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Experience Point With Progression

Character EXP Class Cross Class Combat General Favored Ability All
Level Skill Max Skill Max Feats Feats Class Feat Score Ability
Ranks score
Ranks Bonus bonus
1 0 4 2 1st 1st
2 1000 5 1st
3 3000 6 3 2nd
4 6000 7 1st
5 10000 8 4 2nd 2nd 1st
6 16000 9 3rd
7 24000 10 5
8 36000 11 3rd 2nd
9 52000 12 6 4th
10 76000 13 3rd 2nd
11 110000 14 7 4th
12 160000 15 5th 3rd
13 220000 16 8
14 320000 17 5th
15 440000 18 9 6th 4th 3rd
16 640000 19 4th
17 890000 20 10 6th
18 1300000 21 7th
19 1800000 22 11
20 2600000 23 7th 5th 5th 4th

LEVEL-DEPENDENT BENEFITS
In addition to attack bonuses and saving throw bonuses, all characters
gain other benefits from advancing in level. Experience and Level-Dependent Benefits summarizes
these additional benefits.
XP: This column on Table shows the experience point total needed to attain a given character level—
that is, the total of all the character’s level in classes. (A character’s level in a class is called his or her
class level.) For any character (including a multiclass one), XP determines overall character level, not
individual class levels.
Class Skill Max Ranks: The maximum number of ranks a character can have in a class skill is equal to his
or her character level + 3. A class skill is a skill frequently associated with a particular class—for example,
Spellcraft is a class skill for wizards. Class skills are given in each class description
Cross-Class Skill Max Ranks: For cross-class skills (skills not associated with a character’s class), the
maximum number of ranks a character can have is one-half the maximum for a class skill. For example,
at 1st level a wizard could have 2 ranks in Move Silently (typically associated with rogues, and on that
class’s list of class skills), but no more. These 2 ranks in a cross-class skill would cost the wizard 4 skill
points, whereas the same 4 points would buy 4 ranks in a wizard class skill, such as Spellcraft.
Combat Feats: Every character gains one feat at 1st level and another at every level divisible by three
(3rd, 6th, 9th, 12th, 15th, and 18th level). These feats are in addition to any bonus feats granted as class
features information about feats included with class description.
General Feats: Every character gains one general feat at 2st level and another at every level divisible by
three (5th, 8th, 11th, 14th, 17th, and 20th level). These feats are in addition to any bonus feats granted
as class features information about feats included with class description.
Favoured Classes: each race has one or more favoured classes. Favoured classes grant bonus feats. A
character who gains levels in the favoured class for his race gains one bonus feat at 1st level in that
class, one at 5th level and one at 10th level 15th and 20th . Note that it is always the character’s class level
that is considered for purposes of favoured class bonus feats, not his total character level.
Ability Score Increases: Upon attaining any level divisible by four (4th, 8th, 12th, 16th, and 20th level), a
character increases one of his or her ability scores by 1 point. The player chooses which ability score to
improve. For example, a sorcerer with a starting Charisma of 16 might increase this to 17 at 4th level. At
8th level, the same character might increase his Charisma score again (from 17 to 18) or could choose to
improve some other ability instead. The ability improvement is permanent.
All Ability Score Increases: Upon attaining any level divisible by five (5th, 10th, 15th, and 20th level), a
character increases all of his or her ability scores by 1 point. For example, a sorcerer with a starting
Charisma of 16 increase this to 17 at 5th level. At 10th level, the same Character increase his Charisma
score again (from 17 to 18)and so on. The ability improvement is permanent.

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