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CHAMPION OF YONDALLA COUATL DWARF ARTIFICER DWARF CAVER

54 42 21 24
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Short Sword: +18 vs AC; 15 + 5 radiant Damage m Bite: +15 vs AC; 5 + 10 poison Damage m Mace: +13 vs AC; 10 Damage m Heavy Pick: +14 vs AC; 15 Damage
LEVEL M Cut Down to Size: (Medium or larger target only) LEVEL LEVEL LEVEL
+15 vs DEF (Fort); 10 Damage AND Weakened
R Thunder Orb: (range 5) +14 vs DEF (Ref ); ■ M Disassemble Construct: (Construct or
❑ ❑
■❑■ M Double Pierce: +14 vs AC; 15 Damage
11 10 10 thunder Damage 6 Animate target only) +13 vs DEF (Fort); 30 7 AND ongoing 5 Damage (save ends)
Damage. RECHARGE when a Construct
AC ABILITIES AC AC enemy is destroyed. AC
Good • Halfling • Divine ABILITIES
28 22 21 23 ABILITIES
Good • Planar
Flight Dwarf • Martial
DEF
SPECIAL POWERS DEF DEF DEF
21
Halfling Tactics: Halfling allies have +2 Attack against
24
Resist 10 Acid, Cold, Fire,
19 ABILITIES 19
Medium or larger targets. Lightning, Thunder
Mobile Defender: Immediate, when an enemy
Dwarf • Arcane
flanked by this creature attacks an ally; make a m at- SPECIAL POWERS
SPEED SPEED SPEED SPEED
tack against that enemy. Hit or miss, place that enemy SPECIAL POWERS Orc Foe: +4 M Attack against Orc enemies.
5 in any space adjacent to this creature. F7 ❑
■❑
6 5
■ Aura of Protection: Use before rolling SPECIAL POWERS Terrain Mastery: Counts as occupying a victory
CHAMPION 2 ❑ ■❑■ initiative;
ini allies within 5 squares gain Resist 10 Acid,
Warband Building: All non-Evil Halfling creatures are Cold, Fire, Lightning, Thunder until end of round.
Co
C ❑
■ Greater Magic Weapon: Replaces attack area while adjacent to that victory area.
HP HP HP HP
legal in your warband. action: 1 adjacent ally has +2 Attack until end
70 • Use at start of round. Choose any number of allies 65 ❑
■❑ ■ Snake’s Swiftness: Replaces attack action: 40 of battle. 45
Nearest ally makes an immediate m attack.
within 10 squares of this creature. Each of those allies
heals 15 HP, then is Slowed. Undeniable Gravity: An enemy that begins its turn ❑
■ Legion’s Shield of Faith: Replaces attack
action: All creatures in your warband have +1
• Use at start of round. Small creatures in your warband within 5 squares loses Flight for that turn.
AC until end of battle.
have +2 Speed until end of round.

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DWARF PHALANX SOLDIER DWARF SAMURAI GOLD DRAGON SKULLCLAN HUNTER


12 32 70 36
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Fiery Bite: +20 vs AC; 10 + 10 fire Damage
m Pick: +11 vs AC; 10 Damage m Katana: +16 vs AC; 15 Damage m Blessed Blade: +16 vs AC; 15 Damage
LEVEL LEVEL LEVEL M Draconic Fury: 2 attacks, +18 vs AC each; LEVEL
❑■ M Smite: +17 vs AC; 20 Damage
■❑ 15 Damage each ❑
■❑■ M Hidden Sun Strike: +16 vs AC; 15
4 10 13 ■ C Fiery Breath: (blast 4) +18 vs DEF (Ref ); 25 fire
9 Damage AND ongoing 5 radiant Damage (save

ABILITIES Damage. RECHARGE when first Bloodied. ends) AND Undead target is Immobilized
AC Dwarf • Martial AC AC AC
ABILITIES
21 Phalanx Fighting: +2 AC 26 29 ABILITIES 24 ABILITIES
Dwarf • Martial Dragon
while adjacent to an ally. Halfling • Martial
+2 DEF (Fort, Will) Flight
DEF Solid Footing: Not subject to DEF DEF DEF
Resist 5 Necrotic
Resist 15 Fire
16 push, pull, or slide effects of 22 25 22 Hide
enemies.
SPECIAL POWERS SPECIAL POWERS
SPEED SPEED

■ Battlefield Promotion: Use when an allied SPEED ❑
■❑ ■ Agility: Use when an enemy declares an opportu- SPEED
5 SPECIAL POWERS 5 F8 nity attack against this creature; that attack misses. 6 SPECIAL POWERS
champion is eliminated; until end of battle, this
Phalanx Training: +5 M Damage while creature has +5 M Damage and is treated as Confidence Booster: Allies within 6 squares of this ❑
■ Righteousness Revealed: Minor action,
creature have +2 DEF. only while damaged; until end of battle, this
HP adjacent to an ally with Phalanx Training. HP having a Champion rating of 2 for determining HP HP
CHAMPION 2 ❑
■❑
■ creature loses Hide and has +5 radiant M
35 65 initiative.
80 • Use when an enemy activates. That enemy has –2 60 Damage.
Honor-Bound Defender: Immediate, when an Attack and is Weakened until end of turn.
adjacent enemy makes a M attack against an allied • Use at start of round. Choose 1 Bloodied ally Sneak Attack 5: +5 Damage whenever this
champion; make a m attack against that enemy occupying one of your victory areas. If that creature creature has combat advantage against target.
with +2 Attack and +5 Damage. occupies that victory area at end of round, score +15 VP.

©2009 Wizards ◆ 5/60 ©2009 Wizards ★ 6/60 ©2009 Wizards ★ 7/60 ©2009 Wizards ◆ 8/60
SOLDIER OF THRANE VALOROUS PRINCE WARFORGED WIZARD WHIRLING STEEL MONK
20 48 19 30
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Longsword: +14 vs AC; 15 Damage m Longsword: +18 vs AC; 20 Damage m Staff: +13 vs AC; 5 Damage m Longsword: +14 vs AC; 15 Damage
LEVEL ■ M Iron Bulwark: +14 vs AC; 15 Damage AND

LEVEL M Radiant Scepter: +16 vs DEF (Fort); 20 radiant LEVEL
C Thunderwave: (blast 3) +11 vs DEF (Fort); LEVEL
M Stand Still: (opportunity attack only) +14 vs
7 this creature has +2 AC until end of its next 11 Damage, ignore Insubstantial 6 10 Damage AND push 3 squares 9 DEF (Fort); 15 Damage AND Immobilized
turn. RECHARGE when this creature is missed M Touch of Fatigue: Automatic hit; target has ■ M Thunderous Kick: +15 vs DEF (Fort); 10

AC by a M attack. AC ABILITIES AC –2 Attack and –5 Damage until after it attacks AC thunder Damage AND Stunned AND push
24 27 Human • Martial 18 21 3 squares
ABILITIES Unique ■ C Whirling Steel: (burst 1) +12 vs AC; 10

DEF DEF DEF ABILITIES DEF Damage
Human • Martial
19 Tower Shield: +2 AC and 23 SPECIAL POWERS 18 Warforged • Arcane 23
+2 DEF against R attacks. Chivalrous Fighter: +2 M Attack and +5 M Damage

SPEED SPEED
against higher-level targets; –2 M Attack and –5 M
SPEED SPEED
ABILITIES
Damage against lower-level targets.
5 6 6 SPECIAL POWERS 8 Human • Ki
To Me: Minor action; each ally within 6 squares of this
creature can choose to be pulled adjacent to it; this ❑
■ Warforged Resolve: Minor action; this +4 DEF (Will)
movement provokes opportunity attacks. creature heals 5 HP and ends 1 ongoing
HP HP HP HP
CHAMPION 2 ❑
■❑

45 70 60 damage effect on it. 60
• Use at start of round. Lower-level allies have Resist 5
All until end of round.
• Use at start of round. Lower-level allies have
Chivalrous Fighter until end of round.

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CELESTIAL DIRE BADGER CATFOLK WILDER CENTAUR HERO DARK TRAVELER


9 28 78 43
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Claw Rake: +6 vs AC; 15 Damage m Twin Swords: +11 vs AC; 10 Damage m Greatsword: +20 vs AC; 20 Damage m Scimitar: +14 vs AC; 15 Damage
LEVEL LEVEL ■ R Mind Melt: (nearest, living target only) +15 vs
❑ LEVEL LEVEL R Exhalation of the Black Dragon: (range 5) +11 vs
M Claw Frenzy: (only while Bloodied) Make 2 M Galloping Attack: This creature moves up to
3 m attacks against the same target. 8 DEF (Will); 30 Damage AND Stunned (save ends) 15 its Speed (minimum 1 square) and makes a m 10 DEF (Ref ); 15 acid Damage
R Mind Thrust: (nearest, living target only) +11 vs ❑
■❑■ M Striding Slice: +14 vs AC; 25 Damage AND this
attack at any time during its move.
DEF (Will); 15 Damage AND Dazed (save ends) creature shifts 2 squares
AC AC AC R Longbow: (sight) +20 vs AC; 20 Damage AC
ABILITIES
15 22 26 22
Good • Beast ABILITIES
Human • Psionic
DEF
Burrow
DEF ABILITIES DEF ABILITIES DEF
Shadow Stride: Can shift 2
13 Resist 5 Acid, Cold, 22 Catfolk • Psionic 26 Fey • Centaur • Martial 22 squares.
Lightning
Reach 2
SPEED SPECIAL POWERS SPEED SPEED SPEED SPECIAL POWERS
6 7 SPECIAL POWERS 8 7
Evil Slayer: +5 M Damage against Evil targets. SPECIAL POWERS ❑
■❑■ Psionic Speed: Minor action; this creature has
Overload: Minor action; RECHARGE Mind Melt, Reach 2 until end of round.
Persistent: When reduced to 0 HP, this Powerful Charge 10: +10 M Damage on
then this creature is Dazed until end of its next turn. CHAMPION 2 ❑
■❑

HP creature is not destroyed until end of its next HP HP charge. HP

■ Protective Aura: Immediate, when an enemy hits • Use when an ally activates. That ally has Reach 2
35 turn (but is still destroyed even if it regains HP). 55 this creature with a M attack; that enemy is pushed 3 85 60 until end of its turn.
squares, then Immobilized (save ends). RECHARGE
when first Bloodied.
• Use on any turn after the first, when this creature
ends its turn in a victory area. Choose 1 adjacent ally.
Place this creature and that ally adjacent to each other
in one of your victory areas.

©2009 Wizards ● 13/60 ©2009 Wizards ◆ 14/60 ©2009 Wizards ★ 15/60 ©2009 Wizards ◆ 16/60
DRAGONBLADE NINJA GOLIATH BARBARIAN GREENFANG DRUID GRIFFON
26 31 50 22
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Ninja-To: +11 vs AC; 15 Damage m Greataxe: +10 vs AC; 25 Damage, reroll m Scimitar: +19 vs AC; 20 Damage m Claw: +11 vs AC; 15 Damage
LEVEL R Shuriken: (range 5) +11 vs AC; 10 Damage AND LEVEL once on miss LEVEL ■ M Bestial Wrath: +16 vs AC; 25 Damage AND
❑ LEVEL
M Ripping Beak: (only while Bloodied) +11 vs
7 ongoing 5 poison Damage 8 12 target cannot attack this creature (save ends) 7 AC; 15 Damage AND Followup, 5 Damage
R Produce Flame: (sight) +12 vs DEF (Ref ), does only on miss
not provoke opportunity attacks; 15 fire Damage
AC AC AC AC Followup: +11 vs AC; 15 Damage
ABILITIES
20 ABILITIES 16 28 18
Goliath • Primal
Human • Ki
ABILITIES ABILITIES
DEF DEF DEF DEF
Human • Primal Beast • Griffon
24 14 24 19
Flight
SPECIAL POWERS Immune Fear
SPEED SPEED SPEED SPEED

■ Ghost Step: Minor action; this creature is SPECIAL POWERS
7 invisible until after it attacks. RECHARGE when this 7 6 Inspire Beasts: While this creature is Bloodied, Beast
F8
creature is damaged by an attack. allies score criticals on attack rolls of natural 18+.
SPECIAL POWERS
HP ❑
■ Ki Dodge: Immediate, after an attack hits this
HP HP ❑
■❑■ Instill Vigor: Minor action; 1 adjacent ally heals HP Thunder Charge: +4 Attack on charge.
50 creature: Roll d20. 1–15: RECHARGE this power;
16+: That attack misses instead.
80 75 10 HP at start of each of its turns until that ally 60
moves.
Sudden Strike: +15 Damage against targets that

■ Unleashed Fury: Immediate, when a Beast ally
cannot see this creature and against Stunned targets. scores a critical; +10 Damage on that attack.

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IBIXIAN RASK, HALF-ORC CHAINFIGHTER RENEGADE WARLOCK UNDYING SOLDIER


8 52 30 12
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Greataxe: +6 vs AC; 10 Damage m Spiked Chain: +20 vs AC; 20 Damage m Spear: +10 vs AC; 10 Damage m Spear: +11 vs AC; 10 Damage
LEVEL LEVEL ■ M Sweeping Chain: +18 vs DEF (Ref ); 20 LEVEL LEVEL
❑ R Eldritch Spear: (sight) +13 vs DEF (Ref ); 15 ■ M Smite Evil: (Evil target only) +11 vs DEF

3 13 Damage AND Stunned. RECHARGE when 8 Damage, 5 Damage on miss 4 (Will); 15 Damage
ABILITIES this creature causes an enemy to become ■ M Thunder Burst: (radius 2 within sight)

AC Ibixian AC Bloodied. AC +13 vs DEF (Fort); 20 thunder Damage AND AC
17 Stable Footing: Difficult 25 C Whirling Death: (burst 1, enemies only) 20 Stunned (save ends) 20
+16 vs AC; 15 Damage ABILITIES
terrain does not affect this
creature’s movement. Good • Undead • Elf
DEF DEF DEF ABILITIES DEF
Resist 5 All
15 25 ABILITIES 18 Human • Arcane 16
Blindsight: Ignores Conceal;
SPECIAL POWERS Half-Orc • Martial Flight treats invisible creatures as
SPEED Pack Fervor: +1 M Attack for each other Ibixian SPEED
Unique SPEED Conceal 6 SPEED visible.
7 creature within 5 squares of this creature. 7 Reach 2
F6 5
Powerful Charge 5: +5 M Damage on charge.
SPECIAL POWERS
HP HP HP HP
30 95 SPECIAL POWERS 35 ❑
■ Hasty Retreat: Replaces move action: Shift
35

■ Shorten Grip: Minor action; until end of 6 squares.
battle, this creature loses Reach 2, has +5 M
Damage, and can make only m attacks.

©2009 Wizards ● 21/60 ©2009 Wizards ★ 22/60 ©2009 Wizards ◆ 23/60 ©2009 Wizards ◆ 24/60
VOICE OF BATTLE DIRE BEAR TIMBER WOLF GIANT FROG
29 44 5 10
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Longsword: +15 vs AC; 10 Damage m Claw: +13 vs AC; 25 Damage m Bite: +7 vs AC; 10 Damage m Bite: +11 vs AC; 10 Damage
LEVEL R Hideous Laughter: (sight) +13 vs DEF (Will); 15 LEVEL LEVEL LEVEL
M Charging Maul: (only on charge) +13 vs AC; M Gnashing Maw: +5 vs DEF (Ref ); ongoing 5 M Tongue Lash: (Reach 2, Small or smaller
8 psychic Damage AND Dazed 10 25 Damage AND Followup 2 Damage AND Immobilized (save ends both) 4 target only) +9 vs DEF (Ref ); 15 Damage AND
■ C Primal Scream: (blast 3) +11 vs DEF (Will); 20

Followup: +13 vs DEF (Ref ); 15 Damage pull 1 square
Damage AND Dazed (save ends); if target is already
AC Dazed, it is Stunned instead. Hit or miss, this creature AC AND Immobilized (save ends) AC AC
22 cannot use Soothing Voice until end of battle. 20 16 ABILITIES 20
C Soothing Voice: (burst 5, enemies only) +10 vs ABILITIES
DEF (Will); until end of round, affected creatures Beast • Wolf
DEF cannot make opportunity attacks DEF ABILITIES DEF DEF Beast
20 20 Beast 14 16 Hop: This creature moves as
SPECIAL POWERS if with Flight on its turn.
ABILITIES
SPEED SPEED SPEED
Circle Prey: +2 M Attack while within 3 SPEED Wandering Monster: Sets
Human • Arcane
squares of a Wolf ally.
6 7 8 5 up in a random victory area.

HP SPECIAL POWERS HP HP HP
55 Countersong: Enemy champions within 5 squares of 95 25 35
this creature cannot use Champion powers.

■ Crescendo: Use at start of round; until end of round,
this creature’s Countersong affects enemy champions
within 10 squares instead of 5.

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(c) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

WOOD WOAD AMBUSH DRAKE ASPECT OF NERULL BEHOLDER


15 58 81 83
ATTACK ACTIONS ATTACK ACTIONS m Vicious Scythe: +23 vs AC; 25 necrotic ATTACK ACTIONS
m Club: +10 vs AC; 20 Damage m Bite: +16 vs AC; 10 + 10 poison Damage Damage; scores criticals on rolls of natural 19+ m Bite: +15 vs AC; 10 Damage
LEVEL LEVEL LEVEL M Wounding Touch: +20 vs DEF (Fort); 15 LEVEL R Eye Rays: (range 10, can target allies) Roll 1d20 and use
■ M Nature’s Judgment: +10 vs AC; 20
❑ ■ M Ambush Strike: This creature moves up

6 Damage AND Immobilized AND ongoing 5 13 to twice its Speed (minimum 6 squares), then 16 necrotic Damage AND Dazed (save ends) 11 the indicated effect or one of a lower number;
choose target after roll.
Damage AND when target activates, each attacks an adjacent target; +20 vs AC; 40 Dam- 1–4: Telekinesis: +18 vs DEF (Fort); automatic hit against
AC adjacent Plant creature heals 5 HP (save ends AC age. RECHARGE when no enemies can see this AC AC allies; slide 4 squares
17 all). RECHARGE when this creature misses 29 creature at start of its turn. 33 ABILITIES 29 5–8: Sear: +18 vs DEF (Fort); 15 radiant Damage
with this attack. ■ C Paralytic Cloud: (blast 3) +18 vs DEF
❑ 9–12: Slow: +18 vs DEF (Will); Slowed (save ends)
Evil • Immortal
(Fort); 25 Damage AND Dazed (save ends), 13–15: Terror: +18 vs DEF (Will); 15 psychic
DEF ABILITIES DEF
10 Damage only on miss DEF Reach 2 DEF Damage AND target immediately moves its Speed away
16 Fey • Plant 28 27 27 from this creature (Fear)
16–18: Petrify: +18 vs DEF (Will); Slowed (save ends);
Vulnerable 10 Fire ABILITIES a Slowed target is instead Petrified (save ends)
SPEED SPEED SPEED
SPECIAL POWERS SPEED 19–20: Disintegrate: +18 vs DEF (Fort); 40 Damage
Forest Walk: Forest terrain Dragon • Stealth
6 does not affect this F6 Flight 7 Devastating Critical: Whenever this creature F3 AND ongoing 20 Damage (save ends), 20 Damage
only on miss
creature’s movement. scores a critical, the target is also Weakened
Defensive Advantage: until this creature is eliminated.
HP Deep-Rooted: Not subject HP Never grants combat HP HP ABILITIES

■ Nerull’s Boundless Grasp: Immediate, when
50 to push, pull, or slide effects 80 advantage. 90 a Bloodied enemy attacks an ally; that enemy
90 Evil • Aberrant • Beholder
while in forest terrain.
has ongoing 15 necrotic Damage. RECHARGE Flight
when no creature is affected by this power. Multi-Activation 2: Activates twice
per round.

©2009 Wizards ◆ 29/60 ©2009 Wizards ★ 30/60 ©2009 Wizards ★ 31/60 ©2009 Wizards ★ 32/60
DEATH KNIGHT GOBLIN ADEPT GRELL GRIM NECROMANCER
65 10 26 35
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Greatsword: +20 vs AC; 20 Damage m Tentacle Rake: +13 vs AC; 10 Damage AND m Mace: +11 vs AC; 10 Damage
m Spear: +4 vs AC; 10 Damage
LEVEL ■ A Unholy Flames: (radius 2 within 10) +14 vs
❑ LEVEL LEVEL Slowed LEVEL R Curse of Impending Blades: (nearest) +14 vs DEF
R Enrage: (range 10, can target ally) +6 vs DEF (Will); –2 AC (save ends)
13 DEF (Fort); 20 necrotic OR 20 fire Damage 3 (Will); 5 psychic Damage AND target has –4 7 M Grab: +11 vs DEF (Ref ): Immobilized AND pull 9
1 square C Reaping Wave: (blast 2, living targets only) +14
Attack and +5 M Damage until end of its next vs DEF (Fort); 15 Damage AND 5 Damage at end of
ABILITIES turn M Venomous Bite: (adjacent Immobilized enemy each of target’s turns until it ends its turn farther away
AC AC AC AC
Evil • Undead • War only) +11 vs AC; 15 Damage AND Stunned (save from this creature
29 15 C Burning Hands: (blast 3) +8 vs DEF (Ref ); 21 ends) 23
Immune Poison; Vulnerable 10 10 fire Damage
Radiant ABILITIES
DEF DEF DEF
ABILITIES DEF Evil • Human • Arcane
27 13 21 Aberrant • Magical Beast 21
SPECIAL POWERS
ABILITIES Flight; Reach 2 SPECIAL POWERS
Bloodthirsty 5: +5 M Attack against Bloodied targets. Soul Siphon: Immediate, when a living enemy within
Death’s Right Hand: Lower-level Undead allies within Goblin Blindsight; Blind: Immune 5 squares is destroyed; 1 Undead ally heals 15 HP.
SPEED SPEED SPEED to attack actions and special SPEED
10 squares of this creature have +2 M Attack.
5 6 F6 powers with Gaze in their 6 ❑
■ Torrent of Souls: Immediate, when an Undead ally
CHAMPION 2 ❑
■❑

name. in line of sight is destroyed; that ally shifts 3 squares,
then makes a m attack before being destroyed.
HP
Warband Building: All Evil Undead creatures are legal
HP
SPECIAL POWERS HP HP
in your warband.
SPECIAL POWERS CHAMPION 1 ❑

80 20 Sacrifice the Weak: +5 C Damage whenever 45 55 • Use at start of round. Until end of round, Undead
• Use when an Undead ally’s M attack hits: +20 Dam- this creature includes a lower-level ally in the ❑
■ Hunting Frenzy: Immediate, after this
age on that attack. allies have +4 Attack.
• Use when an adjacent enemy activates. That enemy area of a C attack. creature resolves a successful Grab attack; make
• Use when an Undead ally hits an enemy with an
a Venomous Bite attack against the same target.
takes 10 Damage and cannot move away from this attack. That enemy also has ongoing 10 necrotic
RECHARGE when first Bloodied. Damage (save ends).
champion on its turn.

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KRUTHIK HATCHLING LARGE BLUE DRAGON MUMMY LORD SKELETAL DWARF


10 68 77 6
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Claw: +9 vs AC; 10 Damage m Gore: +18 vs AC; 10 + 10 lightning Damage m Rotting Slam: +22 vs AC; 10 + 10 necrotic Damage m Waraxe: +9 vs AC; 10 Damage
LEVEL LEVEL LEVEL R Curse of Ill Fortune: (nearest) +20 vs DEF (Will); 10 LEVEL
■ C Lightning Breath: (line 10) +16 vs DEF

3 13 (Ref ); 25 lightning Damage, 10 lightning on 15 necrotic Damage AND –5 Attack (save ends)
2
R Wrack: (range 5) +20 vs DEF (Fort); 20 necrotic
miss. RECHARGE when first Bloodied. Damage AND Immobilized (save ends) ABILITIES
AC ABILITIES AC A Lightning Burst: (radius 1 within 10) +16 AC AC
ABILITIES Undead
19 Beast • Kruthik 27 vs DEF (Ref ); 20 lightning Damage 29 19
Evil • Undead Immune Poison
Immune Poison Vulnerable 5 Radiant
DEF DEF DEF DEF
Resist 10 Cold, Necrotic;
15 26 ABILITIES 27 Vulnerable 15 Fire 16
SPECIAL POWERS Evil • Dragon SPECIAL POWERS
Gnashing Horde: 5 Damage to each enemy Flight; Resist 20 Lightning SPECIAL POWERS
SPEED SPEED SPEED SPEED Shieldbearer: Allies have +2 AC while
that ends its turn adjacent to this creature.
8 F8 6 Absolute Power Corrupts: Use when a champion is 5 adjacent to this creature.
Skittering Mob: +1 M Attack for each Kruthik destroyed; spend 15 VP, then this creature regains 1
CHAMPION 2 ❑
■❑■ use of its Champion powers.
ally adjacent to this creature (maximum +3
HP Attack). HP • Use when a creature takes lightning HP CHAMPION 1 ❑

HP
30 75 damage. An enemy within 5 squares of that 90 • Use when an ally’s attack reduces an adjacent enemy 20
creature takes 10 lightning Damage. to 35 HP or fewer. Roll d20. 1–9: that enemy takes 15
• Use when an ally is destroyed by a C or A Damage; 10+: that enemy is destroyed.
attack that destroys an enemy. Score +10 VP. • Use when this creature activates. Each living enemy
within 3 squares is Immobilized (save ends).

©2009 Wizards ● 37/60 ©2009 Wizards ★ 38/60 ©2009 Wizards ★ 39/60 ©2009 Wizards ● 40/60
SKULLCRUSHER OGRE SPECTRE SPELLSTITCHED HOBGOBLIN ZOMBIE THASKOR
31 44 11 86
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Morningstar: +11 vs AC; 15 Damage m Inescapable Chill: +16 vs AC; 20 Damage; m Chill Touch: +7 vs AC; 10 cold Damage m Slam: +22 vs AC; 25 Damage
LEVEL ■ R Rock: (range 5) +8 vs AC; 25 Damage
LEVEL on miss, this creature has cumulative +1 Attack LEVEL LEVEL
❑ ■ C Chillburst: (burst 1) +5 vs DEF (Fort); 15
❑ C Trumpeting Blast: (blast 3) +18 vs DEF
9 ■ M Skullcrushing Blow: (Bloodied target only)
11 until end of battle 4 cold Damage 16 (Fort); 15 thunder Damage AND Dazed

+13 vs AC; 35 Damage. RECHARGE when this M Spectral Touch: (living target only) +16 vs
AC creature destroys an enemy. AC DEF (Fort); 15 Damage AND this creature AC AC
ABILITIES
25 27 heals 10 HP 14 30 ABILITIES
Undead
Evil • Shadow • Planar
DEF ABILITIES DEF ABILITIES DEF
Immune Fear
DEF
Reach 2
21 Ogre 23 Evil • Undead 12 Plodding: Cannot charge 28
and cannot use more than 1
Reach 2 Flight move action each round.
SPEED SPEED Phasing SPEED SPEED SPECIAL POWERS
6 F6 Insubstantial 6 6 Thundering Charge: +2 Speed while charging.
SPECIAL POWERS SPECIAL POWERS
Trumpeting Charge: Immediate, when this
Spiked Shield: Whenever a M attack misses ❑
■ Obscuring Mist: Replaces attack action:
creature hits with a charge attack; make a
HP HP HP HP
Until end of this creature’s next turn, each
60 this creature, the attacker takes 5 Damage. 50 40 square within 2 squares of it contains smoke 105 Trumpeting Blast attack.
(in addition to existing terrain).

©2009 Wizards ◆ 41/60 ©2009 Wizards ★ 42/60 ©2009 Wizards ● 43/60 ©2009 Wizards ★ 44/60

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WARPRIEST OF HEXTOR BLOODHULK FIGHTER BONECLAW BULLYWUG THUG


52 27 45 4
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Flail: +16 vs AC; 20 Damage m Bloody Slam: +10 vs AC; 25 Damage m Claw: +16 vs AC; 15 Damage m Spear: +4 vs AC; 10 Damage
LEVEL ■ C Energy Vortex: (burst 2) +13 vs DEF (Ref ); 5 acid
❑ LEVEL LEVEL LEVEL
M Noisome Embrace: +9 vs DEF (Fort); 25 ■ R Thrown Spear: (nearest, range 5) +3 vs

10 + 5 cold + 5 fire + 5 lightning + 5 thunder Damage 8 Damage AND –4 Attack 11 1 AC; 10 Damage
■ M Strike of Tyranny: +14 vs DEF (Will); 10

Damage AND Weakened (save ends). RECHARGE
AC when an ally destroys a Good enemy. AC AC ABILITIES AC
26 17 ABILITIES 26 Evil • Shadow • Undead 13 ABILITIES
Resist 10 Necrotic Bullywug • Aquatic
Undead
DEF ABILITIES DEF DEF Reach 3 DEF
Vulnerable 5 All
22 Evil • Human • Divine 15 23 11
SPECIAL POWERS SPECIAL POWERS
SPEED SPEED SPEED SPEED Dirty Pool: +5 M Damage while in a warband
SPECIAL POWERS SPECIAL POWERS ❑
■ Relentless Opportunist: Use after this
5 5 7 creature resolves a successful opportunity 5 with an Aquatic champion.
Lockdown: Minor action; until end of round, ❑
■ Sloughing Flesh: Minor action; this creature
attack; immediately repeat that attack against
enemies within 5 squares cannot shift. takes 15 Damage, then 1 adjacent target is
HP HP HP the same target. RECHARGE when first HP
Immobilized (save ends).
CHAMPION 3 ❑
■❑
■❑

65 100 70 Bloodied. 25
• Use when an ally fails a save. Reroll that save. Threatening Reach: Can make opportunity
• Use after an ally resolves a successful M or R attacks against enemies within Reach.
attack. That ally immediately repeats that attack
against any legal target.

©2009 Wizards ★ 45/60 ©2009 Wizards ◆ 46/60 ©2009 Wizards ★ 47/60 ©2009 Wizards ● 48/60
BURNING SKELETON DEATHLOCK DOLGRIM ETTIN SKIRMISHER
13 12 10 40
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Fiery Slam: +12 vs AC; 5 + 5 fire Damage m Slam: +4 vs AC; 10 Damage m Morningstar: +8 vs AC; 10 Damage m Morningstar: +12 vs AC; 15 Damage AND
LEVEL ■ M Firesweep: 3 attacks, each against a
LEVEL LEVEL LEVEL this creature shifts 1 square
❑ R Necrotic Missile: (nearest) +9 vs DEF (Ref ); R Crossbow: (nearest) +6 vs AC; 10 Damage
5 different target; +12 vs DEF (Ref ) each; 5 fire 5 15 necrotic Damage 3 7 m Stump: +12 vs AC; 15 Damage AND push
Damage each ■ R Terrifying Phantom: (radius 1 within 10)
❑ 1 square
AC AC +10 vs DEF (Will); 10 psychic Damage AND AC AC
ABILITIES
20 17 push 6 squares; this movement provokes 17 23
opportunity attacks (Fear) Aberrant • Dolgrim ABILITIES
ABILITIES
Resist 5 All Giant • Ettin
DEF Undead DEF DEF DEF
18 15 15 21 +4 DEF (Fort, Will)
Immune Cold, Fire ABILITIES
Multi-Activation 2:
Evil • Undead • Arcane SPECIAL POWERS Activates twice per round.
SPEED SPEED SPEED SPEED
Vulnerable 5 Radiant ❑
■ Wild Abandon: Replaces attack action:
6 6 5 4 Reach 2
SPECIAL POWERS Make a Morningstar attack and a Crossbow
attack against the same target. RECHARGE
Fire Shield 5: Whenever this creature is hit by SPECIAL POWERS
HP
a M attack, the attacker takes 5 fire Damage.
HP HP when this creature is hit by a M attack. HP
40 25 30 75 Skirmish 5: +5 Damage if this creature moved
at least 2 squares from where it started its turn
before attacking.

©2009 Wizards ◆ 49/60 ©2009 Wizards ● 50/60 ©2009 Wizards ◆ 51/60 ©2009 Wizards ★ 52/60

(c) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

FIENDISH MONSTROUS SCORPION FLIND CAPTAIN FOREST TROLL KENKU SNEAK


25 53 20 6
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Claw: +15 vs AC; 15 Damage m Flindbar: +15 vs AC; 25 Damage m Spear: +13 vs AC; 15 Damage m Jitte: +6 vs AC; 10 Damage
LEVEL LEVEL C Bloodblind Sweep: (only while Bloodied) LEVEL LEVEL
M Sting: +13 vs DEF (Fort); ongoing 10 poison R Javelin: (range 10) +11 vs AC; 5 Damage R Shortbow: (sight) +8 vs AC; 10 Damage
8 Damage 12 (burst 1) +12 vs DEF (Ref ); 15 Damage 6 AND ongoing 5 poison Damage (save ends) 2

AC
ABILITIES AC AC AC ABILITIES
22 24 ABILITIES 20 ABILITIES 14 Kenku • Stealth
Evil • Beast •
Evil • Gnoll • Flind
Scorpion Troll Hide
DEF DEF DEF DEF
Resist 5 Cold, Fire Vulnerable 10 Acid, Fire
20 22 18 12
SPECIAL POWERS
SPECIAL POWERS Bloodrage 5: +5 Damage while Bloodied. SPECIAL POWERS
SPEED SPEED SPEED SPEED
Bloodthirsty 10: +10 Damage against Bloodied SPECIAL POWERS ❑
■❑
■ Apply Poison: Use when declaring an at-
8 Skittering Assault: Can move after charging. 6 targets. 6 6 tack; if that attack hits, target also has ongoing

■ Relentless Attack: Replaces move Individualist: +5 Attack while no allies are
CHAMPION 2 ❑
■❑

within 4 squares of this creature. 5 poison Damage (save ends).
action: Take 1 extra attack action this turn.
HP
RECHARGE when this creature hits with a
HP • Use when an ally’s M attack causes a target to HP
Regeneration 5: Use at start of this creature’s
HP Keen Eyes: +3 Attack instead of +2 whenever
55 Sting attack. 85 become Bloodied but not destroyed. That ally 55 turn; heal 5 HP.
20 this creature has combat advantage against
immediately repeats that attack against a different target.
target.
• Use at start of round. Allies have –3 AC and +5 M
Damage until end of round.

©2009 Wizards ★ 53/60 ©2009 Wizards ◆ 54/60 ©2009 Wizards ◆ 55/60 ©2009 Wizards ● 56/60
ORC SAVAGE RAVENOUS VAMPIRE VAMPIRE SPAWN ZOMBIE WHITE DRAGON
7 58 16 37
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Club: +5 vs AC; 15 Damage m Saber: +19 vs AC; 20 Damage m Claw: +9 vs AC; 15 Damage m Claw: +15 vs AC; 25 Damage
LEVEL LEVEL ■ R Domination Surge: (range 5) +15 vs DEF (Will);
❑ LEVEL LEVEL
■ M Blood Drain: (only when this creature has
❑ ■ C Cold Breath: (blast 5) +12 vs DEF (Ref );

2 12 Dominated 6 combat advantage against target) +9 vs AC; 11 20 cold Damage, 10 cold on miss
ABILITIES 10 Damage AND this creature heals 15 HP.
RECHARGE when hit by a M attack. ABILITIES
AC ABILITIES AC Evil • Undead • Vampire • AC AC
Evil • Dragon •
14 Orc • Primal 28 Primal 15 23 Undead
Vulnerable 15 Radiant
ABILITIES Flight; Reach 2
Primal Evil: Wolf and Beast allies
DEF DEF
have Evil alignment.
DEF Evil • Undead • Vampire DEF
Resist 15 Cold
12 24 13 Immune Poison 21
SPECIAL POWERS SPECIAL POWERS Plodding: Cannot charge
Vulnerable 5 Radiant and cannot use more
SPEED
Lethal: +4 Attack against Bloodied targets. SPEED

■ Feral Reaction: Immediate, when first Bloodied; this
SPEED SPEED
creature heals 20 HP, then makes a m attack. than 1 move action each
7 ❑
■ Savage Frenzy 20: Use when this creature 7 6 F6 round.
hits with a M attack; this creature gains +20 HP. Wolf Blood: Wolf allies cost 2 less than normal for SPECIAL POWERS
This can increase this creature’s HP above its
purposes of warband construction. Opponents score SPECIAL POWERS
VP normally for eliminating them. Bloodlust: On its turn, this creature cannot
HP HP HP HP Selfish Chill: Minor action; your opponent
starting total, though it is considered Bloodied move or attack a non-Bloodied enemy if a
20 65 CHAMPION 2 ❑
■❑

40 100 scores +15 VP, then RECHARGE this creature’s
only at 10 HP or fewer. Bloodied enemy is adjacent.
• Use at start of round. Evil allies have +5 M Damage Cold Breath.
until end of round.
• Use at any time. Choose 1 ally within sight. That ally
shifts 5 squares.

©2009 Wizards ● 57/60 ©2009 Wizards ★ 58/60 ©2009 Wizards ◆ 59/60 ©2009 Wizards ★ 60/60

(c) Copyright 2009 Wizards of the Coast LLC. Permission granted to print for personal use only.

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