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WEIRD
The Paranormal Reality
AXIOMS:
Magic 11
This is the Magic axiom at which the "Unnaturals" are possible - ghosts,
werewolves, spectres, etc. Primitive, lengthy magical rites form the
basis of witch and warlock covens, and these rituals have power. Magical
items can exist, usually as talismans of warding or protection created by
covens. Magical "spells" can be codified, including Divination,
Apportation, rough Alteration, and meager Conjuration, but are not
particularly reliable. Curses, which are magical in nature, will have
some sort of effect.
WORLD LAWS
This World Law defines a border between humans and Unnaturals, and makes
that boundary difficult to peer through. Paranormal creatures and events
will not be discovered, even under casual observance, in most
situations. People will simply refuse to believe they have just
witnessed a paranormal event, unless the evidence is overwhelming. There
is always some sort of explanation handy that will (just about) explain
things away. People simply refuse to believe.
The Law of the Veil states that all intelligent creatures in Weird
will be Folk (that is, normal human), or Entity (all Unnaturals).
The Law of the Veil also separates the Unnaturals from one another.
It is unlikely that any Unnatural will have knowledge of any other
Unnatural (possibly even themselves; Joe Smith may wonder why, after the
night of every full moon, he wakes up exhausted with a horrible taste in
his mouth, but he doesn't question it too deeply). A werewolf could work
alongside a doppleganger, and neither would suspect the other of being
inhuman. This aspect of the Law of the Veil is a boon to humans; it
keeps the Unnaturals of the world (of which there are a surprising
number) from working with each other to gain power and spread evil. Only
in rare cases, such as a witches' or a vampires' coven, or a circle of
mages, will Unnaturals work together.
Law of Curses
Law of Confrontations
USING WEIRD
WEIRD TEMPLATES
COMPUTING PARAPSYCHOLOGIST
Dex 10, Str 8, Tou 9, Per 10, Min 10, Cha 11, Spi 9
Tag Skill: Computer Science
Equipment: Laptop Computer, Pocketknife (STR+2/16), various books on
spirit lore and ghosts, lots of Life Savers.
Background: You were always a whiz in school, especially around
computers, and you're doing well as a college sophomore. But you're
convinced that there's more "out there" than meets the eye. you've gone
out of you way to study up on unexplained phenomena. You want to be like
Egon in Ghostbusters, if you can find the ghosts to face.
Personality: You are young and friendly. You get along pretty well with
everybody. You do tend to get overexcited, and moody when things don't
turn out how you want, but you have an unquenchable zest for life.
Quote: "I'll go in first."
CURSED GARGOYLE
Dex 11, Str 12, Tou 13, Per 8, Min 7, Cha 7, Spi 8
Tag Skill: Flight (but see below)
Natural Tools: Claws (STR+3/15) Hide (TOU+3/16) Wings (speed value
9, but see below)
Advantage: Attack Form Resistance, Firearms/Explosives
Drawback: You are heavy (Weight value 14, roughly 1400 lbs) and big
(about 7'6" tall) with large wings. This reduces your mobility a great
deal (can't fit in most cars, will fall through weak floors, etc.)
Background: You were just a stone gargoyle atop a downtown building
until a few years ago. You're not sure how you came to life; one day,
you just did. You would soar above the city at night, loving the freedom
of flying. You hid from the "humans," who kind of frighten you despite
their small size. You accidentally killed one a few weeks after coming
"alive," and she swore you'd never fly again until you killed one of your
own kind. The curse was powerful; since that day you've been completely
unable to fly, and been forced to hide in alleys and dumpsters. Humans
are starting to frighten you less, and you feel you might be able to
befriend some of them, but what you'd do then you're not sure.
Personality: You are a lot like a child, have been "alive" only a few
years. You are self-conscious of your appearance and your size, and
avoid large crowds of people. You'd love to be able to fly again, but
you've never met another gargoyle, and you're not sure if you would want
to kill another (who might be the only one in the world to understand
you) to be able to fly again. You figure you'll cross that moral dilemma
when it comes up. You're kind of big, and kind of dumb, but until you
can find a friend, you're all that you've got.
Quote: "I not gonna hurt you."
Ron
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# It ought to be easy, ought to be simple enough #
# Man meets a woman and they fall in love #
# But the house is haunted and the ride gets rough #
# And you've got to learn to live with what you can't rise above. #
# - Bruce Springsteen, "Tunnel of Love" #
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