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rogue charlatan Kubik

CLASS & LEVEL BACKGROUND PLAYER NAME


Corrin Upperhill
Lightfoot Halfling chaotic neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH making friends very easy but
ARMOR
have no close friends,
CLASS
PROFICIENCY BONUS INITIATIVE SPEED helping only when profits
PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
Dexterity
independence
Constitution
CURRENT HIT POINTS IDEALS
Intelligence
Wisdom
Charisma one day I will avenge my
CONSTITUTION SAVING THROWS
parents death
TEMPORARY HIT POINTS BONDS

● Acrobatics (Dex) Total SUCCESSES


steals for fun
Animal Handling (Wis)
1d8 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
sneak att d6 brave - You have advantage
Insight (Wis)
on saving throws against
Intimidation (Cha) shortsword +5 1d6+3 pier being frightened.
WISDOM Investigation (Int)
Medicine (Wis)
dagger +5 1d4+4 pier
Lucky - When you roll a 1 on
Nature (Int)
opportunity+surprise:+1d4dmg an attack roll, ability
Perception (Wis)
- magic shortsword check, or saving throw, you
Performance (Cha)
can reroll the die and must
CHARISMA ● Persuasion (Cha)
use the new roll.
Religion (Int)

● Sleight of Hand (Dex)


Halfling Nimbleness - You can
● Stealth (Dex)
Survival (Wis)
move through the
space of any creature that is of
SKILLS ATTACKS & SPELLCASTING
a size larger than yours.
PASSIVE WISDOM (PERCEPTION)
CP 2x shortsword (1 mag) Naturally Stealthy - You can
2x dagger attempt to hide even
SP burglar pack when you are obscured only
langs: common, halflings
thieves tools by a creature that is at least
light armor
EP leather armor one size larger than you
simple weapons, hand
crossbow, longswords, rapier, GP
shortswords cunning action - as bonus act:
dash, disengage, hide,
PP
thieves tools

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
22
AGE HEIGHT WEIGHT
Corrin Upperhill
green brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

false identity - forge documents if you saw the example


- parents were thiefs
- always had money but didn't mobile - When you use the Dash action, difficult terrain doesn't
live the rich man's life cost you extra movement on that turn
- worked in tavern on the When you make a melee attack against a creature, you
suburb of Aemargh don't provoke opportunity attacks from that creature
- friendly with everyone to get for the rest of the turn, whether you hit or not.
secrets from them and steal
anything valuable
- group of elves wanted to rob
his house -> killed Corrin's
parrents
- Corrin escaped, got small
weapons and "hide" in
Bursley
ADDITIONAL FEATURES & TRAITS
- started to practice with small
weapons
- still steals for fun and thrill

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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