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God of War: Elythrias “The Herald

Krönd Barbarian Avatar type: Generic (2)


Avatar of War SPECIAL RULES Base: 25x25 mm
Warcry Knob hit
Toughness 5 Size: Medium The Barbarian Hero starts shouting and making aggressive gestures and The Barbarian Hero uses the knob of his axe to launch a blow to his enemy’s
A Barbarian Hero ignores double 1 or Homeland: The Frostlands of Krönd movements to scare his enemy. head.
double 2 when checking fatigue Weapons: Battle axe Pop CS
Armor: None Victim must be in LoS of the Barbarian Hero and the Barbarian Hero A0: No effect | A1: Defender must make a maneuver check with 2d10 |
Base hire cost: 121 gc must be in LoS of the victim. A2: Defender suffers an attack of the Barbarian Hero St and must make
Barbarian rage The Barbarian Hero charging distance a maneuver check with 2d10
A Barbarian Hero never abandons A0: No effect | A1: The victim is afraid of the Barbarian Hero for n
close combat. rounds. FORMATIONS
Circular
FEATS Throw sand
War tattoos 4 The Barbarian Hero kicks sand from the ground to the face of his victim.
The Barbarian Hero paints all kinds of magical war tattoos on his skin. CS
The Barbarian Hero’s armour is raised by one point. Victim must be in LoS of the Barbarian Hero and the Barbarian Hero
must be in LoS of the victim.
Mighty blow 5 2 inches
When fighting in close combat against multiple enemies, if the first A0: No effect | A1: The victim suffers a -1 penalty during the current
attacked victim is pushed, the attack carries on to the next model in box round | A2: The victim suffers a -2 penalty during the current round.
to box contact, with an attack strength reduced by 2 points. It carries on
while it keeps pushing enemies, but always in the same direction (chosen CLOSE COMBAT ACTIONS
by the player), drawing a circle. Launch
AD 3 / 4 +8 CD 4 Cost
The Barbarian Hero lifts his enemy over his head and launches the victim
Ag 3 4 5 +4 7 8 9 10 Soul Stolen TACTICAL ACTIONS through the air!
St 3 4 5 6 +5 8 9 10 0 0 Provoke crowd St vs. Ag/St
The Barbarian Hero starts making movements and gestures to excite and Victim original St two points lower than the Barbarian Hero’s St
Mi 3 4 5 6 7 8 9 10 1 1 provoke the crowd. D1: Defender dodges. The Barbarian Hero has to make a maneuver
Mov 1 2 2 3 3 3 4 4 2 2 Pop - CM check with 3d10 | A0: The Barbarian Hero catches his victim, but the
Can use up to 2 AD. Doubly successful rolls are not allowed; treat defender escapes. Defender must make a maneuver check with 2d10 |
Pop 3 4 5 6 +37 8 9 10 3 3 them as a normal successful roll. Subtract the crowd mood value from An: Launch! The victim is thrown through the air* in the chosen
CS 3 4 5 6 +57 8 9 10 4 4 the Barbarian Hero Pop stat. direction within LoS, and at a distance equal to the difference between
n: CM +/- n the Barbarian Hero St and the victim original St, multiplied by 2, in
RS 3 4 5 6 7 8 9 10 5 5 inches.
Arm 3 4 5 6 7 8 9 10 6 6 *Apply the rules on page 43, but use the Barbarian Hero St+n for any
attack or damage suffered because of collisions against any obstacle.
Artwork by IFS. Miniature sculpted by Felix Paniagua. Arena Deathmatch and all related
contents are registered trademarks and/or ©2006-2009 Avatars of War, SLNE

Printing the card: There is no need to resize the card, it will directly print out at the correct size (127x82 mm folded). Once printed, cut out the card, fold it along the dotted line, then add some glue to stick both halves together. State table header: When AD or CD may be upgraded, encircle with a pencil the final value. Write down the cost of the Avatar: the
final cost is given by adding the training cost to the base hire cost. Stats: Trainable stats are grayed out. You should encircle these stats final values. Feats and actions: Optional feats and actions will show a training cost ; when an optional feat or action is bought, mark or encircle the corresponding box .

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