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Pqffin Books

DEATHM OOR

' l he requer.broughtby.dn e,-pi seonl o


)o ur r clr er ton I d|{o
,- lhe I.les of lFe DdM. F pe'fet'ly .lear. An expeienced
adventurerjs despe.atelyneededin the distantcity of Arion for a
missionof deadlyimportance n adventurerlike YOU Whd
)oL rai \e at l l ' e (oun of k nB Jonl l re drl e ,, lor g "eouovas",
lhc J?en.' of the mis,ion become,deu Tpl*ca lhe bedLhfrj
vouS P.n.p$ Rovdl ,: m believ.d Ljdnappedsl-" TUsl
"sins
be resrucdand mustberescuedfast.
UnJorluatelr in his hasteKing lonthanehas alreadygrven the

Two di.e, a pencil and a e.aser are all you need to embark
ua l hi s l l Ti rrnCadventured1,cl Lome\(om pht e wir l- ir s oM
el dborrl F.onbrl .ysren dnd d {ore sheet t o r e( or d ) our
progressMany dmgers lie aheadand your succe$is anything
but cedain.It's up to YOU to decide which route to follow,
which dmsers to risk md which foes to 6ght Can you venture
into the heart of Deathmoor md return wrth the princesssafeand
FishtinI EantqsvGonebaoLs

1 THE WARLOCKOF FIRETOP trS PIIANTOI'S OF IEA]{ Steve Jackson and Ian Livingstone
MOLNTAIN :9 M]DNICHTROCUE
2 THE CITADELOF CHAOS JO C}I,ASMSOF MALICE
] THE FORESTOF DOOM 11 BATTLEBIADEWAJ{RIOR Presenr
4 STARSHIPTLA\,TLLER 3r SLAVES OF THEABYSS
J CITY OF THIEVES
6 DEATHTRA'DUNCEON J4 STTALEROI SOULS
7 ISLAND OI THE LIZARD KINC 3' DACCERS OF DARKNESS

9 CAVERNSOF TIIE SNOW


WlTCH VAULT OF THE VAMPIRFS
'3
11 TALISMAN OF DE,{TH
41 M.ASTEROF CIIAOS
13 FREEWAYFICH'ITR r BI-ACKVEN PIOPHECY
4 TEMPLI OF TERROR 4] THE KEEPOF THE LICH LORD
15 THE RINCSOF KETHER ,{-{ LECENDOF THT SIIADOW

17 A?POINIMENT WITH T EAR 49 SPECIML STALKERS


13 REBELPLANEI 46 TOWEROF DESTRUCTION
19 DEMONSOF THEDEEP 47 THECRIMSONTIDE
rO SWORDOI THE SAMUMI 43 MOONRUNNER
21 TRLALOF CHAMPIONS 49 SIECEOF SARDATH
22 ROBOT COMI\4{NDO RETURNTO FIRETOP
r3 MAS(S OF I\'I,AYHEM 'O MOUNTAIN
24 CRE,{TUREOF T'AVOC 51 PLACUEOF THE UNDE\D
25 BENEATHNICHTT'ARE NICHTDP\ACON
CASTLE
16 CRI?T OF THE SORCERER
': SPELLBREAKER
'3 LTGBNDOF ZACOR
by Robin Waterfield
'4
Stevlackont SORCERYI
1 THE sTI{MUTANTI HILLS J THE SEVENSERPENTS
Illustratedby RussNicholson
: (HARE- CITYPORT OF TRAPS 4 THE CROWN OI KINCS
l .\ HllNt r A \ ' l \ \ ' l \ " 1 o d - .o ' , F o le .fl:/.r B Cr n ,
THE RIDDLTNC REAVER - Fou Thnlling Advcnbr!
The FiAhting Fantd] Novelt
THE TROLLTOO]H WARS Chaos lnuds Allmsa
DTMONSTEALER Chadda D ome Rehms
SHADOWI\{ASTER Chadda Da*mane and Death
The Advecd lrlhting lantaEy Srsten
OUT OF Tm PIT lrghhng Fmtdy Monstee
TITAN The FighUnAFanbsy wond
DLTNCEONEER An lntmdudion to thc Wodd ol Role phyins Ganes
BLACKSANDI More Advmced f[hring Fanbsy

PUFFINBOOKS
PUFIIN BOOX5
pub,ts,.d
by,h,fms!,^c,op CONTENTS
P.n8uin BoohI rLr?7wngh[ L!trqLondon w3rrz Fnstrnd
Posin s{ok us,\ h. ,rt HuJsor sts&r New Yo* Nd! ad rsr, us
Pcrylo tro& Acftrr Lrd, RnBwodl va.ri. tudL
rosin Bmk Gnid! Ll., D Ahm AvdE Tonto onh4 C.nrdr 4v rD
P{r8dn Book (NZ) Lrd, 4: rF }',rrnru RoaLl,Au.t]dn @ N.w Z!rd.
PislLn ll@k Ltd Rlsilhren oftus, HamondMorih, Mddhsx Eql d IN T RO D U CT I O N

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A D V E N TU R E S H E E T
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rcnrd hicd ouL or dh.Kit dftl:rd withourrtE publkhd5
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INTRODUCTION

You arean adveflturer, an experienced, batde-hardened


warrior.A native of the seaportChalannabrad, in the
ForKathy,for tur Old World, you are as familiarwith the ways of the
seaas wilh those of lhe land- In fact, you were restinS
on Takio, the northemmost of the Isles of Dawn,
diving for scarlet pearls among the reefs and shoals
(andsharks)when word reachedyou of a gaLheringof
adventurers like yourselfin fhe city of Arion in distant
Khul.
Somegreatquestis clearlyunderway But beforeyou
can havel [o Arion and offer your services,you musL
ffnd out whelher your holiday has 6.rlly restored your
powers. You will use dice to 6nd out your initial
sKIrL srAMrNAand r ucx srores,On pp. lo r 7 there
is an AdoentweSheetwhich you may use Lo record
detailsof youl adventwe:enter your sKrLL,srAMrNA
and rucr scoresthere.You are advisedeitherto usea
pencil for writing o tte Aduentwe S/reef,or to make
photocopiesof the pageto use in future adventures.

Skill, Stamina and Luck


Roll one dice.Add 6 to thrs numberand enter this
totalin the sxnr box onthe Adoenture
Sheef
Roll two dice.Add rz to Lhenumberrolied,thenenter
thistotal in the sr,rurr.rl box.
Thereis alsoa LUcx box. Roll one dice,add 6 to this Baftles
numberarrdenterLhetotal in the lucx box. You will often comeacrossentrieswhereyou are Lold
For reasons that will be explained below, srrrr" fo ffght a creafureof somesort. An option to flee may
STAMINAand LUCKscoreschangecorstantly during be given, but if not - or if you choose to aftack the
any adventure.You musLkeep an accuraterecord of creature .uryway - you must resolve the baltle as
these scores,and for this reason you are advised follows.
either to write small in the boxes or to keep an
Firstrecordthe creahfe'ssKrlr.and srAMrNAscoresin
eraserhandy- Bul never rub out your /nilial scores.
the first empty Encounter Box on your Ailocntfie
Although you may be awarded additional sxrrr,
Sfieef.The scores for each creafure are given in the
5TAMINAand iuc( points, these totals may never
book everytime you havean encounter.
exceedyour Inifial saorcs,unlessyou are specifically
told otherwise. The sequenceof combatis then:
Your s(tLL score is a measureof your expertise with r. Roll two dice once for your opponent.Add its
weaponsand in other situationsrequiring skills:the SKILLscore. This total is the crealure'sAltack
higher lhe betler-Your sr,qvrle scorereflectsyour Strngth.
physical condition - the higher your srAMrNA score,
the longer you will be able to suwive in your adven- 2. Roll two dice once for youself. Add the number
Lure.You! LUcKscoreindicaLes how naturallylucky a rolled to your current s(ll[ score.This total is
person you are. May your gods smile on you and your AttackStrength.
trant you a generousLUCKscorel
3. If your Attack Shength is hiaher than that of your
opponenlyou have woundedil: proceedlo slep 4.
If your opponent'sAltack Shen8this higher lhan
yours, it has woundedyou; proceedto step 5. If
both Attack Strengths are the same, you have
avoided each other's blows - start the next Attack
Round from step r, above.

4. You have wounded the creature,so subtmcl 2


poinh fiom its STAMTNA score.You may useyour
rucr here to do additional damage(seebelow),
5. The creaturehaswoundedyou, so subtractz.points
from your own srAMrNAscoreYou may use rucr Luck
here Lo lessenthe damageyou have laken (see Al various times during your adventure,erther rr
below) baltlesor when you are facedwith situahonsin which
you couldbe eifherlucky or ulucky (detallsof these
6 Male the appropriateadjustmentsto either your
are given in the relevantparagraphs),
you may call on
opponent'sor your own sraMINA score(andyour
your LUCKto makethe outcomemore favourable.But
rucr scoreif you usedrucr).
beware!Usrng LUCKis a risky busmess and,if you are
7 Beginthe next Attack Roundby repeatingslepsr- unlucky,the resultscouldbe disasLrous.
6 This sequencecontinuesuntil the srAMrNAscore
of eitheryourselfor lhe creatureyou are fighting The procedurefor usingyour LUCKis as follows Roll
hasbeenreducedto zero,whichis death- two dice If the numberrolled is equalto or lessthan
your orrenl LUCKscore,you have been Lucky and
the resultwill go in your favour.If the numberrolled
is higherthanyour cunent LucK score,you havebeen
Unluckyandyou will be penalrzed

This procedure is known as Teslingyour Luck Each


hme you frsf your Luck,you must sublract 1 point
from your currentlucK score,regardlesso{ the out-
come.Thus you r./ill soon realizethat Lhemore you
rely on luck,the morerisky lhis will become.

Usint Luckin Balfles


In cerlain pamgraphsyou will be instrucLedto lesl
Fighting More Than One Creature
your Luck and will lhen be lold the consequencesof
If you come acrossmore Lhan one seature in a being Lucky or Unlucky. However, in battles,you
parhcularencounler,the inshuctionson thaLpagewill alwayshave the oplion of usingyour LUCK,eitherLo
tell you how to handlethe battle.Sometimesyou will inflicL more serious damage on a crealure you have
treat the group as a singleopponent;sometimesyou just wounded or to minimize the effects of being
will fight eachone in tum wounded yourself.
If you have iust wotmdedyour opponmt, you may RestoringSkill, Staminaand Luck
Txt your Lwk as describedabove. If you are Ludq,
you have inflicted a severewound and may subkacl 2
erha Doinlsfrom the creafures srAMrNAscore-How. ski
errer,if you are Unlucky,the wound tums out to be a Your sxnr score will not charge much during your
mere gnze and you must restore 1 point to the adventure.Occasionallyyou may be bold to decrease
creature'ssrAMrNA (so that, insteadof scorinSthe your sKrLLscore(as the resultof a seriouswound to
normal.zpointsof damage,you now scoreomy 1/. your fighting arm,say)or lo increaseit (asa resultof
Ending a magicalweapon,for instance).Your srtrl
If your opponenLhasjust woundedyou, you may Trsl
score cannot exceed lts Inili1l value unless you are
yow Luck to Lry to minimizeLhewound. If you are
specificallytold that iL can. Drinking the Potion of
Lucky,you havemanagedto avoid the full damageof
Skill (see below) will restore yovr sNrLLlo lls Initial
the blowj restore1 point of srAMrNA(so that,instead
levelat any Limeexceptin the middleof a battle-
of causing2 points;f damage,it causesonly 1)-II you
are Unlu&y, you have taken a more seriousblow and Stamiw and Prooisiots
mustsubtractl srfla srAMrNApoint ftom your lobal.
Your srirurNe score will change a lot during your
Rememberthat, whatever happens,you must zubtract advenfure as you ffght and undertake arduous tasks.
1 point ftom yolrl LUCKscore eachtine you Testyour As you near your goal your sr^MrN^ level may be
Luck. dangerouslylow and battles may be particularly ris\r,
so be carefrrl!
Your pouchand waterflaskcontainenoughProvisions
for ten meals.You may rest and eat at any LimeexcepL
when engagedin a baLtle Eating a meal restores4
srAMrNApoints When you eat a meal,add 4 points
to your srAMrNAscoreand deduct1 point from your
Provjsions.A separateProvision8Remainingbox is
provided on the AdoenlureS&eetfor recording deLails
of your Provisions.Rememberthat you have a long
way to go, so useyour Provisionswiselyl
Remembertoo that your srAMrNAscorelrny never
exceed its f,ifizl value unless you are specifically told
that it can Drinking the Potion of Strength (see Potionof Skill- restoressKrLLpoints
below)will restoreyour srAMrNAlo its hifral level at Potionof Strength restoressrAMIN,/'points
any lime except rn the middle of a battle Potion of Fortune- restoresLUCKpoints and adds 1
to Initial Lvcr
Luck This potion may be taken al any time during your
Addrtronsto your LucK scoremay be awardedduring adventure(excepiwhen engagedin a batlle).TakinSa
bheadventurewhen you havebeenparticularlylucky potionwill restoresKrLL, srAMrNAor LUCKporntsto
Delailsare given in the appropriateparagraphs of lhe their lniftallevel (the Potionof Forbunewill alsoadd r
book. The main way in which your LUCKscore will poinf to your Initial wcr scorebeioreyour LUCKrs
deoease is lhrough TestingVour lzct As wilh sxrrr restored).Make a note on .yot;r AdoentureSluet when
and srAMrNA your tucx scoremay neverexceedits you havedrunka pohon.
Initial value unlssyou are told that it can.Drinking
the Pofion of Fortun(seebelow) will restoryour
LUCKto its lnilial level anl will increaseyo]L.rInitial
LUCK by 1 poinf.

Equiprhent and Potion6


You will starLyour adventurewith a bareminimumof
equipment,but you may stumbleacrossother items
during your travels.You are armedwith a sword and
are dressedrn leatherarmour You have a pouch lo
hold some of your Provisionsand money, and a
backpackto hold anything elsyou may wish to keep.
In addition to ten meals'worfh of Provisions,you
start your adventurewith zo Gold Pieces(and r
scarlelpearl).Make a noLe of lhes items on yow
Adoenfure Sheel
In additio& ydu may Lakeone bottle of a magical
potion which will aid you on your quest.You may
chooseto tal.ea bottle ofany of the following:
NTTIRE
SHEET MO NS T E R E NCO UNT E R B O X E S

SKILL STAMINA LUCK

EQUIPMENI l GOID:

POT]ONS:

NOTES:

PROV]SIONS
IiEMAININC:
and you do not have to wait long before you are
BACKGROUND summonedto Lheroyal presence.
'lf only you'd arrived yesterday,'Qr.reenEleganaex-
claims,as soon as you are standingbeforethem 'Or,
The westemstreLches of the BlackOceanarenolorious better,if only you'd neverleft afteryour lastvisit here
for suddensquallsand sLormsYou pray lo Hydana, - whenwasit? Threeyearsago?
god of waters,and beseech him Lodrstracthis brother 'Closer to four, my lady,' you reply, and you shudder
Sukhthe slorm-god or at leastLodivert him Losome at the memoryof the evil you encountered then 'But
other part of the world PerhapsHydana hearsyor! you now?'
whal canI do for
but Sulh is a mighty god, capableof manifestinghis
power in many placesat once At any raLe,fhe Black Nothing,' the king replies bhmtly. 'I had Lo award the
Oceanlives up to jts reputation. . . quest to another.Time is vital, you see.You welen't
here,so I gave it to ...'He gulps beforecontinuing
It takesyou five daysand nighls to baLtlein your solo '. . . Fang-zenof lilarl' The king holds up his hand to
craft throuShlhe slorm.At last,as lhe sunsinksin fire forestallyour proLests'I know, I know, he's a nasty
under the ocean,in the drstanceyou glimpse the pieceof work. BuLeven you have lo admit lhat he's
loomrng cliffs of the RockwallIslandsin the south- preLtygood at whal he does.And I had to choosethe
wesl Only two more days, then, to Arion, if the besLavailable. It's my daughler,you see.'
weatherholds.
At noon on lhe third day you 6nd a space in Lhe
crowded quays of Arion and make your way up lhe
hill Lowardsthe royal palace.The crty is as busy as
usual,with people going about their daily business,
buL there is a curiouslistlessnessabout their actions
Your famemay gain you entry Lo the king arrdqueen
themselves; if not, the Noble Councilof Elderswill tell
you what is going on and the reasonfor the summon
ing of adventurers to Arion
King jonthaneand his sisterElegana,the co-rulersof
Arioa are indeed only too glad to hear of your arrival,

18 a9
Over the next ten minutes,the klng stammersout his the royal seal,in the handsof a singlemessenger. The
tale His daughter,the PrincessRoyal Telessa- only messenger is fo havel due west of the city, alone,
until
fifteen years oi age, but already famed throughout the kidnappers meethim.'
Khul for her beautyand charm- had beenkidnapped
'How wiil the kidnappersmake themselves
k-nownto
a few weeksbefore,while oul riding with somefriends
just norlh of the city The kidnappersshowed rhey themessenger?' you ask
meant busrness- The limbs of her fnends had been 'Their message was accompanied by locksof Telessa's
hackedfrom their bodiesand left on the groundin the hair, crudelyshornwibh someblunt knfe. Her hair is
form of a message,WAIT unmisLakable, like fine-spungold, shot through with
russellighl. They will greet the messengerwtth more
Jonthaneand Eleganaof Arion are no fools,however.
of her hair or wlth her headif ihe messenger farlsto
While seemingto awaitthe kidnappers' message, they
secretlysentout carrir-pi8ons
in all directions.One bring my letter,or doesnot Lravelalone'
of them found you on Takio. If rt weren't for the
storm,you'd havebeenhereon ttme

'No messageamved until lwo days ago,' Jonthane


continue..'l was so anxious my precious.m'
Telessa. When it came,lt was no simpledemand. You sLaywith the king and queenfor someminutes
They - whoever they are, for the messagewas un- more,offering lo help in any rray you can. But it is
,\4hat did
signed- they want Lolal conLrol,for ever, over the too late, your rival, Fang-zen,has the job.
you of{erhim?'you ask.'The usuallee for suchworh'
export of gold from the rich mines which Arion
theking reples 'Half our kingdom'
controls.Now, this rs far from berngour only export,
bul it is certainlya rich sourceof revenue.I have to \44renit is appropriateto do so, you leave Lheroyal
senda lebterof agreementto the demand,signedwrth presenceand wander backinto town Turn to a
Severalhoursand sevetaltavemslaler,you frndyor.rr-
self in the docklandareaof the city, in a seedydive
called 'The BamadedKeel'. Talking of bamacledkeels,
the warts on the barman'sface lt seemsthat,
however much you drink, the cleareryour head be-
comes.The rmage of the bedutiful younS princess
being manhandled by rufffansleepr appearingin your
mind, ard makesyou curseyour bad Juckin failing to
reachAnon in time.Will you kavel west out of Arion
an)'way, to seeif you can find Fang-zenor the kidnap-
pers(tum to zoo), or will you sLayin Arion (tum to
64n

Two giant mts scnttle out of a hole in the passage


wall and attack you. You will have to 6ghL Lhem
separalely.Fight one of them whicheverone you
choose- as normal.The other rat gets a free atLack
againstyou: if its Atlack Strengthis higherthanyours
in any Attack Round,rt injuresyoq but you cannot
wound iL becauseyor-rare occupiedin fighting its
cousln
S K ILL
FirstGIANT RAT 5 4
SecondGIANT RAT s
If you win and you want to put your hand into the
hole the rodentscameouf of in orderto seewhat you
can find, tum to 40. Otherwise,continuedown the
tunnel by tuming to 275.
5-6

3 searchingLhevillage.You can continueto the norfh


You succeedonly in distwbing a family of large rats, (tum Lo2o7)or tum west (turn Loj4).
one of whrch nips you on the forearm.Reduceyour
srAMrNAby 1 poinb,then leavethe room by tuming 7
to 80 Ogres are not noted for their intelligence.'Me?' he
says.'There'sno one LivingherecalledMe.' He pulls a
double-headedaxe from his belt and lumbers down
You have scarcely entered the margins of a marsh the pathway.You jusl have time lo Bet to your feet
when Lhemists come down. You try to retreat out of anddrawyour sword.Tum to j9Z.
the marsh but, whichever way you [um, you seem to
be going deeperinto'it. You sit, shivering,for hours 8
on a grassytusso& but it looks as though the mist The mist descendsagain, but you are walking up a
will never clear. You hope thal you can catch a slope, so you carry oD hoping that at the top you will
glimpseof the sun to resLoreyour senseof direction break through into sunshine Anyway, i{ you carry on
as well as your hope, but the mists are too lhick, and climbing,in as slraightasline as possible,you can'tgo
evenh.Gllyyou'reno longersurewhetherit is daytime wrong, canyou?The slopeisn't particularlysleep,buL
or moonlil night Will you sit and waiLa litde longer a Lerrible wearinessovercomes you arrd you feel as
(turn to 2r) or get up, even Lhoughany movement though you want to sleep.Testyour Luck If you are
seemshopeless(tum to 255)? Lucky, tum fo 295 if you are Unlucky, hrm to 8r

9
'Hal I mighL have g'.ressedyor'd Lum up,' Fang-zen The floor is clearly visible now, some way below you,
sneers.'And you wanLto fight me?You mustbe joking. but Lhere is one more side tunnel for you to float past
You aren't worth iL.' He tums his back on you and (tum to 67) or enter (tum to j5).
pretendstobe deeplyinterested in whatoneofthe olher
men rs saying.Wrll you strike him while his backis 10
tumed(LumLoj 90) or LumandIeavelhe bar (tum to 8z)? You stepouLalong the cobbledstreetunLilyou catch
up with the ghastlyhag.'Here,'yousay,'I'll buy some
of your heather.How muchis it?' You 6nd her priceof
You tum to a nearby huL,but a black featheredarrow r Gold Piece outrageous,but she insists Lhat the
v/ings towards you from an unseenarcher It just heatheris really lucky Will you pay her price (turn to
grazesyou (lose1 srAMrNApoinL),but it putsyou off 83) or nol (lum to 568I
a3

lhen {leeing, but he Iollowed her, mharmed, and


caughtup with her in a standof oak trees.Once he
The roof burstsinto flamewilh a satisfyingroar, and
had ffnished with her, he left her for dead 'But I
soon Lheeldersare pouring out of the hut, coughing
wasn'Lquitedead,'shesays.'l camehome to die And
and hall blindedby the smoke You laugh silently to
he dropped something while he was busy murdering
yourselffrom your vantagepoint behindone of the
me I don't know whal it is, but I've put an Invisibility
other huts. You are about Lo leave Lhevillage when
spellon iL'She tells you how Lo undo lhe spell,then
you seeone of the eldershesitalethen dashbackinLo
slips gently inLo death.When you find yourselfin a
Lhesmoke-filledhutl Will you follow him (tum to a2o)
standof oals, add 5o to the numberof the paragraph
or makeyour escapewhile the villageis in chaos(tum you are at, and you will 6nd whaLeverit is Otus lost.
to jo2!
For now, you bury Lhe woman with reverenceand
leaveLhevillage.You feel too sad to spendthe night
with her ghost in what remainsof her cottage,so you
campout in lhe open.Turn to 278

The vile flamesdie down againand the smokepartsto


form a kind of archway.You tentaLivelywalk through
. . and there,spreadout beforeyoq are Lheruins of
lhe cenhal temple of the ancienLcivilizationwhich
used Lo occupy this land The shatteredsLonesand
marble pillars lie in rubble on the ground, no more
Lhanknee-high.Nevertheless, thereis a powerfulaura
You stepforwardand discoverthe huddledffgureof a
of goodnessin this place, and that must be why Lhe
mrddle-agedpeasantwoman; she is dying from a
evil that now inhabitsthe land set up the miasmato
tenibJebeating.Before breathingher last, howevet guard il. You are blessed:you may add 2 lo your
shemanagesto gaspout her tale.The half-gianLOtus,
Initial LvcK score,and restoreyour LUcKup Lo thjs
forcedher to put him up in her cottage.Shewas the
new level.A sheercliff risesbeyondLheruins;thereis
only one in the village he fearedaLall, sinceshewas a
no path 6-uthernorth, so yor.rleave the sacredspoL
medicinewoman and knew a few potions and spells,
and head south You caa now either try to crosslhe
and he wantedto keepan eye on her while he waited
river by meansof the bobbingplatforms(tum to 269)
for you to arrivefrom Arion. Latelast night shetried
or conLinue southwards pastthem(tum to 22o).
to bum him aliveby setLingfire to her own homeand
14
Therers deepwater on eithersideof the ford, and rn
placesthe shallowsare cloggedwith lhe river's foul
debris,but the ford is still broad enoughfor you to
walk confidentlyalong it It is also broad enough,
however,to offer a securefooting {or the Cranochin
whichlives in the river besideit The monslerrisesout
of the depths,drpping slimeand weed,and iLstalons
reachon sinewyarmsfor your throat
CRA NO CHI N SKILL 8

If you have a throwing-knife,you can use it before


you tight to reduce the crealure'ssrAMrNA by 4
poinlsor its sKILLby 1 point (your choice).If you win,
you will not be able to retrieve the knife, however,
sincelhe body of the beastwrll srnk back inlo the
depths.If you wiry you makeit safelythe rest of the
way to the westernbank Turn to r59.

a5
You madeitl You crawl along the passage beyond the
lava pool while your ears strain in dread of hearing
anotherfireballapproaching behindyou. Luckily,noth-
ing happensand you eventuallybreakthroughthe far
end of the tunnel You stand and greedrly gulp in
greatlungfulsof air. Even the bitLerair of DeaLhmoor
tastessweetafler your ordeal.You presson with your
questTum to f82

a6
When there is no certainLyabout which way you
should hlm, how do you decide?Some crows are
wheeling in Lheair in the distanceto the east, so you
head in that drrectionbecauseat least something ]s You blunderaroundin the dark,kno&ing over pilesof
happeningLhere.Il turnsout lhaLthe crowsarecircling boxeswhich LumouLto be LheBaron'sfilesconLaining
in anticipationof a feast a feast of human flesh, paperworkthat goesbackfor years The dosed room
which is the kind Khulian crows prefer. Standingat the fortunaLelycontainsthe noiseyou're making,but you
rise of a low hill, you look down on a man slumped are soon envelopedin an invisrble snowstorm of
a8ajnsta solitary,lightningblastedtree.He is terribly papers You grab a handful aL random and feel around
woundedbut is still jr.rstalive Wherearehis assailants? the walls untrl you find a door. Roll one dice.lf you
Thrs could be a trap Will you look for his attackers roll a 6, tum Lo26r; otherwise,LumLo142
(turn to r93) or go down shaighl away Lo seeif you
canhelp (tum to 544[

a7
The guard checks,but no one knows of anyonewith
that name, and there's no one resemblingyour vague
descriplionin Lhebar whereyou sendthe guardsYou
decide!o tum in for the night; tum to j88.

18
As you make your way dolvn the tumel il gets
smaller and smaller,until you are wrigSling along on
your stomach,with your sword probingthe blackness
ahead.You arebeSinningLowonderif this tumel vtill
be your tomb It becomesimpossiblelo keeP your
backpackon your back. Will you loop il round your Roll two dice If the total is lesstharr or equalto, your
belt and hail it behrnd you (tum to iz) or Push it current sKrLLscore,tum to 185; otherwse, turn to
a18.
aheadof you, along with your sword (tum to r75!

a9
Nol all giants are stupid Otus recognizesyou and You are overcome by fumes before you reach Lhe
signalsto Ophis.You tum to flee,but a crossbowbolt other side,You lose consciousness and are not aware
piercesyour head.Your advenLure endshere that your body is fallinginto the pool of moltenlava
23-24 25-27

As you reachthe bar, the landlordis biddingfarewell The rocky faceson eitherside of you are pitted wrth
to the man he'd beentalking to All you hearhim say naturaldepressions, someonly brg enoughfor a bird
is the end of the man'snamer'- garl, seeyou then' to nest in, others almost cavelike- There are also
He turns to you and demandsr Cold Piecefor the fissuresin the ground,none of which are too wrdefor
knife-marksyou madeon his table-top Will you pay you to step over The gulley is narrow and, aL this
(turn to 48) or point out that lhe restof his furnitureis iime of day, almosLdark, but as you step over one
hardlyJessscarredandbaftered(turn to q5)? fissureyou catch the glint of somethingwhiie in it.
Will yoLi stop to invesLiSate
(tum to ra) or carry on
(tum to 146)?

When a smallfireballhurtlesdown the tunneltowards


your face,you are able to manoeuvrethe shieldinLo
posi{iondndproleclyourseli.Tum to r99.

24
You pauseafteryour ordealand takeout yoru compass
to decidewhereto go nxt A slight noisbehindyou
makesyou whirl around,and you face a beast you
recognizeas a Hargon.This bearJikecreaturealways
huntsnearwater,sinceit livesmainly orr Fish.But it is
not avcrselo eatingwarm bloodedcreatures. It rears
up on ih hilld legs, its snout winklin8 as its moufh
opensin an earsplittingroar
The man is deadwhen you reachhim and can tell you
H ARG ON SKI LL 7 nothing now. Night is beginningto fall. You have
To your dismay,your compassis irretrievablylost comefiom the wesL,so will you now headnorth (tum
duringthis hght.If you win, tum fo 311. io 289), south(!um to 57)or east(tum to :46!
26-50

2,4
The huge, gaudy gambling wheel stands upright
aSainsta wall at the backof the tavem.If you pay her
a Gold Piece,the innkeepe/sbeautifulassistantwill
spin the wheel for you If the wheel stops at the
numberyou beLon, you wn doublyour stak,if noL,
you lose.TonighLyour luck is in, Roll one dice.This is
ihe numberof Gold Piecesyou win aL the Wheel of
Fortune If you won 5 or 6 Gold Pieces,turn to 529t
olherwise,tum to 388.

29
In order to get back safely, you have to repeat the
process of leaping from tussock to tussock that got
you here. You can counf either from 1 up to 6 or
dor^,nfrom 6 to 1 if you prefer. If you ever fall in, tum
to 216. If you are ccessfulall six timeE you now
tum tor /ards the north, deciding that you should have
donethisin the 6rst place.Tum Lo2o7.

30
Regain1 LUCKpoinl for surviving a difticult h8ht.
Moreover,you 6nd 4 Gold Pieceson Fang-zen's body,
j
togetherwith portionsof Provisionsand a lamp.But
all this is smallcompensation for lhe fact that, by the
fime you lry to pick up Otus' trail again,it has gone
cold.It is as if he hasvanishedinto thin air. It is now
evening.so you decide to rest for the night. There is a
ville calledOutpost a short way to the north, and the
edge of a great forest lie6 to the south Will you seek
shelterin Ouhost (tum to 52) or in the forest (tun to
165),or will you stay out in the open (fum to 27aP
3a-54 35-57

3a 35
Will you approach the elders' hul (tum to 360) or one These are poor fishermen and they have never heard
of the other huls (Lum to 198)? of Fang-zen.You can go to the market-placenow, if
you sLill need to (turn to 15o), or yoLl can head west
32, out of Arion in searchof lhe kidrappers (tum to .roo)
You 6nd only r Gold Piece on Lhe Ogre's body and
his axe is too heavy for you to wield Will you now j6
scramblethrough the open wrndow (tum fo 77 or push This is the rjght move- You offer your sword, held flat
lhrough ihe hatch (tum to ::Z)? in both hands, Lo lhe nearest skelelon. The dreadful
crowd pressing in on you from all srdes halts its
crealcng advance; they can see you are a servant of
Cood, not of the Evil that reduced them to their
presentprtrful sLate Regain 1 LUCKpoinL. You decide
lo retraceyour sleps soulhwards,tum lo 355

You had the good senseto secretethe implemenLup


your sleeveand now you slip it down into the palm of
your hand and set to work on the ropes tying your
wnsts lo the pole. There are two slrards of rope lo
get through. Roll one dice twice lf erther roll js a r or
No sooner have you enLeredlhe side tunnel Lhan two a 6, turn to 1ot oLherwise,iurn to 256
y ou seethat it is a dead
thing* happensimLlianeou.ly,
end and-barsJang down over the enlrancebehrnd
youl lf you have some sallow seed oil, tum to rz5;
otherwise,furn to 258

54
Beforelong you reacha Placewhere the tussocksof
mud and grassSrow sparserand there is more water
in between-Will you carryon into this region(tum to
:21) or go norlh (Lurnto 2o7I
3a-39

58 40
No sooner do your hands touch the windowJedge A brood of sharp-toothed,baby Giant Rais attach
than a sharp stinting sensalionnrns down your arms, themselvesto your fingers and hand. You yelp in pain
lhe Baron'spoisonis a very effectivantidoteagainst and surprise,pull your hand out of the hole and shake
would-be burglars.Now you understandhow the the creaturesof{ your handon to the floor, wherethey
birds came to diel You scramblequickly back down wrigglehelplessly. Only a senseof urgencystops) ou
the ivy. Roll one dice. If the numberrolled is evm, tatun8 lhe time to squashthem under your heel.
your body look in enoughof the poison to kili you Deductz pointsfrom yout srAMrNAandtum to 275.
and your adventue ends herel If it is odo, you rose4
STAMINApoints.If you are still alive, you decideto
try to lift the hatch which you hope will lead to a
cellar.Tum lo z4r.

17'
The search-parfyseesyou flitting from one hut Lo
anotherand fhey releasethe Rottwild which has been
kacking you The huge hound racestowards you and
leapsfor your [hroaLits fangsbaredin a snarl.
ROTTW ILD s(l t L 6 STAM IN A 6

59 If you win, you emergefiom the 6ght to 6nd yoursel(


Some faint stmch of Arachnos' evil invades youl completelysunoundedby Flintskrns. Your blood is up
spirit Los 1 r.ucr point then tum back to 255 to try now, thoughr will you try to fight your way free (hrm
a8arn, to 166) or will you surrmder(tum to g5z[
A'
You presson towards the south,wonderingwhether
you may have madea mistake.By midrftemoon you
reachan enormouslandslp, and now you ffnd yourself
at the top of an unscalablecliff. You can hear a
waterfalloff to your left - that must be yesterday's
river The view is wonderful,but you are not here to
be a sightseeaso you h r west along the edgeof the
cliff.The unusualtenainis homelo many rareplants-
and to some not-so-commoncreaturestoo- Out of
nowhere,you aresuddenlyattackedby a hugePterolin
whosenesl is perchedon the cliff'faceILsfeathersare
asblackas nrght,glowing with a brilliantblue sheenin
the sunlighL its talons are dripping gore ftom a recent
kill, but it is always hungry for more.
PTEROLIN SK||-L
o
lf you win, and you have a rope,you can let yourself
down to its nesl iI you wish (tum to 285).Otherwise,
you conlinuewestwards(tum to 368)

43
You have been forced to retreat under one of the
stiltedhouseswherea ladderleadsup Loa hole in the
middle of the floor of the house.You could either try
to dimb up the ladder (tum to r4g) or smashtluouSh
one of the stilts that support the house (tum ro 554t;
you couldretum to 56a and continuethe
alternatively,
fight

44
Your invisibleopponentgrabsyou by the ankles,pr,rlls
4r-46
17-49

47

45

MERE-FOLK SKILL O

It w l take a fotal of seven successfrrlAftack Rounds,


or threein succession, Loscarethem off. Then tum to

4A
Deduct r Cold Piece ftom your AdoentureSheet.-(ou
now leaveLhelavem;tum to 584.

49
5c5a 5'-54

here?You can jump down Fromthe stairway on Lo


what is leit of the ground floor (tum to 115) or you The inhabitantsof Outpost lock up early and are
canjump throughthe hole in the groundfloor into the deeply suspiciousof strangers.Shuttersare closecl
flooded basement,and pray thaL the water is deep wiLh a barg as you walk down Lheonly street You
enough(turn to ry7).If yo.uhavea rope,you canfind get the messager we don'l want your kind here W l
a secureplaceto tie if and let yourselfdown safelyto you tum aroundand retraceyour steps,or persistin
the floor You can then leave the building, but you irying to spend the night here? If you sbay, tum to
will alsohaveto leaveyour rope behind(tum to ,a9). roz- If you leavq the forest is Loo far away Lo reach
beforenightfall,so you musLspendthe night in the
.5 0 open(tum to ,78).
On the westernside,the Baron'shouserunsvery close
to lhe wall for somedistance;to the south,rne garoen 53
may give you cover onceyou're in fhe grounds.Will As everyone(nows, once the handsof a Choul have
you climb the westem wall (turn to 185) or the siruck you four times, you are paralysed.But you are
southemwall (tum to 5oP still aware-You watch in helplesshonor as [he Ghoul's
yellow teelh draw closerand closer- .

5a
You hav luckily chosena spoL where, if you can
defeata Wraith quickly enough,you w l be able to
makea dashfor safety 54
WRAITH S KrL L7 STA M I N A 8
You run away, leaving the Millipede behind,but it
continuesto follow you. Ba& at the main tunnel,you
If you defeat your adversary without taking any hits hlm left and hurry on past the other enhranceto the
yourself, tum to 196; otherwise,tum to ao8- Millipede's lair. Tum to 225.
55-5'

After somehours of lonely fravel,you are surprised


by a vile Slime Monster, art almost shapelessblob of
foul-smellingflesh which 6ghts by shootingacid out
oi ils mouths.
SLIMEMONSTER sKrLL
9 sraMrNA12

VE You can escapeat any time by tuming to either r54


or 2r4" but in escapingyou will have to suffer the loss
of j srAMrNApoints If you win, Lhe vile creafure
explodesas your sword deliversthe killing blow. Roll
one dice if you roll an odd number, you must lose 2
sraMrN^ points as you are hit by piecesof its acidic
flesh.Thentum to g4 or to zr4.

56
You presentyourselfaLthe guardsman's office.'Good
worlg' he says. 'Good observation Your one-eyed
chappiebroke down (with a liHle help fiom our resi-
dnt torturer)and confessed, Any tirne you wanL a
iob, iust come and talk to me. Jn the meanlime,you
can choose one of these tluee rewards, a Truthstone,
z5 Gold Pieces,or a shield.Which do you want?'f
you decrdeon lhe truthstone,tum Lo95; i{ you go for
the money, tum to 357 if you choosethe shreld,tum
io 581

You stumbleon as bestyou can,as night fallsand the


mistscome down, but you are totally confusednow.
Half-seen,half-recognizedshapesloom, eerily glowing,
out ofthe darknessandlureyou to yourdeathovera clifl
5a-59

58 only dimly lit; the one to the lefl is lil by many


AfLer a while, the river begrnsto curve Lo the west, torchesand you can hearindistinctsoundsof activity
but the path continuesmore or less due soulh. AI- coming from il. Will you turn right (turn lo a31) or
though i[ is overgrownwith weedsand shrubs'there left (tum to rzz!
are occasionalpatcheswhereyou can still seecobble-
sLones: Lhismust oncehavebeena road,long ago At 6o
one ooinLvou find a shatleredmilestoneAll you can You scrambleup the wall, assisledby a low hanging
."ud the first li". is the fust lettet which is 'P', then branch of a ffe Allansian Flare hee, Part of the
"f
Baion'srenownedarborehrm.You resl on top of lhe
wall and peer around. Beyond the flower-bed a well-
kepLlawr streLches almostto the rear of the house.A
number of unusual lrees stand in lhe grounds, and
there are also paLchesof denseshrubbery.Although in
the twilight you can seeno smoke,your nosepicksup
roaiing some way off to your ri8ht, as you gaze out the famjliarsmell of smoulderingleavesand garden
over that vast region o{ Khul known as the Batde- waste. It would be sheeridiocy to cross the oPen
grounds.You decidethat your salestoPlionwill be lo lawn, so will you approachthe house by ceephg
retum Lothe ford you passedearlier;lurn lo 14 slealthilyround the walls and beds to your left (tum
to jo8) or to your riSht (tum to j5o)?

59
There is only one way to go along the passagewhrch
endsat a T-junclion,whereyou can furn lefl or right
The tunnelto the right looksdusty and unusedand is
6a-6t 64-55

6r 64
Your ;abbing is ineffectual.You squirm and xrabble at The noise in the bar is dealening All you can hear is
the tussoch but it is no use. Your body, your head snatches of nearbyconversations. 'No, it was yo! who
and,finally,your outstretchedarmsdisappear benealh saidthat boter' a youngwomanshrieks.
the surFaceof the water.Your advenLure endshere
Fiveshinie5: You mustbejoling.'asailorgrowls
62 '. . . or my name'snot Pen-' the man falking to the
You point your sword menacinglyin the direcLionof barmansays.
the shapein the corner Light from the rising moon
glints softly on the. blade and gives you courage 'Did you hear the one about the Allansianand the
'Who's lhere?' you call out softl, but a pathetic . . . ?' someoneelseasks-
whimperis the only responseThe uriknownrs always 'Baronden Snau,he's the evil son of a Lzardwho . .'
frighteningand fear rs beginningto chill your heart
oncemore Will you now drarge your mind and strike W l you try Loffnd a placeto sil (turn to 75Jor leave
al the shape (turn to rz9) or persist in a gentler andlook for anothertavern(turnto 222)?
approach(tum fo 12P

63
You double up as if in pain: you retch, grunt and
grimace-The guards geL the message'somethingis
wrong with you. But do they believeyou? Iasf yoar
lacir.If you areLucky,tum Loror. If you are Unlucky,
the guardslaugh scomfullyat your feebleatfemptto
hick lhem; they make doubly sure your bonds are
secure. Tum [o 160.
5i
Test your Luck If yor-r are Lucky, the collapsing hut
halvesthe rematnrngsr.rvrr,,rlof bolh your opponents
(or of your remainingopponent,if only one is left);
round odd numbers upwards when you halve their
srAMrNAscores If you are Unlucky, Lhehut misses
themaltogether.Now retum to j61 to finishthe fight
66-6, 6A

66
You pull out the medallion and dangle it in the air in
fiont of Otus' eyes; this does the trick. He siSnalsto
Oman, and the steel-meshnet is drawn up by lhe
pulley,You walk underit and are now facedby three
enormous half-giants who are deman&ng to know
your blsiness. If you krow a secret about two of
them, add the number oI the paragraph where you
leamed lhal secretto lhe numberof this paragraph,
then turn to the paragraphwith that number.Other
wise, fum to 70.

6y
The magicaldescentcomesto an end with you landing
gently on the stone 0oor of a deep underground
tunnel You quickly tale stock of the situahon and see
lhat there is only one way forward. As you take your
ffrst step, however,a hollow, honibly sinisterlaugh
freezesyou in your tracks.It seemsLo comefrom in 6a
front of yoa but there is nothing to be seen.You hear This will, of cours, take you towards the source of
a faint swishingsound and some sixth sense,honed Lheriver's pollution. The stenchin the aftemoon sun is
from years of adventuing, makes you duck. This is appalling.Short of swimming,which you definitely
just as well, becauseotherwiseyou would have been don'Lfancy, lhere is no way to crossLheriver here
decapitatedVery good'booms a deep voice,6ut Ahead of you, an unearthly grey cloud, streakedwilh
remembr:you have to be lucky every time, while I gouts of livid green flame, appearsbetween two hills:
have to be lucky only once.'If you have a Polion of Lhisis obviously [he sourceof the pollution. Then you
Invisibility,Lurnto 5ro; otherwise,hlm to jZ4. come acrossa series of platforms which resemble
sLepping-stones acrossthe river, exceptthat they are
bobbing on the surface.Will you make for the grey-
green doud (tr.rmlo 169), try to cross the river on the
bobbingplaLforms(tum to 259), or relraceyour steps
andheaddownstream(lum Lo,ro)?
69-7a

69
You are walking fhrough the land of the Flntskins,a
prmilive tribe which has survivedfor many centuries
in these parts. A party of about twenty of these
sturdy,paleskinnedhuntersambushes you. They are
well armedwith spearsand bows Will you hghl (turn
to 165) or not (lum lo 389)?

7o
You will have to fight all threehaif giantsat oncelIn
eachALtackRound,choosewhich opponenLyou are
fighLing;you win or loseas normalagainsL him. Either
of the oLhertwo canwound you if his Attack Strength
is hrgher than yours in LhaLround, but you cannot
injure either of them untrl they becomeyour chosen
opponents- if you survivethaf longl
S K ILL S TA MIN A
OPHIS 8
O MA N 8
O T US 9
If by somemiracleyou win, and if you have a Truth
stone,you canusert on the dying Otus anddemandto
be told how to defeatArachnos(tum to z9E). If you
wl& but you do not havea Truthstone,tum to 264

You are {alling,Iloaling magicallydown a hole which


is lit by the phosphorescenL glow of the rocks.Side
[rnnels lead off from the hole; will you take the srde
iunnel which you are approaching(turn to 57i) or wtll
you wait (turn to 9E)?
72-75 7q,

bhere,sitting at a table with half a dozen empty


In this ffght beware the Baron's swor4 which is flagonsin fiont of him, is Fang-zenhimself!Surrormded
dipped in poison. He only has to ni& you for lhe by cronies, he looks flushed with ale, successand his
poison to enter your bloodskeam.If you are wounded companions' LoadyinSpraise, Will you challengehim
twice,you are dead.If you are woundedonly once, lo a fight (tum to 5) or try to join the group aL his
you are strong enough to withstandthe poison but table(hlm Lo258!
your Provisionswill restoreonly 3 points to your
srAMrNAfor Lhrestof this adventure.
BARON DEN SNAU sKtLL
7
I{ you defeatthe Baron,turn to a19

75
You plunge deep into the bog. It becomesinceasingly
hard to walk at every step you have to exkact your
foot with a squelchfrom thick mud. This is exhausting
and by the time you reach the other side you have
losL2 sraMrNApoints.Tum Lo24

,4
It is easyfor your opponentto seeyoUI swing and
dodge rt, and you leaveyourselfexposedHe lhrusts 76
Lhepointed end of his rnaceup into yor-:rchestand AIter you have been trudging through the treacherous
twists it savagely,to makesurethat the blow is fatal. pools for ages,a strangesensationbegins to creep
Your adventuris over. over you: you feel impelled to turn in one particular
direction.If you Sive in lo this feelin& tum lo j55.
Otherwis, [um to 195.
You elbow your way through to the back of the room.
Seveml faces In the crowd look vaguely familiar - n
fellow advenhurers,no doubL come to Arion on the You ffnd yourself in a rather elegant high cellinged
same nission as yourself, and also trying to drown ballroom. Large, gold-framed portraits of the Barorfs
thef disappoinlmenb in a flagon or Lwo of ale. And ancestoruhang on the wa.lls,but the pictures look
7a-79 ao-82

suspiciouslynew to you, and you decide that the 8o


Barons noble lineagemay be pure invenLion.Apart The door swings shut behind you, blocking out the
from a chandelierard sometablesagainsLthe walls, last remnanLof lhe evening light frorn outside Do
the room is bare.Thereare lwo setsof doubledoors you havea trnderbox?If you have,tum to ao9; if nol,
leadingout of the ballroom.You extinguishthe lamp furn Lo20,
which lhe Ogre left in the room so that no lighbspills
out throughthe doors,but the lamp rattlesnoisily,so Ea
you don't take il with you. A qutck glancethrough You wale up in the middle of a Lypicalfalling dream,
both seis of doorwaysconffrmsyour gussthat they rn which you were leaningover a balcony,waving to
both lead to the main entrancehall of the house Will someone,and then . . BuLif you're awake,why are
you go throughto the hall (tum to r97) or climbback you still falling?You land with a crashat the bottom
ouLsideand down the hatch(tum to 2j7)? of a small ravine over which you have sleep-walked
Deduct4 points from your srrurr,r If you are still
J8 alive,you 6nd that the mist has dispersed, but where
The skeleionrecountsa {ascinatingLaleof dark deeds areyou?Turn lo j79.
and warns you to sLayaway {rom Lheruined farm-
house.(Crossthe Truthstoneoff your AdpentureShee|.) az
You may now go northwards(tum to 26j) or turn You soon come to a junction,but the lunnel to the
arormdand headsouth(tum to :ss). right leadsdirectlyback to the bottom of lhe magical
hrnnelyou were recentlyfloatinSdown. You can see
79 no point in retuming there,so you carry straighlo&
You wipe your sword cleanon the grassof the moor down a dimly li! tunnel Tum to r5r.
and lum to walk away.With a roar the Cradocrears
up behindyou and scorches you with its breath(losez
srAMrNApoints) Norayou remember, a Cradocregen
eratesunlessiL is killed by having one o{ its heads
choppedoffi But whichheadis it?
CRADOC sKrtL7 STAM I N A 8

If you win, with your final shokewill you chopoff fhe


Dragon head(tum to r6E) or the Ogre head(tum to
47n
8j-66

Ej
Cross r Gold Plece oft your AdoentureSheetThe hag
bites the coin Lo make sure it is genuine before
scuttlingoff down a backalley.You wait for something
to happen,but nothing does You hurl Lhecrumbling
heaLheron to the groundin anger,and scraLch at lhe
bite one of the crone'scountlesslice hasalreadygiven
you. Tum lo jE8

A4
Your bolt pierces Arachnos' black heart His
mo&ing laughter lums to a choked scream,and the
daggerfalls from his nervelessfingers.Telessarushes
into your arms. Without lls leaders, Arachnos'
army will soon turn Lo civil war. The land is safe.

85
Only the ground and first floors of the building
remain,and Lhe6rst Iloor consistsof just a landing,
which is reachedby stone stairs from the entrancehall
whereyou are standingplus a coupleof roomso{f iL.
The ruin is open to the sky and the marble floor of Lhe
entrancehall has partially collapsed.You can climb the
stairsto the landing(tum to 136) or leavethe building
afterall (tum to zr9)

a5
You bury your headunderyour forearmsas bestyou
can,but you still suslain4 srAMrNApoinLsof injury
to your headand shouldersTum to 199.
At E8-9o

At AE
That is exactly what Fang-zen was waiting for. He A sturdy haf-Aiant steps out from behmd some boul-
leapsup from his stool and lands the ffrst blow on you ders, 'I am Otus,' he says. You have something for
while your backis tumed (deduct2 points from your me. I believe. . . A letter.'Once he has shorrn you a
srAMrN^).You can count yourself lucky that he is lock of the princess'sgoldenhair,you hand over King
ratherdrunk.Usuallyhe is moreor lessyour equalin a fonthane'sletter of agreement. As bhehalf-giantreads
fight, but at Lhe moment his sKrLLis j less than the letter,his facellghts up with dark malice.'Good,'
whateveryours is, and his srAMrNAis 10. If you win he declaresat last 'My broLhersand my master,
the 6ght, you have not killed hin, merely hurt him Arachnos,will be pleased.'If you haveheardthe name
badly.You wait for him Loregainconsciousness, then Arachnosbefore,turn to 152 oLherwise, tum to 2j1.
demandKing Jonthane'sletter from him. You point
out that he'snow in no fit condilionto carry out the A9
quest. You succeedin tying the threadon to the needlein
sucha way that the needleis swinSing fiee and hori-
'Tha(s whaf you thinh scumbag,' Fang-zen snarls.
zontally. You rest the needleon the lodestone,where
'And I haven't got the letter here- While we were
rt sticks,then you wait a few mrnutesfor the magic [o
fighting, a friend took it away and hid it- Too bad for
transferftom the stone to the metal needle.You now
yoq' he sneers
have a crude compass.You don't know where you arq
Therc'snofhing you can do You searchhim - and bul you do loow that you enteredthe marshfrom the
haveto put up with his foul breathv,/hileyou do so - eastand south.It makessense,then, to assunethaL
but he's telling the truth You leave lhe tavem, and the further srdeof it may be reachedby going to the
now you eiLherhave to headwest out of Arion (turn west(tum to J4) or to thenorth (turn to j6a).
Lozoo) or wanderelsewhere in the city (tum ro 222J.
9O
'Him?'the guardsays.'Oh yes,we know hrm.Arrd he
regularly works for Lhosetwo over there. You could
havebeena greathelp.Comto our stationfirsl Lhing
lomorrow moming. You'll 6nd me in room 56 take a
note of the number. If your information has led to an
anest there']I be something in it for you' Will you
now go to the Ellbane Bar across the road (hrm to
ra9) or callit a day (tum to 58E[
9r-91 9F6

9a the samesystem.Once againyou ignoreiL and hurry


You poke arormdin the bumed-oulhouseand,as the straightahead;lum to 2.
young man had said,find the body of a middle-aged
woman.Thereis nolhing elseto be seenexceplpiles 95
of ash and badly bumed beams.When you retum to The Trulhstonecan be used once and once only. It
the other cotbage,you find the door Iirmly baned glows with an unearthly blue light which forces a
againBt you, 'Go awayl'the manyellslhroughthe door, creaturewith any intelligence(that is, not a plant or a
You're not welcomehereany more.Anyoneinterested rock for instance)
to tell the truth.Now tum to 5tZ.
in peopledying is not for me.'You resentthe injustice
of il - you havepaid tlre man,after all You Lry to barge
down the door but succeedonly in bruising your
shoLrlder, (Deduct 1 sTAMINApoinl.) You have no
choicenow but Locampout in Lheopen.Turn to 276.

92,
You wart until the Orc reSainsconsciousness.If you
have a Truthstone and want to use it on the Marsh
Orq tum to 2o5, otherwise,it can tell you nothing.
You leave jt cringeingin the bog and continueon
your way by tumingto 55,a54or 365. 96
Beforeyou have travelled far, you encountera Cradoc
93 - and you soon wish you hadn't! These are two-
You lose.The spurtingblood is coming from a deep headedmonsters,one of whoseheadsis Drasonlike,
gashin your own hand DeducL2 STAMINA pointsand while lhe other is Ogre-ish.\ ou know that in the past
6 Gold Pieces(that was your wager).If you want to you've heardrumoursabout some specialthing they
play again,retum to 152. Otherwiseyou leave the do, buLyou can'l rememberwhat it is - and anyway
tavem and may now either head wesf out of Arion there is no time Lo think now, as the monster is
(tum to 2oo) or go elsewhere
in the city (tum Loz:z). chargingat you, Dragon head breathingfire, It races
towards you on all four legs,like a malformedlizard.
94 CRA DO C
You passanother tunnel on Lheleft with lhe samerank s K rL 8L STAM IN A 1 0

smell coming from it; it must be another enkance Lo If you wirr. tum to 79.
97
,{lthough it all happens too fast for your conscious
mind, you somehowregis[erthe fact that the dark
shapeis Fang-zenand that he has hurled a spearat
you. You fall to the ground,and the spearricochets
off a rock, snapsand falls harmlesslyto the ground.
Then Fang-zenhimself is upon you 6kingrevmge
for the theft of his quest.He is a hardy adventurertoo,
aad his sxrll is only z less than you-rs,while his
srAMrNAis rz. Only luck will seeyou through this
6ghtunscathed, If you win, tum to Jo.

98
Another side tunnel is coming up Will you take it
ihrm to a72) or continue on down (tum bozro[

99
Aheadof you you hear a slurpingnoise which does
nol soundlike the lappingof a rinrlet of waLerYou
oeep aheadand seea brown,sLpperylookinghuman-
oid creature,l<neelingon a Lussock
o{ grassand scoop'
mg up water with one hand. Will you attack it wilh
your sword (tum to aa8) or jump on it and pin it to
the ground (tum to 21P Or will you silentlyavoid it
(fum to eitherr.54or j55I

You dashout thror,rghthe front door and acrossthe


courtyard only to find that the main gales are
lo&ed. You can't pretend to the Orc porter that
nothing sus?iciousis going olx you will have to 6ght
him before vou can escaoe.
PORTER S( I LL 6 STAMINA O ao2
II you win, and if you bribed the porter to get into the It is difficdt lo lqlow what Lodo. The village consists
Baron'sgrounds,you can tal(e ba& however much o[ only half a dozm peasantcottageq and there is no
you paidhim before,plus r extraGold PieceYou find
a set of keys in the porteis gatehouseand use one to
unlock the gates Then you waste no further time
beforeleaving the city and setting off wesLwardsto
try to find the kidnappers.Tum [o 2oo door of any of the inhabited cottages - for instance,
the one next door to lhe ffre-damaged one (tum to
190)

ao3
Otus looks at the arrow in some puzzlement, then
snapsit betweentwo fingers a4d signalsto Ophis.
You tum to flee, but a crossbowbolt piercesyour
heart.

ao4
Thjs is too much.Sensibly,you tum rail and flee.The
hp of a green flame licks at your heelsas you run, and
yor.r shoesimmediately rot ard fall off. If you have a
sparepair of boots Lo wear,you put them on; if you
do not, you must reduceyour srrrr by one poinl for
the resf of the advmb.rre.You can now eithr try to
doss lhe river by meansof the bobbing platforrns
lfum to 269) or continuesouthwardspast them (fum
aoa to 22O).
The guardsnolicewhat you are up to. They untie you
fiom the pole and manhandleyou in the direction of ao5
the elders'hut If you want Lo try to escapeat Lhrs If you have among your possessionseither a moon
point lum to u4 lI you let them tale you, tum Lo symbol or a sun symbol or bo!h. tum to r8o; other-
rrise, Lum to 45.
d the ninth month which ts called ForestsGolden in
You enjoy a refreshing'.06
sleep which rcstores2lost Wlll.you seal h rhismonthr file rrurn ro r74r or
srAMrNA points. In the moming you 6nd a piece of Fd
ssr months (turn to f 12P
sharpened flinl among the rocks,possiblyevidenceof
a long-forgotten oiture A steep ravine rises a sho
drstanceaway to Lhenorth, and you have comefrom
the south,so will you now headeast(tum ro 5997or
west(bumto 4)?

. 101
You fail to spot a tripwire, stretchedat ankleheight
adoss lhe narrow path. and fall with a thud to the
ground. Somewhercinsidethe housea bell startsto
ring. You lie still, hardly daring to breathe,An Ogre
comeslo the ehd of lhe pdth and peercdlong it. It is
mther gloomy here at this time of the evening,and
you may be ableto bluff him. Beforeadvancingdown
the passage,he calls out, lr'y'ho's thereT Will you say,
alo
'll's only rne' (turn to Z), mew like a ScytheranDesert The Orc rains,blows on your head with a large
Cat (tum to ra3), or barklike a Kalagarian hound(tum xooden spoon,br.rlyou shrugher off. you knock
to 5zt)? her

ro8
The Wraiths treat you to a particularlygruesome
death,You havefailedin your mission.

ao9
You strikea light and seetha! you are in a storeroom
Small,woodenpackrngcasesare stackedone on top of
anolherin neatpiles.Everycaseis stuffedwith biti of
paPer- Ietters,receipts,invoices,and so on - and
labelled with a date. lt is now late in the secondweek
aaa
The rurnblings are coming from Arachnos' forge- You
veer off into the mouth oI this tunnel,only to 6nd
that it slopesshaqplydownwards,You tumbledown rt
and evenluallyend up in the forge. You execuLea
perfect roll, land on your feet, ard face the truly
enormow Ogre who is Arachnos' blacksmith He
seizesa newly temperedblade fiom a rack and lunges
aLyotr
OGRESMITH SKILI. S STAM IN A 1 2

If you win, the dying Ogre falls backwards, upending


a lrough of molten metal.He dies in agony, and the
red hol liquid spillsal) over the floor, leavingyou no
choice buL to leave by the forge door. You have time
to snaLchonly a helrnet, marked with the lefter ,A" if
you want to. In the passageoutside will you tum left
(hlm to ry6) or right (tum to 82)?

aa2
Roll three dice. If the total is less than, or equalto,
your curren! srAMrNA score, fum to a9r' otherwise,
rurn ro r29.

aa3
A smallfireballhurtlesdown bhetunnel towardsyoul
Will you useyour backpackto protct yourself(tum
to 282) or not (tum to 85)?

at4
Roll two dice. lf the total is Iessthan, or equal lo, your
currentsxrLr,,tum to j4or if not, tum to aoz
aaj-aa,

aa8
You swing by your fingerupsfrom the last remaininS The creaturewhels around in pain and surpriseaL
stajr, so as to reducethe distanceyou have to fall, your first stlke, and you seethaLit is a Marsh Orc. IL
then you let yourselJgo If your currenl sraMrNA hurls a lump of mud at you, rn/hichallows it time to
scoreis under 12, you sprainyour ankle on landing drawits sword.
and musl lose 1 sKrLLpoint. Now you can leave the
MARSH ORC SKILL 7 STAM I NA6
building;tum to zr9.
If yos win, will you searchthe body (tum to 26j) or
not?If you do not, tum to $4 or j65

aag
The Baronliesdying on the floor, blood tricklingliom
the comer of hjs mouth and bubblmg with his final
breaths.Will you now leavethe house(tum ro aoo, or
questionthe Baron(tum to 244[
aa6
With an ear-splitting screchfrom its savagebeak, the 420
attdcks'l he soulless
Pterolin glint of its eye is unnerv You crouchdown andmn into the hut. Luckilynobody
ing evento a hardenedwarriorlike yourself spotsyou. Your eyesimmediatelysmartard fill with
tears.You canhearthe Flintskinftmbling around,then
M AL EPI E R O L IN S KIL L7 STA M I N A 8
you seehis outlineat the other end of the smoke-filled
You can escapedown lhe tunnelat any time you like, room. He picks up somethingfrom the floor and
but you must lose z srevINA points as a talon ralcs grunts in satisfaction,
You lsrock him to the ground
yo|ll back (lum to 2o8). If you wir|, you can either go and grab whateverit ir he went back for Will you
down the tunnel (hlm to 2o8) or dimb back up lhe now try to barSe through the mud wall at the back of
rope and continue wesh^/ardsalong the diff (tum to the hut (tum to r94) or leave by the proper entmnce
368). (tum to j76)?

417
Assumingyou havenothing betterto do, will you go
Lo the market-place(fum to $o) or hang around the
docks(turnto r7r)?
423
You kneeland peer into the qack. A few cenlimetres You strip off you! clothes,carefullylaying them and
down is a small ledge, and the white obiect that the rest of your equipmentdose to the bars.You oil
caught your eye turns out to be the skeletonof a small your whole body as much as the small quantity you
animal- perhapsa hedgehog.Will you leavei[ alone haveallowsand,by meansof considerable contortion
and hurry on (tum to q6) or pok around in the (and at the cosLof r strvrre poinL),you squeeze
fissue (lum to 241)? beLweenthe bars You 6nd yourselfon a narrowledge
betweenthe barsand the drop, but it is wide enough
for yor: to stand on Lo get dressed and equipped
again.Then you 6nish your descenLtum to 62.

424
You have no chancein combat againsta menacing
horde this size,but you may be able to offer them
something,to seeif you c2n pacify them. Will it be,
Money? Turn to j6z
A medallion? Tum to jj8
Pearls? Tum to 255
Your sword? Tum to f6
Food? Turn to jo1

L''2
Two of the fishermen look at eacholher.'Wecan'thelp
you,' one of Lhemsays,buL we lqrow a manwho can
't ou d bettervisitBarondenSmr; hehasafingerin every
evil pie in north-eastKhul,if you askme. They give you
directionslo theBaron'smansion.Ifyou thinkit's worth
visitingthe Baron,Lurnto 275,otherwise,you canvisit
Lhemarket-place, ifyou stillneedto (tumto rso),or leave
Arion andgo in searchof the kidnappers(tum to zoo).
425
There is a wide courtyard betwem the gates and
the front of the house.You notice a small eatehouse
iu.t insidethe gates.lt must be for a porte'r.so you
rattle the wought-iron gates and call out, 'Hello, rs
anyone there?'A suspiciouslyOrc-like porter sticks
his head out of the gatehouseand snarls, 'Whaddya
want?'You haven't finishedexplainingtha! you are
a businessman who wants to see the Baron,when
he intenuptsby askingwhetheryou havean appoint-
ment Will you say yes (tum to 297) or no (tum to
34n
126
The damp air on Lhefringes of the marsh has raiseda
plentifulcrop of toadstoolsin the land you are now
crossing.You fel tempted to try some. Will you
samplesome green-spottedtoadstools(Lum to 245),
someblue-spottedtoadsfools(tum to aj5) or some
red spottedtoadstools(hrm to 53o[ Or will you resist
the temptationandpresson (tum fo 69P

427
Your eyes receive the full force of the acid and you
a.e temporarily blinded. Reduceyour Aftack Strengfh
by 5 pointsfor thisfight only
SPITVIPER sKrLL4 STAM IN A 4

If you wir1 you press on until you come to a place


wherethe river is fordableYou caneitherwadeaaoss
the river here (turn to q) or continuesouth (tum to
56).
oE-ajo 451-a3a

t-26 a3t
A.lerted by the sounds of the skuggle, the Dark Elf You fum a comer to your |eft but, after only a few
gardenercreepsup behindyou while youre rummag more metres,you 6nd your way blockedby smooth
ing among the Ogre's blood-soakedcloLhingand rock.Thereis a straightcrackdown lhe centreof lhe
swings his scythe al you. A brilliant light flaresin rock, though, so you :ue sure this is some kind of
your headand then all is darlcress- for ever- door You look aroundand ffnd a lever set inLo the
wall it looksas if you canmove iL up (tum to j25) or
down (tum to ,2E)-

432
You boLhspreadyour non-fightinghandson the table
ard peopleat the tableproducedaggersfor you You
placeyour betsand slart to stabthe point of the knife
betweenyour spreadfingers.The gamespeedsup, but
you keep pace with each other. The onlookers roar
then approval as the silver blades begin to blur wihh
speed.You are now so much into the rhythm of the
gamethal you coolly dare to lift your eyesup from
your hand and stareat Fang-zen.This unnerveshimr
he hies to meetyour gazebut his eyesare constanLly
729 fli&ing backdown to the table.All of a sudden,blood
You struggle but the guards trip you up and pound spurts!Roll two dice. If the total is less than. or equal
your head on the gromd for a while- Deduct z to, your SKILLscore, tuln to 31, i rl is greater than
srAMrNA points, then tum to 352. your sKrLLscore,tum to 9j.

430
You race{or the front door and slam it shul behmd
you. You can'tgo backin there:not evenyou can take
on so many bats at once, You sprint acrossthe
courgrard for the main gates - but they are lockedl If
you b'ribedthe porter to get in, fum to 28o, otherwise,
tum to 251.
433-L35 as6-1jl

433 a36
This is diffioif. Rollfour dice.lf the total rolled is less You suffer temporary paralysis Roll one dice If the
than,or equalto, your currenLsraMrNAscore,you have number rolled is even, Lhe paralysisaffects your
enoughstrengthto reachthe end of the gu.lleybefore fighLing arm and you must reduce your AtLack
the bouldercatchesup with you andtnflicts6 srAMrNA Strengthby 2 points for the durationoI this fight. If
points of injury on you- [f you suvive, fum to r45. it is od4 you suffer no major ill-effects- A Hoatzin
has begun its soaring dscmt o'rt of the sky towards
434 you, with its wings folded under it so thal the
You pull Lhethreadtight rourd whaLyou reckonto be clawsprojectingfrom its wingtips are aimedstraight
the centreof the needleand lift it off your thigh. But at you. Its method of attackis to impaleits victrms
the needle slopes downwards and slips out of the with these daws, then tear at their flesh with its
knob it sinksimmediatelyout of sighl into the brackish barbedbeak.
waterof the bog.Tum to 29o.
HOATZIN SKILL 6 STAM IN A 6

455 I[ you win, you can taste some green-spottddtoad


The guard checks,but no one knows of anyone with stools(tum Lo 245)or somered-spottedones(tum to
that name,and there'sno one resemblingyour vague J5o),if you wrsh Or you canpushon (tum to 59)
descriptionrn the bar whereyou sendthe guards.You
decjdelo tum in for the night;turn Loj8E 437
'You wait here now,' says Otus, jabbing a finger as
thick as Lwo ordinary fingers into your chest. 'l retum
with th p ncessin two days.'Wi you oo as ne says
(turn to j94) or nol (fum to Jo6)?

a5a
It has beenagessincethe stairwayexperienced any
thing like your weight, and it beginsfo collapse.The
sLeps,massive blo&s of limestone,are wobbling
under your feet as if you were rn an earlhquake-
They're going ... yourc startinSto hll. Will you
jump for the next stepup (tum to j58) or down (tum
to 293)1
a5ft4r

439
On doser inspection the jurnble of rocks turns out to
havesomekind of order to it. In fact,fhe stonesform
a dolmen,a rough'and-ready tomb fiom ancienttimes.
Thiswould makean idealplaceto spendthe night, but
fust you have !o clearout the Ghoul which hasmade
thrs place iLs home ever since it suckedout Lhespirit
of the dolmen'slongiead inhabitant
CHOUL SXILL 8

If, before the fight is ovea you lose four Atlack


Rounds,tum to 5j If you win, you setLledown for
the night but find that your lamp was brokendunng
the 6ght. Goss it off yow A.doenturc
Sheeta^d tum to
ao6-

710
You candeflectlhe greenllamewith a shield,but you
will need Lo roll less than your current sKrLLscore
with two dice three times If you are successful all
threetimes,turn to a5;if you fail any roll, turn to :99.

4a
This time you are extm care6rlabout tying the needle
on to the thread in such a way that the needle is
swingingfreeand horizontallyYou rest LheneedJeon
the lodestone,whereil sticks,and wait a few minuLes
for the magic Lo transferhom the stoneto the metal
needle.You now have a crude comDass. You don't
lcrow where you are,but you believe ihat you entered
the marsh hom the east and south. lt makes sms,
then, to think that the finther side of it may be
42-145 t46-147

reachedby gohg westwards(tum to J4) or northwards 146


(Lurnbo561). Three angry cavemen suddenly appear lrom among
the rocks. The terrain allows two of thern to attack
t42 you f ith their dubs at once. Oroose which two are
The papersyou snaLched up are worthless,but you involved in any Alta& Round, then chooseone of
find a door and shrmble through into the next room. these to fight. You win or lose as normal againsL
Turn to 5r9. this one, while the oLher may wound you (if his
Attack Strength is higher) but you cannot wound
45 hnIL
This seemsa paltry sum to Ophis - not enough to
SKILL
tum him against Oman, but enough to tum him
againstyou! Tum to Zo. FirstCAVEMAN 6 I
SecondCAVEMAN 7 7
Third CAVEMAN 7 6
If you defeat all three cavemerl you leave the gulley
as quickly as possible, fearing another ambush. The
gulley has takenyou down below the lip of the main
cliff. You scrambleback up to the top and find an
rmpassabl retion of sharp,broken rocks and deep
144 fissuresto the west. The only directionopen to you
There is no shelter out here on the bleak moorlan4 so now is north TuIn to 3a2.
you can either push on through th night in an
eastetly(turn to ,46) or westerly(turn to 4) directio4 147
sincetheris a ravinea shortway to the north,or you Separated, the Ogre head lies on the ground blood
canretum andinvestigatethe hilllop (tum to r59). oozing from its neck You walch the Cradoc cae-
fully, but is seemsyou have made[he conect choice
45 Slowly you back away from the monstrous corpse,
Riding on the aest of your current popularity in the keeping your eyes fixed on it, until you are a safe
tavem, you grab a handful of the landlord'sjerkin, pull enough disfanceaway to tum and run from the
him halfwayasoss the bopof the bar and tell him in honor Eventr.rally you allow yourself to slow to a
no uncerbaintermswhat you think of his suggestion. walk,but you no longerknow whereyou are,Tum to
You thm leaveLhetaverrytum to J84. 6g
14s-a5o

4a a large phial of sallow-seedoil


You fumble around and cut your fighling hand on a a needleand sometluead
piece of glass.Temporarilyreduceyoul sxlrr by r z meals'worth of Provisions
point until you have left Arion. Now leavethe room a tinderbox and {lint
by tuminSto 519. a pair of old boofs
an antiqueg ded arrow
a lodestone
two silverpearls
somercPe
a throwingknife
a fishingneL
a copperpendant
Once you have finrshedshopprng,you can leave
Arion to begin your quesL(turn to roo) or you can
makeyour way down to the docks (tum to ryr).

a5a
Yotr are struckby a fueball.Deduct+ STAMINA
poinLs
ihen tum to 2a5.
149
A femaleMarshOrc poursscaldingslopsdown on your
headandshoulders; lose2 srAMrNApoints.You tumble
backlo the grorlnd.Returnto 561 and6nishthe 6ght.

L50
Thereare variousarLiclesyou canbuy from the stalJs
in the marketand eachcosts2 Gold Pieces.Chooseas \52
many as you like but you would be advisednol to It is noL so much a questionof whether you will
spendall you have.Rememberto deductthe approprj- succeedin this climb. but ralher of how far up you will
ate amount of money fiom yovr Ailoenture Sheetas get before you talL Testyour Lrck If you are Lucky,
you accumulateitems. tum lo 182 if you are Unlucky,tum to 44
a5E-a56

453
The tunnelcurvesuntil it becomesclearthaf this is no
more than a short crescenL-shaped diversionfrom the
main tunneland lhat the two passages will soon toin
up again The distinctiveclickingsoundof the tou8h
plating of a Giant Millipede lets you lcrow whose
tunnel it ir however. Giant Millipedes are fiercely
tenitorial beasts and resnl any intrusion into their
homes except by edible creatures
CIANT MILLIPEDE sKrLL 9 srAMrNA12
You canescapeat arrytime (for Lhelossof z sr,lvrrlr.
points,as the Millipede nips your exposedba&) by
retreatingand rejoiningthe main tururel,but the Mrlli-
pede will follow you. If you choose to escape,tum Lo
54. If you defeat the Millipde ffrst and then advance
to rejoin the main hrnel hrm to :75

454
Shuggling through the bewrlderingswamp,you find
yourselfin lhe middleof a patchof TendrilGrassThe
clinging weeds trip you up and you fall, face dowo
into the bog If you have been here before tum to
225. If not, tum to 2r4

455
The handle of the front door hr:ns easily,and the
door opensnoiseleoslyon well-oiledhinges Tum to
497.

a55
ither search the farmhouse,if you
a57-15s L59-a6a

haven'talreadydone so (turn to 391),or cary on past southtowardsthe Baron'sgarden,to try to 6nd a way
jt and hadsouth(tum to J55)
I into th housethere (tum to j66), or you can head
i north towards the fronl door of the house (turn to
a14.
You land saFelyrn the cold, orly water It is so deep
lhaLyour feetdon'l louchthebottomwhenyou iump 459
in. However,ihere are two problems First,the water The shadowsarelengtheningas you trudgeup a ridge
is cursed:if you drank water from a well earlierin and look down on Lo anothervalley below-Will you
your adventure(you will have WELL wriften on your campuntil morning(tum to 22) or presson through
Adoenfure Sheet), the poison it containedis now trig thenighL(turn lo 246)?
geredand you mustlo.e o slAMjNApoints.lf you are
slill ahve.you facelhe secondproblem,il is Soing to a6o
be very dif6cult to geL out o{ herel The floor of the An hour or more passsThen a messagecomesFom
entrancehall is high aboveyou and you can har the lhe elders'hutfor you to be broughtbeforethem.The
sormdsand then seethe headsof Wraithswaiting for guardsuntieyou Your handsare numbfrom the tight
you up there. You swim around for a while but can roPes,so you decidenot to try to 6ght your way free
find no obvioussolutionto your problem,exceptthat jLrstyet. Tum to 352
thereare enoughfingerholdsin the stoneworkfor you
to sLanda chanceof dimbing up Lo the ground ffoor. a6a
Some of the Wraiths are now beginningto tumble 'lVrong again,Fangzen,' you reply 'lt's lust that I
into the waler in Lherreagernessto reachyou, but nearlydredlaughingat sometalesof your attemptsat
they can'Lswim and their bodiesimmedratelydecay wrzardry.When that shape-change spellbackfiredand
on hitting the water. The stenchis awfrrJ.Will you turnedyou into a Goblin ... When are you going to
climb the wall in front of you (tum to roS), behind get changedbackagain?I'd stickto thuggeryif I were
you (tum to a57),to your left (turn to 5r) or to your you, and leavethe intellectualstuff to others!'His face
flght (turn to :74! darkenswith rage arrdhe startsto se from his seat.
'Sit down, sit down,' you laugh.'Can't you take a
158 joke?'He seLtlesbackdown, but thereis a dangerous
Your handsgraspthe window ledge- and are lacer glearnin his eye. 'Now,' you continue,'how about a
atedby tiny sliversof glasswhich the Baronthought gameof pin6nger?'Tes[your Luck.lf you are Lu&y,
fully cementedthere.You crashheavilyto the ground; tum to a32. If you are Unlucky,Fang-zenrefusesto
lose 2 srAMrNApornts,You can now makeyour way play,andyou get up to leav;hirn Lo87
a6j-a66

a62 16s
Glantankahearsyou. Her gloriousrays bum away the
mist and now you can seethat you were not far fiom
the edgeof the marsh;you quiclly makeyour way to
dry ground The ways of the gods are unclear to
mortals.
and you dredesperate to gef out oFthemarsn
beforeGlantanka , hargeshermind.Tum ro :8r. havegot ouLalive,for this foresthateslntruders.you
will tet out eventually,but not before you have
sustained2 points of damageLo your STAMTNA as a
result oi being lashed by branchesand brambles,
trippedby roots and squeezed betweentreetrunks.It
is too late now to make for the village,so you will
haveto campout in the open.Tum to 278

166
You mow down five or six of the advancingFlintskins
beforesuccumbingto a hail of blows.Your adventure

a6J
You have scarcelystarted up the rock-facewhen a
cavemanappearsout of one of the depressions above
you and smashes a stalf down on your knuckles.You
fall drrectly into the path of [he oncomingboulder.
Your adveniureendshere

a54
You decideto dnp a few drops of the oil on to the
halchs rust) hrnSes.to prevenlan\ unwelcomenoises.
Then you put fhe rest of the oil in rts phial back in
your pack, before opening the hatch ind slipping
through.Tum to 257.
*

a6ra69

a67
When you have scrambledsomeway up the wall, the
br| of it you are clinging lo collapses- but inwards,
not backtowards the waler You land rn a chuteand
slde, out of control,down and down. Then the chute
ends in thin airl You are surethat the momentof
deathhasanivedfor you-Tum to 7r

a68
Separated,the Dragonheadlies on the ground,blood
oozing from its neck.The Cradoclies slill, but you
watchit intently,searchingfor the tiniestflickerof life.
You watchit so intently,in fact,that you don't notice
the Dragon head slitheringacrossihe grassLowards
you unLil it has fixed its jaws rowrd your leg- In
horror, you hack away at it, but rt is too IaLe.You
collapseon Lothe grormd,neverfo nseagarn.

a69
The closeryou get lo the cloud,Lhemore you cansee
thal it has no obviouscause,it is not the outpouring
from a smrth's giganlic forge, for instance.It jr.rst
seemsto billow up from the earth, then drop back
down on to the river and the ground The whole place
rs barrenand grey; leaflessheesform starksilhouetfes
Butyou havethedirtinctfeelingthatthereir conscrou-
nessand intelligencebehindlhis miasma,becausethe
green flameshave died down in exacl proportion to
your approach,as rf they were waiting to see how
closeyou would dareto come And then,wilh a roar,
the miasmaattacksby shootingflametowardsyou. If
you havea shield,tum to r4o If you want to escape,
472-473

fum to ao4 If you try to resistthe miasnrarunr ro 472


299- A short way along the tunnelyou stumbleacrossthe
fresh corpseof an Orc, no doubt the victim of some
aro feud amongArachnos'troops He has nothing worth
You rememberwhat a wizardoncetaughtyou: if you taldn& except a helmet engraved wilh Arachnos' 'A
chargethe needlewith the magicof the lodestoneand symbol You can plrt it on if you like, then tum to
let ii hang, parallel to the ground, ftom a piece of
thread, the needle will point roughly no h 'Not
exactly,mind you,' the gruff oid wizardhad said,'jr.rst
roughly.'He hadn't been able to explain why this
worked but just put il down to earth magic You
hastrlyget the equipmenttogether thenyou sil down
and rest the needleon your thigh while trying to tie
the threadon to the middle of the needle Roll fwo
dice If the total is lessthan,or equalto, your clrnent
sKrLLscore,fum to 89; otherwise,tum to af4.

The dockland area is a gfat place for gathering


informationBoalsput in herefrom all over Khul, and
even from oLhercontinents.As an experienced sailor
yourself,you haveno diffiorlty in being acceptedby a
group of gnarledfishermenwho are mendingneLson
one of the quays.You passthe time of day together
discussingthe weatherbeforeyou tum to matLersof In the back of the skiff the vague outline of a man
wrderinterest.But the group is begirning to disperse: appears.His sightlesseyesgleamred ashe says,'What
the tide is right for saihng You can askthem if they is your wish?ShallI take you to my master,or away
know anything about PrincessTelessa'skrdnap(tum from here?'Do you tet him take you to his masfer,
to rz:), where you can find somemore scarletpearls whoeverthal may be (tum to 247),or awayfrom here
(turn to 564), whether Fang-zenhas lefl Anon yet (tum Lo567)?Altematrvely,you may not feelcomforb-
(turn to 35),or what they know aboutLhegold-mrning ablewith this srtuationand decideto swim backlo Lhe
busrness (Lumlo j4j). tusso&andretum the way you came(turn fo 29).
a74-a76
l7raAo

a74 officerslashtheir men to forcethem to work Froma[


You are flicking through bills and lists of FeiSht the
least two places the screamsof tortwed mm and
Baron has imported or exported so far this month,
animalsariseIt is a visionof hell Thereis certainlyno
when the comer of a page igniteson the flamefrom ,q rvay throughhere,and you must retum the way you
your tinderbox The flimsy piecesof paper and their
came Turn to 1jl
dry, wooden boxes catch ffre so quickly that is is
alnost lik an explosion Within secondsa fire is
raging, out of conirol You have Lime to grab one 477
handfulof paperand run oul of the room:your harris The wall surroundingthe Baron'shoLrseoffers an
alreadystarling lo singe Roll one dice If you roll 6, unbrokenbarrier There are no side doors. You can
tum to 26a;ofherwise,tum to 192. eifherretum to the main gate,if you haven'talready
failedto get:n that way (tum to i25), or you can try
475 to climbthe wall (turn Lo5o)
If you havca shield,turn to 26, otherwise,tum to all
ar8
a76 Do you havethe A-medallion?
If you do, tum to 252;
Beforeyou havegone far,an Orc, busilylooking over otherwise,furn to j9.
his shoulder,almost bumps into you- However he
recovers quickly and pulls out a viciousJooking 479
sword In a single fluid movemenl,you turn and bring the
o Rc 5KI LL 7 STAM I N A 6
bladeof your swordscythingdown on to the unidenh
fied shape,then you flee from the cottage before
A rapid searchof the body deliversz Gold Piecesrnto whateverit is canstrikeback You run without looking
your hands You carry on down the hrnnel,but with ba&, Lerrorin your heart,and campior the night out
increasingcaution,as you soon begin to hear what rn the open,with a good 6ie to keepyour fear and
soundslike a hr;gearmy massrngYou round a comer any beasisat bay.Tum to :78.
ard duck down behind a boulder rn reacrronro d
astonishinSsi8ht A hugecavem,whoseroof is too far
18o
aboveyou fo be seenin Lhesmoky disLance, is filled
This causes considerable constemation The elders
with countiesscampfires,tents and all the baggageof
murmurand talk amongthemselves for a long fime If
an army Thousands of Orcs, Goblins, BlacLhearts, you were broughthere aJfertryrng [o escape,tum [o
Dark Elves,Trolls and Otres are milling around. Cruel
46; ifyou stayedtied to th post,tum to f22.
161{E5

a8a
The man is still alve when you reach him 'lt's you,'
he gasps 'King fonthane sent me . new information
- find . . . north of here . . .' He breatheshis last You
leave his body for the crows: it is as clean a way Lo
dispose of it as any other. You head north with your
incompleienew informatiory turn to 2E9

aEz
When you do fall, by some miracle you land directly
on top of your rnvisible opponent This gives you
time to get Lo your feet and 68ht him Tum to jj9,
buL you may reducehrs sr,rvrNe by r point.

18f
You walk halfrvay along the dank, gloomy passageAt
the other end oI it, in the garden, something large is
stirinS in the shrubbery. You decide to retum to the
front of Lhe house Tesl your Lrck lt you are Lucky,
turn to 34o; if you are Unlucky, tum to ro7

aa4
Farigiss,the god of ice and cold, is puzzledby your
appeal,bui mortals so rarely call on him, except to
cursehim, that he is delightedto respond.He freezes
th mist rnto a solid block of ice and you ireezto
deathrnsideit Maybe in a few hundredor Lhousand
years'Lime,you will be discovered,still preservedrn
the ice.

a85
Testyour Luck.If you are Lucky, you make it to the
aa6-'a, 186-1E9

top of the wall unharmed.If you are Unlucky,you fall 18E


awkwardlyand twist your ankle (deductr sreurxr. You leapdown ftom the rotting hull on lo the spongy
pornt),thenstartagainand completeyour climb.There ground.You tale out your comPassand checkyour
is a dank, narrow path between the wall and the bearings The contoursof the lake's shorelineofier
house You can jump for an upper window-ledgeof you lhe choicesonly of going east (tum lo 2o7) or
lhe house(tum to a58),or you can let yourselfdown norLh(Lurn!o j46)
tnto the passage,where you may go southwards
towardsthe Baron'sgarden,to lry lo find a way inlo
the housefrom there (turn to 555), or you can head
north towards lhe fropt door oi the house (turn to
a14).

a86
The slimy creature,which you now see is a Marsh
Orc, tdes fo slip out from under you but fails.You
have its head in a securegrip and you squeezeuntil a89
Lhecreatue becomesunconscious- TesLyour Luck.If A skeinof geesein V-formatronwings iLs way over
you are Lucky, tun to 265; rf you are Unlucky,turn headas you Luminto the bar - maybethts rs a Sood
to 92, omen You siL on a high stool aL the bar and try to
engagethe landlord in conversation,buf h is too
a87 busyto do morethangrunt.Mind you your neighbour
Allhoughit all happen'too fast for )our (on\iou, tellsyou that that'sLhemost intelligentcommenthe's
mind, you somehowregisterthe iact that the dark heardfrom the landlordin years.You swvel around
shapeis Fang-zenand that he has hurled a spearat on your sLoolto surveythe scene.AL thaLmomenLa
you. You fall to the ground;the spearricochelsoff a vileJooking old crone walks rnto the bar, clutching
rock straighlinto your thigh. Deductz porntsfrom somewitheredspngsof heather.Sheis clearlya well
your srAMrNA Then Fangzen himselfis upon you, known figure, becauseshe hardly has time to utter,
seekingrevengefor the thefl of his quest He is a 'Buy my lucky heather,'before the landlordhashuslled
hardyadvenLurer too, and his sKrLLis only 2less than her out throughthe door,proddingher with the brush
yours, whrle his srewrra is rz. Only luck will see end of a broom Wrll you follow the horid croneout
you through this fighLunscalhedIf you wi& turn Lo rnto the street(turn to ao) or inveshgalethe gambhng
5o wheelat the backof the tavem(tum lo 28)?
493-494

490 493
You hammeron the door with the hilf of your sword, You quicHy spot a trail of blood leadrng to a small
and eventuallya sr-rrlyyoung man answe$ it He is hollow One Troll-Orc is lying on the ground,deador
preparedLopuLyou up for a price,r Gold Pieceand 4 dying, and anotheris peeringintently down on the
meals'worth of Provisions,since lhe land here is woundedstranger You begin to ieel that the crows
rocky and unfrurtful Will you pay hrs price (lum to were meantto athacLyou here,Lo spring the trap. If
you have a throwing-knife,turn to 56J, oLherwise,
:r:) or leaveand go backto the bumed-outcottage
nexLdoor (tum lo 224)ior will you campoul in the you creepup behindthe Troll-Orc (tum to 336).
opensomewhere (tum to 228!
494
a9a Ii your currenfsrAMrNAscoreis lessthan rz, in the
You succeedin breakingout of their grip You quickly time you spendtrying fo breakthrough the wall you
lcrockone guardunconscious with a blow of your fist, succumbto Lhesmokeand flames,and your adventure
lhen draw your sword to face lhe other, wno rs is over. If your sraMiNl scorers cunenLlyrz or over,
swinginga hatchet. you manage to break down the wall and escape
through the village,which is now in a stateof chaos-
FLINTSKINCUARD s x rl l 7 ST A M TN A8 When you ffnd Limeto investigateyour trophy, you
If the fight is still in progressafLerfour Altack Rounds will see that iL is a smallbranchof an ancienLebony
havebeencompleted,more FlinLskins arebeginningto tree,about thirty centimetres long, with a silverhexa
emergefrom therrhuts(turn io a65).lf you win before gram proLrudingslightly from one end. The branch
four rourrdsareover,tum to 2j8. alsohas the number158 inscribedon it (makea note
of ihis) It was evidentlyan importantvillage totem.
492 Now tum to jo2.
Beforelong the whole housewill be ablaze.You can
remainin the Baron'shousefor a maximumof seDert
further paragraphsIf by lhen you are not out in the
courLyard,you will be roastedalive.Keep Lrackon a
pieceof paperof how long you are taking LogeLout.
The next locationyou tum to will be the 6rst of the
seven-The door back to the previous room is blocked
by the fue. Will you examinethe room you arein (tum
door (tum to 3r9[
to r48) orleaveby theonly available
gs-aga

495
A short while laler, a tenifying roar greetsyou from
out of the misl ahead Aeons ago, when thrs marsh
was a lake, a terriblecursefell upon one stretchof
shorelineand it becameinhabiled by Flesh-Eaters
TheseenormousserpentinemonsLers can slither over
Iand or glide through water with astonishingspeed.
Only one now remainsrn Khul; it is old, as old as the
hills, but its appehteis still strong arrd it makesa
tormrdable opponent
FLESH-EATER sKrLL1() sraMrNA 16
If you win, you can lum to either 5t or r54

a96
You waste no time in geLting out of town. Tum to 69

497
You are in the enLrance-hall
of the Baron'smansionA
wide sLaircaseleadsto lhe upper floors and there are
doors off the hall to rooms on lhe ground floor.
However,Baronden Snauhimselfhasbeenalertedto
your prcsence,and he is sLandinga liitle way up the
looking down at you 'What do you want,
staircase,
ctr:nopr? hp.l pm,nl <

You reply curtly, 'lnformation.'Will you simultane-


ously rush at him up the stairs(Lurnto 595) or stand
your ground(tum to 225)?

a9a

==rE You pick a hut near the edgeof the village and creep
up to the doorway, which rs coveredby a piece of
499

embroideredcloth You camot hear a sound from 2()0


inside Will you whrsk the cloth asideand enter (tum Three days later, you are still walking towards the
Loz5o) or leavelhe vrllage(tum fo 3o:)? west. There has been no sign of the kidnappers,
though occasionallyyou have felt yourself being
L99 watched.If you haveKing Jonthane's lettel the royal
Thereis no going back,so whateverthe sourceof the sealwill show you whereLo go in order to meet lhe
fireballmay have been,you are going Lohave to face kidnappers.If you have comehere without the letter,
it You continue creeping down the tunnel on your you have failed Your action will causethe death of
belly. All of a sudden the tunnel ends aL a small, the beautifuland innocentprincess,as King Ionbhane
undergroundcavem.Qn the floor of the cavernliesa wamedyou at the very slart.
pool of bubblinglava whichoccasionally emitsfireballs
at random intervals ard rn random direchons_There
are narrow ledgesround both the left- and the right-
handwalls of the cavem.You can takeeifherone,tut
you will have to reach the tunnel opening on the
other side of the cavem before you are oveicome by
the heat and the fumes.Roll one dice threetimesand
makea note of the sequence oi numbersyou roll, as
well as the total. If the tofal is between3 and 9 lum
fo 22; if it is between10 and 18,tum [o 252.

20a
Few battleshave come tougher fhan that You feel
elatedat defeahngthe loathsomePool Crawler;regain
1 LUCKpornt. You leap acrossthe pool, using the
belly-r.:p
corpseas a steppingstone.The tunnelcontin,
uesbeyondthe pool and endsat anotherdoor like the
one through which you enteredthis tunnel There is
an identicallever in the wall. You checkthe ceiling,
wallsand floor but can seeno obvioustraps Will you
pushthe leverup (ium to jj5) or pull it down (tum to
30:,?
202
The porfer greedily stuffsthe money into his pouch
and lets you in. (Deduct 4 Gold Pieces from your
AdDentweSheel.)Then he disappearsback inside th
gatehor.rse.\{}ri1e the porter isn't looking, you can
sneakalong a pathwaythat skirtsthe west sideof the
house,if you Lle (tlrrn to r8j), or you can boldly go
up to the front door of the mansron(turnto 155)

204
NoLhingstirs as you enter the cottage You glance
quickly aroundthen step acrosswhaLremainsof the
singleroom to look out of thc hole in the backwall
whichservedasa window.A chanedpieceof sackcloth
curtainfluttersin the breezeYou shiver,althoughit is
noL cold: somethingevil has taken place here. Sud-
denly, out of the comer of your eye, you glimpsea
fainLmovementfrom a roundedshape,luckedaway in
the comer of Lhe room In mounting fear, will you
whirl and strikeal the shapebeforeit hasa chanceto
do anythingmore (turn to r79) or merelydraw your
sword in preparalionfor whateverit may tum ouL io
be (tum to 62!

205
Goss the stone of[ yout Adoentwe 1heef.fhe Orc
rambleson for ages,but you leam liLtle that could
203 be calleduseful,exceptfor a recipefor cookingred-
In the dark,you iall and pull a tendonin your thigh spottedtoadstoolsYou cancontinueon your way by
DeductJ sKrLLpoint and hobbleon lo 276. tuming to either55,154or 555.
206
The pitchfork missesyour ear by a hair's breadlh and
fhuds, quivering, into a tree-trur*. Then the gardener
is upon you, wielding a razor-sharpscythe
CARDENER SKILL 8 STAM IN A 7

If you roll a doublefor your Attack Slrengthin any


round, you have luckily cut through Lhe wooden
handleof the scythe,and you finish the Dark Elf off
with ease.If Lhefight lastslonger than four rounds,
tum to z9r Ii you wn soonerthanthal,tum lo j66

207
You trudgeon with a feelingof fearand hopelessness
Somemarshesin Khul are home to rare crcatures. . -
and this one cerLainlyis. Semerles are ceaturesfrozen
in time, relics from millions of years ago Half-6sh,
half-reptiles,
they are amphibiousand store their meat
Lmderwater until it rots. A full-grownmaleSemerle
like the one facingyou canbe two metreslong and
weigh up to a hLmdredkilos Its squatbody is solid
muscle,and a flick of rts tail can kill many creatures,
if
they surviverts claws and the tusksprotrudingfrorn
ils upperand lowerjaws.
SEMERLE SKILL 6 STAM IN A 1 4

Every time you win anAtta& Round, you must roll one
dice to seei{ you manage to avoid its lashing tail. On a
roll oI 5 6, lhe tail strikes you and causes you z
sTAMINApoints of injury. Of course,you don't have lo
make this roll after the Attack Round in which you kill
the beast if you get that far! II you survive, tum to :4
t

208
A short way down the tunnel you come across the Thrs lazinessis one of the magicaleffectsthe mist
sticky strandsof a Ciani Spider'sweb Worse,you exerts upon you: you sink deeperand deeperrnto
come acrossthe sprderitselftIts abilify fo seein the depression,as if the bog rtselfweresuckingyou down
dark makesit more than a matchfor most peoplein Bul resolvestill flickersin somecomer of your mind,
tunnelslike this thoughil will takegreatmenlalstrengthto summoniL
C] AN T S P I D E R SKI LL 7 STA M I N A E
up. Roll Lhreedice If the Lotalis lessthan,or equalto,
your current srAMrNA score, tum fo 255; if it is
If you wi4 you slashthrough rts web - and hear an greatet tum to 2E8-
ominousrumblini.You just have time to sprint for
wa.d to avorda cave-in.Thereis no tuming backnow: 243
the tunnelmouth is blocked.Crossthe rope off your Desperationlendsyou an actor'sskills Even to you,
AdpenLurcSheef,ther, t\trn to a8. your imibationof the rough toneso[ a DesertCat are
almoslconvincing.AL any rate,the Ogre tums around
209 and stompsoff. cursingTiddlesunderhis breath You
The odds are too great,evm for a great warrior like make your way to Lhefront of fhe hous Nothrng
yourself You fall to the ground, blood oozing from stirs rn th tatehouseon the far side of the wide
scoresof wounds Your adventureis over courLyard as you LurnLhehandleof ihe front door and
iLopensnoiselessly on ell oiledhintes.Turn to 197.
2ao
Faintrumblingsarelssuingfrom fhe mouth of the next
sidetunnel to appearWiJIyou enter thrs tunnel(Lum
to 111)or conlinuedescending
(hlm to 214)?

2aa
The Bushelis a ratherr.rp-market establishment, where
the bar-girlswear uniformsand Lheseatsare covered
in mock Lizardineleather Enfry is : Cold Pieces,but
thereafterthe food and drin}s appearto be free-You
can pay and go in (tum to -zjJ), go io the bar across
the road instead(turn to 189), or call ii a day (tum to
588)
Trdppedbetreen lhesetno huge brule< you standno
chancedt all.Your adventurcis over.

2,18
rne papersyou grabbeddre worthles..you leavelhe
If, with your third dice,yoi rd)ed 1_4,
tum to 1j If blazing room by tuming fo 192.
you ro|ed 5 6, |urn to j2,4.

2a6

2\g
Thrs a ghost town literallytA crowd of Wrajths is
comlng down the sLreeLtowards you, jostling one
another for the first place and the chanceoilresh
meat You decidethat it wrll be wise to ieave here

(turn to 59)
I

As you progressdownstream,the tiver geLsmore and


more sluggish,until you are almostkeeprnSpacer ith
lhe whrle underbelliesof the dead fish tn the river.
You are walking along a narrow towpath with, on
your left, tall golsebushesthat are armedwith vicious
thoms and, on your right, the oily river. And there,
skaight ahead of you, are two Blackhearts.These
muLations a crossbetwenDark Elvesand Orcs
occasionally appearin northemKhul. The two facing
you are on paLroland they have no hesitationin
rushing forward to deal with you, swingrnS their
iaggedscimitars.Luckilyfor you, the pdth is so narrow
thattheycanonJygel at you oneat d time.

S K IIL
FirstBLACKHEART 7
SecondBLACKHEART 6 6

Every time you lose an Attack Round, roll one extra


dice.If you roll a r, tum to 45; if you roll a d tum to
.:59; olherwrse,continuwith the fight lf you win,

You will haveto leapfrom one tussockto the next, so


you carehlJlystow vour preciouscompdssaway in
your pouch fust. In order to negotiateslx irssocKs,
ro11one dice six fimes.If the numberrolled is ever the
same as the nurnber of the tussock you are jumping
for (that is, if you roll r for the first jump, z foi rhe
secondjump,and so on),you mrssthe tussockand fall
225-229

into the wate4 tum to 587. If you reachthe sixth 225


tussockunscafhed,tum to ji8. Like all bulhes,the Baron is essentiallya cowaro,
caught up rn a makebeliev world in which he is
brave.Sincehe believeshrs self-mademyth, however,
You turn into Creel-makers'Alley and seetwo more he advances down the sLairsto fighl you Turn to 22.
tavemsfurlher along,on oppositesidesof the sireet.
If you do noLhavethe royal letfer which the king and 226
queengave lang'zen, you now feel that your task is By now the monster under the water has been
hopelessand that you ought to startagain,or perhaps thoroughlyarousedby all your coming and going lt
go in searchoF another advenlure Otherwise,you endsyour advenLurewilh one chomp of its massive
may as well carry on drinking, now Lhat you've
started!Will you go to 'The Bushel'on lhe right
(ium to 21a) or'Elfbane Bar' on lhe left (turn to
169? There is still nothing in this room, even Lhoughyou
snatchone of the torchesfrom the torture-chamber in
order to have a good look. The voice is an lllusion
You will haveto fight fhe Troll-Orc. Spell,uggered by openingthe door betweenthe two
T RO L LO R C SKI LL 7 STAM I N A 6
rooms.Retumto 5a9.

If youwin,turnto 2r,
A hatch in the ceiling slidesopen and an lron-eater
drops on to your head.This jelJyJikecreafurecon-
As you approachthe ruined cottage,you can smell sumesanythingmadeof iron in a matterof secondsIf
that it has been burneddown only recently In [act, you were wearinga helmet,you aren't any morel I[
whenyour handtouchesLhedoorpost,it is still slightly you have a sparehelmet,though,you may put it on.
wa.rm,inside,you can seesmoketricklingfrom what You shrugthe creatureto the floor, whereyou 6nish
wereonceroof-beamsBut muchworseis the facl fhat it oif wth a coupleof slicingslrokesfrom your sword.
you also louchdsomethingsticky on the doorpost, You now pushthe leverall the way up; fum to 525
even in the dim eveninglight you can see thal it is
blood. Will you cross the thresholdof this cottaSe 229
(turn to ro4) or beata hastyretreatto the other place As you cautiouslylift one half of the double-doored
that caughtyour eye (tum to 19oI halch, the rusty hinges lel out an aw6:l creak You
t
25e44 252

waiLa few moments,thena lampflaresin a downstails his pleasureNow it looks as though he has sel his
window,bathingsomeof the gardenin light. Will you sightson Arron. H wants to manipulatethe tradein
run down lhe srdepassage
(tum to 114)or stay where gold unhl he conlrolsnoughof Arion to bring King
you are(tum to 315)? lonthane to his knees.No doubt his plans will not
sLopwith controllingnorthemKhul; he intends!o set
2to up an Empireof Evil Your thoughtsare intem-rpted
You benddown as far as you can,you writhe,grimace because Otus rs still spealcngto you Turn lo r37.
and grunt as if in agony;in any language,this sigmfres
severepan. The guardsapproachto seewhal rs up.
You knee one of Lhemon the chin and he collapses,
unconscious, whrle you whip out your sy/ordto 6ght
the other.
FLINTSKINGUARD SKI LL 7 STAM I N A 8

If the fight is still in progressafter iour Attack Rounds


havebeencompleled,more Flintskinsarebegrnningto
emergefrom theirhuts(tun to 166) If you wn before
four roundsareover,tum to :fa

It all starLsto make sensenow: Arachnosthe Life-


S[ealeris up to his evil again.Centuriesago, in the
far north eastem promontory of Khul there sLood
a farr and prosperoustradrng city called Faleha;
Arachnos gradually made himself master of all its You snaLchthe cylinderand jump backquicklyrn case
revenueMonetary gain was noL his purpose,Lhough anything happens.Nothing does, except Lhat you
he certainlyneededto pay Lheincreasingnumbersof brokeoff one of the skeleton'sfingerswhen you took
his servantt soldiersand minions.He is a seature of the cylinder. One end of the cylinder has a sun
Chaos:he nusl sow Chaosand Evil whereverhe goes engravedon rt, togetherwith lhe number55 (notethis
and.unlile lhe usualthugsyou comedcros\in,our down). You stow the cylinder safelyin your pouch
adventures,he rs rntelligentenoughto pursuemore Will you now try on the crowr (tum to 3o7) or leave
subtleplansfor spreadingEvil. In lfiaf,not wealth,lies the ship(tum to 188)?
713-234

Deduct z Gold Precesfrom your AdoenLre Sheet,but


restoreLrpto 4 lost STAMTNA points becauseof the
food you eaLin the Bushel.After eating,you taketime
to look around at the rest of lhe clientele Raised
voices attract your attention to a group at one of the
tables-Cuardedby a coupleof henchmenwho are at
least half Troll, a couple of swarthy, well-to-do
criminalshave been lreating their girl{riendsto a
night out, but it looks as though officersfrom the
City Guard have tracked lhem down and are
queslioninSlhem

'You accuseme of arrangingmurder?'you hearone of


the men shout. 'We are iust honest plumbers - eh,
igrur

'Right, Oiram,' the other man agrees 'lNe've bem


herea1levening.There are plenty of witnesses- just
look around' Will you stay here,to be questionedby
the guards(tum lo ,8j), or leave,knowing that as
you've only jusl anived in the bar you cannobhelp
them If you leave,you can either pop in to the bar
acrossthe road (tum bo 189) or call rt a day (turn to
586).

234
You can see the floor looming up below you, but
there are more side tunnelsstill lo come. You are
beginningto enjoy the sensalionof floating;will you
take the next side tunnel (turn to j56) or carry on
doh'n(turn to 9)?
23r237 zjA-r4o

238
You are deeply asleep,but you suddenlywake up You pause,hardly daringto believethaLno one heard
with a start l44ratwas that?You can heara snuffling the fight, swift though it was, buL nothng sLirs.Will
soundlo your left, and you leapup LoconfronLa lone you now leavethe villageas quicklyas possible(tum
trmberwolf which hasbeenfeastingon the Provisions to 5oz) or prowl aror:nd(tum to jl)?
fiom your backpackHer eyesglint red in the firelight
and her defenceis savage,becausebackin her den her 239
hungrycubsareanxiouslyawaitingher retum. The pitchforkprnsyou to a lree by your sleeve- and
by a chunk of flesh in your arm (lose u sreulre
TIMBER WOLF 5KILL6 STAM ] N A 8 points),so you are helplessYou gflt your teeth and
reachrourd to pull the pitchforkfreewith your other
If you win, you find that she has eatenhalf your
hand.Roll threedrce.lf the tolal is greaterthan your
remainingProvisions(roundodd numbersdonn) You
current srAMrNA score, the Dark Elf reachesyou
doze fitfully for the rest of the night, and in lhe
beforeyou havefreedyourself,and the last thing you
morningyou try to pi& up Otus' trail Turn to 2a6.
seeis his scytheglinting in the drm lighl as it sweeps
fowardsyour throat.lf the lolal is Iessthan,or equal
46 to, your currentsTAMINAscore,you nanage to free
You force yourself to get up and carry on, reminding yourselfin time to put up a fight.
yourself of the old proverb that 'Where lhere'slife,
there'shope.'Your mind sparksinto action again.If GARDENER S K ILL8 STAM IN A 7
you have a lodestoneazl a needleanil some thread,
tum LoVo; otherwise,Lumto 29o If af any trme you roll a double for your Attack
Strength,you have luckily cut through the wooden
handle of the scythe, and you finish the Dark Elf off
You drop Lightly to the grormd and frnd yourself,as with ease.If Lhe6ght lastslonger than four rounds,
expected,in a cellar The floor rs dusty and it doesn'l tum to 29a.If you win soonerLhanlhat,tum to j66-
look as though lhe room has been used for years
Thereare crateshereand ihere,in no particularorder, 240
andhalf a bed,and a drawerfrom somelong-forgotten His mace strikesyou a glancingblow on the head
chesl Will you searchthe room (lum to 5) or not?If You manageto get to your fet,but you are groggy.
you decide not to, there is only a single exitr a Reduceyour Attack Strengthby one point for the
woodendoor to the east(tum to 8o). duralionof this6ght only Tum to 559
243-246

244 243
You draw your sword and insert its tip into the After a while, one of the guardsmutlers somethrng
hssure.This gulley is sacredto a tribe of pnmitive lo the other, then he gets up and goes off some-
CavePeoplewho propiliatethe subterranean powers where;by {eigningseveresLomachcramps,you tnck
thaf causedthe landslipwlth offeringsof smallanimals. lhe other guard inLo coming over. You knee him
They have been watching your progressalong Lhe on the chin, at fhe same time chopping the side
gulley and by poking your sword info the crack,you of your hand down hard on lo the back of his
have insLrltedtheir gods, Behindyou, they trundle a neck He crumples,unconscious, fo the ground Will
huge sphericalboulderout of one of the cavesand you now escapeirom the village (fum to joz) or
send it rolling down the slope towards you. The snaLchup a flaming brand from the 6re and toss
rumbling,crashrngnoiseil makcsas it gathen sped iL on to thc thalchedroof of the elders'hut (turn
alertsyou to your dangerand you whirl around.Wrll to aall
you try to outrun the boulder(turn ro r55), look for a
fissurewide enoughor a cavemdeepenoughto hrde
rn while the boulderthunderspast (iurn to J45l, scare ,,44
Do you havea Truthstone? If you do, and you wish to
one of the pock,marked rock-faces (tum to 163) or hy
to leapover the oncominSboulder(turn to 249)? useit, tum to 264; otherwise,tum to 3oj-

242 245
Do you haveany sallow,seedoll?lf you have,rurn ro You are immediatelygripped by agonizinSstomach
164,otherwjse,tum to 229. cramps;lose 2 srAMrNA points, You can now try
some blue-spottedtoadstools(tum to 156) or some
red-spotledones(tum to 33o),if you wish,or you can
hurry on (tum to 69)

246
You struggleon as best you can as deep night falls
ard Lhemistscome down, but to no avail Half seen,
half recognizcdshapesloom, eerily glowing, oul of
the darkness,while fin moisturesoaksyou lo the
skrn The ghostsof DeaLhmoor lure you io your deaLh
over a clifi
24r-244

247
The skiff glides effortlesslyover the lake without
creatjngso much as a ripple on the y,,ater,until it

rags of once-finerobeshang from its ribs, arms and


1egs.A jewelledcrown has rolled off its head and is
lying, a little way tsom il, on the deck.In one bony
claw it clutchesa metal cylinder.The ship is lying
beachedon the lakeshore,so you canleaveit without
difficulty.Will you clamberashore(rurn ro 188), rry
on the crown (tum to jo7) or take the cylinder(tum
to 252)1

248
Ophis tums upon Omar in 6-ry and, with cries of
'Thiefl begins to belabourhim with his crossbow
Oman respondswith his club. While they are thus
di+racted.you will hdvelo get rid of Oru..

OTUS SKILL 9

nos If you have a Truthstone, tum to 298;


othrwise,you can only watch him die and then turn
to 284
249. 252 253-254

249 253
Roll two dic If the number roLledis less than, or You are aloneagainin the marshand still hopelessly
equal to, your current SKILLscore,you succeedin losi At times of crisis all intelligenf craturesturn
clearing lhe boulder, which hurtles harmlesslyon, aulomaLicallyto prayer. they send ouL a wordless
dou.n the gulley, Lum to 146. Otherwise,you break appealto powers mightier than themselves, and you
your leg, and your adventureendsbeneafhthe clubs are no exception.It seemsthat this is noyvyour only
of lhe cavemen. hope.Will you pray lo Arachnos(tum to rZ8), Glan-
lanka(tum to jl2) or Fangiss(furn to 184)?
250
The hut is desertedperhapsit belongsto one of the
elderswho is rn counselat presenL. A rapid searchoi
the hut revealsnothinS But by now the body of the
Flinlskinyou killedearlierhasbeendiscovered, and the
hunt is on for you You haveto sneakpast six huts to
reachcomparative safetyawayfrom the villageand the
torch bearingsearch-parLy- Roll one dice six times If
lhe numberrolledis everthe sameas the numberof the
hut you havereached,you'vebeendiscovered(tum to
4r) If you makeit safelyout of the vilLage,ttrrnro 5o2

You will have to fight lhe Orcish porter Deroreyou 254


canter out. It's as well that you were carefr-rl,becausein the
PORTER SK] LL 6 STAM I N A 6 deepeningduskyou canonly just makeout the shape
of the gardener,sitting with his back againsta low
If you win, you find a bunchof keys in his gaLehouse bank Unfortunately{or you, however,his motherwas
and you waste no time in unlockin8 the gates and a Dark Elf and so his hearingis excephonally
good He
escaprng backinfo the cify. Tum to jj9. has beenlisteningto your approachfor someminuts
As soonas you
and heftinga pitchforkin anticipation.
z5z are wiLhin range,he hurls the pitchfork in what hc
If with your scconddice you rolled 1-5, tum to 2at if to be your drreclion TestyourLuck If yot are
Suesses
you rolled a 6, tum to r5r Luckytum to :o5; if you areUnlucky,tum to 239.
255-256

The leadng skeleton's jaw creaksopen and shut a few The Baron is surpnsedby youratLa&. He was expecting
fimes It is trying to speakalter years of silence.At you to spring a trap he has set into the secondstair,buf
last lhe words appear,but it takessuchan effort that you leapt over iL So he hasn't even drawn his sword or
you 6nd yourself mouthing them along with the
Skeleton,as if willing it to get ihem out. 'What use
have we of these,strangep'the skeletoncroaks You
are a fool, but you are not evil. You may go.'The
skeletalhorde stops pressingin on you anJ allows
you to proceedon your way. You may now search srAMrNA by l point, sinceyou have winded him
Lhenrined farmhouse(tum to g9r), continuenorth-
wards past it (turn to 25j), or turn aroundand go 258
south (tum to 555)-If you have a Truthstone,you You are trapped. When Arachnos' zoo-keeper comes
may wrsh to try its powers on the leader of the round next, he will find a prize exhibit. Your advenLure
skeletons beforeyou leave(tum to 78).

259
Shocked ard in parn, you stumble into the gorse
bushes.Deduct r extra sr,rurr,r point before reLuming
to 22o fo confinue th fighL.

26o
You kill the Troll-Orc outright and ftce down to the
wounded human Tum to a81

255
You succeedin sawing through the ropes Lhatbind
you, and lhe guardshaven'tnoticeda thingt They are
srthng on the ground to your left and right, a short
distancern front of you. Will you try to sneakaway
from them (turn to joo) or gel them to approachyou
(tum to 2jo), or will you wait (tum to 243)?
261
You shovethe papersinto your pouch.You have no
Lime to examinethem now, but in fact you have
pickedup a usefulnote.You canreturnto Lhislocation
at any time to examinert: rt appearsto be the key to a

',Hs"trW code For now, tum to r9z rf you haveslarteda hre;if


you haven'[,you leaveand go Into the next room by
Lumingto j19

262
Arachnosthe Life-Stealerheedsyour call He sucks
your spiflt from yoq but not your moral awareness
Your torture for the rest of your days will be to
commil horrid acts of evil as Arachnos'slavewhile
still loathingyourselffor doing so.

26j
The slope going north beyond the farmhouseturns
s@ & @ & out to be steeperthanit lookedfrom a distance,and rt
is covered with loose stones and slate You keep
causinglittle avalanches on your way up and your
& sw @s handsare sooncoveredin scratches. At one point you
slideseveralmetresbackdown the slopeand you are
forced to pause,gaLheringyour strength Will you
give up your attempt and go back down the slope
(lurn to 156)or will you carryon (tum to 2a7I

264
You takeout the TruthsLone, and in iLseerielight you
seethe crueltyof yearsetchedon to the Baron'sfaceas
clearlyas if you were readinga map or a book Cross
theTruthstoneoff your Ad,ekfweSheet a\d turnto 3ot
25r266 267-2,64

25s 257
You frnd r Gold Piece and a needle in the Orc's You find a silverwhistlewith an inscriptionin ancient
pockets.If you have recently losl a needle,turn to Kabeshian,which you lmow well from your days aL
i41 OLherwise,you cany on through the marshby the Academy.The inscriptionreads'Follow me', and
tuming to 55,154or j55. you can also discem the number 33g (rnakea note of
this) You blow into it and enjoy its clear,high note,
266 bLrtnothing elsehappens- excepLLhatyou altractthe
You reversethe Invisibilty speli, just as the wise attenlionof the Pterolin'smate Like all the malesof
woman taught you You find a cu.ious objecL,whose the species,bhis one is bigger and stronger than the
purposeit is hard to .guessat It is aboutthe sizeof a femaleyou have already met. Will you escapedolvn
largekey but it lookslike a brandingiron, sinceit ends the tururel(tum to 2oE) or stand and fight (tum to
in a flaL face. On the crrcularface is inscribeda aa6)?
crescenLmoon and the number'1o' Vvhateverit is,
Lhougluit feelslmportant;restor1 LUCKpoint You
sLorelhe object safelyaway in your ba&pack (addit
to your possessions on yo\1t AdoentrreSheet).loll
decideyour besl bel is Loenler dreadDeathrnoorand
explore,sinceit is obviouslywhereOtus washeading.
By noon of the following day you have rcachedthe 258
edgeof DeaLhmoorYou are facedwibh a fas[-flowing You leanover and whispersomeextremelyunpleasanf
river to cross; its surfaceis covered in scum and threatsinto the ear of a small,weasel-facedman aL
rotting fish. You need Lo find a way acrossthe nver: Fang-zen'stable, and he suddenly remembersan
you canfollow rt upst.eamto Lhenorth (fum lo 68) or appointmenL elsewherein town. Now Lhat Lhere'sa
donnstreamto the south(tum to 22o). stool available,you sit dolvn. As soon as Fangzen
spoLsyoq he beginsto taunt you. 'Oh, it's you' he
sneers 'LaLe as usual The quest's mine, punk, and
there'snothing you can do about it \Mat happened
to make you lale? Did you get doped by some
SleepingGrass,or did the milksopchrldof a weakling
Spritede{eafyou in a punchup?'Will you respondto
his tauntswith insultsof your ora'n(tum to 16a) or
get up andwalk away(tum Lo87)?
265_266 261264

265 267
You find r Gold Preceand a needle in lhe Orc's You 6nd a silverwhistlewiLhan inscdplionin ancienl
pockets.If you have recentlylost a needle,tum to Kabeshian, which you know well from your days aL
r4r Otherwise, you carry on lhror.rghthe marsh by the Academy The inscriptionreads'Follow me', and
tuming to 55,a54or j65. you can alsodiscemthe numberj3j (malcea note of
this) You blow into it and enjoy ifs clear,hiSh note,
266 buLnothing elsehappens- excepllhat you attractthe
You reversethe Invisrbrlity spell, jusl as the wise aftentionof the Pterolin'smate.Like all the malesof
woman taughtyou. You find a curiousobject,whose the species,this one is brgger and strongerthan the
purposeit is hard to Buessat. It is about the sizeof a femaleyou have alreadymel. Wrll you escapedown
largekey but it lookslike a brandrng-iron,sinceit ends the tunnel (tum to 2o8) or sland and fight (lum to
in a flat face On the circular face rs inscribeda ra6l!
crescenL moon and the number'112'. Iryhateverit is,
though,it leels imporianLrestore1 LUCKpoint. You
store the object safelyaway in your backpack(add it
to your possessions on yow AdoentureSheet).you
decideyour bestbet is to enterdreadDeathmoorand
explore,sinceit is obviouslywhereOtus washeading.
268
By noon of the following day you have reachedthe
You leanover and whispersomeextremelyunpleasanl
edgeof DeathmoorYou are facedwiLha fasl flowing
threats inLo the ear of a small, yr'easel-faceoman ar
dver to crossrits sur{aceis covered in scum and
Fang-zen'stable, and he suddenly remembersan
rotting fish.You needio find a way acrossthe river,
appoinLmenL elsewherein town. Now that there'sa
you canfollow it upstreamto the norlh (hrrnto 66) or
stool avarlable,you siL down As soon as Fang-zen
downstreamto lhe south(tum to 22o).
spotsyou, he beginslo taunt yor.r 'Oh, it's yoq' he
sneers.'Late as usual.The quest'smine, punk, and
there'snothing you can do aboul il What happened
to make you late? Did you gel doped by some
SleepingGrass,or did the milksopchild of a weakling
Spritedefeatyou in a purch-up?'Will you respondto
his tauntswith insultsof your ovrn (tum lo a61) or
get up andwalk away(tum to 87)?
269

269 270
There are for.rrplatformswth qute wide strebches of Tonightyou restln the comfortof brackenandheather
river in between them, but each platform is large (restore2 srAMrN^ points),but Crindresget among
enoughfor you to get a good mn up in order to jump your Provisions-Crinchesare small,weasel-likecrea
for Lhe next one. However,sinceeachplatform will luresthat are more of a nuisance
than a danger In the
sinkinto Lhefoul water if you linger,you mustsimply morning, you find lhat the sneaky crearuresnave
run ard jump four trmes non-stop This makesthe spoiled z meals worLh of your Provrsionsbefore
crossingproSressively harderRoll one dicefour times disappearingback into the undergrowth You curse
The fLsl time, you are successful rf you roll r-5, for and carry on. About mid-moming oi the next day,
the secondroll you.need 1-4, for the third roll 1-j, you come to the ruins of an ancienttown Will you
and for the fourth and final roll r-z If you fall off the bypassthe town by headingeast(Lumto 69) or walk
first platform,you can swim backto the easternbank alongrtseerilydeserfedmainstreet(tum to 59f)?
for the loss of 2 srAMrNApoinLscausedby damage
from the poisonouswater If you fall off the second
platform,you swrmbackto the eastembark but lose
4 srAMrNApoints.If you fall off the third platform,
you must swim on to the westeh bank and lose 4
srAMrNApoints. If you fall o{f the fourth platform,
you swim to the westembank but lose 2 sraMrNA
Points.If you endup on the westembar*, as intended,
tum to 1j9 If you end up back on the easLern banl!
you can either try again or give up and head south
(tum to -:ro) or invesfi8atethe bilious grey-green
cloud (tum to 1691. 274
You quickly searchthe bodies beiore tipping them
info the river whcre they rmmediatelysrnk ouf of
sight.On one of them,you 6nd a medallon with an
omate'A' on it, showinghis allegiance
io Arachnos.If
you wanL to take lhe medallion,decidc whether to
'ear it round your neckor beneathyoLrrclothing,or
rvhetherto stow it amongyour other possessions.
On
the other Blackheartyou find a map which marksthe
2,72-273
274

instead,tum to 58.

You come fo a sfout wooden door on your ieft. you


can hear a rumbling noise coming from behrnd it_ Will
you open jt (tum to j46) or presson (tum to
V6)?

G UT T E RL A G S s K rL L
7
Ifyou win, Lurn!o j1o.

224
Th Wraiths treat You to a particularlygruesome
deafh
tzf 275

After many twists and hrrns, the Sloomy tunnel leads


eventuallyto the lair of a Pool Crawler This monster
is lhe reasonfor the securitydoorsyou passedearlier
in lhe tunn].It lies, bubbling,in a pool of stagnant
water,and Arachnosfeedsit with the occasionalOrc
or Troll from his army.Two balefuJeyesappearabove
the surfaceof the pool and sizeyou up; the monster
doesnot seemconcemedwith what it sees.It rearsup
out oI its bed of mud and bones like an enormous
toad The warts on ils mottled back hiss on conracr
with the air and give off a sickly-sweet
odour It whips
out a long, spiny longuetowardsyou If a Millipedeis
pursuinS yor! tum to zaz Otherwrse, you have to
ffght the monsler.

POOL CRAWLER sKrLr9

Jfyou wiq fum Lo:or

215
The mouth of the ravinethroughwhich you must go
in orderto escapeis guardedby two Flintskinwaniors.
You will havelo defeatthernboth to get through,bul
their postsare somedistancefrom eachothet so you
canfight lhemone at a time

S K ILL S TA MIN A
FirstFLINTSKIN 7 a
SecondFLINTSKIN 6 7

If you win, you arefree.Tum to 16.

T-
27r2r9

If you wirl you haul yourself,pantjng,into the skiff lt


During the evening lhe mrsts come down and you is beautifullypreserved,but in style and build rt looks
spenda chilly,resdessnight hr-rddledundera low banl ancientThereareno oars,and thereis no otherway of
at lhe westernfoot of the ridge,beforecontrnuingon moving the boat yourself Thenyou seea slot whrchis
your way in the mid-momrng,afLerthe sunhasbroken evidentlyfor money If you have no money,or rf you
through and dispersedlhe cloud. Will you go north decidenoi lo trust this alarmingdinghy any longer,
(turnto jZ9), south(turnto t55) or west (tum to 8I you can swim safelyback to a lussockand return the
way yoLrcame(furn to :9). Ifyou pay.wilJyou put in r
Gold Piece(turn to 247)or z Gold Pieces(turn to r75)?

:Bo
'Quick,'you say, 'lel me out.' The Orcish porter does
not seem lo be surprised;people often leave his
master'spresencein a hurry He is deliberafe)y, evcn
lnsolently,slow in locatingthe key and unlockingthe
Sates8ul thenyou canescapeba<kinto the city Tum
to 359.

278
AJthough you planto stayawale all night, the warmth
from your campfiremakesyou drowsy and your head
beginsto nod forwardon Loyour chest.Roll one dice
If you roll r-3, lurn to 255;il yottrol 4-6, turnto 57r.

279 2E1
You have reachedthe north-westemedge of the
Nothing is fhat simple A monstrousalligator cuLs
marshlRegain2 LUcx points for survivingthe mists
throu8h the water fowardsyou You dive under the
and the marsh.If you had any trnder,you find that it
waterto atla& its soft underbelly.
rs now too damp lo use. You throw it away and
AL L I CATOR SXI LL 8 galhermore.As you forage,you allow the sunshineto
,Ez-2E 2al

warm you until your consciencepricks you to get a A namepops into your mind; you think you might
move on. PrincessTelessais waiting for you, and the have overheardwho Lhemurderermay be. Will you
fate of the whole world dependson you You can say:
regain3 staMtNA points for your rest,buLyou have
Anfold? Turnto 569
alsopickedup someleechesin the marsh.The number
you roll on one dice is the numberof leechesclhging
Twygarl? Turn to 17
Marinus? Tum to 592
to your flesh,it is also the numberof sr.rMrNAPoints
you lose prising them off. You feel you are getting
Pengarl? Tum to 90
Elfbane? Tum to r35
quitecloseto Arachnos'larr Threeways forwardlook
Penfoldt Turnto u94
promising:you can g9 norLhwest (tum to 96), north
(turnto 2Zo)or north-east(turn lo fl6).
2EA
You burst into Aradmos' chambers- and are faced
with the most exhaordinary sight of your life The
room is fflled with mirrors;yorr estimatethat there
must be about four hundredof them.They are ananged
so that they all show the sameimage,Arachnos, who
is laughing at you and holding a dagger to Princess
,,4r, Telessa'sneck. Which one, of all these imags, is the
Although the heat of Lhe fireball only scorchesthe original?You have grabbed Ophis' crossbow.Even
stoubleather,it desLroysany of Lhe following items thoughyou canhaveonly one shot,you are confident
you may havc: arow, thread,Linderand oil, and r that you will be able !o make it countryou can kill
Turn Loa99.
meal's\aorthof Provisions. Arachnoswithout harmins a hair on Tlessa'shead.
But which imagewill you ihooLat?If you don't know,
28J you have Lo waLchArachnoskill Telessa,and you
'What's going on?'you ask the guard who has come havefailed.
to your tablc.
'There'sbeena murderon LheoLhersideof town,' the
guardreplies.'A "business"rival of those[wo villains
over lhere was convenientlyhampledby a horse.No
r./itnesss,and our only clue is a bit of tom handker-
chiefwhrchthe victim wasclutching.'
zgf zA? 284

285 On each of the next two days, as you struggle


You know that Pterolinsare notorious for hoarding northwardsand slightly to the west, following the
any trinleLs they may find in Lhe clothjng of their contoursof lhe land,you wrll havea hoslileencounler.
vrctims You locatethe nest,secureLherope round a Roll one dice twice to find out from the list below
tree, and abseildown. The nest is on a ledge, but what you must 6ght
behind it a tunnel extends into the diff Will you
S K ILL
rummagethrough the debrisin and around the nest
(tum to 267) or invstigatethe tunnel first (turn to r CA RK 7
2 WILD BOAR 6 5
2o8I
j BRISTLEBEAST 5 7
4 HI L L G I A NT 9
5. HARRUN 6 7
6, GOBLIN 6 6
If you survive all the hazardsof the HopeLess
Hills,
ium io 69

,.46
On your way up towards the Baro& you step on
the secondstair.This was a mistale,you realize,in the
brief trmeil takesyou to drop ten metresor so on lo
the spikesembeddedin the grormdbelow

287
Your slnrggle up lhe slope costs you l srAMrNA
poinL ln cLrtsand brLrises\Ahen you reachthe top,
you 6nd that Lhisis jusLthe first in a seriesof ridges
exLendingto the norlh like Lhebow wavesof a boat 2E6
\oL ha\e committcdtourselito an arduousioume) You see absolutely no reason lo do anything. Life is
You musLeaLone mealfrom your Provlsionshre,just horible anyway, you reckon, so you mighl as well die
to keepyour strengthup, buLiL doesnor resroreany here and now as somewhereelse at a later date. And
srAMrNA pornts thal is exactly whai you do.
zaft92

2E9
In the livid glow oI a Deathmoorsunset,you cometo
an ancintdoor set in the hillside.Although it clearly
originatsin the losl civilization whidr once popula[ed
this land, you are certain that it is now the mtrance to
Arachnos' hide-out. You study in particular the three
depressions in the door. If you have the three keys
necessaryto geL in through the door, you can work
out where to fum Lo next. Otherwise,you leave to
look for anoLherway in (turn to 246).

290
You arecompleLely and hopelesslylost. Only luck will
seeyou through the marshIn thesemists without a
compassAs long as you are in this state, you will not
be offered a c-hoiceof directiont since you have no
meansof knowing what directionyou aregoing in. So
now tum to either 55 or 154.

294
A sleek feline body leaps through the darkening air,
daws s)ashingat your back.Your lifeblood is soon
absorbedby the thirsty soil.

Unseeneyes are relieved lo see you turn away {iom


the gulley. But other eyes are also watching your
progess- a Ciant Nandibearis glad you chose lo
walk its way, since it is hungry Larger and more
ferociousthanits smallercousins,if riseson fo its hind
legs and lumbers at you, snarling. Even your hearl
sinksat the sizeof the beast
293-294 295-297

C I AN T N ANDIBE A R g
sK rLL STAM I N A 7 4 295
When you wake up, you are still walking.AlthoLrgh
If you survive four AtLack Rounds,some cavemen
your mind recallsnothing, your musclesknow that
suddenlypour out of the nearbygulley and begin to
you have beensleep-walking for hours.You are lucky
pelt the Nandibearwith stonesand crude wooden
to be sufferingnothing worse thanexhaustion(deducL
spearsThe beastgives up the unequalstruggleand
2 srAMrNApoinls)-SLill,at leaslthe mist hasdispersed
trofsaraayinlo lhe gatheringLwrlight.You turn around
now,bul whereareyou?Turn to J79
to fhank your rescuers,but they Loo have vanished
Puzzled,but grateful,you must continueon your way
296
Turnto f82
The fight has takenplacenear one of fhe stiltedhuts
of Lhevillage and you may have causedthe hut to
coliapseduring the fight. If the hut is siill standing,
you may tum to 385 to searchil, if you wish.Aitema
tively, you cantry to searchanotherhut (fum io 6) or
leave fhe village altogetherand confinuenorth (tum
to :o7) or turn west (hlm to 54)

297
That was slupid.If you do haveto tell lies,you should
ai least make them less easy to see through The
29J Orcish porLerglancesat a diary and seesno enky
You fall and land awkwardly among the shattered underyour name,whatevernameyou havegivn him.
blocksoF stoneon the floor below. Roll one dice,on You may be able to bribe your way in, however,jf
an even number,you lose z STAMINAPoints:on an you offer hrm 4 Gold Pieces(lum to 2o2), or you can
odd number,J sTAMINApoinls. II you are still alive, leaveandlook for anotherway in (tum to ry7).
you leavethe building,tum to 219

294
The guard checks,bui no one knows of anyonewith
that namc,and there'sno one resemblngyour vague
descriptionin the bar whereyou sendthe guardsYou
decde to turnrnfor ll'e nrghf:Lu,.n
{o 188.
294-299

298 300
Otus grits his ieelh and tris to resisLthe mysferious The guardsspot you at once.They recaptureyou and
power of the glowing Trulhstone He cannot quite give you a bealing(deduct3 sr,rvlr.ra points)before
resist,but he managesLogrve an enigmalicanswerto draggingyou off to the elders'hul Turn Lo152
your question,rather than the plain trulh. Hrs mind
seemsalmostto be wandering,reviewinghis life - as
one is saidto do at the momentof death 'My Parenls
died,'hecroaks,'aitera sixthofmy liie; thenfor another
twelfthI wanderedihe wastesunlil Arachnosfoundme
you couldcallthat I4y comingof age,I supPosel Fora
seventhpart I labouredin his mines,unt he saw my
potentialard promoLed me I foundamatethen,andfive
yearslaterwe had a chtld He died,thouSh,eiShtyears
ago,whenhe washal{my age ' His voicetrailsoff. 304
The leadingskelelon'sjaw creaksopen and shut a few
You cry out,'But how old areyou?Er I mean,how
times;it is Lrying to speak,afler yearsof silenceAt
you?'you add,as his eyesglazeover. Try to
old zoere
last the words cmerge,but rt takessuchan effort that
work out his age,then tum to 284.
you 6nd yoursell mouthing them along wtth the
skeleton,as if willing ii to gel them out.'\r'y'hatuse
have we of this, stranger?'theskeletoncroaks.You
are a fool, but you arc not evrl You may go'The
skeletalhorde stops pressingin on you and allows
you to proceedon your way. You may now search
the ruined farmhouse(tum to 39a), continuenorth-
wards past iL (tum to 26j), or turn around and go
sorth (turn to :s:) If you have a Truthstone,you
299 may wish Lo try rts powers on the leader of the
The flamesdo nol bum you - lhey rot you, insiantly! Skeleions beforeyou leave(tum to 78)
Roll one dice lf you roll 4-6, your flesh drops off
your bones,and you are dead If you roll 7-J, you 302
must lose 6 srAMrNApoints before you can flee;if TestyourLuck.If you areLucky,turn to u76; rf you are
you arestill alive,tum to ro4. Unlucky,turn to 2o5.
505-305

503
You kick the Baron'ssword out of reachand bend
over him. 'Quicklyl' you hiss 'WhaL do you know
aboulPrincessTelessa'skidnap?'
'So that'swhat this is about,'lhe Barongasps 'Arach
noshasher beneathDeathmoor.I madeall the arange-
mentsfor him- Once he hasArion, King JonLhane .
no choice . .' The Baronis fading fasL,but he rallies
himselfjust enough to spil out lhe words: 'For this
informatronyou have killed me, but I'm glad to give
it, sinceit will kill you. No one getsouLof Deathmoor
alive.' He strugglesup lo a half+itting position and
purseshis lips You step back fearing he's going lo
spiLat you, but insLeadhe emits a shrill whrstle.You
heara loud rusllingsoundand look up to seea dozen
of the largeslvampirebatsyou haveeverseenboiling
out of the roof towardsyou Will you standand fighL
(tum to 2o9) or not (tum to 1jo)?

3o4
DespiLeyour host's vigil besideyour bed, poker in
hand,you sleepwell and wake up, refreshed,in the
momin8 Regain2 srAMrNApoints In lhe moming
you head wesLagain,hying to pick up Olus' trail.
Tum lo 216.

505
In the wall behindthe lever lives a tiny GeringSnake.
By pulling the lever down, you have allowed rt to
slitherat Lghtning tpeed down the lever and snk rk
fangsinto your finger You will be deadwrlhin thrrty
seconds,
306
5o7-3oA
306
107
Stealthily,you follow Otus at a safedisLance. Once,he You back away from the skeletonbe[ore hyrng the
half tums hrs head,as if sniffing the air and you have crown on, in casethe actjon tnggersit back to Lfe or
to duckdown behinda fallentree-hunk,your heartin something bul the skeletonlies as still as ever and
your moubhAfler that,you let him get 6:rtherahead
nolhing untowardhappensAfter a while,you remove
It is clearthat he is makng for Deathmoor,a regionof lhe crown and you feel somepower impellingyou Lo
legendaryharshness, inLowhich no man within living put it backon the skelelon'shead,rather Lhantakert
memory has kavelled and sr-rvived to tell Lhe Lale.
wrth you. Outwardly you feel no different,but lhis
Once,long ago, it was home to an advancedciviliza- selflessact meansthat your lucr and srrrl are re
tron, wise in the ways of the stars.Now it is a chill stored to their Initial levels.Will you now take the
place of cruel, sLrangebeastsand swirling, magical
cylinderfrom the skeletonprince'shand (tum to ::z)
misls,the residueof the sorcerous battlewhich caused or leaveihe shrp(tum to rE8!
the downfall of that ancienLculture. Folk say that
when the mist descends, a travelle/ssenseof direction
is uLferlyruined,until only luck and commonsense
can bring one through It will be very hard Lo track
Otus through Deathmoor,buL you are confidentof
your abilities Suddenlya pheasantriseswith a norsy
clatterof wingsftom someLallgrassLoyour lefL.OLus
is too far aheadto hear it, but you wheel in Lhat
direction just in time to see a dark shape hurtle
towardsyou Tes[yourLuck.lf you are Lucky,tum to
97 if you are Unlu&y, fum to 1a7.

30E
As you creep through the shrubbery beside LhewesL
wall of the gardenin the gatheringdus( some sixth
sensetells you that someLhingother than plant-life
309

is in fhe patch of shrubsimmediatelyaheadlust then 5ao


the Baron'spet,a lawny, sleekburdle of fur and savage You are exLracarefulfor the resLo[ your trek up to
claws,leapswith a low snarlout of the bushesand at the Baron'shouse;the yellow sandsLone
of Lhemansron
your lhroat. You've never secn a Scylhe.anDcsert seemswarm and welcomingin the glow of the late
Cat outsidea zoo, and you certainlyfeel that that rs sun The houseis surroundedby a high wall. You can
wherethey belong behindbars eitherpose as a businesgman and approachLhefront
gateboldly (Lumto 125),or you canlook for another
DESERT
CAT s tl L L 8
way in (tum to 1Z)
Ii you win, you lie low for a whrle,makingsurethat
lhe frght didn't attractary unwelcomeattenLion,then
you leavethe cat'sb6dy to the sluSsand conhnueon
your way A deepershadow directly aheadof you
show. yo; where lherc ts ,.rnarror^Pdssrgerunnin8
along Lhesideo[ the house You can lakethis Passage
towardsthe front of th house(tum to 114)or stay at
the backof the house(turn to 566)

A short while later,you find yourselfin the middleof


a particularlydensepatch of mist. Par[sof it seemto
be swaying to and fro, like ghostly candle-flames
flickeringin a draught.This is unnerving,because you
can ieel no breezesto causethis molion. Then the
Mere folk talk fo you in strange,half whisperrng,half-
509 whisLlingvoices.'Followme,' they say,'foJlowme.
The badly wounded Troll Orc on the ground has You try to talk lo lhem,but they do not understandIf
raisedherselfon to one elbowand with her lastbreath you have a whistle whrch will let you talk to them,
fired a poisoneddart from her blowpipe at you- Her you will know whereto turn to next Otherwise,will
aimis Lrue:your adventureis over, you follow them(turn to 4Z)or not (turn to 25jI

-l
5e-343
34-345

342
You come acrossa very intrestingletter.Writfen in
blackink so thick that a blind personcould tracethe
letLerswith his fingertips,it is siSnedwjth a spiky'A
lL saysthat, of the threehalf-giants,Lhebearerof fhe
letLer(whosenameis Otus) is more to be Lrustedthan
the other two, who ioathe eachother. Their love of
money and their hostility Lowardseach other make
them,the letfer continues,'lessloyal to me personally
and less usefulfor our plan So tell Otus alone the
time and placeof the Princess's picnic.He wiil do the
rest.' Make a note of the hostility of the two half,
giants,and of the numberof Lhisparagraph
The Baron is clearlyimphcatedin the kidnappingof
Telessa.You are on the right trail; regain 1 LUCK
point- At this moment,however,a sparkleapsout of 514
your hnderbox and the flimsy piecesof paper and His macestrikesyour shoulder,but not your fighting
their dry wooden boxes cafch hre with a whoomph! arm.Deduct2 srAMrNApoints,then tum to ll9 to
Within seconds,the fire is raging ouL of controi.You iight Lhejnvjsrblewamor.
havetrme [o grab one handhrJof paperand rr'ln.your
eyebrowsare alreadystartingto singe.Roll one dice.
lf you roll a g tum to 26t oLherwise,
tum to 219.

Crossthe items of( your tuloenlureSheefYoo try to


en8agethe man in conversationbut he is not very
forthcoming.All he saysis; 'Don't you Lry to sweet
Lalkme Im an Outposter and proud of it I know OGRE SKILL 7 STAM IN A 8
what you furrine.sare like - one of you kilied Granny
Longshanks next door Huge feller,he were. So you If you win, will you stop to searchrhe body (tum ro
Justshutup and sleepon that bed there,and l'll watch 35r), scramblethroughthe open window (t,\r^ to 7Z),
you all nrght iike a hawk.I've got food {rom you and or Bo on throughthe hatch(tum to 257)?

I
3L5-3a9 320

3a6 Srim torturechamberIn the centreof the room stands


If you have eilher a throwingkmfe or a piece of a shetching-rack; on the walls, pincers,chiselsand
sharpenedflinL,turn to jZ oLherwise
tum to 6j other sharp implemenfsare neatly anayed You see
whips wilh meLalballs at the end of leatherthongs,
347 anda coffin-shaped box whoseopenlid revealsvicious
You win The blood is spurting from a gash in spikes that are designedto sink slowly under the
Fang-zen'shand. You had wagered 6 Cold Pieces, weight of th closedlid nto the fleshof a victim lying
buL Fang-zennow conJesses that he is broke One in ihe coffin.As you stepinto the chambera plaintive
of the few points of honour among thievesis never voice from fhe room you have just lefl whrmpers,
welshing on a bel the others at the table scowl and Tlelp!Help me,pleasel'Will you retumto the previous
sneerat Fang-zen,and slart to draw clubs and knives room (Lurn to zz7) or Ieave the torture-chamberby
'You had better give me lhe letter, then"'you say, lhe stone starrsleadingup to a sound-proofeddoor
and Fang-zenhas no choice He reluctantly pulls (iurn lo a97)?
Krng Jonthane's letLerouL of his pouch and passesit
acrossthe table to you The quest is nor^, yoursl
You noLicethe royal seal,with its interLwrned snakes
lookingIike the number'88',beforeyou tuck the lelter
safely away (add ]t to yo:.lr Adomture Sheet)and tum
to leave Lhe tavem- Tesi !4outLuck-If yoLt are Lucky,
turn Lojjt if you are Unlucky, tum to 355 320
You shrink back against the wall, pretending to be
3a8 teniffed, while you fumble in your pouch, saying,
The sixth h-xsockis the last.As far as you can tell in 'Mercy -.. mercy, lord I have somethingfor you-'
the thick mist,only waLernovr'sLretches aheadof you. Then you pull ouL Lhepohon and down it at a single
What is more, a smallskiff lies at resL despitebeing gulp (cross i[ off yot AdoentureSheef)Immediately
apparently unanchored,a short way ofl to your right the invisiblewarrior becomesclearto you- He is no
Will you swim to the skiff (tum to 279) or make your more lhan a renegadeDwarf, wielding a spiked and
way backover the tussocks(tum to u9! studdedmace
RENEGADEDWARF s(l-L 7 srAMrNA7
349
The room you now find yourselfrn is ht by torchesin If you wirL you find 4 Gold Pieceson his body. Tum
bracketson the walls. The flickeringlight revealsa to 59.
524-323

324
You begin to seeskeletons, compleLe or in fiagments,
Lttering the slopeson either side Most of Lhemare
animalskeletons,bul someareclearly humanor human-
oid. Waitl That one didn't move, did it? Surely,thal
handdidn't slidealong the groundtowardsthat wrist,
then click into place?Will you make a run for the
ruinedfarmhouseyou can seeaheadat the end of the
valley (tum to j51) or sLandand face the rattling
horde of human skeletonsyou now see gathering
roundyou (tum to 124)?

The Flintskinsdon't quiteknow what Lomakeof you;


Lheyare not servantsoI Evil and they sensethat you
aren't eiLher Luckily for yor! the opinion prevails
among Lhe elderslhal you mu'L be on d mission
against their arch-enemy, Arachnos They solemnly
presentyou wiLh one of the tribe's most precious
lotems: it is a branch from an ancientebony tree,
abouLthirty centimekeslong, wrth a srlverhexagram
protrudingslightly fiom one end The branchalsohas
the number158 inscribedon it (makea note of this).
The FlintskinsLhm escortyou oul of their safegorge
andseeyou on yor.rrway. Add r lucx pomt,then tum
lo 16.

'No,'you say,'l have no appointment as such but I


do have these . .' and you show him z Gold Pieces.A
geedy glint comes into his eyes, and he turtively
opens the gale jusl wide enouSh to let you in. (Deduct
524-525 326

the gold from yorr AdoenLure Sreef) He secretesthe You are confiontedby two huge statuesof reclining,
money somewhereabout his foul personand disap' horned,goat like creatures.Besideeachslah-rcis the
pealsbackinsidethe gatehousewhile you male your entranceto a passageThe slatueon the left hasa sign
way acrosslhe courtyard When the porter isn't look- whichreads:
rng, you can sneakalong a path that skirts th west
sideof the house,if you like (tum to 18j), or you can
boldly go up to the front door of the mansion(tum to . -\
a55).
:::::
Thestaheontheisht ."uO',
l"'."':tn.*n"n

:::::
Will you takeLhepassageto rhe left (tum to 583) or
to the right (Lumto 71I

524 326
The inLoxrcahngfumes make you feel giddy and The door openswith a grinding noise a d you slep
nauseous, and you reel about Tesfyoltr L ck. If you lhrough into the gloom of the tunnel beyond The
are Lucky,when you staggeryou go in Lhedirectjon door shuf behindyor.rso {hat you are now in
'lams
of the cavemwall; ii you are Unlucky,you fall inLo pitch-bla&nessIf you have a Linderbox,flint and
lhe pool of molLenlava and perishhorribly.If you are some oil, you can malcea crude lamp, or you may
sLill alive, deducL2 srAMrNApoints becauseof the havean actuaL lamp.Otherwise,you must reduceyour
effectsof lhe fumes,LhenLurnto a5 sKILLby l pornt until you are told you are backin a
well-Lt area if you ever get there.Progressing
marnly by your senseof touch, you come acrossa
The door swingsopen to revealan undergroundcave, tumrngio Lheleit; a rank smellis issuingfrom it. Will
which is lit by smoky torchesin bracketson lhe walls you Lakethis tuming (tum to 15j) or continuestraight
on (Lumlo 94)?
321329 55e554

J30
'Dog?'saysthe Ogre with a puzzledlook on his face These Loadstoolsare extremely nutritious: restore your
'But the masterdon't have no dogs.'He then pulls a srAMrNA io lts llli|ioL level UnfortunaLely, Lhey are
doubleheadedaxe oul of his belt and lumbersrapidly also very rare and you have already eaten all that are
down the passage towardsyou. You barelyhave time avarlabletn Lhevicinily You can now Lry some green-
to get to your feetand drawyour sword.Turn to 597 spotted toadstools (turn to 245) or some blue-spotted
ones (tum lo 136), if you wish. Or you can continue
328 on your way (tum to 69)
Thinking quickly,you smashlhe phral of slppery orl
on the ground rn lhe Troll Orc's palh He loseshis
footing and crashesheavilyto the ground,whereyou Have you already deall with the gardener? If you
dispatchhim easily Crossthe oll o'iI your Adaenture have, turn lo j2, otherwise,turn to a28.
sreel,thentum to a81

529 If your current LUCKscore is 6 or above, Lum Lo 152,


As soon as you leave lhe baa you are muggedby a If it rs less, nolhing happens; retum to 25j and try
teamof professional footpadswho had observedhow aSarn
much you won They rob you of z meals'worth of
Provrsionsand 8 Gold Pieces,beforeyou scarethem 333
off wrth your sword.Make the appropriateadjuslments You blow on the whisile to signal your agreement to
to yourAdunlureSheei, lhen turn to 5E6 lhe idea of followrng them. They lead you safely oul
of lhe north western reachesof Lhemarsh.Turn to z8r

554
If you try to barge one of the stilLs down, roll three
dice; if Lhe total rolled ls less than your cuirenL
srAMrNA score, you succeed. If you try to hack
lhrough one of lhe stilLs with your sword, roll two
drce and get less than your current sKrLLscore You
decide which one of these methods to use. If you are
successful,turn to 65i otherwise, retum to 56r and
tinish the 6ght.
The door glides silmtly open and you step through
into a welllit tunnel.You walk on, but soon from up
aheadyou can hear the din of a large number of
soldiers,and you see a glow coming from the huge
cavemin which they are encamped. Vvhena turning
aPpearsto your left, therefore,you decideto take it
You now find yourselfin a short corridorwhich ends
at a grandioseset of double doors, The sickening
carvinSson the doors, and fhe motii of the letter
A interlaced,leave you in no doubt that this way
leads to the chambersof Arachnos himself, How-
ever, there are tluee other doors in lhe corridor,
with a signboard sU&ing out over each doorway
The signs read 'Ophis', Otus' and 'Oman' You ve
alreadymet Otus; the other two must be his half-giant
brobhers.

You can see all this through the mesh of a steel


net which is aLtachedby cords to bells on each of
the fhree doors. There is no way to geb through
here except by athacting the attention of $e three
half-giants.Yor.r boldly jangle the bells and wajt.
In no Lime,the three half-giantscome bustling oul
of Lheir rooms. They are hugel Kno*ed muscles
bulge on their arms and their chests seem about
bo break through their lealher vests. One fingers
an axe, another a crossbow,and the third a club
studdedwilh sharpenednails.It is Otus who peers
at you Lhrough lhe mesh. Are you wearing an
'A -helrnet?If you are, tum Loj96; if you are nor, rum
to 19.
535-354 359-344

356 359
You manageto wound the wabchingTroll-Orc but Becauseyou cannot see your opponent,you must
then he spinsaround to defendhimselfagainstyour reduceyour AtLackStrengthby e pointsfor this 6ght,
surpriseattack. in addition to any sKrLLpenaltiesyou may have
alreadyincr-rred.Only your lightning-swiftreactions
TRO L L . O R C s KrL L7 STAM I N A 4
to the sounds of your enemy's breathing and his
If the frght is not over by the end of the second movemenLs cansaveyou nowl
AttackRound,tum to 5o9- If you win, turn to 17.
INVISIBLEWARRIOR sKrLL7 srAMrNAz
33' If by chanceyou wi4 tum to 59.
You shove your way through the crowd, who give
way in awe at your exploits.Thosewho did not know 340
you alreadyare asking othersyour na-rne. Reslore1 You sneaksafely to the front of the house.No one
r.ucr pornt.The barmancaLches your eye and beckons stirsin fhe gatehouse at the far end of the courtyardas
you over Will you go and seewhat he wants(hlm to you tum the handleof the front door and it opens
2f) or not (turn to fE4P noiselessly on well oiledhingesTum to r97.

fia
The skeletonsgo berserkal the sight of the insigniaof
Arachnos,the dark lord who enslavedthem and had
them killed.They teal you to pieces.Once the crows
and Mordrdashavefinishedwith you, your bonestoo
will bleachon the hillside.

344
You let the bucketdown thn wind it backup, full of
clearwater You dip your hand rn and sip carefully.
The water is refreshingand cool - and is a subtle
poison,whose action may be triggeredlater in your
adventure-Write ,NELL on your AhtenfureSheet,Ihen
ium Lo42

T
542-344 545-346

to rmpaleyou lf you have somesallowseedoil, tum


A pair of MarshGhostsloom oul of ihe fog. The eyes to 5r8, otherwise,tum to :23.
of one glow a livid green, while the other's glow
red They use their magic to solidify therr ghostly
weapons,a silvery spearand a rune-inscribed sword, You racedown the gulley aheadof the hugeboulder,
and they glide into the attack.If you have a shield, but the tjme spent looking for somewhereLo hide
you can fighl them one at a time OLherwise,you allows the boulder to catch up with you, you musl
must choosewhich one to fight as normal,while the lose6 srr.urNe poinls If you survive,turn Lo146
other gets a free strikeal you, you cannoi wound it,
but if its Attack Strength is higher lhan yours, it
woundsyou, causingthe usualdamage.
SKIL L
FirstMARSH GHOST 7 8
SecondMARSH GHOST 1 I
If you win, you waLch in astonishment as first their
forns then their weapons dissolve into the mist Tum
to 214

343
They all agreelhaLthey wish they had a pieceof the
acLion,sinceminingis muchmoreprofitableand secure
than tishing.They carnot give you any specificrnfor'
mation,however You can go lo the marketplace,rf
you stili need lo (tum to 15o),or you can now head 346
west out of lhc city in searchof Lhekidnappers(tum The marshseemsendlessas you plod on for countless
hours,snatchinga few hoursof fitful sleepfrom time
to time, althoughthe light never seemsLo changein
344 this eedemist. You notrcethat, in avoidingLheworst
You are aboul halfwaydown the slopewhen a savage areasof bog, you aregraduallyveeringwest Will you
Troll-Orc sprrntsout from cover and racesdown the allow yourself to do this (turn to 281) or wrll you
hill towardsyou, a speartuckedunderhis arm, ready conectyour course(Lumlo zjl
51n19

34'
Only a few drops o{ the acid splashinto your eyes.
Reduceyour Attack StrenSthby 2 pointsfor this fiSht
only.
SPITVIPER sKrrr 4
If you win, you hurry on until you corneLo a place
wherethe river is fordable.You caneitherwadeacross
theriverhere(tum Lo14)or continuesouth(tum to s8).

t4a
Steepst?s on fhe other sideof the door takeyou by
surprise,and you stunble down them, You have
enteredArachnos'forge, tendedby a truly enormous
Ogre, and your noisy entrancehas altracted his aLten-
tion. He seizesa newly temperedblade from a rack on
the floor andlungesat you.
OGRESMITH SKI!L 8

If you win, the dying Ogre falls back and upendsa


hough of molten metal He dies in agony, and the red-
hot liquid spills all over the floor, leaving you no
choicebut to leaveby the forge door, Yor.rhavetime
only to snatcha helmet,markedwith the letter A, if
you wish to. In the passageouLside, will you tum left
(hlrn to ry6) or right (tum to 8z)?

,49
W&ena smallfueballhurtlesdown the tunneltowards
your face,you haveno meansof protection,You bury
your face in your arms/ buL you must still lose 4
srAMrN^points.Tum fo 199
550-352 555-354

350 your hands roughly behind your back and hold a


The smellof the bonfire increases,
then you hear the dagger to your throat while your belongingsare
soundof someonewhistling tunelesslyDo you press searched.If they l1nd an A medallion drnong your
forward with extra caution (tum to 254) or retrace Possessions,fum to 4oo; otherwise,tum to loj.
your stepsand go round the other sideof the garden
(turn to jo8)?

Your game of pinlinger with Fang-zenattractedthe


354 aftentionof most of the iavern'scustomers,
If the total rolled is lessthan,or eqr:alto, your curent indudrng
srAMrNAscore,you male it safeJyto the ruinedfarm- somedecidedlyunsavour)Iypes.the lond of adven-
houseIf thtotalisgreaterthanyour srAMrN theskel- lurer who would stab a defenceless flf in fhe back
tonscatchyou ouLin lhe openand tearyou^,to pieces with a porsoned blade.They san l-ang-zen give you
in seconds.If you reach the farmhouse,you can at the letter,and they ratherwanl it for themselves. Two
Ieastdefendyourselfin the doorwayas tley come ar of them block your way out oI the tavern.you will
you one by one The skeletons have lo fight them both af once.Choosewhich one
havearmedthemselves
you will 6ght in any Attack Round,then roll dice as
with rusty toolsthat werelying arormdin the farmyard
usualfor fhe Attack Strengthsof all threeof you. you
SKIL L win or los as normal againslyour chosenopponent.
FirstSKELETON 6 5 The other one will wound you if his Attack Slength
SecondSKELETON 6 4 rs higher than yours, but he wjll miss if it is lower,
Third SKELETON 6 4 while you cando nothrn8to hurt him in that round.
FourfhSKELETON 6 5
S K ILL STAM ]N A
Onceyou have defeatedfour skeletons, the remainder THUG 6 8
become slrangely listless;their arms drop to their YOB 7 I
sides,their weaponsclalter lo lhe ground, and they
crumplein piles of boncs on the cobbledyard. Will If you win,tum to 557.
you searchthe ruined farmhouse(tum to 59r), head
north up the slope at th end of the valley (tum to 354
265) or go backsouthwards(turn to 355I Your sword slicesinto somethingvital. Dark blood
coloursthe water and you are free to pull yourselfon
Lo the tussock.Retum to :zr to resumeyour perilous
You are taken into the elders'hut The guardspin Joumey

l-
55r359 36o

the Life-Stealeris up to his old evit ways again.


After a while,you comeacrossa wellj Lhereis a bench Centuriesago,in the far north-easternpromontoryof
besrdeit on whrchyou are gratefii to rest DesPitethe Khul there stood a fair and prosperoustrading city
well's obviousage,it looks cleanand tidy, as if it has calledFaleha.Arachnosgraduallymadehimselfmaster
been properly marntained.A wooden buclet hangs of all ih revenue-Monetarygain was noLhis purpose,
fiom a charn.Il is irue that you are thirsty and your though he certainly needed to pay the ncreasrng
flask also needstopping uP. Will you drink from the numbersof his servants,soldiersand minions Arach
well (Lumto 541)or not (turnto 42)? nos is a creatureof Chaos.He must sow Chaosand
Evil whereverhe goesand,unlikethe usualthugs you
come across in your adventures,he is intelligenl
Yor.rwalk down the timnel - and suddenlyyou sink enoughto pursuemore subtleplansfor spreadingEvil
into the floor up to your knees To your absolute Tlai, not wealth, is hrs pleasLrre-Now it looks as
horror,the'floor'consistsof thousandsuPonthousands
though he has set his srghtson Arion. He wanLsLo
of grey maggots,periectlycamouflaged in the colour
manipulatethe tradein gold until he controlsenough
of the surrounding rock. Now you have disturbed
ot Arion to bring King lonthaie to his knees.No
them Into violent motion Your thrashingcanies you
doubt his plans will not stop at controllinB just
deeperrnto the massof them.You hiP and they fill northem Khul; he plansto set up an Empireoi Evil!
yolrr mouth l^/ith their drsSustinSwriggling You There is no further time to waste.You resolveto be
cannotbreaLhe the one to puL an end to his foul plans You set off
westwards,out of the city, to meet the kidnappers.
Tum to :oo-
You can now etthergo to the market-Place (turn to
r5o), or hang around Lhedocks for a while (turn to
560
a7a) You get close enough to hear heated conversation
going on inside- but, sinceyou don't understandthe
558 langr.rage,
this gets you nowhere.You estimatethat
llout LuckIf you areLucky,tum to 375;ii you are
TesL there are maybe ten Flintskinsinside Will you leap
Unluclcy,tum to ,91. through the doorway and attack(hrm to 166), go to
one of the other huts (lum to r98), grab a flamhg
359 branch fiom the bonfire and throw il on to the
As you make your way back down into the poorer thatchedroof of the elders'hut (tum to ra/ or sneaK
disHctsof Arion, it all beginsto makesense.
Arachnos
ouhof the village(tum to 5o2)?
j6a-362

ii 36a
Thereis a breedof Orc that hvesonly in dank,gloomy
places- by undergroundpools,or in marsheslike thrs.
They build small seLtlemenLs of cmde huts on stilts
above the mud, and they eaLraw fish and any other
small creaturesthey can kill. In fhe thick mist you
stumbleinto sucha villagebeforeyou know it Luckily,
most of the warriorsare away on a hunLingtrip, but
you sliJl have to 6ght two Marsh Orcs at once.
Choosewhich one to fight normally:you win or lose
againstthis one as usual.Roll for LheAttack Shength
or the oLherOrc too: if it is higher Lhanyours,he has
wounded you, but you cannotinjure him
S K ILL
FirstMARSH ORC 7
SecondMARSH ORC 7 7
As soonas you lose4 or more STAMINA poinls during
thisfight, tum to 4j. If you win, tum to 296

j 62
The leadingskeleton's jaw creaksopenand shut a few
times:it rs trying Lo speak,after yearsof siience.At
last the words emerge,but iL takessuchan efforl that
you hnd yourself moulhing them along wrth lhe
skeleton,as rf willing rt to geL them right 'What use
have we of this, stranger?'Lheskeletoncroaks.ryou
are a fool, but you are not evil. You may go-' The
skeletalhorde stops pressingin on you and allows
you lo proceedon your way. You may now search
the ruined farmhouse (tum to 391), continue north
wards pasLit (fum to 263), or tum around and go
j63-365 566-369

south (turn to 355) If you have a Truthstone,you 366


may wrsh to try iLs powers on the leader of the You reachthe comerof the houseand reconnoitrethe
skeletonsbeforeyou leave(turn to 78)- whole expanseof the rear of the house A smooth,
well-troddenea*h path runsalong ils lengfh,blzanely
563 littered with the corpsesof brrds You don'l know
Roll two dice If the total ls lessLhan,or equalLo,your what to makeof this. The groundfloor rryindowsare
currenl SKILLscorc,hrn to 260: otherwise,tum to all securelylocked,so there are only two ways to
535 enter [he househere,you could dimb up some old,
sturdy ivy and break in Llrough an upper window
364 (lum to 58), or you could lift a hatch-doorwhich
They look aL one aiother in stqprise 'l Lhought appearsto leadto a cellar(tum to u4z)
everyone knew lhe Isles of Dawn are the place for
them,'one of Lhemsays.Then they go off, laughingat 56,
the depth of your ignorance.You can now 8o to the The helmsmantakesyou away from here all righl
market-place,if you still need to (tum to a5o),or you \ ou floatoff into themist.neverto be.eenaBain
can headwest oul of the city rn searchof the kidnap
pers(tum to ,oo). 36a
Keepinglhe cliff to your left, you continuewestwards,
355 following the movementof the sun overhead.The sun
The tussocksand streams, bogsand rushes,arestarting is droppinglow over the horizon aheadof you when
Lolook terribly familiar.Could you be walkingaround you come to a fork The samelandslipwhich caused
If you have beenhere Lwrcebe{ore,tum to
in circles? the cliff to your lefLalso formed a secondarygulley,
288. Otherwise,tum to either55,342,or ,5 runningparallelto the cliff and slopinggently down-
wards.You canconLinuelo the wesl along this gulley
(turn to 25) or you can tum slightly fo the north past
iL(tum [o 292).

j6 9
The guard checks,but no one knows of anyonewith
that name,and Lhere'sno one resemblingyour vague
descriptionin the bar whereyou sendthe guardsYou
decideto tum rn ior lhe night, Lumto 388
t7G372
373-375
370
Otuspocketstheobyecl,but thenmakesa signalto Ophis You havebeenfollowing the river for a while when a
You Lumto flee,bLrta crossbowpiercesyour hearL slight movementin the bushesto your left attracts
your attenltonand you tum your head towardsit -
which is preciselyhow Spii Vipers always gef their
You are only dozing lightly, so you can easilyhear victims.The large snakespits a ball of acid through
the approachof the ravenolrstimber wolf which has Lheair aLyour eyes.T*t your Lurk.If you are Lucky,
been atlracledby lhe scenLof your ProvisionsHer turn Lo347,ifyou areUnlucky,ium to rz7
eyes glint red in the firelight, ard her defenceis
savage,becausebackin her den her hungry cubsare
anxiousiyawaitingher'retum
T I M B E RW O L F s(r LL6 STAM I N A 8

If you win, you sleepfitfully for the rest of the night,


and in the morning you try to pick up Otus' trail
Turn to 215-

374
Will you chargedown the passage, hoping to knock
your invisrbleopponent off his fet (turn to 5So),
swing your sword at him (tum to 74) or try to climb
backup the magicalturnel which brought you down
You land easilyjn the tunnel . and tri88er a trapi a (tum to a52)?
slabof rock crashesdown in iront of you, bLockingthe
way aheadand releasing a swarmof homets You race
out of the iurmelbut have to lose I srAMrNApoinh Your fingersfind a securehold on the step above,as
through their vicious sLinSsMoreover, the swarm half a dozenhugeblocksbehindyou crashali the way
pursuesyou for somedisfancedown the hole,so you dohn inlo the basement.lf your cuiyenlsrAMtNArs
haveto ignorethenext sidetunneland turn to :1o. 14 or more,furn Lo49j otherwise,lum to 293
376-519

376
You dashbackout into the villagesquareYou will be
able bo escapekom the village, but first you will have
to fight h^'o Flintsl.jns, one after the other, on your
way out. Deduct 1 point from your Attack Strcryth
for thesefights only, becauseyour eyesare still water-
ing and smartingfrom the smoke.
SKITL
FirstFLINTSKIN 6 6
SecondFLINTSKIN 6 5
lf you wrn, tum lo 5oz.

5n
If you have a shield, tum to 26; otherwise,tum to J49

5re
You empLyall your money on to lhe ground in Font
of the three half giaals; then you look at Ophis and
say,'Oman gave me this money,which he stolefrom
you.' Ophis' face darkensin fury. If there are more
than ro Gold Pieceson the ground, tum lo 248; if
thereare ro or fewer,tum fo r4g.

579
You are walking through a valley; bleak hills rise to
either side. You have a strong sense lhat you have
been here before or maybe it's iust that one piece of
moorlandlooks much like anoiher The sun on your
right is climbing in the sky, but it camot dispel the
fearin your heart as to what may lie ahead.Will you
carryon (turn to j21) or tum around(tum to 555)?
3AG5A3 3a4-547

380 344
He was nol expecting this. You crashheavily into him, Will you now headwest out of the city, to beginyour
and you both {all to ihe floor. You pick yourself up, quest(turn to roo), or stay rn Arion for a while (turn
tum lo wher you now lmow him lo be and prepare to to 222)?
fight. Turn lo jj9.
345
38a There is a ladder under the hut which goes up to a
As long as you have the shield you will have to de- hole ir the middle of the floor As you are ciimbing
ducL srAMrNA points only af[er every even-numbered the ladder,a femaleOrc poursscaldrngslopsdown on
Attack Round which you lose during any future fighl. your headand shoulders! Lose2 sraMrNApoints You
However, it may hamper you in some aclivities Novr can continueup the ladder(tum to to) or go back
tum bo j5i dor,vnand try anolherhut (tum to 6), or you may
leave the village and conhnuelo lhe north (tum to
2o7)or hlm west (tum lo 54)

5a6
The encampmenL lies a litlle way to lhe south-east
There are no guards, and lt seems thal the two
Blackhearis you killed were basedthere alone.How-
ever,you {ind litLleof interest.You decidenot lo take
any of their food, which to you looks and smells
repulsive.You do notice a pieceof brokenstonewith
542 ar 'S' on it, but you don't know what to makeof that-
Regain1 LUCKpoint for having survivedDeathmoor You leave and reb-m to the river-side, where you can
so far. Night rs drawing in as you approacha small now continuesouth(tum Loj7J) or headnorLhrnstead
hillo&. Thereis somelhingon lop of the hillock:a pile (hrm to 66).
of rocks,perhapsYou caneiLherinveshgateiL (Lumto
1j9) or ignoreit (tum to 144) 347
Somethingslimy and very strong wraps itself rornd
343 your ankle You jab down at it with your swor4 bul it
Spikesshoot out of Lhefloot walls and ceihngand is pulling you under- Testvour L ck If you are Lucky,
impaleyou from allsides.Your deathis mercifullyswift tum lo t54; if you aret nlucly turnto 6r.

I
5aA-jA9

58a
You return to your boat for the night In the early
hoursof the moming, two fishJikeshapespull them-
selvesover the side of your boat. Scaiet pearlsare
sacredto Pelagines, and they havesenta raidingpa.ty
to recoverthe one you'stole'(as they seert) from
Takio. Under their law, ihis crime is punishableby
death. Pelaginesare an amphibrousrace.equally at
home on land or under water. Their fish like heads
belie cunning and intelligence,and fhe scalesthat
cover their humanoidbodiesare ljke armourplating.
You can inflict only 1 srAMrNApoint o[ damageon
Lhem(unlessyou use rucr too) in eachAttack Round
lhat you win Thc male wjelds a trident, while the
femaleadvancestossinga corafhandleddaggerfrom
one hand to the other. In lhe nanow conffnesof your
cabin,they haveto approachone at a time.
SKILL
PELAGINE 7 8
PELAGINETTE 6 5
If you win, you decideto slay awakefor the rest of
the night. In thc moming, will you leaveArion to seek
out Telessa'skrdnappers(tum to 2oo) or will you
remainin [he city for a whrlelonger(turn to 1ry)?

3ag
They approachcauliously,glancing warily aL your
sheathedsword.You [hink to yourselfthat theremust
comea time when the oddswill be in your favou, so
you let them bhndfoldyo4 trussyou up and haul you
off to their village,somekilometresaway This cluster
59e591 392'395

of aboutthirty hutsoccupiesthe end of a ravinewhich skeletonson the hillside.Once the chief servantof
only throu8ha narrowPassand so is easy
is accessible Arachnos,it grew too stron& so Arachnospostedit
Lo defend.As soon as you enter the villaS,youl oul hereto guardthe bordersof his domain.But it has
blndfold is removedand you are surroundedby a grown fat ard lazy, and now iL hatesto haveits rest
crowd oF cuflouswomen and children.They chatler disturbed.The Tantaflexuncoilsits Lentaoes ano oozes
awayin a nasallanguageyou haveneverheardbefore oul o[ the bdsement towads whereyou arerummaging
The men drag you to a stou! pole in thc middleof the througha cupboardA slight suckingnoisealertsyou,
villagcsquareand bieyou to it. Although you are still and you turn around to confront a creatureout of
fully equipped.you are very securelyhed up. As day yow worst nrghtmares.Tentaclessprout from what
gives way to night, a large bonfire is lit near you shouldbe its shoulders, and webbedfeet squelchwith
Peopledisperseto their eveningmeals,leaving only mud from the basementpoo1.Piercingeyes glare at
tu; L siand guard over you, and you see the you from abovea beak-likemouth.The tatteredrem-
-""
eldersof the village go off into a larg hut near by. nants of others'clothrngcling to ils body, and it is
Will you take ihis opportunityto try to escaPe(tum surroundedby the stenchof ifs hoardof rotting flesh
to 516)or will you wait (tum to 15o)? By the time you turn l;om your looting,it hasblocked
the exrtswith rtstentacles,
so you will haveto 6ght.
390 TANTAFLEX
As you stepforwardto landyor.rrcowardlyblow, one
of Fangzen'scompanionslrips you uP, while another In the unlikely event that you win and gain your
stampson your hand (deduct 1 SKILLpoinL)and a freedomout of thefarmhouse,you car eitherheadnorth
third clubs you on the head (deduct 2 STAMINA up theslopeai theendof thevaliey(turnto 265)or Lum
backand makeyour way soulhwards(tum to j55)

392
The guard checks,but no one knows of anyonewith
that name,and Lhere'sno one resemblingyour vague
Arion (tum to zoo) or go to anothertavern(tum to descriptionin the bar whereyou sendthe guardsYou
decidelo tum in for thenight turnto 188

394 393
You have distr.ubedthe horror v{hich has made the You peerinto empty windowsas you walk along,but
ruins its home - a;rd which is the causeof all the there is nothing of interest to be seen; even the
394-395 3s6-394

fumiture has long ago rotbed away to matchwood 396


Justdank sLonesremain"blackenedby age and Lchen, Otus fails to recognizeyou from your earliermeeting.
and sLreakedwith dripping Tnoisture Some of the He demandsyour pass Will you presenLa moon
housesare slill almost intact but the majority have symbol (hrm lo ,7o), an A-medallion (tum to 66) or
completely collapsed One semi-ruinwas evidently an arrow (turn to 1o3)? If you have none of these,
once a building of someSrandeur,perhapsthe town your deceptionis exposedand the &iantsrefuseto
hall You duckinside,but it rsas emptyand Sloomyas let you through in which case,your adventr:reis
everywhereelse.All the same,will you explore it
(turn to a5) or carryon down the street(lurn to 219t
397
394 Luckily for you, the narrow passageimpedes the
The firstrulewhendealingwith creatures of Evil is neoer Ogre. He can only swing his axe overheador prod at
to trust them, not even for a moment Frankly,it's you with iLsspikedtip. So his sKrLLscoreis lessthan
astonishing that you havesurvivedasmanyadventures :t would otherwisehavebeen
asyou claim.Otuswillreturnltith theprincess all right
You havefailedin yourquest
but she'llbein tiny pieces-
OGRE s(tLL 7
If you win, you quickly searchhis body but 6nd only
395 r Gold Piece-The axe is too heavy for you to take.
Roll one dice If you roll an evennumbt tum to 286, You retum to the froni of the mansion.No one is
rf you roll an odd number,hrm [o 252. stimng in the gatehouseat the far side of the wide
courtyard as you tum the handle of the iront door
and it opens noiselesslyon well-oiled hinges Tum
to a97

598
You 6nd a perch halfway up the inside of lhe frunk
where you can sil and be dry You are exhausted,and
you doze off. You drearn of a time when fhe marsh
was a vast inlandsea,thnving wilh shrpsof trade,fair
towns and joyful people.ResLoreI LUCKpoint and 2
srAMrNApoints Whenyou wakeup,you cancontinue
on your way by Lumng to eitherr54 or 99
399-400

599
Before you have been travelling for more than an
hour, the mists come down to surround you. They
are so impene[rable that before long you are com-
pletely lost. Is that patchof mist thickerthan the rest?
You strainyour eyes,but soon it dawnson you thaL
yolr are facedby a Mis[ Demon, wielding a sceptre
of adarnantinerce
MISTDEMON SKILL 7 STAM JN A 6

If you win, you blunderon, hopelesslylost, for hour


after hour. Once you nearly fall over a cliff, and once
you have Lo pull yourselfback by your fingertipsas
you dangleover a crevasse. Eventually,however,the
mist clearsassuddenlyasit appeared. Tum to 579.

400
The dagger held at your throat cuts deep- Your
adventureendshere
Alsain FithtinsF flttsv

I]GH TIN G IA N TA S Y
The Inkoductory Role playinA Gde
Stebelacksan
Thrilli.gadwentues
of Mord andsorcery cometo l n theFrght-
i.g Fdtasy Ganebooks,wherethe readeris lhe hero di.ing {ilh
death and dnols in sedch of villains, treasue oi f.eedon Now
YOU .d .reate yod oM Fighling Fantasyadventres dd send
you lridds ofi on danserous mnsionsl h lhG clearly witten ha.d
book ther de hink on devisinA cor&ats, nonstes lo use, tri.ks
dd tactics, as well as two nni-a.lventues

THE RIDDL]NG REAVXR


Sreu lacksan
lou lishhns Fantasyepisodesto be playedas sep:nte adwenturcs
or as stages in an epic advmtu.e The RiTllins Rrnoq is a tival
worthy oI the most dannA :dventureN His nDd s mscruiabre -
but there is no doubt about the .haos he plans to unleash on th
world He ,ret be sldpped,ddpile the haads of the taskl
A Io\ ow np ta Fishtifls Fnntasy:The lntratluelory Rak tlavins Can.
ir ror din. . o r h " . y o - F co n r u ".p
'n r l r u l l r o r : " a d '" r r i o .
adventues for youi fiiends and rend lhem on lhetr most dtug*ous
dd PuzzringmFsionyet

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