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Warhammer Timeline

Imperial
Year

-5600 The collapse of the Gateway of the Old Ones. (Warhammer armies: Realm of Chaos)

5000 The dwarfs began their slow colonisation of the World Edge Mountains.
(Warhammer armies: Dwarfs)

-4920 First Chaos incursion. The world is saved by the efforts of the Elves of Ulthuan, who
create the vortex of magic to drain the energy of Chaos away from the world.
(Warhammer armies: Realm of Chaos)
The disappearance of the Ancestor God Grimnir into the Chaos Wastes. Dwarf
tradition holds that Grimnir closed the mighty Chaos Gate after battling with Chaos
Gods thereby saving the world from certain doom. (Warhammer armies: Dwarfs)

-4500 The disappearance of the other Ancestor Gods. Shortly before Grimnirs
disappearance the Dwarfs and the Elves meet for the first time, and friendly relations
are established between the two races. (Warhammer armies: Dwarfs)

-4119 In this year Malekith of the Elves and Snorri Whitebeard the High King of the
Dwarfs combined their mighty armies and finally drove out the last remnants of
Chaos from the Old World. Afterwards trade between the Dwarfs and the Elves
flourished and the Dwarfs founded many new strongholds. (Warhammer armies:
Dwarfs)

-2839 The Elf Phoenix King Bel-Shanaar visits the newly founded dwarf stronghold f
Karaz-a-Karak where he is made welcome by the aged but venerable Snorri
Whitebeard. The two great kings swear an oath of friendship, and Malekith remains
in Karaz-a-Karak as the kings ambassador. For a while the Elves and Dwarfs
prosper, until the Elves are drawn back to Ulthuan where civil strife is tearing their
land apart. (Warhammer armies: Dwarfs)

-2500 The rise of Nehekhara, the first true human civilisation. Upon their death, the Priest
King rulers are mummified and entombed in great pyramids. These clusters of tombs
and pyramids are called necropolises. (Warhammer armies: Undead)

-2188 After many centuries the Elves return once more to the Old World. The Dwarfs learn
of the civil war amongst the Elves and the treachery of Malekith. The two races
begin to trade once more. Bargains are struck and dwarf craftsmanship reaches new
heights of ambition and accomplishment. (Warhammer armies: Dwarfs)

-2005 The Great Betrayal mars relationships between Dwarfs and Elves. Dwarf traders are
ambushed and murdered, Dwarf settlements are plundered and honest Dwarf
craftsmen cheated of their gold. The Dwarfs believe the elves are to blame. Their
attackers are in fact Dark Elf raiders sent by Malekith to sow dissent between the two
races. Many Elves are slain by Dwarf travellers believing themselves under attack.
The Elves retaliate in kind. Soon both sides begin to muster their armies.
(Warhammer armies: Dwarfs)

-2000 Birth of Nagash. (Warhammer armies: Undead)

-1997 Dwarf High King Gotrek Starbreaker sends an ambassador to Ulthuan in a last ditch
attempt to prevent a war. Dwarf demands for fair recompense for Elf hostilities are
met with arrogance and the ambassador is thrown out. As a final insult the Elves
shave off the Dwarf ambassadors beard, and it is from this incident that the
following war takes its Elf name of the War of the Beard. The Dwarfs, not a people
to take such matters lightly, refer to the conflict as the War Against the Elves, or the
War of Vengeance. (Warhammer armies: Dwarfs)

-1974 Snorri Halfhand, son of the High King, is slain by the Phoenix king Caledor II after
challenging the Elf to single combat. (Warhammer armies: Dwarfs)

-1968 Morgrim, cousin of Snorri Halfhand, kills the Elf Lord Imaladrik at the battle of
Oeragor. (Warhammer armies: Dwarfs)
A group of Dark Elvesdriven way off-course is forced to dock in Khemri. Nagash
studies their Dark Magic and proves more than an apt pupil. Having learned all the
Dark Elves have to teach him, he defeats their leaders in a sorcerous duel and has the
survivors entombed alive within the Great Pyramid at Khemri. (Warhammer armies:
Undead)

-1959 Nagash slays his brother, Priest King of Khemri and seizes power in his place.
(Warhammer armies: Undead)

-1950 Nagash begins to prolong his fading youth by distilling an elixir from human blood.
He recruits certain depraved noblemen to rule under him. They start to see
themselves as gods and the citys population as cattle. As their span of life extends
beyond that of ordinary mortals they shun light and seek out cool dark places to hide
from the burning day.
Nagash starts the construction of the Black Pyramid of Nagash. (Warhammer armies:
Undead)

-1948 The Elf city of Athel Maraya is burned to the ground by a Dwarf army led by
Morgrim. (Warhammer armies: Dwarfs)

-1750 Construction of the Black Pyramid of Nagash is completed, it is one of the largest
structures ever built by man, dwarfing even the Great Pyramid of Khemri.
The Priest Kings of the subject kingdoms of Khemri empire of Nehekhara become
afraid of Nagashs power and form a great confederation against him, led by the
Priest King of Lahmia, Prince Lahmizzar. The being that will be known as the Dread
King create his own death so he may rise again once the Priest Kings have destroyed
Nagashs kingdom. (Warhammer armies: Undead & WD: 237)

-1666 Chaos attacks against Naggaroth. Battle of Despair. Naggaroth is saved after a
furious battle. (Warhammer armies: Realm of Chaos)

-1650 After nearly half a century of warfare, Nagashs power is broken. As the Arkhan the
Black leads a futile defence of the Black Pyramid, where he is slain. Nagash flees
north, some time in his travels he dies and comes back to unlife. The Dread Kings
scheme is uncovered and he is entrapped by the Priest Kings hopefully for all time.
Prince Lahmizzash, son of the now dead Lahmizzar, is persaded by his wife, Queen
Neferata, to send Nagashs Black Library to her in Lahmia, where she start to emulate
Nagashs works. The Priest Kings of Lahmia rule the empire of Khemri for many
years, and during this time the empire breaks down. The last city state to break away
from Lahmia rule was Khemri, during a revolt led by General Setep (who claims the
throne of Khemri), the Priest Kings of Lahmia return to their lands. (Warhammer
armies: Undead & WD: 237)

-1600 Nagashs wanderings take him to Cripple Peak, a mountain by the shores of the Sour
Sea. Cripple Peak contains a massive chunk of glittering warpstone, the largest in the
world. Nagash begins to experiment with warpstone but so corrosive is the influence
of this huge chunk of pure Chaos that Nagash is forced to use ever more potent
necromantic magics to hold onto his unlife, becoming the first Liche. (Warhammer
armies: Undead)

-1560 The Battle of Three Towers at the gates of Tor Alessi. The Dwarfs defeat the Elves in
a cataclysmic battle for mastery of the Old World. High King Gotrek Starbreaker
kills the Phoenix King Caledor II and takes the Phoenix Crown as recompense for the
many wrongs suffered by his people. The High Elves and Sea Elves abandon the Old
World. The Elves of the Old World retreat into the forests of the Old World.
(Warhammer armies: Dwarfs)

-1500 After the end of the war the Dwarf Empire enjoys only a few years of peace before
the World Edge Mountains are riven by earthquakes and volcanic eruptions. The
Dwarfs refer to this disaster and ensuing period of anarchy as the Time of Woes. The
records of many strongholds are lost or disrupted for a time, and even the Great Book
of Grudges in Karaz-a-Karak falls strangely silent.
From what records remain it is clear that many Dwarfs were slain and countless
mines and small settlements destroyed. Even the larger holds were badly damaged as
great rents opened in the earth and whole levels were swamped with molten lava.
The Underway is partially ruined and blocked in many places, cutting the strongholds
off from one another.
The following period is known as the time of the Goblin Wars, although if truth be
known the dwarfs foes included Orcs, Ogres, Trolls, Skaven and all manner of other
evil creatures. These came in the wake of disaster, invading strongholds and
destroying what little the earthquakes had left intact. The first hold to fall is Karak
Ungor in the Imperial year 1500. This hold is taken over by Night Goblins and is
known thereafter as Red Eye Mountain. (Warhammer armies: Dwarfs)
Nagash realises that used in small quantities warpstone can be a powerful aid to his
dark sorcery. Lacking followers he begins to experiment with formulas of the Dread
Kings making on corpses and skeletons and succeeds in animating them. He uses his
Undead slaves to excavate mines and start construction of Nagashizzar, the Cursed
Pit.
Primitive human tribesmen start worshiping Nagash as a god, this leads to their
devolution into the corpse-eating race of Ghouls and start the foundation of a
powerful empire around the Sour Sea. The dust from the mines starts the creation of
the Desolation of Nagash. (Warhammer armies: Undead)

-1499 Karak Varn, already flooded when earthquakes split the rock apart allowing water
into the lower workings, it is destroyed by Skaven and Night Goblins. (Warhammer
armies: Dwarfs)

-1498 The mines at Ekrund are seized by Orcs after months of heavy fighting by the vastly
outnumbered Dragonback Dwarfs. In this year and afterwards the watchtowers of
Mad Dog Pass are abandoned or seized by Goblins. (Warhammer armies: Dwarfs)

-1457 The gold mines at Gunbad fall to the Night Goblins after many years of sporadic
fighting. Gunbad was the largest and richest mine in the World Edge Mountains and
the unique source of Brynduraz or Brightstone, a brilliant blue crystal rock much
valued by Dwarf craftsmen. (Warhammer armies: Dwarfs)

-1387 Beginning of the Silver Road Wars. Battle rages around Mount Silverspear, the
richest remaining Dwarf mine. (Warhammer armies: Dwarfs)

-1367 Mount Silverspear is taken by the Orc Warlord Urk Grimfang who fortifies the mines
further and renames his conquest Mount Grimfang, a name it has borne ever since.
(Warhammer armies: Dwarfs)

-1362 The Dwarfs abandon the last of their mines and smaller settlements in the eastern part
of the World Edge Mountains. (Warhammer armies: Dwarfs)

-1350 The empire of Nagash reaches the height of its power. Nagashizzar is completed and
the Desolation of Nagash now covers most of his empire.
The Skaven are drawn by the huge mass of warpstone at Cripple Peak and launch a
war against Nagash, but the Great Necromancer is now so powerful that his legions
drive them back, but the war continues. (Warhammer armies: Undead)
-1250 About this time the volcano Thunder Mountain, long quiet since the Time of Woes,
erupts once more driving Orcs, Goblins and Trolls northwards. They attack Dwarf
prospectors and miners. The settlements of Valhorn and Budrikhorn south of Karaz-
a-Karak are destroyed by rampaging Trolls. The following attempts to contain and
drive out these creatures are known as the Troll Wars. (Warhammer armies: Dwarfs)
The war between the Skaven and Nagash ends, and a settlement is reached between
Nagash and the Skaven Council of Thirteen. The Skaven lure several tribes of Orcs
and Goblins into the Cursed Pit in return for warpstone mined below Cripple Peak.
(Warhammer armies: Undead)

-1245 King Morgrim Blackbeard leads his forces southwards. After several pitched battles
he drives away the Orcs and other evil creatures from the Mountains north of Mad
Dog Pass. Another Dwarf army led by Logazor Brightaxe heads east and succeeds in
recapturing Mount Gunbad, but is forced to abandon the mines when Orc
reinforcements arrive. Mount Sliverspear is attacked by Dwarfs but the army is
compelled to return westward when a horde of Trolls and Ogres moves towards
Karaz-a-Karak. The horde is successfully repulsed from the Dwarf capital and the
bodies of many Trolls are piled into a huge mound and burned. Over the following
three hundred years the Dwarfs continue to re-establish their hold over and under the
mountains. The Underway is partially cleared in places, and some minor settlements
retaken. The tombs of ancestors destroyed in the Time of Woes are refurbished.
(Warhammer armies: Dwarfs)

-1222 A great earthquake exposes a rich stream of gromril within the Misty Mountains.
Nagash forges his fabled armour from an alloy of this gromril and lead to protect him
from the warpstones effects. The follower of the Blood Cult in Lahmia be come the
first Vampires. (Warhammer armies: Undead, Warhammer armies: Vampire Counts
and WD: 237)

-1200 The Queen Neferata, and the other Priest Kings of Lahmia who follow her Blood cult,
becomes aware of the Great Necromancers presence and send emissaries to him.
Rumour of the deprave and dark acts of the Blood cult reaches the other Priest Kings
of Nehekhara, and Setep, ruler of Khemri, successor, Alcadizaar, uses this to his own
ends. He gathers the other Priest Kings in a alliance and conquers Lahmia. Seven
great Vampire Lords escape the fall with their followers and other vampires to the
home of Nagash, Nagashizzar, wher they are welcomed. The Abhorash of the Blood
and his followers do not head to the Nagashizzar, but head north into the Old World,
where they become the Blood Dragon bloodline. The followers of the dead Vampire
Lord Wsoran Lord of Knowledge also head north into the Old World where they
become the Necrarch bloodline. (Warhammer armies: Undead, Warhammer armies:
Vampire Counts and WD: 234, 235 and 237)

-1185 An expedition led by Runesmith Kadrin Redmane clears the ruins of Karak Varn,
driving the Skaven down into the deepest Underhalls. He discovers a rich vein of
gromril and petitions the High King to allow him to resettle the old stronghold.
Miners flock to Karak Varn and gromril begins to flood into the High Kings coffers.
(Warhammer armies: Dwarfs)

-1163 Nagash launches a sudden war on the Priest Kings of Nehekhara. However the Priest
Kings are now united under King Alcadizzar, and under his formidable leadership
Nagashs first assault is defeated. Nagashs rage is great and he curses his Vampire
generals and casts them out. He devises a new plan, and unleashes a deadly plague
upon the land and waits. (Warhammer armies: Undead)

-1152 Ravaged by the plague the armies of Nehekhara are swept aside by Nagashs undead
armies as they slay all living things in Nehekhara. Alcadizzar is captured and brought
in chains to Nagashizzar to be tormented by Nagash. (Warhammer armies: Undead)

-1151 The Great Ritual. After consuming prodigious amounts of warpstone and souls
Nagash begins the Ritual of Waking. Sensing the danger they are in the Skaven free
King Alcadizaar, and hand him the potent weapon, Fellblade. Through the Fellblade
the Council of Thirteen guide Alcadizaar to Nagash, and slays him. Alcadizaar mad
with the effects of Fellblade takes Nagashs Crown of Sorcery and flees Nagashizzar
as the Skaven sweep in and take over the Cursed Pit, he dies shortly after, drowning
in Blind river.
However the Undead of Nehekhara raised by Nagashs Great Ritual remain animated,
spreading terror where ever they go, and creating the Land of the Dead. (Warhammer
armies: Undead)

-1149 Arkhan the Black, the only one of Nagashs lieutenants to be buried instead of burned
by his enemies, sacks the city of Bel-Aliad. Precipitating what later Arabian
chroniclers will call the Wars of Death. For the next 1,000 years Arkhan raids the
lands of Araby from the desert wilderness that surrounds then. The once mighty
civilisation that ruled these lands is reduced to a few weakened city states and handful
of desert tribes. (Warhammer armies: Undead)

-1136 Kadrin Redmane is ambushed and killed beside the shore of Black Water while
leading a mule train of gromril ore to the High King. Kadrin slays thirty-six massive
Orcs before he sustains a mortal wound and falls. His last act is to throw his rune
hammer far out into the Black Water to prevent it falling into the hands of the enemy.
Following Kadrins death the Dwarfs hold on Karak Varn becomes increasingly
tenuous, until they are eventually driven out by Skaven. Karak Varn once more falls
into the hands of Dwarfs foes. (Warhammer armies: Dwarfs)

-975 Battle of a Thousand Woes. King Skorri Morgrimson leads a massive Dwarf army
northwards in an attempt to recapture Karak Ungor. The Dwarfs clear their enemies
from the southern valley and gate, but are ambushed and driven back when they
attempt to enter the stronghold itself. A few Dwarfs, including Furgil, Skorris
youngest son, manage to infiltrate the lower halls, but they do not return. Skorri leads
the remnants of his army back to Karaz-a-Karak and dies shortly afterwards.
(Warhammer armies: Dwarfs)

-750 Karak Azgal is attacked by Goblins. They are repulsed after heavy fighting but go on
to attack Karak Azul wher they manage to gain a foothold in the western halls and
lower regions. The Dwarfs continue to fight and slowly gain the upper hand,
expelling the invaders only after many valiant defenders have been slain.
(Warhammer armies: Dwarfs)

-740 Karak Azul is finally purged of Goblins. (Warhammer armies: Dwarfs)

-720 First reported sighting of the dragon Skaladrak Incarnadine, later to spawn many
powerful dragonkin including Graug the Terrible. (Warhammer armies: Dwarfs)

-701 Miners working in the depths of Karak Eight Peaks break into a Skaven tunnel.
Many Skaven are slain before the Dwarfs discover the extent of the Skaven burrows.
(Warhammer armies: Dwarfs)

-650 Baragor, the first Slayer King, dedicates the great Shrine of Grimnir in Karak Kadrin.
He takes the name Ungrim which means oathbound or unfulfilled oath. His
descendants bear the name to this day. (Warhammer armies: Dwarfs)

-513 The fall of Karak Eight Peaks. Over a period of more than a hundred years the
number Goblins and Skaven had increased in and around the Dwarf stronghold until
even daily life became a constant battle for survival. The Dwarfs found themselves
driven into an ever diminishing realm as one after another of the eight peaks fell to
the invader. The end comes suddenly. Skaven poison the wells and use noxious gases
to choke the Dwarfs. In the final moments King Lunn orders his followers to rune-
seal the tombs of the Kings of Old and the hold is abandoned. The king and
remaining Dwarfs vow to return and claim their own one day. (Warhammer armies:
Dwarfs)
-469 Karak Azgal is attacked and destroyed by Orcs and Goblins. Encourage by their easy
victory the greenskins move on to attack Karak Drazh. Karak Drazh falls after a long
battle is take over by the Orcs and renamed Black Crag. Over the following years the
lands between Mad Dog Pass and Fire Mountain are taken over by Goblins save for
Dwarf stronghold Karak Azul. Karak Azul is besieged but holds out, the number of
its defenders having been swollen by the influx of Dwarfs from the lost strongholds.
This is a sad time for the Dwarfs. Many nurse bitter memories of defeat and
humiliation. (Warhammer armies: Dwarfs)

-380 Orc Warlord Ugrok Beard Burner leads the Orc hordes northwards and attacks Karaz-
a-Karak. Many smaller settlements are destroyed, countless mines are overwhelmed
and many Dwarfs die. The Dwarf High King, Logan Proudbeard, is captured by the
Orcs and suffers great humiliation at the hands of his tormentors. Driven into a fury
by the seizure of their King, the Dwarfs, led by Gorazin Silverhorn, finally drive the
Orcs from the capital. Orc armies continue to rampage throughout the Dwarf realms
until the following year when the Orcs are defeated at the battle of Black Water.
(Warhammer armies: Dwarfs)

-250 About this time the Dwarfs intensify their trading contacts with the tribes of Men in
the lands that are to become the Empire. Men are poor craftsmen and learn
comparatively slowly. (Warhammer armies: Dwarfs)

-200 The Cult of Chian Chi (Tzeentch, the Changer of Ways, is known in the East)
becomes popular amongst the aristocracy of the city of Beichai, in Cathay.
(Warhammer armies: Realm of Chaos)

-15 A trading convoy from Karaz-a-Karak is ambushed on its way to the Grey Mountains.
King Kurgan Ironbeard is captured by the Orcs but is later rescued by Sigmar, son of
the chieftain of the Unberogen tribe. This proves to be a fortuitous event, for the
friendship between Sigmar and Kurgan Ironbeard will blossom into the great alliance
between the races of Dwarf and Men. In gratitude for his rescue the Dwarf King
gives Sigmar the rune hammer Ghal Mharaz, an ancient heirloom of his clan.
(Warhammer armies: Dwarfs)

-1 The Battle of Black Fire Pass. This battle is the culmination of a long campaign
waged by the Dwarfs and Sigmar. The greenskins are gradually driven form the
lands west of the World Edge Mountains and many Orcs and Goblins are destroyed or
flee into the mountains. At the Battle of Black Fire Pass a massive Orc army is
destroyed by the combined forces of Sigmar and Kurgan Ironbeard, ending the
domination of the land by the Orcs. (Warhammer armies: Dwarfs)

0 Sigmar becomes the first Emperor of a united Empire.

211 Attack against the Witch King. The army of the Witch King marches against Chaos
before it can penetrate deep into the heartland of Naggaroth. The Chaos army is
driven back. (Warhammer armies: Realm of Chaos)

287 Dwarf miners discover the nest of the dragon Mordrak in the mountains south of
Karak Azul. (Warhammer armies: Dwarfs)

657 Thori Gundrikson discover gromril in the caves west of Black Water. The Dwarf
excavate substantial tunnels and extract great quantities of the ore over the following
years. The mines are eventually destroyed by Skaven intruders, but not before the
gromril is almost exhausted. (Warhammer armies: Dwarfs)

662 The discovery of the Lost Heartstone of Aldin Getgold in the Dragonback Mountains
by Dorin Heldour and Katalin Kandoom. (Warhammer armies: Dwarfs)
684 The restoration of the Axe of Dail by Dorin Heldour and Katalin Kandoom. The axe
is discovered deep in the ruins of Karak Varn and is recovered and brought back to
High King Finn Sourscowl in Karaz-a-Karak. (Warhammer armies: Dwarfs)

685 Dorin Heldour brings the skin of the dragon Fyskar to Finn Sourscowl. Heganbor the
Runesmith fashions the skin into a cloak engraved with potent runes. (Warhammer
armies: Dwarfs)

742 Dorin Heldour and Katalin Kandoom rescue Elmador and Oldor Finnson from the
dungeons of Black Crag. Elmador later becomes High King. (Warhammer armies:
Dwarfs)

892 In this year Kragg the Grimm forged the Rune of Stone under the eye of his master
Morek Furrowbrow. He was to become the greatest and most long-lived Runesmith
of his age. (Warhammer armies: Dwarfs)

1000 The Great Chaos citadel of Infernius is built in the Chaos Wastes. (Warhammer
armies: Realm of Chaos)

1032 Skalf Dragonslayer slays the dragon Graug the Terrible and claims the kingship of
Karak Azgal. The hold remains infested by Goblins, Skaven and other monsters, and
the Dwarfs make no attempt to recapture it. Skalf and his descendants establish a
town in valley below the old entrance (Warhammer armies: Dwarfs)

1111 The Black Plague sweeps the Old World. The Dwarfs seal their strongholds. The
Skaven rise from the depths and attack in vast numbers, but the Dwarfs hold out
despite many casualties. (Warhammer armies: Dwarfs)

1420 The lands around Karak Kadrin are tormented by the great dragon Skaladrak
Incarnadine. (Warhammer armies: Dwarfs)

1500 The Great Chaos citadel of Black Rock is built in the Chaos Wastes. (Warhammer
armies: Realm of Chaos)

1501 Ravages of Gorthor, a Beastman Warlord. Hochland is devastated and the


destruction ends at the Battle of Hergig. (Warhammer armies: Realm of Chaos)

1715 Kastagrar, the Champion of Khorne, attacks the Goblins of Gnashraks lair. After
wiping out every single Goblin in stronghold he is elevated to the status of a Daemon
Prince. (Warhammer armies: Realm of Chaos)

1814 A Skaven horde from Hell Pit emerges to loot Warpstone from the Northern Wastes
but is defeated by Decasor, Champion of Nurgle. (Warhammer armies: Realm of
Chaos)

2006 A huge Plague fleet makes landfall in Bretonnia. Led by Chaos Lord Kharan, the
minions of Khorne defeat the Bretonnians at the Battle of Lamentations. Couronne is
besieged. Roughly half of all the Knights of Bretonnia perish. (Warhammer armies:
Realm of Chaos)

2007 Battle of Couronne. Led by Repanse de Lyonesse, the Damoiselle de Guerre, the
Bretonnians defeat the forces of Chaos. Chaos Lord Kharan is slain. (Warhammer
armies: Realm of Chaos)

2010 The Battle of Hunger Wood. The Dwarfs fight many battles alongside the Empire in
Wars of the Vampire Counts. They take part in the Night Siege of Castle Tempelhof
and the defeat of the Vampire Countess Emmanuelle. (Warhammer armies: Dwarfs)

2155 Beastmen sack and burn the town of Malthofen. (Warhammer armies: Realm of
Chaos)
2205 Battle of Black Falls. A Dwarf and Goblin army meet on the shores of the Black
Water. Dwarf High King Alrik and Goblin Warlord Gorkil Eye Gouger are slain
while fighting along the rim of the Black Falls. The Goblin Warlord is mortally
wounded by the Dwarf, but pulls his adversary to his doom over the falls. The
Goblin army is routed into the icy water and most are swept over the falls and perish
with their leader. (Warhammer armies: Dwarfs)

2211 the great preacher, Han Grunsson, travels to the Northern Wastes to convert the
Chaos hordes to the true faith of Sigmar. He is eaten by a Chaos Troll who is not
impressed by his oratory. (Warhammer armies: Realm of Chaos)

2250-2300 Incursions and raids by Chaos warbands grow more frequent. (Warhammer armies:
Realm of Chaos)

2301 The Great War Against Chaos. Chaos armies pour down from the north, devastating
the lands as they come. Karaz-a-Karak is attacked but holds out. (Warhammer
armies: Dwarfs)
The forces of Chaos assault the entire world. From Ulthuan to the Old World, the
Chaos hordes are victorious. (Warhammer armies: Realm of Chaos)

2302 Siege pf Praag. Norsca is overrun by Chaos Marauders. Chaos Hordes defeats two
Kislevite armies. (Warhammer armies: Realm of Chaos)

2303 Praag falls after a bitter siege. The inhabitants are put to the sword. Battle at the
Gates of Kislev. Magnus the Pious, Kislevites and the Dwarfs defeat the Chaos
horde. (Warhammer armies: Realm of Chaos)
The Dwarfs send troops to Kislev, where Magnus the Pious lifts the siege.
(Warhammer armies: Dwarfs)

2321 The Battle of Bloodwater Sound. After destroying the fleets of the human realms a
Skaven fleet rampages along the coasts of the Old World looting and destroying.
Dwarf Ironclads from Barak Varr seek out and defeat the Skaven in the Black Gulf.
(Warhammer armies: Dwarfs)

2350 Engineers Guild Hall in Karaz-a-Karak is destroyed by explosions caused by Burlok


Damminson and Sven Hasslefriesans pressure vessel experiments. (Warhammer
armies: Dwarfs)

2420 Goblin Warlord Grom the Paunch rampages through the World Edge Mountains,
destroying tombs, mines and small settlements. Grom defeats a Dwarf army sent to
oppose him at the battle of Iron Gate before heading westward into the Empire.
(Warhammer armies: Dwarfs)

2473 Belegar, descendant of King Lunn, declares himself king of Karak Eight Peaks
having arrived there and set up camp on the site of the old citadel. What had begun
as treasure hunting expedition turns into an attempt to recolonise the hold. The
Dwarfs descend into the depths and recover many treasures, but are hopelessly
outnumbered and live in a state of permanent siege. (Warhammer armies: Dwarfs)

2498 Battle of the Jaws. A Dwarf army heading south to reinforce Karak Eight Peaks is
attacked as it moves through Mad Dog Pass. The Dwarfs, led by Duregar, destroy the
attacking Orcs and move southwards. The Dwarf army is ambushed once more at the
Battle at the East Gate of Karak Eight Peaks, but fights its way through to the
stronghold with heavy losses. (Warhammer armies: Dwarfs)

2503 Karak Azul is attacked by Orcs led by Gorefang Rotgut. Orcs get inside by means of
a forgotten tunnel, and pour through the hold looting and slaying. King Kazadors
own family is caught defenceless in his throne room, and many are hauled off into
captivity in the dungeons of Black Crag. The kings son, Kazrik, is shaven and left
behind, nailed in place onto his fathers throne as a final insult to the old king. The
Orcs leave the stronghold and make their escape, carrying much loot and many
captives back to Black Crag. (Warhammer armies: Dwarfs)

2510 Battle of Broken Leg Gulley. After ten years of constant raiding and pillaging, the
Orc Warlord Gnashrak is defeated by King Ungrim Ironfist of Karak Kadrin.
(Warhammer armies: Dwarfs)
Kurt Mannfeld, Arch-Lector of Sigmar leads an army to the Chaos Wastes to rid the
world of Chaos Lord Archaon. His army is utterly crushed at the Battle of the
Monoliths. (Warhammer armies: Realm of Chaos)

2515 The incursions of Chaos grow more frequent. Lord Archaon gathers his armies.
(Warhammer armies: Realm of Chaos)

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