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Checklist on how we do UI/UX Testing 2017

Checklist for UI/UX Testing

QA Specialist

TestOrigen Software Testing


Pvt. Ltd.

1/1/2017

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Checklist on how we do UI/UX Testing 2017

General Principles Testing:


General Principles Test Cases: Tested by Tested on Pass or Remarks
Fail
1. Each activity that changes the
user's information or application's
settings can be fixed.
2. All application settings can be
reestablished to their defaults
without the user remembering what
those defaults were.
3. After establishment, the
application can be utilized without
the client inserting a CD or disk at any
time.
4. The most frequently utilized
capacities are found at the best level
of the menu structure.

Keyboard Navigation Testing:


Keyboard Navigation Test Cases Tested by Tested on Pass or Remarks
Fail
1. Proficient keyboard access is
given to all application features.
2. All windows have a logical
keyboard navigation arrange.
3. The right tab order is utilized for
controls whose empowered state is
subject to checkboxes, radio buttons
or flip buttons.
4. Keyboard access to application-
particular capacities does not
supersede existing framework
accessibility features.

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Checklist on how we do UI/UX Testing 2017

5. The application gives more than one


technique to perform keyboard
assignments at whatever point
conceivable.
6. There are elective key combinations
wherever conceivable.
7. There are no clumsy reaches after
regularly performed keyboard
operations.
8. The application does not utilize
redundant, synchronous keypresses.
9. The application gives keyboard
reciprocals to all mouse capacities.
10. Any object or text that can be
chosen with the mouse can likewise be
chosen with the keyboard alone.
11. Any object that can be resized or
moved with the mouse can likewise be
resized or moved with the keyboard
alone.
12. The application does not utilize any
broad route capacities to trigger
operations.
13. All keyboard conjured menus,
windows and tooltips appear close to
the object they identify with.

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Checklist on how we do UI/UX Testing 2017

Mouse Interaction Testing:


Mouse Interaction Test Cases: Tested by Tested on Pass or Remarks
Fail
1. No operations rely upon input
from the privilege or middle mouse
buttons.
2. All mouse operations can be
wiped out before they are finished.
3. Visual criticism is given all
through drag and drop operations
4. The mouse pointer is never
distorted under application control,
or its development limited to some
portion of the screen by the
application.

Graphical Elements Testing:


Graphical Elements Test Cases: Tested by Tested on Pass or Remarks
Fail
1. There are no hard-coded
graphical traits, for example, line, and
fringe or shadow thickness.
2. All multi-shading graphical
elements can be appeared in
monochrome just, where
conceivable.
3. All intelligent GUI elements are
effortlessly recognizable from static
GUI elements.
4. An alternative to stow away
superfluous graphics is given.

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Checklist on how we do UI/UX Testing 2017

Fonts and Text Testing:


Textual styles and Text Test Tested by Tested on Pass or Remarks
Cases: Fail
1. No textual style styles or sizes are
hard-coded.
2. An alternative to kill graphical
backdrops behind text is given.
3. All labels have names that bode
well when taken outside of context.
4. No label names are utilized more
than once in a similar window.
5. Label positioning is steady all
through the application.
6. All static text labels that
distinguish different controls end in a
colon (:).
7. Static content labels that
distinguish different controls quickly
go before those controls in the tab
arrange.
8. Another option to WYSIWYG is
given. For instance, the capacity to
indicate diverse screen and printer
textual styles in a content editor.

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Checklist on how we do UI/UX Testing 2017

Color and Contrast Testing:


Color and Contrast Test Cases: Tested by Tested on Pass or Remarks
Fail
1. Application hues are not hard-
coded, but rather are drawn either
from the present desktop subject or
an application setting.
2. Color is just utilized as an
improvement, and not as the main
intends to pass on data or activities.
3. The application underpins all
accessible high-differentiate themes
and settings.
4. The software product is not
reliant on a specific high-differentiate
themes or settings.

Magnification Testing:
Magnification Test Cases Tested by Tested on Pass or Remarks
Fail
1. The application gives the capacity
to amplify the work zone.
2. The application gives the
alternative to scale the work region.
3. The application's functionality is
not influenced by changing the
magnification or scale settings.

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Checklist on how we do UI/UX Testing 2017

Audio Testing:
Audio Test Cases: Tested by Tested on Pass or Remarks
Fail
1. Sound is not utilized as the main
methods for delivering any things of
data.
2. The client can design the
frequency and volume of all sounds
and cautioning beeps.

Animation Testing:
Animation Test Cases: Tested by Tested on Pass or Remarks
Fail
1. There are no blinking or flashing
components with a frequency more
than 2Hz or lower than 55Hz.
2. Any blinking or flashing is kept to
small ranges of the screen.
3. If animation is utilized, an
alternative is accessible to turn it off
before it is first appeared.

Keyboard Focus Testing:


Keyboard Focus Test Cases: Tested by Tested on Pass or Remarks
Fail
1. At the point when a window is
opened, focus begins at the most
normally utilized control.
2. Current input focus position is
obviously shown consistently.
3. Info focus is appeared in precisely
one window constantly.

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Checklist on how we do UI/UX Testing 2017

4. Proper sound or visual feedback


is given when the client endeavors to
explore past either end of a gathering
of related objects.
5. The default sound or visual
cautioning signal is played when the
client presses a wrong key.
6. There is adequate sound data for
the visual concentration that the
client can make sense of what to do
next.
7. When utilizing assistive advances,
for example, a screen peruser or
Braille gadget, the present program
demonstrates the position and
substance of the visual focus pointer.

Timing Testing:
Timing Test Cases: Tested by Tested on Pass or Remarks
Fail
1. There are no hard-coded time-
based or time-outs features in the
application.
2. The hiding or displaying of
essential data is not activated
exclusively by development of the
mouse pointer.

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Checklist on how we do UI/UX Testing 2017

Documentation Testing:
Documentation Test Cases: Tested by Tested on Pass or Remarks
Fail
1. All documentation is in an
available configuration; with textual
option depictions accommodated all
figures and outlines.
2. The documentation incorporates
a segment that covers all the
application's availability features.

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