Professional Documents
Culture Documents
Skills
(won't print)
+6 Nature (INT) 0
9
WIS -1 -1
FEATURE MAX. USAGES RECOVERY USED
WISDOM
0 Ki Powers 15 SR 10 +4 Perception (WIS) 0
ReRoll Saving Throw 1 SR +3 Performance (CHA) 0
16 CHA +3 +3 0 +8 Persuasion (CHA) 0
CHARISMA
to all Saves: 0 +1 Religion (INT) 0
+2 Sleight of Hand (DEX) 0
Saving Throw Advantages / Disadvantages +7 Stealth (DEX) 0
Adv. V Poison Damage, Immune to Poison Condition
Immune to any Knockback or Prone Effect when move 1/2
-1 Survival (WIS) 0
speed +6 Herbalism (Int) 0
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +2 Initiative 2 + 30 ft 20 ft
Defense Health
2
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Attack Modifiers Actions
(won't print)
To Hit Damage
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE Damage Die MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Elemental Hammer ✔ Str Melee +12 3 4 Attack / Cast a Spell Burrow Speed 1/2 Land
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)
d12+2d10+8 Bludgeoning
Features Background
Racial Traits PERSONALITY TRAITS
Racial Options
Sarcasm and insults are typically my weapons of choice
*Protection of Earth. You can re-roll a saving throw once with this trait, and regain the
ability to do so when you complete a short or long rest. You must keep the new roll.
*Stance of the Mountain. You have advantage on checks and saving throws against being IDEAL
knocked prone - *Observant. You gain proficiency in the Perception skill Nature: The spirits have blessed me with the ability to use the land.
*Tough People. Without armor or a shield, your character's AC equals 12 + your Dexterity
modifier - *Resilience. You have advantage on saving throws against poison, and you have
BOND
resistance to poison damage.
I'm trying to pay off an old debt I owe to an unscrupulous benefactor
Class Features
FLAW
**Elemental Strike: d8(d10) Bludgeoning, 20ft short/60ft max, Not suffer disadvantage I'm quick to assume that someone is trying to cheat me
when adjacent, Can subdue instead of kill, STR or DEX, Bonus Action, No Hands Needed
*KI: Points based on level, 8+CHA+Prof DC
*Combat Harmony: No disadvantage when foe adjacent, and you can use forms when
Feats
wielding something in each hand.
*Surprising Angle: 1KI - On Elemental Strike ignore cover (except FULL cover)
FEAT: Compression Proficient in Metal cable / Wrist Knife
You can move normally over any surface you can bend, gaining a climb speed, without
*Combat Harmony: No disadvantage on Elemental attacks and when both hands full
using your hands. You can spend a bonus action to double the damage dice from the next
elemental attack you perform, Cost 1ki.
*LACINGS: Shu 2KI, Ha 4KI, Ri 6KI, Know forms based on level, ENHANCED FORM 2KI
A G LBS A G LBS
*Sensation Skandha: When you can see opponent, use your Reaction to halve any damage. Retarded Magical Corgi Abacus 1 2
*Earthen Embrace: while on solid earth you have Advantage on Perception, Nature, and Bedroll 7 Navigation Charts
Investigation checks involving terrain Clothes Traveling 4 *Planes of Earth
Clothes Fine 6 *Planes of Air
* Cognition Skandha: You do not get rained on. Chain 1 *Planes of Water
Fishing Tackle 4 *Planes of Fire
* Improved Prana Burst: +1d8 Bludgeoning on all melee attacks. Ink Pen
Book 2 5 POTIONS/ELIXIR
* 1ki gain Burrow speed for 1 minute. Perfume Beacon of Hope
Merchant Scale 3 Counterspell
* Tremorsense out to 20ft Tender Box Dispel Magic
* Burrow Speed equal to 1/2 your land speed. Rations and water 7 2 Cure 4d4+4:000 10
Background Feature
Tea Merchant
You can usually make enough money off of regular business to pay your cost of living and
afford a comfortable life style wherever you travel. Traveling to a place you have been
ATTUNED MAGICAL ITEMS (MAX 3)
before means you are likely to find favorable friends.
1 E
Multiplier
(won't print):
E E HEA IL E E E H AG LI T TOTAL
91 - STR5× 181 - STR10× 271 - STR15×- 30
180 lb - -
270 lb DISADV. STR, DEX,540 SPEED
5 FT= 60 lb
WEIGHT
CONlb
10 FT SPEED 20 FT SPEED
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER:
GEAR &
WEAPONS: SIMPLE MARTIAL OTHER:Hammers and Maces PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:
= 10 GP =10 SP = 5 SP = 10 CP COINS
Comfortable
Languages Tools & Others
26553 2 gp
DAILY PRICE:
Common Dwarven Navigator Tools GEMS AND OTHER VALUABLES: 1k GP on bet
Terran Vehicles
Primordial Herbalism
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY
CHARACTER: Mischa
Status Possessions
1 Disadvantage on Ability Checks Any effect with descriptor of earth have the following; Ki cost to cast a Monk talent is
reduced by 1Ki (minimum 1), re-roll 1's on elemental damage dice (always keep second
2 Speed halved roll)
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws Below item's weight (won't print): 0 lb
MAGIC ITEM: Token of the Angry Bee ATTUNED
4 Hit Point maximum halved No attunement. Once per day spend 1min and summon a bee to you. It is loyal to you and
5 Speed reduced to 0 will follow your commands; Tiny Insect / Str 1, Dex 16, Con 8, Int 5, Wis 10, Cha 6
HP 1 AC 15, Atk +5 / Make DC 10 Con or be Stunned for 1 round,
6 Death Below item's weight (won't print): 0 lb
MAGIC ITEM: Brick Mold of Influence ATTUNED
1 Full Day in the sun to make brick in the mold, Thrown Weapon 1d4+str counts as a
Conditions magic weapon on Hit DC13 Con save or Stunned, If it shatters on a wall or floor DC10 Wis
save or uncontrollably watch the brick Prone and Incapacitated until beginning of your turn
Blinded Petrified Below item's weight (won't print): 0 lb
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage. MAGIC ITEM: Boots of Mad Hops ATTUNED
Immune to poison/disease. Fail Str and Dex
Con save DC 10 Every Long rest or take a level of Fatigue, jump vertically as horizontal,
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10. when your drunk you become ethereal, gain expertise in Athletics
advantage on ability checks to interact socially.
Poisoned
Deafened Disadvantage on attack rolls and ability checks. Below item's weight (won't print): 0 lb
Fail checks involving hearing. MAGIC ITEM: Belt of Dwarven Kind ✔ ATTUNED
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed). +2 Con, Adv social with Dwarves, 50% of growing a beard, Adv on Poison, Resistance to
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if Poison Damage, Darkvision 60ft, Dwarven Literate
to the source of fear. further away.
Choose an action that you will take in response to a set trigger. Taking
Ready Action
the action uses your reaction. Readying a spell requires concentration.
Search Action Search for something with a Wis (Perception) or Int (Investigation) check.
Action or Move through opponent’s space once this turn by winning opposing
Tumble* Bonus Action Dex (Acrobatics) check.
You can interact with an object once per turn for free. A second interaction
Use Object Action and special cases take an action to complete (e.g. draw a second weapon,
equip a shield, drink a potion, retrieve an item from a backpack).
Knock an item from grasp by winning weapon attack roll vs. opponent’s
Disarm* Attack Str (Athletics) or Dex (Acrobatics) check. Disadvantage if item is held by
two hands. A larger opponent has advantage, smaller has disadvantage.
TOTAL WEIGHT TOTAL WEIGHT
With a free hand, give the grappled condition to an opponent that is
Grapple Attack within reach and up to one size larger than you by winning Str (Athletics)
check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
Other Holdings
Melee Mark target of a melee attack. Next opportunity attack against the mark
Mark* Attack before the end of your next turn has advantage and doesn’t use a reaction.
Move opponent 5 ft or make prone by winning opposing Str (Athletics)
Shove Attack
check. Disadvantage if trying to move the opponent to a side.*
Move Bring grappled opponent along as part of your move. You move at half
Move
Grappled speed unless the opponent is two or more sizes smaller than you.
*This action is an optional rule introduced in the Dungeon Master Guide (and is therefore not eligible in Adventurer’s League play).
Background
Character History
**Hammer Time
+12 Attack (1d12+2d10+2d4+8 Magic Bludgeoning) spend 2ki for +4d10 Lava + Line of Lava Effect
Knockback 10ft, STR Save 1ki
Prana Burst +1d8 Damage per Ki, Max 2ki/5th, 3/9th, 4/13th, 4/17th
**Shuriken
+8 Attack (1ki 2d10/ 3ki 4d10) Bonus Action and 1ki to double dice, Spend Bonus action to recall, 1min (4ki +6d10)
**Gravel Strike
60ft Range 10 Radius Dex Save 1/2, (1ki for 2d8/ 3ki for 4d8) Spend bonus action to double dice damage
**Earth Shield
Bonus Action 1ki +2AC, 3ki +4AC (concentration, 10min)
**Boulder Skin
1action, 1ki Resistance to Piercing/Slashing/Bludgeoning non magic, 3ki also +2AC, Concentration 1hr
**Soil Scuttle
Concentration 1hr, 1ki take Dash as bonus action, 3ki increase base speed +20ft
**Evasion
as Reaction take 1/2 damage from any attacker you can see
**Deflection
as Reaction reduce elemental damage by 1d10+Dex+Level
Character Portrait
**Mantis Style
1ki One Target 60ft, Take Ready Action, Target has Disadvantage to attack you, you have Adv. any Saves they initiate,
you attack when they attack Appearance
Enemies
Organization Symbol
Companion Options Name: Magnus Ver Magnusson Gender: Male Age: 9
Mount Race: Corgi Size: Tiny Type: Animal
Height: 1'7" or 5'7" Weight: 3, 38, or 1038 Alignment: Chaotic Good
0 +1 Deception +1 Persuasion
0 0
12 CON +1 +1 -3 History -3 Religion
CONSTITUTION 0 0
0 0
Sleight of blac
0 +1 Insight
0
+1
Hand 0
4 INT -3 -3 +1 Intimidation +3 Stealth
0 2
INTELLIGENCE -3 Investigation +3 Survival +1 Initiative 1 + 30ft
0 0 2 DEX MISC. SPEED
12 WIS +1 +4 Defense Health
WISDOM
0 Set Max HP WOUNDS DIE LIVE
12 CHA +1 +4
Heal
DC10
13
I I
CHARISMA TEMPORARY HP II II
to all Saves: 0
0 CURRENT
AC 25
III III
Features Traits
Once per short rest Magnus can grow to the size of a horse without using an Immortal and Immune to Pain, body is replaced by spectral pieces that regrow after a short
Action. As a reaction he can shrink back down to normal Corgi size or small rest
enough to fit in a pocket. When he shrinks all gear he is carrying will shrink His pack functions as a bag of holding, but only accessible when in his corporeal form with at
in the packs with him, and becomes inaccessible while in his normal size and +3 least 1/2 hit points.
he must be at least half health. When in his Horse sized form he has Advantage on Strength Saves and Checks
Magnus never feels pain and is incapable of being killed in any manner, as Excellent hearing and sound. Gains Adv. on Perception checks related to them.
he is actually a specter of a Corgi, but the flesh he uses as fragile as a
regular...very goofy dog. Proficiency
Bonus
Use Dice
Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Carries your pack in Leather Barding 10
large form
0 0 Deception 0 Persuasion DC 11 Con save or poisoned 1 hour; fail by 5 or more: unconscious 1 hour, until damaged or awakened
0 0
13 CON +1 +1 0 History 0 Religion
CONSTITUTION 0 0
0 0
Sleight of blac
0 +1 Insight
0
+2
Hand 0
10 INT 0 0 0 Intimidation +9 Stealth
0 5
INTELLIGENCE 0 Investigation +1 Survival +2 Initiative 2 + 15 ft, fly 60 ft
0 0 0 DEX MISC. SPEED
12 WIS +1 +1 Defense Health
WISDOM
0 Set Max HP WOUNDS DIE LIVE
10 CHA 0 0
Heal
DC10
18
I I
CHARISMA TEMPORARY HP II II
to all Saves: 0
0 CURRENT
AC 60
III III
Features Traits
◆ Languages: understands Common and Draconic but can't speak. ◆ Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on
sight, hearing, or smell.
◆ Magic Resistance: The pseudodragon has advantage on saving throws against spells and
+2 other magical effects.
◆ Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions,
and images telepathically with any creature within 100 ft of it that can understand a
language.
Proficiency
Bonus
Use Dice
• When I cast a spell on myself, I can have it also affect the beast if it is within 30 ft of me Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Notes
MANTLE Metal Bender (as FEAT) CAMPAIGN NOTES
You can choose one form as part of your Long Rest, but you can switch a form in action for Tamako and Archibald (parents)
Careful Form. When you initiate a form that forces other creatures to make a saving throw, Murphy: Shop owner in home town that sells magical goods and finds things
you can protect some of those creatures from the form's full force. To do so, you spend 1
additional Ki point and choose a number of those creatures up to your Ki ability modifier
(minimum of one creature). A chosen creature automatically succeeds on its saving throw
against the form.
Distant Form. When you initiate a form that has a range of 5 feet or greater, you can spend
1 additional Ki point to double the range of the form. When you initiate a form that has a
range of touch, you can spend 1 additional Ki point to make the range of the form 30 feet.
Empowered Form. When you roll damage for a form, you can spend 1 Ki point to reroll a
number of damage dice up to your Ki ability modifier (minimum of one). You must use the
new rolls. You can use Empowered Form even if you have already used a different
meta-lacing effect during the initiation of the form.
Heightened Form. When you initiate a form that forces a creature to make a saving throw to
resist its effects, you can spend 3 additional Ki points to give one target of the form
disadvantage on its first saving throw made against the form.
Quickened Form. When you initiate a form that has an initiation time of 1 action, you can
spend 2 additional Ki points to change the initiating time to 1 bonus action for this
initiation.
Subtle Spell. When you initiate a form, you can spend 1 additional Ki point to initiate it
without needing to breath or move in any way.
Twinned Form. When you initiate a form that targets only one creature and doesn't have a
range of self, you can spend double the number of Ki points required for the form to target a
second creature in range with the same form (1 Ki point if the form is a basic lacing effect).
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)
CHARACTER: Mischa
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots
0 0 0 0 0 0 0 0 0
Spells to prepare: 3 0
Spell attack modifier: +8 0 Spellcasting ability
Spell save DC: 16 0 Charisma
Earthbender
Basic Earthlacing 1 Action, 30 ft, Instant, Area 5ft Cube - Earth forms simple shapes and animates, Excavate loose earth ___ ______ ______ _________ ______ ___________ _ ___
[SHU] Sudden Pillar 1 Reaction, Self, Instant, Pillar of earth shoots up 5ft tall 1inch thick for 3/4 cover [+5 AC/Dex Save] ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Pillar grants total cover [cannot be directly target for attack rolls]
[SHU] Gravel Shot 1 Action, 60ft, Instant, Throw a stone on successful attack roll for 2d8. Hit or miss DEX Save 15ft 2d8. ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: If hit do 4d8 damage or 1/2 on successful save.
[SHU] Soil Scuttle 1 Bonus Action, Self, Concentration 10min, Take Dash Action, ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Increase speed by 20ft
[SHU] Earthen Shield 1 Bonus Action, Concentration 10min, your another within 30ft, +2 AC bonus
Enhanced: Increase AC bonus to +4
[SHU] Stone Shuriken 1 Action, Concentration 1Min, Moves 30ft rnd, 2d10 Slashing Damage
Enhanced: Increase Damage to 4d10 Damage
[HA] Boulder Skin 1 Action, Self, Concentration 1 Hr, Gain Resistance to all non-magic Piercing, Bludgeoning, Slashing ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Increase your AC by +2
[Ha] Move Earth Every 10 min of concentration, gradually reshape 40 cu ft of dirt, sand, or clay; see book — Trans 1a 120 ft V,S,M Conc, 2 h P 263
Enhanced: Cause creature to make a save or be captured
[Ha] Counterlace Reaction, Up to 60ft away, Make Charisma check against 10+Spell Level to counter elemental spell ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Add your proficiency to the check.
[Ha] Terra Cota Armor 1 Action, Duration 1 hour, Gain 20 temporary HP, if hit in melee opponent takes 10 Bludgeoning ___ ______ ______ _________ ______ ___________ _ ___
____________________ Enhanced: Gain 30 temp HP, if hit opponent takes 15 Bludgeoning. ___ ______ ______ _________ ______ ___________ _ ___
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter); Spell Sheet 1/1 ©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST