You are on page 1of 12

Spirit Axiom

Jasyn Jones
1 Title
Spirit Axiom
Game Design: Jasyn Jones
Design and Commentary: Ks. Jim Ogle
Commentary: Dave Haynes
Editing, Layout & Graphic Design: Jasyn Jones

Copyright © 2001-2007 by Jasyn Jones. All rights reserved. (See the copyright section
for Creative Commons licensing terms.)

Produced under license from West End Games.

These are original rules, intended for use with TORG: Roleplaying the Possibility Wars.
The most recent version of these rules (and other TORG resources) can be found on the
STORM KNIGHTS website:

http://darleyconsulting.com/games/stormknights/

TORG is ®, TM, & © 2007 by Purgatory Publishing, Inc. (See the copyright section for
more information.)

Updated: July 5, 2007


Introduction
When originally published, the TORG role- advancement for the axioms, but were in-
playing game included charts for the four complete. This is a revised and completed
axioms- Magic, Social, Spirit, and Tech. Spirit axiom.
These charts covered the general path of

Spiritual Axiom
”The Spirit axiom defines the level of spiritual energies available for those pow-
ers commonly thought of as belonging to ‘the gods’, such as miracles. This spiri-
tual energy exists even if the axiom level is very low; the axiom merely indicates
how easily the beings of the reality can call upon their ‘gods’ for miraculous ef-
fects and the type of effects that are possible.”
(The Revised and Expanded TORG Rulebook, pg. 142)

0- The world is devoid spiritually and nonexistence of the preceding, is also pos-
faith is not rewarded. There are no con- sible.
cepts of higher beings or afterlife. No evidence of the truth of such beliefs
1- Beings may begin to profess belief in exists, including inspiration, communica-
religious systems or concepts, including tion with the divine, or prophecy.
spiritual agencies (higher being or beings) Religious rites may be devised, but
and mythic regions (such as a spirit world such rites have no effect. (Religious rites
or an afterlife). Atheism, the belief in the can incorporate magical or psionic effects,

1 Spirit Axiom
if the other axioms are high enough.) ing weeks of effort rather than months or
Religious communities can form, al- years.
though individuals often differ greatly on 6- Rites may be invoked without a
the doctrine or tenets of a faith. Religious community of the faithful being present, as
hierarchies may develop, depending on long as the invoker has both faith and fo-
the Social axiom. The faith skill is possi- cus. The presence of the faithful can aid
ble. the effectiveness of the miracle, however.
2- Miracles work only for the truly Prayers become available but usually
faithful, who must all have the focus and require years of study or training since
faith skills. Even then it takes a lifetime of birth to utilize properly. Powerful effects
study and prayer to cause even the most still require the use of lengthy rites, each of
minor of miracles; such miracles are only which can take several days to complete.
possible in the presence of a substantial 7- Religious symbols can be imbued
number of the faithful. The focus skill be- with spiritual power as a result of divine
comes possible. agency but not through the will of the
3- Spiritual energy is so low that rites community; this power most often mani-
take years in order to get even the slightest fests itself by making the use of spiritual
effect. Miracles may be invoked with a power easier for the faithful.
large number of faithful present. Believers can now invoke minor mi-
4- Rites may now be effected in months raculous effects without learning the focus
instead of years. skill.
Prophecies (predictions of future Rites are available which can be in-
events) become available, although they voked in a far shorter time- usually in a
are often obscure and difficult to interpret; few hours.
most commonly, prophecies are under- 8- Miracles which enhance the abilities
stood only in hindsight. Prophesying can of believers become possible, but are lim-
simply give inaccurate or incorrect results ited in only being able to affect beings
as well. who provide both the focus and faith val-
5- An “extended” community is possi- ues for the miracle.
ble in which characters with faith but not Some rite lengths shorten from hours to
focus may participate in miracles per- minutes.
formed by a character with the focus skill. The spiritual energies of the cosm are
Rites are still extremely difficult and powerful enough to infuse the unliving
lengthy though. with spirits.
Direct invocation of divine power be- 9- Independent action taken by spiri-
comes possible, but is extremely unlikely. tual agencies can occur but happen at the
Even if successful, the effect will never be whim of the divine will, never in response
a visible and direct confirmation of divine to the request of the faithful. These inter-
agency. ventions are clear signs of divine power.
Enough spiritual energies exist to infuse Miracles which enhance the abilities of
life-forms with a permanent essence (a believers may now affect any of the faith-
“spirit” or “soul”). Such spirits can be ful.
communicated with. An afterlife becomes 10- The community of faithful may im-
possible, as does reincarnation (depending bue an item or place with spiritual power.
on the tenets of the religion). Items (swords, talismans) may be imbued
Rites become easier to invoke, involv- with spiritual energy that can aid in the

Storm Knights 2
performance of miracles or that allow an quest of the faithful. Such portals are tran-
individual to perform a specific miracle. sitory and occur only at the instigation of
These items will only work for someone of spiritual agencies.
the same faith as those who empowered 14- More accurate prophecies are
the object. available; differences in predicted events
11- The community of faithful may im- and eventual outcomes often lie in mis-
bue an item or place with spiritual power taken interpretations.
that will aid in the performance of mira- Servants of the divine may be empow-
cles or allow an individual to perform a ered with spiritual energy. Such servants
specific miracle. Beings without the faith can work miracles directly, as if they were
skill may use the items but at a penalty. the divine (e.g., without the need for faith
Enemies of the faith will tend to avoid or focus checks). Enemies of the faith will
places and objects so empowered. go to great lengths to avoid such individu-
The presence of the divine can manifest als.
itself on a sporadic basis, appearing as a 15- Direct invocation of divine power
separate being or “possessing” a worship- that provides undeniable evidence of the
per. Such manifestations are temporary existence of the divine is possible but still
and can only occur in the presence of be- extremely difficult. Nonbelievers who did
lievers. not witness such an event can still dismiss
12- Independent action taken by spiri- it.
tual agencies can occur on a sporadic ba- “Paradise” or other mythic regions are
sis. Such action includes the existence of now accessible to mortals, as a miracle.
locations or items which are capable of Travel to mythic regions requires a rite.
performing miracles. Such miracles only 16- Religious power courses through
affect the community of the faithful. the cosm with such regularity that specific
Beings whose nature is intrinsically training is not needed to create miracles,
spiritual may exist. Typically, such beings though those trained in the rites of the re-
can invoke miracles far easier than others. ligion can draw on the power of their faith
Evidence of divine power readily avail- with more reliability. Characters with the
able to the faithful and a routine part of focus skill may attempt any miracle al-
their lives. lowed by their mythos, though any mi-
13- Independent action taken by spiri- raculous effects they haven’t learned are
tual agencies occurs on a regular basis, more difficult.
including the existence of locations or Divinely powered beings (”angels”,
items which are capable of performing “demons”, etc.) may exist as physical be-
perpetual miracles. These perpetual mira- ings.
cles provide their own focus and faith to- 17- The laity may create miracles with-
tals, meaning that their effects will work out the focus skill. The power of the
on anyone, not just on the community of community is so strong that a gathering
believers. automatically provides a minimal focus for
The presence of the divine may mani- the miracle. The laity must still receive
fest before believers and non-believers training in all the proper procedures in or-
alike. der to invoke the miracle.
Portals to mythic regions (frequently a 18- Miracles are plentiful, and the
pocket dimension or macrodimension) spiritual power is enough to lower the dif-
may occur spontaneously, without the re- ficulty of all focus processes for the faith-

3 Spirit Axiom
ful. Miracles with reduced difficulty val- one are now contradictions. Independent
ues have their axiom requirements in- action by the entities of any non-dominant
creased by the effect. mythos cease to occur.
19- The spiritual power in the cosm is 26- Use of the focus skill becomes ir-
plentiful enough to reduce some lengthy relevant- only faith adds are needed to re-
and complex rites down to prayers. quest divine invocations.
Miracles that provide irrefutable proof 27- All enemies of the dominant my-
of the existence of the divine are possible. thos have no spiritual power. Miracles
20- Divine invocations become easier may not be performed at all by followers
and more available. of an enemy mythos. Atheists are unable
Divinely granted immortality is possi- to negate miracles.
ble. 28- The dominant mythos become su-
21- Permanent portals to mythic re- preme; no other mythos has access to
gions may exist, created by spiritual agen- spiritual powers, miracles may not be per-
cies. formed at all by followers of other mythos.
The divine may now manifest itself di- All miracles become invocations; the
rectly as a physical presence. laity may call for nearly anything they wish
22- All prayers become available to the (consonant with the mythos). Such invo-
laity without need for the focus skill. Even cations are frequently successful. Under-
one layperson may invoke a prayer. Call- standing of the spiritual nature of the cosm
ing for a miracle without the focus skill is is intuitive in all people.
much more difficult. 29- The spiritual energies of a cosm are
The manifestation of a divine power as potent enough to affect the physical struc-
a physical being can now last indefinitely. ture of the cosm, including pocket dimen-
23- All rites are now available as sions or fringe realities, and remake them
prayers (and vice versa). Priests may in accordance with the beliefs of the relig-
choose which form to use when calling ion. Physical laws of the cosm may
for the miracle. Rites generally take change, geological and archaeological
longer, but are less difficult (or more effec- evidence will be altered or eliminated, and
tive). the biology of life forms may be trans-
Laity may now invoke any miracle formed. Some remnants of the original
without need for the focus skill. form of the cosm may survive, but these
24- One mythos becomes dominant. are rare.
Miracles for all other mythos increase in Accurate prophecies are available.
difficulty. Miracles and invocations per- Both in precision and clarity, such predic-
formed by beings who follow an enemy tions are highly dependable.
mythos are contradictions. This includes 30- A pure cosm, a cosm in which all
an atheist’s ability to negate miracles. In- aspects of the dominant mythos are liter-
dependent action by the entities of an en- ally true. No event occurs contradictory to
emy mythos cease to occur. the articles of the local faith.
25- All mythos other than the dominant

Conversion
Because the axiom chart has been altered, lowing charts allows gamemasters to con-
conversion notes are necessary. The fol- vert Spirit axiom ratings from the old ax-

Storm Knights 4
iom to the new axiom. It lists two values, Cosm Original Literal Suggested
a literal conversion, which maintains the
Aysle 16 13 13
old Spirit rating as much as possible, and a
“suggested” rating, which modifies the Core Earth 9 9 9
Spirit axiom of the cosm to take certain
Cyberpapacy 14 11 152
realities into account.
In some cases, the Spirit ratings listed Land Below 17 14 143
in the official TORG material were off from
Living Land 24 251 244
what the given cosm should have. The
suggested rating reflects my opinion on Nile Empire 17 14 155
what value would better represent the
cosm. Nippon Tech 8 8 8
Gamemasters should also be aware Orrorsh 17 14 106
that the entries on the chart have been re-
Space Gods 13 11 37
organized, making a pure conversion im-
possible. The remodulation of the chart Tharkold 17 14 78
will also tend to lower the Spirit axiom of Tz’Ravok 17 14 149
realities, even if they have exactly the
same relative power.
of the “straight 17” cosms. A 12 allows
In TORG, many cosms ended up with
intrinsically spiritual beings, and excludes
the exact same Spirit rating, 17. This
nothing of the original reality.
clumping was the result of the underde-
veloped Spirit axiom. Many of these reali- 4 This allows the Living Land to have
ties should have their Spirit axiom rating
many religions, while keeping each pow-
changed, if only to increase the variety of
erful. Instead of Lanala being the only god
available axioms. Gamemasters are en-
worshipped, many other faiths can exist
couraged, whenever they see a Spirit 17
(although Lanala is still the goddess of the
cosm, to bump it up or down as they feel
eidenos, and thus her religion is most
appropriate.
prominent).
1 “One The stalangers and benthe may have a
mythos becomes dominant” is
different faith, as might the insectoid Us-
at a higher axiom than it was in TORG.
tanah. In such a Living Land, Rec Stalek
2 The could be a far more potent force. In fact,
Cyberpapacy’s Spirit axiom
Baruk Kaah could be a worshipper of a
should be much higher than it is. A cosm
dominant Rec Stalek, and the Lanala-
with such an overwhelming religious focus
worshipping eidenos may be the minority
should have an axiom greater than an 11.
religion.
Also, the Spirit axiom of the GodNet
should be higher than that of the cosm it- 5 Another “17”, the Nile Empire’s Spirit
self, a 16. Along with the changes to the
axiom is very appropriate. A 14 allows
Magic axiom, this means that angels, de-
powerful servants of the deities, something
mons, and other spiritual creatures can
the Nile officially has already.
dwell in the GodNet, and be summoned to
the cosm. 6Orrorsh’s Spirit axiom is supposed to
3 The support the existence of “Horrors”, but a
Land Below is an example of one

5 Spirit Axiom
World Law does that better. Especially and a “17” Spirit. The cosm, as written,
since, in STORM KNIGHTS, Orrorsh is a para- isn’t particularly Spirit oriented, save for
sitical reality, so only consists of World the “demons.” Tharkoldu, however, are
Laws. A 10 is a rating no other cosm has, magical demons, not Spirit demons. The
plus it lessens the power of the Sacellum’s Spirit axiom of Tharkold needs to be lower.
God. Since Orrorsh was originally a Victo- This better fits the genre, and nerfs the too-
rian cosm, a 10 is a better fit. powerful technodemons. Technohorrors
are supported by the Magic axiom.
7 A big change for the Space Gods, one
that removes their “Apieros” religion. In- For those using my revised Tharkoldu
stead of spirituality, the Akashans concen- World Laws, then religion is far more im-
trate on their Social-oriented philosophies. portant. In such cases, the Spirit can be a
A powerful Spirit axiom isn’t necessarily 16, while the Magic axiom lingers at a 12.
appropriate to the Star Sphere anyway. Technohorrors are supported by the Spirit
The Tech-and-Social outlook better reflects axiom.
a “sci-fi” reality. This change also involves
removing the Space Gods World Law of 9 Tz’Ravok is a Spirit-oriented cosm; all
Religious Compatibility. sentient beings worship Ravok. A 16 bet-
ter represents the spiritual focus of the
8 Tharkold is a munchkin cosm. It has cosm. The cosm’s other axioms are fairly
the second highest Tech, a high Magic, low, so a 16 isn’t unbalancing.

Storm Knights 6
Jasyn Jones’ STORM KNIGHTS

! Cutting edge TORG game design.

! Officially licensed by West End Games!

! New and groundbreaking TORG material, now.

! Original, never-before-published TORG supplements.

! Based on the state-of-the-art TORG Revised and Expanded 1.5 rules.

! No art, no wasted space: page after page of high quality, well written material.

! And it’s all free!

http://darleyconsulting.com/games/stormknights/
Copyright
This electronic document (and all other contents of the STORM KNIGHTS website) is copy-
right © 2001-2007 by Jasyn Jones. All Rights Reserved (except as noted below).

This electronic document is released under a Creative Commons


Attribution-NonCommercial-ShareAlike 2.5 license. The terms of this
license can be found at:
http://creativecommons.org/licenses/by-nc-sa/2.5/

West End Games and Purgatory Publishing are hereby granted a license
to this electronic document under the terms of the Creative Commons
Attribution license. The terms of this license can be found at:
http://creativecommons.org/licenses/by/2.5/

In all cases, full attribution must be included in any derivative works, the text of which
must read:
Based on “Spirit Axiom” by Jasyn Jones, copyright © 2001-2007. Original article can
be found at:
http://darleyconsulting.com/games/stormknights/reality/spirit.html

These rules are based (in part) on material published in the following TORG rulebook(s):

TORG Boxed Set


Original Mythos and Game Design: Greg Gorden
Mythos/System Development: Douglas Kaufman, Bill Slavicek
Additional Mythos/System Work: Christopher Kubasik, Ray Winninger, Paul Murphy

The Revised and Expanded TORG Rulebook, v. 1.5


Rule Book Design: Jim Ogle
Editing: Gareth Michael Skarka and Steven Marsh
Cloud tile, eternium pattern, and stone tablet background produced by Garrett Taylor:
http://www.db.erau.edu/~taylorg/torg/

TORG is ®, TM, & © 2007 by Purgatory Publishing, Inc.

Angar Uthorion, Aysle, Baruk Kaah, Core Earth, Cosm, Cosmverse, Cyberpapacy,
Darkness Device, Dr. Mobius, Gaunt Man, Gospog, Heart of the Coyote, High Lord, In-
finiverse, Kanawa, Living Land, Maelstrom, Maelstrom Bridge, Nile Empire, Nippon Tech,
Orrorsh, Occultech, Pella Ardinay, Possibility Raiders, Possibility Storm, Possibility Wars,
Ravagon, Stormers, Storm Knights, Tharkold, TORG and the TORG Logo are trademarks of
Purgatory Publishing, Inc.

You might also like