Ignore the initial 1 rolled on the D10 Roll a D6 and subtract it from the Attribute/Skill sums involved Prior to Rolling If a 6 is rolled, convert to a 5 and roll again, adding the new roll to the 5 Must be done the round damage occurs; ig- If the amount is 0 or lower, the attempt is considered a botch nore all damage from one hit if less than 75 Roll with the Punches If the amount is higher than 0, but below 9, it is considered a failure Life Points or ignore half damage if over 75 Life Points; all after armor +10 to your next Attribute or Skill roll; cannot Witness Me! be used on damage, if the result is a 1 do not treat as a Rule of One / botch If the scene involves the characters revenge for a major slight issued during the game Combat Actions (rescuing a kidnapped relative, avenging the death of a beloved pet, etc.) or something Standard Actions Revenge is Mine in the characters background (and thus a Drawback), the character gains +5 to all at- First Attack: No modifier First Defense: No modifier tack, defense, and action rolls for the scene. Second Action: - 2 to roll Third Action: - 4 to roll This stacks with other bonuses gained from All-out Attacking: All-out Defending: Action Points and maneuvers No Defensive rolls No attacks rolls After Rolling All attacks rolls gain +3 All defense rolls gain +3 Improve the success of the roll by one; raise Exceptions a botch to a failure, a failure to a basic suc- Im Better than That Gunshots at the same target at medium range or closer become -1, -2 instead of -2, -4 cess, raise a success ot the next Success Level If being shot at by firearms, can either attack or defend, not both Increase the damage modifier by one; for If attempting to defend against archery, all attempts have a cumulative -1 to rolls, unless all- Improved Damage example: instead of doing STR x 8 damage, out defending do (STR + 1) x 8 damage Between Scenes Heal half of all damage between the end of Barely Touched Me one combat sequence and the start of the next scene Heal half of all damage after a standard A Good Nights Rest Success Levels sleep cycel Suddenly remember you brought along a Unapposed Opposed Results piece of equipment the character had a rea- Damage Modifier Damage Modifier Oh, By the Way Results Winners Score - Losers Score = sonable opportunity to pack (or steal) and 9 - 10 0 0-5 0 have on them at this point in time 11 - 12 0 6-7 +1 13 - 14 0 8 - 10 +2 15 - 16 17 - 20 +1 +2 11 - 13 14 - 16 +3 +4 Healing Constitution x 2 per day of full rest, if at 0 or more Life Points 21 - 23 +3 17 - 21 +5 24 - 27 +4 22 - 25 +6 28 - 31 +5 26 - 29 +7 Experience Points New Skill: 5 points Raise Skill: 2 points per level up to level 6 Designed for use with the Unisystem - the Unisystem is trademark & copyright CJ Carella - used without permission This material created by Derek Stoelting, 2016