Professional Documents
Culture Documents
2017
Allison Frenzel
Kristina Vazquez
Kristian Markus
Bethannie Ramirez
Vicky Tucker
Table of Contents
Research-based Introduction..............2-4
Vision Statement.4
Implementation Plan ..
Technology PD .
Timeline .
Budget ...
Evaluation
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Statement of Purpose
The purpose of this plan is to design and host a regional professional development
opportunity with the goal of supporting teachers in the design of project-based curriculum that
integrates technology and the arts across content areas. Research shows that there is a persistent
deficit in teaching creativity due to the inadequate training that teachers receive in the use of
Research-based Introduction
According to Henriksen, Mishra, and Fisher (2016), the career demands and societal
problems of today are more interdependent, global, and complex than ever before (p. 28).
Given these unique realities, Pink (2005) states that while the skills that were important in the
past (the popularly termed left-brain skills) remain relevant, they are not enough to meet the
challenges educators face in their quest to prepare students for the jobs and careers of the
21st-century (p. 28). He goes on to explain that the right brain qualities of inventiveness,
empathy, joyfulness, and meaningincreasingly will determine who flourishes and who
flounders (Pink, 2015, p. 3). Unfortunately, as the demand for 21st-century skills increase,
Giroux and Schmidt (2004) argue that far too many schools continue to encourage traditional
drill and practice approaches and standards-based teaching that do not foster the type of
creativity students need to develop critical thinking skills that span disciplines, and use
technology tools for creative solutions and outcomes (p. 28). Kernbergs (2006) study also
shows that when students are deprived of K-12 curriculum that encourages creativity, they will
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be at a disadvantage in course after course, year after year when tasked to find unique
Another issue accompanying the persistent deficit in teaching creativity is the inadequate
training teachers receive in the use of technology as a facilitator of creativity and intellectual
risk-taking (Mishra, Koehler, & Henriksen, 2011, p. 30). In the research of Henriksen, Mishra,
and Fisher (2016), there is strong evidence to suggest that contemporary technologies often
bring new possibilities for people to be creative (p. 30). Technology is an essential component
to helping students acquire and apply the knowledge and skills needed to solve complex
problems. As a result, teachers must be knowledgeable about not only the range of ways in
which technology can present content creatively but also how it allows [students] to create
content, rather than summarize and repeat it (Henriksen, Mishra, & Fisher, 2016, p. 30). Despite
the clear need for effective uses of technology to encourage creativity, teachers currently do not
receive the teacher education [and] professional development they need to transform their
classrooms into 21st-century learning environments (Henriksen, Mishra, & Fisher, 2016, p. 30).
In addition, teachers struggle implementing technology in their classrooms because they are not
given enough time and resources to collaborate with other teachers in professional learning
communities where they can experiment and work together to integrate technology (Thoma,
Hutchison, et al., 2017, p. 1). Other barriers to technology integration include too much content
to cover, lack of time to create and implement technology, and lack of software available in the
In the search for solutions that overcome the barriers to technology integration, an
extensive survey conducted by Brenner and Brill (2016) found that teachers desire professional
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development that models, reflects, and offers ample practice and experimentation with
technology. These teachers also indicated a desire for expert guidance, collaboration, hands-on,
authentic experiences [and] practice utilizing technology in K-12 classrooms (Brenner & Brill,
2016, p. 141). Offering teachers training on technology integration is made all the more urgent
given the large amounts of resources that school districts across the country are investing in
with the hope that teachers will be able to harness such technology for the betterment of their
students (Hilton, 2016, p. 68). Based on research conducted by Hilton (2016), two useful
models that have shown significant results in helping teachers better integrate technology into
their daily lesson plans are Substitution, Augmentation, Modification, and Redefinition (SAMR)
and critical thinking and using SAMR and TPACK as frameworks will help teachers better
integrate technology into their classrooms that create and foster 21st-century learning
environments and skills that Common Core State Standards and future employers are looking for
in students.
Vision Statement
Windsor High School (WHS) develops lifelong learners and thoughtful, productive citizens who
Students will use technology to seek, organize, and communicate information and ideas
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Students will use technology to promote creative potential, solve problems, and create
products
School Description
Windsor High School (WHS), is located in Windsor, CA, which is a part of Sonoma
County. There are 1751 students enrolled, and the average class size is about 26 students per
room. This year, 40% of the students are part of the free/reduced lunch program. Additionally,
Windsor High School is a non-traditional school, combining their 9th and 10th grade
students, and then their 11th and 12th grade students into cohort programs called cores. In 9th
and 10th grade cores (mixed grade level), students rotate between an English, a Social Studies
and a Science class with a 2 year rotating curriculum in each. In 11th and 12 grade cores (also
mixed grade level), students rotate between an English, a Social Studies, and a focus area
Elective class. Theoretically, students stay in the same core for two years, although they can
switch if they choose. The school schedule is made up of four, 90 minute blocks each day and
the cores meet on either A or B days for 3 of those blocks. Students rotate between advanced
science, math, electives and language classes on the opposite day and are not in their core
cohorts. Students have a considerable amount of choice when it comes to course selection,
teachers, and programs, as the elective offerings are determined by student course requests each
year. While much of the master schedule is developed based on these requests, they can make or
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break a program.
Four of the core programs at WHS are California Partnership Academies and receive
state grants of between $60,000 and $90,000 categorical dollars exclusive to the program (for
120 students). The school also receives the California Career Technical Education Incentive
Grant (CTEIG), which is $350,000 per year which funds all of the Career Technical Education
(CTE) electives such as Dance, Welding and Auto Shop, Grand Rounds (pre-med) Digital
The majority of the focus areas (cores) are aligned with CTE industry sector standards
and address multiple pathways within the sector. For example, Vineyard Academys focus is
Information Technology; Nueva School for the Performing Arts and Arete Media Academy are
Arts, Media and Entertainment (AME); Exercise Science and Premed are Health and Public
Safety. Teachers in the themed programs share a common prep and most of them have a
program coordinator who receives a section for this purpose. Honors offerings are embedded in
the core English and History classes and Honors students are integrated into regular classes
rather than tracked. Students in themed cores can take honors English or History, but do not have
Nueva School for the Performing Arts is a demonstration/model AME program for the
California Department of Education and receives an additional $15,000 grant to host educators
for an annual professional development event. Additionally, the program serves as the regional
While many programs receive significant state funding, several do not, so there is an
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equity issue on campus, especially in terms of technology. The AP and Humanities cores are the
only non-funded 11/12 programs. One third of the 9/10 programs do not receive state funding.
These programs often have to compete for access to tech and have to fundraise for field trips.
Every senior has a 30 hour Senior project, and all students in California Partnership Academies
must align this project with the focus of the program and participate in an internship experience.
Themed/state grant funded programs and CTE programs have access to computers on a
1-1 ratio. Non-grant funded programs, Math, Advanced Science, EL, Special Ed, and non-CTE
electives have to reserve one of 3 computer carts or labs on campus. There is one lab dedicated
to the language classes. While many programs on campus such as the AME programs have fully
adopted and implemented a blended learning pedagogical approach, others are more traditional,
or essentialist in design. There is no universal mandate for tech integration and each teacher
designs curriculum based on comfortability and access to technology. All teachers use online
gradebooks and have to build class websites; however, not all teachers maintain them
Every teacher is provided with either a desktop, iPad, or Chromebook. Funded programs
provide each teacher with their own (usually apple) laptop. Most classrooms, at minimum, have
projectors and/or document readers. Many funding programs have smart boards or smart TVs
for mirroring. These TVs are replacing projectors in CTE programs specifically.
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Technology Initiatives: Past and Current
In 2016, the district dedicated an entire PD day to technology. They hired Will
Richardson as the Keynote, and organized several workshop sessions around tech integration.
The board just approved a 5 year plan which aims to support teachers in PD and provide a 1-5
computer to student ratio. Catlin Tucker is a teacher on site, and has graciously done many tech
trainings with staff. We are a Google Classroom school, and use Active Directory, so our
students are able to access sites that other districts block indiscriminately. There are many
teacher leaders on campus and we have made ourselves available to support the meaningful
Needs Analysis
Our team utilized Google Forms (Appendix A) to administer the Needs Analysis survey.
We selected this tool because it allows for remote collaboration, further allowing group
members to add, revise, or edit the survey before Allison administered it. The software is easily
accessible to teachers through a variety of tools (tablets, smartphones, desktops, etc..), and offers
individual and group data sets in real time. Additionally, once the final results are collected,
Google forms generates a series of graphs and charts which simplifies the data interpretation
process.
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Data Collection Method
The survey link was emailed to teachers across the district. Each teacher was asked to
complete it within one week, this request was done via email. With four sections and fifteen
questions, we expected that the survey would take approximately five to ten minutes to complete.
There was an array of questions that teachers were asked to answer such as: multiple choice,
Results
The survey was distributed to a total of 50 teachers; within one week, we received 44
responses. The results revealed that 24/44 of our survey takers have been teachers for 10 years
or more, while only 10 of the participants have been teaching for 1-3 years (Appendix B).
Though many of the teachers use technology already, technology has changed dramatically in the
last decade. With over half of the participants teaching over 10 years, we wanted to really
identify what tools the majority is interested in incorporating. In terms of self identifying their
categories to assist our team in the development of our PD; more than half of the teachers are
Experimenters or Novices, so our PD needs to include some of the more basic tutorial
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One of our findings indicated that teachers need time to collaborate with their technology
savvy colleagues to develop their skills and thoughtfully implement new technologies. Out of
the teachers surveyed, 40 responded with a 4 or 5 when asked if they felt they would benefit
from colleague collaboration time. This becomes especially important when designing a
sustainable plan once the PD sessions have ended; if teachers are willing to continue the
collaboration piece, we should consider how to include administration in setting time aside for
this. When asked if they felt supported by administration in attending technology trainings, 27
teachers responded with a 4-5, while the remaining 17 teachers responded with a 1-3. Here, we
can see how important the peer collaboration piece becomes if districts and administration are
technology within content areas in a school that has adopted a Linked Learning model. At the
moment, 29 of the teachers do not hold a Career and Technical Education credential (CTW) for
the Arts, Media, and Entertainment Industry (AME) sector, and only 5 teach in a Linked
Learning program. Our aim is to promote cross disciplinary collaboration tools, that are
supported by researched best practices, which build students creativity, content knowledge, and
Through this data, we have learned several key factors necessary to implement a
successful Technology Professional Development Workshop. Since only 50% of the surveyed
teachers believed that they had administrative support in attending these PDs, two short one-hour
workshops seem to be more cost effective than having teachers pulled out for the day and
replaced by substitutes. Additionally, access to technology has been shown to be a great concern
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amongst the teachers, therefore, the PD must revolve around resources that the educators
currently have access to, such as student owned devices. Lastly, since 81% of participants
indicated that they wanted to learn more about incorporating technology into their classrooms,
providing teachers with a technology framework to follow will help guide them in choosing the
more about how to integrate technology into the classroom. In addition, 63% of the teachers
surveyed revealed they do not have a Career and Technical Education credential (CTW) and only
50% felt that their administrators support and encourage professional development (PD) on
technology integration. To create meaningful professional development that helps teachers gain
the research of Matherson and Windle (2017) that reveals four emerging themes that educators
want from their professional development. First, teachers want professional development
learning opportunities that are interactive, engaging, and relevant for their students and do not
waste their time (Matherson & Windle, 2017, p. 30). Second, teachers want professional
development experiences that show them a more practical way to deliver content (Matherson
& Windle, 2017, p. 31). Third, and in order to inspire teacher support for professional
development, they need to feel that they can participate democratically in the planning and
delivery of professional development sessions (Matherson & Windle, 2017, p. 31). And finally,
teachers desire professional development that is sustained over time and reflects the strategies
they wish to integrate into the classroom (Matherson & Windle, 2017, p. 31). Fulfilling these
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four requirements helps ensure that teachers receive ample hands-on practice with the skills,
strategies, and techniques needed for success prior to classroom implementation (Matherson &
Windle, 2017). As a result, we have decided to offer two, one-hour PDs designed to introduce
the theoretical frameworks governing the effective use of technology in the classroom where
teachers receive not only the practical experience they need with specific technology, but also a
In our introduction, we discussed the research of Henriksen, Mishra, and Fisher (2016)
and Pink (2005) whose work clearly point to the need for students to master their
communication, collaboration, creativity, and critical thinking skills. While Henriksen, Mishra,
and Fisher (2016) highlight problems that are more interdependent, global, and complex than
ever before, Pink (2005) suggests educators today need to prepare students for the jobs and
careers of the 21st-century (p. 28). As a result, and since both of these realities require learning
experiences that harness the power of the 4 Cs, our two technology PDs will focus on helping
teachers create authentic learning activities that use technology as a tool to meet the career and
Ferreri and O'Connor (2013) found that designing lessons that involves collaboration
interpersonal relationships (p. 1). For this reason, one of our Tech PD sessions will focus on
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that helps users collaborate and communicate both synchronously and asynchronously. We have
decided to demonstrate Slack as an effective tool that can facilitate communication and
collaboration for several reasons. First, Slack provides teachers the ability to monitor the quality
and extent of student collaboration and communication in a way that encourages evenly divided
participation among all group members (Zhang, Meng, de Pablos, & Sun, 2017). One of the
principal issues during student group collaboration is that some students don't want to make any
contribution and are more likely to rely on other members to finish the collaborative work, which
is called free riding (Zhang, Meng, de Pablos, & Sun, 2017, p. 1). The research of Htter and
Diehl (2011) also found that when one student is perceived to be doing less work among the
other group members, a collective feeling of exploitation by some members can lead to an
overall deterioration in the productivity of the group. Second, Slack inspires and relates to the
work of Kearsley and Shneiderman (1998) on engagement theory. According to Kearsley and
Shneiderman (1998), effective group work, collaboration, and communication includes three
parts: relating, creating, and donating. Relating requires students to clearly identify the problems
and objectives at hand. Creating refers to outlining the project and focusing their efforts on
actually applying their ideas. And lastly, donating involves equal individual contributions to the
group. In keeping with the importance of the three tenets of engagement theory, Slack is an
effective collaboration tool that students can use not only to communicate, discuss, [and]
brainstorm their idea[s], [but also] share knowledge in groups (Zhang, Meng, de Pablos, & Sun,
2017, p. 2). Third, Slack allows teachers and students to collectively observe and review
contents, thereby making individual contributions open to all team members, this will lead to
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greater feelings of trust that will inspire all group members to get involved, [and] cooperate
with each other (Zhang, Meng, de Pablos, & Sun, 2017, p. 3).
A fourth and final benefit to Slack as a web-based software is its ability to increase
communication and collaboration around the management and organization of projects, two
aspects of modern, workplace product management that researchers Rusu and Rusu (2010) found
to be key in becoming more productive and more competitive in the global economy (p. 182).
The researchers also go on to discuss how web-based software such as Slack can increase
performance, productivity and efficiency among individuals, groups, and organizations (Rusu &
Rusu, 2010, p. 183). Thanks to these four attributes of Slack, this is an excellent tool to be
discussed in PD that conveniently blends with other technology tools that inspire the other 2 Cs
of creativity and critical thinking, which will be the focus of our other PD.
The current demographics within our classrooms clearly reflect a composition best
exemplified in the idea of the Net Generation. These students have grown up with access to
technology and are deeply intertwined with connective devices. To address the anticipated
experiences demanded by the Net Generation, as educators we must adapt our way of teaching to
actively engage and promote higher level thinking within our curriculum. Two of the major
focuses that are imperative to their development are creativity and critical thinking.
Henriksen, Mishra, and Fisser (2016) note that there are connections between creativity
intellectual/emotional growth (p. 28). The correlation between success and creativity does not
necessarily have to stem from the students themselves. Henriksen et al. (2016) asserts that
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students with creative teachers who show a willingness to try new things, give real world
specific skillsets and habits that promote success, problem solving, and applying knowledge (p.
28). This then begs the question: what is creativity? Tilander (2011) claims that creativity is
typically used to refer to the act of producing new ideas, approaches, or actions (p. 40).
Tilander further asserts that creativity allows individuals to see things in a new way and thus can
be used in education to approach content, technology, and the way in which we teach.
Kirk (2015) notes that student learning is shifting from a traditional teacher centered
learning to [a] learner centered framework (p. 2). However, students are still focusing on
concrete details and struggling with the ability to think abstractly (Graham & Brouilette, 2015).
In order to think creatively, students must understand the aspect of abstract thinking as well as
critical thinking. And in order to think more abstractly, students must develop their higher order
thinking skills and connect learned content with their lived experiences (Lin, 2008). Tilander
(2011) also claims that in living with contemporary information technologies, more and more
people are becoming active participants and co-creators with interfaces, which include wikis,
With the idea of creativity and involvement in multiple interfaces, we have found that
Adobe Spark addresses these specific concepts. Adobe Spark is a design application that allows
the user to create graphics, web pages, and videos. According to our needs analysis, 40.9% of the
teachers surveyed showed an interest in learning about multimedia presentations in Adobe Spark.
With training in Adobe Spark, teachers will be able to present their content knowledge in
multiple ways and provide access to materials outside of school. With evidence supporting the
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notion that a creative teacher is beneficial to the success of the student, TPACK would be an
appropriate professional development model to pursue. Because the TPACK framework offers
no specific directives about what content to teach, which pedagogical approaches are useful, and
what kinds of technologies to use in teaching, it allows teachers to be more creative within the
classroom in order to heighten engagement and offer multiple learning modalities (Henriksen et
SAMR is a hierarchical model designed to help teachers determine the extent to which
modern consumer technologies and software are able to promote 21st century skills
(Cummings, 2014, p. 68). At the lower end of technology integration efficacy are Substitution
and Augmentation, the latter reflecting the use of technology with minor functional
improvement, the former a direct replacement of the traditional tools and methods of technology
with no functional change (Hilton, 2016, p. 69). At the higher end are Modification, activities
using technology that allow for significant task redesign and Redefinition, activities that allow
for the creation of new tasks, previously inconceivable (Hilton, 2016, p. 69). According to
Hiltons (2016) survey of teachers using SAMR as a model, teachers felt successful in using
technology to spark interest and hold motivation for their students (p. 71). Specifically,
teachers found the student attention not only lasted longer, but also became invested with greater
TPACK, on the other hand, guides teachers to think about how pedagogy, content, and
technology overlap in the classroom (Hilton, 2016, p. 69). This is a particularly power tool
teachers found beneficial in helping them reflect on technology integration into the entire
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school year of learning (Hilton, 2016, p. 71). While SAMR guides teachers to think about how
particular technologies can best enhance student critical thinking skills, TPACK informs teachers
to think about how pedagogy, technology, and content interact to help create authentic,
With the realities of the demand for 21st century skills, teacher struggles to integrate
technology, and the range of existing models that can help teachers integrate technology to
facilitate creativity and critical thinking in students, our team has decided to create a professional
Implementation Plan
problem solving through the use of technology. The needs assessment revealed that many staff
members are already using technology and feel comfortable learning new ways to phase it into
their classes; more importantly, they are interested in incorporating technological tools (Slack
and Adobe Spark) to enhance their teaching. The following goals will guide our implementation
plan:
1. Provide teachers with technology tools that will promote student collaboration.
2. Train teachers on how to navigate through the technology tools.
3. Give teachers time to plan and receive feedback for implementing these tools within their
perspective disciplines, grade levels, and linked learning goals.
Table 1 displays the implementation plan for the pilot run of the two PD sessions. The program
teachers will be presenting on these tech tools at the Educating for Careers Conference in
Sacramento in March, at the AME Leadership Conference in San Diego in April, and at the
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Nueva School for the Arts PD event in April. The teachers in the program participated in a pilot
run of the sessions and are currently using the tech tools in their classrooms for project creation
and management. The PD sessions will be revised based survey feedback from the pilot session.
The intended audience for the March and April sessions is between 20 and 50 educators.
Technology PD
October Needs Assessment Teachers from districts across Teachers will self
the state (primarily designed assess their
for Arts Media and technology use,
Entertainment Industry CTE openness to trainings,
teachers, or Integrated pathway and most desired
teachers across California outcomes.
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Post Implementation Evaluation Analysis
Overall, participants left the PD sessions with a better understanding of how to use Slack
and Spark for educational purposes. They expressed ideas about how Slack can improve
collaboration on large projects such as theater productions and event planning. They were
interested in applying Slack immediately to create virtual workspaces where students can
collaborate with their classmates in other rotations/class periods, and where teachers can monitor
progression in group projects and participation. Participants also expressed the value in using
All three participants were successful in creating accounts in both Adobe Spark and
Slack. They appreciated having time to work with small groups to do manageable exploration of
both tools, and saw the opportunity to collaborate with colleagues during the presentation as the
most valuable aspect of the session. They also expressed how the ideas generated during the
collaborative work time were immediate and authentic. They liked having the opportunity to
play and explore with the various options provided by Spark outside of the video creator.
Overall, the participants enjoyed the presentations and appreciated the opportunity to
actually try the application with coworkers, rather than just hear about it. One participant
suggested taking out some of the research slides because it made the presentation feel too
academic. The participants asked good questions about Slack such as Is there anyway to have
more than one owner for a workspace so multiple teachers can have access to the different
channels?
While all participants were familiar with the video feature of Spark, none of them knew
about the site or Post and Page options. They were excited to try the varied capabilities of
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Adobe Spark. They expressed how valuable this tool is for developing various class projects
such as creating presentations, portfolios, and images to promote/market events for school clubs
and class projects. There are far more capabilities to Spark than they had thought possible. It
was also interesting for them to see the difference between the interface of computer verse phone
interaction/capabilities. Overall the participants felt the flow of the PD sessions worked well and
were immediately able to conceptualize how to implement immediately in class. They would
have liked more time to try and explore the options and different applications Spark has to offer
and wondered about ways to build more template options while creating videos or extend the
voice recording.
It would be nice to have the opportunity to develop intermediate and advanced sessions
that go more in depth about capabilities. Based on the pilot PD session, the team decided to
immediately implement in the classroom. They are collecting samples of student work and
already created a workspace for our winter production of Romeo and Juliet so we can become
fluent enough to answer any questions that will arise in our Spring PD sessions.
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Appendix A
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Appendix B
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Appendix C
Budget for April PD Session [paid with AME model schools grant]:
[based on 2016/2017 cost]
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Appendix D
9:00 -9:30 meet and greet, light breakfast (in the WHS theater lobby)
10:30-10:40 break
11:45-12:45 Lunch
2:45-3:30 [Optional workshop] Arts integration, AME standards, and Common Core in academic
subject areas: Team share outs
3:30-4:00 Questions
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Appendix E
Survey: PD Evaluation Responses
Slack Responses
What are you taking away from today? Please indicate which PD session you attended
Participant 1: An understanding of how to use Slack
Participant 2: Nice to see applications for education
Participant 3: How to use slack to improve collaboration on large projects.
What did you learn that you might use in your classroom?
Participant 1: I love the idea of creating a space where my students can collaborate with their
classmates in other rotations/class periods, where I can monitor progression in group projects and
participation.
Participant 2: Different aspects that could be used by teachers and students for teaching purposes
Participant 3: Strategies to promote use and collaboration among adults and students.
Spark Responses
What are you taking away from today? Please indicate which PD session you attended
Participant 1: How to use Adobe Spark
Participant 2: Nice to see applications for education
Participant 3: Varied capabilities of Adobe Spark.
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What did you learn that you might use in your classroom?
Participant 1: It was already somewhat familiar with Spark, it was nice to see other applications
outside of creating videos. I can now see how students can use this for various class projects such
as creating presentations, portfolios, and images to promote/market events for school clubs and
class projects.There are far more capabilities than I had anticipated with this App. It was also
interesting to see the difference between the interface of computer verse phone
interaction/capabilities.
Participant 2: Different aspects that could be used by teachers and students for teaching purposes
Participant 3:The pages and the video feature will be key, modern presentation tools for
students.
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