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New Rule of One Action Points

3 points per session, each use burns 1 point


Ignore the initial 1 rolled on the D10
Roll a D6 and subtract it from the Attribute/Skill sums involved Prior to Rolling
If a 6 is rolled, convert to a 5 and roll again, adding the new roll to the 5 Must be done the round damage occurs; ig-
If the amount is 0 or lower, the attempt is considered a botch nore all damage from one hit if less than 75
Roll with the Punches
If the amount is higher than 0, but below 9, it is considered a failure Life Points or ignore half damage if over 75
Life Points; all after armor
+10 to your next Attribute or Skill roll; cannot
Witness Me! be used on damage, if the result is a 1 do
not treat as a Rule of One / botch
If the scene involves the characters revenge
for a major slight issued during the game
Combat Actions (rescuing a kidnapped relative, avenging the
death of a beloved pet, etc.) or something
Standard Actions Revenge is Mine in the characters background (and thus a
Drawback), the character gains +5 to all at-
First Attack: No modifier First Defense: No modifier
tack, defense, and action rolls for the scene.
Second Action: - 2 to roll Third Action: - 4 to roll This stacks with other bonuses gained from
All-out Attacking: All-out Defending: Action Points and maneuvers
No Defensive rolls No attacks rolls After Rolling
All attacks rolls gain +3 All defense rolls gain +3
Improve the success of the roll by one; raise
Exceptions a botch to a failure, a failure to a basic suc-
Im Better than That
Gunshots at the same target at medium range or closer become -1, -2 instead of -2, -4 cess, raise a success ot the next Success
Level
If being shot at by firearms, can either attack or defend, not both
Increase the damage modifier by one; for
If attempting to defend against archery, all attempts have a cumulative -1 to rolls, unless all- Improved Damage example: instead of doing STR x 8 damage,
out defending do (STR + 1) x 8 damage
Between Scenes
Heal half of all damage between the end of
Barely Touched Me one combat sequence and the start of the
next scene
Heal half of all damage after a standard
A Good Nights Rest
Success Levels sleep cycel
Suddenly remember you brought along a
Unapposed Opposed Results piece of equipment the character had a rea-
Damage Modifier Damage Modifier Oh, By the Way
Results Winners Score - Losers Score = sonable opportunity to pack (or steal) and
9 - 10 0 0-5 0 have on them at this point in time
11 - 12 0 6-7 +1
13 - 14 0 8 - 10 +2
15 - 16
17 - 20
+1
+2
11 - 13
14 - 16
+3
+4
Healing
Constitution x 2 per day of full rest, if at 0 or more Life Points
21 - 23 +3 17 - 21 +5
24 - 27 +4 22 - 25 +6
28 - 31 +5 26 - 29 +7 Experience Points
New Skill: 5 points
Raise Skill: 2 points per level up to level 6
Designed for use with the Unisystem - the
Unisystem is trademark & copyright
CJ Carella - used without permission
This material created by
Derek Stoelting, 2016

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