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Class & Level Race

Name Background Alignment XP

Abilities Saving Proficiency Bonus Inspiration Passive Wisdom (Perception)


Throws
Strength

Skills Tools and Proficiencies


Acrobatics (Dex) Medicine (Wis) Artisan’s Tools
Dexterity Animal Handling (Wis) Nature (Int) Disguise Kit
Arcana (Int) Perception (Wis) Forgery Kit
Athletics (Str) Performance (Cha) Gaming Set
Deception (Cha) Persuasion (Cha) Herbalism Kit
Constitution History (Int) Religion (Int) Musical Instrument
Insight (Wis) Sleight of Hand (Dex) Navigator’s Tools
Intimidation (Cha) Stealth (Dex) Poisoner’s Kit
Investigation (Int) Survival (Wis) Thieves’ Tools
Intelligence Vehicles

Combat Spells
Armor
Wisdom
Hit Points Cantrips
Known
Spellcasting
Ability
Initiative Total Temporary / Current 1st
Charisma 2nd

Hit Dices Death Saves Save DC 3rd


Die+Con Qnt Used 4th
Successes
Speed 5th
Failures
Atk Bonus 6th
7th
8th
9th
Attacks
per Action
Limited Features Rec Qnt Used

Special
Weapon Atk Damage Type Range

Actions Bonus Actions Reactions

Healing Potions Ammo


Common (2d4+2)
Greater (4d4+4)
Superior (8d4+8)
Supreme (10d4+20)
Personality and Racial Traits Ideals

Proficiencies & Languages Bonds

Feats

Flaws

Location Item Attuned Weight


Equipment Special
Headwear
Necklace
Cloak
Armor
Gloves
Bracers
Boots
Ring

Other Items Money


CP
100
SP
10
EP
2
GP

PP 1/10

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