Professional Documents
Culture Documents
• Research
• noun
– (in industry) work directed towards the innovation, introduction, and improvement of products and
processes.
• noun
– a plan or drawing produced to show the look and function or workings of a building,
garment, or other object before it is made.
• Search means
– Look thorough or go over thoroughly to look something or
– Examine to find anything concealed
• Tradition
– Tradition is a special case of authority-the
authority of the past.
– It means you accept something as being true
because “it’s the way things have always been.
• Media myths
– Media tends to perpetuate the myths of a culture.
• Personal experience
– If something happens to you, if you personally
experience it or see it, you accept it as true.
The Triple Helix Model for technology development (Academy, Business and
Government) is also based on the R&D outlook toward innovation.
The R&D model assumes that science has a monopoly over knowledge, technology is an outcome of
science, and economic development is due to technology development. The R&D model confines
innovation to technology and then technology to R&D.
Penicillin
Atomic Bomb
***
1975
Lotus, 1982
Dell, 1983
(Industrial revolution)
1880 1940 1975 2000
1775
• Boulton & Watt, 1775 • GE - Edison, 1890 • Polaroid,1937 • Microsoft, 1975 • Linux, 1991
• Commercialized steam • Westinghouse, 1890 • Tracor, 1955 • Apple, 1976 • E-Bay, 1995
Engine • Wright Brothers’ • DEC, 1957 • Compaq, 1982 • Wikipedia, 2001
Airplane, 1902 • Intel,1968 • Lotus, 1982 • You-Tube, 2004
• Ford (Mass produced • Dell, 1983 • Face-Book, 2004
Car), 1914 • CNN, 1980
Adam Smith Karl Marx Joseph Schumpeter John M Keynes Paul Romer
1723-1790 1818-1883 1883-1950 1883-1946 ???
2) D+D is one of the key aspects of Technology Innovation/Development and it is not the same or inferior to
R&D.
3) D+D often acts like a link between successful R&D and Production to satisfy Market/Customer needs.
Basic
Design and
(Fundamental) Market / Custom
Development
Research
Industrial
Research and Production
Development
3) Reverse Design involves the activities to legally make a product similar or superior to one
already available on the market.
1) Example: taking an existing product in the market and then re-design it.
4) Forward and Reverse Design actually work hand in hand with each other. Reverse Design is
often complementary to Forward Design that including activities from D&D to production and
then marketplace.
Reverse Design:
Design and Reverse Engineering
Research and
Invention and Patent Development (D+D) and Benchmarking
Development (R&D)
– Forward Design (Copying, Imitation
and Adaptation)
Technology “PUSH”
Market “PULL”
Innovation Inspired by
Creativity (Individual, Nature (Biomimetics,
Previous Experience: Work, Group and Organizational): Symbiotic Ideas: Biomimicry): new
Education and Hobby of such as lateral Combining two or more New regulations: Example Eureka and Serendipity:
business ideas based on
the existing ideas for a new Child safety regulations New business ideas due to
thinking, mind mapping, observing natural
and Child’s Car Seat unexpended events!
Entrepreneurs. metaphors, and brain application phenomena. Example:
storming. Kook-and-loop fasteners
(Velcro).
Reverse Design:
Design and Reverse Engineering
Research and
Invention and Patent Development (D+D) and Benchmarking
Development (R&D)
– Forward Design (Copying, Imitation
and Adaptation)
Technology “PUSH”