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Sorcerer Charlatan

CLASS & LEVEL BACKGROUND PLAYER NAME


Vice
Tiefling
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - I'm a born gambler who can't resist
12 +2 30 taking a risk for a potential payoff.
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- I pocket anything I see that might
have some value.
10 PERSONALITY TRAITS

Hit Point Maximum


0 Strength
DEXTERITY Charity: I distribute the money I

+2 ●


2 Dexterity

4 Constitution
8 acquire to the people who really need
it.
CURRENT HIT POINTS IDEALS
2 Intelligence

15 0 Wisdom

6 Charisma
I owe everything to my mentor - a

horrible person who's probably rotting
CONSTITUTION SAVING THROWS in jail somewhere.
TEMPORARY HIT POINTS BONDS

+2
Acrobatics (Dex) Total 1 SUCCESSES
I'm convinced that no one could ever
15 Animal Handling (Wis) fool me the way I fool others.
1d6+2 FAILURES

4 Arcana (Int)
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
Athletics (Str)

+2 ●


6 Deception (Cha)

History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60"
2 Insight (Wis)
Dagger x 2 +4 1d4+2
14 ●
Hellish Resistance: You have resistance to
Intimidation (Cha) Fire Bolt +6 1d10 fire damage.

WISDOM Investigation (Int) Wild Magic Surge: Immediately after you


Shocking Grasp +6 1d8 cast a sorcerer spell of 1st level or higher, the
Medicine (Wis)
+0 Nature (Int) 20 Bolts
DM can have you roll a d20. If you roll a 1,
roll on the Wild Magic Surge table.

Perception (Wis) Tides of Chaos: Once per long rest, gain


10 advantage on one attack roll, ability check, or
Performance (Cha) saving throw.
Dagger: Finesse, Light, Thrown - Any time before you regain the use of this
CHARISMA Persuasion (Cha) (range 20/60) feature, the DM can have you roll on the Wild
Religion (Int) Magic Surge table immediately after you cast
+4 ●
4 Sleight of Hand (Dex)
Light Crossbow: Ammunition (range
80/320), loading, two-handed
a sorcerer spell of 1st level or higher. You
then regain the use of this feature.
Stealth (Dex)
18
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

10 PASSIVE WISDOM (PERCEPTION)


CP Fine Clothes
Forgery Kit
SP Marked Cards
Dagger, Dart, Sling, Belt Pouch
Quarterstaff, Light Crossbow
EP
Arcane Focus (Staff)
Playing Cards
Forgery Kit GP
15 Explorer's Pack
Common, Infernal PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 5'8" 145
AGE HEIGHT WEIGHT

Blue Blue Skin Black


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Has Fangs and Casts no


Shadow.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Thaumaturgy
Mage Hand
Minor Illusion
Fire Bolt
Shocking Grasp

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 2 7
EPAR
SPELL NAME
ED
PR

Sleep
Disguise Self
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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