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General Sensation
B. Special Senses
Vision
Hearing and equilibrium
Read all parts of this lab, including Lab Manual Exercises General Sensation
and The Special Senses.
Be prepared for a quiz at the beginning of this lab. It will be based on last
weeks lab.
Come to lab prepared to use any extra time for review for Lab Test 2.
Learning Objectives:
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Key Terms:
stimuli, sensory receptors, mechanoreceptor, thermoreceptor, photoreceptor,
nociceptor, chemoreceptor, exteroceptor, interoceptor, proprioceptor, special
senses, general senses, nonencapsulated (free) nerve endings, encapsulated
nerve endings, lamellar corpuscles, tactile corpuscles
referred pain
Key Terms:
lacrimal gland, nasolacrimal duct, lysozyme, extrinsic eye muscles
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fibrous layer, sclera, cornea, vascular layer (uvea), choroid, ciliary body, ciliary
processes, ciliary muscles, ciliary zonule (suspensory ligament), lens, iris, pupil,
retina, pigmented layer, neural layer, photoreceptors, rods, cones, bipolar cells,
ganglion cells, optic disc, optic nerve, blind spot, macula lutea, fovea centralis,
posterior segment, anterior segment, anterior chamber, posterior chamber,
vitreous humor, aqueous humor, scleral venous sinus, glaucoma, cataract
middle ear (tympanic cavity), oval (vestibular) window, round (cochlear) window,
pharyngotympanic (auditory) tube, auditory ossicles, malleus (hammer), incus
(anvil), stapes (stirrup)
cochlea, scala vestibuli, cochlear duct (scala media), scala tympani, vestibular
membrane, basilar membrane, spiral organ, hair cells, tectorial membrane,
pitch, cochlear nerve
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A. General Sensations
Microscope Slides:
Plate # in
Name of Microscope
A Brief Atlas of Notes
Tissue Slides
the Human Body
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B. Special Senses
Do all Activities listed in the Lab Manual.
See and study the demonstration microscope slides of retina and cochlea.
Microscope Slides:
Name of
Microscope Slides Notes
Tissue
retina
#28 (demo slide)
The Eye:
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Eye Models
Eye in Orbit
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Deluxe Eye Model
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Working Model of the Eye
The working model of the eye allows you to investigate the refractive
properties of the eyeball, and to observe the effect of eyeball shape on the
formation of a clear image.
The retina of the eye in this model is represented by a white screen, on which
the macula lutea is in the center shown by a circle and blind spot is
represented by a hole off centered. The retina screen can be moved to three
different settings for eyeball shape to mimic: normal (the middle slot), myopia
(the last slot) and hyperopia (the first slot position).
1. Adjust the eyeball to normal shape by placing the retina screen in the
middle slot at the back of the model.
2. The +62mm crystalline lens is placed in the slot labeled SEPTUM which
would separate the aqueous and vitreous humors.
1. The model, light source and crystalline lens should set the same as in
normal vision. The image should be in focus on the retina.
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2. Adjust the eyeball to the elongated shape by placing the retina screen
back to the last slot position. The eye model is now near-sighted, and the
image is blurred because it is focused in front of the retina.
3. Place the concave lens (-1000mm) in the holder in front of the cornea to
change the power of the lens of the eye. Observe the quality of the
image on the retina screen. This demonstrates the use of concave
(divergent) or negative diopter lens to correct myopia.
4. Without moving the model, remove the concave lens. While observing the
retina screen, move the plexiglass letter closer to the eye, to sharpen
the image. Near-sighted people need to bring objects close to their eyes
in order to focus clearly.
1. The model and light source should set the same as in normal vision. The
image should be in focus on the retina.
2. Without moving the model, adjust the eyeball to the shortened shape by
placing retina screen forward into the first slot position. The eye model
is now far-sighted, and the image is blurred because it is focused behind
the retina.
3. Place the convex lens (+400mm) in the holder in front of the cornea to
change the power of the lens of the eye. Observe the quality of the
image on the retina screen. This demonstrates the use of convex
(converging) or positive diopter lenses to correct hyperopia.
4. Without moving the model, remove the lens. While observing the retina
screen, move the plexiglass letter farther from the eye, to sharpen the
image. Far-sighted people have no difficulty in clearly viewing distant
objects.
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The Ear:
Ear Models
A. External Ear
1. auricle (pinna)
2. external auditory
canal/meatus C. Inner Ear
3. tympanic membrane 12. vestibule
13. oval window
B. Middle Ear 14. round window
5. tympanic cavity 15. semicircular canal
7. pharyngotympanic 16. semicircular canal
(auditory) tube 17. semicircular canal
8. malleus (hammer) 18. cochlea
9. incus (anvil)
11. stapes (stirrup)
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Deluxe Ear Model
(Newer model, on wooden base)
A. External Ear
I. auricle (pinna)
II. external auditory canal/meatus
B. Middle Ear
C. Inner Ear
VI. cochlea
68. cochlear nerve of vestibulocochlear cranial nerve
(VIII)
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Giant Three-Part Ear
(Newer model, not on a wooden base)
1. auricle (or pinna) 21. ampulla of canal
3.-4. external auditory 22. semicircular canal
canal/meatus 23. ampulla of canal
7. temporal bone 24. semicircular canal
25. ampulla of canal
10. tympanic membrane 26. vestibule
(eardrum) 27. oval window (under stapes)
28. round window
Three Auditory Ossicles: 29. cochlea, first turn
11. incus (anvil) scala vestibuli (orange)
12. malleus (hammer) scala media (white)
13. stapes (stirrup) scala tympani (blue)
30. cochlea, second turn
18. tympanic cavity 31. cupula
19. pharyngotympanic 32. vestibular nerve
(auditory) tube 33. cochlear nerve
20. semicircular canal
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Working Model of the Ear
The working model of the ear allows you to observe the movement of the ear drum,
ear ossicles and oval window in response to sound waves that are artificially
generated in the model by mechanically vibrating the eardrum.
In addition, you will be able to observe the wave motion in the fluid of the cochlear
labyrinth as it makes the basilar membrane vibrate.
1. Watch the movements of the eardrum, ossicles, oval window, basilar membrane
and round window as you turn the handle.
2. Vary the speed with which you turn the handle, and change the position of the
rubber belt to change the gear ratio.
Are there any differences in the patterns of flutter in the basilar membrane, in
response to the changes in frequency?
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