REFERENCE
Game sequence Combat sequence
+ Place the boards + Choose a target, which must be
within the Attack action’ Range
characteristic. Note that if there
+ Draw cards, is no target within range and line
‘of sight, you cannot make an
Ifthe attack totals greater than
the defence total the Attack
action is success, The target
suffers damage ~ take a number
of wound tokens equal tothe
Damage characteristic of the
t tack action and place them
Attack action. You cannot target oe ee ree
Raat ena target canals be driven back.
- Action phase Roll number of attack dice If they cart be pushed because
equal to the Attack actions Dice all ofthe heres they could be
characteristic and count the pushed into are blocked or
+ Round? numberof successes you roll. ‘occupied, they ae not pushed
back and do not take any
additional damage
«+ Place the objective tokens.
+ Place the fighters,
- End phase
=e Your opponent cls a numberof
defence dice equal tothe target
~ End phase fighters Defence characteristic End phase sequence
+ Round 3 and counts the number of Each player runs through this
Cee successes they roll. The target sequence, starting with the player
ction phase fighters Defence characteristic “Sno took the rst ectivation in
tellsyou which symbol (V or Yeon
U they need to rll fora success,
+ Victory AWD isacritial succes, whichis + Score objectives,
always a success
- End phase
Activation options + Discard unwanted objectives.
‘+ Make a Move action with ‘Compare your successes (the
8 fighter, ‘attack total’) to your opponent's
successes (the Uefence total, + Discard unwanted power cards
+ Play upgrade cards.
+ Make a Charge action with
a fighter Hiheatacktol sesh he + Draw obese cad and
Beer peer cael defence total the Attack action power cards (oa maxioumn
- +has no effect - the Attack action hand of 3 objective cards and 5
+ Make an action printed ona Eau Rint ebaie e power cas).
fighter card or upgrade (suchas nor your opponent rolled any
an Attack action) with a fighter. Se ee
‘» Draw a power card from the top hhas no effect ~ the Attack. CRITICAL SUCCESSES
of the power deck. action fails. ‘Ifthe attacker has more critical
+ Discard an objective card and ~ the atack total equals the ee sil is
deaeaa saree ean curate defence total but you rolled at | target then the Atackaction
top ofthe objective det least one success, the Attack issuccessfl, regardless of the
action fails. However, the target number of successes rolled by
+ Pass (do nothing). mibe dared back the other player. The Attack
Tapped age can Se
be driven back, but can't be
pushed because all ofthe *
or passes. {IF the target has more ® symbols
exes they could be pushed chan the MREEoE ther
Power step sequence
+ Current player plays a power card
+ Next player plays a power card into are blocked or occupied,
orpases GeAtctinsccratd arc. . oa
+ Repeat until both players pass instead of failing, The target VP) ale
in succession. sufes damage “take « murnber |” fboth player roll the sae
+ Neat activation, Damage haractertic ofthe Cee te
Atackeaction and place them on | Suefeng on fave
the targets fighter card.