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Nissa

Female Tiefling Rogue 2


Chaotic Good

Strength 15 (+2)
Dexterity 19 (+4)
Constitution 16 (+3)
Intelligence 17 (+3)
Wisdom 14 (+2)
Charisma 14 (+2)
Size: Medium
Height: 5' 6"
Weight: 150 lb
Eyes: Green
Hair: Blood Red Wavy
Skin: Normal

Total Hit Points: 21


Speed: 30 feet
Armor Class: 16 = 10 + 2 [leather] + 4 [dexterity]
Touch AC: 14
Flat-footed: 12
Initiative modifier: + 4 = + 4 [dexterity]

Fortitude save: + 3 = 0 [base] + 3 [constitution]


Reflex save: + 7 = 3 [base] + 4 [dexterity]
Will save: + 2 = 0 [base] + 2 [wisdom]
Attack (handheld): + 3 = 1 [base] + 2 [strength]
Attack (missile): + 5 = 1 [base] + 4 [dexterity]

Languages:
Common Common, Chondathan, Damaran, Elven, Aquan, Abysal
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Leather armor [light; + 2 AC; max dex + 6; check penalty 0 15 lb.]

Feats:
Combat Reflexes (Additional opportunity attacks)

Acrobatics Dex*9 = +4+ 2+ 3 [class skill]


Appraise Int 7 =
+3
+ 1
+ 3 [class skill]
Bluff
Cha
4 =
+2

+ 2 [tiefling]
Climb
Str*
2 =
+2

Craft_1
Int
7 =
+3
+ 1
+ 3 [class skill]
Craft_2
Int
3 =
+3

Craft_3
Int
3 =
+3

Diplomacy
Cha
6 =
+2
+ 1
+ 3 [class skill]
Disable Device
Dex
9 =
+4
+ 2
+ 3 [class skill]
Disguise
Cha
2 =
+2

Escape Artist
Dex*
8 =
+4
+ 1
+ 3 [class skill]
Fly
Dex*
4 =
+4

Heal
Wis
2 =
+2

Intimidate
Cha
2 =
+2
Knowledge (dungeoneering)
Int
8 =
+3
+ 2
+ 3 [class skill]
Perception
Wis
7 =
+2
+ 2
+ 3 [class skill]
Perform_1
Cha
7 =
+2
+ 2
+ 3 [class skill]
Perform_2
Cha
2 =
+2

Perform_3
Cha
2 =
+2

Perform_4
Cha
2 =
+2

Perform_5
Cha
2 =
+2

Profession
Wis
7 =
+2
+ 2
+ 3 [class skill]
Ride
Dex*
4 =
+4

Sense Motive
Wis
7 =
+2
+ 2
+ 3 [class skill]
Sleight of Hand
Dex*
9 =
+4
+ 2
+ 3 [class skill]
Stealth
Dex*
11 =
+4
+ 2
+ 3 [class skill] + 2 [tiefling]
Survival
Wis
2 =
+2

Swim
Str**
2 =
+2

* = check penalty for armor/shield


** = some groups double armor/shield penalties for swimmers

Favored class points: Hit points +2; Skill points +0


Adjust weapon attack rolls and armor penalties as required for masterwork / magic
equipment.
Tiefling

Tieflings are people with fiendish heredity and count as native outsiders.

This tiefling was allowed to choose one ability to raise by +2 (already included).
Tieflings conventionally get +2 dexterity, +2 intelligence, -2 charisma. Hand-edit
if needed.

This tiefling was given both infernal and abyssal as native languages. Delete one
if this does not fit your character concept.

Darkvision to sixty feet

+2 racial bonus to bluff and stealth (already included)

+5 resistance to cold, electricity, and fire

Darkness spell once daily

Rogue

Sneak Attack +1d6

Trapfinding -- add half of rogue level to find traps, minimum +1

Evasion (level 2) -- no damage on a successful reflex save

Rogue talents -- gain one at every even-numbered level. At level 10 and above,
advanced talents are available. Add by hand.

Trap sense (level 3) -- armor class and reflex bonuses against traps

Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC


if attacker is invisible

Class
HP rolled

Level 1:
Rogue
8

Level 2:
Rogue
1

Nissa's Equipment:

19 lb
3 lb
2 lb
5 lb

3 lb
2 lb

1 lb

5 lb

2 lb
1 lb
2 lb
1 lb
4 lb
5 lb
1 lb

1 lb
8 lb
1 lb
5 lb
1 lb
1 lb
_____
73 lb
Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Bedroll
Bell
Blanket, winter x1
Caltrops
Candle
Case (for map or scroll)
Chalk
Crowbar
Flint and steel
Hammer
Mirror
Pitons x4
Pouch x2
Rations (1 day) x4
Rope (50', silk) x1
Sacks x1
Sewing needle
Signet ring
Soap
Waterskins x2
Whetstone
Climber's kit
Scale, merchant's
Thieves' tools

Total

More about Nissa:

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