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Adaptation by Odd-cl aka Philip P.


Artwork by =Rathaelos aka Rafael F.
Artwork by =BleedingCrow aka Macawnivore

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INDEX
Chapter 1: World of Monster Hunter Page 3

Chapter 2: Examples of the Game Page 5

Chapter 3: Character Creation Page 10

3.1 Primary Attributes Page 10

3.2 Secondary Attributes Page 11

3.3 Jobs Page 12

Chapter 4: Qualities and Drawbacks Page 31

Chapter 5: Skills/Talents Page 41

Chapter 6: Weapons Page 51

Chapter 7: Armor Page 64

Chapter 8: Gemming Page 70

Chapter 9: Combat Page 73

Chapter 10: Story Examples Page 76

Chapter 11: Monsters Page 81

Chapter 12: The Land Page 125


Artwork By Rathaelos
Chapter 13: Parting Words from the adapter Page 150

Chapter 14: Character Sheet Example Page 151

Credits, Thanks, and Contact Info Page 154

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World
of
Monster Hunter
In life there are hunters, and then there are Monster Hunters

....and blacksmiths, and waitresses, and Sweethearts,

.............and chiefs, and cats, and yeah you get the gist.

Welcome old friends and new ones to the world of Monster Hunter. In this

universe you live on an earth like planet set in a feudal era mixed with some steam

punk type feel. We are talking King Arthur feel with guns and the fantasy feel of

giant monsters and threats around every corner. Best way to explain the plot that

most people do not know when they even play is to explain each game.

In the original ps2 Monster Hunter, you are born in the Kokoto Village. The

Elder hears of you wishing to aid and sends you on a quest to prove you are worthy

to be given the job as a Hunter. You gather some materials for village food and

supplies to even beating up a few pests wandering too close to the village. Then

children and villagers start being attacked by Velociprey and the pack leader

velocidrome. You are sent out on your Urgent Quest to slay the leader so the pack

will fall apart and not be a threat. Then bigger wyverns start migrating too close to

the village....you handle them finding out that a giant mountain dragon near a far off

city called Minegarde is scaring the monsters and threatening the city. Now you go

onto online mode where you sign up with three other hunters to repeal the great beast.

Rest is just random quests aiding and once all are done you get a bonus dragon

named Fatalis who instant kills in one hit.

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The rest of the games are similar stories, monsters come threaten the village,

supplies run low, or requiring materials to aid in scouting or raising village

defenses...you are the hunter who is sent out to get the job done. You get cats to aid

you in cooking and fighting along with Shakalakas who are kind of like tiny

humanoid gremlins who love to fight and cause problems.

In this roleplaying game everyone can go on hunts but you also get a job in the

city. Some of you can be blacksmiths, some can be merchants, others can be guild

sweethearts who help scout, organize, advertise and pay for the quests, to even being

someone unemployed. This is a modified adaptation of the world of monster hunter

to be a social and action packed tabletop game. Worlds will be described, all

monsters will be stated and explained, and most of all this will be a free game with a

very simple system. So what are you waiting for, get to work!

Artwork By Rathaelos

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Examples of the Game

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So the best way to explain how a game goes is to show a scenario, This can also be found

on the internet in video format so you do not have to read.

Go to URL to view the video.

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Character Creation

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Primary Stats
Character Creation is where you will learn how to build your character in minutes.

The Eden Unisystem has various ways of building and playing. For this adaptation book,

we will be using the D10 method along with point assignment. You will not roll your stats,

instead you will spend points on them. The max stat a human can have will be 6 and most

stats should be 2-4. Only one of the attribute stats should be a 6 by rule of thumb....we

don’t want god characters we want ones who have problems in combat to enjoy the

drama and story that comes from being injured or overcoming a tough boss.

Alright so you start with 14 attribute points, this means you will be distributing those

14 points among your 6 core attribute stats. The core stats are Strength, Dexterity,

Constitution, Intelligence, Perception, and Willpower. Each stat is used for specific things.

Best way to remember what is what is strength is swinging, pulling and lifting, Dex is

dodging, shooting, and throwing, Constitution is your body as in health and immunities,

Intelligence is for puzzle solving and building, Perception is being aware and tracking,

Will is how much of a push over or pusher you are.

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Secondary Stats
Once you figure out what you wanted your primary stats set at and spend all 14

attribute points, you will start working on your secondary stats.

First stat would be your life points. This is where your Strength and Constitution

kicks in. You add your strength and Constitution and multiply that number by 4.

Once that is set you would add 10 to that number to get your total life points. An

example is the following equation.

LPS: ((Con + Str) x 4) + 10

Once that is set up you want to figure out your Endurance Points. That would

again add your constitution and strength but also add in your will. Once you get the

number you multiply it by 3 and add 5 to the total. The formula example is below...

EPS: ((Con + Str + Wil) x 3) + 5

Your Stamina also known as your spirit power is what you use for attacks and

special powers...say you go into demon blade mode, then you use your Stamina...just

don’t use too much or you become tired and need to make checks in battle to keep on

your feet. Stamina is easy since it is all the attribute points you have so if you are a

new character with 14...then you have 14 Stamina.

The final secondary stat is your speed. This is your constitution plus your

Dexterity multiplied by two. The formular for that one is the following...

Spd: (Con + Dex) * 2

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Profession/Jobs

Alright so you did the spending part now you get to pick your character’s job or

occupation. Whatever job you pick is what you earn your money with outside of hunts

while in the village. You even get bonuses that aid in the hunts that are related to your

job...if you are a merchant you can earn more money and even cut deals on the fee it costs

to take the hunt. If your a blacksmith you know how to keep that blade sharp. These are

just a few examples of what you can get for bonuses. The following pages will explain

each job, the qualities and skills you gain from taking that job with no cost to points, and

the different things you will be hired for and offered in the village, city or town you are

in.

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Character Creation: Jobs

Job Qualities/Drawbacks
Arena Sweetheart Capture Bonus, Ticket sales Bonus,

Matts Bonus, Reputation +2

Armorsmith Heat Resistance, Extra Gem Slots +3,

Knock Out, Mining Bonus

Blacksmith Extra Sharpness, Heat Resistance,

Free Wheatstones, Rep +2

Chacha/Feyline Trainer Extra Companion, Garden,

free arena admission, Rep +1

Cook Stamina X2, Cooking +2,

Free Meat, Rep +2

Fisherman Fishing +2, Trapmaster,

Gathering +2, Swiming +4

Forecaster/Defender Tracking +5, Gathering +2

Ballista +3, Building +3

Guild Sweetheart Tracking +5, Running +2

No Quest Fees, Capture Guru

Gunsmith Unlimited Ammo, Precision +2,

Tranq +3, Rep +1

Artwork By BleedingCrow
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Character Creation: Jobs

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Merchant Reward Bonus, Money Bonus,

Transporter +3, Bargain +2

Room / Spring Rent Income, Transporter +3

Manager Cleaner +3, Extra Companion

Sailor Bargain +4, Swimming +2

Free private ship, Rep +3

Sailor Sweetheart Shouting +3, Bureaucracy +2,

Notice +2, Instrument (Horn) +3

Storyteller Myth and Knowledge (Wyverns),

Singing, Instrument (Horn), Hammer +2

Trainer Instructions +3, Survival +3

Weapon Master +2,

Jobless No Bonus Stats

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Character Creation: Jobs

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The job of an Arena Sweetheart is not just a female job. Males can be known as

sweethearts too let’s face it there are both sexes in the village and people can do a lot if they

just look past the jobs that a specific sex does usually.

Now that people understand that let’s get into the gritty detail. The Arena Sweetheart is a

job for those who love to make extra cash along with getting various titles among the people.

Defending a village from a Tigrex can get you a title in your town but won’t be so spread by

word of mouth to others. Now if you were to capture it, sell it to the arena, set up a gladiator

event, sell tickets, and get contenders which can include yourself...then you would be making

a huge profit...gaining the parts afterwards since you are the one in charge, and also become

known among people from various cities and towns. This is one of many jobs that are offered

in the world of Monster Hunter.

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Character Creation: Jobs

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The Armorsmith is skilled in various talents to counteract specific issues like heat

stroke or freezing to death. They use their talents to make sure hunters and protectors of

the village are able to handle the worst conditions. They are also very skilled with the

hammer along with making indents for slots inside of armor without ruining it’s

protection factor. This allows their forged gems they make to be equipt even in the

toughest armor sets so they have a bit of luck to survive the chaos if they themselves ever

need to go out for mining material or monster parts.

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Character Creation: Jobs

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That’s my signature Weapon.


Don’t Let it leave your side

The masters of craft around the village. Not many hunters enjoy guns but give them a

stick and they will swing around like a child on candy. The Blacksmith will know how to

keep his own blades sharp and be use to high temperatures. Many travelers and locals

would know this person as the fixer of blades and would be able to pay or make deals for

his services.

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Character Creation: Jobs

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This is someone who is able to work well with animals. This person can train cats,

shakalakas, and other animals to aid in combat or choirs around the village. They are able

to farm their own food and supplies with their trained felynes and can even be allowed

into the arena for free since they are the trainers and keepers of the captured wyverns.

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Character Creation: Jobs

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The chief / cook is someone who is well known among the locals for his or her

cooking talents. This person can make medical potions that give you the strength to

survive to even helping survive certain status issues like poison, heat, and exhaustion.

They are full of energy able to run twice as long as most and usually are given the raw

meat from the hunts so the guild can provide hunters with basic supplies in the camp’s

box.

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Character Creation: Jobs

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The fisherman is the ones who love to sit around on boats and wait for the perfect

moment. These folk usually gather and train in trapping, and gathering the fish. Some

even have the guts to jump in and use a fishing spear to take down sharks for the rare

hard skin. They are trained swimmers and should not be overlooked.

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Character Creation: Jobs

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The Forecaster is the one who makes sure to know what is going on around the local

area. They keep the village safe and aim to increase the defenses of the village. Most

people have seen forecasters in the later games in the series being the men or women

standing on boxes and commanding supplies to make base camps, weapons, and

rebuilding lost parts of the village from invading wyverns.

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Character Creation: Jobs

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The Guild Sweetheart is someone hired by the high council to keep tabs on issues

needed to be resolved. They are trained trackers and runners who make sure that only

hunters with the right skills go out to hunt and handle the problems near the village. The

Guild Sweethearts are also known players who tend to be the ones that hand out the local

tasks and jobs and deliver the food or clean tables for the locals who hang out inside the

taverns.

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Character Creation: Jobs

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A gunsmith is someone who is skilled in fixing and building guns. They are

more of a support class who keeps their distance and lay down damage and status

shots. Some gunners can use heavy guns to put on shields and lose their movement

while light gunners and bowmen run and use more of the shoot and flee tactic. The

ones who have this job tend to never run out of ammo and have better time capturing

the monster or blowing it out of the air.

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Character Creation: Jobs

The merchant is more of the person trained in being the mule of the group.

They can carry items safely and be able to ,,,,,,,BLA BLA DETAILS WILL BE

AFTER

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Qualities / Drawbacks
Acute Senses:
2 Point Quality. Each sense must be purchased separately. Sight, Hearing, Taste, Touch, Smell.
This quality adds +3 to perception checks using the particular sense.

Artistic Talent:
A 3 Point Quality. People with the Artistic Talent have remarkably strong souls. Such souls have an
extra 12 mana added to their spiritual life force.

Attractiveness:
1-5 point Quality. 1 point in Attractiveness makes one look normally attractive. 5 points makes
one look like the god/dess of beauty. And everything else in between. Attractiveness adds +1 to
conversation checks for every point.

Charisma:
1-5 point Quality. Charisma allows a person to be more smooth. Gives leadership qualities. Every
point in Charisma adds +1 to tasks involving convincing others of something.

Contacts:
1-10 point Quality. Contacts are people that the character knows. Ranging in usefulness and
living condition, based on how many points of Contacts are taken. Consult the Zombie Master so
details can be worked out.

Fast Reaction Time:


A 4 point Quality. Fast Reaction Time allows the character to always go first at the start of combat.
If more than one character has Fast Reaction Time, they are sorted in alphabetical order.

Hard To Kill:
1-5 Point Quality. A survivor that is hard to kill has an amazing strength. Each point of Hard To Kill
adds +3 to max hit points, and +1 to all survival tests.

Immunity:
7 Point Quality. A character with the Immunity Quality is completely immune to the zombie virus.
She does not carry it, and her immune system destroys it almost instantly upon contraction.
When an immune survivor dies, a d4 is rolled. On a 1 they rise again immediately as a zombie,
otherwise they remain dead. Immune zombies act like any other zombies, only much more weak
due to the virus being killed off by the newly recovered undead body. It is unknown what happens
if one of these zombies survives for an extended period as they are fairly easy to put down.
Moving half as quickly as a normal zombie, and having half the strength.

Nerves Of Steel:
A 3 Point Quality, those with Nerves Of Steel do not take fear checks from anything but the most
frightening of experiences, and even in those situations he gains a +4 to resist the fear.

Photographic Memory:
A 4 Point Quality. Survivors with this amazing skill remember everything and every detail that
they see. They automatically gain a +1 bonus to teaching, and after the 3rd point, their skills cost
1 less experience to increase.

Rep: Each point of Rep is how famous or known you are for some various reason. This is how the
npcs will react to you.

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Resistances:
All Resistances cost 3 Quality Points each. Disease, Poison, and Fatigue are choosable Resistances.
Disease and Poison Resistances each give a +4 bonus to resisting their respective tasks. Fatigue
Resistance lets the survivor recover endurance at two times the normal rate.

Situational Awareness:
A 2 Point Quality. Characters with this Quality gain a +2 bonus to perception checks to sense
trouble or danger in their immediate surroundings. This also makes them almost impossible to
sneak up on, applying their bonus to stealth task resistance rolls.

Ship:
1 point per level Quality. This person owns a ship of some kind. Either it flies, floats, hovers, or
sinks. Each ship is different and customized to the players liking. Each point gives the player 5
build points for their ship. Ships often have specially made weapons or defenses not found
elsewhere, created by dreamers or bought by the wealthy. Speak in length with the Zombie
Master to discuss your ship and its capabilities.

Ambidextrous:
3 point Quality. An ambidextrous person gains a third free action at no penalty each turn that they
can use to defend themselves with or attack with if using a weapon in each hand.

Fast As Hell:
1 point Quality. Those with this quality are able to take a free shot with their hand gun before
combat begins. This shot is taken only with a 1d10+3 roll, rather than with the normal shot rolls.

Number One With A Bullet:


3 point Quality. Lots of people are good at shooting, but only a few can mimic the gungeneers of
the old west. People with this quality can throw a tin can in the air and shoot it twelve times in the
same spot before it hits the ground. Players who are Number One With A Bullet halve the penalty
for called shots.

Bag of Tricks:
4 point Quality. This person always seems to have the right tool for the right job. It's a little
unnerving. Whenever the player goes out of the safety of the sanctuary, they are assumed to
have a small bag that has all the simple tools someone might need to do simple things. Back at
the base, they have access to a contact that can procure anything... for the right price.

Bilingual:
2 point Quality. This person was raised in a bilingual household and can choose two native
languages at skill 5 for each on creation.

Cloistered:
5 point Quality. Sheltered is not the word to describe these people. Sheltered while being
sequestered is a more apt description. They won't know how to use a VCR, but will be able to tell
you about Quantum Physics better than Steven Hawking (varies person to person). A Cloistered
character can choose a number of skills equal to his Intelligence or Perception (whichever is
higher) and may lower each of these skills up to 5 points even going into the negative values. This
grants them 1-1 skill points to use in other skills.

Green Thumb:
1 point Quality. Adept at growing plant life, any person tasked with growing crops or plants may
roll twice to determine how well the plant grows. They may then choose which outcome.

Jack Of All Trades:

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3 point Quality. Knowledgable about a little of everything but a lot of nothing, this character is
able to perform any skill they do not know at +1. It does not give them a free point in every skill,
just lets them pretend they know what they are doing.

Jury-Rigging:
3 point Quality. Some people go past a junkyard and see memories of another time, or nothing
but, well, junk. Others see opportunity. Jurry-Riggers are the "Mechanical Opportunists" of the
world and can cobble things together like a boss. When you need a flamethrower, this guy puts
them together with two fire extinguishers and a vacuum tube. When attempting to cannibalize
and jury-rig something, people with this quality roll it twice and take whichever one they want.

Strong Stomach:
2 point Quality. Stomach of Steel? Iron Tummy Casing? This is what these people have. They can
devour slightly spoiled food and even slightly poisonous food. These people can eat mildly toxic
or "off" foods without taking a penalty.

Threat Detection:
3 point Quality. Sometimes you just know when that zombie is about to jump your bones.
Sometimes you just get that feeling that a sniper rifle is pointed at your head. On a successful
perception test, a person with this quality gets a feeling in their gut or breast or brain that danger
is lurking nearby.

Quick Learner:
3 point Quality. Some people just have a knack for things. Choose two skills (or one special).
Every time a player learns a skill he does not know, increase each of these chosen skills by 1 point.

Tireless:
1-3 point Quality. The Tireless do not succumb to sleep deprivation or endurance loss as much as
others. Every point gives her +1 bonus to avoid the effects of sleep deprivation, and adds 9 points
to their endurance.

Quality and Drawback List by Category

Name Cost / Type

Mental
Addiction Variable Drawback
Artistic Talent 3-point Quality
Bilingual 2-point Quaility
Charisma Variable Quality or Drawback (1 point/level)
Cloistered 3- to 5- Quality
Clown 1-point Drawback
Covetous 1- to 3-point Drawback
Cowardly 1- to 3-point Drawback
Cruel 1- or 3-point Drawback
Delusions Variable Drawback
Emotional Problems Variable Drawback
Fast Reaction Time 2-point Quality
Hallucinations 3-point Quality or Drawback
Honorable 1- to 3-point Drawback
Humorless 1-point Drawback

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Insomnia 3 Point Drawback
Jack of All Trades 3 Point Quality
Jury-Rigging 3 Point Mental Quality
Lazy 2-point Drawback
Nerves of Steel 3-point Quality
Obsession 2-point Drawback
Obsessive-Compulsive Disorder 1- to 4– Point Drawback
Paranoid 2-point Drawback
Phobia 1- to 5– Drawback
Photographic Memory 2-point Quality C
Reckless 2-point Drawback
Recurring Nightmares 1-point Drawback
Showoff 2-point Drawback
Situational Awareness 2-point Quality
Suicidal Tendencies 5 point Drawback
Talentless 2-point Drawback
Zealot 3-point Drawback

Physical
Acute/Impaired Senses 2-point Quality or Drawback
Attractiveness Variable Quality or Drawback (1 point/level)
Bag of Tricks 3-Point Quality
Black Thumb 1-Point Drawback
Green Thumb 1-Point Quality
Hard to Kill 1 to 5-point Quality
Physical Disability Variable Drawback
Physical Disability (One Eye) 2 Point Drawback
Resistance Variable Quality
Strong Stomach 2 Point Quality
Threat Detection 3 Point
Weak Stomach 2 Point Drawback

Social
Adversary Variable Drawback
Contacts Variable Quality
Minority 1-point Drawback
Multiple Identities 2 points/Identity Quality
Resources Variable Quality or Drawback (2 points/level)
Secret Variable Drawback Core 46
Status Variable Quality or Drawback (1 point/level)

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Name: Aikoma Kokoto

Attributes:
STR: 1 Dex: 3 Con: 2
INT: 3 Per: 3 Will: 2
LPS: 22 + 15 = 37
EPS: 20 (hard to kill)

SPD: 10
Stamina: 14

Qualities / Drawbacks
Tracking +5 Covetous -2
Running +2 Phobia /Spiders -2
No Quest Fees Paranoid -2
Capture Guru Reckless -2
Artistic Talent
(Dance) - 3pts
Fast Reaction
Time - 2pts
Contacts - 3pts
Hard to Kill - 5pts

Qualities = 5 + 8 Drawbacks = 8
Skills:

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Height: 5”6 Age: 21 Weight: 114lbs

Blood Type: AB Job: Guild Sweetheart

BIO: This is where you write up your bio...There should be enough space. Also can
use the bottom for notes to keep up to date with sessions.

Monster Hunter The RPG 37/39


Monster Hunter and all associated characters, images, and trademarks
are copyright of Capcom. This site is a fan resource and in no way affiliated with Capcom.
NOT FOR SALE
INVENTORY

ITEM STAT Quantity Weight

WEAPONS ARMORS .............................


Weapon Damage Armor Gem Skill

Monster Hunter The RPG 38/39


Monster Hunter and all associated characters, images, and trademarks
are copyright of Capcom. This site is a fan resource and in no way affiliated with Capcom.
NOT FOR SALE
Credits
Guild Workers Image - Satoshi Fujii

Tigrex Chase - Robelisk

Tigrex Pack - ^_^!!

Sailor - LD

Danger - Shiiba without

Lagombi_Cat - xl912

MH3G - Rained

Lagia - 蒼き狼

Tigrex - 蒼き狼

Team - Ten Fighters

Tavern - Ten Fighters

Council Meeting - Ten Fighters

KuttKu - Genet

Corrupt Arena Staff - 出雲白貓 1987

Treasure - - 出雲白貓 1987

Offers - 出雲白貓 1987

Guild_Gamer - Ivancho KZ

Gobul_Up - Ivancho KZ

Monster Hunter The RPG 39/39


Monster Hunter and all associated characters, images, and trademarks
are copyright of Capcom. This site is a fan resource and in no way affiliated with Capcom.

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