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"Souse"

Male human fighter 4 - CR 3


Lawful Neutral Humanoid (Human); Deity: Silent Gods ;
Age: 26; Height: 5' 11" ; Weight: 195 lb.; Eyes: Green; Skill Name Total Ability Ranks Temp
Hair: Brown; Skin: Light Acrobatics -3 DEX (1) 2
Ability Score Modifier Temporary Speed greater/less than 30 ft. : -4 to jump
Appraise +1 INT (1) -
STR 16 +3 -
STRENGTH Bluff +2 CHA (2)
DEX Climb +2 STR (3) 2
12 +1
DEXTERITY
Diplomacy +2 CHA (2) -
CON 18 +4 Disguise +2 CHA (2) -
CONSTITUTION
Escape Artist -5 DEX (1) -
INT 13 +1 Fly -5 DEX (1) -
INTELLIGENCE

WIS Heal +2 WIS (0) 2


10 0 4
WISDOM Intimidate +9 CHA (2)
CHA 14 +2 Perception +3 WIS (0) 3
CHARISMA
Ride -5 DEX (1) -
Saving Throw Total Base Ability Resist Misc Temp Notes Sense Motive +3 WIS (0) 3
FORTITUDE +8 = +4 +4 Stealth -5 DEX (1) -
(CONSTITUTION)

REFLEX Survival +0 WIS (0) -


(DEXTERITY) +2 = +1 +1
Swim -3 STR (3) -
WILL +1 = +1
(WISDOM)
Bravery : +1 vs. fear Feats
Total Armor Shield Dex Size Natur Deflec Dodge Misc Antagonize
Armor Proficiency (Heavy)
AC 20 = +7 +2 +1
Armor Proficiency (Light)
10
Touch AC 11 Flat-Footed AC 19 Armor Proficiency (Medium)
BAB Strength Size Misc Drunkard's Recovery
CM Bonus +7 = +4 +3 - - Enforcer
Flanking Foil
BAB Strength Dexterity Size Fortified Armor Training
CM Defense 18 = 10 +4 +3 +1 - Martial Weapon Proficiency - All
Shield Proficiency
Base Attack +4 HP 45 Simple Weapon Proficiency - All
Step Up
Damage / Current HP
Tower Shield Proficiency
Initiative +1
Special Abilities
Speed 30 / 20 ft Bravery +1 (Ex)

Masterwork cold iron longsword


Main hand: +8, 1d8+3 Crit: 19-20/2
1-hand, S
Both hands: +8, 1d8+4
Masterwork dagger
Main hand: +8, 1d4+3 Crit: 19-20/2
Rng: 10'
Ranged: +6, 1d4+3 Light, P/S
Masterwork sap
Main hand: +8, 1d6+3 nonlethal Crit: 2
Light, B, Nonlethal

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Masterwork heavy steel shield Experience & Wealth
Max Dex: -, Armor Check: -1 Experience Points: 9000/15,000
+2 Spell Fail: 15%, Shield Current Cash: 3,916 gp, 2 sp

Masterwork splint mail


Max Dex: +1, Armor Check: -5
+7 Spell Fail: 40%, Heavy, Slows

Gear
Total Weight Carried: 80/230 lbs, Medium Load
(Light: 76 lbs, Medium: 153 lbs, Heavy: 230 lbs)
Artisan's outfit (Free) <In: Chest, large (2 @ 78.36 lbs)> -
Belt pouch (1 @ 0.5 lbs) 0.5 lbs
Chest, large (2 @ 78.36 lbs) <In: Dropped to 100 lbs
ground
Fire Opal
(1 @
<In:178.36
Belt pouch
lbs)> (1 @ 0.5 lbs)> 0.5 lbs
Heavy shield bash -
Hip flask 0.5 lbs
Hip flask 0.5 lbs
Holy symbol, flask (Silent Gods) -
Manacles, masterwork 2 lbs
Manacles, masterwork 2 lbs
Masterwork cold iron longsword 4 lbs
Masterwork dagger 1 lb
Masterwork heavy steel shield 15 lbs
Masterwork sap 2 lbs
Masterwork splint mail 45 lbs
Money <In: Chest, large (2 @ 78.36 lbs)> 78.36 lbs
Signal horn 2 lbs
Signal whistle -
Signet ring -
Soldier's uniform 5 lbs
Tracked Resources
Masterwork dagger

Languages
Common Elven
Background
Guard for ...
Sourcebooks Used
Advanced Player's Guide - Enforcer (feat)
Advanced Player's Guide / Adventurer's Armory /
Ultimate Equipment - Chest, large (equipment); Signal
horn (equipment)
Ultimate Combat - Flanking Foil (feat); Fortified Armor
Training (feat)
Ultimate Equipment - Hip flask (equipment); Holy
symbol, flask (equipment); Soldier's uniform (equipment)
Ultimate Intrigue - Drunkard's Recovery (feat)
Ultimate Magic - Antagonize (feat)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
"Souse" Abilities & Gear

Antagonize Feat Fortified Armor Training Feat


Whether with biting remarks or hurtful words, you are adept at You have learned to let your armor bear the brunt of the worst
making creatures angry with you. attacks.

Benefit : You can make Diplomacy and Intimidate checks to make Prerequisite: Proficient with armor or shield.
creatures respond to you with hostility. No matter which skill you
use, antagonizing a creature takes a standard action that does not Benefit : If an opponent scores a critical hit against you, you can
provoke attacks of opportunity, and has a DC equal to 10 + the turn the critical hit into a normal hit. If you do, either your armor or
target's Hit Dice + the target's Wisdom modifier. You cannot make your shield gains the broken condition (your choice).
this check against a creature that does not understand you or has
an Intelligence score of 3 or lower. Before you make these checks, Appears In : Ultimate Combat
you may make a Sense Motive check (DC 20) as a swift action to
gain an insight bonus on these Diplomacy or Intimitade checks Step Up Feat
equal to your Charisma bonus until the end of your next turn. The You can close the distance when a foe tries to move away.
benefits you gain for this check depend on the skill you use. This is
a mind-affecting effect. Prerequisite: Base attack bonus +1.
Diplomacy: You fluster your enemy. For the next minute, the target Benefit : Whenever an adjacent foe attempts to take a 5-foot step
takes a -2 penalty on all attacks rolls made against creatures other away from you, you may also make a 5-foot step as an immediate
than you and has a 10% spell failure chance on all spells that do action so long as you end up adjacent to the foe that triggered this
not target you or that have you within their area of effect. ability. If you take this step, you cannot take a 5-foot step during
your next turn. If you take an action to move during your next turn,
Intimidate: The creature flies into a rage. On its next turn, the subtract 5 feet from your total movement.
target must attempt to make a melee attack against you, make a
ranged attack against you, target you with a spell, or include you in
the area of a spell. The effect ends if the creature is prevented
from attacking you or attempting to do so would harm it (for Bravery +1 (Ex) Class Ability (Fighter)
example, if you are on the other side of a chasm or a wall of fire ). Starting at 2nd level, a fighter gains a +1 bonus on Will saves
If it cannot attack you on its turn, you may make the check again against fear. This bonus increases by +1 for every four levels
as an immediate action to extend the effect for 1 round (but cannot beyond 2nd.
extend it thereafter). The effect ends as soon as the creature
attacks you. Once you have targeted a creature with this ability,
you cannot target it again for 1 day.

Appears In : Ultimate Magic

Drunkard's Recovery Feat


You need only a swallow of strong drink to bring you back from the
brink of death.

Prerequisite: Con 13.

Benefit: If you are dying and a creature gives you at least a sip of
alcohol (a standard action for an adjacent creature), you
immediately stabilize.

Appears In : Ultimate Intrigue

Enforcer Feat
You are skilled at causing fear in those you brutalize.

Prerequisite: Intimidate 1 rank.

Benefit : Whenever you deal nonlethal damage with a melee


weapon, you can make an Intimidate check to demoralize your
target as a free action. If you are successful, the target is shaken
for a number of rounds equal to the damage dealt. If your attack
was a critical hit, your target is frightened for 1 round with a
successful Intimidate check, as well as being shaken for a number
of rounds equal to the damage dealt.

Appears In : Advanced Player's Guide

Flanking Foil Feat


Fighting multiple foes is easy for you.

Benefit : Whenever you hit an adjacent opponent with a melee


attack, until the start of your next turn, that opponent does not gain
any flanking bonus on attack rolls while it is flanking you and cannot
deal sneak attack damage to you. It can still provide a flank for its
allies.

Appears In : Ultimate Combat

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Title - "Souse" (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2017/11/08
XP Reward : 0 XP; Net Cash :

- no notes -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

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