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Andrews, Taylor
Plickers
Plickers is an application where teachers can use their devices to create assessments to
collect data about their students answers without the need for student devices. Teachers can order
the answer cards which can be reused. The students will hold up which answer card they choose,
and the teacher will then use the camera mode to scan the classroom answers. Prior to this the
teacher will create the spreadsheet for the classroom that way it can accurately calculate answers
from each student. After the class has gone over the entire assessment the teacher can then look at
the graphs and data collected to see where there might be an misunderstandings about answers.
I think Plickers is a good idea because it allows students to hide their identity and not feel
self-conscious about answering questions with the whole class. Plickers can be used for a variety of
subjects and is also a good way to keep all students engaged and interactive. I think that it can be
used in the classroom for multiple purposes whether it be to get information about opinions of the
course or even just a regular pop-quiz. It allows for the teacher to make sure each student has
participated in each question. This is a great application for schools that do not have much access to
Kahoot
Kahoot is an application like the Plickers application except it uses student devices. This
application allows teachers to make up games, discussions, and opinion oriented questions to get
their students involved. The teacher is able to see how many students have chimed in and answered
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the questions and how many students have yet to put in their input. When I was in school we would
have a guest speaker that would bring each of us IPODs to answer the questions on the screen. We
never actually did it in class ourselves because there were not enough devices to go around for each
individual student. The only piece of technology that I remember each student being able to use
were laptops.
Kahoot can be used in the classrooms to get students involved and engaged in the lesson. I
think that students pay more attention when they actually have control at their fingertips. I think this
would be a great way to take polls in the classroom for any upcoming events or even to see which
project interests your students more than others. You can gain students opinions by allowing them
to put in their opinions/answers without people hovering over which one they choose. This could
also be a great competitive game between classmates. We could say that the first five or ten
students to chime in their answer will receive a prize. This way we get them more engaged and
Nearpod
Nearpod is a different application than Kahoot and Plickers. This does not allow for students
to have to input A,B,C,D answers. Nearpod can be a live session or student-paced session. The
instructor would give the class a code to log into the Nearpod lesson with and only people with the
code have access to join the lesson. Nearpod included virtual reality, videos, drawings, etc.
Instructors can keep track of the students through graphs and reports located on a different tab on
Nearpod.
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Andrews, Taylor
This application is great because there is an option for the teacher to do a live lesson where
the entire classroom is engaged and on track with everyone else. There is also the option to not do a
live session and have each individual student go through it themselves at their own pace. The
downfall with this is not all students are on track and at the same points in the lesson. This also only
works for students that have access to the lesson outside of the school computer lab. The upside is
that a student does not have to feel pressured to reach the same point of the lesson at the same time
as other students whether it be because they do not understand it or they need a little extra time to
grasp the lesson. It also allows you to upload your own PDFs and power points to create a better
presentation!
VA Standard of Learning
Science 3.9 The student will investigate and understand the water cycle and its relationship to life
Andrews, Taylor
I chose the Kahoot web-based resource to do my quiz/learning activity. I think that the
resource has a good atmosphere and gives options to play as an individual or in teams! I took
screenshots of the process in making/taking the quiz on Kahoot for the evidence of my final
product. I enjoyed the fun colors and shapes which bring the resource for the quiz to life for me. I
also really like that I could put a timer on different questions. I like this idea because not many of
the questions need the same amount of time to complete. If it was a more difficult question I put a
longer time limit on it and if it was an easy question I didnt do the least amount of time but I didnt
Using kahoot in the classroom would be a great resource to get all students involved and
entertained. I did my activity on Science SOL 3.9 Which had to deal with the water cycle. I
screenshotted a power point that I made that would serve as the lesson before we took our fun
kahoot water cycle quiz! After going over the power point I would have my students break into
teams and whichever team answered the most questions correctly would receive a prize. I think it is
a great resource for students to get their brain matter flowing and keep them engaged. It also helps
the teacher assess the amount of knowledge gained from the power point lesson. This would more
Andrews, Taylor
This assignment is rewarding in all of its properties because it allows us students to become
aware of the free resources that we can obtain in order to help our students learn. I found it a little
challenging because I am not use to the resources so when trying to figure how to use them to their
fullest abilities is hard. I think that in time going through these resources I can figure out all of the
ins and outs of what they can really do. Next time I use any of these applications I would like to
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Resources:
Guenther, L. (n.d.). KidZone ScienceThe Water Cycle. Retrieved December 05, 2017, from
http://www.kidzone.ws/WATER/
http://www.doe.virginia.gov/testing/sol/frameworks/science_framewks/framework_science3.pdf