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Nuke boss
Nuke adds (split the groups into 2) nuke machines
Put maybe 2-3 ranged/melee dps on green add
Main focus on PURPLE -> RED -> GREEN
Green will arrive with 30-50% health (MAIN FOCUS)
Watch out for ruiner (TRILLIAX beam)
Hamsters in wheels (Let tank explode them FAR away)
Annihilations (Soak them, just need one in each) green circles.
Step away from lanterns, easy life. Dont stay on tanks.
VARIMATHRAS
Stank ranged, stack melee, tanks keep 8 yards range to eachother at all cost
If you are not 8 yards range (you get alone in the darkness and die horribly)
Getting dark fissures, move together with the group STACKED and avoid taking stupid damage from this
Marked pray, one guy goes in front eat glaive get knockback and knocked into group, still 8 yards range at
all time.
*Heroic, necrotic embrace 4 seconds debuff, run 10 yards out of group, until it wears off. Use immunity
or big cds or ask someone that can remove the debuff to walk with you and remove it afterwards with
block, cloak, AMS
Kill boss easy
THE COVEN OF SHIVARRA
Phase 1
Move out of blades, easy to see. Scorching Blaze (spread 4 yards, move out of fire)
Do rotation, 1. tank soak 2. raid soak 3. tank soak 4. raid soak 5. big fire circle, gtfo.
Intermission 80%. Nuke all small adds, cc/slow/grip/typhoon, kill bigger adds before they get out of hands (empowers all other
adds if close) small adds respawn, bring into aggramar 1 by 1, 15 seconds delay between, force graps sometimes.
Phase 2
Same as phase 1, difference is flare (marks location on platform, move out or die)
Repeat intermission at 40%
Phase 3: same as phase 1 and phase 2. now FLARE spawns the WAKE OF FLAME (BLADES) as well, move out.
EASY BOSS, EASY LIFE.
ARGUS THE UNMAKER
GROUP behind boss. Bait Cone of Death (covers some of the platform)
Bring orbs into raid (gives mastery/vers buff) pick whatever..
Soul blight, creates CONE as well, place them at the Cone of Death location to save room.
Phase 2: avoid edge of obliteration (spinning scythes) one tank get double hp, speed and redirect dmg. He soaks soulbombs with
the player gaining this debuff, MOVE OUT TO MARKER, if you get soulburst MOVE 40+++ yards away from raid and explode
(like ellisande we take lower dmg the further away you are when bomb explodes)
40% intermission: a lot of adds spawning, put interrupts on all of the adds, make sure to avoid COSMIC RAY BEAM and interrupt
COSMIC BEACON at any cost, ON HC can only interrupt once every 20 second, NEVER interrupt starblast, practice on HC.
After adds die everyone dies. Release go to tree, ressurect and interrupt his cast. Now soulburst and soulbomb active, still move
out, soulbomb will die no matter what, release and ress at tree again. Orbs spawning, kill orb close to melee so they dont get
overun. Ember of rage blue rain, dodge that and easy kill. Make use of the tree at all time, make sure tank is there to keep aggro.
Tree can die, so use carefully. Tree can also be healed.