This header file defines functions and enumerations for a GameMaster state machine. It defines enumerations for game states like FaceOff, Offense, and Defense. It also prototypes functions for running, starting, posting to, and initializing the GameMaster state machine, including a function to run it that takes an event as a parameter.
This header file defines functions and enumerations for a GameMaster state machine. It defines enumerations for game states like FaceOff, Offense, and Defense. It also prototypes functions for running, starting, posting to, and initializing the GameMaster state machine, including a function to run it that takes an event as a parameter.
This header file defines functions and enumerations for a GameMaster state machine. It defines enumerations for game states like FaceOff, Offense, and Defense. It also prototypes functions for running, starting, posting to, and initializing the GameMaster state machine, including a function to run it that takes an event as a parameter.