Professional Documents
Culture Documents
Level 16 F Drow • Fey • Spider Level 12 F Undead • Elf Level 6 F Undead • Divine 1 Level 16 F Eladrin • Arcane
Fallen Warlord CR Frostrager Barbarian High Cleric of Sune CR Human Fighter Lord
Level 16 F Undead • Martial 3 Level 12 F Human • Martial Level 16 F Human • Divine 3 Level 14 F Human • Martial
101 48 119 61
©2011 DDM Guild Feymire, 5/15 ©2011 DDM Guild Feymire, 6/15 ©2011 DDM Guild Feymire, 7/15 ©2011 DDM Guild Feymire, 8/15
DDM Guild E2
Feymire%FTJHO%(BSSZ4UVQBDL
%BSJFO4UVQBDL%FWFMPQNFOU%(BSSZ4UVQBDL(SBQIJDT,FWJO5BUSPF
%(BSSZ4UVQBDL5IBOLTUP1FUFS-FF
,JFSJO$IBTF8P5$ © 2011 DDM Guild. Permission granted to print for personal use only.
Master Shadowdancer Mire Hound Ragnara, Ethereal Hunter Rot Grub Swarm
Level 13 F Human • Shadow Level 7 F Fey • Magical Beast Level 12 F Maenad • Psionic (Unique) Level 14 F Swarm • Vermin • Demon 1
Attacks Attacks Attacks Attacks
AC M Twin Swords: +19 vs. AC; 10 +10 cold damage. AC M Vicious Bite: +12 vs. AC; 10 damage. AC M Voidcrystal Sword: +17 vs. AC; 20 damage AC M Infestation:
28 20 c Mire Hound Howl: (burst 3, enemies only)
26 AND immobilized (ignore insubstantial). 27 ongoing damage (save ends).
FORT Powers FORT FORT R Battlemind Push: (minor action, range 3) +15 FORT
+ 18 vs. Will; -2 to all defenses until end of round m Million mouths: (Immediate action, reach 0)
26 Sneak Attack 10: +10 Damage against targets 23 (Fear). 24 vs. Fortitude; push target up to 3 squares. 27
granting combat advantage to this creature. automatic hit; 5 damage. as a minor action.
REF REF REF REF
32 Cloaking Shadow: Whenever it is not this creature’s 23 Powers 23 Powers 27 Powers
WILL turn: this creature’s space is smoke terrain. WILL Phasing; WILL Ethereal Jaunt: Minor action: This creature gains WILL Infest: Can enter and occupy spaces occupied by
26 Shadowdance: Replaces move action: Shift this 21 Recoil: Immediate action; use when an adjacent 24 insubstantial and phasing until the start of its 27 non-Swarm enemies.
creature up to its current speed. enemy declares a m attack: Shift 1 square. next turn. Swarm: Takes half damage from m and r attacks.
Mind’s eye: Minor action: Until end of turn, Superinfest: Use when Infestation hits:
Dimension Hop: Replaces move action: teleport
SPEED SPEED SPEED terrain and walls do not block this creature’s line SPEED Target is also dominated (save ends both). Heal
up to 5 squares.
8 6 6 of sight and invisible creatures are visible to this B6 this creature 25 HP and remove it from the
creature. battle map. At the start of a round, or when
the target ends infestation or is destroyed,
HP HP HP HP
return this creature to the battlemap in a square
75 Where shadows fall, so do killing strokes; 45 65 65 adjacent to the target.
Some bring shadows with them. That howl is the last thing you want to hear
BLOOD BLOOD BLOOD BLOOD
when you’re lost in the fens.
35 20 30 30
v Use with DDM Guild Gen Con 2011 Promotional Figure (Mire v
v For use with Bloodwar 22/60, Shadowdancer. v Use with Lords of Madness 40/60, Rot Grub Swarm
Hound) or Dungeons of Dread 36/60, Iron Defender.
63 18 43 88
©2011 DDM Guild Feymire, 9/15 ©2011 DDM Guild Feymire, 10/15 ©2011 DDM Guild Feymire, 11/15 ©2011 DDM Guild Feymire, 12/15