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Name: Mischa Player: Rachael Blevins


15 Class: Lacer (Earth)
Experience: 165,000 Add: -77,000 Next level: 195,000
Background: Guild Merchant Shopkeepers
LEVEL Race: Earth Nation Human Size: Medium Height: 5' 6" Weight: 145
Gender: Female Hair: Black Hair Eyes: Brown Skin: Bronze
Age: 26 Alignment: Chaotic Good Faith: Grumbar
Jack of All Trades Skill Modifiers

Skills
(won't print)

Remarkable Athlete 0 to all Skills


Abilities ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Show 2nd DC
+7 Acrobatics (DEX) 0
ABILITY MODIFIER SAVING THROW PROF.
BONUS Ability Save DC +4 Animal Handling (WIS) 0
Save Modifiers +5
STR 0 0
(won't print)
PROFICIENCY +1 Arcana (INT)
18 +4 +9 0 BONUS +
STRENGTH
8+
Cha 16 ■
+14 Athletics (STR) 0
DEX Senses +3 Deception (CHA) 0
14 +2 +7 0
DEXTERITY
Proficiency +1 History (INT) 0
14 Passive Perception 0
CON Bonus 0 +4 Insight (WIS) 0
14 +2 +2 0 Tremorsense 20ft Use Dice Modifier

CONSTITUTION +8 Intimidation (CHA) 0


INSPIRATION
+1 Investigation (INT) 0
12 INT +1 +1 0 Limited Features SR LR Dawn -1 Medicine (WIS) 0
INTELLIGENCE

+6 Nature (INT) 0
9
WIS -1 -1
FEATURE MAX. USAGES RECOVERY USED

WISDOM
0 Ki Powers 15 SR 10 +4 Perception (WIS) 0
ReRoll Saving Throw 1 SR +3 Performance (CHA) 0
16 CHA +3 +3 0 +8 Persuasion (CHA) 0
CHARISMA
to all Saves: 0 +1 Religion (INT) 0
+2 Sleight of Hand (DEX) 0
Saving Throw Advantages / Disadvantages +7 Stealth (DEX) 0
Adv. V Poison Damage, Immune to Poison Condition
Immune to any Knockback or Prone Effect when move 1/2
-1 Survival (WIS) 0
speed +6 Herbalism (Int) 0
SPEED
DEX MISC. SPEED ENCUMBERED
Combat +2 Initiative 2 + 30 ft 20 ft
Defense Health

AC DURING REST Set Max HP WOUNDS


13 ARMOR
BONUS Natural Armor
Girdle of Health +2hp per level
+
16
16
TEMPORARY HP
SHIELD
BONUS AC 18/20 w/ Shield
CURRENT
+ RESISTANCE
HP 138 46
2 DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV. Poison Heal
DIE LIVE
15 × d8 + 2
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 +2 W/ Boulderskin × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT
1 Ring of Protection
MISC III III
Armor's weight (won't print): 0 lb MOD 2
HALF DAMAGE HIT DICE AFTER A LONG REST. DICE × +
Shield's weight (won't print): 6 lb

2
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks PER
ATTACKS
ACTION Attack Modifiers Actions
(won't print)
To Hit Damage
WEAPON / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE Damage Die MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION PER TURN.
Elemental Hammer ✔ Str Melee +12 3 4 Attack / Cast a Spell Burrow Speed 1/2 Land
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

d12+2d10+8 Bludgeoning

Elemental Strike, Magic atk/dmg, +2d4 Fire/Electricity d12+2d10


Dash / Disengage / Dodge
Above weapon's weight (won't print): 2 lb
Elemental Strike ✔ Cha 20ft +8 4d10 Bludgeoning 0 -3 Escape Grapple / Help / Hide
4d10 Ready / Search / Use Object
Above weapon's weight (won't print): 0 lb
Overrun / Tumble (or as bonus action)
Spell Attack ✔ Cha +8 0 0
As 1 attack: Disarm / Grapple / Shove
Above weapon's weight (won't print): 0 lb
Metal Cable ✔ Dex 30/120 +7 1d6+2 Slashing 0 0 BONUS ACTIONS REACTIONS USED THIS ROUND
Finess, Light, Can make grapple Dis. if beyond 30ft, Shoot Rope 1d6
Elemental Strike Opportunity Attack
Above weapon's weight (won't print): 1 lb Below weapon's weight (won't print): 0 lb
Wrist Knife ✔ Dex +7 1d6+2 Piercing 0 0 1Ki, Temp HP Lv+Cha Pillar +5ac/Dex Save or Total
Light, Finess, Quickdraw and Returning 1d6 Push It: Regain 2ki DC10+CON Save Evasion 1/2 Damage !
Weight per ammo: 1 lb Weight per ammo: 0 lb
TYPE TOTAL TYPE TOTAL Deflect Elemental d10+Dex+Lv
Reload AMMUNITION Reload AMMUNITION Counter Elemental Spell
Add Features

Features Background
Racial Traits PERSONALITY TRAITS
Racial Options
Sarcasm and insults are typically my weapons of choice

*Protection of Earth. You can re-roll a saving throw once with this trait, and regain the
ability to do so when you complete a short or long rest. You must keep the new roll.
*Stance of the Mountain. You have advantage on checks and saving throws against being IDEAL
knocked prone - *Observant. You gain proficiency in the Perception skill Nature: The spirits have blessed me with the ability to use the land.
*Tough People. Without armor or a shield, your character's AC equals 12 + your Dexterity
modifier - *Resilience. You have advantage on saving throws against poison, and you have
BOND
resistance to poison damage.
I'm trying to pay off an old debt I owe to an unscrupulous benefactor
Class Features
FLAW
**Elemental Strike: d8(d10) Bludgeoning, 20ft short/60ft max, Not suffer disadvantage I'm quick to assume that someone is trying to cheat me
when adjacent, Can subdue instead of kill, STR or DEX, Bonus Action, No Hands Needed
*KI: Points based on level, 8+CHA+Prof DC

*Combat Harmony: No disadvantage when foe adjacent, and you can use forms when
Feats
wielding something in each hand.

*Deflection: 1KI - Reduce elemental damage by 1d10+DEX+Level


FEAT: Earthen Fear +1 to Strength
Step up the damage die for your Elemental Strike
+1 to your unarmored AC
*Power Blow: 1KI - On Elemental Strike HIT force a STR Save or push 10ft

*Surprising Angle: 1KI - On Elemental Strike ignore cover (except FULL cover)
FEAT: Compression Proficient in Metal cable / Wrist Knife

You can move normally over any surface you can bend, gaining a climb speed, without
*Combat Harmony: No disadvantage on Elemental attacks and when both hands full
using your hands. You can spend a bonus action to double the damage dice from the next
elemental attack you perform, Cost 1ki.
*LACINGS: Shu 2KI, Ha 4KI, Ri 6KI, Know forms based on level, ENHANCED FORM 2KI

FEAT: Lavalacing You can bend and skate on lava.


*Prana Burst: - On Elemental Strike on a HIT do +1d8 and +1d8 with KI, 2ki/5th, 3/9th,
*Atk: 4d10 F/B or 2ki part of Hit 30ft + Line of Lava one round
4/13, 4/17
*W/ Power: +4Ki 6d10 F/B Con Save 1/2
*Reaction to attack 4d10 F/B anyone near a pool of Lava you create.
*Elemental Arts: Western Mantis Style : Ready Action and 1KI, Choose 1 targets hostile
action as trigger, when they act they have Disadvantage on atk against you and you have FEAT:
Advantage on Saves initiated by them UNTIL start of your next turn, attack on their
action

*Master Skandha: 1KI - Bonus Action, gain Temporary HP =LV+CHA


Add Equipment
*Improved Push It: As a bonus action regain 2KI, but make DC5 Con Save or take Fatigue,
Equipment
save increases by +5 each time until short rest.

A G LBS A G LBS
*Sensation Skandha: When you can see opponent, use your Reaction to halve any damage. Retarded Magical Corgi Abacus 1 2

Backpack 1 5 Herbalism Kit 3

*Earthen Embrace: while on solid earth you have Advantage on Perception, Nature, and Bedroll 7 Navigation Charts
Investigation checks involving terrain Clothes Traveling 4 *Planes of Earth
Clothes Fine 6 *Planes of Air
* Cognition Skandha: You do not get rained on. Chain 1 *Planes of Water
Fishing Tackle 4 *Planes of Fire
* Improved Prana Burst: +1d8 Bludgeoning on all melee attacks. Ink Pen
Book 2 5 POTIONS/ELIXIR
* 1ki gain Burrow speed for 1 minute. Perfume Beacon of Hope
Merchant Scale 3 Counterspell
* Tremorsense out to 20ft Tender Box Dispel Magic
* Burrow Speed equal to 1/2 your land speed. Rations and water 7 2 Cure 4d4+4:000 10

Potion (Resist Acid) OO 1


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Background Feature

Tea Merchant
You can usually make enough money off of regular business to pay your cost of living and
afford a comfortable life style wherever you travel. Traveling to a place you have been
ATTUNED MAGICAL ITEMS (MAX 3)
before means you are likely to find favorable friends.

Proficiencies Carrying Capacity 54 6

1 E
Multiplier
(won't print):
E E HEA IL E E E H AG LI T TOTAL
91 - STR5× 181 - STR10× 271 - STR15×- 30
180 lb - -
270 lb DISADV. STR, DEX,540 SPEED
5 FT= 60 lb
WEIGHT
CONlb
10 FT SPEED 20 FT SPEED
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER:
GEAR &
WEAPONS: SIMPLE MARTIAL OTHER:Hammers and Maces PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:
= 10 GP =10 SP = 5 SP = 10 CP COINS
Comfortable
Languages Tools & Others
26553 2 gp
DAILY PRICE:
Common Dwarven Navigator Tools GEMS AND OTHER VALUABLES: 1k GP on bet

Terran Vehicles
Primordial Herbalism
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY
CHARACTER: Mischa

Status Possessions

Exhaustion Magic Items


Below item's weight (won't print): 0 lb
LEVEL EFFECT (CUMULATIVE) MAGIC ITEM: Empedocles Robes ✔ ATTUNED
SOME FOOD AND DRINK.
PROVIDED THAT YOU ALSO INGESTED
THE EXHAUSTION LEVEL BY 1,
FINISHING A LONG REST REDUCES

1 Disadvantage on Ability Checks Any effect with descriptor of earth have the following; Ki cost to cast a Monk talent is
reduced by 1Ki (minimum 1), re-roll 1's on elemental damage dice (always keep second
2 Speed halved roll)

©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws Below item's weight (won't print): 0 lb
MAGIC ITEM: Token of the Angry Bee ATTUNED
4 Hit Point maximum halved No attunement. Once per day spend 1min and summon a bee to you. It is loyal to you and

5 Speed reduced to 0 will follow your commands; Tiny Insect / Str 1, Dex 16, Con 8, Int 5, Wis 10, Cha 6
HP 1 AC 15, Atk +5 / Make DC 10 Con or be Stunned for 1 round,
6 Death Below item's weight (won't print): 0 lb
MAGIC ITEM: Brick Mold of Influence ATTUNED
1 Full Day in the sun to make brick in the mold, Thrown Weapon 1d4+str counts as a
Conditions magic weapon on Hit DC13 Con save or Stunned, If it shatters on a wall or floor DC10 Wis
save or uncontrollably watch the brick Prone and Incapacitated until beginning of your turn
Blinded Petrified Below item's weight (won't print): 0 lb
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage. MAGIC ITEM: Boots of Mad Hops ATTUNED
Immune to poison/disease. Fail Str and Dex
Con save DC 10 Every Long rest or take a level of Fatigue, jump vertically as horizontal,
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10. when your drunk you become ethereal, gain expertise in Athletics
advantage on ability checks to interact socially.
Poisoned
Deafened Disadvantage on attack rolls and ability checks. Below item's weight (won't print): 0 lb
Fail checks involving hearing. MAGIC ITEM: Belt of Dwarven Kind ✔ ATTUNED
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed). +2 Con, Adv social with Dwarves, 50% of growing a beard, Adv on Poison, Resistance to
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if Poison Damage, Darkvision 60ft, Dwarven Literate
to the source of fear. further away.

Grappled Restrained Below item's weight (won't print): 0 lb


Speed 0, regardless of bonus. Disadvantage on
Speed drops to 0, regardless of any bonus.
Dex saving throws. Attacks have disadvantage. MAGIC ITEM: Broom of Flying ATTUNED
Enemy attacks have advantage. 3lbs Command word, Fly 5ft, carry up to 400lbs, fly speed 30ft with anything over
Incapacitated
Can’t take actions or reactions. 200lbs, Can travel alone to a destination 1 mile upon command word or come back to you
Stunned
Incapacitated. Can’t move. Can speak only from up to 1 mile away
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage.
Below item's weight (won't print): 0 lb

Unconscious MAGIC ITEM: Chain of the War God ✔ ATTUNED


Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str Turns melee weapon into a throwable weapon; it will automatically return to your hand at start o
of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have at next round. Make Athletics test to pull object that wrapped around the weapon towards me. M
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits. Athletics STR check to pull myself up the chain. Can make a Ranged attack roll at Disadvantage to
attempt a grapple at a range.
Choose Visible Sections

Combat Rules Extra Equipment


GEAR # LBS GEAR # LBS
Dash Action Gain your speed as extra movement for this turn. Wand of Healing (10 charges)
Disengage Action Your movement doesn’t provoke opportunity attacks for this turn. 1d8+1 HP
Attack rolls from attackers you can see have disadvantage and you have Recover 1d6+3 per day
Dodge Action
advantage on Dex saving throws until the start of your next turn. Last charge break 1 on 1d6
Escape a grapple by winning a Str (Athletics) or Dex (Acrobatics) check
Escape Action
vs. grappler’s Str (Athletics) check.
Give an ally advantage on next ability check or attack roll vs. an opponent
Help Action
within 5 ft of you, if done before the start of your next turn.
Hide from those that can’t perceive you. Your Dex (Stealth) check is the
Hide Action
DC for anybody’s Wis (Perception) check to discover you.
Action or Move through opponent’s space once by winning opposing Str (Athletics)
Overrun* Bonus Action check. Advantage if you are larger and disadvantage if you are smaller.
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Choose an action that you will take in response to a set trigger. Taking
Ready Action
the action uses your reaction. Readying a spell requires concentration.

Search Action Search for something with a Wis (Perception) or Int (Investigation) check.
Action or Move through opponent’s space once this turn by winning opposing
Tumble* Bonus Action Dex (Acrobatics) check.
You can interact with an object once per turn for free. A second interaction
Use Object Action and special cases take an action to complete (e.g. draw a second weapon,
equip a shield, drink a potion, retrieve an item from a backpack).
Knock an item from grasp by winning weapon attack roll vs. opponent’s
Disarm* Attack Str (Athletics) or Dex (Acrobatics) check. Disadvantage if item is held by
two hands. A larger opponent has advantage, smaller has disadvantage.
TOTAL WEIGHT TOTAL WEIGHT
With a free hand, give the grappled condition to an opponent that is
Grapple Attack within reach and up to one size larger than you by winning Str (Athletics)
check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
Other Holdings
Melee Mark target of a melee attack. Next opportunity attack against the mark
Mark* Attack before the end of your next turn has advantage and doesn’t use a reaction.
Move opponent 5 ft or make prone by winning opposing Str (Athletics)
Shove Attack
check. Disadvantage if trying to move the opponent to a side.*
Move Bring grappled opponent along as part of your move. You move at half
Move
Grappled speed unless the opponent is two or more sizes smaller than you.
*This action is an optional rule introduced in the Dungeon Master Guide (and is therefore not eligible in Adventurer’s League play).
Background

Character History
**Hammer Time
+12 Attack (1d12+2d10+2d4+8 Magic Bludgeoning) spend 2ki for +4d10 Lava + Line of Lava Effect
Knockback 10ft, STR Save 1ki
Prana Burst +1d8 Damage per Ki, Max 2ki/5th, 3/9th, 4/13th, 4/17th
**Shuriken
+8 Attack (1ki 2d10/ 3ki 4d10) Bonus Action and 1ki to double dice, Spend Bonus action to recall, 1min (4ki +6d10)
**Gravel Strike
60ft Range 10 Radius Dex Save 1/2, (1ki for 2d8/ 3ki for 4d8) Spend bonus action to double dice damage
**Earth Shield
Bonus Action 1ki +2AC, 3ki +4AC (concentration, 10min)
**Boulder Skin
1action, 1ki Resistance to Piercing/Slashing/Bludgeoning non magic, 3ki also +2AC, Concentration 1hr
**Soil Scuttle
Concentration 1hr, 1ki take Dash as bonus action, 3ki increase base speed +20ft
**Evasion
as Reaction take 1/2 damage from any attacker you can see
**Deflection
as Reaction reduce elemental damage by 1d10+Dex+Level
Character Portrait
**Mantis Style
1ki One Target 60ft, Take Ready Action, Target has Disadvantage to attack you, you have Adv. any Saves they initiate,
you attack when they attack Appearance

Enemies

Allies & Organizations


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Organization Symbol
Companion Options Name: Magnus Ver Magnusson Gender: Male Age: 9
Mount Race: Corgi Size: Tiny Type: Animal
Height: 1'7" or 5'7" Weight: 3, 38, or 1038 Alignment: Chaotic Good

ABILITY MODIFIER SAVING THROW PROF.


BONUS
Skills 0 to all Skills Attacks PER
ATTACKS
ACTION 1
STR +1 Acrobatics +1 Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
16 +3 +3 0 0 Unarmed Strike ✔ Str Melee +6 4 Bludgeoning
+1
Animal -3 Nature
STRENGTH
0 0 1
blac
Handling 0 0
0 +1d4 when Large
-3 Arcana +3 Perception
12 DEX +1 +1
0 2
+5 Athletics +1 Performance
DEXTERITY 2 0
0 0
blac

0 +1 Deception +1 Persuasion
0 0
12 CON +1 +1 -3 History -3 Religion
CONSTITUTION 0 0
0 0
Sleight of blac

0 +1 Insight
0
+1
Hand 0
4 INT -3 -3 +1 Intimidation +3 Stealth
0 2
INTELLIGENCE -3 Investigation +3 Survival +1 Initiative 1 + 30ft
0 0 2 DEX MISC. SPEED
12 WIS +1 +4 Defense Health
WISDOM
0 Set Max HP WOUNDS DIE LIVE

12 CHA +1 +4
Heal
DC10
13
I I

CHARISMA TEMPORARY HP II II

to all Saves: 0
0 CURRENT
AC 25
III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION 13 0
MAX HIT POINTS HIT DICE 5 × d6 + 1
Advantage Perception and Investigation for scent and
LEVEL DIE CON USED
hearing

Features Traits
Once per short rest Magnus can grow to the size of a horse without using an Immortal and Immune to Pain, body is replaced by spectral pieces that regrow after a short
Action. As a reaction he can shrink back down to normal Corgi size or small rest
enough to fit in a pocket. When he shrinks all gear he is carrying will shrink His pack functions as a bag of holding, but only accessible when in his corporeal form with at
in the packs with him, and becomes inaccessible while in his normal size and +3 least 1/2 hit points.
he must be at least half health. When in his Horse sized form he has Advantage on Strength Saves and Checks
Magnus never feels pain and is incapable of being killed in any manner, as Excellent hearing and sound. Gains Adv. on Perception checks related to them.
he is actually a specter of a Corgi, but the flesh he uses as fragile as a
regular...very goofy dog. Proficiency
Bonus
Use Dice

Notes Visibility Options


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
Carries your pack in Leather Barding 10

large form

TOTAL WEIGHT TOTAL WEIGHT 10


©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Companion Options Name: Mirlan Gender: Age:
Companion Race: Pseudodragon Size: Tiny Type: Dragon
Height: Weight: Alignment: Neutral Good

ABILITY MODIFIER SAVING THROW PROF.


BONUS
Skills 0 to all Skills Attacks PER
ATTACKS
ACTION 2
STR +2 Acrobatics +1 Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
6 -2 -2 0 0 Bite ✔ Dex Melee (5 ft) +9 1d4+7 Piercing
+1
Animal 0 Nature
STRENGTH
5 5 1d4
blac
Handling 0 0
0 0 Arcana +8 Perception
15 DEX +2 +2
0 5
Sting ✔ Dex Melee (5 ft) +9 1d4+7 Piercing
-2 Athletics 0 Performance
DEXTERITY 0 0
5 5 1d4
blac

0 0 Deception 0 Persuasion DC 11 Con save or poisoned 1 hour; fail by 5 or more: unconscious 1 hour, until damaged or awakened
0 0
13 CON +1 +1 0 History 0 Religion
CONSTITUTION 0 0
0 0
Sleight of blac

0 +1 Insight
0
+2
Hand 0
10 INT 0 0 0 Intimidation +9 Stealth
0 5
INTELLIGENCE 0 Investigation +1 Survival +2 Initiative 2 + 15 ft, fly 60 ft
0 0 0 DEX MISC. SPEED
12 WIS +1 +1 Defense Health
WISDOM
0 Set Max HP WOUNDS DIE LIVE

10 CHA 0 0
Heal
DC10
18
I I

CHARISMA TEMPORARY HP II II

to all Saves: 0
0 CURRENT
AC 60
III III

HP DEATH SAVING THROWS


Senses PASSIVE
PERCEPTION 18 0
MAX HIT POINTS HIT DICE 2 × d4 + 1
Blindsight 10 ft; Darkvision 60 ft; Adv. on Wis (Perception)
LEVEL DIE CON USED
checks using hearing/sight/smell

Features Traits
◆ Languages: understands Common and Draconic but can't speak. ◆ Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on
sight, hearing, or smell.
◆ Magic Resistance: The pseudodragon has advantage on saving throws against spells and
+2 other magical effects.
◆ Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions,
and images telepathically with any creature within 100 ft of it that can understand a
language.
Proficiency
Bonus
Use Dice

Notes Visibility Options

Ranger's Companion (PHB 93):


• A beast no larger than medium of challenge rating 1/4 or lower
• If the beast dies, I can spend 8 hours magically bonding with another that isn't hostile to me
• When moving in favored terrain with only the beast, I can move stealthily at a normal pace
• The beast adds my proficiency bonus to its AC, attack rolls, damage rolls,
as well as to any saving throws and skills it is proficient with.
• The beast's Hit Point maximum equals four times my ranger level if higher than its normal HP
• The beast takes a turn on my initiative, but only takes an action if commanded to
• I can verbally command the beast where to move (no action)
• As an action, I can have the beast do an Attack/Dash/Disengage/Dodge/Help action on its turn
• If the beast takes the Attack action, I can use my Extra Attack feature to attack once myself
• As a bonus action, I can have the beast do an Dash/Disengage/Dodge/Help action on its turn
• The beast can make two attacks when I command it to take an Attack action
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)

• When I cast a spell on myself, I can have it also affect the beast if it is within 30 ft of me Companion's Appearance
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS

TOTAL WEIGHT TOTAL WEIGHT


©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Notes Page Options

Notes
MANTLE Metal Bender (as FEAT) CAMPAIGN NOTES

You can choose one form as part of your Long Rest, but you can switch a form in action for Tamako and Archibald (parents)

1 level of Fatigue. Nabulee: Nobleman that imprisoned my father

Careful Form. When you initiate a form that forces other creatures to make a saving throw, Murphy: Shop owner in home town that sells magical goods and finds things

you can protect some of those creatures from the form's full force. To do so, you spend 1
additional Ki point and choose a number of those creatures up to your Ki ability modifier
(minimum of one creature). A chosen creature automatically succeeds on its saving throw
against the form.

Distant Form. When you initiate a form that has a range of 5 feet or greater, you can spend
1 additional Ki point to double the range of the form. When you initiate a form that has a
range of touch, you can spend 1 additional Ki point to make the range of the form 30 feet.

Empowered Form. When you roll damage for a form, you can spend 1 Ki point to reroll a
number of damage dice up to your Ki ability modifier (minimum of one). You must use the
new rolls. You can use Empowered Form even if you have already used a different
meta-lacing effect during the initiation of the form.

Heightened Form. When you initiate a form that forces a creature to make a saving throw to
resist its effects, you can spend 3 additional Ki points to give one target of the form
disadvantage on its first saving throw made against the form.

Quickened Form. When you initiate a form that has an initiation time of 1 action, you can
spend 2 additional Ki points to change the initiating time to 1 bonus action for this
initiation.

Subtle Spell. When you initiate a form, you can spend 1 additional Ki point to initiate it
without needing to breath or move in any way.

Twinned Form. When you initiate a form that targets only one creature and doesn't have a
range of self, you can spend double the number of Ki points required for the form to target a
second creature in range with the same form (1 Ki point if the form is a basic lacing effect).

MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter)
CHARACTER: Mischa
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots
0 0 0 0 0 0 0 0 0
Spells to prepare: 3 0
Spell attack modifier: +8 0 Spellcasting ability
Spell save DC: 16 0 Charisma

Earthbender
Basic Earthlacing 1 Action, 30 ft, Instant, Area 5ft Cube - Earth forms simple shapes and animates, Excavate loose earth ___ ______ ______ _________ ______ ___________ _ ___

[SHU] Sudden Pillar 1 Reaction, Self, Instant, Pillar of earth shoots up 5ft tall 1inch thick for 3/4 cover [+5 AC/Dex Save] ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Pillar grants total cover [cannot be directly target for attack rolls]
[SHU] Gravel Shot 1 Action, 60ft, Instant, Throw a stone on successful attack roll for 2d8. Hit or miss DEX Save 15ft 2d8. ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: If hit do 4d8 damage or 1/2 on successful save.
[SHU] Soil Scuttle 1 Bonus Action, Self, Concentration 10min, Take Dash Action, ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Increase speed by 20ft
[SHU] Earthen Shield 1 Bonus Action, Concentration 10min, your another within 30ft, +2 AC bonus
Enhanced: Increase AC bonus to +4
[SHU] Stone Shuriken 1 Action, Concentration 1Min, Moves 30ft rnd, 2d10 Slashing Damage
Enhanced: Increase Damage to 4d10 Damage
[HA] Boulder Skin 1 Action, Self, Concentration 1 Hr, Gain Resistance to all non-magic Piercing, Bludgeoning, Slashing ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Increase your AC by +2
[Ha] Move Earth Every 10 min of concentration, gradually reshape 40 cu ft of dirt, sand, or clay; see book — Trans 1a 120 ft V,S,M Conc, 2 h P 263
Enhanced: Cause creature to make a save or be captured
[Ha] Counterlace Reaction, Up to 60ft away, Make Charisma check against 10+Spell Level to counter elemental spell ___ ______ ______ _________ ______ ___________ _ ___
Enhanced: Add your proficiency to the check.
[Ha] Terra Cota Armor 1 Action, Duration 1 hour, Gain 20 temporary HP, if hit in melee opponent takes 10 Bludgeoning ___ ______ ______ _________ ______ ___________ _ ___
____________________ Enhanced: Gain 30 temp HP, if hit opponent takes 15 Bludgeoning. ___ ______ ______ _________ ______ ___________ _ ___
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.993 (Colorful - Letter); Spell Sheet 1/1 ©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST

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