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[13:39:28.590] A debug screenshot has been saved: Manual Screenshot (Debug) 1.png
[13:39:32.154] Debug: [AR] Compacting done, 194.9MB -> 194.9MB
[13:39:32.194] Debug: Start A
[13:39:32.231] Debug: Start C
[13:39:32.235] Debug: [SetActiveModules] Clearing (8 checked types)
[13:39:32.237] Debug: Clearing all modules in ModuleManager
[13:39:32.459] Debug: StartupModule is running
[13:39:32.460] Debug: Closing dialogs
[13:39:32.620] Debug: Checking to see if we're at Builder Base
[13:39:32.622] Debug: Deactivating StartupModule
[13:39:32.624] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[13:39:32.708] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[13:39:32.737] [Collect] Starting a collection run
[13:39:32.738] Debug: Ensuring the game is zoomed out
[13:39:32.748] Debug: Zoomed out
[13:39:33.451] [Collect] Collecting Main Base resources
[13:39:37.728] Debug: [Collect] Looking for a loot cart
[13:39:37.876] Debug: [Collect] Didn't find a loot cart
[13:39:37.877] Debug: [Collect] Looking for trader tent
[13:39:38.076] [Collect] Total collected: 3 items, 0 loot carts
[13:39:38.077] [ReArm] Trying to rearm all traps/xbow/inferno
[13:39:44.209] [ReArm] Could not find townhall
[13:39:44.589] [Auto-Stop module] Starting Auto-Stop module...
[13:39:44.725] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:39:44.727] [Auto-Stop module] Reading ressources...
[13:39:44.842] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:39:46.868] [Build]: Starting to quicktrain.
[13:39:46.869] Debug: Ensuring the game is zoomed out
[13:39:46.879] Debug: Zoomed out
[13:39:47.878] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:39:48.867] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:39:48.878] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:39:49.009] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:39:49.033] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:39:49.150] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:39:49.165] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:39:49.168] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:39:49.171] [Build] Checking if we can attack now...
[13:39:51.329] Debug: Reading numbers in overview
[13:39:51.408] Debug: Read overview numbers (string): 198/260
[13:39:51.409] Debug: Read overview numbers: 198 260 (TroopsCount)
[13:39:51.415] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[13:39:51.569] [Build] Waiting to let other modules work...
[13:39:51.840] Debug: Ensuring the game is zoomed out
[13:39:51.842] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:39:52.519] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:39:53.540] Debug: Zoomed out
[13:39:53.553] Debug: Zoomed out
[13:39:54.063] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:39:54.299] Debug: Begin BuildingsUpgradeModule
[13:39:54.300] Debug: Ensuring the game is zoomed out
[13:39:54.309] Debug: Zoomed out
[13:39:54.533] Debug: Read builder information: 0/5
[13:39:54.536] [BuildingsUpgrade] No builders available; can't do any work
[13:39:54.713] [Donate] Going to check if we can donate troops
[13:39:54.714] [Donate] Going to request troops
[13:39:54.806] [Donate] Starting clan donation checks...
[13:39:56.036] [Donate] Trying to donate troops on button 1
[13:39:56.037] Debug: Doing request analysis bc smart donation mode is active
[13:39:56.108] Analyzing request text: archer
[13:39:56.109] Debug: Donation string is "archer"
[13:39:56.110] Debug: Checking keywords for unit Barbarian
[13:39:56.112] Debug: Checking keyword "barb" with 1 faults allowed
[13:39:56.113] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:39:56.115] Debug: Checking keywords for unit Archer
[13:39:56.116] Debug: Unit Archer can be donated because no keywords or blacklist
[13:39:56.117] Debug: Checking keywords for unit Miner
[13:39:56.119] Debug: Checking keyword "ner" with 0 faults allowed
[13:39:56.120] Debug: Checking keyword "minerv" with 1 faults allowed
[13:39:56.121] Debug: Checking keyword "mner" with 1 faults allowed
[13:39:56.122] Debug: Checking keywords for unit Giant
[13:39:56.123] Debug: Checking keyword "giiant" with 1 faults allowed
[13:39:56.124] Debug: Checking keyword "gilant" with 1 faults allowed
[13:39:56.608] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[14:56:58.300] A debug screenshot has been saved: Manual Screenshot (Debug) 1.png
[14:57:09.915] Debug: Start A
[14:57:09.959] Debug: Start C
[14:57:09.964] Debug: [SetActiveModules] Clearing (8 checked types)
[14:57:09.965] Debug: Clearing all modules in ModuleManager
[14:57:10.174] Debug: StartupModule is running
[14:57:10.175] Debug: Closing dialogs
[14:57:10.334] Debug: Checking to see if we're at Builder Base
[14:57:10.335] Debug: Deactivating StartupModule
[14:57:10.337] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[14:57:10.465] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[14:57:10.538] [Collect] Starting a collection run
[14:57:10.539] Debug: Ensuring the game is zoomed out
[14:57:10.552] Debug: Zoomed out
[14:57:11.508] [Collect] Collecting Main Base resources
[14:57:13.581] Debug: [Collect] Looking for a loot cart
[14:57:13.748] Debug: [Collect] Didn't find a loot cart
[14:57:13.749] Debug: [Collect] Looking for trader tent
[14:57:13.984] [Collect] Total collected: 0 items, 0 loot carts
[14:57:13.986] [ReArm] Trying to rearm all traps/xbow/inferno
[14:57:21.032] [ReArm] Could not find townhall
[14:57:21.510] [Auto-Stop module] Starting Auto-Stop module...
[14:57:21.651] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:57:21.652] [Auto-Stop module] Reading ressources...
[14:57:21.768] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:57:23.819] [Build]: Starting to quicktrain.
[14:57:23.820] Debug: Ensuring the game is zoomed out
[14:57:23.829] Debug: Zoomed out
[14:57:24.769] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:57:25.833] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:57:25.853] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:57:25.996] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:57:26.006] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:57:26.115] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:57:26.129] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:57:26.130] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:57:26.131] [Build] Checking if we can attack now...
[14:57:28.238] Debug: Reading numbers in overview
[14:57:28.299] Debug: Read overview numbers (string): 144/260
[14:57:28.301] Debug: Read overview numbers: 144 260 (TroopsCount)
[14:57:28.303] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[14:57:28.436] [Build] Waiting to let other modules work...
[14:57:28.659] Debug: Ensuring the game is zoomed out
[14:57:28.661] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:57:29.304] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:57:30.363] Debug: Zoomed out
[14:57:30.380] Debug: Zoomed out
[14:57:30.939] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:57:31.164] Debug: Begin BuildingsUpgradeModule
[14:57:31.165] Debug: Ensuring the game is zoomed out
[14:57:31.175] Debug: Zoomed out
[14:57:31.392] Debug: Read builder information: 0/5
[14:57:31.393] [BuildingsUpgrade] No builders available; can't do any work
[14:57:31.527] [Donate] Going to check if we can donate troops
[14:57:31.528] [Donate] Going to request troops
[14:57:31.623] [Donate] Starting clan donation checks...
[14:57:33.275] [Donate] Trying to donate troops on button 1
[14:57:33.276] Debug: Doing request analysis bc smart donation mode is active
[14:57:33.356] Analyzing request text: archer
[14:57:33.358] Debug: Donation string is "archer"
[14:57:33.359] Debug: Checking keywords for unit Barbarian
[14:57:33.360] Debug: Checking keyword "barb" with 1 faults allowed
[14:57:33.361] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:57:33.362] Debug: Checking keywords for unit Archer
[14:57:33.363] Debug: Unit Archer can be donated because no keywords or blacklist
[14:57:33.364] Debug: Checking keywords for unit Miner
[14:57:33.365] Debug: Checking keyword "ner" with 0 faults allowed
[14:57:33.367] Debug: Checking keyword "minerv" with 1 faults allowed
[14:57:33.369] Debug: Checking keyword "mner" with 1 faults allowed
[14:57:33.370] Debug: Checking keywords for unit Giant
[14:57:33.371] Debug: Checking keyword "giiant" with 1 faults allowed
[14:57:33.374] Debug: Checking keyword "gilant" with 1 faults allowed
[14:57:34.266] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at CoC_Bot.Modules.ClanDonationModule._NKA.MoveNext() in _DlA:line 315
at CoC_Bot.Modules.ClanDonationModule._t5b.MoveNext() in _DlA:line 218
at (Object )
at CoC_Bot.Modules.ClanDonationModule._6kb.MoveNext() in _DlA:line 123
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.ClanDonationModule._hKA() in _DlA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()