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Mechanics:
Before starting, assign each player to a different platform in the center of the arena
as indicated by Library tiles in Phase 4, and assign each player to a different
cardinal direction, with the boss facing direction always being North.
Dimensional Wave
High damage AoE.
Critical Hit
A tank buster that always critically strikes, unless Awareness is active.
Spellblade
There are three different types of elemental Spellblade mechanics. If it is not
indicated, it is random.
Spellblade: Fire III
● A donut type attack. The inside and very outside is safe. Inflicts a burn DoT
that can be esuna’d if hit.
Spellblade: Blizzard III
● An AoE centered around Halicarnassus. Inflicts Deep Freeze if hit.
Spellblade: Thunder III
● A line AoE attack. Inflicts Paralysis if hit.
Mindjack
Places a debuff on each player. When the debuff resolves, players are unable to use
any actions and move in the direction indicated on the debuff relative to how they
are facing.
● Forward March moves the player forward.
● About Face moves the player back.
● Right Face moves the player right.
● Left Face moves the player left.
This is often accompanied with mechanics that force you to be at a certain position.
Place Token
Halicarnassus summons an add. The add differs by phase.
Phase 1
Critical Hit
Spellblade Holy
Pole Shift
Queen's Waltz Saber Dance
Spellblade
Dimensional Wave
The Playing Field
Oink
The Game
Panel Swap
Phase 2
Queen's Waltz Briar Thorn + Spellblade: Fire III
Haste
Spellblade: Thunder III
Critical Hit
Dimensional Wave
Place Token (White Flame)
Haste
Spellblade: Blizzard III
Mindjack
Queen's Waltz Briar Thorn + Spellblade: Fire III + Mindjack resolves
Dimensional Wave
Panel Swap
Phase 3
Place Token (Great Dragon)
Queen's Waltz Earthly Dance
Ribbit
Dimensional Wave
Critical Hit
Place Dark Token
Queen's Waltz Earthly Dance
Spellblade: Fire III
Dimensional Wave
Panel Swap
Phase 4
Queen's Waltz Folio
Oink
Place Token (Apanda)
Queen's Waltz Folio + Magic Hammer
Squelch
Dimensional Wave
Critical Hit
Dimensional Wave
Spellblade Holy
Queen's Waltz Folio
Dimensional Wave
Panel Swap
Phase 5
Ribbit/Squelch/Oink
Ribbit/Squelch/Oink
Ribbit/Squelch/Oink
The Game
Phase 6
Queen's Waltz
Spellblade Holy
Pole Shift
Critical Hit
Mindjack
Place Dark Token
Queen's Waltz
Dimensional Wave
Haste
2x Spellblade
Dimensional Wave
Place Token (Iron Giant + 6x Ninja)
Haste III
Dimensional Wave x4
Queen's Waltz
Spellblade
Dimensional Wave
Critical Hit
Phase 6 repeats until Enrage, at about 11:25. This usually happens after the 2x
Spellblade in the second rotation. Enrage is a The Playing Field cast without any
indicators.
Diagrams below.
Phase 1:
OR
Phase 3
Phase 4
Phase 5 (The Game)
Phase 6
Personal notes:
Extremely fun fight. If you can get a clean book phase and no deaths last phase is
simple to learn and you should be able to clear if all players are ready and aware.
DRK CDs:
First Critical Hit is taken by PLD with Cover + Awareness + TBN
Early Rampart + Dark Mind for Spellblade Holy
Reprisal Dimensional Wave
TBN an auto before The Playing Field to get 2 BS 1 SE 1 Syphon
Awareness right before Haste
Rampart + Shadow Wall for Critical Hit (Awareness is still active)
Reprisal Dimensional Wave
Rampart during The Queen’s Waltz Earthly Dance
Reprisal Dimensional Wave
Living Dead Critical Hit
Dark Mind Dimensional Wave
TBN Queen’s Waltz Folio
Rampart when Apanda Spawns
TBN Queen’s Waltz Folio
Reprisal Dimensional Wave
Shadow Wall + Awareness + TBN Critical Hit
Dark Mind Dimensional Wave
Dark Mind Spellblade Holy
TBN + Reprisal + Awareness + Rampart P6 Critical Hit 1
Shadow Wall + TBN Iron Giant cleave 1
Living Dead Iron Giant cleave 2
Reprisal Dimensional Wave after Spellblade
TBN MT Critical Hit
Dark Mind Spellblade Holy
Dark Mind elsewhere where applicable. Work out Reprisal timings with your group.
(these were not what I did in the video, but modified to make usage of better CDs
after reviewing how things lined up)