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INTERACTIVE GM

CHARACTER SHEETS
Talents
Talents

4 6 8
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AT T R I B U T E S
MENTAL

DISTINCTIONS
R O L E - P L AY I N G G A M E

PHYSICAL 4 6 8 Use this as a D to earn 1 PP.

NAME
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P E R S O N A L D E TA I L S

SOCIAL

Craft 4 6 8

SKILLS
DESCRIPTION
Drive 4 6 8
Fight 4 6 8
Fix 4 6 8
Fly 4 6 8
BACKGROUND 4 6 8
8
Focus

Inuence 4 6 8 Use this as a D to earn 1 PP.


Know 4 6 8
Labor 4 6 8
SIGNATURE ASSETS
Move 4 6 8
Notice 4 6 8
Operate 4 6 8
Perform 4 6 8
Shoot 4 6 8
Sneak 4 6 8
4 6 8
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Survive

Throw 4 6 8 Use this as a D to earn 1 PP.


Treat 4 6 8
Trick 4 6 8
PP BIG DAMN HERO DICE

4 6 8
Talents
Talents

episode title callback season notes

name

advancement
You can spend your Episodes to:
Turn an Asset from an Episode into a d6 Signature

Asset: 1 Episode
Switch out a Distinction for a new Distinction:
1 Episode
Add a Signature Asset trigger: 1 Episode
Add a new specialty to a d6 or higher Skill: 1 Episode

Step up a d6 Signature Asset to a d8: 2 Episodes
Unlock a new Distinction trigger: 2 Episodes
Step up a Skill from a d4 to a d6: 2 Episodes
Step up a Skill to a d8 or higher: 3 Episodes
Step up one Attribute and step back another:
3 Episodes

reputation


alliance
4 6 8

browncoats
4 6 8

corporations
4 6 8
criminals
4 6 8


Talents
Talents

4 6 8
8

AT T R I B U T E S
ENGINE

DISTINCTIONS
R O L E - P L AY I N G G A M E

HULL 4 6 8 Use this as a D to earn 1 PP.

SHIP NAME
4 6 8
S H I P D E TA I L S

SYSTEMS

Crewmember uses own

CREW
CLASS Skill and Specialties when
operating the ship.
4 6 8

HISTORY S P E C I F I C AT I O N S A N D F L O O R P L A N

8 Use this as a D to earn 1 PP.

SIGNATURE ASSETS

8 Use this as a D to earn 1 PP.


Talents
Talents
light
major
a gmc

Talents

Attributes start at d6 Step up highlighted skills Mark 1-2 Distinction triggers


Assign 4 additional Skill points Spend 2 specialty or Signature Asset points Signature Asset cap is d6
attributes
Mental d6 Physical d6 Social d6

skills dispositions

Craft d . Fly d . Labor d . Perform d . Throw d . Alliance


Drive d . Focus d . Move d . Shoot d . Treat d . Browncoats
Fight d . Influence d . Notice d . Sneak d . Trick d . Corporations
Fix d . Know d . Operate d . Survive d . Criminals

distinctions
 d8  d8  d8
Gain 1 Plot Point when you roll a d4 instead Gain 1 Plot Point when you roll a d4 instead Gain 1 Plot Point when you roll a d4 instead
of a d8. of a d8. of a d8.

signature assets
 d8  d8

medium major gmc

Attributes start at d8 Step up highlighted skills Mark 2-3 Distinction triggers


Assign 9 additional Skill points Spend 5 specialty or Signature Asset points Signature Asset cap is d8
attributes
Mental d6 Physical d6 Social d6

skills dispositions
dispositions
Craft d . Fly d . Labor d . Perform d . Throw d . Alliance
Drive d . Focus d . Move d . Shoot d . Treat d . Browncoats
Fight d . Influence d . Notice d . Sneak d . Trick d . Corporations
Fix d . Know d . Operate d . Survive d . Criminals

distinctions
 d8  d8  d8
Gain 1 Plot Point when you roll a d4 instead Gain 1 Plot Point when you roll a d4 instead Gain 1 Plot Point when you roll a d4 instead
of a d8. of a d8. of a d8.

signature assets
 d8  d8
heavy
major
a gmc

Attributes start at d10 Step up highlighted skills Mark 3-4 Distinction triggers
Assign 14 additional Skill points Spend 8 specialty or Signature Asset points Signature Asset cap is d10
attributes
Mental d6 Physical d6 Social d6

skills dispositions

Craft d . Fly d . Labor d . Perform d . Throw d . Alliance


Drive d . Focus d . Move d . Shoot d . Treat d . Browncoats
Fight d . Influence d . Notice d . Sneak d . Trick d . Corporations
Fix d . Know d . Operate d . Survive d . Criminals

distinctions
 d8  d8  d8
Gain 1 Plot Point when you roll a d4 instead Gain 1 Plot Point when you roll a d4 instead Gain 1 Plot Point when you roll a d4 instead
of a d8. of a d8. of a d8.

signature assets
 d8  d8

 d8  d8

minor gmc

Minor GMCs have a range of three to six Traits rated between a d4 to a d10.
attributes
One-Line Character Summary or Strongest Attribute
 d 6
extra
Personality Trait or Moderate Attribute  d6
dispositions
 d 6
Supports: 
Character Flaw or Weakest Attribute
 d 6 extra

Other  d6
 Supports: 
 d 6
 extra
 d 6
 d6

 d 6 Supports: 

extra
dispositions  d6
Alliance Corporations
Supports: 
Browncoats Criminals
Extras back up the Major GMCs and Minor GMCs. They
have a single Trait and are ranked from Common d6,
Exceptional d8, and Outstanding d10.

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