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MINIPOLIS

Game Manual

for ages 10 YRS +


2-4 players
Aim of the Game: Equipment:
To build a perfect city by creating a 48 Pop-up Tiles.
balance between urban and natural (24 urban tiles, 24 natural tiles)
elements with collective effort. The game
12 Wild Cards, 12 Power Cards
ends when there are equal number of
urban and natural tiles on the board. 1 Game board, 1 Legend
natural systems are dependent their natural habitat
on it for survival.
Tree: This card stands for green
KINDS OFWater
POP-UP
Body: This cardTILES
stands for Factories/Industries: This card
cover of the city like street
tanks, lakes and other water stands for the industries and
trees, parks, pastures, etc. It can
bodies that are used by citizens, factories in your city. They
be placed next to all the other
industries for their leisure providecards
employment
provided the sequence
activities or sewage dumping. opportunities and materials for
makes sense. This card is crucial
These water bodies also provide the development of the city.
because a lot of urban and
habitats for plants, insects,
natural systems are dependent
animals and birds. on it for survival.
NATURAL TILES
Clean Air: This card is a result of Small Shops:
Water This
Body: card stands
This for
card stands for
een Animalslots
having + Birds + Fish:
of trees andWhile
water Residential
small tanks,Building:
grocery storesand
lakes This
or cardwater
outlets
other
placingas
bodies this card,
they thethe
keep player
city stands
for for housing
factories.
bodies They areas
that can
are like
also
used be
by citizens,
can needs to specify
ventilation, which
pollution andof the 3 gated industries
factory colonies, bungalows,
outlets where big leisure
for their
er has been picked.
temperature This card
regulated. Thiscan
is apartments
factories and their
supply
activities so sewage
or on. Thisdumping.
products card
be important
an placed next to insects
card and canas be can beThese
placedwater
near bodies
small shops
also provide
cial they are
placed prey to
mostly them
near as and
trees well as and transport
habitatsfor forbetter
plants,access
insects,
water bodies
water bodies near
and trees which is
houses. to places like offices
animals or lakes or
and birds.
nt their natural
(factories onlyhabitat
if your city has parks, schools, hospitals, etc.
proper waste management)
Clean Air: This card is a result of
having lots of trees and water
for Factories/Industries: This card Modes of Transport:
Commercial Building: This card
card
Insects + Reptiles + Amphibians: bodies as theyThiskeep the city
stands for the industries and stands formalls,
stands for modes of transport
shopping
While placing this card, the ventilation, pollution and
ens, factories in your city. They which are mostly
complexes, schools,road based like
hospitals,
player needs to specify which of temperature regulated. This is
provide employment cars, metros,
offices rails,
and other cycles and so
commercial
the 3 has been picked. This card an important card and can be
. opportunities and materials for on. Transportation
buildings CONNECTS
in a city. They provide
can be placed next to animals as placed mostly near trees and
ide the development of the city. DIFFERENT
with basic SYSTEMS
amenities for access
they are prey to them as well as water bodiesand nearfacilities
houses.
water bodies and trees which is to the citizens of the city. They
(factories only if your city has
their natural habitat also are places of occupation.
proper waste management)

t of Small Shops: This card stands for


cial they are prey to them as well as and transport for better access
nt their natural
water bodieshabitat
and trees which is parks,
to schools,
places hospitals,
like offices etc.or
or lakes
nt their natural habitat parks, schools, hospitals, etc.
URBAN TILES
for Factories/Industries: This card Modes of Transport: This card
for stands for the industries
Factories/Industries: This and
card stands for
Modes modes of transport
of Transport: This card
ens, factories
stands forinthe
your city. They
industries and which are
stands for mostly
modes road based like
of transport
for green Animals
provide employment + Birds + Fish: While Residential
cars, metros, Building:
rails,road
cycles andThis
so card
ns, factories in your city. They which are mostly based like
street
. placingand
opportunities thismaterials
card, the for
player on. stands for
Transportation housing
CONNECTSareas like
provide employment cars, metros, rails, cycles and so
, etc. It can needs to specify the which
city.forof the 3 gatedSYSTEMS
colonies,for bungalows,
.ide the development
opportunities and of materials DIFFERENT
on. Transportation CONNECTSaccess
the other has been picked. This card can apartments and so on. This card
ide the development of the city. DIFFERENT SYSTEMS for access
quence be placed next to insects as can be placed near small shops
d is crucial they are prey to them as well as and transport for better access
n and water bodies and trees which is to places like offices or lakes or
t of Small Shops: This card stands for
ependent their natural habitat parks, schools, hospitals, etc.
rof small grocery
Small Shops: Thisstorescardorstands
outletsfor
r for factories.
small grocery They
storescanor also be
outlets
factory
for outlets
factories. where
They can big
also be
stands for Factories/Industries: This card Modes of Transport: This card
is factories
factory supplywhere
outlets their products
big
water stands for the industries and stands for modes of transport
es factories supply their products
by citizens, factories in your city. They which are mostly road based like
sure provide employment cars, metros, rails, cycles and so
umping. opportunities and materials for on. Transportation CONNECTS
s
so provide the development of the city. DIFFERENT SYSTEMS for access
ssects,

ans: Commercial Building: This card


stands for malls,
Commercial shopping
Building: This card
ans:
a result of Smallschools,
complexes, Shops: hospitals,
This card stands for The colours on each tile stand
h of stands for malls, shopping
nd water small grocery
offices and other stores or outlets
commercial for the elements the tiles can be
ard
hhe ofcity complexes, schools, hospitals,
buildingsfor factories. They can also be
s as
ard offices andinother
a city.commercial
They provide
placed next to. While placing a
and with factory
basic outlets
amenities where
and big
facilities
l as
as buildings in a city. They provide
sd. This is to the factories
citizens of supply
the their
city. Theyproducts tile,REMEMBER, it has to match a
h is with basic amenities and facilities
d ascan be
heesis and
also
to are
the placesof
citizens ofthe
occupation.
city. They minimum of 2 colours adjacent to it.
also are places of occupation.
uses.
NORTH TERRITORY

N
SHARED TERRITORY SHARED TERRITORY
OF NORTH AND WEST OF NORTH AND EAST

COMMON TERRITORY
w e
WEST TERRITORY EAST TERRITORY
SHARED TERRITORY
OF WEST AND SOUTH SHARED TERRITORY
OF EAST AND SOUTH
s

SOUTH TERRITORY (Fig. 1) Game Board Territory Marking

TO BEGIN:
All cards need to be face down. Distribute Power cards separately. Players can
see their own power cards without revealing it
To begin the game, distribute all 48 to other players.
pop-up cards equally. Players can see
their pop up cards. Keep the wild card deck separate. This deck
remains untouched till the game begins.
The Play: What are systems?
Each player is responsible for the side they Systems can be made using a minimum of 1 Tree: This card stands for green Animals +
cover of the city like street placing th

face on the board. All the corner tiles are to a maximum of 4 cards, at a time, when a trees, parks, pastures, etc. It can
be placed next to all the other
needs to s
has been
cards provided the sequence be placed
Tree: This card stands for green
shared land. The middle four tiles are common player has a first and the last link to complete makes sense. This card is crucial
cover of the city like street
because a lot of urban and
trees, parks, pastures, etc. It can
they are p
water bod
natural systems are dependent their natu
be placed next to all the other
area for all players. Tree: This card stands for green
a system. These systems get locked and
Animals + Birds + Fish: While Tree: This card stands for Residential
on it for survival.

green WaterBuilding:
cards provided the sequence
makesThissense.
card This card is crucial
Animals
Body: This card stands for + Birds + Fish: While Factories/
cover of the city like street placing this card, the player cover of the city like street stands for housingbecause areas like a lot of urban this
placing and card, the player
(Refer Fig. 1) trees, parks, pastures, etc. It can
be placed next to all the other
cannot be replaced by players, unless a wild
needs to specify which of the 3 trees, parks, pastures, etc.gated
has been picked. This card can be placed next to all the other
tanks, lakes and other water
It canbodies natural systemsneeds
colonies, bungalows,
that are used by citizens,
apartments and soonon. it for
Thissurvival.
are dependent
stands for
to specify which of the 3 factories i
card has been picked. This card can
industries for their leisure provide e
cards provided the sequence be placed next to insects as cards provided the sequence can be placed near small shops be placed next to insects as
makes sense. This card is crucial
because a lot of urban and
card is played.
they are prey to them as well as makes sense. This card is crucial
water bodies and trees which is because a lot of urban andto places like offices
activities or sewage dumping.
and transport forWater betterBody:
accessThis
These water bodies also provide
tanks,or lakes or
theycardarestands
and other water
prey toforthem as well as
opportuni
the develo
habitats for plants, insects,water bodies and trees which is
natural systems are dependent their natural habitat natural systems are dependent bodies that
parks, schools, hospitals, etc. aretheir
usednatural
by citizens,
habitat
The player who faces the North side of the on it for survival. on it for survival.
animals and birds.
industries for their leisure
activities or sewage dumping.
Tree: This card stands for green Water Body: This card stands Animals Clean Air: This card is a result of Small Sho
for + Birds + Fish: While Residential
Factories/Industries: This card Water Building:
Body: This Thiscard
cardstands
Modes for of Transport: TheseThis water
card bodies also provide
Factories/Industries: This card
board (player 1) begins the game. Player
cover of the city like street tanks, lakes and other waterplacing this card, the player
trees, parks, pastures, etc. It canbodies that are used by citizens,
stands for the industries andstands tanks,
needs to specify which of the 3 factories in your city. Theygated colonies,
for housing
bodies that
areas
lakes and
bungalows,
like water
other
having lots of trees for
stands for modeshabitats
bodies as
which are mostly animals
are used by citizens,
they keep
road based
and water insects,
of transportplants,
and
stands for the industries and
thebirds.
city
likefactories in your city. They
small groc
for factori
be placed next to all the other industries for their leisure has been picked. This card can provide employment apartments and so ventilation, pollution and factory ou
industries foron. Thisleisure
their card cars, metros, rails, cycles and so provide employment
1 starts the move by placing 1-4 tiles that
cards provided the sequence be placed next to insects as
activities or sewage dumping.
makes sense. This card is crucial These water bodies also provide
opportunities and materials
they are prey to them as well as the development of the city.
can be activities
for placed near
and transport
These water
small shops
or sewage
for better
bodies access
temperature regulated. This is
on. TransportationClean
dumping.
DIFFERENT SYSTEMS
also provide
CONNECTS opportunities
Air: This card
an important card and can be
for access the
is a resultand
development
having lots of trees and water
of materials for
of the city.
factories s

because a lot of urban and water bodies and trees which is to places like offices or lakes or placed mostly near trees and
habitats for plants, insects, habitats for plants, insects, bodies as they keep the city
form a system. After playing a maximum of 4
natural systems are dependent animals and birds.
on it for survival.
their natural habitat parks, animals
schools,andhospitals,
birds. etc. water bodies near houses.
ventilation, pollution and
(factories only if your city has
link 1 temperature regulated. This is
proper waste management) last link
Clean Air: This card is a result of Small Shops: This cardconnected
stands for Cleanto Air: This card is connected to an important connected
card and
to
can be
cards, the turn moves to the Player 2 (facing
Water Body: This card stands for
tanks, lakes and other water
Factories/Industries: This card
having lots of trees and water
stands for the industries and
Modes of Transport: This card
small grocery stores or outlets having lots of trees and water
stands for modes of transport
a result of

Insects +
placed mostly near
Reptiles
Small

+ Amphibians:
water bodies near
Shops:
smalltrees
grocery
This card stands for
andstores or outlets
houses. They can also be
Commerci
bodies as they keep the city for factories. They can also be bodies as they keep the city for factories.
bodies that are used by citizens, factories in your city. They which are mostly road based like While placing this card, the stands for
ventilation, pollution and factory outlets where big (factories only if your city has where big
east side of the board). The players starts by
industries for their leisure
activities or sewage dumping.
provide employment
temperature regulated. This is
opportunities and materials for
ventilation, pollution and
cars, metros, rails, cycles and so
factories supply their products temperature regulated. This is
on. Transportation CONNECTS
player needs to specify
proper wastewhich
the 3 has been picked. This card
factory
of
management)
outlets
factories supply their products offices and
complexes

an important card and can be an important card and can be


These water bodies also provide the development of the city. DIFFERENT SYSTEMS for access canThis
be placed next to animals as + Birds + Fish: While Animals buildings i
placed mostly near trees and Tree:
placed This card near
mostly stands for and
trees green Tree: cardInsects
stands for greenAnimals + Bi
placing tiles in the area that belongs to their
habitats for plants, insects,
animals and birds.
water bodies near houses.
(factories only if your city has
cover
water of the city
bodies nearlike street cover
houses.
theyofare
water
trees,
theprey
city
bodies
parks,
While
to
+ Reptiles + Amphibians:
likethem
street
placing
and trees
pastures,
as well
this
etc.which
Itneeds
can
as
placing thecard, the player placing
card,this
is to specify which of the needs
with basic
this c
to the citiz
to spe
trees, parks,
(factories only pastures, etc.has
if your city It can player needs to specify which of 3
their natural habitat also are pl
proper waste management) be placed
proper to all the otherbe placed next
nextmanagement)
waste to3allhas
thebeen
other has beenThis card This card canhas been pic
picked.
own territory or the shared territory or the
Clean Air: This card is a result of
having lots of trees and water
Small Shops: This card stands for cards provided the sequence cards provided
makes sense. they
the
canthebesequence
This card
placed next
picked.
be placed
is crucial
as insects as be placed ne
next to
to animals
small grocery stores or outlets Commercial Building: This card makes sense. This card is crucial
Insects + Reptiles + Amphibians: Insects + Reptiles + Amphibians: are prey they areasprey
Commercial
to them toasthemThis
Building:
well cardthey
as well as are prey
bodies as they keep the city for factories. They can also be stands for malls, shopping because a lot of urban and because a lot waterof urban and and water bodies and trees which water
is bodies
common territory. The player has to protect
ventilation, pollution and
temperature regulated. This is
While placing this card, the
factory outlets where big
player needs to specify which of complexes, schools,
factories supply their products offices and other commercial
hospitals,
While placing this card, the
natural systems are dependent
player needs to specify which of
on it for survival.
natural systems
on it for
are
bodies
dependent
their natural habitat
survival.
stands
their
trees for
natural
malls,
which isshopping
complexes, schools, hospitals,their natural
habitat
the 3 has been picked. This card offices and other commercial
an important card and can be link 1 the 3 has been picked. This card
buildings in a city. They provide can be placed next to animals as last link
all the systems of their land. (Refer to Fig. 2 to
placed mostly near trees and
water bodies near houses.
can be placed next to animals as
they are prey to them as well as with basic amenities and facilitiesWater feed
they are
to the citizens of the city. They tanks,
Body: on card stands Water
preyThis
to them as wellfor as
Body: This card feed stands
tanks, lakes and other water stands
on
buildings in a city. They provide
for basic amenities and
Factories/Industries:
with cardFactories/Ind
This facilities
stands for th
water bodies and trees which is water lakes
bodies andandother
treeswater
which is for the industries
to the citizens of the city.and
They
(factories only if your city has also are places of occupation. bodies that are used by bodies
citizens, that are used by citizens,
factories in yourofcity.
also are places They
occupation. factories in y
understand what systems you can make)
proper waste management)
their natural habitat their natural habitat
industries for their leisure industries for their leisure provide employment provide emp

Commercial Building: This card


activities or sewage dumping.
These water bodies also provide
(Fig. 2) Possible Systems
activities or sewage dumping.
These water bodies also provide
opportunities and materials for opportunitie
the development of the city. the developm
Insects + Reptiles + Amphibians:
While placing this card, the stands for malls, shopping habitats for plants, insects, habitats for plants, insects,
player needs to specify which of complexes, schools, hospitals, animals and birds. animals and birds.
the 3 has been picked. This card offices and other commercial
can be placed next to animals as buildings in a city. They provide
Clean Air: This card is a result Clean of Air: This card is a resultSmall of Shops: This card stands Small for Shops:
they are prey to them as well as with basic amenities and facilities
having lots of trees and waterhaving lots of trees and water small grocery
The first round ends when all players
have completed their first turn.
Players have to aim to lock
Now, Player 1 picks up a wild card. Player 1
down a system with equal
can choose to play a power card to tackle
urban and natural elements.
the situation, ask another player for a power
card (if h/she does not have the necessary If a player locks down a
power card) or do as the wild card says. system, a marker can be
This ends the turn for Player 1 and Player placed on all the tiles that
2 plays. The players need to pick up a wild belong to him/him. If a player
card at the end of each round. At the end has added a single tile to
of the first round, player 1 will pick up the finish the system, then that
wild card; at the end of round 2, player 2 player’s marker will get placed
will pick up the wild card; so on and so forth on all the tiles. (Refer fig. 3)
till the game reaches replacement stage.
Tree: This card stands for green Animals + Birds + Fish: While Tree: This card stands for greenBuilding: This card
Residential Animals + Birds + Fish: While Tree: This card stands for greenBuilding: This card
Residential
cover of the city like street placing this card, the player cover of the city like streetfor housing areas like
stands placing this card, the player cover of the city likestands
streetfor housing areas like
trees, parks, pastures, etc. It can needs to specify which of the 3 trees, parks, pastures, etc.colonies,
gated It can bungalows, needs to specify which of the 3 trees, parks, pastures, etc.colonies,
gated It can bungalows,
be placed next to all the other has been picked. This card can be placed next to all the other and so on. This card
apartments has been picked. This card can be placed next to allapartments
the other and so on. This card
cards provided the sequence be placed next to insects as cards provided the can
sequence
be placed near small shops be placed next to insects as cards provided the sequence
can be placed near small shops
makes sense. This card is crucial they are prey to them as well as makes sense. This card
and is crucial for better access
transport they are prey to them as well as makes sense. This cardandistransport
crucial for better access
because a lot of urban and water bodies and trees which is because a lot of urban and like offices or lakes or
to places water bodies and trees which is because a lot of urban and like offices or lakes or
to places
natural systems are dependent their natural habitat natural systems areparks,
dependent
schools, hospitals, etc. their natural habitat natural systems are parks,
dependent
schools, hospitals, etc.
link 1 on it for survival. on it for survival. last link on it for survival.

e:
or This
greencard stands for green Animals
Water + Birds
Body: This+card
Fish:
Animals
While+for
stands Tree:While
Birds + Fish: This card stands for greenBuilding:Residential
Residential
Factories/Industries: This card
This card Building:Animals
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Water + Birds
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Fish: While
stands
Modes for
of Transport: This card Residential Building: This
Factories/Industries: This card
card Water Body: This card Modes of for
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reet
er of the city like street placinglakes
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and placing
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and other player
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es,
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to specify
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citizens, trees,
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They colonies, bungalows,
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which the mostly
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ds
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as next to insects as theopportunities
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ause a lot of urban and water bodies
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insects, to places like offices or lakes or habitats for plants, insects,
pendent
ural systems are dependent their natural
animals habitattheir natural habitat
and birds. natural systems are dependent
parks, schools, hospitals,
parks,etc. their
schools, hospitals,natural
animalsetc. habitat
and birds. parks, schools, hospitals, etc. animals and birds.
it for survival. on it for survival.

Clean Air: This card is a result of Tree: This card stands


Small Shops:forThis
green
card stands for Clean Air: ThisAnimals + Birds
card is a result of + Fish: While SmallTree:
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ter
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ks, lakes and other water connected to and
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city
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or outlets
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having
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This card
and water
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cover
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like streetfor housing
stands
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of treeslike and water placing this card,
bodies as they keep the city for factories. They can also be bodies as they keep the city for trees,
factories. They pastures,
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be etc. bodies as they keep the city
It can needs to specify
ies
citizens,
that are used by citizens, factories in your city. factories
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city. They which are mostly road based like colonies, bungalows,
ventilation, pollution and factory outlets where big ventilation, pollution and factory outlets where big ventilation, pollution and
ure
ustries for their leisure provide employment provide employment be placed
industries next
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employment
and bemetros,
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apartments has been picked.
temperature regulated. This is factories supply their products temperature regulated. This is factories supply their products temperature regulated. This is
mping.
vities or sewage dumping. opportunities and materials
opportunities activities
for and materials orprovided
cardsfor sewageon. dumping.
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the sequence CONNECTS opportunities and
on. Transportation CONNECTS materialsnext
be placed for to insects as on.cards provided
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CONNECTS sequence
be placed near small be placed next to
an important card and can be an important card and can be an important cardshops
and can be
oseprovide
water bodies also provide the development ofthe thedevelopment
city. ofThese water bodies DIFFERENT
the city. also provideSYSTEMS DIFFERENT
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development
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makes sense.SYSTEMS forcard
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placed mostly near trees and makes sense. This card is crucial placed mostly they are prey
near trees and to them as well as and transport formostly
placed better access
near trees and
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(Fig. 4) Placing Tiles
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player needs to specify which of (factories
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can be placed next to animals as
Wild Cards and Power Cards: in loss of green cover. Discard trees
All power cards tackle wild cards. adjacent to 2 transport tiles.”
The power card that tackles this wild card is
Wild cards impact tiles on the game board “Tree Rehabilitation” which Player 1 does
irrespective of whose territory it is. not have. If the player requests for a power
card and is given the required card, the wild
When the power card is played to tackle card becomes null and the board does not
the wild card, both the cards go out of change. However, if the player does not
play and are a part of the discarded pile. get the card, then any tree tiles next to a
The player can request only 1 of the other transport tile can be removed* from any part
players for a power card, in case the player of the board and the wild card goes back in
does not have the necessary power card to play, at the bottom of the wild card deck.
tackle. If the other player has the required
card, s/he cannot deny the request. The wild card has to be retained by the player
who picks up the card till it is the chance of
For e.g.: the next player to pick the wild card. The
The wild card that Player 1 picked up card if not nullified goes under the deck
says, “Road widening has resulted before the player picks up another the card.

*look at the replacement chart


Penalty:
On lying for a request of a power
card, a penalty is issued where the
player has to distribute all power cards
in hand amongst the players. In case, a player runs out of places
to place their tile, they skip a turn
Joker: till the replacement begins.
This card is present in the Wild Card Deck. Once all the tiles on the board
The joker can become any tile you want to are occupied, the players begin
make your system better. It can be placed next replacing tiles, such that there are
to any tile and once it becomes an element, equal numbers of Natural and Urban
it remains the same throughout the game. tiles to achieve the Perfect City.
END OF GAME: For e.g.: If a water body is being replaced by a
Replacement of Tiles: housing society, then natural elements that are
Count the number of tiles on the board, to adjacent to it will also get removed. Refer to
find the ratio between urban and natural tiles figure to see how many tiles can be replaced.
A player can replace the tiles
on ANY area of the board REPLACEMENT CHART
If a tile gets replaced in case of a Wild
Players replace tiles that are Card Scenario or due to a Player’s move,
creating imbalance. then adjacent tiles belonging to the
same category will also get affected.
While replacing cards, players have Tree: This card stands for green Animals
Tree: This
cover card
of the stands
city for green
like street Animalst
placing
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to keep in mind the effect on the cover of
trees,
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other
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cards
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one another while being replaced. on it for survival.

tanks,
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card water
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habitats for plants,
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animals and birds.
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ventilation,
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placed mostly near
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andWhile Residential Building: This card
cover of the city like street Insects +
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reen
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buildings CONNECTS
in a city. They provide
ce be placed next to insects as industries for their
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s These water bodies also provide
ucial
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ellhabitats
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parks, schools, hospitals, etc.
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ds having
for lots of trees and waterFactories/Industries: This cardsmall
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result Modes
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ard 3 Adjacent
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r bodies as they keep the city stands for the industries and for factories.
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which are mostly road based like
temperature regulated. This isprovide employment factories supply
ventilation, their and
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ng.an important card and can be opportunities and materials for temperature regulated. This ison. Transportation CONNECTS factories supply their products
s for on. Transportation CONNECTS
ovide
y.
be removed
placed mostly near trees and the development of the city. an important card and can be DIFFERENT SYSTEMS for access
DIFFERENT SYSTEMS for access
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water bodies near houses. placed mostly near trees and
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proper waste management) (factories only if your city has
ult of Small Shops: This card standsproper
for waste management)
ds for Commercial Building: This card
The game ends when the perfect city is
achieved.
If one player finishes all the cards in hand,
before the completion of the task, then the
game ends with that player.

One last round is played till the game reaches


the player who has finished and the game
ends. Begin counting the number of urban
and natural tiles.

If the number is equal, they have been


successful in making a perfect city.

If not, they may refer to the legend provided


to see what happens in cities that have minor
imbalances or large imbalances.

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