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SAMR Model 
26.05.2018 

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Marianela Soledad Juste 


Universidad Nacional de Santiago Del Estero (UNSE)  
Educación a Distancia 
Prof. Gabriela Galfioni   
ACTIVITY 2: SAMR MODEL

1. Activity Proposed

Context:​ EMDEI Private School. Sixth Grade classroom, with 25 students.


Context of the activity: ​Present Simple VS. Present Continuous.
Duration: ​45 minutes class.
Type of activity:​ Thinking skills (comprehension, analysis) Communication skills
(Reading, writing, presenting)
Procedures:

1. Read Unit 2 about Present Simple and Unit 3 about Present Continuous.
2. Make a summary of both, stating aspects in which both of them are different
from each other.
3. Go to ExplainEverything.org
4. Click on the Education label.
5. Use the Gmail account created for this classroom.
6. Use your imagination to explain how the Pres. Simple and Continuous are
different. Remember to use the Handwriting tool instead of the typing tool.
Add pictures if necessary.
7. Sources and appendix:
Use the tool in ​ExplainEverything.org ​to briefly explain the differences between
Present Simple and Present Continuous.

2. According to the SAMR Model proposed by Puentedura (2010), the activity I


previously proposed belongs to the Augmentation Level, since we achieve a
functional improvement by simple substituting an activity with a tech tool.

3. SAMR is a model designed to help teachers so that they can apply technology on their
teaching and learning. It was first introduced and popularized by Dr. Ruben
Puentedura, using the first letters of each level he designed in order to name the
model. Thus, the ​Substitution Augmentation Modification Redefinition model
offers a method of perceiving how computer technology can impact teaching and
learning. Moreover, this model can enable teachers and instructors to design and
develop better digital learning experiences than merely utilize technology within a
course or class, since it primarily aims to transform learning experiences in order to
reach higher levels of achievement for students.

In short, since instructors and teachers are expected to integrate technology into our
classrooms or courses, the ASMR model can be particularly useful since it is used to
determine whether the application of certain technologic tools is enhancing or
transforming the learning. This model has four levels that explain how simple
classroom activities can become more meaningful for the students by simply
substituting or adding technology tools and resources to their development.
 

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