Professional Documents
Culture Documents
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stone walls adorned with large tortoise shells. The trail stone walls adorned with large tortoise shells. The trail
leading to the fort ends at a wooden double door. Two leading to the fort ends at a wooden double door. Two
guards stand watch atop the wall east of the gate. They guards are posted, one on each of the ramparts to each
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bows. Outside the gate is a beach where a couple of armed with crossbows.
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7KLVGDUNUHFWDQJXODUURRPFRQWDLQVDVHYHQIRRWWDOO Two sets of double doors lead into this chamber, and a
glass statue of a scowling woman with octopus tentacles QDUURZZLQGRZEHWZHHQWKHPORRNVRQWRDQRYHUJURZQ
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UXJVOLHDWWKHVWDWXHôVEDVH with age. The plastered walls are peeling, and tropical
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Close inspection reveals that the statue is hollow and ŜDQNHGE\PDUEOHSLOODUVFOLPEVWRDUDLVHGVWRQHSODW-
Õdd]\oal`koajdaf_oYl]j&L`]klYlm]`Yk9;)($)(`al form decorated with tattered rugs, cushions, and tapes-
hgaflk$Yf\aeemfalqlghgakgfYf\hkq[`a[\YeY_]&A^ tries. About the room are three clay urns painted with im-
the statue is shattered, the water spills out and takes the ages of sharks and octopuses, and two rotted couches.
form of a water elemental under the command of the
one who released it. The elemental understands Aquan
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disappears 1 hour after being set free. logh]jmjf&9ddkap]e]j_]Yf\YllY[ca^Yfqmjfak\ak-
turbed or if the double door to the west is opened.
20. Haunted Cage
22. Caves of Worship
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Hanging by a chain from the ceiling of this dark, rectan- lmff]dk&K]YeaklkhjYqk^jgel`]fgjl`$Yf\l`]fgak]
JXODUURRPLVDQROGGLYHUôVFDJHZLWKEDUQDFOHVFOLQJLQJ of crashing waves echoes throughout. Within each cave
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RXWEHIRUHLW2WKHUIXUQLVKLQJVLQFOXGHEDUHVKHOYHVDQG A few smashed barrels and crates are scattered about.
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xorn emerges from a wall behind them and demands
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kcmddkYf\Zgf]kg^kap\]Y\MeZ]jd]]ogjk`ah]jk& half its hit points, it sinks back into the stone.
The cage was salvaged from the Bitch Queen (see
“High Horn,” page 18), where it was used for deep-
23. Blow Holes
At unpredictable intervals, seawater erupts through
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creature touches the cage, a neutral merfolk ghost mate-
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which one or more creatures are in the tunnel. On a roll
rath, a male merfolk who was captured and tortured
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Zql`]Bitch QueenÌk[YhlYafgn]jY[]flmjqY_g&KaZmj-
recedes, forcing all Medium or smaller creatures in
rath’s ghost can’t leave the cage unless it possesses
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someone, and it can’t rest until its torturer is slain.
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someone, it tries to persuade the characters (in Aquan
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through one of the blow holes. On a successful check,
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lands prone in the tunnel.
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Treasure. When the ghost is laid to rest, it leaves 24. Shrine of Umberlee
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The conch radiates an aura of evocation magic under
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An identify spell reveals that the conch is a single-use grotesque, ten-foot-tall statue of a sea monster with
eY_a[al]eoal`l`]^gddgoaf_hjgh]jlq2Y[j]Ylmj][Yf glistening eyes and tentacles. A raised stone basin, its
use an action to blow the conch like a horn, creating an
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][]ץla\]fla[Ydoal`l`Ylg^YLeomund’s tiny hut spell.
L`][gf[`\akYhh]Yjkgf[]l`]kh]ddlYc]k][]ץl&L`] Against the walls are two smashed crates, two clay urns,
][]ץl]f\ka^l`][j]Ylmj]l`YlZd]ol`]`gjfd]Yn]kl`] and three rotted wooden chests.
spell’s area.
Talking Snakes
Lurking behind the altar are two awakened poisonous
snakesfYe]\KkmjYYf\QÌrd]l` hjgfgmf[]\KGG%jY`
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useful information to share if the characters are willing
to complete a quest for them.
Six months ago, a creature with a boulder-like shell
(a geonid) entered the shrine and stole an icon of Merr-
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niche in the base of the altar. The thief and its kind live
in caves that riddle the mountains (see “Geonid Caves,”
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mation as their reward:
• 9dg[c]\_Yl]Z]f]Yl`l`]H]Yckg^>dYe]d]Y\klg
After securing a high vantage point, a decapus hangs
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Zqgf]l]flY[d]Yf\YllY[ckoal`l`]gl`]jfaf]&Gfl`]
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\]ngmjl`]ogjd\&@]jqmYf%la^gddgo]jkYj]k]Yj[`af_
use half of its tentacles to support its weight upright,
for a relic called the Black Opal Crown, which is said
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to have the power to open the gate to Dendar’s realm.
fend itself.
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af;`mdlYf\ZmadleYr]klghj]n]fl<]f\YjÌkogjk`ah-
]jk^jgeÕf\af_Yf\j]d]Ykaf_`]j&MZlYg`Ykkaf[] Decapus
Large monstrosity, unaligned
withdrawn from the world, leaving no one to guard
against Dendar’s release.
Armor Class 14 (natural)
• JYkFka$gf]g^MZlYgÌk^Ydd]f[`Yehagfk$`Ykbgaf]\
Hit Points 75 (10d10 + 20)
^gj[]koal`l`]qmYf%laYf\Z][ge]gf]g^l`]e&JYk Speed 15 ft., climb 30 ft.
FkaYf\`ak^]ddgoqmYf%la`Yn]ZmadlYl]ehd]mf\]j
l`]jmaf]\[alqg^Gem$o]klg^l`]H]Yckg^>dYe]& STR DEX CON INT WIS CHA
• One of Ras Nsi’s greatest enemies is a naga named 15 (+2) 14 (+2) 14 (+2) 4 (–3) 10 (+0) 7 (–2)
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[Ydd]\Gjgdmf_Y&F]al`]jKkmjYfgjQÌrd]l`cfgok`go Skills Athletics +4, Perception +2, Stealth +4
to get there. SensesGDUNYLVLRQIWSDVVLYH3HUFHSWLRQ
/DQJXDJHV —
KkmjYYf\QÌrd]l`d]Yjf]\]n]jql`af_l`]qcfgo^jge &KDOOHQJH 4 (1,100 XP)
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who tries to capture or kill them.
Multiattack. The decapus makes two attacks: one with its bite
and one with its tentacles.
New Monsters Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature
9egf_l`]Kfgmlg^Ge_YjÌkeYfqaf`YZalYflkYj]l`] grappled by the decapus. Hit: 7 (2d4 + 2) piercing damage.
following creatures.
Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one
Decapus target. Hit: 24 (9d4 + 2) bludgeoning damage, or 14 (5d4 +
2) bludgeoning damage if the decapus is grappling a creature
<][Yhmk]kYj][Yjfangjgmk$kgdalYjq`mfl]jkl`Ylkoaf_ RWKHUWKDQWKHWDUJHWRULIWKHGHFDSXVLVRQWKHJURXQGRUŜRRU
l`jgm_`lj]]k$k[gghaf_mhhj]qoal`l`]aj)(%^ggl%dgf_$ The target is also grappled (escape DC 14) unless the decapus
suckered tentacles. Decapuses also use their tentacles is already grappling a creature. Until this grapple ends, the tar-
to climb walls and ceilings. get is restrained.
Hold Breath. The tortle can hold its breath for 1 hour. Cantrips (at will): druidcraft, guidance, SURGXFHŜDPH
VWOHYHOVORWVanimal friendship, cure wounds, speak with
Actions animals, thunderwave
QGOHYHOVORWVdarkvision, hold person
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage. Actions
4XDUWHUVWDŚ Melee Weapon Attack: +4 to hit, reach 5 ft., one Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) Hit: 4 (1d4 + 2) slashing damage.
bludgeoning damage when used with two hands.
4XDUWHUVWDŚ Melee Weapon Attack: +4 to hit, reach 5 ft., one
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320 target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2)
ft., one target. Hit: 4 (1d8) piercing damage. bludgeoning damage when used with two hands.
Shell Defense. The tortle withdraws into its shell. Until it Shell Defense. The tortle withdraws into its shell. Until it
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the only action it can take is a bonus action to emerge. the only action it can take is a bonus action to emerge.
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don’t believe in taking unnecessary risks. s.
My fee is 5 gold pieces per day. I will
also accept an up-front, non-refundable
payment of 40 gold pieces for a tenday.
I strongly recommend that you purchasee
a charter of exploration at Fort Beluarian
before heading into the jungle. Fifty gold
pieces is a small price to pay to keep the EEYAL
Flaming Fist off your backs.
Handout B: Kwilgok