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Deltascape V3.

0 (Savage) [Halicarnassus] Text Overview


By Kiri Kotone/Yume - Stellarium «Star» of Gilgamesh
Sponsored by The Balance Discord @ thebalanceffxiv.com

Kill Video: https://www.youtube.com/watch?v=MEhFXem0OFQ

Link to O4S Guide - https://goo.gl/beovye


Link to O3S Guide - https://goo.gl/gzoWvq
Link to O2S Guide - https://goo.gl/h4s9At
Link to O1S Guide - https://goo.gl/XQNvYi

Mechanics:

Before starting, assign each player to a different platform in the center of the arena
as indicated by Library tiles in Phase 4, and assign each player to a different
cardinal direction, with the boss facing direction always being North.

Halicarnassus enrages at around 11:25, with a raid DPS requirement of at least


~23800.

The Queen’s Waltz


The Queen’s Waltz is the main mechanic in the fight. There are four separate
instances of what this mechanic can do. The mechanic done is indicated by what
type of panel Halicarnassus is standing on.
The Queen’s Waltz Saber Dance is if she is standing on a regular platform. This is
Protean Wave from A3S/Art of the Sword from Ala Mhigo final boss - an invisible
line AoE towards every party member.
● Assign all players a cardinal direction, with the boss facing direction being
true north. Eight players will have N/E/S/W/NE/NW/SE/SW. Each player will
only be hit by one line AoE.
The Queen’s Waltz Briar Thorn is if she is standing on a Forest platform. This
tethers tanks and healers to one DPS each.
● Move away from your tether partner in the opposite direction to break it.
Failure to do so will inflict a vuln stack and deal damage.
● Have all the DPS run South to the non-briar patches and all the tanks/healers
run North to the non-briar patches.
The Queen’s Waltz Earthly Dance is if she is standing on the Cave platform.
Everyone not standing on a blue rocky platforms will instantly die. Deals AoE
damage to anyone standing on a blue rocky platform.
● Stand on the Cave platform.
● Find the safe spot where the Dark Tokens are not charging down, if
applicable.
The Queen’s Waltz Folio is if she is standing on a Library platform. One book will fall
on a platform for each player standing said platform. This deals heavy magic
damage (~28k) that cannot be mitigated by shields.
● Each player needs to stand on a different platform.

Spellblade Holy + Pole Shift (Phase 1, Phase 6)


Marks three players with AoEs and one player with a stack marker. Pole Shift is a
tether between two players with AoEs and two players with AoE and stack marker.
After the cast bar resolves, the tethered players will swap places.
● All unmarked players and the player with the AoE tethered to the player
stack on top of the boss. The AoE and stack will swap places, and the stack
will be shared by all unmarked players. The other AoE tethers move away
from the boss to ensure they do not clip anyone else.

Dimensional Wave
High damage AoE.

Critical Hit
A tank buster that always critically strikes, unless Awareness is active.

Spellblade
There are three different types of elemental Spellblade mechanics. If it is not
indicated, it is random.
Spellblade: Fire III
● A donut type attack. The inside and very outside is safe. Inflicts a burn DoT
that can be esuna’d if hit.
Spellblade: Blizzard III
● An AoE centered around Halicarnassus. Inflicts Deep Freeze if hit.
Spellblade: Thunder III
● A line AoE attack. Inflicts Paralysis if hit.

The Playing Field


Changes certain panels with indicators of roles or animals. There are three different
roles (Tank, Healer, DPS) and three different animals (Pig, Imp, Frog). Each
platform must have one player standing on them matching the indicator or
everyone receives a vuln stack.
Oink
● If a player is not stacked with another player, they are transformed into a
Pig.
Ribbit
● A conal AoE that transforms any player hit into a Frog.
Squelch
● A gaze type attack that transforms any player hit into an Imp.
How to deal with Phase 5 The Playing Field:
● Have healers fail the first mechanic that comes up, and then correctly do the
last two.
● Have tanks correctly do the first mechanic that comes up, fail the second,
and correctly do the third.
● Have DPS correctly do the first two mechanics and fail the third.
Alternatively, assign each role to a type of animal. They will satisfy the condition of
both animal types they do not belong to and fail the condition of the animal type
they are assigned to. For example, if DPS were Imps, Tanks were Frogs, and
Healers were Pigs:
● DPS look at the boss during Squelch, dodge Ribbit, and stack for Oink
● Tanks look away from the boss during Squelch, stand in Ribbit, and stack for
Oink
● Healers look away from the boss during Squelch, dodge Ribbit, and do not
stack with anyone for Oink

Mindjack
Places a debuff on each player. When the debuff resolves, players are unable to use
any actions and move in the direction indicated on the debuff relative to how they
are facing.
● Forward March moves the player forward.
● About Face moves the player back.
● Right Face moves the player right.
● Left Face moves the player left.
This is often accompanied with mechanics that force you to be at a certain position.

Spellblade Holy (Phase Four)


Places AoE markers on four random members and stack markers on two random
members. The AoE marked players must take a physical vuln book and the stack
marked players and unmarked players must take a magical vuln book. A Queen’s
Waltz Folio happens as the mechanics resolve, so all players must be standing on
different platforms. One unmarked player has to stack with one stack marked
player each. GIF of Phase 4 Spellblade Holy courtesy of Emi Rii of Excalibur.

Place Dark Token


Places untargetable adds inside and outside the arena. Adds inside the arena will do
an AoE centered around them. Adds outside the arena will charge down the panels
they are facing. Getting hit by any one of these is usually fatal, as they are
accompanied with other mechanics. In Phase 6, adds appear that tether onto
players. The tether deals proximity damage as it resolves.
● Players must mindjack to the square directly opposite of the add to take as
little damage as possible.
● All other players must Mindjack to a safe spot.
● The outer corners along the inside four panels are safe.

Place Token
Halicarnassus summons an add. The add differs by phase.

Phase Two: White Flame


Emits an AoE, healing the boss. Deals heavy damage to the tank. Tank this away
from the boss.

Phase Three: Great Dragon


Does a cleave called Frost Breath, which hits fairly hard. Mitigate as necessary.

Phase Four: Apanda


Does tank crunches fairly often, these hit decently hard. Mitigate as necessary.

Phase Six: Iron Giant + Ninja x6


Iron Giant cleaves fairly often. At or near 50% he will cast Overheat, gaining a
powerful damage up buff. This must be silenced. Ninjas are just throwaway adds
that autoattack for 1k pretty often.
Fight

Phase 1
Critical Hit
Spellblade Holy
Pole Shift
Queen's Waltz Saber Dance
Spellblade
Dimensional Wave
The Playing Field
Oink
The Game
Panel Swap

Phase 2
Queen's Waltz Briar Thorn + Spellblade: Fire III
Haste
Spellblade: Thunder III
Critical Hit
Dimensional Wave
Place Token (White Flame)
Haste
Spellblade: Blizzard III
Mindjack
Queen's Waltz Briar Thorn + Spellblade: Fire III + Mindjack resolves
Dimensional Wave
Panel Swap

Phase 3
Place Token (Great Dragon)
Queen's Waltz Earthly Dance
Ribbit
Dimensional Wave
Critical Hit
Place Dark Token
Queen's Waltz Earthly Dance
Spellblade: Fire III
Dimensional Wave
Panel Swap

Phase 4
Queen's Waltz Folio
Oink
Place Token (Apanda)
Queen's Waltz Folio + Magic Hammer
Squelch
Dimensional Wave
Critical Hit
Dimensional Wave
Spellblade Holy
Queen's Waltz Folio
Dimensional Wave
Panel Swap

Phase 5
Ribbit/Squelch/Oink
Ribbit/Squelch/Oink
Ribbit/Squelch/Oink
The Game

Phase 6
Queen's Waltz
Spellblade Holy
Pole Shift
Critical Hit
Mindjack
Place Dark Token
Queen's Waltz
Dimensional Wave
Haste
2x Spellblade
Dimensional Wave
Place Token (Iron Giant + 6x Ninja)
Haste III
Dimensional Wave x4
Queen's Waltz
Spellblade
Dimensional Wave
Critical Hit

Phase 6 repeats until Enrage, at about 11:25. This usually happens after the 2x
Spellblade in the second rotation. Enrage is a The Playing Field cast without any
indicators.
Diagrams below.
Phase 1:

The Playing Field (Phase 1)


Phase 2

OR
Phase 3

Phase 4
Phase 5 (The Game)

Phase 6
Personal notes:
Extremely fun fight. If you can get a clean book phase and no deaths last phase is
simple to learn and you should be able to clear if all players are ready and aware.

DRK CDs:
First Critical Hit is taken by PLD with Cover + Awareness + TBN
Early Rampart + Dark Mind for Spellblade Holy
Reprisal Dimensional Wave
TBN an auto before The Playing Field to get 2 BS 1 SE 1 Syphon
Awareness right before Haste
Rampart + Shadow Wall for Critical Hit (Awareness is still active)
Reprisal Dimensional Wave
Rampart during The Queen’s Waltz Earthly Dance
Reprisal Dimensional Wave
Living Dead Critical Hit
Dark Mind Dimensional Wave
TBN Queen’s Waltz Folio
Rampart when Apanda Spawns
TBN Queen’s Waltz Folio
Reprisal Dimensional Wave
Shadow Wall + Awareness + TBN Critical Hit
Dark Mind Dimensional Wave
Dark Mind Spellblade Holy
TBN + Reprisal + Awareness + Rampart P6 Critical Hit 1
Shadow Wall + TBN Iron Giant cleave 1
Living Dead Iron Giant cleave 2
Reprisal Dimensional Wave after Spellblade
TBN MT Critical Hit
Dark Mind Spellblade Holy

Dark Mind elsewhere where applicable. Work out Reprisal timings with your group.

(these were not what I did in the video, but modified to make usage of better CDs
after reviewing how things lined up)

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