You are on page 1of 11

ANTORUS

POWERPOINT SPECIAL FOR DEMATTI


GAROTHI WORLDBREAKER

Leave sides for bombs (tanks)


Watch out for beams
Kill decimator quickly
Soak all pools from annihilator
(theres more when decimator was 1st focus)
Nuke next decimator
Nuke boss from here on, free kill
FELHOUNDS

Stack with fear


Run out of fire
Run away from orb
Spread the fire lines
Spread with fire debuff
ANTORAN HIGH COMMAND

Dont stay in front boss


Nuke adds
People in pods
1. Spam 1 on boss, 2. spam the fel emitter for shields, 3. spam the bomb clearing (let
debuff run out so you dont wipe the raid)
Nuke boss and repeat (move into fel emitters for fussilade so you dont die)
Dont step into bombs.
PORTAL KEEPER HASABEL

Goes portals at 90, 70 and 50%


Send everyone up, except few good cleave, 1 h paladin and 1 tank
Fire portal, bring orb from fire portal out on main platform, put fire into shadow portal
to lighten up the world and kill shadow boss.
Dont use immunities on the fire orbs
Nuke adds, step out of big shadow circle at boss and big green lines.
EONAR THE LIFE-BINDER

LISTEN TO BALOS CALLS


Nuke all adds down quickly
Tanks needs to tank biggies
CC/SLOW/TYPHOON/GRAPS W/E fits
GET 100% ENERGY ON BOSS (EASY WIN, EASY LOOT)
Top (HIGHEST) Mid (MIDDLE LEVEL) Bot (THE LOWEST LEVEL LANE)
IMONAR, THE SOULHUNTER

Nuke boss
Nuke adds (split the groups into 2) nuke machines
Put maybe 2-3 ranged/melee dps on green add
Main focus on PURPLE -> RED -> GREEN
Green will arrive with 30-50% health (MAIN FOCUS)
Watch out for ruiner (TRILLIAX beam)
Hamsters in wheels (Let tank explode them FAR away)
Annihilations (Soak them, just need one in each) green circles.
Step away from lanterns, easy life. Dont stay on tanks.
VARIMATHRAS

Stank ranged, stack melee, tanks keep 8 yards range to eachother at all cost
If you are not 8 yards range (you get alone in the darkness and die horribly)
Getting dark fissures, move together with the group STACKED and avoid taking stupid damage from this
Marked pray, one guy goes in front eat glaive get knockback and knocked into group, still 8 yards range at
all time.
*Heroic, necrotic embrace 4 seconds debuff, run 10 yards out of group, until it wears off. Use immunity
or big cds or ask someone that can remove the debuff to walk with you and remove it afterwards with
block, cloak, AMS
Kill boss easy
THE COVEN OF SHIVARRA

Noura and Asara first


Dont stay in whirlwind moving around, avoid shadow blades, not fixated like avatar, but moves one
direction, when Diima is active, she uses chilled blood, need to be healed off the absorbtion (just like
sisters)
*Heroic: Fulminating Pulse (SPREAD 6 YARDS), Storm of Darkness (MOVE INTO FROST SAFE ZONE
TO STOP DMG TAKEN), Orb of Frost (EASY ORB YOU DODGE OR DIE, STAYS AROUND FOR A
WHILE).
4 titans, amanthul 21 sec to kill before repaired to 100%, 1 target focus, golganneth, spread 2 yards
or die to chain lightning(shammertimexDxDxD), Khazgoroth avoid the flames going towards middle
from all the sides (move to sides to be save for fire) kill them, Norgannon stay in middle, cc adds, make
gaps, dance for 30 seconds and one shot them all easily after, 1 hp.
AGGRAMAR

Phase 1
Move out of blades, easy to see. Scorching Blaze (spread 4 yards, move out of fire)
Do rotation, 1. tank soak 2. raid soak 3. tank soak 4. raid soak 5. big fire circle, gtfo.
Intermission 80%. Nuke all small adds, cc/slow/grip/typhoon, kill bigger adds before they get out of hands (empowers all other
adds if close) small adds respawn, bring into aggramar 1 by 1, 15 seconds delay between, force graps sometimes.
Phase 2
Same as phase 1, difference is flare (marks location on platform, move out or die)
Repeat intermission at 40%
Phase 3: same as phase 1 and phase 2. now FLARE spawns the WAKE OF FLAME (BLADES) as well, move out.
EASY BOSS, EASY LIFE.
ARGUS THE UNMAKER

GROUP behind boss. Bait Cone of Death (covers some of the platform)
Bring orbs into raid (gives mastery/vers buff) pick whatever..
Soul blight, creates CONE as well, place them at the Cone of Death location to save room.
Phase 2: avoid edge of obliteration (spinning scythes) one tank get double hp, speed and redirect dmg. He soaks soulbombs with
the player gaining this debuff, MOVE OUT TO MARKER, if you get soulburst MOVE 40+++ yards away from raid and explode
(like ellisande we take lower dmg the further away you are when bomb explodes)
40% intermission: a lot of adds spawning, put interrupts on all of the adds, make sure to avoid COSMIC RAY BEAM and interrupt
COSMIC BEACON at any cost, ON HC can only interrupt once every 20 second, NEVER interrupt starblast, practice on HC.
After adds die everyone dies. Release go to tree, ressurect and interrupt his cast. Now soulburst and soulbomb active, still move
out, soulbomb will die no matter what, release and ress at tree again. Orbs spawning, kill orb close to melee so they dont get
overun. Ember of rage blue rain, dodge that and easy kill. Make use of the tree at all time, make sure tank is there to keep aggro.
Tree can die, so use carefully. Tree can also be healed.

You might also like