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Frostrager Barbarian Master of the Hunt CR

2 Warforged Juggernaut
Level 12 F Human • Martial Level 12 F Fey • Immortal (Unique) Level 27 F Warforged • Martial

Attacks Attacks Attacks


AC M Ice Katar: +15 vs. AC; 15 + 10 cold Damage. AC M Spear of the Hunt: (Reach 3)(Ignores redirect AC M Crushing Blow : +25 vs. AC; 20 Damage.
22 m Glacial Tomb : +15 vs. Fortitude; 15 + 15 25 powers and effects) +15 vs. AC; 15 + 5 fire Damage. 35 m Ruinous Path: Move up to speed, make
FORT cold Damage AND Slowed (save ends). FORT FORT up to one M attack each time this creature
25  when this creature is first bloodied. 25 Powers 38 enters a new square.  as an attack action.
REF REF Huntmaster’s Quarry: Use during your set up. REF
23 25 Choose an enemy; +5 Attack, +5 Damage and 29 Powers
WILL
Powers WILL reach 5 against that enemy until end of battle. WILL Perfect Focus: Use at the start of this
23 Resist 10 Cold 25 Stable Footing: Ignores the additional movement 35 creature’s turn. End all conditions and
Arctic Rage: +2 attack and +5 cold Damage cost when entering difficult terrain. ongoing damage on this creature.
while bloodied.
SPEED SPEED SPEED
Ultimate Juggernaut: +4 Speed and
Early Freeze: Minor action; when adjacent Champion Powers +20 damage when charging.
7 to river terrain only. All river terrain becomes 6 5
v Use when this creature makes a successful
slippery terrain instead until end of round. Dizzying Impact: Use when charging. On
m attack. All Fey allies and Beast allies have +3
a hit, this creature and target are dazed
HP HP Attack against that enemy until end of round. HP until end of round.
85 90 v Use when you win initiative. Enemies do 145
BLOOD His fury, and his blades, are forged in BLOOD not benefit from Conceal or invisibility until BLOOD “Seriously.. how do you stop that thing?”
40 the merciless heart of winter. - end of round. 70
v Use with Heroscape Wave 13: Evar Scarcarver v Use with Heroscape Wave 13: Master of the Hunt v Use with Heroscape Wave 13: Siege
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HS13 HS13 HS13
49 56 272
©2010 DDM Guild, 1/4 ©2010 DDM Guild, 2/4 ©2010 DDM Guild, 4/4

Tuhli, Goliath Defender CR Warforged Juggernaut Heroscape Wave 13

m
Level 10 F Goliath • Martial (Unique) 1 Level 12 F Warforged • Martial HS13

Attacks Attacks Design: D.Garry Stupack(Lead) Peter Lee,


AC M Broadsword: +17 vs. AC; 15 Damage. AC M Crushing Blow : +17 vs. AC; 20 Damage. Logan Bonner.
26 m Block and Pin : +14 vs. Fortitude; 5 Damage
27 m Ruinous Charge : (use only when charging) Development: D. Garry Stupack, Kevin Tatroe.
FORT AND Immobilized AND Weakened. FORT +15 vs. Fortitude; 15 damage AND Dazed Joel Barnabe, Joel Broveleit
26 27 AND push target up to 2 squares. Graphic Designers: Joel Broveleit, Kevin Tatroe.
REF Powers REF Special Thanks: DDM Guild’s Supporters; Kierin
22 Intercede: Use when an adjacent enemy targets 22 Powers Chase and Peter Lee at Wizards of the Coast.
WILL an ally; make a Block and Pin attack against that WILL Determined: This creatures makes saving
24 enemy as an immediate action. 25 throws at the start of its turn instead of at the
end (immediately after take damage phase).
Stone’s Endurance: Minor action. Resist 5
SPEED All and ignore forced movement until start of SPEED
True Juggernaut: +3 Speed when charging.
7 this creatures next turn. 5 Warborn Charger: May take other actions on
its turn after charging.
Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the
Coast are trademarks of Wizards of the Coast, Inc. and used
HP HP under license. All Wizards character names, and the distinct
70 85 likenesses thereof are property of Wizards of the Coast, Inc. This
BLOOD “You think you can get past me, friend?” BLOOD “How do you stop that thing?” material is protected under the copyright laws of the United
States of America. © 2010 DDM Guild and Wizards of the Coast.
35 40
This DDM Guild product contains no Open Game Content.
v Use with Heroscape Wave 13: Eltahale v Use with Heroscape Wave 13: Siege These cards are current as of September 21, 2010.
m

HS13 HS13
37 52
©2010 DDM Guild, 3/4 ©2010 DDM Guild, 4/4

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