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Aasimar Fighter Aspect of Bahamut CR Aspect of Tiamat CR Azer Fighter

Level 1 ✦ Aasimar • Martial Level 21 ✦ Dragon • Immortal 3 Level 20 ✦ Dragon • Immortal 3 Level 3 ✦ Planar • Martial

Attacks Attacks Attacks Attacks


AC M Longsword: +6 vs. AC; 10 damage. AC M Claws of Faith: +24 vs. AC; 20 + 20 radiant damage. AC M Poisonous Bite: (reach 2) +23 vs. AC; 25 damage AND AC M Hammer: +10 vs. AC; 10 damage.
16 35 ❑ c Divine Wrath: (burst 3, enemies only) +22 vs. Reflex; 32 ongoing 10 poison damage (save ends). 20 ❑ m Explosive Strike: +10 vs. AC; 10 damage AND
FORT Powers FORT 30 radiant damage AND ongoing 10 radiant damage (save FORT ❑ ❑ m Tiamat's Fury: Make up to 3 M attacks, each FORT each enemy and ally adjacent to target takes 5 fire
13 Combat Challenge: (Aura 1) Enemies in aura have 34 ends). Hit or miss, each ally within 3 squares heals 20 HP 30 against a different target. 16 damage. Q when an enemy is destroyed by fire
after resolving all attacks. Q when an ally is destroyed. ❑ ❑ ❑ ❑ ❑ c Breath of Tiamat: (blast 5) +20 vs. Reflex;
REF –2 Attack when taking an attack action that does REF REF REF damage.
❑ c Weakening Fire: (blast 5) +22 vs. Fortitude; 40 fire 25 acid, cold, fire, lightning, or poison damage (each once).
13 not include this creature as a target. 34 damage AND Weakened (save ends). Q when this
30 16
WILL WILL creature first becomes bloodied. WILL Powers WILL
Powers
13 38 30 Resist 20 Acid, Cold, Fire, Lightning, Poison 16 Resist 5 Fire
Powers ❑ Furious Breath: Use when this creature first becomes bloodied:
Resist 20 Fire; Resist 40 Radiant Make 1 Breath of Tiamat attack as an immediate action.
SPEED SPEED Exemplar of Good: (Aura 1) Evil enemies in aura have –2 SPEED ❑ Tiamat's Scorn: Use when this creature misses an SPEED
5 F8 Attack and –2 to all defenses and take 10 radiant damage F9 adjacent enemy with Breath of Tiamat: Make 2 M attacks 5
at start of each of this creature’s turns. against that enemy as an immediate action.
Champion Powers ❑ ❑ ❑ Champion Powers ❑ ❑ ❑
HP HP ❖ Use at start of round: Until end of round, this creature HP ❖ Use when this creature destroys an ally with Breath of HP
20 200 and each ally heals 10 HP whenever an enemy is 195 Tiamat: +4 AC and +2 Fortitude, +2 Reflex, and +2 Will 35
The wicked tremble before a warrior destroyed.
BLOOD BLOOD BLOOD until start of its next turn. BLOOD
blessed with celestial blood. His fury burns hotter than his flame.
10 100 ❖ Use when an enemy scores a critical hit: That enemy takes 95 ❖ Use when an enemy succeeds on a saving throw: That 15
half the damage dealt by that attack. saving throw fails instead, then end 1 condition on this
creature or an ally.
4 318 352 10
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Blackguard on Nightmare CR Blackspawn Exterminator Bluespawn Godslayer Bonded Fire Summoner


Level 13 ✦ Human • Divine • Mounted 3 Level 11 ✦ Dragon • Spawn • Stealth Level 19 ✦ Dragon • Spawn • Planar Level 11 ✦ Human • Arcane • Fire

Attacks Attacks Attacks Attacks


AC M Longsword: +20 vs. AC; 15 damage. AC M Longsword: +16 vs. AC; 15 + 5 acid damage. AC M Greatsword: +22 vs. AC; 40 damage. AC M Fiery Staff: +18 vs. AC; 10 fire damage.
27 m Mounted Attack: Move up to its current speed
25 ❑ m Blinding Strike: +16 vs. Reflex; 15 damage
31 m Shield Bash: +20 vs. AC; 20 damage AND push
21 ❑ r Fickle Flame: (sight) +16 vs. Fortitude; 15 fire
FORT and make 1 M attack at any time during that move. FORT AND Blinded (save ends). FORT target up to 3 squares. FORT damage AND ongoing 10 fire damage AND
25 23 29 23 target's Resist Fire is reduced by 15 (save ends
❑ c Gout of Acid: (line 10) +14 vs. Fortitude; 15 ❑ m Slash and Bash: Make 1 Greatsword attack
REF Powers REF REF REF both).
acid damage. and 1 Shield Bash attack against the same target.
25 Cavalry 5: +5 Damage with m attacks against 23 29 23 a Inferno Burst: (radius 1 within 10) +16 vs.
WILL non–Mounted targets. WILL Powers WILL Powers WILL Reflex; 20 fire damage.
25 Powerful Charge 10: +10 Damage while charging. 23 Resist 10 Acid 33 Resist 20 Lightning 23
Smoke: Has Conceal 6 against adjacent enemies ❑ Ghost Step: Minor action: This creature is Dragon Bane: +2 Attack and +10 Damage against
Powers
and Conceal 11 against non-adjacent enemies. invisible until end of turn. Q when this creature Dragon targets. Resist 10 Fire
SPEED SPEED first becomes bloodied. SPEED SPEED Dancing Flame: Minor action: 1 Fire ally within 5
F7 Champion Powers ❑ ❑ ❑ 7 6 Shrug Off Pain: Ignores non-damage effects of 6
Sneak Attack 5: +5 Damage against targets attacks that deal 20 or less base damage. squares shifts up to 1 square as a free action.
❖ Use when an ally becomes bloodied but is not granting it combat advantage. ❑ Maelstrom of Flames: Minor action: Each
destroyed: That ally makes 1 M attack with +10 enemy within 5 squares and adjacent to a Fire
HP Damage as an immediate action. If that attack HP HP HP
80 70 135 45 enemy or ally takes 10 fire damage.
misses, that ally takes 15 damage.
BLOOD ❖ Use after rolling initiative: If you won, each ally BLOOD BLOOD BLOOD
“If I take it, it’s mine. So says the dark queen!” For its dark queen it would challenge Bahamut himself.
40 has Conceal 6 until end of round. 35 65 20

68 39 145 43
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DDM-010 War of the Dragon Queen. Page 1 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Cadaver Collector Clawfoot Rider Cleric of Laogzed Cleric of Syreth CR
Level 16 ✦ Construct Level 12 ✦ Halfling • Beast • Mounted Level 8 ✦ Troglodyte • Divine Level 11 ✦ Human • Divine 3
Attacks Attacks Attacks Attacks
AC M Slam: (reach 2) +23 vs. AC; 25 damage. AC M Axe, Claws and Fangs: +18 vs. AC; 20 damage. AC M Spear: +15 vs. AC; 15 damage. AC M Mace: +15 vs. AC; 15 damage.
27 ❑ c Paralyzing Breath: (blast 3) +21 vs.
25 r Longbow: (sight) +17 vs. AC; 20 damage.
20 r Consumption of Laogzed: (range 5) +13 vs.
27 r Flaming Crossbow: (nearest) +17 vs. AC; 15 + 5
FORT Fortitude; Helpless (save ends). FORT FORT Fortitude; 10 necrotic damage AND ongoing 5 FORT fire damage.
29 23 ❑ r Split the Tree: Make 2 attacks, each against a 22 23
different target, (sight) +16 vs. AC; 20 damage. Q necrotic damage AND target has –2 Attack (save ❑ r Syreth's Blessing: (range 5) +19 vs. AC; 10 +
REF Powers REF REF ends both). REF
when this creature hits with a m attack. 10 radiant damage AND each ally adjacent to
25 Immune Poison 23 22 23 target heals 10 HP.
WILL Immune Fear: Not affected by Fear effects. WILL Powers WILL
Powers WILL
25 Bloodthirsty 10: +10 Damage with m attacks 23 Stable Footing: Ignores the extra cost for entering 22 Laogzed's Hunger: (Aura 1) Troglodyte enemies 23 Powers
difficult terrain. and allies in aura have +5 Damage with m attacks ❑ ❑ Syreth's Wrath: Use when an enemy destroys
against bloodied targets.
against bloodied targets. an ally: +4 Attack and +10 Damage with m attacks
Corpse Collecting: Use when an adjacent enemy or
SPEED SPEED SPEED Stench: (Aura 1) Living, non-Troglodyte enemies SPEED against that enemy until end of round.
6 ally is destroyed: This creature recharges Paralyzing 7 6 5
and allies in aura have –2 Attack.
Breath and heals 10 HP. Champion Powers ❑ ❑ ❑
❑ Feast of Laogzed: Use when a Troglodyte ally
within 5 squares destroys a living enemy: That ally ❖ Use when an enemy targets this creature with a m
HP HP HP heals 20 HP and is Stunned. HP attack: If that attack hits, that enemy has –2 Attack
100 80 55 75 until end of battle.
Deeper than friendship is the bond between a
BLOOD
It wades through the carnage with grisly purpose. BLOOD
Talenta halfling and her mount. BLOOD BLOOD ❖ Use at start of an enemy's turn: Until end of turn,
50 40 25 35 each ally has +4 AC while granting that enemy
combat advantage.

103 48 30 47
©2008 Wizards, 27/60 ★ ©2008 Wizards, 11/60 ★ ©2008 Wizards, 43/60 ● ©2008 Wizards, 3/60 ◆

Cloudreaver Demonic Gnoll Archer Diseased Dire Rat Displacer Beast Pack Lord
Level 2 ✦ Human • Martial Level 11 ✦ Gnoll • Demon Level 3 ✦ Beast • Rat Level 20 ✦ Magical Beast

Attacks Attacks Attacks Attacks


AC M Scimitar: +7 vs. AC; 10 damage. AC M Knife: +16 vs. AC; 15 damage. AC M Infectious Bite: +8 vs. AC; 10 damage AND AC M Bite: (reach 3) +25 vs. AC; 25 damage.
17 m Dirty Fighting: (Blinded target only) +9 vs. AC;
21 a Hail of Arrows: (radius 1 within sight) +18 vs.
19 target cannot heal or gain HP (save ends). 30 m Pack Lord's Fury: Make up to 2 M attacks, each
FORT 15 damage. FORT AC; 20 damage. FORT FORT against the same target granting this creature
15 23 15 Powers 30
m Sand in the Eyes: +6 vs. Reflex; Blinded. combat advantage. If both attacks hit, target is
REF REF Powers REF Distracting Presence: (Aura 1) Enemies in aura do REF also Immobilized (save ends).
15 Powers 23 Resist 10 Fire; Resist 10 Poison 15 not score victory points for occupying a victory 30
WILL Defensive Mobility: +5 AC against opportunity WILL Prey on the Weak: (Aura 5) Allies in aura have +2 WILL
area. WILL
Powers
15 attacks while moving. 23 Attack against damaged enemies. 15 Pack Frenzy: +2 Attack and +5 Damage while 30 Conceal 11
adjacent to a Rat ally. Stable Footing: Ignores the extra cost for entering
Quick Throw: Minor action: Make 1 Sand in the ❑ Hunter's Eye: Minor action: +5 Damage against
Eyes attack. 1 enemy until end of battle. Q when that enemy difficult terrain.
SPEED SPEED is destroyed. SPEED SPEED Threatening Reach: Can make opportunity
6 6 6 7 attacks against enemies for moving out of squares
within its reach.
Superior Shifting Tactics: Use when an enemy fails
HP HP HP HP
25 50 30 110 a Conceal roll against this creature: Make 1 M
attack against that enemy, then shift up to 1
BLOOD BLOOD BLOOD BLOOD
Fear the ‘reavers of the Lhazaar Principalities. Champions of Yeenoghu, demon lord of gnolls. The rats themselves are a plague. square as a free action.
10 25 15 55

6 40 14 169
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DDM-010 War of the Dragon Queen. Page 2 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Doom Fist Monk Dracolich CR Dragonborn Fighter Dragonwrought Kobold
Level 9 ✦ Hobgoblin • Goblin • Ki Level 18 ✦ Dragon • Undead 2 Level 9 ✦ Dragonborn • Martial Level 4 ✦ Kobold • Dragon

Attacks Attacks Attacks Attacks


AC M Dragonchain: (reach 2) +14 vs. AC; 15 damage AC M Bite: (reach 2) +24 vs. AC; 30 damage. AC M Battleaxe: +16 vs. AC; 15 damage. AC M Spear: +11 vs. AC; 10 damage.
23 AND this creature shifts up to 2 squares. 32 m Tail Sweep: Make up to 2 attacks, each against a 26 m Pinning Strike: +14 vs. Fortitude; 15 damage
20 ❑ a Ditherbomb: (radius 1 within 5) +9 vs.
FORT m Strangle: +12 vs. Fortitude; 15 damage AND FORT different target, (reach 2) +20 vs. Reflex; 20 damage AND FORT FORT
AND Immobilized. Reflex; 5 acid damage AND ongoing 5 acid
21 Immobilized. 30 Dazed. 20 20 damage (save ends).
❑ c Bluefire Breath: (blast 5) +21 vs. Reflex; 25 necrotic ❑ c Dragonborn Breath: (blast 3) +14 vs. Reflex;
REF REF REF 10 acid damage OR 10 lightning damage. REF
Powers damage AND ongoing 15 lightning damage (save ends).
21 30 On miss, 15 necrotic damage. Q when this creature first
20 20 Powers
WILL Bloodthirsty 5: +5 Damage with m attacks against WILL becomes bloodied. WILL Powers WILL Powerful Charge 5: +5 Damage while charging.
21 bloodied targets. 30 20 ❑ Distracting Mark: Use after an enemy resolves an 20
Powers
Wild Slayer 5: +5 Damage against Wild targets. attack against an adjacent ally: That enemy has –4
Resist 30 Lightning; Resist 30 Necrotic
Attack until it targets this creature with an attack.
SPEED SPEED ❑ ❑ Mesmerizing Gaze: Use before an enemy makes a m SPEED Q when no creatures are affected by this SPEED
7 F7 attack against this creature: That enemy has –8 Attack on 5 F6
that attack. creature’s Distracting Mark.
❑ ❑ Dragonborn Resolve: Use when this creature
Champion Powers ❑ ❑ is hit by an attack: This creature takes 10 less
HP HP ❖ Use when an enemy takes necrotic damage: That enemy HP damage from that attack. HP
60 180 takes ongoing 10 necrotic damage (save ends). 60 30
“I bring you tidings from my dark queen, Tiamat. The only thing more troublesome than a sneaky kobold
BLOOD BLOOD ❖ Use when an enemy declares a shift: That enemy does BLOOD BLOOD
Your end is at hand—my hand.” is a sneaky kobold with wings.
30 90 not shift instead and is Dazed. 30 15

27 256 30 11
©2008 Wizards, 30/60 ● ©2008 Wizards, 31/60 ★ ©2008 Wizards, 4/60 ★ ©2008 Wizards, 32/60 ◆

Dread Warrior Eldritch Giant Golden Protector Goliath Cleric of Kavaki


Level 4 ✦ Undead Level 24 ✦ Giant • Arcane Level 11 ✦ Planar Level 8 ✦ Goliath • Divine

Attacks Attacks Attacks Attacks


AC M Greataxe Swing: +6 vs. AC; 10 damage AND AC M Thundering Greatsword: (reach 3) +27 vs. AC; AC M Bite: +18 vs. AC; 20 damage. AC M Greatclub: +16 vs. AC 15 damage.
16 push target up to 1 square. If target is pushed 1 34 30 +10 thunder damage. 25 ❑ c Golden Fury: (burst 2) +16 vs. Fortitude; 20
20 m Power Swing: +14 vs. AC; 20 damage AND push
FORT square, this creature can shift into a square FORT r Eldritch Dart: (sight) +20 vs. Reflex; 20 damage. FORT radiant damage AND Dazed. Q when this creature FORT target up to 1 square.
18 vacated by target. 30 24 first becomes bloodied. 24
❑ r Harrowstorm: (range 10) +25 vs. Fortitude; ❑ r Hold Person: (sight) +14 vs. Will; Immobilized.
REF REF 40 damage AND slide target up to 5 squares. REF REF
14 Powers 30 24 Powers 20 Powers
❑ ❑ Tireless Pursuit: Use after this creature Powers Resist 10 Fire
WILL WILL WILL WILL Solid Footing: Not affected by forced-movement
14 resolves a M attack: Push target of that attack 1 30 28 20
❑ ❑ Arcane Ward: Use before an Arcane enemy Aura of Protection from Evil: (Aura 1) This effects of enemies.
square, then this creature shifts into a square
makes an attack against this creature: Roll 1d20. On creature and allies in aura have +2 AC against ❑ ❑ Bull's Strength: Minor action: 1 adjacent ally
vacated by target as an immediate action.
15-19, that attack is a miss. On 20, that attack is a attacks by Evil enemies and Underdark enemies. has +10 Damage with m attacks until end of its
SPEED SPEED miss and that enemy is Stunned (save ends). SPEED ❑ Golden Radiance: Minor action: This creature SPEED next turn.
5 6 ❑ Dimension Door: Replaces move action: F6 and each adjacent ally heals 10 HP. 5
❑ Cure Serious Wounds: Minor action: This
Teleport up to 10 squares. Q when this creature creature or 1 adjacent ally heals 20 HP.
first becomes bloodied.
HP HP HP HP
45 175 70 65
Some soldiers do not know they have died in battle, Half gold dragon, half celestial lammasu,
BLOOD BLOOD BLOOD BLOOD “Kavaki is the great mountain upon which I stand.”
forever fighting with the living. all bad news for evil foes.
20 85 35 30

10 236 41 36
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DDM-010 War of the Dragon Queen. Page 3 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Greenspawn Razorfiend Griffon Cavalry Hobgoblin Talon of Tiamat CR Huge Fiendish Spider
Level 12 ✦ Dragon • Spawn Level 14 ✦ Human • Griffon • Mounted Level 10 ✦ Hobgoblin • Goblin • Divine 2 Level 17 ✦ Beast • Spider

Attacks Attacks Attacks Attacks


AC M Bite: +18 vs. AC; 20 damage. AC M Lance: (reach 2) +19 vs. AC; 20 damage. AC M Spear: +17 vs. AC; 10 damage. AC M Paralytic Bite: +24 vs. AC; 20 damage AND
27 m Razorwings: Make up to 2 attacks, +16 vs. AC;
28 m Mounted Attack: Move up to its current speed
24 c Blast of Cold: (blast 3) +15 vs. Fortitude; 15 cold 31 Stunned.
FORT FORT FORT damage. FORT m Virulent Bite: +22 vs. AC; 20 + 20 poison
15 damage. and make 1 M attack at any time during that
24 26 move. 22 Powers 29 damage AND Virulent Poison (save ends).
REF Powers REF REF REF r Web: (range 10) +22 vs. Reflex; Immobilized.
Resist 5 Cold
24 Resist 10 Acid 26 Powers 22 Civilization Slayer 5: +5 Damage against Civilization 29
WILL Keen Critical 19: Scores critical hits on attack rolls WILL Jouster 10: +10 Damage against Mounted targets. WILL targets. WILL Powers
24 of natural 19-20. 26 Cavalry Charge: Use when this creature charges: 22 Lead From the Front: Use when this creature hits an enemy 29 Immune Poison; Resist 15 Fire
Tiamat’s Blessing (Acid): (Aura 1) Spawn allies in Each ally has +2 Attack and +5 Damage against with a m attack: Each ally has +2 Attack against that enemy Quick Webspinner: Minor action: Make 1 Web
target of that charge until end of round. until end of round.
aura have Resist 10 Acid. attack.
SPEED SPEED SPEED SPEED
6 ❑ Prodigious Jump: Minor action: This creature F7 5 Champion Powers ❑ ❑ 6 Virulent Poison: (Condition) Affected creature
has Flight until end of turn. Q at end of this ❖ Use at start of round: Each Dragon ally, Goblin ally, and takes cumulative +10 poison damage whenever it
creature's turn if it did not move on that turn. Spawn ally has +2 Attack until end of round. fails a saving throw to remove this condition.
Razor Frenzy: Use when an adjacent enemy ❖ Use when a Dragon, Goblin or Spawn enemy is destroyed:
HP HP HP You score 5 VP. HP
75 becomes bloodied: Make 1 M attack against that 85 65 Warband Building: Spawn creatures of any faction and 135
enemy as an immediate action. An arachnid must consume a thousand souls
BLOOD BLOOD BLOOD alignment are legal in your warband. BLOOD
They flash from the sky like thunderbolts. to reach this size.
35 40 30 65

45 63 37 142
©2008 Wizards, 35/60 ◆ ©2008 Wizards, 13/60 ★ ©2008 Wizards, 36/60 ★ ©2008 Wizards, 46/60 ◆

Huge Fire Elemental Hunting Hyena Kobold Zombie Large Fang Dragon CR
Level 20 ✦ Elemental • Fire Level 1 ✦ Beast Level 1 ✦ Kobold • Undead • Minion Level 10 ✦ Dragon 1
Attacks Attacks Attacks Attacks
AC M Flaming Slam: (reach 3) +21 vs. Reflex; 25 + 15 AC M Bite: +5 vs. AC; 10 damage AC M Slam: +4 vs. AC; 10 damage. AC M Bite: +15 vs. AC; 20 damage.
29 fire damage. 13 ❑ m Down Prey: (Medium or smaller target only)
13 23 ❑ m Brutal Rend: +13 vs. Fortitude; 25 damage
FORT FORT FORT Powers FORT
❑ c Mighty Conflagration: (burst 2) +19 vs. +3 vs. Reflex; 15 damage AND slide target up to 1 AND Stunned.
31 Reflex; 50 fire damage. Q after resolving all 11 square. 11 Minion Attack 5: +5 Damage against targets 20
REF attacks if an enemy was destroyed by this attack REF REF adjacent to a Minion ally. REF Powers
31 action. 11 Powers 11 Plodding: Cannot charge and can only take 1 20 Bloodthirsty 10: +10 Damage against bloodied
WILL WILL Gnoll Bolstered: +2 Attack and +5 Damage with m WILL move action on its turn. WILL targets.
31 Powers 11 attacks while within 4 squares of a Gnoll ally. 11 20
Resist 30 Fire Champion Powers ❑
Defensive Advantage: Never grants combat ❖ Use when an enemy becomes bloodied: 1 ally
SPEED advantage. SPEED SPEED SPEED heals 10 HP.
7 Fire Shield 10: Attacker takes 10 fire damage 8 5 F6
whenever this creature is hit with a m attack.
HP HP HP HP
135 20 25 80
This conflagration lives for one purpose: “The reptilian horde drew into our firelight, carrying “It tore at our lines in playful cruelty, like a cat toying
BLOOD BLOOD BLOOD BLOOD
to see the world burn. It never hunts alone. with it a rotten stench.”—Alhandra, paladin with its prey.”—Morgan Graybill, cleric of Syrah
65 10 10 40

151 5 4 42
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DDM-010 War of the Dragon Queen. Page 4 of 8 © 2009 DDM Guild. Permission granted to print for personal use only.
Large Green Dragon CR Magma Hurler Meepo, Dragon Lord CR Mountain Troll
Level 8 ✦ Dragon 1 Level 8 ✦ Elemental • Fire Level 8 ✦ Kobold • Divine (Unique) 2 Level 18 ✦ Giant • Earth

Attacks Attacks Attacks Attacks


AC M Bite: (reach 2) +15 vs. AC; 10 damage AND AC M Slam: +14 vs. AC; 15 damage. AC M Short Sword: +15 vs. AC; 15 damage. AC M Tree: (reach 3) +23 vs. AC; 40 damage AND
25 ongoing 10 poison damage (save ends). 22 r Hurled Magma: (sight) +14 vs. Reflex; 20 fire
23 m Beacon of Hope: +14 vs. AC; 15 radiant damage 30 push target up to 2 squares.
FORT ❑ c Poison Breath: (blast 5) +14 vs. Fortitude; 15 FORT damage. On miss, each enemy and ally adjacent to FORT AND 1 ally within 3 squares makes a saving throw FORT ❑ ❑ m Wicked Smash: (reach 3) +22 vs. AC; 40
22 poison damage AND ongoing 10 poison damage 20 target takes 10 fire damage. 21 against 1 condition or effect that a save can end. 28 damage AND push 2 target up to squares AND
REF (save ends). On miss, 10 poison damage. Q when REF REF REF Stunned.
22 this creature first becomes bloodied. 20 Powers 21 Powers 28
WILL WILL Resist 20 Fire WILL Dragon Trainer: (Aura 1) This creature and allies in WILL
Powers
22 Powers 20 ❑ Persistent Flame: Replaces attack action: 25 aura have +2 to all defenses against attacks by 28 Stubborn: Makes saving throws at the start and
Resist 10 Poison Dragon enemies. end of each of its turns.
Choose 1 non-wall square within 6 squares of this
creature. Until end of battle, each enemy or ally Hallowed Aura: (Aura 5) Allies in aura have +1 to ❑ Swift Regeneration: Use when this creature
Champion Powers ❑ all defenses.
SPEED SPEED that starts its turn in that square or in a square SPEED SPEED takes damage: This creature heals 50 HP.
F9 ❖ Use at start of round: Until end of round, each 5 adjacent to that square takes 10 fire damage. 5 Champion Powers ❑ ❑
7
ally has +4 Attack and +10 Damage with m attacks
against targets flanked by that ally. ❖ Use when a Dragon enemy declares a c or a
HP HP HP
attack: Choose up to 3 allies. That attack misses HP
85 45 65 those allies. 145
Their hunger is legendary, but green dragons savor The creature spit a glob of dripping magma onto one of ❖ Use when an enemy targets this creature or an Just one of these hulking brutes
BLOOD BLOOD BLOOD BLOOD
sweet elf flesh above all other food. its shovel-like claws, then hurled it with a scornful hiss. ally with an attack: If that attack does not target can scatter entire communities.
40 20 30 70
AC, that creature has +2 to all non-AC defenses
until end of battle.
51 33 31 173
©2008 Wizards, 38/60 ★ ©2008 Wizards, 49/60 ★ ©2008 Wizards, 6/60 ★ ©2008 Wizards, 50/60 ◆

Ogre Skirmisher Poison Dusk Lizardfolk Purple Worm Redspawn Firebelcher


Level 11 ✦ Ogre Level 3 ✦ Lizardfolk Level 20 ✦ Beast Level 11 ✦ Dragon • Spawn • Fire

Attacks Attacks Attacks Attacks


AC M Greatclub: (reach 2) +16 vs. AC; 15 damage. AC M Longsword: +9 vs. AC; 10 damage. AC M Bite: (reach 3) +25 vs. AC; 25 damage AND AC M Bite: +16 vs. AC; 15 + 5 fire damage.
24 ❑ r Thrown Javelin: (range 5) +18 vs. AC; 20
18 r Poison Arrow: (nearest) +8 vs. AC; 5 damage
33 Immobilized (save ends). 25 r Fire Belch: (range 5) +14 vs. Reflex; 20 fire
FORT damage AND Immobilized. FORT AND ongoing 5 poison damage (save ends). FORT m Clamping Jaws: (reach 3, Immobilized target FORT damage AND each enemy and ally adjacent to
20 16 37 only) +25 vs. Reflex; 35 damage. 23 target takes 10 fire damage.
❑ Spring Attack: Move up to its current speed
REF REF Powers REF REF
and make 1 M or 1 r attack at any time during ❑ a Fireblast: (radius 2 within 5) +14 vs. Reflex;
20 that move. Q at start of this creature’s turn if no 16 Solitary Hunter: +2 Attack and +5 Damage 33 Powers 23 15 fire damage AND ongoing 5 fire damage (save
WILL enemy is adjacent to it. WILL against targets that have no other enemies or WILL ❑ Swallow Whole: Use after this creature resolves a WILL ends).
20 16 allies adjacent to it. 33 Bite attack against a Large or smaller target: If that 23
Powers ❑ Camouflage: Minor action: This creature is attack hit, make 1 Clamping Jaws attack against Powers
Defensive Mobility: +5 AC against opportunity invisible to non-adjacent enemies until it moves. the same target as an immediate action. Q when Resist 10 Fire
SPEED attacks while moving. SPEED SPEED this creature misses with Clamping Jaws. SPEED Tiamat’s Blessing (Fire): (Aura 1) Spawn allies in
7 Skirmish 10: +10 Damage on its turn after moving 6 B6 ❑ Tunneling Surprise: Replaces turn, only while 7 aura have Resist 10 Fire.
2 or more squares away from its starting position. bloodied: Place this creature in a space adjacent to
1 Large or smaller enemy, then make 1 Bite attack
HP HP HP against that enemy as a free action. HP
85 25 140 70
Ranging ahead of the horde, these ogres are the first Smarter than their larger cousins, these lizardfolk use
BLOOD BLOOD BLOOD BLOOD
gusts in a storm of destruction. poison and traps to bring down their prey. Charred bones litter the dark queen’s battlefields.
40 10 70 35

38 7 189 39
©2008 Wizards, 51/60 ◆ ©2008 Wizards, 40/60 ◆ ©2008 Wizards, 21/60 ◆ ©2008 Wizards, 52/60 ★

DDM-010 War of the Dragon Queen. Page 5 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Slaughterstone Eviscerator
CR Small Black Dragon CR Small Copper Dragon CR Small Fire Elemental CR
Level 10 ✦ Construct 2 Level 4 ✦ Dragon 2 Level 5 ✦ Dragon 2 Level 3 ✦ Elemental • Fire 2
Attacks Attacks Attacks Attacks
AC M Stoneblade: (reach 2) +16 vs. AC; 15 damage. AC M Claw Rake: +10 vs. AC; 10 damage. AC M Claw Rake: +12 vs. AC; 10 damage. AC M Burn: +10 vs. AC; 5 + 5 fire damage.
27 c Stoneblade Flurry: (burst 2, enemies only) +18
20 m Double Attack: Make 2 M attacks.
19 ❑ c Acid Breath: (line 6) +10 vs. Reflex; 15 acid
19
FORT FORT FORT FORT Powers
vs. AC; 10 damage. ❑ c Acid Breath: (line 6) +9 vs. Reflex; 15 acid damage.
25 16 17 17 Resist 10 Fire
damage. ❑ c Slow Breath: (blast 3) +10 vs. Fortitude;
REF Powers REF REF REF Fire Boost: (Aura 1) Fire allies in aura have +2
Slowed (save ends).
25 Immune Fear: Not affected by Fear effects. 16 Powers 17 17 Attack with m attacks.
WILL WILL Resist 10 Acid WILL Powers WILL Heat Aura: (Aura 1) Enemies and allies in aura
25 16 17 Resist 10 Acid 17 have –5 cold Damage with attacks that deal cold
damage.

SPEED SPEED SPEED SPEED


6 F7 F7 8

HP HP HP HP
60 35 40 30
Even at a very young age, Only a fool would mistake the dragon’s One fire, two fire, three fire, four:
BLOOD BLOOD BLOOD BLOOD
Even dwarf engineers marvel at its destructive might. black dragons prey on the weak. lighthearted nature for weakness. House burns down—walls, roof, and floor.
30 15 20 15

36 11 15 8
©2008 Wizards, 7/60 ★ ©2008 Wizards, 53/60 ◆ ©2008 Wizards, 14/60 ◆ ©2008 Wizards, 54/60 ◆

Sorcerer on Black Dragon CR Spellscale Sorcerer CR Stirge CR Storm Archer CR


Level 18 ✦ Dragon • Mounted 2 Level 8 ✦ Dragon • Arcane 2 Level 2 ✦ Stirge 2 Level 9 ✦ Elf • Martial 2
Attacks Attacks Attacks Attacks
AC M Bite: (reach 2) +23 vs. AC; 30 damage. AC M Acidic Claw: +15 vs. AC; 5 + 10 acid damage. AC M Blood Drain: +3 vs. Fortitude; 10 damage. AC M Short Sword: +14 vs. AC; 10 damage.
30 ❑ ❑ c Caustic Breath: (blast 5) +19 vs. Reflex; 25
21 r Acid Arrow: (sight) +13 vs. Reflex; ongoing 10
14 21 r Longbow: (sight) +14 vs. Reflex; 15 lightning
FORT FORT FORT Powers FORT
acid damage. acid damage (save ends) AND each enemy and damage.
28 r Flashfire Arc: Make up to 3 attacks, (sight) +19
21 ally adjacent to target takes 5 acid damage. 13 Flock Frenzy: +1 Attack and +5 Damage against 20
REF REF REF targets adjacent to a Stirge ally for each Stirge ally REF Powers
vs. Reflex; 25 fire damage AND Blinded (save ends). ❑ r Ray of Enfeeblement: (range 6) +13 vs.
28 r Unerring Stormlance: (range 10) Automatic hit;
21 Fortitude; 15 necrotic damage AND Weakened 13 adjacent to target (maximum +10 Damage). 20 Hard Target: +4 to all defenses against enemies
WILL WILL (save ends). WILL Blood Syphon: Use at start of this creature’s turn: 1 WILL 11 or more squares distant.
15 lightning damage OR 15 thunder damage.
28 25 13 adjacent enemy takes 5 damage. 20 ❑ ❑ Disruptive Strike: Use when an enemy targets
Powers Powers an ally with an attack: Make 1 r attack against
Resist 40 Acid ❑ ❑ Counterspell: Use when an Arcane or Divine that enemy as an immediate action. If this
SPEED SPEED enemy within line of sight of this creature declares a SPEED SPEED creature’s attack hits, target also has –4 Attack on
F7 Mounted Spellcasting: Minor action, no more than 6 F7 7
r, c, or a attack: Roll 1d20. On 10-20, that its attack.
once per turn: Make 1 r attack.
attack has no effect and is considered used.
Champion Powers ❑ ❑
HP HP HP HP
❖ Use at start of round: Each ally occupying a
125 victory area has Conceal 6 until end of round.
55 25 50
A spellscale views magic through draconic eyes and A pack of stirges can kill in seconds, Lightning flashed, but the only thunder was the
BLOOD BLOOD BLOOD BLOOD
❖ Use when an ally hits a Blinded enemy with a m revels in its wondrous purity. leaving a withered husk. sound of his enemies falling to the ground.
60 25 10 25
attack: +20 Damage on that attack.

200 31 9 33
©2008 Wizards, 55/60 ★ ©2008 Wizards, 15/60 ★ ©2008 Wizards, 56/60 ◆ ©2008 Wizards, 16/60 ◆

DDM-010 War of the Dragon Queen. Page 6 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Tavern Brawler Tordek, Dwarf Champion Tundra Scout Twig Blight
Level 1 ✦ Human Level 13 ✦ Dwarf • Martial (Unique) Level 21 ✦ Giant • Cold • Mounted Level 1 ✦ Plant • Stealth

Attacks Attacks Attacks Attacks


AC M Sucker Punch: +8 vs. AC; 10 damage. AC M Shocking Waraxe: +20 vs. AC; 10 + 10 AC M Spear: (reach 3) +24 vs. AC; 30 damage AND AC M Claws: +6 vs. AC; 5 + 5 poison damage.
15 ❑ r Thrown Pint: (range 3) +5 vs. Reflex; 5
26 lightning damage. 31 push target up to 1 square. 14
FORT FORT FORT FORT Powers
damage AND target grants combat advantage to ❑ r Thrown Warhammer: (range 10) +18 vs. AC;
14 each ally until start of its next turn. 26 15 damage AND Stunned. 29 Powers 13 Forest Camouflage: Invisible to enemies while
REF REF REF Resist Cold 30 REF occupying forest terrain.
14 Powers 22 Powers 29 Pin the Foe: Use when this creature scores a critical 13
WILL Clumsy: Immobilized until end of its next turn WILL Awareness: Can make an opportunity attacks WILL hit: Target is also Immobilized (save ends). WILL
14 whenever it misses with a m attack. 22 against enemies for shifting out of adjacent 29 ❑ Stampede: Use when this creature declares a 13
Drunken Stagger: Can charge to any space squares. charge: 1 adjacent Mounted ally takes a move
adjacent to target of charge. Dodge Giants: +4 AC against attacks by Giant action as a free action.
SPEED SPEED creatures. SPEED SPEED
6 6 Ghost Touch: Ignores Insubstantial with m attacks. 7 5
Cleave: Use when this creature destroys an enemy
with a m attack: Make 1 M attack as an immediate
HP HP HP HP
25 100 action. 150 5
“C’mon, tough guy, lesh see what you got!” Veterans of the north argue over which is more Dark magic, not nature, gives rise to
BLOOD BLOOD BLOOD BLOOD
ferocious: the mount or its rider. the hateful twig blight.
10 50 75 —

4 59 166 3
©2008 Wizards, 17/60 ● ©2008 Wizards, 8/60 ★ ©2008 Wizards, 57/60 ★ ©2008 Wizards, 58/60 ●

War Ape War Weaver Warden of the Wood CR Wererat Rogue


Level 4 ✦ Beast Level 9 ✦ Human • Arcane Level 11 ✦ Half-Elf • Primal 2 Level 4 ✦ Shapeshifter • Stealth

Attacks Attacks Attacks Attacks


AC M Bladed Gauntlet: +8 vs. AC; 15 damage. AC M Acidic Dagger: +16 vs. AC; 5 damage. Hit or AC M Woodland Staff: +14 vs. AC; 10 damage. AC M Short Sword: +11 vs. AC; 10 damage.
15 ❑ m Bladed Fury: Use only if this creature has not
21 miss, this creature teleports up to 3 squares. 21 r Sheet Lightning: (range 10) +16 vs. Reflex; 15 lightning 18 m Sword and Bite: +9 vs. AC; 10 damage. On miss,
FORT FORT m Disrupt Tapestry: (can target ally) +14 vs. Will; FORT damage AND each enemy adjacent to target takes 10 FORT
yet moved on its turn. Make up to 2 M attacks. Q re-roll once.
13 when this creature destroys an enemy. 19 target teleports up to 3 squares. Hit or miss, this 21 lightning damage. 16
REF REF creature teleports up to 3 squares. REF
❑ a Pillar of Fire: (radius 2 within sight) +16 vs. Reflex; REF Powers
Powers 25 fire damage OR 25 radiant damage.
13 19 a Cloud of Daggers: (radius 1 within 10) +13 vs. 21 16 Hide: If this creature has ranged cover other than
WILL ❑ Battle Hardened: Minor action: If this creature is WILL Reflex; 10 damage. WILL Powers WILL from intervening creatures against a nonadjacent
13 adjacent to a Civilization champion ally, it gains 19 ❑ a Hailstorm: (radius 2 within sight) +16 vs. AC;
21 Forest Walk: Ignores the extra cost for entering forest 16 enemy, it is invisible to that enemy.
+20 HP. terrain. Sneak Attack 10: +10 damage against targets
10 + 10 cold damage. On miss, 10 damage.
❑ Trained for War: Minor action: If this creature is Copse Glide: (Aura 5) Beast allies and Plant allies in aura granting it combat advantage.
SPEED adjacent to a Wild champion ally, it has +5 SPEED Powers SPEED have Forest Walk. SPEED
6 Damage until end of battle. 6 ❑ Tapestry Shift: Minor action: This creature and 6 ❑ ❑ Sudden Growth: Minor action: Up to 3 contiguous 6
squares within line of sight become forest terrain.
up to 3 adjacent allies teleport up to 4 squares.
Champion Powers ❑ ❑
HP HP HP ❖ Use when an enemy first becomes bloodied by a Beast or HP
35 40 55 Plant ally’s attack: That enemy takes 20 damage. 35
They were deadly enough before the savage tribes Her web of spells protects her allies From the shadows, a sly hiss
BLOOD BLOOD BLOOD ❖ Use at start of a Beast or Plant ally’s turn: Until end of BLOOD
trained them and strapped blades to their fists. as a shield protects a warrior. and the deadly flash of steel.
15 20 25 turn, that ally does not provoke opportunity attacks for 15
moving out of squares containing forest terrain.

14 33 46 9
©2008 Wizards, 22/60 ● ©2008 Wizards, 9/60 ★ ©2008 Wizards, 18/60 ◆ ©2008 Wizards, 39/60 ◆

DDM-010 War of the Dragon Queen. Page 7 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Whitespawn Hordeling Witchknife Wizened Elder Watcher Yuan-Ti Halfblood Sorcerer
Level 3 ✦ Dragon • Spawn • Cold Level 10 ✦ Witchknife • Psionic Level 8 ✦ Plant Level 13 ✦ Yuan-Ti • Arcane

Attacks Attacks Attacks Attacks


AC M Short Sword: +10 vs. AC; 10 damage. AC M Spear: +17 vs. AC; 15 damage. AC M Wallop: +15 vs. AC; 15 damage. AC M Serpent Dagger: +20 vs. AC; 5 + 15 poison
19 c Chill Breath: (blast 3) +6 vs. Reflex; 10 cold
24 r Mindwallop: (range 10) +17 vs. Will; 10 psychic
22 r Thorny Grasp: (range 5) +14 vs. Reflex; 00 damage.
FORT damage. FORT damage AND Dazed (save ends). FORT ongoing 10 damage AND Immobilized (save ends FORT ❑ ❑ c Venom Bolt: (line 10) +18 vs. Fortitude; 15
15 22 22 both). 00 acid damage AND ongoing 10 poison damage
❑ c Witchknife Mindstorm: (each enemy in play
REF Powers REF REF ❑ a Winter's Embrace: (radius 1 within 10) +13 REF AND Dazed (save ends both).
sharing a chosen keyword) +13 vs. Will; Stunned
15 Squad Activation: When this creature takes a turn, 22 (save ends). 22 vs. Fortitude; 10 cold damage AND Slowed (save 00
WILL each other creature named Whitespawn Hordeling WILL WILL ends). WILL
Powers
15 in your warband also takes a turn, until all have 22 Powers 22 00 Hide: If this creature has ranged cover other than
taken a turn. These creatures’ turns count as a Resist 5 Fire Powers from intervening creatures against a nonadjacent
single turn towards the number of creatures you Forest Celerity: +2 Speed until end of turn if it enemy, it is invisible to that enemy.
Sneak Attack 5: +5 damage against targets
SPEED take turns with on this turn. SPEED SPEED occupies forest terrain at start of its turn or enters SPEED Poisonous Soul: (Aura 10) Enemies in aura taking
granting it combat advantage.
7 Cold Defender: Use when an adjacent enemy 6 5 forest terrain on its turn. 00 ongoing poison damage take 5 additional poison
Universally Hated: Opponent scores 10 VP if this
targets an ally with a m attack: Make 1 Chill Breath Stable Footing: Ignores the extra cost for entering damage whenever hit by a m or r attack.
creature is destroyed by a level 9 or lower enemy.
attack that includes that enemy in its area as an difficult terrain.
HP immediate action. HP HP Faerie Fire: (Aura 5) Enemies in aura lose Conceal HP
25 65 55 and Hide, are not invisible, and cannot become 00
Yuan-ti malisons, or half-bloods, make up
BLOOD BLOOD BLOOD invisible. BLOOD
the bulk of yuan-ti society.
10 30 25 Roots: (Aura 1) Squares in aura count as difficult 00
terrain for non-Plant enemies.

9 33 34 51
©2008 Wizards, 59/60 ● ©2008 Wizards, 41/60 ● ©2008 Wizards, 23/60 ★ ©2008 Wizards, 60/60 ◆

War of the Dragon Queen

Design: Keith Tatroe (Lead), Jesse Dean, Kevin


Tatroe
Development: Peter Lee (Lead), Paul Grasshof
Graphic Designers: Joel Broveleit, Kevin Tatroe
Special Thanks: Andy Clautice, Jesse Dean,
Michael Derry, Robert Hatch, Jason Lioi, Patrick
Lynch, Steven Montano, Sven Myrin, Louis C.
Sasha, Jason Sallay, D. Garry Stupack, Steve
Townshend.

Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the


Coast are trademarks of Wizards of the Coast, Inc. and used
under license. All Wizards character names, and the distinct
likenesses thereof are property of Wizards of the Coast, Inc. This
material is protected under the copyright laws of the United
States of America. © 2009 DDM Guild and Wizards of the Coast.
This DDM Guild product contains no Open Game Content.
These cards are current as of July 20, 2009.

DDM-010 War of the Dragon Queen. Page 8 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.

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