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Dharkuul

The Xenohorror Reality

Jasyn Jones
1 Title
Dharkuul: The Xenohorror Reality
Game Design: Jasyn Jones
Commentary: Ks. Jim Ogle
Editing, Layout, & Graphic Design: Jasyn Jones

Copyright © 2001-2007 by Jasyn Jones. All rights reserved. (See the copyright section
for Creative Commons licensing terms.)

Produced under license from West End Games.

These are original rules, intended for use with TORG: Roleplaying the Possibility Wars.
The most recent version of these rules (and other TORG resources) can be found on the
STORM KNIGHTS website:

http://darleyconsulting.com/games/stormknights/

TORG is ®, TM, & © 2007 by Purgatory Publishing, Inc. (See the copyright section for
more information.)

Updated: June 19, 2007


Introduction

What happened Between is irrelevant. mountains, opened up great canyons, and


There is only the world Before and the caused the oceans to swallow whole con-
world After. The ages of Man matter not at tinents. They pulled the moon from some
all. unknown arc of Unreality, and set it spin-
There was a time before man left the ning in the sky. Where they walked, ra-
African veldt, before civilization rose in tionality fled.
the river valleys of Asia, India, and Meso- The world as we know it is orderly; it
potamia. There was a time long before proceeds according to rules that we can
mankind, in which unknown beings apprehend, understand, and utilize: we
walked this Earth and they ruled and they flip the switch, the light comes on. This
reigned. world is rational, but there are worlds far
Ageless, the masters of existence were, beyond the one we know.
and alien. Their minds were birthed in Rational space is but a small bubble of
dimensions far removed from those we order, lodged in a universe of chaos and
know, dimensions of strange physics and unreason. Beyond the bounds of rational-
twisted causality. They had come to this ity, in Unreality, the orderly progression of
world 65 million years ago, fleeing some life as we know it breaks down. Cause no
dark and unknowable menace. Within a longer follows effect, and the natural laws
century, nearly all life on Earth had per- of the universe cease to exist.
ished. Irrational Space is the domain of beings
For millions of years they ruled, and known as the Eldritch Lords. The Lords are
the world was their plaything. They raised all-powerful, or so near to it as to make no

1 Dharkuul
difference. They walk between the dimen-
Dharkuul Precis
sional walls of Unreal Space at will, tear-
ing through one level of existence after A précis is a concise summary of the essen-
tial information about a reality, including Axioms
another. Yet they cannot venture is beyond and summaries of World Laws.
the bounds of Unreality; the sphere of Ra- ! Catchphrase: “What ancient was, shall rise
tional space is closed to them. again.”
Irrational Space is home to a great ! Axioms: Magic 18, Social 20, Spirit 1, Tech
many races of intelligent beings. The vast 23
majority- the servitor races- serve the World Laws
Eldritch Lords as slaves or vassals. Most of ! The Law of Eldritch Unreality: This cosm is
the rest live in fear, hunted and harried by divided between Rationality and Unreality.
the Lords and their minions. Magic is the force of Unreality, and so works
The Dharkol were one such minor race. differently here than in other cosms.
! The Curse of Irrationality: Irrational events
They originated in a small and distant di-
harm the Rational mind and can cause delu-
mension, little more than a pocket, lost in
sions or other ill effects.
the vastness of Unreality. The remoteness ! The Shield of Sanity: Sanity offers protection
and obscurity of their home dimension al- from the Irrational World.
lowed them to escape the notice of the ! Action Cant: 2
Lords for a time, and their civilization ! Genre: The genre is a cross between
grew in power and achievement. Mythos-inspired horror and near-future post-
Like all species that originate in those apocalyptic science fiction.
dark arcs of Irrationality, the Dharkols’ ! Setting: In the closing years of the 20th cen-
minds and bodies were utterly inhuman- tury, a small cult managed to breach the barriers
they simply cannot be described in ra- between this world and Irrational Space. An
tional terms. Their forms were made for alien race, fleeing a nameless horror, invaded
Unnatural space, and unreality permeates Earth. Though defeated, their invasion weak-
ened the walls between Rational and Irrational
their being. Their senses and bodies exist
Space.
in 7 dimensions, and cannot be directly
! Now hideous and insane monstrosities
apprehended by those who exist in a 4- from beyond the bounds of rationality have be-
dimensional universe. Even glimpsing a gun emerging in ever-greater numbers. The
portion of their being invites madness. only defense against these incursions lies in de-
When confronted by a Dharkol, the ra- ciphering and using the Xenotech artifacts left
tional mind rebels. behind by the aliens, though those who delve
Their bodies seemed ill made, the vari- too deeply risk their own sanity.
ous portions not quite matching up with ! Archetypal Characters: Reformed Cultist,
one another, and shimmering, jagged Augmented Marine, Cautious Xenopsycholo-
panes of unreality reflected through them. gist, Mythos Researcher, Eldritch Sorcerer, Es-
No limb appeared to be fastened securely- caped Mental Patient, Xenotechnician, XTIA
they shifted along these planes of force, Agency Operative, Xenoform Bughunter, Com-
placent Politician, Tabloid Journalist.
moving into and out of conjunction with
! Mission Statement: We fight the secret
the rest of the body. Some even floated
wars against the nameless horrors from beyond
free for a moment, before reattaching rational existence.
themselves. ! Source Material: H.P Lovecraft or August
The Dharkol lived in a curiously inde- Derleth stories, “Aliens,” “Species,” “Virus,“ the
terminate state, in which they might have “Delta Green” role-playing game.
6 limbs one moment and none the next.

Storm Knights 2
Their bodies changed from flesh to metal The Dharkol civilization was very old
and back and their height varied according when the Eldritch Lords first breached their
to which peculiar spatial angle they were home dimension. It was, one imagines, a
traveling through. mere accident, the tiniest wobble off their
The natural form of a Dharkol is a 7- well-trod paths through Unreality’s arcs
dimensional agglomeration of biological and layers. The intruding Eldritch Lord did
and mechanical features. In Rational not even notice or recognize the destruc-
space, the totality of a Dharkol’s body tion its immensity had wrought on the
cannot be seen, and different portions of it Dharkol. The devastation, though, was
are revealed one after the other, giving the nearly total.
impression of a form that is constantly In the paths of their master, the servitor
changing shape, size, and composition. races of this wayward Eldritch Lord
At one moment, a Dharkol may appear swarmed through the newly torn rift in ex-
as a human-sized mass composed of in- istence. The Dharkol suddenly found
numerable many-fingered boneless limbs, themselves embroiled in a bitter war for
bound with weird bits of enruned metal. survival.
Then the creature may suddenly grow, The servitors were numberless, as nu-
towering over onlookers, waving a hun- merous as the grains of sand on all the
dred fur-covered tentacles and walking on beaches of all the planets of a whole gal-
spider legs. It may next shrink, becoming axy. Though they fought with tenacity and
a shapeless mass of plasm the size of a ingenuity, the Dharkol were simply over-
small child. whelmed.
There is no predicting or understanding Their world was torn asunder, their cit-
the relationship of each momentary form ies thrown down, their leaders slain. The
to the totality of the Dharkol’s existence. smallest remnant of a remnant fled, trav-
The very appearance of a Dharkol reflects ersing the planes of Unreality in a frenzied
its Irrational nature. This extends to their flight, searching for some kind of refuge.
civilization and technology as well. In their haste and panic, they pierced the
Their civilization was born in the barrier of sanity, and found themselves on
pocket realm from which they derived: a the surface of a giant sphere, teeming with
small shard of placid space, lost in the life and rationality.
immense tortured realms of Unreality. Here they built monuments and cities,
There, the Dharkol crawled forth from and grew in power and number, and came
chaos and began to thrive. to control the world. They even wrenched
For ageless eons, they mastered the the moon from Irrational Space, and
forces of Unreality, and built a civilization among its torrid jungles built colonies.
around a bizarre and incomprehensible The creatures of the natural world died, in
alien technology. This technology oper- their millions, and the Dharkol bred re-
ated according to principles unknown to placements from their own Unnatural
the minds of the sane. Its aesthetic fol- stock.
lowed curves and angles of Irrational This world was their paradise, but it
Space, and its logic lay beyond mere cau- was already dying. Slowly, over the course
sality. With it, the Dharkol mastered time of their 65 million year reign, the forces of
and space, and could mold their world to Rational space eroded the small bubble of
suit their needs. There was very little that Unreality in which the Dharkol dwelled.
was not within their grasp. The Moon’s jungles dried up, its atmos-

3 Dharkuul
phere boiled away, and the colonists died Fighting was fierce and protracted, and the
or fled to Earth. In time, the Dharkol humans and Dharkol were very nearly
found Rationality to be as large a threat as evenly matched.
the servitor races. Whole cities were conquered and their
Given time, and ample warning of the populations enslaved. Many nations sim-
impending collapse of their bubble of Un- ply collapsed under the onslaught and in-
reality, the Dharkol searched throughout ternational travel and relations became
Irrational Space for a sanctuary. Thereunto rare and difficult. In the end, humanity
they fled, leaving behind mystic relics, did not defeat the invaders. Rationality
sunken cities, and a smattering of cults that did.
worshipped the Dharkol as gods. The Dharkol fought fiercely, unleashing
Humanity, once the slaves of the Dhar- the full might of their Xenotech weapons.
kol, came to inherit the Earth. In a scant Unfortunately for them, the forces of Un-
12 millennia, humans rose from wander- reality unleashed by the cultists- upon
ing savagery to civilization. They forged which they and their Xenotech depended-
weapons out of the nuclear fire, built cities were beat back by Rationality. In the end
as massive and impressive as those of their the invasion was defeated, mostly.
forgotten masters, and even set foot upon Portals between Irrational Space and
the now-lifeless moon (though they never the rational world still occur, and many
discovered the ruins hidden beneath the freed slaves still worship their masters in
surface). All of this they did, in a blink of their hearts and frequently join cults that
an eternal eye. honor them. These cults seek to perma-
It was at the peak of mankind’s power, nently open the gates to Irrationality, en-
when his abilities were at their height, that suring Dharkol dominance of Earth.
his illusions of rationality and achievement Nor have the Eldritch Lords remained
were shattered. A small cult, searching in ignorant of the War. Though long unaware
secret to uncover the forgotten lore of the of the Earth’s existence, their interest has
Dharkol, worked a strange and terrible been piqued. Their servitors, following
magic. In so doing they opened the por- their master’s will, have begun making
tals of Irrationality, and the essence of Un- their way through the folds of Irrational
real space poured itself out across the Space, to the bastion of Rationality. They,
globe. With it, came the Dharkol. too have their cults and cultists who serve
Humans, by their very nature, are their desires.
meant to live within the bounds of Ration- In the aftermath of the War, the nations
ality. Unreality is alien and hostile. As a of Earth have begun to rebuild. Old alli-
consequence, there is simply no common ances were broken, and new ones are be-
frame of reference that human and Dhar- ing formed. Frequent incursions from Irra-
kol minds share and communication be- tional Space still occur, and most nations
tween the two is impossible. As was coex- have specially trained troops, prepared to
istence. Warfare was immediate and in- react to such emergencies. Xenotech re-
evitable. The War lasted nearly a decade. search is a highly controversial endeavor,
It was in 1990, as the humans measure though few nations simply ignore the
time, that the War began. No continent strange artifacts left behind by the Dhar-
was spared, the rifts between Rationality kol. In truth, the War continues, though
and Irrationality opened everywhere. on a much smaller scale.

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Axioms and World Laws

Axioms
Magic: 18 standard technology uses the natural laws
of the Rational world. Xenotech devices
In the Dharkuul cosm, magic is the can be designed and manufactured like
force of Unreality. It creates effects with- other technological devices (or bred, as
out proximate causes and proceeds ac- many are living creatures), but as they de-
cording to its own laws (laws that are in- pend on Unreality, they are governed by
trinsically opposed to those of the rational the Magic axiom. In addition, Xenotech
world). Using magic exposes one to the exposes its researchers, designers, and us-
forces of Unreality, and further weakens ers to the forces of Unreality.
the walls between Rational and Irrational Magical creatures do exist, but they are
Space. Spell magic is unknown and con- subject to the laws of Unreality. In form,
tradictory, despite the high Magic axiom they are usually twisted unnatural night-
(see the Law of Eldritch Unreality, below). mares, whose origin lies in the Irrational
Magical rituals are possible, and are the worlds. “Normal” fantasy creatures (drag-
subject of intense research efforts. ons, elves, etc.) do not exist here.
The other type of magic native to the Magical creatures are not native to Ra-
cosm is Xenotech. Xenotech devices use tional Space, and only enter Rational
the laws of Irrational Space, much like Space when summoned or where the bar-

5 Dharkuul
riers between Rationality and Irrationality Spirit: 1
are weak. Such occurrences are becoming
more common, and a large portion of Xe- Religious concepts are possible, and
notech research is directed towards detect- churches common to near Earth worlds all
ing and defeating the incursions of Unreal exist, but faith is unrewarded and no mira-
monsters. Such creatures are called Xeno- cles are possible. Attendance at church is
biological Organisms, or Xenologicals (XL’s rare, and adherence to the doctrines of re-
for short). ligions is casual, at best.
In addition, the Eldritch Lords of Unre-
Social: 20 ality and the Dharkol are worshipped by a
series of cults. Though neither can grant
The Social axiom reflects the collapse miracles, they can gift their worshippers
of international organizations and treaties with dark and disturbing magical rituals.
in the wake of the Dharkol invasion. The Such rituals are performed in lieu of relig-
United Nations has ceased to exist, along ious rites.
with ancillary organizations like the World
Bank. Regional blocks have grown in im- Tech: 23
portance, as means to encourage eco-
nomic growth and enable rebuilding of the Though Tech 23, the cosm’s develop-
devastated areas. Espionage, aimed at ac- ment of Technology has lagged behind that
quiring Xenotech research, is common and of Earth, not progressing far beyond the
brutal. Relations between the regional early 1990’s. Quite a lot of advances we
blocks are poor, and some are on the verge take for granted today- DVD’s, the World
of open war. There have been efforts to Wide Web, etc.- are simply unknown.
reestablish the United Nations, but the re- Due to the distrust between regional
gional blocks have proven loath to surren- blocks, the Internet has split into mutually
der their autonomy. incompatible networks, and only the
United States has a large-scale Internet.

World Laws
The Law of Eldritch Unreality ral laws of physics are overridden. The ba-
sis of physical laws is magical. The living
In Dharkuul, magic is the force of Un- can take advantage of these altered natural
reality, and is the essence of Irrational laws by creating apparently technological
Space. Accordingly, magic works differ- devices, but these devices are in fact
ently in this cosm than in other cosms. magical. They work according to the prin-
Magical spells are orderly evocations ciples of magic, and have no Technologi-
of magical energies. Magic is irrational, cal axiom requirements. Instead, they
and therefore cannot be formalized and have a Magic axiom requirement. Such
studied through spells. All spells are con- devices are referred to as Xenotech.
tradictions, even those that have an Axiom Magical creatures are common in the
rating of 18 or less. Rituals, being a result cosm, though they are only native to Irra-
of the innate nature of magic, are not con- tional Space. The unreality of magic af-
tradictory. fects them as well, limiting magical crea-
In the domains of Irrationality, the natu- tures to bizarre and mind-bending forms,

Storm Knights 6
forms that are almost totally unrelated to character could develop a phobia about
those of Rational Space. spiders, and would do his best to avoid
them or, failing that, kill them. He might
The Curse of Irrationality also carry a can of bug spray with him at
all times.
When beings of Rational Space en-
counter the creatures, tools, or effects of In the above examples, the given piece
Irrational Space, their mental balance and of lore is true, in Unreal space. It might
sanity is threatened. There are truths of also be true, in those parts of the Rational
Unreality, truths that Rational minds are world where the boundaries between this
simply not meant to learn. Learning these world and the next are thin. The delusion
truths changes the mind of the Rational arises because the afflicted individual can-
person. The more a Rational mind learns not judge when they are in danger- they
about Unreality, the more bent and bizarre have to act on the delusion all the time,
their behavior becomes. even if their actions are irrational.
Each time a person is exposed to Un-
For example: “The moon is the domain real technology (Xenotech) or creatures,
of the Lady of Insanity. People go insane casts a spell or ritual, or gains an add in
during the full moon.” A character who scholar (Unreal Lore) or science (Xeno-
learned this truth might refuse to go out at tech), they have a chance to gain a point
night during the full moon, so as to avoid in their Unreality stat. This stat will tend to
the influence of Lunacy. go up, the more the character encounters
Irrational phenomenon.
For example: ”Shadows are gates to the Each time a person is exposed to Unre-
realm of the Lord of Shadows.” A charac- ality, they make a Mind (willpower) check.
ter who learned this piece of Unreal Lore Those with adds in science (Xenotech) or
might avoid shadowed areas. They might scholar (Unreal Lore) subtract their skill
also carry a light source with them all the adds from this Mind (willpower) check (us-
time and might sleep with the lights on. ing whichever skill has more adds). The
Difficulty Number for the Mind (will-
For example: ”The Abhorrent King can power) check is based on how “unreal”
see through the eyes of spiders.” This the event is (see the chart below).

DN Sample Event(s)
3 Reading a description of Unreal events, or studying a book of Unreal Lore.
Seeing an inactive piece of Xenotech, successfully researching a ritual, entering an unstable portion
5
of Rational space.
8 Seeing a spell or ritual cast, seeing a piece of Xenotech used.
10 Having a spell or ritual cast on you, being the target of a Xenotech device.
12 Seeing an XL, watching a dimensional tear manifest, using a Xenotech device.
Casting a spell or ritual, being attacked by an XL, seeing a large number of XL’s, gaining an add
13
in either science (Xenotech) or scholar (Unreal Lore).
15 Seeing an extremely powerful XL, sensing Irrational Space, being attacked by a large number of XL’s.

7 Dharkuul
DN Sample Event(s)
Seeing an Eldritch Lord, being attacked by an extremely powerful XL, using a dimensional tear to
18
teleport to another part of Rational space.
22 Passing into Irrational Space, being attacked by an Eldritch Lord.
Events of Unsurpassed Unreality- seeing the moon disappear, watching a lost city rise, seeing multi-
25 ple dimensional tears open and disgorge hundreds of XL’s, seeing two or more Eldritch Lords simul-
taneously.

These Difficulty numbers are modified Mind, whichever is higher. The Success
by the character’s Unreality score as fol- Levels are read on the chart below.
lows:
Success Result
Situation DN Mod Level
Unreality score > 1/2 their Spirit +1 DN Failure Nothing happens.
Unreality score > their Spirit +3 DN The character gains a temporary mi-
Minimal
nor delusion.
The character gains a temporary ma-
The Success Levels of the Mind Average
jor delusion.
(willpower) check are read on the follow-
ing chart: The character gains a permanent
Good
minor delusion.
The character gains a permanent
Success Superior
Result major delusion.
Level
The character gains +3 points in
The character’s Unreality score in-
Failure Spectacular their Unreality stat and a permanent
creases by 5. major delusion.
The character’s Unreality score in-
Minimal creases by 3 and they gain a specific
insight into Unreality. A minor delusion is, in effect, a per-
sonality quirk. If observed in casual com-
The character’s Unreality score in-
Average
creases by 3. pany, it may be a little weird, but most
people won’t pay much attention. A pho-
The character’s Unreality score in-
bia about spiders, where the person can’t
Good creases by 1 and they gain a specific
insight into Unreality. stand to see them or attack them, is a mi-
nor delusion.
The character’s Unreality score in-
Superior
creases by 1. A major delusion is a severe behavioral
problem. It causes problems for the char-
Spectacular No effects.
acter, problems that are obvious and con-
stitute a significant barrier to the individual
When a person gains a specific insight being able to function normally. A person
into Unreality, they have a chance to de- who can’t enter a darkened room, and
velop a delusion. The GM generates a Bo- who must always have a light on, is suffer-
nus Number, rolling again on 10’s and ing from a major delusion.
20’s, and adds it to the character’s Unreal- A temporary delusion usually lasts for
ity score (minimum bonus of +1). This to- about a month, then fades away naturally.
tal is compared to the character’s Spirit or A permanent delusion is just that- perma-

Storm Knights 8
nent. It can be treated, but never cured.
The Eldritch Lords of Unreality
Psychology and Unreality There are immensely powerful beings that
dwell in Irrational Space, far beyond the bounds
of Rationality. These are the Lords of Unreality,
Properly applied, psychology can save and they are enemies to both humans and Dhar-
those whose minds are fracturing under kol. Many cults exist who worship and propitiate
the burden of truths they were never these beings. The following is just a small list:
meant to learn. Use of the science (psy- Mi-t’koa: Lady of the Moon, the seas, and
chology) skill can lower a character’s Un- insanity.
Phachetol: Lord of the Deluge, of mountain
reality score, and even cure a temporary peaks, storms, and earthquakes.
delusion. Permanent delusions can be A’koshattep: Lord of Devastation and Dis-
treated, but not cured. They can go into ease.
remission, but any increase in the charac- Totzek: Lord of Shadows.
ter’s Unreality stat will cause them to ex- Eiztlaniis: The Abhorrent King, the Master of
press again. In all cases, this counseling Spiders, the Eyeless One, the All-Seeing One, the
Lord of Eyes.
takes time and is fairly difficult. There are more Lords than can be named.
The base time is one week of therapy, The gamemaster is encouraged to create new
during which the subject can do nothing ones at will, or to alter the descriptions and port-
else of significance. The Difficulty Num- folios of the old. Irrational Space is chaotic and
ber for the psychology skill check is the ever-changing, and no human can learn all of its
character’s Unreality score, plus their adds lore. Different books should contradict each
other, and it should be impossible for there to be
in both science (Xenotech) and scholar a truly self-consistent body of knowledge.
(unreal lore).
If the counseling is meant to reduce a
character’s Unreality score, a Good suc- +1 to the Difficulty of casting a spell or
cess lowers their Unreality score by 1 ritual.
point, a Superior by 2, and a Spectacular Accordingly, rituals and spells are only
by 3. If it is meant to treat a delusion, a at full power when cast away from per-
Superior success will cure a temporary fectly sane onlookers. Hence, rituals and
minor delusion (or cause a permanent one spells are invoked in the wilds, in the
to go into remission) and a Spectacular presence of fellow cultists, or secret, hid-
success will cure a temporary major delu- den places. Unreal phenomenon (such as
sion (or cause a permanent one to go into Xenological manifestations) tend to occur
remission). in rural areas, among cultists, in aban-
doned buildings, in secret rooms, etc.
The Shield of Sanity In addition, the presence of perfectly
sane individuals decreases the probability
The powers of Unreality dominate Irra- that a dimensional tear will manifest.
tional Space, but are weak in Rational Xenotech devices, because of their ap-
Space. The minds of perfectly sane indi- parently technological nature, are not af-
viduals- those with no points in Unreality- fected by perfectly sane onlookers- they
strengthen the restrictions of Rational always function normally.
Space. Each perfectly sane onlooker adds

9 Dharkuul
The Cosm

Dharkuul is a near Earth cosm. Up until planet, from the waves of Unreal energy
the Dharkol Invasion in 1990, the known that flowed over the surface of the Earth.
history of this world and Earth’s is nearly Gradually, over time, the energies of
indistinguishable. The ten-year war that Unreality faded. As they did, the Dhar-
followed the Invasion devastated many cit- kol’s Xenotech devices became weaker
ies and laid waste to the countryside. The and weaker and eventually failed alto-
struggle to rebuild has been a difficult and gether. The Dharkol ruled this world (in
long process, and was only made possible their language, Dharkuul) until roughly
by the materials gained through cosm raid- 20,000 years BC, when the declining en-
ing. ergies forced them to return to Irrational
Space. They left behind abandoned ruins
The Dharkol and Xenotech artifacts.
It was through records in these ruins
65 million years ago, the Dharkol ar- that men learned of Unreal space and the
rived on Earth, fleeing a great menace that Eldritch Lords. Bizarre cults sprang up
had destroyed their civilization. Their arri- around the worship of these dark beings,
val caused the death of most life on the and these cults researched rituals to con-

Storm Knights 10
tact their masters. It was such rituals that for a refuge from the Eldritch Lords.
caused the dimensional tear to manifest in
1990, allowing the force of Unreality to Aftermath
flood through.
The Dharkol, given a chance to return In the aftermath of the War, the world
to the seat of their power, invaded Earth. split into rival geographical blocks. Each
The war lasted ten years, and ended in an block has its own Xenotech research initia-
apparent Dharkol defeat. tives. Relations between the blocks vary,
In actuality, the Dharkol only appeared from the relative friendliness of North
to be defeated (the description in the In- America and Europe to the near Cold War
troduction is what people believe. They between China and the Indian-led South-
are wrong.) The Dharkol vanished behind east Asian block.
the scenes, using their Xenotech to hide Xenological incursions happen with
among humans. They manipulate people disturbing frequency, especially in those
through mind-control technology and areas that were the site of the Dharkol in-
work towards a day when they can escape vasion. Most countries have organized
Dharkuul entirely. Much of the cosm raid- special forces units dedicated to hunting
ing of this reality is driven by their search and killing xenologicals.

Xenotech
Xenotech devices are apparently techno- it does. Xenotech is usually composed of
logical, but function through magic. They gemstones, living flesh, and weirdly
can be controlled by anyone who has adds curved pieces of metal with runes in-
in science (Xenotech), but frequently re- scribed thereon.
quire different skills to use. For example, In function, assume that Xenotech can
Xenotech energy weapons use the energy duplicate nearly any spell of Axiom 18 or
weapons skill to attack. lower, or any Technological device of Tech
The physical form of Xenotech is ap- 26 and lower. Example effects include in-
parently random and bizarre. There is no creasing attributes, armor, weapons, heal-
link between form and function, and the ing, and so forth.
look of a device gives no clues as to what Each device has a Difficulty Number,

Success Level Result


Failure The character’s Unreality score increases by 1 point.
The character gains an insight into one function of the device. Their Unreality score
Minimal increases by 2.
The character gains an insight into one function of the device. Their Unreality score
Average increases by 1.
The character gains an insight into one function of the device. They also gain an in-
Good sight into the device’s background, giving them a specific insight into Unreality, appropri-
ate for the device’s background. This triggers an Unreality check (see above).
The character gains full knowledge of the device. They also gain an insight into the
Superior device’s background, giving them a specific insight into Unreality, appropriate for the de-
vice’s background. This triggers an Unreality check (see above).
Spectacular The character gains full knowledge of the device. Their Unreality score increases by 1.

11 Dharkuul
which represents the difficulty of under-
New Skills
standing the principles involved in using it.
To learn the secrets of the device, a would- Two new skills are available in the Dharkuul
cosm. Both are native to this reality, but no other.
be user must make a science (Xenotech) They can be learned with starting skill adds or in
check against this Difficulty Number. play, as usual.
Scholar (unreal lore) can be used instead,
at a -3 penalty. The Success Levels of this Scholar (Unreal Lore)
check produce various results, see the Use: Unskilled use penalized.
chart previous page, bottom. Sample specializations: None
Reality: Dharkuul
Here’s a sample Xenotech device.
This skill represents a person’s study in the
Gazebeam unwholesome and mind-bending lore of Unreal
Space. Scholar (unreal lore) allows those skilled
Xenotech DN: 20 in it to research magical rituals, to understand the
Effect Value: 20 behavior of xenologicals, and to know the rites
and chief characteristics of Eldritch Cults.
Range (S/M/L): 3-30/ 60/ 180
Science (Xenotech)
This Xenotech device consists of a red Use: Cannot be used unskilled.
faceted gem, set into an octagonal silver Sample specializations: None
plate. Various runes are inscribed onto Reality: Dharkuul
both sides of the plate. Eight long jointed
This is the skill used to understand, fix, and
metal arms extend from the plate, one build Xenotech.
from the middle of each face. The arms
are tipped with a sharp recurved blade.
Other pieces of Xenotech include:
To equip the gazebeam, the user places
G’Idun parasites: These parasitic or-
the plate in the center of their chest, over
ganisms look like chitin-armored trilobites.
the breastbone. The arms extend around
They can form a symbiotic bond with a
the user, and the blades sink into the user’s
living being and are quite valuable. The
back, anchoring the device. Each time the
parasites, when properly layered onto a
device is mounted, it raises the user’s Un-
person, provide Tou +7/Max 21 points of
reality score by 1.
armor. They also increase the Strength,
Once the device is mounted, the user
Dexterity, and Toughness of the user by 1
gains the ability to generate beams of in-
point apiece.
tense energy from his eyes. These beams
See-all: This is a two-foot long centi-
can be aimed (with the energy weapons
pede that is placed at the base of the user’s
skill) and do damage equal to the Effect
skull and along his spine. It sinks through
Value of the device.
the flesh and fuses with the spinal cord.
Background: This device is used by
This device increases the user’s ability to
agents of the Abhorrent King, the lord of
sense things (it boosts Perception by 1
Spiders and Sight. The gem in the center is
point).
called the “Eye of the King.” The energy
Strongarm: This is a thin, but long
beams this tool generates cannot harm any
maggot-like symbiote that is surgically im-
agent of the King.
planted in a host’s arm (just one). It in-
Appropriate Insights: Any insight into
creases their Strength by 2 points.
the history of the King, rituals of his cult,
Attempts to use multiple strongarms
or the true nature of spiders.

Storm Knights 12
have proven disastrous. The two creatures ber.
mate, using chemicals borne in the blood- This explosion and attack constitutes an
stream, and the young burst out, devouring Unreal event (see the Curse of Irrationality,
the host. Treat this as a physical attack, above) with a base Mind (willpower) Dif-
Effect Value 25 plus a rolled Bonus Num- ficulty Number of 15.

Alternate Settings
The assumptions behind the setting can be eldritch monsters. No changes are neces-
altered. Here a few variations, along with sary to use this option.
suggestions to implement the variant set- Conspiracy Theory: The invasion wasn’t
ting. Most of them involve changes to the open, but rather covert, and competing
Tech or Social axioms or the Action Cant. factions vie to control Xenotech, including
The World Laws remain the same. cults and the Dharkol. No changes are
The Eternal War: The first Dharkol in- necessary to use this option.
vasion occurred sometime before 1000 It Came From Other-Space!: This op-
B.C. Since then, the humans and the tion keeps most of the above flavor, but
Dharkol have fought an endless War. This brings it back to the pulpish roots of the
war has destroyed much of the planet. Mythos. The invasion happens during the
Zones of Unreality are common, as are mid-20’s, and the “present” is 1937.
dimensional tears and XL incursions. The There’s a race around the globe to find the
Dharkol have the upper hand, but they ancient Dharkol ruins and Dharkol Xeno-
have suffered much from the war as well. tech from the invasion. Nazis and com-
This setting is significantly darker, and munists wage a secret war for Xenotech.
the Action Cant should be a 1. The Tech is In this setting, change the Action Cant
higher (26) though Social is lower (12). to 3 and the Tech to 21.
Rats in the Ruins: The Dharkol won the Future War: This setting is the future of
1990 war, and humans are rats in the ru- the Colonization setting. Both Dharkol
ins. XL incursions are frequent and usually and Humans have discovered interstellar
involve numerous XL’s. Technology is dis- drives, and have raced to establish colo-
appearing, being replaced by Xenotech. nies among the stars. Some planets are
This setting again has an Action Cant of human, others Dharkol, and others are
1 and a Social of 12. The Tech remains at warzones between the two races. The stars
23, though it is dropping as technology are distant and cold, and the cultists of the
breaks down and materiel is consumed. Eldritch Lords can be found everywhere.
Colonization: The Dharkol didn’t “win” The Tech of this setting is 26. Though it
but neither did humanity lose. The surface has FTL space drives, they are in fact Xe-
of the Earth is divided between sections nological constructs (ensuring that the
controlled by the Dharkol (roughly a third) ship’s engineer is less than completely
and sections controlled by humanity (the sane) and are governed by the Magic ax-
rest). Now both fight each other and iom, not the Tech axiom.

13 Dharkuul
Jasyn Jones’ STORM KNIGHTS

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Copyright
This electronic document (and all other contents of the STORM KNIGHTS website) is copy-
right © 2001-2007 by Jasyn Jones. All Rights Reserved (except as noted below).

This electronic document is released under a Creative Commons


Attribution-NonCommercial-ShareAlike 2.5 license. The terms of this
license can be found at:
http://creativecommons.org/licenses/by-nc-sa/2.5/

West End Games and Purgatory Publishing are hereby granted a license
to this electronic document under the terms of the Creative Commons
Attribution license. The terms of this license can be found at:
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In all cases, full attribution must be included in any derivative works, the text of which
must read:
Based on “Dharkuul: The Xenohorror Reality” by Jasyn Jones, copyright © 2001-
2007. Original article can be found at:
http://darleyconsulting.com/games/stormknights/cosmverse/dharkuul.html

These rules are based (in part) on material published in the following TORG rulebook(s):

TORG Boxed Set


Original Mythos and Game Design: Greg Gorden
Mythos/System Development: Douglas Kaufman, Bill Slavicek
Additional Mythos/System Work: Christopher Kubasik, Ray Winninger, Paul Murphy

The Revised and Expanded TORG Rulebook, v. 1.5


Rule Book Design: Jim Ogle
Editing: Gareth Michael Skarka and Steven Marsh
Cloud tile, eternium pattern, and stone tablet background produced by Garrett Taylor,
http://www.db.erau.edu/~taylorg/torg/

TORG is ®, TM, & © 2007 by Purgatory Publishing, Inc.

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