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Autumn Wind Ranger Black Dragon Lurker CR Blood Slaad Brutal Ogre Warhulk

Level 9 ✦ Elf • Martial Level 4 ✦ Dragon 2 Level 10 ✦ Slaad • Chaos Level 11 ✦ Ogre

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Sylvan Longsword: +14 vs. AC; 10 damage, +5 AC M Bite: +12 vs. AC; 10 damage. AC M Claw: +15 vs. AC; 10 damage. AC M Heavy Flail: +14 vs. AC; 25 damage.
23 damage if this creature is adjacent to a Wild ally. 22 ❑ c Corrosive Breath: (blast 5) +10 vs. Reflex; 30
23 ❑ c Horrid Croak: (blast 5) +13 vs. Will; 10
25 ❑ m Flail Hurricane: Make 1 attack against each
FORT r Longbow: (sight) +14 vs. AC; 10 damage. FORT acid damage, 15 acid damage on miss. Q when FORT damage AND Dazed. FORT enemy within Reach, +15 vs. AC; 25 damage AND
19 20 this creature first becomes bloodied. 21 27 push target up to 1 square. Q when this creature
❑ r Ricochet Shot: (nearest) +15 vs. AC; 15
REF REF REF Powers REF is damaged by a Medium or smaller creature.
damage AND make a Ricochet Shot attack,
23 targeting an enemy within line of sight of the first 20 Powers 21 Reach 2 23
Reach 2; Resist 5 Acid Leaping Pounce: Has Flight while charging.
Powers
WILL target (max. 1 per turn). Q when this creature hits WILL WILL WILL
19 with a m attack. 20 Darkness: Replaces attack action: Recharge this 21 Chaos Storm: Whenever rolling initiative, if your 23 Reach 2
creature’s Corrosive Breath. This creature cannot result is a natural 6-10: This creature recharges Ignore Puny Ones: Can move through squares
Powers be targeted by r attacks until end of its next turn. Horrid Croak. Each Slaad ally has +2 Speed until occupied by Medium or smaller enemies.
SPEED Not So Close: Use when an enemy misses this SPEED SPEED end of round. SPEED
7 creature with a m attack: This creature shifts up to 1 F7 Champion Powers ❑ ❑ 8 6
Sneak Attack 10: Whenever this creature hits a
square, then makes a Longbow attack against that ❖ Use at start of round: Spend 10 VP. If you do,
target granting it combat advantage with a m
enemy as an immediate action. until end of round, any attack or effect that deals
attack: +10 Damage on that attack.
HP Skirmish 10: Whenever this creature hits with an HP acid damage deals 15 additional acid damage. HP HP
55 attack, if it is 2 or more squares from its starting 50 ❖ Use before taking your first turn in a round: At 60 95
“Who needs siege engines? We have warhulks.”
BLOOD position this turn: +10 damage on that attack. BLOOD end of round, the player whose warband destroys BLOOD BLOOD
—Lord Marshal Gulgakos, tiefling warlord
25 25 the most enemies this round scores 10 VP. 30 45

33 32 32 53
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Bugbear Strangler Bugbear Warrior Concord Illithid CR Corruption Corpse


Level 6 ✦ Bugbear Level 5 ✦ Bugbear • Martial Level 14 ✦ Mind Flayer • Psionic • Mastermind 2 Level 4 ✦ Undead

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Morningstar: +11 vs. AC: 10 damage. AC M Morningstar: +8 vs. AC; 10 damage. AC M Tentacles: +19 vs. AC; 15 damage AND AC M Slam: +8 vs. AC; 10 damage.
22 m Strangling Grasp: +11 vs. Reflex; 10 damage
18 ❑ m Big Swing: Make up to 2 attacks, each against
25 Immobilized. 16 r Mote of Corruption: (range 10) +9 vs.
FORT AND Immobilized. FORT a different target (targets adjacent to each other FORT ❑ c Mind Blast: (blast 5) +17 vs. Will; 20 psychic FORT Fortitude; 10 necrotic damage AND Weakened.
20 15 only), +8 vs. AC; 15 damage. 25 damage AND Stunned, 10 psychic damage on 14
REF Powers REF REF miss. Q when an ally destroys an enemy. REF Powers
20 ❑ Body Shield: Use when this creature is targeted 15 Powers 25 14 Immune Poison; Resist 10 Necrotic; Vulnerable
WILL by a m or r attack: Redirect that attack to an WILL Sneak Attack 10: Whenever this creature hits a WILL
Powers WILL 10 Radiant
20 Immobilized enemy adjacent to this creature 15 target granting it combat advantage: +10 Damage 29 ❑ Dominate: Use when this creature hits with Mind 14 Grave Stink: Whenever a living enemy or ally
other than the attacker. Q when this creature hits on that attack. Blast: Target is Dominated instead of Stunned. adjacent to this creature starts its turn: That creature
with Strangling Grasp. is Slowed and has -2 Attack until end of its turn.
Champion Powers ❑ ❑
SPEED Sneak Attack 15: Whenever this creature hits a SPEED SPEED SPEED
7 target granting it combat advantage: +15 Damage 6 6 ❖ Use when an enemy is destroyed: That enemy 4
on that attack. makes a M attack as though Dominated as an
immediate action.
HP HP HP ❖ Use when a creature takes an attack action that HP
45 50 85 targets Will: Each ally has +5 Will against that 25
Anyone that carries a short rope as a weapon attack.
BLOOD BLOOD BLOOD BLOOD
has got to be bad news. “I’m a hammer—you’re the nail!” Its filth-dripping body is itself a weapon.
20 25 40 10

19 17 72 11
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DDM-017 Demonweb. Page 1 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Crazed Kuo-Toa Curse Slaad Cyclops Hewer Deathcap
Level 5 ✦ Kuo-Toa • Rage Level 14 ✦ Slaad • Chaos Level 13 ✦ Cyclops • Fomorian Level 3 ✦ Object

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Spear: +10 vs. AC; 10 damage. AC M Claw: +18 vs. AC; 15 damage. AC M Battleaxe: +18 vs. AC; 20 damage. AC c Cloud of Spores: (burst 3) +8 vs. Fortitude; 10
19 ❑ m Bloodbath: +10 vs. AC; 20 damage. Q when
27 ❑ r Chaos Curse: (range 5) +16 vs. Will; 15
26 ❑ c Wide Swing: (blast 3) +18 vs. AC; 20 damage.
14 poison damage.
FORT this creature is missed by an attack. FORT damage AND target must roll twice for attacks and FORT Q when this creature first becomes bloodied. FORT
16 25 23 12 Powers
saves and use the lower result (save ends). Q
REF Powers REF when an enemy is destroyed. REF Powers REF Battlefield Terrain: During your set-up: This
16 Death Rage: Whenever this creature makes an 25 23 Reach 2 12 creature starts in any victory area.
WILL attack while it is bloodied: +2 Attack and +5 WILL
Powers WILL Blindsight: Ignores Conceal; treats invisible WILL Flourishing Fungus: Use at end of round, only if this
20 Damage on that attack. 29 Chaos Reach 2 27 creatures as visible. — creature and a Drow ally occupy one of your victory
Slick Maneuver: Replaces move action, use only Storm: Whenever rolling initiative, if your result is a areas: You score 5 VP.
Evil Eye: Use at start of this creature’s turn: Choose 1
while this creature is adjacent to an enemy: This natural 16-20: This creature recharges Chaos Curse. enemy. Until start of this creature’s next turn, Object: Does not score VP for occupying one of
SPEED creature shifts to any square adjacent to that SPEED Each enemy has -2 Speed (min. 1) until end of SPEED whenever that enemy misses with a m attack, this SPEED your victory areas; immune to attacks which target
5 enemy. 7 round. 7 creature can make a M attack against that enemy — Will.
Chaos Warp: Use at start of this creature’s turn: as an immediate action. Potent Poison: Whenever a creature within 5
Choose a target, then roll 1d20. On 1-5, opponent squares of this creature hits with an attack that deals
HP HP slides target up to 1 square. On 6-10, pull target HP HP poison damage, if this creature occupies one of your
40 80 up to 1 square. On 11-15, slide target up to 1 80 40 opponent’s victory areas: +5 poison Damage on
BLOOD
Insanity gives it strength; pain gives it focus. BLOOD square. On 16-20, push target up to 1 square. BLOOD BLOOD that attack.
20 40 40 20 Stationary: Cannot move; not affected by
forced-movement effects.
13 55 54 13
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Deathlock Wight Deathgrasp Sarcophagus Dire Bear Mauler Draegloth Favored One
Level 4 ✦ Undead Level 10 ✦ Construct • Demon Level 11 ✦ Beast • Primal Level 11 ✦ Demon • Drow • Divine

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Claw: +7 vs. Fortitude; 5 necrotic damage AND AC ❑ m Claws of the Hungry Dead: +15 vs. Reflex; 10 AC M Claw: +14 vs. 20 damage. AC M Flaying Rod: +18 vs. AC; 15 damage, target is
18 this creature heals 5 HP. 26 damage AND Entombed (see below). Q when this 25 m Maul Rend: (Immobilized target only) 40
25 also Stunned on critical hit.
FORT r Grave Bolt: (sight) +7 vs. Reflex; 10 necrotic FORT attack misses or when no creature is affected by FORT damage. FORT r Profane Agony: (range 6) +16 vs. Fortitude; 10
16 damage AND Immobilized. 20 this creature’s Claws of the Hungry Dead. 25 23 necrotic damage AND Dazed.
❑ ❑ m Ravage: Make up to 2 M attacks. If both
REF r Horrific Visage: (range 10) +7 vs. Will; target is REF REF attacks hit the same target, that target is REF ❑ a Unholy Blight: (radius 2 within sight) +16
16 Stunned if it ends its next turn within 3 squares of 20 Powers 21 Immobilized. 23 vs. Reflex; 20 necrotic damage AND Dazed. Q
Reach 4; Immune Necrotic; Immune Poison
WILL this creature. WILL WILL WILL when this creature first becomes bloodied.
16 24 Shadow Teleport: Replaces move action: Place this 21 Powers 23
Powers creature in an occupied victory area. Reach 2 Powers
Immune Poison; Vulnerable 10 Radiant Entombed: (Condition) Remove affected creature Reach 2
SPEED ❑ Reanimate: Use when a level 5 or lower Undead SPEED from the battle map. On its turn, the only action SPEED SPEED ❑ ❑ Burning Sting: Use when this creature takes
6 ally is destroyed: That ally is not destroyed and has 0 affected creature can take is to make a M attack 6 6 damage from an attack, no more than once per turn:
10 HP instead. against the creature that caused this condition. Attacker takes 10 ongoing fire damage or 10
Affected creature cannot take actions on another ongoing acid damage (save ends).
HP HP creature’s turn. Ends when the creature that HP HP
35 65 caused this condition is destroyed. When this 95 65
“It doesn’t need to knock you down to tear you apart. Profane nature and corrupt nurture lead to
BLOOD BLOOD condition ends, put affected creature on the battle BLOOD BLOOD
It does that just for fun.” —Heron, eladrin ranger honor among the drow.
15 30 map in the space occupied by the creature that 45 30
caused this condition.

14 31 45 41
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DDM-017 Demonweb. Page 2 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Dragonborn Paladin of Bahamut CR Drow Adventurer Drow Assassin Drow Demonbinder
Level 8 ✦ Dragon • Divine 2 Level 7 ✦ Drow Level 2 ✦ Drow • Stealth Level 10 ✦ Demon • Drow

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Radiant Longsword: +15 vs. AC; 10 + 5 radiant AC M Fangblade: +14 vs. AC; 10 damage AND 5 AC M Short Sword: +6 vs. AC; 10 damage. AC M Acid Touch: +15 vs. Reflex; 10 acid damage.
24 damage. 22 ongoing poison damage (save ends). 18 r Crossbow: (nearest) +7 vs. AC; 10 damage.
21 ❑ m Arms of the Marilith: Make up to 6 attacks,
FORT ❑ m Bahamut’s Blade: +16 vs. AC; 10 damage, +10 FORT r Shuriken: (range 10, nearest) +14 vs. AC; 5 FORT FORT
❑ r Sniper’s Fang: (sight) +9 vs. AC; 5 damage +17 vs. AC; 5 damage. Q when this creature takes
21 radiant damage per Dragon ally adjacent to this creature. 19 damage AND 5 ongoing poison damage (save 16 19 20 or more damage from 1 attack.
AND 5 ongoing poison damage (save ends). Q at
REF Powers REF ends). REF end of this creature’s turn if this creature did not REF r Acid Blast: (sight) +15 vs. Reflex; 10 acid
21 Foe of Tiamat: (Aura) Each ally scores critical hits on attack
19 16 attack that turn. 19 damage AND Dazed.
WILL rolls of natural 18-20 against Evil Dragon targets. WILL
Powers WILL WILL
21 19 Mobile Melee Attack: Use after this creature makes 16 Powers 23 Powers
Champion Powers ❑ ❑ a m attack: This creature shifts as a free action. Hide: If this creature has ranged cover other than Eldritch Support: Use when a Demon ally makes an
❖ Use when an ally adjacent to this creature is hit by a m or ❑ Parry: Use when a m attack hits this creature, only from intervening creatures against a nonadjacent opportunity attack against an enemy within line of
r attack: This creature switches positions with that ally
SPEED
and is hit by that attack instead.
SPEED if this creature is not bloodied: That attack is a miss SPEED enemy, it is invisible to that enemy. SPEED sight of this creature: This creature makes an Acid
5 7 instead. 7 Sneak Attack 5: Whenever this creature hits a target 7 Blast attack against that enemy as an immediate
❖ Use before taking your first turn in a round: Until end of
round, whenever an ally hits with an attack, that attack ❑ Sleep Poison: Use after this creature hits with an granting it combat advantage: +5 Damage on that action.
deals +5 radiant damage. attack: Make a followup attack, +12 vs. Fortitude; attack. ❑ Wings of the Vrock: Use at start of this creature’s
HP HP Helpless. HP HP turn: This creature has +2 Speed and Flight until
Warband Building: 1 non-Evil Dragon of any faction is
60 legal in your warband. 45 20 50 end of turn. Q when this creature first becomes
BLOOD BLOOD BLOOD
Stealth is as useful as poison among the drow. BLOOD bloodied.
30 20 10 She has both. 25

38 22 7 34
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Ettin Spirit-Talker Girallon Gnoll Demon Adept CR Grinning Imp


Level 12 ✦ Ettin • Primal Level 10 ✦ Beast Level 8 ✦ Demon • Gnoll 2 Level 3 ✦ Devil

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Club: +17 vs. AC; 20 damage. AC M Claw: +13 vs. AC; 20 damage. AC M Flail: +11 vs. AC; 25 damage. AC M Bite: +8 vs. AC; 10 damage.
26 r Curse of Shattered Bone: (sight) +17 vs. Will;
22 m Rending Arms: Make 2 attacks against the same
20 18 ❑ m Hellish Poison Sting: +8 vs. AC; 15 damage
FORT FORT FORT Powers FORT
target takes 20 damage the next time it is hit by a target, +13 vs. AC; 10 damage if 1 attack hits, 30 AND 10 ongoing poison damage (save ends) AND
24 m attack. 24 damage instead if both attacks hit. 18 Pack Attack: Whenever this creature hits an enemy 15 target has -2 Fortitude, -2 Reflex, and -2 Will. Q
REF REF REF adjacent to 2 or more allies with a m attack: +10 REF when this creature is hit by an attack.
❑ c Spirit Call: (burst 2) +17 vs. Fortitude; 20
24 necrotic damage AND target takes 10 damage if it 20 Powers 18 Damage on that attack. 15
Reach 2 Powers
WILL moves on its next turn. Q as a replaces turn WILL WILL Champion Powers ❑ ❑ WILL
24 action. 20 Four-Armed Fury: Replaces attack action, only if 18 15 ❑ Vanish: Replaces attack action: This creature is
❖ Use at start of round: Demon and Gnoll allies invisible until end of its next turn or until after it
this creature is bloodied: This creature makes 2
Powers have +1 Attack until end of round (+2 Attack makes an attack.
Rending Arms attacks.
instead if this creature is bloodied).
SPEED Reach 2 SPEED SPEED SPEED
4 Multi-Activation 2: Can activate twice each round. 8 7 ❖ Use when this creature hits an enemy, if that F6
attack causes that enemy to become bloodied: Until
end of this creature’s next turn, whenever a
HP HP HP Demon or Gnoll ally hits that enemy with an HP
75 80 65 attack, that attack deals +10 Damage. 25
Savage spirits recognize this shaman Warband Building: 1 non-Wild Demon of any
BLOOD BLOOD BLOOD BLOOD
as one of their own. A girallon plays with food by tearing it to pieces. Imps are the embodiment of toxic treachery.
35 40 30 alignment is legal in your warband. 10

79 39 33 9
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DDM-017 Demonweb. Page 3 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Guard Drake Halfling Archer Hobgoblin Warcaster Human Bandit
Level 2 ✦ Dragon Level 4 ✦ Halfling • Martial Level 3 ✦ Hobgoblin • Arcane • War Level 2 ✦ Human • Martial

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Bite: +5 vs. AC; 15 damage. AC M Short Sword: +9 vs. AC; 5 damage. AC M Staff: +10 vs. AC; 5 damage. AC M Mace: +7 vs. AC; 5 damage.
14 19 r Shortbow: (sight) +9 vs. AC; 10 damage.
15 r Force Dart: (range 6) +9 vs. Reflex; 10 damage,
16 ❑ m Footpad’s Attack: +8 vs. AC; 15 damage. Q at
FORT Powers FORT FORT FORT
❑ r Skirmish Shot: Move up to its current speed, ignore Insubstantial. end of this creature’s turn if it occupies a victory
12 Immune Fear: Not affected by Fear effects while 14 13 r Force Slide: (range 6) +9 vs. Fortitude; slide
14 area.
then make 1 attack, (nearest) +10 vs. AC; 20
REF bloodied. REF REF REF
damage. Q when this creature hits with a r target up to 3 squares. r Thrown Dagger: (range 4) +7 vs. AC; 5 damage.
12 Loyal Guardian: Whenever this creature hits with 18 attack. 13 14
❑ c Dragonfire Blast: (blast 3) +9 vs. Reflex; 10
WILL an attack, if a champion ally is within 2 squares of it: WILL WILL WILL Powers
fire damage AND 5 ongoing fire damage (save
12 +5 damage on that attack. 14 Powers 17 ends). Q when this creature first becomes
14 Sneak Attack 5: Whenever this creature hits a target
❑ Reactive Shot: Use when this creature is hit by a bloodied. granting it combat advantage: +5 damage on that
r attack: This creature makes a Shortbow attack attack.
SPEED SPEED that does not provoke opportunity attacks as an SPEED SPEED
6 6 immediate action. 6 6

HP HP HP HP
30 40 30 25
“Nothing says ‘security’ like a 4-foot lizard Among hobgoblins, even magic is all
BLOOD BLOOD BLOOD BLOOD
that won’t run away when it’s hurt.” She never shoots twice from the same spot. about power and war. “If yer takin’, take as much as ya can carry, says I.”
15 —Grepo Shanks, drake dealer 20 15 10

6 13 10 5
©2008 Wizards, 48/60 ● ©2008 Wizards, 3/60 ◆ ©2008 Wizards, 47/60 ● ©2008 Wizards, 34/60 ●

Infernal Armor Iron Dragon Prowler CR Kruthik Adult Kruthik Hive Lord CR
Level 3 ✦ Devil Level 11 ✦ Dragon • Metallic 3 Level 6 ✦ Kruthik • Beast Level 6 ✦ Kruthik • Beast 2
Attack Actions Attack Actions Attack Actions Attack Actions
AC M Short Sword: +10 vs. AC; 10 damage. AC M Iron Jaws: +17 vs. AC; 15 damage. AC M Claw: +9 vs. AC; 10 damage. AC M Claw: +13 vs. AC; 15 damage.
15 m Gambit: Provokes opportunity attacks. +14 vs.
25 ❑ c Lightning Breath: (blast 5) +17 vs. Fortitude; 20 18 ❑ r Toxic Spikes: Make up to 2 attacks, each
22 ❑ c Putrid Blast: (blast 5) +11 vs. Fortitude; 15 damage
FORT FORT lightning damage AND pull target up to 2 squares. Q FORT FORT AND target has -2 Attack (save ends), 5 damage on miss.
AC; 20 damage. against a different target, (range 5) +8 vs.
19 24 when this creature first becomes bloodied. 16 Fortitude; 5 ongoing poison damage (save ends) 20 Q when a Beast ally destroys an enemy.
REF Powers REF Powers REF AND Slowed. REF Powers
19 Opening Move: Use at start of this creature’s turn, if 24 Reach 2
16 20 Gnashing Horde: Use whenever an enemy ends its turn
WILL it is the first round of the battle: This creature has +4 WILL WILL
Powers WILL adjacent to this creature: That enemy takes 10 damage.
❑ Lightning Field: Use at any time: Until start of this
19 Speed until end of turn. 24 creature’s next turn, each enemy or ally starts its turn 16 Gnashing Horde: Use whenever an enemy ends its 20 Sneak Attack 10: Whenever this creature hits a target
Sacrificial Lamb: Use when this creature is adjacent to this creature takes 10 lightning damage. turn adjacent to this creature: That enemy takes 5 granting it combat advantage: +10 damage on that attack.
destroyed by an enemy: 1 ally adjacent to this Sneak Attack 15: Whenever this creature hits a target damage.
SPEED creature heals 15 HP. SPEED granting it combat advantage with a m attack: +15 damage SPEED Sneak Attack 10: Whenever this creature hits a SPEED
Champion Powers ❑ ❑
5 F7 on that attack. 6 target granting it combat advantage: +10 damage 6 ❖ Use at start of round: Until end of round, each enemy
that ends its turn adjacent to a Beast ally takes 10
Champion Powers ❑ ❑ ❑ on that attack. damage.
❖ Use after rolling initiative, if you win: Until end of round, Surrounding Spikes: Whenever this creature makes ❖ Use at end of this creature’s turn or at end of a Beast ally’s
HP HP HP a m attack against an enemy adjacent to 2 or more HP
you score 10 VP whenever this creature or an ally is hit by turn: Until end of round, each enemy or ally that starts its
30 65 an opportunity attack (max. 1 per round). 55 Kruthik enemies or allies: This creature has combat 65 turn adjacent to that creature cannot shift.
With destruction as its only hope,
BLOOD
recklessness is its only option. BLOOD ❖ Use at start of round: This creature and each ally has +2 BLOOD advantage on that attack. BLOOD
15 30 Speed until end of round. 25 30

7 54 21 38
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DDM-017 Demonweb. Page 4 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Kuyutha, Exarch of Bahamut CR Lolthbound Goblin Mezzodemon Minotaur Warrior
Level 15 ✦ Dragon (Unique) 3 Level 3 ✦ Goblin Level 11 ✦ Demon Level 10 ✦ Minotaur

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Dragontalon Blade: +21 vs. AC; 25 damage. AC M War Pick: +10 vs. AC; 10 damage. AC M Trident: +18 vs. AC; 15 damage. AC M Battleaxe: +17 vs. AC; 15 damage.
28 ❑ c Coldfire Breath: (blast 5) +18 vs. Reflex; 20
18 ❑ c Lolthbound Shriek: (blast 5) +8 vs. Fortitude;
27 ❑ c Poison Cloud: (burst 2) +16 vs. Fortitude; 20
26 ❑ m Wild Swing: Make up to 2 attacks, each
FORT cold + 20 fire damage. FORT 10 thunder damage, Drow and Goblin targets FORT poison damage. Hit or miss, each enemy and ally FORT against a different target, +18 vs. AC; 30 damage.
27 14 immune. 23 adjacent to target takes 10 ongoing poison 22 Hit or miss, this creature has -4 AC until end of its
❑ c Will of Bahamut: (burst 5, enemy targets
REF only) +18 vs. Will; Stunned. Q when a Dragon ally REF REF damage (save ends). Q when this creature first REF next turn. Q when this creature first becomes
27 14 Powers 23 becomes bloodied. 22 bloodied.
adjacent to this creature is targeted by a m attack.
WILL WILL Drow Follower: Has +2 to all defenses while WILL WILL
27 Champion Powers ❑ ❑ ❑ 14 within 5 squares of a Drow ally. 23 Powers 22 Powers
❖ Use at start of turn: If you win initiative this Venomous Thirst: Whenever this creature hits a Resist 10 Poison Goring Charge: Whenever this creature hits with a
round, 1 Dragon ally makes a M attack as an target taking ongoing poison damage: +5 damage ❑ Skewering Tines: Use when this creature hits charge attack: +10 damage on that attack and
SPEED immediate action. SPEED on that attack. SPEED with a M attack: Target of that attack is SPEED target of that attack is Immobilized.
F6 ❖ Use when a Dragon ally is destroyed by an enemy: 6 6 Immobilized (save ends). Q at end of this 5 Ferocity: Use when this creature is destroyed: This
That ally makes a M attack as an immediate creature’s turn if this creature is not adjacent to an creature makes a M attack as an immediate
action. Immobilized enemy. action.
HP HP HP HP
95 30 70 65
Minotaurs believe that a “beast within”
BLOOD BLOOD BLOOD BLOOD
A nasty example of drow ingenuity. guides a warrior.
45 15 35 30

88 8 42 36
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Ogre Pulverizer Phaseweb Spider Quickling Runner Rakshasa Assassin


Level 8 ✦ Ogre Level 10 ✦ Demon • Spider Level 9 ✦ Fey Level 11 ✦ Rakshasa

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Tree: +11 vs. AC; 25 damage. AC M Bite: +15 vs. Fortitude; 10 damage AND 10 AC M Short Sword: +14 vs. AC; 15 damage. AC M Short Sword: +16 vs. AC; 10 damage.
20 ❑ m Angry Smash: Use only while this creature is
26 ongoing poison damage (save ends). 24 ❑ m A Thousand Cuts: Make 3 M attacks against 1
25 m Double Strike: Make 2 attacks, each against a
FORT bloodied: +13 vs. AC; 35 damage. FORT ❑ c Phase Web: (blast 3) +15 vs. Reflex; 5 FORT target. Q when this creature first becomes FORT different target, +14 vs. AC; 10 damage.
19 24 damage AND Immobilized (save ends). When 19 bloodied. 23
❑ r Phantom Distraction: (range 5) +14 vs. Will;
REF Powers REF target succeeds on its save against this effect, REF REF
❑ m Spring Attack: Move up to its current speed Dazed.
15 Reach 2 24 place it up to 4 squares from its current position. 23 and make a M attack at any time during the 23
WILL Big Dumb Friend: Use when an ally adjacent to this WILL Q when this creature first becomes bloodied. WILL move. Q at start of this creature’s turn if no enemy WILL Powers
15 creature is targeted by a m attack: Redirect that 24 19 is adjacent to it. 23 Vulnerable 10 Radiant
attack to this creature.
Powers
❑ ❑ Shadow Form: Use at any time on this
Phasing; Reach 2 Powers creature’s turn: This creature has Phasing until end
SPEED SPEED ❑ Join the Fray: Replaces move action: This SPEED Quick Step 4: Can shift up to 4 squares. SPEED of turn.
8 7 creature teleports to a space adjacent to an Evil, 9 7
Sneak Attack 15: Whenever this creature hits a
Demon, or Spider ally.
target granting it combat advantage: +15 damage
Shifting Realities: Use when this creature hits with on that attack.
HP HP a m attack: This creature shifts 1 square as a free HP HP
75 75 action or slides target of that attack 1 square. 50 70
BLOOD BLOOD BLOOD BLOOD
His manner is blunt—his club does all the talking. In a flash, blades bite—and the cutter is gone.
35 35 25 35

27 38 34 43
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DDM-017 Demonweb. Page 5 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Runespiral Demon Scythejaw Shadow Flayer Shardsoul Slayer
Level 5 ✦ Demon • Arcane Level 9 ✦ Construct Level 12 ✦ Mind Flayer • Stealth Level 5 ✦ Shardsoul • Construct

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Bite: +10 vs. AC; 10 damage. AC M Iron Jaws: +14 vs. AC; 15 damage. AC M Longspear: +16 vs. AC; 15 damage AND 5 AC M Slam: +12 vs. AC; 10 damage.
19 c Arcane Arc: Make 1 attack against each enemy
25 25 ongoing poison damage (save ends). 21 c Disorienting Aura: Free action, use only at end
FORT FORT Powers FORT FORT
and ally occupying squares touched by a line ❑ c Mind Blast: (blast 5) +15 vs. Will; 15 psychic of this creature’s turn: (burst 1) +10 vs. Will;
17 drawn from a corner of this creature’s space and 22 Immune Poison 25 damage AND Stunned. Q when this creature uses 17 Confused.
REF the corner of 1 Arcane enemy or ally within 6 REF ❑ Clampdown: Use after this creature hits with a REF Shadowcloak. REF
17 squares of this creature, +8 vs. Reflex; 10 lightning 22 M attack: Target of that attack is Immobilized 25 17 Powers
WILL damage. WILL (save ends). Q at end of this creature’s turn if this WILL
Powers WILL Immune Poison
17 22 creature is not adjacent to an Immobilized enemy. 29 Reach 2 17 Death’s Release: Use when this creature is
Powers Sneak Attack 10: Whenever this creature hits an ❑ Shadowcloak: Use at start of this creature’s turn: destroyed: The nearest ally to this creature has +2
Resist 10 Lightning enemy granting it combat advantage: +10 damage This creature is invisible until start of its next turn. Attack and +10 Damage until end of its next turn.
SPEED Defensive Mobility: Whenever this creature is SPEED on that attack. SPEED Q when this creature first becomes bloodied. SPEED If that creature is a Shardsoul, it makes a M attack
7 targeted by an opportunity attack while moving: +5 4 Vicious Jaws: Whenever this creature makes an 8 Sneak Attack 10: Whenever this creature hits an 6 as an immediate action.
AC against that attack. attack against an Immobilized target: This creature enemy granting it combat advantage with a m Powerful Charge 10: Whenever this creature hits
Lightning Speed: Use when this creature damages has combat advantage on that attack. attack: +10 damage on that attack. with an attack while charging: +10 damage on that
HP an enemy: This creature has +3 Speed until end of HP HP HP attack.
40 65 Wandering Monster: During your set-up: This 55 40
its next turn. creature starts in a random victory area.
BLOOD BLOOD BLOOD BLOOD
20 30 25 20

16 27 40 15
©2008 Wizards, 14/60 ● ©2008 Wizards, 36/60 ◆ ©2008 Wizards, 21/60 ★ ©2008 Wizards, 15/60 ◆

Sharn Redcloak Skull Lord CR Solamith Soulrider Devil


Level 2 ✦ Human • Martial Level 9 ✦ Undead 3 Level 12 ✦ Demon Level 9 ✦ Devil

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Longsword: +7 vs. AC; 10 damage. AC M Bone Staff: +16 vs. AC; 10 + 5 cold damage. AC M Claw: +19 vs. 10 damage. AC M Longsword: +15 vs. AC; 10 damage.
18 r Longbow: (sight) +6 vs. AC; 10 damage.
23 r Osseous Call: (sight) +14 vs. Fortitude; 10 necrotic 24 ❑ c Soulfire Retort: Immediate action, use only
21 ❑ c Black Chill Blast: (blast 5) +14 vs. Reflex; 15
FORT FORT damage AND this creature or 1 Undead ally within 5 FORT FORT
when this creature is damaged by an enemy’s attack: cold + 10 necrotic damage, 10 necrotic damage
14 Powers 22 squares of this creature heals 10 HP. 26 (blast 3) +18 vs. Reflex; 15 + 15 fire damage. 18 on miss.
REF Follow Orders: Whenever this creature makes a m REF Powers REF a Soulfire: (radius 1 or radius 3 within sight) +17 REF ❑ a Acid Flame: (radius 2 within sight) +14 vs.
14 attack: This creature has a bonus to Attack equal to 22 Resist 10 Cold; Resist 10 Necrotic
20 vs. Reflex; 15 + 15 fire damage. After all attacks are 22 Reflex; 15 fire damage AND 10 ongoing acid
WILL the highest allied champion rating in play on that WILL Shattered Skull: Whenever this creature makes a r attack WILL resolved, this creature takes 5 damage, or 15 WILL damage (save ends), 10 fire damage on miss.
14 attack. 22 while it is bloodied: -4 Attack on that attack. 20 damage instead if it chose radius 3. 18
Pincer Attack: Whenever an ally hits with an attack Powers
against an enemy it and this creature flank: +10 Champion Powers ❑ ❑ ❑ Powers Arcane Sacrifice: Replaces move action: This
SPEED damage on that attack. SPEED ❖ Use when an Undead ally is destroyed: Reduce 1 different SPEED Reach 2; Resist 10 Fire SPEED creature takes 10 damage, then recharges its Black
6 5 Undead ally’s HP by 20 HP or its current HP, whichever is 7 7 Chill Blast or Acid Flame.
lower, then increase the target ally’s HP by that amount.
Then, if the target’s HP is 5 or higher, it is not destroyed.
❖ Use when an enemy or ally takes cold or necrotic damage:
HP HP HP HP
25 60 That creature takes 10 additional damage of that type.
Warband Building: Evil Undead creatures of any faction
80 45
“It’s all fun and games till a Redcloak puts Death is preferable to losing sight, life, and,
BLOOD BLOOD are legal in your warband. BLOOD BLOOD
somebody’s eye out.”—Boromar Clan thug Its malice roils within, begging to be shared. eventually, soul to a hellish parasite.
10 30 40 20

9 41 58 34
©2008 Wizards, 44/60 ● ©2008 Wizards, 27/60 ★ ©2008 Wizards, 16/60 ★ ©2008 Wizards, 17/60 ◆

DDM-017 Demonweb. Page 6 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Spiderbound Drow Warrior Spiretop Drake Stirge Drone Stormrage Blue Dragon CR
Level 9 ✦ Drow • Martial Level 1 ✦ Dragon Level 1 ✦ Stirge Level 13 ✦ Dragon 2
Attack Actions Attack Actions Attack Actions Attack Actions
AC M Longsword: +15 vs. AC; 15 damage. AC M Bite: +6 vs. AC; 5 damage. AC M Blood Drain: +6 vs. Fortitude; 10 damage AND AC M Gore: +18 vs. AC; 15 + 10 lightning damage.
24 m Spiderbound Shield: 5 ongoing poison damage
16 17 target has -2 Attack. 27 ❑ c Lightning Breath: (line 10) +16 vs. Reflex; 25
FORT FORT Powers FORT FORT lightning damage, 10 lightning damage on miss. Q when
(save ends) AND this creature has -4 AC until end
21 13 High Perch: Use at end of this creature’s turn, if it is 14 Powers 26 this creature first becomes bloodied.
of its next turn.
adjacent to a wall: This creature cannot be targeted Attach: Replaces attack action: 1 living enemy a Lightning Burst: (radius 1 within sight) +16 vs. Reflex;
REF REF REF REF
Powers 20 lightning damage.
21 13 by m attacks until start of its next turn. 14 adjacent to this creature takes 10 ongoing 26
WILL Spiderbind: Replaces move action, only while WILL Loyal Follower: Whenever this creature is targeted WILL
damage (save ends), then this creature is WILL Powers
21 bloodied: Each adjacent enemy is Immobilized. 13 by an opportunity attack, if an active Dragon 14 destroyed. 26 Resist 30 Lightning
champion ally is in play: +5 AC against that attack. ❑ Clear the Way: Use when this creature hits with a M
Mobile Melee Attack: Use after this creature makes attack: Push target of that attack up to 2 squares, then this
SPEED SPEED a m attack: This creature shifts as a free action. SPEED SPEED creature makes a M attack against a different target as an
6 F8 F6 F8 immediate action.

Champion Powers ❑ ❑
❖ Use when this creature or an ally declares a m attack
HP HP HP HP
against a bloodied enemy: If that attack hits, +20 damage
60 20 20 85 on that attack.
BLOOD BLOOD BLOOD BLOOD ❖ Use when this creature or an ally declares a c attack: You
His sword cuts deep, but his shield stings and weaves. Even the mighty can fall to the thirst of a lowly stirge.
30 10 10 40 score 5 VP for each enemy destroyed by that attack.

29 7 6 65
©2008 Wizards, 22/60 ◆ ©2008 Wizards, 35/60 ◆ ©2008 Wizards, 56/60 ◆ ©2008 Wizards, 31/60 ★

Thoon Hulk Tiefling Cleric of Asmodeus Troglodyte Brute Troglodyte Curse Chanter
Level 14 ✦ Mind Flayer Level 7 ✦ Tiefling • Divine Level 7 ✦ Troglodyte Level 8 ✦ Troglodyte

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Arm-Axe: +17 vs. AC; 30 damage. AC M Mace: +14 vs. AC; 10 + 5 necrotic damage. AC M Claws: +10 vs. AC; 20 damage. AC M Staff: +15 vs. AC; 15 damage.
26 21 r Lance of Oblivion: (range 5) +12 vs. Reflex; 10
19 m Bite: +14 vs. AC; 10 damage.
22 r Cavern Curse: (range 5, target affected by
FORT Powers FORT FORT FORT
necrotic damage AND Dazed. ❑ m Tooth and Claw: Make a Bite and a Claws Stench only) +13 vs. Fortitude, 15 ongoing
27 Reach 2; Resist 5 Poison 18 19 21 necrotic damage (save ends; no save while
❑ a Seal of the Damned: (radius 2 within sight) attack against the same target (bloodied target
REF Immune Stun: Not affected by Stunned. REF +12 vs. Will; 20 necrotic damage. Hit or miss, each REF only). REF affected creature is affected by Stench).
23 Attack Overdrive: Use at start of this creature’s turn: 18 Undead ally in area heals 10 HP instead. Q when a 15 17 r Sickening Ray: (range 10) +13 vs. Fortitude; 10
WILL This creature takes 15 damage, then has +4 Attack WILL Good creature is destroyed. WILL Powers WILL damage AND target has -2 Attack until end of
23 until end of turn. 22 15 Stench: (Aura) Each living non-Troglodyte creature 21 round.
Defense Overdrive: Use when this creature is
Powers adjacent to this creature has -2 Attack.
damaged by a m attack: This creature takes 10 ❑ Baleful Sanctuary: Replaces attack action: Powers
SPEED damage, then makes a M attack as an immediate SPEED Choose 1 ally within line of sight of this creature. SPEED SPEED Stench: (Aura) Each living non-Troglodyte creature
5 action. 6 When that ally is next attacked, the attacker takes 5 5 adjacent to this creature has -2 Attack.
10 damage. Q when that ally is destroyed.
Radiate Quintessence: Whenever this creature
starts its turn, if it is bloodied: Each adjacent
HP HP HP HP
100 non-Mind Flayer enemy and ally takes 5 damage. 50 60 55
In battle, it pauses only to savor the
BLOOD BLOOD BLOOD BLOOD
blood of its enemies. The curse chanter is the mouth of a twisted god.
50 25 30 25

69 26 20 24
©2008 Wizards, 23/60 ★ ©2008 Wizards, 8/60 ◆ ©2008 Wizards, 51/60 ● ©2008 Wizards, 52/60 ◆

DDM-017 Demonweb. Page 7 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.
Vicious Bearded Devil Warforged Battle Champion CR Web Golem Yuan-Ti Malison Incanter
Level 13 ✦ Devil Level 6 ✦ Warforged • Construct • Martial 1 Level 9 ✦ Construct Level 12 ✦ Yuan-Ti • Arcane

Attack Actions Attack Actions Attack Actions Attack Actions


AC M Glaive: +20 vs. AC; 15 damage and 5 ongoing AC M Glaive: +13 vs. AC; 15 damage. AC M Stinging Claw: +12 vs. Fortitude; 10 damage AC M Baneflame Staff: +15 vs. Reflex; 10 fire
29 damage (save ends). 22 23 AND 5 ongoing poison damage (save ends). 24 damage AND 10 ongoing poison damage (save
FORT FORT Powers FORT FORT ends).
❑ c Web Spray: (blast 3) +13 vs. Reflex;
25 Powers 18 Reach 2; Immune Poison 21 Immobilized (save ends), Slowed (save ends) on 22 ❑ r Dominate: (nearest) +15 vs. Will; Dominated.
REF Reach 2 REF Iron Charge: Use after this creature hits with an REF miss. Q when this creature first becomes REF r Mindwarp: (sight) +17 vs. Will; 10 psychic
25 Battle Frenzy: Whenever this creature makes an 18 attack while charging: 1 ally makes a charge attack 21 bloodied. 22 damage.
WILL attack while it is bloodied: +2 Attack and +10 WILL as an immediate action. WILL WILL
25 Damage on that attack. 18 21 Powers 22 Powers
Champion Powers ❑ Reach 2; Immune Poison; Vulnerable 10 Fire
Devlish Teamwork: Whenever an ally adjacent to Resist 15 Poison
this creature is targeted by an attack: That ally has ❖ Use at start of this creature’s turn: Each ally has Entrap Attacker: Use when this creature is missed Zehir’s Tactics: Use when an ally hits an enemy
SPEED +2 AC against that attack. SPEED +2 Attack until end of round. SPEED by a m attack, no more than once per turn: Attacker SPEED adjacent to this creature with a m attack: +10
6 Grasping Beard: Use when an enemy adjacent to 6 ❖ Use when an ally is hit by an opportunity attack: 6 is Immobilized (save ends). 7 damage on that attack.
this creature moves to a square not adjacent to this That attack is a miss instead. Inexorable: Can move through squares occupied
creature: That enemy takes 5 damage. by enemies.
HP HP HP HP
80 45 60 55
The incanter’s insidious poison bends the psyche
BLOOD BLOOD BLOOD BLOOD
Bearded devils lust for blood and pain. and warps the will.
40 20 30 25

57 20 30 51
©2008 Wizards, 9/60 ★ ©2008 Wizards, 45/60 ◆ ©2008 Wizards, 57/60 ★ ©2008 Wizards, 29/60 ★

DDM-017 Demonweb. Page 8 of 8 © 2008 Wizards of the Coast. Permission granted to print for personal use only.

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