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Shot Number: 1 Shot Type Visual Information: Soundtrack / Action Shot Edit /

Camera Instructions / Movement / Dialogue Duration Transition


Focus / Mise en Scene

Long Shot This scene will be a compilation of Peaceful Consists of 20 Quick cuts
long shots over viewing the typical soundtrack various shots of seconds to the next
city life. The montage will be playing plays for typical city life. shots of the
in the background while the opening opening compilation
credits are taking place. (Composer
being ​Clint
Mansell​)

Shot Number: 2 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
Focus / Mise en Scene

Long Shot This scene will continue the Peaceful Consists of 20 Quick cuts
compilation of long shots, but instead soundtrack various shots of seconds to the next
over viewing the countryside and continues countryside and shots of the
nature. The montage will still be nature. compilation
playing in the background while the
opening credits continue taking place.
Shot Number: 3 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
Focus / Mise en Scene

Long shot This shot will be the establishing shot Peaceful 10 Fade in
after the opening credits and soundtrack seconds after
montage finish. This gives an slowers pace montage
overview of the setting in which the ends
film is about to start in.

Shot Number: 4 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
Focus / Mise en Scene

Long shot The two main characters will be Begins The two main 5 Fade in
walking over the hill in the distance calming down characters will be seconds
as the sun is setting casting the and more walking over the
shadows. Camera will be slowly quiet. hill.
zooming out.
Shot Number: 5 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
Focus / Mise en Scene

Medium shot The camera will pan along the first Continues 10 Cut
zoom to close character George. As this is the first faintly, seconds
up panning look at George, the camera will show background
off very carefully all the details in sounds fade
regards to this character. He will look in like wind
just as described in the novel, “The and footsteps.
first man was small and quick, dark
of face, with...”

Shot Number: 6 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
Focus / Mise en Scene

Medium shot Similar to the previous shot, this Continues 10 Cut


zoom to close scene will view the second character faintly, seconds
up panning Lennie instead. This shot will also background
focus on Lennie’s appearance in sounds fade
relation to the novel “a huge man, in like wind
shapeless of face, with large, pale and footsteps.
eyes...”
Shot Number: 7 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
Focus / Mise en Scene

Medium to It is a plain and blank field with only George puts 10 Cut
close up shot one tree in frame in which the sit down any seconds
against. baggage and
stops to sit
down, get
comfortable and
rest. Lennie
replicates all
George's actions
clumsily.

Shot Number: 8 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
Focus / Mise en Scene

Medium to The dyke is now in view of camera "Lennie!" Lennie walks 20 Cut
close up shot and appears to go on for a long "Lennie, for over to the filled seconds
Panning distance. The tree remains in frame Goodness up dyke and
still. sakes don't attempts to take
drink from a drink but
there. You’re George pulls
gonna be him over and
sick just like sternly tells him
last night." off for doing a
daft thing.
Shot Number: 9 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
Focus / Mise en Scene

Medium shot The shot returns to the style of shot "We could George sits in Cut
8, with the tree in the centre and have just silence again
characters on opposing sides. rode before breaking
Straight into out in
town if that complaints.
plonker bus Lennie, unable
driver knew to focus and
what he was understand him
on about...” gazes off in the
distance.

Shot Number: 10 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Medium shot Shots cut between George, Lennie Lennie asks After Lennie 30 Cut
and the both of them against the "Where asks for a seconds
tree. abouts are reminder,
we going George harshly
George?" goes through the
and George recent history
snaps about with what has
Lennie happened which
forgetting provides
again, “For backstory for the
goodness audience.
sake, fine I’ll
tell you yet
again…”
Shot Number: 11 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Medium shot Camera pans along two characters In relief, Lennie reaches 15 Cut
zoom out to show how George is coming onto Lennie said in his pocket and seconds
panning Lennie. "I... I thought takes something
I put it in my out with a grin.
side pocket." George then
George began
began interrogating him
questioning to find out what
and tried to Lennie had until
find out he eventually
what… and showed a dead
so Lennie mouse to
eventually George
told him.

Shot Number: 12 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Close up The camera zooms in and focuses “Lennie, this Lennie reaches 10 Cut
Zoom on Lennie’s hand. thing looks out his hand and seconds
like it’s been slowly opens it
dead for revealing the
ages!” mouse.
Shot Number: 13 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Long shot The camera turns to follow the George grabs 5 seconds Cut
mouse as it is thrown across the the mouse and
dyke. throws it onto the
other side of the
dyke.

Shot Number: 14 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Over the Camera begins with focus on “You could George sternly 15 Cut
shoulder George, but then focuses on to get all sorts speaks to Lennie seconds
Lennie’s facial expression. of diseases as he humbly
from that replies. George
mouse! acts as a father
What do you would with
want it for?!” Lennie being the
Lennie child.
replies “I
just
wanted….”
and George
continues to
try explain...
Shot Number: 15 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Middle shot Camera zooms out and pans “Now, can George restart 5 seconds Cut
along to follow the characters you the conversation
walking. More of the landscape remember about the plan,
can be seen again like trees, what we after the
bushes and the dyke. were talking interruption of
‘bout earlier the mouse.
and our next Lennie can’t
plan?” remember again.
Lennie
embarrasse At this point they
dly replies begin walking
no while talking.

Shot Number: 16 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Middle shot Camera focuses on George’s face Do you George 20 Cut


as he tries carefully explaining. remember continues talking seconds
the man who about the plan.
was talking
about the job
in
Grimsby…”
Shot Number: 17 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Middle shot Landscape in background is more “Just stand After the plan is 15 Cut
plain. It can be seen that it is there and explained seconds
getting darker as evening is don't say George directs
coming. anything…” Lennie what to
do.

Shot Number: 18 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / / Dialogue Duration Transition
Focus / Mise en Scene

Middle shot The sun is barely peeking over the “We’ll spend They see a 10 Cut
top of the hill. The characters and the night farm’s barn and seconds
building act as silhouettes due to here and head in
the shading as the sun sets. keep out of
the cold.”
Shot Number: 19 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement Dialogue Duration Transition
/ Focus / Mise en Scene

Long shot Camera observes empty building. Melancholic 10 Cut


panning soundtrack seconds
fades in

Shot Number: 20 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement Dialogue Duration Transition
/ Focus / Mise en Scene

Medium/lon Camera slowly moves towards They set up their 15 Cut


g shot characters. bedding and seconds
George ends up
helping Lennie.
Shot Number: 21 Shot Type Visual Information: Soundtrack / Action Shot Edit /
Camera Instructions / Movement Dialogue Duration Transition
/ Focus / Mise en Scene

Close up Lennie as well as objects in the George finds a 10 Cut


rest of the building is out of focus dead mouse but seconds
in background of this shot. hides it right
away as he
knows how
Lennie will be if
he finds another.

Shot Number: 22 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
/ Focus / Mise en Scene

Medium shot They are in the corner of the “This needs Lennie complains 30 Cut
Over the room. The floor looks messy and ketchup with about food and seconds
shoulder unpleasant. it…” ~George
becomes
frustrated.
Shot Number: 23 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
/ Focus / Mise en Scene

Close up Camera focuses on George as he Someday Before bed, 50 Cuts


talks. we’ll have a George tells a seconds between
place just hopeful story of a George
like this for future where they and Lennie
ourselves. can have a better
life. This cheers
and makes
Lennie smile.

Shot Number: 24 Shot Type Visual Information: Soundtrack Action Shot Edit /
Camera Instructions / Movement / Dialogue Duration Transition
/ Focus / Mise en Scene

Long shot The camera zooms out from the Melancholic 5 seconds Fade to
zoom out barn house in the dark of the soundtrack black
night. fades out

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