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Jon K. Pacha
The field of virtual reality is a growing rapidly with its roots in the video game
industry. What originally started as large and crude room-sized devices, virtual reality is
now one at the forefront of emergent technologies. Using a head-mounted display with
a screen mounted very close to the eyes, the user is able to, at the very least, view a
simulated world. Most of these virtual environments contain more intractability however,
various controllers let the user have control over individual hand movements while the
Leap motion controller allows for discrete finger control. Haptic feedback, while not
solely used for virtual reality, also adds to the immersive feeling that is unique to a
virtual reality environment. This immersion is something that can be applied to video
With the rise in popularity of virtual reality, the applications for it has also grown.
While virtual reality might seem like a medium more suited for video games. The United
States military has been using virtual reality as a means of training their soldiers as well
military adjacent scenarios can also be trained for as well. Ones that do not involve
considering the amount of money spent on training each and every trainee, the
exorbitant costs add up. These steep expenses are not something new when it comes
to the military budgeting, which is all the more reason to implement more virtual
technology to at least reduce operating costs while also utilizing a similarly effective
training program. While not as glamorous as a video game as one might normally
The Ethical Implications of a VR Trained Military 3
expect set in a virtual reality, the use of virtual reality and its more serious applications
used to train soldiers is a safer and cheaper option if the government wants to consider
Now that virtual reality systems are becoming more and more accessible in cost
and use, military trainers are looking to apply this by allowing them to cut costs by
creating virtual scenarios for the training exercises. Lt. General Thomas Baptiste says
that the military is in a, “pretty tough budget environment” (Witcher, 2018). Baptiste, the
president and CEO of National Center for Simulation, wonders about training soldiers
for non-combat situations. “In an austerity environment, how do you train [soldiers
returning home]? How do you train them at home station?”(Witcher, 2018) With these
consumer gaming technologies, the cost of delivering training on various topics scales
down immensely. Virtual reality also can safely replicate otherwise expensive and
dangerous training scenarios, letting trainers repeat and modify as needed. For complex
maintenance tasks, machines can perpetually be taken apart and rebuilt in VR without
Another promise stemming from the immersive nature of virtual reality is its
presence. The idea that the virtual reality world is so real that the user feels completely
present in the environment. With Baptiste calling it, “You sort of got something if you
can suspend disbelief enough to make their heart beat faster, make them sweat... It
company that manufactures the Rift VR headset, listed the technical requirements for
creating a presence as: displays with at least 80 degrees field of view to provide
The Ethical Implications of a VR Trained Military 4
peripheral visual cues for better context and orientation, resolution of 1080p (HD) or
better for improved clarity and realism, low pixel persistence to prevent blurring, and
refresh rates better than 50Hz to both eliminate motion artifacts and improve motion
response time to reduce simulation sickness. All this needs to be in place while at the
same time avoiding the uncanny valley that could possibly reject the user’s presence.
Haptic feedback also may play a part in their training depending on the scenario.
Haptics are the ability to deliver physical touch feedback to a user. This extra sense of
touch allowed when in a virtual environment would be valuable to the certain type of
training scenarios such as a medic being able to apply the correct amount of pressure.
However, this tactile feedback is still years behind the current level of virtual or audio
feedback.
implemented alongside traditional training practices also appeases those who look for
consultancy, has been making training simulations for the British government's Ministry
of Defence since the late 1980s. Specializing in building training programmes for army
build. Yet, a simple training VR simulation would cost, as Johnson puts it, "In the low
tens of thousands, a fraction of the price. Typically the recruits coming through our
training programme are between the age of 16 and 24,"(Bhagat, 2016) says Johnson.
However, Plextek is not the only military contractor experimenting with virtual reality.
The Ethical Implications of a VR Trained Military 5
DoDAAM, the creator of an automated gun turret, has a suite of different VR programs.
In one, the user climbs into a harness that is suspended from the ceiling, before putting
on an Oculus Rift, the screen then simulates the effect of flying a parachute. Players
must guide themselves to a landing strip by tugging on two cords to steer, while an
industrial fan blows air in their face to simulate the feeling of wind on the trainee's face.
Another is designed to train snipers and their spotters using an augmented reality dome
as well as a VR headset as a set of binoculars for the spotter. Using these various
games Johnson stated that, "We are able to play the training back so people could look
at how they performed in extreme detail. It's become a highly effective and low-cost
training tool"(Mahon, 2016). A conscious effort to cut back on what some view as an
extravagant use of taxpayer money could also potentially help the military's image in
those eyes. Nonetheless, as a cheaper and arguably more effective form of general
training, virtual reality training makes a valid argument for its approval in military
training.
differs slightly from a combat one. While the skills that are needed between a medic and
other military personnel obviously differ, other factors need to be taken into
consideration. Roughly 4,300 physicians in the U.S. Army Medical Command rotate
through their deployments of primary care, combat casualty care, and host nation care.
The need and emphasis for the required skills vary dramatically by deployment. For
cauterization, and ligation, whereas usual surgical care in a civilian setting “emphasizes
The Ethical Implications of a VR Trained Military 6
procedures such as laparoscopic cholecystectomy and hernia repair” (Siu, 2017). This
unpredictable shift of required skills challenges medics with the need for various skills at
various times and different than those they are employing before their deployment. Yet,
they must somehow train or retrain in that skill before their deployment. At the time they
are deployed, their previously trained skills that may have been required in other
settings may decay through disuse unless they are able to somehow train those skills
as well. The use of immersive virtual reality techniques suited for these medical
situations should be coupled with a scheduled training regimen before deployment. The
potential to dramatically reduce the cost of training as well a the cost both in lives,
moral imperative. Also, an adaptive virtual reality training system could improve the
capability to interactively and effectively assess the level of learning new skills, optimize
skill acquisition across varied medical simulations, and positively impact skill level of a
lead to a reduction in injury and death rate by providing trainees with the experience
they need before operating in a new combat setting by being prepared beforehand in a
With technology already advancing rapidly in the medical field, it was only a
matter time until the military had their hand at training their medics with the most up to
date technology as well, including virtual reality. Combat Medic is an example of such
newly designed software allows for trainees, “to see in real-time the effect of their
The Ethical Implications of a VR Trained Military 7
treatments on the bodies of virtual patients and high-tech mannequins” (Singer, 2006).
Combat Medic places the medics in a 3D environment where the software can simulate
hemorrhage, blocked airways and collapsed lungs - the three injuries most associated
with preventable battlefield death. To keep up with the trend of the military adopting
sophisticated games systems and virtual reality, Applied Research Associates the
virtual reality space will be able to interact with, “in front of a laptop or with a mouse,
keyboard or joystick, and interacting with virtual patients in the computer” (Metz, 2017).
Biogears, another medical training company created an open source software that The
Defense Medical Research Development Program put $7 million up for the new
software, which not only may be downloaded into Department of Defense’s existing
virtual reality and mannequin training system but by the broader public. Jenn Carter,
senior scientist and project manager for BioGears, on the open source nature of their
product, “All the models we are creating can be downloaded for free by anyone ... to
create immersive training,... What the [project team] is hoping is that this physiology
engine becomes the standard for physiology simulations, so that anybody in the future
who creates a medical training game for the military can take and use BioGears in that”
(Metz, 2017). Matthew Hackett, the science and technology manager with the Army
Research Laboratory also spoke on the cost savings of these simulations as opposed to
traditional training methods pointing out that, “This means cost savings to the military
since programs will not have to be rebuilt each time for different kinds of simulations”
(Metz, 2017). Also noting how the open source software allows it to be more accessible
to anyone.
The Ethical Implications of a VR Trained Military 8
There are detractors of a virtual reality trained military and arguments brought up
range from the actual effectiveness of a virtual reality training regimen to the potential
disconnect between the virtual reality environment and a live combat one. These
arguments have merit but should not prevent progress on what would be an effective
and more economically friendly option for the military to invest themselves in. Like the
fear that stems from virtual reality in general, the possibility of a user to get so caught up
in a virtual environment that they blur the line between reality and virtual. This
immersive quality that is unique to virtual reality brings new dangers and the
disconnected feeling from the real world could lead to potentially disastrous
conclusions, especially in the context of war. A virtual reality training scenario can lead
to a feeling of invulnerability to a trainee and if they were to take that onto the battlefield,
situation. However, there is an uncanny valley that would be able to prevent most of
these occurrences. The main point of the training is to understand what to do in a given
situation and how to best proceed. These virtual reality simulations would not act as Call
of Duty like video game where they are trained how to fight, instead, they are taught to
better understand what is going on around them and what their next move would be,
with more a strategic angle to it, these simulations teach more in planning than combat.
While virtual reality might seem like a medium more suited for video games,
there are still some critics of virtual reality training as a whole. For example, Robert
questions the actual return from these virtual reality training scenarios. He wonders
The Ethical Implications of a VR Trained Military 9
about what this virtual reality application will deliver, and in his opinion, “that in the
unforgiving world of the military, the stark answer is very little”(Stone, 2018). He
believes that the products that are ready to go right now are unsuited for the realities of
military training or actual missions. These virtual reality simulations lack the human
element that would not be able to be replicated in virtual reality. Stone argues that these
virtual reality demonstrations are just showcases for the company’s new must-have
software and trying to show how the military can be another client. Stone also brings up
“mixed reality” which he argues, “could deliver a far more believable training setup than
one relying on virtual reality technology alone” (Stone, 2018). In the two projects done
by the British military that he brings up in the article, real life props, like inert weapons,
were used to make the simulation more believable when compared to strictly virtual
combination of virtual reality, augmented reality, and mixed reality as a brand new
training system for future situations. The trainees would benefit from the interplay of the
real world objects and familiar environments from virtual reality. Without such a new
thing never being proposed before, it must be put under much scrutiny whichever
choice is made is regarding virtual reality training. Especially in matters of war, argues
Stone, when life and death situations are all too real.
The idea that augmented reality applied alongside virtual reality would be a better
option than solely virtual reality is a valid one and an option that should be looked into
implementing as well. However, this should not discredit virtual reality as a singular
The Ethical Implications of a VR Trained Military 10
option. The argument that virtual reality companies are only trying to get their foot in the
door by securing government contracts also should be a seen as a sign of the rapidly
staple in modern technology. What initially started out as a crude gaming accessory and
not taking off as its current iteration until 2012, virtual reality has been applied to various
fields including military training. This more cost effective and immersive application
should be used as the future of all military training regimens. While not a replacement
for tradition training means, virtual reality simulations should be used alongside if not at
the forefront of the applicable military training exercises. The option for a comparatively
low-cost, safer, and more dependable should be taken into consideration by the United
States military.
The Ethical Implications of a VR Trained Military 11
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Mahon, Tim. “Virtual Reality: an Engine for Change.(Using Technology for Military
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