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DRAGONBORN PALADIN OF BAHAMUT KUYUTHA, EXARCH OF BAHAMUT HALFLING ARCHER MEZZODEMON

38 88 13 42
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Radiant Longsword: +15 vs AC; 10 + 5 radiant m Dragontalon Blade: +21 vs AC; 25 Damage m Short Sword: +9 vs AC; 5 Damage m Trident: +18 vs AC; 15 Damage
Damage
LEVEL LEVEL LEVEL LEVEL

■ M Bahamut’s Blade: +16 vs AC; 10 Damage, + 10 ❑
■ C Coldfire Breath: (large cone) +18 vs R Shortbow: (sight) +9 vs AC; 10 Damage ❑
■ C Poison Cloud: (burst 2) +16 vs DEF (Fort);
8 15 DEF (Ref ); 20 cold + 20 fire Damage 4 11 20 poison Damage; hit or miss, adjacent crea-
radiant Damage per Dragon ally adjacent to this creature ❑
■ R Skirmish Shot: (nearest) Move up to

■ C Will of Bahamut: (burst 5, enemies only) Speed and then attack, +10 vs AC; 20 Damage. tures take ongoing 10 poison Damage (save
AC AC +18 vs DEF (Will); Stunned. RECHARGE when an AC RECHARGE when this creature hits with a R AC ends). RECHARGE when first Bloodied.
24 28 adjacent Dragon ally is the target of a M attack. 19 attack. 27
ABILITIES
Good • Dragon • Divine
DEF DEF ABILITIES DEF
ABILITIES DEF ABILITIES
21 27 Good • Dragon 14 Good • Halfling
23 Evil • Demon
Unique. Flight • Martial Resist 10 Poison
SPEED SPECIAL POWERS SPEED SPEED +4 DEF (Ref ) SPEED
Foe of Tiamat: Allies attacking Evil Dragon targets
5 score criticals on attack rolls of natural 18+. F6 6 6
CHAMPION 3 ❑
■❑■❑

CHAMPION 2 ❑ ■❑ ■
Warband Building: Your warband may include 1 • Use before you roll for initiative. If you win SPECIAL POWERS
HP
non-Evil Dragon creature, regardless of faction.
HP
the initiative check, a Dragon ally can make an
HP SPECIAL POWERS HP
60 95 40 70 ❑
■ Skewering Tines: Followup after a m
• Use when an adjacent ally would be hit by a M or R immediate m attack. ❑
■ Reactive Shot: Immediate, when hit by a attack; Immobilized (save ends). RECHARGE if
attack. This creature switches positions with that ally and R attack; make a Shortbow attack that doesn’t
is hit by that attack instead. • Use when a Dragon ally is eliminated by no Immobilized enemy is adjacent at end of this
an enemy. That ally can make an immediate m provoke opportunity attacks.
• Use before taking your first turn of a round. Allies’ creature’s turn.
attacks deal +5 radiant Damage this round. attack. She never shoots twice from the same spot.

©2008 Wizards ★ 1/60 ©2008 Wizards ★ 2/60 ©2008 Wizards ◆ 3/60 ©2008 Wizards ◆ 4/60

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GRINNING IMP INFERNAL ARMOR RAKSHASA ASSASSIN TIEFLING CLERIC OF ASMODEUS


9 7 43 26
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Bite: +8 vs AC; 10 Damage m Short Sword: +10 vs AC; 10 Damage m Short Sword: +16 vs AC; 10 Damage m Mace: +14 vs AC; 10 + 5 necrotic Damage
LEVEL LEVEL LEVEL LEVEL R Lance of Oblivion: (range 5) +12 vs DEF

■ M Hellish Poison Sting: +8 vs AC; 15 Damage M Gambit: +14 vs AC, provokes opportunity M Double Strike: (2 different targets) +14 vs
3 AND ongoing 10 poison Damage (save ends) 3 attacks; 20 Damage 11 AC each; 10 Damage each 7 (Ref ); 10 necrotic Damage AND Dazed
AND –2 DEF. RECHARGE when hit by an attack. ❑
■ R Phantom Distraction: (range 5) +14 vs ❑■ A Seal of the Damned: (radius 2 within
AC AC AC DEF (Will); Dazed AC sight) +12 vs DEF (Will); 20 necrotic Damage.
18 15 25 21 Hit or miss, Undead allies in area instead heal
ABILITIES 10 HP. RECHARGE when a Good creature is
eliminated.
DEF ABILITIES DEF
Evil • Devil DEF ABILITIES DEF
15 Evil • Devil 19 23 Evil • Rakshasa 18
Flight ABILITIES
Vulnerable 10 Radiant
SPEED SPEED SPEED SPEED
Evil • Tiefling • Divine
SPECIAL POWERS
F6 5 7 6 +4 DEF (Will)
Opening Move: +4 Speed on this creature’s
SPECIAL POWERS first turn of the battle. SPECIAL POWERS
HP HP HP HP
25 ❑
■ Vanish: Replaces attack action: This creature
30
Sacrificial Lamb: When this creature is
70 ❑
■ ❑
■ Shadow Form: Use on this creature’s turn. 50 SPECIAL POWERS
is invisible until end of its next turn or until eliminated by an enemy, an adjacent ally
immediately heals 15 HP.
This creature has Phasing until end of its turn. ❑
■ Baleful Sanctuary: Replaces attack action:
it attacks. Choose 1 ally within sight; the next time that
Sneak Attack 15: +15 Damage whenever this
With destruction as its only hope, creature has combat advantage against target. ally is attacked, the attacker takes 10 Damage.
Imps are the embodiment of toxic treachery. RECHARGE when that ally is eliminated.
recklessness is its only option.

©2008 Wizards ◆ 5/60 ©2008 Wizards ● 6/60 ©2008 Wizards ★ 7/60 ©2008 Wizards ◆ 8/60
VICIOUS BEARDED DEVIL DEATHGRASP SARCOPHAGUS DROW ADVENTURER DROW DEMONBINDER
57 31 22 34
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Glaive: +20 vs AC; 15 Damage AND ongoing ❑
■ M Claws of the Hungry Dead: +15 vs DEF m Fangblade: +14 vs AC; 10 Damage AND m Acid Touch: +15 vs DEF (Ref ); 10 acid Damage
LEVEL 5 Damage (save ends) LEVEL (Ref ); 10 Damage AND Entombed. RECHARGE LEVEL ongoing 5 poison Damage (save ends) LEVEL R Acid Blast: (sight) +15 vs DEF (Ref ); 10 acid
13 10 if no creature is Entombed. 7 R Shuriken: (range 10, nearest) +14 vs AC; 10 Damage AND Dazed

ABILITIES
5 Damage AND ongoing 5 poison Damage ❑
■ M Arms of the Marilith: 6 attacks, +17 vs AC
(save ends) each; 5 Damage each. RECHARGE when this
AC Evil • Devil AC
ABILITIES AC AC
creature takes 20 or more Damage from an attack.
29 26 22 21
Devilish Teamwork: Evil • Demon • Construct
While adjacent, allies have +4 DEF (Will); Reach 4
DEF +2 AC. DEF DEF ABILITIES DEF ABILITIES
Immune Necrotic, Poison
25 Reach 2 20 19 Evil • Drow 19 Evil • Drow • Demon
+4 DEF (Will)
SPEED SPECIAL POWERS SPEED SPECIAL POWERS SPEED SPEED
6 Battle Frenzy: +2 Attack and +10 Damage 0 Entombed: Remove affected target from 7 SPECIAL POWERS 7
while Bloodied. the battle map. When that target activates, Mobile Melee Attack: Immediate, after
the only action it can take is to make a m SPECIAL POWERS
resolving this creature’s M attack; shift.
HP Grasping Beard: Adjacent enemies that move HP
attack against this creature. If this creature is
HP HP ❑
■ Wings of the Vrock: +2 Speed and Flight this
80 away from this creature take 5 Damage. 65 45 ❑
■ Parry: Can’t be used while Bloodied; 50 turn. RECHARGE when first Bloodied.
eliminated, place the Entombed target in the immediate, when a M attack would hit this
square this creature occupied. Eldritch Support: Immediate, when a Demon ally
creature; that attack misses instead. makes an opportunity attack against an enemy
Shadow Teleport: Replaces move action: Place ❑
■ Sleep Poison: Followup after any attack; +12 in line of sight to this creature; Acid Blast against
Bearded devils lust for blood and pain. this creature in an occupied victory area. vs DEF (Fort); Helpless that enemy.

©2008 Wizards ★ 9/60 ©2008 Wizards ◆ 10/60 ©2008 Wizards ◆ 11/60 ©2008 Wizards ★ 12/60

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LOLTHBOUND GOBLIN RUNESPIRAL DEMON SHARDSOUL SLAYER SOLAMITH


8 16 15 58
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m War Pick: +10 vs AC; 10 Damage m Bite: +10 vs AC; 10 Damage m Slam: +12 vs AC; 10 Damage m Claw: +19 vs AC; 10 Damage
LEVEL LEVEL LEVEL LEVEL

■ C Lolthbound Shriek: (large cone) +8 vs C Arcane Arc: (all creatures in unblocked line A Soulfire: (radius 1 within sight) +17 vs DEF
3 DEF (Fort); 10 thunder Damage, Drow and 5 between this creature and 1 Arcane creature 5 12 (Ref ); 15 + 15 fire Damage. Hit or miss, this
Goblins immune within 6) +8 vs DEF (Ref ); 10 lightning Damage ABILITIES creature takes 5 Damage. It can take 10 extra
Damage to increase the radius to 3.
AC AC AC Evil • Construct AC
18 19 ABILITIES 21 • Shardsoul 24
ABILITIES ABILITIES
Evil • Demon Immune Poison
Goblin • Arcane
DEF DEF DEF DEF
Evil • Demon
Drow Follower:
14 +2 AC and +2 DEF 17 Resist 10 Lightning 17 20 +6 DEF (Fort)
while a Drow ally is Defensive Mobility: Resist 10 Fire
within 5 squares. +5 AC against SPECIAL POWERS Reach 2
SPEED SPEED SPEED SPEED
opportunity attacks Death’s Release: Immediate, when this creature
6 7 while moving. 6 is eliminated; nearest ally has +2 Attack and +10
7
SPECIAL POWERS Damage until end of its next turn. If that ally is SPECIAL POWERS
HP Venomous Thirst: +5 damage against targets HP SPECIAL POWERS HP a Shardsoul, it can also make an immediate m HP

■ C Soulfire Retort: (small cone) Immediate,
30 taking ongoing poison Damage. 40 Lightning Speed: Whenever it damages an 40 attack. 80 when this creature takes damage from an
enemy, this creature has +3 Speed until end of C Disorienting Aura: (burst 1) Use at end of this enemy’s attack; +18 vs DEF (Ref ); 15 + 15
its next turn. creature’s turn; +10 vs DEF (Will); Confused fire Damage
A nasty example of drow ingenuity. Powerful Charge 10: +10 Damage on charge. Its malice roils within, begging to be shared.
The spiral is always downward.

©2008 Wizards ● 13/60 ©2008 Wizards ● 14/60 ©2008 Wizards ◆ 15/60 ©2008 Wizards ★ 16/60
SOULRIDER DEVIL DEATHLOCK WIGHT DRAEGLOTH FAVORED ONE DROW ASSASSIN
34 14 41 7
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Longsword: +15 vs AC; 10 Damage m Claw: +7 vs DEF (Fort); 5 necrotic Damage, m Flaying Rod: +18 vs AC; 15 Damage, m Short Sword: +6 vs AC; 10 Damage
LEVEL ❑
■ A Acid Flame: (radius 2 within sight) +14 LEVEL and this creature heals 5 HP LEVEL Stunned on critical LEVEL
R Crossbow: (nearest) +7 vs AC; 10 Damage
9 vs DEF (Ref ); 15 fire Damage AND ongoing 10 4 11 R Profane Agony: (range 6) +16 vs DEF (Fort); 2
R Grave Bolt: (sight) +7 vs DEF (Ref ); 10 10 necrotic Damage AND Staggered ❑
■ R Sniper’s Fang: (sight) +9 vs AC; 5 Damage
acid Damage (save ends), 10 fire only on miss
necrotic Damage AND Immobilized AND ongoing 5 poison Damage (save ends).

■ C Black Chill Blast: (large cone) +14 vs ❑
■ A Unholy Blight: (radius 5 within sight)
AC
DEF (Ref ); 15 cold + 10 necrotic Damage, 10 AC R Horrific Visage: (range 10) +7 vs DEF (Will); AC +16 vs DEF (Ref ); 20 necrotic Damage AND AC RECHARGE at end of turn if this creature
21 necrotic only on miss 18 target that ends its next turn within 3 squares 25 Staggered. RECHARGE when first Bloodied. 18 doesn’t attack on its turn.
of this creature is Stunned
ABILITIES
DEF DEF DEF DEF
Evil • Drow • Stealth
18 ABILITIES 16 ABILITIES 23 ABILITIES 16
Hide: If this creature has
Evil • Devil Evil • Drow
Evil • Undead ranged cover other than from
SPEED +4 DEF (Ref ) SPEED SPEED
• Demon • Divine SPEED intervening creatures against
Immune Poison
7 6 Vulnerable 10 Radiant
6 Reach 2 7 a nonadjacent enemy, it is
invisible to that enemy.
SPECIAL POWERS
HP SPECIAL POWERS HP HP ❑
■ ❑■ Burning Sting: Immediate, when this HP
SPECIAL POWERS
45 Arcane Sacrifice: Replaces move action: This 35 SPECIAL POWERS 65 creature takes damage from an attack; the 20
creature takes 10 Damage to recharge one of attacker takes your choice of ongoing 10 fire Sneak Attack 5: +5 Damage whenever this
its attack actions. ❑
■ Reanimate: Immediate, when an Undead Damage or ongoing 10 acid Damage (save ends). creature has combat advantage against target.
ally of level 5 or lower would be reduced to 0
Death is preferable to losing sight, life, and, Profane nature and corrupt nurture lead to Stealth is as useful as poison among the drow.
HP; that ally instead remains in play with 10 HP.
eventually, soul to a hellish parasite. honor among the drow. She has both.

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SHADOW FLAYER SPIDERBOUND DROW WARRIOR THOON HULK BLACK DRAGON LURKER
40 29 69 32
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Longspear: +16 vs AC; 15 Damage AND m Longsword: +15 vs AC; 15 Damage m Arm-Axe: +17 vs AC; 30 Damage m Bite: +12 vs AC; 10 Damage
LEVEL ongoing 5 poison Damage (save ends) LEVEL LEVEL LEVEL ❑
■ C Corrosive Breath: (large cone) +10 vs DEF
12 ❑
■ C Mind Blast: (large cone) +15 vs DEF (Will); 9 14 ABILITIES 4 (Ref ); 30 acid Damage, 15 acid on miss. RECHARGE
when first Bloodied.
15 psychic Damage AND Stunned. RECHARGE
Evil • Mind Flayer
AC when this creature uses Shadowcloak. AC AC AC
ABILITIES +4 DEF (Fort) ABILITIES
25 24 Evil • Drow • Martial
26 22
ABILITIES
Immune Stun •
Evil Dragon
Resist 5 Poison Flight
DEF Evil • Mind Flayer DEF DEF
Reach 2 DEF
Resist 5 Acid; Reach 2
25 • Stealth 21 23 20
+4 DEF (Will) SPECIAL POWERS
SPECIAL POWERS SPECIAL POWERS
SPEED Reach 2 SPEED SPEED SPEED Darkness: Replaces attack action: This creature
Spiderbind: Use only while Bloodied, Attack Overdrive: Use at start of this creature’s
8 6 replaces move action: Adjacent enemies are 5 turn; this creature takes 15 Damage to gain +4 F7 recharges Corrosive Breath and cannot be targeted
Attack until end of its turn. by R attacks until end of its next turn.
SPECIAL POWERS Immobilized.
Defense Overdrive: Immediate, when damaged CHAMPION 2 ❑ ■❑■
HP

■ Shadowcloak: Use at start of this creature’s
HP M Spiderbound Shield: Replaces attack action: HP HP
55 60 This creature has –4 AC until end of its next turn 100 by a M attack; this creature takes 10 extra Damage 50 • Use at start of round. Spend 10 VP: Until end of
turn; this creature becomes invisible until start to make a m attack. round, all acid Damage is increased by +15.
of its next turn. RECHARGE when first Bloodied. AND 1 adjacent enemy gains ongoing 5 poison
Damage (save ends). Radiate Quintessence: While this creature is • Use before taking your first turn of a round. The
Sneak Attack 10: +10 M Damage whenever this Bloodied, adjacent non-Mind Flayer creatures take player whose warband eliminates more enemies than
creature has combat advantage against target. His sword cuts deep, but his shield stings 5 Damage at start of this creature’s turn. any other this round scores +10 VP.
and weaves.

©2008 Wizards ★ 21/60 ©2008 Wizards ◆ 22/60 ©2008 Wizards ★ 23/60 ©2008 Wizards ★ 24/60
CONCORD ILLITHID PHASEWEB SPIDER SKULL LORD GNOLL DEMON ADEPT
72 38 41 33
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Tentacles: +19 vs AC; 15 Damage AND Immobilized m Bite: +15 vs DEF (Fort); 10 Damage AND m Bone Staff: +16 vs AC; 10 + 5 cold Damage m Flail: +11 vs AC; 25 Damage
ongoing 10 poison Damage (save ends)
LEVEL ❑
■ C Mind Blast: (large cone) +17 vs DEF (Will); 20 LEVEL LEVEL R Osseous Call: (sight) +14 vs DEF (Fort); 10 LEVEL
14 psychic Damage AND Stunned; 10 psychic only on 10 ❑
■ C Phase Web: (small cone) +15 vs DEF (Ref ); 5
9 necrotic Damage AND this creature or an 8
miss. RECHARGE when an ally destroys an enemy. Damage AND Immobilized (save ends). When a
creature succeeds on its save against this effect, place
Undead ally within 5 squares of it heals 10 HP.
AC AC it up to 4 squares away from its current location AC AC ABILITIES
ABILITIES •
25 ABILITIES 26 (your choice). RECHARGE when first Bloodied.
23 20 Evil Gnoll
Evil • Undead • Demon

Evil Mind Flayer • Psionic Resist 10 Cold, Necrotic
DEF • Mastermind DEF DEF DEF
Shattered Skull: –4 R
25 +4 DEF (Will) 24 ABILITIES 22 Attack while Bloodied. 18
Evil • Demon • Spider SPECIAL POWERS
Pack Attack: +10 Damage with M attacks while 2 or
SPEED SPEED Phasing; Reach 2 SPEED SPEED more allies are adjacent to target.
CHAMPION 3 ❑
■❑■ ❑

6 SPECIAL POWERS 7 5 Warband Building: All Evil Undead creatures 7 CHAMPION 2 ❑ ■❑■

■ Dominate: Followup after Mind Blast; Stunned
are legal in your warband. Warband Building: Your warband can include 1 Demon
target is instead Dominated. SPECIAL POWERS
HP HP ❑
■ Join the Fray: Replaces move action: Place this HP • Use when an Undead ally would be reduced HP
creature that doesn’t match this champion’s faction.
CHAMPION 2 ❑
■❑■ •
85 • Use when an enemy is eliminated. That enemy 75 creature adjacent to an Evil, Demon, or Spider ally 60 to 0 HP. Transfer 20 HP from another Undead 65 Use at start of round. Demon or Gnoll allies have +1
Attack this round (+2 Attack if this champion is Bloodied).
in line of sight. ally to that ally.
immediately makes a m attack against target of your • Use when an enemy becomes Bloodied by this
choice adjacent to it (ally or enemy). Shifting Realities: Whenever this creature hits with • Use when any creature takes cold or necrotic champion. All Demons and Gnolls deal +10 Damage
• Use when a creature makes an attack against DEF a M attack, it can shift 1 square or slide the target damage. That creature takes an extra 10 Damage
against that enemy until end of this champion’s next turn.
(Will). Allies get +5 DEF (Will) against that attack. 1 square. of the same type.

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YUAN-TI MALISON INCANTER OGRE PULVERIZER STORMRAGE BLUE DRAGON BUGBEAR STRANGLER
51 27 65 19
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Baneflame Staff: +15 vs DEF (Ref ); 10 fire m Tree: +11 vs AC; 25 Damage m Gore: +18 vs AC; 15 + 10 lightning Damage m Morningstar: +11 vs AC; 10 Damage
LEVEL Damage AND ongoing 10 poison Damage LEVEL LEVEL ❑
■ C Lightning Breath: (line 10) +16 vs DEF (Ref ); 25 LEVEL

■ M Angry Smash: Use only while Bloodied; M Strangling Grasp: +11 vs DEF (Ref ); 10
12 (save ends) 8 +13 vs AC; 35 Damage 13 lightning Damage, 10 lightning on miss. RECHARGE
when first Bloodied. 6 Damage AND Immobilized
R Mindwarp: (sight) +17 vs DEF (Will); 10 psychic
A Lightning Burst: (radius 1 within sight) +16 vs DEF
Damage
AC AC AC
(Ref ); 20 lightning Damage AC

■ R Dominate: (nearest) +15 vs DEF (Will); ABILITIES
24 Dominated 20 ABILITIES 27 22
Bugbear
Ogre ABILITIES
DEF DEF +4 DEF (Fort) DEF Dragon DEF
22 15 Reach 2 26 Flight; Resist 30 20
ABILITIES Lightning
• •
Evil Yuan-Ti Arcane
SPECIAL POWERS
SPEED SPEED SPEED SPEED
Resist 15 Poison
7 8 SPECIAL POWERS F8 7 ❑
■ Body Shield: Redirect a M or R attack against
SPECIAL POWERS this creature to an adjacent Immobilized enemy
Big Dumb Friend: An adjacent ally can ❑
■ Clear the Way: Immediate, after this creature’s m
attack hits; push up to 2 squares AND make another m other than the attacker. RECHARGE when this
HP HP redirect a M attack against it to this creature. HP HP
55 SPECIAL POWERS 75 85
attack against a different target.
45
creature hits with Strangling Grasp.
Zehir’s Tactics: Allies deal +10 M Damage to
CHAMPION 2 ❑ ■❑ ■ Sneak Attack 15: +15 Damage whenever this
enemies adjacent to this creature.
• Use before a creature in your warband makes a M attack
creature has combat advantage against target.
against a Bloodied enemy: +20 Damage with that attack.
The incanter’s insidious poison bends the psyche • Use before a creature in your warband makes a C attack. Anyone that carries a short rope as a weapon
His manner is blunt—his club does all the talking. For every enemy destroyed by that attack, score +5 VP.
and warps the will. has got to be bad news.

©2008 Wizards ★ 29/60 ©2008 Wizards ◆ 30/60 ©2008 Wizards ★ 31/60 ©2008 Wizards ◆ 32/60
BUGBEAR WARRIOR HUMAN BANDIT SPIRETOP DRAKE SCYTHEJAW
17 5 7 27
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Morningstar: +8 vs AC; 10 Damage m Mace: +7 vs AC; 5 Damage m Bite: +6 vs AC; 5 Damage m Iron Jaws: +14 vs AC; 15 Damage
LEVEL LEVEL LEVEL LEVEL

■ M Big Swing: (2 targets adjacent to each R Thrown Dagger: (range 4) +7 vs AC; 5
5 other) +8 vs AC each; 15 Damage each 2 Damage 1 9
ABILITIES ABILITIES

■ M Footpad’s Attack: +8 vs AC; 15 Damage.
AC AC RECHARGE when this creature ends its turn in AC
Dragon AC Construct
18 16 a victory area. 16 Flight 25 Immune Poison
ABILITIES Loyal Follower: +5 AC Wandering Monster: Sets
DEF Bugbear • Martial DEF DEF
against opportunity
DEF up in a random victory area.
attacks while an active
15 14 13 22
ABILITIES Dragon champion is in
your warband.
Human • Martial SPECIAL POWERS
SPEED SPEED SPEED SPEED
6 6 F8 SPECIAL POWERS 4 ❑
■ Clampdown: Followup after a m attack;
SPECIAL POWERS Immobilized (save ends). RECHARGE if no
Sneak Attack 10: +10 Damage whenever this High Perch: If this creature ends its turn Immobilized enemy is adjacent at end of this
HP creature has combat advantage against target. HP HP adjacent to a wall, it can’t be targeted by M HP creature’s turn.
SPECIAL POWERS
50 25 20 attacks until start of its next turn. 65 Sneak Attack 10: +10 Damage whenever this
Sneak Attack 5: +5 Damage whenever this Mobile Melee Attack: Immediate, after creature has combat advantage against target.
creature has combat advantage against target. resolving this creature’s M attack; shift.
Vicious Jaws: This creature gains combat
“If yer takin’, take as much as ya can carry, says I.” advantage against Immobilized targets.
“I’m a hammer—you’re the nail!”

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AUTUMN WIND RANGER BLOOD SLAAD BRUTAL OGRE WARHULK CURSE SLAAD
33 32 53 55
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Sylvan Longsword: +14 vs AC; 10 Damage, m Claw: +15 vs AC; 10 Damage m Heavy Flail: +14 vs AC; 25 Damage m Claw: +18 vs AC; 15 Damage
+5 Damage while adjacent to a Wild ally
LEVEL LEVEL

■ C Horrid Croak: (large cone) +13 vs DEF LEVEL

■ M Flail Hurricane: Make a single attack LEVEL ❑
■ R Chaos Curse: (range 5) +16 vs DEF (Will); 15
9 R Longbow: (sight) +14 vs AC; 10 Damage 10 (Will); 10 Damage AND Dazed 11 against each target within Reach, +15 vs AC; 14 Damage AND target must roll twice for attacks and

■ R Ricochet Shot: (nearest) +15 vs AC; 15 Damage
25 Damage AND push 1 square. RECHARGE
saves, taking the lower result (save ends). RECHARGE
AND make this attack again, targeting an enemy within when an enemy is eliminated.
AC line of sight of the first target (maximum 1 per turn). AC AC when damaged by a Medium or AC
23 RECHARGE when this creature hits with a M attack. 23 25 smaller creature. 27
ABILITIES ABILITIES
Slaad • Chaos ABILITIES Slaad • Chaos
DEF DEF DEF DEF
19 ABILITIES 21 Reach 2 23 Ogre 25 +4 DEF (Will); Reach 2
Elf • Martial +4 DEF (Fort)
+4 DEF (Ref ) Reach 2
SPEED SPEED SPEED SPEED
7 8 SPECIAL POWERS 6 7 SPECIAL POWERS
Leaping Pounce: Flight while charging. Chaos Storm: On any round in which your initiative
SPECIAL POWERS SPECIAL POWERS roll is natural 16–20, this creature recharges Chaos
HP HP Chaos Storm: On any round in which your HP HP
Not So Close: Immediate, when an enemy misses Ignore Puny Ones: Can move through Curse AND all enemies have –2 Speed (minimum 1)
55 this creature with a M attack: Shift 1 square and make a 60 initiative roll is natural 6–10, this creature 95 Medium or smaller enemies. 80 until end of round.
Longbow attack against that attacker.
recharges Horrid Croak AND all Slaad allies
Chaos Warp: Use at start of this creature’s turn;
have +2 Speed until end of round.
Skirmish 10: +10 Damage this turn if this creature choose a target and roll 1d20. 1–5: Opponent may
moved at least 2 squares from where it started its turn Sneak Attack 10: +10 M Damage whenever this “Who needs siege engines? We have warhulks.” slide target 1 square; 6–10: Pull 1 square; 11–15: Slide
before attacking. creature has combat advantage against target. —Lord Marshal Gulgakos, tiefling warlord 1 square; 16–20: Push 1 square.

©2008 Wizards ★ 37/60 ©2008 Wizards ★ 38/60 ©2008 Wizards ★ 39/60 ©2008 Wizards ★ 40/60
CYCLOPS HEWER ETTIN SPIRIT-TALKER MINOTAUR WARRIOR SHARN REDCLOAK
54 79 36 9
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Battleaxe: +18 vs AC; 20 Damage m Club: +17 vs AC; 20 Damage m Battleaxe: +17 vs AC; 15 Damage m Longsword: +7 vs AC; 10 Damage
LEVEL

■ C Wide Swing: (small cone) +18 vs AC; 20 LEVEL R Curse of Shattered Bone: (sight) +17 vs DEF LEVEL

■ M Wild Swing: (up to 2 enemies) +18 vs AC; LEVEL
R Longbow: (sight) +6 vs AC; 10 Damage
13 Damage. RECHARGE when first Bloodied. 12 (Will); target takes +20 Damage the next time 10 30 Damage; hit or miss, this creature has –4 2
it is hit by a M attack AC until end of its next turn. RECHARGE when
AC
AC AC ❑
■ C Spirit Call: (burst 2) +17 vs DEF (Fort); AC first Bloodied. AC
ABILITIES
26 26 20 necrotic Damage AND 10 extra Damage if 26 18 ABILITIES
Cyclops target moves on its next turn. RECHARGE as
• Fomorian an activation. Human • Martial
DEF DEF DEF DEF
+4 DEF (Will) ABILITIES
23 Blindsight: Ignores
24 22 14
Minotaur
Conceal; treats ABILITIES
SPEED invisible creatures SPEED Primal SPEED SPEED SPECIAL POWERS
7 as visible. Reach 2 4 Reach 2 5 6
SPECIAL POWERS Follow Orders: Add your warband’s highest
Champion rating to this creature’s M attack rolls.
SPECIAL POWERS Goring Charge: On charge, +10 Damage AND
HP HP HP HP Pincer Attack: Each ally flanking with this
target Immobilized.
80 Evil Eye: When this creature activates, choose 75 65 25 creature deals +10 Damage against flanked
a target enemy. Until start of this creature’s next SPECIAL POWERS Ferocity: Immediate, when destroyed; make a
target.
turn, whenever the target misses with a M attack, Multi-Activation 2: Activates twice per round. m attack.
this creature can make an immediate m attack “It’s all fun and games till a Redcloak puts
against that target if within Reach. Savage spirits recognize this shaman as Minotaurs believe that a “beast within”
somebody’s eye out.” —Boromar Clan thug
one of their own. guides a warrior.

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WARFORGED BATTLE CHAMPION CORRUPTION CORPSE HOBGOBLIN WARCASTER GUARD DRAKE


20 11 10 6
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Glaive: +13 vs AC; 15 Damage m Slam: +8 vs AC; 10 Damage m Staff: +10 vs AC; 5 Damage m Bite: +5 vs AC; 15 Damage
LEVEL LEVEL LEVEL LEVEL
R Mote of Corruption: (range 10) +9 vs DEF R Force Dart: (range 6) +9 vs DEF (Ref ); 10
6 4 (Fort); 10 necrotic Damage AND Enervated 3 Damage, ignore Insubstantial 2
ABILITIES
R Force Slide: (range 6) +9 vs DEF (Fort); slide
Dragon
AC ABILITIES AC
ABILITIES
AC 3 squares AC
22 Warforged • Construct 16 15 ❑■ C Dragonfire Blast: (small cone) +9 vs 14 Immune Fear: Only
Undead while Bloodied.
• Martial DEF (Ref ); 10 fire Damage AND ongoing 5
Immune Poison; Resist 10 fire Damage (save ends). RECHARGE when
DEF Immune Poison; Reach 2 DEF DEF DEF
Necrotic first Bloodied. SPECIAL POWERS
18 14 13 12
Vulnerable 10 Radiant Loyal Guardian: +5 Damage while an allied
SPECIAL POWERS
champion is within 2 squares.
SPEED Iron Charge: Use after hitting with a charge SPEED SPEED ABILITIES SPEED
6 attack. An ally can immediately make a 4 SPECIAL POWERS 6 Hobgoblin 6
charge attack. • War • Arcane
Grave Stink: Each living creature that activates
HP CHAMPION 1 ❑ ■ HP while adjacent to this creature is Slowed and HP +4 DEF (Will) HP
45 • Use at start of this creature’s turn. Allies have 25 has –2 Attack. 30 30
+2 Attack this round.
• Use when an ally would be hit by an “Nothing says ‘security’ like a 4-foot lizard that
opportunity attack. That attack misses instead. Among hobgoblins, even magic is all about won’t run away when it’s hurt.”
Its filth-dripping body is itself a weapon. power and war. —Grepo Shanks, drake dealer

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QUICKLING RUNNER KRUTHIK HIVE LORD TROGLODYTE BRUTE TROGLODYTE CURSE CHANTER
34 38 20 24
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Short Sword: +14 vs AC; 15 Damage m Claw: +13 vs AC; 15 Damage m Claws: +10 vs AC; 20 Damage m Staff: +15 vs AC; 15 Damage
LEVEL LEVEL ❑
■ C Putrid Blast: (large cone) +11 vs DEF (Fort); 15 LEVEL LEVEL

■ M A Thousand Cuts: Make three m M Bite: +14 vs AC; 10 Damage R Cavern Curse: (range 5, target affected by
9 attacks against 1 target. RECHARGE when 6 Damage AND –2 Attack (save ends), 5 Damage only
7 8 Stench) +13 vs DEF (Fort); ongoing 15 necrotic
on miss. RECHARGE when a Beast ally eliminates a ❑
■ M Tooth and Claw: (Bloodied target only)
first Bloodied. creature. Make a Bite and a m attack against that Damage (save ends; no save while affected by
AC ❑
■ M Spring Attack: This creature moves up to AC AC target. AC Stench)
24 its Speed and makes a m attack at any time 22 ABILITIES
19 22 R Sickening Ray: (range 10) +13 vs DEF (Fort);
during its move. RECHARGE when no enemy 10 Damage AND –2 Attack until end of round
is adjacent at start of this creature’s turn. Beast • Kruthik
DEF DEF DEF ABILITIES DEF
19 20 15 Troglodyte 21
ABILITIES
+4 DEF (Fort)
ABILITIES SPECIAL POWERS Troglodyte
SPEED SPEED Gnashing Horde: 10 Damage to each enemy that SPEED SPEED
Fey –4 DEF (Ref )
9 6 ends its turn adjacent. 5 5
+4 DEF (Ref ) Sneak Attack 10: +10 Damage whenever this creature
Quick Step 4: Can has combat advantage against target. SPECIAL POWERS
HP HP HP HP
shift up to 4 squares. CHAMPION 2 ❑ ■❑■ Stench: Adjacent living creatures have –2
50 65 • Use at start of round. Each enemy that ends its turn 60 Attack; Troglodytes immune.
55 SPECIAL POWERS
adjacent to a Beast ally this round takes 10 Damage. Stench: Adjacent living creatures have
• Use at end of this creature’s or a Beast ally’s turn. –2 Attack; Troglodytes immune.
Creatures adjacent to the creature that just activated In battle, it pauses only to savor the blood
In a flash, blades bite—and the cutter is gone. can’t shift this round. The curse chanter is the mouth of a twisted god.
of its enemies.

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CRAZED KUO-TOA DEATHCAP KRUTHIK ADULT STIRGE DRONE


13 13 21 6
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Spear: +10 vs AC; 10 Damage C Cloud of Spores: (burst 3) +8 vs DEF (Fort); 10 m Claw: +9 vs AC; 10 Damage m Blood Drain: +6 vs DEF (Fort); 10 Damage
LEVEL LEVEL poison Damage LEVEL LEVEL

■ M Bloodbath: +10 vs AC; 20 Damage. ❑
■ R Toxic Spikes: (range 5, 2 targets) +8 vs AND –2 Attack
5 RECHARGE when missed by an attack. 3 6 DEF (Fort) each; ongoing 5 poison Damage 1
ABILITIES (save ends) AND Slowed
Object: Does not score VP for
AC AC
occupying victory areas; immune
AC AC ABILITIES
19 ABILITIES 14 to attacks against DEF (Will). 18 17 Stirge
Kuo-Toa • Rage Battlefield Terrain: Sets up in ABILITIES Flight
DEF DEF a victory area instead of your DEF DEF
+4 DEF (Will) Beast • Kruthik
16 12 start area. 16 14
Stationary: Can’t move; not
subject to effects that force
SPEED SPEED movement. SPEED SPEED SPECIAL POWERS
5 SPECIAL POWERS 0 6 SPECIAL POWERS F6 Attach: Replaces attack action: Eliminate this
Death Rage: +2 Attack and +5 Damage while SPECIAL POWERS Gnashing Horde: 5 Damage to each enemy creature. An adjacent living creature takes
Bloodied. Flourishing Fungus: At end of each round, while that ends its turn adjacent. ongoing 10 Damage (save ends).
HP HP HP HP
40 Slick Maneuver: Replaces move action, only 40 this creature is in one of your victory areas, score 55 Sneak Attack 10: +10 Damage whenever this 20
while adjacent to an enemy: Shift to another +5 VP if a Drow ally is also in that victory area. creature has combat advantage against target.
square adjacent to that enemy. Potent Poison: While this creature is in an Surrounding Spikes: This creature gains combat
opponent’s victory area, any attack within 5 squares advantage with M attacks against any target Even the mighty can fall to the thirst
Insanity gives it strength; pain gives it focus. that deals poison damage deals +5 poison Damage. adjacent to at least 2 Kruthik creatures.
of a lowly stirge.

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WEB GOLEM DIRE BEAR MAULER GIRALLON IRON DRAGON PROWLER
30 45 39 54
ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS ATTACK ACTIONS
m Stinging Claw: +12 vs DEF (Fort); 10 Damage m Claw: +14 vs AC; 20 Damage m Claw: +13 vs AC; 20 Damage m Iron Jaws: +17 vs AC; 15 Damage
LEVEL AND ongoing 5 poison Damage (save ends) LEVEL

■ ❑■ M Ravage: Make 2 m attacks; if both hit LEVEL
M Rending Arms: 2 attacks against 1 target, LEVEL ❑
■ C Lightning Breath: (large cone) +17 vs DEF
9 ❑
■ C Web Spray: (small cone) +13 vs DEF 11 the same target, Immobilized 10 +13 vs AC each; 10 Damage if 1 hits, 30 Dam- 11 (Fort); 20 lightning Damage AND pull 2 squares.
RECHARGE when first Bloodied.
(Ref ); Immobilized (save ends), Slowed on miss M Maul Rend: (Immobilized target only) 40 age if both hit.
AC (save ends). RECHARGE when first Bloodied. AC automatic Damage AC AC
ABILITIES
23 25 22 25
ABILITIES •
Dragon Metallic
ABILITIES Flight; Reach 2
DEF Construct DEF ABILITIES DEF Beast DEF
21 Immune Poison; 21 Beast • Primal 20 +4 DEF (Fort) 24
SPECIAL POWERS
Vulnerable 10 Fire +4 DEF (Fort) Reach 2 ❑
■ Lightning Field: Until start of this creature’s
SPEED Inexorable: Can move SPEED Reach 2 SPEED SPEED next turn, each creature that activates adjacent
6 through enemies. 6 8 F7 to it takes 10 lightning Damage.
Sneak Attack 15: +15 M Damage whenever this
Reach 2 SPECIAL POWERS creature has combat advantage against target.
HP HP HP Four-Armed Fury: While Bloodied, this crea- HP CHAMPION 3 ❑ ■❑ ■❑■
60 SPECIAL POWERS 95 80 ture can use Rending Arms twice with a single 65 • Use when you win initiative. Score 10 VP the
Entrap Attacker: Immediate, when missed by a attack action. first time one of your creatures is hit by an oppor-
M attack; attacker Immobilized (save ends). tunity attack this round.
“It doesn’t need to knock you down to
tear you apart. It does that just for fun.”
• Use at start of round. Creatures in your warband
A girallon plays with food by tearing it to pieces. have +2 Speed this round.
—Heron, eladrin ranger

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