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Arachnomancer Banshee Dutybound Paladin CR Eladrin Silver Pyromancer

Level 16 F Drow • Fey • Spider Level 12 F Undead • Elf Level 6 F Undead • Divine 1 Level 16 F Eladrin • Arcane

Attacks Attacks Attacks Attacks


AC M Fangblade : +22 vs. AC; 10 + 20 poison damage. AC M Icy Grip:
: AC M Sword: AC R Flametongue: (range 5) + 20 vs. Fortitude; 10
29 aAcid Web: (minor action) (radius 1 within 5)
25 c Banshee Wail: (blast 4) + 18 vs. Fortitude;
21 m Smite:
28
FORT +20 vs. Fortitude; Immobilized AND 10 ongoing FORT 10 thunder damage AND 15 ongoing psychic FORT FORT
damage AND immobilized. a Firestorm: (sight, radius 1)
29 acid damage (save ends both).  as a move action. 25 damage (save ends). 18 24
REF REF REF REF
29 Powers 25 Powers 18 Powers 24
Easy Prey: This creature and spider allies have Phasing; Insubstantial Powers
WILL WILL Phasing; Insubstantial WILL WILL
29 +10 damage vs. immobilized targets. 25 18 Sacred: (Aura 2) Each ally in aura has +2 with 28 Flamebearer: (aura 1) This creature and allies in
The Lost Maid: Use at the start of this creature’s
Wallwalker: Whenever this creature starts a turn turn: This creature is invisible until the start of its attacks against undead creatures.
next turn.
SPEED of turn. SPEED SPEED Champion Powers SPEED
7 F6 Fight or Flight: : Recharge F6 6
Web Sense: Ignores Conceal, treats adjacent or v Use before rolling initiative: Allies gain +5
Banshee Wail or The Lost Maid.
immobilized invisible enemies as visible. damage to m attacks until end of round.
Withdraw: Use after this creature hits with a M
HP HP HP HP
100 attack: Shift up to 3 squares as a free action. 65 30 75
So young was she, and so full of hate. The oathsworn stand their post The devotees of the Silver Flame
BLOOD BLOOD BLOOD BLOOD
Lolth’s favorite servants emulate her well. unto death, and beyond.
50 30 15 35
v v For use with Dragoneye 8/60, Stalwart Paladin. v For use with Against the Giants 45/60, Eladrin Pyromancer.
v For use with Demonweb 46/60, Drow Arachnomancer.
GenCon 2011 Promotional Miniature (Banshee).
99 48 19 83
©2011 DDM Guild Feymire, 1/15 ©2011 DDM Guild Feymire, 2/15 ©2011 DDM Guild Feymire, 3/15 ©2011 DDM Guild Feymire, 4/15

Fallen Warlord CR Frostrager Barbarian High Cleric of Sune CR Human Fighter Lord
Level 16 F Undead • Martial 3 Level 12 F Human • Martial Level 16 F Human • Divine 3 Level 14 F Human • Martial

Attacks Attacks Attacks Attacks


AC M Scimitar: +21 vs. Fortitude; 25 cold damage. AC M Ice Katar: +15 vs. AC; 15 + 10 cold damage. AC M Sceptre: +19 vs AC M Longword: +20 vs. A e.
28 c Ghostblades: (burst 1) +19 vs. AC; 25 cold
22 m Glacial Tomb : (2 different targets) +15 vs. 28 c Awestruck: (blast 4) +18 vs. Will; Stunned.
32 r Longbow: (sight) (ignores invisible) +18 vs.
FORT damage.  when this creature takes damage. FORT Fortitude; 15 +15 cold damage AND Slowed. FORT  when this creature uses a champion power. FORT AC; 20 damage, OR 10 damage AND slowed.  as
26 25  26 a The Reverie: (radius 2 within 10) +20 vs.
31 a minor action when no enemy is adjacent.
a : (radius 2 within 10) +20 vs.
REF REF REF REF
Will; Immobilized (save ends). Fortitude; 10 damage AND dazed (save ends).
28 23 28 28
WILL Powers WILL
Powers WILL Powers WILL
Powers
30 Immune Poison; 23 Resist 10 Cold 30 Immune Dominated; Immune r attacks 27
Phasing; Insubstantial Arctic Rage: +2 attack and +5 cold damage Resist 5 All Keen Edge: Scores critical hits on a natural 19 or 20.
Loyal Unto Death: (Aura 3) Undead allies in while bloodied. Lovelorn: Use with Sceptre: On hit, taget is Warrior Spirit: Use at start of round: This creature
SPEED aura have +2 m attack and +5 m damage. SPEED Early Freeze: Minor action; when adjacent SPEED
helpless (save ends).
SPEED has multiactivation 2 (may activate twice per round)
F5 7 to river terrain only: All river terrain becomes F5 6 until the end of round. 
Champion Powers slippery terrain instead until end of round. Champion Powers
v Use at end of round: Each undead ally may v Use at end of round: Each dazed creature
HP shift up to 4 squares as a free action. HP HP occupying one of your victory areas scores +5 VP. HP
75 v Use at start of round: Each living ally has
85 80 v Use at start of round: Each human, elf or eladrin
85
His fury, and his blades, are forged in the merciless A skilled veteran of 100 battles.
BLOOD +2 to all defenses this round. BLOOD BLOOD creature in your warband heals 10HP. BLOOD
35 50 heart of winter. 60 40
v For use with Night Below 15/60, Cleric of Sune. v For use with Dungeons of Dread 35/60, Human Figher.
v For use with Unhallowed 16/60, Dark Traveller v Use with Heroscape Wave 13: Evar Scarcarver

101 48 119 61
©2011 DDM Guild Feymire, 5/15 ©2011 DDM Guild Feymire, 6/15 ©2011 DDM Guild Feymire, 7/15 ©2011 DDM Guild Feymire, 8/15

DDM Guild E2  Feymire%FTJHO%(BSSZ4UVQBDL %BSJFO4UVQBDL%FWFMPQNFOU%(BSSZ4UVQBDL(SBQIJDT,FWJO5BUSPF %(BSSZ4UVQBDL5IBOLTUP1FUFS-FF ,JFSJO$IBTF8P5$ © 2011 DDM Guild. Permission granted to print for personal use only.
Master Shadowdancer Mire Hound Ragnara, Ethereal Hunter Rot Grub Swarm
Level 13 F Human • Shadow Level 7 F Fey • Magical Beast Level 12 F Maenad • Psionic (Unique) Level 14 F Swarm • Vermin • Demon 1
Attacks Attacks Attacks Attacks
AC M Twin Swords: +19 vs. AC; 10 +10 cold damage. AC M Vicious Bite: +12 vs. AC; 10 damage. AC M Voidcrystal Sword: +17 vs. AC; 20 damage AC M Infestation:
28 20 c Mire Hound Howl: (burst 3, enemies only)
26 AND immobilized (ignore insubstantial). 27 ongoing damage (save ends).
FORT Powers FORT FORT R Battlemind Push: (minor action, range 3) +15 FORT
+ 18 vs. Will; -2 to all defenses until end of round m Million mouths: (Immediate action, reach 0)
26 Sneak Attack 10: +10 Damage against targets 23 (Fear). 24 vs. Fortitude; push target up to 3 squares. 27
granting combat advantage to this creature. automatic hit; 5 damage.  as a minor action.
REF REF REF REF
32 Cloaking Shadow: Whenever it is not this creature’s 23 Powers 23 Powers 27 Powers
WILL turn: this creature’s space is smoke terrain. WILL Phasing; WILL Ethereal Jaunt: Minor action: This creature gains WILL Infest: Can enter and occupy spaces occupied by
26 Shadowdance: Replaces move action: Shift this 21 Recoil: Immediate action; use when an adjacent 24 insubstantial and phasing until the start of its 27 non-Swarm enemies.
creature up to its current speed. enemy declares a m attack: Shift 1 square. next turn. Swarm: Takes half damage from m and r attacks.
Mind’s eye: Minor action: Until end of turn, Superinfest: Use when Infestation hits:
Dimension Hop: Replaces move action: teleport
SPEED SPEED SPEED terrain and walls do not block this creature’s line SPEED Target is also dominated (save ends both). Heal
up to 5 squares.
8 6 6 of sight and invisible creatures are visible to this B6 this creature 25 HP and remove it from the
creature. battle map. At the start of a round, or when
the target ends infestation or is destroyed,
HP HP HP HP
return this creature to the battlemap in a square
75 Where shadows fall, so do killing strokes; 45 65 65 adjacent to the target.
Some bring shadows with them. That howl is the last thing you want to hear
BLOOD BLOOD BLOOD BLOOD
when you’re lost in the fens.
35 20 30 30
v Use with DDM Guild Gen Con 2011 Promotional Figure (Mire v
v For use with Bloodwar 22/60, Shadowdancer. v Use with Lords of Madness 40/60, Rot Grub Swarm
Hound) or Dungeons of Dread 36/60, Iron Defender.
63 18 43 88
©2011 DDM Guild Feymire, 9/15 ©2011 DDM Guild Feymire, 10/15 ©2011 DDM Guild Feymire, 11/15 ©2011 DDM Guild Feymire, 12/15

Shadar-Kai Stalker Stealthmage Warforged Juggernaut Warforged Juggernaut


Level 8 F Shadar Kai • Shadow • Stealth Level 15 F Elf • Fey • Arcane Level 12 F Warforged • Martial Level 27 F Warforged • Martial

Attacks Attacks Attacks Attacks


AC R Twin Knives: (range 6) +13 vs. AC; 5 damage AC M Dagger: +17 vs. AC; 10 Damage. AC M Crushing: Blow: +17 vs. AC; 20 damage. AC M Crushing Blow: +25 vs. AC; 20 damage.
24 AND Followup: +14 vs AC; 5 damage. 25 r Force Lance: (range 10) +18 vs.
27 m Ruinous Charge: (use only when charging)
35 m Ruinous Path: Move up to speed, make
FORT FORT 15 damage (ignore insubstantial). FORT +15 vs. Fortitude; 15 damage AND Dazed FORT up to one M attack each time this creature
20 25 c Dragonstrike:
27 AND push target up to 2 squares. 38 enters a new square.  as an attack action.
REF Powers REF REF REF
24 Sneak Attack 10: +10 damage against targets 29 takes 10 damage AND may shift up to 3 squares. 22 Powers 29 Powers
WILL granting it combat advantage. WILL WILL Determined: This creatures makes saving WILL Perfect Focus: At the start of this creature’s
20 Shadow Stealth : Whenever this creature is adjacent 29 Powers 25 throws at the start of its turn instead of at the 35 turn, end all conditions on this creature.
to a wall: this creature is invisible. Greater Invisibility: Minor action: This creature end of its turn. Ultimate Juggernaut: +4 Speed and+20 damage
is invisible until it takes damage. True Juggernaut: +3 Speed when charging. when charging.
SPEED SPEED SPEED SPEED
Sneak Attack 10: +10 damage against targets Warborn Charger: May take other actions on Dizzying Impact: Use when charging. On a hit,
6 6 5 5
granting it combat advantage. its turn after charging. this creature and target are dazed until end of
round.
HP HP HP HP
55 70 85 185
Some shadows are more dangerous Stealth-trained warmages strike hard, “How do you stop that thing?” “Seriously.. how do you stop that thing?”
BLOOD BLOOD BLOOD BLOOD
than others. and with no warning.
25 35 40 90
v For use with Bloodwar 5/60, Elf Warmage. v Use with Heroscape Wave 13: Siege
v For use with Heroscape Starter 2; Shiori. v Use with Heroscape Wave 13: Siege
28 79 52 252
©2011 DDM Guild Feymire, 13/15 ©2011 DDM Guild Feymire, 14/15 ©2011 DDM Guild Feymire, 15/15 ©2011 DDM Guild Feymire, 15/15

DDM Guild E2, Feymire%FTJHO%(BSSZ4UVQBDL %BSJFO4UVQBDL%FWFMPQNFOU%(BSSZ4UVQBDL(SBQIJDT,FWJO5BUSPF %(BSSZ4UVQBDL5IBOLTUP1FUFS-FF ,JFSJO$IBTF8P5$¥%%.(VJME1FSNJTTJPOHSBOUFEUPQSJOUGPSQFSTPOBMVTFPOMZ

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