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One may think of these as the physical tools that the designer has to
work with in creating a display.
Once the task and its goals are identified (e.g., designing a
map to help a driver navigate from point A to point B) we must
do a detailed information analysis to identify what the operator
needs to know to carry out the task.
Perceptual Principles
Four perceptual
principles of display
design: (a) absolute
judgment; (b) top-
down processing (a
tendency to
perceive as “D
should be on”); (c)
redundancy gain;
and (d) similarity <>
confusion.
3. Top-down processing. People perceive and interpret
signals in accordance with what they expect to perceive on
the basis of their past experience. If a signal is presented that
is contrary to expectations, like the warning or alarm for an
unlikely event, then more physical evidence of that signal
must be presented to guarantee that it is interpreted
correctly. Sometimes expectancies are based on long-term
memory.