Professional Documents
Culture Documents
INSPIRATION
STRENGTH I place no stock in wealthy or well-mannered
18 +0 30 folk.
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I was, in fact, raised by wolfes.
+2 PERSONALITY TRAITS
8 +2
Constitution
CURRENT HIT POINTS IDEALS
-
Intelligence
-1 +2
Wisdom
I suffer awful visions of a coming disaster
+5
Charisma and will do anything to prevent it.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 1
-1
Acrobatics (Dex) Total SUCCESSES I am slow to trust members of others races,
+2 tribes, and societies.
-
Animal Handling (Wis) 1d10 FAILURES
-
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+4
Athletics (Str)
10 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-
History (Int) 1. Aasimar Guide: Tadriel (Kind and Parental).
Longsword +4 1d8+2
- +0
Insight (Wis) 2. Darkvision, 60 feet.
+3
Intimidation (Cha) Longbow +2 1d8
3. Celestial Resistance: resistance to necrotic
WISDOM -
Investigation (Int) and radiant damage.
-
Medicine (Wis)
11 -
Nature (Int)
4. Healing hands: action, touch creature to
regain hit points equal to your level (long rest).
-
+2
Perception (Wis)
5. Light bearer: knows the light cantrip (Char).
+3
Performance (Cha)
CHARISMA
+5
Persuasion (Cha) 6. Scourge Aasimar: 1 minute duration, bonus
action to finish. Effects: bright in 10-foot radius
+0
Religion (Int) and additional 10 feet with dim light. Damage
16 -1
Sleight of Hand (Dex) to creatures at 10-foot radius equal to half your
level and deal extra damage to one creature
-1
Stealth (Dex) that you dealt damage with an attack or spell.
+3
+2
Survival (Wis) Long rest.
SKILLS ATTACKS & SPELLCASTING 7. Divine Sense (p. 84): 5 times per day.
60-foot radius. Long rest.
10 PASSIVE WISDOM (PERCEPTION) - Longsword (1d10 two handed) 8. Lay on Hands: Pool equal to your level x5.
CP - Longbow (range 150/600) Action and touch. Uses 5 hit points to cure one
- Quiver with 20 arrows disease or neutralize one poison.
- Explorer's pack (p. 151)
- Languages: Common, Celestial, Abyssal, SP - Grappling hook
Drow. - Healer's kit
- Holy symbol (amulet)
EP - Holy water (flask)
- Prayer book, 5 sticks of incense,
vestments, set of common clothes.
GP 32
PP
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 1,82m 90kg
AGE HEIGHT WEIGHT
Haniel
Blue White Blond
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Background Feature: Wanderer (recall the general layout of terrain, settlements and other
features around you. Can find food and water for yourself and up to five other people each day,
provided the land offers berries, small game, water, and so forth). See page 136 PH.
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.