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[12:48:50.

841] Debug: ScriptLoader: Loading addons from:


C:\Users\mohammad\Desktop\alidiglus\Addons
[12:48:50.892] Debug: Loaded AllInOnePushDeploy.dll
[12:48:50.903] Debug: Loaded BreakthroughDeploy.dll
[12:48:50.926] Debug: Loaded DarkDragonDeploy.dll
[12:48:50.933] Debug: Loaded FourSidesDeploy.dll
[12:48:50.949] Debug: Loaded GoblinKnifeDeploy.dll
[12:48:50.961] Debug: Loaded HumanBarchDeploy.dll
[12:48:50.983] Debug: Loaded LavaLoonDeploy.dll
[12:48:50.990] Debug: Loaded MilkingDeploy.dll
[12:48:50.997] Debug: Loaded NearCollectorsDeploy.dll
[12:48:51.004] Debug: Loaded NearStoragesDeploy.dll
[12:48:51.013] Debug: Loaded OneSideDeploy.dll
[12:48:51.019] Debug: Loaded RandomDeploy.dll
[12:48:51.027] Debug: Loaded RedLineDeploy.dll
[12:48:51.033] Debug: Loaded SixteenFingersDeploy.dll
[12:48:51.050] Debug: Loaded SmartFourFingersDeploy.dll
[12:48:51.056] Debug: Loaded SnipeDeploy.dll
[12:48:51.092] [Custom Algorithm Settings] Loading All In One Push Settings.
[12:48:51.239] [Custom Algorithm Settings] Loading Dark Dragon Deploy Settings.
[12:48:51.259] [Custom Algorithm Settings] Loading Dark Push Deploy Settings.
[12:48:51.264] [Custom Algorithm Settings] Loading Human Barch Deploy Settings.
[12:48:51.270] [Custom Algorithm Settings] Loading [Smart 4 Fingers Deploy]
Settings.
[12:48:51.891] Debug: Initializing localization with no translation catalog
[12:48:56.072] Version number 1.20.7.2664
[12:48:56.698] Debug: UpdateCheck: Could not find updater.exe
[12:48:57.289] Autostart: Logging in...
[12:48:58.269] Connected to Raccoon#1 (net.tcp://auth1.gamechief.net:11000/)
[12:48:58.272] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
[12:48:58.295] Authentication Successful: You are a VIP member.
[12:48:58.296] Enjoy the VIP features.
[12:48:58.879] Debug: [CG Updater] Checking for new version of ClanGames.dll
[12:48:59.162] Debug: Loaded '290' DDs
[12:48:59.479] Debug: [CG Updater] ClanGames.dll is up to date
[12:48:59.480] Debug: [CG Updater] Checking for new version of challenges.bin
[12:48:59.863] Debug: [CG Updater] challenges.bin is up to date
[12:49:00.693] Autostart: Starting bot...
[12:49:00.696] Debug: Start A
[12:49:00.699] Debug: Start B
[12:49:00.703] Starting game...
[12:49:00.704] Autostart when ingame has been set to YES
[12:49:02.143] Debug: Loaded '871' ODs
[12:49:02.265] Debug: Commandline entry of process 7240: "C:\Program
Files\Microvirt\MEmu\MEmu.exe" MEmu_2
[12:49:02.270] Debug: cmdline index of 2nd q: 42
[12:49:02.272] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:02.275] Debug: GetProcessArgs took 81 ms
[12:49:02.296] Debug: Process 7240 is not valid: process not old enough or not
InputIdle
[12:49:03.683] Debug: cmdline index of 2nd q: 42
[12:49:03.684] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:03.685] Debug: GetProcessArgs took 1 ms
[12:49:05.185] Debug: cmdline index of 2nd q: 42
[12:49:05.186] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:05.187] Debug: GetProcessArgs took 1 ms
[12:49:06.698] Debug: cmdline index of 2nd q: 42
[12:49:06.700] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:06.703] Debug: GetProcessArgs took 5 ms
[12:49:06.732] Debug: Found client rect 00200544!
[12:49:06.733] Debug: Found ADB target 127.0.0.1:21523!
[12:49:06.735] Debug: cmdline index of 2nd q: 42
[12:49:06.742] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:06.744] Debug: GetProcessArgs took 8 ms
[12:49:07.776] Debug: Failed to get ADB devices: SocketException : "No connection
could be made because the target machine actively refused it 127.0.0.1:5037"
- Socket.DoConnect
- Socket.Connect
- TcpSocket.Connect
- AdbSocket..ctor
- Factories.Reset
- AdbClient.GetDevices
- <unknown>.<null>
- _kK._OI (_gB:629)

[12:49:07.777] Debug: Adb.Ready() returned false because there's no device or the


device was not found (message is throttled)
[12:49:08.264] Debug: cmdline index of 2nd q: 42
[12:49:08.266] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:08.267] Debug: GetProcessArgs took 3 ms
[12:49:09.789] Debug: cmdline index of 2nd q: 42
[12:49:09.790] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:09.792] Debug: GetProcessArgs took 4 ms
[12:49:11.368] Debug: cmdline index of 2nd q: 42
[12:49:11.369] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:11.371] Debug: GetProcessArgs took 2 ms
[12:49:11.373] Debug: Found client rect 00200544!
[12:49:11.374] Debug: Found ADB target 127.0.0.1:21523!
[12:49:11.375] Debug: cmdline index of 2nd q: 42
[12:49:11.376] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:11.377] Debug: GetProcessArgs took 2 ms
[12:49:12.386] Debug: Failed to get ADB devices: SocketException : "No connection
could be made because the target machine actively refused it 127.0.0.1:5037"
- Socket.DoConnect
- Socket.Connect
- TcpSocket.Connect
- AdbSocket..ctor
- Factories.Reset
- AdbClient.GetDevices
- <unknown>.<null>
- _kK._OI (_gB:629)

[12:49:12.963] Debug: cmdline index of 2nd q: 42


[12:49:12.965] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:12.966] Debug: GetProcessArgs took 2 ms
[12:49:14.400] Debug: cmdline index of 2nd q: 42
[12:49:14.402] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:14.404] Debug: GetProcessArgs took 4 ms
[12:49:16.003] Debug: cmdline index of 2nd q: 42
[12:49:16.004] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:16.006] Debug: GetProcessArgs took 3 ms
[12:49:16.008] Debug: Found client rect 00200544!
[12:49:16.009] Debug: Found ADB target 127.0.0.1:21523!
[12:49:16.011] Debug: cmdline index of 2nd q: 42
[12:49:16.015] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:16.019] Debug: GetProcessArgs took 7 ms
[12:49:16.028] Debug: Adb.Ready() returned false because there's no device or the
device was not found (message is throttled)
[12:49:17.592] Debug: cmdline index of 2nd q: 42
[12:49:17.594] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:17.595] Debug: GetProcessArgs took 2 ms
[12:49:19.207] Debug: cmdline index of 2nd q: 42
[12:49:19.209] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:19.211] Debug: GetProcessArgs took 3 ms
[12:49:19.236] Debug: Found client rect 00200544!
[12:49:19.238] Debug: Found ADB target 127.0.0.1:21523!
[12:49:19.254] Debug: cmdline index of 2nd q: 42
[12:49:19.258] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:19.271] Debug: GetProcessArgs took 19 ms
[12:49:20.494] Debug: Checking for active MEmu capturing
[12:49:21.039] Debug: MEmu capture is active
[12:49:21.040] Debug: Initialized ImageCapturing for 'MEmu_2'
[12:49:21.043] Debug: ADB Connect...
[12:49:21.047] Debug: ADB Connect done!
[12:49:21.048] Attached to [0x1C48 MEmu]
[12:49:21.063] Successfully attached to [ANDROID 5.1.1 (5)]
[12:49:21.135] Debug: [AR] Compacting done, 232.0MB -> 232.0MB
[12:49:26.285] Debug: [StartGame] Success : True
[12:49:43.641] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:49:43.652] Debug: A5 Check 1: 89 ms


[12:49:45.880] Autostart when ingame has been set to NO
[12:49:45.888] Debug: [SetActiveModules] Clearing (8 checked types)
[12:49:45.890] Debug: Clearing all modules in ModuleManager
[12:49:46.112] Debug: StartupModule is running
[12:49:46.113] Debug: Closing dialogs
[12:49:46.320] Debug: Checking to see if we're at Builder Base
[12:49:46.324] Debug: Deactivating StartupModule
[12:49:46.329] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[12:49:46.458] [Collect] Starting a collection run
[12:49:46.462] Debug: Ensuring the game is zoomed out
[12:49:46.467] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[12:49:46.490] Debug: Zoomed out
[12:49:47.899] [Collect] Collecting Main Base resources
[12:49:49.590] Debug: [GameState]: 'NotAttached' -> 'Ingame'
[12:49:49.770] Refreshed trophy count: 2690
[12:49:51.792] Debug: [Collect] Looking for a loot cart
[12:49:52.319] Debug: [Collect] Didn't find a loot cart
[12:49:52.319] Debug: [Collect] Looking for trader tent
[12:49:53.020] [Collect] Total collected: 3 items, 0 loot carts
[12:49:53.021] [ReArm] Trying to rearm all traps/xbow/inferno
[12:50:00.309] [ReArm] Could not find townhall
[12:50:00.625] [Auto-Stop module] Starting Auto-Stop module...
[12:50:00.736] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:50:00.737] [Auto-Stop module] Reading ressources...
[12:50:00.840] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:50:02.908] [Build]: Starting to quicktrain.
[12:50:02.913] Debug: Ensuring the game is zoomed out
[12:50:02.927] Debug: Zoomed out
[12:50:03.955] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _pIb._n1A() in _0lA:line 54
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _YVb._wQA(String )
at CoC_Bot.Modules.QuickTrainModule._tYA.MoveNext() in _3pA:line 271
at (Object )
at CoC_Bot.Modules.QuickTrainModule._XJb.MoveNext() in _3pA:line 91
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.QuickTrainModule._hKA() in _3pA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:50:03.967] Debug: A5 Check 1: 50 ms


[12:50:03.985] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:50:05.133] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:50:05.143] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:50:05.229] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:50:05.243] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:50:05.326] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:50:05.336] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:50:05.339] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:50:05.370] [Build] Checking if we can attack now...
[12:50:07.236] Debug: Reading numbers in overview
[12:50:07.264] Debug: Read overview numbers (string): 210/260
[12:50:07.265] Debug: Read overview numbers: 210 260 (TroopsCount)
[12:50:07.266] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[12:50:07.478] [Build] Waiting to let other modules work...
[12:50:07.761] Debug: Ensuring the game is zoomed out
[12:50:07.762] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[12:50:08.428] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:50:09.394] Debug: Zoomed out
[12:50:09.406] Debug: Zoomed out
[12:50:10.063] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[12:50:10.294] Debug: Begin BuildingsUpgradeModule
[12:50:10.294] Debug: Ensuring the game is zoomed out
[12:50:10.303] Debug: Zoomed out
[12:50:10.965] Debug: Read builder information: 0/5
[12:50:10.966] [BuildingsUpgrade] No builders available; can't do any work
[12:50:11.157] [Donate] Going to check if we can donate troops
[12:50:11.158] [Donate] Going to request troops
[12:50:11.271] [Donate] Starting clan donation checks...
[12:50:12.669] [Donate] Trying to donate troops on button 1
[12:50:12.677] Debug: Doing request analysis bc smart donation mode is active
[12:50:16.163] Analyzing request text: archer
[12:50:16.169] Debug: Donation string is "archer"
[12:50:16.172] Debug: Checking keywords for unit Barbarian
[12:50:16.172] Debug: Checking keyword "barb" with 1 faults allowed
[12:50:16.182] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:50:16.182] Debug: Checking keywords for unit Archer
[12:50:16.183] Debug: Unit Archer can be donated because no keywords or blacklist
[12:50:16.184] Debug: Checking keywords for unit Miner
[12:50:16.185] Debug: Checking keyword "ner" with 0 faults allowed
[12:50:16.186] Debug: Checking keyword "minerv" with 1 faults allowed
[12:50:16.187] Debug: Checking keyword "mner" with 1 faults allowed
[12:50:16.188] Debug: Checking keywords for unit Giant
[12:50:16.188] Debug: Checking keyword "giiant" with 1 faults allowed
[12:50:16.189] Debug: Checking keyword "gilant" with 1 faults allowed
[12:50:16.571] Debug: Trophy count couldn't be read properly.
[12:50:16.871] Debug: A5 Check 1: 21 ms
[12:50:16.996] Debug: A5 Check 2: 123 ms
[12:50:17.093] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:50:17.269] Debug: A5 Check 1: 24 ms
[12:50:17.286] Debug: A5 Check 2: 16 ms
[12:50:17.617] Debug: A5 Check 1: 23 ms
[12:50:17.635] Debug: A5 Check 2: 17 ms
[12:50:17.965] Debug: A5 Check 1: 24 ms
[12:50:17.983] Debug: A5 Check 2: 17 ms
[12:50:18.155] Debug: Found donation separator
[12:50:18.331] Debug: A5 Check 1: 23 ms
[12:50:18.349] Debug: A5 Check 2: 16 ms
[12:50:18.707] Debug: A5 Check 1: 36 ms
[12:50:18.724] Debug: A5 Check 2: 16 ms
[12:50:19.068] Debug: DonateTroops Scan took 616 ms
[12:50:19.536] Debug: A5 Check 1: 65 ms
[12:50:19.566] Debug: A5 Check 2: 29 ms
[12:50:20.165] Debug: A5 Check 1: 27 ms
[12:50:20.195] Debug: A5 Check 2: 28 ms
[12:50:20.534] Debug: A5 Check 1: 21 ms
[12:50:20.551] Debug: A5 Check 2: 15 ms
[12:50:20.673] Debug: DonateTroops Scan took 331 ms
[12:50:20.850] Debug: A5 Check 1: 22 ms
[12:50:20.867] Debug: A5 Check 2: 15 ms
[12:50:21.012] [Donate] Could not find anything we can and are allowed to donate.
[12:50:21.262] Debug: A5 Check 1: 25 ms
[12:50:21.299] Debug: A5 Check 2: 33 ms
[12:50:21.618] Debug: A5 Check 1: 17 ms
[12:50:21.791] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:50:21.937] [Donate] Trying to donate troops on button 2
[12:50:21.939] Debug: Doing request analysis bc smart donation mode is active
[12:50:22.002] Analyzing request text: archer
[12:50:22.004] Debug: Donation string is "archer"
[12:50:22.006] Debug: Checking keywords for unit Barbarian
[12:50:22.007] Debug: Checking keyword "barb" with 1 faults allowed
[12:50:22.008] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:50:22.009] Debug: Checking keywords for unit Archer
[12:50:22.009] Debug: Unit Archer can be donated because no keywords or blacklist
[12:50:22.010] Debug: Checking keywords for unit Miner
[12:50:22.011] Debug: Checking keyword "ner" with 0 faults allowed
[12:50:22.012] Debug: Checking keyword "minerv" with 1 faults allowed
[12:50:22.013] Debug: Checking keyword "mner" with 1 faults allowed
[12:50:22.014] Debug: Checking keywords for unit Giant
[12:50:22.015] Debug: Checking keyword "giiant" with 1 faults allowed
[12:50:22.016] Debug: Checking keyword "gilant" with 1 faults allowed
[12:50:22.479] Debug: A5 Check 1: 22 ms
[12:50:22.494] Debug: A5 Check 2: 13 ms
[12:50:22.601] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:50:22.769] Debug: A5 Check 1: 19 ms
[12:50:22.785] Debug: A5 Check 2: 13 ms
[12:50:23.107] Debug: A5 Check 1: 19 ms
[12:50:23.125] Debug: A5 Check 2: 17 ms
[12:50:23.455] Debug: A5 Check 1: 21 ms
[12:50:23.471] Debug: A5 Check 2: 14 ms
[12:50:23.650] Debug: Found donation separator
[12:50:23.820] Debug: A5 Check 1: 20 ms
[12:50:23.834] Debug: A5 Check 2: 13 ms
[12:50:24.103] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at _fK._9E(IEnumerable`1 , Rectangle , Boolean ) in _cA:line 91
at CoC_Bot.Scanner.Scan(IEnumerable`1 defs, Rectangle rect, Boolean
noRectMerging) in _cA:line 145
at CoC_Bot.Modules.ClanDonationModule._NKA.MoveNext() in _DlA:line 369
at CoC_Bot.Modules.ClanDonationModule._t5b.MoveNext() in _DlA:line 218
at (Object )
at CoC_Bot.Modules.ClanDonationModule._6kb.MoveNext() in _DlA:line 123
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.ClanDonationModule._hKA() in _DlA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:50:24.118] Debug: A5 Check 1: 25 ms


[12:50:24.132] Debug: A5 Check 2: 13 ms
[12:50:24.258] Debug: DonateTroops Scan took 330 ms
[12:50:24.446] Debug: A5 Check 1: 26 ms
[12:50:24.461] Debug: A5 Check 2: 13 ms
[12:50:24.742] Debug: A5 Check 1: 18 ms
[12:50:24.758] Debug: A5 Check 2: 15 ms
[12:50:25.016] Debug: A5 Check 1: 19 ms
[12:50:25.030] Debug: A5 Check 2: 13 ms
[12:50:25.186] Debug: DonateTroops Scan took 332 ms
[12:50:25.437] Debug: A5 Check 1: 39 ms
[12:50:25.466] Debug: A5 Check 2: 26 ms
[12:50:25.583] [Donate] Could not find anything we can and are allowed to donate.
[12:50:25.751] Debug: A5 Check 1: 26 ms
[12:50:25.766] Debug: A5 Check 2: 13 ms
[12:50:26.083] Debug: A5 Check 1: 18 ms
[12:50:26.341] [Donate] Trying to donate troops on button 3
[12:50:26.342] Debug: Doing request analysis bc smart donation mode is active
[12:50:26.342] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:50:26.425] Analyzing request text: m ner
[12:50:26.426] Debug: Donation string is "mner"
[12:50:26.427] Debug: Checking keywords for unit Barbarian
[12:50:26.429] Debug: Checking keyword "barb" with 1 faults allowed
[12:50:26.431] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:50:26.433] Debug: Checking keywords for unit Archer
[12:50:26.434] Debug: Unit Archer can be donated because no keywords or blacklist
[12:50:26.435] Debug: Checking keywords for unit Miner
[12:50:26.436] Debug: Checking keyword "ner" with 0 faults allowed
[12:50:26.437] Unit Miner can be donated, found keyword 'ner': ner
[12:50:26.439] Debug: Checking keyword "minerv" with 1 faults allowed
[12:50:26.441] Debug: Checking keyword "mner" with 1 faults allowed
[12:50:26.442] Unit Miner can be donated, found keyword 'mner': mner
[12:50:26.443] Debug: Checking keywords for unit Giant
[12:50:26.444] Debug: Checking keyword "giiant" with 1 faults allowed
[12:50:26.445] Debug: Checking keyword "gilant" with 1 faults allowed
[12:50:26.870] Debug: Trophy count couldn't be read properly.
[12:50:27.238] Debug: A5 Check 1: 24 ms
[12:50:27.259] Debug: A5 Check 2: 19 ms
[12:50:27.381] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:50:27.606] Debug: A5 Check 1: 30 ms
[12:50:27.623] Debug: A5 Check 2: 16 ms
[12:50:28.024] Debug: A5 Check 1: 23 ms
[12:50:28.044] Debug: A5 Check 2: 18 ms
[12:50:28.438] Debug: A5 Check 1: 28 ms
[12:50:28.456] Debug: A5 Check 2: 17 ms
[12:50:28.680] Debug: Found donation separator
[12:50:28.890] Debug: A5 Check 1: 25 ms
[12:50:28.908] Debug: A5 Check 2: 17 ms
[12:50:29.245] Debug: A5 Check 1: 24 ms
[12:50:29.265] Debug: A5 Check 2: 17 ms
[12:50:29.611] Debug: A5 Check 1: 23 ms
[12:50:29.627] Debug: A5 Check 2: 15 ms
[12:50:29.763] Debug: DonateTroops Scan took 727 ms
[12:50:29.970] Debug: A5 Check 1: 23 ms
[12:50:29.989] Debug: A5 Check 2: 17 ms
[12:50:30.313] Debug: A5 Check 1: 24 ms
[12:50:30.331] Debug: A5 Check 2: 17 ms
[12:50:30.699] Debug: A5 Check 1: 36 ms
[12:50:30.723] Debug: A5 Check 2: 22 ms
[12:50:31.128] Debug: A5 Check 1: 22 ms
[12:50:31.145] Debug: A5 Check 2: 15 ms
[12:50:31.287] Debug: DonateTroops Scan took 841 ms
[12:50:31.499] Debug: A5 Check 1: 25 ms
[12:50:31.519] Debug: A5 Check 2: 18 ms
[12:50:31.635] [Donate] Could not find anything we can and are allowed to donate.
[12:50:31.842] Debug: A5 Check 1: 25 ms
[12:50:31.859] Debug: A5 Check 2: 15 ms
[12:50:32.208] Debug: A5 Check 1: 21 ms
[12:50:32.409] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:50:33.591] [Donate] Trying to request troops
[12:50:34.531] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:50:37.858] [Donate] Clan donation done
[12:50:38.095] Debug: A5 Check 1: 20 ms
[12:50:38.343] Debug: [GameState]: 'Dialog' -> 'Unknown'
[12:50:38.461] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:50:38.570] [Auto-Stop module] Starting Auto-Stop module...
[12:50:38.711] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:50:38.712] [Auto-Stop module] Reading ressources...
[12:50:38.829] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:50:43.772] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:50:44.776] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:50:44.791] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:50:44.892] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:50:44.903] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:50:45.007] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:50:45.042] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:50:45.044] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:50:45.045] [Build] Checking if we can attack now...
[12:50:46.641] Debug: Reading numbers in overview
[12:50:46.667] Debug: Read overview numbers (string): 216/260
[12:50:46.669] Debug: Read overview numbers: 216 260 (TroopsCount)
[12:50:46.670] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[12:50:46.838] [Build] Waiting to let other modules work...
[12:50:48.171] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:50:49.351] Debug: [Donate] There is no red icon on the chat button
[12:50:50.692] [Auto-Stop module] Starting Auto-Stop module...
[12:50:50.844] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:50:50.845] [Auto-Stop module] Reading ressources...
[12:50:50.982] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:50:57.944] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:50:58.896] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:50:58.908] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:50:58.988] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:50:58.996] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:50:59.081] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:50:59.089] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:50:59.090] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:50:59.092] [Build] Checking if we can attack now...
[12:51:01.002] Debug: Reading numbers in overview
[12:51:01.023] Debug: Read overview numbers (string): 216/260
[12:51:01.024] Debug: Read overview numbers: 216 260 (TroopsCount)
[12:51:01.025] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[12:51:01.234] [Build] Waiting to let other modules work...
[12:51:01.382] Debug: [Donate] There is no red icon on the chat button
[12:51:02.925] [Auto-Stop module] Starting Auto-Stop module...
[12:51:03.552] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:51:04.084] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:51:04.085] [Auto-Stop module] Reading ressources...
[12:51:04.139] Debug: Start A
[12:51:04.197] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:51:04.528] Raccoon Bot stopped.
[12:51:12.169] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:51:12.180] Debug: A5 Check 1: 19 ms


[12:51:13.833] Debug: A5 Check 1: 18 ms
[12:51:19.684] Debug: Start A
[12:51:19.714] Debug: Start C
[12:51:19.720] Debug: [SetActiveModules] Clearing (8 checked types)
[12:51:19.723] Debug: Clearing all modules in ModuleManager
[12:51:19.930] Debug: StartupModule is running
[12:51:19.932] Debug: Closing dialogs
[12:51:20.079] Debug: Checking to see if we're at Builder Base
[12:51:20.081] Debug: Deactivating StartupModule
[12:51:20.085] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[12:51:20.224] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[12:51:20.256] [Collect] Starting a collection run
[12:51:20.257] Debug: Ensuring the game is zoomed out
[12:51:20.266] Debug: Zoomed out
[12:51:21.143] [Collect] Collecting Main Base resources
[12:51:21.535] Debug: [AR] Compacting done, 197.1MB -> 197.1MB
[12:51:23.604] Debug: [Collect] Looking for a loot cart
[12:51:23.732] Debug: [Collect] Didn't find a loot cart
[12:51:23.733] Debug: [Collect] Looking for trader tent
[12:51:23.875] [Collect] Looking for free stuff from trader
[12:51:24.078] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:51:25.788] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:51:26.867] [Collect] Total collected: 1 item, 0 loot carts
[12:51:26.868] [ReArm] Trying to rearm all traps/xbow/inferno
[12:51:31.458] [ReArm] Could not find townhall
[12:51:31.764] [Auto-Stop module] Starting Auto-Stop module...
[12:51:31.874] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:51:31.875] [Auto-Stop module] Reading ressources...
[12:51:31.973] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:51:34.002] [Build]: Starting to quicktrain.
[12:51:34.003] Debug: Ensuring the game is zoomed out
[12:51:34.009] Debug: Zoomed out
[12:51:34.924] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:51:35.947] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:51:35.957] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:51:36.038] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:51:36.049] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:51:36.127] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:51:36.136] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:51:36.137] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:51:36.138] [Build] Checking if we can attack now...
[12:51:38.018] Debug: Reading numbers in overview
[12:51:38.043] Debug: Read overview numbers (string): 222/260
[12:51:38.044] Debug: Read overview numbers: 222 260 (TroopsCount)
[12:51:38.045] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[12:51:38.250] [Build] Waiting to let other modules work...
[12:51:38.505] Debug: Ensuring the game is zoomed out
[12:51:38.506] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[12:51:39.125] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:51:40.083] Debug: Zoomed out
[12:51:40.092] Debug: Zoomed out
[12:51:40.518] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[12:51:40.720] Debug: Begin BuildingsUpgradeModule
[12:51:40.721] Debug: Ensuring the game is zoomed out
[12:51:40.730] Debug: Zoomed out
[12:51:40.846] Debug: Read builder information: 0/5
[12:51:40.848] [BuildingsUpgrade] No builders available; can't do any work
[12:51:40.933] [Donate] Going to check if we can donate troops
[12:51:40.934] [Donate] Going to request troops
[12:51:41.052] [Donate] Starting clan donation checks...
[12:51:42.328] [Donate] Trying to donate troops on button 1
[12:51:42.330] Debug: Doing request analysis bc smart donation mode is active
[12:51:42.404] Analyzing request text: archer
[12:51:42.406] Debug: Donation string is "archer"
[12:51:42.408] Debug: Checking keywords for unit Barbarian
[12:51:42.409] Debug: Checking keyword "barb" with 1 faults allowed
[12:51:42.410] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:51:42.411] Debug: Checking keywords for unit Archer
[12:51:42.413] Debug: Unit Archer can be donated because no keywords or blacklist
[12:51:42.414] Debug: Checking keywords for unit Miner
[12:51:42.416] Debug: Checking keyword "ner" with 0 faults allowed
[12:51:42.419] Debug: Checking keyword "minerv" with 1 faults allowed
[12:51:42.420] Debug: Checking keyword "mner" with 1 faults allowed
[12:51:42.422] Debug: Checking keywords for unit Giant
[12:51:42.423] Debug: Checking keyword "giiant" with 1 faults allowed
[12:51:42.425] Debug: Checking keyword "gilant" with 1 faults allowed
[12:51:42.874] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:51:42.890] Debug: A5 Check 1: 23 ms


[12:51:42.906] Debug: A5 Check 2: 14 ms
[12:51:43.010] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:51:43.166] Debug: A5 Check 1: 20 ms
[12:51:43.183] Debug: A5 Check 2: 15 ms
[12:51:43.513] Debug: A5 Check 1: 20 ms
[12:51:43.528] Debug: A5 Check 2: 13 ms
[12:51:43.851] Debug: A5 Check 1: 22 ms
[12:51:43.866] Debug: A5 Check 2: 14 ms
[12:51:44.027] Debug: Found donation separator
[12:51:44.193] Debug: A5 Check 1: 19 ms
[12:51:44.208] Debug: A5 Check 2: 13 ms
[12:51:44.467] Debug: A5 Check 1: 21 ms
[12:51:44.484] Debug: A5 Check 2: 15 ms
[12:51:44.597] Debug: DonateTroops Scan took 300 ms
[12:51:44.768] Debug: A5 Check 1: 20 ms
[12:51:44.783] Debug: A5 Check 2: 14 ms
[12:51:45.057] Debug: A5 Check 1: 21 ms
[12:51:45.071] Debug: A5 Check 2: 12 ms
[12:51:45.330] Debug: A5 Check 1: 19 ms
[12:51:45.345] Debug: A5 Check 2: 13 ms
[12:51:45.458] Debug: DonateTroops Scan took 295 ms
[12:51:45.633] Debug: A5 Check 1: 20 ms
[12:51:45.649] Debug: A5 Check 2: 14 ms
[12:51:45.913] Debug: A5 Check 1: 21 ms
[12:51:45.929] Debug: A5 Check 2: 14 ms
[12:51:46.182] Debug: A5 Check 1: 18 ms
[12:51:46.200] Debug: A5 Check 2: 16 ms
[12:51:46.311] Debug: DonateTroops Scan took 287 ms
[12:51:46.478] Debug: A5 Check 1: 21 ms
[12:51:46.492] Debug: A5 Check 2: 14 ms
[12:51:46.586] [Donate] Could not find anything we can and are allowed to donate.
[12:51:46.764] Debug: A5 Check 1: 20 ms
[12:51:46.779] Debug: A5 Check 2: 13 ms
[12:51:47.056] Debug: A5 Check 1: 15 ms
[12:51:47.233] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:51:47.354] [Donate] Trying to donate troops on button 2
[12:51:47.356] Debug: Doing request analysis bc smart donation mode is active
[12:51:47.415] Analyzing request text: archer
[12:51:47.416] Debug: Donation string is "archer"
[12:51:47.417] Debug: Checking keywords for unit Barbarian
[12:51:47.417] Debug: Checking keyword "barb" with 1 faults allowed
[12:51:47.418] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:51:47.419] Debug: Checking keywords for unit Archer
[12:51:47.420] Debug: Unit Archer can be donated because no keywords or blacklist
[12:51:47.420] Debug: Checking keywords for unit Miner
[12:51:47.421] Debug: Checking keyword "ner" with 0 faults allowed
[12:51:47.422] Debug: Checking keyword "minerv" with 1 faults allowed
[12:51:47.423] Debug: Checking keyword "mner" with 1 faults allowed
[12:51:47.423] Debug: Checking keywords for unit Giant
[12:51:47.424] Debug: Checking keyword "giiant" with 1 faults allowed
[12:51:47.425] Debug: Checking keyword "gilant" with 1 faults allowed
[12:51:47.930] Debug: A5 Check 1: 22 ms
[12:51:47.953] Debug: A5 Check 2: 19 ms
[12:51:48.052] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:51:48.213] Debug: A5 Check 1: 20 ms
[12:51:48.225] Debug: A5 Check 2: 12 ms
[12:51:48.539] Debug: A5 Check 1: 23 ms
[12:51:48.555] Debug: A5 Check 2: 14 ms
[12:51:48.861] Debug: A5 Check 1: 19 ms
[12:51:48.876] Debug: A5 Check 2: 13 ms
[12:51:49.065] Debug: Found donation separator
[12:51:49.240] Debug: A5 Check 1: 20 ms
[12:51:49.255] Debug: A5 Check 2: 13 ms
[12:51:49.505] Debug: A5 Check 1: 18 ms
[12:51:49.518] Debug: A5 Check 2: 11 ms
[12:51:49.636] Debug: DonateTroops Scan took 293 ms
[12:51:49.802] Debug: A5 Check 1: 17 ms
[12:51:49.817] Debug: A5 Check 2: 12 ms
[12:51:50.076] Debug: A5 Check 1: 22 ms
[12:51:50.091] Debug: A5 Check 2: 13 ms
[12:51:50.352] Debug: A5 Check 1: 22 ms
[12:51:50.365] Debug: A5 Check 2: 12 ms
[12:51:50.479] Debug: DonateTroops Scan took 294 ms
[12:51:50.642] Debug: A5 Check 1: 22 ms
[12:51:50.656] Debug: A5 Check 2: 11 ms
[12:51:50.920] Debug: A5 Check 1: 18 ms
[12:51:50.934] Debug: A5 Check 2: 13 ms
[12:51:51.187] Debug: A5 Check 1: 18 ms
[12:51:51.202] Debug: A5 Check 2: 14 ms
[12:51:51.319] Debug: DonateTroops Scan took 292 ms
[12:51:51.483] Debug: A5 Check 1: 18 ms
[12:51:51.498] Debug: A5 Check 2: 14 ms
[12:51:51.602] [Donate] Could not find anything we can and are allowed to donate.
[12:51:51.766] Debug: A5 Check 1: 18 ms
[12:51:51.781] Debug: A5 Check 2: 13 ms
[12:51:52.058] Debug: A5 Check 1: 16 ms
[12:51:52.241] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:51:52.370] [Donate] Trying to donate troops on button 3
[12:51:52.372] Debug: Doing request analysis bc smart donation mode is active
[12:51:52.431] Analyzing request text: m ner
[12:51:52.432] Debug: Donation string is "mner"
[12:51:52.433] Debug: Checking keywords for unit Barbarian
[12:51:52.434] Debug: Checking keyword "barb" with 1 faults allowed
[12:51:52.435] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:51:52.436] Debug: Checking keywords for unit Archer
[12:51:52.437] Debug: Unit Archer can be donated because no keywords or blacklist
[12:51:52.438] Debug: Checking keywords for unit Miner
[12:51:52.439] Debug: Checking keyword "ner" with 0 faults allowed
[12:51:52.440] Unit Miner can be donated, found keyword 'ner': ner
[12:51:52.441] Debug: Checking keyword "minerv" with 1 faults allowed
[12:51:52.442] Debug: Checking keyword "mner" with 1 faults allowed
[12:51:52.444] Unit Miner can be donated, found keyword 'mner': mner
[12:51:52.449] Debug: Checking keywords for unit Giant
[12:51:52.450] Debug: Checking keyword "giiant" with 1 faults allowed
[12:51:52.451] Debug: Checking keyword "gilant" with 1 faults allowed
[12:51:52.607] Debug: Trophy count couldn't be read properly.
[12:51:52.894] Debug: A5 Check 1: 19 ms
[12:51:52.911] Debug: A5 Check 2: 15 ms
[12:51:53.037] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:51:53.242] Debug: A5 Check 1: 27 ms
[12:51:53.258] Debug: A5 Check 2: 14 ms
[12:51:53.605] Debug: A5 Check 1: 21 ms
[12:51:53.622] Debug: A5 Check 2: 15 ms
[12:51:53.939] Debug: A5 Check 1: 23 ms
[12:51:53.953] Debug: A5 Check 2: 13 ms
[12:51:54.120] Debug: Found donation separator
[12:51:54.284] Debug: A5 Check 1: 20 ms
[12:51:54.301] Debug: A5 Check 2: 14 ms
[12:51:54.556] Debug: A5 Check 1: 18 ms
[12:51:54.574] Debug: A5 Check 2: 16 ms
[12:51:54.856] Debug: A5 Check 1: 21 ms
[12:51:54.871] Debug: A5 Check 2: 13 ms
[12:51:54.981] Debug: DonateTroops Scan took 586 ms
[12:51:55.147] Debug: A5 Check 1: 20 ms
[12:51:55.164] Debug: A5 Check 2: 16 ms
[12:51:55.429] Debug: A5 Check 1: 20 ms
[12:51:55.446] Debug: A5 Check 2: 14 ms
[12:51:55.720] Debug: A5 Check 1: 19 ms
[12:51:55.734] Debug: A5 Check 2: 13 ms
[12:51:56.015] Debug: A5 Check 1: 21 ms
[12:51:56.028] Debug: A5 Check 2: 12 ms
[12:51:56.140] Debug: DonateTroops Scan took 604 ms
[12:51:56.309] Debug: A5 Check 1: 22 ms
[12:51:56.326] Debug: A5 Check 2: 15 ms
[12:51:56.416] [Donate] Could not find anything we can and are allowed to donate.
[12:51:56.592] Debug: A5 Check 1: 20 ms
[12:51:56.606] Debug: A5 Check 2: 13 ms
[12:51:56.882] Debug: A5 Check 1: 14 ms
[12:51:57.053] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:51:58.272] [Donate] Trying to request troops
[12:51:59.178] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:52:00.741] Debug: A5 Check 1: 16 ms
[12:52:00.838] Debug: [GameState]: 'Dialog' -> 'Unknown'
[12:52:00.922] Debug: [GameState]: 'Unknown' -> 'Dialog'
[12:52:02.121] [Donate] Clan donation done
[12:52:02.256] Debug: [Donate] There is no red icon on the chat button
[12:52:02.368] [Auto-Stop module] Starting Auto-Stop module...
[12:52:02.980] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:52:03.498] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:52:03.500] [Auto-Stop module] Reading ressources...
[12:52:03.590] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:52:06.498] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:52:07.397] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:52:07.406] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:52:07.491] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:52:07.500] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:52:07.585] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:52:07.596] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:52:07.597] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:52:07.599] [Build] Checking if we can attack now...
[12:52:09.481] Debug: Reading numbers in overview
[12:52:09.519] Debug: Read overview numbers (string): 228/260
[12:52:09.520] Debug: Read overview numbers: 228 260 (TroopsCount)
[12:52:09.525] Debug: [Build] Disabling clan donation module
[12:52:09.528] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 88% capacity, spells at 100% capacity)
[12:52:09.635] Debug: [Attack] Enabling clan donation module
[12:52:10.532] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:52:11.913] Debug: Ensuring the game is zoomed out
[12:52:11.923] Debug: Zoomed out
[12:52:11.931] Debug: Zoomed out
[12:52:11.979] Debug: Finding TownHall
[12:52:13.935] Debug: Found 0 TownHall
[12:52:13.939] Debug: Starting matchmaking
[12:52:13.947] Debug: StartSerachForMatch 1
[12:52:14.092] Debug: ClickAttack()
[12:52:14.477] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[12:52:14.604] Debug: StartSearchForMatch: Clicking 'Find a match'
[12:52:14.867] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[12:52:15.074] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:52:15.093] Debug: A5 Check 1: 24 ms


[12:52:15.212] Debug: [GameState]: 'Dialog' -> 'Unknown'
[12:52:15.360] Debug: Starting matchmaking; done
[12:52:15.361] Debug: Waiting for clouds to appear...
[12:52:15.363] Debug: Waiting for clouds to disappear...
[12:52:15.364] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:15.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:30.408] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:15min
[12:52:33.361] Debug: A5 Check 1: 17 ms
[12:52:33.456] Debug: [Attack] It took 00minutes 18seconds until we got offered a
new opponent
[12:52:33.457] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:33.457] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:33.621] Debug: A5 Check 1: 17 ms
[12:52:33.922] Debug: A5 Check 1: 17 ms
[12:52:33.945] Debug: A5 Check 2: 21 ms
[12:52:34.139] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:34.168] Debug: Clearing game grid API cache
[12:52:34.170] Debug: Clearing building API cache
[12:52:34.171] Debug: Clearing deploy API cache
[12:52:34.380] Debug: Finding TownHall
[12:52:34.544] Debug: Found 1 TownHall
[12:52:37.352] Debug: Finding ElixirCollector
[12:52:37.353] Debug: Finding TownHall
[12:52:37.387] Debug: Found 1 TownHall
[12:52:37.391] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:52:37.663] Debug: Found 7 ElixirCollector
[12:52:38.191] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:52:38.192] Debug: Rejected as dead base because level 12 E1 collector found
[12:52:38.194] Debug: Meets requirements failed on dead base check.
[12:52:38.195] Debug: Testing 0 attack methods
[12:52:38.197] Debug: no algorithm is suited to attack here
[12:52:38.201] Debug: Finding TownHall
[12:52:38.238] Debug: Found 1 TownHall
[12:52:38.240] [Attack] #1, Active, TH11, 122557 Gold, 394369 Elixir, 2918 Dark
elixir, Skipping: This base isn't dead.
[12:52:38.600] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:52:38.610] Debug: A5 Check 1: 15 ms


[12:52:38.729] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:38.833] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:39.236] Debug: Waiting for clouds to appear...
[12:52:39.236] Debug: Waiting for clouds to disappear...
[12:52:39.237] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:40.808] Debug: A5 Check 1: 16 ms
[12:52:40.896] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[12:52:40.898] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:40.898] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:41.052] Debug: A5 Check 1: 17 ms
[12:52:41.299] Debug: A5 Check 1: 16 ms
[12:52:41.468] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:41.619] Debug: Clearing game grid API cache
[12:52:41.620] Debug: Clearing building API cache
[12:52:41.621] Debug: Clearing deploy API cache
[12:52:41.794] Debug: Finding TownHall
[12:52:41.886] Debug: Found 1 TownHall
[12:52:41.890] Debug: Finding ElixirCollector
[12:52:41.891] Debug: Finding TownHall
[12:52:41.931] Debug: Found 1 TownHall
[12:52:41.932] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:52:42.206] Debug: Found 7 ElixirCollector
[12:52:42.727] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[12:52:42.728] Debug: Rejected as dead base because level 12 E1 collector found
[12:52:42.728] Debug: Meets requirements failed on dead base check.
[12:52:42.729] Debug: Testing 0 attack methods
[12:52:42.730] Debug: no algorithm is suited to attack here
[12:52:42.731] Debug: Finding TownHall
[12:52:42.768] Debug: Found 1 TownHall
[12:52:42.769] [Attack] #2, Active, TH11, 56982 Gold, 202352 Elixir, 733 Dark
elixir, Skipping: This base isn't dead.
[12:52:42.769] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[12:52:44.053] Debug: A5 Check 1: 14 ms
[12:52:44.153] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:44.252] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:44.830] Debug: Waiting for clouds to appear...
[12:52:44.832] Debug: Waiting for clouds to disappear...
[12:52:44.833] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:45.380] Debug: A5 Check 1: 15 ms
[12:52:45.467] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:52:45.468] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:45.469] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:45.629] Debug: A5 Check 1: 18 ms
[12:52:45.654] Debug: A5 Check 2: 23 ms
[12:52:45.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:46.174] Debug: Clearing game grid API cache
[12:52:46.176] Debug: Clearing building API cache
[12:52:46.177] Debug: Clearing deploy API cache
[12:52:46.330] Debug: Finding TownHall
[12:52:47.401] Debug: Found 0 TownHall
[12:52:47.404] Debug: Finding ElixirCollector
[12:52:47.405] Debug: Finding TownHall
[12:52:47.445] Debug: Found 0 TownHall
[12:52:47.744] Debug: Found 3 ElixirCollector
[12:52:47.965] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[12:52:47.966] Debug: Regular logic indicates dead base
[12:52:47.967] Debug: Testing 1 attack methods
[12:52:47.972] Debug: Gold doesn't meet requirements: 143095 < 400000
[12:52:47.973] Debug: Elixir doesn't meet requirements: 178599 < 400000
[12:52:47.975] Debug: Meets all requirements failed on resource check.
[12:52:47.976] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:52:47.977] Debug: no algorithm is suited to attack here
[12:52:47.978] Debug: Finding TownHall
[12:52:48.011] Debug: Found 0 TownHall
[12:52:48.012] [Attack] #3, Dead, TH Not Found, 143095 Gold, 178599 Elixir, 1604
Dark elixir, Skipping: All of the loot requirements weren't met.
[12:52:48.013] Debug: Waiting 157 ms until we can click the next button (user
setting 2 s)
[12:52:48.555] Debug: A5 Check 1: 15 ms
[12:52:48.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:48.785] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:49.190] Debug: Waiting for clouds to appear...
[12:52:49.191] Debug: Waiting for clouds to disappear...
[12:52:49.192] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:51.915] Debug: A5 Check 1: 16 ms
[12:52:52.008] Debug: [Attack] It took 00minutes 02seconds until we got offered a
new opponent
[12:52:52.009] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:52.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:52.168] Debug: A5 Check 1: 15 ms
[12:52:52.329] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:52.726] Debug: Clearing game grid API cache
[12:52:52.727] Debug: Clearing building API cache
[12:52:52.728] Debug: Clearing deploy API cache
[12:52:52.850] Debug: Finding TownHall
[12:52:53.009] Debug: Found 1 TownHall
[12:52:53.013] Debug: Finding ElixirCollector
[12:52:53.014] Debug: Finding TownHall
[12:52:53.050] Debug: Found 1 TownHall
[12:52:53.052] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[12:52:53.363] Debug: Found 0 ElixirCollector
[12:52:53.365] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:52:53.365] Debug: Regular logic indicates active base
[12:52:53.366] Debug: Meets requirements failed on dead base check.
[12:52:53.367] Debug: Testing 0 attack methods
[12:52:53.369] Debug: no algorithm is suited to attack here
[12:52:53.370] Debug: Finding TownHall
[12:52:53.403] Debug: Found 1 TownHall
[12:52:53.405] [Attack] #4, Active, TH10, 178991 Gold, 195314 Elixir, 1986 Dark
elixir, Skipping: This base isn't dead.
[12:52:53.406] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[12:52:55.214] Debug: A5 Check 1: 14 ms
[12:52:55.343] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:55.438] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:55.917] Debug: Waiting for clouds to appear...
[12:52:55.918] Debug: Waiting for clouds to disappear...
[12:52:55.919] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:56.550] Debug: A5 Check 1: 14 ms
[12:52:56.636] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:52:56.637] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:56.638] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:56.803] Debug: A5 Check 1: 16 ms
[12:52:56.932] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:57.334] Debug: Clearing game grid API cache
[12:52:57.335] Debug: Clearing building API cache
[12:52:57.336] Debug: Clearing deploy API cache
[12:52:57.468] Debug: Finding TownHall
[12:52:57.602] Debug: Found 1 TownHall
[12:52:57.605] Debug: Finding ElixirCollector
[12:52:57.606] Debug: Finding TownHall
[12:52:57.643] Debug: Found 1 TownHall
[12:52:57.644] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:52:57.791] Debug: Found 7 ElixirCollector
[12:52:58.267] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[12:52:58.268] Debug: Regular logic indicates active base
[12:52:58.269] Debug: Meets requirements failed on dead base check.
[12:52:58.269] Debug: Testing 0 attack methods
[12:52:58.270] Debug: no algorithm is suited to attack here
[12:52:58.272] Debug: Finding TownHall
[12:52:58.306] Debug: Found 1 TownHall
[12:52:58.307] [Attack] #5, Active, TH11, 146739 Gold, 67463 Elixir, 1048 Dark
elixir, Skipping: This base isn't dead.
[12:52:58.308] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[12:52:59.615] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:52:59.626] Debug: A5 Check 1: 17 ms


[12:52:59.781] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:59.880] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:00.333] Debug: Waiting for clouds to appear...
[12:53:00.334] Debug: Waiting for clouds to disappear...
[12:53:00.336] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:01.014] Debug: A5 Check 1: 14 ms
[12:53:01.104] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:01.105] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:01.105] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:01.264] Debug: A5 Check 1: 19 ms
[12:53:01.515] Debug: A5 Check 1: 16 ms
[12:53:01.661] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:01.812] Debug: Clearing game grid API cache
[12:53:01.813] Debug: Clearing building API cache
[12:53:01.814] Debug: Clearing deploy API cache
[12:53:01.975] Debug: Finding TownHall
[12:53:02.049] Debug: Found 1 TownHall
[12:53:02.052] Debug: Finding ElixirCollector
[12:53:02.053] Debug: Finding TownHall
[12:53:02.088] Debug: Found 1 TownHall
[12:53:02.089] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:02.306] Debug: Found 0 ElixirCollector
[12:53:02.307] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:02.308] Debug: Regular logic indicates active base
[12:53:02.309] Debug: Meets requirements failed on dead base check.
[12:53:02.310] Debug: Testing 0 attack methods
[12:53:02.311] Debug: no algorithm is suited to attack here
[12:53:02.312] Debug: Finding TownHall
[12:53:02.346] Debug: Found 1 TownHall
[12:53:02.348] [Attack] #6, Active, TH11, 116306 Gold, 200728 Elixir, 722 Dark
elixir, Skipping: This base isn't dead.
[12:53:02.349] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[12:53:04.184] Debug: A5 Check 1: 16 ms
[12:53:04.318] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:04.434] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:04.990] Debug: Waiting for clouds to appear...
[12:53:04.991] Debug: Waiting for clouds to disappear...
[12:53:04.992] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:05.545] Debug: A5 Check 1: 15 ms
[12:53:05.635] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:05.636] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:05.637] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:05.797] Debug: A5 Check 1: 14 ms
[12:53:06.053] Debug: A5 Check 1: 14 ms
[12:53:06.237] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:06.391] Debug: Clearing game grid API cache
[12:53:06.392] Debug: Clearing building API cache
[12:53:06.393] Debug: Clearing deploy API cache
[12:53:06.528] Debug: Finding TownHall
[12:53:06.611] Debug: Found 1 TownHall
[12:53:06.614] Debug: Finding ElixirCollector
[12:53:06.615] Debug: Finding TownHall
[12:53:06.652] Debug: Found 1 TownHall
[12:53:06.653] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:06.921] Debug: Found 0 ElixirCollector
[12:53:06.922] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:06.922] Debug: Regular logic indicates active base
[12:53:06.922] Debug: Meets requirements failed on dead base check.
[12:53:06.923] Debug: Testing 0 attack methods
[12:53:06.924] Debug: no algorithm is suited to attack here
[12:53:06.925] Debug: Finding TownHall
[12:53:06.960] Debug: Found 1 TownHall
[12:53:06.961] [Attack] #7, Active, TH11, 136159 Gold, 155887 Elixir, 2988 Dark
elixir, Skipping: This base isn't dead.
[12:53:06.962] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[12:53:08.665] Debug: A5 Check 1: 15 ms
[12:53:08.827] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:08.936] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:09.412] Debug: Waiting for clouds to appear...
[12:53:09.413] Debug: Waiting for clouds to disappear...
[12:53:09.414] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:10.205] Debug: A5 Check 1: 16 ms
[12:53:10.292] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:10.293] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:10.295] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:10.461] Debug: A5 Check 1: 19 ms
[12:53:10.609] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:11.007] Debug: Clearing game grid API cache
[12:53:11.008] Debug: Clearing building API cache
[12:53:11.008] Debug: Clearing deploy API cache
[12:53:11.142] Debug: Finding TownHall
[12:53:11.219] Debug: Found 1 TownHall
[12:53:11.223] Debug: Finding ElixirCollector
[12:53:11.224] Debug: Finding TownHall
[12:53:11.263] Debug: Found 1 TownHall
[12:53:11.264] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:11.526] Debug: Found 0 ElixirCollector
[12:53:11.527] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:11.528] Debug: Regular logic indicates active base
[12:53:11.529] Debug: Meets requirements failed on dead base check.
[12:53:11.530] Debug: Testing 0 attack methods
[12:53:11.531] Debug: no algorithm is suited to attack here
[12:53:11.532] Debug: Finding TownHall
[12:53:11.567] Debug: Found 1 TownHall
[12:53:11.568] [Attack] #8, Active, TH11, 369730 Gold, 165192 Elixir, 532 Dark
elixir, Skipping: This base isn't dead.
[12:53:11.568] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:53:13.489] Debug: A5 Check 1: 15 ms
[12:53:13.620] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:13.723] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:14.285] Debug: Waiting for clouds to appear...
[12:53:14.286] Debug: Waiting for clouds to disappear...
[12:53:14.288] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:14.871] Debug: A5 Check 1: 25 ms
[12:53:15.007] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:15.008] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:15.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:15.212] Debug: A5 Check 1: 15 ms
[12:53:15.396] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:15.800] Debug: Clearing game grid API cache
[12:53:15.801] Debug: Clearing building API cache
[12:53:15.803] Debug: Clearing deploy API cache
[12:53:15.950] Debug: Finding TownHall
[12:53:16.036] Debug: Found 1 TownHall
[12:53:16.039] Debug: Finding ElixirCollector
[12:53:16.040] Debug: Finding TownHall
[12:53:16.076] Debug: Found 1 TownHall
[12:53:16.077] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:16.353] Debug: Found 0 ElixirCollector
[12:53:16.354] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:16.356] Debug: Regular logic indicates active base
[12:53:16.357] Debug: Meets requirements failed on dead base check.
[12:53:16.358] Debug: Testing 0 attack methods
[12:53:16.358] Debug: no algorithm is suited to attack here
[12:53:16.359] Debug: Finding TownHall
[12:53:16.393] Debug: Found 1 TownHall
[12:53:16.395] [Attack] #9, Active, TH11, 386831 Gold, 401838 Elixir, 3283 Dark
elixir, Skipping: This base isn't dead.
[12:53:16.396] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:53:18.213] Debug: A5 Check 1: 16 ms
[12:53:18.358] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:18.445] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:18.912] Debug: Waiting for clouds to appear...
[12:53:18.915] Debug: Waiting for clouds to disappear...
[12:53:18.917] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:19.427] Debug: A5 Check 1: 15 ms
[12:53:19.515] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:19.516] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:19.517] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:19.670] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:53:19.692] Debug: A5 Check 1: 32 ms


[12:53:19.968] Debug: A5 Check 1: 14 ms
[12:53:20.140] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:20.295] Debug: Clearing game grid API cache
[12:53:20.297] Debug: Clearing building API cache
[12:53:20.298] Debug: Clearing deploy API cache
[12:53:20.486] Debug: Finding TownHall
[12:53:20.577] Debug: Found 1 TownHall
[12:53:20.580] Debug: Finding ElixirCollector
[12:53:20.580] Debug: Finding TownHall
[12:53:20.621] Debug: Found 1 TownHall
[12:53:20.623] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:20.892] Debug: Found 6 ElixirCollector
[12:53:21.352] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:53:21.353] Debug: Rejected as dead base because level 12 E1 collector found
[12:53:21.355] Debug: Meets requirements failed on dead base check.
[12:53:21.356] Debug: Testing 0 attack methods
[12:53:21.357] Debug: no algorithm is suited to attack here
[12:53:21.358] Debug: Finding TownHall
[12:53:21.397] Debug: Found 1 TownHall
[12:53:21.398] [Attack] #10, Active, TH11, 358910 Gold, 80588 Elixir, 2198 Dark
elixir, Skipping: This base isn't dead.
[12:53:21.400] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[12:53:21.966] Debug: [AR] Compacting done, 202.4MB -> 202.4MB
[12:53:22.588] Debug: A5 Check 1: 14 ms
[12:53:22.755] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:22.849] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:23.319] Debug: Waiting for clouds to appear...
[12:53:23.320] Debug: Waiting for clouds to disappear...
[12:53:23.322] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:24.017] Debug: A5 Check 1: 15 ms
[12:53:24.111] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:24.112] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:24.113] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:24.279] Debug: A5 Check 1: 14 ms
[12:53:24.427] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:24.831] Debug: Clearing game grid API cache
[12:53:24.831] Debug: Clearing building API cache
[12:53:24.833] Debug: Clearing deploy API cache
[12:53:24.964] Debug: Finding TownHall
[12:53:25.049] Debug: Found 1 TownHall
[12:53:25.052] Debug: Finding ElixirCollector
[12:53:25.052] Debug: Finding TownHall
[12:53:25.087] Debug: Found 1 TownHall
[12:53:25.088] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:25.255] Debug: Found 7 ElixirCollector
[12:53:25.783] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[12:53:25.784] Debug: Regular logic indicates active base
[12:53:25.786] Debug: Meets requirements failed on dead base check.
[12:53:25.787] Debug: Testing 0 attack methods
[12:53:25.789] Debug: no algorithm is suited to attack here
[12:53:25.790] Debug: Finding TownHall
[12:53:25.830] Debug: Found 1 TownHall
[12:53:25.832] [Attack] #11, Active, TH11, 176103 Gold, 63591 Elixir, 1362 Dark
elixir, Skipping: This base isn't dead.
[12:53:25.834] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[12:53:27.256] Debug: A5 Check 1: 15 ms
[12:53:27.368] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:27.463] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:27.959] Debug: Waiting for clouds to appear...
[12:53:27.960] Debug: Waiting for clouds to disappear...
[12:53:27.961] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:28.516] Debug: A5 Check 1: 19 ms
[12:53:28.606] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:28.607] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:28.606] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:28.763] Debug: A5 Check 1: 15 ms
[12:53:28.781] Debug: A5 Check 2: 17 ms
[12:53:29.062] Debug: A5 Check 1: 17 ms
[12:53:29.218] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:29.403] Debug: Clearing game grid API cache
[12:53:29.404] Debug: Clearing building API cache
[12:53:29.406] Debug: Clearing deploy API cache
[12:53:29.537] Debug: Finding TownHall
[12:53:29.612] Debug: Found 1 TownHall
[12:53:29.616] Debug: Finding ElixirCollector
[12:53:29.617] Debug: Finding TownHall
[12:53:29.653] Debug: Found 1 TownHall
[12:53:29.654] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:29.888] Debug: Found 0 ElixirCollector
[12:53:29.890] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:29.891] Debug: Regular logic indicates active base
[12:53:29.893] Debug: Meets requirements failed on dead base check.
[12:53:29.894] Debug: Testing 0 attack methods
[12:53:29.895] Debug: no algorithm is suited to attack here
[12:53:29.897] Debug: Finding TownHall
[12:53:29.931] Debug: Found 1 TownHall
[12:53:29.933] [Attack] #12, Active, TH11, 35176 Gold, 29423 Elixir, 1266 Dark
elixir, Skipping: This base isn't dead.
[12:53:29.934] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[12:53:31.744] Debug: A5 Check 1: 16 ms
[12:53:31.883] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:31.973] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:32.642] Debug: Waiting for clouds to appear...
[12:53:32.642] Debug: Waiting for clouds to disappear...
[12:53:32.643] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:33.080] Debug: A5 Check 1: 16 ms
[12:53:33.176] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:33.178] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:33.179] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:33.347] Debug: A5 Check 1: 17 ms
[12:53:33.637] Debug: A5 Check 1: 13 ms
[12:53:33.807] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:33.961] Debug: Clearing game grid API cache
[12:53:33.962] Debug: Clearing building API cache
[12:53:33.963] Debug: Clearing deploy API cache
[12:53:34.135] Debug: Finding TownHall
[12:53:34.215] Debug: Found 1 TownHall
[12:53:34.219] Debug: Finding ElixirCollector
[12:53:34.221] Debug: Finding TownHall
[12:53:34.257] Debug: Found 1 TownHall
[12:53:34.258] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:34.513] Debug: Found 0 ElixirCollector
[12:53:34.515] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:34.516] Debug: Regular logic indicates active base
[12:53:34.517] Debug: Meets requirements failed on dead base check.
[12:53:34.518] Debug: Testing 0 attack methods
[12:53:34.519] Debug: no algorithm is suited to attack here
[12:53:34.519] Debug: Finding TownHall
[12:53:34.557] Debug: Found 1 TownHall
[12:53:34.559] [Attack] #13, Active, TH11, 287549 Gold, 362856 Elixir, 285 Dark
elixir, Skipping: This base isn't dead.
[12:53:34.560] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:53:36.366] Debug: A5 Check 1: 14 ms
[12:53:36.473] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:36.588] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:37.192] Debug: Waiting for clouds to appear...
[12:53:37.194] Debug: Waiting for clouds to disappear...
[12:53:37.195] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:37.761] Debug: A5 Check 1: 16 ms
[12:53:37.853] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:37.853] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:37.854] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:38.014] Debug: A5 Check 1: 17 ms
[12:53:38.170] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:38.565] Debug: Clearing game grid API cache
[12:53:38.566] Debug: Clearing building API cache
[12:53:38.567] Debug: Clearing deploy API cache
[12:53:38.726] Debug: Finding TownHall
[12:53:38.808] Debug: Found 1 TownHall
[12:53:38.812] Debug: Finding ElixirCollector
[12:53:38.813] Debug: Finding TownHall
[12:53:38.848] Debug: Found 1 TownHall
[12:53:38.849] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:39.121] Debug: Found 0 ElixirCollector
[12:53:39.122] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:39.123] Debug: Regular logic indicates active base
[12:53:39.124] Debug: Meets requirements failed on dead base check.
[12:53:39.125] Debug: Testing 0 attack methods
[12:53:39.126] Debug: no algorithm is suited to attack here
[12:53:39.127] Debug: Finding TownHall
[12:53:39.162] Debug: Found 1 TownHall
[12:53:39.164] [Attack] #14, Active, TH11, 168394 Gold, 339956 Elixir, 3644 Dark
elixir, Skipping: This base isn't dead.
[12:53:39.165] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[12:53:40.858] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[12:53:40.871] Debug: A5 Check 1: 19 ms
[12:53:41.040] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:41.138] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:41.624] Debug: Waiting for clouds to appear...
[12:53:41.625] Debug: Waiting for clouds to disappear...
[12:53:41.626] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:42.308] Debug: A5 Check 1: 19 ms
[12:53:42.419] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:42.420] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:42.421] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:42.599] Debug: A5 Check 1: 14 ms
[12:53:42.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:43.157] Debug: Clearing game grid API cache
[12:53:43.158] Debug: Clearing building API cache
[12:53:43.160] Debug: Clearing deploy API cache
[12:53:43.316] Debug: Finding TownHall
[12:53:43.398] Debug: Found 1 TownHall
[12:53:43.402] Debug: Finding ElixirCollector
[12:53:43.403] Debug: Finding TownHall
[12:53:43.440] Debug: Found 1 TownHall
[12:53:43.441] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:43.602] Debug: Found 7 ElixirCollector
[12:53:44.145] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:53:44.146] Debug: Rejected as dead base because level 12 E1 collector found
[12:53:44.148] Debug: Meets requirements failed on dead base check.
[12:53:44.149] Debug: Testing 0 attack methods
[12:53:44.152] Debug: no algorithm is suited to attack here
[12:53:44.154] Debug: Finding TownHall
[12:53:44.190] Debug: Found 1 TownHall
[12:53:44.192] [Attack] #15, Active, TH11, 66539 Gold, 129957 Elixir, 2161 Dark
elixir, Skipping: This base isn't dead.
[12:53:44.193] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[12:53:45.630] Debug: A5 Check 1: 15 ms
[12:53:45.762] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:45.862] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:46.350] Debug: Waiting for clouds to appear...
[12:53:46.352] Debug: Waiting for clouds to disappear...
[12:53:46.353] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:46.906] Debug: A5 Check 1: 16 ms
[12:53:46.996] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:46.997] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:47.002] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:47.158] Debug: A5 Check 1: 16 ms
[12:53:47.412] Debug: A5 Check 1: 15 ms
[12:53:47.610] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:47.766] Debug: Clearing game grid API cache
[12:53:47.767] Debug: Clearing building API cache
[12:53:47.769] Debug: Clearing deploy API cache
[12:53:47.970] Debug: Finding TownHall
[12:53:48.045] Debug: Found 1 TownHall
[12:53:48.049] Debug: Finding ElixirCollector
[12:53:48.050] Debug: Finding TownHall
[12:53:48.087] Debug: Found 1 TownHall
[12:53:48.088] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:48.332] Debug: Found 7 ElixirCollector
[12:53:48.812] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:53:48.813] Debug: Rejected as dead base because level 12 E1 collector found
[12:53:48.814] Debug: Meets requirements failed on dead base check.
[12:53:48.815] Debug: Testing 0 attack methods
[12:53:48.816] Debug: no algorithm is suited to attack here
[12:53:48.817] Debug: Finding TownHall
[12:53:48.852] Debug: Found 1 TownHall
[12:53:48.853] [Attack] #16, Active, TH11, 365292 Gold, 365076 Elixir, 2831 Dark
elixir, Skipping: This base isn't dead.
[12:53:48.854] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[12:53:50.149] Debug: A5 Check 1: 15 ms
[12:53:50.266] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:50.372] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:50.916] Debug: Waiting for clouds to appear...
[12:53:50.917] Debug: Waiting for clouds to disappear...
[12:53:50.918] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:51.467] Debug: A5 Check 1: 15 ms
[12:53:51.569] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:51.569] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:51.570] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:51.739] Debug: A5 Check 1: 18 ms
[12:53:51.870] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:52.270] Debug: Clearing game grid API cache
[12:53:52.271] Debug: Clearing building API cache
[12:53:52.272] Debug: Clearing deploy API cache
[12:53:52.428] Debug: Finding TownHall
[12:53:54.016] Debug: Found 0 TownHall
[12:53:54.020] Debug: Finding ElixirCollector
[12:53:54.020] Debug: Finding TownHall
[12:53:54.057] Debug: Found 0 TownHall
[12:53:54.339] Debug: Found 0 ElixirCollector
[12:53:54.340] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:54.341] Debug: Regular logic indicates active base
[12:53:54.342] Debug: Meets requirements failed on dead base check.
[12:53:54.342] Debug: Testing 0 attack methods
[12:53:54.343] Debug: no algorithm is suited to attack here
[12:53:54.344] Debug: Finding TownHall
[12:53:54.379] Debug: Found 0 TownHall
[12:53:54.381] [Attack] #17, Active, TH Not Found, 259753 Gold, 186856 Elixir, 4094
Dark elixir, Skipping: This base isn't dead.
[12:53:54.753] Debug: A5 Check 1: 17 ms
[12:53:54.878] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:54.975] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:55.454] Debug: Waiting for clouds to appear...
[12:53:55.454] Debug: Waiting for clouds to disappear...
[12:53:55.455] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:56.125] Debug: A5 Check 1: 14 ms
[12:53:56.213] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:56.214] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:56.215] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:56.385] Debug: A5 Check 1: 14 ms
[12:53:56.539] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:56.979] Debug: Clearing game grid API cache
[12:53:56.980] Debug: Clearing building API cache
[12:53:56.981] Debug: Clearing deploy API cache
[12:53:57.115] Debug: Finding TownHall
[12:53:57.204] Debug: Found 1 TownHall
[12:53:57.207] Debug: Finding ElixirCollector
[12:53:57.207] Debug: Finding TownHall
[12:53:57.243] Debug: Found 1 TownHall
[12:53:57.244] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:57.502] Debug: Found 0 ElixirCollector
[12:53:57.504] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:57.505] Debug: Regular logic indicates active base
[12:53:57.507] Debug: Meets requirements failed on dead base check.
[12:53:57.507] Debug: Testing 0 attack methods
[12:53:57.508] Debug: no algorithm is suited to attack here
[12:53:57.509] Debug: Finding TownHall
[12:53:57.544] Debug: Found 1 TownHall
[12:53:57.546] [Attack] #18, Active, TH11, 81347 Gold, 233082 Elixir, 4279 Dark
elixir, Skipping: This base isn't dead.
[12:53:57.547] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:53:59.473] Debug: A5 Check 1: 17 ms
[12:53:59.587] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:59.719] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:00.278] Debug: Waiting for clouds to appear...
[12:54:00.279] Debug: Waiting for clouds to disappear...
[12:54:00.281] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:00.836] Debug: A5 Check 1: 15 ms
[12:54:00.925] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:00.926] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:00.926] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:01.072] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:54:01.085] Debug: A5 Check 1: 17 ms


[12:54:01.343] Debug: A5 Check 1: 15 ms
[12:54:01.501] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:01.651] Debug: Clearing game grid API cache
[12:54:01.652] Debug: Clearing building API cache
[12:54:01.653] Debug: Clearing deploy API cache
[12:54:01.804] Debug: Finding TownHall
[12:54:01.883] Debug: Found 1 TownHall
[12:54:01.885] Debug: Finding ElixirCollector
[12:54:01.886] Debug: Finding TownHall
[12:54:01.920] Debug: Found 1 TownHall
[12:54:01.921] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:02.171] Debug: Found 6 ElixirCollector
[12:54:02.632] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:54:02.633] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:02.634] Debug: Meets requirements failed on dead base check.
[12:54:02.635] Debug: Testing 0 attack methods
[12:54:02.636] Debug: no algorithm is suited to attack here
[12:54:02.637] Debug: Finding TownHall
[12:54:02.673] Debug: Found 1 TownHall
[12:54:02.674] [Attack] #19, Active, TH11, 46174 Gold, 127689 Elixir, 1921 Dark
elixir, Skipping: This base isn't dead.
[12:54:02.675] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[12:54:04.141] Debug: A5 Check 1: 20 ms
[12:54:04.283] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:04.372] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:04.701] Debug: Waiting for clouds to appear...
[12:54:04.702] Debug: Waiting for clouds to disappear...
[12:54:04.704] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:05.452] Debug: A5 Check 1: 14 ms
[12:54:05.541] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:05.542] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:05.543] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:05.702] Debug: A5 Check 1: 17 ms
[12:54:05.981] Debug: A5 Check 1: 16 ms
[12:54:06.181] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:06.334] Debug: Clearing game grid API cache
[12:54:06.335] Debug: Clearing building API cache
[12:54:06.336] Debug: Clearing deploy API cache
[12:54:06.472] Debug: Finding TownHall
[12:54:06.552] Debug: Found 1 TownHall
[12:54:06.555] Debug: Finding ElixirCollector
[12:54:06.556] Debug: Finding TownHall
[12:54:06.593] Debug: Found 1 TownHall
[12:54:06.594] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:06.868] Debug: Found 3 ElixirCollector
[12:54:07.107] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:54:07.108] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:07.109] Debug: Meets requirements failed on dead base check.
[12:54:07.110] Debug: Testing 0 attack methods
[12:54:07.111] Debug: no algorithm is suited to attack here
[12:54:07.113] Debug: Finding TownHall
[12:54:07.154] Debug: Found 1 TownHall
[12:54:07.156] [Attack] #20, Active, TH11, 133686 Gold, 106697 Elixir, 2592 Dark
elixir, Skipping: This base isn't dead.
[12:54:07.157] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[12:54:08.715] Debug: A5 Check 1: 15 ms
[12:54:08.842] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:08.930] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:09.568] Debug: Waiting for clouds to appear...
[12:54:09.569] Debug: Waiting for clouds to disappear...
[12:54:09.570] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:10.103] Debug: A5 Check 1: 14 ms
[12:54:10.194] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:10.195] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:10.196] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:10.359] Debug: A5 Check 1: 15 ms
[12:54:10.494] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:10.897] Debug: Clearing game grid API cache
[12:54:10.899] Debug: Clearing building API cache
[12:54:10.900] Debug: Clearing deploy API cache
[12:54:11.043] Debug: Finding TownHall
[12:54:11.121] Debug: Found 1 TownHall
[12:54:11.123] Debug: Finding ElixirCollector
[12:54:11.124] Debug: Finding TownHall
[12:54:11.161] Debug: Found 1 TownHall
[12:54:11.162] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:11.371] Debug: Found 0 ElixirCollector
[12:54:11.372] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:11.373] Debug: Regular logic indicates active base
[12:54:11.375] Debug: Meets requirements failed on dead base check.
[12:54:11.375] Debug: Testing 0 attack methods
[12:54:11.376] Debug: no algorithm is suited to attack here
[12:54:11.377] Debug: Finding TownHall
[12:54:11.412] Debug: Found 1 TownHall
[12:54:11.414] [Attack] #21, Active, TH11, 235376 Gold, 180633 Elixir, 1116 Dark
elixir, Skipping: This base isn't dead.
[12:54:11.415] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[12:54:13.238] Debug: A5 Check 1: 15 ms
[12:54:13.381] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:13.483] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:14.035] Debug: Waiting for clouds to appear...
[12:54:14.035] Debug: Waiting for clouds to disappear...
[12:54:14.037] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:14.587] Debug: A5 Check 1: 14 ms
[12:54:14.677] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:14.678] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:14.679] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:14.870] Debug: A5 Check 1: 22 ms
[12:54:14.898] Debug: A5 Check 2: 26 ms
[12:54:15.048] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:15.444] Debug: Clearing game grid API cache
[12:54:15.445] Debug: Clearing building API cache
[12:54:15.446] Debug: Clearing deploy API cache
[12:54:15.600] Debug: Finding TownHall
[12:54:15.676] Debug: Found 1 TownHall
[12:54:15.680] Debug: Finding ElixirCollector
[12:54:15.681] Debug: Finding TownHall
[12:54:15.713] Debug: Found 1 TownHall
[12:54:15.714] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:15.937] Debug: Found 0 ElixirCollector
[12:54:15.938] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:15.939] Debug: Regular logic indicates active base
[12:54:15.940] Debug: Meets requirements failed on dead base check.
[12:54:15.941] Debug: Testing 0 attack methods
[12:54:15.942] Debug: no algorithm is suited to attack here
[12:54:15.943] Debug: Finding TownHall
[12:54:15.978] Debug: Found 1 TownHall
[12:54:15.982] [Attack] #22, Active, TH11, 86691 Gold, 179565 Elixir, 929 Dark
elixir, Skipping: This base isn't dead.
[12:54:15.983] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[12:54:17.912] Debug: A5 Check 1: 14 ms
[12:54:18.022] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:18.112] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:18.582] Debug: Waiting for clouds to appear...
[12:54:18.585] Debug: Waiting for clouds to disappear...
[12:54:18.586] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:19.103] Debug: A5 Check 1: 16 ms
[12:54:19.204] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:19.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:19.206] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:19.359] Debug: A5 Check 1: 14 ms
[12:54:19.618] Debug: A5 Check 1: 14 ms
[12:54:19.808] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:19.958] Debug: Clearing game grid API cache
[12:54:19.959] Debug: Clearing building API cache
[12:54:19.959] Debug: Clearing deploy API cache
[12:54:20.092] Debug: Finding TownHall
[12:54:20.167] Debug: Found 1 TownHall
[12:54:20.171] Debug: Finding ElixirCollector
[12:54:20.172] Debug: Finding TownHall
[12:54:20.214] Debug: Found 1 TownHall
[12:54:20.216] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:20.557] Debug: Found 6 ElixirCollector
[12:54:21.072] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:54:21.073] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:21.074] Debug: Meets requirements failed on dead base check.
[12:54:21.075] Debug: Testing 0 attack methods
[12:54:21.075] Debug: no algorithm is suited to attack here
[12:54:21.076] Debug: Finding TownHall
[12:54:21.114] Debug: Found 1 TownHall
[12:54:21.115] [Attack] #23, Active, TH11, 98721 Gold, 23786 Elixir, 308 Dark
elixir, Skipping: This base isn't dead.
[12:54:21.117] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[12:54:22.425] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:54:22.438] Debug: A5 Check 1: 20 ms


[12:54:22.538] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:22.630] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:23.091] Debug: Waiting for clouds to appear...
[12:54:23.092] Debug: Waiting for clouds to disappear...
[12:54:23.093] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:23.647] Debug: A5 Check 1: 16 ms
[12:54:23.736] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:23.737] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:23.737] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:23.894] Debug: A5 Check 1: 16 ms
[12:54:24.172] Debug: A5 Check 1: 17 ms
[12:54:24.342] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:24.532] Debug: Clearing game grid API cache
[12:54:24.533] Debug: Clearing building API cache
[12:54:24.534] Debug: Clearing deploy API cache
[12:54:24.683] Debug: Finding TownHall
[12:54:24.765] Debug: Found 1 TownHall
[12:54:24.769] Debug: Finding ElixirCollector
[12:54:24.772] Debug: Finding TownHall
[12:54:24.810] Debug: Found 1 TownHall
[12:54:24.811] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:25.072] Debug: Found 6 ElixirCollector
[12:54:25.602] Debug: Elixir collectors: E1=3 E2=1 E3=0 E4=0 E5=0 Avg=1.25
[12:54:25.603] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:25.604] Debug: Meets requirements failed on dead base check.
[12:54:25.605] Debug: Testing 0 attack methods
[12:54:25.606] Debug: no algorithm is suited to attack here
[12:54:25.607] Debug: Finding TownHall
[12:54:25.647] Debug: Found 1 TownHall
[12:54:25.649] [Attack] #24, Active, TH11, 168819 Gold, 186820 Elixir, 271 Dark
elixir, Skipping: This base isn't dead.
[12:54:25.650] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[12:54:26.945] Debug: A5 Check 1: 16 ms
[12:54:27.064] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:27.158] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:27.657] Debug: Waiting for clouds to appear...
[12:54:27.658] Debug: Waiting for clouds to disappear...
[12:54:27.659] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:28.199] Debug: A5 Check 1: 15 ms
[12:54:28.293] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:28.294] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:28.295] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:28.455] Debug: A5 Check 1: 16 ms
[12:54:28.713] Debug: A5 Check 1: 17 ms
[12:54:28.890] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:29.081] Debug: Clearing game grid API cache
[12:54:29.082] Debug: Clearing building API cache
[12:54:29.083] Debug: Clearing deploy API cache
[12:54:29.251] Debug: Finding TownHall
[12:54:29.324] Debug: Found 1 TownHall
[12:54:29.327] Debug: Finding ElixirCollector
[12:54:29.328] Debug: Finding TownHall
[12:54:29.361] Debug: Found 1 TownHall
[12:54:29.363] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:29.637] Debug: Found 0 ElixirCollector
[12:54:29.638] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:29.639] Debug: Regular logic indicates active base
[12:54:29.640] Debug: Meets requirements failed on dead base check.
[12:54:29.641] Debug: Testing 0 attack methods
[12:54:29.641] Debug: no algorithm is suited to attack here
[12:54:29.642] Debug: Finding TownHall
[12:54:29.679] Debug: Found 1 TownHall
[12:54:29.681] [Attack] #25, Active, TH11, 146416 Gold, 203639 Elixir, 1012 Dark
elixir, Skipping: This base isn't dead.
[12:54:29.682] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:54:31.516] Debug: A5 Check 1: 26 ms
[12:54:31.665] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:31.786] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:32.133] Debug: Waiting for clouds to appear...
[12:54:32.134] Debug: Waiting for clouds to disappear...
[12:54:32.135] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:32.807] Debug: A5 Check 1: 18 ms
[12:54:32.902] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:32.904] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:32.905] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:33.063] Debug: A5 Check 1: 14 ms
[12:54:33.332] Debug: A5 Check 1: 16 ms
[12:54:33.488] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:33.640] Debug: Clearing game grid API cache
[12:54:33.641] Debug: Clearing building API cache
[12:54:33.642] Debug: Clearing deploy API cache
[12:54:33.792] Debug: Finding TownHall
[12:54:33.873] Debug: Found 1 TownHall
[12:54:33.875] Debug: Finding ElixirCollector
[12:54:33.876] Debug: Finding TownHall
[12:54:33.908] Debug: Found 1 TownHall
[12:54:33.910] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:34.168] Debug: Found 0 ElixirCollector
[12:54:34.169] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:34.170] Debug: Regular logic indicates active base
[12:54:34.170] Debug: Meets requirements failed on dead base check.
[12:54:34.171] Debug: Testing 0 attack methods
[12:54:34.172] Debug: no algorithm is suited to attack here
[12:54:34.173] Debug: Finding TownHall
[12:54:34.208] Debug: Found 1 TownHall
[12:54:34.209] [Attack] #26, Active, TH11, 396487 Gold, 321282 Elixir, 630 Dark
elixir, Skipping: This base isn't dead.
[12:54:34.210] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[12:54:36.019] Debug: A5 Check 1: 16 ms
[12:54:36.137] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:36.242] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:36.790] Debug: Waiting for clouds to appear...
[12:54:36.791] Debug: Waiting for clouds to disappear...
[12:54:36.792] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:37.377] Debug: A5 Check 1: 19 ms
[12:54:37.472] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:37.472] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:37.473] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:37.636] Debug: A5 Check 1: 16 ms
[12:54:37.768] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:38.172] Debug: Clearing game grid API cache
[12:54:38.173] Debug: Clearing building API cache
[12:54:38.174] Debug: Clearing deploy API cache
[12:54:38.326] Debug: Finding TownHall
[12:54:38.406] Debug: Found 1 TownHall
[12:54:38.409] Debug: Finding ElixirCollector
[12:54:38.410] Debug: Finding TownHall
[12:54:38.444] Debug: Found 1 TownHall
[12:54:38.445] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:38.618] Debug: Found 7 ElixirCollector
[12:54:39.132] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:54:39.133] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:39.134] Debug: Meets requirements failed on dead base check.
[12:54:39.135] Debug: Testing 0 attack methods
[12:54:39.136] Debug: no algorithm is suited to attack here
[12:54:39.137] Debug: Finding TownHall
[12:54:39.172] Debug: Found 1 TownHall
[12:54:39.174] [Attack] #27, Active, TH11, 29988 Gold, 185528 Elixir, 989 Dark
elixir, Skipping: This base isn't dead.
[12:54:39.175] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[12:54:40.489] Debug: A5 Check 1: 15 ms
[12:54:40.637] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:40.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:41.204] Debug: Waiting for clouds to appear...
[12:54:41.205] Debug: Waiting for clouds to disappear...
[12:54:41.206] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:41.820] Debug: A5 Check 1: 16 ms
[12:54:41.907] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:41.908] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:41.908] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:42.064] Debug: A5 Check 1: 15 ms
[12:54:42.333] Debug: A5 Check 1: 14 ms
[12:54:42.512] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:42.669] Debug: Clearing game grid API cache
[12:54:42.670] Debug: Clearing building API cache
[12:54:42.672] Debug: Clearing deploy API cache
[12:54:42.828] Debug: Finding TownHall
[12:54:42.903] Debug: Found 1 TownHall
[12:54:42.906] Debug: Finding ElixirCollector
[12:54:42.908] Debug: Finding TownHall
[12:54:42.940] Debug: Found 1 TownHall
[12:54:42.942] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:43.147] Debug: Found 0 ElixirCollector
[12:54:43.149] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:43.150] Debug: Regular logic indicates active base
[12:54:43.152] Debug: Meets requirements failed on dead base check.
[12:54:43.153] Debug: Testing 0 attack methods
[12:54:43.154] Debug: no algorithm is suited to attack here
[12:54:43.155] Debug: Finding TownHall
[12:54:43.187] Debug: Found 1 TownHall
[12:54:43.189] [Attack] #28, Active, TH11, 116869 Gold, 37266 Elixir, 959 Dark
elixir, Skipping: This base isn't dead.
[12:54:43.191] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[12:54:45.099] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:54:45.110] Debug: A5 Check 1: 16 ms


[12:54:45.223] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:45.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:45.885] Debug: Waiting for clouds to appear...
[12:54:45.886] Debug: Waiting for clouds to disappear...
[12:54:45.887] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:46.444] Debug: A5 Check 1: 14 ms
[12:54:46.541] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:46.542] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:46.544] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:46.710] Debug: A5 Check 1: 14 ms
[12:54:46.865] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:47.266] Debug: Clearing game grid API cache
[12:54:47.267] Debug: Clearing building API cache
[12:54:47.268] Debug: Clearing deploy API cache
[12:54:47.414] Debug: Finding TownHall
[12:54:47.490] Debug: Found 1 TownHall
[12:54:47.492] Debug: Finding ElixirCollector
[12:54:47.493] Debug: Finding TownHall
[12:54:47.527] Debug: Found 1 TownHall
[12:54:47.528] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:47.808] Debug: Found 0 ElixirCollector
[12:54:47.812] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:47.813] Debug: Regular logic indicates active base
[12:54:47.814] Debug: Meets requirements failed on dead base check.
[12:54:47.815] Debug: Testing 0 attack methods
[12:54:47.816] Debug: no algorithm is suited to attack here
[12:54:47.816] Debug: Finding TownHall
[12:54:47.855] Debug: Found 1 TownHall
[12:54:47.857] [Attack] #29, Active, TH11, 140271 Gold, 146727 Elixir, 2506 Dark
elixir, Skipping: This base isn't dead.
[12:54:47.858] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:54:49.671] Debug: A5 Check 1: 14 ms
[12:54:49.780] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:49.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:50.334] Debug: Waiting for clouds to appear...
[12:54:50.335] Debug: Waiting for clouds to disappear...
[12:54:50.336] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:51.009] Debug: A5 Check 1: 16 ms
[12:54:51.110] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:51.111] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:51.111] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:51.266] Debug: A5 Check 1: 15 ms
[12:54:51.284] Debug: A5 Check 2: 16 ms
[12:54:51.421] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:51.819] Debug: Clearing game grid API cache
[12:54:51.820] Debug: Clearing building API cache
[12:54:51.821] Debug: Clearing deploy API cache
[12:54:52.006] Debug: Finding TownHall
[12:54:52.093] Debug: Found 1 TownHall
[12:54:52.097] Debug: Finding ElixirCollector
[12:54:52.098] Debug: Finding TownHall
[12:54:52.135] Debug: Found 1 TownHall
[12:54:52.137] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:52.389] Debug: Found 0 ElixirCollector
[12:54:52.390] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:52.390] Debug: Regular logic indicates active base
[12:54:52.391] Debug: Meets requirements failed on dead base check.
[12:54:52.392] Debug: Testing 0 attack methods
[12:54:52.392] Debug: no algorithm is suited to attack here
[12:54:52.393] Debug: Finding TownHall
[12:54:52.435] Debug: Found 1 TownHall
[12:54:52.436] [Attack] #30, Active, TH11, 108582 Gold, 113273 Elixir, 3115 Dark
elixir, Skipping: This base isn't dead.
[12:54:52.436] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[12:54:54.244] Debug: A5 Check 1: 16 ms
[12:54:54.351] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:54.466] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:54.799] Reducing minimum attack requirements.
[12:54:54.801] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[12:54:54.802] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[12:54:55.023] Debug: Waiting for clouds to appear...
[12:54:55.025] Debug: Waiting for clouds to disappear...
[12:54:55.026] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:55.587] Debug: A5 Check 1: 15 ms
[12:54:55.676] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:55.677] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:55.678] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:55.847] Debug: A5 Check 1: 15 ms
[12:54:55.987] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:56.389] Debug: Clearing game grid API cache
[12:54:56.390] Debug: Clearing building API cache
[12:54:56.391] Debug: Clearing deploy API cache
[12:54:56.548] Debug: Finding TownHall
[12:54:56.627] Debug: Found 1 TownHall
[12:54:56.630] Debug: Finding ElixirCollector
[12:54:56.632] Debug: Finding TownHall
[12:54:56.670] Debug: Found 1 TownHall
[12:54:56.672] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:56.904] Debug: Found 7 ElixirCollector
[12:54:57.418] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[12:54:57.420] Debug: Regular logic indicates active base
[12:54:57.420] Debug: Meets requirements failed on dead base check.
[12:54:57.422] Debug: Testing 0 attack methods
[12:54:57.422] Debug: no algorithm is suited to attack here
[12:54:57.423] Debug: Finding TownHall
[12:54:57.460] Debug: Found 1 TownHall
[12:54:57.461] [Attack] #31, Active, TH11, 61474 Gold, 52635 Elixir, 427 Dark
elixir, Skipping: This base isn't dead.
[12:54:57.462] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[12:54:58.811] Debug: A5 Check 1: 19 ms
[12:54:58.977] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:59.085] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:59.440] Debug: Waiting for clouds to appear...
[12:54:59.441] Debug: Waiting for clouds to disappear...
[12:54:59.442] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:00.064] Debug: A5 Check 1: 14 ms
[12:55:00.150] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:00.151] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:00.152] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:00.314] Debug: A5 Check 1: 16 ms
[12:55:00.595] Debug: A5 Check 1: 16 ms
[12:55:00.763] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:00.918] Debug: Clearing game grid API cache
[12:55:00.919] Debug: Clearing building API cache
[12:55:00.920] Debug: Clearing deploy API cache
[12:55:01.096] Debug: Finding TownHall
[12:55:01.173] Debug: Found 1 TownHall
[12:55:01.175] Debug: Finding ElixirCollector
[12:55:01.176] Debug: Finding TownHall
[12:55:01.212] Debug: Found 1 TownHall
[12:55:01.213] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:01.430] Debug: Found 0 ElixirCollector
[12:55:01.432] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:01.433] Debug: Regular logic indicates active base
[12:55:01.434] Debug: Meets requirements failed on dead base check.
[12:55:01.434] Debug: Testing 0 attack methods
[12:55:01.435] Debug: no algorithm is suited to attack here
[12:55:01.436] Debug: Finding TownHall
[12:55:01.470] Debug: Found 1 TownHall
[12:55:01.471] [Attack] #32, Active, TH11, 55050 Gold, 436305 Elixir, 3628 Dark
elixir, Skipping: This base isn't dead.
[12:55:01.472] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[12:55:03.288] Debug: A5 Check 1: 15 ms
[12:55:03.444] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:03.539] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:04.112] Debug: Waiting for clouds to appear...
[12:55:04.113] Debug: Waiting for clouds to disappear...
[12:55:04.114] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:04.781] Debug: A5 Check 1: 16 ms
[12:55:04.868] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:04.869] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:04.872] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:05.037] Debug: A5 Check 1: 14 ms
[12:55:05.217] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:05.613] Debug: Clearing game grid API cache
[12:55:05.613] Debug: Clearing building API cache
[12:55:05.615] Debug: Clearing deploy API cache
[12:55:05.790] Debug: Finding TownHall
[12:55:05.876] Debug: Found 1 TownHall
[12:55:05.881] Debug: Finding ElixirCollector
[12:55:05.882] Debug: Finding TownHall
[12:55:05.919] Debug: Found 1 TownHall
[12:55:05.920] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:06.208] Debug: Found 0 ElixirCollector
[12:55:06.209] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:06.210] Debug: Regular logic indicates active base
[12:55:06.212] Debug: Meets requirements failed on dead base check.
[12:55:06.213] Debug: Testing 0 attack methods
[12:55:06.214] Debug: no algorithm is suited to attack here
[12:55:06.215] Debug: Finding TownHall
[12:55:06.251] Debug: Found 1 TownHall
[12:55:06.252] [Attack] #33, Active, TH11, 65815 Gold, 109250 Elixir, 3016 Dark
elixir, Skipping: This base isn't dead.
[12:55:06.253] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[12:55:08.064] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:55:08.076] Debug: A5 Check 1: 18 ms


[12:55:08.220] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:08.319] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:08.660] Debug: Waiting for clouds to appear...
[12:55:08.661] Debug: Waiting for clouds to disappear...
[12:55:08.663] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:09.474] Debug: A5 Check 1: 15 ms
[12:55:09.579] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:09.580] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:09.583] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:09.780] Debug: A5 Check 1: 21 ms
[12:55:09.971] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:10.363] Debug: Clearing game grid API cache
[12:55:10.364] Debug: Clearing building API cache
[12:55:10.365] Debug: Clearing deploy API cache
[12:55:10.545] Debug: Finding TownHall
[12:55:10.628] Debug: Found 1 TownHall
[12:55:10.632] Debug: Finding ElixirCollector
[12:55:10.633] Debug: Finding TownHall
[12:55:10.666] Debug: Found 1 TownHall
[12:55:10.668] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:10.952] Debug: Found 7 ElixirCollector
[12:55:11.525] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:55:11.526] Debug: Rejected as dead base because level 12 E1 collector found
[12:55:11.527] Debug: Meets requirements failed on dead base check.
[12:55:11.528] Debug: Testing 0 attack methods
[12:55:11.528] Debug: no algorithm is suited to attack here
[12:55:11.529] Debug: Finding TownHall
[12:55:11.568] Debug: Found 1 TownHall
[12:55:11.569] [Attack] #34, Active, TH11, 255120 Gold, 168963 Elixir, 3510 Dark
elixir, Skipping: This base isn't dead.
[12:55:11.570] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[12:55:12.759] Debug: A5 Check 1: 15 ms
[12:55:12.897] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:12.989] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:13.464] Debug: Waiting for clouds to appear...
[12:55:13.465] Debug: Waiting for clouds to disappear...
[12:55:13.465] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:14.018] Debug: A5 Check 1: 15 ms
[12:55:14.113] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:14.114] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:14.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:14.282] Debug: A5 Check 1: 16 ms
[12:55:14.556] Debug: A5 Check 1: 16 ms
[12:55:14.738] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:14.896] Debug: Clearing game grid API cache
[12:55:14.897] Debug: Clearing building API cache
[12:55:14.898] Debug: Clearing deploy API cache
[12:55:15.093] Debug: Finding TownHall
[12:55:15.193] Debug: Found 1 TownHall
[12:55:15.196] Debug: Finding ElixirCollector
[12:55:15.198] Debug: Finding TownHall
[12:55:15.240] Debug: Found 1 TownHall
[12:55:15.244] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:15.427] Debug: Found 7 ElixirCollector
[12:55:16.068] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:55:16.069] Debug: Rejected as dead base because level 12 E1 collector found
[12:55:16.070] Debug: Meets requirements failed on dead base check.
[12:55:16.071] Debug: Testing 0 attack methods
[12:55:16.072] Debug: no algorithm is suited to attack here
[12:55:16.073] Debug: Finding TownHall
[12:55:16.108] Debug: Found 1 TownHall
[12:55:16.109] [Attack] #35, Active, TH11, 387440 Gold, 215360 Elixir, 721 Dark
elixir, Skipping: This base isn't dead.
[12:55:16.111] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[12:55:17.279] Debug: A5 Check 1: 15 ms
[12:55:17.384] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:17.485] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:17.741] Reducing minimum attack requirements.
[12:55:17.742] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[12:55:17.744] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[12:55:17.967] Debug: Waiting for clouds to appear...
[12:55:17.967] Debug: Waiting for clouds to disappear...
[12:55:17.969] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:18.656] Debug: A5 Check 1: 20 ms
[12:55:18.747] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:18.749] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:18.749] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:18.911] Debug: A5 Check 1: 13 ms
[12:55:19.066] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:19.470] Debug: Clearing game grid API cache
[12:55:19.471] Debug: Clearing building API cache
[12:55:19.472] Debug: Clearing deploy API cache
[12:55:19.595] Debug: Finding TownHall
[12:55:20.919] Debug: Found 0 TownHall
[12:55:20.923] Debug: Finding ElixirCollector
[12:55:20.924] Debug: Finding TownHall
[12:55:20.964] Debug: Found 0 TownHall
[12:55:21.310] Debug: Found 0 ElixirCollector
[12:55:21.311] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:21.312] Debug: Regular logic indicates active base
[12:55:21.313] Debug: Meets requirements failed on dead base check.
[12:55:21.314] Debug: Testing 0 attack methods
[12:55:21.314] Debug: no algorithm is suited to attack here
[12:55:21.315] Debug: Finding TownHall
[12:55:21.352] Debug: Found 0 TownHall
[12:55:21.353] [Attack] #36, Active, TH Not Found, 113479 Gold, 243133 Elixir, 4646
Dark elixir, Skipping: This base isn't dead.
[12:55:21.354] Debug: Waiting 109 ms until we can click the next button (user
setting 2 s)
[12:55:21.915] Debug: A5 Check 1: 15 ms
[12:55:22.055] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:22.162] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:22.487] Debug: [AR] Compacting done, 184.1MB -> 184.1MB
[12:55:22.555] Debug: Waiting for clouds to appear...
[12:55:22.556] Debug: Waiting for clouds to disappear...
[12:55:22.557] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:23.337] Debug: A5 Check 1: 16 ms
[12:55:23.441] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:23.442] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:23.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:23.619] Debug: A5 Check 1: 19 ms
[12:55:23.771] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:24.213] Debug: Clearing game grid API cache
[12:55:24.214] Debug: Clearing building API cache
[12:55:24.216] Debug: Clearing deploy API cache
[12:55:24.400] Debug: Finding TownHall
[12:55:24.472] Debug: Found 1 TownHall
[12:55:24.474] Debug: Finding ElixirCollector
[12:55:24.475] Debug: Finding TownHall
[12:55:24.510] Debug: Found 1 TownHall
[12:55:24.512] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:24.793] Debug: Found 5 ElixirCollector
[12:55:25.186] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:55:25.187] Debug: Rejected as dead base because level 12 E1 collector found
[12:55:25.187] Debug: Meets requirements failed on dead base check.
[12:55:25.188] Debug: Testing 0 attack methods
[12:55:25.189] Debug: no algorithm is suited to attack here
[12:55:25.191] Debug: Finding TownHall
[12:55:25.225] Debug: Found 1 TownHall
[12:55:25.226] [Attack] #37, Active, TH11, 288651 Gold, 375351 Elixir, 3091 Dark
elixir, Skipping: This base isn't dead.
[12:55:25.228] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[12:55:26.690] Debug: A5 Check 1: 17 ms
[12:55:26.810] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:26.905] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:27.341] Debug: Waiting for clouds to appear...
[12:55:27.342] Debug: Waiting for clouds to disappear...
[12:55:27.343] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:28.141] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:55:28.152] Debug: A5 Check 1: 18 ms


[12:55:28.252] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:28.253] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:28.253] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:28.420] Debug: A5 Check 1: 18 ms
[12:55:28.566] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:28.967] Debug: Clearing game grid API cache
[12:55:28.968] Debug: Clearing building API cache
[12:55:28.968] Debug: Clearing deploy API cache
[12:55:29.100] Debug: Finding TownHall
[12:55:29.178] Debug: Found 1 TownHall
[12:55:29.182] Debug: Finding ElixirCollector
[12:55:29.183] Debug: Finding TownHall
[12:55:29.219] Debug: Found 1 TownHall
[12:55:29.220] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:29.503] Debug: Found 0 ElixirCollector
[12:55:29.504] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:29.505] Debug: Regular logic indicates active base
[12:55:29.506] Debug: Meets requirements failed on dead base check.
[12:55:29.506] Debug: Testing 0 attack methods
[12:55:29.507] Debug: no algorithm is suited to attack here
[12:55:29.508] Debug: Finding TownHall
[12:55:29.543] Debug: Found 1 TownHall
[12:55:29.544] [Attack] #38, Active, TH11, 233366 Gold, 212413 Elixir, 2703 Dark
elixir, Skipping: This base isn't dead.
[12:55:29.545] Debug: Waiting 1421 ms until we can click the next button (user
setting 2 s)
[12:55:31.337] Debug: A5 Check 1: 14 ms
[12:55:31.460] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:31.550] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:32.073] Debug: Waiting for clouds to appear...
[12:55:32.075] Debug: Waiting for clouds to disappear...
[12:55:32.076] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:32.732] Debug: A5 Check 1: 14 ms
[12:55:32.822] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:32.824] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:32.824] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:32.988] Debug: A5 Check 1: 17 ms
[12:55:33.115] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:33.565] Debug: Clearing game grid API cache
[12:55:33.566] Debug: Clearing building API cache
[12:55:33.567] Debug: Clearing deploy API cache
[12:55:33.697] Debug: Finding TownHall
[12:55:33.773] Debug: Found 1 TownHall
[12:55:33.776] Debug: Finding ElixirCollector
[12:55:33.777] Debug: Finding TownHall
[12:55:33.811] Debug: Found 1 TownHall
[12:55:33.813] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:33.976] Debug: Found 7 ElixirCollector
[12:55:34.514] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:55:34.515] Debug: Rejected as dead base because level 12 E1 collector found
[12:55:34.516] Debug: Meets requirements failed on dead base check.
[12:55:34.517] Debug: Testing 0 attack methods
[12:55:34.518] Debug: no algorithm is suited to attack here
[12:55:34.519] Debug: Finding TownHall
[12:55:34.559] Debug: Found 1 TownHall
[12:55:34.561] [Attack] #39, Active, TH11, 371270 Gold, 371270 Elixir, 839 Dark
elixir, Skipping: This base isn't dead.
[12:55:34.563] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[12:55:35.985] Debug: A5 Check 1: 15 ms
[12:55:36.114] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:36.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:36.760] Debug: Waiting for clouds to appear...
[12:55:36.761] Debug: Waiting for clouds to disappear...
[12:55:36.761] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:37.351] Debug: A5 Check 1: 18 ms
[12:55:37.469] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:37.470] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:37.471] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:37.669] Debug: A5 Check 1: 16 ms
[12:55:37.834] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:38.234] Debug: Clearing game grid API cache
[12:55:38.235] Debug: Clearing building API cache
[12:55:38.236] Debug: Clearing deploy API cache
[12:55:38.431] Debug: Finding TownHall
[12:55:38.513] Debug: Found 1 TownHall
[12:55:38.516] Debug: Finding ElixirCollector
[12:55:38.517] Debug: Finding TownHall
[12:55:38.551] Debug: Found 1 TownHall
[12:55:38.553] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:38.844] Debug: Found 0 ElixirCollector
[12:55:38.845] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:38.846] Debug: Regular logic indicates active base
[12:55:38.847] Debug: Meets requirements failed on dead base check.
[12:55:38.848] Debug: Testing 0 attack methods
[12:55:38.849] Debug: no algorithm is suited to attack here
[12:55:38.850] Debug: Finding TownHall
[12:55:38.888] Debug: Found 1 TownHall
[12:55:38.890] [Attack] #40, Active, TH11, 362058 Gold, 99856 Elixir, 3165 Dark
elixir, Skipping: This base isn't dead.
[12:55:38.891] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[12:55:40.721] Debug: A5 Check 1: 20 ms
[12:55:40.837] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:40.931] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:41.180] Reducing minimum attack requirements.
[12:55:41.182] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[12:55:41.183] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[12:55:41.416] Debug: Waiting for clouds to appear...
[12:55:41.417] Debug: Waiting for clouds to disappear...
[12:55:41.420] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:41.928] Debug: A5 Check 1: 15 ms
[12:55:42.022] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:42.023] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:42.024] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:42.193] Debug: A5 Check 1: 19 ms
[12:55:42.461] Debug: A5 Check 1: 16 ms
[12:55:42.703] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:42.732] Debug: Clearing game grid API cache
[12:55:42.733] Debug: Clearing building API cache
[12:55:42.734] Debug: Clearing deploy API cache
[12:55:42.949] Debug: Finding TownHall
[12:55:43.039] Debug: Found 1 TownHall
[12:55:43.043] Debug: Finding ElixirCollector
[12:55:43.044] Debug: Finding TownHall
[12:55:43.081] Debug: Found 1 TownHall
[12:55:43.084] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:43.348] Debug: Found 0 ElixirCollector
[12:55:43.349] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:43.350] Debug: Regular logic indicates active base
[12:55:43.351] Debug: Meets requirements failed on dead base check.
[12:55:43.353] Debug: Testing 0 attack methods
[12:55:43.354] Debug: no algorithm is suited to attack here
[12:55:43.355] Debug: Finding TownHall
[12:55:43.389] Debug: Found 1 TownHall
[12:55:43.391] [Attack] #41, Active, TH11, 222147 Gold, 119792 Elixir, 2724 Dark
elixir, Skipping: This base isn't dead.
[12:55:43.392] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[12:55:45.080] Debug: A5 Check 1: 15 ms
[12:55:45.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:45.371] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:45.860] Debug: Waiting for clouds to appear...
[12:55:45.862] Debug: Waiting for clouds to disappear...
[12:55:45.863] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:46.498] Debug: A5 Check 1: 13 ms
[12:55:46.587] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:46.588] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:46.588] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:46.758] Debug: A5 Check 1: 16 ms
[12:55:46.899] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:47.303] Debug: Clearing game grid API cache
[12:55:47.303] Debug: Clearing building API cache
[12:55:47.304] Debug: Clearing deploy API cache
[12:55:47.433] Debug: Finding TownHall
[12:55:47.510] Debug: Found 1 TownHall
[12:55:47.514] Debug: Finding ElixirCollector
[12:55:47.515] Debug: Finding TownHall
[12:55:47.554] Debug: Found 1 TownHall
[12:55:47.556] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:47.807] Debug: Found 6 ElixirCollector
[12:55:48.293] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[12:55:48.295] Debug: Regular logic indicates active base
[12:55:48.296] Debug: Meets requirements failed on dead base check.
[12:55:48.299] Debug: Testing 0 attack methods
[12:55:48.300] Debug: no algorithm is suited to attack here
[12:55:48.301] Debug: Finding TownHall
[12:55:48.347] Debug: Found 1 TownHall
[12:55:48.349] [Attack] #42, Active, TH11, 201399 Gold, 131479 Elixir, 275 Dark
elixir, Skipping: This base isn't dead.
[12:55:48.349] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[12:55:49.776] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:55:49.787] Debug: A5 Check 1: 18 ms


[12:55:49.903] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:50.017] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:50.484] Debug: Waiting for clouds to appear...
[12:55:50.485] Debug: Waiting for clouds to disappear...
[12:55:50.486] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:51.047] Debug: A5 Check 1: 18 ms
[12:55:51.144] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:51.145] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:51.146] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:51.311] Debug: A5 Check 1: 17 ms
[12:55:51.598] Debug: A5 Check 1: 20 ms
[12:55:51.621] Debug: A5 Check 2: 21 ms
[12:55:51.801] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:51.947] Debug: Clearing game grid API cache
[12:55:51.949] Debug: Clearing building API cache
[12:55:51.950] Debug: Clearing deploy API cache
[12:55:52.120] Debug: Finding TownHall
[12:55:52.200] Debug: Found 1 TownHall
[12:55:52.203] Debug: Finding ElixirCollector
[12:55:52.204] Debug: Finding TownHall
[12:55:52.239] Debug: Found 1 TownHall
[12:55:52.240] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:52.505] Debug: Found 6 ElixirCollector
[12:55:52.926] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[12:55:52.927] Debug: Regular logic indicates active base
[12:55:52.927] Debug: Meets requirements failed on dead base check.
[12:55:52.929] Debug: Testing 0 attack methods
[12:55:52.930] Debug: no algorithm is suited to attack here
[12:55:52.932] Debug: Finding TownHall
[12:55:52.966] Debug: Found 1 TownHall
[12:55:52.968] [Attack] #43, Active, TH11, 110084 Gold, 110351 Elixir, 2433 Dark
elixir, Skipping: This base isn't dead.
[12:55:52.969] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[12:55:54.385] Debug: A5 Check 1: 14 ms
[12:55:54.518] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:54.646] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:55.193] Debug: Waiting for clouds to appear...
[12:55:55.194] Debug: Waiting for clouds to disappear...
[12:55:55.195] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:55.748] Debug: A5 Check 1: 16 ms
[12:55:55.841] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:55.842] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:55.843] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:55.998] Debug: A5 Check 1: 16 ms
[12:55:56.288] Debug: A5 Check 1: 22 ms
[12:55:56.455] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:56.604] Debug: Clearing game grid API cache
[12:55:56.605] Debug: Clearing building API cache
[12:55:56.606] Debug: Clearing deploy API cache
[12:55:56.776] Debug: Finding TownHall
[12:55:56.852] Debug: Found 1 TownHall
[12:55:56.856] Debug: Finding ElixirCollector
[12:55:56.857] Debug: Finding TownHall
[12:55:56.892] Debug: Found 1 TownHall
[12:55:56.894] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:57.159] Debug: Found 6 ElixirCollector
[12:55:57.607] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[12:55:57.609] Debug: Regular logic indicates active base
[12:55:57.610] Debug: Meets requirements failed on dead base check.
[12:55:57.610] Debug: Testing 0 attack methods
[12:55:57.611] Debug: no algorithm is suited to attack here
[12:55:57.611] Debug: Finding TownHall
[12:55:57.649] Debug: Found 1 TownHall
[12:55:57.651] [Attack] #44, Active, TH11, 166070 Gold, 72980 Elixir, 1865 Dark
elixir, Skipping: This base isn't dead.
[12:55:57.652] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[12:55:59.125] Debug: A5 Check 1: 23 ms
[12:55:59.285] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:59.407] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:59.744] Debug: Waiting for clouds to appear...
[12:55:59.745] Debug: Waiting for clouds to disappear...
[12:55:59.746] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:00.399] Debug: A5 Check 1: 16 ms
[12:56:00.493] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:00.494] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:00.495] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:00.663] Debug: A5 Check 1: 19 ms
[12:56:00.810] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:01.205] Debug: Clearing game grid API cache
[12:56:01.206] Debug: Clearing building API cache
[12:56:01.207] Debug: Clearing deploy API cache
[12:56:01.393] Debug: Finding TownHall
[12:56:01.488] Debug: Found 1 TownHall
[12:56:01.491] Debug: Finding ElixirCollector
[12:56:01.492] Debug: Finding TownHall
[12:56:01.527] Debug: Found 1 TownHall
[12:56:01.529] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:01.812] Debug: Found 0 ElixirCollector
[12:56:01.813] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:01.815] Debug: Regular logic indicates active base
[12:56:01.816] Debug: Meets requirements failed on dead base check.
[12:56:01.816] Debug: Testing 0 attack methods
[12:56:01.817] Debug: no algorithm is suited to attack here
[12:56:01.819] Debug: Finding TownHall
[12:56:01.855] Debug: Found 1 TownHall
[12:56:01.857] [Attack] #45, Active, TH11, 226748 Gold, 88568 Elixir, 3222 Dark
elixir, Skipping: This base isn't dead.
[12:56:01.858] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[12:56:03.669] Debug: A5 Check 1: 18 ms
[12:56:03.794] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:03.892] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:04.144] Reducing minimum attack requirements.
[12:56:04.145] New active base requirements: 81,452 gold, 81,452 elixir, 0 dark
elixir
[12:56:04.147] New dead base requirements: 325,803 gold, 325,803 elixir, 0 dark
elixir
[12:56:04.365] Debug: Waiting for clouds to appear...
[12:56:04.366] Debug: Waiting for clouds to disappear...
[12:56:04.367] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:04.929] Debug: A5 Check 1: 16 ms
[12:56:05.020] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:05.020] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:05.021] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:05.188] Debug: A5 Check 1: 14 ms
[12:56:05.437] Debug: A5 Check 1: 16 ms
[12:56:05.624] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:05.774] Debug: Clearing game grid API cache
[12:56:05.775] Debug: Clearing building API cache
[12:56:05.776] Debug: Clearing deploy API cache
[12:56:05.956] Debug: Finding TownHall
[12:56:06.036] Debug: Found 1 TownHall
[12:56:06.039] Debug: Finding ElixirCollector
[12:56:06.040] Debug: Finding TownHall
[12:56:06.075] Debug: Found 1 TownHall
[12:56:06.076] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:06.388] Debug: Found 6 ElixirCollector
[12:56:06.851] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:06.852] Debug: Rejected as dead base because level 12 E1 collector found
[12:56:06.853] Debug: Meets requirements failed on dead base check.
[12:56:06.854] Debug: Testing 0 attack methods
[12:56:06.855] Debug: no algorithm is suited to attack here
[12:56:06.856] Debug: Finding TownHall
[12:56:06.890] Debug: Found 1 TownHall
[12:56:06.891] [Attack] #46, Active, TH11, 182522 Gold, 180912 Elixir, 739 Dark
elixir, Skipping: This base isn't dead.
[12:56:06.893] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[12:56:08.211] Debug: A5 Check 1: 15 ms
[12:56:08.335] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:08.429] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:08.901] Debug: Waiting for clouds to appear...
[12:56:08.903] Debug: Waiting for clouds to disappear...
[12:56:08.904] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:09.452] Debug: A5 Check 1: 15 ms
[12:56:09.549] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:09.551] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:09.553] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:09.717] Debug: A5 Check 1: 17 ms
[12:56:10.033] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:56:10.046] Debug: A5 Check 1: 20 ms


[12:56:10.260] Debug: Clearing game grid API cache
[12:56:10.261] Debug: Clearing building API cache
[12:56:10.262] Debug: Clearing deploy API cache
[12:56:10.263] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:10.420] Debug: Finding TownHall
[12:56:11.612] Debug: Found 0 TownHall
[12:56:11.615] Debug: Finding ElixirCollector
[12:56:11.615] Debug: Finding TownHall
[12:56:11.650] Debug: Found 0 TownHall
[12:56:11.930] Debug: Found 0 ElixirCollector
[12:56:11.931] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:11.932] Debug: Regular logic indicates active base
[12:56:11.933] Debug: Meets requirements failed on dead base check.
[12:56:11.934] Debug: Testing 0 attack methods
[12:56:11.935] Debug: no algorithm is suited to attack here
[12:56:11.936] Debug: Finding TownHall
[12:56:11.975] Debug: Found 0 TownHall
[12:56:11.977] [Attack] #47, Active, TH Not Found, 24318 Gold, 184765 Elixir, 3863
Dark elixir, Skipping: This base isn't dead.
[12:56:11.978] Debug: Waiting 281 ms until we can click the next button (user
setting 2 s)
[12:56:12.657] Debug: A5 Check 1: 14 ms
[12:56:12.786] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:12.892] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:13.349] Debug: Waiting for clouds to appear...
[12:56:13.350] Debug: Waiting for clouds to disappear...
[12:56:13.351] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:13.904] Debug: A5 Check 1: 16 ms
[12:56:13.998] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:13.999] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:14.000] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:14.157] Debug: A5 Check 1: 17 ms
[12:56:14.407] Debug: A5 Check 1: 17 ms
[12:56:14.569] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:14.714] Debug: Clearing game grid API cache
[12:56:14.715] Debug: Clearing building API cache
[12:56:14.716] Debug: Clearing deploy API cache
[12:56:14.873] Debug: Finding TownHall
[12:56:14.951] Debug: Found 1 TownHall
[12:56:14.954] Debug: Finding ElixirCollector
[12:56:14.955] Debug: Finding TownHall
[12:56:14.988] Debug: Found 1 TownHall
[12:56:14.990] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:15.225] Debug: Found 6 ElixirCollector
[12:56:15.643] Debug: Elixir collectors: E1=0 E2=1 E3=2 E4=0 E5=0
Avg=2.66666666666667
[12:56:15.645] Debug: Regular logic indicates dead base
[12:56:15.646] Debug: Testing 1 attack methods
[12:56:15.648] Debug: Gold doesn't meet requirements: 126275 < 325803
[12:56:15.649] Debug: Elixir doesn't meet requirements: 130908 < 325803
[12:56:15.651] Debug: Meets all requirements failed on resource check.
[12:56:15.652] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:56:15.653] Debug: no algorithm is suited to attack here
[12:56:15.655] Debug: Finding TownHall
[12:56:15.694] Debug: Found 1 TownHall
[12:56:15.695] [Attack] #48, Dead, TH11, 126275 Gold, 130908 Elixir, 755 Dark
elixir, Skipping: All of the loot requirements weren't met.
[12:56:15.697] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[12:56:17.113] Debug: A5 Check 1: 14 ms
[12:56:17.219] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:17.313] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:17.850] Debug: Waiting for clouds to appear...
[12:56:17.852] Debug: Waiting for clouds to disappear...
[12:56:17.853] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:18.405] Debug: A5 Check 1: 15 ms
[12:56:18.496] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:18.497] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:18.499] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:18.667] Debug: A5 Check 1: 14 ms
[12:56:18.818] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:19.221] Debug: Clearing game grid API cache
[12:56:19.222] Debug: Clearing building API cache
[12:56:19.223] Debug: Clearing deploy API cache
[12:56:19.397] Debug: Finding TownHall
[12:56:19.473] Debug: Found 1 TownHall
[12:56:19.476] Debug: Finding ElixirCollector
[12:56:19.477] Debug: Finding TownHall
[12:56:19.515] Debug: Found 1 TownHall
[12:56:19.517] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:19.804] Debug: Found 6 ElixirCollector
[12:56:20.268] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:20.269] Debug: Rejected as dead base because level 12 E1 collector found
[12:56:20.269] Debug: Meets requirements failed on dead base check.
[12:56:20.270] Debug: Testing 0 attack methods
[12:56:20.271] Debug: no algorithm is suited to attack here
[12:56:20.272] Debug: Finding TownHall
[12:56:20.308] Debug: Found 1 TownHall
[12:56:20.310] [Attack] #49, Active, TH11, 258016 Gold, 205600 Elixir, 3060 Dark
elixir, Skipping: This base isn't dead.
[12:56:20.311] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[12:56:21.624] Debug: A5 Check 1: 15 ms
[12:56:21.752] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:21.847] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:22.326] Debug: Waiting for clouds to appear...
[12:56:22.327] Debug: Waiting for clouds to disappear...
[12:56:22.328] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:22.950] Debug: A5 Check 1: 15 ms
[12:56:23.038] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:23.039] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:23.041] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:23.202] Debug: A5 Check 1: 15 ms
[12:56:23.346] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:23.757] Debug: Clearing game grid API cache
[12:56:23.758] Debug: Clearing building API cache
[12:56:23.759] Debug: Clearing deploy API cache
[12:56:23.890] Debug: Finding TownHall
[12:56:25.136] Debug: Found 0 TownHall
[12:56:25.140] Debug: Finding ElixirCollector
[12:56:25.141] Debug: Finding TownHall
[12:56:25.176] Debug: Found 0 TownHall
[12:56:25.464] Debug: Found 5 ElixirCollector
[12:56:25.873] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:25.875] Debug: Rejected as dead base because level 12 E1 collector found
[12:56:25.876] Debug: Meets requirements failed on dead base check.
[12:56:25.877] Debug: Testing 0 attack methods
[12:56:25.877] Debug: no algorithm is suited to attack here
[12:56:25.879] Debug: Finding TownHall
[12:56:25.918] Debug: Found 0 TownHall
[12:56:25.920] [Attack] #50, Active, TH Not Found, 337275 Gold, 128490 Elixir, 929
Dark elixir, Skipping: This base isn't dead.
[12:56:26.319] Debug: A5 Check 1: 16 ms
[12:56:26.503] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:26.625] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:26.749] Reducing minimum attack requirements.
[12:56:26.750] New active base requirements: 77,380 gold, 77,380 elixir, 0 dark
elixir
[12:56:26.752] New dead base requirements: 309,513 gold, 309,513 elixir, 0 dark
elixir
[12:56:26.978] Debug: Waiting for clouds to appear...
[12:56:26.979] Debug: Waiting for clouds to disappear...
[12:56:26.980] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:27.652] Debug: A5 Check 1: 14 ms
[12:56:27.741] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:27.742] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:27.743] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:27.910] Debug: A5 Check 1: 15 ms
[12:56:28.185] Debug: A5 Check 1: 17 ms
[12:56:28.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:28.525] Debug: Clearing game grid API cache
[12:56:28.526] Debug: Clearing building API cache
[12:56:28.527] Debug: Clearing deploy API cache
[12:56:28.678] Debug: Finding TownHall
[12:56:28.756] Debug: Found 1 TownHall
[12:56:28.758] Debug: Finding ElixirCollector
[12:56:28.759] Debug: Finding TownHall
[12:56:28.805] Debug: Found 1 TownHall
[12:56:28.806] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:29.079] Debug: Found 0 ElixirCollector
[12:56:29.080] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:29.081] Debug: Regular logic indicates active base
[12:56:29.082] Debug: Meets requirements failed on dead base check.
[12:56:29.083] Debug: Testing 0 attack methods
[12:56:29.084] Debug: no algorithm is suited to attack here
[12:56:29.086] Debug: Finding TownHall
[12:56:29.123] Debug: Found 1 TownHall
[12:56:29.124] [Attack] #51, Active, TH11, 174302 Gold, 145010 Elixir, 1282 Dark
elixir, Skipping: This base isn't dead.
[12:56:29.125] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:56:30.923] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:56:30.934] Debug: A5 Check 1: 16 ms


[12:56:31.049] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:31.153] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:31.616] Debug: Waiting for clouds to appear...
[12:56:31.617] Debug: Waiting for clouds to disappear...
[12:56:31.619] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:32.208] Debug: A5 Check 1: 18 ms
[12:56:32.329] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:32.330] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:32.330] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:32.500] Debug: A5 Check 1: 15 ms
[12:56:32.650] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:33.083] Debug: Clearing game grid API cache
[12:56:33.084] Debug: Clearing building API cache
[12:56:33.086] Debug: Clearing deploy API cache
[12:56:33.255] Debug: Finding TownHall
[12:56:33.344] Debug: Found 1 TownHall
[12:56:33.347] Debug: Finding ElixirCollector
[12:56:33.349] Debug: Finding TownHall
[12:56:33.388] Debug: Found 1 TownHall
[12:56:33.390] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:33.703] Debug: Found 0 ElixirCollector
[12:56:33.704] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:33.705] Debug: Regular logic indicates active base
[12:56:33.706] Debug: Meets requirements failed on dead base check.
[12:56:33.707] Debug: Testing 0 attack methods
[12:56:33.708] Debug: no algorithm is suited to attack here
[12:56:33.709] Debug: Finding TownHall
[12:56:33.745] Debug: Found 1 TownHall
[12:56:33.746] [Attack] #52, Active, TH11, 201180 Gold, 116742 Elixir, 3893 Dark
elixir, Skipping: This base isn't dead.
[12:56:33.747] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[12:56:35.549] Debug: A5 Check 1: 16 ms
[12:56:35.680] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:35.794] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:36.116] Debug: Waiting for clouds to appear...
[12:56:36.117] Debug: Waiting for clouds to disappear...
[12:56:36.118] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:36.801] Debug: A5 Check 1: 17 ms
[12:56:36.893] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:36.894] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:36.895] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:37.053] Debug: A5 Check 1: 14 ms
[12:56:37.339] Debug: A5 Check 1: 19 ms
[12:56:37.557] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:37.587] Debug: Clearing game grid API cache
[12:56:37.588] Debug: Clearing building API cache
[12:56:37.589] Debug: Clearing deploy API cache
[12:56:37.750] Debug: Finding TownHall
[12:56:37.840] Debug: Found 1 TownHall
[12:56:37.842] Debug: Finding ElixirCollector
[12:56:37.843] Debug: Finding TownHall
[12:56:37.878] Debug: Found 1 TownHall
[12:56:37.879] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:38.105] Debug: Found 0 ElixirCollector
[12:56:38.106] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:38.107] Debug: Regular logic indicates active base
[12:56:38.108] Debug: Meets requirements failed on dead base check.
[12:56:38.109] Debug: Testing 0 attack methods
[12:56:38.109] Debug: no algorithm is suited to attack here
[12:56:38.110] Debug: Finding TownHall
[12:56:38.150] Debug: Found 1 TownHall
[12:56:38.152] [Attack] #53, Active, TH11, 386936 Gold, 48826 Elixir, 694 Dark
elixir, Skipping: This base isn't dead.
[12:56:38.153] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:56:40.087] Debug: A5 Check 1: 17 ms
[12:56:40.207] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:40.309] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:40.866] Debug: Waiting for clouds to appear...
[12:56:40.867] Debug: Waiting for clouds to disappear...
[12:56:40.869] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:41.415] Debug: A5 Check 1: 16 ms
[12:56:41.512] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:41.513] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:41.514] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:41.681] Debug: A5 Check 1: 15 ms
[12:56:41.822] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:42.223] Debug: Clearing game grid API cache
[12:56:42.224] Debug: Clearing building API cache
[12:56:42.225] Debug: Clearing deploy API cache
[12:56:42.360] Debug: Finding TownHall
[12:56:43.757] Debug: Found 0 TownHall
[12:56:43.759] Debug: Finding ElixirCollector
[12:56:43.760] Debug: Finding TownHall
[12:56:43.795] Debug: Found 0 TownHall
[12:56:44.061] Debug: Found 0 ElixirCollector
[12:56:44.063] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:44.064] Debug: Regular logic indicates active base
[12:56:44.065] Debug: Meets requirements failed on dead base check.
[12:56:44.066] Debug: Testing 0 attack methods
[12:56:44.067] Debug: no algorithm is suited to attack here
[12:56:44.068] Debug: Finding TownHall
[12:56:44.103] Debug: Found 0 TownHall
[12:56:44.105] [Attack] #54, Active, TH Not Found, 45919 Gold, 343998 Elixir, 113
Dark elixir, Skipping: This base isn't dead.
[12:56:44.106] Debug: Waiting 125 ms until we can click the next button (user
setting 2 s)
[12:56:44.661] Debug: A5 Check 1: 13 ms
[12:56:44.788] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:44.891] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:45.369] Debug: Waiting for clouds to appear...
[12:56:45.370] Debug: Waiting for clouds to disappear...
[12:56:45.372] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:45.934] Debug: A5 Check 1: 16 ms
[12:56:46.023] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:46.024] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:46.025] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:46.186] Debug: A5 Check 1: 16 ms
[12:56:46.435] Debug: A5 Check 1: 14 ms
[12:56:46.595] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:46.739] Debug: Clearing game grid API cache
[12:56:46.740] Debug: Clearing building API cache
[12:56:46.741] Debug: Clearing deploy API cache
[12:56:46.868] Debug: Finding TownHall
[12:56:46.948] Debug: Found 1 TownHall
[12:56:46.952] Debug: Finding ElixirCollector
[12:56:46.953] Debug: Finding TownHall
[12:56:46.986] Debug: Found 1 TownHall
[12:56:46.987] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:47.221] Debug: Found 4 ElixirCollector
[12:56:47.404] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:47.405] Debug: Regular logic indicates active base
[12:56:47.406] Debug: Meets requirements failed on dead base check.
[12:56:47.407] Debug: Testing 0 attack methods
[12:56:47.407] Debug: no algorithm is suited to attack here
[12:56:47.408] Debug: Finding TownHall
[12:56:47.442] Debug: Found 1 TownHall
[12:56:47.443] [Attack] #55, Active, TH11, 116875 Gold, 232381 Elixir, 868 Dark
elixir, Skipping: This base isn't dead.
[12:56:47.444] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[12:56:49.123] Debug: A5 Check 1: 19 ms
[12:56:49.262] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:49.359] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:49.613] Reducing minimum attack requirements.
[12:56:49.614] New active base requirements: 73,511 gold, 73,511 elixir, 0 dark
elixir
[12:56:49.616] New dead base requirements: 294,038 gold, 294,038 elixir, 0 dark
elixir
[12:56:49.842] Debug: Waiting for clouds to appear...
[12:56:49.843] Debug: Waiting for clouds to disappear...
[12:56:49.844] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:50.523] Debug: A5 Check 1: 15 ms
[12:56:50.617] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:50.617] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:50.618] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:50.786] Debug: A5 Check 1: 14 ms
[12:56:51.043] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:56:51.055] Debug: A5 Check 1: 19 ms


[12:56:51.234] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:51.388] Debug: Clearing game grid API cache
[12:56:51.389] Debug: Clearing building API cache
[12:56:51.390] Debug: Clearing deploy API cache
[12:56:51.546] Debug: Finding TownHall
[12:56:51.625] Debug: Found 1 TownHall
[12:56:51.628] Debug: Finding ElixirCollector
[12:56:51.629] Debug: Finding TownHall
[12:56:51.667] Debug: Found 1 TownHall
[12:56:51.668] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:51.914] Debug: Found 4 ElixirCollector
[12:56:52.214] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:52.215] Debug: Regular logic indicates active base
[12:56:52.216] Debug: Meets requirements failed on dead base check.
[12:56:52.217] Debug: Testing 0 attack methods
[12:56:52.218] Debug: no algorithm is suited to attack here
[12:56:52.218] Debug: Finding TownHall
[12:56:52.251] Debug: Found 1 TownHall
[12:56:52.252] [Attack] #56, Active, TH11, 211228 Gold, 292374 Elixir, 2611 Dark
elixir, Skipping: This base isn't dead.
[12:56:52.253] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[12:56:53.827] Debug: A5 Check 1: 21 ms
[12:56:53.980] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:54.098] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:54.434] Debug: Waiting for clouds to appear...
[12:56:54.436] Debug: Waiting for clouds to disappear...
[12:56:54.437] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:55.116] Debug: A5 Check 1: 16 ms
[12:56:55.208] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:55.209] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:55.210] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:55.377] Debug: A5 Check 1: 14 ms
[12:56:55.663] Debug: A5 Check 1: 18 ms
[12:56:55.874] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:56.024] Debug: Clearing game grid API cache
[12:56:56.025] Debug: Clearing building API cache
[12:56:56.026] Debug: Clearing deploy API cache
[12:56:56.143] Debug: Finding TownHall
[12:56:56.236] Debug: Found 1 TownHall
[12:56:56.239] Debug: Finding ElixirCollector
[12:56:56.239] Debug: Finding TownHall
[12:56:56.276] Debug: Found 1 TownHall
[12:56:56.278] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:56.564] Debug: Found 6 ElixirCollector
[12:56:57.090] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:57.091] Debug: Rejected as dead base because level 12 E1 collector found
[12:56:57.092] Debug: Meets requirements failed on dead base check.
[12:56:57.093] Debug: Testing 0 attack methods
[12:56:57.094] Debug: no algorithm is suited to attack here
[12:56:57.096] Debug: Finding TownHall
[12:56:57.130] Debug: Found 1 TownHall
[12:56:57.132] [Attack] #57, Active, TH11, 96131 Gold, 65419 Elixir, 863 Dark
elixir, Skipping: This base isn't dead.
[12:56:57.133] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[12:56:58.438] Debug: A5 Check 1: 16 ms
[12:56:58.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:58.656] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:59.124] Debug: Waiting for clouds to appear...
[12:56:59.125] Debug: Waiting for clouds to disappear...
[12:56:59.126] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:59.711] Debug: A5 Check 1: 20 ms
[12:56:59.806] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:59.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:59.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:59.967] Debug: A5 Check 1: 16 ms
[12:57:00.099] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:00.536] Debug: Clearing game grid API cache
[12:57:00.537] Debug: Clearing building API cache
[12:57:00.539] Debug: Clearing deploy API cache
[12:57:00.664] Debug: Finding TownHall
[12:57:00.738] Debug: Found 1 TownHall
[12:57:00.742] Debug: Finding ElixirCollector
[12:57:00.743] Debug: Finding TownHall
[12:57:00.780] Debug: Found 1 TownHall
[12:57:00.782] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:00.933] Debug: Found 7 ElixirCollector
[12:57:01.415] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[12:57:01.416] Debug: Regular logic indicates active base
[12:57:01.417] Debug: Meets requirements failed on dead base check.
[12:57:01.418] Debug: Testing 0 attack methods
[12:57:01.418] Debug: no algorithm is suited to attack here
[12:57:01.419] Debug: Finding TownHall
[12:57:01.453] Debug: Found 1 TownHall
[12:57:01.454] [Attack] #58, Active, TH11, 110496 Gold, 115614 Elixir, 1383 Dark
elixir, Skipping: This base isn't dead.
[12:57:01.455] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[12:57:03.017] Debug: A5 Check 1: 16 ms
[12:57:03.126] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:03.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:03.777] Debug: Waiting for clouds to appear...
[12:57:03.778] Debug: Waiting for clouds to disappear...
[12:57:03.779] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:04.207] Debug: A5 Check 1: 16 ms
[12:57:04.300] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:04.302] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:04.303] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:04.463] Debug: A5 Check 1: 17 ms
[12:57:04.731] Debug: A5 Check 1: 18 ms
[12:57:04.931] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:05.078] Debug: Clearing game grid API cache
[12:57:05.080] Debug: Clearing building API cache
[12:57:05.081] Debug: Clearing deploy API cache
[12:57:05.224] Debug: Finding TownHall
[12:57:05.300] Debug: Found 1 TownHall
[12:57:05.304] Debug: Finding ElixirCollector
[12:57:05.305] Debug: Finding TownHall
[12:57:05.339] Debug: Found 1 TownHall
[12:57:05.340] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:05.577] Debug: Found 5 ElixirCollector
[12:57:05.972] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:05.972] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:05.973] Debug: Meets requirements failed on dead base check.
[12:57:05.974] Debug: Testing 0 attack methods
[12:57:05.975] Debug: no algorithm is suited to attack here
[12:57:05.975] Debug: Finding TownHall
[12:57:06.009] Debug: Found 1 TownHall
[12:57:06.010] [Attack] #59, Active, TH11, 33968 Gold, 216870 Elixir, 2866 Dark
elixir, Skipping: This base isn't dead.
[12:57:06.011] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[12:57:07.563] Debug: A5 Check 1: 15 ms
[12:57:07.669] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:07.776] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:08.234] Debug: Waiting for clouds to appear...
[12:57:08.235] Debug: Waiting for clouds to disappear...
[12:57:08.236] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:08.793] Debug: A5 Check 1: 16 ms
[12:57:08.884] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:08.885] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:08.885] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:09.046] Debug: A5 Check 1: 14 ms
[12:57:09.319] Debug: A5 Check 1: 17 ms
[12:57:09.521] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:09.676] Debug: Clearing game grid API cache
[12:57:09.677] Debug: Clearing building API cache
[12:57:09.678] Debug: Clearing deploy API cache
[12:57:09.827] Debug: Finding TownHall
[12:57:09.905] Debug: Found 1 TownHall
[12:57:09.909] Debug: Finding ElixirCollector
[12:57:09.910] Debug: Finding TownHall
[12:57:09.946] Debug: Found 1 TownHall
[12:57:09.949] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:10.258] Debug: Found 6 ElixirCollector
[12:57:10.846] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:10.847] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:10.848] Debug: Meets requirements failed on dead base check.
[12:57:10.849] Debug: Testing 0 attack methods
[12:57:10.850] Debug: no algorithm is suited to attack here
[12:57:10.850] Debug: Finding TownHall
[12:57:10.888] Debug: Found 1 TownHall
[12:57:10.889] [Attack] #60, Active, TH11, 107229 Gold, 114273 Elixir, 2174 Dark
elixir, Skipping: This base isn't dead.
[12:57:10.891] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[12:57:12.176] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:57:12.187] Debug: A5 Check 1: 17 ms


[12:57:12.300] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:12.397] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:12.648] Reducing minimum attack requirements.
[12:57:12.649] New active base requirements: 69,836 gold, 69,836 elixir, 0 dark
elixir
[12:57:12.650] New dead base requirements: 279,337 gold, 279,337 elixir, 0 dark
elixir
[12:57:12.868] Debug: Waiting for clouds to appear...
[12:57:12.869] Debug: Waiting for clouds to disappear...
[12:57:12.872] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:13.433] Debug: A5 Check 1: 15 ms
[12:57:13.534] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:13.535] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:13.536] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:13.697] Debug: A5 Check 1: 15 ms
[12:57:13.713] Debug: A5 Check 2: 15 ms
[12:57:13.980] Debug: A5 Check 1: 12 ms
[12:57:14.141] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:14.286] Debug: Clearing game grid API cache
[12:57:14.288] Debug: Clearing building API cache
[12:57:14.289] Debug: Clearing deploy API cache
[12:57:14.433] Debug: Finding TownHall
[12:57:14.509] Debug: Found 1 TownHall
[12:57:14.511] Debug: Finding ElixirCollector
[12:57:14.512] Debug: Finding TownHall
[12:57:14.545] Debug: Found 1 TownHall
[12:57:14.547] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:14.787] Debug: Found 5 ElixirCollector
[12:57:15.147] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:15.148] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:15.149] Debug: Meets requirements failed on dead base check.
[12:57:15.151] Debug: Testing 0 attack methods
[12:57:15.152] Debug: no algorithm is suited to attack here
[12:57:15.153] Debug: Finding TownHall
[12:57:15.186] Debug: Found 1 TownHall
[12:57:15.188] [Attack] #61, Active, TH11, 15526 Gold, 36643 Elixir, 197 Dark
elixir, Skipping: This base isn't dead.
[12:57:15.189] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[12:57:16.727] Debug: A5 Check 1: 16 ms
[12:57:16.837] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:16.937] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:17.489] Debug: Waiting for clouds to appear...
[12:57:17.490] Debug: Waiting for clouds to disappear...
[12:57:17.491] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:18.045] Debug: A5 Check 1: 15 ms
[12:57:18.139] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:18.140] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:18.141] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:18.303] Debug: A5 Check 1: 15 ms
[12:57:18.477] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:18.877] Debug: Clearing game grid API cache
[12:57:18.878] Debug: Clearing building API cache
[12:57:18.879] Debug: Clearing deploy API cache
[12:57:18.994] Debug: Finding TownHall
[12:57:19.080] Debug: Found 1 TownHall
[12:57:19.084] Debug: Finding ElixirCollector
[12:57:19.085] Debug: Finding TownHall
[12:57:19.122] Debug: Found 1 TownHall
[12:57:19.124] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:19.394] Debug: Found 6 ElixirCollector
[12:57:19.867] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:19.868] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:19.869] Debug: Meets requirements failed on dead base check.
[12:57:19.870] Debug: Testing 0 attack methods
[12:57:19.870] Debug: no algorithm is suited to attack here
[12:57:19.871] Debug: Finding TownHall
[12:57:19.907] Debug: Found 1 TownHall
[12:57:19.908] [Attack] #62, Active, TH11, 399710 Gold, 88590 Elixir, 3331 Dark
elixir, Skipping: This base isn't dead.
[12:57:19.909] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[12:57:21.387] Debug: A5 Check 1: 16 ms
[12:57:21.542] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:21.645] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:21.985] Debug: Waiting for clouds to appear...
[12:57:21.986] Debug: Waiting for clouds to disappear...
[12:57:21.988] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:22.630] Debug: A5 Check 1: 15 ms
[12:57:22.720] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:22.721] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:22.722] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:22.888] Debug: A5 Check 1: 16 ms
[12:57:23.015] Debug: [AR] Compacting done, 194.2MB -> 194.2MB
[12:57:23.070] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:23.470] Debug: Clearing game grid API cache
[12:57:23.471] Debug: Clearing building API cache
[12:57:23.472] Debug: Clearing deploy API cache
[12:57:23.608] Debug: Finding TownHall
[12:57:23.690] Debug: Found 1 TownHall
[12:57:23.693] Debug: Finding ElixirCollector
[12:57:23.694] Debug: Finding TownHall
[12:57:23.728] Debug: Found 1 TownHall
[12:57:23.730] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:23.983] Debug: Found 0 ElixirCollector
[12:57:23.985] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:57:23.986] Debug: Regular logic indicates active base
[12:57:23.987] Debug: Meets requirements failed on dead base check.
[12:57:23.989] Debug: Testing 0 attack methods
[12:57:23.990] Debug: no algorithm is suited to attack here
[12:57:23.991] Debug: Finding TownHall
[12:57:24.030] Debug: Found 1 TownHall
[12:57:24.031] [Attack] #63, Active, TH11, 396390 Gold, 167262 Elixir, 1458 Dark
elixir, Skipping: This base isn't dead.
[12:57:24.032] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:57:25.961] Debug: A5 Check 1: 18 ms
[12:57:26.068] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:26.164] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:26.658] Debug: Waiting for clouds to appear...
[12:57:26.659] Debug: Waiting for clouds to disappear...
[12:57:26.661] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:27.215] Debug: A5 Check 1: 13 ms
[12:57:27.307] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:27.308] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:27.308] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:27.471] Debug: A5 Check 1: 14 ms
[12:57:27.748] Debug: A5 Check 1: 14 ms
[12:57:27.935] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:28.079] Debug: Clearing game grid API cache
[12:57:28.080] Debug: Clearing building API cache
[12:57:28.082] Debug: Clearing deploy API cache
[12:57:28.247] Debug: Finding TownHall
[12:57:28.331] Debug: Found 1 TownHall
[12:57:28.335] Debug: Finding ElixirCollector
[12:57:28.337] Debug: Finding TownHall
[12:57:28.374] Debug: Found 1 TownHall
[12:57:28.376] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:28.526] Debug: Found 7 ElixirCollector
[12:57:29.059] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:29.060] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:29.061] Debug: Meets requirements failed on dead base check.
[12:57:29.062] Debug: Testing 0 attack methods
[12:57:29.063] Debug: no algorithm is suited to attack here
[12:57:29.064] Debug: Finding TownHall
[12:57:29.096] Debug: Found 1 TownHall
[12:57:29.098] [Attack] #64, Active, TH11, 58156 Gold, 208788 Elixir, 1446 Dark
elixir, Skipping: This base isn't dead.
[12:57:29.099] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[12:57:30.512] Debug: A5 Check 1: 15 ms
[12:57:30.628] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:30.732] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:31.279] Debug: Waiting for clouds to appear...
[12:57:31.280] Debug: Waiting for clouds to disappear...
[12:57:31.281] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:31.861] Debug: A5 Check 1: 17 ms
[12:57:31.972] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:31.973] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:31.974] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:32.179] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:57:32.196] Debug: A5 Check 1: 24 ms


[12:57:32.404] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:32.805] Debug: Clearing game grid API cache
[12:57:32.806] Debug: Clearing building API cache
[12:57:32.808] Debug: Clearing deploy API cache
[12:57:33.012] Debug: Finding TownHall
[12:57:33.106] Debug: Found 1 TownHall
[12:57:33.109] Debug: Finding ElixirCollector
[12:57:33.109] Debug: Finding TownHall
[12:57:33.150] Debug: Found 1 TownHall
[12:57:33.152] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:33.398] Debug: Found 2 ElixirCollector
[12:57:33.522] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[12:57:33.523] Debug: Regular logic indicates dead base
[12:57:33.524] Debug: Testing 1 attack methods
[12:57:33.525] Debug: Gold doesn't meet requirements: 30000 < 279337
[12:57:33.526] Debug: Elixir doesn't meet requirements: 150997 < 279337
[12:57:33.527] Debug: Meets all requirements failed on resource check.
[12:57:33.528] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:57:33.529] Debug: no algorithm is suited to attack here
[12:57:33.531] Debug: Finding TownHall
[12:57:33.563] Debug: Found 1 TownHall
[12:57:33.565] [Attack] #65, Dead, TH11, 30000 Gold, 150997 Elixir, 192 Dark
elixir, Skipping: All of the loot requirements weren't met.
[12:57:33.566] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[12:57:35.265] Debug: A5 Check 1: 20 ms
[12:57:35.390] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:35.497] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:35.748] Reducing minimum attack requirements.
[12:57:35.749] New active base requirements: 66,345 gold, 66,345 elixir, 0 dark
elixir
[12:57:35.751] New dead base requirements: 265,371 gold, 265,371 elixir, 0 dark
elixir
[12:57:36.127] Debug: Waiting for clouds to appear...
[12:57:36.129] Debug: Waiting for clouds to disappear...
[12:57:36.130] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:36.537] Debug: A5 Check 1: 15 ms
[12:57:36.626] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:36.627] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:36.628] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:36.784] Debug: A5 Check 1: 16 ms
[12:57:37.045] Debug: A5 Check 1: 17 ms
[12:57:37.206] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:37.360] Debug: Clearing game grid API cache
[12:57:37.361] Debug: Clearing building API cache
[12:57:37.362] Debug: Clearing deploy API cache
[12:57:37.491] Debug: Finding TownHall
[12:57:37.588] Debug: Found 1 TownHall
[12:57:37.590] Debug: Finding ElixirCollector
[12:57:37.591] Debug: Finding TownHall
[12:57:37.635] Debug: Found 1 TownHall
[12:57:37.637] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:37.889] Debug: Found 7 ElixirCollector
[12:57:38.460] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:38.461] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:38.461] Debug: Meets requirements failed on dead base check.
[12:57:38.462] Debug: Testing 0 attack methods
[12:57:38.465] Debug: no algorithm is suited to attack here
[12:57:38.466] Debug: Finding TownHall
[12:57:38.507] Debug: Found 1 TownHall
[12:57:38.508] [Attack] #66, Active, TH11, 173144 Gold, 269272 Elixir, 811 Dark
elixir, Skipping: This base isn't dead.
[12:57:38.509] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[12:57:39.820] Debug: A5 Check 1: 16 ms
[12:57:39.934] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:40.040] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:40.498] Debug: Waiting for clouds to appear...
[12:57:40.499] Debug: Waiting for clouds to disappear...
[12:57:40.500] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:41.353] Debug: A5 Check 1: 16 ms
[12:57:41.443] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:41.444] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:41.444] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:41.598] Debug: A5 Check 1: 15 ms
[12:57:41.870] Debug: A5 Check 1: 19 ms
[12:57:42.015] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:42.166] Debug: Clearing game grid API cache
[12:57:42.168] Debug: Clearing building API cache
[12:57:42.169] Debug: Clearing deploy API cache
[12:57:42.296] Debug: Finding TownHall
[12:57:42.422] Debug: Found 1 TownHall
[12:57:42.425] Debug: Finding ElixirCollector
[12:57:42.426] Debug: Finding TownHall
[12:57:42.458] Debug: Found 1 TownHall
[12:57:42.459] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[12:57:42.672] Debug: Found 1 ElixirCollector
[12:57:42.718] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[12:57:42.719] Debug: Regular logic indicates dead base
[12:57:42.721] Debug: Testing 1 attack methods
[12:57:42.721] Debug: Gold doesn't meet requirements: 41599 < 265371
[12:57:42.722] Debug: Elixir doesn't meet requirements: 113817 < 265371
[12:57:42.723] Debug: Meets all requirements failed on resource check.
[12:57:42.724] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:57:42.725] Debug: no algorithm is suited to attack here
[12:57:42.725] Debug: Finding TownHall
[12:57:42.760] Debug: Found 1 TownHall
[12:57:42.761] [Attack] #67, Dead, TH10, 41599 Gold, 113817 Elixir, 382 Dark
elixir, Skipping: All of the loot requirements weren't met.
[12:57:42.761] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[12:57:44.546] Debug: A5 Check 1: 14 ms
[12:57:44.646] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:44.760] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:45.219] Debug: Waiting for clouds to appear...
[12:57:45.220] Debug: Waiting for clouds to disappear...
[12:57:45.222] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:45.728] Debug: A5 Check 1: 13 ms
[12:57:45.818] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:45.819] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:45.819] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:45.982] Debug: A5 Check 1: 17 ms
[12:57:46.246] Debug: A5 Check 1: 14 ms
[12:57:46.449] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:46.594] Debug: Clearing game grid API cache
[12:57:46.595] Debug: Clearing building API cache
[12:57:46.596] Debug: Clearing deploy API cache
[12:57:46.742] Debug: Finding TownHall
[12:57:46.878] Debug: Found 1 TownHall
[12:57:46.881] Debug: Finding ElixirCollector
[12:57:46.882] Debug: Finding TownHall
[12:57:46.918] Debug: Found 1 TownHall
[12:57:46.919] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:47.148] Debug: Found 7 ElixirCollector
[12:57:47.631] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[12:57:47.632] Debug: Regular logic indicates active base
[12:57:47.633] Debug: Meets requirements failed on dead base check.
[12:57:47.634] Debug: Testing 0 attack methods
[12:57:47.635] Debug: no algorithm is suited to attack here
[12:57:47.635] Debug: Finding TownHall
[12:57:47.669] Debug: Found 1 TownHall
[12:57:47.671] [Attack] #68, Active, TH11, 273041 Gold, 260523 Elixir, 2900 Dark
elixir, Skipping: This base isn't dead.
[12:57:47.672] Debug: Waiting 921 ms until we can click the next button (user
setting 2 s)
[12:57:48.979] Debug: A5 Check 1: 16 ms
[12:57:49.107] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:49.203] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:49.683] Debug: Waiting for clouds to appear...
[12:57:49.684] Debug: Waiting for clouds to disappear...
[12:57:49.685] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:50.181] Debug: A5 Check 1: 14 ms
[12:57:50.267] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:50.268] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:50.269] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:50.421] Debug: A5 Check 1: 16 ms
[12:57:50.667] Debug: A5 Check 1: 15 ms
[12:57:50.812] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:50.962] Debug: Clearing game grid API cache
[12:57:50.964] Debug: Clearing building API cache
[12:57:50.965] Debug: Clearing deploy API cache
[12:57:51.090] Debug: Finding TownHall
[12:57:51.170] Debug: Found 1 TownHall
[12:57:51.172] Debug: Finding ElixirCollector
[12:57:51.173] Debug: Finding TownHall
[12:57:51.207] Debug: Found 1 TownHall
[12:57:51.208] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:51.419] Debug: Found 1 ElixirCollector
[12:57:51.471] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:57:51.472] Debug: Regular logic indicates active base
[12:57:51.472] Debug: Meets requirements failed on dead base check.
[12:57:51.473] Debug: Testing 0 attack methods
[12:57:51.474] Debug: no algorithm is suited to attack here
[12:57:51.475] Debug: Finding TownHall
[12:57:51.512] Debug: Found 1 TownHall
[12:57:51.514] [Attack] #69, Active, TH11, 53778 Gold, 131350 Elixir, 311 Dark
elixir, Skipping: This base isn't dead.
[12:57:51.515] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[12:57:53.426] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:57:53.437] Debug: A5 Check 1: 16 ms


[12:57:53.547] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:53.644] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:54.277] Debug: Waiting for clouds to appear...
[12:57:54.278] Debug: Waiting for clouds to disappear...
[12:57:54.279] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:54.706] Debug: A5 Check 1: 15 ms
[12:57:54.792] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:54.793] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:54.795] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:54.960] Debug: A5 Check 1: 17 ms
[12:57:55.215] Debug: A5 Check 1: 17 ms
[12:57:55.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:55.557] Debug: Clearing game grid API cache
[12:57:55.558] Debug: Clearing building API cache
[12:57:55.559] Debug: Clearing deploy API cache
[12:57:55.700] Debug: Finding TownHall
[12:57:55.797] Debug: Found 1 TownHall
[12:57:55.800] Debug: Finding ElixirCollector
[12:57:55.801] Debug: Finding TownHall
[12:57:55.838] Debug: Found 1 TownHall
[12:57:55.840] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:56.079] Debug: Found 0 ElixirCollector
[12:57:56.080] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:57:56.081] Debug: Regular logic indicates active base
[12:57:56.082] Debug: Meets requirements failed on dead base check.
[12:57:56.083] Debug: Testing 0 attack methods
[12:57:56.084] Debug: no algorithm is suited to attack here
[12:57:56.085] Debug: Finding TownHall
[12:57:56.119] Debug: Found 1 TownHall
[12:57:56.121] [Attack] #70, Active, TH11, 185774 Gold, 33110 Elixir, 1306 Dark
elixir, Skipping: This base isn't dead.
[12:57:56.122] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:57:58.053] Debug: A5 Check 1: 16 ms
[12:57:58.171] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:58.278] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:58.601] Reducing minimum attack requirements.
[12:57:58.603] New active base requirements: 63,028 gold, 63,028 elixir, 0 dark
elixir
[12:57:58.605] New dead base requirements: 252,103 gold, 252,103 elixir, 0 dark
elixir
[12:57:58.836] Debug: Waiting for clouds to appear...
[12:57:58.837] Debug: Waiting for clouds to disappear...
[12:57:58.838] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:59.262] Debug: A5 Check 1: 17 ms
[12:57:59.383] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:59.384] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:59.385] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:59.588] Debug: A5 Check 1: 17 ms
[12:57:59.776] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:00.174] Debug: Clearing game grid API cache
[12:58:00.176] Debug: Clearing building API cache
[12:58:00.177] Debug: Clearing deploy API cache
[12:58:00.331] Debug: Finding TownHall
[12:58:00.424] Debug: Found 1 TownHall
[12:58:00.429] Debug: Finding ElixirCollector
[12:58:00.430] Debug: Finding TownHall
[12:58:00.469] Debug: Found 1 TownHall
[12:58:00.470] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:00.829] Debug: Found 5 ElixirCollector
[12:58:01.252] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:01.253] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:01.254] Debug: Meets requirements failed on dead base check.
[12:58:01.254] Debug: Testing 0 attack methods
[12:58:01.255] Debug: no algorithm is suited to attack here
[12:58:01.257] Debug: Finding TownHall
[12:58:01.293] Debug: Found 1 TownHall
[12:58:01.294] [Attack] #71, Active, TH11, 152197 Gold, 227049 Elixir, 3125 Dark
elixir, Skipping: This base isn't dead.
[12:58:01.296] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[12:58:02.604] Debug: A5 Check 1: 17 ms
[12:58:02.756] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:02.863] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:03.192] Debug: Waiting for clouds to appear...
[12:58:03.193] Debug: Waiting for clouds to disappear...
[12:58:03.195] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:03.873] Debug: A5 Check 1: 14 ms
[12:58:03.966] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:03.967] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:03.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:04.127] Debug: A5 Check 1: 16 ms
[12:58:04.144] Debug: A5 Check 2: 16 ms
[12:58:04.424] Debug: A5 Check 1: 15 ms
[12:58:04.583] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:04.735] Debug: Clearing game grid API cache
[12:58:04.737] Debug: Clearing building API cache
[12:58:04.738] Debug: Clearing deploy API cache
[12:58:04.885] Debug: Finding TownHall
[12:58:04.970] Debug: Found 1 TownHall
[12:58:04.973] Debug: Finding ElixirCollector
[12:58:04.974] Debug: Finding TownHall
[12:58:05.017] Debug: Found 1 TownHall
[12:58:05.018] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:05.316] Debug: Found 0 ElixirCollector
[12:58:05.317] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:58:05.319] Debug: Regular logic indicates active base
[12:58:05.319] Debug: Meets requirements failed on dead base check.
[12:58:05.320] Debug: Testing 0 attack methods
[12:58:05.321] Debug: no algorithm is suited to attack here
[12:58:05.322] Debug: Finding TownHall
[12:58:05.362] Debug: Found 1 TownHall
[12:58:05.363] [Attack] #72, Active, TH11, 179578 Gold, 32120 Elixir, 452 Dark
elixir, Skipping: This base isn't dead.
[12:58:05.364] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[12:58:07.156] Debug: A5 Check 1: 15 ms
[12:58:07.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:07.387] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:07.940] Debug: Waiting for clouds to appear...
[12:58:07.942] Debug: Waiting for clouds to disappear...
[12:58:07.943] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:08.496] Debug: A5 Check 1: 15 ms
[12:58:08.586] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:08.587] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:08.588] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:08.752] Debug: A5 Check 1: 22 ms
[12:58:08.776] Debug: A5 Check 2: 22 ms
[12:58:08.916] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:09.319] Debug: Clearing game grid API cache
[12:58:09.320] Debug: Clearing building API cache
[12:58:09.321] Debug: Clearing deploy API cache
[12:58:09.469] Debug: Finding TownHall
[12:58:09.547] Debug: Found 1 TownHall
[12:58:09.551] Debug: Finding ElixirCollector
[12:58:09.552] Debug: Finding TownHall
[12:58:09.588] Debug: Found 1 TownHall
[12:58:09.590] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:09.868] Debug: Found 6 ElixirCollector
[12:58:10.329] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[12:58:10.330] Debug: Regular logic indicates active base
[12:58:10.332] Debug: Meets requirements failed on dead base check.
[12:58:10.334] Debug: Testing 0 attack methods
[12:58:10.335] Debug: no algorithm is suited to attack here
[12:58:10.336] Debug: Finding TownHall
[12:58:10.379] Debug: Found 1 TownHall
[12:58:10.381] [Attack] #73, Active, TH11, 112908 Gold, 134294 Elixir, 1485 Dark
elixir, Skipping: This base isn't dead.
[12:58:10.382] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[12:58:11.811] Debug: A5 Check 1: 14 ms
[12:58:11.919] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:12.008] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:12.502] Debug: Waiting for clouds to appear...
[12:58:12.503] Debug: Waiting for clouds to disappear...
[12:58:12.504] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:13.153] Debug: A5 Check 1: 17 ms
[12:58:13.241] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:13.243] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:13.244] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:13.402] Debug: A5 Check 1: 15 ms
[12:58:13.663] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:58:13.676] Debug: A5 Check 1: 18 ms


[12:58:13.845] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:13.996] Debug: Clearing game grid API cache
[12:58:13.997] Debug: Clearing building API cache
[12:58:13.998] Debug: Clearing deploy API cache
[12:58:14.179] Debug: Finding TownHall
[12:58:14.261] Debug: Found 1 TownHall
[12:58:14.265] Debug: Finding ElixirCollector
[12:58:14.265] Debug: Finding TownHall
[12:58:14.295] Debug: Found 1 TownHall
[12:58:14.297] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:14.578] Debug: Found 6 ElixirCollector
[12:58:14.860] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:58:14.861] Debug: Regular logic indicates active base
[12:58:14.862] Debug: Meets requirements failed on dead base check.
[12:58:14.863] Debug: Testing 0 attack methods
[12:58:14.864] Debug: no algorithm is suited to attack here
[12:58:14.865] Debug: Finding TownHall
[12:58:14.899] Debug: Found 1 TownHall
[12:58:14.900] [Attack] #74, Active, TH11, 22820 Gold, 234194 Elixir, 714 Dark
elixir, Skipping: This base isn't dead.
[12:58:14.901] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[12:58:16.445] Debug: A5 Check 1: 14 ms
[12:58:16.562] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:16.652] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:17.090] Debug: Waiting for clouds to appear...
[12:58:17.090] Debug: Waiting for clouds to disappear...
[12:58:17.091] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:20.092] Debug: A5 Check 1: 15 ms
[12:58:20.182] Debug: [Attack] It took 00minutes 03seconds until we got offered a
new opponent
[12:58:20.183] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:20.184] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:20.356] Debug: A5 Check 1: 18 ms
[12:58:20.497] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:20.939] Debug: Clearing game grid API cache
[12:58:20.940] Debug: Clearing building API cache
[12:58:20.941] Debug: Clearing deploy API cache
[12:58:21.091] Debug: Finding TownHall
[12:58:21.187] Debug: Found 1 TownHall
[12:58:21.191] Debug: Finding ElixirCollector
[12:58:21.192] Debug: Finding TownHall
[12:58:21.240] Debug: Found 1 TownHall
[12:58:21.242] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:21.539] Debug: Found 0 ElixirCollector
[12:58:21.541] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:58:21.542] Debug: Regular logic indicates active base
[12:58:21.545] Debug: Meets requirements failed on dead base check.
[12:58:21.545] Debug: Testing 0 attack methods
[12:58:21.546] Debug: no algorithm is suited to attack here
[12:58:21.547] Debug: Finding TownHall
[12:58:21.600] Debug: Found 1 TownHall
[12:58:21.601] [Attack] #75, Active, TH11, 198946 Gold, 311649 Elixir, 2424 Dark
elixir, Skipping: This base isn't dead.
[12:58:21.602] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[12:58:23.407] Debug: A5 Check 1: 17 ms
[12:58:23.512] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:23.606] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:23.855] Reducing minimum attack requirements.
[12:58:23.856] New active base requirements: 59,877 gold, 59,877 elixir, 0 dark
elixir
[12:58:23.857] New dead base requirements: 239,498 gold, 239,498 elixir, 0 dark
elixir
[12:58:24.083] Debug: Waiting for clouds to appear...
[12:58:24.085] Debug: Waiting for clouds to disappear...
[12:58:24.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:24.643] Debug: A5 Check 1: 14 ms
[12:58:24.733] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:24.733] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:24.734] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:24.896] Debug: A5 Check 1: 20 ms
[12:58:24.920] Debug: A5 Check 2: 21 ms
[12:58:25.187] Debug: A5 Check 1: 17 ms
[12:58:25.369] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:25.517] Debug: Clearing game grid API cache
[12:58:25.519] Debug: Clearing building API cache
[12:58:25.520] Debug: Clearing deploy API cache
[12:58:25.685] Debug: Finding TownHall
[12:58:25.768] Debug: Found 1 TownHall
[12:58:25.771] Debug: Finding ElixirCollector
[12:58:25.773] Debug: Finding TownHall
[12:58:25.809] Debug: Found 1 TownHall
[12:58:25.810] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:26.092] Debug: Found 0 ElixirCollector
[12:58:26.094] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:58:26.096] Debug: Regular logic indicates active base
[12:58:26.097] Debug: Meets requirements failed on dead base check.
[12:58:26.098] Debug: Testing 0 attack methods
[12:58:26.098] Debug: no algorithm is suited to attack here
[12:58:26.099] Debug: Finding TownHall
[12:58:26.134] Debug: Found 1 TownHall
[12:58:26.135] [Attack] #76, Active, TH11, 238514 Gold, 262314 Elixir, 1635 Dark
elixir, Skipping: This base isn't dead.
[12:58:26.136] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[12:58:27.943] Debug: A5 Check 1: 15 ms
[12:58:28.072] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:28.160] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:28.624] Debug: Waiting for clouds to appear...
[12:58:28.625] Debug: Waiting for clouds to disappear...
[12:58:28.626] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:29.177] Debug: A5 Check 1: 17 ms
[12:58:29.269] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:29.270] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:29.272] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:29.433] Debug: A5 Check 1: 16 ms
[12:58:29.706] Debug: A5 Check 1: 16 ms
[12:58:29.885] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:30.074] Debug: Clearing game grid API cache
[12:58:30.075] Debug: Clearing building API cache
[12:58:30.076] Debug: Clearing deploy API cache
[12:58:30.260] Debug: Finding TownHall
[12:58:30.345] Debug: Found 1 TownHall
[12:58:30.349] Debug: Finding ElixirCollector
[12:58:30.350] Debug: Finding TownHall
[12:58:30.384] Debug: Found 1 TownHall
[12:58:30.385] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:30.666] Debug: Found 6 ElixirCollector
[12:58:31.129] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:31.131] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:31.132] Debug: Meets requirements failed on dead base check.
[12:58:31.133] Debug: Testing 0 attack methods
[12:58:31.134] Debug: no algorithm is suited to attack here
[12:58:31.135] Debug: Finding TownHall
[12:58:31.170] Debug: Found 1 TownHall
[12:58:31.172] [Attack] #77, Active, TH11, 342548 Gold, 6928 Elixir, 2896 Dark
elixir, Skipping: This base isn't dead.
[12:58:31.173] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[12:58:32.490] Debug: A5 Check 1: 14 ms
[12:58:32.612] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:32.706] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:33.152] Debug: Waiting for clouds to appear...
[12:58:33.153] Debug: Waiting for clouds to disappear...
[12:58:33.154] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:33.695] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:58:33.706] Debug: A5 Check 1: 18 ms


[12:58:33.798] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:33.799] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:33.801] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:33.954] Debug: A5 Check 1: 17 ms
[12:58:33.976] Debug: A5 Check 2: 22 ms
[12:58:34.119] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:34.521] Debug: Clearing game grid API cache
[12:58:34.522] Debug: Clearing building API cache
[12:58:34.523] Debug: Clearing deploy API cache
[12:58:34.678] Debug: Finding TownHall
[12:58:34.752] Debug: Found 1 TownHall
[12:58:34.755] Debug: Finding ElixirCollector
[12:58:34.756] Debug: Finding TownHall
[12:58:34.790] Debug: Found 1 TownHall
[12:58:34.791] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:34.913] Debug: Found 7 ElixirCollector
[12:58:35.390] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[12:58:35.391] Debug: Regular logic indicates active base
[12:58:35.392] Debug: Meets requirements failed on dead base check.
[12:58:35.393] Debug: Testing 0 attack methods
[12:58:35.394] Debug: no algorithm is suited to attack here
[12:58:35.395] Debug: Finding TownHall
[12:58:35.429] Debug: Found 1 TownHall
[12:58:35.431] [Attack] #78, Active, TH11, 206386 Gold, 194933 Elixir, 2514 Dark
elixir, Skipping: This base isn't dead.
[12:58:35.432] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[12:58:36.991] Debug: A5 Check 1: 15 ms
[12:58:37.101] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:37.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:37.711] Debug: Waiting for clouds to appear...
[12:58:37.712] Debug: Waiting for clouds to disappear...
[12:58:37.714] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:38.370] Debug: A5 Check 1: 16 ms
[12:58:38.459] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:38.460] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:38.460] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:38.622] Debug: A5 Check 1: 14 ms
[12:58:38.762] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:39.203] Debug: Clearing game grid API cache
[12:58:39.205] Debug: Clearing building API cache
[12:58:39.206] Debug: Clearing deploy API cache
[12:58:39.391] Debug: Finding TownHall
[12:58:39.469] Debug: Found 1 TownHall
[12:58:39.472] Debug: Finding ElixirCollector
[12:58:39.473] Debug: Finding TownHall
[12:58:39.507] Debug: Found 1 TownHall
[12:58:39.509] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:39.769] Debug: Found 6 ElixirCollector
[12:58:40.108] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=0 E5=0 Avg=3
[12:58:40.109] Debug: Regular logic indicates dead base
[12:58:40.110] Debug: Testing 1 attack methods
[12:58:40.111] Debug: Gold doesn't meet requirements: 228750 < 239498
[12:58:40.112] Debug: Elixir doesn't meet requirements: 233898 < 239498
[12:58:40.113] Debug: Meets all requirements failed on resource check.
[12:58:40.114] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:58:40.115] Debug: no algorithm is suited to attack here
[12:58:40.116] Debug: Finding TownHall
[12:58:40.151] Debug: Found 1 TownHall
[12:58:40.153] [Attack] #79, Dead, TH11, 228750 Gold, 233898 Elixir, 2040 Dark
elixir, Skipping: All of the loot requirements weren't met.
[12:58:40.154] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[12:58:41.571] Debug: A5 Check 1: 15 ms
[12:58:41.687] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:41.777] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:42.247] Debug: Waiting for clouds to appear...
[12:58:42.249] Debug: Waiting for clouds to disappear...
[12:58:42.250] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:42.800] Debug: A5 Check 1: 17 ms
[12:58:42.890] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:42.892] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:42.892] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:43.082] Debug: A5 Check 1: 17 ms
[12:58:43.254] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:43.648] Debug: Clearing game grid API cache
[12:58:43.650] Debug: Clearing building API cache
[12:58:43.650] Debug: Clearing deploy API cache
[12:58:43.805] Debug: Finding TownHall
[12:58:43.892] Debug: Found 1 TownHall
[12:58:43.896] Debug: Finding ElixirCollector
[12:58:43.898] Debug: Finding TownHall
[12:58:43.935] Debug: Found 1 TownHall
[12:58:43.937] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:44.190] Debug: Found 7 ElixirCollector
[12:58:44.883] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:44.884] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:44.886] Debug: Meets requirements failed on dead base check.
[12:58:44.887] Debug: Testing 0 attack methods
[12:58:44.888] Debug: no algorithm is suited to attack here
[12:58:44.889] Debug: Finding TownHall
[12:58:44.928] Debug: Found 1 TownHall
[12:58:44.930] [Attack] #80, Active, TH11, 463511 Gold, 366592 Elixir, 2857 Dark
elixir, Skipping: This base isn't dead.
[12:58:44.931] Debug: Waiting 719 ms until we can click the next button (user
setting 2 s)
[12:58:46.092] Debug: A5 Check 1: 15 ms
[12:58:46.227] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:46.326] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:46.590] Reducing minimum attack requirements.
[12:58:46.592] New active base requirements: 56,884 gold, 56,884 elixir, 0 dark
elixir
[12:58:46.593] New dead base requirements: 227,524 gold, 227,524 elixir, 0 dark
elixir
[12:58:46.841] Debug: Waiting for clouds to appear...
[12:58:46.842] Debug: Waiting for clouds to disappear...
[12:58:46.843] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:47.397] Debug: A5 Check 1: 19 ms
[12:58:47.502] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:47.503] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:47.504] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:47.693] Debug: A5 Check 1: 17 ms
[12:58:47.840] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:48.280] Debug: Clearing game grid API cache
[12:58:48.281] Debug: Clearing building API cache
[12:58:48.282] Debug: Clearing deploy API cache
[12:58:48.424] Debug: Finding TownHall
[12:58:48.513] Debug: Found 1 TownHall
[12:58:48.516] Debug: Finding ElixirCollector
[12:58:48.517] Debug: Finding TownHall
[12:58:48.559] Debug: Found 1 TownHall
[12:58:48.561] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:48.837] Debug: Found 5 ElixirCollector
[12:58:49.182] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[12:58:49.184] Debug: Regular logic indicates active base
[12:58:49.185] Debug: Meets requirements failed on dead base check.
[12:58:49.186] Debug: Testing 0 attack methods
[12:58:49.187] Debug: no algorithm is suited to attack here
[12:58:49.188] Debug: Finding TownHall
[12:58:49.222] Debug: Found 1 TownHall
[12:58:49.223] [Attack] #81, Active, TH11, 113070 Gold, 110158 Elixir, 733 Dark
elixir, Skipping: This base isn't dead.
[12:58:49.224] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[12:58:50.652] Debug: A5 Check 1: 17 ms
[12:58:50.778] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:50.936] Debug: A5 Check 1: 14 ms
[12:58:51.161] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:51.359] Debug: Waiting for clouds to appear...
[12:58:51.361] Debug: Waiting for clouds to disappear...
[12:58:51.362] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:52.047] Debug: A5 Check 1: 14 ms
[12:58:52.133] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:52.134] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:52.137] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:52.298] Debug: A5 Check 1: 17 ms
[12:58:52.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:52.831] Debug: Clearing game grid API cache
[12:58:52.832] Debug: Clearing building API cache
[12:58:52.833] Debug: Clearing deploy API cache
[12:58:52.954] Debug: Finding TownHall
[12:58:53.032] Debug: Found 1 TownHall
[12:58:53.036] Debug: Finding ElixirCollector
[12:58:53.036] Debug: Finding TownHall
[12:58:53.071] Debug: Found 1 TownHall
[12:58:53.072] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:53.334] Debug: Found 5 ElixirCollector
[12:58:53.732] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:53.733] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:53.734] Debug: Meets requirements failed on dead base check.
[12:58:53.735] Debug: Testing 0 attack methods
[12:58:53.736] Debug: no algorithm is suited to attack here
[12:58:53.736] Debug: Finding TownHall
[12:58:53.771] Debug: Found 1 TownHall
[12:58:53.773] [Attack] #82, Active, TH11, 181741 Gold, 121616 Elixir, 917 Dark
elixir, Skipping: This base isn't dead.
[12:58:53.774] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[12:58:55.316] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:58:55.330] Debug: A5 Check 1: 19 ms


[12:58:55.443] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:55.531] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:56.002] Debug: Waiting for clouds to appear...
[12:58:56.003] Debug: Waiting for clouds to disappear...
[12:58:56.005] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:56.656] Debug: A5 Check 1: 16 ms
[12:58:56.742] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:56.743] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:56.747] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:56.921] Debug: A5 Check 1: 15 ms
[12:58:57.071] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:57.473] Debug: Clearing game grid API cache
[12:58:57.474] Debug: Clearing building API cache
[12:58:57.476] Debug: Clearing deploy API cache
[12:58:57.658] Debug: Finding TownHall
[12:58:57.742] Debug: Found 1 TownHall
[12:58:57.746] Debug: Finding ElixirCollector
[12:58:57.747] Debug: Finding TownHall
[12:58:57.782] Debug: Found 1 TownHall
[12:58:57.784] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:58.079] Debug: Found 6 ElixirCollector
[12:58:58.557] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:58.558] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:58.559] Debug: Meets requirements failed on dead base check.
[12:58:58.560] Debug: Testing 0 attack methods
[12:58:58.561] Debug: no algorithm is suited to attack here
[12:58:58.561] Debug: Finding TownHall
[12:58:58.597] Debug: Found 1 TownHall
[12:58:58.598] [Attack] #83, Active, TH11, 209585 Gold, 181480 Elixir, 2836 Dark
elixir, Skipping: This base isn't dead.
[12:58:58.599] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[12:58:59.912] Debug: A5 Check 1: 16 ms
[12:59:00.059] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:00.167] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:00.663] Debug: Waiting for clouds to appear...
[12:59:00.665] Debug: Waiting for clouds to disappear...
[12:59:00.666] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:01.233] Debug: A5 Check 1: 20 ms
[12:59:01.338] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:01.339] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:01.343] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:01.535] Debug: A5 Check 1: 14 ms
[12:59:01.690] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:02.130] Debug: Clearing game grid API cache
[12:59:02.131] Debug: Clearing building API cache
[12:59:02.132] Debug: Clearing deploy API cache
[12:59:02.265] Debug: Finding TownHall
[12:59:02.344] Debug: Found 1 TownHall
[12:59:02.347] Debug: Finding ElixirCollector
[12:59:02.348] Debug: Finding TownHall
[12:59:02.380] Debug: Found 1 TownHall
[12:59:02.382] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:02.667] Debug: Found 6 ElixirCollector
[12:59:03.142] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:03.142] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:03.143] Debug: Meets requirements failed on dead base check.
[12:59:03.144] Debug: Testing 0 attack methods
[12:59:03.145] Debug: no algorithm is suited to attack here
[12:59:03.146] Debug: Finding TownHall
[12:59:03.189] Debug: Found 1 TownHall
[12:59:03.190] [Attack] #84, Active, TH11, 142313 Gold, 237744 Elixir, 1247 Dark
elixir, Skipping: This base isn't dead.
[12:59:03.192] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[12:59:04.648] Debug: A5 Check 1: 29 ms
[12:59:04.820] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:04.955] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:05.324] Debug: Waiting for clouds to appear...
[12:59:05.325] Debug: Waiting for clouds to disappear...
[12:59:05.327] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:05.999] Debug: A5 Check 1: 14 ms
[12:59:06.089] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:06.091] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:06.091] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:06.248] Debug: A5 Check 1: 14 ms
[12:59:06.523] Debug: A5 Check 1: 16 ms
[12:59:06.700] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:06.848] Debug: Clearing game grid API cache
[12:59:06.850] Debug: Clearing building API cache
[12:59:06.851] Debug: Clearing deploy API cache
[12:59:06.995] Debug: Finding TownHall
[12:59:07.082] Debug: Found 1 TownHall
[12:59:07.085] Debug: Finding ElixirCollector
[12:59:07.086] Debug: Finding TownHall
[12:59:07.119] Debug: Found 1 TownHall
[12:59:07.121] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:07.264] Debug: Found 7 ElixirCollector
[12:59:07.732] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[12:59:07.732] Debug: Regular logic indicates active base
[12:59:07.733] Debug: Meets requirements failed on dead base check.
[12:59:07.734] Debug: Testing 0 attack methods
[12:59:07.735] Debug: no algorithm is suited to attack here
[12:59:07.736] Debug: Finding TownHall
[12:59:07.772] Debug: Found 1 TownHall
[12:59:07.773] [Attack] #85, Active, TH11, 175275 Gold, 263130 Elixir, 4315 Dark
elixir, Skipping: This base isn't dead.
[12:59:07.774] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[12:59:09.345] Debug: A5 Check 1: 16 ms
[12:59:09.488] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:09.595] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:09.719] Reducing minimum attack requirements.
[12:59:09.721] New active base requirements: 54,040 gold, 54,040 elixir, 0 dark
elixir
[12:59:09.723] New dead base requirements: 216,148 gold, 216,148 elixir, 0 dark
elixir
[12:59:09.948] Debug: Waiting for clouds to appear...
[12:59:09.951] Debug: Waiting for clouds to disappear...
[12:59:09.952] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:10.739] Debug: A5 Check 1: 15 ms
[12:59:10.827] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:10.828] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:10.829] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:10.992] Debug: A5 Check 1: 15 ms
[12:59:11.163] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:11.567] Debug: Clearing game grid API cache
[12:59:11.568] Debug: Clearing building API cache
[12:59:11.569] Debug: Clearing deploy API cache
[12:59:11.698] Debug: Finding TownHall
[12:59:11.799] Debug: Found 1 TownHall
[12:59:11.803] Debug: Finding ElixirCollector
[12:59:11.804] Debug: Finding TownHall
[12:59:11.843] Debug: Found 1 TownHall
[12:59:11.844] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:12.183] Debug: Found 0 ElixirCollector
[12:59:12.185] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:12.186] Debug: Regular logic indicates active base
[12:59:12.188] Debug: Meets requirements failed on dead base check.
[12:59:12.189] Debug: Testing 0 attack methods
[12:59:12.190] Debug: no algorithm is suited to attack here
[12:59:12.191] Debug: Finding TownHall
[12:59:12.230] Debug: Found 1 TownHall
[12:59:12.232] [Attack] #86, Active, TH11, 75999 Gold, 199892 Elixir, 2493 Dark
elixir, Skipping: This base isn't dead.
[12:59:12.233] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[12:59:14.047] Debug: A5 Check 1: 16 ms
[12:59:14.162] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:14.259] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:14.749] Debug: Waiting for clouds to appear...
[12:59:14.750] Debug: Waiting for clouds to disappear...
[12:59:14.751] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:15.444] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:59:15.458] Debug: A5 Check 1: 23 ms


[12:59:15.559] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:15.561] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:15.563] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:15.756] Debug: A5 Check 1: 17 ms
[12:59:15.939] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:16.340] Debug: Clearing game grid API cache
[12:59:16.341] Debug: Clearing building API cache
[12:59:16.342] Debug: Clearing deploy API cache
[12:59:16.522] Debug: Finding TownHall
[12:59:16.596] Debug: Found 1 TownHall
[12:59:16.599] Debug: Finding ElixirCollector
[12:59:16.600] Debug: Finding TownHall
[12:59:16.635] Debug: Found 1 TownHall
[12:59:16.636] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:16.853] Debug: Found 0 ElixirCollector
[12:59:16.854] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:16.854] Debug: Regular logic indicates active base
[12:59:16.855] Debug: Meets requirements failed on dead base check.
[12:59:16.856] Debug: Testing 0 attack methods
[12:59:16.856] Debug: no algorithm is suited to attack here
[12:59:16.857] Debug: Finding TownHall
[12:59:16.893] Debug: Found 1 TownHall
[12:59:16.894] [Attack] #87, Active, TH11, 223142 Gold, 184365 Elixir, 743 Dark
elixir, Skipping: This base isn't dead.
[12:59:16.895] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:59:18.820] Debug: A5 Check 1: 15 ms
[12:59:18.925] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:19.022] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:19.486] Debug: Waiting for clouds to appear...
[12:59:19.488] Debug: Waiting for clouds to disappear...
[12:59:19.489] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:20.032] Debug: A5 Check 1: 15 ms
[12:59:20.124] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:20.124] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:20.125] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:20.295] Debug: A5 Check 1: 16 ms
[12:59:20.551] Debug: A5 Check 1: 15 ms
[12:59:20.766] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:20.923] Debug: Clearing game grid API cache
[12:59:20.925] Debug: Clearing building API cache
[12:59:20.926] Debug: Clearing deploy API cache
[12:59:21.098] Debug: Finding TownHall
[12:59:22.618] Debug: Found 0 TownHall
[12:59:22.621] Debug: Finding ElixirCollector
[12:59:22.621] Debug: Finding TownHall
[12:59:22.658] Debug: Found 0 TownHall
[12:59:22.926] Debug: Found 0 ElixirCollector
[12:59:22.928] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:22.929] Debug: Regular logic indicates active base
[12:59:22.931] Debug: Meets requirements failed on dead base check.
[12:59:22.932] Debug: Testing 0 attack methods
[12:59:22.933] Debug: no algorithm is suited to attack here
[12:59:22.934] Debug: Finding TownHall
[12:59:22.967] Debug: Found 0 TownHall
[12:59:22.969] [Attack] #88, Active, TH Not Found, 10567 Gold, 458778 Elixir, 3728
Dark elixir, Skipping: This base isn't dead.
[12:59:23.344] Debug: A5 Check 1: 14 ms
[12:59:23.476] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:23.540] Debug: [AR] Compacting done, 184.7MB -> 184.7MB
[12:59:23.613] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:23.960] Debug: Waiting for clouds to appear...
[12:59:23.961] Debug: Waiting for clouds to disappear...
[12:59:23.963] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:24.632] Debug: A5 Check 1: 14 ms
[12:59:24.723] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:24.724] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:24.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:24.900] Debug: A5 Check 1: 16 ms
[12:59:25.258] Debug: A5 Check 1: 22 ms
[12:59:25.563] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:25.594] Debug: Clearing game grid API cache
[12:59:25.595] Debug: Clearing building API cache
[12:59:25.596] Debug: Clearing deploy API cache
[12:59:25.773] Debug: Finding TownHall
[12:59:25.864] Debug: Found 1 TownHall
[12:59:25.869] Debug: Finding ElixirCollector
[12:59:25.870] Debug: Finding TownHall
[12:59:25.907] Debug: Found 1 TownHall
[12:59:25.909] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:26.271] Debug: Found 5 ElixirCollector
[12:59:26.737] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:26.738] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:26.740] Debug: Meets requirements failed on dead base check.
[12:59:26.741] Debug: Testing 0 attack methods
[12:59:26.742] Debug: no algorithm is suited to attack here
[12:59:26.743] Debug: Finding TownHall
[12:59:26.789] Debug: Found 1 TownHall
[12:59:26.791] [Attack] #89, Active, TH11, 123700 Gold, 390696 Elixir, 1525 Dark
elixir, Skipping: This base isn't dead.
[12:59:26.792] Debug: Waiting 796 ms until we can click the next button (user
setting 2 s)
[12:59:28.114] Debug: A5 Check 1: 16 ms
[12:59:28.273] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:28.384] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:28.880] Debug: Waiting for clouds to appear...
[12:59:28.881] Debug: Waiting for clouds to disappear...
[12:59:28.883] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:29.409] Debug: A5 Check 1: 18 ms
[12:59:29.499] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:29.500] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:29.501] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:29.669] Debug: A5 Check 1: 18 ms
[12:59:29.816] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:30.232] Debug: Clearing game grid API cache
[12:59:30.234] Debug: Clearing building API cache
[12:59:30.235] Debug: Clearing deploy API cache
[12:59:30.405] Debug: Finding TownHall
[12:59:30.487] Debug: Found 1 TownHall
[12:59:30.490] Debug: Finding ElixirCollector
[12:59:30.491] Debug: Finding TownHall
[12:59:30.526] Debug: Found 1 TownHall
[12:59:30.527] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:30.776] Debug: Found 0 ElixirCollector
[12:59:30.777] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:30.779] Debug: Regular logic indicates active base
[12:59:30.782] Debug: Meets requirements failed on dead base check.
[12:59:30.783] Debug: Testing 0 attack methods
[12:59:30.784] Debug: no algorithm is suited to attack here
[12:59:30.785] Debug: Finding TownHall
[12:59:30.821] Debug: Found 1 TownHall
[12:59:30.823] [Attack] #90, Active, TH11, 36034 Gold, 77289 Elixir, 807 Dark
elixir, Skipping: This base isn't dead.
[12:59:30.824] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:59:32.626] Debug: A5 Check 1: 15 ms
[12:59:32.747] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:32.836] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:33.122] Reducing minimum attack requirements.
[12:59:33.124] New active base requirements: 51,338 gold, 51,338 elixir, 0 dark
elixir
[12:59:33.125] New dead base requirements: 205,341 gold, 205,341 elixir, 0 dark
elixir
[12:59:33.333] Debug: Waiting for clouds to appear...
[12:59:33.334] Debug: Waiting for clouds to disappear...
[12:59:33.335] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:33.886] Debug: A5 Check 1: 16 ms
[12:59:33.978] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:33.979] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:33.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:34.136] Debug: A5 Check 1: 16 ms
[12:59:34.409] Debug: A5 Check 1: 15 ms
[12:59:34.593] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:34.743] Debug: Clearing game grid API cache
[12:59:34.745] Debug: Clearing building API cache
[12:59:34.746] Debug: Clearing deploy API cache
[12:59:34.873] Debug: Finding TownHall
[12:59:34.962] Debug: Found 1 TownHall
[12:59:34.966] Debug: Finding ElixirCollector
[12:59:34.967] Debug: Finding TownHall
[12:59:35.001] Debug: Found 1 TownHall
[12:59:35.003] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:35.280] Debug: Found 5 ElixirCollector
[12:59:35.678] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:35.679] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:35.680] Debug: Meets requirements failed on dead base check.
[12:59:35.681] Debug: Testing 0 attack methods
[12:59:35.683] Debug: no algorithm is suited to attack here
[12:59:35.684] Debug: Finding TownHall
[12:59:35.726] Debug: Found 1 TownHall
[12:59:35.728] [Attack] #91, Active, TH11, 23493 Gold, 226574 Elixir, 3157 Dark
elixir, Skipping: This base isn't dead.
[12:59:35.729] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[12:59:37.159] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:59:37.170] Debug: A5 Check 1: 18 ms


[12:59:37.301] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:37.401] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:37.932] Debug: Waiting for clouds to appear...
[12:59:37.933] Debug: Waiting for clouds to disappear...
[12:59:37.934] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:38.601] Debug: A5 Check 1: 18 ms
[12:59:38.693] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:38.694] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:38.699] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:38.854] Debug: A5 Check 1: 15 ms
[12:59:38.984] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:39.425] Debug: Clearing game grid API cache
[12:59:39.427] Debug: Clearing building API cache
[12:59:39.428] Debug: Clearing deploy API cache
[12:59:39.595] Debug: Finding TownHall
[12:59:39.675] Debug: Found 1 TownHall
[12:59:39.678] Debug: Finding ElixirCollector
[12:59:39.679] Debug: Finding TownHall
[12:59:39.715] Debug: Found 1 TownHall
[12:59:39.716] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:39.867] Debug: Found 7 ElixirCollector
[12:59:40.404] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:40.405] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:40.406] Debug: Meets requirements failed on dead base check.
[12:59:40.407] Debug: Testing 0 attack methods
[12:59:40.407] Debug: no algorithm is suited to attack here
[12:59:40.408] Debug: Finding TownHall
[12:59:40.443] Debug: Found 1 TownHall
[12:59:40.444] [Attack] #92, Active, TH11, 324160 Gold, 375296 Elixir, 1223 Dark
elixir, Skipping: This base isn't dead.
[12:59:40.445] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[12:59:41.884] Debug: A5 Check 1: 15 ms
[12:59:42.014] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:42.135] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:42.621] Debug: Waiting for clouds to appear...
[12:59:42.622] Debug: Waiting for clouds to disappear...
[12:59:42.623] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:43.195] Debug: A5 Check 1: 22 ms
[12:59:43.313] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:43.314] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:43.315] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:43.487] Debug: A5 Check 1: 15 ms
[12:59:43.637] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:44.043] Debug: Clearing game grid API cache
[12:59:44.044] Debug: Clearing building API cache
[12:59:44.045] Debug: Clearing deploy API cache
[12:59:44.199] Debug: Finding TownHall
[12:59:44.290] Debug: Found 1 TownHall
[12:59:44.292] Debug: Finding ElixirCollector
[12:59:44.293] Debug: Finding TownHall
[12:59:44.336] Debug: Found 1 TownHall
[12:59:44.338] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:44.505] Debug: Found 7 ElixirCollector
[12:59:45.202] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:45.203] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:45.204] Debug: Meets requirements failed on dead base check.
[12:59:45.205] Debug: Testing 0 attack methods
[12:59:45.206] Debug: no algorithm is suited to attack here
[12:59:45.207] Debug: Finding TownHall
[12:59:45.243] Debug: Found 1 TownHall
[12:59:45.244] [Attack] #93, Active, TH11, 43198 Gold, 52624 Elixir, 1209 Dark
elixir, Skipping: This base isn't dead.
[12:59:45.246] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[12:59:46.456] Debug: A5 Check 1: 14 ms
[12:59:46.654] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:46.763] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:47.268] Debug: Waiting for clouds to appear...
[12:59:47.269] Debug: Waiting for clouds to disappear...
[12:59:47.270] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:47.828] Debug: A5 Check 1: 20 ms
[12:59:47.842] Debug: A5 Check 2: 11 ms
[12:59:47.953] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:47.955] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:47.956] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:48.134] Debug: A5 Check 1: 17 ms
[12:59:48.275] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:48.724] Debug: Clearing game grid API cache
[12:59:48.725] Debug: Clearing building API cache
[12:59:48.726] Debug: Clearing deploy API cache
[12:59:48.889] Debug: Finding TownHall
[12:59:50.204] Debug: Found 0 TownHall
[12:59:50.207] Debug: Finding ElixirCollector
[12:59:50.208] Debug: Finding TownHall
[12:59:50.245] Debug: Found 0 TownHall
[12:59:50.523] Debug: Found 0 ElixirCollector
[12:59:50.524] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:50.525] Debug: Regular logic indicates active base
[12:59:50.526] Debug: Meets requirements failed on dead base check.
[12:59:50.527] Debug: Testing 0 attack methods
[12:59:50.527] Debug: no algorithm is suited to attack here
[12:59:50.529] Debug: Finding TownHall
[12:59:50.566] Debug: Found 0 TownHall
[12:59:50.567] [Attack] #94, Active, TH Not Found, 272491 Gold, 16874 Elixir, 1420
Dark elixir, Skipping: This base isn't dead.
[12:59:50.569] Debug: Waiting 156 ms until we can click the next button (user
setting 2 s)
[12:59:51.122] Debug: A5 Check 1: 14 ms
[12:59:51.254] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:51.360] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:51.814] Debug: Waiting for clouds to appear...
[12:59:51.816] Debug: Waiting for clouds to disappear...
[12:59:51.818] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:52.372] Debug: A5 Check 1: 15 ms
[12:59:52.383] Debug: A5 Check 2: 10 ms
[12:59:52.473] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:52.473] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:52.474] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:52.631] Debug: A5 Check 1: 15 ms
[12:59:52.772] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:53.217] Debug: Clearing game grid API cache
[12:59:53.218] Debug: Clearing building API cache
[12:59:53.219] Debug: Clearing deploy API cache
[12:59:53.341] Debug: Finding TownHall
[12:59:54.323] Debug: Found 0 TownHall
[12:59:54.327] Debug: Finding ElixirCollector
[12:59:54.328] Debug: Finding TownHall
[12:59:54.362] Debug: Found 0 TownHall
[12:59:54.557] Debug: Found 0 ElixirCollector
[12:59:54.558] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:54.559] Debug: Regular logic indicates active base
[12:59:54.560] Debug: Meets requirements failed on dead base check.
[12:59:54.561] Debug: Testing 0 attack methods
[12:59:54.561] Debug: no algorithm is suited to attack here
[12:59:54.562] Debug: Finding TownHall
[12:59:54.599] Debug: Found 0 TownHall
[12:59:54.600] [Attack] #95, Active, TH Not Found, 132753 Gold, 73955 Elixir, 249
Dark elixir, Skipping: This base isn't dead.
[12:59:54.601] Debug: Waiting 609 ms until we can click the next button (user
setting 2 s)
[12:59:55.639] Debug: A5 Check 1: 15 ms
[12:59:55.754] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:55.851] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:56.089] Reducing minimum attack requirements.
[12:59:56.090] New active base requirements: 48,772 gold, 48,772 elixir, 0 dark
elixir
[12:59:56.091] New dead base requirements: 195,074 gold, 195,074 elixir, 0 dark
elixir
[12:59:56.321] Debug: Waiting for clouds to appear...
[12:59:56.322] Debug: Waiting for clouds to disappear...
[12:59:56.323] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:56.870] Debug: A5 Check 1: 14 ms
[12:59:56.962] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:56.963] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:56.964] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:57.142] Debug: A5 Check 1: 15 ms
[12:59:57.380] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:59:57.391] Debug: A5 Check 1: 16 ms


[12:59:57.544] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:57.697] Debug: Clearing game grid API cache
[12:59:57.698] Debug: Clearing building API cache
[12:59:57.700] Debug: Clearing deploy API cache
[12:59:57.828] Debug: Finding TownHall
[12:59:57.903] Debug: Found 1 TownHall
[12:59:57.907] Debug: Finding ElixirCollector
[12:59:57.907] Debug: Finding TownHall
[12:59:57.941] Debug: Found 1 TownHall
[12:59:57.943] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:58.166] Debug: Found 3 ElixirCollector
[12:59:58.395] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:58.396] Debug: Regular logic indicates active base
[12:59:58.397] Debug: Meets requirements failed on dead base check.
[12:59:58.398] Debug: Testing 0 attack methods
[12:59:58.399] Debug: no algorithm is suited to attack here
[12:59:58.400] Debug: Finding TownHall
[12:59:58.435] Debug: Found 1 TownHall
[12:59:58.436] [Attack] #96, Active, TH11, 30972 Gold, 64769 Elixir, 151 Dark
elixir, Skipping: This base isn't dead.
[12:59:58.437] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[13:00:00.121] Debug: A5 Check 1: 17 ms
[13:00:00.267] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:00.370] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:00.740] Debug: Waiting for clouds to appear...
[13:00:00.742] Debug: Waiting for clouds to disappear...
[13:00:00.743] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:01.438] Debug: A5 Check 1: 16 ms
[13:00:01.556] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:01.556] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:01.559] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:01.755] Debug: A5 Check 1: 20 ms
[13:00:01.938] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:02.336] Debug: Clearing game grid API cache
[13:00:02.338] Debug: Clearing building API cache
[13:00:02.339] Debug: Clearing deploy API cache
[13:00:02.483] Debug: Finding TownHall
[13:00:02.565] Debug: Found 1 TownHall
[13:00:02.569] Debug: Finding ElixirCollector
[13:00:02.570] Debug: Finding TownHall
[13:00:02.610] Debug: Found 1 TownHall
[13:00:02.611] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:02.889] Debug: Found 1 ElixirCollector
[13:00:02.949] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:02.950] Debug: Regular logic indicates active base
[13:00:02.951] Debug: Meets requirements failed on dead base check.
[13:00:02.952] Debug: Testing 0 attack methods
[13:00:02.952] Debug: no algorithm is suited to attack here
[13:00:02.953] Debug: Finding TownHall
[13:00:02.989] Debug: Found 1 TownHall
[13:00:02.990] [Attack] #97, Active, TH11, 373089 Gold, 356009 Elixir, 1966 Dark
elixir, Skipping: This base isn't dead.
[13:00:02.992] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[13:00:04.843] Debug: A5 Check 1: 23 ms
[13:00:04.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:05.107] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:05.430] Debug: Waiting for clouds to appear...
[13:00:05.431] Debug: Waiting for clouds to disappear...
[13:00:05.432] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:06.153] Debug: A5 Check 1: 20 ms
[13:00:06.262] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:06.264] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:06.265] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:06.452] Debug: A5 Check 1: 18 ms
[13:00:06.665] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:07.057] Debug: Clearing game grid API cache
[13:00:07.058] Debug: Clearing building API cache
[13:00:07.059] Debug: Clearing deploy API cache
[13:00:07.243] Debug: Finding TownHall
[13:00:08.486] Debug: Found 0 TownHall
[13:00:08.490] Debug: Finding ElixirCollector
[13:00:08.491] Debug: Finding TownHall
[13:00:08.529] Debug: Found 0 TownHall
[13:00:08.834] Debug: Found 4 ElixirCollector
[13:00:09.140] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:09.141] Debug: Rejected as dead base because level 12 E1 collector found
[13:00:09.142] Debug: Meets requirements failed on dead base check.
[13:00:09.142] Debug: Testing 0 attack methods
[13:00:09.143] Debug: no algorithm is suited to attack here
[13:00:09.144] Debug: Finding TownHall
[13:00:09.183] Debug: Found 0 TownHall
[13:00:09.184] [Attack] #98, Active, TH Not Found, 365040 Gold, 52523 Elixir, 2818
Dark elixir, Skipping: This base isn't dead.
[13:00:09.572] Debug: A5 Check 1: 15 ms
[13:00:09.723] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:09.828] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:10.169] Debug: Waiting for clouds to appear...
[13:00:10.170] Debug: Waiting for clouds to disappear...
[13:00:10.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:10.857] Debug: A5 Check 1: 17 ms
[13:00:10.962] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:10.963] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:10.964] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:11.143] Debug: A5 Check 1: 18 ms
[13:00:11.295] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:11.740] Debug: Clearing game grid API cache
[13:00:11.740] Debug: Clearing building API cache
[13:00:11.741] Debug: Clearing deploy API cache
[13:00:11.934] Debug: Finding TownHall
[13:00:12.019] Debug: Found 1 TownHall
[13:00:12.021] Debug: Finding ElixirCollector
[13:00:12.022] Debug: Finding TownHall
[13:00:12.057] Debug: Found 1 TownHall
[13:00:12.058] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:12.309] Debug: Found 6 ElixirCollector
[13:00:12.767] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:12.768] Debug: Rejected as dead base because level 12 E1 collector found
[13:00:12.769] Debug: Meets requirements failed on dead base check.
[13:00:12.771] Debug: Testing 0 attack methods
[13:00:12.772] Debug: no algorithm is suited to attack here
[13:00:12.773] Debug: Finding TownHall
[13:00:12.807] Debug: Found 1 TownHall
[13:00:12.808] [Attack] #99, Active, TH11, 213628 Gold, 168183 Elixir, 1182 Dark
elixir, Skipping: This base isn't dead.
[13:00:12.809] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[13:00:14.264] Debug: A5 Check 1: 16 ms
[13:00:14.396] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:14.510] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:14.969] Debug: Waiting for clouds to appear...
[13:00:14.970] Debug: Waiting for clouds to disappear...
[13:00:14.970] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:15.510] Debug: A5 Check 1: 13 ms
[13:00:15.601] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:15.603] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:15.604] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:15.778] Debug: A5 Check 1: 19 ms
[13:00:15.803] Debug: A5 Check 2: 23 ms
[13:00:15.987] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:16.384] Debug: Clearing game grid API cache
[13:00:16.385] Debug: Clearing building API cache
[13:00:16.386] Debug: Clearing deploy API cache
[13:00:16.517] Debug: Finding TownHall
[13:00:16.609] Debug: Found 1 TownHall
[13:00:16.612] Debug: Finding ElixirCollector
[13:00:16.613] Debug: Finding TownHall
[13:00:16.654] Debug: Found 1 TownHall
[13:00:16.656] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:16.925] Debug: Found 6 ElixirCollector
[13:00:17.428] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:00:17.429] Debug: Regular logic indicates active base
[13:00:17.430] Debug: Meets requirements failed on dead base check.
[13:00:17.431] Debug: Testing 0 attack methods
[13:00:17.432] Debug: no algorithm is suited to attack here
[13:00:17.434] Debug: Finding TownHall
[13:00:17.473] Debug: Found 1 TownHall
[13:00:17.474] [Attack] #100, Active, TH11, 133306 Gold, 242327 Elixir, 1741 Dark
elixir, Skipping: This base isn't dead.
[13:00:17.475] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[13:00:18.800] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:00:18.813] Debug: A5 Check 1: 17 ms


[13:00:18.925] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:19.044] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:19.153] Reducing minimum attack requirements.
[13:00:19.154] New active base requirements: 46,334 gold, 46,334 elixir, 0 dark
elixir
[13:00:19.156] New dead base requirements: 185,321 gold, 185,321 elixir, 0 dark
elixir
[13:00:19.392] Debug: Waiting for clouds to appear...
[13:00:19.393] Debug: Waiting for clouds to disappear...
[13:00:19.395] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:20.190] Debug: A5 Check 1: 18 ms
[13:00:20.287] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:20.288] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:20.289] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:20.444] Debug: A5 Check 1: 17 ms
[13:00:20.572] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:21.016] Debug: Clearing game grid API cache
[13:00:21.018] Debug: Clearing building API cache
[13:00:21.020] Debug: Clearing deploy API cache
[13:00:21.196] Debug: Finding TownHall
[13:00:21.301] Debug: Found 1 TownHall
[13:00:21.304] Debug: Finding ElixirCollector
[13:00:21.306] Debug: Finding TownHall
[13:00:21.348] Debug: Found 1 TownHall
[13:00:21.350] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:21.664] Debug: Found 0 ElixirCollector
[13:00:21.666] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:21.667] Debug: Regular logic indicates active base
[13:00:21.668] Debug: Meets requirements failed on dead base check.
[13:00:21.669] Debug: Testing 0 attack methods
[13:00:21.671] Debug: no algorithm is suited to attack here
[13:00:21.672] Debug: Finding TownHall
[13:00:21.712] Debug: Found 1 TownHall
[13:00:21.714] [Attack] #101, Active, TH11, 162395 Gold, 285707 Elixir, 2380 Dark
elixir, Skipping: This base isn't dead.
[13:00:21.716] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[13:00:23.508] Debug: A5 Check 1: 15 ms
[13:00:23.628] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:23.737] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:24.337] Debug: Waiting for clouds to appear...
[13:00:24.340] Debug: Waiting for clouds to disappear...
[13:00:24.341] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:24.900] Debug: A5 Check 1: 18 ms
[13:00:25.008] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:25.009] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:25.017] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:25.193] Debug: A5 Check 1: 14 ms
[13:00:25.387] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:25.794] Debug: Clearing game grid API cache
[13:00:25.795] Debug: Clearing building API cache
[13:00:25.796] Debug: Clearing deploy API cache
[13:00:25.938] Debug: Finding TownHall
[13:00:26.017] Debug: Found 1 TownHall
[13:00:26.019] Debug: Finding ElixirCollector
[13:00:26.020] Debug: Finding TownHall
[13:00:26.055] Debug: Found 1 TownHall
[13:00:26.057] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:26.339] Debug: Found 0 ElixirCollector
[13:00:26.340] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:26.341] Debug: Regular logic indicates active base
[13:00:26.341] Debug: Meets requirements failed on dead base check.
[13:00:26.342] Debug: Testing 0 attack methods
[13:00:26.343] Debug: no algorithm is suited to attack here
[13:00:26.344] Debug: Finding TownHall
[13:00:26.379] Debug: Found 1 TownHall
[13:00:26.381] [Attack] #102, Active, TH11, 161816 Gold, 384626 Elixir, 2764 Dark
elixir, Skipping: This base isn't dead.
[13:00:26.382] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[13:00:28.185] Debug: A5 Check 1: 16 ms
[13:00:28.327] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:28.422] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:28.895] Debug: Waiting for clouds to appear...
[13:00:28.896] Debug: Waiting for clouds to disappear...
[13:00:28.897] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:29.436] Debug: A5 Check 1: 17 ms
[13:00:29.545] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:29.546] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:29.547] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:29.728] Debug: A5 Check 1: 20 ms
[13:00:29.873] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:30.271] Debug: Clearing game grid API cache
[13:00:30.272] Debug: Clearing building API cache
[13:00:30.274] Debug: Clearing deploy API cache
[13:00:30.399] Debug: Finding TownHall
[13:00:31.273] Debug: Found 0 TownHall
[13:00:31.277] Debug: Finding ElixirCollector
[13:00:31.278] Debug: Finding TownHall
[13:00:31.309] Debug: Found 0 TownHall
[13:00:31.528] Debug: Found 1 ElixirCollector
[13:00:31.580] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:31.581] Debug: Regular logic indicates active base
[13:00:31.582] Debug: Meets requirements failed on dead base check.
[13:00:31.583] Debug: Testing 0 attack methods
[13:00:31.584] Debug: no algorithm is suited to attack here
[13:00:31.584] Debug: Finding TownHall
[13:00:31.616] Debug: Found 0 TownHall
[13:00:31.617] [Attack] #103, Active, TH Not Found, 91829 Gold, 94343 Elixir, 539
Dark elixir, Skipping: This base isn't dead.
[13:00:31.618] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[13:00:32.681] Debug: A5 Check 1: 16 ms
[13:00:32.810] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:32.908] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:33.385] Debug: Waiting for clouds to appear...
[13:00:33.386] Debug: Waiting for clouds to disappear...
[13:00:33.387] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:34.009] Debug: A5 Check 1: 15 ms
[13:00:34.098] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:34.099] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:34.101] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:34.281] Debug: A5 Check 1: 15 ms
[13:00:34.443] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:34.841] Debug: Clearing game grid API cache
[13:00:34.842] Debug: Clearing building API cache
[13:00:34.843] Debug: Clearing deploy API cache
[13:00:35.017] Debug: Finding TownHall
[13:00:35.101] Debug: Found 1 TownHall
[13:00:35.104] Debug: Finding ElixirCollector
[13:00:35.105] Debug: Finding TownHall
[13:00:35.142] Debug: Found 1 TownHall
[13:00:35.143] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:35.388] Debug: Found 5 ElixirCollector
[13:00:35.716] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:35.717] Debug: Regular logic indicates active base
[13:00:35.719] Debug: Meets requirements failed on dead base check.
[13:00:35.719] Debug: Testing 0 attack methods
[13:00:35.720] Debug: no algorithm is suited to attack here
[13:00:35.721] Debug: Finding TownHall
[13:00:35.757] Debug: Found 1 TownHall
[13:00:35.758] [Attack] #104, Active, TH11, 279722 Gold, 175060 Elixir, 570 Dark
elixir, Skipping: This base isn't dead.
[13:00:35.759] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[13:00:37.331] Debug: A5 Check 1: 16 ms
[13:00:37.458] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:37.580] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:38.087] Debug: Waiting for clouds to appear...
[13:00:38.088] Debug: Waiting for clouds to disappear...
[13:00:38.089] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:38.761] Debug: A5 Check 1: 15 ms
[13:00:38.850] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:38.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:38.854] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:39.020] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:00:39.030] Debug: A5 Check 1: 19 ms


[13:00:39.167] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:39.572] Debug: Clearing game grid API cache
[13:00:39.573] Debug: Clearing building API cache
[13:00:39.574] Debug: Clearing deploy API cache
[13:00:39.745] Debug: Finding TownHall
[13:00:39.840] Debug: Found 1 TownHall
[13:00:39.843] Debug: Finding ElixirCollector
[13:00:39.844] Debug: Finding TownHall
[13:00:39.882] Debug: Found 1 TownHall
[13:00:39.883] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:40.176] Debug: Found 0 ElixirCollector
[13:00:40.177] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:40.179] Debug: Regular logic indicates active base
[13:00:40.180] Debug: Meets requirements failed on dead base check.
[13:00:40.181] Debug: Testing 0 attack methods
[13:00:40.182] Debug: no algorithm is suited to attack here
[13:00:40.183] Debug: Finding TownHall
[13:00:40.224] Debug: Found 1 TownHall
[13:00:40.225] [Attack] #105, Active, TH11, 95105 Gold, 108563 Elixir, 1170 Dark
elixir, Skipping: This base isn't dead.
[13:00:40.226] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[13:00:42.069] Debug: A5 Check 1: 18 ms
[13:00:42.195] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:42.311] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:42.434] Reducing minimum attack requirements.
[13:00:42.435] New active base requirements: 44,018 gold, 44,018 elixir, 0 dark
elixir
[13:00:42.436] New dead base requirements: 176,055 gold, 176,055 elixir, 0 dark
elixir
[13:00:42.677] Debug: Waiting for clouds to appear...
[13:00:42.680] Debug: Waiting for clouds to disappear...
[13:00:42.682] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:43.398] Debug: A5 Check 1: 18 ms
[13:00:43.524] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:43.525] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:43.525] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:43.724] Debug: A5 Check 1: 17 ms
[13:00:43.902] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:44.310] Debug: Clearing game grid API cache
[13:00:44.310] Debug: Clearing building API cache
[13:00:44.312] Debug: Clearing deploy API cache
[13:00:44.507] Debug: Finding TownHall
[13:00:44.604] Debug: Found 1 TownHall
[13:00:44.608] Debug: Finding ElixirCollector
[13:00:44.610] Debug: Finding TownHall
[13:00:44.650] Debug: Found 1 TownHall
[13:00:44.652] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:45.002] Debug: Found 0 ElixirCollector
[13:00:45.004] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:45.005] Debug: Regular logic indicates active base
[13:00:45.006] Debug: Meets requirements failed on dead base check.
[13:00:45.007] Debug: Testing 0 attack methods
[13:00:45.007] Debug: no algorithm is suited to attack here
[13:00:45.008] Debug: Finding TownHall
[13:00:45.059] Debug: Found 1 TownHall
[13:00:45.060] [Attack] #106, Active, TH11, 369842 Gold, 47038 Elixir, 1529 Dark
elixir, Skipping: This base isn't dead.
[13:00:45.062] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[13:00:46.792] Debug: A5 Check 1: 18 ms
[13:00:46.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:47.075] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:47.426] Debug: Waiting for clouds to appear...
[13:00:47.427] Debug: Waiting for clouds to disappear...
[13:00:47.429] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:48.245] Debug: A5 Check 1: 18 ms
[13:00:48.354] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:48.356] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:48.356] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:48.556] Debug: A5 Check 1: 17 ms
[13:00:48.809] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:49.213] Debug: Clearing game grid API cache
[13:00:49.214] Debug: Clearing building API cache
[13:00:49.216] Debug: Clearing deploy API cache
[13:00:49.395] Debug: Finding TownHall
[13:00:49.490] Debug: Found 1 TownHall
[13:00:49.494] Debug: Finding ElixirCollector
[13:00:49.495] Debug: Finding TownHall
[13:00:49.535] Debug: Found 1 TownHall
[13:00:49.536] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:49.864] Debug: Found 6 ElixirCollector
[13:00:50.449] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:50.451] Debug: Rejected as dead base because level 12 E1 collector found
[13:00:50.452] Debug: Meets requirements failed on dead base check.
[13:00:50.453] Debug: Testing 0 attack methods
[13:00:50.454] Debug: no algorithm is suited to attack here
[13:00:50.454] Debug: Finding TownHall
[13:00:50.493] Debug: Found 1 TownHall
[13:00:50.494] [Attack] #107, Active, TH11, 304836 Gold, 335683 Elixir, 1891 Dark
elixir, Skipping: This base isn't dead.
[13:00:50.496] Debug: Waiting 718 ms until we can click the next button (user
setting 2 s)
[13:00:51.620] Debug: A5 Check 1: 17 ms
[13:00:51.893] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:52.014] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:52.343] Debug: Waiting for clouds to appear...
[13:00:52.344] Debug: Waiting for clouds to disappear...
[13:00:52.345] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:52.889] Debug: A5 Check 1: 16 ms
[13:00:52.979] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:52.980] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:52.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:53.135] Debug: A5 Check 1: 15 ms
[13:00:53.407] Debug: A5 Check 1: 18 ms
[13:00:53.432] Debug: A5 Check 2: 23 ms
[13:00:53.606] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:53.678] Debug: Clearing game grid API cache
[13:00:53.679] Debug: Clearing building API cache
[13:00:53.680] Debug: Clearing deploy API cache
[13:00:53.828] Debug: Finding TownHall
[13:00:53.913] Debug: Found 1 TownHall
[13:00:53.918] Debug: Finding ElixirCollector
[13:00:53.920] Debug: Finding TownHall
[13:00:53.959] Debug: Found 1 TownHall
[13:00:53.961] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:54.285] Debug: Found 5 ElixirCollector
[13:00:54.806] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:00:54.808] Debug: Regular logic indicates active base
[13:00:54.809] Debug: Meets requirements failed on dead base check.
[13:00:54.809] Debug: Testing 0 attack methods
[13:00:54.810] Debug: no algorithm is suited to attack here
[13:00:54.811] Debug: Finding TownHall
[13:00:54.851] Debug: Found 1 TownHall
[13:00:54.852] [Attack] #108, Active, TH11, 131049 Gold, 131297 Elixir, 710 Dark
elixir, Skipping: This base isn't dead.
[13:00:54.854] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[13:00:56.140] Debug: A5 Check 1: 15 ms
[13:00:56.240] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:56.339] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:56.803] Debug: Waiting for clouds to appear...
[13:00:56.804] Debug: Waiting for clouds to disappear...
[13:00:56.805] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:57.351] Debug: A5 Check 1: 16 ms
[13:00:57.441] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:57.442] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:57.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:57.611] Debug: A5 Check 1: 19 ms
[13:00:57.920] Debug: A5 Check 1: 19 ms
[13:00:58.118] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:58.274] Debug: Clearing game grid API cache
[13:00:58.275] Debug: Clearing building API cache
[13:00:58.276] Debug: Clearing deploy API cache
[13:00:58.404] Debug: Finding TownHall
[13:00:58.504] Debug: Found 1 TownHall
[13:00:58.508] Debug: Finding ElixirCollector
[13:00:58.509] Debug: Finding TownHall
[13:00:58.548] Debug: Found 1 TownHall
[13:00:58.549] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:58.860] Debug: Found 5 ElixirCollector
[13:00:59.258] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:59.259] Debug: Rejected as dead base because level 12 E1 collector found
[13:00:59.260] Debug: Meets requirements failed on dead base check.
[13:00:59.261] Debug: Testing 0 attack methods
[13:00:59.262] Debug: no algorithm is suited to attack here
[13:00:59.263] Debug: Finding TownHall
[13:00:59.298] Debug: Found 1 TownHall
[13:00:59.299] [Attack] #109, Active, TH11, 14799 Gold, 93356 Elixir, 1058 Dark
elixir, Skipping: This base isn't dead.
[13:00:59.300] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[13:01:00.748] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:01:00.760] Debug: A5 Check 1: 19 ms


[13:01:00.911] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:01:01.037] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:01:01.396] Debug: Waiting for clouds to appear...
[13:01:01.397] Debug: Waiting for clouds to disappear...
[13:01:01.398] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:01:02.056] Debug: A5 Check 1: 14 ms
[13:01:02.145] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:01:02.146] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:01:02.147] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:01:02.302] Debug: A5 Check 1: 17 ms
[13:01:02.563] Debug: A5 Check 1: 15 ms
[13:01:02.740] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:01:02.900] Debug: Clearing game grid API cache
[13:01:02.902] Debug: Clearing building API cache
[13:01:02.903] Debug: Clearing deploy API cache
[13:01:03.087] Debug: Finding TownHall
[13:01:03.176] Debug: Found 1 TownHall
[13:01:03.180] Debug: Finding ElixirCollector
[13:01:03.181] Debug: Finding TownHall
[13:01:03.219] Debug: Found 1 TownHall
[13:01:03.221] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:03.494] Debug: Found 6 ElixirCollector
[13:01:04.100] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:01:04.101] Debug: Regular logic indicates active base
[13:01:04.102] Debug: Meets requirements failed on dead base check.
[13:01:04.103] Debug: Testing 0 attack methods
[13:01:04.103] Debug: no algorithm is suited to attack here
[13:01:04.104] Debug: Finding TownHall
[13:01:04.139] Debug: Found 1 TownHall
[13:01:04.141] [Attack] #110, Active, TH11, 35405 Gold, 91861 Elixir, 130 Dark
elixir, Skipping: This base isn't dead.
[13:01:04.142] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[13:01:05.338] Debug: A5 Check 1: 18 ms
[13:01:05.491] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:01:05.637] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:01:05.747] Reducing minimum attack requirements.
[13:01:05.749] New active base requirements: 41,818 gold, 41,818 elixir, 0 dark
elixir
[13:01:05.750] New dead base requirements: 167,253 gold, 167,253 elixir, 0 dark
elixir
[13:01:06.001] Debug: Waiting for clouds to appear...
[13:01:06.003] Debug: Waiting for clouds to disappear...
[13:01:06.004] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:01:06.556] Debug: A5 Check 1: 22 ms
[13:01:06.667] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:01:06.669] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:01:06.673] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:01:06.861] Debug: A5 Check 1: 20 ms
[13:01:07.167] Debug: A5 Check 1: 14 ms
[13:01:07.378] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:01:07.405] Debug: Clearing game grid API cache
[13:01:07.406] Debug: Clearing building API cache
[13:01:07.408] Debug: Clearing deploy API cache
[13:01:07.538] Debug: Finding TownHall
[13:01:07.618] Debug: Found 1 TownHall
[13:01:07.621] Debug: Finding ElixirCollector
[13:01:07.621] Debug: Finding TownHall
[13:01:07.659] Debug: Found 1 TownHall
[13:01:07.660] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:07.942] Debug: Found 6 ElixirCollector
[13:01:08.518] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:01:08.520] Debug: Rejected as dead base because level 12 E1 collector found
[13:01:08.521] Debug: Meets requirements failed on dead base check.
[13:01:08.522] Debug: Testing 0 attack methods
[13:01:08.523] Debug: no algorithm is suited to attack here
[13:01:08.524] Debug: Finding TownHall
[13:01:08.564] Debug: Found 1 TownHall
[13:01:08.565] [Attack] #111, Active, TH11, 149873 Gold, 215848 Elixir, 726 Dark
elixir, Skipping: This base isn't dead.
[13:01:08.567] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[13:01:09.874] Debug: A5 Check 1: 17 ms
[13:01:10.023] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:01:10.144] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:01:10.473] Debug: Waiting for clouds to appear...
[13:01:10.474] Debug: Waiting for clouds to disappear...
[13:01:10.476] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:01:11.175] Debug: A5 Check 1: 22 ms
[13:01:11.280] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:01:11.281] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:01:11.281] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:01:11.468] Debug: A5 Check 1: 16 ms
[13:01:11.626] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:01:12.025] Debug: Clearing game grid API cache
[13:01:12.026] Debug: Clearing building API cache
[13:01:12.027] Debug: Clearing deploy API cache
[13:01:12.199] Debug: Finding TownHall
[13:01:12.283] Debug: Found 1 TownHall
[13:01:12.286] Debug: Finding ElixirCollector
[13:01:12.287] Debug: Finding TownHall
[13:01:12.320] Debug: Found 1 TownHall
[13:01:12.322] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:12.610] Debug: Found 0 ElixirCollector
[13:01:12.611] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:01:12.612] Debug: Regular logic indicates active base
[13:01:12.613] Debug: Meets requirements failed on dead base check.
[13:01:12.613] Debug: Testing 0 attack methods
[13:01:12.614] Debug: no algorithm is suited to attack here
[13:01:12.615] Debug: Finding TownHall
[13:01:12.651] Debug: Found 1 TownHall
[13:01:12.652] [Attack] #112, Active, TH11, 348907 Gold, 356215 Elixir, 1842 Dark
elixir, Skipping: This base isn't dead.
[13:01:12.653] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:01:14.496] Debug: A5 Check 1: 19 ms
[13:01:14.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:01:14.723] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:01:15.061] Debug: Waiting for clouds to appear...
[13:01:15.062] Debug: Waiting for clouds to disappear...
[13:01:15.064] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:01:15.743] Debug: A5 Check 1: 18 ms
[13:01:15.831] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:01:15.832] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:01:15.834] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:01:16.006] Debug: A5 Check 1: 20 ms
[13:01:16.380] Debug: A5 Check 1: 19 ms
[13:01:16.561] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:01:16.592] Debug: Clearing game grid API cache
[13:01:16.593] Debug: Clearing building API cache
[13:01:16.594] Debug: Clearing deploy API cache
[13:01:16.796] Debug: Finding TownHall
[13:01:16.889] Debug: Found 1 TownHall
[13:01:16.893] Debug: Finding ElixirCollector
[13:01:16.894] Debug: Finding TownHall
[13:01:16.938] Debug: Found 1 TownHall
[13:01:16.940] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:17.115] Debug: Found 7 ElixirCollector
[13:01:17.540] Debug: Elixir collectors: E1=0 E2=0 E3=6 E4=1 E5=0
Avg=3.14285714285714
[13:01:17.541] Debug: Regular logic indicates dead base
[13:01:17.543] Debug: Testing 1 attack methods
[13:01:17.544] Debug: Finding TownHall
[13:01:17.585] Debug: Found 1 TownHall
[13:01:17.690] Analyzing potential deploy points...
[13:01:17.769] Debug: FindRedPoints: Scanning images...
[13:01:17.772] Debug: FRP: 1 (1.2)
[13:01:17.802] Debug: FRP: 2
[13:01:17.803] Debug: FRP: 3
[13:01:17.812] Debug: FRP: 5 (7)
[13:01:17.814] Debug: FRP: 6 Created FI
[13:01:17.815] Debug: FRP: 7 - scanning for border1
[13:01:17.857] Debug: FRP: 7 - border1 had 0 results
[13:01:17.858] Debug: FRP: 7 - scanning for border2
[13:01:17.909] Debug: FRP: 7 - border2 had 58 results
[13:01:17.911] Debug: FRP: 7 - scanning for border3
[13:01:17.955] Debug: FRP: 7 - border3 had 3 results
[13:01:17.956] Debug: FRP: 7 - scanning for border4
[13:01:18.046] Debug: FRP: 7 - border4 had 96 results
[13:01:18.047] Debug: FRP: 7 - scanning for border5
[13:01:18.111] Debug: FRP: 7 - border5 had 2 results
[13:01:18.112] Debug: FRP: 7 - scanning for border6
[13:01:18.154] Debug: FRP: 7 - border6 had 0 results
[13:01:18.155] Debug: FRP: 7 - scanning for border7
[13:01:18.200] Debug: FRP: 7 - border7 had 10 results
[13:01:18.312] Debug: FRP: 1 (0.669)
[13:01:18.342] Debug: FRP: 2
[13:01:18.343] Debug: FRP: 3
[13:01:18.351] Debug: FRP: 5 (7)
[13:01:18.352] Debug: FRP: 6 Created FI
[13:01:18.354] Debug: FRP: 7 - scanning for border1
[13:01:18.400] Debug: FRP: 7 - border1 had 0 results
[13:01:18.401] Debug: FRP: 7 - scanning for border2
[13:01:18.455] Debug: FRP: 7 - border2 had 73 results
[13:01:18.456] Debug: FRP: 7 - scanning for border3
[13:01:18.500] Debug: FRP: 7 - border3 had 3 results
[13:01:18.501] Debug: FRP: 7 - scanning for border4
[13:01:18.585] Debug: FRP: 7 - border4 had 91 results
[13:01:18.587] Debug: FRP: 7 - scanning for border5
[13:01:18.651] Debug: FRP: 7 - border5 had 2 results
[13:01:18.652] Debug: FRP: 7 - scanning for border6
[13:01:18.695] Debug: FRP: 7 - border6 had 0 results
[13:01:18.696] Debug: FRP: 7 - scanning for border7
[13:01:18.740] Debug: FRP: 7 - border7 had 16 results
[13:01:18.852] Debug: FRP: 1 (0.122)
[13:01:18.886] Debug: FRP: 2
[13:01:18.887] Debug: FRP: 3
[13:01:18.898] Debug: FRP: 5 (7)
[13:01:18.899] Debug: FRP: 6 Created FI
[13:01:18.900] Debug: FRP: 7 - scanning for border1
[13:01:18.955] Debug: FRP: 7 - border1 had 0 results
[13:01:18.956] Debug: FRP: 7 - scanning for border2
[13:01:19.029] Debug: FRP: 7 - border2 had 150 results
[13:01:19.031] Debug: FRP: 7 - scanning for border3
[13:01:19.084] Debug: FRP: 7 - border3 had 19 results
[13:01:19.085] Debug: FRP: 7 - scanning for border4
[13:01:19.178] Debug: FRP: 7 - border4 had 82 results
[13:01:19.179] Debug: FRP: 7 - scanning for border5
[13:01:19.250] Debug: FRP: 7 - border5 had 3 results
[13:01:19.251] Debug: FRP: 7 - scanning for border6
[13:01:19.299] Debug: FRP: 7 - border6 had 5 results
[13:01:19.300] Debug: FRP: 7 - scanning for border7
[13:01:19.357] Debug: FRP: 7 - border7 had 38 results
[13:01:19.470] Debug: FindRedPoints: Removing duplicate points...
[13:01:19.551] Debug: FindRedPoints: Done...
[13:01:19.556] Debug: Finding ElixirCollector
[13:01:19.557] Debug: Finding TownHall
[13:01:19.601] Debug: Found 1 TownHall
[13:01:19.602] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:19.646] Debug: Found 7 ElixirCollector
[13:01:20.505] Debug: Finding GoldMine
[13:01:20.506] Debug: Finding TownHall
[13:01:20.543] Debug: Found 1 TownHall
[13:01:20.544] Debug: Maximum GoldMine based on TH11: 7x level 12
[13:01:21.203] Debug: Found 7 GoldMine
[13:01:22.143] Debug: Finding DarkElixirDrill
[13:01:22.144] Debug: Finding TownHall
[13:01:22.186] Debug: Found 1 TownHall
[13:01:22.187] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:23.133] Debug: Found 3 DarkElixirDrill
[13:01:23.338] Debug: Finding TownHall
[13:01:23.374] Debug: Found 1 TownHall
[13:01:23.377] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[13:01:23.378] elixir colloctors is 7
[13:01:23.379] gold mines is 5
[13:01:23.384] ----------------------------
[13:01:23.385] sum of all is 12
[13:01:23.386] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
[13:01:23.387] Debug: Smart 4 Fingers Deploy is the new best with 1
[13:01:23.388] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
[13:01:23.389] Debug: Finding TownHall
[13:01:23.426] Debug: Found 1 TownHall
[13:01:23.427] [Attack] #113, Dead, TH11, 240707 Gold, 240080 Elixir, 1594 Dark
elixir
[13:01:24.024] Debug: [AR] Compacting done, 167.7MB -> 167.7MB
[13:01:24.614] Debug: Clearing game grid API cache
[13:01:24.615] Debug: Clearing building API cache
[13:01:24.616] Debug: Clearing deploy API cache
[13:01:24.617] [Attack] This base meets the attack requirements!
[13:01:24.629] Analyzing potential deploy points...
[13:01:24.630] Debug: FindRedPoints: Scanning images...
[13:01:24.636] Debug: FRP: 1 (1.2)
[13:01:24.666] Debug: FRP: 2
[13:01:24.668] Debug: FRP: 3
[13:01:24.676] Debug: FRP: 5 (7)
[13:01:24.677] Debug: FRP: 6 Created FI
[13:01:24.678] Debug: FRP: 7 - scanning for border1
[13:01:24.726] Debug: FRP: 7 - border1 had 40 results
[13:01:24.727] Debug: FRP: 7 - scanning for border2
[13:01:24.795] Debug: FRP: 7 - border2 had 169 results
[13:01:24.797] Debug: FRP: 7 - scanning for border3
[13:01:24.852] Debug: FRP: 7 - border3 had 57 results
[13:01:24.854] Debug: FRP: 7 - scanning for border4
[13:01:24.932] Debug: FRP: 7 - border4 had 71 results
[13:01:24.934] Debug: FRP: 7 - scanning for border5
[13:01:24.999] Debug: FRP: 7 - border5 had 1 results
[13:01:25.000] Debug: FRP: 7 - scanning for border6
[13:01:25.048] Debug: FRP: 7 - border6 had 78 results
[13:01:25.049] Debug: FRP: 7 - scanning for border7
[13:01:25.103] Debug: FRP: 7 - border7 had 77 results
[13:01:25.215] Debug: FRP: 1 (0.622)
[13:01:25.244] Debug: FRP: 2
[13:01:25.245] Debug: FRP: 3
[13:01:25.253] Debug: FRP: 5 (7)
[13:01:25.254] Debug: FRP: 6 Created FI
[13:01:25.255] Debug: FRP: 7 - scanning for border1
[13:01:25.315] Debug: FRP: 7 - border1 had 154 results
[13:01:25.316] Debug: FRP: 7 - scanning for border2
[13:01:25.391] Debug: FRP: 7 - border2 had 178 results
[13:01:25.392] Debug: FRP: 7 - scanning for border3
[13:01:25.448] Debug: FRP: 7 - border3 had 76 results
[13:01:25.449] Debug: FRP: 7 - scanning for border4
[13:01:25.525] Debug: FRP: 7 - border4 had 49 results
[13:01:25.527] Debug: FRP: 7 - scanning for border5
[13:01:25.592] Debug: FRP: 7 - border5 had 0 results
[13:01:25.593] Debug: FRP: 7 - scanning for border6
[13:01:25.645] Debug: FRP: 7 - border6 had 94 results
[13:01:25.647] Debug: FRP: 7 - scanning for border7
[13:01:25.707] Debug: FRP: 7 - border7 had 103 results
[13:01:25.819] Debug: FRP: 1 (0.012)
[13:01:25.848] Debug: FRP: 2
[13:01:25.850] Debug: FRP: 3
[13:01:25.858] Debug: FRP: 5 (7)
[13:01:25.859] Debug: FRP: 6 Created FI
[13:01:25.860] Debug: FRP: 7 - scanning for border1
[13:01:25.901] Debug: FRP: 7 - border1 had 0 results
[13:01:25.902] Debug: FRP: 7 - scanning for border2
[13:01:25.960] Debug: FRP: 7 - border2 had 152 results
[13:01:25.962] Debug: FRP: 7 - scanning for border3
[13:01:26.004] Debug: FRP: 7 - border3 had 13 results
[13:01:26.005] Debug: FRP: 7 - scanning for border4
[13:01:26.091] Debug: FRP: 7 - border4 had 80 results
[13:01:26.092] Debug: FRP: 7 - scanning for border5
[13:01:26.158] Debug: FRP: 7 - border5 had 4 results
[13:01:26.159] Debug: FRP: 7 - scanning for border6
[13:01:26.212] Debug: FRP: 7 - border6 had 4 results
[13:01:26.213] Debug: FRP: 7 - scanning for border7
[13:01:26.282] Debug: FRP: 7 - border7 had 29 results
[13:01:26.394] Debug: FindRedPoints: Removing duplicate points...
[13:01:26.480] Debug: FindRedPoints: Done...
[13:01:34.751] [Smart 4 Fingers Deploy] 1.0.3.34 starts
[13:01:34.753] Targets at this side = 4 targets from total 12 targets
[13:01:34.754] [Smart 4 Fingers Deploy] Deploy 9x Miner
[13:01:34.758] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:34.966] Debug: Miner selection could not be verified; trying again
[13:01:34.967] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.170] Debug: Miner selection could not be verified; trying again
[13:01:35.171] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.373] Debug: Miner selection could not be verified; trying again
[13:01:35.374] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.579] Debug: Miner selection could not be verified; trying again
[13:01:35.580] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.790] Debug: Miner selection could not be verified; trying again
[13:01:35.791] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.995] Debug: Miner selection could not be verified; trying again
[13:01:35.998] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:36.204] Debug: Miner selection could not be verified; trying again
[13:01:36.205] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:36.409] Debug: Miner selection could not be verified; trying again
[13:01:36.410] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:36.615] Debug: Miner selection could not be verified; trying again
[13:01:36.616] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:36.819] Debug: Miner selection could not be verified; trying again
[13:01:36.821] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.025] Debug: Miner selection could not be verified; trying again
[13:01:37.026] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.233] Debug: Miner selection could not be verified; trying again
[13:01:37.234] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.435] Debug: Miner selection could not be verified; trying again
[13:01:37.436] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.639] Debug: Miner selection could not be verified; trying again
[13:01:37.640] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.852] Debug: Miner selection could not be verified; trying again
[13:01:37.853] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.065] Debug: Miner selection could not be verified; trying again
[13:01:38.066] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.273] Debug: Miner selection could not be verified; trying again
[13:01:38.274] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.478] Debug: Miner selection could not be verified; trying again
[13:01:38.479] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.680] Debug: Miner selection could not be verified; trying again
[13:01:38.682] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.890] Debug: Miner selection could not be verified; trying again
[13:01:38.891] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.092] Debug: Miner selection could not be verified; trying again
[13:01:39.093] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.298] Debug: Miner selection could not be verified; trying again
[13:01:39.299] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.508] Debug: Miner selection could not be verified; trying again
[13:01:39.508] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.715] Debug: Miner selection could not be verified; trying again
[13:01:39.716] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.919] Debug: Miner selection could not be verified; trying again
[13:01:39.975] A debug screenshot has been saved: Select (Debug) 35.png
[13:01:39.976] Couldn't select Miner within 5 seconds
[13:01:40.766] Debug: [Deploy] Recounting Miner; current count is 38
[13:01:40.805] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[13:01:40.849] Debug: [Deploy] Recounting Miner done; new count set to 29
[13:01:40.850] Debug: [Deploy] Miner is deployed now
[13:01:40.852] Targets at this side = 2 targets from total 8 targets
[13:01:40.852] [Smart 4 Fingers Deploy] Deploy 9x Miner
[13:01:40.853] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.058] Debug: Miner selection could not be verified; trying again
[13:01:41.059] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.263] Debug: Miner selection could not be verified; trying again
[13:01:41.265] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.467] Debug: Miner selection could not be verified; trying again
[13:01:41.468] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.676] Debug: Miner selection could not be verified; trying again
[13:01:41.677] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.888] Debug: Miner selection could not be verified; trying again
[13:01:41.889] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.100] Debug: Miner selection could not be verified; trying again
[13:01:42.101] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.313] Debug: Miner selection could not be verified; trying again
[13:01:42.315] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.524] Debug: Miner selection could not be verified; trying again
[13:01:42.525] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.734] Debug: Miner selection could not be verified; trying again
[13:01:42.735] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.939] Debug: Miner selection could not be verified; trying again
[13:01:42.940] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:43.145] Debug: Miner selection could not be verified; trying again
[13:01:43.146] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:43.374] Debug: Miner selection could not be verified; trying again
[13:01:43.375] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:43.592] Debug: Miner selection could not be verified; trying again
[13:01:43.593] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:43.797] Debug: Miner selection could not be verified; trying again
[13:01:43.798] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.008] Debug: Miner selection could not be verified; trying again
[13:01:44.009] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.210] Debug: Miner selection could not be verified; trying again
[13:01:44.211] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.414] Debug: Miner selection could not be verified; trying again
[13:01:44.415] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.616] Debug: Miner selection could not be verified; trying again
[13:01:44.618] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.818] Debug: Miner selection could not be verified; trying again
[13:01:44.819] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.032] Debug: Miner selection could not be verified; trying again
[13:01:45.033] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.251] Debug: Miner selection could not be verified; trying again
[13:01:45.252] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.474] Debug: Miner selection could not be verified; trying again
[13:01:45.476] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.683] Debug: Miner selection could not be verified; trying again
[13:01:45.684] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.894] Debug: Miner selection could not be verified; trying again
[13:01:45.944] A debug screenshot has been saved: Select (Debug) 36.png
[13:01:45.945] Couldn't select Miner within 5 seconds
[13:01:46.739] Debug: [Deploy] Recounting Miner; current count is 29
[13:01:46.782] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[13:01:46.808] Debug: [Deploy] Recounting Miner done; new count set to 20
[13:01:46.809] Targets at this side = 2 targets from total 6 targets
[13:01:46.810] [Smart 4 Fingers Deploy] Deploy 10x Miner
[13:01:46.811] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.016] Debug: Miner selection could not be verified; trying again
[13:01:47.018] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.226] Debug: Miner selection could not be verified; trying again
[13:01:47.227] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.427] Debug: Miner selection could not be verified; trying again
[13:01:47.428] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.633] Debug: Miner selection could not be verified; trying again
[13:01:47.634] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.837] Debug: Miner selection could not be verified; trying again
[13:01:47.838] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.042] Debug: Miner selection could not be verified; trying again
[13:01:48.043] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.251] Debug: Miner selection could not be verified; trying again
[13:01:48.252] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.455] Debug: Miner selection could not be verified; trying again
[13:01:48.455] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.663] Debug: Miner selection could not be verified; trying again
[13:01:48.665] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.883] Debug: Miner selection could not be verified; trying again
[13:01:48.884] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.093] Debug: Miner selection could not be verified; trying again
[13:01:49.094] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.301] Debug: Miner selection could not be verified; trying again
[13:01:49.302] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.508] Debug: Miner selection could not be verified; trying again
[13:01:49.509] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.711] Debug: Miner selection could not be verified; trying again
[13:01:49.712] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.920] Debug: Miner selection could not be verified; trying again
[13:01:49.921] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.128] Debug: Miner selection could not be verified; trying again
[13:01:50.130] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.334] Debug: Miner selection could not be verified; trying again
[13:01:50.335] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.542] Debug: Miner selection could not be verified; trying again
[13:01:50.543] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.748] Debug: Miner selection could not be verified; trying again
[13:01:50.749] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.954] Debug: Miner selection could not be verified; trying again
[13:01:50.955] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.157] Debug: Miner selection could not be verified; trying again
[13:01:51.159] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.363] Debug: Miner selection could not be verified; trying again
[13:01:51.365] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.570] Debug: Miner selection could not be verified; trying again
[13:01:51.571] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.773] Debug: Miner selection could not be verified; trying again
[13:01:51.774] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.982] Debug: Miner selection could not be verified; trying again
[13:01:52.064] A debug screenshot has been saved: Select (Debug) 37.png
[13:01:52.065] Couldn't select Miner within 5 seconds
[13:01:52.875] Debug: [Deploy] Recounting Miner; current count is 20
[13:01:52.911] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[13:01:52.918] Debug: [Deploy] Recounting Miner done; new count set to 10
[13:01:52.920] Targets at this side = 4 targets from total 4 targets
[13:01:52.921] [Smart 4 Fingers Deploy] Deploy 10x Miner
[13:01:52.922] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:53.127] Debug: Miner is selected
[13:01:53.885] Debug: [Deploy] Recounting Miner; current count is 10
[13:01:53.926] Debug: [Deploy] Miner is grey or red; count set to 0
[13:01:53.936] Debug: FinalizeAttack() 0 fibers pending
[13:01:53.947] [Smart 4 Fingers Deploy] Smart Zap Drills module
[13:01:53.949] [Smart Zap] looking for dark elixir drills ...
[13:01:53.951] Debug: Finding DarkElixirDrill
[13:01:53.952] Debug: Finding TownHall
[13:01:54.060] Debug: Found 1 TownHall
[13:01:54.062] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:54.275] Debug: Found 3 DarkElixirDrill
[13:01:54.278] [Force Zap] Waiting for Lightning drills to be finished
[13:01:54.280] Debug: [Force Zap] Start time is 13:1:24
[13:01:55.323] Debug: Finding DarkElixirDrill
[13:01:55.325] Debug: Finding TownHall
[13:01:55.369] Debug: Found 1 TownHall
[13:01:55.370] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:55.545] Debug: Found 3 DarkElixirDrill
[13:01:56.585] Debug: Finding DarkElixirDrill
[13:01:56.585] Debug: Finding TownHall
[13:01:56.623] Debug: Found 1 TownHall
[13:01:56.625] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:56.785] Debug: Found 3 DarkElixirDrill
[13:01:57.826] Debug: Finding DarkElixirDrill
[13:01:57.827] Debug: Finding TownHall
[13:01:57.868] Debug: Found 1 TownHall
[13:01:57.869] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:58.033] Debug: Found 3 DarkElixirDrill
[13:01:59.070] Debug: Finding DarkElixirDrill
[13:01:59.071] Debug: Finding TownHall
[13:01:59.109] Debug: Found 1 TownHall
[13:01:59.111] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:59.255] Debug: Found 3 DarkElixirDrill
[13:02:00.465] Debug: Finding DarkElixirDrill
[13:02:00.467] Debug: Finding TownHall
[13:02:00.511] Debug: Found 1 TownHall
[13:02:00.513] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:00.653] Debug: Found 3 DarkElixirDrill
[13:02:00.654] [Smart Zap] found 3 drills
[13:02:00.816] Debug: Finding TownHall
[13:02:00.857] Debug: Found 1 TownHall
[13:02:01.017] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:01.225] Debug: Lightning is selected
[13:02:01.450] Debug: [Deploy] Recounting Lightning; current count is 5
[13:02:01.488] Debug: IsGreyOrRed failed because H=250.5, S=0.488, B=0.518
[13:02:01.505] Debug: [Deploy] Recounting Lightning done; new count set to 4
[13:02:01.505] Debug: [Deploy] Lightning is deployed now
[13:02:09.662] [Smart Zap] gain 338 DE from this drill
[13:02:09.664] [Smart Zap] Check if this drill is destroyed ...
[13:02:09.665] Debug: Finding DarkElixirDrill
[13:02:09.666] Debug: Finding TownHall
[13:02:09.706] Debug: Found 1 TownHall
[13:02:09.707] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:09.858] Debug: Found 3 DarkElixirDrill
[13:02:10.861] Debug: Finding DarkElixirDrill
[13:02:10.862] Debug: Finding TownHall
[13:02:10.906] Debug: Found 1 TownHall
[13:02:10.907] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:11.057] Debug: Found 3 DarkElixirDrill
[13:02:12.060] Debug: Finding DarkElixirDrill
[13:02:12.061] Debug: Finding TownHall
[13:02:12.098] Debug: Found 1 TownHall
[13:02:12.099] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:12.232] Debug: Found 3 DarkElixirDrill
[13:02:13.234] Debug: Finding DarkElixirDrill
[13:02:13.234] Debug: Finding TownHall
[13:02:13.272] Debug: Found 1 TownHall
[13:02:13.273] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:13.409] Debug: Found 3 DarkElixirDrill
[13:02:14.412] Debug: Finding DarkElixirDrill
[13:02:14.412] Debug: Finding TownHall
[13:02:14.452] Debug: Found 1 TownHall
[13:02:14.454] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:14.586] Debug: Found 3 DarkElixirDrill
[13:02:14.589] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:14.794] Debug: Lightning is selected
[13:02:15.025] Debug: [Deploy] Recounting Lightning; current count is 4
[13:02:15.064] Debug: IsGreyOrRed failed because H=250.5, S=0.488, B=0.518
[13:02:15.075] Debug: [Deploy] Recounting Lightning done; new count set to 3
[13:02:23.242] [Smart Zap] gain 452 DE from this drill
[13:02:23.242] [Smart Zap] Check if this drill is destroyed ...
[13:02:23.243] Debug: Finding DarkElixirDrill
[13:02:23.244] Debug: Finding TownHall
[13:02:23.281] Debug: Found 1 TownHall
[13:02:23.283] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:23.415] Debug: Found 3 DarkElixirDrill
[13:02:24.417] Debug: Finding DarkElixirDrill
[13:02:24.417] Debug: Finding TownHall
[13:02:24.458] Debug: Found 1 TownHall
[13:02:24.459] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:24.599] Debug: Found 3 DarkElixirDrill
[13:02:25.602] Debug: Finding DarkElixirDrill
[13:02:25.603] Debug: Finding TownHall
[13:02:25.638] Debug: Found 1 TownHall
[13:02:25.639] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:25.763] Debug: Found 3 DarkElixirDrill
[13:02:26.766] Debug: Finding DarkElixirDrill
[13:02:26.767] Debug: Finding TownHall
[13:02:26.805] Debug: Found 1 TownHall
[13:02:26.807] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:26.960] Debug: Found 3 DarkElixirDrill
[13:02:27.963] Debug: Finding DarkElixirDrill
[13:02:27.964] Debug: Finding TownHall
[13:02:28.001] Debug: Found 1 TownHall
[13:02:28.002] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:28.801] Debug: Found 2 DarkElixirDrill
[13:02:28.803] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:29.007] Debug: Lightning is selected
[13:02:29.232] Debug: [Deploy] Recounting Lightning; current count is 3
[13:02:29.273] Debug: IsGreyOrRed failed because H=250.5, S=0.488, B=0.518
[13:02:29.295] Debug: [Deploy] Recounting Lightning done; new count set to 2
[13:02:37.488] [Smart Zap] gain 390 DE from this drill
[13:02:37.489] [Smart Zap] Check if this drill is destroyed ...
[13:02:37.490] Debug: Finding DarkElixirDrill
[13:02:37.491] Debug: Finding TownHall
[13:02:37.525] Debug: Found 1 TownHall
[13:02:37.526] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:38.304] Debug: Found 1 DarkElixirDrill
[13:02:39.306] Debug: Finding DarkElixirDrill
[13:02:39.306] Debug: Finding TownHall
[13:02:39.348] Debug: Found 1 TownHall
[13:02:39.349] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:40.110] Debug: Found 2 DarkElixirDrill
[13:02:41.112] Debug: Finding DarkElixirDrill
[13:02:41.113] Debug: Finding TownHall
[13:02:41.150] Debug: Found 1 TownHall
[13:02:41.151] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:41.940] Debug: Found 2 DarkElixirDrill
[13:02:42.943] Debug: Finding DarkElixirDrill
[13:02:42.943] Debug: Finding TownHall
[13:02:42.981] Debug: Found 1 TownHall
[13:02:42.982] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:43.759] Debug: Found 2 DarkElixirDrill
[13:02:44.762] Debug: Finding DarkElixirDrill
[13:02:44.763] Debug: Finding TownHall
[13:02:44.800] Debug: Found 1 TownHall
[13:02:44.801] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:45.576] Debug: Found 2 DarkElixirDrill
[13:02:45.577] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:45.786] Debug: Lightning is selected
[13:02:46.009] Debug: [Deploy] Recounting Lightning; current count is 2
[13:02:46.044] Debug: IsGreyOrRed failed because H=250.5, S=0.488, B=0.518
[13:02:46.051] Debug: [Deploy] Recounting Lightning done; new count set to 1
[13:02:54.198] [Smart Zap] gain only 0 DE from this drill .
[13:02:54.199] [Smart Zap] you set the minimum to 200 .. will not zap this drill
again.
[13:02:54.200] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:54.402] Debug: Lightning is selected
[13:02:54.625] Debug: [Deploy] Recounting Lightning; current count is 1
[13:02:54.659] Debug: [Deploy] Lightning is grey or red; count set to 0
[13:03:02.867] Debug: FinalizeAttack() 0 fibers pending
[13:03:02.869] [Attack] Waiting for end of battle...
[13:03:07.130] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:03:07.144] Debug: A5 Check 1: 19 ms


[13:03:07.267] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:03:07.412] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[13:03:12.302] [Attack] Returning home...
[13:03:13.134] Debug: A5 Check 1: 20 ms
[13:03:13.241] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[13:03:13.370] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:03:13.642] Debug: Waiting for clouds to disappear, state is WhiteClouds
[13:03:15.122] Debug: A5 Check 1: 22 ms
[13:03:15.272] Debug: State is now: Unknown
[13:03:15.274] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:03:15.429] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:03:15.445] Refreshed trophy count: 2698
[13:03:15.635] Debug: Clouds are gone, state is Ingame
[13:03:15.643] Debug: Zoomed out
[13:03:15.644] Debug: Figuring out whether we won or lost
[13:03:15.646] Debug: Clearing game grid API cache
[13:03:15.647] Debug: Clearing building API cache
[13:03:15.648] Debug: Clearing deploy API cache
[13:03:15.883] [Auto-Stop module] Starting Auto-Stop module...
[13:03:16.004] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:03:16.005] [Auto-Stop module] Reading ressources...
[13:03:16.113] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:03:18.049] [Collect] Starting a collection run
[13:03:18.050] Debug: Ensuring the game is zoomed out
[13:03:18.059] Debug: Zoomed out
[13:03:18.928] [Collect] Collecting Main Base resources
[13:03:22.840] Debug: [Collect] Looking for a loot cart
[13:03:22.967] Debug: [Collect] Didn't find a loot cart
[13:03:22.968] [Collect] Total collected: 3 items, 0 loot carts
[13:03:23.172] [Build] Waiting to let other modules work...
[13:03:23.419] Debug: Ensuring the game is zoomed out
[13:03:23.426] Debug: Zoomed out
[13:03:23.438] Debug: Zoomed out
[13:03:23.862] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:03:24.166] Debug: Begin BuildingsUpgradeModule
[13:03:24.167] Debug: Ensuring the game is zoomed out
[13:03:24.176] Debug: Zoomed out
[13:03:24.310] Debug: Read builder information: 0/5
[13:03:24.311] [BuildingsUpgrade] No builders available; can't do any work
[13:03:24.400] Debug: [AR] Compacting done, 210.7MB -> 210.7MB
[13:03:24.534] [Donate] Going to check if we can donate troops
[13:03:24.535] [Donate] Going to request troops
[13:03:24.639] [Donate] Starting clan donation checks...
[13:03:25.831] [Donate] Trying to donate troops on button 1
[13:03:25.833] Debug: Doing request analysis bc smart donation mode is active
[13:03:25.912] Analyzing request text: archer
[13:03:25.914] Debug: Donation string is "archer"
[13:03:25.915] Debug: Checking keywords for unit Barbarian
[13:03:25.916] Debug: Checking keyword "barb" with 1 faults allowed
[13:03:25.917] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:03:25.918] Debug: Checking keywords for unit Archer
[13:03:25.919] Debug: Unit Archer can be donated because no keywords or blacklist
[13:03:25.920] Debug: Checking keywords for unit Miner
[13:03:25.922] Debug: Checking keyword "ner" with 0 faults allowed
[13:03:25.923] Debug: Checking keyword "minerv" with 1 faults allowed
[13:03:25.923] Debug: Checking keyword "mner" with 1 faults allowed
[13:03:25.924] Debug: Checking keywords for unit Giant
[13:03:25.925] Debug: Checking keyword "giiant" with 1 faults allowed
[13:03:25.927] Debug: Checking keyword "gilant" with 1 faults allowed
[13:03:26.424] Debug: A5 Check 1: 25 ms
[13:03:26.442] Debug: A5 Check 2: 16 ms
[13:03:26.545] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:03:26.710] Debug: A5 Check 1: 21 ms
[13:03:26.728] Debug: A5 Check 2: 16 ms
[13:03:27.032] Debug: A5 Check 1: 19 ms
[13:03:27.051] Debug: A5 Check 2: 17 ms
[13:03:27.361] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at _fK._9E(IEnumerable`1 , Rectangle , Boolean ) in _cA:line 91
at CoC_Bot.Scanner.Scan(IEnumerable`1 defs, Rectangle rect, Boolean
noRectMerging) in _cA:line 145
at CoC_Bot.Modules.ClanDonationModule._NKA.MoveNext() in _DlA:line 348
at CoC_Bot.Modules.ClanDonationModule._t5b.MoveNext() in _DlA:line 218
at (Object )
at CoC_Bot.Modules.ClanDonationModule._6kb.MoveNext() in _DlA:line 123
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.ClanDonationModule._hKA() in _DlA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:03:27.377] Debug: A5 Check 1: 21 ms


[13:03:27.393] Debug: A5 Check 2: 14 ms
[13:03:27.572] Debug: Found donation separator
[13:03:27.734] Debug: A5 Check 1: 18 ms
[13:03:27.749] Debug: A5 Check 2: 13 ms
[13:03:28.016] Debug: A5 Check 1: 18 ms
[13:03:28.031] Debug: A5 Check 2: 14 ms
[13:03:28.143] Debug: DonateTroops Scan took 299 ms
[13:03:28.314] Debug: A5 Check 1: 20 ms
[13:03:28.331] Debug: A5 Check 2: 15 ms
[13:03:28.589] Debug: A5 Check 1: 18 ms
[13:03:28.604] Debug: A5 Check 2: 14 ms
[13:03:28.868] Debug: A5 Check 1: 25 ms
[13:03:28.884] Debug: A5 Check 2: 13 ms
[13:03:28.996] Debug: DonateTroops Scan took 295 ms
[13:03:29.160] Debug: A5 Check 1: 18 ms
[13:03:29.177] Debug: A5 Check 2: 15 ms
[13:03:29.446] Debug: A5 Check 1: 22 ms
[13:03:29.463] Debug: A5 Check 2: 16 ms
[13:03:29.724] Debug: A5 Check 1: 20 ms
[13:03:29.740] Debug: A5 Check 2: 14 ms
[13:03:29.850] Debug: DonateTroops Scan took 290 ms
[13:03:30.013] Debug: A5 Check 1: 20 ms
[13:03:30.028] Debug: A5 Check 2: 14 ms
[13:03:30.128] [Donate] Could not find anything we can and are allowed to donate.
[13:03:30.306] Debug: A5 Check 1: 21 ms
[13:03:30.321] Debug: A5 Check 2: 13 ms
[13:03:30.624] Debug: A5 Check 1: 16 ms
[13:03:30.817] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:03:30.823] Debug: Trophy count couldn't be read properly.
[13:03:30.919] [Donate] Trying to donate troops on button 2
[13:03:30.920] Debug: Doing request analysis bc smart donation mode is active
[13:03:30.990] Analyzing request text: archer
[13:03:30.991] Debug: Donation string is "archer"
[13:03:30.992] Debug: Checking keywords for unit Barbarian
[13:03:30.993] Debug: Checking keyword "barb" with 1 faults allowed
[13:03:30.994] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:03:30.995] Debug: Checking keywords for unit Archer
[13:03:30.997] Debug: Unit Archer can be donated because no keywords or blacklist
[13:03:30.998] Debug: Checking keywords for unit Miner
[13:03:30.999] Debug: Checking keyword "ner" with 0 faults allowed
[13:03:31.000] Debug: Checking keyword "minerv" with 1 faults allowed
[13:03:31.001] Debug: Checking keyword "mner" with 1 faults allowed
[13:03:31.002] Debug: Checking keywords for unit Giant
[13:03:31.003] Debug: Checking keyword "giiant" with 1 faults allowed
[13:03:31.004] Debug: Checking keyword "gilant" with 1 faults allowed
[13:03:31.467] Debug: A5 Check 1: 23 ms
[13:03:31.485] Debug: A5 Check 2: 15 ms
[13:03:31.617] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:03:31.835] Debug: A5 Check 1: 23 ms
[13:03:31.854] Debug: A5 Check 2: 18 ms
[13:03:32.175] Debug: A5 Check 1: 19 ms
[13:03:32.191] Debug: A5 Check 2: 14 ms
[13:03:32.497] Debug: A5 Check 1: 18 ms
[13:03:32.511] Debug: A5 Check 2: 12 ms
[13:03:32.686] Debug: Found donation separator
[13:03:32.857] Debug: A5 Check 1: 19 ms
[13:03:32.870] Debug: A5 Check 2: 12 ms
[13:03:33.129] Debug: A5 Check 1: 18 ms
[13:03:33.145] Debug: A5 Check 2: 14 ms
[13:03:33.253] Debug: DonateTroops Scan took 292 ms
[13:03:33.422] Debug: A5 Check 1: 19 ms
[13:03:33.438] Debug: A5 Check 2: 15 ms
[13:03:33.690] Debug: A5 Check 1: 19 ms
[13:03:33.705] Debug: A5 Check 2: 13 ms
[13:03:33.971] Debug: A5 Check 1: 18 ms
[13:03:33.986] Debug: A5 Check 2: 13 ms
[13:03:34.103] Debug: DonateTroops Scan took 301 ms
[13:03:34.277] Debug: A5 Check 1: 18 ms
[13:03:34.291] Debug: A5 Check 2: 12 ms
[13:03:34.554] Debug: A5 Check 1: 18 ms
[13:03:34.569] Debug: A5 Check 2: 13 ms
[13:03:34.830] Debug: A5 Check 1: 21 ms
[13:03:34.843] Debug: A5 Check 2: 11 ms
[13:03:34.947] Debug: DonateTroops Scan took 288 ms
[13:03:35.120] Debug: A5 Check 1: 19 ms
[13:03:35.134] Debug: A5 Check 2: 12 ms
[13:03:35.230] [Donate] Could not find anything we can and are allowed to donate.
[13:03:35.396] Debug: A5 Check 1: 19 ms
[13:03:35.413] Debug: A5 Check 2: 15 ms
[13:03:35.697] Debug: A5 Check 1: 13 ms
[13:03:35.875] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:03:35.994] [Donate] Trying to donate troops on button 3
[13:03:35.996] Debug: Doing request analysis bc smart donation mode is active
[13:03:36.056] Analyzing request text: m ner
[13:03:36.057] Debug: Donation string is "mner"
[13:03:36.058] Debug: Checking keywords for unit Barbarian
[13:03:36.060] Debug: Checking keyword "barb" with 1 faults allowed
[13:03:36.061] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:03:36.061] Debug: Checking keywords for unit Archer
[13:03:36.062] Debug: Unit Archer can be donated because no keywords or blacklist
[13:03:36.063] Debug: Checking keywords for unit Miner
[13:03:36.064] Debug: Checking keyword "ner" with 0 faults allowed
[13:03:36.065] Unit Miner can be donated, found keyword 'ner': ner
[13:03:36.066] Debug: Checking keyword "minerv" with 1 faults allowed
[13:03:36.067] Debug: Checking keyword "mner" with 1 faults allowed
[13:03:36.068] Unit Miner can be donated, found keyword 'mner': mner
[13:03:36.069] Debug: Checking keywords for unit Giant
[13:03:36.069] Debug: Checking keyword "giiant" with 1 faults allowed
[13:03:36.070] Debug: Checking keyword "gilant" with 1 faults allowed
[13:03:36.511] Debug: A5 Check 1: 19 ms
[13:03:36.525] Debug: A5 Check 2: 14 ms
[13:03:36.624] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:03:36.788] Debug: A5 Check 1: 21 ms
[13:03:36.804] Debug: A5 Check 2: 14 ms
[13:03:37.167] Debug: A5 Check 1: 34 ms
[13:03:37.186] Debug: A5 Check 2: 16 ms
[13:03:37.555] Debug: A5 Check 1: 23 ms
[13:03:37.569] Debug: A5 Check 2: 13 ms
[13:03:37.752] Debug: Found donation separator
[13:03:37.923] Debug: A5 Check 1: 20 ms
[13:03:37.938] Debug: A5 Check 2: 13 ms
[13:03:38.193] Debug: A5 Check 1: 19 ms
[13:03:38.209] Debug: A5 Check 2: 14 ms
[13:03:38.494] Debug: A5 Check 1: 24 ms
[13:03:38.510] Debug: A5 Check 2: 14 ms
[13:03:38.615] Debug: DonateTroops Scan took 587 ms
[13:03:38.787] Debug: A5 Check 1: 21 ms
[13:03:38.803] Debug: A5 Check 2: 14 ms
[13:03:39.072] Debug: A5 Check 1: 21 ms
[13:03:39.087] Debug: A5 Check 2: 13 ms
[13:03:39.347] Debug: A5 Check 1: 20 ms
[13:03:39.360] Debug: A5 Check 2: 12 ms
[13:03:39.639] Debug: A5 Check 1: 22 ms
[13:03:39.653] Debug: A5 Check 2: 13 ms
[13:03:39.763] Debug: DonateTroops Scan took 581 ms
[13:03:39.934] Debug: A5 Check 1: 23 ms
[13:03:39.949] Debug: A5 Check 2: 13 ms
[13:03:40.036] [Donate] Could not find anything we can and are allowed to donate.
[13:03:40.200] Debug: A5 Check 1: 21 ms
[13:03:40.216] Debug: A5 Check 2: 14 ms
[13:03:40.507] Debug: A5 Check 1: 16 ms
[13:03:40.679] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:03:40.688] Debug: Trophy count couldn't be read properly.
[13:03:41.897] [Donate] Trying to request troops
[13:03:42.863] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:03:44.415] Debug: A5 Check 1: 16 ms
[13:03:44.514] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:03:44.672] Debug: A5 Check 1: 15 ms
[13:03:44.925] Debug: A5 Check 1: 15 ms
[13:03:45.234] Debug: A5 Check 1: 16 ms
[13:03:45.509] Debug: A5 Check 1: 17 ms
[13:03:45.766] Debug: A5 Check 1: 15 ms
[13:03:45.901] Typing request message
[13:03:46.139] Debug: A5 Check 1: 17 ms
[13:03:46.431] Debug: A5 Check 1: 14 ms
[13:03:46.738] Debug: A5 Check 1: 17 ms
[13:03:46.880] Successfully requested troops
[13:03:47.076] Debug: A5 Check 1: 17 ms
[13:03:47.201] [Donate] Clan donation done
[13:03:47.303] Debug: [GameState]: 'Unknown' -> 'Dialog'
[13:03:47.311] Debug: [Donate] There is no red icon on the chat button
[13:03:47.425] [Auto-Stop module] Starting Auto-Stop module...
[13:03:48.078] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:03:48.600] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:03:48.601] [Auto-Stop module] Reading ressources...
[13:03:48.695] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:03:49.218] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[13:03:51.603] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:03:52.514] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:03:52.559] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:03:53.501] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:03:53.565] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:03:54.547] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:03:54.557] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:03:54.655] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:03:54.709] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:03:55.642] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:03:55.701] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:03:56.650] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:03:56.659] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:03:56.743] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:03:56.792] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:03:57.700] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:03:57.749] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:03:58.716] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:03:58.724] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:03:58.824] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:03:58.880] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:03:59.799] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:03:59.853] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:04:00.818] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:00.827] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:00.905] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:00.953] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:01.864] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:01.914] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:04:02.868] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:02.876] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:02.957] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:03.004] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:03.919] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:03.928] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:04.003] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:04.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:04.099] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:04.145] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:05.144] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:05.153] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:05.232] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:05.240] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:05.320] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:05.364] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:06.277] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:06.286] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:06.364] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:06.374] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:06.450] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:06.499] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:07.446] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:07.456] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:07.540] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:07.549] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:07.637] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:07.684] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:08.604] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:08.612] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:08.689] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:08.698] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:08.785] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:08.839] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:09.855] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:09.864] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:09.964] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:09.975] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:10.070] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:10.123] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:11.043] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:11.051] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:11.130] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:11.138] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:11.218] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:11.266] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:12.278] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:12.288] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:12.370] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:12.379] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:12.463] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:12.509] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:13.421] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:13.430] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:13.515] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:13.524] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:13.618] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:13.669] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:14.687] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:14.697] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:14.792] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:14.801] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:14.892] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:14.950] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:15.903] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:15.913] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:16.003] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:16.011] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:16.091] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:16.139] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:17.024] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:17.033] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:17.114] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:17.125] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:17.209] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:17.254] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:18.163] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:18.173] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:18.257] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:18.266] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:18.338] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:18.395] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:19.404] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:19.414] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:19.490] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:19.500] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:19.579] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:19.625] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:20.543] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:20.551] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:20.643] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:20.653] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:20.739] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:20.789] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:21.770] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:21.779] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:21.863] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:21.873] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:21.955] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:22.001] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:22.913] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:22.923] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:23.004] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:23.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:23.092] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:23.138] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:24.080] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:24.088] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:24.166] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:24.174] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:24.256] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:24.302] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:25.217] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:25.226] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:25.309] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:25.318] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:25.397] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:25.449] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:26.381] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:26.392] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:26.484] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:26.494] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:26.593] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:26.648] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:27.560] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:27.570] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:27.659] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:27.668] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:27.745] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:27.795] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:28.720] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:28.729] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:28.812] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:28.821] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:28.910] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:28.958] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:29.958] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:29.967] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:30.049] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:30.055] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:30.139] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:30.185] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:31.095] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:31.103] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:31.183] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:31.191] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:31.272] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:31.320] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:32.317] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:32.325] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:32.421] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:32.431] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:32.530] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:32.588] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:33.522] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:33.533] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:33.629] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:33.638] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:33.734] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:33.788] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:34.684] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:34.695] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:34.772] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:34.781] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:34.864] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:34.909] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:35.826] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:35.836] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:35.920] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:35.929] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:36.003] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:36.049] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:37.049] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:37.058] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:37.137] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:37.149] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:37.232] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:37.278] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:38.202] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:38.212] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:38.294] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:38.303] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:38.381] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:38.432] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:39.399] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:39.408] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:39.489] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:39.499] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:39.592] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:39.644] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:40.549] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:40.558] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:40.636] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:40.644] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:40.719] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:40.773] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:41.737] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:41.745] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:41.822] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:41.836] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:41.918] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:41.927] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:04:42.008] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:42.017] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:42.095] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:42.104] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:42.106] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:04:42.107] [Build] Checking if we can attack now...
[13:04:44.230] Debug: Reading numbers in overview
[13:04:44.253] Debug: Read overview numbers (string): 108/260
[13:04:44.254] Debug: Read overview numbers: 108 260 (TroopsCount)
[13:04:44.256] [Build] We can't attack yet. 108/260 troops (that's 42% of the
needed 86%)
[13:04:44.424] [Build] Waiting to let other modules work...
[13:04:44.682] [Auto-Stop module] Starting Auto-Stop module...
[13:04:45.299] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:04:45.825] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:04:45.826] [Auto-Stop module] Reading ressources...
[13:04:45.937] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:04:47.880] Debug: Begin BuildingsUpgradeModule
[13:04:47.881] Debug: Ensuring the game is zoomed out
[13:04:47.890] Debug: Zoomed out
[13:04:48.019] Debug: Read builder information: 0/5
[13:04:48.020] [BuildingsUpgrade] No builders available; can't do any work
[13:04:48.109] Debug: [Donate] There is no red icon on the chat button
[13:04:55.464] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:04:56.492] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:56.501] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:04:56.600] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:56.609] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:56.685] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:56.694] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:56.696] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:04:56.697] [Build] Checking if we can attack now...
[13:04:58.243] Debug: Reading numbers in overview
[13:04:58.273] Debug: Read overview numbers (string): 114/260
[13:04:58.274] Debug: Read overview numbers: 114 260 (TroopsCount)
[13:04:58.275] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[13:04:58.488] [Build] Waiting to let other modules work...
[13:04:58.732] [Auto-Stop module] Starting Auto-Stop module...
[13:04:59.344] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:04:59.889] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:04:59.917] [Auto-Stop module] Reading ressources...
[13:05:00.028] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:01.931] Debug: [Donate] There is no red icon on the chat button
[13:05:09.612] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:05:10.655] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:05:10.664] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:05:10.768] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:05:10.778] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:05:10.875] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:05:10.886] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:05:10.898] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:05:10.901] [Build] Checking if we can attack now...
[13:05:12.442] Debug: Reading numbers in overview
[13:05:12.470] Debug: Read overview numbers (string): 114/260
[13:05:12.471] Debug: Read overview numbers: 114 260 (TroopsCount)
[13:05:12.472] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[13:05:12.683] [Build] Waiting to let other modules work...
[13:05:12.928] [Auto-Stop module] Starting Auto-Stop module...
[13:05:13.546] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:05:14.073] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:05:14.075] [Auto-Stop module] Reading ressources...
[13:05:14.166] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:16.057] Debug: [Donate] There is no red icon on the chat button
[13:05:23.756] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:05:24.797] Debug: [AR] Compacting done, 184.3MB -> 184.3MB
[13:05:24.813] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:05:24.821] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:05:24.905] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:05:24.912] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:05:24.996] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:05:25.006] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:05:25.007] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:05:25.008] [Build] Checking if we can attack now...
[13:05:26.572] Debug: Reading numbers in overview
[13:05:26.601] Debug: Read overview numbers (string): 114/260
[13:05:26.602] Debug: Read overview numbers: 114 260 (TroopsCount)
[13:05:26.603] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[13:05:26.822] [Build] Waiting to let other modules work...
[13:05:27.078] [Auto-Stop module] Starting Auto-Stop module...
[13:05:27.718] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:05:28.252] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:05:28.253] [Auto-Stop module] Reading ressources...
[13:05:28.341] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:30.343] Debug: Ensuring the game is zoomed out
[13:05:30.352] Debug: Zoomed out
[13:05:30.359] Debug: Zoomed out
[13:05:30.840] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:05:30.931] Debug: [Donate] There is no red icon on the chat button
[13:05:37.885] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:05:38.818] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:05:38.828] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:05:38.909] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:05:38.918] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:05:38.997] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:05:39.007] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:05:39.008] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:05:39.009] [Build] Checking if we can attack now...
[13:05:40.541] Debug: Reading numbers in overview
[13:05:40.565] Debug: Read overview numbers (string): 120/260
[13:05:40.567] Debug: Read overview numbers: 120 260 (TroopsCount)
[13:05:40.568] [Build] We can't attack yet. 120/260 troops (that's 46% of the
needed 86%)
[13:05:40.781] [Build] Waiting to let other modules work...
[13:05:41.031] [Auto-Stop module] Starting Auto-Stop module...
[13:05:41.642] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:05:42.161] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:05:42.162] [Auto-Stop module] Reading ressources...
[13:05:42.254] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:44.153] Debug: [Donate] There is no red icon on the chat button
[13:05:47.983] Debug: Begin BuildingsUpgradeModule
[13:05:47.984] Debug: Ensuring the game is zoomed out
[13:05:47.993] Debug: Zoomed out
[13:05:48.123] Debug: Read builder information: 0/5
[13:05:48.125] [BuildingsUpgrade] No builders available; can't do any work
[13:05:51.807] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:05:52.707] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:05:52.716] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:05:52.799] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:05:52.809] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:05:52.890] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:05:52.900] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:05:52.902] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:05:52.903] [Build] Checking if we can attack now...
[13:05:54.799] Debug: Reading numbers in overview
[13:05:54.828] Debug: Read overview numbers (string): 120/260
[13:05:54.829] Debug: Read overview numbers: 120 260 (TroopsCount)
[13:05:54.831] [Build] We can't attack yet. 120/260 troops (that's 46% of the
needed 86%)
[13:05:55.054] [Build] Waiting to let other modules work...
[13:05:55.301] [Auto-Stop module] Starting Auto-Stop module...
[13:05:55.939] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:05:56.465] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:05:56.466] [Auto-Stop module] Reading ressources...
[13:05:56.574] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:58.444] Debug: [Donate] There is no red icon on the chat button
[13:06:06.161] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:06:07.069] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:06:07.077] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:06:07.155] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:06:07.166] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:06:07.252] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:06:07.261] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:06:07.262] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:06:07.264] [Build] Checking if we can attack now...
[13:06:09.503] Debug: Reading numbers in overview
[13:06:09.525] Debug: Read overview numbers (string): 126/260
[13:06:09.526] Debug: Read overview numbers: 126 260 (TroopsCount)
[13:06:09.527] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[13:06:09.735] [Build] Waiting to let other modules work...
[13:06:09.995] [Auto-Stop module] Starting Auto-Stop module...
[13:06:10.602] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:06:11.141] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:06:11.142] [Auto-Stop module] Reading ressources...
[13:06:11.237] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:06:13.127] Debug: [Donate] There is no red icon on the chat button
[13:06:18.177] [Collect] Starting a collection run
[13:06:18.179] Debug: Ensuring the game is zoomed out
[13:06:18.188] Debug: Zoomed out
[13:06:18.934] [Collect] Collecting Main Base resources
[13:06:21.094] Debug: [Collect] Looking for a loot cart
[13:06:21.237] Debug: [Collect] Didn't find a loot cart
[13:06:21.238] [Collect] Total collected: 1 item, 0 loot carts
[13:06:21.239] [ReArm] Trying to rearm all traps/xbow/inferno
[13:06:25.825] [ReArm] Could not find townhall
[13:06:26.207] [Auto-Stop module] Starting Auto-Stop module...
[13:06:26.313] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:06:26.314] [Auto-Stop module] Reading ressources...
[13:06:26.412] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:06:29.385] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:06:30.314] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:06:30.325] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:06:30.401] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:06:30.410] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:06:30.491] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:06:30.500] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:06:30.502] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:06:30.503] [Build] Checking if we can attack now...
[13:06:32.072] Debug: Reading numbers in overview
[13:06:32.094] Debug: Read overview numbers (string): 126/260
[13:06:32.095] Debug: Read overview numbers: 126 260 (TroopsCount)
[13:06:32.097] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[13:06:32.304] [Build] Waiting to let other modules work...
[13:06:32.437] Debug: [Donate] There is no red icon on the chat button
[13:06:38.332] [Auto-Stop module] Starting Auto-Stop module...
[13:06:38.971] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:06:39.490] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:06:39.491] [Auto-Stop module] Reading ressources...
[13:06:39.587] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:06:43.430] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:06:44.366] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:06:44.374] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:06:44.454] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:06:44.462] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:06:44.547] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:06:44.556] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:06:44.557] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:06:44.558] [Build] Checking if we can attack now...
[13:06:46.138] Debug: Reading numbers in overview
[13:06:46.160] Debug: Read overview numbers (string): 126/260
[13:06:46.161] Debug: Read overview numbers: 126 260 (TroopsCount)
[13:06:46.162] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[13:06:46.370] [Build] Waiting to let other modules work...
[13:06:46.504] [Donate] Going to check if we can donate troops
[13:06:46.615] [Donate] Starting clan donation checks...
[13:06:47.226] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:06:49.479] [Donate] Trying to donate troops on button 1
[13:06:49.483] Debug: Doing request analysis bc smart donation mode is active
[13:06:49.582] Analyzing request text: archer
[13:06:49.583] Debug: Donation string is "archer"
[13:06:49.584] Debug: Checking keywords for unit Barbarian
[13:06:49.586] Debug: Checking keyword "barb" with 1 faults allowed
[13:06:49.587] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:06:49.588] Debug: Checking keywords for unit Archer
[13:06:49.590] Debug: Unit Archer can be donated because no keywords or blacklist
[13:06:49.591] Debug: Checking keywords for unit Miner
[13:06:49.593] Debug: Checking keyword "ner" with 0 faults allowed
[13:06:49.594] Debug: Checking keyword "minerv" with 1 faults allowed
[13:06:49.594] Debug: Checking keyword "mner" with 1 faults allowed
[13:06:49.595] Debug: Checking keywords for unit Giant
[13:06:49.595] Debug: Checking keyword "giiant" with 1 faults allowed
[13:06:49.596] Debug: Checking keyword "gilant" with 1 faults allowed
[13:06:50.034] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:06:50.050] Debug: A5 Check 1: 21 ms


[13:06:50.066] Debug: A5 Check 2: 14 ms
[13:06:50.176] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:06:50.342] Debug: A5 Check 1: 19 ms
[13:06:50.357] Debug: A5 Check 2: 13 ms
[13:06:50.655] Debug: A5 Check 1: 18 ms
[13:06:50.673] Debug: A5 Check 2: 16 ms
[13:06:50.993] Debug: A5 Check 1: 24 ms
[13:06:51.012] Debug: A5 Check 2: 15 ms
[13:06:51.193] Debug: Found donation separator
[13:06:51.362] Debug: A5 Check 1: 21 ms
[13:06:51.377] Debug: A5 Check 2: 13 ms
[13:06:51.636] Debug: A5 Check 1: 21 ms
[13:06:51.650] Debug: A5 Check 2: 14 ms
[13:06:51.761] Debug: DonateTroops Scan took 291 ms
[13:06:51.934] Debug: A5 Check 1: 20 ms
[13:06:51.950] Debug: A5 Check 2: 15 ms
[13:06:52.218] Debug: A5 Check 1: 25 ms
[13:06:52.236] Debug: A5 Check 2: 16 ms
[13:06:52.493] Debug: A5 Check 1: 21 ms
[13:06:52.509] Debug: A5 Check 2: 14 ms
[13:06:52.626] Debug: DonateTroops Scan took 295 ms
[13:06:52.794] Debug: A5 Check 1: 22 ms
[13:06:52.810] Debug: A5 Check 2: 13 ms
[13:06:53.070] Debug: A5 Check 1: 19 ms
[13:06:53.086] Debug: A5 Check 2: 16 ms
[13:06:53.364] Debug: A5 Check 1: 21 ms
[13:06:53.378] Debug: A5 Check 2: 12 ms
[13:06:53.492] Debug: DonateTroops Scan took 311 ms
[13:06:53.667] Debug: A5 Check 1: 21 ms
[13:06:53.681] Debug: A5 Check 2: 13 ms
[13:06:53.780] [Donate] Could not find anything we can and are allowed to donate.
[13:06:53.949] Debug: A5 Check 1: 19 ms
[13:06:53.964] Debug: A5 Check 2: 14 ms
[13:06:54.250] Debug: A5 Check 1: 17 ms
[13:06:54.417] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:06:54.547] [Donate] Trying to donate troops on button 2
[13:06:54.548] Debug: Doing request analysis bc smart donation mode is active
[13:06:54.620] Analyzing request text: archer
[13:06:54.621] Debug: Donation string is "archer"
[13:06:54.623] Debug: Checking keywords for unit Barbarian
[13:06:54.624] Debug: Checking keyword "barb" with 1 faults allowed
[13:06:54.625] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:06:54.627] Debug: Checking keywords for unit Archer
[13:06:54.628] Debug: Unit Archer can be donated because no keywords or blacklist
[13:06:54.629] Debug: Checking keywords for unit Miner
[13:06:54.631] Debug: Checking keyword "ner" with 0 faults allowed
[13:06:54.632] Debug: Checking keyword "minerv" with 1 faults allowed
[13:06:54.638] Debug: Checking keyword "mner" with 1 faults allowed
[13:06:54.639] Debug: Checking keywords for unit Giant
[13:06:54.641] Debug: Checking keyword "giiant" with 1 faults allowed
[13:06:54.643] Debug: Checking keyword "gilant" with 1 faults allowed
[13:06:54.841] Debug: Trophy count couldn't be read properly.
[13:06:55.149] Debug: A5 Check 1: 18 ms
[13:06:55.162] Debug: A5 Check 2: 11 ms
[13:06:55.263] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:06:55.428] Debug: A5 Check 1: 19 ms
[13:06:55.440] Debug: A5 Check 2: 11 ms
[13:06:55.744] Debug: A5 Check 1: 19 ms
[13:06:55.760] Debug: A5 Check 2: 14 ms
[13:06:56.079] Debug: A5 Check 1: 19 ms
[13:06:56.094] Debug: A5 Check 2: 13 ms
[13:06:56.261] Debug: Found donation separator
[13:06:56.429] Debug: A5 Check 1: 19 ms
[13:06:56.443] Debug: A5 Check 2: 13 ms
[13:06:56.699] Debug: A5 Check 1: 21 ms
[13:06:56.716] Debug: A5 Check 2: 15 ms
[13:06:56.837] Debug: DonateTroops Scan took 301 ms
[13:06:57.016] Debug: A5 Check 1: 20 ms
[13:06:57.030] Debug: A5 Check 2: 13 ms
[13:06:57.285] Debug: A5 Check 1: 18 ms
[13:06:57.299] Debug: A5 Check 2: 13 ms
[13:06:57.561] Debug: A5 Check 1: 20 ms
[13:06:57.575] Debug: A5 Check 2: 12 ms
[13:06:57.689] Debug: DonateTroops Scan took 297 ms
[13:06:57.858] Debug: A5 Check 1: 20 ms
[13:06:57.874] Debug: A5 Check 2: 14 ms
[13:06:58.138] Debug: A5 Check 1: 18 ms
[13:06:58.152] Debug: A5 Check 2: 13 ms
[13:06:58.413] Debug: A5 Check 1: 18 ms
[13:06:58.426] Debug: A5 Check 2: 11 ms
[13:06:58.541] Debug: DonateTroops Scan took 296 ms
[13:06:58.704] Debug: A5 Check 1: 19 ms
[13:06:58.716] Debug: A5 Check 2: 12 ms
[13:06:58.814] [Donate] Could not find anything we can and are allowed to donate.
[13:06:58.985] Debug: A5 Check 1: 22 ms
[13:06:59.002] Debug: A5 Check 2: 15 ms
[13:06:59.288] Debug: A5 Check 1: 16 ms
[13:06:59.470] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:06:59.479] Debug: Trophy count couldn't be read properly.
[13:06:59.583] [Donate] Trying to donate troops on button 3
[13:06:59.584] Debug: Doing request analysis bc smart donation mode is active
[13:06:59.652] Analyzing request text: m ner
[13:06:59.653] Debug: Donation string is "mner"
[13:06:59.654] Debug: Checking keywords for unit Barbarian
[13:06:59.655] Debug: Checking keyword "barb" with 1 faults allowed
[13:06:59.655] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:06:59.656] Debug: Checking keywords for unit Archer
[13:06:59.657] Debug: Unit Archer can be donated because no keywords or blacklist
[13:06:59.658] Debug: Checking keywords for unit Miner
[13:06:59.659] Debug: Checking keyword "ner" with 0 faults allowed
[13:06:59.660] Unit Miner can be donated, found keyword 'ner': ner
[13:06:59.661] Debug: Checking keyword "minerv" with 1 faults allowed
[13:06:59.663] Debug: Checking keyword "mner" with 1 faults allowed
[13:06:59.663] Unit Miner can be donated, found keyword 'mner': mner
[13:06:59.664] Debug: Checking keywords for unit Giant
[13:06:59.665] Debug: Checking keyword "giiant" with 1 faults allowed
[13:06:59.666] Debug: Checking keyword "gilant" with 1 faults allowed
[13:07:00.134] Debug: A5 Check 1: 23 ms
[13:07:00.151] Debug: A5 Check 2: 15 ms
[13:07:00.288] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:07:00.488] Debug: A5 Check 1: 28 ms
[13:07:00.503] Debug: A5 Check 2: 13 ms
[13:07:00.805] Debug: A5 Check 1: 19 ms
[13:07:00.820] Debug: A5 Check 2: 13 ms
[13:07:01.124] Debug: A5 Check 1: 21 ms
[13:07:01.140] Debug: A5 Check 2: 13 ms
[13:07:01.319] Debug: Found donation separator
[13:07:01.481] Debug: A5 Check 1: 19 ms
[13:07:01.495] Debug: A5 Check 2: 13 ms
[13:07:01.760] Debug: A5 Check 1: 23 ms
[13:07:01.776] Debug: A5 Check 2: 15 ms
[13:07:02.062] Debug: A5 Check 1: 22 ms
[13:07:02.077] Debug: A5 Check 2: 12 ms
[13:07:02.182] Debug: DonateTroops Scan took 592 ms
[13:07:02.345] Debug: A5 Check 1: 20 ms
[13:07:02.362] Debug: A5 Check 2: 14 ms
[13:07:02.626] Debug: A5 Check 1: 20 ms
[13:07:02.639] Debug: A5 Check 2: 12 ms
[13:07:02.905] Debug: A5 Check 1: 20 ms
[13:07:02.924] Debug: A5 Check 2: 16 ms
[13:07:03.201] Debug: A5 Check 1: 21 ms
[13:07:03.217] Debug: A5 Check 2: 14 ms
[13:07:03.325] Debug: DonateTroops Scan took 586 ms
[13:07:03.491] Debug: A5 Check 1: 19 ms
[13:07:03.505] Debug: A5 Check 2: 13 ms
[13:07:03.598] [Donate] Could not find anything we can and are allowed to donate.
[13:07:03.764] Debug: A5 Check 1: 19 ms
[13:07:03.780] Debug: A5 Check 2: 14 ms
[13:07:04.069] Debug: A5 Check 1: 17 ms
[13:07:04.252] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:07:04.258] Debug: Trophy count couldn't be read properly.
[13:07:05.470] [Donate] Clan donation done
[13:07:05.623] Debug: [Donate] There is no red icon on the chat button
[13:07:05.734] [Auto-Stop module] Starting Auto-Stop module...
[13:07:05.871] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:05.873] [Auto-Stop module] Reading ressources...
[13:07:05.997] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:08.835] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:07:09.753] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:07:09.762] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:07:09.839] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:07:09.849] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:07:09.930] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:07:09.939] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:07:09.940] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:07:09.941] [Build] Checking if we can attack now...
[13:07:11.810] Debug: Reading numbers in overview
[13:07:11.831] Debug: Read overview numbers (string): 132/260
[13:07:11.833] Debug: Read overview numbers: 132 260 (TroopsCount)
[13:07:11.834] [Build] We can't attack yet. 132/260 troops (that's 51% of the
needed 86%)
[13:07:12.043] [Build] Waiting to let other modules work...
[13:07:12.293] Debug: Begin BuildingsUpgradeModule
[13:07:12.294] Debug: Ensuring the game is zoomed out
[13:07:12.295] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:07:12.899] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:07:13.864] Debug: Zoomed out
[13:07:13.992] Debug: Read builder information: 0/5
[13:07:13.993] [BuildingsUpgrade] No builders available; can't do any work
[13:07:15.627] Debug: [Donate] There is no red icon on the chat button
[13:07:17.822] [Auto-Stop module] Starting Auto-Stop module...
[13:07:17.925] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:17.926] [Auto-Stop module] Reading ressources...
[13:07:18.015] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:23.207] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:07:24.240] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:07:24.248] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:07:24.331] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:07:24.341] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:07:24.421] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:07:24.429] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:07:24.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:07:24.432] [Build] Checking if we can attack now...
[13:07:25.170] Debug: [AR] Compacting done, 192.8MB -> 192.8MB
[13:07:26.277] Debug: Reading numbers in overview
[13:07:26.298] Debug: Read overview numbers (string): 132/260
[13:07:26.299] Debug: Read overview numbers: 132 260 (TroopsCount)
[13:07:26.301] [Build] We can't attack yet. 132/260 troops (that's 51% of the
needed 86%)
[13:07:26.507] [Build] Waiting to let other modules work...
[13:07:26.657] Debug: [Donate] There is no red icon on the chat button
[13:07:29.877] [Auto-Stop module] Starting Auto-Stop module...
[13:07:30.492] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:07:31.009] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:31.010] [Auto-Stop module] Reading ressources...
[13:07:31.108] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:33.074] Debug: Ensuring the game is zoomed out
[13:07:33.084] Debug: Zoomed out
[13:07:33.094] Debug: Zoomed out
[13:07:33.549] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:07:37.587] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:07:38.518] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:07:38.527] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:07:38.625] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:07:38.637] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:07:38.738] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:07:38.749] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:07:38.751] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:07:38.753] [Build] Checking if we can attack now...
[13:07:40.946] Debug: Reading numbers in overview
[13:07:40.968] Debug: Read overview numbers (string): 138/260
[13:07:40.969] Debug: Read overview numbers: 138 260 (TroopsCount)
[13:07:40.970] [Build] We can't attack yet. 138/260 troops (that's 53% of the
needed 86%)
[13:07:41.177] [Build] Waiting to let other modules work...
[13:07:41.319] Debug: [Donate] There is no red icon on the chat button
[13:07:42.860] [Auto-Stop module] Starting Auto-Stop module...
[13:07:43.482] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:07:44.024] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:44.026] [Auto-Stop module] Reading ressources...
[13:07:44.138] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:52.240] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:07:53.270] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:07:53.280] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:07:53.359] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:07:53.369] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:07:53.453] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:07:53.462] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:07:53.463] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:07:53.464] [Build] Checking if we can attack now...
[13:07:56.279] Debug: Reading numbers in overview
[13:07:56.305] Debug: Read overview numbers (string): 138/260
[13:07:56.306] Debug: Read overview numbers: 138 260 (TroopsCount)
[13:07:56.307] [Build] We can't attack yet. 138/260 troops (that's 53% of the
needed 86%)
[13:07:56.509] [Build] Waiting to let other modules work...
[13:07:56.765] [Auto-Stop module] Starting Auto-Stop module...
[13:07:57.387] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:07:57.909] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:57.910] [Auto-Stop module] Reading ressources...
[13:07:58.001] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:59.883] Debug: [Donate] There is no red icon on the chat button
[13:08:07.621] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:08:08.550] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:08:08.560] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:08:08.637] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:08:08.646] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:08:08.729] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:08:08.739] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:08:08.741] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:08:08.742] [Build] Checking if we can attack now...
[13:08:10.313] Debug: Reading numbers in overview
[13:08:10.346] Debug: Read overview numbers (string): 144/260
[13:08:10.347] Debug: Read overview numbers: 144 260 (TroopsCount)
[13:08:10.349] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[13:08:10.559] [Build] Waiting to let other modules work...
[13:08:10.804] [Auto-Stop module] Starting Auto-Stop module...
[13:08:11.411] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:08:11.953] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:08:11.954] [Auto-Stop module] Reading ressources...
[13:08:12.058] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:08:14.083] Debug: Begin BuildingsUpgradeModule
[13:08:14.084] Debug: Ensuring the game is zoomed out
[13:08:14.091] Debug: Zoomed out
[13:08:14.226] Debug: Read builder information: 0/5
[13:08:14.227] [BuildingsUpgrade] No builders available; can't do any work
[13:08:14.402] Debug: [Donate] There is no red icon on the chat button
[13:08:21.588] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:08:22.527] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:08:22.536] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:08:22.632] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:08:22.643] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:08:22.738] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:08:22.748] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:08:22.749] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:08:22.750] [Build] Checking if we can attack now...
[13:08:24.342] Debug: Reading numbers in overview
[13:08:24.374] Debug: Read overview numbers (string): 144/260
[13:08:24.375] Debug: Read overview numbers: 144 260 (TroopsCount)
[13:08:24.377] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[13:08:24.588] [Build] Waiting to let other modules work...
[13:08:24.837] [Auto-Stop module] Starting Auto-Stop module...
[13:08:25.453] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:08:25.975] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:08:25.975] [Auto-Stop module] Reading ressources...
[13:08:26.068] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:08:27.890] Debug: [Donate] There is no red icon on the chat button
[13:08:35.643] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:08:36.661] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:08:36.672] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:08:36.763] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:08:36.772] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:08:36.856] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:08:36.863] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:08:36.865] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:08:36.866] [Build] Checking if we can attack now...
[13:08:38.393] Debug: Reading numbers in overview
[13:08:38.424] Debug: Read overview numbers (string): 144/260
[13:08:38.425] Debug: Read overview numbers: 144 260 (TroopsCount)
[13:08:38.426] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[13:08:38.634] [Build] Waiting to let other modules work...
[13:08:38.890] [Auto-Stop module] Starting Auto-Stop module...
[13:08:39.524] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:08:40.043] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:08:40.044] [Auto-Stop module] Reading ressources...
[13:08:40.139] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:08:42.034] Debug: [Donate] There is no red icon on the chat button
[13:08:49.751] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:08:50.670] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:08:50.679] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:08:50.758] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:08:50.767] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:08:50.852] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:08:50.861] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:08:50.863] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:08:50.864] [Build] Checking if we can attack now...
[13:08:52.412] Debug: Reading numbers in overview
[13:08:52.458] Debug: Read overview numbers (string): 150/260
[13:08:52.459] Debug: Read overview numbers: 150 260 (TroopsCount)
[13:08:52.460] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[13:08:52.670] [Build] Waiting to let other modules work...
[13:08:52.917] [Auto-Stop module] Starting Auto-Stop module...
[13:08:53.530] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:08:54.046] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:08:54.048] [Auto-Stop module] Reading ressources...
[13:08:54.136] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:08:56.027] Debug: [Donate] There is no red icon on the chat button
[13:09:03.734] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:09:04.634] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:09:04.644] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:09:04.721] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:09:04.731] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:09:04.820] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:09:04.829] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:09:04.831] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:09:04.832] [Build] Checking if we can attack now...
[13:09:06.740] Debug: Reading numbers in overview
[13:09:06.790] Debug: Read overview numbers (string): 150/260
[13:09:06.792] Debug: Read overview numbers: 150 260 (TroopsCount)
[13:09:06.793] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[13:09:07.001] [Build] Waiting to let other modules work...
[13:09:07.256] [Auto-Stop module] Starting Auto-Stop module...
[13:09:07.886] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:09:08.411] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:09:08.413] [Auto-Stop module] Reading ressources...
[13:09:08.505] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:09:10.394] Debug: [Donate] There is no red icon on the chat button
[13:09:14.116] Debug: Begin BuildingsUpgradeModule
[13:09:14.116] Debug: Ensuring the game is zoomed out
[13:09:14.125] Debug: Zoomed out
[13:09:14.258] Debug: Read builder information: 0/5
[13:09:14.259] [BuildingsUpgrade] No builders available; can't do any work
[13:09:18.046] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:09:19.068] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:09:19.078] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:09:19.152] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:09:19.161] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:09:19.249] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:09:19.258] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:09:19.259] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:09:19.260] [Build] Checking if we can attack now...
[13:09:20.804] Debug: Reading numbers in overview
[13:09:20.850] Debug: Read overview numbers (string): 150/260
[13:09:20.851] Debug: Read overview numbers: 150 260 (TroopsCount)
[13:09:20.852] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[13:09:21.060] [Build] Waiting to let other modules work...
[13:09:21.317] [Auto-Stop module] Starting Auto-Stop module...
[13:09:21.929] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:09:22.475] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:09:22.476] [Auto-Stop module] Reading ressources...
[13:09:22.574] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:09:24.589] [Collect] Starting a collection run
[13:09:24.590] Debug: Ensuring the game is zoomed out
[13:09:24.599] Debug: Zoomed out
[13:09:25.274] [Collect] Collecting Main Base resources
[13:09:25.576] Debug: [AR] Compacting done, 184.7MB -> 184.7MB
[13:09:28.617] Debug: [Collect] Looking for a loot cart
[13:09:28.751] Debug: [Collect] Didn't find a loot cart
[13:09:28.752] [Collect] Total collected: 3 items, 0 loot carts
[13:09:28.843] Debug: [Donate] There is no red icon on the chat button
[13:09:32.159] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:09:33.193] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:09:33.201] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:09:33.280] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:09:33.289] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:09:33.368] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:09:33.376] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:09:33.377] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:09:33.378] [Build] Checking if we can attack now...
[13:09:34.920] Debug: Reading numbers in overview
[13:09:34.966] Debug: Read overview numbers (string): 156/260
[13:09:34.967] Debug: Read overview numbers: 156 260 (TroopsCount)
[13:09:34.968] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[13:09:35.177] [Build] Waiting to let other modules work...
[13:09:35.425] [Auto-Stop module] Starting Auto-Stop module...
[13:09:36.030] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:09:36.563] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:09:36.564] [Auto-Stop module] Reading ressources...
[13:09:36.658] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:09:38.660] Debug: Ensuring the game is zoomed out
[13:09:38.672] Debug: Zoomed out
[13:09:38.679] Debug: Zoomed out
[13:09:39.158] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:09:39.261] Debug: [Donate] There is no red icon on the chat button
[13:09:46.252] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:09:47.169] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:09:47.177] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:09:47.256] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:09:47.264] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:09:47.344] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:09:47.353] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:09:47.354] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:09:47.354] [Build] Checking if we can attack now...
[13:09:49.252] Debug: Reading numbers in overview
[13:09:49.296] Debug: Read overview numbers (string): 156/260
[13:09:49.297] Debug: Read overview numbers: 156 260 (TroopsCount)
[13:09:49.298] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[13:09:49.504] [Build] Waiting to let other modules work...
[13:09:49.757] [Auto-Stop module] Starting Auto-Stop module...
[13:09:50.395] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:09:50.917] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:09:50.918] [Auto-Stop module] Reading ressources...
[13:09:51.008] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:09:52.880] Debug: [Donate] There is no red icon on the chat button
[13:10:00.597] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:10:01.539] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:10:01.549] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:10:01.631] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:10:01.642] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:10:01.731] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:10:01.741] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:10:01.743] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:10:01.744] [Build] Checking if we can attack now...
[13:10:03.577] Debug: Reading numbers in overview
[13:10:03.621] Debug: Read overview numbers (string): 156/260
[13:10:03.622] Debug: Read overview numbers: 156 260 (TroopsCount)
[13:10:03.622] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[13:10:03.830] [Build] Waiting to let other modules work...
[13:10:04.082] [Auto-Stop module] Starting Auto-Stop module...
[13:10:04.701] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:10:05.217] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:10:05.218] [Auto-Stop module] Reading ressources...
[13:10:05.312] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:10:07.204] [Donate] Going to check if we can donate troops
[13:10:07.323] [Donate] Starting clan donation checks...
[13:10:08.503] [Donate] Trying to donate troops on button 1
[13:10:08.504] Debug: Doing request analysis bc smart donation mode is active
[13:10:08.577] Analyzing request text: archer
[13:10:08.578] Debug: Donation string is "archer"
[13:10:08.579] Debug: Checking keywords for unit Barbarian
[13:10:08.580] Debug: Checking keyword "barb" with 1 faults allowed
[13:10:08.581] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:10:08.583] Debug: Checking keywords for unit Archer
[13:10:08.584] Debug: Unit Archer can be donated because no keywords or blacklist
[13:10:08.584] Debug: Checking keywords for unit Miner
[13:10:08.585] Debug: Checking keyword "ner" with 0 faults allowed
[13:10:08.586] Debug: Checking keyword "minerv" with 1 faults allowed
[13:10:08.587] Debug: Checking keyword "mner" with 1 faults allowed
[13:10:08.588] Debug: Checking keywords for unit Giant
[13:10:08.589] Debug: Checking keyword "giiant" with 1 faults allowed
[13:10:08.590] Debug: Checking keyword "gilant" with 1 faults allowed
[13:10:09.017] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:10:09.031] Debug: A5 Check 1: 23 ms


[13:10:09.047] Debug: A5 Check 2: 14 ms
[13:10:09.145] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:10:09.321] Debug: A5 Check 1: 21 ms
[13:10:09.336] Debug: A5 Check 2: 14 ms
[13:10:09.659] Debug: A5 Check 1: 19 ms
[13:10:09.674] Debug: A5 Check 2: 14 ms
[13:10:09.990] Debug: A5 Check 1: 19 ms
[13:10:10.005] Debug: A5 Check 2: 13 ms
[13:10:10.175] Debug: Found donation separator
[13:10:10.336] Debug: A5 Check 1: 18 ms
[13:10:10.353] Debug: A5 Check 2: 14 ms
[13:10:10.611] Debug: A5 Check 1: 21 ms
[13:10:10.626] Debug: A5 Check 2: 13 ms
[13:10:10.735] Debug: DonateTroops Scan took 291 ms
[13:10:10.898] Debug: A5 Check 1: 19 ms
[13:10:10.912] Debug: A5 Check 2: 13 ms
[13:10:11.174] Debug: A5 Check 1: 22 ms
[13:10:11.191] Debug: A5 Check 2: 15 ms
[13:10:11.446] Debug: A5 Check 1: 20 ms
[13:10:11.460] Debug: A5 Check 2: 13 ms
[13:10:11.580] Debug: DonateTroops Scan took 297 ms
[13:10:11.765] Debug: A5 Check 1: 24 ms
[13:10:11.780] Debug: A5 Check 2: 14 ms
[13:10:12.073] Debug: A5 Check 1: 25 ms
[13:10:12.092] Debug: A5 Check 2: 17 ms
[13:10:12.424] Debug: A5 Check 1: 21 ms
[13:10:12.442] Debug: A5 Check 2: 16 ms
[13:10:12.566] Debug: DonateTroops Scan took 349 ms
[13:10:12.735] Debug: A5 Check 1: 18 ms
[13:10:12.750] Debug: A5 Check 2: 14 ms
[13:10:12.855] [Donate] Could not find anything we can and are allowed to donate.
[13:10:13.037] Debug: A5 Check 1: 23 ms
[13:10:13.052] Debug: A5 Check 2: 13 ms
[13:10:13.343] Debug: A5 Check 1: 15 ms
[13:10:13.523] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:10:13.640] [Donate] Trying to donate troops on button 2
[13:10:13.640] Debug: Doing request analysis bc smart donation mode is active
[13:10:13.703] Analyzing request text: archer
[13:10:13.704] Debug: Donation string is "archer"
[13:10:13.705] Debug: Checking keywords for unit Barbarian
[13:10:13.706] Debug: Checking keyword "barb" with 1 faults allowed
[13:10:13.707] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:10:13.708] Debug: Checking keywords for unit Archer
[13:10:13.709] Debug: Unit Archer can be donated because no keywords or blacklist
[13:10:13.710] Debug: Checking keywords for unit Miner
[13:10:13.712] Debug: Checking keyword "ner" with 0 faults allowed
[13:10:13.712] Debug: Checking keyword "minerv" with 1 faults allowed
[13:10:13.713] Debug: Checking keyword "mner" with 1 faults allowed
[13:10:13.714] Debug: Checking keywords for unit Giant
[13:10:13.715] Debug: Checking keyword "giiant" with 1 faults allowed
[13:10:13.716] Debug: Checking keyword "gilant" with 1 faults allowed
[13:10:14.148] Debug: A5 Check 1: 21 ms
[13:10:14.163] Debug: A5 Check 2: 13 ms
[13:10:14.260] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:10:14.422] Debug: A5 Check 1: 18 ms
[13:10:14.437] Debug: A5 Check 2: 14 ms
[13:10:14.745] Debug: A5 Check 1: 19 ms
[13:10:14.759] Debug: A5 Check 2: 12 ms
[13:10:15.074] Debug: A5 Check 1: 18 ms
[13:10:15.088] Debug: A5 Check 2: 13 ms
[13:10:15.259] Debug: Found donation separator
[13:10:15.438] Debug: A5 Check 1: 22 ms
[13:10:15.453] Debug: A5 Check 2: 13 ms
[13:10:15.710] Debug: A5 Check 1: 19 ms
[13:10:15.725] Debug: A5 Check 2: 14 ms
[13:10:15.835] Debug: DonateTroops Scan took 289 ms
[13:10:16.015] Debug: A5 Check 1: 20 ms
[13:10:16.031] Debug: A5 Check 2: 13 ms
[13:10:16.289] Debug: A5 Check 1: 18 ms
[13:10:16.302] Debug: A5 Check 2: 12 ms
[13:10:16.581] Debug: A5 Check 1: 18 ms
[13:10:16.595] Debug: A5 Check 2: 12 ms
[13:10:16.704] Debug: DonateTroops Scan took 312 ms
[13:10:16.876] Debug: A5 Check 1: 20 ms
[13:10:16.891] Debug: A5 Check 2: 13 ms
[13:10:17.151] Debug: A5 Check 1: 20 ms
[13:10:17.167] Debug: A5 Check 2: 14 ms
[13:10:17.423] Debug: A5 Check 1: 18 ms
[13:10:17.437] Debug: A5 Check 2: 13 ms
[13:10:17.569] Debug: DonateTroops Scan took 309 ms
[13:10:17.783] Debug: A5 Check 1: 32 ms
[13:10:17.803] Debug: A5 Check 2: 16 ms
[13:10:17.919] [Donate] Could not find anything we can and are allowed to donate.
[13:10:18.102] Debug: A5 Check 1: 19 ms
[13:10:18.115] Debug: A5 Check 2: 12 ms
[13:10:18.402] Debug: A5 Check 1: 16 ms
[13:10:18.573] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:10:18.693] [Donate] Trying to donate troops on button 3
[13:10:18.694] Debug: Doing request analysis bc smart donation mode is active
[13:10:18.751] Analyzing request text: m ner
[13:10:18.752] Debug: Donation string is "mner"
[13:10:18.753] Debug: Checking keywords for unit Barbarian
[13:10:18.754] Debug: Checking keyword "barb" with 1 faults allowed
[13:10:18.755] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:10:18.756] Debug: Checking keywords for unit Archer
[13:10:18.757] Debug: Unit Archer can be donated because no keywords or blacklist
[13:10:18.758] Debug: Checking keywords for unit Miner
[13:10:18.759] Debug: Checking keyword "ner" with 0 faults allowed
[13:10:18.761] Unit Miner can be donated, found keyword 'ner': ner
[13:10:18.762] Debug: Checking keyword "minerv" with 1 faults allowed
[13:10:18.763] Debug: Checking keyword "mner" with 1 faults allowed
[13:10:18.764] Unit Miner can be donated, found keyword 'mner': mner
[13:10:18.765] Debug: Checking keywords for unit Giant
[13:10:18.766] Debug: Checking keyword "giiant" with 1 faults allowed
[13:10:18.766] Debug: Checking keyword "gilant" with 1 faults allowed
[13:10:18.930] Debug: Trophy count couldn't be read properly.
[13:10:19.219] Debug: A5 Check 1: 21 ms
[13:10:19.234] Debug: A5 Check 2: 13 ms
[13:10:19.331] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:10:19.499] Debug: A5 Check 1: 18 ms
[13:10:19.515] Debug: A5 Check 2: 14 ms
[13:10:19.828] Debug: A5 Check 1: 18 ms
[13:10:19.841] Debug: A5 Check 2: 12 ms
[13:10:20.159] Debug: A5 Check 1: 19 ms
[13:10:20.175] Debug: A5 Check 2: 14 ms
[13:10:20.345] Debug: Found donation separator
[13:10:20.513] Debug: A5 Check 1: 21 ms
[13:10:20.527] Debug: A5 Check 2: 13 ms
[13:10:20.797] Debug: A5 Check 1: 20 ms
[13:10:20.811] Debug: A5 Check 2: 12 ms
[13:10:21.093] Debug: A5 Check 1: 22 ms
[13:10:21.113] Debug: A5 Check 2: 18 ms
[13:10:21.224] Debug: DonateTroops Scan took 592 ms
[13:10:21.381] Debug: A5 Check 1: 17 ms
[13:10:21.394] Debug: A5 Check 2: 11 ms
[13:10:21.658] Debug: A5 Check 1: 19 ms
[13:10:21.672] Debug: A5 Check 2: 13 ms
[13:10:21.930] Debug: A5 Check 1: 23 ms
[13:10:21.947] Debug: A5 Check 2: 14 ms
[13:10:22.225] Debug: A5 Check 1: 19 ms
[13:10:22.239] Debug: A5 Check 2: 13 ms
[13:10:22.363] Debug: DonateTroops Scan took 597 ms
[13:10:22.532] Debug: A5 Check 1: 22 ms
[13:10:22.548] Debug: A5 Check 2: 13 ms
[13:10:22.646] [Donate] Could not find anything we can and are allowed to donate.
[13:10:22.821] Debug: A5 Check 1: 22 ms
[13:10:22.835] Debug: A5 Check 2: 12 ms
[13:10:23.153] Debug: A5 Check 1: 20 ms
[13:10:23.388] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:10:24.496] [Donate] Clan donation done
[13:10:24.627] Debug: [Donate] There is no red icon on the chat button
[13:10:24.753] [Auto-Stop module] Starting Auto-Stop module...
[13:10:24.865] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:10:24.866] [Auto-Stop module] Reading ressources...
[13:10:24.968] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:10:27.844] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:10:28.809] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:10:28.819] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:10:28.920] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:10:28.930] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:10:29.026] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:10:29.034] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:10:29.035] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:10:29.037] [Build] Checking if we can attack now...
[13:10:30.612] Debug: Reading numbers in overview
[13:10:30.635] Debug: Read overview numbers (string): 162/260
[13:10:30.636] Debug: Read overview numbers: 162 260 (TroopsCount)
[13:10:30.637] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[13:10:30.847] [Build] Waiting to let other modules work...
[13:10:31.097] Debug: Begin BuildingsUpgradeModule
[13:10:31.099] Debug: Ensuring the game is zoomed out
[13:10:31.101] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:10:31.707] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:10:32.676] Debug: Zoomed out
[13:10:32.836] Debug: Read builder information: 0/5
[13:10:32.837] [BuildingsUpgrade] No builders available; can't do any work
[13:10:34.630] Debug: [Donate] There is no red icon on the chat button
[13:10:36.832] [Auto-Stop module] Starting Auto-Stop module...
[13:10:36.953] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:10:36.954] [Auto-Stop module] Reading ressources...
[13:10:37.064] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:10:41.965] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:10:42.897] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:10:42.905] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:10:42.989] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:10:42.999] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:10:43.085] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:10:43.094] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:10:43.096] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:10:43.097] [Build] Checking if we can attack now...
[13:10:45.000] Debug: Reading numbers in overview
[13:10:45.030] Debug: Read overview numbers (string): 162/260
[13:10:45.031] Debug: Read overview numbers: 162 260 (TroopsCount)
[13:10:45.032] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[13:10:45.131] [Build] Waiting to let other modules work...
[13:10:45.270] Debug: [Donate] There is no red icon on the chat button
[13:10:48.863] [Auto-Stop module] Starting Auto-Stop module...
[13:10:49.486] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:10:50.031] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:10:50.032] [Auto-Stop module] Reading ressources...
[13:10:50.140] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:10:56.261] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:10:57.223] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:10:57.232] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:10:57.325] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:10:57.334] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:10:57.422] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:10:57.431] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:10:57.433] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:10:57.434] [Build] Checking if we can attack now...
[13:10:59.057] Debug: Reading numbers in overview
[13:10:59.084] Debug: Read overview numbers (string): 168/260
[13:10:59.086] Debug: Read overview numbers: 168 260 (TroopsCount)
[13:10:59.087] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[13:10:59.306] [Build] Waiting to let other modules work...
[13:10:59.444] Debug: [Donate] There is no red icon on the chat button
[13:11:01.979] [Auto-Stop module] Starting Auto-Stop module...
[13:11:02.584] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:03.099] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:03.100] [Auto-Stop module] Reading ressources...
[13:11:03.194] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:10.343] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:11:11.272] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:11:11.281] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:11:11.360] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:11:11.369] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:11:11.453] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:11:11.460] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:11:11.461] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:11:11.463] [Build] Checking if we can attack now...
[13:11:13.038] Debug: Reading numbers in overview
[13:11:13.063] Debug: Read overview numbers (string): 168/260
[13:11:13.064] Debug: Read overview numbers: 168 260 (TroopsCount)
[13:11:13.066] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[13:11:13.276] [Build] Waiting to let other modules work...
[13:11:13.405] Debug: [Donate] There is no red icon on the chat button
[13:11:15.076] [Auto-Stop module] Starting Auto-Stop module...
[13:11:15.687] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:16.203] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:16.204] [Auto-Stop module] Reading ressources...
[13:11:16.303] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:24.441] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:11:25.340] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:11:25.348] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:11:25.429] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:11:25.438] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:11:25.512] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:11:25.521] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:11:25.522] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:11:25.524] [Build] Checking if we can attack now...
[13:11:25.960] Debug: [AR] Compacting done, 188.6MB -> 188.6MB
[13:11:27.359] Debug: Reading numbers in overview
[13:11:27.380] Debug: Read overview numbers (string): 168/260
[13:11:27.382] Debug: Read overview numbers: 168 260 (TroopsCount)
[13:11:27.383] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[13:11:27.594] [Build] Waiting to let other modules work...
[13:11:27.726] Debug: [Donate] There is no red icon on the chat button
[13:11:28.094] [Auto-Stop module] Starting Auto-Stop module...
[13:11:28.707] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:29.227] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:29.228] [Auto-Stop module] Reading ressources...
[13:11:29.316] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:31.311] Debug: Begin BuildingsUpgradeModule
[13:11:31.312] Debug: Ensuring the game is zoomed out
[13:11:31.321] Debug: Zoomed out
[13:11:31.472] Debug: Read builder information: 0/5
[13:11:31.474] [BuildingsUpgrade] No builders available; can't do any work
[13:11:38.626] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:11:39.557] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:11:39.567] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:11:39.665] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:11:39.675] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:11:39.776] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:11:39.784] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:11:39.786] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:11:39.787] [Build] Checking if we can attack now...
[13:11:41.381] Debug: Reading numbers in overview
[13:11:41.408] Debug: Read overview numbers (string): 174/260
[13:11:41.409] Debug: Read overview numbers: 174 260 (TroopsCount)
[13:11:41.410] [Build] We can't attack yet. 174/260 troops (that's 67% of the
needed 86%)
[13:11:41.618] [Build] Waiting to let other modules work...
[13:11:41.872] [Auto-Stop module] Starting Auto-Stop module...
[13:11:42.481] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:43.001] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:43.001] [Auto-Stop module] Reading ressources...
[13:11:43.105] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:45.092] Debug: Ensuring the game is zoomed out
[13:11:45.101] Debug: Zoomed out
[13:11:45.110] Debug: Zoomed out
[13:11:45.545] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:11:45.647] Debug: [Donate] There is no red icon on the chat button
[13:11:52.659] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:11:53.689] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:11:53.697] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:11:53.779] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:11:53.789] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:11:53.871] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:11:53.880] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:11:53.881] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:11:53.883] [Build] Checking if we can attack now...
[13:11:55.729] Debug: Reading numbers in overview
[13:11:55.755] Debug: Read overview numbers (string): 174/260
[13:11:55.756] Debug: Read overview numbers: 174 260 (TroopsCount)
[13:11:55.757] [Build] We can't attack yet. 174/260 troops (that's 67% of the
needed 86%)
[13:11:55.965] [Build] Waiting to let other modules work...
[13:11:56.227] [Auto-Stop module] Starting Auto-Stop module...
[13:11:56.877] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:57.401] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:57.402] [Auto-Stop module] Reading ressources...
[13:11:57.495] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:59.370] Debug: [Donate] There is no red icon on the chat button
[13:12:07.037] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:12:08.051] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:12:08.060] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:12:08.146] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:12:08.156] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:12:08.239] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:12:08.249] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:12:08.250] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:12:08.251] [Build] Checking if we can attack now...
[13:12:09.798] Debug: Reading numbers in overview
[13:12:09.818] Debug: Read overview numbers (string): 180/260
[13:12:09.820] Debug: Read overview numbers: 180 260 (TroopsCount)
[13:12:09.820] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[13:12:10.028] [Build] Waiting to let other modules work...
[13:12:10.279] [Auto-Stop module] Starting Auto-Stop module...
[13:12:10.893] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:12:11.419] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:12:11.420] [Auto-Stop module] Reading ressources...
[13:12:11.508] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:12:13.394] Debug: [Donate] There is no red icon on the chat button
[13:12:21.055] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:12:21.961] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:12:21.970] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:12:22.064] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:12:22.073] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:12:22.151] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:12:22.160] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:12:22.161] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:12:22.163] [Build] Checking if we can attack now...
[13:12:24.008] Debug: Reading numbers in overview
[13:12:24.030] Debug: Read overview numbers (string): 180/260
[13:12:24.031] Debug: Read overview numbers: 180 260 (TroopsCount)
[13:12:24.032] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[13:12:24.240] [Build] Waiting to let other modules work...
[13:12:24.489] [Auto-Stop module] Starting Auto-Stop module...
[13:12:25.102] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:12:25.627] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:12:25.628] [Auto-Stop module] Reading ressources...
[13:12:25.717] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:12:27.629] [Collect] Starting a collection run
[13:12:27.630] Debug: Ensuring the game is zoomed out
[13:12:27.641] Debug: Zoomed out
[13:12:28.430] [Collect] Collecting Main Base resources
[13:12:30.629] Debug: [Collect] Looking for a loot cart
[13:12:30.758] Debug: [Collect] Didn't find a loot cart
[13:12:30.759] [Collect] Total collected: 1 item, 0 loot carts
[13:12:30.953] Debug: [Donate] There is no red icon on the chat button
[13:12:31.322] Debug: Begin BuildingsUpgradeModule
[13:12:31.323] Debug: Ensuring the game is zoomed out
[13:12:31.330] Debug: Zoomed out
[13:12:31.481] Debug: Read builder information: 0/5
[13:12:31.482] [BuildingsUpgrade] No builders available; can't do any work
[13:12:35.284] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:12:36.302] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:12:36.311] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:12:36.392] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:12:36.400] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:12:36.477] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:12:36.485] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:12:36.487] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:12:36.488] [Build] Checking if we can attack now...
[13:12:38.025] Debug: Reading numbers in overview
[13:12:38.049] Debug: Read overview numbers (string): 180/260
[13:12:38.050] Debug: Read overview numbers: 180 260 (TroopsCount)
[13:12:38.051] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[13:12:38.261] [Build] Waiting to let other modules work...
[13:12:38.508] [Auto-Stop module] Starting Auto-Stop module...
[13:12:39.121] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:12:39.651] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:12:39.652] [Auto-Stop module] Reading ressources...
[13:12:39.754] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:12:41.644] Debug: [Donate] There is no red icon on the chat button
[13:12:49.331] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:12:50.239] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:12:50.247] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:12:50.333] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:12:50.342] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:12:50.424] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:12:50.434] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:12:50.435] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:12:50.436] [Build] Checking if we can attack now...
[13:12:51.988] Debug: Reading numbers in overview
[13:12:52.010] Debug: Read overview numbers (string): 186/260
[13:12:52.011] Debug: Read overview numbers: 186 260 (TroopsCount)
[13:12:52.012] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[13:12:52.219] [Build] Waiting to let other modules work...
[13:12:52.469] [Auto-Stop module] Starting Auto-Stop module...
[13:12:53.094] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:12:53.621] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:12:53.622] [Auto-Stop module] Reading ressources...
[13:12:53.716] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:12:55.602] Debug: [Donate] There is no red icon on the chat button
[13:13:03.278] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:13:04.175] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:13:04.185] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:13:04.265] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:13:04.275] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:13:04.355] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:13:04.364] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:13:04.365] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:13:04.366] [Build] Checking if we can attack now...
[13:13:06.215] Debug: Reading numbers in overview
[13:13:06.241] Debug: Read overview numbers (string): 186/260
[13:13:06.242] Debug: Read overview numbers: 186 260 (TroopsCount)
[13:13:06.243] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[13:13:06.452] [Build] Waiting to let other modules work...
[13:13:06.697] [Auto-Stop module] Starting Auto-Stop module...
[13:13:07.336] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:13:07.860] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:13:07.860] [Auto-Stop module] Reading ressources...
[13:13:07.956] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:13:09.851] Debug: [Donate] There is no red icon on the chat button
[13:13:17.520] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:13:18.472] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:13:18.482] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:13:18.563] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:13:18.575] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:13:18.655] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:13:18.663] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:13:18.665] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:13:18.666] [Build] Checking if we can attack now...
[13:13:20.243] Debug: Reading numbers in overview
[13:13:20.266] Debug: Read overview numbers (string): 186/260
[13:13:20.267] Debug: Read overview numbers: 186 260 (TroopsCount)
[13:13:20.268] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[13:13:20.479] [Build] Waiting to let other modules work...
[13:13:20.727] [Auto-Stop module] Starting Auto-Stop module...
[13:13:21.336] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:13:21.859] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:13:21.861] [Auto-Stop module] Reading ressources...
[13:13:21.955] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:13:23.891] Debug: [Donate] There is no red icon on the chat button
[13:13:26.382] Debug: [AR] Compacting done, 193.1MB -> 193.1MB
[13:13:31.547] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:13:32.568] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:13:32.576] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:13:32.658] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:13:32.666] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:13:32.742] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:13:32.751] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:13:32.753] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:13:32.765] [Build] Checking if we can attack now...
[13:13:34.662] Debug: Reading numbers in overview
[13:13:34.692] Debug: Read overview numbers (string): 192/260
[13:13:34.693] Debug: Read overview numbers: 192 260 (TroopsCount)
[13:13:34.694] [Build] We can't attack yet. 192/260 troops (that's 74% of the
needed 86%)
[13:13:34.917] [Build] Waiting to let other modules work...
[13:13:35.155] [Auto-Stop module] Starting Auto-Stop module...
[13:13:35.768] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:13:36.291] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:13:36.292] [Auto-Stop module] Reading ressources...
[13:13:36.382] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:13:38.377] Debug: Begin BuildingsUpgradeModule
[13:13:38.378] Debug: Ensuring the game is zoomed out
[13:13:38.387] Debug: Zoomed out
[13:13:38.539] Debug: Read builder information: 0/5
[13:13:38.540] [BuildingsUpgrade] No builders available; can't do any work
[13:13:38.627] [Donate] Going to check if we can donate troops
[13:13:38.743] [Donate] Starting clan donation checks...
[13:13:40.063] [Donate] Trying to donate troops on button 1
[13:13:40.064] Debug: Doing request analysis bc smart donation mode is active
[13:13:40.141] Analyzing request text: archer
[13:13:40.142] Debug: Donation string is "archer"
[13:13:40.144] Debug: Checking keywords for unit Barbarian
[13:13:40.145] Debug: Checking keyword "barb" with 1 faults allowed
[13:13:40.146] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:13:40.148] Debug: Checking keywords for unit Archer
[13:13:40.148] Debug: Unit Archer can be donated because no keywords or blacklist
[13:13:40.149] Debug: Checking keywords for unit Miner
[13:13:40.151] Debug: Checking keyword "ner" with 0 faults allowed
[13:13:40.152] Debug: Checking keyword "minerv" with 1 faults allowed
[13:13:40.153] Debug: Checking keyword "mner" with 1 faults allowed
[13:13:40.154] Debug: Checking keywords for unit Giant
[13:13:40.155] Debug: Checking keyword "giiant" with 1 faults allowed
[13:13:40.156] Debug: Checking keyword "gilant" with 1 faults allowed
[13:13:40.619] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:13:40.636] Debug: A5 Check 1: 24 ms


[13:13:40.651] Debug: A5 Check 2: 13 ms
[13:13:40.750] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:13:40.910] Debug: A5 Check 1: 20 ms
[13:13:40.926] Debug: A5 Check 2: 14 ms
[13:13:41.245] Debug: A5 Check 1: 22 ms
[13:13:41.263] Debug: A5 Check 2: 16 ms
[13:13:41.574] Debug: A5 Check 1: 24 ms
[13:13:41.588] Debug: A5 Check 2: 14 ms
[13:13:41.753] Debug: Found donation separator
[13:13:41.927] Debug: A5 Check 1: 23 ms
[13:13:41.944] Debug: A5 Check 2: 14 ms
[13:13:42.202] Debug: A5 Check 1: 19 ms
[13:13:42.219] Debug: A5 Check 2: 15 ms
[13:13:42.335] Debug: DonateTroops Scan took 295 ms
[13:13:42.510] Debug: A5 Check 1: 21 ms
[13:13:42.526] Debug: A5 Check 2: 14 ms
[13:13:42.781] Debug: A5 Check 1: 22 ms
[13:13:42.797] Debug: A5 Check 2: 15 ms
[13:13:43.057] Debug: A5 Check 1: 21 ms
[13:13:43.072] Debug: A5 Check 2: 14 ms
[13:13:43.181] Debug: DonateTroops Scan took 290 ms
[13:13:43.352] Debug: A5 Check 1: 22 ms
[13:13:43.367] Debug: A5 Check 2: 14 ms
[13:13:43.634] Debug: A5 Check 1: 22 ms
[13:13:43.651] Debug: A5 Check 2: 14 ms
[13:13:43.922] Debug: A5 Check 1: 21 ms
[13:13:43.936] Debug: A5 Check 2: 14 ms
[13:13:44.048] Debug: DonateTroops Scan took 300 ms
[13:13:44.214] Debug: A5 Check 1: 20 ms
[13:13:44.230] Debug: A5 Check 2: 14 ms
[13:13:44.316] [Donate] Could not find anything we can and are allowed to donate.
[13:13:44.499] Debug: A5 Check 1: 24 ms
[13:13:44.516] Debug: A5 Check 2: 14 ms
[13:13:44.801] Debug: A5 Check 1: 14 ms
[13:13:44.970] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:13:45.094] [Donate] Trying to donate troops on button 2
[13:13:45.095] Debug: Doing request analysis bc smart donation mode is active
[13:13:45.154] Analyzing request text: archer
[13:13:45.155] Debug: Donation string is "archer"
[13:13:45.156] Debug: Checking keywords for unit Barbarian
[13:13:45.157] Debug: Checking keyword "barb" with 1 faults allowed
[13:13:45.158] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:13:45.159] Debug: Checking keywords for unit Archer
[13:13:45.159] Debug: Unit Archer can be donated because no keywords or blacklist
[13:13:45.160] Debug: Checking keywords for unit Miner
[13:13:45.161] Debug: Checking keyword "ner" with 0 faults allowed
[13:13:45.162] Debug: Checking keyword "minerv" with 1 faults allowed
[13:13:45.163] Debug: Checking keyword "mner" with 1 faults allowed
[13:13:45.164] Debug: Checking keywords for unit Giant
[13:13:45.165] Debug: Checking keyword "giiant" with 1 faults allowed
[13:13:45.166] Debug: Checking keyword "gilant" with 1 faults allowed
[13:13:45.642] Debug: A5 Check 1: 23 ms
[13:13:45.660] Debug: A5 Check 2: 16 ms
[13:13:45.792] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:13:45.976] Debug: A5 Check 1: 20 ms
[13:13:45.989] Debug: A5 Check 2: 12 ms
[13:13:46.298] Debug: A5 Check 1: 22 ms
[13:13:46.314] Debug: A5 Check 2: 15 ms
[13:13:46.620] Debug: A5 Check 1: 21 ms
[13:13:46.633] Debug: A5 Check 2: 13 ms
[13:13:46.805] Debug: Found donation separator
[13:13:46.977] Debug: A5 Check 1: 19 ms
[13:13:46.992] Debug: A5 Check 2: 14 ms
[13:13:47.247] Debug: A5 Check 1: 19 ms
[13:13:47.262] Debug: A5 Check 2: 13 ms
[13:13:47.371] Debug: DonateTroops Scan took 282 ms
[13:13:47.543] Debug: A5 Check 1: 19 ms
[13:13:47.559] Debug: A5 Check 2: 14 ms
[13:13:47.838] Debug: A5 Check 1: 18 ms
[13:13:47.853] Debug: A5 Check 2: 14 ms
[13:13:48.116] Debug: A5 Check 1: 18 ms
[13:13:48.131] Debug: A5 Check 2: 13 ms
[13:13:48.243] Debug: DonateTroops Scan took 293 ms
[13:13:48.410] Debug: A5 Check 1: 19 ms
[13:13:48.422] Debug: A5 Check 2: 11 ms
[13:13:48.674] Debug: A5 Check 1: 19 ms
[13:13:48.687] Debug: A5 Check 2: 12 ms
[13:13:48.942] Debug: A5 Check 1: 18 ms
[13:13:48.958] Debug: A5 Check 2: 13 ms
[13:13:49.072] Debug: DonateTroops Scan took 291 ms
[13:13:49.268] Debug: A5 Check 1: 18 ms
[13:13:49.282] Debug: A5 Check 2: 12 ms
[13:13:49.377] [Donate] Could not find anything we can and are allowed to donate.
[13:13:49.549] Debug: A5 Check 1: 23 ms
[13:13:49.564] Debug: A5 Check 2: 13 ms
[13:13:49.846] Debug: A5 Check 1: 17 ms
[13:13:50.007] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:13:50.016] Debug: Trophy count couldn't be read properly.
[13:13:50.143] [Donate] Trying to donate troops on button 3
[13:13:50.144] Debug: Doing request analysis bc smart donation mode is active
[13:13:50.205] Analyzing request text: m ner
[13:13:50.206] Debug: Donation string is "mner"
[13:13:50.207] Debug: Checking keywords for unit Barbarian
[13:13:50.208] Debug: Checking keyword "barb" with 1 faults allowed
[13:13:50.208] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:13:50.209] Debug: Checking keywords for unit Archer
[13:13:50.210] Debug: Unit Archer can be donated because no keywords or blacklist
[13:13:50.211] Debug: Checking keywords for unit Miner
[13:13:50.212] Debug: Checking keyword "ner" with 0 faults allowed
[13:13:50.213] Unit Miner can be donated, found keyword 'ner': ner
[13:13:50.214] Debug: Checking keyword "minerv" with 1 faults allowed
[13:13:50.216] Debug: Checking keyword "mner" with 1 faults allowed
[13:13:50.216] Unit Miner can be donated, found keyword 'mner': mner
[13:13:50.218] Debug: Checking keywords for unit Giant
[13:13:50.219] Debug: Checking keyword "giiant" with 1 faults allowed
[13:13:50.220] Debug: Checking keyword "gilant" with 1 faults allowed
[13:13:50.657] Debug: A5 Check 1: 20 ms
[13:13:50.673] Debug: A5 Check 2: 13 ms
[13:13:50.772] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:13:50.950] Debug: A5 Check 1: 28 ms
[13:13:50.968] Debug: A5 Check 2: 16 ms
[13:13:51.361] Debug: A5 Check 1: 27 ms
[13:13:51.381] Debug: A5 Check 2: 17 ms
[13:13:51.701] Debug: A5 Check 1: 19 ms
[13:13:51.716] Debug: A5 Check 2: 13 ms
[13:13:51.894] Debug: Found donation separator
[13:13:52.064] Debug: A5 Check 1: 21 ms
[13:13:52.079] Debug: A5 Check 2: 13 ms
[13:13:52.335] Debug: A5 Check 1: 19 ms
[13:13:52.348] Debug: A5 Check 2: 13 ms
[13:13:52.624] Debug: A5 Check 1: 19 ms
[13:13:52.641] Debug: A5 Check 2: 15 ms
[13:13:52.750] Debug: DonateTroops Scan took 581 ms
[13:13:52.915] Debug: A5 Check 1: 23 ms
[13:13:52.930] Debug: A5 Check 2: 14 ms
[13:13:53.185] Debug: A5 Check 1: 18 ms
[13:13:53.201] Debug: A5 Check 2: 14 ms
[13:13:53.461] Debug: A5 Check 1: 20 ms
[13:13:53.475] Debug: A5 Check 2: 13 ms
[13:13:53.750] Debug: A5 Check 1: 17 ms
[13:13:53.765] Debug: A5 Check 2: 13 ms
[13:13:53.881] Debug: DonateTroops Scan took 591 ms
[13:13:54.044] Debug: A5 Check 1: 20 ms
[13:13:54.060] Debug: A5 Check 2: 15 ms
[13:13:54.150] [Donate] Could not find anything we can and are allowed to donate.
[13:13:54.319] Debug: A5 Check 1: 20 ms
[13:13:54.334] Debug: A5 Check 2: 13 ms
[13:13:54.610] Debug: A5 Check 1: 16 ms
[13:13:54.786] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:13:56.006] [Donate] Trying to request troops
[13:13:56.918] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:13:58.483] Debug: A5 Check 1: 20 ms
[13:13:58.581] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:13:58.730] Debug: A5 Check 1: 13 ms
[13:13:58.992] Debug: A5 Check 1: 14 ms
[13:13:59.258] Debug: A5 Check 1: 16 ms
[13:13:59.509] Debug: A5 Check 1: 15 ms
[13:13:59.764] Debug: A5 Check 1: 14 ms
[13:13:59.891] Typing request message
[13:14:00.139] Debug: A5 Check 1: 22 ms
[13:14:00.418] Debug: A5 Check 1: 15 ms
[13:14:00.688] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:14:00.700] Debug: A5 Check 1: 18 ms


[13:14:00.973] Debug: A5 Check 1: 16 ms
[13:14:01.092] Successfully requested troops
[13:14:01.264] Debug: A5 Check 1: 17 ms
[13:14:01.374] [Donate] Clan donation done
[13:14:01.467] Debug: [GameState]: 'Unknown' -> 'Dialog'
[13:14:01.473] Debug: [Donate] There is no red icon on the chat button
[13:14:01.586] [Auto-Stop module] Starting Auto-Stop module...
[13:14:02.204] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:02.726] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:02.727] [Auto-Stop module] Reading ressources...
[13:14:02.820] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:14:05.728] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:14:06.755] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:14:06.764] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:14:06.849] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:14:06.859] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:14:06.939] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:14:06.949] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:14:06.950] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:14:06.951] [Build] Checking if we can attack now...
[13:14:08.498] Debug: Reading numbers in overview
[13:14:08.520] Debug: Read overview numbers (string): 198/260
[13:14:08.521] Debug: Read overview numbers: 198 260 (TroopsCount)
[13:14:08.522] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[13:14:08.730] [Build] Waiting to let other modules work...
[13:14:08.979] Debug: Ensuring the game is zoomed out
[13:14:08.981] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:14:09.595] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:10.552] Debug: Zoomed out
[13:14:10.561] Debug: Zoomed out
[13:14:10.999] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:14:11.582] Debug: [Donate] There is no red icon on the chat button
[13:14:14.663] [Auto-Stop module] Starting Auto-Stop module...
[13:14:14.774] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:14.774] [Auto-Stop module] Reading ressources...
[13:14:14.870] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:14:19.774] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:14:20.704] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:14:20.712] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:14:20.795] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:14:20.804] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:14:20.881] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:14:20.889] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:14:20.892] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:14:20.895] [Build] Checking if we can attack now...
[13:14:23.081] Debug: Reading numbers in overview
[13:14:23.104] Debug: Read overview numbers (string): 198/260
[13:14:23.105] Debug: Read overview numbers: 198 260 (TroopsCount)
[13:14:23.106] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[13:14:23.314] [Build] Waiting to let other modules work...
[13:14:23.447] Debug: [Donate] There is no red icon on the chat button
[13:14:27.185] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:28.004] [Auto-Stop module] Starting Auto-Stop module...
[13:14:28.115] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:28.117] [Auto-Stop module] Reading ressources...
[13:14:28.208] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:14:34.328] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:14:35.349] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:14:35.359] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:14:35.444] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:14:35.454] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:14:35.535] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:14:35.544] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:14:35.547] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:14:35.548] [Build] Checking if we can attack now...
[13:14:37.069] Debug: Reading numbers in overview
[13:14:37.091] Debug: Read overview numbers (string): 198/260
[13:14:37.092] Debug: Read overview numbers: 198 260 (TroopsCount)
[13:14:37.093] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[13:14:37.305] [Build] Waiting to let other modules work...
[13:14:37.436] Debug: [Donate] There is no red icon on the chat button
[13:14:38.429] Debug: Begin BuildingsUpgradeModule
[13:14:38.430] Debug: Ensuring the game is zoomed out
[13:14:38.431] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:14:39.043] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:40.016] Debug: Zoomed out
[13:14:40.212] Debug: Read builder information: 0/5
[13:14:40.214] [BuildingsUpgrade] No builders available; can't do any work
[13:14:40.436] [Auto-Stop module] Starting Auto-Stop module...
[13:14:40.555] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:40.556] [Auto-Stop module] Reading ressources...
[13:14:40.650] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:14:48.388] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:14:49.365] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:14:49.373] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:14:49.451] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:14:49.459] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:14:49.542] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:14:49.553] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:14:49.555] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:14:49.556] [Build] Checking if we can attack now...
[13:14:51.120] Debug: Reading numbers in overview
[13:14:51.151] Debug: Read overview numbers (string): 204/260
[13:14:51.152] Debug: Read overview numbers: 204 260 (TroopsCount)
[13:14:51.153] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[13:14:51.257] [Build] Waiting to let other modules work...
[13:14:51.385] Debug: [Donate] There is no red icon on the chat button
[13:14:52.490] [Auto-Stop module] Starting Auto-Stop module...
[13:14:53.098] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:53.618] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:53.619] [Auto-Stop module] Reading ressources...
[13:14:53.724] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:02.379] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:15:03.294] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:15:03.303] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:15:03.381] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:15:03.391] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:15:03.474] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:15:03.483] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:15:03.484] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:15:03.485] [Build] Checking if we can attack now...
[13:15:05.031] Debug: Reading numbers in overview
[13:15:05.060] Debug: Read overview numbers (string): 204/260
[13:15:05.061] Debug: Read overview numbers: 204 260 (TroopsCount)
[13:15:05.062] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[13:15:05.268] [Build] Waiting to let other modules work...
[13:15:05.406] Debug: [Donate] There is no red icon on the chat button
[13:15:05.643] [Auto-Stop module] Starting Auto-Stop module...
[13:15:06.251] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:15:06.773] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:06.774] [Auto-Stop module] Reading ressources...
[13:15:06.873] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:16.369] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:15:17.268] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:15:17.276] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:15:17.359] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:15:17.367] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:15:17.457] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:15:17.466] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:15:17.467] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:15:17.469] [Build] Checking if we can attack now...
[13:15:19.056] Debug: Reading numbers in overview
[13:15:19.081] Debug: Read overview numbers (string): 204/260
[13:15:19.082] Debug: Read overview numbers: 204 260 (TroopsCount)
[13:15:19.083] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[13:15:19.285] [Build] Waiting to let other modules work...
[13:15:19.541] [Auto-Stop module] Starting Auto-Stop module...
[13:15:20.158] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:15:20.690] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:20.691] [Auto-Stop module] Reading ressources...
[13:15:20.789] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:22.664] Debug: [Donate] There is no red icon on the chat button
[13:15:26.769] Debug: [AR] Compacting done, 200.8MB -> 200.8MB
[13:15:27.710] [Collect] Starting a collection run
[13:15:27.711] Debug: Ensuring the game is zoomed out
[13:15:27.719] Debug: Zoomed out
[13:15:28.633] [Collect] Collecting Main Base resources
[13:15:32.339] Debug: [Collect] Looking for a loot cart
[13:15:32.474] Debug: [Collect] Didn't find a loot cart
[13:15:32.475] [Collect] Total collected: 3 items, 0 loot carts
[13:15:32.760] [Auto-Stop module] Starting Auto-Stop module...
[13:15:32.873] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:32.874] [Auto-Stop module] Reading ressources...
[13:15:32.974] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:36.003] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:15:36.929] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:15:36.937] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:15:37.021] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:15:37.030] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:15:37.117] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:15:37.125] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:15:37.127] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:15:37.128] [Build] Checking if we can attack now...
[13:15:38.705] Debug: Reading numbers in overview
[13:15:38.730] Debug: Read overview numbers (string): 210/260
[13:15:38.731] Debug: Read overview numbers: 210 260 (TroopsCount)
[13:15:38.732] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[13:15:38.941] [Build] Waiting to let other modules work...
[13:15:39.191] Debug: Begin BuildingsUpgradeModule
[13:15:39.192] Debug: Ensuring the game is zoomed out
[13:15:39.193] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:15:39.801] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:15:40.796] Debug: Zoomed out
[13:15:40.931] Debug: Read builder information: 0/5
[13:15:40.932] [BuildingsUpgrade] No builders available; can't do any work
[13:15:41.015] Debug: [Donate] There is no red icon on the chat button
[13:15:44.888] [Auto-Stop module] Starting Auto-Stop module...
[13:15:44.996] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:44.998] [Auto-Stop module] Reading ressources...
[13:15:45.100] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:49.991] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:15:50.925] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:15:50.934] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:15:51.016] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:15:51.024] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:15:51.111] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:15:51.120] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:15:51.121] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:15:51.123] [Build] Checking if we can attack now...
[13:15:53.021] Debug: Reading numbers in overview
[13:15:53.040] Debug: Read overview numbers (string): 210/260
[13:15:53.042] Debug: Read overview numbers: 210 260 (TroopsCount)
[13:15:53.042] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[13:15:53.248] [Build] Waiting to let other modules work...
[13:15:53.377] Debug: [Donate] There is no red icon on the chat button
[13:15:56.995] [Auto-Stop module] Starting Auto-Stop module...
[13:15:57.625] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:15:58.149] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:58.150] [Auto-Stop module] Reading ressources...
[13:15:58.242] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:04.291] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:16:05.191] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:16:05.201] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:16:05.280] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:16:05.289] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:16:05.369] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:16:05.379] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:16:05.380] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:16:05.381] [Build] Checking if we can attack now...
[13:16:07.216] Debug: Reading numbers in overview
[13:16:07.238] Debug: Read overview numbers (string): 210/260
[13:16:07.239] Debug: Read overview numbers: 210 260 (TroopsCount)
[13:16:07.240] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[13:16:07.446] [Build] Waiting to let other modules work...
[13:16:07.586] Debug: [Donate] There is no red icon on the chat button
[13:16:09.005] Debug: Ensuring the game is zoomed out
[13:16:09.007] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:16:09.624] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:16:10.626] Debug: Zoomed out
[13:16:10.633] Debug: Zoomed out
[13:16:11.068] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:16:11.270] [Auto-Stop module] Starting Auto-Stop module...
[13:16:11.385] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:16:11.387] [Auto-Stop module] Reading ressources...
[13:16:11.481] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:18.579] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:16:19.499] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:16:19.508] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:16:19.594] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:16:19.603] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:16:19.697] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:16:19.705] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:16:19.707] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:16:19.708] [Build] Checking if we can attack now...
[13:16:21.544] Debug: Reading numbers in overview
[13:16:21.567] Debug: Read overview numbers (string): 216/260
[13:16:21.568] Debug: Read overview numbers: 216 260 (TroopsCount)
[13:16:21.569] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[13:16:21.777] [Build] Waiting to let other modules work...
[13:16:21.909] Debug: [Donate] There is no red icon on the chat button
[13:16:23.326] [Auto-Stop module] Starting Auto-Stop module...
[13:16:23.948] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:16:24.474] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:16:24.475] [Auto-Stop module] Reading ressources...
[13:16:24.566] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:32.841] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:16:33.768] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:16:33.778] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:16:33.856] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:16:33.867] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:16:33.954] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:16:33.963] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:16:33.965] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:16:33.967] [Build] Checking if we can attack now...
[13:16:35.535] Debug: Reading numbers in overview
[13:16:35.557] Debug: Read overview numbers (string): 216/260
[13:16:35.558] Debug: Read overview numbers: 216 260 (TroopsCount)
[13:16:35.560] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[13:16:35.767] [Build] Waiting to let other modules work...
[13:16:35.905] Debug: [Donate] There is no red icon on the chat button
[13:16:36.396] [Auto-Stop module] Starting Auto-Stop module...
[13:16:37.009] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:16:37.533] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:16:37.534] [Auto-Stop module] Reading ressources...
[13:16:37.629] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:39.625] Debug: Begin BuildingsUpgradeModule
[13:16:39.626] Debug: Ensuring the game is zoomed out
[13:16:39.636] Debug: Zoomed out
[13:16:39.772] Debug: Read builder information: 0/5
[13:16:39.773] [BuildingsUpgrade] No builders available; can't do any work
[13:16:46.803] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:16:47.730] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:16:47.739] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:16:47.821] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:16:47.829] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:16:47.910] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:16:47.920] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:16:47.927] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:16:47.928] [Build] Checking if we can attack now...
[13:16:50.115] Debug: Reading numbers in overview
[13:16:50.138] Debug: Read overview numbers (string): 222/260
[13:16:50.139] Debug: Read overview numbers: 222 260 (TroopsCount)
[13:16:50.140] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[13:16:50.346] [Build] Waiting to let other modules work...
[13:16:50.600] [Auto-Stop module] Starting Auto-Stop module...
[13:16:51.204] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:16:51.727] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:16:51.729] [Auto-Stop module] Reading ressources...
[13:16:51.825] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:53.723] Debug: [Donate] There is no red icon on the chat button
[13:17:01.500] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:17:02.460] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:17:02.470] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:17:02.569] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:17:02.579] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:17:02.664] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:17:02.673] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:17:02.674] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:17:02.676] [Build] Checking if we can attack now...
[13:17:05.164] Debug: Reading numbers in overview
[13:17:05.188] Debug: Read overview numbers (string): 222/260
[13:17:05.189] Debug: Read overview numbers: 222 260 (TroopsCount)
[13:17:05.190] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[13:17:05.400] [Build] Waiting to let other modules work...
[13:17:05.653] [Auto-Stop module] Starting Auto-Stop module...
[13:17:06.269] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:17:06.788] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:17:06.789] [Auto-Stop module] Reading ressources...
[13:17:06.877] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:17:08.775] [Donate] Going to check if we can donate troops
[13:17:08.901] [Donate] Starting clan donation checks...
[13:17:10.073] [Donate] Trying to donate troops on button 1
[13:17:10.074] Debug: Doing request analysis bc smart donation mode is active
[13:17:10.137] Analyzing request text: archer
[13:17:10.138] Debug: Donation string is "archer"
[13:17:10.139] Debug: Checking keywords for unit Barbarian
[13:17:10.140] Debug: Checking keyword "barb" with 1 faults allowed
[13:17:10.141] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:17:10.142] Debug: Checking keywords for unit Archer
[13:17:10.142] Debug: Unit Archer can be donated because no keywords or blacklist
[13:17:10.143] Debug: Checking keywords for unit Miner
[13:17:10.144] Debug: Checking keyword "ner" with 0 faults allowed
[13:17:10.144] Debug: Checking keyword "minerv" with 1 faults allowed
[13:17:10.145] Debug: Checking keyword "mner" with 1 faults allowed
[13:17:10.146] Debug: Checking keywords for unit Giant
[13:17:10.148] Debug: Checking keyword "giiant" with 1 faults allowed
[13:17:10.148] Debug: Checking keyword "gilant" with 1 faults allowed
[13:17:10.585] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:17:10.603] Debug: A5 Check 1: 24 ms


[13:17:10.619] Debug: A5 Check 2: 13 ms
[13:17:10.722] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:17:10.883] Debug: A5 Check 1: 22 ms
[13:17:10.899] Debug: A5 Check 2: 15 ms
[13:17:11.211] Debug: A5 Check 1: 18 ms
[13:17:11.227] Debug: A5 Check 2: 13 ms
[13:17:11.530] Debug: A5 Check 1: 22 ms
[13:17:11.545] Debug: A5 Check 2: 15 ms
[13:17:11.717] Debug: Found donation separator
[13:17:11.889] Debug: A5 Check 1: 21 ms
[13:17:11.907] Debug: A5 Check 2: 17 ms
[13:17:12.173] Debug: A5 Check 1: 21 ms
[13:17:12.189] Debug: A5 Check 2: 15 ms
[13:17:12.305] Debug: DonateTroops Scan took 307 ms
[13:17:12.471] Debug: A5 Check 1: 20 ms
[13:17:12.486] Debug: A5 Check 2: 13 ms
[13:17:12.744] Debug: A5 Check 1: 19 ms
[13:17:12.760] Debug: A5 Check 2: 14 ms
[13:17:13.020] Debug: A5 Check 1: 24 ms
[13:17:13.036] Debug: A5 Check 2: 15 ms
[13:17:13.180] Debug: DonateTroops Scan took 328 ms
[13:17:13.387] Debug: A5 Check 1: 25 ms
[13:17:13.411] Debug: A5 Check 2: 21 ms
[13:17:13.706] Debug: A5 Check 1: 21 ms
[13:17:13.722] Debug: A5 Check 2: 14 ms
[13:17:13.985] Debug: A5 Check 1: 20 ms
[13:17:14.003] Debug: A5 Check 2: 17 ms
[13:17:14.115] Debug: DonateTroops Scan took 299 ms
[13:17:14.296] Debug: A5 Check 1: 20 ms
[13:17:14.312] Debug: A5 Check 2: 13 ms
[13:17:14.409] [Donate] Could not find anything we can and are allowed to donate.
[13:17:14.592] Debug: A5 Check 1: 20 ms
[13:17:14.607] Debug: A5 Check 2: 14 ms
[13:17:14.890] Debug: A5 Check 1: 16 ms
[13:17:15.055] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:17:15.184] [Donate] Trying to donate troops on button 2
[13:17:15.185] Debug: Doing request analysis bc smart donation mode is active
[13:17:15.249] Analyzing request text: archer
[13:17:15.251] Debug: Donation string is "archer"
[13:17:15.252] Debug: Checking keywords for unit Barbarian
[13:17:15.253] Debug: Checking keyword "barb" with 1 faults allowed
[13:17:15.254] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:17:15.255] Debug: Checking keywords for unit Archer
[13:17:15.256] Debug: Unit Archer can be donated because no keywords or blacklist
[13:17:15.257] Debug: Checking keywords for unit Miner
[13:17:15.258] Debug: Checking keyword "ner" with 0 faults allowed
[13:17:15.263] Debug: Checking keyword "minerv" with 1 faults allowed
[13:17:15.264] Debug: Checking keyword "mner" with 1 faults allowed
[13:17:15.265] Debug: Checking keywords for unit Giant
[13:17:15.266] Debug: Checking keyword "giiant" with 1 faults allowed
[13:17:15.267] Debug: Checking keyword "gilant" with 1 faults allowed
[13:17:15.695] Debug: A5 Check 1: 17 ms
[13:17:15.708] Debug: A5 Check 2: 11 ms
[13:17:15.810] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:17:15.975] Debug: A5 Check 1: 19 ms
[13:17:15.989] Debug: A5 Check 2: 13 ms
[13:17:16.292] Debug: A5 Check 1: 20 ms
[13:17:16.308] Debug: A5 Check 2: 15 ms
[13:17:16.637] Debug: A5 Check 1: 22 ms
[13:17:16.652] Debug: A5 Check 2: 14 ms
[13:17:16.827] Debug: Found donation separator
[13:17:16.998] Debug: A5 Check 1: 19 ms
[13:17:17.012] Debug: A5 Check 2: 12 ms
[13:17:17.271] Debug: A5 Check 1: 18 ms
[13:17:17.289] Debug: A5 Check 2: 16 ms
[13:17:17.406] Debug: DonateTroops Scan took 294 ms
[13:17:17.588] Debug: A5 Check 1: 19 ms
[13:17:17.604] Debug: A5 Check 2: 15 ms
[13:17:17.861] Debug: A5 Check 1: 19 ms
[13:17:17.875] Debug: A5 Check 2: 13 ms
[13:17:18.146] Debug: A5 Check 1: 20 ms
[13:17:18.160] Debug: A5 Check 2: 12 ms
[13:17:18.271] Debug: DonateTroops Scan took 300 ms
[13:17:18.436] Debug: A5 Check 1: 19 ms
[13:17:18.451] Debug: A5 Check 2: 13 ms
[13:17:18.769] Debug: A5 Check 1: 30 ms
[13:17:18.791] Debug: A5 Check 2: 19 ms
[13:17:19.088] Debug: A5 Check 1: 19 ms
[13:17:19.103] Debug: A5 Check 2: 14 ms
[13:17:19.217] Debug: DonateTroops Scan took 306 ms
[13:17:19.382] Debug: A5 Check 1: 17 ms
[13:17:19.394] Debug: A5 Check 2: 11 ms
[13:17:19.490] [Donate] Could not find anything we can and are allowed to donate.
[13:17:19.661] Debug: A5 Check 1: 20 ms
[13:17:19.676] Debug: A5 Check 2: 13 ms
[13:17:19.949] Debug: A5 Check 1: 14 ms
[13:17:20.133] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:17:20.250] [Donate] Trying to donate troops on button 3
[13:17:20.252] Debug: Doing request analysis bc smart donation mode is active
[13:17:20.311] Analyzing request text: m ner
[13:17:20.312] Debug: Donation string is "mner"
[13:17:20.313] Debug: Checking keywords for unit Barbarian
[13:17:20.313] Debug: Checking keyword "barb" with 1 faults allowed
[13:17:20.314] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:17:20.315] Debug: Checking keywords for unit Archer
[13:17:20.316] Debug: Unit Archer can be donated because no keywords or blacklist
[13:17:20.317] Debug: Checking keywords for unit Miner
[13:17:20.318] Debug: Checking keyword "ner" with 0 faults allowed
[13:17:20.318] Unit Miner can be donated, found keyword 'ner': ner
[13:17:20.319] Debug: Checking keyword "minerv" with 1 faults allowed
[13:17:20.320] Debug: Checking keyword "mner" with 1 faults allowed
[13:17:20.321] Unit Miner can be donated, found keyword 'mner': mner
[13:17:20.321] Debug: Checking keywords for unit Giant
[13:17:20.322] Debug: Checking keyword "giiant" with 1 faults allowed
[13:17:20.324] Debug: Checking keyword "gilant" with 1 faults allowed
[13:17:20.479] Debug: Trophy count couldn't be read properly.
[13:17:20.765] Debug: A5 Check 1: 19 ms
[13:17:20.783] Debug: A5 Check 2: 16 ms
[13:17:20.880] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:17:21.051] Debug: A5 Check 1: 19 ms
[13:17:21.067] Debug: A5 Check 2: 14 ms
[13:17:21.376] Debug: A5 Check 1: 21 ms
[13:17:21.392] Debug: A5 Check 2: 14 ms
[13:17:21.712] Debug: A5 Check 1: 19 ms
[13:17:21.731] Debug: A5 Check 2: 16 ms
[13:17:21.902] Debug: Found donation separator
[13:17:22.088] Debug: A5 Check 1: 22 ms
[13:17:22.103] Debug: A5 Check 2: 13 ms
[13:17:22.427] Debug: A5 Check 1: 25 ms
[13:17:22.441] Debug: A5 Check 2: 13 ms
[13:17:22.718] Debug: A5 Check 1: 22 ms
[13:17:22.734] Debug: A5 Check 2: 13 ms
[13:17:22.842] Debug: DonateTroops Scan took 644 ms
[13:17:23.004] Debug: A5 Check 1: 21 ms
[13:17:23.021] Debug: A5 Check 2: 16 ms
[13:17:23.289] Debug: A5 Check 1: 20 ms
[13:17:23.304] Debug: A5 Check 2: 12 ms
[13:17:23.565] Debug: A5 Check 1: 21 ms
[13:17:23.580] Debug: A5 Check 2: 14 ms
[13:17:23.860] Debug: A5 Check 1: 18 ms
[13:17:23.876] Debug: A5 Check 2: 13 ms
[13:17:23.990] Debug: DonateTroops Scan took 597 ms
[13:17:24.202] Debug: A5 Check 1: 30 ms
[13:17:24.219] Debug: A5 Check 2: 14 ms
[13:17:24.341] [Donate] Could not find anything we can and are allowed to donate.
[13:17:24.538] Debug: A5 Check 1: 19 ms
[13:17:24.555] Debug: A5 Check 2: 15 ms
[13:17:24.824] Debug: A5 Check 1: 18 ms
[13:17:25.003] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:17:25.011] Debug: Trophy count couldn't be read properly.
[13:17:26.203] [Donate] Clan donation done
[13:17:26.335] Debug: [Donate] There is no red icon on the chat button
[13:17:26.454] [Auto-Stop module] Starting Auto-Stop module...
[13:17:26.569] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:17:26.571] [Auto-Stop module] Reading ressources...
[13:17:26.668] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:17:27.160] Debug: [AR] Compacting done, 182.3MB -> 182.3MB
[13:17:29.518] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:17:30.431] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:17:30.440] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:17:30.516] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:17:30.528] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:17:30.609] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:17:30.619] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:17:30.620] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:17:30.621] [Build] Checking if we can attack now...
[13:17:32.141] Debug: Reading numbers in overview
[13:17:32.173] Debug: Read overview numbers (string): 228/260
[13:17:32.174] Debug: Read overview numbers: 228 260 (TroopsCount)
[13:17:32.175] Debug: [Build] Disabling clan donation module
[13:17:32.176] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 88% capacity, spells at 100% capacity)
[13:17:32.261] Debug: [Attack] Enabling clan donation module
[13:17:33.140] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:17:34.520] Debug: Ensuring the game is zoomed out
[13:17:34.529] Debug: Zoomed out
[13:17:34.538] Debug: Zoomed out
[13:17:34.539] Debug: Finding TownHall
[13:17:36.632] Debug: Found 0 TownHall
[13:17:36.633] Debug: Starting matchmaking
[13:17:36.635] Debug: StartSerachForMatch 1
[13:17:36.788] Debug: ClickAttack()
[13:17:37.043] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[13:17:37.172] Debug: StartSearchForMatch: Clicking 'Find a match'
[13:17:37.437] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[13:17:37.615] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:17:37.625] Debug: A5 Check 1: 16 ms


[13:17:37.710] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:17:37.818] Debug: Starting matchmaking; done
[13:17:37.818] Debug: Waiting for clouds to appear...
[13:17:37.820] Debug: Waiting for clouds to disappear...
[13:17:37.821] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:37.820] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:38.878] Debug: A5 Check 1: 17 ms
[13:17:38.984] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:17:38.985] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:38.985] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:39.170] Debug: A5 Check 1: 21 ms
[13:17:39.323] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:39.758] Debug: Clearing game grid API cache
[13:17:39.759] Debug: Clearing building API cache
[13:17:39.760] Debug: Clearing deploy API cache
[13:17:39.887] Debug: Finding TownHall
[13:17:39.969] Debug: Found 1 TownHall
[13:17:39.973] Debug: Finding ElixirCollector
[13:17:39.974] Debug: Finding TownHall
[13:17:40.009] Debug: Found 1 TownHall
[13:17:40.010] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:40.265] Debug: Found 0 ElixirCollector
[13:17:40.267] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:17:40.268] Debug: Regular logic indicates active base
[13:17:40.270] Debug: Meets requirements failed on dead base check.
[13:17:40.271] Debug: Testing 0 attack methods
[13:17:40.272] Debug: no algorithm is suited to attack here
[13:17:40.272] Debug: Finding TownHall
[13:17:40.309] Debug: Found 1 TownHall
[13:17:40.310] [Attack] #1, Active, TH11, 211891 Gold, 371162 Elixir, 1724 Dark
elixir, Skipping: This base isn't dead.
[13:17:40.311] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[13:17:42.227] Debug: A5 Check 1: 19 ms
[13:17:42.334] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:17:42.437] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:42.983] Debug: Waiting for clouds to appear...
[13:17:42.984] Debug: Waiting for clouds to disappear...
[13:17:42.985] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:43.566] Debug: A5 Check 1: 19 ms
[13:17:43.675] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:17:43.676] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:43.677] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:43.851] Debug: A5 Check 1: 18 ms
[13:17:44.021] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:44.549] Debug: Clearing game grid API cache
[13:17:44.550] Debug: Clearing building API cache
[13:17:44.551] Debug: Clearing deploy API cache
[13:17:44.696] Debug: Finding TownHall
[13:17:44.767] Debug: Found 1 TownHall
[13:17:44.772] Debug: Finding ElixirCollector
[13:17:44.774] Debug: Finding TownHall
[13:17:44.809] Debug: Found 1 TownHall
[13:17:44.811] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:45.025] Debug: Found 0 ElixirCollector
[13:17:45.026] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:17:45.027] Debug: Regular logic indicates active base
[13:17:45.027] Debug: Meets requirements failed on dead base check.
[13:17:45.029] Debug: Testing 0 attack methods
[13:17:45.030] Debug: no algorithm is suited to attack here
[13:17:45.031] Debug: Finding TownHall
[13:17:45.071] Debug: Found 1 TownHall
[13:17:45.072] [Attack] #2, Active, TH11, 21583 Gold, 52108 Elixir, 1220 Dark
elixir, Skipping: This base isn't dead.
[13:17:45.073] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[13:17:46.883] Debug: A5 Check 1: 13 ms
[13:17:47.089] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:17:47.194] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:47.698] Debug: Waiting for clouds to appear...
[13:17:47.700] Debug: Waiting for clouds to disappear...
[13:17:47.701] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:48.248] Debug: A5 Check 1: 18 ms
[13:17:48.356] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:17:48.357] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:48.358] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:48.518] Debug: A5 Check 1: 15 ms
[13:17:48.782] Debug: A5 Check 1: 18 ms
[13:17:48.952] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:49.103] Debug: Clearing game grid API cache
[13:17:49.105] Debug: Clearing building API cache
[13:17:49.106] Debug: Clearing deploy API cache
[13:17:49.237] Debug: Finding TownHall
[13:17:49.319] Debug: Found 1 TownHall
[13:17:49.323] Debug: Finding ElixirCollector
[13:17:49.324] Debug: Finding TownHall
[13:17:49.361] Debug: Found 1 TownHall
[13:17:49.362] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:49.587] Debug: Found 5 ElixirCollector
[13:17:49.953] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:17:49.954] Debug: Regular logic indicates active base
[13:17:49.955] Debug: Meets requirements failed on dead base check.
[13:17:49.956] Debug: Testing 0 attack methods
[13:17:49.957] Debug: no algorithm is suited to attack here
[13:17:49.958] Debug: Finding TownHall
[13:17:49.997] Debug: Found 1 TownHall
[13:17:49.998] [Attack] #3, Active, TH11, 130123 Gold, 303792 Elixir, 565 Dark
elixir, Skipping: This base isn't dead.
[13:17:50.000] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[13:17:51.607] Debug: A5 Check 1: 16 ms
[13:17:51.761] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:17:51.895] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:52.256] Debug: Waiting for clouds to appear...
[13:17:52.258] Debug: Waiting for clouds to disappear...
[13:17:52.260] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:52.815] Debug: A5 Check 1: 17 ms
[13:17:52.922] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:17:52.923] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:52.923] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:53.116] Debug: A5 Check 1: 18 ms
[13:17:53.260] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:53.666] Debug: Clearing game grid API cache
[13:17:53.667] Debug: Clearing building API cache
[13:17:53.668] Debug: Clearing deploy API cache
[13:17:53.796] Debug: Finding TownHall
[13:17:53.873] Debug: Found 1 TownHall
[13:17:53.876] Debug: Finding ElixirCollector
[13:17:53.877] Debug: Finding TownHall
[13:17:53.912] Debug: Found 1 TownHall
[13:17:53.914] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:54.164] Debug: Found 4 ElixirCollector
[13:17:54.444] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:17:54.445] Debug: Regular logic indicates active base
[13:17:54.446] Debug: Meets requirements failed on dead base check.
[13:17:54.449] Debug: Testing 0 attack methods
[13:17:54.451] Debug: no algorithm is suited to attack here
[13:17:54.451] Debug: Finding TownHall
[13:17:54.486] Debug: Found 1 TownHall
[13:17:54.488] [Attack] #4, Active, TH11, 89073 Gold, 109598 Elixir, 122 Dark
elixir, Skipping: This base isn't dead.
[13:17:54.489] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[13:17:56.187] Debug: A5 Check 1: 19 ms
[13:17:56.320] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:17:56.437] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:56.806] Debug: Waiting for clouds to appear...
[13:17:56.807] Debug: Waiting for clouds to disappear...
[13:17:56.809] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:57.623] Debug: A5 Check 1: 18 ms
[13:17:57.726] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:17:57.728] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:57.729] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:57.880] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:17:57.892] Debug: A5 Check 1: 18 ms


[13:17:58.035] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:58.429] Debug: Clearing game grid API cache
[13:17:58.430] Debug: Clearing building API cache
[13:17:58.431] Debug: Clearing deploy API cache
[13:17:58.540] Debug: Finding TownHall
[13:17:58.617] Debug: Found 1 TownHall
[13:17:58.619] Debug: Finding ElixirCollector
[13:17:58.620] Debug: Finding TownHall
[13:17:58.655] Debug: Found 1 TownHall
[13:17:58.656] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:58.797] Debug: Found 7 ElixirCollector
[13:17:59.420] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:17:59.421] Debug: Rejected as dead base because level 12 E1 collector found
[13:17:59.422] Debug: Meets requirements failed on dead base check.
[13:17:59.424] Debug: Testing 0 attack methods
[13:17:59.425] Debug: no algorithm is suited to attack here
[13:17:59.426] Debug: Finding TownHall
[13:17:59.463] Debug: Found 1 TownHall
[13:17:59.464] [Attack] #5, Active, TH11, 93778 Gold, 61824 Elixir, 1261 Dark
elixir, Skipping: This base isn't dead.
[13:17:59.465] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[13:18:00.890] Debug: A5 Check 1: 16 ms
[13:18:01.028] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:01.114] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:01.613] Debug: Waiting for clouds to appear...
[13:18:01.614] Debug: Waiting for clouds to disappear...
[13:18:01.615] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:02.172] Debug: A5 Check 1: 17 ms
[13:18:02.275] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:02.276] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:02.278] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:02.456] Debug: A5 Check 1: 16 ms
[13:18:02.638] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:03.036] Debug: Clearing game grid API cache
[13:18:03.037] Debug: Clearing building API cache
[13:18:03.038] Debug: Clearing deploy API cache
[13:18:03.170] Debug: Finding TownHall
[13:18:03.249] Debug: Found 1 TownHall
[13:18:03.252] Debug: Finding ElixirCollector
[13:18:03.254] Debug: Finding TownHall
[13:18:03.288] Debug: Found 1 TownHall
[13:18:03.290] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:03.424] Debug: Found 7 ElixirCollector
[13:18:03.952] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:18:03.953] Debug: Rejected as dead base because level 12 E1 collector found
[13:18:03.954] Debug: Meets requirements failed on dead base check.
[13:18:03.954] Debug: Testing 0 attack methods
[13:18:03.955] Debug: no algorithm is suited to attack here
[13:18:03.956] Debug: Finding TownHall
[13:18:03.991] Debug: Found 1 TownHall
[13:18:03.993] [Attack] #6, Active, TH11, 132912 Gold, 53785 Elixir, 2174 Dark
elixir, Skipping: This base isn't dead.
[13:18:03.994] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:18:05.443] Debug: A5 Check 1: 18 ms
[13:18:05.556] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:05.651] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:06.136] Debug: Waiting for clouds to appear...
[13:18:06.137] Debug: Waiting for clouds to disappear...
[13:18:06.138] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:06.686] Debug: A5 Check 1: 14 ms
[13:18:06.785] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:06.786] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:06.787] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:06.978] Debug: A5 Check 1: 18 ms
[13:18:07.123] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:07.526] Debug: Clearing game grid API cache
[13:18:07.527] Debug: Clearing building API cache
[13:18:07.529] Debug: Clearing deploy API cache
[13:18:07.760] Debug: Finding TownHall
[13:18:07.853] Debug: Found 1 TownHall
[13:18:07.857] Debug: Finding ElixirCollector
[13:18:07.858] Debug: Finding TownHall
[13:18:07.895] Debug: Found 1 TownHall
[13:18:07.897] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:08.222] Debug: Found 6 ElixirCollector
[13:18:08.748] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:18:08.750] Debug: Rejected as dead base because level 12 E1 collector found
[13:18:08.750] Debug: Meets requirements failed on dead base check.
[13:18:08.752] Debug: Testing 0 attack methods
[13:18:08.753] Debug: no algorithm is suited to attack here
[13:18:08.753] Debug: Finding TownHall
[13:18:08.788] Debug: Found 1 TownHall
[13:18:08.789] [Attack] #7, Active, TH11, 258824 Gold, 25931 Elixir, 3130 Dark
elixir, Skipping: This base isn't dead.
[13:18:08.791] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[13:18:09.977] Debug: A5 Check 1: 17 ms
[13:18:10.112] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:10.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:10.572] Debug: Waiting for clouds to appear...
[13:18:10.573] Debug: Waiting for clouds to disappear...
[13:18:10.575] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:11.234] Debug: A5 Check 1: 15 ms
[13:18:11.321] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:11.322] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:11.323] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:11.489] Debug: A5 Check 1: 16 ms
[13:18:11.760] Debug: A5 Check 1: 16 ms
[13:18:11.992] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:12.060] Debug: Clearing game grid API cache
[13:18:12.062] Debug: Clearing building API cache
[13:18:12.063] Debug: Clearing deploy API cache
[13:18:12.221] Debug: Finding TownHall
[13:18:12.314] Debug: Found 1 TownHall
[13:18:12.317] Debug: Finding ElixirCollector
[13:18:12.318] Debug: Finding TownHall
[13:18:12.355] Debug: Found 1 TownHall
[13:18:12.357] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:12.534] Debug: Found 7 ElixirCollector
[13:18:13.188] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:18:13.189] Debug: Rejected as dead base because level 12 E1 collector found
[13:18:13.190] Debug: Meets requirements failed on dead base check.
[13:18:13.191] Debug: Testing 0 attack methods
[13:18:13.191] Debug: no algorithm is suited to attack here
[13:18:13.192] Debug: Finding TownHall
[13:18:13.233] Debug: Found 1 TownHall
[13:18:13.234] [Attack] #8, Active, TH11, 326739 Gold, 468981 Elixir, 2372 Dark
elixir, Skipping: This base isn't dead.
[13:18:13.236] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[13:18:14.528] Debug: A5 Check 1: 15 ms
[13:18:14.645] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:14.742] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:15.277] Debug: Waiting for clouds to appear...
[13:18:15.278] Debug: Waiting for clouds to disappear...
[13:18:15.279] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:15.829] Debug: A5 Check 1: 19 ms
[13:18:15.925] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:15.926] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:15.929] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:16.116] Debug: A5 Check 1: 18 ms
[13:18:16.287] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:16.693] Debug: Clearing game grid API cache
[13:18:16.694] Debug: Clearing building API cache
[13:18:16.695] Debug: Clearing deploy API cache
[13:18:16.921] Debug: Finding TownHall
[13:18:17.022] Debug: Found 1 TownHall
[13:18:17.026] Debug: Finding ElixirCollector
[13:18:17.027] Debug: Finding TownHall
[13:18:17.066] Debug: Found 1 TownHall
[13:18:17.067] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:17.369] Debug: Found 0 ElixirCollector
[13:18:17.371] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:18:17.371] Debug: Regular logic indicates active base
[13:18:17.372] Debug: Meets requirements failed on dead base check.
[13:18:17.373] Debug: Testing 0 attack methods
[13:18:17.374] Debug: no algorithm is suited to attack here
[13:18:17.374] Debug: Finding TownHall
[13:18:17.410] Debug: Found 1 TownHall
[13:18:17.412] [Attack] #9, Active, TH11, 162228 Gold, 65160 Elixir, 3178 Dark
elixir, Skipping: This base isn't dead.
[13:18:17.413] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[13:18:19.048] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:18:19.061] Debug: A5 Check 1: 18 ms


[13:18:19.292] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:19.396] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:19.708] Debug: Waiting for clouds to appear...
[13:18:19.710] Debug: Waiting for clouds to disappear...
[13:18:19.711] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:20.419] Debug: A5 Check 1: 22 ms
[13:18:20.526] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:20.527] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:20.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:20.715] Debug: A5 Check 1: 17 ms
[13:18:20.881] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:21.281] Debug: Clearing game grid API cache
[13:18:21.282] Debug: Clearing building API cache
[13:18:21.284] Debug: Clearing deploy API cache
[13:18:21.449] Debug: Finding TownHall
[13:18:21.527] Debug: Found 1 TownHall
[13:18:21.532] Debug: Finding ElixirCollector
[13:18:21.533] Debug: Finding TownHall
[13:18:21.567] Debug: Found 1 TownHall
[13:18:21.568] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:21.828] Debug: Found 0 ElixirCollector
[13:18:21.830] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:18:21.831] Debug: Regular logic indicates active base
[13:18:21.832] Debug: Meets requirements failed on dead base check.
[13:18:21.833] Debug: Testing 0 attack methods
[13:18:21.833] Debug: no algorithm is suited to attack here
[13:18:21.835] Debug: Finding TownHall
[13:18:21.872] Debug: Found 1 TownHall
[13:18:21.873] [Attack] #10, Active, TH11, 120015 Gold, 125428 Elixir, 724 Dark
elixir, Skipping: This base isn't dead.
[13:18:21.874] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[13:18:23.677] Debug: A5 Check 1: 16 ms
[13:18:23.804] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:23.908] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:24.484] Debug: Waiting for clouds to appear...
[13:18:24.486] Debug: Waiting for clouds to disappear...
[13:18:24.489] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:25.051] Debug: A5 Check 1: 17 ms
[13:18:25.157] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:25.159] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:25.159] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:25.351] Debug: A5 Check 1: 17 ms
[13:18:25.373] Debug: A5 Check 2: 20 ms
[13:18:25.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:25.950] Debug: Clearing game grid API cache
[13:18:25.951] Debug: Clearing building API cache
[13:18:25.952] Debug: Clearing deploy API cache
[13:18:26.133] Debug: Finding TownHall
[13:18:26.217] Debug: Found 1 TownHall
[13:18:26.221] Debug: Finding ElixirCollector
[13:18:26.221] Debug: Finding TownHall
[13:18:26.256] Debug: Found 1 TownHall
[13:18:26.257] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:26.518] Debug: Found 0 ElixirCollector
[13:18:26.520] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:18:26.521] Debug: Regular logic indicates active base
[13:18:26.522] Debug: Meets requirements failed on dead base check.
[13:18:26.522] Debug: Testing 0 attack methods
[13:18:26.523] Debug: no algorithm is suited to attack here
[13:18:26.524] Debug: Finding TownHall
[13:18:26.560] Debug: Found 1 TownHall
[13:18:26.561] [Attack] #11, Active, TH11, 281520 Gold, 225879 Elixir, 1618 Dark
elixir, Skipping: This base isn't dead.
[13:18:26.562] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[13:18:28.266] Debug: A5 Check 1: 17 ms
[13:18:28.425] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:28.519] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:29.010] Debug: Waiting for clouds to appear...
[13:18:29.011] Debug: Waiting for clouds to disappear...
[13:18:29.012] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:29.698] Debug: A5 Check 1: 15 ms
[13:18:29.805] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:29.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:29.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:29.982] Debug: A5 Check 1: 16 ms
[13:18:30.171] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:30.564] Debug: Clearing game grid API cache
[13:18:30.565] Debug: Clearing building API cache
[13:18:30.566] Debug: Clearing deploy API cache
[13:18:30.680] Debug: Finding TownHall
[13:18:30.805] Debug: Found 1 TownHall
[13:18:30.807] Debug: Finding ElixirCollector
[13:18:30.808] Debug: Finding TownHall
[13:18:30.843] Debug: Found 1 TownHall
[13:18:30.844] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[13:18:30.982] Debug: Found 7 ElixirCollector
[13:18:31.495] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:18:31.496] Debug: Regular logic indicates active base
[13:18:31.497] Debug: Meets requirements failed on dead base check.
[13:18:31.499] Debug: Testing 0 attack methods
[13:18:31.500] Debug: no algorithm is suited to attack here
[13:18:31.501] Debug: Finding TownHall
[13:18:31.541] Debug: Found 1 TownHall
[13:18:31.542] [Attack] #12, Active, TH10, 96337 Gold, 80456 Elixir, 794 Dark
elixir, Skipping: This base isn't dead.
[13:18:31.544] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[13:18:32.960] Debug: A5 Check 1: 13 ms
[13:18:33.074] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:33.168] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:33.660] Debug: Waiting for clouds to appear...
[13:18:33.661] Debug: Waiting for clouds to disappear...
[13:18:33.662] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:34.108] Debug: A5 Check 1: 17 ms
[13:18:34.210] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:34.211] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:34.212] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:34.393] Debug: A5 Check 1: 18 ms
[13:18:34.704] Debug: A5 Check 1: 19 ms
[13:18:34.925] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:34.996] Debug: Clearing game grid API cache
[13:18:34.998] Debug: Clearing building API cache
[13:18:34.999] Debug: Clearing deploy API cache
[13:18:35.196] Debug: Finding TownHall
[13:18:35.322] Debug: Found 1 TownHall
[13:18:35.325] Debug: Finding ElixirCollector
[13:18:35.325] Debug: Finding TownHall
[13:18:35.362] Debug: Found 1 TownHall
[13:18:35.363] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:35.649] Debug: Found 3 ElixirCollector
[13:18:35.879] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[13:18:35.881] Debug: Regular logic indicates dead base
[13:18:35.882] Debug: Testing 1 attack methods
[13:18:35.883] Debug: Gold doesn't meet requirements: 222465 < 400000
[13:18:35.884] Debug: Elixir doesn't meet requirements: 128556 < 400000
[13:18:35.885] Debug: Meets all requirements failed on resource check.
[13:18:35.886] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:18:35.886] Debug: no algorithm is suited to attack here
[13:18:35.887] Debug: Finding TownHall
[13:18:35.923] Debug: Found 1 TownHall
[13:18:35.924] [Attack] #13, Dead, TH11, 222465 Gold, 128556 Elixir, 180 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:18:35.924] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[13:18:37.485] Debug: A5 Check 1: 18 ms
[13:18:37.593] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:37.684] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:38.137] Debug: Waiting for clouds to appear...
[13:18:38.138] Debug: Waiting for clouds to disappear...
[13:18:38.139] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:38.696] Debug: A5 Check 1: 17 ms
[13:18:38.804] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:38.805] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:38.806] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:38.988] Debug: A5 Check 1: 17 ms
[13:18:39.132] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:39.539] Debug: Clearing game grid API cache
[13:18:39.540] Debug: Clearing building API cache
[13:18:39.541] Debug: Clearing deploy API cache
[13:18:39.732] Debug: Finding TownHall
[13:18:39.821] Debug: Found 1 TownHall
[13:18:39.824] Debug: Finding ElixirCollector
[13:18:39.825] Debug: Finding TownHall
[13:18:39.863] Debug: Found 1 TownHall
[13:18:39.865] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:40.139] Debug: Found 6 ElixirCollector
[13:18:40.556] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:18:40.556] Debug: Regular logic indicates active base
[13:18:40.557] Debug: Meets requirements failed on dead base check.
[13:18:40.558] Debug: Testing 0 attack methods
[13:18:40.559] Debug: no algorithm is suited to attack here
[13:18:40.561] Debug: Finding TownHall
[13:18:40.597] Debug: Found 1 TownHall
[13:18:40.599] [Attack] #14, Active, TH11, 140529 Gold, 253414 Elixir, 1551 Dark
elixir, Skipping: This base isn't dead.
[13:18:40.600] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[13:18:42.041] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:18:42.053] Debug: A5 Check 1: 20 ms


[13:18:42.202] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:42.314] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:42.685] Debug: Waiting for clouds to appear...
[13:18:42.686] Debug: Waiting for clouds to disappear...
[13:18:42.688] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:43.227] Debug: A5 Check 1: 14 ms
[13:18:43.315] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:43.316] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:43.317] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:43.477] Debug: A5 Check 1: 21 ms
[13:18:43.739] Debug: A5 Check 1: 19 ms
[13:18:43.939] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:44.094] Debug: Clearing game grid API cache
[13:18:44.094] Debug: Clearing building API cache
[13:18:44.095] Debug: Clearing deploy API cache
[13:18:44.252] Debug: Finding TownHall
[13:18:44.347] Debug: Found 1 TownHall
[13:18:44.352] Debug: Finding ElixirCollector
[13:18:44.354] Debug: Finding TownHall
[13:18:44.394] Debug: Found 1 TownHall
[13:18:44.395] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:44.993] Debug: Found 5 ElixirCollector
[13:18:45.332] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:18:45.334] Debug: Regular logic indicates active base
[13:18:45.335] Debug: Meets requirements failed on dead base check.
[13:18:45.336] Debug: Testing 0 attack methods
[13:18:45.337] Debug: no algorithm is suited to attack here
[13:18:45.337] Debug: Finding TownHall
[13:18:45.371] Debug: Found 1 TownHall
[13:18:45.373] [Attack] #15, Active, TH11, 43781 Gold, 73822 Elixir, 958 Dark
elixir, Skipping: This base isn't dead.
[13:18:45.374] Debug: Waiting 718 ms until we can click the next button (user
setting 2 s)
[13:18:46.598] Debug: A5 Check 1: 16 ms
[13:18:46.764] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:46.889] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:47.236] Debug: Waiting for clouds to appear...
[13:18:47.237] Debug: Waiting for clouds to disappear...
[13:18:47.238] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:47.927] Debug: A5 Check 1: 18 ms
[13:18:48.034] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:48.035] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:48.038] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:48.199] Debug: A5 Check 1: 15 ms
[13:18:48.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:48.778] Debug: Clearing game grid API cache
[13:18:48.779] Debug: Clearing building API cache
[13:18:48.780] Debug: Clearing deploy API cache
[13:18:48.929] Debug: Finding TownHall
[13:18:49.010] Debug: Found 1 TownHall
[13:18:49.014] Debug: Finding ElixirCollector
[13:18:49.014] Debug: Finding TownHall
[13:18:49.054] Debug: Found 1 TownHall
[13:18:49.055] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:49.291] Debug: Found 0 ElixirCollector
[13:18:49.292] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:18:49.293] Debug: Regular logic indicates active base
[13:18:49.294] Debug: Meets requirements failed on dead base check.
[13:18:49.295] Debug: Testing 0 attack methods
[13:18:49.296] Debug: no algorithm is suited to attack here
[13:18:49.297] Debug: Finding TownHall
[13:18:49.331] Debug: Found 1 TownHall
[13:18:49.334] [Attack] #16, Active, TH11, 365334 Gold, 23812 Elixir, 3138 Dark
elixir, Skipping: This base isn't dead.
[13:18:49.336] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[13:18:51.273] Debug: A5 Check 1: 16 ms
[13:18:51.404] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:51.505] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:52.110] Debug: Waiting for clouds to appear...
[13:18:52.111] Debug: Waiting for clouds to disappear...
[13:18:52.112] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:52.554] Debug: A5 Check 1: 18 ms
[13:18:52.658] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:52.659] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:52.659] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:52.841] Debug: A5 Check 1: 15 ms
[13:18:53.149] Debug: A5 Check 1: 18 ms
[13:18:53.172] Debug: A5 Check 2: 22 ms
[13:18:53.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:53.401] Debug: Clearing game grid API cache
[13:18:53.403] Debug: Clearing building API cache
[13:18:53.404] Debug: Clearing deploy API cache
[13:18:53.574] Debug: Finding TownHall
[13:18:53.711] Debug: Found 1 TownHall
[13:18:53.715] Debug: Finding ElixirCollector
[13:18:53.716] Debug: Finding TownHall
[13:18:53.749] Debug: Found 1 TownHall
[13:18:53.751] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[13:18:54.003] Debug: Found 6 ElixirCollector
[13:18:54.448] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:18:54.450] Debug: Regular logic indicates active base
[13:18:54.451] Debug: Meets requirements failed on dead base check.
[13:18:54.452] Debug: Testing 0 attack methods
[13:18:54.453] Debug: no algorithm is suited to attack here
[13:18:54.453] Debug: Finding TownHall
[13:18:54.485] Debug: Found 1 TownHall
[13:18:54.487] [Attack] #17, Active, TH10, 63586 Gold, 196708 Elixir, 1357 Dark
elixir, Skipping: This base isn't dead.
[13:18:54.488] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[13:18:55.805] Debug: A5 Check 1: 14 ms
[13:18:55.920] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:56.059] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:56.503] Debug: Waiting for clouds to appear...
[13:18:56.504] Debug: Waiting for clouds to disappear...
[13:18:56.505] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:57.203] Debug: A5 Check 1: 16 ms
[13:18:57.310] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:57.311] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:57.314] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:57.542] Debug: A5 Check 1: 22 ms
[13:18:57.752] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:58.209] Debug: Clearing game grid API cache
[13:18:58.211] Debug: Clearing building API cache
[13:18:58.212] Debug: Clearing deploy API cache
[13:18:58.386] Debug: Finding TownHall
[13:18:58.535] Debug: Found 1 TownHall
[13:18:58.539] Debug: Finding ElixirCollector
[13:18:58.540] Debug: Finding TownHall
[13:18:58.575] Debug: Found 1 TownHall
[13:18:58.577] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:58.872] Debug: Found 5 ElixirCollector
[13:18:59.269] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:18:59.270] Debug: Rejected as dead base because level 12 E1 collector found
[13:18:59.271] Debug: Meets requirements failed on dead base check.
[13:18:59.272] Debug: Testing 0 attack methods
[13:18:59.273] Debug: no algorithm is suited to attack here
[13:18:59.274] Debug: Finding TownHall
[13:18:59.309] Debug: Found 1 TownHall
[13:18:59.311] [Attack] #18, Active, TH11, 164153 Gold, 172056 Elixir, 1850 Dark
elixir, Skipping: This base isn't dead.
[13:18:59.312] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[13:19:00.638] Debug: A5 Check 1: 20 ms
[13:19:00.794] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:00.921] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:01.267] Debug: Waiting for clouds to appear...
[13:19:01.268] Debug: Waiting for clouds to disappear...
[13:19:01.269] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:01.952] Debug: A5 Check 1: 17 ms
[13:19:02.038] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:02.039] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:02.041] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:02.193] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:19:02.209] Debug: A5 Check 1: 21 ms


[13:19:02.354] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:02.758] Debug: Clearing game grid API cache
[13:19:02.760] Debug: Clearing building API cache
[13:19:02.760] Debug: Clearing deploy API cache
[13:19:02.876] Debug: Finding TownHall
[13:19:02.980] Debug: Found 1 TownHall
[13:19:02.985] Debug: Finding ElixirCollector
[13:19:02.986] Debug: Finding TownHall
[13:19:03.028] Debug: Found 1 TownHall
[13:19:03.029] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:03.376] Debug: Found 0 ElixirCollector
[13:19:03.378] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:03.379] Debug: Regular logic indicates active base
[13:19:03.380] Debug: Meets requirements failed on dead base check.
[13:19:03.381] Debug: Testing 0 attack methods
[13:19:03.383] Debug: no algorithm is suited to attack here
[13:19:03.384] Debug: Finding TownHall
[13:19:03.429] Debug: Found 1 TownHall
[13:19:03.430] [Attack] #19, Active, TH11, 79773 Gold, 204963 Elixir, 2110 Dark
elixir, Skipping: This base isn't dead.
[13:19:03.432] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[13:19:05.225] Debug: A5 Check 1: 16 ms
[13:19:05.346] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:05.457] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:05.920] Debug: Waiting for clouds to appear...
[13:19:05.922] Debug: Waiting for clouds to disappear...
[13:19:05.922] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:06.463] Debug: A5 Check 1: 15 ms
[13:19:06.551] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:06.552] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:06.553] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:06.735] Debug: A5 Check 1: 14 ms
[13:19:07.016] Debug: A5 Check 1: 19 ms
[13:19:07.206] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:07.355] Debug: Clearing game grid API cache
[13:19:07.357] Debug: Clearing building API cache
[13:19:07.358] Debug: Clearing deploy API cache
[13:19:07.560] Debug: Finding TownHall
[13:19:07.647] Debug: Found 1 TownHall
[13:19:07.650] Debug: Finding ElixirCollector
[13:19:07.651] Debug: Finding TownHall
[13:19:07.690] Debug: Found 1 TownHall
[13:19:07.692] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:07.952] Debug: Found 4 ElixirCollector
[13:19:08.243] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:19:08.245] Debug: Rejected as dead base because level 12 E1 collector found
[13:19:08.246] Debug: Meets requirements failed on dead base check.
[13:19:08.247] Debug: Testing 0 attack methods
[13:19:08.248] Debug: no algorithm is suited to attack here
[13:19:08.248] Debug: Finding TownHall
[13:19:08.279] Debug: Found 1 TownHall
[13:19:08.280] [Attack] #20, Active, TH11, 128942 Gold, 179553 Elixir, 571 Dark
elixir, Skipping: This base isn't dead.
[13:19:08.281] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[13:19:09.847] Debug: A5 Check 1: 19 ms
[13:19:09.967] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:10.079] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:10.690] Debug: Waiting for clouds to appear...
[13:19:10.691] Debug: Waiting for clouds to disappear...
[13:19:10.692] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:11.101] Debug: A5 Check 1: 14 ms
[13:19:11.192] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:11.193] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:11.194] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:11.361] Debug: A5 Check 1: 16 ms
[13:19:11.647] Debug: A5 Check 1: 14 ms
[13:19:11.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:11.977] Debug: Clearing game grid API cache
[13:19:11.978] Debug: Clearing building API cache
[13:19:11.979] Debug: Clearing deploy API cache
[13:19:12.109] Debug: Finding TownHall
[13:19:12.184] Debug: Found 1 TownHall
[13:19:12.187] Debug: Finding ElixirCollector
[13:19:12.188] Debug: Finding TownHall
[13:19:12.221] Debug: Found 1 TownHall
[13:19:12.223] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:12.475] Debug: Found 6 ElixirCollector
[13:19:12.894] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:19:12.895] Debug: Regular logic indicates active base
[13:19:12.896] Debug: Meets requirements failed on dead base check.
[13:19:12.897] Debug: Testing 0 attack methods
[13:19:12.898] Debug: no algorithm is suited to attack here
[13:19:12.899] Debug: Finding TownHall
[13:19:12.935] Debug: Found 1 TownHall
[13:19:12.936] [Attack] #21, Active, TH11, 135126 Gold, 77913 Elixir, 1470 Dark
elixir, Skipping: This base isn't dead.
[13:19:12.937] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:19:14.364] Debug: A5 Check 1: 14 ms
[13:19:14.474] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:14.578] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:15.045] Debug: Waiting for clouds to appear...
[13:19:15.047] Debug: Waiting for clouds to disappear...
[13:19:15.048] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:15.731] Debug: A5 Check 1: 18 ms
[13:19:15.819] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:15.820] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:15.821] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:15.986] Debug: A5 Check 1: 17 ms
[13:19:16.132] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:16.569] Debug: Clearing game grid API cache
[13:19:16.570] Debug: Clearing building API cache
[13:19:16.572] Debug: Clearing deploy API cache
[13:19:16.721] Debug: Finding TownHall
[13:19:16.794] Debug: Found 1 TownHall
[13:19:16.797] Debug: Finding ElixirCollector
[13:19:16.798] Debug: Finding TownHall
[13:19:16.834] Debug: Found 1 TownHall
[13:19:16.835] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:17.081] Debug: Found 0 ElixirCollector
[13:19:17.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:17.083] Debug: Regular logic indicates active base
[13:19:17.084] Debug: Meets requirements failed on dead base check.
[13:19:17.085] Debug: Testing 0 attack methods
[13:19:17.086] Debug: no algorithm is suited to attack here
[13:19:17.087] Debug: Finding TownHall
[13:19:17.123] Debug: Found 1 TownHall
[13:19:17.124] [Attack] #22, Active, TH11, 87490 Gold, 244002 Elixir, 420 Dark
elixir, Skipping: This base isn't dead.
[13:19:17.124] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[13:19:19.041] Debug: A5 Check 1: 15 ms
[13:19:19.180] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:19.286] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:19.786] Debug: Waiting for clouds to appear...
[13:19:19.788] Debug: Waiting for clouds to disappear...
[13:19:19.789] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:20.487] Debug: A5 Check 1: 17 ms
[13:19:20.595] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:20.596] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:20.597] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:20.792] Debug: A5 Check 1: 16 ms
[13:19:20.950] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:21.351] Debug: Clearing game grid API cache
[13:19:21.352] Debug: Clearing building API cache
[13:19:21.353] Debug: Clearing deploy API cache
[13:19:21.545] Debug: Finding TownHall
[13:19:21.633] Debug: Found 1 TownHall
[13:19:21.636] Debug: Finding ElixirCollector
[13:19:21.637] Debug: Finding TownHall
[13:19:21.673] Debug: Found 1 TownHall
[13:19:21.675] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:21.979] Debug: Found 6 ElixirCollector
[13:19:22.554] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:19:22.555] Debug: Rejected as dead base because level 12 E1 collector found
[13:19:22.556] Debug: Meets requirements failed on dead base check.
[13:19:22.558] Debug: Testing 0 attack methods
[13:19:22.559] Debug: no algorithm is suited to attack here
[13:19:22.559] Debug: Finding TownHall
[13:19:22.600] Debug: Found 1 TownHall
[13:19:22.601] [Attack] #23, Active, TH11, 356404 Gold, 258280 Elixir, 2483 Dark
elixir, Skipping: This base isn't dead.
[13:19:22.602] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[13:19:23.762] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[13:19:23.774] Debug: A5 Check 1: 16 ms
[13:19:23.914] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:24.007] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:24.488] Debug: Waiting for clouds to appear...
[13:19:24.489] Debug: Waiting for clouds to disappear...
[13:19:24.490] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:25.085] Debug: A5 Check 1: 19 ms
[13:19:25.193] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:25.194] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:25.195] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:25.381] Debug: A5 Check 1: 16 ms
[13:19:25.538] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:25.979] Debug: Clearing game grid API cache
[13:19:25.980] Debug: Clearing building API cache
[13:19:25.981] Debug: Clearing deploy API cache
[13:19:26.153] Debug: Finding TownHall
[13:19:26.233] Debug: Found 1 TownHall
[13:19:26.236] Debug: Finding ElixirCollector
[13:19:26.237] Debug: Finding TownHall
[13:19:26.270] Debug: Found 1 TownHall
[13:19:26.271] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:26.494] Debug: Found 0 ElixirCollector
[13:19:26.496] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:26.497] Debug: Regular logic indicates active base
[13:19:26.497] Debug: Meets requirements failed on dead base check.
[13:19:26.498] Debug: Testing 0 attack methods
[13:19:26.499] Debug: no algorithm is suited to attack here
[13:19:26.500] Debug: Finding TownHall
[13:19:26.535] Debug: Found 1 TownHall
[13:19:26.537] [Attack] #24, Active, TH11, 44753 Gold, 149210 Elixir, 1176 Dark
elixir, Skipping: This base isn't dead.
[13:19:26.537] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[13:19:27.692] Debug: [AR] Compacting done, 204.1MB -> 204.1MB
[13:19:28.477] Debug: A5 Check 1: 15 ms
[13:19:28.594] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:28.694] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:29.267] Debug: Waiting for clouds to appear...
[13:19:29.269] Debug: Waiting for clouds to disappear...
[13:19:29.270] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:29.837] Debug: A5 Check 1: 18 ms
[13:19:29.947] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:29.948] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:29.954] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:30.149] Debug: A5 Check 1: 19 ms
[13:19:30.339] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:30.737] Debug: Clearing game grid API cache
[13:19:30.738] Debug: Clearing building API cache
[13:19:30.739] Debug: Clearing deploy API cache
[13:19:30.940] Debug: Finding TownHall
[13:19:31.014] Debug: Found 1 TownHall
[13:19:31.017] Debug: Finding ElixirCollector
[13:19:31.018] Debug: Finding TownHall
[13:19:31.053] Debug: Found 1 TownHall
[13:19:31.054] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:31.297] Debug: Found 0 ElixirCollector
[13:19:31.299] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:31.299] Debug: Regular logic indicates active base
[13:19:31.300] Debug: Meets requirements failed on dead base check.
[13:19:31.301] Debug: Testing 0 attack methods
[13:19:31.302] Debug: no algorithm is suited to attack here
[13:19:31.303] Debug: Finding TownHall
[13:19:31.337] Debug: Found 1 TownHall
[13:19:31.338] [Attack] #25, Active, TH11, 225264 Gold, 92129 Elixir, 437 Dark
elixir, Skipping: This base isn't dead.
[13:19:31.339] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[13:19:33.140] Debug: A5 Check 1: 13 ms
[13:19:33.256] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:33.347] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:33.826] Debug: Waiting for clouds to appear...
[13:19:33.827] Debug: Waiting for clouds to disappear...
[13:19:33.829] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:34.482] Debug: A5 Check 1: 13 ms
[13:19:34.573] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:34.574] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:34.574] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:34.737] Debug: A5 Check 1: 17 ms
[13:19:34.758] Debug: A5 Check 2: 19 ms
[13:19:34.904] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:35.311] Debug: Clearing game grid API cache
[13:19:35.312] Debug: Clearing building API cache
[13:19:35.313] Debug: Clearing deploy API cache
[13:19:35.470] Debug: Finding TownHall
[13:19:35.560] Debug: Found 1 TownHall
[13:19:35.566] Debug: Finding ElixirCollector
[13:19:35.567] Debug: Finding TownHall
[13:19:35.612] Debug: Found 1 TownHall
[13:19:35.614] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:35.947] Debug: Found 0 ElixirCollector
[13:19:35.949] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:35.950] Debug: Regular logic indicates active base
[13:19:35.951] Debug: Meets requirements failed on dead base check.
[13:19:35.953] Debug: Testing 0 attack methods
[13:19:35.954] Debug: no algorithm is suited to attack here
[13:19:35.955] Debug: Finding TownHall
[13:19:36.012] Debug: Found 1 TownHall
[13:19:36.014] [Attack] #26, Active, TH11, 105431 Gold, 205477 Elixir, 2576 Dark
elixir, Skipping: This base isn't dead.
[13:19:36.016] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[13:19:37.734] Debug: A5 Check 1: 14 ms
[13:19:37.856] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:37.951] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:38.434] Debug: Waiting for clouds to appear...
[13:19:38.435] Debug: Waiting for clouds to disappear...
[13:19:38.436] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:38.988] Debug: A5 Check 1: 16 ms
[13:19:39.093] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:39.095] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:39.096] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:39.286] Debug: A5 Check 1: 18 ms
[13:19:39.590] Debug: A5 Check 1: 16 ms
[13:19:39.765] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:39.916] Debug: Clearing game grid API cache
[13:19:39.917] Debug: Clearing building API cache
[13:19:39.918] Debug: Clearing deploy API cache
[13:19:40.118] Debug: Finding TownHall
[13:19:40.192] Debug: Found 1 TownHall
[13:19:40.195] Debug: Finding ElixirCollector
[13:19:40.197] Debug: Finding TownHall
[13:19:40.233] Debug: Found 1 TownHall
[13:19:40.234] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:40.443] Debug: Found 0 ElixirCollector
[13:19:40.446] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:40.447] Debug: Regular logic indicates active base
[13:19:40.448] Debug: Meets requirements failed on dead base check.
[13:19:40.450] Debug: Testing 0 attack methods
[13:19:40.451] Debug: no algorithm is suited to attack here
[13:19:40.452] Debug: Finding TownHall
[13:19:40.487] Debug: Found 1 TownHall
[13:19:40.489] [Attack] #27, Active, TH11, 164008 Gold, 185055 Elixir, 485 Dark
elixir, Skipping: This base isn't dead.
[13:19:40.490] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:19:42.303] Debug: A5 Check 1: 18 ms
[13:19:42.433] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:42.546] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:43.144] Debug: Waiting for clouds to appear...
[13:19:43.145] Debug: Waiting for clouds to disappear...
[13:19:43.146] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:43.582] Debug: A5 Check 1: 18 ms
[13:19:43.691] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:43.692] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:43.693] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:43.864] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:19:43.874] Debug: A5 Check 1: 17 ms


[13:19:43.995] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:44.399] Debug: Clearing game grid API cache
[13:19:44.401] Debug: Clearing building API cache
[13:19:44.402] Debug: Clearing deploy API cache
[13:19:44.524] Debug: Finding TownHall
[13:19:44.612] Debug: Found 1 TownHall
[13:19:44.616] Debug: Finding ElixirCollector
[13:19:44.617] Debug: Finding TownHall
[13:19:44.652] Debug: Found 1 TownHall
[13:19:44.653] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:44.935] Debug: Found 5 ElixirCollector
[13:19:45.304] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[13:19:45.305] Debug: Regular logic indicates active base
[13:19:45.306] Debug: Meets requirements failed on dead base check.
[13:19:45.307] Debug: Testing 0 attack methods
[13:19:45.308] Debug: no algorithm is suited to attack here
[13:19:45.309] Debug: Finding TownHall
[13:19:45.342] Debug: Found 1 TownHall
[13:19:45.344] [Attack] #28, Active, TH11, 314739 Gold, 491796 Elixir, 4645 Dark
elixir, Skipping: This base isn't dead.
[13:19:45.345] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[13:19:46.848] Debug: A5 Check 1: 18 ms
[13:19:47.047] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:47.172] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:47.364] Debug: Waiting for clouds to appear...
[13:19:47.365] Debug: Waiting for clouds to disappear...
[13:19:47.367] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:48.675] Debug: A5 Check 1: 19 ms
[13:19:48.784] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:48.786] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:19:48.788] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:48.969] Debug: A5 Check 1: 16 ms
[13:19:49.154] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:49.547] Debug: Clearing game grid API cache
[13:19:49.548] Debug: Clearing building API cache
[13:19:49.550] Debug: Clearing deploy API cache
[13:19:49.694] Debug: Finding TownHall
[13:19:49.772] Debug: Found 1 TownHall
[13:19:49.776] Debug: Finding ElixirCollector
[13:19:49.776] Debug: Finding TownHall
[13:19:49.813] Debug: Found 1 TownHall
[13:19:49.815] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:49.986] Debug: Found 7 ElixirCollector
[13:19:50.468] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[13:19:50.469] Debug: Regular logic indicates active base
[13:19:50.470] Debug: Meets requirements failed on dead base check.
[13:19:50.471] Debug: Testing 0 attack methods
[13:19:50.472] Debug: no algorithm is suited to attack here
[13:19:50.473] Debug: Finding TownHall
[13:19:50.509] Debug: Found 1 TownHall
[13:19:50.510] [Attack] #29, Active, TH11, 130790 Gold, 144715 Elixir, 1785 Dark
elixir, Skipping: This base isn't dead.
[13:19:50.511] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[13:19:51.944] Debug: A5 Check 1: 15 ms
[13:19:52.069] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:52.188] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:52.675] Debug: Waiting for clouds to appear...
[13:19:52.676] Debug: Waiting for clouds to disappear...
[13:19:52.678] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:53.377] Debug: A5 Check 1: 19 ms
[13:19:53.483] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:53.484] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:53.485] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:53.671] Debug: A5 Check 1: 18 ms
[13:19:53.693] Debug: A5 Check 2: 21 ms
[13:19:53.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:54.293] Debug: Clearing game grid API cache
[13:19:54.294] Debug: Clearing building API cache
[13:19:54.295] Debug: Clearing deploy API cache
[13:19:54.431] Debug: Finding TownHall
[13:19:54.510] Debug: Found 1 TownHall
[13:19:54.513] Debug: Finding ElixirCollector
[13:19:54.514] Debug: Finding TownHall
[13:19:54.553] Debug: Found 1 TownHall
[13:19:54.555] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:54.828] Debug: Found 0 ElixirCollector
[13:19:54.830] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:54.831] Debug: Regular logic indicates active base
[13:19:54.832] Debug: Meets requirements failed on dead base check.
[13:19:54.834] Debug: Testing 0 attack methods
[13:19:54.835] Debug: no algorithm is suited to attack here
[13:19:54.835] Debug: Finding TownHall
[13:19:54.868] Debug: Found 1 TownHall
[13:19:54.870] [Attack] #30, Active, TH11, 137096 Gold, 180723 Elixir, 1773 Dark
elixir, Skipping: This base isn't dead.
[13:19:54.871] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:19:56.555] Debug: A5 Check 1: 18 ms
[13:19:56.716] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:56.816] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:57.061] Reducing minimum attack requirements.
[13:19:57.062] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[13:19:57.064] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[13:19:57.305] Debug: Waiting for clouds to appear...
[13:19:57.307] Debug: Waiting for clouds to disappear...
[13:19:57.308] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:58.070] Debug: A5 Check 1: 23 ms
[13:19:58.191] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:58.192] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:58.192] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:58.389] Debug: A5 Check 1: 18 ms
[13:19:58.626] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:59.020] Debug: Clearing game grid API cache
[13:19:59.021] Debug: Clearing building API cache
[13:19:59.023] Debug: Clearing deploy API cache
[13:19:59.193] Debug: Finding TownHall
[13:20:00.521] Debug: Found 0 TownHall
[13:20:00.524] Debug: Finding ElixirCollector
[13:20:00.525] Debug: Finding TownHall
[13:20:00.559] Debug: Found 0 TownHall
[13:20:00.874] Debug: Found 0 ElixirCollector
[13:20:00.875] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:00.877] Debug: Regular logic indicates active base
[13:20:00.877] Debug: Meets requirements failed on dead base check.
[13:20:00.878] Debug: Testing 0 attack methods
[13:20:00.879] Debug: no algorithm is suited to attack here
[13:20:00.880] Debug: Finding TownHall
[13:20:00.914] Debug: Found 0 TownHall
[13:20:00.916] [Attack] #31, Active, TH Not Found, 278145 Gold, 17046 Elixir, 3773
Dark elixir, Skipping: This base isn't dead.
[13:20:00.917] Debug: Waiting 109 ms until we can click the next button (user
setting 2 s)
[13:20:01.491] Debug: A5 Check 1: 15 ms
[13:20:01.644] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:01.751] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:02.093] Debug: Waiting for clouds to appear...
[13:20:02.094] Debug: Waiting for clouds to disappear...
[13:20:02.096] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:02.781] Debug: A5 Check 1: 20 ms
[13:20:02.883] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:02.885] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:02.886] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:03.041] Debug: A5 Check 1: 15 ms
[13:20:03.207] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:03.650] Debug: Clearing game grid API cache
[13:20:03.652] Debug: Clearing building API cache
[13:20:03.653] Debug: Clearing deploy API cache
[13:20:03.829] Debug: Finding TownHall
[13:20:03.913] Debug: Found 1 TownHall
[13:20:03.916] Debug: Finding ElixirCollector
[13:20:03.917] Debug: Finding TownHall
[13:20:03.950] Debug: Found 1 TownHall
[13:20:03.951] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:04.254] Debug: Found 0 ElixirCollector
[13:20:04.256] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:04.257] Debug: Regular logic indicates active base
[13:20:04.258] Debug: Meets requirements failed on dead base check.
[13:20:04.259] Debug: Testing 0 attack methods
[13:20:04.260] Debug: no algorithm is suited to attack here
[13:20:04.261] Debug: Finding TownHall
[13:20:04.297] Debug: Found 1 TownHall
[13:20:04.298] [Attack] #32, Active, TH11, 216207 Gold, 243213 Elixir, 2512 Dark
elixir, Skipping: This base isn't dead.
[13:20:04.299] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[13:20:06.130] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:20:06.146] Debug: A5 Check 1: 24 ms


[13:20:06.286] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:06.423] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:06.790] Debug: Waiting for clouds to appear...
[13:20:06.791] Debug: Waiting for clouds to disappear...
[13:20:06.792] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:07.452] Debug: A5 Check 1: 14 ms
[13:20:07.543] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:07.545] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:07.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:07.716] Debug: A5 Check 1: 17 ms
[13:20:07.986] Debug: A5 Check 1: 15 ms
[13:20:08.168] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:08.319] Debug: Clearing game grid API cache
[13:20:08.320] Debug: Clearing building API cache
[13:20:08.321] Debug: Clearing deploy API cache
[13:20:08.508] Debug: Finding TownHall
[13:20:08.615] Debug: Found 1 TownHall
[13:20:08.619] Debug: Finding ElixirCollector
[13:20:08.621] Debug: Finding TownHall
[13:20:08.670] Debug: Found 1 TownHall
[13:20:08.672] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:09.066] Debug: Found 0 ElixirCollector
[13:20:09.067] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:09.069] Debug: Regular logic indicates active base
[13:20:09.070] Debug: Meets requirements failed on dead base check.
[13:20:09.071] Debug: Testing 0 attack methods
[13:20:09.072] Debug: no algorithm is suited to attack here
[13:20:09.074] Debug: Finding TownHall
[13:20:09.118] Debug: Found 1 TownHall
[13:20:09.120] [Attack] #33, Active, TH11, 203150 Gold, 119307 Elixir, 572 Dark
elixir, Skipping: This base isn't dead.
[13:20:09.121] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[13:20:10.803] Debug: A5 Check 1: 15 ms
[13:20:10.938] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:11.042] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:11.627] Debug: Waiting for clouds to appear...
[13:20:11.628] Debug: Waiting for clouds to disappear...
[13:20:11.629] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:12.189] Debug: A5 Check 1: 15 ms
[13:20:12.294] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:12.295] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:12.297] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:12.479] Debug: A5 Check 1: 20 ms
[13:20:12.643] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:13.040] Debug: Clearing game grid API cache
[13:20:13.042] Debug: Clearing building API cache
[13:20:13.043] Debug: Clearing deploy API cache
[13:20:13.170] Debug: Finding TownHall
[13:20:13.244] Debug: Found 1 TownHall
[13:20:13.248] Debug: Finding ElixirCollector
[13:20:13.250] Debug: Finding TownHall
[13:20:13.285] Debug: Found 1 TownHall
[13:20:13.287] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:13.508] Debug: Found 5 ElixirCollector
[13:20:13.680] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=0 E5=0 Avg=3
[13:20:13.681] Debug: Regular logic indicates dead base
[13:20:13.682] Debug: Testing 1 attack methods
[13:20:13.683] Debug: Gold doesn't meet requirements: 139035 < 380000
[13:20:13.684] Debug: Elixir doesn't meet requirements: 169688 < 380000
[13:20:13.685] Debug: Meets all requirements failed on resource check.
[13:20:13.686] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:20:13.686] Debug: no algorithm is suited to attack here
[13:20:13.687] Debug: Finding TownHall
[13:20:13.723] Debug: Found 1 TownHall
[13:20:13.724] [Attack] #34, Dead, TH11, 139035 Gold, 169688 Elixir, 362 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:20:13.726] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[13:20:15.551] Debug: A5 Check 1: 17 ms
[13:20:15.693] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:15.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:16.177] Debug: Waiting for clouds to appear...
[13:20:16.179] Debug: Waiting for clouds to disappear...
[13:20:16.180] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:16.851] Debug: A5 Check 1: 16 ms
[13:20:16.943] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:16.945] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:16.945] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:17.112] Debug: A5 Check 1: 17 ms
[13:20:17.234] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:17.639] Debug: Clearing game grid API cache
[13:20:17.641] Debug: Clearing building API cache
[13:20:17.642] Debug: Clearing deploy API cache
[13:20:17.766] Debug: Finding TownHall
[13:20:17.842] Debug: Found 1 TownHall
[13:20:17.846] Debug: Finding ElixirCollector
[13:20:17.847] Debug: Finding TownHall
[13:20:17.886] Debug: Found 1 TownHall
[13:20:17.888] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:18.187] Debug: Found 0 ElixirCollector
[13:20:18.189] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:18.190] Debug: Regular logic indicates active base
[13:20:18.192] Debug: Meets requirements failed on dead base check.
[13:20:18.194] Debug: Testing 0 attack methods
[13:20:18.195] Debug: no algorithm is suited to attack here
[13:20:18.197] Debug: Finding TownHall
[13:20:18.234] Debug: Found 1 TownHall
[13:20:18.236] [Attack] #35, Active, TH11, 51132 Gold, 160652 Elixir, 724 Dark
elixir, Skipping: This base isn't dead.
[13:20:18.237] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[13:20:20.048] Debug: A5 Check 1: 15 ms
[13:20:20.175] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:20.269] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:20.522] Reducing minimum attack requirements.
[13:20:20.523] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[13:20:20.524] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[13:20:20.744] Debug: Waiting for clouds to appear...
[13:20:20.747] Debug: Waiting for clouds to disappear...
[13:20:20.748] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:21.299] Debug: A5 Check 1: 14 ms
[13:20:21.391] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:21.392] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:21.393] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:21.556] Debug: A5 Check 1: 15 ms
[13:20:21.839] Debug: A5 Check 1: 19 ms
[13:20:22.095] Debug: Clearing game grid API cache
[13:20:22.096] Debug: Clearing building API cache
[13:20:22.098] Debug: Clearing deploy API cache
[13:20:22.099] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:22.257] Debug: Finding TownHall
[13:20:23.723] Debug: Found 0 TownHall
[13:20:23.726] Debug: Finding ElixirCollector
[13:20:23.727] Debug: Finding TownHall
[13:20:23.763] Debug: Found 0 TownHall
[13:20:24.061] Debug: Found 0 ElixirCollector
[13:20:24.062] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:24.064] Debug: Regular logic indicates active base
[13:20:24.065] Debug: Meets requirements failed on dead base check.
[13:20:24.066] Debug: Testing 0 attack methods
[13:20:24.067] Debug: no algorithm is suited to attack here
[13:20:24.067] Debug: Finding TownHall
[13:20:24.107] Debug: Found 0 TownHall
[13:20:24.108] [Attack] #36, Active, TH Not Found, 111968 Gold, 67608 Elixir, 1139
Dark elixir, Skipping: This base isn't dead.
[13:20:24.486] Debug: A5 Check 1: 17 ms
[13:20:24.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:24.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:25.248] Debug: Waiting for clouds to appear...
[13:20:25.250] Debug: Waiting for clouds to disappear...
[13:20:25.251] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:25.907] Debug: A5 Check 1: 15 ms
[13:20:25.999] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:26.000] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:26.001] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:26.173] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:20:26.186] Debug: A5 Check 1: 22 ms


[13:20:26.356] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:26.799] Debug: Clearing game grid API cache
[13:20:26.800] Debug: Clearing building API cache
[13:20:26.802] Debug: Clearing deploy API cache
[13:20:26.909] Debug: Finding TownHall
[13:20:27.001] Debug: Found 1 TownHall
[13:20:27.003] Debug: Finding ElixirCollector
[13:20:27.004] Debug: Finding TownHall
[13:20:27.044] Debug: Found 1 TownHall
[13:20:27.046] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:27.286] Debug: Found 1 ElixirCollector
[13:20:27.339] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:27.340] Debug: Regular logic indicates active base
[13:20:27.340] Debug: Meets requirements failed on dead base check.
[13:20:27.341] Debug: Testing 0 attack methods
[13:20:27.342] Debug: no algorithm is suited to attack here
[13:20:27.343] Debug: Finding TownHall
[13:20:27.380] Debug: Found 1 TownHall
[13:20:27.382] [Attack] #37, Active, TH11, 171719 Gold, 120579 Elixir, 1437 Dark
elixir, Skipping: This base isn't dead.
[13:20:27.384] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[13:20:29.179] Debug: A5 Check 1: 17 ms
[13:20:29.298] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:29.399] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:29.946] Debug: Waiting for clouds to appear...
[13:20:29.947] Debug: Waiting for clouds to disappear...
[13:20:29.949] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:30.514] Debug: A5 Check 1: 19 ms
[13:20:30.634] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:30.635] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:30.636] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:30.843] Debug: A5 Check 1: 22 ms
[13:20:31.040] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:31.448] Debug: Clearing game grid API cache
[13:20:31.449] Debug: Clearing building API cache
[13:20:31.450] Debug: Clearing deploy API cache
[13:20:31.606] Debug: Finding TownHall
[13:20:33.333] Debug: Found 0 TownHall
[13:20:33.336] Debug: Finding ElixirCollector
[13:20:33.337] Debug: Finding TownHall
[13:20:33.372] Debug: Found 0 TownHall
[13:20:33.652] Debug: Found 6 ElixirCollector
[13:20:34.122] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:20:34.123] Debug: Rejected as dead base because level 12 E1 collector found
[13:20:34.124] Debug: Meets requirements failed on dead base check.
[13:20:34.124] Debug: Testing 0 attack methods
[13:20:34.124] Debug: no algorithm is suited to attack here
[13:20:34.125] Debug: Finding TownHall
[13:20:34.161] Debug: Found 0 TownHall
[13:20:34.162] [Attack] #38, Active, TH Not Found, 357318 Gold, 468414 Elixir, 775
Dark elixir, Skipping: This base isn't dead.
[13:20:34.526] Debug: A5 Check 1: 15 ms
[13:20:34.653] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:34.768] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:35.248] Debug: Waiting for clouds to appear...
[13:20:35.249] Debug: Waiting for clouds to disappear...
[13:20:35.251] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:35.929] Debug: A5 Check 1: 17 ms
[13:20:36.049] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:36.050] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:36.051] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:36.263] Debug: A5 Check 1: 25 ms
[13:20:36.447] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:36.884] Debug: Clearing game grid API cache
[13:20:36.885] Debug: Clearing building API cache
[13:20:36.886] Debug: Clearing deploy API cache
[13:20:37.058] Debug: Finding TownHall
[13:20:37.133] Debug: Found 1 TownHall
[13:20:37.135] Debug: Finding ElixirCollector
[13:20:37.136] Debug: Finding TownHall
[13:20:37.173] Debug: Found 1 TownHall
[13:20:37.174] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:37.466] Debug: Found 0 ElixirCollector
[13:20:37.467] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:37.468] Debug: Regular logic indicates active base
[13:20:37.469] Debug: Meets requirements failed on dead base check.
[13:20:37.470] Debug: Testing 0 attack methods
[13:20:37.471] Debug: no algorithm is suited to attack here
[13:20:37.471] Debug: Finding TownHall
[13:20:37.505] Debug: Found 1 TownHall
[13:20:37.506] [Attack] #39, Active, TH11, 104654 Gold, 112242 Elixir, 660 Dark
elixir, Skipping: This base isn't dead.
[13:20:37.508] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:20:39.304] Debug: A5 Check 1: 16 ms
[13:20:39.416] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:39.506] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:39.990] Debug: Waiting for clouds to appear...
[13:20:39.992] Debug: Waiting for clouds to disappear...
[13:20:39.993] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:40.559] Debug: A5 Check 1: 17 ms
[13:20:40.652] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:40.652] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:40.653] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:40.823] Debug: A5 Check 1: 16 ms
[13:20:41.116] Debug: A5 Check 1: 15 ms
[13:20:41.301] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:41.369] Debug: Clearing game grid API cache
[13:20:41.370] Debug: Clearing building API cache
[13:20:41.371] Debug: Clearing deploy API cache
[13:20:41.528] Debug: Finding TownHall
[13:20:43.406] Debug: Found 0 TownHall
[13:20:43.410] Debug: Finding ElixirCollector
[13:20:43.413] Debug: Finding TownHall
[13:20:43.451] Debug: Found 0 TownHall
[13:20:43.734] Debug: Found 0 ElixirCollector
[13:20:43.736] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:43.737] Debug: Regular logic indicates active base
[13:20:43.738] Debug: Meets requirements failed on dead base check.
[13:20:43.739] Debug: Testing 0 attack methods
[13:20:43.740] Debug: no algorithm is suited to attack here
[13:20:43.741] Debug: Finding TownHall
[13:20:43.775] Debug: Found 0 TownHall
[13:20:43.776] [Attack] #40, Active, TH Not Found, 221393 Gold, 309538 Elixir, 1756
Dark elixir, Skipping: This base isn't dead.
[13:20:44.147] Debug: A5 Check 1: 19 ms
[13:20:44.264] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:44.366] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:44.602] Reducing minimum attack requirements.
[13:20:44.604] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[13:20:44.605] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[13:20:44.842] Debug: Waiting for clouds to appear...
[13:20:44.843] Debug: Waiting for clouds to disappear...
[13:20:44.844] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:45.648] Debug: A5 Check 1: 14 ms
[13:20:45.734] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:45.735] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:45.738] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:45.896] Debug: A5 Check 1: 17 ms
[13:20:45.919] Debug: A5 Check 2: 22 ms
[13:20:46.057] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:46.493] Debug: Clearing game grid API cache
[13:20:46.494] Debug: Clearing building API cache
[13:20:46.496] Debug: Clearing deploy API cache
[13:20:46.678] Debug: Finding TownHall
[13:20:46.756] Debug: Found 1 TownHall
[13:20:46.759] Debug: Finding ElixirCollector
[13:20:46.760] Debug: Finding TownHall
[13:20:46.795] Debug: Found 1 TownHall
[13:20:46.796] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:47.057] Debug: Found 5 ElixirCollector
[13:20:47.555] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:20:47.556] Debug: Rejected as dead base because level 12 E1 collector found
[13:20:47.558] Debug: Meets requirements failed on dead base check.
[13:20:47.560] Debug: Testing 0 attack methods
[13:20:47.561] Debug: no algorithm is suited to attack here
[13:20:47.563] Debug: Finding TownHall
[13:20:47.605] Debug: Found 1 TownHall
[13:20:47.606] [Attack] #41, Active, TH11, 202601 Gold, 202672 Elixir, 1513 Dark
elixir, Skipping: This base isn't dead.
[13:20:47.607] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[13:20:48.894] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:20:48.907] Debug: A5 Check 1: 18 ms


[13:20:49.042] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:49.156] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:49.520] Debug: Waiting for clouds to appear...
[13:20:49.521] Debug: Waiting for clouds to disappear...
[13:20:49.522] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:50.224] Debug: A5 Check 1: 18 ms
[13:20:50.330] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:50.331] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:50.332] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:50.508] Debug: A5 Check 1: 17 ms
[13:20:50.675] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:51.067] Debug: Clearing game grid API cache
[13:20:51.068] Debug: Clearing building API cache
[13:20:51.069] Debug: Clearing deploy API cache
[13:20:51.249] Debug: Finding TownHall
[13:20:51.335] Debug: Found 1 TownHall
[13:20:51.339] Debug: Finding ElixirCollector
[13:20:51.340] Debug: Finding TownHall
[13:20:51.374] Debug: Found 1 TownHall
[13:20:51.375] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:51.656] Debug: Found 5 ElixirCollector
[13:20:52.061] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[13:20:52.063] Debug: Regular logic indicates active base
[13:20:52.063] Debug: Meets requirements failed on dead base check.
[13:20:52.064] Debug: Testing 0 attack methods
[13:20:52.065] Debug: no algorithm is suited to attack here
[13:20:52.066] Debug: Finding TownHall
[13:20:52.102] Debug: Found 1 TownHall
[13:20:52.103] [Attack] #42, Active, TH11, 258401 Gold, 86026 Elixir, 3433 Dark
elixir, Skipping: This base isn't dead.
[13:20:52.104] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[13:20:53.543] Debug: A5 Check 1: 16 ms
[13:20:53.668] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:53.771] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:54.232] Debug: Waiting for clouds to appear...
[13:20:54.233] Debug: Waiting for clouds to disappear...
[13:20:54.235] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:54.773] Debug: A5 Check 1: 15 ms
[13:20:54.862] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:54.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:54.864] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:55.029] Debug: A5 Check 1: 19 ms
[13:20:55.319] Debug: A5 Check 1: 23 ms
[13:20:55.524] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:55.553] Debug: Clearing game grid API cache
[13:20:55.554] Debug: Clearing building API cache
[13:20:55.556] Debug: Clearing deploy API cache
[13:20:55.754] Debug: Finding TownHall
[13:20:55.845] Debug: Found 1 TownHall
[13:20:55.849] Debug: Finding ElixirCollector
[13:20:55.850] Debug: Finding TownHall
[13:20:55.887] Debug: Found 1 TownHall
[13:20:55.888] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:56.190] Debug: Found 0 ElixirCollector
[13:20:56.192] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:56.193] Debug: Regular logic indicates active base
[13:20:56.194] Debug: Meets requirements failed on dead base check.
[13:20:56.195] Debug: Testing 0 attack methods
[13:20:56.196] Debug: no algorithm is suited to attack here
[13:20:56.199] Debug: Finding TownHall
[13:20:56.240] Debug: Found 1 TownHall
[13:20:56.242] [Attack] #43, Active, TH11, 263322 Gold, 38819 Elixir, 103 Dark
elixir, Skipping: This base isn't dead.
[13:20:56.243] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[13:20:58.079] Debug: A5 Check 1: 21 ms
[13:20:58.237] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:58.440] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:58.793] Debug: Waiting for clouds to appear...
[13:20:58.795] Debug: Waiting for clouds to disappear...
[13:20:58.795] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:59.471] Debug: A5 Check 1: 17 ms
[13:20:59.576] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:59.578] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:59.579] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:59.766] Debug: A5 Check 1: 16 ms
[13:20:59.937] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:00.350] Debug: Clearing game grid API cache
[13:21:00.352] Debug: Clearing building API cache
[13:21:00.353] Debug: Clearing deploy API cache
[13:21:00.528] Debug: Finding TownHall
[13:21:00.621] Debug: Found 1 TownHall
[13:21:00.624] Debug: Finding ElixirCollector
[13:21:00.625] Debug: Finding TownHall
[13:21:00.666] Debug: Found 1 TownHall
[13:21:00.668] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:00.983] Debug: Found 6 ElixirCollector
[13:21:01.514] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=0 E5=0
Avg=2.33333333333333
[13:21:01.515] Debug: Regular logic indicates dead base
[13:21:01.517] Debug: Testing 1 attack methods
[13:21:01.518] Debug: Gold doesn't meet requirements: 157474 < 342950
[13:21:01.519] Debug: Elixir doesn't meet requirements: 121346 < 342950
[13:21:01.520] Debug: Meets all requirements failed on resource check.
[13:21:01.521] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:21:01.522] Debug: no algorithm is suited to attack here
[13:21:01.523] Debug: Finding TownHall
[13:21:01.564] Debug: Found 1 TownHall
[13:21:01.566] [Attack] #44, Dead, TH11, 157474 Gold, 121346 Elixir, 1091 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:21:01.567] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[13:21:02.777] Debug: A5 Check 1: 18 ms
[13:21:02.913] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:03.031] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:03.384] Debug: Waiting for clouds to appear...
[13:21:03.385] Debug: Waiting for clouds to disappear...
[13:21:03.386] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:04.062] Debug: A5 Check 1: 14 ms
[13:21:04.154] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:04.155] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:04.156] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:04.309] Debug: A5 Check 1: 15 ms
[13:21:04.568] Debug: A5 Check 1: 20 ms
[13:21:04.723] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:04.916] Debug: Clearing game grid API cache
[13:21:04.918] Debug: Clearing building API cache
[13:21:04.919] Debug: Clearing deploy API cache
[13:21:05.133] Debug: Finding TownHall
[13:21:05.223] Debug: Found 1 TownHall
[13:21:05.228] Debug: Finding ElixirCollector
[13:21:05.229] Debug: Finding TownHall
[13:21:05.267] Debug: Found 1 TownHall
[13:21:05.268] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:05.402] Debug: Found 7 ElixirCollector
[13:21:05.965] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[13:21:05.966] Debug: Regular logic indicates active base
[13:21:05.968] Debug: Meets requirements failed on dead base check.
[13:21:05.969] Debug: Testing 0 attack methods
[13:21:05.970] Debug: no algorithm is suited to attack here
[13:21:05.971] Debug: Finding TownHall
[13:21:06.014] Debug: Found 1 TownHall
[13:21:06.015] [Attack] #45, Active, TH11, 120885 Gold, 159893 Elixir, 1338 Dark
elixir, Skipping: This base isn't dead.
[13:21:06.017] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[13:21:07.301] Debug: A5 Check 1: 15 ms
[13:21:07.393] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:07.486] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:07.773] Reducing minimum attack requirements.
[13:21:07.775] New active base requirements: 81,452 gold, 81,452 elixir, 0 dark
elixir
[13:21:07.776] New dead base requirements: 325,803 gold, 325,803 elixir, 0 dark
elixir
[13:21:07.987] Debug: Waiting for clouds to appear...
[13:21:07.988] Debug: Waiting for clouds to disappear...
[13:21:07.989] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:08.541] Debug: A5 Check 1: 15 ms
[13:21:08.634] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:08.635] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:08.635] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:08.804] Debug: A5 Check 1: 16 ms
[13:21:09.132] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:21:09.150] Debug: A5 Check 1: 29 ms


[13:21:09.451] Debug: Clearing game grid API cache
[13:21:09.452] Debug: Clearing building API cache
[13:21:09.454] Debug: Clearing deploy API cache
[13:21:09.455] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:09.615] Debug: Finding TownHall
[13:21:09.723] Debug: Found 1 TownHall
[13:21:09.727] Debug: Finding ElixirCollector
[13:21:09.728] Debug: Finding TownHall
[13:21:09.767] Debug: Found 1 TownHall
[13:21:09.768] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:10.119] Debug: Found 0 ElixirCollector
[13:21:10.121] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:10.122] Debug: Regular logic indicates active base
[13:21:10.123] Debug: Meets requirements failed on dead base check.
[13:21:10.124] Debug: Testing 0 attack methods
[13:21:10.126] Debug: no algorithm is suited to attack here
[13:21:10.127] Debug: Finding TownHall
[13:21:10.166] Debug: Found 1 TownHall
[13:21:10.168] [Attack] #46, Active, TH11, 99122 Gold, 126257 Elixir, 3244 Dark
elixir, Skipping: This base isn't dead.
[13:21:10.169] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[13:21:11.876] Debug: A5 Check 1: 17 ms
[13:21:12.003] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:12.140] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:12.467] Debug: Waiting for clouds to appear...
[13:21:12.468] Debug: Waiting for clouds to disappear...
[13:21:12.469] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:13.146] Debug: A5 Check 1: 16 ms
[13:21:13.233] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:13.234] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:13.235] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:13.383] Debug: A5 Check 1: 14 ms
[13:21:13.403] Debug: A5 Check 2: 18 ms
[13:21:13.699] Debug: A5 Check 1: 18 ms
[13:21:13.726] Debug: A5 Check 2: 25 ms
[13:21:13.935] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:13.963] Debug: Clearing game grid API cache
[13:21:13.965] Debug: Clearing building API cache
[13:21:13.966] Debug: Clearing deploy API cache
[13:21:14.138] Debug: Finding TownHall
[13:21:14.228] Debug: Found 1 TownHall
[13:21:14.232] Debug: Finding ElixirCollector
[13:21:14.233] Debug: Finding TownHall
[13:21:14.272] Debug: Found 1 TownHall
[13:21:14.273] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:14.582] Debug: Found 0 ElixirCollector
[13:21:14.583] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:14.585] Debug: Regular logic indicates active base
[13:21:14.586] Debug: Meets requirements failed on dead base check.
[13:21:14.587] Debug: Testing 0 attack methods
[13:21:14.589] Debug: no algorithm is suited to attack here
[13:21:14.590] Debug: Finding TownHall
[13:21:14.635] Debug: Found 1 TownHall
[13:21:14.636] [Attack] #47, Active, TH11, 157229 Gold, 61253 Elixir, 2320 Dark
elixir, Skipping: This base isn't dead.
[13:21:14.637] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[13:21:16.447] Debug: A5 Check 1: 15 ms
[13:21:16.547] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:16.655] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:17.222] Debug: Waiting for clouds to appear...
[13:21:17.223] Debug: Waiting for clouds to disappear...
[13:21:17.225] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:17.791] Debug: A5 Check 1: 19 ms
[13:21:17.895] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:17.896] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:17.897] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:18.085] Debug: A5 Check 1: 19 ms
[13:21:18.242] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:18.643] Debug: Clearing game grid API cache
[13:21:18.644] Debug: Clearing building API cache
[13:21:18.645] Debug: Clearing deploy API cache
[13:21:18.844] Debug: Finding TownHall
[13:21:18.921] Debug: Found 1 TownHall
[13:21:18.925] Debug: Finding ElixirCollector
[13:21:18.926] Debug: Finding TownHall
[13:21:18.960] Debug: Found 1 TownHall
[13:21:18.962] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:19.075] Debug: Found 7 ElixirCollector
[13:21:19.604] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:21:19.605] Debug: Rejected as dead base because level 12 E1 collector found
[13:21:19.606] Debug: Meets requirements failed on dead base check.
[13:21:19.607] Debug: Testing 0 attack methods
[13:21:19.608] Debug: no algorithm is suited to attack here
[13:21:19.609] Debug: Finding TownHall
[13:21:19.642] Debug: Found 1 TownHall
[13:21:19.644] [Attack] #48, Active, TH11, 64902 Gold, 35512 Elixir, 785 Dark
elixir, Skipping: This base isn't dead.
[13:21:19.645] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[13:21:21.098] Debug: A5 Check 1: 18 ms
[13:21:21.222] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:21.329] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:21.780] Debug: Waiting for clouds to appear...
[13:21:21.782] Debug: Waiting for clouds to disappear...
[13:21:21.783] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:22.318] Debug: A5 Check 1: 15 ms
[13:21:22.432] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:22.433] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:22.435] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:22.604] Debug: A5 Check 1: 14 ms
[13:21:22.733] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:23.138] Debug: Clearing game grid API cache
[13:21:23.139] Debug: Clearing building API cache
[13:21:23.139] Debug: Clearing deploy API cache
[13:21:23.348] Debug: Finding TownHall
[13:21:23.432] Debug: Found 1 TownHall
[13:21:23.435] Debug: Finding ElixirCollector
[13:21:23.437] Debug: Finding TownHall
[13:21:23.476] Debug: Found 1 TownHall
[13:21:23.477] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:23.728] Debug: Found 0 ElixirCollector
[13:21:23.729] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:23.730] Debug: Regular logic indicates active base
[13:21:23.731] Debug: Meets requirements failed on dead base check.
[13:21:23.732] Debug: Testing 0 attack methods
[13:21:23.733] Debug: no algorithm is suited to attack here
[13:21:23.734] Debug: Finding TownHall
[13:21:23.768] Debug: Found 1 TownHall
[13:21:23.769] [Attack] #49, Active, TH11, 48600 Gold, 12400 Elixir, 276 Dark
elixir, Skipping: This base isn't dead.
[13:21:23.770] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[13:21:25.601] Debug: A5 Check 1: 16 ms
[13:21:25.747] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:25.876] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:26.294] Debug: Waiting for clouds to appear...
[13:21:26.295] Debug: Waiting for clouds to disappear...
[13:21:26.296] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:26.875] Debug: A5 Check 1: 23 ms
[13:21:26.988] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:26.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:26.992] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:27.187] Debug: A5 Check 1: 26 ms
[13:21:27.358] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:27.763] Debug: Clearing game grid API cache
[13:21:27.764] Debug: Clearing building API cache
[13:21:27.765] Debug: Clearing deploy API cache
[13:21:27.892] Debug: Finding TownHall
[13:21:27.977] Debug: Found 1 TownHall
[13:21:27.980] Debug: Finding ElixirCollector
[13:21:27.981] Debug: Finding TownHall
[13:21:28.015] Debug: Found 1 TownHall
[13:21:28.017] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:28.228] Debug: [AR] Compacting done, 198.7MB -> 198.7MB
[13:21:28.322] Debug: Found 0 ElixirCollector
[13:21:28.323] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:28.324] Debug: Regular logic indicates active base
[13:21:28.325] Debug: Meets requirements failed on dead base check.
[13:21:28.327] Debug: Testing 0 attack methods
[13:21:28.329] Debug: no algorithm is suited to attack here
[13:21:28.330] Debug: Finding TownHall
[13:21:28.366] Debug: Found 1 TownHall
[13:21:28.368] [Attack] #50, Active, TH11, 191587 Gold, 124079 Elixir, 2124 Dark
elixir, Skipping: This base isn't dead.
[13:21:28.369] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[13:21:30.205] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:21:30.218] Debug: A5 Check 1: 19 ms


[13:21:30.346] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:30.439] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:30.575] Reducing minimum attack requirements.
[13:21:30.576] New active base requirements: 77,380 gold, 77,380 elixir, 0 dark
elixir
[13:21:30.581] New dead base requirements: 309,513 gold, 309,513 elixir, 0 dark
elixir
[13:21:30.919] Debug: Waiting for clouds to appear...
[13:21:30.921] Debug: Waiting for clouds to disappear...
[13:21:30.922] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:31.504] Debug: A5 Check 1: 16 ms
[13:21:31.610] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:31.612] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:31.613] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:31.809] Debug: A5 Check 1: 17 ms
[13:21:31.977] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:32.383] Debug: Clearing game grid API cache
[13:21:32.384] Debug: Clearing building API cache
[13:21:32.385] Debug: Clearing deploy API cache
[13:21:32.561] Debug: Finding TownHall
[13:21:32.657] Debug: Found 1 TownHall
[13:21:32.661] Debug: Finding ElixirCollector
[13:21:32.662] Debug: Finding TownHall
[13:21:32.704] Debug: Found 1 TownHall
[13:21:32.705] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:32.968] Debug: Found 0 ElixirCollector
[13:21:32.969] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:32.970] Debug: Regular logic indicates active base
[13:21:32.971] Debug: Meets requirements failed on dead base check.
[13:21:32.972] Debug: Testing 0 attack methods
[13:21:32.972] Debug: no algorithm is suited to attack here
[13:21:32.973] Debug: Finding TownHall
[13:21:33.011] Debug: Found 1 TownHall
[13:21:33.012] [Attack] #51, Active, TH11, 95726 Gold, 195436 Elixir, 1039 Dark
elixir, Skipping: This base isn't dead.
[13:21:33.014] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:21:34.822] Debug: A5 Check 1: 15 ms
[13:21:34.935] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:35.035] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:35.591] Debug: Waiting for clouds to appear...
[13:21:35.592] Debug: Waiting for clouds to disappear...
[13:21:35.593] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:36.152] Debug: A5 Check 1: 16 ms
[13:21:36.243] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:36.245] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:36.246] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:36.436] Debug: A5 Check 1: 18 ms
[13:21:36.457] Debug: A5 Check 2: 18 ms
[13:21:36.655] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:37.057] Debug: Clearing game grid API cache
[13:21:37.058] Debug: Clearing building API cache
[13:21:37.060] Debug: Clearing deploy API cache
[13:21:37.209] Debug: Finding TownHall
[13:21:37.308] Debug: Found 1 TownHall
[13:21:37.311] Debug: Finding ElixirCollector
[13:21:37.313] Debug: Finding TownHall
[13:21:37.350] Debug: Found 1 TownHall
[13:21:37.352] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:37.683] Debug: Found 4 ElixirCollector
[13:21:37.903] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=2 Avg=3.5
[13:21:37.904] Debug: Regular logic indicates dead base
[13:21:37.906] Debug: Testing 1 attack methods
[13:21:37.907] Debug: Gold doesn't meet requirements: 119475 < 309513
[13:21:37.908] Debug: Elixir doesn't meet requirements: 220912 < 309513
[13:21:37.909] Debug: Meets all requirements failed on resource check.
[13:21:37.911] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:21:37.912] Debug: no algorithm is suited to attack here
[13:21:37.913] Debug: Finding TownHall
[13:21:37.947] Debug: Found 1 TownHall
[13:21:37.949] [Attack] #52, Dead, TH11, 119475 Gold, 220912 Elixir, 1929 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:21:37.950] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[13:21:39.525] Debug: A5 Check 1: 15 ms
[13:21:39.662] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:39.764] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:40.119] Debug: Waiting for clouds to appear...
[13:21:40.120] Debug: Waiting for clouds to disappear...
[13:21:40.122] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:40.758] Debug: A5 Check 1: 15 ms
[13:21:40.869] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:40.870] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:40.873] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:41.052] Debug: A5 Check 1: 17 ms
[13:21:41.374] Debug: A5 Check 1: 20 ms
[13:21:41.397] Debug: A5 Check 2: 20 ms
[13:21:41.627] Debug: Clearing game grid API cache
[13:21:41.628] Debug: Clearing building API cache
[13:21:41.629] Debug: Clearing deploy API cache
[13:21:41.631] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:41.844] Debug: Finding TownHall
[13:21:41.934] Debug: Found 1 TownHall
[13:21:41.937] Debug: Finding ElixirCollector
[13:21:41.938] Debug: Finding TownHall
[13:21:41.979] Debug: Found 1 TownHall
[13:21:41.980] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:42.333] Debug: Found 6 ElixirCollector
[13:21:42.797] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:21:42.798] Debug: Regular logic indicates active base
[13:21:42.799] Debug: Meets requirements failed on dead base check.
[13:21:42.800] Debug: Testing 0 attack methods
[13:21:42.801] Debug: no algorithm is suited to attack here
[13:21:42.802] Debug: Finding TownHall
[13:21:42.840] Debug: Found 1 TownHall
[13:21:42.842] [Attack] #53, Active, TH11, 249206 Gold, 155768 Elixir, 3102 Dark
elixir, Skipping: This base isn't dead.
[13:21:42.843] Debug: Waiting 782 ms until we can click the next button (user
setting 2 s)
[13:21:44.048] Debug: A5 Check 1: 19 ms
[13:21:44.170] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:44.286] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:44.768] Debug: Waiting for clouds to appear...
[13:21:44.770] Debug: Waiting for clouds to disappear...
[13:21:44.770] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:45.314] Debug: A5 Check 1: 15 ms
[13:21:45.410] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:45.412] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:45.413] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:45.583] Debug: A5 Check 1: 18 ms
[13:21:45.871] Debug: A5 Check 1: 17 ms
[13:21:46.147] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:46.177] Debug: Clearing game grid API cache
[13:21:46.178] Debug: Clearing building API cache
[13:21:46.179] Debug: Clearing deploy API cache
[13:21:46.336] Debug: Finding TownHall
[13:21:47.824] Debug: Found 0 TownHall
[13:21:47.826] Debug: Finding ElixirCollector
[13:21:47.828] Debug: Finding TownHall
[13:21:47.874] Debug: Found 0 TownHall
[13:21:48.219] Debug: Found 7 ElixirCollector
[13:21:48.815] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:21:48.816] Debug: Rejected as dead base because level 12 E1 collector found
[13:21:48.817] Debug: Meets requirements failed on dead base check.
[13:21:48.818] Debug: Testing 0 attack methods
[13:21:48.819] Debug: no algorithm is suited to attack here
[13:21:48.820] Debug: Finding TownHall
[13:21:48.857] Debug: Found 0 TownHall
[13:21:48.858] [Attack] #54, Active, TH Not Found, 157963 Gold, 405346 Elixir, 3670
Dark elixir, Skipping: This base isn't dead.
[13:21:49.236] Debug: A5 Check 1: 14 ms
[13:21:49.405] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:49.498] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:49.832] Debug: Waiting for clouds to appear...
[13:21:49.834] Debug: Waiting for clouds to disappear...
[13:21:49.835] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:50.529] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:21:50.541] Debug: A5 Check 1: 18 ms


[13:21:50.649] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:50.650] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:50.651] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:50.835] Debug: A5 Check 1: 19 ms
[13:21:50.990] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:51.388] Debug: Clearing game grid API cache
[13:21:51.390] Debug: Clearing building API cache
[13:21:51.391] Debug: Clearing deploy API cache
[13:21:51.550] Debug: Finding TownHall
[13:21:51.625] Debug: Found 1 TownHall
[13:21:51.629] Debug: Finding ElixirCollector
[13:21:51.630] Debug: Finding TownHall
[13:21:51.664] Debug: Found 1 TownHall
[13:21:51.666] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:51.883] Debug: Found 0 ElixirCollector
[13:21:51.885] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:51.886] Debug: Regular logic indicates active base
[13:21:51.887] Debug: Meets requirements failed on dead base check.
[13:21:51.888] Debug: Testing 0 attack methods
[13:21:51.888] Debug: no algorithm is suited to attack here
[13:21:51.890] Debug: Finding TownHall
[13:21:51.926] Debug: Found 1 TownHall
[13:21:51.927] [Attack] #55, Active, TH11, 156328 Gold, 146172 Elixir, 192 Dark
elixir, Skipping: This base isn't dead.
[13:21:51.928] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[13:21:53.837] Debug: A5 Check 1: 14 ms
[13:21:53.953] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:54.044] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:54.296] Reducing minimum attack requirements.
[13:21:54.297] New active base requirements: 73,511 gold, 73,511 elixir, 0 dark
elixir
[13:21:54.298] New dead base requirements: 294,038 gold, 294,038 elixir, 0 dark
elixir
[13:21:54.523] Debug: Waiting for clouds to appear...
[13:21:54.524] Debug: Waiting for clouds to disappear...
[13:21:54.525] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:55.074] Debug: A5 Check 1: 16 ms
[13:21:55.173] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:55.174] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:55.174] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:55.354] Debug: A5 Check 1: 20 ms
[13:21:55.679] Debug: A5 Check 1: 18 ms
[13:21:55.960] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:56.005] Debug: Clearing game grid API cache
[13:21:56.006] Debug: Clearing building API cache
[13:21:56.007] Debug: Clearing deploy API cache
[13:21:56.209] Debug: Finding TownHall
[13:21:56.307] Debug: Found 1 TownHall
[13:21:56.311] Debug: Finding ElixirCollector
[13:21:56.312] Debug: Finding TownHall
[13:21:56.353] Debug: Found 1 TownHall
[13:21:56.354] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:56.664] Debug: Found 6 ElixirCollector
[13:21:57.081] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[13:21:57.082] Debug: Regular logic indicates active base
[13:21:57.084] Debug: Meets requirements failed on dead base check.
[13:21:57.085] Debug: Testing 0 attack methods
[13:21:57.086] Debug: no algorithm is suited to attack here
[13:21:57.087] Debug: Finding TownHall
[13:21:57.122] Debug: Found 1 TownHall
[13:21:57.124] [Attack] #56, Active, TH11, 295320 Gold, 126177 Elixir, 3985 Dark
elixir, Skipping: This base isn't dead.
[13:21:57.125] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[13:21:58.450] Debug: A5 Check 1: 18 ms
[13:21:58.617] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:58.747] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:59.123] Debug: Waiting for clouds to appear...
[13:21:59.124] Debug: Waiting for clouds to disappear...
[13:21:59.126] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:59.783] Debug: A5 Check 1: 16 ms
[13:21:59.875] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:59.876] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:59.877] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:00.036] Debug: A5 Check 1: 14 ms
[13:22:00.285] Debug: A5 Check 1: 14 ms
[13:22:00.492] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:00.643] Debug: Clearing game grid API cache
[13:22:00.644] Debug: Clearing building API cache
[13:22:00.646] Debug: Clearing deploy API cache
[13:22:00.820] Debug: Finding TownHall
[13:22:00.898] Debug: Found 1 TownHall
[13:22:00.901] Debug: Finding ElixirCollector
[13:22:00.902] Debug: Finding TownHall
[13:22:00.935] Debug: Found 1 TownHall
[13:22:00.936] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:01.207] Debug: Found 0 ElixirCollector
[13:22:01.208] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:01.208] Debug: Regular logic indicates active base
[13:22:01.209] Debug: Meets requirements failed on dead base check.
[13:22:01.210] Debug: Testing 0 attack methods
[13:22:01.211] Debug: no algorithm is suited to attack here
[13:22:01.212] Debug: Finding TownHall
[13:22:01.251] Debug: Found 1 TownHall
[13:22:01.253] [Attack] #57, Active, TH11, 466726 Gold, 389361 Elixir, 3333 Dark
elixir, Skipping: This base isn't dead.
[13:22:01.254] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:22:03.059] Debug: A5 Check 1: 15 ms
[13:22:03.186] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:03.274] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:03.760] Debug: Waiting for clouds to appear...
[13:22:03.761] Debug: Waiting for clouds to disappear...
[13:22:03.762] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:04.325] Debug: A5 Check 1: 18 ms
[13:22:04.436] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:04.438] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:04.439] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:04.600] Debug: A5 Check 1: 23 ms
[13:22:04.745] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:05.159] Debug: Clearing game grid API cache
[13:22:05.160] Debug: Clearing building API cache
[13:22:05.162] Debug: Clearing deploy API cache
[13:22:05.330] Debug: Finding TownHall
[13:22:05.421] Debug: Found 1 TownHall
[13:22:05.425] Debug: Finding ElixirCollector
[13:22:05.426] Debug: Finding TownHall
[13:22:05.465] Debug: Found 1 TownHall
[13:22:05.466] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:05.717] Debug: Found 0 ElixirCollector
[13:22:05.719] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:05.720] Debug: Regular logic indicates active base
[13:22:05.721] Debug: Meets requirements failed on dead base check.
[13:22:05.722] Debug: Testing 0 attack methods
[13:22:05.723] Debug: no algorithm is suited to attack here
[13:22:05.724] Debug: Finding TownHall
[13:22:05.763] Debug: Found 1 TownHall
[13:22:05.764] [Attack] #58, Active, TH11, 46085 Gold, 43549 Elixir, 570 Dark
elixir, Skipping: This base isn't dead.
[13:22:05.765] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[13:22:07.553] Debug: A5 Check 1: 14 ms
[13:22:07.653] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:07.748] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:08.303] Debug: Waiting for clouds to appear...
[13:22:08.304] Debug: Waiting for clouds to disappear...
[13:22:08.305] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:08.728] Debug: A5 Check 1: 16 ms
[13:22:08.820] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:08.822] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:08.823] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:09.008] Debug: A5 Check 1: 17 ms
[13:22:09.316] Debug: A5 Check 1: 16 ms
[13:22:09.505] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:09.658] Debug: Clearing game grid API cache
[13:22:09.659] Debug: Clearing building API cache
[13:22:09.660] Debug: Clearing deploy API cache
[13:22:09.860] Debug: Finding TownHall
[13:22:09.962] Debug: Found 1 TownHall
[13:22:09.967] Debug: Finding ElixirCollector
[13:22:09.968] Debug: Finding TownHall
[13:22:10.006] Debug: Found 1 TownHall
[13:22:10.007] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:10.252] Debug: Found 5 ElixirCollector
[13:22:10.594] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:22:10.596] Debug: Regular logic indicates active base
[13:22:10.597] Debug: Meets requirements failed on dead base check.
[13:22:10.598] Debug: Testing 0 attack methods
[13:22:10.599] Debug: no algorithm is suited to attack here
[13:22:10.600] Debug: Finding TownHall
[13:22:10.637] Debug: Found 1 TownHall
[13:22:10.639] [Attack] #59, Active, TH11, 72950 Gold, 114579 Elixir, 37 Dark
elixir, Skipping: This base isn't dead.
[13:22:10.639] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[13:22:12.082] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:22:12.095] Debug: A5 Check 1: 19 ms


[13:22:12.226] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:12.340] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:12.713] Debug: Waiting for clouds to appear...
[13:22:12.714] Debug: Waiting for clouds to disappear...
[13:22:12.715] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:13.374] Debug: A5 Check 1: 16 ms
[13:22:13.467] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:13.468] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:13.473] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:13.627] Debug: A5 Check 1: 16 ms
[13:22:13.947] Debug: A5 Check 1: 17 ms
[13:22:14.153] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:14.179] Debug: Clearing game grid API cache
[13:22:14.180] Debug: Clearing building API cache
[13:22:14.181] Debug: Clearing deploy API cache
[13:22:14.338] Debug: Finding TownHall
[13:22:14.425] Debug: Found 1 TownHall
[13:22:14.430] Debug: Finding ElixirCollector
[13:22:14.431] Debug: Finding TownHall
[13:22:14.472] Debug: Found 1 TownHall
[13:22:14.473] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:14.734] Debug: Found 0 ElixirCollector
[13:22:14.735] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:14.736] Debug: Regular logic indicates active base
[13:22:14.737] Debug: Meets requirements failed on dead base check.
[13:22:14.738] Debug: Testing 0 attack methods
[13:22:14.739] Debug: no algorithm is suited to attack here
[13:22:14.740] Debug: Finding TownHall
[13:22:14.779] Debug: Found 1 TownHall
[13:22:14.781] [Attack] #60, Active, TH11, 103473 Gold, 152645 Elixir, 1800 Dark
elixir, Skipping: This base isn't dead.
[13:22:14.782] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[13:22:16.596] Debug: A5 Check 1: 17 ms
[13:22:16.721] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:16.822] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:17.141] Reducing minimum attack requirements.
[13:22:17.142] New active base requirements: 69,836 gold, 69,836 elixir, 0 dark
elixir
[13:22:17.143] New dead base requirements: 279,337 gold, 279,337 elixir, 0 dark
elixir
[13:22:17.372] Debug: Waiting for clouds to appear...
[13:22:17.373] Debug: Waiting for clouds to disappear...
[13:22:17.373] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:17.800] Debug: A5 Check 1: 14 ms
[13:22:17.900] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:17.901] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:17.902] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:18.082] Debug: A5 Check 1: 20 ms
[13:22:18.230] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:18.635] Debug: Clearing game grid API cache
[13:22:18.637] Debug: Clearing building API cache
[13:22:18.638] Debug: Clearing deploy API cache
[13:22:18.868] Debug: Finding TownHall
[13:22:18.957] Debug: Found 1 TownHall
[13:22:18.960] Debug: Finding ElixirCollector
[13:22:18.961] Debug: Finding TownHall
[13:22:18.998] Debug: Found 1 TownHall
[13:22:18.999] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:19.241] Debug: Found 1 ElixirCollector
[13:22:19.335] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:19.337] Debug: Regular logic indicates active base
[13:22:19.338] Debug: Meets requirements failed on dead base check.
[13:22:19.339] Debug: Testing 0 attack methods
[13:22:19.340] Debug: no algorithm is suited to attack here
[13:22:19.341] Debug: Finding TownHall
[13:22:19.379] Debug: Found 1 TownHall
[13:22:19.381] [Attack] #61, Active, TH11, 225852 Gold, 108354 Elixir, 2455 Dark
elixir, Skipping: This base isn't dead.
[13:22:19.383] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[13:22:21.051] Debug: A5 Check 1: 14 ms
[13:22:21.152] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:21.257] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:21.725] Debug: Waiting for clouds to appear...
[13:22:21.726] Debug: Waiting for clouds to disappear...
[13:22:21.727] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:22.297] Debug: A5 Check 1: 18 ms
[13:22:22.405] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:22.406] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:22.406] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:22.597] Debug: A5 Check 1: 18 ms
[13:22:22.739] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:23.182] Debug: Clearing game grid API cache
[13:22:23.183] Debug: Clearing building API cache
[13:22:23.184] Debug: Clearing deploy API cache
[13:22:23.355] Debug: Finding TownHall
[13:22:23.434] Debug: Found 1 TownHall
[13:22:23.437] Debug: Finding ElixirCollector
[13:22:23.438] Debug: Finding TownHall
[13:22:23.476] Debug: Found 1 TownHall
[13:22:23.478] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:23.750] Debug: Found 0 ElixirCollector
[13:22:23.751] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:23.752] Debug: Regular logic indicates active base
[13:22:23.752] Debug: Meets requirements failed on dead base check.
[13:22:23.753] Debug: Testing 0 attack methods
[13:22:23.754] Debug: no algorithm is suited to attack here
[13:22:23.755] Debug: Finding TownHall
[13:22:23.792] Debug: Found 1 TownHall
[13:22:23.794] [Attack] #62, Active, TH11, 288663 Gold, 112690 Elixir, 1824 Dark
elixir, Skipping: This base isn't dead.
[13:22:23.795] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[13:22:25.595] Debug: A5 Check 1: 15 ms
[13:22:25.710] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:25.828] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:26.319] Debug: Waiting for clouds to appear...
[13:22:26.322] Debug: Waiting for clouds to disappear...
[13:22:26.323] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:26.887] Debug: A5 Check 1: 18 ms
[13:22:26.989] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:26.990] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:26.991] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:27.179] Debug: A5 Check 1: 19 ms
[13:22:27.202] Debug: A5 Check 2: 20 ms
[13:22:27.363] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:27.807] Debug: Clearing game grid API cache
[13:22:27.808] Debug: Clearing building API cache
[13:22:27.809] Debug: Clearing deploy API cache
[13:22:27.943] Debug: Finding TownHall
[13:22:28.019] Debug: Found 1 TownHall
[13:22:28.023] Debug: Finding ElixirCollector
[13:22:28.024] Debug: Finding TownHall
[13:22:28.059] Debug: Found 1 TownHall
[13:22:28.060] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:28.562] Debug: Found 5 ElixirCollector
[13:22:28.891] Debug: Elixir collectors: E1=0 E2=1 E3=1 E4=0 E5=0 Avg=2.5
[13:22:28.892] Debug: Regular logic indicates dead base
[13:22:28.894] Debug: Testing 1 attack methods
[13:22:28.894] Debug: Gold doesn't meet requirements: 13288 < 279337
[13:22:28.895] Debug: Elixir doesn't meet requirements: 143168 < 279337
[13:22:28.896] Debug: Meets all requirements failed on resource check.
[13:22:28.897] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:22:28.897] Debug: no algorithm is suited to attack here
[13:22:28.899] Debug: Finding TownHall
[13:22:28.934] Debug: Found 1 TownHall
[13:22:28.935] [Attack] #63, Dead, TH11, 13288 Gold, 143168 Elixir, 1 Dark elixir,
Skipping: All of the loot requirements weren't met.
[13:22:28.936] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[13:22:30.228] Debug: A5 Check 1: 14 ms
[13:22:30.344] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:30.444] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:30.993] Debug: Waiting for clouds to appear...
[13:22:30.994] Debug: Waiting for clouds to disappear...
[13:22:30.995] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:31.456] Debug: A5 Check 1: 19 ms
[13:22:31.594] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:31.595] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:31.598] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:31.801] Debug: A5 Check 1: 16 ms
[13:22:31.972] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:32.373] Debug: Clearing game grid API cache
[13:22:32.375] Debug: Clearing building API cache
[13:22:32.376] Debug: Clearing deploy API cache
[13:22:32.548] Debug: Finding TownHall
[13:22:32.642] Debug: Found 1 TownHall
[13:22:32.645] Debug: Finding ElixirCollector
[13:22:32.646] Debug: Finding TownHall
[13:22:32.684] Debug: Found 1 TownHall
[13:22:32.685] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:32.925] Debug: Found 2 ElixirCollector
[13:22:33.029] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:33.030] Debug: Regular logic indicates active base
[13:22:33.031] Debug: Meets requirements failed on dead base check.
[13:22:33.032] Debug: Testing 0 attack methods
[13:22:33.033] Debug: no algorithm is suited to attack here
[13:22:33.034] Debug: Finding TownHall
[13:22:33.067] Debug: Found 1 TownHall
[13:22:33.068] [Attack] #64, Active, TH11, 209327 Gold, 116251 Elixir, 2411 Dark
elixir, Skipping: This base isn't dead.
[13:22:33.069] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[13:22:34.736] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:22:34.748] Debug: A5 Check 1: 18 ms


[13:22:34.859] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:34.958] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:35.441] Debug: Waiting for clouds to appear...
[13:22:35.443] Debug: Waiting for clouds to disappear...
[13:22:35.444] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:36.007] Debug: A5 Check 1: 17 ms
[13:22:36.119] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:36.120] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:36.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:36.305] Debug: A5 Check 1: 18 ms
[13:22:36.455] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:36.902] Debug: Clearing game grid API cache
[13:22:36.904] Debug: Clearing building API cache
[13:22:36.905] Debug: Clearing deploy API cache
[13:22:37.064] Debug: Finding TownHall
[13:22:37.158] Debug: Found 1 TownHall
[13:22:37.162] Debug: Finding ElixirCollector
[13:22:37.163] Debug: Finding TownHall
[13:22:37.205] Debug: Found 1 TownHall
[13:22:37.207] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:37.463] Debug: Found 5 ElixirCollector
[13:22:37.808] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:22:37.810] Debug: Regular logic indicates active base
[13:22:37.811] Debug: Meets requirements failed on dead base check.
[13:22:37.812] Debug: Testing 0 attack methods
[13:22:37.813] Debug: no algorithm is suited to attack here
[13:22:37.815] Debug: Finding TownHall
[13:22:37.847] Debug: Found 1 TownHall
[13:22:37.850] [Attack] #65, Active, TH11, 40133 Gold, 40136 Elixir, 3406 Dark
elixir, Skipping: This base isn't dead.
[13:22:37.852] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:22:39.393] Debug: A5 Check 1: 15 ms
[13:22:39.537] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:39.635] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:39.955] Reducing minimum attack requirements.
[13:22:39.957] New active base requirements: 66,345 gold, 66,345 elixir, 0 dark
elixir
[13:22:39.958] New dead base requirements: 265,371 gold, 265,371 elixir, 0 dark
elixir
[13:22:40.186] Debug: Waiting for clouds to appear...
[13:22:40.187] Debug: Waiting for clouds to disappear...
[13:22:40.188] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:40.620] Debug: A5 Check 1: 16 ms
[13:22:40.723] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:40.725] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:40.726] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:40.902] Debug: A5 Check 1: 17 ms
[13:22:41.056] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:41.457] Debug: Clearing game grid API cache
[13:22:41.459] Debug: Clearing building API cache
[13:22:41.460] Debug: Clearing deploy API cache
[13:22:41.675] Debug: Finding TownHall
[13:22:43.206] Debug: Found 0 TownHall
[13:22:43.209] Debug: Finding ElixirCollector
[13:22:43.209] Debug: Finding TownHall
[13:22:43.248] Debug: Found 0 TownHall
[13:22:43.556] Debug: Found 0 ElixirCollector
[13:22:43.556] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:43.557] Debug: Regular logic indicates active base
[13:22:43.558] Debug: Meets requirements failed on dead base check.
[13:22:43.560] Debug: Testing 0 attack methods
[13:22:43.561] Debug: no algorithm is suited to attack here
[13:22:43.562] Debug: Finding TownHall
[13:22:43.596] Debug: Found 0 TownHall
[13:22:43.597] [Attack] #66, Active, TH Not Found, 487644 Gold, 194926 Elixir, 1155
Dark elixir, Skipping: This base isn't dead.
[13:22:43.974] Debug: A5 Check 1: 17 ms
[13:22:44.111] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:44.205] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:44.694] Debug: Waiting for clouds to appear...
[13:22:44.695] Debug: Waiting for clouds to disappear...
[13:22:44.696] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:45.240] Debug: A5 Check 1: 15 ms
[13:22:45.328] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:45.329] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:45.330] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:45.482] Debug: A5 Check 1: 15 ms
[13:22:45.610] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:46.009] Debug: Clearing game grid API cache
[13:22:46.010] Debug: Clearing building API cache
[13:22:46.012] Debug: Clearing deploy API cache
[13:22:46.140] Debug: Finding TownHall
[13:22:46.224] Debug: Found 1 TownHall
[13:22:46.227] Debug: Finding ElixirCollector
[13:22:46.229] Debug: Finding TownHall
[13:22:46.270] Debug: Found 1 TownHall
[13:22:46.272] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:46.424] Debug: Found 7 ElixirCollector
[13:22:47.054] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0
Avg=1.66666666666667
[13:22:47.055] Debug: Rejected as dead base because level 12 E1 collector found
[13:22:47.056] Debug: Meets requirements failed on dead base check.
[13:22:47.057] Debug: Testing 0 attack methods
[13:22:47.058] Debug: no algorithm is suited to attack here
[13:22:47.059] Debug: Finding TownHall
[13:22:47.097] Debug: Found 1 TownHall
[13:22:47.099] [Attack] #67, Active, TH11, 67249 Gold, 99595 Elixir, 1222 Dark
elixir, Skipping: This base isn't dead.
[13:22:47.101] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[13:22:48.404] Debug: A5 Check 1: 15 ms
[13:22:48.520] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:48.610] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:49.098] Debug: Waiting for clouds to appear...
[13:22:49.099] Debug: Waiting for clouds to disappear...
[13:22:49.101] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:49.661] Debug: A5 Check 1: 14 ms
[13:22:49.749] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:49.750] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:49.750] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:49.914] Debug: A5 Check 1: 14 ms
[13:22:50.176] Debug: A5 Check 1: 15 ms
[13:22:50.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:50.443] Debug: Clearing game grid API cache
[13:22:50.444] Debug: Clearing building API cache
[13:22:50.445] Debug: Clearing deploy API cache
[13:22:50.592] Debug: Finding TownHall
[13:22:50.670] Debug: Found 1 TownHall
[13:22:50.672] Debug: Finding ElixirCollector
[13:22:50.673] Debug: Finding TownHall
[13:22:50.709] Debug: Found 1 TownHall
[13:22:50.709] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:51.008] Debug: Found 4 ElixirCollector
[13:22:51.302] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:22:51.303] Debug: Rejected as dead base because level 12 E1 collector found
[13:22:51.304] Debug: Meets requirements failed on dead base check.
[13:22:51.305] Debug: Testing 0 attack methods
[13:22:51.306] Debug: no algorithm is suited to attack here
[13:22:51.307] Debug: Finding TownHall
[13:22:51.342] Debug: Found 1 TownHall
[13:22:51.343] [Attack] #68, Active, TH11, 56813 Gold, 82774 Elixir, 2588 Dark
elixir, Skipping: This base isn't dead.
[13:22:51.344] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[13:22:52.893] Debug: A5 Check 1: 14 ms
[13:22:53.025] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:53.132] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:53.654] Debug: Waiting for clouds to appear...
[13:22:53.655] Debug: Waiting for clouds to disappear...
[13:22:53.657] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:54.332] Debug: A5 Check 1: 15 ms
[13:22:54.438] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:54.439] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:54.440] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:54.627] Debug: A5 Check 1: 13 ms
[13:22:54.776] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:55.175] Debug: Clearing game grid API cache
[13:22:55.176] Debug: Clearing building API cache
[13:22:55.177] Debug: Clearing deploy API cache
[13:22:55.360] Debug: Finding TownHall
[13:22:55.434] Debug: Found 1 TownHall
[13:22:55.436] Debug: Finding ElixirCollector
[13:22:55.437] Debug: Finding TownHall
[13:22:55.472] Debug: Found 1 TownHall
[13:22:55.473] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:55.629] Debug: Found 7 ElixirCollector
[13:22:56.265] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:22:56.267] Debug: Rejected as dead base because level 12 E1 collector found
[13:22:56.267] Debug: Meets requirements failed on dead base check.
[13:22:56.268] Debug: Testing 0 attack methods
[13:22:56.269] Debug: no algorithm is suited to attack here
[13:22:56.270] Debug: Finding TownHall
[13:22:56.311] Debug: Found 1 TownHall
[13:22:56.313] [Attack] #69, Active, TH11, 252041 Gold, 133291 Elixir, 3007 Dark
elixir, Skipping: This base isn't dead.
[13:22:56.315] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[13:22:57.615] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:22:57.625] Debug: A5 Check 1: 16 ms


[13:22:57.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:57.826] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:58.319] Debug: Waiting for clouds to appear...
[13:22:58.321] Debug: Waiting for clouds to disappear...
[13:22:58.322] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:58.872] Debug: A5 Check 1: 18 ms
[13:22:58.988] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:58.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:58.990] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:59.166] Debug: A5 Check 1: 15 ms
[13:22:59.308] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:59.703] Debug: Clearing game grid API cache
[13:22:59.704] Debug: Clearing building API cache
[13:22:59.704] Debug: Clearing deploy API cache
[13:22:59.866] Debug: Finding TownHall
[13:22:59.948] Debug: Found 1 TownHall
[13:22:59.951] Debug: Finding ElixirCollector
[13:22:59.952] Debug: Finding TownHall
[13:22:59.987] Debug: Found 1 TownHall
[13:22:59.988] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:00.231] Debug: Found 0 ElixirCollector
[13:23:00.232] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:00.233] Debug: Regular logic indicates active base
[13:23:00.235] Debug: Meets requirements failed on dead base check.
[13:23:00.236] Debug: Testing 0 attack methods
[13:23:00.236] Debug: no algorithm is suited to attack here
[13:23:00.237] Debug: Finding TownHall
[13:23:00.277] Debug: Found 1 TownHall
[13:23:00.281] [Attack] #70, Active, TH11, 108756 Gold, 227607 Elixir, 3060 Dark
elixir, Skipping: This base isn't dead.
[13:23:00.282] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:23:02.078] Debug: A5 Check 1: 14 ms
[13:23:02.186] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:02.285] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:02.524] Reducing minimum attack requirements.
[13:23:02.525] New active base requirements: 63,028 gold, 63,028 elixir, 0 dark
elixir
[13:23:02.526] New dead base requirements: 252,103 gold, 252,103 elixir, 0 dark
elixir
[13:23:02.772] Debug: Waiting for clouds to appear...
[13:23:02.773] Debug: Waiting for clouds to disappear...
[13:23:02.774] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:03.312] Debug: A5 Check 1: 16 ms
[13:23:03.398] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:03.399] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:03.400] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:03.552] Debug: A5 Check 1: 16 ms
[13:23:03.830] Debug: A5 Check 1: 18 ms
[13:23:03.999] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:04.192] Debug: Clearing game grid API cache
[13:23:04.194] Debug: Clearing building API cache
[13:23:04.195] Debug: Clearing deploy API cache
[13:23:04.408] Debug: Finding TownHall
[13:23:04.499] Debug: Found 1 TownHall
[13:23:04.502] Debug: Finding ElixirCollector
[13:23:04.503] Debug: Finding TownHall
[13:23:04.551] Debug: Found 1 TownHall
[13:23:04.552] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:04.778] Debug: Found 6 ElixirCollector
[13:23:05.199] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:23:05.200] Debug: Regular logic indicates active base
[13:23:05.201] Debug: Meets requirements failed on dead base check.
[13:23:05.201] Debug: Testing 0 attack methods
[13:23:05.202] Debug: no algorithm is suited to attack here
[13:23:05.203] Debug: Finding TownHall
[13:23:05.237] Debug: Found 1 TownHall
[13:23:05.238] [Attack] #71, Active, TH11, 56212 Gold, 53697 Elixir, 260 Dark
elixir, Skipping: This base isn't dead.
[13:23:05.239] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[13:23:06.675] Debug: A5 Check 1: 17 ms
[13:23:06.785] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:06.874] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:07.372] Debug: Waiting for clouds to appear...
[13:23:07.374] Debug: Waiting for clouds to disappear...
[13:23:07.375] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:07.925] Debug: A5 Check 1: 17 ms
[13:23:08.015] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:08.016] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:08.017] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:08.181] Debug: A5 Check 1: 15 ms
[13:23:08.458] Debug: A5 Check 1: 16 ms
[13:23:08.641] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:08.798] Debug: Clearing game grid API cache
[13:23:08.799] Debug: Clearing building API cache
[13:23:08.800] Debug: Clearing deploy API cache
[13:23:08.937] Debug: Finding TownHall
[13:23:09.024] Debug: Found 1 TownHall
[13:23:09.026] Debug: Finding ElixirCollector
[13:23:09.027] Debug: Finding TownHall
[13:23:09.064] Debug: Found 1 TownHall
[13:23:09.065] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:09.331] Debug: Found 6 ElixirCollector
[13:23:09.823] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[13:23:09.824] Debug: Regular logic indicates active base
[13:23:09.825] Debug: Meets requirements failed on dead base check.
[13:23:09.827] Debug: Testing 0 attack methods
[13:23:09.828] Debug: no algorithm is suited to attack here
[13:23:09.829] Debug: Finding TownHall
[13:23:09.872] Debug: Found 1 TownHall
[13:23:09.874] [Attack] #72, Active, TH11, 129332 Gold, 135438 Elixir, 1108 Dark
elixir, Skipping: This base isn't dead.
[13:23:09.875] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[13:23:11.175] Debug: A5 Check 1: 16 ms
[13:23:11.285] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:11.392] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:11.885] Debug: Waiting for clouds to appear...
[13:23:11.887] Debug: Waiting for clouds to disappear...
[13:23:11.888] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:12.571] Debug: A5 Check 1: 17 ms
[13:23:12.675] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:12.676] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:12.677] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:12.882] Debug: A5 Check 1: 18 ms
[13:23:13.043] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:13.485] Debug: Clearing game grid API cache
[13:23:13.487] Debug: Clearing building API cache
[13:23:13.488] Debug: Clearing deploy API cache
[13:23:13.651] Debug: Finding TownHall
[13:23:13.728] Debug: Found 1 TownHall
[13:23:13.733] Debug: Finding ElixirCollector
[13:23:13.734] Debug: Finding TownHall
[13:23:13.772] Debug: Found 1 TownHall
[13:23:13.773] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:14.047] Debug: Found 6 ElixirCollector
[13:23:14.516] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:23:14.517] Debug: Rejected as dead base because level 12 E1 collector found
[13:23:14.518] Debug: Meets requirements failed on dead base check.
[13:23:14.519] Debug: Testing 0 attack methods
[13:23:14.520] Debug: no algorithm is suited to attack here
[13:23:14.521] Debug: Finding TownHall
[13:23:14.556] Debug: Found 1 TownHall
[13:23:14.558] [Attack] #73, Active, TH11, 167408 Gold, 87074 Elixir, 2240 Dark
elixir, Skipping: This base isn't dead.
[13:23:14.559] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[13:23:15.992] Debug: A5 Check 1: 17 ms
[13:23:16.100] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:16.201] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:16.668] Debug: Waiting for clouds to appear...
[13:23:16.670] Debug: Waiting for clouds to disappear...
[13:23:16.671] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:17.214] Debug: A5 Check 1: 14 ms
[13:23:17.320] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:17.321] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:17.322] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:17.513] Debug: A5 Check 1: 17 ms
[13:23:17.670] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:18.074] Debug: Clearing game grid API cache
[13:23:18.076] Debug: Clearing building API cache
[13:23:18.077] Debug: Clearing deploy API cache
[13:23:18.250] Debug: Finding TownHall
[13:23:18.343] Debug: Found 1 TownHall
[13:23:18.347] Debug: Finding ElixirCollector
[13:23:18.347] Debug: Finding TownHall
[13:23:18.378] Debug: Found 1 TownHall
[13:23:18.380] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:18.632] Debug: Found 5 ElixirCollector
[13:23:18.988] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:18.989] Debug: Regular logic indicates active base
[13:23:18.991] Debug: Meets requirements failed on dead base check.
[13:23:18.992] Debug: Testing 0 attack methods
[13:23:18.993] Debug: no algorithm is suited to attack here
[13:23:18.994] Debug: Finding TownHall
[13:23:19.027] Debug: Found 1 TownHall
[13:23:19.029] [Attack] #74, Active, TH11, 179425 Gold, 109824 Elixir, 358 Dark
elixir, Skipping: This base isn't dead.
[13:23:19.030] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:23:20.460] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:23:20.473] Debug: A5 Check 1: 21 ms


[13:23:20.635] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:20.765] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:21.133] Debug: Waiting for clouds to appear...
[13:23:21.135] Debug: Waiting for clouds to disappear...
[13:23:21.136] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:21.797] Debug: A5 Check 1: 17 ms
[13:23:21.898] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:21.899] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:21.899] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:22.062] Debug: A5 Check 1: 15 ms
[13:23:22.366] Debug: A5 Check 1: 22 ms
[13:23:22.598] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:22.618] Debug: Clearing game grid API cache
[13:23:22.619] Debug: Clearing building API cache
[13:23:22.620] Debug: Clearing deploy API cache
[13:23:22.800] Debug: Finding TownHall
[13:23:22.882] Debug: Found 1 TownHall
[13:23:22.885] Debug: Finding ElixirCollector
[13:23:22.886] Debug: Finding TownHall
[13:23:22.921] Debug: Found 1 TownHall
[13:23:22.923] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:23.145] Debug: Found 7 ElixirCollector
[13:23:23.734] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:23:23.735] Debug: Rejected as dead base because level 12 E1 collector found
[13:23:23.736] Debug: Meets requirements failed on dead base check.
[13:23:23.737] Debug: Testing 0 attack methods
[13:23:23.737] Debug: no algorithm is suited to attack here
[13:23:23.738] Debug: Finding TownHall
[13:23:23.780] Debug: Found 1 TownHall
[13:23:23.781] [Attack] #75, Active, TH11, 362576 Gold, 128371 Elixir, 2893 Dark
elixir, Skipping: This base isn't dead.
[13:23:23.781] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[13:23:25.084] Debug: A5 Check 1: 17 ms
[13:23:25.221] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:25.328] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:25.671] Reducing minimum attack requirements.
[13:23:25.672] New active base requirements: 59,877 gold, 59,877 elixir, 0 dark
elixir
[13:23:25.674] New dead base requirements: 239,498 gold, 239,498 elixir, 0 dark
elixir
[13:23:25.904] Debug: Waiting for clouds to appear...
[13:23:25.905] Debug: Waiting for clouds to disappear...
[13:23:25.907] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:26.489] Debug: A5 Check 1: 18 ms
[13:23:26.577] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:26.578] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:26.580] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:26.760] Debug: A5 Check 1: 15 ms
[13:23:26.934] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:27.334] Debug: Clearing game grid API cache
[13:23:27.335] Debug: Clearing building API cache
[13:23:27.336] Debug: Clearing deploy API cache
[13:23:27.495] Debug: Finding TownHall
[13:23:27.578] Debug: Found 1 TownHall
[13:23:27.581] Debug: Finding ElixirCollector
[13:23:27.582] Debug: Finding TownHall
[13:23:27.620] Debug: Found 1 TownHall
[13:23:27.622] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:27.792] Debug: Found 7 ElixirCollector
[13:23:28.334] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:23:28.336] Debug: Rejected as dead base because level 12 E1 collector found
[13:23:28.337] Debug: Meets requirements failed on dead base check.
[13:23:28.337] Debug: Testing 0 attack methods
[13:23:28.338] Debug: no algorithm is suited to attack here
[13:23:28.338] Debug: Finding TownHall
[13:23:28.373] Debug: Found 1 TownHall
[13:23:28.374] [Attack] #76, Active, TH11, 260166 Gold, 222740 Elixir, 1344 Dark
elixir, Skipping: This base isn't dead.
[13:23:28.375] Debug: Waiting 968 ms until we can click the next button (user
setting 2 s)
[13:23:28.775] Debug: [AR] Compacting done, 185.9MB -> 185.9MB
[13:23:29.854] Debug: A5 Check 1: 18 ms
[13:23:30.015] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:30.129] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:30.506] Debug: Waiting for clouds to appear...
[13:23:30.507] Debug: Waiting for clouds to disappear...
[13:23:30.508] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:31.167] Debug: A5 Check 1: 15 ms
[13:23:31.262] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:31.263] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:31.264] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:31.430] Debug: A5 Check 1: 15 ms
[13:23:31.623] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:32.017] Debug: Clearing game grid API cache
[13:23:32.019] Debug: Clearing building API cache
[13:23:32.020] Debug: Clearing deploy API cache
[13:23:32.189] Debug: Finding TownHall
[13:23:32.278] Debug: Found 1 TownHall
[13:23:32.282] Debug: Finding ElixirCollector
[13:23:32.282] Debug: Finding TownHall
[13:23:32.320] Debug: Found 1 TownHall
[13:23:32.321] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:32.625] Debug: Found 0 ElixirCollector
[13:23:32.628] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:32.629] Debug: Regular logic indicates active base
[13:23:32.630] Debug: Meets requirements failed on dead base check.
[13:23:32.631] Debug: Testing 0 attack methods
[13:23:32.632] Debug: no algorithm is suited to attack here
[13:23:32.632] Debug: Finding TownHall
[13:23:32.669] Debug: Found 1 TownHall
[13:23:32.670] [Attack] #77, Active, TH11, 156818 Gold, 127835 Elixir, 3011 Dark
elixir, Skipping: This base isn't dead.
[13:23:32.671] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[13:23:34.491] Debug: A5 Check 1: 15 ms
[13:23:34.638] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:34.741] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:35.091] Debug: Waiting for clouds to appear...
[13:23:35.092] Debug: Waiting for clouds to disappear...
[13:23:35.093] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:35.887] Debug: A5 Check 1: 17 ms
[13:23:35.978] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:35.980] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:35.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:36.152] Debug: A5 Check 1: 17 ms
[13:23:36.171] Debug: A5 Check 2: 18 ms
[13:23:36.310] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:36.712] Debug: Clearing game grid API cache
[13:23:36.713] Debug: Clearing building API cache
[13:23:36.714] Debug: Clearing deploy API cache
[13:23:36.901] Debug: Finding TownHall
[13:23:36.997] Debug: Found 1 TownHall
[13:23:37.001] Debug: Finding ElixirCollector
[13:23:37.002] Debug: Finding TownHall
[13:23:37.045] Debug: Found 1 TownHall
[13:23:37.046] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:37.390] Debug: Found 0 ElixirCollector
[13:23:37.392] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:37.394] Debug: Regular logic indicates active base
[13:23:37.394] Debug: Meets requirements failed on dead base check.
[13:23:37.395] Debug: Testing 0 attack methods
[13:23:37.396] Debug: no algorithm is suited to attack here
[13:23:37.398] Debug: Finding TownHall
[13:23:37.440] Debug: Found 1 TownHall
[13:23:37.442] [Attack] #78, Active, TH11, 80422 Gold, 64905 Elixir, 924 Dark
elixir, Skipping: This base isn't dead.
[13:23:37.443] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[13:23:39.138] Debug: A5 Check 1: 16 ms
[13:23:39.258] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:39.361] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:39.842] Debug: Waiting for clouds to appear...
[13:23:39.844] Debug: Waiting for clouds to disappear...
[13:23:39.845] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:40.391] Debug: A5 Check 1: 15 ms
[13:23:40.479] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:40.480] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:40.481] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:40.628] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:23:40.642] Debug: A5 Check 1: 18 ms


[13:23:40.914] Debug: A5 Check 1: 16 ms
[13:23:41.082] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:41.234] Debug: Clearing game grid API cache
[13:23:41.235] Debug: Clearing building API cache
[13:23:41.236] Debug: Clearing deploy API cache
[13:23:41.347] Debug: Finding TownHall
[13:23:41.426] Debug: Found 1 TownHall
[13:23:41.429] Debug: Finding ElixirCollector
[13:23:41.430] Debug: Finding TownHall
[13:23:41.467] Debug: Found 1 TownHall
[13:23:41.468] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:41.690] Debug: Found 0 ElixirCollector
[13:23:41.691] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:41.692] Debug: Regular logic indicates active base
[13:23:41.692] Debug: Meets requirements failed on dead base check.
[13:23:41.694] Debug: Testing 0 attack methods
[13:23:41.695] Debug: no algorithm is suited to attack here
[13:23:41.696] Debug: Finding TownHall
[13:23:41.734] Debug: Found 1 TownHall
[13:23:41.734] [Attack] #79, Active, TH11, 51391 Gold, 9587 Elixir, 97 Dark elixir,
Skipping: This base isn't dead.
[13:23:41.735] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[13:23:43.538] Debug: A5 Check 1: 16 ms
[13:23:43.677] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:43.784] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:44.346] Debug: Waiting for clouds to appear...
[13:23:44.347] Debug: Waiting for clouds to disappear...
[13:23:44.348] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:45.054] Debug: A5 Check 1: 18 ms
[13:23:45.171] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:45.171] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:45.173] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:45.361] Debug: A5 Check 1: 19 ms
[13:23:45.542] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:45.937] Debug: Clearing game grid API cache
[13:23:45.938] Debug: Clearing building API cache
[13:23:45.939] Debug: Clearing deploy API cache
[13:23:46.081] Debug: Finding TownHall
[13:23:46.164] Debug: Found 1 TownHall
[13:23:46.167] Debug: Finding ElixirCollector
[13:23:46.168] Debug: Finding TownHall
[13:23:46.201] Debug: Found 1 TownHall
[13:23:46.203] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:46.463] Debug: Found 0 ElixirCollector
[13:23:46.464] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:46.465] Debug: Regular logic indicates active base
[13:23:46.466] Debug: Meets requirements failed on dead base check.
[13:23:46.467] Debug: Testing 0 attack methods
[13:23:46.468] Debug: no algorithm is suited to attack here
[13:23:46.468] Debug: Finding TownHall
[13:23:46.503] Debug: Found 1 TownHall
[13:23:46.505] [Attack] #80, Active, TH11, 383950 Gold, 381696 Elixir, 1351 Dark
elixir, Skipping: This base isn't dead.
[13:23:46.506] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:23:48.351] Debug: A5 Check 1: 19 ms
[13:23:48.519] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:48.640] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:48.757] Reducing minimum attack requirements.
[13:23:48.759] New active base requirements: 56,884 gold, 56,884 elixir, 0 dark
elixir
[13:23:48.761] New dead base requirements: 227,524 gold, 227,524 elixir, 0 dark
elixir
[13:23:49.008] Debug: Waiting for clouds to appear...
[13:23:49.009] Debug: Waiting for clouds to disappear...
[13:23:49.010] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:49.698] Debug: A5 Check 1: 15 ms
[13:23:49.806] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:49.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:49.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:49.979] Debug: A5 Check 1: 17 ms
[13:23:50.127] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:50.522] Debug: Clearing game grid API cache
[13:23:50.523] Debug: Clearing building API cache
[13:23:50.525] Debug: Clearing deploy API cache
[13:23:50.632] Debug: Finding TownHall
[13:23:50.708] Debug: Found 1 TownHall
[13:23:50.710] Debug: Finding ElixirCollector
[13:23:50.710] Debug: Finding TownHall
[13:23:50.745] Debug: Found 1 TownHall
[13:23:50.747] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:51.003] Debug: Found 0 ElixirCollector
[13:23:51.005] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:51.006] Debug: Regular logic indicates active base
[13:23:51.007] Debug: Meets requirements failed on dead base check.
[13:23:51.008] Debug: Testing 0 attack methods
[13:23:51.008] Debug: no algorithm is suited to attack here
[13:23:51.009] Debug: Finding TownHall
[13:23:51.048] Debug: Found 1 TownHall
[13:23:51.050] [Attack] #81, Active, TH11, 77877 Gold, 215411 Elixir, 953 Dark
elixir, Skipping: This base isn't dead.
[13:23:51.051] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[13:23:52.883] Debug: A5 Check 1: 23 ms
[13:23:52.899] Debug: A5 Check 2: 13 ms
[13:23:53.095] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:53.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:53.744] Debug: Waiting for clouds to appear...
[13:23:53.745] Debug: Waiting for clouds to disappear...
[13:23:53.746] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:54.318] Debug: A5 Check 1: 14 ms
[13:23:54.406] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:54.407] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:54.408] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:54.562] Debug: A5 Check 1: 14 ms
[13:23:54.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:55.101] Debug: Clearing game grid API cache
[13:23:55.103] Debug: Clearing building API cache
[13:23:55.104] Debug: Clearing deploy API cache
[13:23:55.241] Debug: Finding TownHall
[13:23:55.320] Debug: Found 1 TownHall
[13:23:55.322] Debug: Finding ElixirCollector
[13:23:55.323] Debug: Finding TownHall
[13:23:55.363] Debug: Found 1 TownHall
[13:23:55.364] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:55.632] Debug: Found 6 ElixirCollector
[13:23:56.172] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:23:56.173] Debug: Rejected as dead base because level 12 E1 collector found
[13:23:56.174] Debug: Meets requirements failed on dead base check.
[13:23:56.174] Debug: Testing 0 attack methods
[13:23:56.175] Debug: no algorithm is suited to attack here
[13:23:56.176] Debug: Finding TownHall
[13:23:56.218] Debug: Found 1 TownHall
[13:23:56.220] [Attack] #82, Active, TH11, 151095 Gold, 147235 Elixir, 2448 Dark
elixir, Skipping: This base isn't dead.
[13:23:56.221] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[13:23:57.419] Debug: A5 Check 1: 15 ms
[13:23:57.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:57.637] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:58.111] Debug: Waiting for clouds to appear...
[13:23:58.113] Debug: Waiting for clouds to disappear...
[13:23:58.114] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:58.816] Debug: A5 Check 1: 21 ms
[13:23:58.941] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:58.942] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:58.942] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:59.170] Debug: A5 Check 1: 20 ms
[13:23:59.194] Debug: A5 Check 2: 23 ms
[13:23:59.378] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:59.825] Debug: Clearing game grid API cache
[13:23:59.826] Debug: Clearing building API cache
[13:23:59.827] Debug: Clearing deploy API cache
[13:23:59.966] Debug: Finding TownHall
[13:24:01.265] Debug: Found 0 TownHall
[13:24:01.272] Debug: Finding ElixirCollector
[13:24:01.273] Debug: Finding TownHall
[13:24:01.309] Debug: Found 0 TownHall
[13:24:01.603] Debug: Found 0 ElixirCollector
[13:24:01.604] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:24:01.605] Debug: Regular logic indicates active base
[13:24:01.606] Debug: Meets requirements failed on dead base check.
[13:24:01.607] Debug: Testing 0 attack methods
[13:24:01.607] Debug: no algorithm is suited to attack here
[13:24:01.608] Debug: Finding TownHall
[13:24:01.642] Debug: Found 0 TownHall
[13:24:01.643] [Attack] #83, Active, TH Not Found, 60113 Gold, 329640 Elixir, 3801
Dark elixir, Skipping: This base isn't dead.
[13:24:01.645] Debug: Waiting 172 ms until we can click the next button (user
setting 2 s)
[13:24:02.323] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:24:02.334] Debug: A5 Check 1: 17 ms


[13:24:02.464] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:24:02.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:24:03.021] Debug: Waiting for clouds to appear...
[13:24:03.022] Debug: Waiting for clouds to disappear...
[13:24:03.024] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:24:03.588] Debug: A5 Check 1: 17 ms
[13:24:03.678] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:24:03.679] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:24:03.679] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:24:03.854] Debug: A5 Check 1: 19 ms
[13:24:04.027] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:24:04.490] Debug: Clearing game grid API cache
[13:24:04.491] Debug: Clearing building API cache
[13:24:04.495] Debug: Clearing deploy API cache
[13:24:04.697] Debug: Finding TownHall
[13:24:04.797] Debug: Found 1 TownHall
[13:24:04.801] Debug: Finding ElixirCollector
[13:24:04.803] Debug: Finding TownHall
[13:24:04.849] Debug: Found 1 TownHall
[13:24:04.850] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:24:05.167] Debug: Found 6 ElixirCollector
[13:24:05.396] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=3 Avg=4
[13:24:05.398] Debug: Regular logic indicates dead base
[13:24:05.399] Debug: Testing 1 attack methods
[13:24:05.400] Debug: Finding TownHall
[13:24:05.434] Debug: Found 1 TownHall
[13:24:05.478] Analyzing potential deploy points...
[13:24:05.480] Debug: FindRedPoints: Scanning images...
[13:24:05.481] Debug: FRP: 1 (1.2)
[13:24:05.511] Debug: FRP: 2
[13:24:05.512] Debug: FRP: 3
[13:24:05.520] Debug: FRP: 5 (7)
[13:24:05.521] Debug: FRP: 6 Created FI
[13:24:05.522] Debug: FRP: 7 - scanning for border1
[13:24:05.575] Debug: FRP: 7 - border1 had 0 results
[13:24:05.576] Debug: FRP: 7 - scanning for border2
[13:24:05.627] Debug: FRP: 7 - border2 had 18 results
[13:24:05.627] Debug: FRP: 7 - scanning for border3
[13:24:05.677] Debug: FRP: 7 - border3 had 0 results
[13:24:05.678] Debug: FRP: 7 - scanning for border4
[13:24:05.814] Debug: FRP: 7 - border4 had 147 results
[13:24:05.816] Debug: FRP: 7 - scanning for border5
[13:24:05.885] Debug: FRP: 7 - border5 had 1 results
[13:24:05.887] Debug: FRP: 7 - scanning for border6
[13:24:05.932] Debug: FRP: 7 - border6 had 6 results
[13:24:05.933] Debug: FRP: 7 - scanning for border7
[13:24:05.976] Debug: FRP: 7 - border7 had 20 results
[13:24:06.087] Debug: FRP: 1 (0.591)
[13:24:06.115] Debug: FRP: 2
[13:24:06.119] Debug: FRP: 3
[13:24:06.127] Debug: FRP: 5 (7)
[13:24:06.129] Debug: FRP: 6 Created FI
[13:24:06.130] Debug: FRP: 7 - scanning for border1
[13:24:06.181] Debug: FRP: 7 - border1 had 9 results
[13:24:06.182] Debug: FRP: 7 - scanning for border2
[13:24:06.257] Debug: FRP: 7 - border2 had 235 results
[13:24:06.258] Debug: FRP: 7 - scanning for border3
[13:24:06.308] Debug: FRP: 7 - border3 had 10 results
[13:24:06.309] Debug: FRP: 7 - scanning for border4
[13:24:06.434] Debug: FRP: 7 - border4 had 112 results
[13:24:06.435] Debug: FRP: 7 - scanning for border5
[13:24:06.503] Debug: FRP: 7 - border5 had 0 results
[13:24:06.504] Debug: FRP: 7 - scanning for border6
[13:24:06.547] Debug: FRP: 7 - border6 had 20 results
[13:24:06.548] Debug: FRP: 7 - scanning for border7
[13:24:06.609] Debug: FRP: 7 - border7 had 45 results
[13:24:06.722] Debug: FindRedPoints: Removing duplicate points...
[13:24:06.798] Debug: FindRedPoints: Done...
[13:24:06.799] Debug: Finding ElixirCollector
[13:24:06.800] Debug: Finding TownHall
[13:24:06.836] Debug: Found 1 TownHall
[13:24:06.837] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:24:08.041] Debug: Found 6 ElixirCollector
[13:24:08.042] Debug: Finding GoldMine
[13:24:08.042] Debug: Finding TownHall
[13:24:08.077] Debug: Found 1 TownHall
[13:24:08.079] Debug: Maximum GoldMine based on TH11: 7x level 12
[13:24:10.113] Debug: Found 5 GoldMine
[13:24:10.114] Debug: Finding DarkElixirDrill
[13:24:10.116] Debug: Finding TownHall
[13:24:10.159] Debug: Found 1 TownHall
[13:24:10.161] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:11.374] Debug: Found 3 DarkElixirDrill
[13:24:11.543] Debug: Finding TownHall
[13:24:11.577] Debug: Found 1 TownHall
[13:24:11.582] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[13:24:11.583] elixir colloctors is 3
[13:24:11.584] gold mines is 3
[13:24:11.585] ----------------------------
[13:24:11.587] sum of all is 6
[13:24:11.588] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
[13:24:11.591] Debug: Smart 4 Fingers Deploy is the new best with 1
[13:24:11.591] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
[13:24:11.592] Debug: Finding TownHall
[13:24:11.625] Debug: Found 1 TownHall
[13:24:11.627] [Attack] #84, Dead, TH11, 399448 Gold, 378583 Elixir, 3240 Dark
elixir
[13:24:12.821] Debug: Clearing game grid API cache
[13:24:12.822] Debug: Clearing building API cache
[13:24:12.823] Debug: Clearing deploy API cache
[13:24:12.824] [Attack] This base meets the attack requirements!
[13:24:12.824] Analyzing potential deploy points...
[13:24:12.825] Debug: FindRedPoints: Scanning images...
[13:24:12.826] Debug: FRP: 1 (1.2)
[13:24:12.854] Debug: FRP: 2
[13:24:12.855] Debug: FRP: 3
[13:24:12.862] Debug: FRP: 5 (7)
[13:24:12.863] Debug: FRP: 6 Created FI
[13:24:12.864] Debug: FRP: 7 - scanning for border1
[13:24:12.921] Debug: FRP: 7 - border1 had 12 results
[13:24:12.923] Debug: FRP: 7 - scanning for border2
[13:24:12.994] Debug: FRP: 7 - border2 had 224 results
[13:24:12.995] Debug: FRP: 7 - scanning for border3
[13:24:13.045] Debug: FRP: 7 - border3 had 15 results
[13:24:13.046] Debug: FRP: 7 - scanning for border4
[13:24:13.152] Debug: FRP: 7 - border4 had 116 results
[13:24:13.153] Debug: FRP: 7 - scanning for border5
[13:24:13.218] Debug: FRP: 7 - border5 had 2 results
[13:24:13.219] Debug: FRP: 7 - scanning for border6
[13:24:13.268] Debug: FRP: 7 - border6 had 24 results
[13:24:13.269] Debug: FRP: 7 - scanning for border7
[13:24:13.328] Debug: FRP: 7 - border7 had 45 results
[13:24:13.440] Debug: FRP: 1 (0.575)
[13:24:13.468] Debug: FRP: 2
[13:24:13.470] Debug: FRP: 3
[13:24:13.478] Debug: FRP: 5 (7)
[13:24:13.479] Debug: FRP: 6 Created FI
[13:24:13.480] Debug: FRP: 7 - scanning for border1
[13:24:13.550] Debug: FRP: 7 - border1 had 225 results
[13:24:13.551] Debug: FRP: 7 - scanning for border2
[13:24:13.646] Debug: FRP: 7 - border2 had 264 results
[13:24:13.647] Debug: FRP: 7 - scanning for border3
[13:24:13.706] Debug: FRP: 7 - border3 had 70 results
[13:24:13.707] Debug: FRP: 7 - scanning for border4
[13:24:13.814] Debug: FRP: 7 - border4 had 82 results
[13:24:13.815] Debug: FRP: 7 - scanning for border5
[13:24:13.875] Debug: FRP: 7 - border5 had 1 results
[13:24:13.875] Debug: FRP: 7 - scanning for border6
[13:24:13.943] Debug: FRP: 7 - border6 had 109 results
[13:24:13.944] Debug: FRP: 7 - scanning for border7
[13:24:14.024] Debug: FRP: 7 - border7 had 106 results
[13:24:14.137] Debug: FindRedPoints: Removing duplicate points...
[13:24:14.220] Debug: FindRedPoints: Done...
[13:24:18.443] [Smart 4 Fingers Deploy] 1.0.3.34 starts
[13:24:18.446] Targets at this side = 4 targets from total 6 targets
[13:24:18.446] [Smart 4 Fingers Deploy] Deploy 9x Miner
[13:24:18.447] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:18.646] Debug: Miner selection could not be verified; trying again
[13:24:18.647] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:18.845] Debug: Miner selection could not be verified; trying again
[13:24:18.846] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.045] Debug: Miner selection could not be verified; trying again
[13:24:19.046] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.248] Debug: Miner selection could not be verified; trying again
[13:24:19.249] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.448] Debug: Miner selection could not be verified; trying again
[13:24:19.449] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.652] Debug: Miner selection could not be verified; trying again
[13:24:19.653] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.854] Debug: Miner selection could not be verified; trying again
[13:24:19.855] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.065] Debug: Miner selection could not be verified; trying again
[13:24:20.067] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.270] Debug: Miner selection could not be verified; trying again
[13:24:20.270] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.470] Debug: Miner selection could not be verified; trying again
[13:24:20.471] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.677] Debug: Miner selection could not be verified; trying again
[13:24:20.678] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.884] Debug: Miner selection could not be verified; trying again
[13:24:20.885] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.095] Debug: Miner selection could not be verified; trying again
[13:24:21.096] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.305] Debug: Miner selection could not be verified; trying again
[13:24:21.306] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.504] Debug: Miner selection could not be verified; trying again
[13:24:21.505] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.709] Debug: Miner selection could not be verified; trying again
[13:24:21.710] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.910] Debug: Miner selection could not be verified; trying again
[13:24:21.911] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.116] Debug: Miner selection could not be verified; trying again
[13:24:22.117] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.317] Debug: Miner selection could not be verified; trying again
[13:24:22.318] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.519] Debug: Miner selection could not be verified; trying again
[13:24:22.520] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.718] Debug: Miner selection could not be verified; trying again
[13:24:22.719] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.924] Debug: Miner selection could not be verified; trying again
[13:24:22.925] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:23.124] Debug: Miner selection could not be verified; trying again
[13:24:23.126] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:23.326] Debug: Miner selection could not be verified; trying again
[13:24:23.327] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:23.526] Debug: Miner selection could not be verified; trying again
[13:24:23.573] A debug screenshot has been saved: Select (Debug) 38.png
[13:24:23.574] Couldn't select Miner within 5 seconds
[13:24:24.359] Debug: [Deploy] Recounting Miner; current count is 38
[13:24:24.397] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[13:24:24.435] Debug: [Deploy] Recounting Miner done; new count set to 29
[13:24:24.436] Debug: [Deploy] Miner is deployed now
[13:24:24.438] Targets at this side = 0 targets from total 2 targets
[13:24:24.439] [Smart 4 Fingers Deploy] Deploy 9x Miner
[13:24:24.440] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:24.644] Debug: Miner selection could not be verified; trying again
[13:24:24.646] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:24.848] Debug: Miner selection could not be verified; trying again
[13:24:24.848] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.050] Debug: Miner selection could not be verified; trying again
[13:24:25.052] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.255] Debug: Miner selection could not be verified; trying again
[13:24:25.256] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.460] Debug: Miner selection could not be verified; trying again
[13:24:25.461] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.662] Debug: Miner selection could not be verified; trying again
[13:24:25.663] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.864] Debug: Miner selection could not be verified; trying again
[13:24:25.865] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.071] Debug: Miner selection could not be verified; trying again
[13:24:26.072] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.277] Debug: Miner selection could not be verified; trying again
[13:24:26.279] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.499] Debug: Miner selection could not be verified; trying again
[13:24:26.501] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.714] Debug: Miner selection could not be verified; trying again
[13:24:26.715] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.920] Debug: Miner selection could not be verified; trying again
[13:24:26.920] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.123] Debug: Miner selection could not be verified; trying again
[13:24:27.124] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.329] Debug: Miner selection could not be verified; trying again
[13:24:27.330] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.533] Debug: Miner selection could not be verified; trying again
[13:24:27.535] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.738] Debug: Miner selection could not be verified; trying again
[13:24:27.739] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.947] Debug: Miner selection could not be verified; trying again
[13:24:27.948] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.151] Debug: Miner selection could not be verified; trying again
[13:24:28.152] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.353] Debug: Miner selection could not be verified; trying again
[13:24:28.354] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.561] Debug: Miner selection could not be verified; trying again
[13:24:28.563] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.764] Debug: Miner selection could not be verified; trying again
[13:24:28.766] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.967] Debug: Miner selection could not be verified; trying again
[13:24:28.968] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:29.176] Debug: Miner selection could not be verified; trying again
[13:24:29.177] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:29.376] Debug: Miner selection could not be verified; trying again
[13:24:29.377] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:29.579] Debug: Miner selection could not be verified; trying again
[13:24:29.625] A debug screenshot has been saved: Select (Debug) 39.png
[13:24:29.626] Couldn't select Miner within 5 seconds
[13:24:30.419] Debug: [Deploy] Recounting Miner; current count is 29
[13:24:30.459] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[13:24:30.484] Debug: [Deploy] Recounting Miner done; new count set to 20
[13:24:30.485] Targets at this side = 0 targets from total 2 targets
[13:24:30.486] [Smart 4 Fingers Deploy] Deploy 10x Miner
[13:24:30.488] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:30.692] Debug: Miner selection could not be verified; trying again
[13:24:30.692] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:30.898] Debug: Miner selection could not be verified; trying again
[13:24:30.899] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.105] Debug: Miner selection could not be verified; trying again
[13:24:31.106] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.307] Debug: Miner selection could not be verified; trying again
[13:24:31.308] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.516] Debug: Miner selection could not be verified; trying again
[13:24:31.517] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.726] Debug: Miner selection could not be verified; trying again
[13:24:31.727] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.949] Debug: Miner selection could not be verified; trying again
[13:24:31.950] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.166] Debug: Miner selection could not be verified; trying again
[13:24:32.167] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.371] Debug: Miner selection could not be verified; trying again
[13:24:32.373] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.578] Debug: Miner selection could not be verified; trying again
[13:24:32.580] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.783] Debug: Miner selection could not be verified; trying again
[13:24:32.784] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.987] Debug: Miner selection could not be verified; trying again
[13:24:32.988] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:33.193] Debug: Miner selection could not be verified; trying again
[13:24:33.195] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:33.404] Debug: Miner selection could not be verified; trying again
[13:24:33.405] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:33.611] Debug: Miner selection could not be verified; trying again
[13:24:33.612] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:33.822] Debug: Miner selection could not be verified; trying again
[13:24:33.823] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.034] Debug: Miner selection could not be verified; trying again
[13:24:34.036] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.243] Debug: Miner selection could not be verified; trying again
[13:24:34.244] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.451] Debug: Miner selection could not be verified; trying again
[13:24:34.452] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.660] Debug: Miner selection could not be verified; trying again
[13:24:34.661] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.865] Debug: Miner selection could not be verified; trying again
[13:24:34.866] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:35.064] Debug: Miner selection could not be verified; trying again
[13:24:35.066] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:35.275] Debug: Miner selection could not be verified; trying again
[13:24:35.276] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:35.480] Debug: Miner selection could not be verified; trying again
[13:24:35.481] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:35.687] Debug: Miner selection could not be verified; trying again
[13:24:35.762] A debug screenshot has been saved: Select (Debug) 40.png
[13:24:35.764] Couldn't select Miner within 5 seconds
[13:24:36.582] Debug: [Deploy] Recounting Miner; current count is 20
[13:24:36.622] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[13:24:36.630] Debug: [Deploy] Recounting Miner done; new count set to 10
[13:24:36.631] Targets at this side = 2 targets from total 2 targets
[13:24:36.632] [Smart 4 Fingers Deploy] Deploy 10x Miner
[13:24:36.633] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:36.838] Debug: Miner is selected
[13:24:37.595] Debug: [Deploy] Recounting Miner; current count is 10
[13:24:37.636] Debug: [Deploy] Miner is grey or red; count set to 0
[13:24:37.638] [Smart 4 Fingers Deploy] Deploy Heroes
[13:24:37.641] Debug: Selecting King (rect: x107, y575, r157, b597; cx132, cy586)
[13:24:37.850] Debug: King is selected
[13:24:38.410] Debug: [Deploy] Recounting King; current count is 1
[13:24:38.449] Debug: IsGreyOrRed failed because H=262.5, S=0.878, B=0.678
[13:24:38.450] Debug: [Deploy] Recounting King done; new count set to 0
[13:24:38.451] Debug: [Deploy] King is deployed now
[13:24:38.452] Debug: Selecting Queen (rect: x171, y575, r228, b597; cx199, cy586)
[13:24:38.661] Debug: Queen is selected
[13:24:39.271] Debug: [Deploy] Recounting Queen; current count is 1
[13:24:39.306] Debug: IsGreyOrRed failed because H=259.2, S=0.677, B=0.539
[13:24:39.307] Debug: [Deploy] Recounting Queen done; new count set to 0
[13:24:39.308] Debug: [Deploy] Queen is deployed now
[13:24:39.309] Debug: Selecting Warden (rect: x239, y575, r283, b597; cx261, cy586)
[13:24:39.517] Debug: Warden is selected
[13:24:40.077] Debug: [Deploy] Recounting Warden; current count is 1
[13:24:40.117] Debug: IsGreyOrRed failed because H=273.7, S=0.854, B=0.812
[13:24:40.118] Debug: [Deploy] Recounting Warden done; new count set to 0
[13:24:40.118] Debug: [Deploy] Warden is deployed now
[13:24:40.121] Debug: FinalizeAttack() 0 fibers pending
[13:24:40.123] [Smart 4 Fingers Deploy] Smart Zap Drills module
[13:24:40.123] Debug: Watching heroes to activate abilities: King Queen Warden
[13:24:40.124] [Smart Zap] looking for dark elixir drills ...
[13:24:40.126] Debug: Finding DarkElixirDrill
[13:24:40.127] Debug: Finding TownHall
[13:24:40.234] Debug: Found 1 TownHall
[13:24:40.236] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:40.521] Debug: Found 3 DarkElixirDrill
[13:24:40.523] [Force Zap] Waiting for Lightning drills to be finished
[13:24:40.524] Debug: [Force Zap] Start time is 13:24:12
[13:24:41.576] Debug: Finding DarkElixirDrill
[13:24:41.578] Debug: Finding TownHall
[13:24:41.648] Debug: Found 1 TownHall
[13:24:41.650] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:41.984] Debug: Found 3 DarkElixirDrill
[13:24:43.047] Debug: Finding DarkElixirDrill
[13:24:43.048] Debug: Finding TownHall
[13:24:43.115] Debug: Found 1 TownHall
[13:24:43.116] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:43.420] Debug: Found 3 DarkElixirDrill
[13:24:44.475] Debug: Finding DarkElixirDrill
[13:24:44.476] Debug: Finding TownHall
[13:24:44.539] Debug: Found 1 TownHall
[13:24:44.541] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:45.141] Activating Warden's power
[13:24:45.143] Debug: A new thread tries to access input! (debug)
[13:24:45.152] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[13:24:45.513] Debug: Found 2 DarkElixirDrill


[13:24:46.569] Debug: Finding DarkElixirDrill
[13:24:46.569] Debug: Finding TownHall
[13:24:46.642] Debug: Found 1 TownHall
[13:24:46.643] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:47.599] Debug: Found 1 DarkElixirDrill
[13:24:48.659] Debug: Finding DarkElixirDrill
[13:24:48.660] Debug: Finding TownHall
[13:24:48.728] Debug: Found 1 TownHall
[13:24:48.729] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:49.570] Debug: Found 2 DarkElixirDrill
[13:24:49.571] [Smart Zap] found 3 drills
[13:24:49.863] Debug: Finding TownHall
[13:24:49.968] Debug: Found 1 TownHall
[13:24:50.296] Debug: Selecting Lightning (rect: x315, y575, r368, b597; cx341,
cy586)
[13:24:50.527] Debug: Lightning is selected
[13:24:50.753] Debug: [Deploy] Recounting Lightning; current count is 5
[13:24:50.834] Debug: IsGreyOrRed failed because H=248.0, S=0.488, B=0.518
[13:24:50.898] Debug: [Deploy] Recounting Lightning done; new count set to 4
[13:24:50.900] Debug: [Deploy] Lightning is deployed now
[13:24:51.790] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:52.799] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:53.809] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:54.821] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:55.827] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:56.835] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:57.846] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:58.860] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:59.182] [Smart Zap] gain 921 DE from this drill
[13:24:59.183] [Smart Zap] Check if this drill is destroyed ...
[13:24:59.185] Debug: Finding DarkElixirDrill
[13:24:59.186] Debug: Finding TownHall
[13:24:59.248] Debug: Found 1 TownHall
[13:24:59.250] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:00.269] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:01.021] Debug: Found 0 DarkElixirDrill
[13:25:01.278] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:02.023] Debug: Finding DarkElixirDrill
[13:25:02.024] Debug: Finding TownHall
[13:25:02.082] Debug: Found 1 TownHall
[13:25:02.083] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:03.103] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:03.604] Debug: Found 0 DarkElixirDrill
[13:25:04.118] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:04.608] Debug: Finding DarkElixirDrill
[13:25:04.609] Debug: Finding TownHall
[13:25:04.681] Debug: Found 1 TownHall
[13:25:04.683] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:05.716] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:06.136] Debug: Found 0 DarkElixirDrill
[13:25:06.724] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:07.138] Debug: Finding DarkElixirDrill
[13:25:07.138] Debug: Finding TownHall
[13:25:07.211] Debug: Found 1 TownHall
[13:25:07.213] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:08.229] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:08.726] Debug: Found 0 DarkElixirDrill
[13:25:09.240] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:09.728] Debug: Finding DarkElixirDrill
[13:25:09.729] Debug: Finding TownHall
[13:25:09.796] Debug: Found 1 TownHall
[13:25:09.797] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:10.814] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:11.275] Debug: Found 0 DarkElixirDrill
[13:25:11.276] [Smart Zap] the drill was destroyed !!
[13:25:11.536] Debug: FinalizeAttack() 0 fibers pending
[13:25:11.536] [Attack] Waiting for end of battle...
[13:25:29.236] Debug: [AR] Compacting done, 202.4MB -> 202.4MB
[13:25:39.769] Activating King's power
[13:25:39.771] Debug: A new thread tries to access input! (debug)
[13:25:39.773] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[13:26:06.584] Activating Queen's power


[13:26:06.587] Debug: A new thread tries to access input! (debug)
[13:26:06.588] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[13:27:26.811] Debug: Recursive call in CaptureImage:


at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:27:26.828] Debug: A5 Check 1: 23 ms


[13:27:26.994] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:27:27.125] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[13:27:29.642] Debug: [AR] Compacting done, 201.4MB -> 201.4MB
[13:27:31.699] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[13:27:32.184] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[13:27:32.188] [Attack] Returning home...
[13:27:32.928] Debug: A5 Check 1: 17 ms
[13:27:33.046] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[13:27:33.050] Debug: Waiting for clouds to disappear, state is Unknown
[13:27:33.156] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:27:33.437] Debug: State is now: WhiteClouds
[13:27:34.949] Debug: A5 Check 1: 21 ms
[13:27:35.095] Debug: State is now: Unknown
[13:27:35.096] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:27:35.313] Debug: A5 Check 1: 17 ms
[13:27:35.639] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:27:35.654] Refreshed trophy count: 2713
[13:27:35.755] Debug: Clouds are gone, state is Ingame
[13:27:35.764] Debug: Zoomed out
[13:27:35.765] Debug: Figuring out whether we won or lost
[13:27:35.766] Debug: Clearing game grid API cache
[13:27:35.767] Debug: Clearing building API cache
[13:27:35.769] Debug: Clearing deploy API cache
[13:27:35.999] [Auto-Stop module] Starting Auto-Stop module...
[13:27:36.134] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:27:36.135] [Auto-Stop module] Reading ressources...
[13:27:36.259] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:27:38.262] [Collect] Starting a collection run
[13:27:38.263] Debug: Ensuring the game is zoomed out
[13:27:38.272] Debug: Zoomed out
[13:27:39.121] [Collect] Collecting Main Base resources
[13:27:42.893] Debug: [Collect] Looking for a loot cart
[13:27:43.049] Debug: [Collect] Didn't find a loot cart
[13:27:43.051] [Collect] Total collected: 3 items, 0 loot carts
[13:27:43.052] [ReArm] Trying to rearm all traps/xbow/inferno
[13:27:48.164] [ReArm] Could not find townhall
[13:27:48.491] [Auto-Stop module] Starting Auto-Stop module...
[13:27:48.612] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:27:48.613] [Auto-Stop module] Reading ressources...
[13:27:48.718] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:27:50.847] [Build] Waiting to let other modules work...
[13:27:51.089] Debug: Ensuring the game is zoomed out
[13:27:51.099] Debug: Zoomed out
[13:27:51.107] Debug: Zoomed out
[13:27:51.551] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:27:51.768] Debug: Begin BuildingsUpgradeModule
[13:27:51.769] Debug: Ensuring the game is zoomed out
[13:27:51.778] Debug: Zoomed out
[13:27:51.953] Debug: Read builder information: 0/5
[13:27:51.954] [BuildingsUpgrade] No builders available; can't do any work
[13:27:52.125] [Donate] Going to check if we can donate troops
[13:27:52.127] [Donate] Going to request troops
[13:27:52.226] [Donate] Starting clan donation checks...
[13:27:52.946] Debug: Trophy count couldn't be read properly.
[13:27:53.819] [Donate] Trying to donate troops on button 1
[13:27:53.821] Debug: Doing request analysis bc smart donation mode is active
[13:27:53.899] Analyzing request text: archer
[13:27:53.900] Debug: Donation string is "archer"
[13:27:53.901] Debug: Checking keywords for unit Barbarian
[13:27:53.903] Debug: Checking keyword "barb" with 1 faults allowed
[13:27:53.904] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:27:53.905] Debug: Checking keywords for unit Archer
[13:27:53.906] Debug: Unit Archer can be donated because no keywords or blacklist
[13:27:53.907] Debug: Checking keywords for unit Miner
[13:27:53.908] Debug: Checking keyword "ner" with 0 faults allowed
[13:27:53.909] Debug: Checking keyword "minerv" with 1 faults allowed
[13:27:53.911] Debug: Checking keyword "mner" with 1 faults allowed
[13:27:53.912] Debug: Checking keywords for unit Giant
[13:27:53.913] Debug: Checking keyword "giiant" with 1 faults allowed
[13:27:53.915] Debug: Checking keyword "gilant" with 1 faults allowed
[13:27:54.422] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:27:54.449] Debug: A5 Check 1: 33 ms


[13:27:54.468] Debug: A5 Check 2: 18 ms
[13:27:54.602] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:27:54.814] Debug: A5 Check 1: 23 ms
[13:27:54.837] Debug: A5 Check 2: 20 ms
[13:27:55.247] Debug: A5 Check 1: 31 ms
[13:27:55.267] Debug: A5 Check 2: 18 ms
[13:27:55.644] Debug: A5 Check 1: 22 ms
[13:27:55.662] Debug: A5 Check 2: 16 ms
[13:27:55.861] Debug: Found donation separator
[13:27:56.058] Debug: A5 Check 1: 21 ms
[13:27:56.083] Debug: A5 Check 2: 23 ms
[13:27:56.381] Debug: A5 Check 1: 27 ms
[13:27:56.399] Debug: A5 Check 2: 15 ms
[13:27:56.524] Debug: DonateTroops Scan took 332 ms
[13:27:56.725] Debug: A5 Check 1: 23 ms
[13:27:56.743] Debug: A5 Check 2: 17 ms
[13:27:57.058] Debug: A5 Check 1: 20 ms
[13:27:57.076] Debug: A5 Check 2: 16 ms
[13:27:57.379] Debug: A5 Check 1: 23 ms
[13:27:57.397] Debug: A5 Check 2: 17 ms
[13:27:57.552] Debug: DonateTroops Scan took 362 ms
[13:27:57.780] Debug: A5 Check 1: 35 ms
[13:27:57.799] Debug: A5 Check 2: 17 ms
[13:27:57.934] [Donate] Could not find anything we can and are allowed to donate.
[13:27:58.143] Debug: A5 Check 1: 22 ms
[13:27:58.166] Debug: A5 Check 2: 21 ms
[13:27:58.475] Debug: A5 Check 1: 16 ms
[13:27:58.687] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:27:58.693] Debug: Trophy count couldn't be read properly.
[13:27:58.804] [Donate] Trying to donate troops on button 2
[13:27:58.805] Debug: Doing request analysis bc smart donation mode is active
[13:27:58.880] Analyzing request text: archer
[13:27:58.881] Debug: Donation string is "archer"
[13:27:58.882] Debug: Checking keywords for unit Barbarian
[13:27:58.883] Debug: Checking keyword "barb" with 1 faults allowed
[13:27:58.884] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:27:58.886] Debug: Checking keywords for unit Archer
[13:27:58.887] Debug: Unit Archer can be donated because no keywords or blacklist
[13:27:58.888] Debug: Checking keywords for unit Miner
[13:27:58.889] Debug: Checking keyword "ner" with 0 faults allowed
[13:27:58.890] Debug: Checking keyword "minerv" with 1 faults allowed
[13:27:58.891] Debug: Checking keyword "mner" with 1 faults allowed
[13:27:58.892] Debug: Checking keywords for unit Giant
[13:27:58.893] Debug: Checking keyword "giiant" with 1 faults allowed
[13:27:58.894] Debug: Checking keyword "gilant" with 1 faults allowed
[13:27:59.355] Debug: A5 Check 1: 20 ms
[13:27:59.372] Debug: A5 Check 2: 16 ms
[13:27:59.499] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:27:59.697] Debug: A5 Check 1: 22 ms
[13:27:59.712] Debug: A5 Check 2: 14 ms
[13:28:00.074] Debug: A5 Check 1: 30 ms
[13:28:00.090] Debug: A5 Check 2: 15 ms
[13:28:00.431] Debug: A5 Check 1: 22 ms
[13:28:00.450] Debug: A5 Check 2: 17 ms
[13:28:00.645] Debug: Found donation separator
[13:28:00.841] Debug: A5 Check 1: 26 ms
[13:28:00.863] Debug: A5 Check 2: 19 ms
[13:28:01.170] Debug: A5 Check 1: 19 ms
[13:28:01.184] Debug: A5 Check 2: 13 ms
[13:28:01.314] Debug: DonateTroops Scan took 324 ms
[13:28:01.514] Debug: A5 Check 1: 23 ms
[13:28:01.531] Debug: A5 Check 2: 17 ms
[13:28:01.844] Debug: A5 Check 1: 24 ms
[13:28:01.862] Debug: A5 Check 2: 16 ms
[13:28:02.158] Debug: A5 Check 1: 24 ms
[13:28:02.174] Debug: A5 Check 2: 14 ms
[13:28:02.302] Debug: DonateTroops Scan took 324 ms
[13:28:02.502] Debug: A5 Check 1: 22 ms
[13:28:02.523] Debug: A5 Check 2: 19 ms
[13:28:02.637] [Donate] Could not find anything we can and are allowed to donate.
[13:28:02.828] Debug: A5 Check 1: 19 ms
[13:28:02.848] Debug: A5 Check 2: 18 ms
[13:28:03.214] Debug: A5 Check 1: 32 ms
[13:28:03.461] [Donate] Trying to donate troops on button 3
[13:28:03.462] Debug: Doing request analysis bc smart donation mode is active
[13:28:03.461] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:28:03.538] Analyzing request text: m ner
[13:28:03.540] Debug: Donation string is "mner"
[13:28:03.541] Debug: Checking keywords for unit Barbarian
[13:28:03.543] Debug: Checking keyword "barb" with 1 faults allowed
[13:28:03.544] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:28:03.546] Debug: Checking keywords for unit Archer
[13:28:03.547] Debug: Unit Archer can be donated because no keywords or blacklist
[13:28:03.548] Debug: Checking keywords for unit Miner
[13:28:03.549] Debug: Checking keyword "ner" with 0 faults allowed
[13:28:03.551] Unit Miner can be donated, found keyword 'ner': ner
[13:28:03.552] Debug: Checking keyword "minerv" with 1 faults allowed
[13:28:03.553] Debug: Checking keyword "mner" with 1 faults allowed
[13:28:03.554] Unit Miner can be donated, found keyword 'mner': mner
[13:28:03.556] Debug: Checking keywords for unit Giant
[13:28:03.557] Debug: Checking keyword "giiant" with 1 faults allowed
[13:28:03.562] Debug: Checking keyword "gilant" with 1 faults allowed
[13:28:03.752] Debug: Trophy count couldn't be read properly.
[13:28:04.073] Debug: A5 Check 1: 23 ms
[13:28:04.089] Debug: A5 Check 2: 15 ms
[13:28:04.207] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:28:04.398] Debug: A5 Check 1: 22 ms
[13:28:04.416] Debug: A5 Check 2: 17 ms
[13:28:04.540] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[13:28:04.775] Debug: A5 Check 1: 22 ms
[13:28:04.793] Debug: A5 Check 2: 16 ms
[13:28:05.152] Debug: A5 Check 1: 26 ms
[13:28:05.170] Debug: A5 Check 2: 15 ms
[13:28:05.369] Debug: Found donation separator
[13:28:05.556] Debug: A5 Check 1: 26 ms
[13:28:05.574] Debug: A5 Check 2: 15 ms
[13:28:05.870] Debug: A5 Check 1: 24 ms
[13:28:05.885] Debug: A5 Check 2: 15 ms
[13:28:06.209] Debug: A5 Check 1: 26 ms
[13:28:06.225] Debug: A5 Check 2: 14 ms
[13:28:06.341] Debug: DonateTroops Scan took 672 ms
[13:28:06.537] Debug: A5 Check 1: 21 ms
[13:28:06.555] Debug: A5 Check 2: 17 ms
[13:28:06.852] Debug: A5 Check 1: 22 ms
[13:28:06.869] Debug: A5 Check 2: 14 ms
[13:28:07.163] Debug: A5 Check 1: 29 ms
[13:28:07.180] Debug: A5 Check 2: 15 ms
[13:28:07.500] Debug: A5 Check 1: 23 ms
[13:28:07.517] Debug: A5 Check 2: 16 ms
[13:28:07.638] Debug: DonateTroops Scan took 658 ms
[13:28:07.831] Debug: A5 Check 1: 21 ms
[13:28:07.852] Debug: A5 Check 2: 20 ms
[13:28:07.966] [Donate] Could not find anything we can and are allowed to donate.
[13:28:08.164] Debug: A5 Check 1: 24 ms
[13:28:08.184] Debug: A5 Check 2: 15 ms
[13:28:08.492] Debug: A5 Check 1: 17 ms
[13:28:08.690] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:28:09.183] Debug: Trophy count couldn't be read properly.
[13:28:10.018] [Donate] Trying to request troops
[13:28:10.992] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:28:12.600] Debug: A5 Check 1: 17 ms
[13:28:12.704] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:28:12.875] Debug: A5 Check 1: 16 ms
[13:28:13.164] Debug: A5 Check 1: 15 ms
[13:28:13.448] Debug: A5 Check 1: 18 ms
[13:28:13.752] Debug: A5 Check 1: 17 ms
[13:28:14.034] Debug: A5 Check 1: 16 ms
[13:28:14.186] Typing request message
[13:28:14.438] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:28:14.458] Debug: A5 Check 1: 29 ms


[13:28:14.825] Debug: A5 Check 1: 24 ms
[13:28:15.184] Debug: A5 Check 1: 18 ms
[13:28:15.341] Successfully requested troops
[13:28:15.556] Debug: A5 Check 1: 29 ms
[13:28:15.679] [Donate] Clan donation done
[13:28:15.788] Debug: [GameState]: 'Unknown' -> 'Dialog'
[13:28:15.793] Debug: [Donate] There is no red icon on the chat button
[13:28:15.913] [Auto-Stop module] Starting Auto-Stop module...
[13:28:16.575] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:28:17.116] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:28:17.117] [Auto-Stop module] Reading ressources...
[13:28:17.219] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:28:20.209] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:28:21.147] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:21.202] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:22.123] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:22.174] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:28:23.180] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:23.191] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:23.285] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:23.338] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:24.288] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:24.299] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:24.397] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:24.406] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:24.503] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:24.561] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:25.480] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:25.490] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:25.586] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:25.596] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:25.699] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:25.757] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:26.712] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:26.720] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:26.820] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:26.831] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:26.934] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:26.991] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:27.939] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:27.950] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:28.055] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:28.064] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:28.163] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:28.219] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:29.151] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:29.161] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:29.256] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:29.265] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:29.354] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:29.411] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:30.411] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:30.422] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:30.514] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:30.523] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:30.615] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:30.671] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:31.621] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:31.632] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:31.734] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:31.742] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:31.843] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:31.900] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:32.793] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:32.804] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:32.903] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:32.913] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:33.003] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:33.056] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:34.006] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:34.014] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:34.112] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:34.122] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:34.210] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:34.266] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:35.191] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:35.201] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:35.289] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:35.298] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:35.391] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:35.448] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:36.380] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:36.389] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:36.486] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:36.495] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:36.591] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:36.647] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:37.589] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:37.604] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:37.710] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:37.719] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:37.821] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:37.877] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:38.829] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:38.840] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:38.943] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:38.953] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:39.055] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:39.111] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:40.027] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:40.037] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:40.140] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:40.150] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:40.252] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:40.308] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:41.246] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:41.256] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:41.345] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:41.355] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:41.444] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:41.499] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:42.408] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:42.417] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:42.506] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:42.515] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:42.608] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:42.664] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:43.623] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:43.633] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:43.734] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:43.744] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:43.841] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:43.897] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:44.822] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:44.831] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:44.924] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:44.934] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:45.028] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:45.083] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:46.032] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:46.045] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:46.135] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:46.145] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:46.237] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:46.291] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:47.189] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:47.199] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:47.289] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:47.306] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:47.401] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:47.455] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:48.385] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:48.393] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:48.478] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:48.487] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:48.594] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:48.654] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:49.549] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:49.559] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:49.646] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:49.656] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:49.747] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:49.803] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:50.739] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:50.748] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:50.838] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:50.847] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:50.942] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:50.997] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:51.933] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:51.942] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:52.035] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:52.045] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:52.134] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:52.189] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:53.108] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:53.117] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:53.209] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:53.218] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:53.310] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:53.368] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:54.323] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:54.333] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:54.436] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:54.446] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:54.553] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:54.610] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:55.535] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:55.545] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:55.640] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:55.649] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:55.738] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:55.789] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:56.724] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:56.734] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:56.824] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:56.848] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:56.941] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:56.994] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:58.013] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:58.022] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:58.117] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:58.126] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:58.221] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:58.278] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:59.210] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:59.220] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:59.301] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:59.311] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:59.408] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:59.460] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:29:00.469] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:29:00.478] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:29:00.566] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:29:00.576] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:29:00.675] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:29:00.728] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:29:01.665] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:29:01.674] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:29:01.765] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:29:01.774] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:29:01.872] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:29:01.926] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:29:02.832] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:29:02.841] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:29:02.935] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:29:02.946] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:29:03.037] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:29:03.089] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:29:04.029] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:29:04.039] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:29:04.130] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:29:04.139] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:29:04.234] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:29:04.288] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:29:05.291] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:29:05.302] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:29:05.391] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:29:05.401] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:29:05.501] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:29:05.559] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:29:06.491] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:29:06.501] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:29:06.594] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:29:06.605] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:29:06.689] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:29:06.745] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:29:07.755] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:29:07.764] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:29:07.857] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:29:07.867] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:29:07.955] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:29:07.966] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:29:08.055] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:29:08.064] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:29:08.159] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:29:08.168] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:29:08.170] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:29:08.171] [Build] Checking if we can attack now...
[13:29:09.757] Debug: Reading numbers in overview
[13:29:09.783] Debug: Read overview numbers (string): 102/260
[13:29:09.784] Debug: Read overview numbers: 102 260 (TroopsCount)
[13:29:09.786] [Build] We can't attack yet. 102/260 troops (that's 39% of the
needed 86%)
[13:29:09.900] [Build] Waiting to let other modules work...
[13:29:10.139] [Auto-Stop module] Starting Auto-Stop module...
[13:29:10.793] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:29:11.344] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:29:11.345] [Auto-Stop module] Reading ressources...
[13:29:11.474] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:29:13.536] Debug: Begin BuildingsUpgradeModule
[13:29:13.537] Debug: Ensuring the game is zoomed out
[13:29:13.545] Debug: Zoomed out
[13:29:13.708] Debug: Read builder information: 0/5
[13:29:13.709] [BuildingsUpgrade] No builders available; can't do any work
[13:29:13.818] Debug: [Donate] There is no red icon on the chat button
[13:29:13.821] [Trophy] Disabling everything except AttackModule and TrophyModule
[13:29:13.932] [Trophy] Looking at troops and heroes
[13:29:14.858] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:29:17.175] Debug: Found 17 miners already trained
[13:29:17.347] Debug: Found 5 lightnings already trained
[13:29:17.963] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:29:30.074] Debug: [AR] Compacting done, 198.0MB -> 198.0MB
[13:29:30.660] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:31:18.130] [Trophy] Looking at troops and heroes
[13:31:19.041] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:31:21.331] Debug: Found 20 miners already trained
[13:31:21.486] Debug: Found 5 lightnings already trained
[13:31:21.505] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:31:30.484] Debug: [AR] Compacting done, 206.2MB -> 206.2MB
[13:31:31.179] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:33:21.625] [Trophy] Looking at troops and heroes
[13:33:22.552] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:33:24.546] Debug: Found 23 miners already trained
[13:33:24.680] Debug: Found 5 lightnings already trained
[13:33:24.700] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:33:30.887] Debug: [AR] Compacting done, 197.8MB -> 197.8MB
[13:33:31.516] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:35:24.837] [Trophy] Looking at troops and heroes
[13:35:25.745] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:35:27.731] Debug: Found 26 miners already trained
[13:35:27.869] Debug: Found 5 lightnings already trained
[13:35:27.887] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:35:31.303] Debug: [AR] Compacting done, 201.4MB -> 201.4MB
[13:35:32.035] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:37:28.102] [Trophy] Looking at troops and heroes
[13:37:29.014] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:37:31.071] Debug: Found 29 miners already trained
[13:37:31.227] Debug: Found 5 lightnings already trained
[13:37:31.251] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:37:31.727] Debug: [AR] Compacting done, 172.6MB -> 172.6MB
[13:37:32.401] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:39:04.905] Debug: Start A
[13:39:05.323] Raccoon Bot stopped.
[13:39:17.469] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Object , MouseEventArgs )
at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32
clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _n2A._OKb()

[13:39:28.590] A debug screenshot has been saved: Manual Screenshot (Debug) 1.png
[13:39:32.154] Debug: [AR] Compacting done, 194.9MB -> 194.9MB
[13:39:32.194] Debug: Start A
[13:39:32.231] Debug: Start C
[13:39:32.235] Debug: [SetActiveModules] Clearing (8 checked types)
[13:39:32.237] Debug: Clearing all modules in ModuleManager
[13:39:32.459] Debug: StartupModule is running
[13:39:32.460] Debug: Closing dialogs
[13:39:32.620] Debug: Checking to see if we're at Builder Base
[13:39:32.622] Debug: Deactivating StartupModule
[13:39:32.624] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[13:39:32.708] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[13:39:32.737] [Collect] Starting a collection run
[13:39:32.738] Debug: Ensuring the game is zoomed out
[13:39:32.748] Debug: Zoomed out
[13:39:33.451] [Collect] Collecting Main Base resources
[13:39:37.728] Debug: [Collect] Looking for a loot cart
[13:39:37.876] Debug: [Collect] Didn't find a loot cart
[13:39:37.877] Debug: [Collect] Looking for trader tent
[13:39:38.076] [Collect] Total collected: 3 items, 0 loot carts
[13:39:38.077] [ReArm] Trying to rearm all traps/xbow/inferno
[13:39:44.209] [ReArm] Could not find townhall
[13:39:44.589] [Auto-Stop module] Starting Auto-Stop module...
[13:39:44.725] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:39:44.727] [Auto-Stop module] Reading ressources...
[13:39:44.842] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:39:46.868] [Build]: Starting to quicktrain.
[13:39:46.869] Debug: Ensuring the game is zoomed out
[13:39:46.879] Debug: Zoomed out
[13:39:47.878] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:39:48.867] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:39:48.878] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:39:49.009] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:39:49.033] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:39:49.150] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:39:49.165] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:39:49.168] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:39:49.171] [Build] Checking if we can attack now...
[13:39:51.329] Debug: Reading numbers in overview
[13:39:51.408] Debug: Read overview numbers (string): 198/260
[13:39:51.409] Debug: Read overview numbers: 198 260 (TroopsCount)
[13:39:51.415] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[13:39:51.569] [Build] Waiting to let other modules work...
[13:39:51.840] Debug: Ensuring the game is zoomed out
[13:39:51.842] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:39:52.519] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:39:53.540] Debug: Zoomed out
[13:39:53.553] Debug: Zoomed out
[13:39:54.063] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:39:54.299] Debug: Begin BuildingsUpgradeModule
[13:39:54.300] Debug: Ensuring the game is zoomed out
[13:39:54.309] Debug: Zoomed out
[13:39:54.533] Debug: Read builder information: 0/5
[13:39:54.536] [BuildingsUpgrade] No builders available; can't do any work
[13:39:54.713] [Donate] Going to check if we can donate troops
[13:39:54.714] [Donate] Going to request troops
[13:39:54.806] [Donate] Starting clan donation checks...
[13:39:56.036] [Donate] Trying to donate troops on button 1
[13:39:56.037] Debug: Doing request analysis bc smart donation mode is active
[13:39:56.108] Analyzing request text: archer
[13:39:56.109] Debug: Donation string is "archer"
[13:39:56.110] Debug: Checking keywords for unit Barbarian
[13:39:56.112] Debug: Checking keyword "barb" with 1 faults allowed
[13:39:56.113] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:39:56.115] Debug: Checking keywords for unit Archer
[13:39:56.116] Debug: Unit Archer can be donated because no keywords or blacklist
[13:39:56.117] Debug: Checking keywords for unit Miner
[13:39:56.119] Debug: Checking keyword "ner" with 0 faults allowed
[13:39:56.120] Debug: Checking keyword "minerv" with 1 faults allowed
[13:39:56.121] Debug: Checking keyword "mner" with 1 faults allowed
[13:39:56.122] Debug: Checking keywords for unit Giant
[13:39:56.123] Debug: Checking keyword "giiant" with 1 faults allowed
[13:39:56.124] Debug: Checking keyword "gilant" with 1 faults allowed
[13:39:56.608] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:39:56.627] Debug: A5 Check 1: 26 ms


[13:39:56.646] Debug: A5 Check 2: 16 ms
[13:39:56.759] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:39:57.039] Debug: A5 Check 1: 30 ms
[13:39:57.064] Debug: A5 Check 2: 24 ms
[13:39:57.655] Debug: A5 Check 1: 38 ms
[13:39:57.689] Debug: A5 Check 2: 32 ms
[13:39:58.252] Debug: A5 Check 1: 22 ms
[13:39:58.273] Debug: A5 Check 2: 18 ms
[13:39:58.454] Debug: Found donation separator
[13:39:58.641] Debug: A5 Check 1: 20 ms
[13:39:58.659] Debug: A5 Check 2: 16 ms
[13:39:58.947] Debug: A5 Check 1: 23 ms
[13:39:58.967] Debug: A5 Check 2: 18 ms
[13:39:59.107] Debug: DonateTroops Scan took 343 ms
[13:39:59.313] Debug: A5 Check 1: 23 ms
[13:39:59.333] Debug: A5 Check 2: 19 ms
[13:39:59.625] Debug: A5 Check 1: 21 ms
[13:39:59.646] Debug: A5 Check 2: 20 ms
[13:39:59.938] Debug: A5 Check 1: 22 ms
[13:39:59.957] Debug: A5 Check 2: 17 ms
[13:40:00.091] Debug: DonateTroops Scan took 336 ms
[13:40:00.286] Debug: A5 Check 1: 20 ms
[13:40:00.305] Debug: A5 Check 2: 18 ms
[13:40:00.406] [Donate] Could not find anything we can and are allowed to donate.
[13:40:00.603] Debug: A5 Check 1: 21 ms
[13:40:00.623] Debug: A5 Check 2: 17 ms
[13:40:00.934] Debug: A5 Check 1: 17 ms
[13:40:01.213] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:40:01.214] [Donate] Trying to donate troops on button 2
[13:40:01.216] Debug: Doing request analysis bc smart donation mode is active
[13:40:01.298] Analyzing request text: archer
[13:40:01.300] Debug: Donation string is "archer"
[13:40:01.302] Debug: Checking keywords for unit Barbarian
[13:40:01.303] Debug: Checking keyword "barb" with 1 faults allowed
[13:40:01.304] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:40:01.305] Debug: Checking keywords for unit Archer
[13:40:01.306] Debug: Unit Archer can be donated because no keywords or blacklist
[13:40:01.307] Debug: Checking keywords for unit Miner
[13:40:01.308] Debug: Checking keyword "ner" with 0 faults allowed
[13:40:01.308] Debug: Checking keyword "minerv" with 1 faults allowed
[13:40:01.310] Debug: Checking keyword "mner" with 1 faults allowed
[13:40:01.311] Debug: Checking keywords for unit Giant
[13:40:01.313] Debug: Checking keyword "giiant" with 1 faults allowed
[13:40:01.314] Debug: Checking keyword "gilant" with 1 faults allowed
[13:40:01.502] Debug: Trophy count couldn't be read properly.
[13:40:01.828] Debug: A5 Check 1: 21 ms
[13:40:01.850] Debug: A5 Check 2: 20 ms
[13:40:01.958] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:40:02.166] Debug: A5 Check 1: 24 ms
[13:40:02.183] Debug: A5 Check 2: 15 ms
[13:40:02.538] Debug: A5 Check 1: 29 ms
[13:40:02.556] Debug: A5 Check 2: 17 ms
[13:40:02.913] Debug: A5 Check 1: 22 ms
[13:40:02.931] Debug: A5 Check 2: 15 ms
[13:40:03.206] Debug: Found donation separator
[13:40:03.465] Debug: A5 Check 1: 26 ms
[13:40:03.489] Debug: A5 Check 2: 22 ms
[13:40:03.847] Debug: A5 Check 1: 21 ms
[13:40:03.866] Debug: A5 Check 2: 18 ms
[13:40:03.987] Debug: DonateTroops Scan took 337 ms
[13:40:04.195] Debug: A5 Check 1: 21 ms
[13:40:04.212] Debug: A5 Check 2: 15 ms
[13:40:04.515] Debug: A5 Check 1: 23 ms
[13:40:04.534] Debug: A5 Check 2: 17 ms
[13:40:04.853] Debug: A5 Check 1: 24 ms
[13:40:04.869] Debug: A5 Check 2: 15 ms
[13:40:05.038] Debug: DonateTroops Scan took 388 ms
[13:40:05.248] Debug: A5 Check 1: 25 ms
[13:40:05.264] Debug: A5 Check 2: 15 ms
[13:40:05.383] [Donate] Could not find anything we can and are allowed to donate.
[13:40:05.584] Debug: A5 Check 1: 28 ms
[13:40:05.603] Debug: A5 Check 2: 16 ms
[13:40:05.948] Debug: A5 Check 1: 23 ms
[13:40:06.173] [Donate] Trying to donate troops on button 3
[13:40:06.174] Debug: Doing request analysis bc smart donation mode is active
[13:40:06.175] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:40:06.255] Analyzing request text: m ner
[13:40:06.256] Debug: Donation string is "mner"
[13:40:06.257] Debug: Checking keywords for unit Barbarian
[13:40:06.257] Debug: Checking keyword "barb" with 1 faults allowed
[13:40:06.258] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:40:06.259] Debug: Checking keywords for unit Archer
[13:40:06.260] Debug: Unit Archer can be donated because no keywords or blacklist
[13:40:06.261] Debug: Checking keywords for unit Miner
[13:40:06.263] Debug: Checking keyword "ner" with 0 faults allowed
[13:40:06.264] Unit Miner can be donated, found keyword 'ner': ner
[13:40:06.265] Debug: Checking keyword "minerv" with 1 faults allowed
[13:40:06.266] Debug: Checking keyword "mner" with 1 faults allowed
[13:40:06.268] Unit Miner can be donated, found keyword 'mner': mner
[13:40:06.269] Debug: Checking keywords for unit Giant
[13:40:06.270] Debug: Checking keyword "giiant" with 1 faults allowed
[13:40:06.272] Debug: Checking keyword "gilant" with 1 faults allowed
[13:40:06.461] Debug: Trophy count couldn't be read properly.
[13:40:06.792] Debug: A5 Check 1: 27 ms
[13:40:06.810] Debug: A5 Check 2: 16 ms
[13:40:06.926] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:40:07.135] Debug: A5 Check 1: 25 ms
[13:40:07.153] Debug: A5 Check 2: 15 ms
[13:40:07.538] Debug: A5 Check 1: 25 ms
[13:40:07.557] Debug: A5 Check 2: 17 ms
[13:40:07.943] Debug: A5 Check 1: 23 ms
[13:40:07.960] Debug: A5 Check 2: 16 ms
[13:40:08.213] Debug: Found donation separator
[13:40:08.409] Debug: A5 Check 1: 23 ms
[13:40:08.429] Debug: A5 Check 2: 18 ms
[13:40:08.761] Debug: A5 Check 1: 23 ms
[13:40:08.780] Debug: A5 Check 2: 17 ms
[13:40:09.148] Debug: A5 Check 1: 34 ms
[13:40:09.170] Debug: A5 Check 2: 18 ms
[13:40:09.314] Debug: DonateTroops Scan took 778 ms
[13:40:09.522] Debug: A5 Check 1: 20 ms
[13:40:09.540] Debug: A5 Check 2: 17 ms
[13:40:09.858] Debug: A5 Check 1: 25 ms
[13:40:09.875] Debug: A5 Check 2: 15 ms
[13:40:10.190] Debug: A5 Check 1: 23 ms
[13:40:10.206] Debug: A5 Check 2: 14 ms
[13:40:10.530] Debug: A5 Check 1: 23 ms
[13:40:10.547] Debug: A5 Check 2: 15 ms
[13:40:10.688] Debug: DonateTroops Scan took 701 ms
[13:40:10.897] Debug: A5 Check 1: 24 ms
[13:40:10.916] Debug: A5 Check 2: 17 ms
[13:40:11.026] [Donate] Could not find anything we can and are allowed to donate.
[13:40:11.249] Debug: A5 Check 1: 26 ms
[13:40:11.267] Debug: A5 Check 2: 15 ms
[13:40:11.603] Debug: A5 Check 1: 17 ms
[13:40:11.809] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:40:12.121] Debug: Trophy count couldn't be read properly.
[13:40:12.974] [Donate] Trying to request troops
[13:40:13.896] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:40:15.752] Debug: A5 Check 1: 17 ms
[13:40:15.877] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:40:16.082] Debug: A5 Check 1: 22 ms
[13:40:16.395] Debug: A5 Check 1: 19 ms
[13:40:16.702] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:40:16.718] Debug: A5 Check 1: 24 ms


[13:40:17.037] Debug: A5 Check 1: 20 ms
[13:40:17.192] Typing request message
[13:40:17.459] Debug: A5 Check 1: 19 ms
[13:40:17.818] Debug: A5 Check 1: 21 ms
[13:40:18.136] Debug: A5 Check 1: 23 ms
[13:40:18.283] Successfully requested troops
[13:40:18.489] Debug: A5 Check 1: 22 ms
[13:40:18.628] [Donate] Clan donation done
[13:40:18.746] Debug: [GameState]: 'Unknown' -> 'Dialog'
[13:40:18.752] Debug: [Donate] There is no red icon on the chat button
[13:40:18.861] [Auto-Stop module] Starting Auto-Stop module...
[13:40:19.533] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:40:20.137] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:40:20.139] [Auto-Stop module] Reading ressources...
[13:40:20.247] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:40:23.358] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:40:24.451] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:40:24.466] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:40:24.601] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:40:24.611] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:40:24.733] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:40:24.741] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:40:24.743] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:40:24.744] [Build] Checking if we can attack now...
[13:40:26.325] Debug: Reading numbers in overview
[13:40:26.358] Debug: Read overview numbers (string): 204/260
[13:40:26.359] Debug: Read overview numbers: 204 260 (TroopsCount)
[13:40:26.361] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[13:40:26.518] [Build] Waiting to let other modules work...
[13:40:26.710] [Trophy] Disabling everything except AttackModule and TrophyModule
[13:40:26.857] [Trophy] Looking at troops and heroes
[13:40:29.072] Debug: Found 34 miners already trained
[13:40:29.312] Debug: Found 5 lightnings already trained
[13:40:29.352] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:40:35.128] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:41:32.729] Debug: [AR] Compacting done, 198.9MB -> 198.9MB
[13:42:29.761] [Trophy] Looking at troops and heroes
[13:42:30.894] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:42:34.001] Debug: Found 37 miners already trained
[13:42:34.392] Debug: Found 5 lightnings already trained
[13:42:34.456] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:42:35.831] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:43:33.116] Debug: [AR] Compacting done, 202.4MB -> 202.4MB
[13:44:35.422] [Trophy] Looking at troops and heroes
[13:44:36.834] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:44:39.800] Debug: Found 40 miners already trained
[13:44:40.209] Debug: Found 5 lightnings already trained
[13:44:40.344] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:45:33.781] Debug: [AR] Compacting done, 194.3MB -> 194.3MB
[13:45:36.170] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:46:40.531] [Trophy] Looking at troops and heroes
[13:46:41.442] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:46:43.710] Debug: Found 43 miners already trained
[13:46:43.837] Debug: Found 5 lightnings already trained
[13:46:43.856] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:47:34.290] Debug: [AR] Compacting done, 198.5MB -> 198.5MB
[13:47:36.594] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:48:44.125] [Trophy] Looking at troops and heroes
[13:48:45.040] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:48:47.298] Debug: Found 43 miners already trained
[13:48:47.423] Debug: Found 5 lightnings already trained
[13:48:47.443] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:48:56.702] Debug: UpdateCheck: Could not find updater.exe
[13:49:34.810] Debug: [AR] Compacting done, 206.7MB -> 206.7MB
[13:49:37.018] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:50:47.824] [Trophy] Looking at troops and heroes
[13:50:48.855] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:50:51.390] Debug: Found 43 miners already trained
[13:50:51.698] Debug: Found 5 lightnings already trained
[13:50:51.730] [Trophy] Can't drop trophies: no cheap troops or heroes available
[13:51:14.521] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[13:51:35.300] Debug: [AR] Compacting done, 195.1MB -> 195.1MB
[13:51:37.305] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:52:51.891] [Trophy] Looking at troops and heroes
[13:52:52.801] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:52:54.813] Debug: Found 43 miners already trained
[13:52:54.944] Debug: Found 5 lightnings already trained
[13:52:54.978] [Trophy] Starting a trophy drop attack using Warden
[13:52:54.980] [Attack] AttackModule starting... (Reason: dropping trophies)
[13:52:55.932] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:52:57.341] Debug: Ensuring the game is zoomed out
[13:52:57.349] Debug: Zoomed out
[13:52:57.357] Debug: Zoomed out
[13:52:57.358] Debug: Finding TownHall
[13:52:59.541] Debug: Found 0 TownHall
[13:52:59.542] Debug: Starting matchmaking
[13:52:59.543] Debug: StartSerachForMatch 1
[13:52:59.835] Debug: ClickAttack()
[13:53:00.141] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[13:53:00.259] Debug: StartSearchForMatch: Clicking 'Find a match'
[13:53:00.590] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:53:00.603] Debug: A5 Check 1: 17 ms


[13:53:00.694] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[13:53:00.802] Debug: Starting matchmaking; done
[13:53:00.805] Debug: Waiting for clouds to appear...
[13:53:00.805] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:53:00.806] Debug: Waiting for clouds to disappear...
[13:53:00.807] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:53:02.801] Debug: A5 Check 1: 16 ms
[13:53:02.898] Debug: [Attack] It took 00minutes 02seconds until we got offered a
new opponent
[13:53:02.899] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:53:02.901] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:53:03.084] Debug: A5 Check 1: 17 ms
[13:53:03.102] Debug: A5 Check 2: 17 ms
[13:53:03.258] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:53:03.705] Debug: Clearing game grid API cache
[13:53:03.706] Debug: Clearing building API cache
[13:53:03.707] Debug: Clearing deploy API cache
[13:53:03.860] Debug: Finding TownHall
[13:53:03.943] Debug: Found 1 TownHall
[13:53:05.127] Debug: Clearing game grid API cache
[13:53:05.128] Debug: Clearing building API cache
[13:53:05.132] Debug: Clearing deploy API cache
[13:53:05.133] [Attack] This base meets the attack requirements!
[13:53:05.142] Debug: Surrender Deploy 1
[13:53:05.697] Debug: Start A
[13:53:06.180] Raccoon Bot stopped.
[13:53:06.483] Debug: Surrender Deploy 2
[13:53:06.484] Debug: Selecting Warden (rect: x105, y575, r149, b597; cx127, cy586)
[13:53:06.687] Debug: Warden is selected
[13:53:09.596] Debug: A5 Check 1: 21 ms
[13:53:10.011] Debug: A5 Check 1: 20 ms
[13:53:10.288] Debug: A5 Check 1: 17 ms
[13:53:10.689] Debug: A5 Check 1: 35 ms
[13:53:11.016] Debug: A5 Check 1: 22 ms
[13:53:11.275] Debug: A5 Check 1: 18 ms
[13:53:14.022] Debug: A5 Check 1: 16 ms
[13:53:15.867] Debug: A5 Check 1: 21 ms
[13:53:16.266] Debug: A5 Check 1: 20 ms
[13:53:20.186] Debug: A5 Check 1: 14 ms
[13:53:22.562] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:53:22.573] Debug: A5 Check 1: 17 ms


[13:53:22.966] Debug: A5 Check 1: 18 ms
[13:53:23.360] Debug: A5 Check 1: 16 ms
[13:53:23.751] Debug: A5 Check 1: 16 ms
[13:53:24.138] Debug: A5 Check 1: 16 ms
[13:53:24.523] Debug: A5 Check 1: 16 ms
[13:53:24.904] Debug: A5 Check 1: 15 ms
[13:53:25.250] Debug: A5 Check 1: 14 ms
[13:53:25.576] Debug: A5 Check 1: 15 ms
[13:53:25.925] Debug: A5 Check 1: 16 ms
[13:53:26.240] Debug: A5 Check 1: 16 ms
[13:53:26.531] Debug: A5 Check 1: 16 ms
[13:53:26.927] Debug: A5 Check 1: 23 ms
[13:53:27.242] Debug: A5 Check 1: 15 ms
[13:53:27.515] Debug: A5 Check 1: 17 ms
[13:53:27.795] Debug: A5 Check 1: 16 ms
[13:53:28.091] Debug: A5 Check 1: 17 ms
[13:53:28.373] Debug: A5 Check 1: 14 ms
[13:53:28.650] Debug: A5 Check 1: 14 ms
[13:53:28.939] Debug: A5 Check 1: 14 ms
[13:53:29.218] Debug: A5 Check 1: 14 ms
[13:53:29.493] Debug: A5 Check 1: 14 ms
[13:53:29.784] Debug: A5 Check 1: 16 ms
[13:53:30.055] Debug: A5 Check 1: 15 ms
[13:53:30.324] Debug: A5 Check 1: 14 ms
[13:53:30.593] Debug: A5 Check 1: 16 ms
[13:53:30.879] Debug: A5 Check 1: 14 ms
[13:53:31.151] Debug: A5 Check 1: 14 ms
[13:53:31.426] Debug: A5 Check 1: 15 ms
[13:53:31.698] Debug: A5 Check 1: 15 ms
[13:53:31.975] Debug: A5 Check 1: 16 ms
[13:53:32.367] Debug: A5 Check 1: 29 ms
[13:53:32.671] Debug: A5 Check 1: 27 ms
[13:53:32.946] Debug: A5 Check 1: 16 ms
[13:53:33.218] Debug: A5 Check 1: 16 ms
[13:53:33.483] Debug: A5 Check 1: 14 ms
[13:53:33.758] Debug: A5 Check 1: 14 ms
[13:53:34.024] Debug: A5 Check 1: 14 ms
[13:53:34.291] Debug: A5 Check 1: 14 ms
[13:53:34.553] Debug: A5 Check 1: 15 ms
[13:53:34.821] Debug: A5 Check 1: 17 ms
[13:53:35.087] Debug: A5 Check 1: 15 ms
[13:53:35.348] Debug: A5 Check 1: 13 ms
[13:53:35.612] Debug: A5 Check 1: 14 ms
[13:53:35.742] Debug: [AR] Compacting done, 180.9MB -> 180.9MB
[13:53:35.912] Debug: A5 Check 1: 13 ms
[13:53:35.920] Debug: Start A
[13:53:35.944] Debug: Start C
[13:53:35.947] Debug: [SetActiveModules] Clearing (8 checked types)
[13:53:35.949] Debug: Clearing all modules in ModuleManager
[13:53:36.232] Debug: A5 Check 1: 18 ms
[13:53:36.316] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[13:53:36.325] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:53:36.385] Debug: StartupModule is running
[13:53:36.386] Debug: Closing dialogs
[13:53:37.027] Debug: A5 Check 1: 14 ms
[13:53:37.819] Debug: A5 Check 1: 16 ms
[13:53:38.618] Debug: A5 Check 1: 16 ms
[13:53:39.394] Debug: A5 Check 1: 16 ms
[13:53:40.163] Debug: A5 Check 1: 19 ms
[13:53:40.928] Debug: A5 Check 1: 14 ms
[13:53:41.378] Timeout trying to close dialogs/get back Ingame
[13:53:41.378] Debug: Checking to see if we're at Builder Base
[13:53:41.379] Debug: Deactivating StartupModule
[13:53:41.381] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[13:53:41.704] Debug: A5 Check 1: 15 ms
[13:53:42.476] Debug: A5 Check 1: 15 ms
[13:53:43.250] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _pIb._n1A() in _0lA:line 54
at .()
at _pIb._wvb() in _0lA:line 200
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:53:43.261] Debug: A5 Check 1: 18 ms


[13:53:44.019] Debug: A5 Check 1: 14 ms
[13:53:44.778] Debug: A5 Check 1: 13 ms
[13:53:45.549] Debug: A5 Check 1: 14 ms
[13:53:46.312] Debug: A5 Check 1: 14 ms
[13:53:46.434] Timeout trying to close dialogs/get back Ingame
[13:53:46.601] Debug: A5 Check 1: 15 ms
[13:53:46.880] Debug: A5 Check 1: 16 ms
[13:53:47.150] Debug: A5 Check 1: 15 ms
[13:53:47.425] Debug: A5 Check 1: 14 ms
[13:53:47.518] Debug: Start A
[13:53:47.738] Debug: A5 Check 1: 15 ms
[13:53:47.891] Raccoon Bot stopped.
[13:53:48.042] Debug: A5 Check 1: 16 ms
[13:53:48.342] Debug: A5 Check 1: 18 ms
[13:53:48.667] Debug: A5 Check 1: 13 ms
[13:53:48.934] Debug: A5 Check 1: 14 ms
[13:53:49.202] Debug: A5 Check 1: 15 ms
[13:53:49.486] Debug: A5 Check 1: 16 ms
[13:53:49.816] Debug: A5 Check 1: 16 ms
[13:53:50.132] Debug: A5 Check 1: 15 ms
[13:53:50.407] Debug: A5 Check 1: 14 ms
[13:53:50.668] Debug: A5 Check 1: 13 ms
[13:53:50.978] Debug: A5 Check 1: 15 ms
[13:53:53.247] Debug: A5 Check 1: 16 ms
[13:53:54.458] Debug: Start A
[13:53:54.481] Debug: Start C
[13:53:54.484] Debug: [SetActiveModules] Clearing (8 checked types)
[13:53:54.486] Debug: Clearing all modules in ModuleManager
[13:53:54.734] Debug: StartupModule is running
[13:53:54.735] Debug: Closing dialogs
[13:53:54.876] Debug: Checking to see if we're at Builder Base
[13:53:54.877] Debug: Deactivating StartupModule
[13:53:54.879] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[13:53:54.896] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[13:53:54.907] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:53:55.054] [Collect] Starting a collection run
[13:53:55.056] Debug: Ensuring the game is zoomed out
[13:53:55.063] Debug: Zoomed out
[13:53:55.181] Refreshed trophy count: 2688
[13:53:55.852] [Collect] Collecting Main Base resources
[13:53:59.414] Debug: [Collect] Looking for a loot cart
[13:53:59.573] Debug: [Collect] Didn't find a loot cart
[13:53:59.574] Debug: [Collect] Looking for trader tent
[13:53:59.757] [Collect] Total collected: 3 items, 0 loot carts
[13:53:59.758] [ReArm] Trying to rearm all traps/xbow/inferno
[13:54:04.136] [ReArm] Could not find townhall
[13:54:04.449] [Auto-Stop module] Starting Auto-Stop module...
[13:54:04.556] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:54:04.556] [Auto-Stop module] Reading ressources...
[13:54:04.670] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:54:06.686] [Build]: Starting to quicktrain.
[13:54:06.687] Debug: Ensuring the game is zoomed out
[13:54:06.696] Debug: Zoomed out
[13:54:07.607] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:54:08.617] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:54:08.624] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:54:08.707] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:54:08.715] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:54:08.800] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:54:08.808] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:54:08.810] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:54:08.812] [Build] Checking if we can attack now...
[13:54:10.686] Debug: Reading numbers in overview
[13:54:10.729] Debug: Read overview numbers (string): 258/260
[13:54:10.730] Debug: Read overview numbers: 258 260 (TroopsCount)
[13:54:10.732] Debug: [Build] Disabling clan donation module
[13:54:10.733] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 99% capacity, spells at 100% capacity)
[13:54:10.949] Debug: Ensuring the game is zoomed out
[13:54:10.950] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:54:11.555] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:54:12.515] Debug: Zoomed out
[13:54:12.523] Debug: Zoomed out
[13:54:12.944] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:54:13.150] Debug: Begin BuildingsUpgradeModule
[13:54:13.152] Debug: Ensuring the game is zoomed out
[13:54:13.160] Debug: Zoomed out
[13:54:13.289] Debug: Read builder information: 0/5
[13:54:13.291] [BuildingsUpgrade] No builders available; can't do any work
[13:54:13.369] Debug: [Attack] Enabling clan donation module
[13:54:14.586] Debug: Ensuring the game is zoomed out
[13:54:14.596] Debug: Zoomed out
[13:54:14.604] Debug: Zoomed out
[13:54:14.605] Debug: Finding TownHall
[13:54:16.614] Debug: Found 0 TownHall
[13:54:16.616] Debug: Starting matchmaking
[13:54:16.617] Debug: StartSerachForMatch 1
[13:54:16.767] Debug: ClickAttack()
[13:54:17.034] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[13:54:17.155] Debug: StartSearchForMatch: Clicking 'Find a match'
[13:54:17.423] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[13:54:17.600] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:54:17.609] Debug: A5 Check 1: 14 ms


[13:54:17.699] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:54:17.812] Debug: Starting matchmaking; done
[13:54:17.814] Debug: Waiting for clouds to appear...
[13:54:17.815] Debug: Waiting for clouds to disappear...
[13:54:17.816] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:17.817] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:18.976] Debug: A5 Check 1: 15 ms
[13:54:19.066] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:54:19.068] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:19.068] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:19.227] Debug: A5 Check 1: 14 ms
[13:54:19.512] Debug: A5 Check 1: 17 ms
[13:54:19.684] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:19.839] Debug: Clearing game grid API cache
[13:54:19.841] Debug: Clearing building API cache
[13:54:19.842] Debug: Clearing deploy API cache
[13:54:20.001] Debug: Finding TownHall
[13:54:20.077] Debug: Found 1 TownHall
[13:54:20.080] Debug: Finding ElixirCollector
[13:54:20.081] Debug: Finding TownHall
[13:54:20.115] Debug: Found 1 TownHall
[13:54:20.116] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:20.310] Debug: Found 7 ElixirCollector
[13:54:20.778] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[13:54:20.779] Debug: Regular logic indicates active base
[13:54:20.780] Debug: Meets requirements failed on dead base check.
[13:54:20.781] Debug: Testing 0 attack methods
[13:54:20.782] Debug: no algorithm is suited to attack here
[13:54:20.782] Debug: Finding TownHall
[13:54:20.821] Debug: Found 1 TownHall
[13:54:20.822] [Attack] #1, Active, TH11, 103508 Gold, 159143 Elixir, 1667 Dark
elixir, Skipping: This base isn't dead.
[13:54:20.824] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[13:54:22.247] Debug: A5 Check 1: 15 ms
[13:54:22.362] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:54:22.447] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:22.876] Debug: Waiting for clouds to appear...
[13:54:22.878] Debug: Waiting for clouds to disappear...
[13:54:22.880] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:24.271] Debug: A5 Check 1: 15 ms
[13:54:24.364] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:54:24.365] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:24.366] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:24.526] Debug: A5 Check 1: 14 ms
[13:54:24.792] Debug: A5 Check 1: 17 ms
[13:54:24.975] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:25.123] Debug: Clearing game grid API cache
[13:54:25.124] Debug: Clearing building API cache
[13:54:25.125] Debug: Clearing deploy API cache
[13:54:25.304] Debug: Finding TownHall
[13:54:25.387] Debug: Found 1 TownHall
[13:54:25.389] Debug: Finding ElixirCollector
[13:54:25.390] Debug: Finding TownHall
[13:54:25.425] Debug: Found 1 TownHall
[13:54:25.426] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:25.685] Debug: Found 3 ElixirCollector
[13:54:25.918] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:54:25.919] Debug: Rejected as dead base because level 12 E1 collector found
[13:54:25.920] Debug: Meets requirements failed on dead base check.
[13:54:25.921] Debug: Testing 0 attack methods
[13:54:25.922] Debug: no algorithm is suited to attack here
[13:54:25.923] Debug: Finding TownHall
[13:54:25.955] Debug: Found 1 TownHall
[13:54:25.956] [Attack] #2, Active, TH11, 287524 Gold, 165353 Elixir, 1504 Dark
elixir, Skipping: This base isn't dead.
[13:54:25.957] Debug: Waiting 1157 ms until we can click the next button (user
setting 2 s)
[13:54:27.500] Debug: A5 Check 1: 16 ms
[13:54:27.614] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:54:27.715] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:28.213] Debug: Waiting for clouds to appear...
[13:54:28.214] Debug: Waiting for clouds to disappear...
[13:54:28.215] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:28.994] Debug: A5 Check 1: 14 ms
[13:54:29.086] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:54:29.087] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:29.088] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:29.251] Debug: A5 Check 1: 15 ms
[13:54:29.529] Debug: A5 Check 1: 15 ms
[13:54:29.711] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:29.863] Debug: Clearing game grid API cache
[13:54:29.865] Debug: Clearing building API cache
[13:54:29.866] Debug: Clearing deploy API cache
[13:54:30.068] Debug: Finding TownHall
[13:54:30.143] Debug: Found 1 TownHall
[13:54:30.146] Debug: Finding ElixirCollector
[13:54:30.147] Debug: Finding TownHall
[13:54:30.184] Debug: Found 1 TownHall
[13:54:30.186] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:30.450] Debug: Found 4 ElixirCollector
[13:54:30.670] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=0 Avg=3
[13:54:30.672] Debug: Regular logic indicates dead base
[13:54:30.673] Debug: Testing 1 attack methods
[13:54:30.674] Debug: Gold doesn't meet requirements: 278288 < 400000
[13:54:30.675] Debug: Elixir doesn't meet requirements: 276943 < 400000
[13:54:30.676] Debug: Meets all requirements failed on resource check.
[13:54:30.677] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:54:30.677] Debug: no algorithm is suited to attack here
[13:54:30.678] Debug: Finding TownHall
[13:54:30.714] Debug: Found 1 TownHall
[13:54:30.715] [Attack] #3, Dead, TH11, 278288 Gold, 276943 Elixir, 828 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:54:30.716] Debug: Waiting 1157 ms until we can click the next button (user
setting 2 s)
[13:54:32.314] Debug: A5 Check 1: 15 ms
[13:54:32.452] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:54:32.562] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:32.883] Debug: Waiting for clouds to appear...
[13:54:32.884] Debug: Waiting for clouds to disappear...
[13:54:32.885] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:33.688] Debug: A5 Check 1: 16 ms
[13:54:33.781] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:54:33.782] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:33.783] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:33.952] Debug: A5 Check 1: 16 ms
[13:54:34.100] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:34.506] Debug: Clearing game grid API cache
[13:54:34.508] Debug: Clearing building API cache
[13:54:34.509] Debug: Clearing deploy API cache
[13:54:34.669] Debug: Finding TownHall
[13:54:34.753] Debug: Found 1 TownHall
[13:54:34.756] Debug: Finding ElixirCollector
[13:54:34.756] Debug: Finding TownHall
[13:54:34.794] Debug: Found 1 TownHall
[13:54:34.796] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:35.059] Debug: Found 0 ElixirCollector
[13:54:35.062] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:54:35.063] Debug: Regular logic indicates active base
[13:54:35.064] Debug: Meets requirements failed on dead base check.
[13:54:35.065] Debug: Testing 0 attack methods
[13:54:35.066] Debug: no algorithm is suited to attack here
[13:54:35.067] Debug: Finding TownHall
[13:54:35.107] Debug: Found 1 TownHall
[13:54:35.109] [Attack] #4, Active, TH11, 209918 Gold, 137853 Elixir, 3514 Dark
elixir, Skipping: This base isn't dead.
[13:54:35.110] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[13:54:36.818] Debug: A5 Check 1: 15 ms
[13:54:36.996] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:54:37.093] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:37.593] Debug: Waiting for clouds to appear...
[13:54:37.594] Debug: Waiting for clouds to disappear...
[13:54:37.595] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:38.247] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:54:38.258] Debug: A5 Check 1: 17 ms


[13:54:38.348] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:54:38.350] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:38.351] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:38.512] Debug: A5 Check 1: 15 ms
[13:54:38.645] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:39.049] Debug: Clearing game grid API cache
[13:54:39.050] Debug: Clearing building API cache
[13:54:39.051] Debug: Clearing deploy API cache
[13:54:39.203] Debug: Finding TownHall
[13:54:39.285] Debug: Found 1 TownHall
[13:54:39.289] Debug: Finding ElixirCollector
[13:54:39.289] Debug: Finding TownHall
[13:54:39.324] Debug: Found 1 TownHall
[13:54:39.325] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:39.603] Debug: Found 0 ElixirCollector
[13:54:39.604] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:54:39.605] Debug: Regular logic indicates active base
[13:54:39.606] Debug: Meets requirements failed on dead base check.
[13:54:39.608] Debug: Testing 0 attack methods
[13:54:39.609] Debug: no algorithm is suited to attack here
[13:54:39.610] Debug: Finding TownHall
[13:54:39.645] Debug: Found 1 TownHall
[13:54:39.646] [Attack] #5, Active, TH11, 25679 Gold, 108042 Elixir, 600 Dark
elixir, Skipping: This base isn't dead.
[13:54:39.648] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[13:54:41.468] Debug: A5 Check 1: 16 ms
[13:54:41.574] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:54:41.666] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:42.132] Debug: Waiting for clouds to appear...
[13:54:42.134] Debug: Waiting for clouds to disappear...
[13:54:42.135] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:42.692] Debug: A5 Check 1: 16 ms
[13:54:42.784] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:54:42.784] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:42.785] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:42.941] Debug: A5 Check 1: 19 ms
[13:54:43.262] Debug: A5 Check 1: 19 ms
[13:54:43.495] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:43.521] Debug: Clearing game grid API cache
[13:54:43.522] Debug: Clearing building API cache
[13:54:43.523] Debug: Clearing deploy API cache
[13:54:43.686] Debug: Finding TownHall
[13:54:43.758] Debug: Found 1 TownHall
[13:54:43.762] Debug: Finding ElixirCollector
[13:54:43.763] Debug: Finding TownHall
[13:54:43.800] Debug: Found 1 TownHall
[13:54:43.801] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:44.056] Debug: Found 0 ElixirCollector
[13:54:44.057] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:54:44.057] Debug: Regular logic indicates active base
[13:54:44.058] Debug: Meets requirements failed on dead base check.
[13:54:44.059] Debug: Testing 0 attack methods
[13:54:44.061] Debug: no algorithm is suited to attack here
[13:54:44.062] Debug: Finding TownHall
[13:54:44.104] Debug: Found 1 TownHall
[13:54:44.105] [Attack] #6, Active, TH11, 344092 Gold, 195916 Elixir, 64 Dark
elixir, Skipping: This base isn't dead.
[13:54:44.106] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:54:45.907] Debug: A5 Check 1: 16 ms
[13:54:46.016] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:54:46.108] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:46.557] Debug: Waiting for clouds to appear...
[13:54:46.558] Debug: Waiting for clouds to disappear...
[13:54:46.559] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:47.105] Debug: A5 Check 1: 14 ms
[13:54:47.196] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:54:47.197] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:47.198] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:47.358] Debug: A5 Check 1: 17 ms
[13:54:47.606] Debug: A5 Check 1: 15 ms
[13:54:47.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:47.925] Debug: Clearing game grid API cache
[13:54:47.927] Debug: Clearing building API cache
[13:54:47.928] Debug: Clearing deploy API cache
[13:54:48.094] Debug: Finding TownHall
[13:54:48.170] Debug: Found 1 TownHall
[13:54:48.173] Debug: Finding ElixirCollector
[13:54:48.174] Debug: Finding TownHall
[13:54:48.207] Debug: Found 1 TownHall
[13:54:48.209] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:48.456] Debug: Found 0 ElixirCollector
[13:54:48.458] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:54:48.459] Debug: Regular logic indicates active base
[13:54:48.460] Debug: Meets requirements failed on dead base check.
[13:54:48.461] Debug: Testing 0 attack methods
[13:54:48.463] Debug: no algorithm is suited to attack here
[13:54:48.464] Debug: Finding TownHall
[13:54:48.503] Debug: Found 1 TownHall
[13:54:48.505] [Attack] #7, Active, TH11, 115682 Gold, 203502 Elixir, 1739 Dark
elixir, Skipping: This base isn't dead.
[13:54:48.506] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[13:54:50.309] Debug: A5 Check 1: 13 ms
[13:54:50.425] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:54:50.523] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:50.994] Debug: Waiting for clouds to appear...
[13:54:50.995] Debug: Waiting for clouds to disappear...
[13:54:50.997] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:51.537] Debug: A5 Check 1: 15 ms
[13:54:51.625] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:54:51.626] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:51.627] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:51.787] Debug: A5 Check 1: 15 ms
[13:54:52.041] Debug: A5 Check 1: 16 ms
[13:54:52.187] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:52.336] Debug: Clearing game grid API cache
[13:54:52.337] Debug: Clearing building API cache
[13:54:52.338] Debug: Clearing deploy API cache
[13:54:52.490] Debug: Finding TownHall
[13:54:52.568] Debug: Found 1 TownHall
[13:54:52.572] Debug: Finding ElixirCollector
[13:54:52.573] Debug: Finding TownHall
[13:54:52.607] Debug: Found 1 TownHall
[13:54:52.608] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:52.893] Debug: Found 5 ElixirCollector
[13:54:53.233] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:54:53.235] Debug: Regular logic indicates active base
[13:54:53.236] Debug: Meets requirements failed on dead base check.
[13:54:53.237] Debug: Testing 0 attack methods
[13:54:53.238] Debug: no algorithm is suited to attack here
[13:54:53.239] Debug: Finding TownHall
[13:54:53.275] Debug: Found 1 TownHall
[13:54:53.276] [Attack] #8, Active, TH11, 143385 Gold, 165436 Elixir, 895 Dark
elixir, Skipping: This base isn't dead.
[13:54:53.277] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[13:54:54.836] Debug: A5 Check 1: 14 ms
[13:54:54.940] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:54:55.048] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:54:55.456] Debug: Waiting for clouds to appear...
[13:54:55.457] Debug: Waiting for clouds to disappear...
[13:54:55.458] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:54:56.735] Debug: A5 Check 1: 16 ms
[13:54:56.829] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:54:56.830] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:54:56.831] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:54:56.999] Debug: A5 Check 1: 18 ms
[13:54:57.156] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:54:57.559] Debug: Clearing game grid API cache
[13:54:57.560] Debug: Clearing building API cache
[13:54:57.561] Debug: Clearing deploy API cache
[13:54:57.714] Debug: Finding TownHall
[13:54:57.799] Debug: Found 1 TownHall
[13:54:57.803] Debug: Finding ElixirCollector
[13:54:57.804] Debug: Finding TownHall
[13:54:57.837] Debug: Found 1 TownHall
[13:54:57.839] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:54:58.131] Debug: Found 0 ElixirCollector
[13:54:58.133] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:54:58.135] Debug: Regular logic indicates active base
[13:54:58.135] Debug: Meets requirements failed on dead base check.
[13:54:58.136] Debug: Testing 0 attack methods
[13:54:58.137] Debug: no algorithm is suited to attack here
[13:54:58.138] Debug: Finding TownHall
[13:54:58.176] Debug: Found 1 TownHall
[13:54:58.178] [Attack] #9, Active, TH11, 143070 Gold, 83771 Elixir, 3993 Dark
elixir, Skipping: This base isn't dead.
[13:54:58.179] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:54:59.983] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:54:59.996] Debug: A5 Check 1: 17 ms


[13:55:00.133] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:55:00.224] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:55:00.763] Debug: Waiting for clouds to appear...
[13:55:00.765] Debug: Waiting for clouds to disappear...
[13:55:00.766] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:55:01.696] Debug: A5 Check 1: 20 ms
[13:55:01.788] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:55:01.788] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:55:01.789] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:55:01.946] Debug: A5 Check 1: 15 ms
[13:55:02.236] Debug: A5 Check 1: 15 ms
[13:55:02.462] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:55:02.486] Debug: Clearing game grid API cache
[13:55:02.486] Debug: Clearing building API cache
[13:55:02.487] Debug: Clearing deploy API cache
[13:55:02.617] Debug: Finding TownHall
[13:55:03.766] Debug: Found 0 TownHall
[13:55:03.769] Debug: Finding ElixirCollector
[13:55:03.770] Debug: Finding TownHall
[13:55:03.809] Debug: Found 0 TownHall
[13:55:04.090] Debug: Found 0 ElixirCollector
[13:55:04.091] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:55:04.092] Debug: Regular logic indicates active base
[13:55:04.094] Debug: Meets requirements failed on dead base check.
[13:55:04.095] Debug: Testing 0 attack methods
[13:55:04.097] Debug: no algorithm is suited to attack here
[13:55:04.098] Debug: Finding TownHall
[13:55:04.133] Debug: Found 0 TownHall
[13:55:04.135] [Attack] #10, Active, TH Not Found, 104137 Gold, 71453 Elixir, 3551
Dark elixir, Skipping: This base isn't dead.
[13:55:04.137] Debug: Waiting 344 ms until we can click the next button (user
setting 2 s)
[13:55:04.984] Debug: A5 Check 1: 17 ms
[13:55:05.127] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:55:05.237] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:55:05.547] Debug: Waiting for clouds to appear...
[13:55:05.549] Debug: Waiting for clouds to disappear...
[13:55:05.551] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:55:06.543] Debug: A5 Check 1: 16 ms
[13:55:06.640] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:55:06.641] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:55:06.642] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:55:06.805] Debug: A5 Check 1: 15 ms
[13:55:06.958] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:55:07.361] Debug: Clearing game grid API cache
[13:55:07.362] Debug: Clearing building API cache
[13:55:07.363] Debug: Clearing deploy API cache
[13:55:07.569] Debug: Finding TownHall
[13:55:08.807] Debug: Found 0 TownHall
[13:55:08.811] Debug: Finding ElixirCollector
[13:55:08.812] Debug: Finding TownHall
[13:55:08.850] Debug: Found 0 TownHall
[13:55:09.143] Debug: Found 0 ElixirCollector
[13:55:09.145] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:55:09.146] Debug: Regular logic indicates active base
[13:55:09.147] Debug: Meets requirements failed on dead base check.
[13:55:09.148] Debug: Testing 0 attack methods
[13:55:09.149] Debug: no algorithm is suited to attack here
[13:55:09.151] Debug: Finding TownHall
[13:55:09.187] Debug: Found 0 TownHall
[13:55:09.189] [Attack] #11, Active, TH Not Found, 206055 Gold, 372090 Elixir, 1618
Dark elixir, Skipping: This base isn't dead.
[13:55:09.190] Debug: Waiting 172 ms until we can click the next button (user
setting 2 s)
[13:55:09.749] Debug: A5 Check 1: 15 ms
[13:55:09.875] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:55:09.980] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:55:10.413] Debug: Waiting for clouds to appear...
[13:55:10.414] Debug: Waiting for clouds to disappear...
[13:55:10.417] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:55:12.551] Debug: A5 Check 1: 15 ms
[13:55:12.644] Debug: [Attack] It took 00minutes 02seconds until we got offered a
new opponent
[13:55:12.646] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:55:12.647] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:55:12.802] Debug: A5 Check 1: 15 ms
[13:55:13.074] Debug: A5 Check 1: 17 ms
[13:55:13.301] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:55:13.431] Debug: Clearing game grid API cache
[13:55:13.432] Debug: Clearing building API cache
[13:55:13.433] Debug: Clearing deploy API cache
[13:55:13.596] Debug: Finding TownHall
[13:55:13.671] Debug: Found 1 TownHall
[13:55:13.673] Debug: Finding ElixirCollector
[13:55:13.674] Debug: Finding TownHall
[13:55:13.708] Debug: Found 1 TownHall
[13:55:13.709] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:55:13.866] Debug: Found 7 ElixirCollector
[13:55:14.439] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:55:14.440] Debug: Regular logic indicates active base
[13:55:14.441] Debug: Meets requirements failed on dead base check.
[13:55:14.442] Debug: Testing 0 attack methods
[13:55:14.443] Debug: no algorithm is suited to attack here
[13:55:14.444] Debug: Finding TownHall
[13:55:14.477] Debug: Found 1 TownHall
[13:55:14.479] [Attack] #12, Active, TH11, 100856 Gold, 135881 Elixir, 3412 Dark
elixir, Skipping: This base isn't dead.
[13:55:14.480] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[13:55:15.969] Debug: A5 Check 1: 15 ms
[13:55:16.109] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:55:16.205] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:55:16.500] Debug: Waiting for clouds to appear...
[13:55:16.502] Debug: Waiting for clouds to disappear...
[13:55:16.503] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:55:18.268] Debug: A5 Check 1: 16 ms
[13:55:18.359] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:55:18.360] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:55:18.361] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:55:18.524] Debug: A5 Check 1: 14 ms
[13:55:18.823] Debug: A5 Check 1: 16 ms
[13:55:18.908] Debug: Start A
[13:55:19.281] Raccoon Bot stopped.
[13:55:22.400] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:55:22.410] Debug: A5 Check 1: 24 ms


[13:55:23.530] Debug: A5 Check 1: 15 ms
[13:55:25.435] Debug: A5 Check 1: 20 ms
[13:55:25.724] Debug: A5 Check 1: 18 ms
[13:55:29.748] Debug: A5 Check 1: 14 ms
[13:55:30.134] Debug: A5 Check 1: 20 ms
[13:55:30.525] Debug: A5 Check 1: 18 ms
[13:55:30.918] Debug: A5 Check 1: 17 ms
[13:55:31.297] Debug: A5 Check 1: 14 ms
[13:55:31.666] Debug: A5 Check 1: 15 ms
[13:55:32.089] Debug: A5 Check 1: 22 ms
[13:55:32.445] Debug: A5 Check 1: 18 ms
[13:55:32.806] Debug: A5 Check 1: 15 ms
[13:55:33.121] Debug: A5 Check 1: 15 ms
[13:55:33.456] Debug: A5 Check 1: 15 ms
[13:55:33.771] Debug: A5 Check 1: 14 ms
[13:55:34.099] Debug: A5 Check 1: 15 ms
[13:55:34.417] Debug: A5 Check 1: 15 ms
[13:55:34.732] Debug: A5 Check 1: 18 ms
[13:55:35.048] Debug: A5 Check 1: 14 ms
[13:55:35.369] Debug: A5 Check 1: 13 ms
[13:55:35.694] Debug: A5 Check 1: 16 ms
[13:55:36.007] Debug: A5 Check 1: 16 ms
[13:55:36.164] Debug: [AR] Compacting done, 175.5MB -> 175.5MB
[13:55:36.362] Debug: A5 Check 1: 16 ms
[13:55:36.698] Debug: A5 Check 1: 16 ms
[13:55:37.020] Debug: A5 Check 1: 15 ms
[13:55:37.389] Debug: A5 Check 1: 19 ms
[13:55:37.765] Debug: A5 Check 1: 13 ms
[13:55:38.045] Debug: A5 Check 1: 13 ms
[13:55:38.324] Debug: A5 Check 1: 16 ms
[13:55:38.596] Debug: A5 Check 1: 15 ms
[13:55:38.868] Debug: A5 Check 1: 15 ms
[13:55:39.140] Debug: A5 Check 1: 16 ms
[13:55:39.410] Debug: A5 Check 1: 14 ms
[13:55:39.680] Debug: A5 Check 1: 13 ms
[13:55:39.952] Debug: A5 Check 1: 15 ms
[13:55:40.220] Debug: A5 Check 1: 14 ms
[13:55:40.479] Debug: A5 Check 1: 15 ms
[13:55:40.746] Debug: A5 Check 1: 14 ms
[13:55:41.007] Debug: A5 Check 1: 15 ms
[13:55:41.268] Debug: A5 Check 1: 15 ms
[13:55:41.532] Debug: A5 Check 1: 13 ms
[13:55:41.787] Debug: A5 Check 1: 15 ms
[13:55:42.059] Debug: A5 Check 1: 13 ms
[13:55:42.312] Debug: A5 Check 1: 13 ms
[13:55:42.563] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:55:42.572] Debug: A5 Check 1: 15 ms


[13:55:42.902] Debug: A5 Check 1: 16 ms
[13:55:43.175] Debug: A5 Check 1: 13 ms
[13:55:43.439] Debug: A5 Check 1: 14 ms
[13:55:43.699] Debug: A5 Check 1: 15 ms
[13:55:43.960] Debug: A5 Check 1: 15 ms
[13:55:44.220] Debug: A5 Check 1: 14 ms
[13:55:44.488] Debug: A5 Check 1: 15 ms
[13:55:44.755] Debug: A5 Check 1: 14 ms
[13:55:45.017] Debug: A5 Check 1: 14 ms
[13:55:45.289] Debug: A5 Check 1: 16 ms
[13:55:45.549] Debug: A5 Check 1: 14 ms
[13:55:45.820] Debug: A5 Check 1: 14 ms
[13:55:46.080] Debug: A5 Check 1: 14 ms
[13:55:46.343] Debug: A5 Check 1: 14 ms
[13:55:46.595] Debug: A5 Check 1: 15 ms
[13:55:46.852] Debug: A5 Check 1: 13 ms
[13:55:47.111] Debug: A5 Check 1: 16 ms
[13:55:47.369] Debug: A5 Check 1: 15 ms
[13:55:47.625] Debug: A5 Check 1: 16 ms
[13:55:47.887] Debug: A5 Check 1: 15 ms
[13:55:48.191] Debug: A5 Check 1: 18 ms
[13:55:48.506] Debug: A5 Check 1: 14 ms
[13:55:48.767] Debug: A5 Check 1: 14 ms
[13:55:49.025] Debug: A5 Check 1: 13 ms
[13:55:49.297] Debug: A5 Check 1: 13 ms
[13:55:49.562] Debug: A5 Check 1: 15 ms
[13:55:49.821] Debug: A5 Check 1: 14 ms
[13:55:50.087] Debug: A5 Check 1: 15 ms
[13:55:50.348] Debug: A5 Check 1: 15 ms
[13:55:50.619] Debug: A5 Check 1: 15 ms
[13:55:50.889] Debug: A5 Check 1: 16 ms
[13:55:51.151] Debug: A5 Check 1: 15 ms
[13:55:51.416] Debug: A5 Check 1: 16 ms
[13:55:51.675] Debug: A5 Check 1: 16 ms
[13:55:51.954] Debug: A5 Check 1: 15 ms
[13:55:52.218] Debug: A5 Check 1: 14 ms
[13:55:52.485] Debug: A5 Check 1: 15 ms
[13:55:52.755] Debug: A5 Check 1: 15 ms
[13:55:53.033] Debug: A5 Check 1: 14 ms
[13:55:53.296] Debug: A5 Check 1: 13 ms
[13:55:53.593] Debug: A5 Check 1: 16 ms
[13:55:53.903] Debug: A5 Check 1: 14 ms
[13:55:54.158] Debug: A5 Check 1: 14 ms
[13:55:54.420] Debug: A5 Check 1: 14 ms
[13:55:54.677] Debug: A5 Check 1: 13 ms
[13:55:54.934] Debug: A5 Check 1: 14 ms
[13:55:55.190] Debug: A5 Check 1: 15 ms
[13:55:55.446] Debug: A5 Check 1: 14 ms
[13:55:55.703] Debug: A5 Check 1: 15 ms
[13:55:55.975] Debug: A5 Check 1: 17 ms
[13:55:56.241] Debug: A5 Check 1: 15 ms
[13:55:56.545] Debug: A5 Check 1: 14 ms
[13:55:56.807] Debug: A5 Check 1: 15 ms
[13:55:57.065] Debug: A5 Check 1: 14 ms
[13:55:57.320] Debug: A5 Check 1: 17 ms
[13:55:57.584] Debug: A5 Check 1: 14 ms
[13:55:57.848] Debug: A5 Check 1: 14 ms
[13:55:57.962] A debug screenshot has been saved: Manual Screenshot (Debug) 1.png
[13:55:58.136] Debug: A5 Check 1: 15 ms
[13:55:58.392] Debug: A5 Check 1: 12 ms
[13:55:58.651] Debug: A5 Check 1: 13 ms
[13:55:58.930] Debug: A5 Check 1: 20 ms
[13:55:59.242] Debug: A5 Check 1: 15 ms
[13:55:59.527] Debug: A5 Check 1: 15 ms
[13:55:59.790] Debug: A5 Check 1: 15 ms
[13:56:00.051] Debug: A5 Check 1: 15 ms
[13:56:00.308] Debug: A5 Check 1: 13 ms
[13:56:00.566] Debug: A5 Check 1: 14 ms
[13:56:00.823] Debug: A5 Check 1: 15 ms
[13:56:01.077] Debug: A5 Check 1: 14 ms
[13:56:01.342] Debug: A5 Check 1: 14 ms
[13:56:01.598] Debug: A5 Check 1: 15 ms
[13:56:01.867] Debug: A5 Check 1: 16 ms
[13:56:02.133] Debug: A5 Check 1: 14 ms
[13:56:02.402] Debug: A5 Check 1: 15 ms
[13:56:02.657] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:56:02.667] Debug: A5 Check 1: 16 ms


[13:56:02.941] Debug: A5 Check 1: 14 ms
[13:56:03.230] Debug: A5 Check 1: 14 ms
[13:56:03.513] Debug: A5 Check 1: 15 ms
[13:56:03.783] Debug: A5 Check 1: 17 ms
[13:56:04.049] Debug: A5 Check 1: 14 ms
[13:56:04.385] Debug: A5 Check 1: 20 ms
[13:56:04.759] Debug: A5 Check 1: 14 ms
[13:56:05.070] Debug: A5 Check 1: 16 ms
[13:56:05.350] Debug: A5 Check 1: 14 ms
[13:56:05.607] Debug: A5 Check 1: 16 ms
[13:56:05.851] Debug: A5 Check 1: 14 ms
[13:56:06.091] Debug: A5 Check 1: 15 ms
[13:56:06.331] Debug: A5 Check 1: 17 ms
[13:56:06.578] Debug: A5 Check 1: 18 ms
[13:56:06.817] Debug: A5 Check 1: 14 ms
[13:56:07.073] Debug: A5 Check 1: 16 ms
[13:56:07.341] Debug: A5 Check 1: 16 ms
[13:56:07.606] Debug: A5 Check 1: 15 ms
[13:56:09.365] Debug: A5 Check 1: 15 ms
[13:56:12.057] Debug: Start A
[13:56:12.089] Debug: Start C
[13:56:12.092] Debug: [SetActiveModules] Clearing (8 checked types)
[13:56:12.093] Debug: Clearing all modules in ModuleManager
[13:56:12.372] Debug: StartupModule is running
[13:56:12.373] Debug: Closing dialogs
[13:56:12.513] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[13:56:12.520] Debug: Checking to see if we're at Builder Base
[13:56:12.521] Debug: Deactivating StartupModule
[13:56:12.524] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[13:56:12.522] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:56:12.780] [Collect] Starting a collection run
[13:56:12.781] Debug: Ensuring the game is zoomed out
[13:56:12.790] Debug: Zoomed out
[13:56:13.601] [Collect] Collecting Main Base resources
[13:56:15.925] Debug: [Collect] Looking for a loot cart
[13:56:16.070] Debug: [Collect] Didn't find a loot cart
[13:56:16.071] Debug: [Collect] Looking for trader tent
[13:56:16.258] [Collect] Total collected: 1 item, 0 loot carts
[13:56:16.259] [ReArm] Trying to rearm all traps/xbow/inferno
[13:56:20.651] [ReArm] Could not find townhall
[13:56:20.988] [Auto-Stop module] Starting Auto-Stop module...
[13:56:21.115] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:56:21.119] [Auto-Stop module] Reading ressources...
[13:56:21.228] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:56:23.239] [Build]: Starting to quicktrain.
[13:56:23.241] Debug: Ensuring the game is zoomed out
[13:56:23.248] Debug: Zoomed out
[13:56:24.156] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:56:25.192] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:56:25.202] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:56:25.283] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:56:25.292] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:56:25.377] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:56:25.387] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:56:25.388] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:56:25.389] [Build] Checking if we can attack now...
[13:56:26.978] Debug: Reading numbers in overview
[13:56:27.023] Debug: Read overview numbers (string): 258/260
[13:56:27.024] Debug: Read overview numbers: 258 260 (TroopsCount)
[13:56:27.026] Debug: [Build] Disabling clan donation module
[13:56:27.027] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 99% capacity, spells at 100% capacity)
[13:56:27.246] Debug: Ensuring the game is zoomed out
[13:56:27.248] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:56:27.865] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:56:28.862] Debug: Zoomed out
[13:56:28.870] Debug: Zoomed out
[13:56:29.352] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:56:29.690] Debug: Begin BuildingsUpgradeModule
[13:56:29.691] Debug: Ensuring the game is zoomed out
[13:56:29.701] Debug: Zoomed out
[13:56:29.899] Debug: Read builder information: 0/5
[13:56:29.900] [BuildingsUpgrade] No builders available; can't do any work
[13:56:29.987] Debug: [Attack] Enabling clan donation module
[13:56:31.873] Debug: Ensuring the game is zoomed out
[13:56:31.884] Debug: Zoomed out
[13:56:31.894] Debug: Zoomed out
[13:56:31.895] Debug: Finding TownHall
[13:56:32.001] Debug: Found 1 TownHall
[13:56:32.002] Debug: Starting matchmaking
[13:56:32.004] Debug: StartSerachForMatch 1
[13:56:32.081] Debug: ClickAttack()
[13:56:32.513] Debug: StartSearchForMatch: Clicking 'Find a match'
[13:56:32.514] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[13:56:32.882] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:56:32.892] Debug: A5 Check 1: 16 ms


[13:56:32.984] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[13:56:33.079] Debug: Starting matchmaking; done
[13:56:33.080] Debug: Waiting for clouds to appear...
[13:56:33.081] Debug: Waiting for clouds to disappear...
[13:56:33.082] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:56:33.082] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:56:34.258] Debug: A5 Check 1: 16 ms
[13:56:34.350] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:56:34.350] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:56:34.351] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:56:34.515] Debug: A5 Check 1: 15 ms
[13:56:34.660] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:56:35.106] Debug: Clearing game grid API cache
[13:56:35.107] Debug: Clearing building API cache
[13:56:35.108] Debug: Clearing deploy API cache
[13:56:35.260] Debug: Finding TownHall
[13:56:35.341] Debug: Found 1 TownHall
[13:56:35.345] Debug: Finding ElixirCollector
[13:56:35.346] Debug: Finding TownHall
[13:56:35.384] Debug: Found 1 TownHall
[13:56:35.384] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:56:35.666] Debug: Found 0 ElixirCollector
[13:56:35.667] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:56:35.669] Debug: Regular logic indicates active base
[13:56:35.670] Debug: Meets requirements failed on dead base check.
[13:56:35.671] Debug: Testing 0 attack methods
[13:56:35.672] Debug: no algorithm is suited to attack here
[13:56:35.673] Debug: Finding TownHall
[13:56:35.705] Debug: Found 1 TownHall
[13:56:35.706] [Attack] #1, Active, TH11, 164699 Gold, 146434 Elixir, 3079 Dark
elixir, Skipping: This base isn't dead.
[13:56:35.708] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[13:56:37.386] Debug: A5 Check 1: 15 ms
[13:56:37.586] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:56:37.712] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:56:38.562] Debug: Waiting for clouds to appear...
[13:56:38.564] Debug: Waiting for clouds to disappear...
[13:56:38.565] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:56:38.991] Debug: A5 Check 1: 15 ms
[13:56:39.084] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:56:39.085] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:56:39.086] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:56:39.267] Debug: A5 Check 1: 14 ms
[13:56:39.546] Debug: A5 Check 1: 17 ms
[13:56:39.723] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:56:39.872] Debug: Clearing game grid API cache
[13:56:39.873] Debug: Clearing building API cache
[13:56:39.873] Debug: Clearing deploy API cache
[13:56:40.045] Debug: Finding TownHall
[13:56:40.124] Debug: Found 1 TownHall
[13:56:40.135] Debug: Finding ElixirCollector
[13:56:40.136] Debug: Finding TownHall
[13:56:40.180] Debug: Found 1 TownHall
[13:56:40.182] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:56:40.640] Debug: Found 0 ElixirCollector
[13:56:40.641] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:56:40.642] Debug: Regular logic indicates active base
[13:56:40.644] Debug: Meets requirements failed on dead base check.
[13:56:40.646] Debug: Testing 0 attack methods
[13:56:40.647] Debug: no algorithm is suited to attack here
[13:56:40.648] Debug: Finding TownHall
[13:56:40.704] Debug: Found 1 TownHall
[13:56:40.706] [Attack] #2, Active, TH11, 212494 Gold, 251485 Elixir, 2407 Dark
elixir, Skipping: This base isn't dead.
[13:56:40.707] Debug: Waiting 1157 ms until we can click the next button (user
setting 2 s)
[13:56:42.260] Debug: A5 Check 1: 13 ms
[13:56:42.386] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:56:42.478] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:56:42.953] Debug: Waiting for clouds to appear...
[13:56:42.954] Debug: Waiting for clouds to disappear...
[13:56:42.956] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:56:43.556] Debug: A5 Check 1: 17 ms
[13:56:43.649] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:56:43.650] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:56:43.650] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:56:43.930] Debug: A5 Check 1: 22 ms
[13:56:44.088] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:56:44.486] Debug: Clearing game grid API cache
[13:56:44.486] Debug: Clearing building API cache
[13:56:44.487] Debug: Clearing deploy API cache
[13:56:44.637] Debug: Finding TownHall
[13:56:44.718] Debug: Found 1 TownHall
[13:56:44.720] Debug: Finding ElixirCollector
[13:56:44.721] Debug: Finding TownHall
[13:56:44.772] Debug: Found 1 TownHall
[13:56:44.773] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:56:45.053] Debug: Found 0 ElixirCollector
[13:56:45.054] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:56:45.057] Debug: Regular logic indicates active base
[13:56:45.058] Debug: Meets requirements failed on dead base check.
[13:56:45.060] Debug: Testing 0 attack methods
[13:56:45.062] Debug: no algorithm is suited to attack here
[13:56:45.063] Debug: Finding TownHall
[13:56:45.096] Debug: Found 1 TownHall
[13:56:45.098] [Attack] #3, Active, TH11, 142715 Gold, 169124 Elixir, 2532 Dark
elixir, Skipping: This base isn't dead.
[13:56:45.100] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:56:46.914] Debug: A5 Check 1: 17 ms
[13:56:47.035] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:56:47.122] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:56:47.618] Debug: Waiting for clouds to appear...
[13:56:47.619] Debug: Waiting for clouds to disappear...
[13:56:47.620] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:56:48.165] Debug: A5 Check 1: 15 ms
[13:56:48.258] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:56:48.259] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:56:48.261] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:56:48.452] Debug: A5 Check 1: 16 ms
[13:56:48.655] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:56:49.053] Debug: Clearing game grid API cache
[13:56:49.054] Debug: Clearing building API cache
[13:56:49.055] Debug: Clearing deploy API cache
[13:56:49.253] Debug: Finding TownHall
[13:56:50.901] Debug: Found 0 TownHall
[13:56:50.905] Debug: Finding ElixirCollector
[13:56:50.906] Debug: Finding TownHall
[13:56:50.944] Debug: Found 0 TownHall
[13:56:51.227] Debug: Found 0 ElixirCollector
[13:56:51.228] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:56:51.230] Debug: Regular logic indicates active base
[13:56:51.231] Debug: Meets requirements failed on dead base check.
[13:56:51.232] Debug: Testing 0 attack methods
[13:56:51.233] Debug: no algorithm is suited to attack here
[13:56:51.234] Debug: Finding TownHall
[13:56:51.272] Debug: Found 0 TownHall
[13:56:51.274] [Attack] #4, Active, TH Not Found, 286272 Gold, 455284 Elixir, 1312
Dark elixir, Skipping: This base isn't dead.
[13:56:51.670] Debug: A5 Check 1: 16 ms
[13:56:51.817] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:56:51.931] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:56:52.315] Debug: Waiting for clouds to appear...
[13:56:52.317] Debug: Waiting for clouds to disappear...
[13:56:52.319] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:56:52.962] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[13:56:52.972] Debug: A5 Check 1: 16 ms
[13:56:53.070] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:56:53.072] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:56:53.072] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:56:53.230] Debug: A5 Check 1: 14 ms
[13:56:53.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:56:53.824] Debug: Clearing game grid API cache
[13:56:53.825] Debug: Clearing building API cache
[13:56:53.826] Debug: Clearing deploy API cache
[13:56:54.054] Debug: Finding TownHall
[13:56:54.172] Debug: Found 1 TownHall
[13:56:54.177] Debug: Finding ElixirCollector
[13:56:54.180] Debug: Finding TownHall
[13:56:54.231] Debug: Found 1 TownHall
[13:56:54.233] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:56:54.432] Debug: Found 7 ElixirCollector
[13:56:54.913] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=1 E5=1 Avg=3.2
[13:56:54.914] Debug: Regular logic indicates dead base
[13:56:54.915] Debug: Testing 1 attack methods
[13:56:54.916] Debug: Gold doesn't meet requirements: 234286 < 400000
[13:56:54.917] Debug: Elixir doesn't meet requirements: 226206 < 400000
[13:56:54.918] Debug: Meets all requirements failed on resource check.
[13:56:54.919] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:56:54.921] Debug: no algorithm is suited to attack here
[13:56:54.921] Debug: Finding TownHall
[13:56:54.956] Debug: Found 1 TownHall
[13:56:54.958] [Attack] #5, Dead, TH11, 234286 Gold, 226206 Elixir, 1697 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:56:54.959] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[13:56:56.261] Debug: A5 Check 1: 16 ms
[13:56:56.380] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:56:56.490] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:56:57.086] Debug: Waiting for clouds to appear...
[13:56:57.087] Debug: Waiting for clouds to disappear...
[13:56:57.088] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:56:57.513] Debug: A5 Check 1: 14 ms
[13:56:57.600] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:56:57.601] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:56:57.601] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:56:57.760] Debug: A5 Check 1: 18 ms
[13:56:58.063] Debug: A5 Check 1: 18 ms
[13:56:58.215] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:56:58.369] Debug: Clearing game grid API cache
[13:56:58.370] Debug: Clearing building API cache
[13:56:58.371] Debug: Clearing deploy API cache
[13:56:58.597] Debug: Finding TownHall
[13:56:58.673] Debug: Found 1 TownHall
[13:56:58.675] Debug: Finding ElixirCollector
[13:56:58.677] Debug: Finding TownHall
[13:56:58.712] Debug: Found 1 TownHall
[13:56:58.714] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:56:58.845] Debug: Found 7 ElixirCollector
[13:56:59.374] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0
Avg=1.66666666666667
[13:56:59.376] Debug: Rejected as dead base because level 12 E1 collector found
[13:56:59.377] Debug: Meets requirements failed on dead base check.
[13:56:59.379] Debug: Testing 0 attack methods
[13:56:59.384] Debug: no algorithm is suited to attack here
[13:56:59.385] Debug: Finding TownHall
[13:56:59.430] Debug: Found 1 TownHall
[13:56:59.431] [Attack] #6, Active, TH11, 46626 Gold, 44302 Elixir, 391 Dark
elixir, Skipping: This base isn't dead.
[13:56:59.433] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[13:57:00.762] Debug: A5 Check 1: 17 ms
[13:57:00.900] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:01.006] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:01.507] Debug: Waiting for clouds to appear...
[13:57:01.508] Debug: Waiting for clouds to disappear...
[13:57:01.509] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:02.082] Debug: A5 Check 1: 17 ms
[13:57:02.211] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:02.211] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:02.212] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:02.423] Debug: A5 Check 1: 20 ms
[13:57:02.598] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:03.040] Debug: Clearing game grid API cache
[13:57:03.041] Debug: Clearing building API cache
[13:57:03.043] Debug: Clearing deploy API cache
[13:57:03.183] Debug: Finding TownHall
[13:57:04.862] Debug: Found 0 TownHall
[13:57:04.868] Debug: Finding ElixirCollector
[13:57:04.869] Debug: Finding TownHall
[13:57:04.914] Debug: Found 0 TownHall
[13:57:05.426] Debug: Found 0 ElixirCollector
[13:57:05.429] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:57:05.430] Debug: Regular logic indicates active base
[13:57:05.431] Debug: Meets requirements failed on dead base check.
[13:57:05.432] Debug: Testing 0 attack methods
[13:57:05.433] Debug: no algorithm is suited to attack here
[13:57:05.435] Debug: Finding TownHall
[13:57:05.469] Debug: Found 0 TownHall
[13:57:05.470] [Attack] #7, Active, TH Not Found, 89819 Gold, 432561 Elixir, 1048
Dark elixir, Skipping: This base isn't dead.
[13:57:05.827] Debug: A5 Check 1: 16 ms
[13:57:05.961] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:06.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:06.543] Debug: Waiting for clouds to appear...
[13:57:06.544] Debug: Waiting for clouds to disappear...
[13:57:06.545] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:07.097] Debug: A5 Check 1: 15 ms
[13:57:07.198] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:07.199] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:07.200] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:07.363] Debug: A5 Check 1: 18 ms
[13:57:07.654] Debug: A5 Check 1: 16 ms
[13:57:07.810] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:07.961] Debug: Clearing game grid API cache
[13:57:07.962] Debug: Clearing building API cache
[13:57:07.963] Debug: Clearing deploy API cache
[13:57:08.107] Debug: Finding TownHall
[13:57:08.189] Debug: Found 1 TownHall
[13:57:08.193] Debug: Finding ElixirCollector
[13:57:08.195] Debug: Finding TownHall
[13:57:08.231] Debug: Found 1 TownHall
[13:57:08.232] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:08.493] Debug: Found 6 ElixirCollector
[13:57:08.892] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:57:08.894] Debug: Regular logic indicates active base
[13:57:08.895] Debug: Meets requirements failed on dead base check.
[13:57:08.897] Debug: Testing 0 attack methods
[13:57:08.897] Debug: no algorithm is suited to attack here
[13:57:08.898] Debug: Finding TownHall
[13:57:08.929] Debug: Found 1 TownHall
[13:57:08.931] [Attack] #8, Active, TH11, 85701 Gold, 138844 Elixir, 1378 Dark
elixir, Skipping: This base isn't dead.
[13:57:08.932] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[13:57:10.364] Debug: A5 Check 1: 17 ms
[13:57:10.492] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:10.614] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:11.022] Debug: Waiting for clouds to appear...
[13:57:11.023] Debug: Waiting for clouds to disappear...
[13:57:11.024] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:12.554] Debug: A5 Check 1: 15 ms
[13:57:12.642] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:57:12.642] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:12.643] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:12.798] Debug: A5 Check 1: 14 ms
[13:57:12.932] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:13.333] Debug: Clearing game grid API cache
[13:57:13.334] Debug: Clearing building API cache
[13:57:13.336] Debug: Clearing deploy API cache
[13:57:13.506] Debug: Finding TownHall
[13:57:14.795] Debug: Found 0 TownHall
[13:57:14.799] Debug: Finding ElixirCollector
[13:57:14.800] Debug: Finding TownHall
[13:57:14.838] Debug: Found 0 TownHall
[13:57:15.146] Debug: Found 0 ElixirCollector
[13:57:15.147] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:57:15.148] Debug: Regular logic indicates active base
[13:57:15.149] Debug: Meets requirements failed on dead base check.
[13:57:15.151] Debug: Testing 0 attack methods
[13:57:15.152] Debug: no algorithm is suited to attack here
[13:57:15.153] Debug: Finding TownHall
[13:57:15.190] Debug: Found 0 TownHall
[13:57:15.192] [Attack] #9, Active, TH Not Found, 106859 Gold, 6019 Elixir, 3578
Dark elixir, Skipping: This base isn't dead.
[13:57:15.193] Debug: Waiting 140 ms until we can click the next button (user
setting 2 s)
[13:57:15.738] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:57:15.750] Debug: A5 Check 1: 20 ms


[13:57:15.915] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:16.081] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:16.440] Debug: Waiting for clouds to appear...
[13:57:16.441] Debug: Waiting for clouds to disappear...
[13:57:16.442] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:17.341] Debug: A5 Check 1: 15 ms
[13:57:17.430] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:17.431] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:17.433] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:17.593] Debug: A5 Check 1: 16 ms
[13:57:17.862] Debug: A5 Check 1: 14 ms
[13:57:18.014] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:18.162] Debug: Clearing game grid API cache
[13:57:18.163] Debug: Clearing building API cache
[13:57:18.164] Debug: Clearing deploy API cache
[13:57:18.293] Debug: Finding TownHall
[13:57:18.370] Debug: Found 1 TownHall
[13:57:18.373] Debug: Finding ElixirCollector
[13:57:18.373] Debug: Finding TownHall
[13:57:18.412] Debug: Found 1 TownHall
[13:57:18.413] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:18.527] Debug: Found 7 ElixirCollector
[13:57:19.037] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:57:19.038] Debug: Rejected as dead base because level 12 E1 collector found
[13:57:19.039] Debug: Meets requirements failed on dead base check.
[13:57:19.040] Debug: Testing 0 attack methods
[13:57:19.041] Debug: no algorithm is suited to attack here
[13:57:19.042] Debug: Finding TownHall
[13:57:19.079] Debug: Found 1 TownHall
[13:57:19.080] [Attack] #10, Active, TH11, 72761 Gold, 115060 Elixir, 795 Dark
elixir, Skipping: This base isn't dead.
[13:57:19.081] Debug: Waiting 1079 ms until we can click the next button (user
setting 2 s)
[13:57:20.620] Debug: A5 Check 1: 15 ms
[13:57:20.717] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:20.809] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:21.259] Debug: Waiting for clouds to appear...
[13:57:21.260] Debug: Waiting for clouds to disappear...
[13:57:21.261] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:22.468] Debug: A5 Check 1: 15 ms
[13:57:22.558] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:57:22.558] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:22.559] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:22.714] Debug: A5 Check 1: 15 ms
[13:57:22.862] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:23.260] Debug: Clearing game grid API cache
[13:57:23.261] Debug: Clearing building API cache
[13:57:23.263] Debug: Clearing deploy API cache
[13:57:23.451] Debug: Finding TownHall
[13:57:23.527] Debug: Found 1 TownHall
[13:57:23.530] Debug: Finding ElixirCollector
[13:57:23.531] Debug: Finding TownHall
[13:57:23.568] Debug: Found 1 TownHall
[13:57:23.570] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:23.816] Debug: Found 0 ElixirCollector
[13:57:23.817] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:57:23.819] Debug: Regular logic indicates active base
[13:57:23.819] Debug: Meets requirements failed on dead base check.
[13:57:23.820] Debug: Testing 0 attack methods
[13:57:23.821] Debug: no algorithm is suited to attack here
[13:57:23.822] Debug: Finding TownHall
[13:57:23.856] Debug: Found 1 TownHall
[13:57:23.857] [Attack] #11, Active, TH11, 209086 Gold, 103250 Elixir, 3199 Dark
elixir, Skipping: This base isn't dead.
[13:57:23.858] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[13:57:25.665] Debug: A5 Check 1: 14 ms
[13:57:25.777] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:25.872] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:26.309] Debug: Waiting for clouds to appear...
[13:57:26.311] Debug: Waiting for clouds to disappear...
[13:57:26.312] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:27.096] Debug: A5 Check 1: 17 ms
[13:57:27.181] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:27.183] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:27.183] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:27.340] Debug: A5 Check 1: 14 ms
[13:57:27.596] Debug: A5 Check 1: 15 ms
[13:57:27.815] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:27.964] Debug: Clearing game grid API cache
[13:57:27.964] Debug: Clearing building API cache
[13:57:27.966] Debug: Clearing deploy API cache
[13:57:28.112] Debug: Finding TownHall
[13:57:28.185] Debug: Found 1 TownHall
[13:57:28.187] Debug: Finding ElixirCollector
[13:57:28.188] Debug: Finding TownHall
[13:57:28.222] Debug: Found 1 TownHall
[13:57:28.223] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:28.494] Debug: Found 0 ElixirCollector
[13:57:28.496] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:57:28.497] Debug: Regular logic indicates active base
[13:57:28.498] Debug: Meets requirements failed on dead base check.
[13:57:28.499] Debug: Testing 0 attack methods
[13:57:28.500] Debug: no algorithm is suited to attack here
[13:57:28.501] Debug: Finding TownHall
[13:57:28.540] Debug: Found 1 TownHall
[13:57:28.541] [Attack] #12, Active, TH11, 253714 Gold, 503754 Elixir, 2459 Dark
elixir, Skipping: This base isn't dead.
[13:57:28.542] Debug: Waiting 1421 ms until we can click the next button (user
setting 2 s)
[13:57:30.358] Debug: A5 Check 1: 16 ms
[13:57:30.494] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:30.606] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:31.194] Debug: Waiting for clouds to appear...
[13:57:31.195] Debug: Waiting for clouds to disappear...
[13:57:31.196] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:31.621] Debug: A5 Check 1: 15 ms
[13:57:31.706] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:31.707] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:31.707] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:31.860] Debug: A5 Check 1: 17 ms
[13:57:31.872] Debug: A5 Check 2: 10 ms
[13:57:32.149] Debug: A5 Check 1: 16 ms
[13:57:32.336] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:32.477] Debug: Clearing game grid API cache
[13:57:32.478] Debug: Clearing building API cache
[13:57:32.479] Debug: Clearing deploy API cache
[13:57:32.622] Debug: Finding TownHall
[13:57:32.695] Debug: Found 1 TownHall
[13:57:32.700] Debug: Finding ElixirCollector
[13:57:32.701] Debug: Finding TownHall
[13:57:32.733] Debug: Found 1 TownHall
[13:57:32.734] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:32.933] Debug: Found 2 ElixirCollector
[13:57:33.050] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:57:33.052] Debug: Regular logic indicates active base
[13:57:33.054] Debug: Meets requirements failed on dead base check.
[13:57:33.055] Debug: Testing 0 attack methods
[13:57:33.056] Debug: no algorithm is suited to attack here
[13:57:33.057] Debug: Finding TownHall
[13:57:33.090] Debug: Found 1 TownHall
[13:57:33.091] [Attack] #13, Active, TH11, 121834 Gold, 110349 Elixir, 217 Dark
elixir, Skipping: This base isn't dead.
[13:57:33.092] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[13:57:34.781] Debug: A5 Check 1: 17 ms
[13:57:34.911] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:35.073] Debug: A5 Check 1: 16 ms
[13:57:35.300] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:35.499] Debug: Waiting for clouds to appear...
[13:57:35.500] Debug: Waiting for clouds to disappear...
[13:57:35.501] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:36.165] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:57:36.175] Debug: A5 Check 1: 16 ms


[13:57:36.265] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:36.266] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:36.267] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:36.427] Debug: A5 Check 1: 18 ms
[13:57:36.567] Debug: [AR] Compacting done, 201.1MB -> 201.1MB
[13:57:36.736] Debug: A5 Check 1: 15 ms
[13:57:36.887] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:37.038] Debug: Clearing game grid API cache
[13:57:37.039] Debug: Clearing building API cache
[13:57:37.040] Debug: Clearing deploy API cache
[13:57:37.167] Debug: Finding TownHall
[13:57:37.247] Debug: Found 1 TownHall
[13:57:37.251] Debug: Finding ElixirCollector
[13:57:37.252] Debug: Finding TownHall
[13:57:37.284] Debug: Found 1 TownHall
[13:57:37.286] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:37.520] Debug: Found 4 ElixirCollector
[13:57:37.885] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[13:57:37.886] Debug: Regular logic indicates active base
[13:57:37.887] Debug: Meets requirements failed on dead base check.
[13:57:37.888] Debug: Testing 0 attack methods
[13:57:37.889] Debug: no algorithm is suited to attack here
[13:57:37.891] Debug: Finding TownHall
[13:57:37.930] Debug: Found 1 TownHall
[13:57:37.931] [Attack] #14, Active, TH11, 129817 Gold, 186275 Elixir, 248 Dark
elixir, Skipping: This base isn't dead.
[13:57:37.933] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[13:57:39.485] Debug: A5 Check 1: 16 ms
[13:57:39.600] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:39.692] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:40.115] Debug: Waiting for clouds to appear...
[13:57:40.116] Debug: Waiting for clouds to disappear...
[13:57:40.117] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:41.878] Debug: A5 Check 1: 14 ms
[13:57:41.967] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:57:41.968] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:41.969] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:42.128] Debug: A5 Check 1: 18 ms
[13:57:42.147] Debug: A5 Check 2: 18 ms
[13:57:42.276] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:42.683] Debug: Clearing game grid API cache
[13:57:42.684] Debug: Clearing building API cache
[13:57:42.685] Debug: Clearing deploy API cache
[13:57:42.845] Debug: Finding TownHall
[13:57:42.919] Debug: Found 1 TownHall
[13:57:42.921] Debug: Finding ElixirCollector
[13:57:42.922] Debug: Finding TownHall
[13:57:42.960] Debug: Found 1 TownHall
[13:57:42.961] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:43.256] Debug: Found 6 ElixirCollector
[13:57:43.657] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=1 Avg=3
[13:57:43.658] Debug: Regular logic indicates dead base
[13:57:43.660] Debug: Testing 1 attack methods
[13:57:43.661] Debug: Gold doesn't meet requirements: 84483 < 400000
[13:57:43.662] Debug: Elixir doesn't meet requirements: 110467 < 400000
[13:57:43.663] Debug: Meets all requirements failed on resource check.
[13:57:43.664] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:57:43.665] Debug: no algorithm is suited to attack here
[13:57:43.666] Debug: Finding TownHall
[13:57:43.701] Debug: Found 1 TownHall
[13:57:43.702] [Attack] #15, Dead, TH11, 84483 Gold, 110467 Elixir, 1152 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:57:43.703] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[13:57:45.109] Debug: A5 Check 1: 16 ms
[13:57:45.218] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:45.309] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:45.822] Debug: Waiting for clouds to appear...
[13:57:45.823] Debug: Waiting for clouds to disappear...
[13:57:45.824] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:46.356] Debug: A5 Check 1: 17 ms
[13:57:46.442] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:46.443] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:46.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:46.599] Debug: A5 Check 1: 15 ms
[13:57:46.854] Debug: A5 Check 1: 15 ms
[13:57:47.052] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:47.124] Debug: Clearing game grid API cache
[13:57:47.125] Debug: Clearing building API cache
[13:57:47.126] Debug: Clearing deploy API cache
[13:57:47.279] Debug: Finding TownHall
[13:57:47.359] Debug: Found 1 TownHall
[13:57:47.363] Debug: Finding ElixirCollector
[13:57:47.365] Debug: Finding TownHall
[13:57:47.399] Debug: Found 1 TownHall
[13:57:47.401] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:47.663] Debug: Found 6 ElixirCollector
[13:57:48.107] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:57:48.108] Debug: Rejected as dead base because level 12 E1 collector found
[13:57:48.109] Debug: Meets requirements failed on dead base check.
[13:57:48.110] Debug: Testing 0 attack methods
[13:57:48.112] Debug: no algorithm is suited to attack here
[13:57:48.113] Debug: Finding TownHall
[13:57:48.146] Debug: Found 1 TownHall
[13:57:48.148] [Attack] #16, Active, TH11, 324267 Gold, 314666 Elixir, 1487 Dark
elixir, Skipping: This base isn't dead.
[13:57:48.149] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[13:57:49.457] Debug: A5 Check 1: 16 ms
[13:57:49.668] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:49.764] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:50.332] Debug: Waiting for clouds to appear...
[13:57:50.334] Debug: Waiting for clouds to disappear...
[13:57:50.334] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:50.890] Debug: A5 Check 1: 16 ms
[13:57:50.982] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:50.983] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:50.984] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:51.145] Debug: A5 Check 1: 15 ms
[13:57:51.294] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:51.692] Debug: Clearing game grid API cache
[13:57:51.692] Debug: Clearing building API cache
[13:57:51.693] Debug: Clearing deploy API cache
[13:57:51.879] Debug: Finding TownHall
[13:57:51.964] Debug: Found 1 TownHall
[13:57:51.966] Debug: Finding ElixirCollector
[13:57:51.967] Debug: Finding TownHall
[13:57:52.003] Debug: Found 1 TownHall
[13:57:52.004] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:57:52.275] Debug: Found 0 ElixirCollector
[13:57:52.276] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:57:52.278] Debug: Regular logic indicates active base
[13:57:52.279] Debug: Meets requirements failed on dead base check.
[13:57:52.280] Debug: Testing 0 attack methods
[13:57:52.282] Debug: no algorithm is suited to attack here
[13:57:52.283] Debug: Finding TownHall
[13:57:52.321] Debug: Found 1 TownHall
[13:57:52.322] [Attack] #17, Active, TH11, 128884 Gold, 88081 Elixir, 3673 Dark
elixir, Skipping: This base isn't dead.
[13:57:52.323] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:57:54.078] Debug: A5 Check 1: 20 ms
[13:57:54.321] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:54.429] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:54.740] Debug: Waiting for clouds to appear...
[13:57:54.741] Debug: Waiting for clouds to disappear...
[13:57:54.742] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:57:55.550] Debug: A5 Check 1: 16 ms
[13:57:55.638] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:57:55.639] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:57:55.640] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:57:55.813] Debug: A5 Check 1: 14 ms
[13:57:55.969] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:57:56.369] Debug: Clearing game grid API cache
[13:57:56.370] Debug: Clearing building API cache
[13:57:56.371] Debug: Clearing deploy API cache
[13:57:56.523] Debug: Finding TownHall
[13:57:57.956] Debug: Found 0 TownHall
[13:57:57.961] Debug: Finding ElixirCollector
[13:57:57.962] Debug: Finding TownHall
[13:57:57.999] Debug: Found 0 TownHall
[13:57:58.268] Debug: Found 0 ElixirCollector
[13:57:58.269] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:57:58.270] Debug: Regular logic indicates active base
[13:57:58.271] Debug: Meets requirements failed on dead base check.
[13:57:58.271] Debug: Testing 0 attack methods
[13:57:58.272] Debug: no algorithm is suited to attack here
[13:57:58.273] Debug: Finding TownHall
[13:57:58.305] Debug: Found 0 TownHall
[13:57:58.306] [Attack] #18, Active, TH Not Found, 157829 Gold, 223628 Elixir, 1485
Dark elixir, Skipping: This base isn't dead.
[13:57:58.307] Debug: Waiting 63 ms until we can click the next button (user
setting 2 s)
[13:57:58.852] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:57:58.861] Debug: A5 Check 1: 15 ms


[13:57:58.971] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:57:59.066] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:57:59.588] Debug: Waiting for clouds to appear...
[13:57:59.590] Debug: Waiting for clouds to disappear...
[13:57:59.591] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:00.112] Debug: A5 Check 1: 14 ms
[13:58:00.202] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:00.203] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:00.204] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:00.361] Debug: A5 Check 1: 14 ms
[13:58:00.604] Debug: A5 Check 1: 16 ms
[13:58:00.763] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:00.912] Debug: Clearing game grid API cache
[13:58:00.913] Debug: Clearing building API cache
[13:58:00.915] Debug: Clearing deploy API cache
[13:58:01.039] Debug: Finding TownHall
[13:58:01.111] Debug: Found 1 TownHall
[13:58:01.114] Debug: Finding ElixirCollector
[13:58:01.114] Debug: Finding TownHall
[13:58:01.148] Debug: Found 1 TownHall
[13:58:01.149] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:01.359] Debug: Found 4 ElixirCollector
[13:58:01.521] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=1
Avg=3.66666666666667
[13:58:01.522] Debug: Regular logic indicates dead base
[13:58:01.523] Debug: Testing 1 attack methods
[13:58:01.523] Debug: Gold doesn't meet requirements: 316722 < 400000
[13:58:01.524] Debug: Elixir doesn't meet requirements: 202369 < 400000
[13:58:01.525] Debug: Meets all requirements failed on resource check.
[13:58:01.526] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:58:01.528] Debug: no algorithm is suited to attack here
[13:58:01.529] Debug: Finding TownHall
[13:58:01.562] Debug: Found 1 TownHall
[13:58:01.563] [Attack] #19, Dead, TH11, 316722 Gold, 202369 Elixir, 3 Dark elixir,
Skipping: All of the loot requirements weren't met.
[13:58:01.565] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[13:58:03.348] Debug: A5 Check 1: 14 ms
[13:58:03.453] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:03.541] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:04.009] Debug: Waiting for clouds to appear...
[13:58:04.010] Debug: Waiting for clouds to disappear...
[13:58:04.012] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:04.700] Debug: A5 Check 1: 15 ms
[13:58:04.816] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:04.818] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:04.818] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:05.012] Debug: A5 Check 1: 18 ms
[13:58:05.168] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:05.609] Debug: Clearing game grid API cache
[13:58:05.610] Debug: Clearing building API cache
[13:58:05.611] Debug: Clearing deploy API cache
[13:58:05.776] Debug: Finding TownHall
[13:58:05.847] Debug: Found 1 TownHall
[13:58:05.850] Debug: Finding ElixirCollector
[13:58:05.851] Debug: Finding TownHall
[13:58:05.882] Debug: Found 1 TownHall
[13:58:05.883] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:06.134] Debug: Found 0 ElixirCollector
[13:58:06.135] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:58:06.136] Debug: Regular logic indicates active base
[13:58:06.137] Debug: Meets requirements failed on dead base check.
[13:58:06.137] Debug: Testing 0 attack methods
[13:58:06.138] Debug: no algorithm is suited to attack here
[13:58:06.139] Debug: Finding TownHall
[13:58:06.175] Debug: Found 1 TownHall
[13:58:06.176] [Attack] #20, Active, TH11, 78464 Gold, 96677 Elixir, 262 Dark
elixir, Skipping: This base isn't dead.
[13:58:06.177] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:58:08.100] Debug: A5 Check 1: 18 ms
[13:58:08.208] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:08.321] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:08.866] Debug: Waiting for clouds to appear...
[13:58:08.867] Debug: Waiting for clouds to disappear...
[13:58:08.868] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:09.418] Debug: A5 Check 1: 15 ms
[13:58:09.506] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:09.507] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:09.509] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:09.671] Debug: A5 Check 1: 16 ms
[13:58:09.820] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:10.223] Debug: Clearing game grid API cache
[13:58:10.224] Debug: Clearing building API cache
[13:58:10.226] Debug: Clearing deploy API cache
[13:58:10.392] Debug: Finding TownHall
[13:58:10.495] Debug: Found 1 TownHall
[13:58:10.498] Debug: Finding ElixirCollector
[13:58:10.499] Debug: Finding TownHall
[13:58:10.538] Debug: Found 1 TownHall
[13:58:10.539] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:10.825] Debug: Found 0 ElixirCollector
[13:58:10.828] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:58:10.829] Debug: Regular logic indicates active base
[13:58:10.830] Debug: Meets requirements failed on dead base check.
[13:58:10.831] Debug: Testing 0 attack methods
[13:58:10.832] Debug: no algorithm is suited to attack here
[13:58:10.833] Debug: Finding TownHall
[13:58:10.865] Debug: Found 1 TownHall
[13:58:10.866] [Attack] #21, Active, TH11, 372978 Gold, 237726 Elixir, 545 Dark
elixir, Skipping: This base isn't dead.
[13:58:10.867] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[13:58:12.680] Debug: A5 Check 1: 16 ms
[13:58:12.793] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:12.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:13.363] Debug: Waiting for clouds to appear...
[13:58:13.364] Debug: Waiting for clouds to disappear...
[13:58:13.365] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:13.872] Debug: A5 Check 1: 16 ms
[13:58:13.961] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:13.962] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:13.962] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:14.123] Debug: A5 Check 1: 15 ms
[13:58:14.398] Debug: A5 Check 1: 13 ms
[13:58:14.547] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:14.694] Debug: Clearing game grid API cache
[13:58:14.695] Debug: Clearing building API cache
[13:58:14.696] Debug: Clearing deploy API cache
[13:58:14.857] Debug: Finding TownHall
[13:58:14.926] Debug: Found 1 TownHall
[13:58:14.930] Debug: Finding ElixirCollector
[13:58:14.931] Debug: Finding TownHall
[13:58:14.963] Debug: Found 1 TownHall
[13:58:14.964] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:15.213] Debug: Found 5 ElixirCollector
[13:58:15.539] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:58:15.540] Debug: Regular logic indicates active base
[13:58:15.541] Debug: Meets requirements failed on dead base check.
[13:58:15.542] Debug: Testing 0 attack methods
[13:58:15.543] Debug: no algorithm is suited to attack here
[13:58:15.544] Debug: Finding TownHall
[13:58:15.579] Debug: Found 1 TownHall
[13:58:15.580] [Attack] #22, Active, TH11, 58412 Gold, 259463 Elixir, 1088 Dark
elixir, Skipping: This base isn't dead.
[13:58:15.581] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[13:58:17.132] Debug: A5 Check 1: 14 ms
[13:58:17.242] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:17.333] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:17.821] Debug: Waiting for clouds to appear...
[13:58:17.823] Debug: Waiting for clouds to disappear...
[13:58:17.824] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:18.456] Debug: A5 Check 1: 16 ms
[13:58:18.539] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:18.541] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:18.541] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:18.697] Debug: A5 Check 1: 16 ms
[13:58:18.962] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:58:18.972] Debug: A5 Check 1: 16 ms


[13:58:19.139] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:19.293] Debug: Clearing game grid API cache
[13:58:19.294] Debug: Clearing building API cache
[13:58:19.295] Debug: Clearing deploy API cache
[13:58:19.466] Debug: Finding TownHall
[13:58:19.538] Debug: Found 1 TownHall
[13:58:19.540] Debug: Finding ElixirCollector
[13:58:19.541] Debug: Finding TownHall
[13:58:19.575] Debug: Found 1 TownHall
[13:58:19.577] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:19.747] Debug: Found 7 ElixirCollector
[13:58:20.213] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:58:20.214] Debug: Regular logic indicates active base
[13:58:20.215] Debug: Meets requirements failed on dead base check.
[13:58:20.216] Debug: Testing 0 attack methods
[13:58:20.216] Debug: no algorithm is suited to attack here
[13:58:20.217] Debug: Finding TownHall
[13:58:20.251] Debug: Found 1 TownHall
[13:58:20.252] [Attack] #23, Active, TH11, 66089 Gold, 107331 Elixir, 2669 Dark
elixir, Skipping: This base isn't dead.
[13:58:20.253] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[13:58:21.680] Debug: A5 Check 1: 17 ms
[13:58:21.796] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:21.882] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:22.345] Debug: Waiting for clouds to appear...
[13:58:22.346] Debug: Waiting for clouds to disappear...
[13:58:22.347] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:23.142] Debug: A5 Check 1: 14 ms
[13:58:23.233] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:23.235] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:23.235] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:23.398] Debug: A5 Check 1: 14 ms
[13:58:23.676] Debug: A5 Check 1: 16 ms
[13:58:23.896] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:23.918] Debug: Clearing game grid API cache
[13:58:23.919] Debug: Clearing building API cache
[13:58:23.920] Debug: Clearing deploy API cache
[13:58:24.079] Debug: Finding TownHall
[13:58:24.159] Debug: Found 1 TownHall
[13:58:24.162] Debug: Finding ElixirCollector
[13:58:24.164] Debug: Finding TownHall
[13:58:24.200] Debug: Found 1 TownHall
[13:58:24.201] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:24.353] Debug: Found 7 ElixirCollector
[13:58:24.880] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:58:24.881] Debug: Rejected as dead base because level 12 E1 collector found
[13:58:24.883] Debug: Meets requirements failed on dead base check.
[13:58:24.884] Debug: Testing 0 attack methods
[13:58:24.885] Debug: no algorithm is suited to attack here
[13:58:24.886] Debug: Finding TownHall
[13:58:24.920] Debug: Found 1 TownHall
[13:58:24.922] [Attack] #24, Active, TH11, 100094 Gold, 194852 Elixir, 2818 Dark
elixir, Skipping: This base isn't dead.
[13:58:24.922] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[13:58:26.240] Debug: A5 Check 1: 15 ms
[13:58:26.505] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:26.623] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:26.976] Debug: Waiting for clouds to appear...
[13:58:26.977] Debug: Waiting for clouds to disappear...
[13:58:26.978] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:27.655] Debug: A5 Check 1: 17 ms
[13:58:27.752] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:27.753] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:27.754] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:27.912] Debug: A5 Check 1: 15 ms
[13:58:28.187] Debug: A5 Check 1: 14 ms
[13:58:28.357] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:28.507] Debug: Clearing game grid API cache
[13:58:28.509] Debug: Clearing building API cache
[13:58:28.510] Debug: Clearing deploy API cache
[13:58:28.641] Debug: Finding TownHall
[13:58:28.720] Debug: Found 1 TownHall
[13:58:28.722] Debug: Finding ElixirCollector
[13:58:28.723] Debug: Finding TownHall
[13:58:28.759] Debug: Found 1 TownHall
[13:58:28.760] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:28.987] Debug: Found 0 ElixirCollector
[13:58:28.988] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:58:28.989] Debug: Regular logic indicates active base
[13:58:28.990] Debug: Meets requirements failed on dead base check.
[13:58:28.991] Debug: Testing 0 attack methods
[13:58:28.991] Debug: no algorithm is suited to attack here
[13:58:28.992] Debug: Finding TownHall
[13:58:29.027] Debug: Found 1 TownHall
[13:58:29.029] [Attack] #25, Active, TH11, 339344 Gold, 267888 Elixir, 3190 Dark
elixir, Skipping: This base isn't dead.
[13:58:29.029] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[13:58:30.954] Debug: A5 Check 1: 16 ms
[13:58:31.066] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:31.180] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:31.651] Debug: Waiting for clouds to appear...
[13:58:31.652] Debug: Waiting for clouds to disappear...
[13:58:31.653] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:33.087] Debug: A5 Check 1: 15 ms
[13:58:33.181] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:58:33.182] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:33.183] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:33.338] Debug: A5 Check 1: 15 ms
[13:58:33.585] Debug: A5 Check 1: 15 ms
[13:58:33.744] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:33.893] Debug: Clearing game grid API cache
[13:58:33.894] Debug: Clearing building API cache
[13:58:33.896] Debug: Clearing deploy API cache
[13:58:34.052] Debug: Finding TownHall
[13:58:34.135] Debug: Found 1 TownHall
[13:58:34.138] Debug: Finding ElixirCollector
[13:58:34.139] Debug: Finding TownHall
[13:58:34.173] Debug: Found 1 TownHall
[13:58:34.174] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:34.296] Debug: Found 7 ElixirCollector
[13:58:34.767] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:58:34.768] Debug: Regular logic indicates active base
[13:58:34.769] Debug: Meets requirements failed on dead base check.
[13:58:34.770] Debug: Testing 0 attack methods
[13:58:34.771] Debug: no algorithm is suited to attack here
[13:58:34.772] Debug: Finding TownHall
[13:58:34.804] Debug: Found 1 TownHall
[13:58:34.806] [Attack] #26, Active, TH11, 104940 Gold, 277876 Elixir, 790 Dark
elixir, Skipping: This base isn't dead.
[13:58:34.807] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[13:58:36.233] Debug: A5 Check 1: 15 ms
[13:58:36.367] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:36.469] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:36.971] Debug: Waiting for clouds to appear...
[13:58:36.971] Debug: Waiting for clouds to disappear...
[13:58:36.972] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:37.758] Debug: A5 Check 1: 15 ms
[13:58:37.861] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:37.862] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:37.863] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:38.018] Debug: A5 Check 1: 15 ms
[13:58:38.143] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:38.670] Debug: Clearing game grid API cache
[13:58:38.671] Debug: Clearing building API cache
[13:58:38.672] Debug: Clearing deploy API cache
[13:58:38.802] Debug: Finding TownHall
[13:58:39.684] Debug: Found 0 TownHall
[13:58:39.687] Debug: Finding ElixirCollector
[13:58:39.688] Debug: Finding TownHall
[13:58:39.723] Debug: Found 0 TownHall
[13:58:39.951] Debug: Found 5 ElixirCollector
[13:58:40.280] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:58:40.281] Debug: Regular logic indicates active base
[13:58:40.282] Debug: Meets requirements failed on dead base check.
[13:58:40.283] Debug: Testing 0 attack methods
[13:58:40.283] Debug: no algorithm is suited to attack here
[13:58:40.284] Debug: Finding TownHall
[13:58:40.318] Debug: Found 0 TownHall
[13:58:40.319] [Attack] #27, Active, TH Not Found, 78723 Gold, 52829 Elixir, 203
Dark elixir, Skipping: This base isn't dead.
[13:58:40.319] Debug: Waiting 344 ms until we can click the next button (user
setting 2 s)
[13:58:41.106] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:58:41.116] Debug: A5 Check 1: 16 ms


[13:58:41.233] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:41.319] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:41.805] Debug: Waiting for clouds to appear...
[13:58:41.807] Debug: Waiting for clouds to disappear...
[13:58:41.809] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:42.352] Debug: A5 Check 1: 16 ms
[13:58:42.439] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:42.440] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:42.441] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:42.618] Debug: A5 Check 1: 19 ms
[13:58:42.959] Debug: A5 Check 1: 16 ms
[13:58:43.131] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:43.279] Debug: Clearing game grid API cache
[13:58:43.280] Debug: Clearing building API cache
[13:58:43.281] Debug: Clearing deploy API cache
[13:58:43.464] Debug: Finding TownHall
[13:58:43.536] Debug: Found 1 TownHall
[13:58:43.539] Debug: Finding ElixirCollector
[13:58:43.540] Debug: Finding TownHall
[13:58:43.575] Debug: Found 1 TownHall
[13:58:43.576] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:43.795] Debug: Found 6 ElixirCollector
[13:58:44.193] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:58:44.194] Debug: Regular logic indicates active base
[13:58:44.195] Debug: Meets requirements failed on dead base check.
[13:58:44.196] Debug: Testing 0 attack methods
[13:58:44.197] Debug: no algorithm is suited to attack here
[13:58:44.198] Debug: Finding TownHall
[13:58:44.234] Debug: Found 1 TownHall
[13:58:44.235] [Attack] #28, Active, TH11, 251662 Gold, 263200 Elixir, 3100 Dark
elixir, Skipping: This base isn't dead.
[13:58:44.236] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:58:45.537] Debug: A5 Check 1: 16 ms
[13:58:45.692] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:45.783] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:46.296] Debug: Waiting for clouds to appear...
[13:58:46.297] Debug: Waiting for clouds to disappear...
[13:58:46.299] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:47.467] Debug: A5 Check 1: 14 ms
[13:58:47.556] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:58:47.557] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:47.557] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:47.713] Debug: A5 Check 1: 16 ms
[13:58:47.842] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:48.259] Debug: Clearing game grid API cache
[13:58:48.260] Debug: Clearing building API cache
[13:58:48.261] Debug: Clearing deploy API cache
[13:58:48.474] Debug: Finding TownHall
[13:58:48.549] Debug: Found 1 TownHall
[13:58:48.552] Debug: Finding ElixirCollector
[13:58:48.553] Debug: Finding TownHall
[13:58:48.589] Debug: Found 1 TownHall
[13:58:48.590] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:48.830] Debug: Found 0 ElixirCollector
[13:58:48.832] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:58:48.833] Debug: Regular logic indicates active base
[13:58:48.834] Debug: Meets requirements failed on dead base check.
[13:58:48.835] Debug: Testing 0 attack methods
[13:58:48.835] Debug: no algorithm is suited to attack here
[13:58:48.836] Debug: Finding TownHall
[13:58:48.872] Debug: Found 1 TownHall
[13:58:48.873] [Attack] #29, Active, TH11, 292660 Gold, 110121 Elixir, 929 Dark
elixir, Skipping: This base isn't dead.
[13:58:48.874] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[13:58:50.562] Debug: A5 Check 1: 15 ms
[13:58:50.704] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:50.794] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:51.384] Debug: Waiting for clouds to appear...
[13:58:51.385] Debug: Waiting for clouds to disappear...
[13:58:51.388] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:52.034] Debug: A5 Check 1: 14 ms
[13:58:52.119] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:52.120] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:52.120] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:52.275] Debug: A5 Check 1: 15 ms
[13:58:52.411] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:52.816] Debug: Clearing game grid API cache
[13:58:52.817] Debug: Clearing building API cache
[13:58:52.818] Debug: Clearing deploy API cache
[13:58:53.003] Debug: Finding TownHall
[13:58:53.080] Debug: Found 1 TownHall
[13:58:53.084] Debug: Finding ElixirCollector
[13:58:53.086] Debug: Finding TownHall
[13:58:53.119] Debug: Found 1 TownHall
[13:58:53.121] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:53.369] Debug: Found 6 ElixirCollector
[13:58:53.781] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:58:53.782] Debug: Regular logic indicates active base
[13:58:53.783] Debug: Meets requirements failed on dead base check.
[13:58:53.784] Debug: Testing 0 attack methods
[13:58:53.786] Debug: no algorithm is suited to attack here
[13:58:53.787] Debug: Finding TownHall
[13:58:53.828] Debug: Found 1 TownHall
[13:58:53.830] [Attack] #30, Active, TH11, 408538 Gold, 407140 Elixir, 3000 Dark
elixir, Skipping: This base isn't dead.
[13:58:53.831] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[13:58:55.271] Debug: A5 Check 1: 15 ms
[13:58:55.390] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:55.485] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:58:55.748] Reducing minimum attack requirements.
[13:58:55.749] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[13:58:55.751] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[13:58:55.980] Debug: Waiting for clouds to appear...
[13:58:55.982] Debug: Waiting for clouds to disappear...
[13:58:55.983] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:58:56.524] Debug: A5 Check 1: 15 ms
[13:58:56.615] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:58:56.616] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:58:56.617] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:58:56.780] Debug: A5 Check 1: 18 ms
[13:58:57.047] Debug: A5 Check 1: 15 ms
[13:58:57.199] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:58:57.389] Debug: Clearing game grid API cache
[13:58:57.390] Debug: Clearing building API cache
[13:58:57.391] Debug: Clearing deploy API cache
[13:58:57.501] Debug: Finding TownHall
[13:58:57.574] Debug: Found 1 TownHall
[13:58:57.577] Debug: Finding ElixirCollector
[13:58:57.578] Debug: Finding TownHall
[13:58:57.611] Debug: Found 1 TownHall
[13:58:57.611] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:58:57.858] Debug: Found 6 ElixirCollector
[13:58:58.304] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:58:58.305] Debug: Rejected as dead base because level 12 E1 collector found
[13:58:58.306] Debug: Meets requirements failed on dead base check.
[13:58:58.306] Debug: Testing 0 attack methods
[13:58:58.307] Debug: no algorithm is suited to attack here
[13:58:58.308] Debug: Finding TownHall
[13:58:58.341] Debug: Found 1 TownHall
[13:58:58.343] [Attack] #31, Active, TH11, 173347 Gold, 211951 Elixir, 416 Dark
elixir, Skipping: This base isn't dead.
[13:58:58.344] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:58:59.766] Debug: A5 Check 1: 16 ms
[13:58:59.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:58:59.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:00.433] Debug: Waiting for clouds to appear...
[13:59:00.435] Debug: Waiting for clouds to disappear...
[13:59:00.436] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:01.031] Debug: A5 Check 1: 16 ms
[13:59:01.116] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:59:01.117] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:01.119] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:01.265] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:59:01.279] Debug: A5 Check 1: 19 ms


[13:59:01.409] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:01.812] Debug: Clearing game grid API cache
[13:59:01.813] Debug: Clearing building API cache
[13:59:01.814] Debug: Clearing deploy API cache
[13:59:01.999] Debug: Finding TownHall
[13:59:02.074] Debug: Found 1 TownHall
[13:59:02.076] Debug: Finding ElixirCollector
[13:59:02.078] Debug: Finding TownHall
[13:59:02.112] Debug: Found 1 TownHall
[13:59:02.113] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:02.324] Debug: Found 3 ElixirCollector
[13:59:02.618] Debug: Elixir collectors: E1=1 E2=1 E3=0 E4=0 E5=0 Avg=1.5
[13:59:02.619] Debug: Rejected as dead base because level 12 E1 collector found
[13:59:02.621] Debug: Meets requirements failed on dead base check.
[13:59:02.622] Debug: Testing 0 attack methods
[13:59:02.623] Debug: no algorithm is suited to attack here
[13:59:02.626] Debug: Finding TownHall
[13:59:02.669] Debug: Found 1 TownHall
[13:59:02.671] [Attack] #32, Active, TH11, 26402 Gold, 15906 Elixir, 1098 Dark
elixir, Skipping: This base isn't dead.
[13:59:02.672] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[13:59:04.267] Debug: A5 Check 1: 17 ms
[13:59:04.432] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:04.586] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:04.966] Debug: Waiting for clouds to appear...
[13:59:04.968] Debug: Waiting for clouds to disappear...
[13:59:04.970] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:05.795] Debug: A5 Check 1: 17 ms
[13:59:05.922] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:59:05.923] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:05.923] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:06.159] Debug: A5 Check 1: 18 ms
[13:59:06.387] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:06.791] Debug: Clearing game grid API cache
[13:59:06.792] Debug: Clearing building API cache
[13:59:06.793] Debug: Clearing deploy API cache
[13:59:07.037] Debug: Finding TownHall
[13:59:07.148] Debug: Found 1 TownHall
[13:59:07.152] Debug: Finding ElixirCollector
[13:59:07.153] Debug: Finding TownHall
[13:59:07.196] Debug: Found 1 TownHall
[13:59:07.198] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:07.573] Debug: Found 0 ElixirCollector
[13:59:07.575] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:59:07.576] Debug: Regular logic indicates active base
[13:59:07.579] Debug: Meets requirements failed on dead base check.
[13:59:07.582] Debug: Testing 0 attack methods
[13:59:07.584] Debug: no algorithm is suited to attack here
[13:59:07.585] Debug: Finding TownHall
[13:59:07.629] Debug: Found 1 TownHall
[13:59:07.630] [Attack] #33, Active, TH11, 104204 Gold, 169781 Elixir, 2676 Dark
elixir, Skipping: This base isn't dead.
[13:59:07.632] Debug: Waiting 1157 ms until we can click the next button (user
setting 2 s)
[13:59:09.248] Debug: A5 Check 1: 18 ms
[13:59:09.454] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:09.596] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:10.113] Debug: Waiting for clouds to appear...
[13:59:10.115] Debug: Waiting for clouds to disappear...
[13:59:10.116] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:10.768] Debug: A5 Check 1: 18 ms
[13:59:10.897] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:59:10.899] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:10.900] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:11.109] Debug: A5 Check 1: 20 ms
[13:59:11.326] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:11.727] Debug: Clearing game grid API cache
[13:59:11.729] Debug: Clearing building API cache
[13:59:11.730] Debug: Clearing deploy API cache
[13:59:11.900] Debug: Finding TownHall
[13:59:11.999] Debug: Found 1 TownHall
[13:59:12.003] Debug: Finding ElixirCollector
[13:59:12.006] Debug: Finding TownHall
[13:59:12.050] Debug: Found 1 TownHall
[13:59:12.051] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:12.417] Debug: Found 5 ElixirCollector
[13:59:12.894] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:59:12.895] Debug: Regular logic indicates active base
[13:59:12.896] Debug: Meets requirements failed on dead base check.
[13:59:12.897] Debug: Testing 0 attack methods
[13:59:12.897] Debug: no algorithm is suited to attack here
[13:59:12.898] Debug: Finding TownHall
[13:59:12.938] Debug: Found 1 TownHall
[13:59:12.940] [Attack] #34, Active, TH11, 183370 Gold, 293250 Elixir, 3610 Dark
elixir, Skipping: This base isn't dead.
[13:59:12.941] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[13:59:14.186] Debug: A5 Check 1: 19 ms
[13:59:14.409] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:14.541] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:14.800] Debug: Waiting for clouds to appear...
[13:59:14.801] Debug: Waiting for clouds to disappear...
[13:59:14.802] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:15.791] Debug: A5 Check 1: 47 ms
[13:59:15.923] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:16.167] Debug: A5 Check 1: 26 ms
[13:59:16.364] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:59:16.365] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:16.399] Debug: Clearing game grid API cache
[13:59:16.401] Debug: Clearing building API cache
[13:59:16.402] Debug: Clearing deploy API cache
[13:59:16.403] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:16.596] Debug: Finding TownHall
[13:59:16.711] Debug: Found 1 TownHall
[13:59:16.717] Debug: Finding ElixirCollector
[13:59:16.718] Debug: Finding TownHall
[13:59:16.761] Debug: Found 1 TownHall
[13:59:16.762] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:17.111] Debug: Found 0 ElixirCollector
[13:59:17.113] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:59:17.114] Debug: Regular logic indicates active base
[13:59:17.115] Debug: Meets requirements failed on dead base check.
[13:59:17.116] Debug: Testing 0 attack methods
[13:59:17.117] Debug: no algorithm is suited to attack here
[13:59:17.118] Debug: Finding TownHall
[13:59:17.159] Debug: Found 1 TownHall
[13:59:17.160] [Attack] #35, Active, TH11, 350573 Gold, 365131 Elixir, 613 Dark
elixir, Skipping: This base isn't dead.
[13:59:17.161] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[13:59:19.000] Debug: A5 Check 1: 31 ms
[13:59:19.198] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:19.339] Reducing minimum attack requirements.
[13:59:19.341] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[13:59:19.344] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[13:59:19.342] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:19.675] Debug: Waiting for clouds to appear...
[13:59:19.677] Debug: Waiting for clouds to disappear...
[13:59:19.678] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:20.274] Debug: A5 Check 1: 17 ms
[13:59:20.398] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:59:20.399] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:20.399] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:20.611] Debug: A5 Check 1: 17 ms
[13:59:20.870] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:21.301] Debug: Clearing game grid API cache
[13:59:21.303] Debug: Clearing building API cache
[13:59:21.304] Debug: Clearing deploy API cache
[13:59:21.705] Debug: Finding TownHall
[13:59:22.152] Debug: Found 1 TownHall
[13:59:22.171] Debug: Finding ElixirCollector
[13:59:22.173] Debug: Finding TownHall
[13:59:22.387] Debug: Found 1 TownHall
[13:59:22.389] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:23.347] Debug: Found 0 ElixirCollector
[13:59:23.379] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:59:23.382] Debug: Regular logic indicates active base
[13:59:23.384] Debug: Meets requirements failed on dead base check.
[13:59:23.388] Debug: Testing 0 attack methods
[13:59:23.389] Debug: no algorithm is suited to attack here
[13:59:23.390] Debug: Finding TownHall
[13:59:23.557] Debug: Found 1 TownHall
[13:59:23.566] [Attack] #36, Active, TH11, 22327 Gold, 110671 Elixir, 920 Dark
elixir, Skipping: This base isn't dead.
[13:59:24.381] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:59:24.397] Debug: A5 Check 1: 24 ms


[13:59:24.821] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:25.207] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:25.474] Debug: Waiting for clouds to appear...
[13:59:25.475] Debug: Waiting for clouds to disappear...
[13:59:25.479] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:25.982] Debug: A5 Check 1: 18 ms
[13:59:26.279] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:26.280] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:59:26.284] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:26.327] Debug: Clearing game grid API cache
[13:59:26.328] Debug: Clearing building API cache
[13:59:26.330] Debug: Clearing deploy API cache
[13:59:26.331] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:26.597] Debug: Finding TownHall
[13:59:26.791] Debug: Found 1 TownHall
[13:59:26.807] Debug: Finding ElixirCollector
[13:59:26.809] Debug: Finding TownHall
[13:59:26.901] Debug: Found 1 TownHall
[13:59:26.903] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:27.468] Debug: Found 0 ElixirCollector
[13:59:27.470] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:59:27.471] Debug: Regular logic indicates active base
[13:59:27.473] Debug: Meets requirements failed on dead base check.
[13:59:27.474] Debug: Testing 0 attack methods
[13:59:27.479] Debug: no algorithm is suited to attack here
[13:59:27.480] Debug: Finding TownHall
[13:59:27.534] Debug: Found 1 TownHall
[13:59:27.536] [Attack] #37, Active, TH11, 47069 Gold, 93158 Elixir, 3646 Dark
elixir, Skipping: This base isn't dead.
[13:59:27.537] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[13:59:28.824] Debug: A5 Check 1: 22 ms
[13:59:29.059] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:29.254] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:29.441] Debug: Waiting for clouds to appear...
[13:59:29.442] Debug: Waiting for clouds to disappear...
[13:59:29.448] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:30.219] Debug: A5 Check 1: 23 ms
[13:59:30.452] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:30.462] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:59:30.462] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:30.806] Debug: A5 Check 1: 21 ms
[13:59:31.073] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:31.531] Debug: Clearing game grid API cache
[13:59:31.535] Debug: Clearing building API cache
[13:59:31.536] Debug: Clearing deploy API cache
[13:59:31.708] Debug: Finding TownHall
[13:59:31.824] Debug: Found 1 TownHall
[13:59:31.834] Debug: Finding ElixirCollector
[13:59:31.835] Debug: Finding TownHall
[13:59:31.904] Debug: Found 1 TownHall
[13:59:31.906] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:32.265] Debug: Found 1 ElixirCollector
[13:59:32.388] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:59:32.389] Debug: Regular logic indicates active base
[13:59:32.391] Debug: Meets requirements failed on dead base check.
[13:59:32.392] Debug: Testing 0 attack methods
[13:59:32.393] Debug: no algorithm is suited to attack here
[13:59:32.394] Debug: Finding TownHall
[13:59:32.440] Debug: Found 1 TownHall
[13:59:32.442] [Attack] #38, Active, TH11, 60177 Gold, 102142 Elixir, 119 Dark
elixir, Skipping: This base isn't dead.
[13:59:32.443] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[13:59:34.032] Debug: A5 Check 1: 28 ms
[13:59:34.317] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:34.687] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:34.892] Debug: Waiting for clouds to appear...
[13:59:34.893] Debug: Waiting for clouds to disappear...
[13:59:34.897] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:36.434] Debug: A5 Check 1: 143 ms
[13:59:37.016] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:37.018] Debug: [Attack] It took 00minutes 02seconds until we got offered a
new opponent
[13:59:37.022] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:37.165] Debug: [AR] Compacting done, 176.3MB -> 176.3MB
[13:59:37.189] Debug: Clearing game grid API cache
[13:59:37.190] Debug: Clearing building API cache
[13:59:37.191] Debug: Clearing deploy API cache
[13:59:37.193] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:37.457] Debug: Finding TownHall
[13:59:37.642] Debug: Found 1 TownHall
[13:59:37.650] Debug: Finding ElixirCollector
[13:59:37.651] Debug: Finding TownHall
[13:59:37.708] Debug: Found 1 TownHall
[13:59:37.711] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:38.046] Debug: Found 7 ElixirCollector
[13:59:39.158] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:59:39.159] Debug: Rejected as dead base because level 12 E1 collector found
[13:59:39.160] Debug: Meets requirements failed on dead base check.
[13:59:39.161] Debug: Testing 0 attack methods
[13:59:39.162] Debug: no algorithm is suited to attack here
[13:59:39.163] Debug: Finding TownHall
[13:59:39.212] Debug: Found 1 TownHall
[13:59:39.213] [Attack] #39, Active, TH11, 194740 Gold, 184329 Elixir, 3190 Dark
elixir, Skipping: This base isn't dead.
[13:59:39.813] Debug: A5 Check 1: 36 ms
[13:59:40.322] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:40.705] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:40.977] Debug: Waiting for clouds to appear...
[13:59:40.979] Debug: Waiting for clouds to disappear...
[13:59:40.980] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:59:41.484] Debug: A5 Check 1: 28 ms
[13:59:41.739] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:59:41.740] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:41.742] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:41.792] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:41.800] Debug: Clearing game grid API cache
[13:59:41.801] Debug: Clearing building API cache
[13:59:41.802] Debug: Clearing deploy API cache
[13:59:42.110] Debug: Finding TownHall
[13:59:42.268] Debug: Found 1 TownHall
[13:59:42.275] Debug: Finding ElixirCollector
[13:59:42.275] Debug: Finding TownHall
[13:59:42.365] Debug: Found 1 TownHall
[13:59:42.367] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:42.854] Debug: Found 7 ElixirCollector
[13:59:43.901] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[13:59:43.906] Debug: Regular logic indicates dead base
[13:59:43.908] Debug: Testing 1 attack methods
[13:59:43.917] Debug: Gold doesn't meet requirements: 254587 < 361000
[13:59:43.920] Debug: Elixir doesn't meet requirements: 224571 < 361000
[13:59:43.922] Debug: Meets all requirements failed on resource check.
[13:59:43.923] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:59:43.924] Debug: no algorithm is suited to attack here
[13:59:43.934] Debug: Finding TownHall
[13:59:44.044] Debug: Found 1 TownHall
[13:59:44.046] [Attack] #40, Dead, TH11, 254587 Gold, 224571 Elixir, 456 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:59:45.430] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:59:45.458] Debug: A5 Check 1: 90 ms


[13:59:45.982] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:46.674] Reducing minimum attack requirements.
[13:59:46.691] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[13:59:46.698] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[13:59:46.679] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:59:47.393] Debug: A5 Check 1: 37 ms
[13:59:47.789] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:59:47.904] Debug: Waiting for clouds to appear...
[13:59:47.905] Debug: Waiting for clouds to disappear...
[13:59:47.907] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:59:47.909] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:59:47.907] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:59:47.950] Debug: Clearing game grid API cache
[13:59:47.952] Debug: Clearing building API cache
[13:59:47.954] Debug: Clearing deploy API cache
[13:59:48.202] Debug: Finding TownHall
[13:59:48.471] Debug: Found 1 TownHall
[13:59:48.475] Debug: Finding ElixirCollector
[13:59:48.476] Debug: Finding TownHall
[13:59:48.545] Debug: Found 1 TownHall
[13:59:48.547] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:59:49.300] Debug: Found 6 ElixirCollector
[13:59:51.154] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[13:59:51.155] Debug: Regular logic indicates active base
[13:59:51.157] Debug: Meets requirements failed on dead base check.
[13:59:51.158] Debug: Testing 0 attack methods
[13:59:51.159] Debug: no algorithm is suited to attack here
[13:59:51.161] Debug: Finding TownHall
[13:59:51.221] Debug: Found 1 TownHall
[13:59:51.222] [Attack] #41, Active, TH11, 177380 Gold, 217205 Elixir, 2749 Dark
elixir, Skipping: This base isn't dead.
[13:59:52.253] Debug: A5 Check 1: 112 ms
[13:59:52.910] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:59:54.831] Debug: A5 Check 1: 1364 ms
[13:59:55.656] Debug: A5 Check 2: 823 ms
[13:59:55.674] Debug: A5 Check 3: 16 ms
[13:59:57.054] [GameState] (Slow performance) Checking state 'OutOfSync' took 3587
ms!
[13:59:58.679] Debug: A5 Check 1: 1496 ms
[13:59:59.689] Debug: A5 Check 2: 1008 ms
[13:59:59.691] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:59:59.717] Debug: A5 Check 3: 27 ms
[14:00:01.692] [GameState] (Slow performance) Checking state 'OutOfSync' took 4508
ms!
[14:00:01.699] Debug: 'FrameCopy' called. Frame is 2.0 seconds old. Refreshing
frame.
[14:00:03.279] Debug: A5 Check 1: 1468 ms
[14:00:04.261] Debug: A5 Check 2: 980 ms
[14:00:04.299] Debug: A5 Check 3: 37 ms
[14:00:06.073] [GameState] (Slow performance) Checking state 'OutOfSync' took 4262
ms!
[14:00:06.303] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:00:07.803] Debug: A5 Check 1: 1507 ms


[14:00:09.028] Debug: A5 Check 2: 1223 ms
[14:00:09.030] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing
frame.
[14:00:09.065] Debug: A5 Check 3: 35 ms
[14:00:10.971] [GameState] (Slow performance) Checking state 'OutOfSync' took 4675
ms!
[14:00:10.976] Debug: 'FrameCopy' called. Frame is 1.9 seconds old. Refreshing
frame.
[14:00:12.489] Debug: A5 Check 1: 1429 ms
[14:00:13.696] Debug: A5 Check 2: 1204 ms
[14:00:13.698] Debug: 'FrameCopy' called. Frame is 1.2 seconds old. Refreshing
frame.
[14:00:13.720] Debug: A5 Check 3: 22 ms
[14:00:15.347] [GameState] (Slow performance) Checking state 'OutOfSync' took 4286
ms!
[14:00:16.737] Debug: A5 Check 1: 1202 ms
[14:00:17.542] Debug: A5 Check 2: 804 ms
[14:00:17.557] Debug: A5 Check 3: 13 ms
[14:00:18.950] [GameState] (Slow performance) Checking state 'OutOfSync' took 3416
ms!
[14:00:18.959] Starting to handle dialog
[14:00:18.962] Debug: Settings 'start after dialog handling' to true (by
DialogHandling)
[14:00:19.716] Raccoon Bot stopped.
[14:00:20.592] Debug: A5 Check 1: 1411 ms
[14:00:21.476] Debug: A5 Check 2: 881 ms
[14:00:21.531] Debug: A5 Check 3: 53 ms
[14:00:23.025] [GameState] (Slow performance) Checking state 'OutOfSync' took 3843
ms!
[14:00:23.031] Dialog identified as OutOfSync
[14:00:24.170] Debug: A5 Check 1: 1047 ms
[14:00:24.888] Debug: A5 Check 2: 716 ms
[14:00:24.901] Debug: A5 Check 3: 11 ms
[14:00:25.940] [GameState] (Slow performance) Checking state 'OutOfSync' took 2816
ms!
[14:00:26.546] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:00:26.613] Debug: A5 Check 1: 105 ms


[14:00:27.013] Waiting for 'Supercell Logo' (120 sec timeout)
[14:00:32.233] Debug: A5 Check 1: 78 ms
[14:00:32.304] Debug: A5 Check 2: 69 ms
[14:00:32.978] Debug: A5 Check 1: 47 ms
[14:00:33.010] Debug: A5 Check 2: 27 ms
[14:00:34.274] Debug: A5 Check 1: 63 ms
[14:00:34.953] Debug: A5 Check 1: 19 ms
[14:00:36.303] Debug: 'FrameCopy' called. Frame is 1.4 seconds old. Refreshing
frame.
[14:00:36.668] Debug: A5 Check 1: 83 ms
[14:00:38.255] Debug: A5 Check 1: 81 ms
[14:00:39.223] Waiting for 'Ingame' (120 sec timeout)
[14:00:39.696] Dialog 'OutOfSync' handled.
[14:00:39.708] [DialogHandling] StartWhenIngame is true, starting bot
[14:00:39.720] Debug: [SetActiveModules] Clearing (8 checked types)
[14:00:39.722] Debug: Clearing all modules in ModuleManager
[14:00:40.245] Debug: StartupModule is running
[14:00:40.245] Debug: Closing dialogs
[14:00:40.498] Debug: Checking to see if we're at Builder Base
[14:00:40.499] Debug: Deactivating StartupModule
[14:00:40.501] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[14:00:40.707] [Collect] Starting a collection run
[14:00:40.708] Debug: Ensuring the game is zoomed out
[14:00:40.720] Debug: Zoomed out
[14:00:41.057] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[14:00:41.067] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:00:42.952] [Collect] Collecting Main Base resources
[14:00:52.380] Debug: [Collect] Looking for a loot cart
[14:00:53.149] Debug: [Collect] Didn't find a loot cart
[14:00:53.150] Debug: [Collect] Looking for trader tent
[14:00:53.912] [Collect] Total collected: 3 items, 0 loot carts
[14:00:53.914] [ReArm] Trying to rearm all traps/xbow/inferno
[14:01:12.831] [ReArm] Could not find townhall
[14:01:13.337] [Auto-Stop module] Starting Auto-Stop module...
[14:01:13.521] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:01:13.523] [Auto-Stop module] Reading ressources...
[14:01:13.792] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:01:17.476] [Build]: Starting to quicktrain.
[14:01:17.477] Debug: Ensuring the game is zoomed out
[14:01:17.521] Debug: Zoomed out
[14:01:19.016] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _pIb._n1A() in _0lA:line 54
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _YVb._wQA(String )
at CoC_Bot.Modules.QuickTrainModule._tYA.MoveNext() in _3pA:line 271
at (Object )
at CoC_Bot.Modules.QuickTrainModule._XJb.MoveNext() in _3pA:line 91
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.QuickTrainModule._hKA() in _3pA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:01:19.094] Debug: A5 Check 1: 123 ms


[14:01:19.137] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:01:20.603] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:01:20.674] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:01:21.134] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:01:21.178] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:01:21.672] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:01:21.728] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:01:21.741] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:01:21.753] [Build] Checking if we can attack now...
[14:01:26.814] Debug: Reading numbers in overview
[14:01:27.328] Debug: Read overview numbers (string): 258/260
[14:01:27.329] Debug: Read overview numbers: 258 260 (TroopsCount)
[14:01:27.331] Debug: [Build] Disabling clan donation module
[14:01:27.332] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 99% capacity, spells at 100% capacity)
[14:01:27.781] [Auto-Stop module] Starting Auto-Stop module...
[14:01:28.683] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:01:28.818] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:01:28.819] [Auto-Stop module] Reading ressources...
[14:01:28.943] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:01:31.010] Debug: Ensuring the game is zoomed out
[14:01:31.020] Debug: Zoomed out
[14:01:31.031] Debug: Zoomed out
[14:01:31.503] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:01:31.726] Debug: Begin BuildingsUpgradeModule
[14:01:31.727] Debug: Ensuring the game is zoomed out
[14:01:31.737] Debug: Zoomed out
[14:01:31.915] Debug: Read builder information: 0/5
[14:01:31.916] [BuildingsUpgrade] No builders available; can't do any work
[14:01:32.017] Debug: [Attack] Enabling clan donation module
[14:01:33.332] Debug: Ensuring the game is zoomed out
[14:01:33.343] Debug: Zoomed out
[14:01:33.353] Debug: Zoomed out
[14:01:33.354] Debug: Finding TownHall
[14:01:33.459] Debug: Found 1 TownHall
[14:01:33.461] Debug: Starting matchmaking
[14:01:33.463] Debug: StartSerachForMatch 1
[14:01:33.568] Debug: ClickAttack()
[14:01:33.904] Debug: StartSearchForMatch: Clicking 'Find a match'
[14:01:33.906] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[14:01:34.174] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[14:01:34.351] Debug: A5 Check 1: 18 ms
[14:01:34.506] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:01:34.643] Debug: Starting matchmaking; done
[14:01:34.644] Debug: Waiting for clouds to appear...
[14:01:34.646] Debug: Waiting for clouds to disappear...
[14:01:34.647] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:01:34.647] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:01:35.695] Debug: A5 Check 1: 21 ms
[14:01:35.711] Debug: A5 Check 2: 14 ms
[14:01:35.868] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:01:35.870] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:01:35.871] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:01:36.027] Debug: A5 Check 1: 19 ms
[14:01:36.253] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:01:36.657] Debug: Clearing game grid API cache
[14:01:36.658] Debug: Clearing building API cache
[14:01:36.659] Debug: Clearing deploy API cache
[14:01:36.853] Debug: Finding TownHall
[14:01:36.952] Debug: Found 1 TownHall
[14:01:36.956] Debug: Finding ElixirCollector
[14:01:36.958] Debug: Finding TownHall
[14:01:37.001] Debug: Found 1 TownHall
[14:01:37.002] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:01:37.151] Debug: [AR] Compacting done, 206.5MB -> 206.5MB
[14:01:37.245] Debug: Found 7 ElixirCollector
[14:01:37.970] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:01:37.971] Debug: Rejected as dead base because level 12 E1 collector found
[14:01:37.973] Debug: Meets requirements failed on dead base check.
[14:01:37.974] Debug: Testing 0 attack methods
[14:01:37.976] Debug: no algorithm is suited to attack here
[14:01:37.977] Debug: Finding TownHall
[14:01:38.018] Debug: Found 1 TownHall
[14:01:38.020] [Attack] #1, Active, TH11, 235349 Gold, 169009 Elixir, 1332 Dark
elixir, Skipping: This base isn't dead.
[14:01:38.022] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[14:01:39.055] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:01:39.068] Debug: A5 Check 1: 20 ms


[14:01:39.264] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:01:39.391] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:01:39.771] Debug: Waiting for clouds to appear...
[14:01:39.772] Debug: Waiting for clouds to disappear...
[14:01:39.774] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:01:40.402] Debug: A5 Check 1: 19 ms
[14:01:40.546] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:01:40.548] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:01:40.549] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:01:40.697] Debug: A5 Check 1: 24 ms
[14:01:40.717] Debug: A5 Check 2: 18 ms
[14:01:40.896] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:01:41.340] Debug: Clearing game grid API cache
[14:01:41.341] Debug: Clearing building API cache
[14:01:41.342] Debug: Clearing deploy API cache
[14:01:41.558] Debug: Finding TownHall
[14:01:41.652] Debug: Found 1 TownHall
[14:01:41.656] Debug: Finding ElixirCollector
[14:01:41.657] Debug: Finding TownHall
[14:01:41.694] Debug: Found 1 TownHall
[14:01:41.696] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:01:42.005] Debug: Found 4 ElixirCollector
[14:01:42.351] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:01:42.352] Debug: Regular logic indicates active base
[14:01:42.352] Debug: Meets requirements failed on dead base check.
[14:01:42.353] Debug: Testing 0 attack methods
[14:01:42.354] Debug: no algorithm is suited to attack here
[14:01:42.355] Debug: Finding TownHall
[14:01:42.396] Debug: Found 1 TownHall
[14:01:42.398] [Attack] #2, Active, TH11, 100080 Gold, 89250 Elixir, 567 Dark
elixir, Skipping: This base isn't dead.
[14:01:42.400] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:01:43.814] Debug: A5 Check 1: 18 ms
[14:01:44.015] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:01:44.132] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:01:44.609] Debug: Waiting for clouds to appear...
[14:01:44.611] Debug: Waiting for clouds to disappear...
[14:01:44.612] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:01:45.124] Debug: A5 Check 1: 18 ms
[14:01:45.264] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:01:45.265] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:01:45.265] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:01:45.407] Debug: A5 Check 1: 20 ms
[14:01:45.432] Debug: A5 Check 2: 22 ms
[14:01:45.628] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:01:46.031] Debug: Clearing game grid API cache
[14:01:46.032] Debug: Clearing building API cache
[14:01:46.033] Debug: Clearing deploy API cache
[14:01:46.180] Debug: Finding TownHall
[14:01:46.279] Debug: Found 1 TownHall
[14:01:46.282] Debug: Finding ElixirCollector
[14:01:46.283] Debug: Finding TownHall
[14:01:46.320] Debug: Found 1 TownHall
[14:01:46.322] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:01:46.592] Debug: Found 0 ElixirCollector
[14:01:46.594] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:01:46.595] Debug: Regular logic indicates active base
[14:01:46.596] Debug: Meets requirements failed on dead base check.
[14:01:46.597] Debug: Testing 0 attack methods
[14:01:46.598] Debug: no algorithm is suited to attack here
[14:01:46.600] Debug: Finding TownHall
[14:01:46.635] Debug: Found 1 TownHall
[14:01:46.637] [Attack] #3, Active, TH11, 74983 Gold, 27178 Elixir, 1093 Dark
elixir, Skipping: This base isn't dead.
[14:01:46.638] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[14:01:48.406] Debug: A5 Check 1: 14 ms
[14:01:48.532] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:01:48.626] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:01:49.133] Debug: Waiting for clouds to appear...
[14:01:49.134] Debug: Waiting for clouds to disappear...
[14:01:49.136] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:01:49.769] Debug: A5 Check 1: 15 ms
[14:01:49.889] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:01:49.890] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:01:49.891] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:01:50.009] Debug: A5 Check 1: 16 ms
[14:01:50.274] Debug: A5 Check 1: 16 ms
[14:01:50.298] Debug: A5 Check 2: 23 ms
[14:01:50.493] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:01:50.646] Debug: Clearing game grid API cache
[14:01:50.647] Debug: Clearing building API cache
[14:01:50.648] Debug: Clearing deploy API cache
[14:01:50.771] Debug: Finding TownHall
[14:01:50.901] Debug: Found 1 TownHall
[14:01:50.904] Debug: Finding ElixirCollector
[14:01:50.905] Debug: Finding TownHall
[14:01:50.940] Debug: Found 1 TownHall
[14:01:50.942] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[14:01:51.158] Debug: Found 7 ElixirCollector
[14:01:51.612] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:01:51.613] Debug: Regular logic indicates active base
[14:01:51.614] Debug: Meets requirements failed on dead base check.
[14:01:51.614] Debug: Testing 0 attack methods
[14:01:51.615] Debug: no algorithm is suited to attack here
[14:01:51.616] Debug: Finding TownHall
[14:01:51.651] Debug: Found 1 TownHall
[14:01:51.652] [Attack] #4, Active, TH10, 101395 Gold, 87659 Elixir, 232 Dark
elixir, Skipping: This base isn't dead.
[14:01:51.653] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[14:01:53.038] Debug: A5 Check 1: 14 ms
[14:01:53.168] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:01:53.264] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:01:53.739] Debug: Waiting for clouds to appear...
[14:01:53.740] Debug: Waiting for clouds to disappear...
[14:01:53.741] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:01:54.254] Debug: A5 Check 1: 17 ms
[14:01:54.380] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:01:54.381] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:01:54.384] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:01:54.541] Debug: A5 Check 1: 18 ms
[14:01:54.859] Debug: A5 Check 1: 15 ms
[14:01:55.077] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:01:55.230] Debug: Clearing game grid API cache
[14:01:55.231] Debug: Clearing building API cache
[14:01:55.232] Debug: Clearing deploy API cache
[14:01:55.401] Debug: Finding TownHall
[14:01:55.533] Debug: Found 1 TownHall
[14:01:55.536] Debug: Finding ElixirCollector
[14:01:55.537] Debug: Finding TownHall
[14:01:55.572] Debug: Found 1 TownHall
[14:01:55.573] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:01:55.776] Debug: Found 7 ElixirCollector
[14:01:56.252] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:01:56.254] Debug: Rejected as dead base because level 12 E1 collector found
[14:01:56.255] Debug: Meets requirements failed on dead base check.
[14:01:56.256] Debug: Testing 0 attack methods
[14:01:56.257] Debug: no algorithm is suited to attack here
[14:01:56.257] Debug: Finding TownHall
[14:01:56.292] Debug: Found 1 TownHall
[14:01:56.294] [Attack] #5, Active, TH11, 375558 Gold, 32262 Elixir, 2325 Dark
elixir, Skipping: This base isn't dead.
[14:01:56.294] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:01:57.675] Debug: A5 Check 1: 16 ms
[14:01:57.820] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:01:57.914] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:01:58.361] Debug: Waiting for clouds to appear...
[14:01:58.362] Debug: Waiting for clouds to disappear...
[14:01:58.363] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:01:58.883] Debug: A5 Check 1: 16 ms
[14:01:59.000] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:01:59.001] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:01:59.002] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:01:59.113] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:01:59.124] Debug: A5 Check 1: 18 ms


[14:01:59.376] Debug: A5 Check 1: 15 ms
[14:01:59.604] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:01:59.755] Debug: Clearing game grid API cache
[14:01:59.757] Debug: Clearing building API cache
[14:01:59.758] Debug: Clearing deploy API cache
[14:01:59.897] Debug: Finding TownHall
[14:01:59.981] Debug: Found 1 TownHall
[14:01:59.986] Debug: Finding ElixirCollector
[14:01:59.987] Debug: Finding TownHall
[14:02:00.027] Debug: Found 1 TownHall
[14:02:00.029] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:00.350] Debug: Found 0 ElixirCollector
[14:02:00.351] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:02:00.353] Debug: Regular logic indicates active base
[14:02:00.353] Debug: Meets requirements failed on dead base check.
[14:02:00.354] Debug: Testing 0 attack methods
[14:02:00.355] Debug: no algorithm is suited to attack here
[14:02:00.356] Debug: Finding TownHall
[14:02:00.389] Debug: Found 1 TownHall
[14:02:00.391] [Attack] #6, Active, TH11, 117451 Gold, 363801 Elixir, 1122 Dark
elixir, Skipping: This base isn't dead.
[14:02:00.391] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[14:02:02.142] Debug: A5 Check 1: 16 ms
[14:02:02.309] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:02.422] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:02.875] Debug: Waiting for clouds to appear...
[14:02:02.877] Debug: Waiting for clouds to disappear...
[14:02:02.878] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:03.490] Debug: A5 Check 1: 16 ms
[14:02:03.608] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:03.610] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:03.610] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:03.728] Debug: A5 Check 1: 13 ms
[14:02:03.740] Debug: A5 Check 2: 11 ms
[14:02:04.006] Debug: A5 Check 1: 14 ms
[14:02:04.199] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:04.351] Debug: Clearing game grid API cache
[14:02:04.352] Debug: Clearing building API cache
[14:02:04.353] Debug: Clearing deploy API cache
[14:02:04.493] Debug: Finding TownHall
[14:02:04.570] Debug: Found 1 TownHall
[14:02:04.573] Debug: Finding ElixirCollector
[14:02:04.574] Debug: Finding TownHall
[14:02:04.606] Debug: Found 1 TownHall
[14:02:04.608] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:04.820] Debug: Found 5 ElixirCollector
[14:02:05.040] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=0 E5=0 Avg=3
[14:02:05.041] Debug: Regular logic indicates dead base
[14:02:05.041] Debug: Testing 1 attack methods
[14:02:05.042] Debug: Gold doesn't meet requirements: 374515 < 400000
[14:02:05.043] Debug: Meets all requirements failed on resource check.
[14:02:05.044] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:02:05.044] Debug: no algorithm is suited to attack here
[14:02:05.045] Debug: Finding TownHall
[14:02:05.080] Debug: Found 1 TownHall
[14:02:05.082] [Attack] #7, Dead, TH11, 374515 Gold, 417479 Elixir, 1292 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:02:05.083] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[14:02:06.725] Debug: A5 Check 1: 16 ms
[14:02:06.873] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:06.960] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:07.404] Debug: Waiting for clouds to appear...
[14:02:07.406] Debug: Waiting for clouds to disappear...
[14:02:07.407] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:07.924] Debug: A5 Check 1: 16 ms
[14:02:08.048] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:08.049] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:08.050] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:08.173] Debug: A5 Check 1: 17 ms
[14:02:08.420] Debug: A5 Check 1: 19 ms
[14:02:08.627] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:08.779] Debug: Clearing game grid API cache
[14:02:08.780] Debug: Clearing building API cache
[14:02:08.782] Debug: Clearing deploy API cache
[14:02:08.902] Debug: Finding TownHall
[14:02:08.986] Debug: Found 1 TownHall
[14:02:08.988] Debug: Finding ElixirCollector
[14:02:08.989] Debug: Finding TownHall
[14:02:09.024] Debug: Found 1 TownHall
[14:02:09.025] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:09.293] Debug: Found 0 ElixirCollector
[14:02:09.295] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:02:09.296] Debug: Regular logic indicates active base
[14:02:09.297] Debug: Meets requirements failed on dead base check.
[14:02:09.297] Debug: Testing 0 attack methods
[14:02:09.298] Debug: no algorithm is suited to attack here
[14:02:09.299] Debug: Finding TownHall
[14:02:09.333] Debug: Found 1 TownHall
[14:02:09.334] [Attack] #8, Active, TH11, 77345 Gold, 46705 Elixir, 1568 Dark
elixir, Skipping: This base isn't dead.
[14:02:09.335] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[14:02:11.232] Debug: A5 Check 1: 15 ms
[14:02:11.385] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:11.481] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:12.020] Debug: Waiting for clouds to appear...
[14:02:12.021] Debug: Waiting for clouds to disappear...
[14:02:12.023] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:12.547] Debug: A5 Check 1: 16 ms
[14:02:12.666] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:12.667] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:12.667] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:12.791] Debug: A5 Check 1: 14 ms
[14:02:13.068] Debug: A5 Check 1: 15 ms
[14:02:13.320] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:13.342] Debug: Clearing game grid API cache
[14:02:13.344] Debug: Clearing building API cache
[14:02:13.345] Debug: Clearing deploy API cache
[14:02:13.487] Debug: Finding TownHall
[14:02:14.702] Debug: Found 0 TownHall
[14:02:14.707] Debug: Finding ElixirCollector
[14:02:14.709] Debug: Finding TownHall
[14:02:14.744] Debug: Found 0 TownHall
[14:02:15.034] Debug: Found 0 ElixirCollector
[14:02:15.035] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:02:15.036] Debug: Regular logic indicates active base
[14:02:15.037] Debug: Meets requirements failed on dead base check.
[14:02:15.037] Debug: Testing 0 attack methods
[14:02:15.038] Debug: no algorithm is suited to attack here
[14:02:15.039] Debug: Finding TownHall
[14:02:15.071] Debug: Found 0 TownHall
[14:02:15.072] [Attack] #9, Active, TH Not Found, 170018 Gold, 455530 Elixir, 3314
Dark elixir, Skipping: This base isn't dead.
[14:02:15.073] Debug: Waiting 265 ms until we can click the next button (user
setting 2 s)
[14:02:15.716] Debug: A5 Check 1: 14 ms
[14:02:15.877] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:15.976] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:16.502] Debug: Waiting for clouds to appear...
[14:02:16.503] Debug: Waiting for clouds to disappear...
[14:02:16.505] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:17.127] Debug: A5 Check 1: 14 ms
[14:02:17.251] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:17.252] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:17.253] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:17.380] Debug: A5 Check 1: 16 ms
[14:02:17.652] Debug: A5 Check 1: 14 ms
[14:02:17.896] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:18.046] Debug: Clearing game grid API cache
[14:02:18.047] Debug: Clearing building API cache
[14:02:18.048] Debug: Clearing deploy API cache
[14:02:18.203] Debug: Finding TownHall
[14:02:18.279] Debug: Found 1 TownHall
[14:02:18.283] Debug: Finding ElixirCollector
[14:02:18.285] Debug: Finding TownHall
[14:02:18.320] Debug: Found 1 TownHall
[14:02:18.322] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:18.578] Debug: Found 6 ElixirCollector
[14:02:19.025] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:02:19.026] Debug: Rejected as dead base because level 12 E1 collector found
[14:02:19.027] Debug: Meets requirements failed on dead base check.
[14:02:19.028] Debug: Testing 0 attack methods
[14:02:19.029] Debug: no algorithm is suited to attack here
[14:02:19.029] Debug: Finding TownHall
[14:02:19.065] Debug: Found 1 TownHall
[14:02:19.066] [Attack] #10, Active, TH11, 263419 Gold, 237859 Elixir, 3263 Dark
elixir, Skipping: This base isn't dead.
[14:02:19.067] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[14:02:20.327] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:02:20.339] Debug: A5 Check 1: 18 ms


[14:02:20.354] Debug: A5 Check 2: 13 ms
[14:02:20.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:20.660] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:21.120] Debug: Waiting for clouds to appear...
[14:02:21.121] Debug: Waiting for clouds to disappear...
[14:02:21.122] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:21.801] Debug: A5 Check 1: 16 ms
[14:02:21.949] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:21.950] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:21.951] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:22.078] Debug: A5 Check 1: 14 ms
[14:02:22.284] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:22.687] Debug: Clearing game grid API cache
[14:02:22.688] Debug: Clearing building API cache
[14:02:22.689] Debug: Clearing deploy API cache
[14:02:22.756] Debug: Finding TownHall
[14:02:22.835] Debug: Found 1 TownHall
[14:02:22.839] Debug: Finding ElixirCollector
[14:02:22.840] Debug: Finding TownHall
[14:02:22.873] Debug: Found 1 TownHall
[14:02:22.874] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:23.037] Debug: Found 7 ElixirCollector
[14:02:23.547] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:02:23.549] Debug: Regular logic indicates active base
[14:02:23.550] Debug: Meets requirements failed on dead base check.
[14:02:23.552] Debug: Testing 0 attack methods
[14:02:23.553] Debug: no algorithm is suited to attack here
[14:02:23.553] Debug: Finding TownHall
[14:02:23.589] Debug: Found 1 TownHall
[14:02:23.590] [Attack] #11, Active, TH11, 333917 Gold, 270312 Elixir, 3525 Dark
elixir, Skipping: This base isn't dead.
[14:02:23.590] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[14:02:25.099] Debug: A5 Check 1: 18 ms
[14:02:25.272] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:25.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:25.854] Debug: Waiting for clouds to appear...
[14:02:25.856] Debug: Waiting for clouds to disappear...
[14:02:25.857] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:26.367] Debug: A5 Check 1: 15 ms
[14:02:26.484] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:26.486] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:26.486] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:26.610] Debug: A5 Check 1: 18 ms
[14:02:26.856] Debug: A5 Check 1: 16 ms
[14:02:27.078] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:27.238] Debug: Clearing game grid API cache
[14:02:27.239] Debug: Clearing building API cache
[14:02:27.241] Debug: Clearing deploy API cache
[14:02:27.413] Debug: Finding TownHall
[14:02:27.485] Debug: Found 1 TownHall
[14:02:27.487] Debug: Finding ElixirCollector
[14:02:27.488] Debug: Finding TownHall
[14:02:27.523] Debug: Found 1 TownHall
[14:02:27.524] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:27.757] Debug: Found 0 ElixirCollector
[14:02:27.758] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:02:27.759] Debug: Regular logic indicates active base
[14:02:27.761] Debug: Meets requirements failed on dead base check.
[14:02:27.762] Debug: Testing 0 attack methods
[14:02:27.762] Debug: no algorithm is suited to attack here
[14:02:27.763] Debug: Finding TownHall
[14:02:27.799] Debug: Found 1 TownHall
[14:02:27.801] [Attack] #12, Active, TH11, 94415 Gold, 94432 Elixir, 307 Dark
elixir, Skipping: This base isn't dead.
[14:02:27.801] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[14:02:29.572] Debug: A5 Check 1: 19 ms
[14:02:29.587] Debug: A5 Check 2: 14 ms
[14:02:29.764] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:29.864] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:30.402] Debug: Waiting for clouds to appear...
[14:02:30.404] Debug: Waiting for clouds to disappear...
[14:02:30.405] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:30.921] Debug: A5 Check 1: 14 ms
[14:02:31.037] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:31.038] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:31.039] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:31.162] Debug: A5 Check 1: 18 ms
[14:02:31.416] Debug: A5 Check 1: 18 ms
[14:02:31.607] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:31.758] Debug: Clearing game grid API cache
[14:02:31.759] Debug: Clearing building API cache
[14:02:31.761] Debug: Clearing deploy API cache
[14:02:31.891] Debug: Finding TownHall
[14:02:31.974] Debug: Found 1 TownHall
[14:02:31.976] Debug: Finding ElixirCollector
[14:02:31.978] Debug: Finding TownHall
[14:02:32.011] Debug: Found 1 TownHall
[14:02:32.013] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:32.154] Debug: Found 7 ElixirCollector
[14:02:32.781] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:02:32.782] Debug: Rejected as dead base because level 12 E1 collector found
[14:02:32.783] Debug: Meets requirements failed on dead base check.
[14:02:32.785] Debug: Testing 0 attack methods
[14:02:32.786] Debug: no algorithm is suited to attack here
[14:02:32.787] Debug: Finding TownHall
[14:02:32.827] Debug: Found 1 TownHall
[14:02:32.829] [Attack] #13, Active, TH11, 315571 Gold, 99266 Elixir, 736 Dark
elixir, Skipping: This base isn't dead.
[14:02:32.830] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:02:34.224] Debug: A5 Check 1: 15 ms
[14:02:34.384] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:34.470] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:34.933] Debug: Waiting for clouds to appear...
[14:02:34.934] Debug: Waiting for clouds to disappear...
[14:02:34.935] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:35.546] Debug: A5 Check 1: 15 ms
[14:02:35.666] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:35.668] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:35.669] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:35.796] Debug: A5 Check 1: 15 ms
[14:02:35.996] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:36.396] Debug: Clearing game grid API cache
[14:02:36.398] Debug: Clearing building API cache
[14:02:36.399] Debug: Clearing deploy API cache
[14:02:36.517] Debug: Finding TownHall
[14:02:36.594] Debug: Found 1 TownHall
[14:02:36.598] Debug: Finding ElixirCollector
[14:02:36.599] Debug: Finding TownHall
[14:02:36.631] Debug: Found 1 TownHall
[14:02:36.632] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:36.893] Debug: Found 0 ElixirCollector
[14:02:36.897] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:02:36.898] Debug: Regular logic indicates active base
[14:02:36.899] Debug: Meets requirements failed on dead base check.
[14:02:36.900] Debug: Testing 0 attack methods
[14:02:36.902] Debug: no algorithm is suited to attack here
[14:02:36.903] Debug: Finding TownHall
[14:02:36.934] Debug: Found 1 TownHall
[14:02:36.935] [Attack] #14, Active, TH11, 193837 Gold, 372509 Elixir, 512 Dark
elixir, Skipping: This base isn't dead.
[14:02:36.936] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[14:02:38.704] Debug: A5 Check 1: 14 ms
[14:02:38.942] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:39.043] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:39.496] Debug: Waiting for clouds to appear...
[14:02:39.497] Debug: Waiting for clouds to disappear...
[14:02:39.498] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:40.012] Debug: A5 Check 1: 15 ms
[14:02:40.132] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:40.133] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:40.135] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:40.253] Debug: A5 Check 1: 13 ms
[14:02:40.491] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:02:40.501] Debug: A5 Check 1: 15 ms


[14:02:40.711] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:40.861] Debug: Clearing game grid API cache
[14:02:40.862] Debug: Clearing building API cache
[14:02:40.863] Debug: Clearing deploy API cache
[14:02:41.020] Debug: Finding TownHall
[14:02:41.097] Debug: Found 1 TownHall
[14:02:41.100] Debug: Finding ElixirCollector
[14:02:41.101] Debug: Finding TownHall
[14:02:41.133] Debug: Found 1 TownHall
[14:02:41.134] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:41.406] Debug: Found 4 ElixirCollector
[14:02:41.695] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:02:41.696] Debug: Rejected as dead base because level 12 E1 collector found
[14:02:41.698] Debug: Meets requirements failed on dead base check.
[14:02:41.699] Debug: Testing 0 attack methods
[14:02:41.700] Debug: no algorithm is suited to attack here
[14:02:41.701] Debug: Finding TownHall
[14:02:41.734] Debug: Found 1 TownHall
[14:02:41.736] [Attack] #15, Active, TH11, 259434 Gold, 352261 Elixir, 1003 Dark
elixir, Skipping: This base isn't dead.
[14:02:41.737] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[14:02:43.259] Debug: A5 Check 1: 15 ms
[14:02:43.440] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:43.568] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:43.919] Debug: Waiting for clouds to appear...
[14:02:43.920] Debug: Waiting for clouds to disappear...
[14:02:43.921] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:44.558] Debug: A5 Check 1: 14 ms
[14:02:44.676] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:44.678] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:44.679] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:44.800] Debug: A5 Check 1: 16 ms
[14:02:45.046] Debug: A5 Check 1: 16 ms
[14:02:45.267] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:45.424] Debug: Clearing game grid API cache
[14:02:45.426] Debug: Clearing building API cache
[14:02:45.427] Debug: Clearing deploy API cache
[14:02:45.588] Debug: Finding TownHall
[14:02:45.683] Debug: Found 1 TownHall
[14:02:45.686] Debug: Finding ElixirCollector
[14:02:45.688] Debug: Finding TownHall
[14:02:45.725] Debug: Found 1 TownHall
[14:02:45.727] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:46.008] Debug: Found 0 ElixirCollector
[14:02:46.010] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:02:46.011] Debug: Regular logic indicates active base
[14:02:46.012] Debug: Meets requirements failed on dead base check.
[14:02:46.013] Debug: Testing 0 attack methods
[14:02:46.015] Debug: no algorithm is suited to attack here
[14:02:46.015] Debug: Finding TownHall
[14:02:46.051] Debug: Found 1 TownHall
[14:02:46.053] [Attack] #16, Active, TH11, 252839 Gold, 116318 Elixir, 2932 Dark
elixir, Skipping: This base isn't dead.
[14:02:46.054] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[14:02:47.810] Debug: A5 Check 1: 14 ms
[14:02:47.974] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:48.082] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:48.623] Debug: Waiting for clouds to appear...
[14:02:48.624] Debug: Waiting for clouds to disappear...
[14:02:48.625] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:49.165] Debug: A5 Check 1: 16 ms
[14:02:49.287] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:49.288] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:49.289] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:49.409] Debug: A5 Check 1: 14 ms
[14:02:49.593] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:49.995] Debug: Clearing game grid API cache
[14:02:49.996] Debug: Clearing building API cache
[14:02:49.997] Debug: Clearing deploy API cache
[14:02:50.128] Debug: Finding TownHall
[14:02:50.201] Debug: Found 1 TownHall
[14:02:50.203] Debug: Finding ElixirCollector
[14:02:50.204] Debug: Finding TownHall
[14:02:50.238] Debug: Found 1 TownHall
[14:02:50.239] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:50.397] Debug: Found 7 ElixirCollector
[14:02:50.906] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:02:50.907] Debug: Regular logic indicates active base
[14:02:50.908] Debug: Meets requirements failed on dead base check.
[14:02:50.909] Debug: Testing 0 attack methods
[14:02:50.911] Debug: no algorithm is suited to attack here
[14:02:50.912] Debug: Finding TownHall
[14:02:50.943] Debug: Found 1 TownHall
[14:02:50.945] [Attack] #17, Active, TH11, 177498 Gold, 172959 Elixir, 2847 Dark
elixir, Skipping: This base isn't dead.
[14:02:50.946] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:02:52.337] Debug: A5 Check 1: 14 ms
[14:02:52.493] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:52.590] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:53.050] Debug: Waiting for clouds to appear...
[14:02:53.052] Debug: Waiting for clouds to disappear...
[14:02:53.053] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:53.656] Debug: A5 Check 1: 16 ms
[14:02:53.777] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:53.779] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:53.780] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:53.900] Debug: A5 Check 1: 14 ms
[14:02:54.103] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:54.509] Debug: Clearing game grid API cache
[14:02:54.510] Debug: Clearing building API cache
[14:02:54.511] Debug: Clearing deploy API cache
[14:02:54.649] Debug: Finding TownHall
[14:02:54.723] Debug: Found 1 TownHall
[14:02:54.726] Debug: Finding ElixirCollector
[14:02:54.727] Debug: Finding TownHall
[14:02:54.759] Debug: Found 1 TownHall
[14:02:54.760] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:55.033] Debug: Found 0 ElixirCollector
[14:02:55.035] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:02:55.035] Debug: Regular logic indicates active base
[14:02:55.036] Debug: Meets requirements failed on dead base check.
[14:02:55.037] Debug: Testing 0 attack methods
[14:02:55.038] Debug: no algorithm is suited to attack here
[14:02:55.039] Debug: Finding TownHall
[14:02:55.076] Debug: Found 1 TownHall
[14:02:55.078] [Attack] #18, Active, TH11, 175318 Gold, 141609 Elixir, 2926 Dark
elixir, Skipping: This base isn't dead.
[14:02:55.079] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[14:02:56.958] Debug: A5 Check 1: 15 ms
[14:02:57.091] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:02:57.186] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:02:57.647] Debug: Waiting for clouds to appear...
[14:02:57.648] Debug: Waiting for clouds to disappear...
[14:02:57.649] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:02:58.164] Debug: A5 Check 1: 15 ms
[14:02:58.284] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:02:58.285] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:02:58.287] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:02:58.408] Debug: A5 Check 1: 13 ms
[14:02:58.662] Debug: A5 Check 1: 14 ms
[14:02:58.877] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:02:59.030] Debug: Clearing game grid API cache
[14:02:59.031] Debug: Clearing building API cache
[14:02:59.031] Debug: Clearing deploy API cache
[14:02:59.186] Debug: Finding TownHall
[14:02:59.265] Debug: Found 1 TownHall
[14:02:59.268] Debug: Finding ElixirCollector
[14:02:59.269] Debug: Finding TownHall
[14:02:59.301] Debug: Found 1 TownHall
[14:02:59.302] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:02:59.438] Debug: Found 7 ElixirCollector
[14:03:00.081] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:03:00.082] Debug: Rejected as dead base because level 12 E1 collector found
[14:03:00.083] Debug: Meets requirements failed on dead base check.
[14:03:00.084] Debug: Testing 0 attack methods
[14:03:00.085] Debug: no algorithm is suited to attack here
[14:03:00.087] Debug: Finding TownHall
[14:03:00.124] Debug: Found 1 TownHall
[14:03:00.125] [Attack] #19, Active, TH11, 229018 Gold, 181913 Elixir, 1618 Dark
elixir, Skipping: This base isn't dead.
[14:03:00.126] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[14:03:01.380] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:03:01.391] Debug: A5 Check 1: 16 ms


[14:03:01.539] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:01.634] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:02.116] Debug: Waiting for clouds to appear...
[14:03:02.117] Debug: Waiting for clouds to disappear...
[14:03:02.118] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:02.634] Debug: A5 Check 1: 14 ms
[14:03:02.754] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:02.755] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:02.755] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:02.878] Debug: A5 Check 1: 15 ms
[14:03:02.893] Debug: A5 Check 2: 14 ms
[14:03:03.055] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:03.499] Debug: Clearing game grid API cache
[14:03:03.500] Debug: Clearing building API cache
[14:03:03.501] Debug: Clearing deploy API cache
[14:03:03.628] Debug: Finding TownHall
[14:03:03.702] Debug: Found 1 TownHall
[14:03:03.705] Debug: Finding ElixirCollector
[14:03:03.706] Debug: Finding TownHall
[14:03:03.741] Debug: Found 1 TownHall
[14:03:03.743] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:03.956] Debug: Found 0 ElixirCollector
[14:03:03.957] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:03:03.959] Debug: Regular logic indicates active base
[14:03:03.960] Debug: Meets requirements failed on dead base check.
[14:03:03.961] Debug: Testing 0 attack methods
[14:03:03.962] Debug: no algorithm is suited to attack here
[14:03:03.962] Debug: Finding TownHall
[14:03:03.996] Debug: Found 1 TownHall
[14:03:03.998] [Attack] #20, Active, TH11, 79551 Gold, 74609 Elixir, 78 Dark
elixir, Skipping: This base isn't dead.
[14:03:03.998] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[14:03:05.883] Debug: A5 Check 1: 15 ms
[14:03:06.029] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:06.121] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:06.672] Debug: Waiting for clouds to appear...
[14:03:06.673] Debug: Waiting for clouds to disappear...
[14:03:06.675] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:07.198] Debug: A5 Check 1: 17 ms
[14:03:07.317] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:07.318] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:07.318] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:07.440] Debug: A5 Check 1: 13 ms
[14:03:07.614] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:08.014] Debug: Clearing game grid API cache
[14:03:08.015] Debug: Clearing building API cache
[14:03:08.016] Debug: Clearing deploy API cache
[14:03:08.140] Debug: Finding TownHall
[14:03:08.217] Debug: Found 1 TownHall
[14:03:08.220] Debug: Finding ElixirCollector
[14:03:08.220] Debug: Finding TownHall
[14:03:08.254] Debug: Found 1 TownHall
[14:03:08.255] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:08.505] Debug: Found 5 ElixirCollector
[14:03:08.839] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:03:08.840] Debug: Regular logic indicates active base
[14:03:08.841] Debug: Meets requirements failed on dead base check.
[14:03:08.843] Debug: Testing 0 attack methods
[14:03:08.844] Debug: no algorithm is suited to attack here
[14:03:08.845] Debug: Finding TownHall
[14:03:08.880] Debug: Found 1 TownHall
[14:03:08.881] [Attack] #21, Active, TH11, 96714 Gold, 53969 Elixir, 2437 Dark
elixir, Skipping: This base isn't dead.
[14:03:08.882] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[14:03:10.280] Debug: A5 Check 1: 15 ms
[14:03:10.488] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:10.603] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:11.103] Debug: Waiting for clouds to appear...
[14:03:11.105] Debug: Waiting for clouds to disappear...
[14:03:11.106] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:11.845] Debug: A5 Check 1: 14 ms
[14:03:11.967] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:11.968] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:11.969] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:12.095] Debug: A5 Check 1: 18 ms
[14:03:12.335] Debug: A5 Check 1: 13 ms
[14:03:12.521] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:12.670] Debug: Clearing game grid API cache
[14:03:12.671] Debug: Clearing building API cache
[14:03:12.672] Debug: Clearing deploy API cache
[14:03:12.836] Debug: Finding TownHall
[14:03:12.912] Debug: Found 1 TownHall
[14:03:12.915] Debug: Finding ElixirCollector
[14:03:12.916] Debug: Finding TownHall
[14:03:12.949] Debug: Found 1 TownHall
[14:03:12.950] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:13.077] Debug: Found 7 ElixirCollector
[14:03:13.584] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:03:13.586] Debug: Rejected as dead base because level 12 E1 collector found
[14:03:13.587] Debug: Meets requirements failed on dead base check.
[14:03:13.587] Debug: Testing 0 attack methods
[14:03:13.588] Debug: no algorithm is suited to attack here
[14:03:13.589] Debug: Finding TownHall
[14:03:13.622] Debug: Found 1 TownHall
[14:03:13.623] [Attack] #22, Active, TH11, 54854 Gold, 120174 Elixir, 1606 Dark
elixir, Skipping: This base isn't dead.
[14:03:13.624] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:03:15.013] Debug: A5 Check 1: 18 ms
[14:03:15.161] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:15.255] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:15.731] Debug: Waiting for clouds to appear...
[14:03:15.733] Debug: Waiting for clouds to disappear...
[14:03:15.734] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:16.273] Debug: A5 Check 1: 18 ms
[14:03:16.422] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:16.423] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:16.424] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:16.548] Debug: A5 Check 1: 15 ms
[14:03:16.573] Debug: A5 Check 2: 24 ms
[14:03:16.737] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:17.182] Debug: Clearing game grid API cache
[14:03:17.184] Debug: Clearing building API cache
[14:03:17.185] Debug: Clearing deploy API cache
[14:03:17.359] Debug: Finding TownHall
[14:03:17.431] Debug: Found 1 TownHall
[14:03:17.435] Debug: Finding ElixirCollector
[14:03:17.436] Debug: Finding TownHall
[14:03:17.468] Debug: Found 1 TownHall
[14:03:17.470] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:17.702] Debug: Found 6 ElixirCollector
[14:03:18.140] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:03:18.141] Debug: Rejected as dead base because level 12 E1 collector found
[14:03:18.142] Debug: Meets requirements failed on dead base check.
[14:03:18.142] Debug: Testing 0 attack methods
[14:03:18.143] Debug: no algorithm is suited to attack here
[14:03:18.144] Debug: Finding TownHall
[14:03:18.180] Debug: Found 1 TownHall
[14:03:18.181] [Attack] #23, Active, TH11, 26548 Gold, 20648 Elixir, 498 Dark
elixir, Skipping: This base isn't dead.
[14:03:18.182] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[14:03:19.442] Debug: A5 Check 1: 14 ms
[14:03:19.613] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:19.706] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:20.255] Debug: Waiting for clouds to appear...
[14:03:20.256] Debug: Waiting for clouds to disappear...
[14:03:20.258] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:20.905] Debug: A5 Check 1: 15 ms
[14:03:21.018] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:21.019] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:21.021] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:21.146] Debug: A5 Check 1: 14 ms
[14:03:21.331] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:21.744] Debug: Clearing game grid API cache
[14:03:21.745] Debug: Clearing building API cache
[14:03:21.746] Debug: Clearing deploy API cache
[14:03:21.939] Debug: Finding TownHall
[14:03:22.014] Debug: Found 1 TownHall
[14:03:22.017] Debug: Finding ElixirCollector
[14:03:22.018] Debug: Finding TownHall
[14:03:22.056] Debug: Found 1 TownHall
[14:03:22.057] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:22.340] Debug: Found 0 ElixirCollector
[14:03:22.342] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:03:22.343] Debug: Regular logic indicates active base
[14:03:22.344] Debug: Meets requirements failed on dead base check.
[14:03:22.345] Debug: Testing 0 attack methods
[14:03:22.346] Debug: no algorithm is suited to attack here
[14:03:22.348] Debug: Finding TownHall
[14:03:22.393] Debug: Found 1 TownHall
[14:03:22.394] [Attack] #24, Active, TH11, 185641 Gold, 219764 Elixir, 3386 Dark
elixir, Skipping: This base isn't dead.
[14:03:22.395] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[14:03:24.156] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:03:24.166] Debug: A5 Check 1: 15 ms


[14:03:24.333] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:24.428] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:24.898] Debug: Waiting for clouds to appear...
[14:03:24.899] Debug: Waiting for clouds to disappear...
[14:03:24.900] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:25.504] Debug: A5 Check 1: 15 ms
[14:03:25.622] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:25.623] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:25.624] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:25.744] Debug: A5 Check 1: 15 ms
[14:03:25.916] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:26.313] Debug: Clearing game grid API cache
[14:03:26.315] Debug: Clearing building API cache
[14:03:26.316] Debug: Clearing deploy API cache
[14:03:26.454] Debug: Finding TownHall
[14:03:26.528] Debug: Found 1 TownHall
[14:03:26.530] Debug: Finding ElixirCollector
[14:03:26.531] Debug: Finding TownHall
[14:03:26.567] Debug: Found 1 TownHall
[14:03:26.568] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:26.929] Debug: Found 2 ElixirCollector
[14:03:27.116] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:03:27.117] Debug: Rejected as dead base because level 12 E1 collector found
[14:03:27.118] Debug: Meets requirements failed on dead base check.
[14:03:27.119] Debug: Testing 0 attack methods
[14:03:27.120] Debug: no algorithm is suited to attack here
[14:03:27.121] Debug: Finding TownHall
[14:03:27.161] Debug: Found 1 TownHall
[14:03:27.163] [Attack] #25, Active, TH11, 4158 Gold, 11004 Elixir, 36 Dark elixir,
Skipping: This base isn't dead.
[14:03:27.164] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[14:03:28.591] Debug: A5 Check 1: 16 ms
[14:03:28.780] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:28.874] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:29.361] Debug: Waiting for clouds to appear...
[14:03:29.363] Debug: Waiting for clouds to disappear...
[14:03:29.364] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:30.006] Debug: A5 Check 1: 15 ms
[14:03:30.125] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:30.126] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:30.127] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:30.249] Debug: A5 Check 1: 14 ms
[14:03:30.418] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:30.856] Debug: Clearing game grid API cache
[14:03:30.857] Debug: Clearing building API cache
[14:03:30.858] Debug: Clearing deploy API cache
[14:03:31.015] Debug: Finding TownHall
[14:03:32.348] Debug: Found 0 TownHall
[14:03:32.352] Debug: Finding ElixirCollector
[14:03:32.354] Debug: Finding TownHall
[14:03:32.394] Debug: Found 0 TownHall
[14:03:32.732] Debug: Found 0 ElixirCollector
[14:03:32.733] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:03:32.735] Debug: Regular logic indicates active base
[14:03:32.736] Debug: Meets requirements failed on dead base check.
[14:03:32.737] Debug: Testing 0 attack methods
[14:03:32.738] Debug: no algorithm is suited to attack here
[14:03:32.741] Debug: Finding TownHall
[14:03:32.780] Debug: Found 0 TownHall
[14:03:32.782] [Attack] #26, Active, TH Not Found, 302495 Gold, 15654 Elixir, 1476
Dark elixir, Skipping: This base isn't dead.
[14:03:32.784] Debug: Waiting 62 ms until we can click the next button (user
setting 2 s)
[14:03:33.294] Debug: A5 Check 1: 15 ms
[14:03:33.452] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:33.554] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:34.013] Debug: Waiting for clouds to appear...
[14:03:34.014] Debug: Waiting for clouds to disappear...
[14:03:34.016] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:34.525] Debug: A5 Check 1: 16 ms
[14:03:34.643] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:34.645] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:34.645] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:34.766] Debug: A5 Check 1: 15 ms
[14:03:35.011] Debug: A5 Check 1: 20 ms
[14:03:35.208] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:35.355] Debug: Clearing game grid API cache
[14:03:35.356] Debug: Clearing building API cache
[14:03:35.357] Debug: Clearing deploy API cache
[14:03:35.481] Debug: Finding TownHall
[14:03:35.555] Debug: Found 1 TownHall
[14:03:35.558] Debug: Finding ElixirCollector
[14:03:35.558] Debug: Finding TownHall
[14:03:35.594] Debug: Found 1 TownHall
[14:03:35.595] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:35.762] Debug: Found 7 ElixirCollector
[14:03:36.213] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:03:36.214] Debug: Regular logic indicates active base
[14:03:36.215] Debug: Meets requirements failed on dead base check.
[14:03:36.216] Debug: Testing 0 attack methods
[14:03:36.217] Debug: no algorithm is suited to attack here
[14:03:36.218] Debug: Finding TownHall
[14:03:36.251] Debug: Found 1 TownHall
[14:03:36.252] [Attack] #27, Active, TH11, 193578 Gold, 223682 Elixir, 1601 Dark
elixir, Skipping: This base isn't dead.
[14:03:36.253] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[14:03:37.651] Debug: [AR] Compacting done, 217.4MB -> 217.4MB
[14:03:37.690] Debug: A5 Check 1: 16 ms
[14:03:37.908] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:38.026] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:38.507] Debug: Waiting for clouds to appear...
[14:03:38.508] Debug: Waiting for clouds to disappear...
[14:03:38.509] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:39.163] Debug: A5 Check 1: 15 ms
[14:03:39.284] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:39.286] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:39.287] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:39.404] Debug: A5 Check 1: 16 ms
[14:03:39.586] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:40.030] Debug: Clearing game grid API cache
[14:03:40.031] Debug: Clearing building API cache
[14:03:40.032] Debug: Clearing deploy API cache
[14:03:40.178] Debug: Finding TownHall
[14:03:40.249] Debug: Found 1 TownHall
[14:03:40.252] Debug: Finding ElixirCollector
[14:03:40.253] Debug: Finding TownHall
[14:03:40.288] Debug: Found 1 TownHall
[14:03:40.289] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:40.553] Debug: Found 0 ElixirCollector
[14:03:40.554] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:03:40.555] Debug: Regular logic indicates active base
[14:03:40.556] Debug: Meets requirements failed on dead base check.
[14:03:40.557] Debug: Testing 0 attack methods
[14:03:40.558] Debug: no algorithm is suited to attack here
[14:03:40.561] Debug: Finding TownHall
[14:03:40.597] Debug: Found 1 TownHall
[14:03:40.599] [Attack] #28, Active, TH11, 224911 Gold, 57723 Elixir, 2980 Dark
elixir, Skipping: This base isn't dead.
[14:03:40.600] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[14:03:42.365] Debug: A5 Check 1: 15 ms
[14:03:42.602] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:42.697] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:43.177] Debug: Waiting for clouds to appear...
[14:03:43.178] Debug: Waiting for clouds to disappear...
[14:03:43.179] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:43.717] Debug: A5 Check 1: 18 ms
[14:03:43.844] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:43.845] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:43.846] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:43.966] Debug: A5 Check 1: 15 ms
[14:03:44.200] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:03:44.212] Debug: A5 Check 1: 17 ms


[14:03:44.413] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:44.601] Debug: Clearing game grid API cache
[14:03:44.602] Debug: Clearing building API cache
[14:03:44.604] Debug: Clearing deploy API cache
[14:03:44.782] Debug: Finding TownHall
[14:03:44.856] Debug: Found 1 TownHall
[14:03:44.859] Debug: Finding ElixirCollector
[14:03:44.860] Debug: Finding TownHall
[14:03:44.892] Debug: Found 1 TownHall
[14:03:44.894] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:45.132] Debug: Found 0 ElixirCollector
[14:03:45.133] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:03:45.133] Debug: Regular logic indicates active base
[14:03:45.134] Debug: Meets requirements failed on dead base check.
[14:03:45.135] Debug: Testing 0 attack methods
[14:03:45.136] Debug: no algorithm is suited to attack here
[14:03:45.137] Debug: Finding TownHall
[14:03:45.174] Debug: Found 1 TownHall
[14:03:45.175] [Attack] #29, Active, TH11, 246283 Gold, 280672 Elixir, 1978 Dark
elixir, Skipping: This base isn't dead.
[14:03:45.176] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[14:03:47.059] Debug: A5 Check 1: 14 ms
[14:03:47.198] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:47.287] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:47.757] Debug: Waiting for clouds to appear...
[14:03:47.758] Debug: Waiting for clouds to disappear...
[14:03:47.759] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:48.279] Debug: A5 Check 1: 13 ms
[14:03:48.397] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:48.398] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:48.400] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:48.521] Debug: A5 Check 1: 14 ms
[14:03:48.778] Debug: A5 Check 1: 20 ms
[14:03:49.090] Debug: Clearing game grid API cache
[14:03:49.091] Debug: Clearing building API cache
[14:03:49.092] Debug: Clearing deploy API cache
[14:03:49.092] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:49.230] Debug: Finding TownHall
[14:03:49.313] Debug: Found 1 TownHall
[14:03:49.316] Debug: Finding ElixirCollector
[14:03:49.317] Debug: Finding TownHall
[14:03:49.352] Debug: Found 1 TownHall
[14:03:49.352] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:49.658] Debug: Found 6 ElixirCollector
[14:03:50.137] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:03:50.137] Debug: Rejected as dead base because level 12 E1 collector found
[14:03:50.137] Debug: Meets requirements failed on dead base check.
[14:03:50.138] Debug: Testing 0 attack methods
[14:03:50.139] Debug: no algorithm is suited to attack here
[14:03:50.140] Debug: Finding TownHall
[14:03:50.181] Debug: Found 1 TownHall
[14:03:50.181] [Attack] #30, Active, TH11, 374791 Gold, 73439 Elixir, 3064 Dark
elixir, Skipping: This base isn't dead.
[14:03:50.182] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[14:03:51.458] Debug: A5 Check 1: 15 ms
[14:03:51.627] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:51.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:51.985] Reducing minimum attack requirements.
[14:03:51.986] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[14:03:51.988] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[14:03:52.208] Debug: Waiting for clouds to appear...
[14:03:52.210] Debug: Waiting for clouds to disappear...
[14:03:52.211] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:52.732] Debug: A5 Check 1: 14 ms
[14:03:52.850] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:52.852] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:52.853] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:52.972] Debug: A5 Check 1: 14 ms
[14:03:53.213] Debug: A5 Check 1: 14 ms
[14:03:53.398] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:53.582] Debug: Clearing game grid API cache
[14:03:53.583] Debug: Clearing building API cache
[14:03:53.585] Debug: Clearing deploy API cache
[14:03:53.733] Debug: Finding TownHall
[14:03:53.805] Debug: Found 1 TownHall
[14:03:53.808] Debug: Finding ElixirCollector
[14:03:53.808] Debug: Finding TownHall
[14:03:53.841] Debug: Found 1 TownHall
[14:03:53.842] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:53.960] Debug: Found 7 ElixirCollector
[14:03:54.548] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:03:54.550] Debug: Rejected as dead base because level 12 E1 collector found
[14:03:54.551] Debug: Meets requirements failed on dead base check.
[14:03:54.553] Debug: Testing 0 attack methods
[14:03:54.554] Debug: no algorithm is suited to attack here
[14:03:54.555] Debug: Finding TownHall
[14:03:54.597] Debug: Found 1 TownHall
[14:03:54.599] [Attack] #31, Active, TH11, 108710 Gold, 125810 Elixir, 1118 Dark
elixir, Skipping: This base isn't dead.
[14:03:54.600] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[14:03:55.975] Debug: A5 Check 1: 13 ms
[14:03:56.121] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:03:56.210] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:03:56.664] Debug: Waiting for clouds to appear...
[14:03:56.665] Debug: Waiting for clouds to disappear...
[14:03:56.666] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:03:57.313] Debug: A5 Check 1: 16 ms
[14:03:57.429] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:03:57.431] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:03:57.431] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:03:57.556] Debug: A5 Check 1: 16 ms
[14:03:57.731] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:03:58.134] Debug: Clearing game grid API cache
[14:03:58.135] Debug: Clearing building API cache
[14:03:58.136] Debug: Clearing deploy API cache
[14:03:58.285] Debug: Finding TownHall
[14:03:58.370] Debug: Found 1 TownHall
[14:03:58.373] Debug: Finding ElixirCollector
[14:03:58.374] Debug: Finding TownHall
[14:03:58.408] Debug: Found 1 TownHall
[14:03:58.409] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:03:58.675] Debug: Found 0 ElixirCollector
[14:03:58.676] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:03:58.678] Debug: Regular logic indicates active base
[14:03:58.679] Debug: Meets requirements failed on dead base check.
[14:03:58.680] Debug: Testing 0 attack methods
[14:03:58.681] Debug: no algorithm is suited to attack here
[14:03:58.682] Debug: Finding TownHall
[14:03:58.714] Debug: Found 1 TownHall
[14:03:58.715] [Attack] #32, Active, TH11, 269093 Gold, 207366 Elixir, 3634 Dark
elixir, Skipping: This base isn't dead.
[14:03:58.717] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[14:04:00.487] Debug: A5 Check 1: 16 ms
[14:04:00.646] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:00.745] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:01.286] Debug: Waiting for clouds to appear...
[14:04:01.289] Debug: Waiting for clouds to disappear...
[14:04:01.290] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:01.806] Debug: A5 Check 1: 16 ms
[14:04:01.922] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:01.923] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:01.924] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:02.047] Debug: A5 Check 1: 15 ms
[14:04:02.309] Debug: A5 Check 1: 16 ms
[14:04:02.537] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:02.694] Debug: Clearing game grid API cache
[14:04:02.696] Debug: Clearing building API cache
[14:04:02.697] Debug: Clearing deploy API cache
[14:04:02.879] Debug: Finding TownHall
[14:04:02.961] Debug: Found 1 TownHall
[14:04:02.966] Debug: Finding ElixirCollector
[14:04:02.967] Debug: Finding TownHall
[14:04:03.000] Debug: Found 1 TownHall
[14:04:03.001] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:03.262] Debug: Found 0 ElixirCollector
[14:04:03.263] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:04:03.264] Debug: Regular logic indicates active base
[14:04:03.264] Debug: Meets requirements failed on dead base check.
[14:04:03.266] Debug: Testing 0 attack methods
[14:04:03.267] Debug: no algorithm is suited to attack here
[14:04:03.268] Debug: Finding TownHall
[14:04:03.302] Debug: Found 1 TownHall
[14:04:03.303] [Attack] #33, Active, TH11, 206962 Gold, 102132 Elixir, 2361 Dark
elixir, Skipping: This base isn't dead.
[14:04:03.304] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[14:04:05.074] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[14:04:05.093] Debug: A5 Check 1: 28 ms
[14:04:05.281] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:05.393] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:05.755] Debug: Waiting for clouds to appear...
[14:04:05.757] Debug: Waiting for clouds to disappear...
[14:04:05.761] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:06.373] Debug: A5 Check 1: 15 ms
[14:04:06.488] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:06.490] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:06.490] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:06.615] Debug: A5 Check 1: 17 ms
[14:04:06.635] Debug: A5 Check 2: 18 ms
[14:04:06.802] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:07.203] Debug: Clearing game grid API cache
[14:04:07.204] Debug: Clearing building API cache
[14:04:07.206] Debug: Clearing deploy API cache
[14:04:07.329] Debug: Finding TownHall
[14:04:07.406] Debug: Found 1 TownHall
[14:04:07.408] Debug: Finding ElixirCollector
[14:04:07.409] Debug: Finding TownHall
[14:04:07.444] Debug: Found 1 TownHall
[14:04:07.446] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:07.705] Debug: Found 0 ElixirCollector
[14:04:07.706] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:04:07.707] Debug: Regular logic indicates active base
[14:04:07.708] Debug: Meets requirements failed on dead base check.
[14:04:07.709] Debug: Testing 0 attack methods
[14:04:07.709] Debug: no algorithm is suited to attack here
[14:04:07.710] Debug: Finding TownHall
[14:04:07.744] Debug: Found 1 TownHall
[14:04:07.745] [Attack] #34, Active, TH11, 126316 Gold, 365124 Elixir, 276 Dark
elixir, Skipping: This base isn't dead.
[14:04:07.746] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[14:04:09.625] Debug: A5 Check 1: 16 ms
[14:04:09.783] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:09.898] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:10.451] Debug: Waiting for clouds to appear...
[14:04:10.452] Debug: Waiting for clouds to disappear...
[14:04:10.453] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:10.874] Debug: A5 Check 1: 17 ms
[14:04:11.020] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:11.021] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:11.021] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:11.146] Debug: A5 Check 1: 16 ms
[14:04:11.435] Debug: A5 Check 1: 19 ms
[14:04:11.624] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:11.771] Debug: Clearing game grid API cache
[14:04:11.772] Debug: Clearing building API cache
[14:04:11.773] Debug: Clearing deploy API cache
[14:04:11.899] Debug: Finding TownHall
[14:04:11.972] Debug: Found 1 TownHall
[14:04:11.974] Debug: Finding ElixirCollector
[14:04:11.975] Debug: Finding TownHall
[14:04:12.009] Debug: Found 1 TownHall
[14:04:12.011] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:12.257] Debug: Found 6 ElixirCollector
[14:04:12.694] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:04:12.696] Debug: Regular logic indicates active base
[14:04:12.697] Debug: Meets requirements failed on dead base check.
[14:04:12.698] Debug: Testing 0 attack methods
[14:04:12.698] Debug: no algorithm is suited to attack here
[14:04:12.699] Debug: Finding TownHall
[14:04:12.733] Debug: Found 1 TownHall
[14:04:12.734] [Attack] #35, Active, TH11, 31924 Gold, 393288 Elixir, 3196 Dark
elixir, Skipping: This base isn't dead.
[14:04:12.735] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:04:14.130] Debug: A5 Check 1: 15 ms
[14:04:14.280] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:14.375] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:14.624] Reducing minimum attack requirements.
[14:04:14.625] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[14:04:14.626] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[14:04:14.846] Debug: Waiting for clouds to appear...
[14:04:14.847] Debug: Waiting for clouds to disappear...
[14:04:14.848] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:15.366] Debug: A5 Check 1: 14 ms
[14:04:15.479] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:15.480] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:15.481] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:15.600] Debug: A5 Check 1: 14 ms
[14:04:15.845] Debug: A5 Check 1: 13 ms
[14:04:16.114] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:16.141] Debug: Clearing game grid API cache
[14:04:16.142] Debug: Clearing building API cache
[14:04:16.144] Debug: Clearing deploy API cache
[14:04:16.349] Debug: Finding TownHall
[14:04:16.441] Debug: Found 1 TownHall
[14:04:16.445] Debug: Finding ElixirCollector
[14:04:16.446] Debug: Finding TownHall
[14:04:16.484] Debug: Found 1 TownHall
[14:04:16.485] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:16.737] Debug: Found 5 ElixirCollector
[14:04:17.064] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:04:17.065] Debug: Rejected as dead base because level 12 E1 collector found
[14:04:17.066] Debug: Meets requirements failed on dead base check.
[14:04:17.068] Debug: Testing 0 attack methods
[14:04:17.069] Debug: no algorithm is suited to attack here
[14:04:17.070] Debug: Finding TownHall
[14:04:17.105] Debug: Found 1 TownHall
[14:04:17.106] [Attack] #36, Active, TH11, 8687 Gold, 368878 Elixir, 2979 Dark
elixir, Skipping: This base isn't dead.
[14:04:17.107] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[14:04:18.486] Debug: A5 Check 1: 14 ms
[14:04:18.650] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:18.752] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:19.303] Debug: Waiting for clouds to appear...
[14:04:19.304] Debug: Waiting for clouds to disappear...
[14:04:19.305] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:19.689] Debug: A5 Check 1: 15 ms
[14:04:19.816] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:19.817] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:19.818] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:19.939] Debug: A5 Check 1: 14 ms
[14:04:20.184] Debug: A5 Check 1: 16 ms
[14:04:20.364] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:20.521] Debug: Clearing game grid API cache
[14:04:20.522] Debug: Clearing building API cache
[14:04:20.523] Debug: Clearing deploy API cache
[14:04:20.665] Debug: Finding TownHall
[14:04:20.739] Debug: Found 1 TownHall
[14:04:20.743] Debug: Finding ElixirCollector
[14:04:20.744] Debug: Finding TownHall
[14:04:20.778] Debug: Found 1 TownHall
[14:04:20.780] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:21.004] Debug: Found 7 ElixirCollector
[14:04:21.409] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=1 Avg=2.75
[14:04:21.410] Debug: Regular logic indicates dead base
[14:04:21.412] Debug: Testing 1 attack methods
[14:04:21.413] Debug: Gold doesn't meet requirements: 57875 < 361000
[14:04:21.414] Debug: Elixir doesn't meet requirements: 129381 < 361000
[14:04:21.415] Debug: Meets all requirements failed on resource check.
[14:04:21.416] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:04:21.417] Debug: no algorithm is suited to attack here
[14:04:21.418] Debug: Finding TownHall
[14:04:21.452] Debug: Found 1 TownHall
[14:04:21.453] [Attack] #37, Dead, TH11, 57875 Gold, 129381 Elixir, 1319 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:04:21.454] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[14:04:22.972] Debug: A5 Check 1: 16 ms
[14:04:23.102] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:23.195] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:23.660] Debug: Waiting for clouds to appear...
[14:04:23.661] Debug: Waiting for clouds to disappear...
[14:04:23.662] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:24.181] Debug: A5 Check 1: 15 ms
[14:04:24.301] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:24.302] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:24.303] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:24.425] Debug: A5 Check 1: 16 ms
[14:04:24.680] Debug: A5 Check 1: 15 ms
[14:04:24.899] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:25.045] Debug: Clearing game grid API cache
[14:04:25.046] Debug: Clearing building API cache
[14:04:25.047] Debug: Clearing deploy API cache
[14:04:25.208] Debug: Finding TownHall
[14:04:25.284] Debug: Found 1 TownHall
[14:04:25.287] Debug: Finding ElixirCollector
[14:04:25.289] Debug: Finding TownHall
[14:04:25.321] Debug: Found 1 TownHall
[14:04:25.323] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:25.591] Debug: Found 6 ElixirCollector
[14:04:25.980] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:04:25.981] Debug: Regular logic indicates active base
[14:04:25.982] Debug: Meets requirements failed on dead base check.
[14:04:25.983] Debug: Testing 0 attack methods
[14:04:25.984] Debug: no algorithm is suited to attack here
[14:04:25.985] Debug: Finding TownHall
[14:04:26.018] Debug: Found 1 TownHall
[14:04:26.019] [Attack] #38, Active, TH11, 210145 Gold, 224098 Elixir, 4948 Dark
elixir, Skipping: This base isn't dead.
[14:04:26.020] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[14:04:27.390] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:04:27.401] Debug: A5 Check 1: 16 ms


[14:04:27.556] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:27.689] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:28.116] Debug: Waiting for clouds to appear...
[14:04:28.117] Debug: Waiting for clouds to disappear...
[14:04:28.118] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:28.645] Debug: A5 Check 1: 15 ms
[14:04:28.762] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:28.763] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:28.764] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:28.896] Debug: A5 Check 1: 13 ms
[14:04:29.153] Debug: A5 Check 1: 16 ms
[14:04:29.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:29.554] Debug: Clearing game grid API cache
[14:04:29.555] Debug: Clearing building API cache
[14:04:29.556] Debug: Clearing deploy API cache
[14:04:29.722] Debug: Finding TownHall
[14:04:29.806] Debug: Found 1 TownHall
[14:04:29.808] Debug: Finding ElixirCollector
[14:04:29.809] Debug: Finding TownHall
[14:04:29.842] Debug: Found 1 TownHall
[14:04:29.843] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:30.117] Debug: Found 0 ElixirCollector
[14:04:30.118] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:04:30.119] Debug: Regular logic indicates active base
[14:04:30.119] Debug: Meets requirements failed on dead base check.
[14:04:30.120] Debug: Testing 0 attack methods
[14:04:30.121] Debug: no algorithm is suited to attack here
[14:04:30.122] Debug: Finding TownHall
[14:04:30.158] Debug: Found 1 TownHall
[14:04:30.159] [Attack] #39, Active, TH11, 108243 Gold, 44568 Elixir, 3091 Dark
elixir, Skipping: This base isn't dead.
[14:04:30.161] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[14:04:31.929] Debug: A5 Check 1: 15 ms
[14:04:32.110] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:32.207] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:32.805] Debug: Waiting for clouds to appear...
[14:04:32.806] Debug: Waiting for clouds to disappear...
[14:04:32.808] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:33.328] Debug: A5 Check 1: 15 ms
[14:04:33.450] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:33.451] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:33.452] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:33.578] Debug: A5 Check 1: 18 ms
[14:04:33.749] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:34.153] Debug: Clearing game grid API cache
[14:04:34.154] Debug: Clearing building API cache
[14:04:34.155] Debug: Clearing deploy API cache
[14:04:34.307] Debug: Finding TownHall
[14:04:34.391] Debug: Found 1 TownHall
[14:04:34.393] Debug: Finding ElixirCollector
[14:04:34.395] Debug: Finding TownHall
[14:04:34.431] Debug: Found 1 TownHall
[14:04:34.432] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:34.712] Debug: Found 0 ElixirCollector
[14:04:34.713] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:04:34.714] Debug: Regular logic indicates active base
[14:04:34.715] Debug: Meets requirements failed on dead base check.
[14:04:34.716] Debug: Testing 0 attack methods
[14:04:34.717] Debug: no algorithm is suited to attack here
[14:04:34.717] Debug: Finding TownHall
[14:04:34.755] Debug: Found 1 TownHall
[14:04:34.756] [Attack] #40, Active, TH11, 170032 Gold, 280405 Elixir, 4176 Dark
elixir, Skipping: This base isn't dead.
[14:04:34.757] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[14:04:36.527] Debug: A5 Check 1: 14 ms
[14:04:36.704] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:36.798] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:37.039] Reducing minimum attack requirements.
[14:04:37.040] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[14:04:37.041] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[14:04:37.268] Debug: Waiting for clouds to appear...
[14:04:37.270] Debug: Waiting for clouds to disappear...
[14:04:37.271] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:37.921] Debug: A5 Check 1: 18 ms
[14:04:38.068] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:38.069] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:38.070] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:38.197] Debug: A5 Check 1: 16 ms
[14:04:38.399] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:38.923] Debug: Clearing game grid API cache
[14:04:38.924] Debug: Clearing building API cache
[14:04:38.925] Debug: Clearing deploy API cache
[14:04:39.071] Debug: Finding TownHall
[14:04:39.146] Debug: Found 1 TownHall
[14:04:39.148] Debug: Finding ElixirCollector
[14:04:39.148] Debug: Finding TownHall
[14:04:39.184] Debug: Found 1 TownHall
[14:04:39.185] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:39.443] Debug: Found 5 ElixirCollector
[14:04:39.771] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:04:39.772] Debug: Regular logic indicates active base
[14:04:39.773] Debug: Meets requirements failed on dead base check.
[14:04:39.774] Debug: Testing 0 attack methods
[14:04:39.776] Debug: no algorithm is suited to attack here
[14:04:39.777] Debug: Finding TownHall
[14:04:39.813] Debug: Found 1 TownHall
[14:04:39.815] [Attack] #41, Active, TH11, 223076 Gold, 146852 Elixir, 2018 Dark
elixir, Skipping: This base isn't dead.
[14:04:39.816] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[14:04:41.227] Debug: A5 Check 1: 16 ms
[14:04:41.241] Debug: A5 Check 2: 13 ms
[14:04:41.462] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:41.552] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:42.027] Debug: Waiting for clouds to appear...
[14:04:42.028] Debug: Waiting for clouds to disappear...
[14:04:42.029] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:42.672] Debug: A5 Check 1: 17 ms
[14:04:42.799] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:42.800] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:42.801] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:42.923] Debug: A5 Check 1: 14 ms
[14:04:43.136] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:43.581] Debug: Clearing game grid API cache
[14:04:43.582] Debug: Clearing building API cache
[14:04:43.583] Debug: Clearing deploy API cache
[14:04:43.699] Debug: Finding TownHall
[14:04:43.781] Debug: Found 1 TownHall
[14:04:43.785] Debug: Finding ElixirCollector
[14:04:43.785] Debug: Finding TownHall
[14:04:43.822] Debug: Found 1 TownHall
[14:04:43.823] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:43.986] Debug: Found 7 ElixirCollector
[14:04:44.489] Debug: Elixir collectors: E1=3 E2=2 E3=0 E4=0 E5=0 Avg=1.4
[14:04:44.491] Debug: Rejected as dead base because level 12 E1 collector found
[14:04:44.492] Debug: Meets requirements failed on dead base check.
[14:04:44.493] Debug: Testing 0 attack methods
[14:04:44.493] Debug: no algorithm is suited to attack here
[14:04:44.494] Debug: Finding TownHall
[14:04:44.529] Debug: Found 1 TownHall
[14:04:44.530] [Attack] #42, Active, TH11, 177343 Gold, 156990 Elixir, 3221 Dark
elixir, Skipping: This base isn't dead.
[14:04:44.531] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:04:46.031] Debug: A5 Check 1: 14 ms
[14:04:46.210] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:46.314] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:46.856] Debug: Waiting for clouds to appear...
[14:04:46.856] Debug: Waiting for clouds to disappear...
[14:04:46.857] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:47.250] Debug: A5 Check 1: 15 ms
[14:04:47.373] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:47.374] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:47.375] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:47.487] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:04:47.498] Debug: A5 Check 1: 16 ms


[14:04:47.739] Debug: A5 Check 1: 16 ms
[14:04:47.760] Debug: A5 Check 2: 19 ms
[14:04:47.956] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:48.106] Debug: Clearing game grid API cache
[14:04:48.107] Debug: Clearing building API cache
[14:04:48.108] Debug: Clearing deploy API cache
[14:04:48.240] Debug: Finding TownHall
[14:04:48.317] Debug: Found 1 TownHall
[14:04:48.320] Debug: Finding ElixirCollector
[14:04:48.321] Debug: Finding TownHall
[14:04:48.354] Debug: Found 1 TownHall
[14:04:48.356] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:48.614] Debug: Found 4 ElixirCollector
[14:04:48.963] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:04:48.964] Debug: Regular logic indicates active base
[14:04:48.965] Debug: Meets requirements failed on dead base check.
[14:04:48.966] Debug: Testing 0 attack methods
[14:04:48.967] Debug: no algorithm is suited to attack here
[14:04:48.968] Debug: Finding TownHall
[14:04:49.003] Debug: Found 1 TownHall
[14:04:49.004] [Attack] #43, Active, TH11, 74903 Gold, 308558 Elixir, 1583 Dark
elixir, Skipping: This base isn't dead.
[14:04:49.005] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[14:04:50.410] Debug: A5 Check 1: 17 ms
[14:04:50.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:50.687] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:51.289] Debug: Waiting for clouds to appear...
[14:04:51.290] Debug: Waiting for clouds to disappear...
[14:04:51.291] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:51.903] Debug: A5 Check 1: 16 ms
[14:04:52.026] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:52.159] Debug: A5 Check 1: 16 ms
[14:04:52.299] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:04:52.300] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:52.328] Debug: Clearing game grid API cache
[14:04:52.330] Debug: Clearing building API cache
[14:04:52.331] Debug: Clearing deploy API cache
[14:04:52.332] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:52.454] Debug: Finding TownHall
[14:04:52.536] Debug: Found 1 TownHall
[14:04:52.539] Debug: Finding ElixirCollector
[14:04:52.540] Debug: Finding TownHall
[14:04:52.576] Debug: Found 1 TownHall
[14:04:52.578] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:52.860] Debug: Found 0 ElixirCollector
[14:04:52.863] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:04:52.864] Debug: Regular logic indicates active base
[14:04:52.864] Debug: Meets requirements failed on dead base check.
[14:04:52.865] Debug: Testing 0 attack methods
[14:04:52.865] Debug: no algorithm is suited to attack here
[14:04:52.866] Debug: Finding TownHall
[14:04:52.903] Debug: Found 1 TownHall
[14:04:52.905] [Attack] #44, Active, TH11, 115621 Gold, 73740 Elixir, 433 Dark
elixir, Skipping: This base isn't dead.
[14:04:52.905] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[14:04:54.552] Debug: A5 Check 1: 21 ms
[14:04:54.790] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:54.884] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:55.368] Debug: Waiting for clouds to appear...
[14:04:55.369] Debug: Waiting for clouds to disappear...
[14:04:55.371] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:04:56.133] Debug: A5 Check 1: 16 ms
[14:04:56.253] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:04:56.254] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:04:56.256] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:04:56.375] Debug: A5 Check 1: 16 ms
[14:04:56.551] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:04:56.988] Debug: Clearing game grid API cache
[14:04:56.990] Debug: Clearing building API cache
[14:04:56.990] Debug: Clearing deploy API cache
[14:04:57.146] Debug: Finding TownHall
[14:04:57.222] Debug: Found 1 TownHall
[14:04:57.225] Debug: Finding ElixirCollector
[14:04:57.226] Debug: Finding TownHall
[14:04:57.258] Debug: Found 1 TownHall
[14:04:57.260] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:04:57.511] Debug: Found 0 ElixirCollector
[14:04:57.512] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:04:57.513] Debug: Regular logic indicates active base
[14:04:57.514] Debug: Meets requirements failed on dead base check.
[14:04:57.515] Debug: Testing 0 attack methods
[14:04:57.515] Debug: no algorithm is suited to attack here
[14:04:57.516] Debug: Finding TownHall
[14:04:57.549] Debug: Found 1 TownHall
[14:04:57.551] [Attack] #45, Active, TH11, 253380 Gold, 361925 Elixir, 590 Dark
elixir, Skipping: This base isn't dead.
[14:04:57.552] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[14:04:59.458] Debug: A5 Check 1: 17 ms
[14:04:59.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:04:59.783] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:04:59.901] Reducing minimum attack requirements.
[14:04:59.902] New active base requirements: 81,452 gold, 81,452 elixir, 0 dark
elixir
[14:04:59.904] New dead base requirements: 325,803 gold, 325,803 elixir, 0 dark
elixir
[14:05:00.227] Debug: Waiting for clouds to appear...
[14:05:00.228] Debug: Waiting for clouds to disappear...
[14:05:00.229] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:00.743] Debug: A5 Check 1: 15 ms
[14:05:00.864] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:00.865] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:00.866] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:00.990] Debug: A5 Check 1: 15 ms
[14:05:01.172] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:01.571] Debug: Clearing game grid API cache
[14:05:01.572] Debug: Clearing building API cache
[14:05:01.573] Debug: Clearing deploy API cache
[14:05:01.713] Debug: Finding TownHall
[14:05:01.790] Debug: Found 1 TownHall
[14:05:01.794] Debug: Finding ElixirCollector
[14:05:01.795] Debug: Finding TownHall
[14:05:01.827] Debug: Found 1 TownHall
[14:05:01.828] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:01.990] Debug: Found 7 ElixirCollector
[14:05:02.491] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:05:02.492] Debug: Rejected as dead base because level 12 E1 collector found
[14:05:02.494] Debug: Meets requirements failed on dead base check.
[14:05:02.495] Debug: Testing 0 attack methods
[14:05:02.496] Debug: no algorithm is suited to attack here
[14:05:02.496] Debug: Finding TownHall
[14:05:02.530] Debug: Found 1 TownHall
[14:05:02.532] [Attack] #46, Active, TH11, 61292 Gold, 158377 Elixir, 2836 Dark
elixir, Skipping: This base isn't dead.
[14:05:02.532] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:05:03.924] Debug: A5 Check 1: 14 ms
[14:05:04.086] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:04.191] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:04.644] Debug: Waiting for clouds to appear...
[14:05:04.645] Debug: Waiting for clouds to disappear...
[14:05:04.646] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:05.192] Debug: A5 Check 1: 19 ms
[14:05:05.316] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:05.317] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:05.318] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:05.441] Debug: A5 Check 1: 13 ms
[14:05:05.693] Debug: A5 Check 1: 14 ms
[14:05:05.955] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:06.110] Debug: Clearing game grid API cache
[14:05:06.111] Debug: Clearing building API cache
[14:05:06.112] Debug: Clearing deploy API cache
[14:05:06.278] Debug: Finding TownHall
[14:05:06.358] Debug: Found 1 TownHall
[14:05:06.362] Debug: Finding ElixirCollector
[14:05:06.363] Debug: Finding TownHall
[14:05:06.402] Debug: Found 1 TownHall
[14:05:06.404] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:06.684] Debug: Found 0 ElixirCollector
[14:05:06.685] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:05:06.686] Debug: Regular logic indicates active base
[14:05:06.687] Debug: Meets requirements failed on dead base check.
[14:05:06.688] Debug: Testing 0 attack methods
[14:05:06.688] Debug: no algorithm is suited to attack here
[14:05:06.689] Debug: Finding TownHall
[14:05:06.725] Debug: Found 1 TownHall
[14:05:06.727] [Attack] #47, Active, TH11, 217024 Gold, 320752 Elixir, 3175 Dark
elixir, Skipping: This base isn't dead.
[14:05:06.728] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[14:05:08.477] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:05:08.489] Debug: A5 Check 1: 19 ms


[14:05:08.651] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:08.757] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:09.185] Debug: Waiting for clouds to appear...
[14:05:09.187] Debug: Waiting for clouds to disappear...
[14:05:09.188] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:10.007] Debug: A5 Check 1: 17 ms
[14:05:10.132] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:10.133] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:10.134] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:10.282] Debug: A5 Check 1: 22 ms
[14:05:10.625] Debug: A5 Check 1: 19 ms
[14:05:10.654] Debug: A5 Check 2: 27 ms
[14:05:10.869] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:10.892] Debug: Clearing game grid API cache
[14:05:10.893] Debug: Clearing building API cache
[14:05:10.894] Debug: Clearing deploy API cache
[14:05:11.059] Debug: Finding TownHall
[14:05:11.137] Debug: Found 1 TownHall
[14:05:11.141] Debug: Finding ElixirCollector
[14:05:11.142] Debug: Finding TownHall
[14:05:11.177] Debug: Found 1 TownHall
[14:05:11.179] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:11.314] Debug: Found 7 ElixirCollector
[14:05:11.829] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:05:11.830] Debug: Rejected as dead base because level 12 E1 collector found
[14:05:11.832] Debug: Meets requirements failed on dead base check.
[14:05:11.834] Debug: Testing 0 attack methods
[14:05:11.835] Debug: no algorithm is suited to attack here
[14:05:11.836] Debug: Finding TownHall
[14:05:11.869] Debug: Found 1 TownHall
[14:05:11.871] [Attack] #48, Active, TH11, 328803 Gold, 120153 Elixir, 416 Dark
elixir, Skipping: This base isn't dead.
[14:05:11.872] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[14:05:13.265] Debug: A5 Check 1: 13 ms
[14:05:13.402] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:13.495] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:13.946] Debug: Waiting for clouds to appear...
[14:05:13.947] Debug: Waiting for clouds to disappear...
[14:05:13.949] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:14.558] Debug: A5 Check 1: 16 ms
[14:05:14.676] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:14.677] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:14.678] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:14.848] Debug: A5 Check 1: 32 ms
[14:05:15.020] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:15.415] Debug: Clearing game grid API cache
[14:05:15.416] Debug: Clearing building API cache
[14:05:15.417] Debug: Clearing deploy API cache
[14:05:15.542] Debug: Finding TownHall
[14:05:15.618] Debug: Found 1 TownHall
[14:05:15.621] Debug: Finding ElixirCollector
[14:05:15.622] Debug: Finding TownHall
[14:05:15.655] Debug: Found 1 TownHall
[14:05:15.657] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:15.942] Debug: Found 7 ElixirCollector
[14:05:16.397] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:05:16.398] Debug: Regular logic indicates active base
[14:05:16.399] Debug: Meets requirements failed on dead base check.
[14:05:16.400] Debug: Testing 0 attack methods
[14:05:16.401] Debug: no algorithm is suited to attack here
[14:05:16.402] Debug: Finding TownHall
[14:05:16.435] Debug: Found 1 TownHall
[14:05:16.437] [Attack] #49, Active, TH11, 178473 Gold, 373015 Elixir, 1859 Dark
elixir, Skipping: This base isn't dead.
[14:05:16.438] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[14:05:17.831] Debug: A5 Check 1: 16 ms
[14:05:17.963] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:18.054] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:18.549] Debug: Waiting for clouds to appear...
[14:05:18.550] Debug: Waiting for clouds to disappear...
[14:05:18.551] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:19.196] Debug: A5 Check 1: 16 ms
[14:05:19.317] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:19.318] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:19.319] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:19.440] Debug: A5 Check 1: 17 ms
[14:05:19.613] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:20.060] Debug: Clearing game grid API cache
[14:05:20.061] Debug: Clearing building API cache
[14:05:20.063] Debug: Clearing deploy API cache
[14:05:20.203] Debug: Finding TownHall
[14:05:20.279] Debug: Found 1 TownHall
[14:05:20.282] Debug: Finding ElixirCollector
[14:05:20.283] Debug: Finding TownHall
[14:05:20.316] Debug: Found 1 TownHall
[14:05:20.318] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:20.599] Debug: Found 6 ElixirCollector
[14:05:21.048] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:05:21.049] Debug: Rejected as dead base because level 12 E1 collector found
[14:05:21.050] Debug: Meets requirements failed on dead base check.
[14:05:21.051] Debug: Testing 0 attack methods
[14:05:21.052] Debug: no algorithm is suited to attack here
[14:05:21.053] Debug: Finding TownHall
[14:05:21.090] Debug: Found 1 TownHall
[14:05:21.091] [Attack] #50, Active, TH11, 208117 Gold, 210323 Elixir, 3037 Dark
elixir, Skipping: This base isn't dead.
[14:05:21.092] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[14:05:22.478] Debug: A5 Check 1: 15 ms
[14:05:22.632] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:22.751] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:23.083] Reducing minimum attack requirements.
[14:05:23.084] New active base requirements: 77,380 gold, 77,380 elixir, 0 dark
elixir
[14:05:23.086] New dead base requirements: 309,513 gold, 309,513 elixir, 0 dark
elixir
[14:05:23.306] Debug: Waiting for clouds to appear...
[14:05:23.307] Debug: Waiting for clouds to disappear...
[14:05:23.309] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:23.699] Debug: A5 Check 1: 14 ms
[14:05:23.827] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:23.829] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:23.829] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:23.950] Debug: A5 Check 1: 14 ms
[14:05:24.203] Debug: A5 Check 1: 16 ms
[14:05:24.222] Debug: A5 Check 2: 17 ms
[14:05:24.400] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:24.547] Debug: Clearing game grid API cache
[14:05:24.549] Debug: Clearing building API cache
[14:05:24.550] Debug: Clearing deploy API cache
[14:05:24.707] Debug: Finding TownHall
[14:05:24.783] Debug: Found 1 TownHall
[14:05:24.786] Debug: Finding ElixirCollector
[14:05:24.787] Debug: Finding TownHall
[14:05:24.822] Debug: Found 1 TownHall
[14:05:24.823] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:25.050] Debug: Found 0 ElixirCollector
[14:05:25.052] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:05:25.054] Debug: Regular logic indicates active base
[14:05:25.055] Debug: Meets requirements failed on dead base check.
[14:05:25.055] Debug: Testing 0 attack methods
[14:05:25.056] Debug: no algorithm is suited to attack here
[14:05:25.057] Debug: Finding TownHall
[14:05:25.091] Debug: Found 1 TownHall
[14:05:25.092] [Attack] #51, Active, TH11, 189576 Gold, 72232 Elixir, 863 Dark
elixir, Skipping: This base isn't dead.
[14:05:25.093] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[14:05:26.983] Debug: A5 Check 1: 15 ms
[14:05:27.132] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:27.231] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:27.763] Debug: Waiting for clouds to appear...
[14:05:27.764] Debug: Waiting for clouds to disappear...
[14:05:27.765] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:28.279] Debug: A5 Check 1: 15 ms
[14:05:28.398] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:28.399] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:28.399] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:28.513] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:05:28.523] Debug: A5 Check 1: 17 ms


[14:05:28.693] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:29.096] Debug: Clearing game grid API cache
[14:05:29.097] Debug: Clearing building API cache
[14:05:29.098] Debug: Clearing deploy API cache
[14:05:29.222] Debug: Finding TownHall
[14:05:30.544] Debug: Found 0 TownHall
[14:05:30.547] Debug: Finding ElixirCollector
[14:05:30.548] Debug: Finding TownHall
[14:05:30.580] Debug: Found 0 TownHall
[14:05:30.860] Debug: Found 0 ElixirCollector
[14:05:30.862] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:05:30.863] Debug: Regular logic indicates active base
[14:05:30.864] Debug: Meets requirements failed on dead base check.
[14:05:30.864] Debug: Testing 0 attack methods
[14:05:30.865] Debug: no algorithm is suited to attack here
[14:05:30.866] Debug: Finding TownHall
[14:05:30.905] Debug: Found 0 TownHall
[14:05:30.906] [Attack] #52, Active, TH Not Found, 31683 Gold, 153107 Elixir, 422
Dark elixir, Skipping: This base isn't dead.
[14:05:30.907] Debug: Waiting 187 ms until we can click the next button (user
setting 2 s)
[14:05:31.548] Debug: A5 Check 1: 13 ms
[14:05:31.693] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:31.795] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:32.302] Debug: Waiting for clouds to appear...
[14:05:32.303] Debug: Waiting for clouds to disappear...
[14:05:32.304] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:32.929] Debug: A5 Check 1: 13 ms
[14:05:33.046] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:33.048] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:33.049] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:33.172] Debug: A5 Check 1: 17 ms
[14:05:33.441] Debug: A5 Check 1: 15 ms
[14:05:33.652] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:33.808] Debug: Clearing game grid API cache
[14:05:33.809] Debug: Clearing building API cache
[14:05:33.810] Debug: Clearing deploy API cache
[14:05:33.975] Debug: Finding TownHall
[14:05:34.045] Debug: Found 1 TownHall
[14:05:34.048] Debug: Finding ElixirCollector
[14:05:34.049] Debug: Finding TownHall
[14:05:34.084] Debug: Found 1 TownHall
[14:05:34.085] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:34.324] Debug: Found 6 ElixirCollector
[14:05:34.611] Debug: Elixir collectors: E1=0 E2=1 E3=4 E4=0 E5=0 Avg=2.8
[14:05:34.613] Debug: Regular logic indicates dead base
[14:05:34.614] Debug: Testing 1 attack methods
[14:05:34.615] Debug: Gold doesn't meet requirements: 202953 < 309513
[14:05:34.616] Debug: Elixir doesn't meet requirements: 208830 < 309513
[14:05:34.617] Debug: Meets all requirements failed on resource check.
[14:05:34.618] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:05:34.619] Debug: no algorithm is suited to attack here
[14:05:34.619] Debug: Finding TownHall
[14:05:34.656] Debug: Found 1 TownHall
[14:05:34.657] [Attack] #53, Dead, TH11, 202953 Gold, 208830 Elixir, 3206 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:05:34.658] Debug: Waiting 1156 ms until we can click the next button (user
setting 2 s)
[14:05:36.165] Debug: A5 Check 1: 15 ms
[14:05:36.314] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:36.404] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:36.875] Debug: Waiting for clouds to appear...
[14:05:36.877] Debug: Waiting for clouds to disappear...
[14:05:36.878] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:37.427] Debug: A5 Check 1: 18 ms
[14:05:37.585] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:37.587] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:37.586] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:37.727] Debug: A5 Check 1: 16 ms
[14:05:37.904] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:38.162] Debug: [AR] Compacting done, 211.6MB -> 211.6MB
[14:05:38.343] Debug: Clearing game grid API cache
[14:05:38.344] Debug: Clearing building API cache
[14:05:38.346] Debug: Clearing deploy API cache
[14:05:38.500] Debug: Finding TownHall
[14:05:38.579] Debug: Found 1 TownHall
[14:05:38.581] Debug: Finding ElixirCollector
[14:05:38.582] Debug: Finding TownHall
[14:05:38.616] Debug: Found 1 TownHall
[14:05:38.618] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:38.898] Debug: Found 6 ElixirCollector
[14:05:39.298] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:05:39.299] Debug: Regular logic indicates active base
[14:05:39.300] Debug: Meets requirements failed on dead base check.
[14:05:39.301] Debug: Testing 0 attack methods
[14:05:39.302] Debug: no algorithm is suited to attack here
[14:05:39.303] Debug: Finding TownHall
[14:05:39.333] Debug: Found 1 TownHall
[14:05:39.335] [Attack] #54, Active, TH11, 130942 Gold, 333919 Elixir, 1194 Dark
elixir, Skipping: This base isn't dead.
[14:05:39.336] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[14:05:40.711] Debug: A5 Check 1: 13 ms
[14:05:40.869] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:40.957] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:41.447] Debug: Waiting for clouds to appear...
[14:05:41.448] Debug: Waiting for clouds to disappear...
[14:05:41.449] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:41.958] Debug: A5 Check 1: 14 ms
[14:05:42.082] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:42.083] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:42.084] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:42.210] Debug: A5 Check 1: 20 ms
[14:05:42.230] Debug: A5 Check 2: 18 ms
[14:05:42.497] Debug: A5 Check 1: 17 ms
[14:05:42.522] Debug: A5 Check 2: 24 ms
[14:05:42.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:42.892] Debug: Clearing game grid API cache
[14:05:42.893] Debug: Clearing building API cache
[14:05:42.894] Debug: Clearing deploy API cache
[14:05:43.048] Debug: Finding TownHall
[14:05:43.129] Debug: Found 1 TownHall
[14:05:43.135] Debug: Finding ElixirCollector
[14:05:43.135] Debug: Finding TownHall
[14:05:43.170] Debug: Found 1 TownHall
[14:05:43.172] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:43.391] Debug: Found 6 ElixirCollector
[14:05:43.789] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:05:43.791] Debug: Regular logic indicates active base
[14:05:43.791] Debug: Meets requirements failed on dead base check.
[14:05:43.792] Debug: Testing 0 attack methods
[14:05:43.793] Debug: no algorithm is suited to attack here
[14:05:43.794] Debug: Finding TownHall
[14:05:43.826] Debug: Found 1 TownHall
[14:05:43.828] [Attack] #55, Active, TH11, 77209 Gold, 73911 Elixir, 578 Dark
elixir, Skipping: This base isn't dead.
[14:05:43.829] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[14:05:45.330] Debug: A5 Check 1: 17 ms
[14:05:45.477] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:45.574] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:45.888] Reducing minimum attack requirements.
[14:05:45.889] New active base requirements: 73,511 gold, 73,511 elixir, 0 dark
elixir
[14:05:45.891] New dead base requirements: 294,038 gold, 294,038 elixir, 0 dark
elixir
[14:05:46.132] Debug: Waiting for clouds to appear...
[14:05:46.134] Debug: Waiting for clouds to disappear...
[14:05:46.135] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:46.638] Debug: A5 Check 1: 14 ms
[14:05:46.754] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:46.755] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:46.756] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:46.884] Debug: A5 Check 1: 15 ms
[14:05:47.074] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:47.475] Debug: Clearing game grid API cache
[14:05:47.476] Debug: Clearing building API cache
[14:05:47.477] Debug: Clearing deploy API cache
[14:05:47.629] Debug: Finding TownHall
[14:05:48.910] Debug: Found 0 TownHall
[14:05:48.914] Debug: Finding ElixirCollector
[14:05:48.916] Debug: Finding TownHall
[14:05:48.954] Debug: Found 0 TownHall
[14:05:49.223] Debug: Found 7 ElixirCollector
[14:05:49.680] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[14:05:49.681] Debug: Regular logic indicates active base
[14:05:49.681] Debug: Meets requirements failed on dead base check.
[14:05:49.682] Debug: Testing 0 attack methods
[14:05:49.683] Debug: no algorithm is suited to attack here
[14:05:49.684] Debug: Finding TownHall
[14:05:49.720] Debug: Found 0 TownHall
[14:05:49.722] [Attack] #56, Active, TH Not Found, 160194 Gold, 58964 Elixir, 1673
Dark elixir, Skipping: This base isn't dead.
[14:05:50.040] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[14:05:50.051] Debug: A5 Check 1: 16 ms
[14:05:50.223] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:50.327] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:50.773] Debug: Waiting for clouds to appear...
[14:05:50.774] Debug: Waiting for clouds to disappear...
[14:05:50.775] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:51.295] Debug: A5 Check 1: 14 ms
[14:05:51.413] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:51.414] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:51.415] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:51.534] Debug: A5 Check 1: 16 ms
[14:05:51.787] Debug: A5 Check 1: 15 ms
[14:05:52.009] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:52.164] Debug: Clearing game grid API cache
[14:05:52.166] Debug: Clearing building API cache
[14:05:52.167] Debug: Clearing deploy API cache
[14:05:52.303] Debug: Finding TownHall
[14:05:52.378] Debug: Found 1 TownHall
[14:05:52.383] Debug: Finding ElixirCollector
[14:05:52.384] Debug: Finding TownHall
[14:05:52.416] Debug: Found 1 TownHall
[14:05:52.417] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:52.679] Debug: Found 5 ElixirCollector
[14:05:53.061] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:05:53.062] Debug: Rejected as dead base because level 12 E1 collector found
[14:05:53.062] Debug: Meets requirements failed on dead base check.
[14:05:53.063] Debug: Testing 0 attack methods
[14:05:53.064] Debug: no algorithm is suited to attack here
[14:05:53.064] Debug: Finding TownHall
[14:05:53.099] Debug: Found 1 TownHall
[14:05:53.100] [Attack] #57, Active, TH11, 41963 Gold, 63933 Elixir, 2385 Dark
elixir, Skipping: This base isn't dead.
[14:05:53.101] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[14:05:54.620] Debug: A5 Check 1: 15 ms
[14:05:54.760] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:54.865] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:55.330] Debug: Waiting for clouds to appear...
[14:05:55.332] Debug: Waiting for clouds to disappear...
[14:05:55.334] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:05:55.983] Debug: A5 Check 1: 16 ms
[14:05:56.100] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:05:56.100] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:05:56.101] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:05:56.225] Debug: A5 Check 1: 16 ms
[14:05:56.421] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:05:56.868] Debug: Clearing game grid API cache
[14:05:56.869] Debug: Clearing building API cache
[14:05:56.870] Debug: Clearing deploy API cache
[14:05:57.022] Debug: Finding TownHall
[14:05:57.106] Debug: Found 1 TownHall
[14:05:57.109] Debug: Finding ElixirCollector
[14:05:57.110] Debug: Finding TownHall
[14:05:57.148] Debug: Found 1 TownHall
[14:05:57.150] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:05:57.422] Debug: Found 0 ElixirCollector
[14:05:57.424] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:05:57.425] Debug: Regular logic indicates active base
[14:05:57.426] Debug: Meets requirements failed on dead base check.
[14:05:57.427] Debug: Testing 0 attack methods
[14:05:57.427] Debug: no algorithm is suited to attack here
[14:05:57.430] Debug: Finding TownHall
[14:05:57.465] Debug: Found 1 TownHall
[14:05:57.467] [Attack] #58, Active, TH11, 185314 Gold, 47624 Elixir, 3406 Dark
elixir, Skipping: This base isn't dead.
[14:05:57.468] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[14:05:59.258] Debug: A5 Check 1: 22 ms
[14:05:59.440] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:05:59.541] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:05:59.863] Debug: Waiting for clouds to appear...
[14:05:59.864] Debug: Waiting for clouds to disappear...
[14:05:59.865] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:00.616] Debug: A5 Check 1: 14 ms
[14:06:00.730] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:06:00.730] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:00.732] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:00.851] Debug: A5 Check 1: 14 ms
[14:06:01.095] Debug: A5 Check 1: 16 ms
[14:06:01.112] Debug: A5 Check 2: 16 ms
[14:06:01.310] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:01.496] Debug: Clearing game grid API cache
[14:06:01.497] Debug: Clearing building API cache
[14:06:01.498] Debug: Clearing deploy API cache
[14:06:01.639] Debug: Finding TownHall
[14:06:01.714] Debug: Found 1 TownHall
[14:06:01.717] Debug: Finding ElixirCollector
[14:06:01.718] Debug: Finding TownHall
[14:06:01.752] Debug: Found 1 TownHall
[14:06:01.753] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:01.997] Debug: Found 0 ElixirCollector
[14:06:01.998] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:06:01.999] Debug: Regular logic indicates active base
[14:06:01.999] Debug: Meets requirements failed on dead base check.
[14:06:02.000] Debug: Testing 0 attack methods
[14:06:02.001] Debug: no algorithm is suited to attack here
[14:06:02.001] Debug: Finding TownHall
[14:06:02.036] Debug: Found 1 TownHall
[14:06:02.037] [Attack] #59, Active, TH11, 32018 Gold, 22105 Elixir, 2103 Dark
elixir, Skipping: This base isn't dead.
[14:06:02.037] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[14:06:03.807] Debug: A5 Check 1: 16 ms
[14:06:03.999] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:04.092] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:04.591] Debug: Waiting for clouds to appear...
[14:06:04.593] Debug: Waiting for clouds to disappear...
[14:06:04.595] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:05.219] Debug: A5 Check 1: 14 ms
[14:06:05.337] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:06:05.338] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:05.339] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:05.459] Debug: A5 Check 1: 17 ms
[14:06:05.714] Debug: A5 Check 1: 15 ms
[14:06:05.915] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:06.060] Debug: Clearing game grid API cache
[14:06:06.061] Debug: Clearing building API cache
[14:06:06.062] Debug: Clearing deploy API cache
[14:06:06.225] Debug: Finding TownHall
[14:06:06.298] Debug: Found 1 TownHall
[14:06:06.301] Debug: Finding ElixirCollector
[14:06:06.301] Debug: Finding TownHall
[14:06:06.336] Debug: Found 1 TownHall
[14:06:06.337] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:06.581] Debug: Found 0 ElixirCollector
[14:06:06.582] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:06:06.583] Debug: Regular logic indicates active base
[14:06:06.584] Debug: Meets requirements failed on dead base check.
[14:06:06.585] Debug: Testing 0 attack methods
[14:06:06.586] Debug: no algorithm is suited to attack here
[14:06:06.588] Debug: Finding TownHall
[14:06:06.621] Debug: Found 1 TownHall
[14:06:06.622] [Attack] #60, Active, TH11, 272821 Gold, 228678 Elixir, 2378 Dark
elixir, Skipping: This base isn't dead.
[14:06:06.623] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[14:06:08.512] Debug: A5 Check 1: 14 ms
[14:06:08.660] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:08.763] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:09.046] Reducing minimum attack requirements.
[14:06:09.048] New active base requirements: 69,836 gold, 69,836 elixir, 0 dark
elixir
[14:06:09.049] New dead base requirements: 279,337 gold, 279,337 elixir, 0 dark
elixir
[14:06:09.267] Debug: Waiting for clouds to appear...
[14:06:09.269] Debug: Waiting for clouds to disappear...
[14:06:09.270] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:09.941] Debug: A5 Check 1: 18 ms
[14:06:10.120] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:06:10.121] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:10.120] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:10.259] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:06:10.270] Debug: A5 Check 1: 16 ms


[14:06:10.436] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:10.835] Debug: Clearing game grid API cache
[14:06:10.836] Debug: Clearing building API cache
[14:06:10.838] Debug: Clearing deploy API cache
[14:06:10.964] Debug: Finding TownHall
[14:06:11.041] Debug: Found 1 TownHall
[14:06:11.044] Debug: Finding ElixirCollector
[14:06:11.045] Debug: Finding TownHall
[14:06:11.076] Debug: Found 1 TownHall
[14:06:11.077] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:11.342] Debug: Found 0 ElixirCollector
[14:06:11.343] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:06:11.344] Debug: Regular logic indicates active base
[14:06:11.345] Debug: Meets requirements failed on dead base check.
[14:06:11.346] Debug: Testing 0 attack methods
[14:06:11.346] Debug: no algorithm is suited to attack here
[14:06:11.347] Debug: Finding TownHall
[14:06:11.381] Debug: Found 1 TownHall
[14:06:11.383] [Attack] #61, Active, TH11, 163493 Gold, 179300 Elixir, 2409 Dark
elixir, Skipping: This base isn't dead.
[14:06:11.384] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[14:06:13.275] Debug: A5 Check 1: 15 ms
[14:06:13.414] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:13.505] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:13.925] Debug: Waiting for clouds to appear...
[14:06:13.926] Debug: Waiting for clouds to disappear...
[14:06:13.927] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:15.151] Debug: A5 Check 1: 15 ms
[14:06:15.295] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:06:15.296] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:15.297] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:15.434] Debug: A5 Check 1: 17 ms
[14:06:15.654] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:16.050] Debug: Clearing game grid API cache
[14:06:16.051] Debug: Clearing building API cache
[14:06:16.052] Debug: Clearing deploy API cache
[14:06:16.172] Debug: Finding TownHall
[14:06:16.247] Debug: Found 1 TownHall
[14:06:16.250] Debug: Finding ElixirCollector
[14:06:16.251] Debug: Finding TownHall
[14:06:16.282] Debug: Found 1 TownHall
[14:06:16.284] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:16.503] Debug: Found 5 ElixirCollector
[14:06:16.851] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:06:16.852] Debug: Regular logic indicates active base
[14:06:16.853] Debug: Meets requirements failed on dead base check.
[14:06:16.854] Debug: Testing 0 attack methods
[14:06:16.855] Debug: no algorithm is suited to attack here
[14:06:16.855] Debug: Finding TownHall
[14:06:16.889] Debug: Found 1 TownHall
[14:06:16.890] [Attack] #62, Active, TH11, 134387 Gold, 122925 Elixir, 543 Dark
elixir, Skipping: This base isn't dead.
[14:06:16.891] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[14:06:18.404] Debug: A5 Check 1: 15 ms
[14:06:18.532] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:18.621] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:19.094] Debug: Waiting for clouds to appear...
[14:06:19.096] Debug: Waiting for clouds to disappear...
[14:06:19.097] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:19.583] Debug: A5 Check 1: 15 ms
[14:06:19.704] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:06:19.705] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:19.706] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:19.830] Debug: A5 Check 1: 16 ms
[14:06:19.845] Debug: A5 Check 2: 13 ms
[14:06:20.092] Debug: A5 Check 1: 17 ms
[14:06:20.119] Debug: A5 Check 2: 24 ms
[14:06:20.326] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:20.475] Debug: Clearing game grid API cache
[14:06:20.476] Debug: Clearing building API cache
[14:06:20.478] Debug: Clearing deploy API cache
[14:06:20.608] Debug: Finding TownHall
[14:06:20.693] Debug: Found 1 TownHall
[14:06:20.698] Debug: Finding ElixirCollector
[14:06:20.699] Debug: Finding TownHall
[14:06:20.744] Debug: Found 1 TownHall
[14:06:20.745] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:20.914] Debug: Found 7 ElixirCollector
[14:06:21.494] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:06:21.495] Debug: Regular logic indicates active base
[14:06:21.496] Debug: Meets requirements failed on dead base check.
[14:06:21.497] Debug: Testing 0 attack methods
[14:06:21.498] Debug: no algorithm is suited to attack here
[14:06:21.499] Debug: Finding TownHall
[14:06:21.536] Debug: Found 1 TownHall
[14:06:21.537] [Attack] #63, Active, TH11, 326533 Gold, 304742 Elixir, 2225 Dark
elixir, Skipping: This base isn't dead.
[14:06:21.537] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:06:22.930] Debug: A5 Check 1: 15 ms
[14:06:23.085] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:23.176] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:23.650] Debug: Waiting for clouds to appear...
[14:06:23.652] Debug: Waiting for clouds to disappear...
[14:06:23.652] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:24.171] Debug: A5 Check 1: 19 ms
[14:06:24.289] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:06:24.290] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:24.291] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:24.421] Debug: A5 Check 1: 18 ms
[14:06:24.676] Debug: A5 Check 1: 14 ms
[14:06:24.912] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:24.981] Debug: Clearing game grid API cache
[14:06:24.982] Debug: Clearing building API cache
[14:06:24.983] Debug: Clearing deploy API cache
[14:06:25.161] Debug: Finding TownHall
[14:06:25.236] Debug: Found 1 TownHall
[14:06:25.240] Debug: Finding ElixirCollector
[14:06:25.241] Debug: Finding TownHall
[14:06:25.274] Debug: Found 1 TownHall
[14:06:25.276] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:25.551] Debug: Found 6 ElixirCollector
[14:06:25.998] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:06:25.999] Debug: Rejected as dead base because level 12 E1 collector found
[14:06:26.000] Debug: Meets requirements failed on dead base check.
[14:06:26.001] Debug: Testing 0 attack methods
[14:06:26.002] Debug: no algorithm is suited to attack here
[14:06:26.003] Debug: Finding TownHall
[14:06:26.037] Debug: Found 1 TownHall
[14:06:26.039] [Attack] #64, Active, TH11, 200870 Gold, 182392 Elixir, 3187 Dark
elixir, Skipping: This base isn't dead.
[14:06:26.040] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:06:27.419] Debug: A5 Check 1: 14 ms
[14:06:27.588] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:27.682] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:28.138] Debug: Waiting for clouds to appear...
[14:06:28.139] Debug: Waiting for clouds to disappear...
[14:06:28.140] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:28.787] Debug: A5 Check 1: 14 ms
[14:06:28.900] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:06:28.901] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:28.902] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:29.025] Debug: A5 Check 1: 18 ms
[14:06:29.216] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:29.616] Debug: Clearing game grid API cache
[14:06:29.617] Debug: Clearing building API cache
[14:06:29.619] Debug: Clearing deploy API cache
[14:06:29.760] Debug: Finding TownHall
[14:06:29.838] Debug: Found 1 TownHall
[14:06:29.840] Debug: Finding ElixirCollector
[14:06:29.840] Debug: Finding TownHall
[14:06:29.874] Debug: Found 1 TownHall
[14:06:29.875] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:30.122] Debug: Found 6 ElixirCollector
[14:06:30.469] Debug: Elixir collectors: E1=0 E2=1 E3=3 E4=0 E5=0 Avg=2.75
[14:06:30.470] Debug: Regular logic indicates dead base
[14:06:30.471] Debug: Testing 1 attack methods
[14:06:30.472] Debug: Gold doesn't meet requirements: 274271 < 279337
[14:06:30.473] Debug: Meets all requirements failed on resource check.
[14:06:30.473] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:06:30.474] Debug: no algorithm is suited to attack here
[14:06:30.475] Debug: Finding TownHall
[14:06:30.510] Debug: Found 1 TownHall
[14:06:30.511] [Attack] #65, Dead, TH11, 274271 Gold, 597818 Elixir, 4188 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:06:30.513] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[14:06:32.025] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:06:32.036] Debug: A5 Check 1: 16 ms


[14:06:32.206] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:32.305] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:32.539] Reducing minimum attack requirements.
[14:06:32.540] New active base requirements: 66,345 gold, 66,345 elixir, 0 dark
elixir
[14:06:32.542] New dead base requirements: 265,371 gold, 265,371 elixir, 0 dark
elixir
[14:06:32.774] Debug: Waiting for clouds to appear...
[14:06:32.776] Debug: Waiting for clouds to disappear...
[14:06:32.777] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:33.288] Debug: A5 Check 1: 14 ms
[14:06:33.408] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:06:33.409] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:33.410] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:33.533] Debug: A5 Check 1: 17 ms
[14:06:33.786] Debug: A5 Check 1: 16 ms
[14:06:34.039] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:34.189] Debug: Clearing game grid API cache
[14:06:34.190] Debug: Clearing building API cache
[14:06:34.191] Debug: Clearing deploy API cache
[14:06:34.358] Debug: Finding TownHall
[14:06:34.435] Debug: Found 1 TownHall
[14:06:34.439] Debug: Finding ElixirCollector
[14:06:34.441] Debug: Finding TownHall
[14:06:34.478] Debug: Found 1 TownHall
[14:06:34.479] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:34.737] Debug: Found 0 ElixirCollector
[14:06:34.739] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:06:34.740] Debug: Regular logic indicates active base
[14:06:34.740] Debug: Meets requirements failed on dead base check.
[14:06:34.740] Debug: Testing 0 attack methods
[14:06:34.741] Debug: no algorithm is suited to attack here
[14:06:34.742] Debug: Finding TownHall
[14:06:34.781] Debug: Found 1 TownHall
[14:06:34.783] [Attack] #66, Active, TH11, 274501 Gold, 140334 Elixir, 1441 Dark
elixir, Skipping: This base isn't dead.
[14:06:34.784] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[14:06:36.537] Debug: A5 Check 1: 15 ms
[14:06:36.682] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:36.787] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:37.237] Debug: Waiting for clouds to appear...
[14:06:37.238] Debug: Waiting for clouds to disappear...
[14:06:37.239] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:46.959] Debug: A5 Check 1: 16 ms
[14:06:47.077] Debug: [Attack] It took 00minutes 09seconds until we got offered a
new opponent
[14:06:47.078] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:47.079] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:47.201] Debug: A5 Check 1: 17 ms
[14:06:47.469] Debug: A5 Check 1: 15 ms
[14:06:47.743] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:47.771] Debug: Clearing game grid API cache
[14:06:47.772] Debug: Clearing building API cache
[14:06:47.773] Debug: Clearing deploy API cache
[14:06:47.996] Debug: Finding TownHall
[14:06:48.079] Debug: Found 1 TownHall
[14:06:48.081] Debug: Finding ElixirCollector
[14:06:48.083] Debug: Finding TownHall
[14:06:48.118] Debug: Found 1 TownHall
[14:06:48.119] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:48.405] Debug: Found 0 ElixirCollector
[14:06:48.407] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:06:48.408] Debug: Regular logic indicates active base
[14:06:48.408] Debug: Meets requirements failed on dead base check.
[14:06:48.409] Debug: Testing 0 attack methods
[14:06:48.410] Debug: no algorithm is suited to attack here
[14:06:48.411] Debug: Finding TownHall
[14:06:48.446] Debug: Found 1 TownHall
[14:06:48.447] [Attack] #67, Active, TH11, 260478 Gold, 319088 Elixir, 3734 Dark
elixir, Skipping: This base isn't dead.
[14:06:48.448] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[14:06:50.232] Debug: A5 Check 1: 15 ms
[14:06:50.376] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:50.478] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:50.954] Debug: Waiting for clouds to appear...
[14:06:50.955] Debug: Waiting for clouds to disappear...
[14:06:50.956] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:55.406] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:06:55.418] Debug: A5 Check 1: 17 ms


[14:06:55.544] Debug: [Attack] It took 00minutes 04seconds until we got offered a
new opponent
[14:06:55.545] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:06:55.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:06:55.672] Debug: A5 Check 1: 18 ms
[14:06:55.696] Debug: A5 Check 2: 22 ms
[14:06:55.860] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:06:56.267] Debug: Clearing game grid API cache
[14:06:56.268] Debug: Clearing building API cache
[14:06:56.269] Debug: Clearing deploy API cache
[14:06:56.424] Debug: Finding TownHall
[14:06:56.513] Debug: Found 1 TownHall
[14:06:56.516] Debug: Finding ElixirCollector
[14:06:56.517] Debug: Finding TownHall
[14:06:56.560] Debug: Found 1 TownHall
[14:06:56.563] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:06:56.822] Debug: Found 5 ElixirCollector
[14:06:57.230] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:06:57.231] Debug: Rejected as dead base because level 12 E1 collector found
[14:06:57.233] Debug: Meets requirements failed on dead base check.
[14:06:57.234] Debug: Testing 0 attack methods
[14:06:57.234] Debug: no algorithm is suited to attack here
[14:06:57.235] Debug: Finding TownHall
[14:06:57.271] Debug: Found 1 TownHall
[14:06:57.272] [Attack] #68, Active, TH11, 115955 Gold, 117573 Elixir, 339 Dark
elixir, Skipping: This base isn't dead.
[14:06:57.273] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[14:06:58.731] Debug: A5 Check 1: 16 ms
[14:06:58.881] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:06:59.009] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:06:59.370] Debug: Waiting for clouds to appear...
[14:06:59.371] Debug: Waiting for clouds to disappear...
[14:06:59.372] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:06:59.895] Debug: A5 Check 1: 17 ms
[14:07:00.020] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:00.021] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:00.022] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:00.149] Debug: A5 Check 1: 16 ms
[14:07:00.424] Debug: A5 Check 1: 14 ms
[14:07:00.726] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:00.762] Debug: Clearing game grid API cache
[14:07:00.764] Debug: Clearing building API cache
[14:07:00.765] Debug: Clearing deploy API cache
[14:07:00.934] Debug: Finding TownHall
[14:07:02.022] Debug: Found 0 TownHall
[14:07:02.026] Debug: Finding ElixirCollector
[14:07:02.027] Debug: Finding TownHall
[14:07:02.061] Debug: Found 0 TownHall
[14:07:02.323] Debug: Found 0 ElixirCollector
[14:07:02.325] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:02.326] Debug: Regular logic indicates active base
[14:07:02.326] Debug: Meets requirements failed on dead base check.
[14:07:02.327] Debug: Testing 0 attack methods
[14:07:02.328] Debug: no algorithm is suited to attack here
[14:07:02.330] Debug: Finding TownHall
[14:07:02.365] Debug: Found 0 TownHall
[14:07:02.366] [Attack] #69, Active, TH Not Found, 176741 Gold, 77717 Elixir, 2734
Dark elixir, Skipping: This base isn't dead.
[14:07:02.367] Debug: Waiting 390 ms until we can click the next button (user
setting 2 s)
[14:07:03.140] Debug: A5 Check 1: 16 ms
[14:07:03.283] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:03.392] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:03.951] Debug: Waiting for clouds to appear...
[14:07:03.953] Debug: Waiting for clouds to disappear...
[14:07:03.955] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:04.508] Debug: A5 Check 1: 26 ms
[14:07:04.717] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:04.719] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:04.719] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:04.896] Debug: A5 Check 1: 21 ms
[14:07:05.171] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:05.612] Debug: Clearing game grid API cache
[14:07:05.613] Debug: Clearing building API cache
[14:07:05.615] Debug: Clearing deploy API cache
[14:07:05.829] Debug: Finding TownHall
[14:07:05.930] Debug: Found 1 TownHall
[14:07:05.933] Debug: Finding ElixirCollector
[14:07:05.934] Debug: Finding TownHall
[14:07:05.979] Debug: Found 1 TownHall
[14:07:05.981] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:06.470] Debug: Found 1 ElixirCollector
[14:07:06.597] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:06.599] Debug: Regular logic indicates active base
[14:07:06.602] Debug: Meets requirements failed on dead base check.
[14:07:06.603] Debug: Testing 0 attack methods
[14:07:06.605] Debug: no algorithm is suited to attack here
[14:07:06.606] Debug: Finding TownHall
[14:07:06.653] Debug: Found 1 TownHall
[14:07:06.655] [Attack] #70, Active, TH11, 214871 Gold, 197251 Elixir, 3108 Dark
elixir, Skipping: This base isn't dead.
[14:07:06.657] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[14:07:08.085] Debug: A5 Check 1: 24 ms
[14:07:08.301] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:08.436] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:08.553] Reducing minimum attack requirements.
[14:07:08.555] New active base requirements: 63,028 gold, 63,028 elixir, 0 dark
elixir
[14:07:08.556] New dead base requirements: 252,103 gold, 252,103 elixir, 0 dark
elixir
[14:07:08.832] Debug: Waiting for clouds to appear...
[14:07:08.833] Debug: Waiting for clouds to disappear...
[14:07:08.834] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:09.476] Debug: A5 Check 1: 12 ms
[14:07:09.658] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:09.664] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:09.659] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:09.856] Debug: A5 Check 1: 52 ms
[14:07:10.492] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:10.879] Debug: Clearing game grid API cache
[14:07:10.881] Debug: Clearing building API cache
[14:07:10.883] Debug: Clearing deploy API cache
[14:07:11.047] Debug: Finding TownHall
[14:07:11.139] Debug: Found 1 TownHall
[14:07:11.145] Debug: Finding ElixirCollector
[14:07:11.148] Debug: Finding TownHall
[14:07:11.196] Debug: Found 1 TownHall
[14:07:11.198] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:11.619] Debug: Found 6 ElixirCollector
[14:07:12.696] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:07:12.698] Debug: Regular logic indicates active base
[14:07:12.699] Debug: Meets requirements failed on dead base check.
[14:07:12.701] Debug: Testing 0 attack methods
[14:07:12.704] Debug: no algorithm is suited to attack here
[14:07:12.706] Debug: Finding TownHall
[14:07:12.755] Debug: Found 1 TownHall
[14:07:12.757] [Attack] #71, Active, TH11, 61811 Gold, 65206 Elixir, 3071 Dark
elixir, Skipping: This base isn't dead.
[14:07:12.758] Debug: Waiting 125 ms until we can click the next button (user
setting 2 s)
[14:07:13.398] Debug: A5 Check 1: 22 ms
[14:07:13.676] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:13.861] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:14.180] Debug: Waiting for clouds to appear...
[14:07:14.181] Debug: Waiting for clouds to disappear...
[14:07:14.182] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:14.842] Debug: A5 Check 1: 22 ms
[14:07:15.030] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:15.037] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:15.038] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:15.201] Debug: A5 Check 1: 20 ms
[14:07:15.523] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:15.985] Debug: Clearing game grid API cache
[14:07:15.986] Debug: Clearing building API cache
[14:07:15.987] Debug: Clearing deploy API cache
[14:07:16.240] Debug: Finding TownHall
[14:07:16.461] Debug: Found 1 TownHall
[14:07:16.466] Debug: Finding ElixirCollector
[14:07:16.467] Debug: Finding TownHall
[14:07:16.519] Debug: Found 1 TownHall
[14:07:16.520] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[14:07:16.843] Debug: Found 7 ElixirCollector
[14:07:17.703] Debug: Elixir collectors: E1=3 E2=1 E3=0 E4=0 E5=0 Avg=1.25
[14:07:17.705] Debug: Rejected as dead base because level 12 E1 collector found
[14:07:17.706] Debug: Meets requirements failed on dead base check.
[14:07:17.711] Debug: Testing 0 attack methods
[14:07:17.714] Debug: no algorithm is suited to attack here
[14:07:17.715] Debug: Finding TownHall
[14:07:17.774] Debug: Found 1 TownHall
[14:07:17.775] [Attack] #72, Active, TH10, 9642 Gold, 29032 Elixir, 1229 Dark
elixir, Skipping: This base isn't dead.
[14:07:17.779] Debug: Waiting 203 ms until we can click the next button (user
setting 2 s)
[14:07:18.369] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:07:18.389] Debug: A5 Check 1: 27 ms


[14:07:18.613] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:18.813] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:19.207] Debug: Waiting for clouds to appear...
[14:07:19.214] Debug: Waiting for clouds to disappear...
[14:07:19.224] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:20.008] Debug: A5 Check 1: 35 ms
[14:07:20.213] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:20.214] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:20.216] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:20.468] Debug: A5 Check 1: 30 ms
[14:07:20.839] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:21.307] Debug: Clearing game grid API cache
[14:07:21.309] Debug: Clearing building API cache
[14:07:21.310] Debug: Clearing deploy API cache
[14:07:21.491] Debug: Finding TownHall
[14:07:23.545] Debug: Found 0 TownHall
[14:07:23.548] Debug: Finding ElixirCollector
[14:07:23.549] Debug: Finding TownHall
[14:07:23.597] Debug: Found 0 TownHall
[14:07:23.995] Debug: Found 0 ElixirCollector
[14:07:23.997] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:23.999] Debug: Regular logic indicates active base
[14:07:24.000] Debug: Meets requirements failed on dead base check.
[14:07:24.002] Debug: Testing 0 attack methods
[14:07:24.003] Debug: no algorithm is suited to attack here
[14:07:24.005] Debug: Finding TownHall
[14:07:24.048] Debug: Found 0 TownHall
[14:07:24.049] [Attack] #73, Active, TH Not Found, 59298 Gold, 169690 Elixir, 42
Dark elixir, Skipping: This base isn't dead.
[14:07:24.465] Debug: A5 Check 1: 25 ms
[14:07:24.730] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:24.884] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:25.247] Debug: Waiting for clouds to appear...
[14:07:25.248] Debug: Waiting for clouds to disappear...
[14:07:25.250] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:25.970] Debug: A5 Check 1: 25 ms
[14:07:26.143] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:26.144] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:26.146] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:26.324] Debug: A5 Check 1: 38 ms
[14:07:26.695] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:27.153] Debug: Clearing game grid API cache
[14:07:27.154] Debug: Clearing building API cache
[14:07:27.155] Debug: Clearing deploy API cache
[14:07:27.387] Debug: Finding TownHall
[14:07:27.554] Debug: Found 1 TownHall
[14:07:27.558] Debug: Finding ElixirCollector
[14:07:27.560] Debug: Finding TownHall
[14:07:27.664] Debug: Found 1 TownHall
[14:07:27.666] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:28.054] Debug: Found 7 ElixirCollector
[14:07:28.947] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:07:28.949] Debug: Regular logic indicates active base
[14:07:28.950] Debug: Meets requirements failed on dead base check.
[14:07:28.952] Debug: Testing 0 attack methods
[14:07:28.953] Debug: no algorithm is suited to attack here
[14:07:28.955] Debug: Finding TownHall
[14:07:28.998] Debug: Found 1 TownHall
[14:07:29.000] [Attack] #74, Active, TH11, 310080 Gold, 431295 Elixir, 4951 Dark
elixir, Skipping: This base isn't dead.
[14:07:29.001] Debug: Waiting 156 ms until we can click the next button (user
setting 2 s)
[14:07:29.532] Debug: A5 Check 1: 18 ms
[14:07:29.701] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:29.791] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:30.290] Debug: Waiting for clouds to appear...
[14:07:30.291] Debug: Waiting for clouds to disappear...
[14:07:30.295] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:30.875] Debug: A5 Check 1: 17 ms
[14:07:31.038] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:31.040] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:31.038] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:31.234] Debug: A5 Check 1: 27 ms
[14:07:31.513] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:31.915] Debug: Clearing game grid API cache
[14:07:31.916] Debug: Clearing building API cache
[14:07:31.917] Debug: Clearing deploy API cache
[14:07:32.085] Debug: Finding TownHall
[14:07:32.175] Debug: Found 1 TownHall
[14:07:32.180] Debug: Finding ElixirCollector
[14:07:32.181] Debug: Finding TownHall
[14:07:32.224] Debug: Found 1 TownHall
[14:07:32.225] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:32.463] Debug: Found 0 ElixirCollector
[14:07:32.464] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:32.465] Debug: Regular logic indicates active base
[14:07:32.466] Debug: Meets requirements failed on dead base check.
[14:07:32.466] Debug: Testing 0 attack methods
[14:07:32.467] Debug: no algorithm is suited to attack here
[14:07:32.468] Debug: Finding TownHall
[14:07:32.506] Debug: Found 1 TownHall
[14:07:32.507] [Attack] #75, Active, TH11, 404770 Gold, 78930 Elixir, 3291 Dark
elixir, Skipping: This base isn't dead.
[14:07:32.508] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[14:07:34.318] Debug: A5 Check 1: 20 ms
[14:07:34.502] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:34.664] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:34.823] Reducing minimum attack requirements.
[14:07:34.825] New active base requirements: 59,877 gold, 59,877 elixir, 0 dark
elixir
[14:07:34.827] New dead base requirements: 239,498 gold, 239,498 elixir, 0 dark
elixir
[14:07:35.129] Debug: Waiting for clouds to appear...
[14:07:35.131] Debug: Waiting for clouds to disappear...
[14:07:35.134] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:35.565] Debug: A5 Check 1: 24 ms
[14:07:35.716] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:35.717] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:35.718] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:35.910] Debug: A5 Check 1: 30 ms
[14:07:36.256] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:36.702] Debug: Clearing game grid API cache
[14:07:36.703] Debug: Clearing building API cache
[14:07:36.705] Debug: Clearing deploy API cache
[14:07:36.903] Debug: Finding TownHall
[14:07:36.994] Debug: Found 1 TownHall
[14:07:36.999] Debug: Finding ElixirCollector
[14:07:37.000] Debug: Finding TownHall
[14:07:37.041] Debug: Found 1 TownHall
[14:07:37.042] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:37.349] Debug: Found 1 ElixirCollector
[14:07:37.462] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:37.465] Debug: Regular logic indicates active base
[14:07:37.467] Debug: Meets requirements failed on dead base check.
[14:07:37.468] Debug: Testing 0 attack methods
[14:07:37.469] Debug: no algorithm is suited to attack here
[14:07:37.470] Debug: Finding TownHall
[14:07:37.509] Debug: Found 1 TownHall
[14:07:37.510] [Attack] #76, Active, TH11, 295814 Gold, 130050 Elixir, 3556 Dark
elixir, Skipping: This base isn't dead.
[14:07:37.511] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[14:07:38.786] Debug: [AR] Compacting done, 213.9MB -> 213.9MB
[14:07:39.174] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:07:39.184] Debug: A5 Check 1: 19 ms


[14:07:39.391] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:39.536] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:39.992] Debug: Waiting for clouds to appear...
[14:07:39.993] Debug: Waiting for clouds to disappear...
[14:07:39.994] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:40.513] Debug: A5 Check 1: 16 ms
[14:07:40.667] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:40.669] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:40.668] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:40.826] Debug: A5 Check 1: 20 ms
[14:07:41.056] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:41.476] Debug: Clearing game grid API cache
[14:07:41.477] Debug: Clearing building API cache
[14:07:41.478] Debug: Clearing deploy API cache
[14:07:41.701] Debug: Finding TownHall
[14:07:41.822] Debug: Found 1 TownHall
[14:07:41.830] Debug: Finding ElixirCollector
[14:07:41.831] Debug: Finding TownHall
[14:07:41.878] Debug: Found 1 TownHall
[14:07:41.880] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:42.238] Debug: Found 0 ElixirCollector
[14:07:42.239] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:42.240] Debug: Regular logic indicates active base
[14:07:42.242] Debug: Meets requirements failed on dead base check.
[14:07:42.244] Debug: Testing 0 attack methods
[14:07:42.248] Debug: no algorithm is suited to attack here
[14:07:42.250] Debug: Finding TownHall
[14:07:42.291] Debug: Found 1 TownHall
[14:07:42.292] [Attack] #77, Active, TH11, 407249 Gold, 116707 Elixir, 3256 Dark
elixir, Skipping: This base isn't dead.
[14:07:42.294] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[14:07:43.978] Debug: A5 Check 1: 22 ms
[14:07:44.170] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:44.340] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:44.780] Debug: Waiting for clouds to appear...
[14:07:44.781] Debug: Waiting for clouds to disappear...
[14:07:44.782] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:45.190] Debug: A5 Check 1: 18 ms
[14:07:45.347] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:45.348] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:45.349] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:45.496] Debug: A5 Check 1: 16 ms
[14:07:45.516] Debug: A5 Check 2: 19 ms
[14:07:45.741] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:46.188] Debug: Clearing game grid API cache
[14:07:46.190] Debug: Clearing building API cache
[14:07:46.191] Debug: Clearing deploy API cache
[14:07:46.407] Debug: Finding TownHall
[14:07:46.484] Debug: Found 1 TownHall
[14:07:46.486] Debug: Finding ElixirCollector
[14:07:46.487] Debug: Finding TownHall
[14:07:46.524] Debug: Found 1 TownHall
[14:07:46.525] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:46.781] Debug: Found 0 ElixirCollector
[14:07:46.782] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:46.783] Debug: Regular logic indicates active base
[14:07:46.783] Debug: Meets requirements failed on dead base check.
[14:07:46.784] Debug: Testing 0 attack methods
[14:07:46.785] Debug: no algorithm is suited to attack here
[14:07:46.786] Debug: Finding TownHall
[14:07:46.822] Debug: Found 1 TownHall
[14:07:46.824] [Attack] #78, Active, TH11, 88000 Gold, 56000 Elixir, 372 Dark
elixir, Skipping: This base isn't dead.
[14:07:46.825] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[14:07:48.586] Debug: A5 Check 1: 15 ms
[14:07:48.749] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:48.854] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:49.418] Debug: Waiting for clouds to appear...
[14:07:49.420] Debug: Waiting for clouds to disappear...
[14:07:49.421] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:49.821] Debug: A5 Check 1: 17 ms
[14:07:49.951] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:49.952] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:49.953] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:50.075] Debug: A5 Check 1: 16 ms
[14:07:50.337] Debug: A5 Check 1: 17 ms
[14:07:50.609] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:50.633] Debug: Clearing game grid API cache
[14:07:50.634] Debug: Clearing building API cache
[14:07:50.635] Debug: Clearing deploy API cache
[14:07:50.809] Debug: Finding TownHall
[14:07:50.895] Debug: Found 1 TownHall
[14:07:50.898] Debug: Finding ElixirCollector
[14:07:50.899] Debug: Finding TownHall
[14:07:50.934] Debug: Found 1 TownHall
[14:07:50.935] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:51.214] Debug: Found 0 ElixirCollector
[14:07:51.215] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:51.216] Debug: Regular logic indicates active base
[14:07:51.217] Debug: Meets requirements failed on dead base check.
[14:07:51.218] Debug: Testing 0 attack methods
[14:07:51.219] Debug: no algorithm is suited to attack here
[14:07:51.220] Debug: Finding TownHall
[14:07:51.254] Debug: Found 1 TownHall
[14:07:51.255] [Attack] #79, Active, TH11, 102214 Gold, 89423 Elixir, 3046 Dark
elixir, Skipping: This base isn't dead.
[14:07:51.256] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[14:07:53.045] Debug: A5 Check 1: 17 ms
[14:07:53.218] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:53.322] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:53.906] Debug: Waiting for clouds to appear...
[14:07:53.907] Debug: Waiting for clouds to disappear...
[14:07:53.908] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:54.301] Debug: A5 Check 1: 16 ms
[14:07:54.427] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:07:54.429] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:07:54.430] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:07:54.553] Debug: A5 Check 1: 15 ms
[14:07:54.837] Debug: A5 Check 1: 15 ms
[14:07:55.085] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:07:55.237] Debug: Clearing game grid API cache
[14:07:55.238] Debug: Clearing building API cache
[14:07:55.239] Debug: Clearing deploy API cache
[14:07:55.398] Debug: Finding TownHall
[14:07:55.473] Debug: Found 1 TownHall
[14:07:55.477] Debug: Finding ElixirCollector
[14:07:55.478] Debug: Finding TownHall
[14:07:55.514] Debug: Found 1 TownHall
[14:07:55.515] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:07:55.818] Debug: Found 0 ElixirCollector
[14:07:55.821] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:07:55.822] Debug: Regular logic indicates active base
[14:07:55.823] Debug: Meets requirements failed on dead base check.
[14:07:55.824] Debug: Testing 0 attack methods
[14:07:55.825] Debug: no algorithm is suited to attack here
[14:07:55.826] Debug: Finding TownHall
[14:07:55.862] Debug: Found 1 TownHall
[14:07:55.863] [Attack] #80, Active, TH11, 227067 Gold, 277353 Elixir, 3298 Dark
elixir, Skipping: This base isn't dead.
[14:07:55.864] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[14:07:57.692] Debug: A5 Check 1: 26 ms
[14:07:58.204] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:07:58.397] Reducing minimum attack requirements.
[14:07:58.398] New active base requirements: 56,884 gold, 56,884 elixir, 0 dark
elixir
[14:07:58.400] New dead base requirements: 227,524 gold, 227,524 elixir, 0 dark
elixir
[14:07:58.400] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:07:59.033] Debug: Waiting for clouds to appear...
[14:07:59.037] Debug: Waiting for clouds to disappear...
[14:07:59.038] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:07:59.749] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:07:59.787] Debug: A5 Check 1: 56 ms


[14:08:00.145] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:00.154] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:08:00.156] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:00.220] Debug: Clearing game grid API cache
[14:08:00.221] Debug: Clearing building API cache
[14:08:00.222] Debug: Clearing deploy API cache
[14:08:00.224] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:00.516] Debug: Finding TownHall
[14:08:00.687] Debug: Found 1 TownHall
[14:08:00.700] Debug: Finding ElixirCollector
[14:08:00.702] Debug: Finding TownHall
[14:08:00.808] Debug: Found 1 TownHall
[14:08:00.811] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:01.474] Debug: Found 0 ElixirCollector
[14:08:01.477] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:01.485] Debug: Regular logic indicates active base
[14:08:01.486] Debug: Meets requirements failed on dead base check.
[14:08:01.488] Debug: Testing 0 attack methods
[14:08:01.494] Debug: no algorithm is suited to attack here
[14:08:01.496] Debug: Finding TownHall
[14:08:01.580] Debug: Found 1 TownHall
[14:08:01.582] [Attack] #81, Active, TH11, 239429 Gold, 169662 Elixir, 2591 Dark
elixir, Skipping: This base isn't dead.
[14:08:01.584] Debug: Waiting 625 ms until we can click the next button (user
setting 2 s)
[14:08:02.886] Debug: A5 Check 1: 30 ms
[14:08:03.390] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:03.688] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:04.087] Debug: Waiting for clouds to appear...
[14:08:04.087] Debug: Waiting for clouds to disappear...
[14:08:04.088] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:04.215] Debug: A5 Check 1: 17 ms
[14:08:04.340] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:04.341] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:04.343] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:04.472] Debug: A5 Check 1: 16 ms
[14:08:04.687] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:05.088] Debug: Clearing game grid API cache
[14:08:05.089] Debug: Clearing building API cache
[14:08:05.090] Debug: Clearing deploy API cache
[14:08:05.240] Debug: Finding TownHall
[14:08:05.366] Debug: Found 1 TownHall
[14:08:05.371] Debug: Finding ElixirCollector
[14:08:05.372] Debug: Finding TownHall
[14:08:05.413] Debug: Found 1 TownHall
[14:08:05.414] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:05.690] Debug: Found 0 ElixirCollector
[14:08:05.691] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:05.692] Debug: Regular logic indicates active base
[14:08:05.692] Debug: Meets requirements failed on dead base check.
[14:08:05.693] Debug: Testing 0 attack methods
[14:08:05.694] Debug: no algorithm is suited to attack here
[14:08:05.695] Debug: Finding TownHall
[14:08:05.730] Debug: Found 1 TownHall
[14:08:05.731] [Attack] #82, Active, TH11, 335512 Gold, 429638 Elixir, 2252 Dark
elixir, Skipping: This base isn't dead.
[14:08:05.732] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[14:08:07.399] Debug: A5 Check 1: 17 ms
[14:08:07.642] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:07.734] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:08.212] Debug: Waiting for clouds to appear...
[14:08:08.214] Debug: Waiting for clouds to disappear...
[14:08:08.215] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:08.736] Debug: A5 Check 1: 14 ms
[14:08:08.864] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:08.865] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:08.866] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:08.991] Debug: A5 Check 1: 16 ms
[14:08:09.225] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:09.655] Debug: Clearing game grid API cache
[14:08:09.656] Debug: Clearing building API cache
[14:08:09.657] Debug: Clearing deploy API cache
[14:08:09.804] Debug: Finding TownHall
[14:08:09.933] Debug: Found 1 TownHall
[14:08:09.940] Debug: Finding ElixirCollector
[14:08:09.942] Debug: Finding TownHall
[14:08:10.005] Debug: Found 1 TownHall
[14:08:10.008] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:10.317] Debug: Found 0 ElixirCollector
[14:08:10.318] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:10.319] Debug: Regular logic indicates active base
[14:08:10.320] Debug: Meets requirements failed on dead base check.
[14:08:10.321] Debug: Testing 0 attack methods
[14:08:10.322] Debug: no algorithm is suited to attack here
[14:08:10.323] Debug: Finding TownHall
[14:08:10.373] Debug: Found 1 TownHall
[14:08:10.374] [Attack] #83, Active, TH11, 72791 Gold, 82892 Elixir, 1524 Dark
elixir, Skipping: This base isn't dead.
[14:08:10.376] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[14:08:12.274] Debug: A5 Check 1: 42 ms
[14:08:12.739] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:12.869] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:13.233] Debug: Waiting for clouds to appear...
[14:08:13.234] Debug: Waiting for clouds to disappear...
[14:08:13.235] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:13.842] Debug: A5 Check 1: 21 ms
[14:08:14.025] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:14.027] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:14.028] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:14.221] Debug: A5 Check 1: 27 ms
[14:08:14.562] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:14.949] Debug: Clearing game grid API cache
[14:08:14.950] Debug: Clearing building API cache
[14:08:14.952] Debug: Clearing deploy API cache
[14:08:15.104] Debug: Finding TownHall
[14:08:15.201] Debug: Found 1 TownHall
[14:08:15.205] Debug: Finding ElixirCollector
[14:08:15.206] Debug: Finding TownHall
[14:08:15.247] Debug: Found 1 TownHall
[14:08:15.249] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:15.609] Debug: Found 0 ElixirCollector
[14:08:15.610] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:15.615] Debug: Regular logic indicates active base
[14:08:15.617] Debug: Meets requirements failed on dead base check.
[14:08:15.618] Debug: Testing 0 attack methods
[14:08:15.624] Debug: no algorithm is suited to attack here
[14:08:15.625] Debug: Finding TownHall
[14:08:15.691] Debug: Found 1 TownHall
[14:08:15.694] [Attack] #84, Active, TH11, 316777 Gold, 56410 Elixir, 3316 Dark
elixir, Skipping: This base isn't dead.
[14:08:15.696] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[14:08:17.413] Debug: A5 Check 1: 28 ms
[14:08:17.924] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:18.046] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:18.674] Debug: Waiting for clouds to appear...
[14:08:18.675] Debug: Waiting for clouds to disappear...
[14:08:18.677] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:18.844] Debug: A5 Check 1: 24 ms
[14:08:19.043] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:19.045] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:19.045] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:19.272] Debug: A5 Check 1: 40 ms
[14:08:19.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:19.965] Debug: Clearing game grid API cache
[14:08:19.966] Debug: Clearing building API cache
[14:08:19.968] Debug: Clearing deploy API cache
[14:08:20.274] Debug: Finding TownHall
[14:08:20.384] Debug: Found 1 TownHall
[14:08:20.388] Debug: Finding ElixirCollector
[14:08:20.389] Debug: Finding TownHall
[14:08:20.433] Debug: Found 1 TownHall
[14:08:20.435] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:20.890] Debug: Found 0 ElixirCollector
[14:08:20.891] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:20.892] Debug: Regular logic indicates active base
[14:08:20.894] Debug: Meets requirements failed on dead base check.
[14:08:20.897] Debug: Testing 0 attack methods
[14:08:20.898] Debug: no algorithm is suited to attack here
[14:08:20.899] Debug: Finding TownHall
[14:08:20.941] Debug: Found 1 TownHall
[14:08:20.943] [Attack] #85, Active, TH11, 28110 Gold, 241571 Elixir, 601 Dark
elixir, Skipping: This base isn't dead.
[14:08:20.944] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[14:08:22.525] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:08:22.545] Debug: A5 Check 1: 25 ms


[14:08:22.900] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:23.032] Reducing minimum attack requirements.
[14:08:23.034] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:23.036] New active base requirements: 54,040 gold, 54,040 elixir, 0 dark
elixir
[14:08:23.042] New dead base requirements: 216,148 gold, 216,148 elixir, 0 dark
elixir
[14:08:23.414] Debug: Waiting for clouds to appear...
[14:08:23.415] Debug: Waiting for clouds to disappear...
[14:08:23.416] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:23.960] Debug: A5 Check 1: 35 ms
[14:08:24.168] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:24.172] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:24.174] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:24.205] Debug: Clearing game grid API cache
[14:08:24.212] Debug: Clearing building API cache
[14:08:24.209] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:24.213] Debug: Clearing deploy API cache
[14:08:24.405] Debug: Finding TownHall
[14:08:24.516] Debug: Found 1 TownHall
[14:08:24.521] Debug: Finding ElixirCollector
[14:08:24.522] Debug: Finding TownHall
[14:08:24.587] Debug: Found 1 TownHall
[14:08:24.589] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:24.804] Debug: Found 7 ElixirCollector
[14:08:25.984] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:08:25.986] Debug: Rejected as dead base because level 12 E1 collector found
[14:08:25.987] Debug: Meets requirements failed on dead base check.
[14:08:25.988] Debug: Testing 0 attack methods
[14:08:25.989] Debug: no algorithm is suited to attack here
[14:08:25.990] Debug: Finding TownHall
[14:08:26.034] Debug: Found 1 TownHall
[14:08:26.035] [Attack] #86, Active, TH11, 18271 Gold, 24219 Elixir, 2827 Dark
elixir, Skipping: This base isn't dead.
[14:08:26.036] Debug: Waiting 156 ms until we can click the next button (user
setting 2 s)
[14:08:26.682] Debug: A5 Check 1: 43 ms
[14:08:27.031] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:27.203] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:27.553] Debug: Waiting for clouds to appear...
[14:08:27.554] Debug: Waiting for clouds to disappear...
[14:08:27.555] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:28.111] Debug: A5 Check 1: 22 ms
[14:08:28.284] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:28.285] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:28.286] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:28.458] Debug: A5 Check 1: 21 ms
[14:08:28.752] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:29.153] Debug: Clearing game grid API cache
[14:08:29.154] Debug: Clearing building API cache
[14:08:29.155] Debug: Clearing deploy API cache
[14:08:29.280] Debug: Finding TownHall
[14:08:29.382] Debug: Found 1 TownHall
[14:08:29.385] Debug: Finding ElixirCollector
[14:08:29.390] Debug: Finding TownHall
[14:08:29.445] Debug: Found 1 TownHall
[14:08:29.448] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:30.353] Debug: Found 0 ElixirCollector
[14:08:30.357] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:30.358] Debug: Regular logic indicates active base
[14:08:30.362] Debug: Meets requirements failed on dead base check.
[14:08:30.366] Debug: Testing 0 attack methods
[14:08:30.370] Debug: no algorithm is suited to attack here
[14:08:30.371] Debug: Finding TownHall
[14:08:30.417] Debug: Found 1 TownHall
[14:08:30.419] [Attack] #87, Active, TH11, 193133 Gold, 204143 Elixir, 777 Dark
elixir, Skipping: This base isn't dead.
[14:08:30.421] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[14:08:31.664] Debug: A5 Check 1: 22 ms
[14:08:31.879] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:32.047] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:32.467] Debug: Waiting for clouds to appear...
[14:08:32.469] Debug: Waiting for clouds to disappear...
[14:08:32.483] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:33.151] Debug: A5 Check 1: 56 ms
[14:08:33.491] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:33.495] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:08:33.498] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:33.560] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:33.562] Debug: Clearing game grid API cache
[14:08:33.563] Debug: Clearing building API cache
[14:08:33.565] Debug: Clearing deploy API cache
[14:08:33.816] Debug: Finding TownHall
[14:08:33.939] Debug: Found 1 TownHall
[14:08:33.946] Debug: Finding ElixirCollector
[14:08:33.947] Debug: Finding TownHall
[14:08:33.996] Debug: Found 1 TownHall
[14:08:33.997] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:34.288] Debug: Found 7 ElixirCollector
[14:08:35.251] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:08:35.252] Debug: Rejected as dead base because level 12 E1 collector found
[14:08:35.253] Debug: Meets requirements failed on dead base check.
[14:08:35.255] Debug: Testing 0 attack methods
[14:08:35.256] Debug: no algorithm is suited to attack here
[14:08:35.257] Debug: Finding TownHall
[14:08:35.301] Debug: Found 1 TownHall
[14:08:35.303] [Attack] #88, Active, TH11, 306181 Gold, 406235 Elixir, 2616 Dark
elixir, Skipping: This base isn't dead.
[14:08:35.304] Debug: Waiting 250 ms until we can click the next button (user
setting 2 s)
[14:08:36.050] Debug: A5 Check 1: 26 ms
[14:08:36.476] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:36.646] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:36.874] Debug: Waiting for clouds to appear...
[14:08:36.875] Debug: Waiting for clouds to disappear...
[14:08:36.876] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:37.637] Debug: A5 Check 1: 25 ms
[14:08:37.868] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:37.870] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:37.869] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:38.113] Debug: A5 Check 1: 30 ms
[14:08:38.443] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:38.894] Debug: Clearing game grid API cache
[14:08:38.896] Debug: Clearing building API cache
[14:08:38.897] Debug: Clearing deploy API cache
[14:08:39.146] Debug: Finding TownHall
[14:08:39.287] Debug: Found 1 TownHall
[14:08:39.294] Debug: Finding ElixirCollector
[14:08:39.296] Debug: Finding TownHall
[14:08:39.347] Debug: Found 1 TownHall
[14:08:39.352] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:39.716] Debug: Found 1 ElixirCollector
[14:08:39.843] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:39.844] Debug: Regular logic indicates active base
[14:08:39.845] Debug: Meets requirements failed on dead base check.
[14:08:39.847] Debug: Testing 0 attack methods
[14:08:39.848] Debug: no algorithm is suited to attack here
[14:08:39.849] Debug: Finding TownHall
[14:08:39.909] Debug: Found 1 TownHall
[14:08:39.911] [Attack] #89, Active, TH11, 128812 Gold, 283547 Elixir, 905 Dark
elixir, Skipping: This base isn't dead.
[14:08:39.912] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[14:08:41.377] Debug: A5 Check 1: 22 ms
[14:08:41.663] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:41.827] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:42.168] Debug: Waiting for clouds to appear...
[14:08:42.170] Debug: Waiting for clouds to disappear...
[14:08:42.172] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:42.846] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:08:42.865] Debug: A5 Check 1: 27 ms


[14:08:43.090] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:43.094] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:43.091] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:43.324] Debug: A5 Check 1: 28 ms
[14:08:43.752] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:44.242] Debug: Clearing game grid API cache
[14:08:44.243] Debug: Clearing building API cache
[14:08:44.245] Debug: Clearing deploy API cache
[14:08:44.503] Debug: Finding TownHall
[14:08:44.637] Debug: Found 1 TownHall
[14:08:44.642] Debug: Finding ElixirCollector
[14:08:44.643] Debug: Finding TownHall
[14:08:44.740] Debug: Found 1 TownHall
[14:08:44.744] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:45.283] Debug: Found 0 ElixirCollector
[14:08:45.285] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:45.287] Debug: Regular logic indicates active base
[14:08:45.287] Debug: Meets requirements failed on dead base check.
[14:08:45.288] Debug: Testing 0 attack methods
[14:08:45.289] Debug: no algorithm is suited to attack here
[14:08:45.290] Debug: Finding TownHall
[14:08:45.345] Debug: Found 1 TownHall
[14:08:45.347] [Attack] #90, Active, TH11, 45859 Gold, 379824 Elixir, 2270 Dark
elixir, Skipping: This base isn't dead.
[14:08:45.349] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[14:08:46.748] Debug: A5 Check 1: 44 ms
[14:08:47.223] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:47.483] Reducing minimum attack requirements.
[14:08:47.500] New active base requirements: 51,338 gold, 51,338 elixir, 0 dark
elixir
[14:08:47.503] New dead base requirements: 205,341 gold, 205,341 elixir, 0 dark
elixir
[14:08:47.498] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:48.069] Debug: Waiting for clouds to appear...
[14:08:48.071] Debug: Waiting for clouds to disappear...
[14:08:48.072] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:48.308] Debug: A5 Check 1: 26 ms
[14:08:48.525] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:48.526] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:48.527] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:48.749] Debug: A5 Check 1: 32 ms
[14:08:48.797] Debug: A5 Check 2: 45 ms
[14:08:49.205] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:49.638] Debug: Clearing game grid API cache
[14:08:49.639] Debug: Clearing building API cache
[14:08:49.641] Debug: Clearing deploy API cache
[14:08:49.924] Debug: Finding TownHall
[14:08:50.044] Debug: Found 1 TownHall
[14:08:50.049] Debug: Finding ElixirCollector
[14:08:50.052] Debug: Finding TownHall
[14:08:50.099] Debug: Found 1 TownHall
[14:08:50.100] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:50.485] Debug: Found 6 ElixirCollector
[14:08:51.246] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:08:51.248] Debug: Rejected as dead base because level 12 E1 collector found
[14:08:51.249] Debug: Meets requirements failed on dead base check.
[14:08:51.250] Debug: Testing 0 attack methods
[14:08:51.252] Debug: no algorithm is suited to attack here
[14:08:51.253] Debug: Finding TownHall
[14:08:51.301] Debug: Found 1 TownHall
[14:08:51.303] [Attack] #91, Active, TH11, 87602 Gold, 64114 Elixir, 633 Dark
elixir, Skipping: This base isn't dead.
[14:08:51.304] Debug: Waiting 328 ms until we can click the next button (user
setting 2 s)
[14:08:52.236] Debug: A5 Check 1: 22 ms
[14:08:52.575] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:52.782] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:53.000] Debug: Waiting for clouds to appear...
[14:08:53.004] Debug: Waiting for clouds to disappear...
[14:08:53.024] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:53.798] Debug: A5 Check 1: 29 ms
[14:08:54.043] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:54.060] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:08:54.065] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:54.385] Debug: A5 Check 1: 26 ms
[14:08:54.877] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:55.251] Debug: Clearing game grid API cache
[14:08:55.252] Debug: Clearing building API cache
[14:08:55.254] Debug: Clearing deploy API cache
[14:08:55.559] Debug: Finding TownHall
[14:08:55.685] Debug: Found 1 TownHall
[14:08:55.689] Debug: Finding ElixirCollector
[14:08:55.691] Debug: Finding TownHall
[14:08:55.747] Debug: Found 1 TownHall
[14:08:55.749] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:08:56.229] Debug: Found 0 ElixirCollector
[14:08:56.231] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:08:56.232] Debug: Regular logic indicates active base
[14:08:56.235] Debug: Meets requirements failed on dead base check.
[14:08:56.240] Debug: Testing 0 attack methods
[14:08:56.241] Debug: no algorithm is suited to attack here
[14:08:56.242] Debug: Finding TownHall
[14:08:56.325] Debug: Found 1 TownHall
[14:08:56.326] [Attack] #92, Active, TH11, 102605 Gold, 86596 Elixir, 260 Dark
elixir, Skipping: This base isn't dead.
[14:08:56.327] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[14:08:57.663] Debug: A5 Check 1: 28 ms
[14:08:58.134] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:08:58.347] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:08:58.752] Debug: Waiting for clouds to appear...
[14:08:58.753] Debug: Waiting for clouds to disappear...
[14:08:58.755] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:08:59.341] Debug: A5 Check 1: 24 ms
[14:08:59.566] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:08:59.567] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:08:59.568] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:08:59.599] Debug: Clearing game grid API cache
[14:08:59.601] Debug: Clearing building API cache
[14:08:59.602] Debug: Clearing deploy API cache
[14:08:59.607] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:08:59.791] Debug: Finding TownHall
[14:08:59.937] Debug: Found 1 TownHall
[14:08:59.943] Debug: Finding ElixirCollector
[14:08:59.944] Debug: Finding TownHall
[14:09:00.001] Debug: Found 1 TownHall
[14:09:00.002] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:00.464] Debug: Found 6 ElixirCollector
[14:09:01.310] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:09:01.311] Debug: Regular logic indicates active base
[14:09:01.313] Debug: Meets requirements failed on dead base check.
[14:09:01.314] Debug: Testing 0 attack methods
[14:09:01.315] Debug: no algorithm is suited to attack here
[14:09:01.316] Debug: Finding TownHall
[14:09:01.358] Debug: Found 1 TownHall
[14:09:01.360] [Attack] #93, Active, TH11, 219479 Gold, 135351 Elixir, 1818 Dark
elixir, Skipping: This base isn't dead.
[14:09:01.362] Debug: Waiting 250 ms until we can click the next button (user
setting 2 s)
[14:09:02.109] Debug: A5 Check 1: 48 ms
[14:09:02.426] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:02.557] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:02.869] Debug: Waiting for clouds to appear...
[14:09:02.872] Debug: Waiting for clouds to disappear...
[14:09:02.875] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:03.590] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:09:03.607] Debug: A5 Check 1: 24 ms


[14:09:03.836] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:09:03.837] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:03.837] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:04.137] Debug: A5 Check 1: 70 ms
[14:09:04.572] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:05.036] Debug: Clearing game grid API cache
[14:09:05.037] Debug: Clearing building API cache
[14:09:05.038] Debug: Clearing deploy API cache
[14:09:05.269] Debug: Finding TownHall
[14:09:05.415] Debug: Found 1 TownHall
[14:09:05.419] Debug: Finding ElixirCollector
[14:09:05.421] Debug: Finding TownHall
[14:09:05.496] Debug: Found 1 TownHall
[14:09:05.498] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:05.779] Debug: Found 7 ElixirCollector
[14:09:06.775] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:09:06.777] Debug: Rejected as dead base because level 12 E1 collector found
[14:09:06.778] Debug: Meets requirements failed on dead base check.
[14:09:06.779] Debug: Testing 0 attack methods
[14:09:06.780] Debug: no algorithm is suited to attack here
[14:09:06.782] Debug: Finding TownHall
[14:09:06.831] Debug: Found 1 TownHall
[14:09:06.832] [Attack] #94, Active, TH11, 232039 Gold, 143428 Elixir, 463 Dark
elixir, Skipping: This base isn't dead.
[14:09:06.834] Debug: Waiting 204 ms until we can click the next button (user
setting 2 s)
[14:09:07.519] Debug: A5 Check 1: 29 ms
[14:09:07.964] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:08.190] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:08.533] Debug: Waiting for clouds to appear...
[14:09:08.534] Debug: Waiting for clouds to disappear...
[14:09:08.535] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:09.156] Debug: A5 Check 1: 46 ms
[14:09:09.414] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:09:09.415] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:09.417] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:09.451] Debug: Clearing game grid API cache
[14:09:09.452] Debug: Clearing building API cache
[14:09:09.454] Debug: Clearing deploy API cache
[14:09:09.455] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:09.705] Debug: Finding TownHall
[14:09:09.841] Debug: Found 1 TownHall
[14:09:09.845] Debug: Finding ElixirCollector
[14:09:09.846] Debug: Finding TownHall
[14:09:09.902] Debug: Found 1 TownHall
[14:09:09.904] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:10.352] Debug: Found 0 ElixirCollector
[14:09:10.355] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:09:10.356] Debug: Regular logic indicates active base
[14:09:10.359] Debug: Meets requirements failed on dead base check.
[14:09:10.364] Debug: Testing 0 attack methods
[14:09:10.366] Debug: no algorithm is suited to attack here
[14:09:10.367] Debug: Finding TownHall
[14:09:10.427] Debug: Found 1 TownHall
[14:09:10.429] [Attack] #95, Active, TH11, 170962 Gold, 107114 Elixir, 1915 Dark
elixir, Skipping: This base isn't dead.
[14:09:10.430] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[14:09:11.981] Debug: A5 Check 1: 42 ms
[14:09:12.367] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:12.582] Reducing minimum attack requirements.
[14:09:12.585] New active base requirements: 48,772 gold, 48,772 elixir, 0 dark
elixir
[14:09:12.585] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:12.586] New dead base requirements: 195,074 gold, 195,074 elixir, 0 dark
elixir
[14:09:13.041] Debug: Waiting for clouds to appear...
[14:09:13.043] Debug: Waiting for clouds to disappear...
[14:09:13.044] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:13.636] Debug: A5 Check 1: 33 ms
[14:09:13.906] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:09:13.907] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:13.908] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:14.198] Debug: A5 Check 1: 45 ms
[14:09:14.646] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:15.124] Debug: Clearing game grid API cache
[14:09:15.125] Debug: Clearing building API cache
[14:09:15.127] Debug: Clearing deploy API cache
[14:09:15.433] Debug: Finding TownHall
[14:09:15.591] Debug: Found 1 TownHall
[14:09:15.598] Debug: Finding ElixirCollector
[14:09:15.601] Debug: Finding TownHall
[14:09:15.653] Debug: Found 1 TownHall
[14:09:15.655] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:16.166] Debug: Found 6 ElixirCollector
[14:09:16.855] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:09:16.856] Debug: Regular logic indicates active base
[14:09:16.857] Debug: Meets requirements failed on dead base check.
[14:09:16.858] Debug: Testing 0 attack methods
[14:09:16.859] Debug: no algorithm is suited to attack here
[14:09:16.862] Debug: Finding TownHall
[14:09:16.911] Debug: Found 1 TownHall
[14:09:16.914] [Attack] #96, Active, TH11, 147156 Gold, 419439 Elixir, 2777 Dark
elixir, Skipping: This base isn't dead.
[14:09:16.915] Debug: Waiting 203 ms until we can click the next button (user
setting 2 s)
[14:09:17.665] Debug: A5 Check 1: 26 ms
[14:09:18.099] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:18.239] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:18.573] Debug: Waiting for clouds to appear...
[14:09:18.574] Debug: Waiting for clouds to disappear...
[14:09:18.576] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:19.168] Debug: A5 Check 1: 26 ms
[14:09:19.391] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:09:19.392] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:19.394] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:19.605] Debug: A5 Check 1: 32 ms
[14:09:19.962] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:20.427] Debug: Clearing game grid API cache
[14:09:20.429] Debug: Clearing building API cache
[14:09:20.431] Debug: Clearing deploy API cache
[14:09:20.688] Debug: Finding TownHall
[14:09:20.834] Debug: Found 1 TownHall
[14:09:20.839] Debug: Finding ElixirCollector
[14:09:20.841] Debug: Finding TownHall
[14:09:20.914] Debug: Found 1 TownHall
[14:09:20.916] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:21.356] Debug: Found 0 ElixirCollector
[14:09:21.357] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:09:21.359] Debug: Regular logic indicates active base
[14:09:21.360] Debug: Meets requirements failed on dead base check.
[14:09:21.362] Debug: Testing 0 attack methods
[14:09:21.363] Debug: no algorithm is suited to attack here
[14:09:21.367] Debug: Finding TownHall
[14:09:21.419] Debug: Found 1 TownHall
[14:09:21.421] [Attack] #97, Active, TH11, 116350 Gold, 122537 Elixir, 636 Dark
elixir, Skipping: This base isn't dead.
[14:09:21.423] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[14:09:22.918] Debug: A5 Check 1: 26 ms
[14:09:23.192] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:23.362] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:23.718] Debug: Waiting for clouds to appear...
[14:09:23.720] Debug: Waiting for clouds to disappear...
[14:09:23.723] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:24.410] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:09:24.433] Debug: A5 Check 1: 28 ms


[14:09:24.660] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:24.668] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:09:24.671] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:24.897] Debug: A5 Check 1: 25 ms
[14:09:25.318] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:25.802] Debug: Clearing game grid API cache
[14:09:25.805] Debug: Clearing building API cache
[14:09:25.806] Debug: Clearing deploy API cache
[14:09:26.103] Debug: Finding TownHall
[14:09:28.040] Debug: Found 0 TownHall
[14:09:28.043] Debug: Finding ElixirCollector
[14:09:28.045] Debug: Finding TownHall
[14:09:28.102] Debug: Found 0 TownHall
[14:09:28.559] Debug: Found 0 ElixirCollector
[14:09:28.561] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:09:28.565] Debug: Regular logic indicates active base
[14:09:28.566] Debug: Meets requirements failed on dead base check.
[14:09:28.568] Debug: Testing 0 attack methods
[14:09:28.569] Debug: no algorithm is suited to attack here
[14:09:28.570] Debug: Finding TownHall
[14:09:28.621] Debug: Found 0 TownHall
[14:09:28.622] [Attack] #98, Active, TH Not Found, 111565 Gold, 404797 Elixir, 3377
Dark elixir, Skipping: This base isn't dead.
[14:09:29.054] Debug: A5 Check 1: 29 ms
[14:09:29.317] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:29.506] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:29.823] Debug: Waiting for clouds to appear...
[14:09:29.829] Debug: Waiting for clouds to disappear...
[14:09:29.833] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:30.637] Debug: A5 Check 1: 25 ms
[14:09:30.867] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:09:30.868] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:30.872] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:31.103] Debug: A5 Check 1: 31 ms
[14:09:31.694] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:32.070] Debug: Clearing game grid API cache
[14:09:32.071] Debug: Clearing building API cache
[14:09:32.072] Debug: Clearing deploy API cache
[14:09:32.257] Debug: Finding TownHall
[14:09:32.366] Debug: Found 1 TownHall
[14:09:32.373] Debug: Finding ElixirCollector
[14:09:32.373] Debug: Finding TownHall
[14:09:32.432] Debug: Found 1 TownHall
[14:09:32.433] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:32.985] Debug: Found 6 ElixirCollector
[14:09:33.732] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:09:33.734] Debug: Rejected as dead base because level 12 E1 collector found
[14:09:33.735] Debug: Meets requirements failed on dead base check.
[14:09:33.736] Debug: Testing 0 attack methods
[14:09:33.737] Debug: no algorithm is suited to attack here
[14:09:33.739] Debug: Finding TownHall
[14:09:33.783] Debug: Found 1 TownHall
[14:09:33.784] [Attack] #99, Active, TH11, 83327 Gold, 43850 Elixir, 1577 Dark
elixir, Skipping: This base isn't dead.
[14:09:33.786] Debug: Waiting 281 ms until we can click the next button (user
setting 2 s)
[14:09:34.512] Debug: A5 Check 1: 24 ms
[14:09:34.880] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:35.032] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:35.394] Debug: Waiting for clouds to appear...
[14:09:35.395] Debug: Waiting for clouds to disappear...
[14:09:35.397] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:35.938] Debug: A5 Check 1: 21 ms
[14:09:36.153] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:09:36.155] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:36.154] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:36.390] Debug: A5 Check 1: 29 ms
[14:09:36.424] Debug: A5 Check 2: 31 ms
[14:09:36.934] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:37.399] Debug: Clearing game grid API cache
[14:09:37.401] Debug: Clearing building API cache
[14:09:37.402] Debug: Clearing deploy API cache
[14:09:37.621] Debug: Finding TownHall
[14:09:37.738] Debug: Found 1 TownHall
[14:09:37.744] Debug: Finding ElixirCollector
[14:09:37.746] Debug: Finding TownHall
[14:09:37.793] Debug: Found 1 TownHall
[14:09:37.795] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:38.293] Debug: Found 0 ElixirCollector
[14:09:38.295] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:09:38.296] Debug: Regular logic indicates active base
[14:09:38.298] Debug: Meets requirements failed on dead base check.
[14:09:38.301] Debug: Testing 0 attack methods
[14:09:38.305] Debug: no algorithm is suited to attack here
[14:09:38.307] Debug: Finding TownHall
[14:09:38.369] Debug: Found 1 TownHall
[14:09:38.370] [Attack] #100, Active, TH11, 370304 Gold, 284924 Elixir, 2971 Dark
elixir, Skipping: This base isn't dead.
[14:09:38.371] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[14:09:39.079] Debug: [AR] Compacting done, 196.1MB -> 196.1MB
[14:09:39.872] Debug: A5 Check 1: 36 ms
[14:09:40.179] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:40.331] Reducing minimum attack requirements.
[14:09:40.332] New active base requirements: 46,334 gold, 46,334 elixir, 0 dark
elixir
[14:09:40.334] New dead base requirements: 185,321 gold, 185,321 elixir, 0 dark
elixir
[14:09:40.335] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:40.734] Debug: Waiting for clouds to appear...
[14:09:40.735] Debug: Waiting for clouds to disappear...
[14:09:40.736] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:41.493] Debug: A5 Check 1: 21 ms
[14:09:41.738] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:09:41.739] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:41.741] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:41.784] Debug: Clearing game grid API cache
[14:09:41.785] Debug: Clearing building API cache
[14:09:41.787] Debug: Clearing deploy API cache
[14:09:41.788] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:42.025] Debug: Finding TownHall
[14:09:42.157] Debug: Found 1 TownHall
[14:09:42.165] Debug: Finding ElixirCollector
[14:09:42.167] Debug: Finding TownHall
[14:09:42.227] Debug: Found 1 TownHall
[14:09:42.229] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:42.736] Debug: Found 0 ElixirCollector
[14:09:42.737] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:09:42.739] Debug: Regular logic indicates active base
[14:09:42.741] Debug: Meets requirements failed on dead base check.
[14:09:42.742] Debug: Testing 0 attack methods
[14:09:42.744] Debug: no algorithm is suited to attack here
[14:09:42.747] Debug: Finding TownHall
[14:09:42.818] Debug: Found 1 TownHall
[14:09:42.819] [Attack] #101, Active, TH11, 181437 Gold, 48423 Elixir, 486 Dark
elixir, Skipping: This base isn't dead.
[14:09:42.821] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[14:09:44.254] Debug: A5 Check 1: 34 ms
[14:09:44.568] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:44.734] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:45.136] Debug: Waiting for clouds to appear...
[14:09:45.138] Debug: Waiting for clouds to disappear...
[14:09:45.139] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:45.732] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:09:45.755] Debug: A5 Check 1: 38 ms


[14:09:45.792] Debug: A5 Check 2: 34 ms
[14:09:46.002] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:09:46.003] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:46.004] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:46.036] Debug: Clearing game grid API cache
[14:09:46.037] Debug: Clearing building API cache
[14:09:46.038] Debug: Clearing deploy API cache
[14:09:46.039] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:46.269] Debug: Finding TownHall
[14:09:46.405] Debug: Found 1 TownHall
[14:09:46.413] Debug: Finding ElixirCollector
[14:09:46.415] Debug: Finding TownHall
[14:09:46.468] Debug: Found 1 TownHall
[14:09:46.470] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:46.851] Debug: Found 0 ElixirCollector
[14:09:46.853] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:09:46.854] Debug: Regular logic indicates active base
[14:09:46.854] Debug: Meets requirements failed on dead base check.
[14:09:46.862] Debug: Testing 0 attack methods
[14:09:46.868] Debug: no algorithm is suited to attack here
[14:09:46.870] Debug: Finding TownHall
[14:09:46.929] Debug: Found 1 TownHall
[14:09:46.931] [Attack] #102, Active, TH11, 93530 Gold, 102525 Elixir, 972 Dark
elixir, Skipping: This base isn't dead.
[14:09:46.932] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[14:09:48.522] Debug: A5 Check 1: 17 ms
[14:09:48.873] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:09:49.088] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:09:49.430] Debug: Waiting for clouds to appear...
[14:09:49.431] Debug: Waiting for clouds to disappear...
[14:09:49.433] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:09:50.120] Debug: A5 Check 1: 23 ms
[14:09:50.337] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:09:50.338] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:09:50.340] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:09:50.597] Debug: A5 Check 1: 23 ms
[14:09:51.009] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:09:51.469] Debug: Clearing game grid API cache
[14:09:51.472] Debug: Clearing building API cache
[14:09:51.473] Debug: Clearing deploy API cache
[14:09:51.721] Debug: Finding TownHall
[14:09:51.852] Debug: Found 1 TownHall
[14:09:51.859] Debug: Finding ElixirCollector
[14:09:51.862] Debug: Finding TownHall
[14:09:51.949] Debug: Found 1 TownHall
[14:09:51.951] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:52.406] Debug: Found 6 ElixirCollector
[14:09:52.647] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=5
Avg=4.66666666666667
[14:09:52.650] Debug: Regular logic indicates dead base
[14:09:52.652] Debug: Testing 1 attack methods
[14:09:52.654] Debug: Finding TownHall
[14:09:52.750] Debug: Found 1 TownHall
[14:09:52.910] Analyzing potential deploy points...
[14:09:52.913] Debug: FindRedPoints: Scanning images...
[14:09:52.914] Debug: FRP: 1 (1.2)
[14:09:52.952] Debug: FRP: 2
[14:09:52.953] Debug: FRP: 3
[14:09:52.962] Debug: FRP: 5 (7)
[14:09:52.963] Debug: FRP: 6 Created FI
[14:09:52.964] Debug: FRP: 7 - scanning for border1
[14:09:53.043] Debug: FRP: 7 - border1 had 0 results
[14:09:53.044] Debug: FRP: 7 - scanning for border2
[14:09:53.194] Debug: FRP: 7 - border2 had 2 results
[14:09:53.202] Debug: FRP: 7 - scanning for border3
[14:09:53.316] Debug: FRP: 7 - border3 had 3 results
[14:09:53.318] Debug: FRP: 7 - scanning for border4
[14:09:53.621] Debug: FRP: 7 - border4 had 141 results
[14:09:53.622] Debug: FRP: 7 - scanning for border5
[14:09:53.784] Debug: FRP: 7 - border5 had 3 results
[14:09:53.787] Debug: FRP: 7 - scanning for border6
[14:09:53.882] Debug: FRP: 7 - border6 had 3 results
[14:09:53.883] Debug: FRP: 7 - scanning for border7
[14:09:53.966] Debug: FRP: 7 - border7 had 8 results
[14:09:54.080] Debug: FRP: 1 (0.044)
[14:09:54.133] Debug: FRP: 2
[14:09:54.134] Debug: FRP: 3
[14:09:54.142] Debug: FRP: 5 (7)
[14:09:54.144] Debug: FRP: 6 Created FI
[14:09:54.145] Debug: FRP: 7 - scanning for border1
[14:09:54.221] Debug: FRP: 7 - border1 had 2 results
[14:09:54.223] Debug: FRP: 7 - scanning for border2
[14:09:54.364] Debug: FRP: 7 - border2 had 220 results
[14:09:54.365] Debug: FRP: 7 - scanning for border3
[14:09:54.449] Debug: FRP: 7 - border3 had 10 results
[14:09:54.451] Debug: FRP: 7 - scanning for border4
[14:09:54.704] Debug: FRP: 7 - border4 had 122 results
[14:09:54.705] Debug: FRP: 7 - scanning for border5
[14:09:54.852] Debug: FRP: 7 - border5 had 3 results
[14:09:54.853] Debug: FRP: 7 - scanning for border6
[14:09:54.962] Debug: FRP: 7 - border6 had 9 results
[14:09:54.964] Debug: FRP: 7 - scanning for border7
[14:09:55.082] Debug: FRP: 7 - border7 had 35 results
[14:09:55.198] Debug: FindRedPoints: Removing duplicate points...
[14:09:55.204] Debug: 'FrameCopy' called. Frame is 1.1 seconds old. Refreshing
frame.
[14:09:55.379] Debug: FindRedPoints: Done...
[14:09:55.382] Debug: Finding ElixirCollector
[14:09:55.383] Debug: Finding TownHall
[14:09:55.497] Debug: Found 1 TownHall
[14:09:55.499] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:09:57.854] Debug: Found 6 ElixirCollector
[14:09:57.858] Debug: Finding GoldMine
[14:09:57.859] Debug: Finding TownHall
[14:09:57.915] Debug: Found 1 TownHall
[14:09:57.916] Debug: Maximum GoldMine based on TH11: 7x level 12
[14:09:58.052] Debug: Found 7 GoldMine
[14:09:58.055] Debug: Finding DarkElixirDrill
[14:09:58.057] Debug: Finding TownHall
[14:09:58.138] Debug: Found 1 TownHall
[14:09:58.142] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:10:00.567] Debug: Found 2 DarkElixirDrill
[14:10:00.898] Debug: Finding TownHall
[14:10:00.965] Debug: Found 1 TownHall
[14:10:00.968] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[14:10:00.969] elixir colloctors is 2
[14:10:00.971] gold mines is 4
[14:10:00.972] ----------------------------
[14:10:00.973] sum of all is 6
[14:10:00.978] [Smart 4 Fingers Deploy] this base doesn't meets Collocetors & Mines
requirements
[14:10:00.980] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:10:00.981] Debug: no algorithm is suited to attack here
[14:10:00.986] Debug: Finding TownHall
[14:10:01.050] Debug: Found 1 TownHall
[14:10:01.052] [Attack] #103, Dead, TH11, 427013 Gold, 522357 Elixir, 4936 Dark
elixir
[14:10:01.579] Debug: A5 Check 1: 31 ms
[14:10:01.926] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:02.102] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:02.461] Debug: Waiting for clouds to appear...
[14:10:02.463] Debug: Waiting for clouds to disappear...
[14:10:02.467] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:03.033] Debug: A5 Check 1: 31 ms
[14:10:03.270] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:10:03.273] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:03.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:03.547] Debug: A5 Check 1: 18 ms
[14:10:04.044] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:04.498] Debug: Clearing game grid API cache
[14:10:04.502] Debug: Clearing building API cache
[14:10:04.503] Debug: Clearing deploy API cache
[14:10:04.657] Debug: Finding TownHall
[14:10:04.759] Debug: Found 1 TownHall
[14:10:04.765] Debug: Finding ElixirCollector
[14:10:04.766] Debug: Finding TownHall
[14:10:04.816] Debug: Found 1 TownHall
[14:10:04.817] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:05.225] Debug: Found 0 ElixirCollector
[14:10:05.233] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:10:05.236] Debug: Regular logic indicates active base
[14:10:05.237] Debug: Meets requirements failed on dead base check.
[14:10:05.239] Debug: Testing 0 attack methods
[14:10:05.239] Debug: no algorithm is suited to attack here
[14:10:05.240] Debug: Finding TownHall
[14:10:05.297] Debug: Found 1 TownHall
[14:10:05.298] [Attack] #104, Active, TH11, 77914 Gold, 75314 Elixir, 183 Dark
elixir, Skipping: This base isn't dead.
[14:10:05.300] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[14:10:07.004] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:10:07.018] Debug: A5 Check 1: 21 ms


[14:10:07.330] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:07.511] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:07.723] Debug: Waiting for clouds to appear...
[14:10:07.724] Debug: Waiting for clouds to disappear...
[14:10:07.725] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:08.515] Debug: A5 Check 1: 26 ms
[14:10:08.751] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:10:08.752] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:08.753] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:09.010] Debug: A5 Check 1: 29 ms
[14:10:09.485] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:09.963] Debug: Clearing game grid API cache
[14:10:09.964] Debug: Clearing building API cache
[14:10:09.966] Debug: Clearing deploy API cache
[14:10:10.184] Debug: Finding TownHall
[14:10:10.313] Debug: Found 1 TownHall
[14:10:10.321] Debug: Finding ElixirCollector
[14:10:10.323] Debug: Finding TownHall
[14:10:10.377] Debug: Found 1 TownHall
[14:10:10.379] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:10.782] Debug: Found 2 ElixirCollector
[14:10:11.036] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:10:11.038] Debug: Regular logic indicates active base
[14:10:11.040] Debug: Meets requirements failed on dead base check.
[14:10:11.041] Debug: Testing 0 attack methods
[14:10:11.043] Debug: no algorithm is suited to attack here
[14:10:11.047] Debug: Finding TownHall
[14:10:11.093] Debug: Found 1 TownHall
[14:10:11.095] [Attack] #105, Active, TH11, 104751 Gold, 88448 Elixir, 313 Dark
elixir, Skipping: This base isn't dead.
[14:10:11.096] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[14:10:12.465] Debug: A5 Check 1: 30 ms
[14:10:12.780] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:12.957] Reducing minimum attack requirements.
[14:10:12.959] New active base requirements: 44,018 gold, 44,018 elixir, 0 dark
elixir
[14:10:12.960] New dead base requirements: 176,055 gold, 176,055 elixir, 0 dark
elixir
[14:10:12.960] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:13.234] Debug: Waiting for clouds to appear...
[14:10:13.235] Debug: Waiting for clouds to disappear...
[14:10:13.237] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:14.116] Debug: A5 Check 1: 36 ms
[14:10:14.426] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:14.427] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:10:14.429] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:14.538] Debug: Clearing game grid API cache
[14:10:14.539] Debug: Clearing building API cache
[14:10:14.540] Debug: Clearing deploy API cache
[14:10:14.541] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:14.926] Debug: Finding TownHall
[14:10:15.050] Debug: Found 1 TownHall
[14:10:15.061] Debug: Finding ElixirCollector
[14:10:15.062] Debug: Finding TownHall
[14:10:15.123] Debug: Found 1 TownHall
[14:10:15.124] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:15.606] Debug: Found 3 ElixirCollector
[14:10:15.921] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:10:15.924] Debug: Regular logic indicates active base
[14:10:15.925] Debug: Meets requirements failed on dead base check.
[14:10:15.929] Debug: Testing 0 attack methods
[14:10:15.930] Debug: no algorithm is suited to attack here
[14:10:15.932] Debug: Finding TownHall
[14:10:15.977] Debug: Found 1 TownHall
[14:10:15.978] [Attack] #106, Active, TH11, 164328 Gold, 147070 Elixir, 1097 Dark
elixir, Skipping: This base isn't dead.
[14:10:15.979] Debug: Waiting 563 ms until we can click the next button (user
setting 2 s)
[14:10:17.025] Debug: A5 Check 1: 22 ms
[14:10:17.459] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:17.606] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:18.081] Debug: Waiting for clouds to appear...
[14:10:18.084] Debug: Waiting for clouds to disappear...
[14:10:18.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:18.534] Debug: A5 Check 1: 31 ms
[14:10:18.778] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:10:18.779] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:18.781] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:18.997] Debug: A5 Check 1: 30 ms
[14:10:19.404] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:19.836] Debug: Clearing game grid API cache
[14:10:19.838] Debug: Clearing building API cache
[14:10:19.839] Debug: Clearing deploy API cache
[14:10:20.034] Debug: Finding TownHall
[14:10:20.143] Debug: Found 1 TownHall
[14:10:20.152] Debug: Finding ElixirCollector
[14:10:20.153] Debug: Finding TownHall
[14:10:20.214] Debug: Found 1 TownHall
[14:10:20.215] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:20.467] Debug: Found 7 ElixirCollector
[14:10:21.384] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:10:21.386] Debug: Regular logic indicates active base
[14:10:21.387] Debug: Meets requirements failed on dead base check.
[14:10:21.388] Debug: Testing 0 attack methods
[14:10:21.389] Debug: no algorithm is suited to attack here
[14:10:21.391] Debug: Finding TownHall
[14:10:21.433] Debug: Found 1 TownHall
[14:10:21.435] [Attack] #107, Active, TH11, 239296 Gold, 229094 Elixir, 1128 Dark
elixir, Skipping: This base isn't dead.
[14:10:21.436] Debug: Waiting 406 ms until we can click the next button (user
setting 2 s)
[14:10:22.382] Debug: A5 Check 1: 47 ms
[14:10:22.955] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:23.141] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:23.363] Debug: Waiting for clouds to appear...
[14:10:23.367] Debug: Waiting for clouds to disappear...
[14:10:23.369] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:24.123] Debug: A5 Check 1: 23 ms
[14:10:24.389] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:10:24.391] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:24.392] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:24.424] Debug: Clearing game grid API cache
[14:10:24.426] Debug: Clearing building API cache
[14:10:24.427] Debug: Clearing deploy API cache
[14:10:24.428] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:24.598] Debug: Finding TownHall
[14:10:24.724] Debug: Found 1 TownHall
[14:10:24.730] Debug: Finding ElixirCollector
[14:10:24.731] Debug: Finding TownHall
[14:10:24.784] Debug: Found 1 TownHall
[14:10:24.786] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:25.393] Debug: Found 6 ElixirCollector
[14:10:26.644] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:10:26.645] Debug: Rejected as dead base because level 12 E1 collector found
[14:10:26.646] Debug: Meets requirements failed on dead base check.
[14:10:26.648] Debug: Testing 0 attack methods
[14:10:26.649] Debug: no algorithm is suited to attack here
[14:10:26.650] Debug: Finding TownHall
[14:10:26.694] Debug: Found 1 TownHall
[14:10:26.696] [Attack] #108, Active, TH11, 387376 Gold, 397153 Elixir, 2919 Dark
elixir, Skipping: This base isn't dead.
[14:10:27.123] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:10:27.153] Debug: A5 Check 1: 45 ms


[14:10:27.734] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:27.931] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:28.219] Debug: Waiting for clouds to appear...
[14:10:28.221] Debug: Waiting for clouds to disappear...
[14:10:28.224] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:28.841] Debug: A5 Check 1: 23 ms
[14:10:29.100] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:10:29.102] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:29.102] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:29.326] Debug: A5 Check 1: 32 ms
[14:10:29.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:30.268] Debug: Clearing game grid API cache
[14:10:30.271] Debug: Clearing building API cache
[14:10:30.273] Debug: Clearing deploy API cache
[14:10:30.476] Debug: Finding TownHall
[14:10:30.625] Debug: Found 1 TownHall
[14:10:30.629] Debug: Finding ElixirCollector
[14:10:30.630] Debug: Finding TownHall
[14:10:30.694] Debug: Found 1 TownHall
[14:10:30.695] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:31.118] Debug: Found 0 ElixirCollector
[14:10:31.120] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:10:31.122] Debug: Regular logic indicates active base
[14:10:31.123] Debug: Meets requirements failed on dead base check.
[14:10:31.124] Debug: Testing 0 attack methods
[14:10:31.126] Debug: no algorithm is suited to attack here
[14:10:31.133] Debug: Finding TownHall
[14:10:31.214] Debug: Found 1 TownHall
[14:10:31.216] [Attack] #109, Active, TH11, 167159 Gold, 330972 Elixir, 1940 Dark
elixir, Skipping: This base isn't dead.
[14:10:31.217] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:10:32.847] Debug: A5 Check 1: 37 ms
[14:10:33.294] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:33.462] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:33.745] Debug: Waiting for clouds to appear...
[14:10:33.745] Debug: Waiting for clouds to disappear...
[14:10:33.746] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:34.438] Debug: A5 Check 1: 37 ms
[14:10:34.737] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:10:34.739] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:34.737] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:34.800] Debug: Clearing game grid API cache
[14:10:34.801] Debug: Clearing building API cache
[14:10:34.802] Debug: Clearing deploy API cache
[14:10:34.803] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:35.011] Debug: Finding TownHall
[14:10:35.136] Debug: Found 1 TownHall
[14:10:35.140] Debug: Finding ElixirCollector
[14:10:35.142] Debug: Finding TownHall
[14:10:35.198] Debug: Found 1 TownHall
[14:10:35.199] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:35.706] Debug: Found 0 ElixirCollector
[14:10:35.707] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:10:35.707] Debug: Regular logic indicates active base
[14:10:35.710] Debug: Meets requirements failed on dead base check.
[14:10:35.711] Debug: Testing 0 attack methods
[14:10:35.715] Debug: no algorithm is suited to attack here
[14:10:35.721] Debug: Finding TownHall
[14:10:35.836] Debug: Found 1 TownHall
[14:10:35.837] [Attack] #110, Active, TH11, 75947 Gold, 126985 Elixir, 1514 Dark
elixir, Skipping: This base isn't dead.
[14:10:35.838] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[14:10:37.391] Debug: A5 Check 1: 42 ms
[14:10:37.755] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:37.963] Reducing minimum attack requirements.
[14:10:37.966] New active base requirements: 41,818 gold, 41,818 elixir, 0 dark
elixir
[14:10:37.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:37.969] New dead base requirements: 167,253 gold, 167,253 elixir, 0 dark
elixir
[14:10:38.489] Debug: Waiting for clouds to appear...
[14:10:38.492] Debug: Waiting for clouds to disappear...
[14:10:38.496] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:38.757] Debug: A5 Check 1: 35 ms
[14:10:39.042] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:10:39.043] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:39.042] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:39.106] Debug: Clearing game grid API cache
[14:10:39.110] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:39.110] Debug: Clearing building API cache
[14:10:39.121] Debug: Clearing deploy API cache
[14:10:39.377] Debug: Finding TownHall
[14:10:39.517] Debug: Found 1 TownHall
[14:10:39.523] Debug: Finding ElixirCollector
[14:10:39.525] Debug: Finding TownHall
[14:10:39.632] Debug: Found 1 TownHall
[14:10:39.633] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:40.356] Debug: Found 0 ElixirCollector
[14:10:40.358] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:10:40.362] Debug: Regular logic indicates active base
[14:10:40.366] Debug: Meets requirements failed on dead base check.
[14:10:40.368] Debug: Testing 0 attack methods
[14:10:40.370] Debug: no algorithm is suited to attack here
[14:10:40.370] Debug: Finding TownHall
[14:10:40.466] Debug: Found 1 TownHall
[14:10:40.468] [Attack] #111, Active, TH11, 51966 Gold, 130989 Elixir, 138 Dark
elixir, Skipping: This base isn't dead.
[14:10:40.470] Debug: Waiting 641 ms until we can click the next button (user
setting 2 s)
[14:10:41.677] Debug: A5 Check 1: 31 ms
[14:10:42.054] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:42.191] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:42.386] Debug: Waiting for clouds to appear...
[14:10:42.387] Debug: Waiting for clouds to disappear...
[14:10:42.388] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:43.309] Debug: A5 Check 1: 30 ms
[14:10:43.594] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:10:43.595] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:43.596] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:43.634] Debug: Clearing game grid API cache
[14:10:43.635] Debug: Clearing building API cache
[14:10:43.636] Debug: Clearing deploy API cache
[14:10:43.637] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:43.830] Debug: Finding TownHall
[14:10:44.003] Debug: Found 1 TownHall
[14:10:44.014] Debug: Finding ElixirCollector
[14:10:44.015] Debug: Finding TownHall
[14:10:44.070] Debug: Found 1 TownHall
[14:10:44.071] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:44.635] Debug: Found 6 ElixirCollector
[14:10:45.475] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:10:45.478] Debug: Regular logic indicates active base
[14:10:45.480] Debug: Meets requirements failed on dead base check.
[14:10:45.481] Debug: Testing 0 attack methods
[14:10:45.482] Debug: no algorithm is suited to attack here
[14:10:45.484] Debug: Finding TownHall
[14:10:45.608] Debug: Found 1 TownHall
[14:10:45.610] [Attack] #112, Active, TH11, 91948 Gold, 178857 Elixir, 3778 Dark
elixir, Skipping: This base isn't dead.
[14:10:45.611] Debug: Waiting 31 ms until we can click the next button (user
setting 2 s)
[14:10:46.292] Debug: A5 Check 1: 33 ms
[14:10:46.716] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:46.921] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:47.174] Debug: Waiting for clouds to appear...
[14:10:47.179] Debug: Waiting for clouds to disappear...
[14:10:47.180] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:47.937] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:10:47.985] Debug: A5 Check 1: 64 ms


[14:10:48.328] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:10:48.329] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:48.331] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:48.369] Debug: Clearing game grid API cache
[14:10:48.370] Debug: Clearing building API cache
[14:10:48.372] Debug: Clearing deploy API cache
[14:10:48.372] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:48.744] Debug: Finding TownHall
[14:10:52.138] Debug: Found 0 TownHall
[14:10:52.147] Debug: Finding ElixirCollector
[14:10:52.150] Debug: Finding TownHall
[14:10:52.215] Debug: Found 0 TownHall
[14:10:52.792] Debug: Found 6 ElixirCollector
[14:10:53.751] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:10:53.753] Debug: Rejected as dead base because level 12 E1 collector found
[14:10:53.755] Debug: Meets requirements failed on dead base check.
[14:10:53.756] Debug: Testing 0 attack methods
[14:10:53.757] Debug: no algorithm is suited to attack here
[14:10:53.759] Debug: Finding TownHall
[14:10:53.807] Debug: Found 0 TownHall
[14:10:53.809] [Attack] #113, Active, TH Not Found, 450602 Gold, 212343 Elixir,
1554 Dark elixir, Skipping: This base isn't dead.
[14:10:54.255] Debug: A5 Check 1: 46 ms
[14:10:54.909] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:10:55.110] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:10:55.449] Debug: Waiting for clouds to appear...
[14:10:55.451] Debug: Waiting for clouds to disappear...
[14:10:55.451] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:10:55.680] Debug: A5 Check 1: 35 ms
[14:10:55.924] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:10:55.925] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:10:55.926] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:10:56.197] Debug: A5 Check 1: 33 ms
[14:10:56.645] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:10:57.147] Debug: Clearing game grid API cache
[14:10:57.150] Debug: Clearing building API cache
[14:10:57.151] Debug: Clearing deploy API cache
[14:10:57.441] Debug: Finding TownHall
[14:10:57.591] Debug: Found 1 TownHall
[14:10:57.597] Debug: Finding ElixirCollector
[14:10:57.598] Debug: Finding TownHall
[14:10:57.662] Debug: Found 1 TownHall
[14:10:57.663] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:10:58.176] Debug: Found 5 ElixirCollector
[14:10:59.068] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:10:59.069] Debug: Rejected as dead base because level 12 E1 collector found
[14:10:59.069] Debug: Meets requirements failed on dead base check.
[14:10:59.071] Debug: Testing 0 attack methods
[14:10:59.073] Debug: no algorithm is suited to attack here
[14:10:59.074] Debug: Finding TownHall
[14:10:59.135] Debug: Found 1 TownHall
[14:10:59.137] [Attack] #114, Active, TH11, 83601 Gold, 248300 Elixir, 762 Dark
elixir, Skipping: This base isn't dead.
[14:10:59.141] Debug: Waiting 16 ms until we can click the next button (user
setting 2 s)
[14:10:59.795] Debug: A5 Check 1: 25 ms
[14:11:00.169] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:11:00.327] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:11:00.548] Debug: Waiting for clouds to appear...
[14:11:00.549] Debug: Waiting for clouds to disappear...
[14:11:00.551] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:11:01.207] Debug: A5 Check 1: 28 ms
[14:11:01.445] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:11:01.454] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:11:01.457] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:11:01.702] Debug: A5 Check 1: 26 ms
[14:11:02.094] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:11:02.556] Debug: Clearing game grid API cache
[14:11:02.559] Debug: Clearing building API cache
[14:11:02.560] Debug: Clearing deploy API cache
[14:11:02.817] Debug: Finding TownHall
[14:11:02.929] Debug: Found 1 TownHall
[14:11:02.933] Debug: Finding ElixirCollector
[14:11:02.935] Debug: Finding TownHall
[14:11:03.004] Debug: Found 1 TownHall
[14:11:03.005] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:11:03.427] Debug: Found 1 ElixirCollector
[14:11:03.558] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:11:03.562] Debug: Regular logic indicates active base
[14:11:03.563] Debug: Meets requirements failed on dead base check.
[14:11:03.566] Debug: Testing 0 attack methods
[14:11:03.567] Debug: no algorithm is suited to attack here
[14:11:03.568] Debug: Finding TownHall
[14:11:03.633] Debug: Found 1 TownHall
[14:11:03.635] [Attack] #115, Active, TH11, 166109 Gold, 339853 Elixir, 3372 Dark
elixir, Skipping: This base isn't dead.
[14:11:03.636] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[14:11:04.965] Debug: A5 Check 1: 26 ms
[14:11:05.385] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:11:05.518] Reducing minimum attack requirements.
[14:11:05.519] New active base requirements: 39,728 gold, 39,728 elixir, 0 dark
elixir
[14:11:05.520] New dead base requirements: 158,891 gold, 158,891 elixir, 0 dark
elixir
[14:11:05.520] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:11:05.726] Debug: Waiting for clouds to appear...
[14:11:05.727] Debug: Waiting for clouds to disappear...
[14:11:05.729] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:11:06.519] Debug: A5 Check 1: 27 ms
[14:11:06.769] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:11:06.772] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:11:06.772] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:11:06.808] Debug: Clearing game grid API cache
[14:11:06.809] Debug: Clearing building API cache
[14:11:06.811] Debug: Clearing deploy API cache
[14:11:06.812] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:11:07.005] Debug: Finding TownHall
[14:11:07.198] Debug: Found 1 TownHall
[14:11:07.204] Debug: Finding ElixirCollector
[14:11:07.205] Debug: Finding TownHall
[14:11:07.259] Debug: Found 1 TownHall
[14:11:07.261] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:11:07.731] Debug: Found 5 ElixirCollector
[14:11:08.291] Debug: Elixir collectors: E1=0 E2=2 E3=2 E4=0 E5=0 Avg=2.5
[14:11:08.292] Debug: Regular logic indicates dead base
[14:11:08.294] Debug: Testing 1 attack methods
[14:11:08.296] Debug: Finding TownHall
[14:11:08.350] Debug: Found 1 TownHall
[14:11:08.474] Analyzing potential deploy points...
[14:11:08.477] Debug: FindRedPoints: Scanning images...
[14:11:08.479] Debug: FRP: 1 (1.2)
[14:11:08.523] Debug: FRP: 2
[14:11:08.525] Debug: FRP: 3
[14:11:08.534] Debug: FRP: 5 (7)
[14:11:08.535] Debug: FRP: 6 Created FI
[14:11:08.536] Debug: FRP: 7 - scanning for border1
[14:11:08.631] Debug: FRP: 7 - border1 had 0 results
[14:11:08.633] Debug: FRP: 7 - scanning for border2
[14:11:08.791] Debug: FRP: 7 - border2 had 264 results
[14:11:08.797] Debug: FRP: 7 - scanning for border3
[14:11:08.917] Debug: FRP: 7 - border3 had 0 results
[14:11:08.919] Debug: FRP: 7 - scanning for border4
[14:11:09.222] Debug: FRP: 7 - border4 had 126 results
[14:11:09.225] Debug: FRP: 7 - scanning for border5
[14:11:09.396] Debug: FRP: 7 - border5 had 1 results
[14:11:09.399] Debug: FRP: 7 - scanning for border6
[14:11:09.508] Debug: FRP: 7 - border6 had 0 results
[14:11:09.509] Debug: FRP: 7 - scanning for border7
[14:11:09.643] Debug: FRP: 7 - border7 had 11 results
[14:11:09.767] Debug: FindRedPoints: Removing duplicate points...
[14:11:09.773] Debug: 'FrameCopy' called. Frame is 1.3 seconds old. Refreshing
frame.
[14:11:10.053] Debug: FindRedPoints: Done...
[14:11:10.055] Debug: Finding ElixirCollector
[14:11:10.057] Debug: Finding TownHall
[14:11:10.173] Debug: Found 1 TownHall
[14:11:10.175] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:11:12.622] Debug: Found 5 ElixirCollector
[14:11:12.623] Debug: Finding GoldMine
[14:11:12.624] Debug: Finding TownHall
[14:11:12.684] Debug: Found 1 TownHall
[14:11:12.686] Debug: Maximum GoldMine based on TH11: 7x level 12
[14:11:17.055] Debug: Found 4 GoldMine
[14:11:17.057] Debug: Finding DarkElixirDrill
[14:11:17.062] Debug: Finding TownHall
[14:11:17.135] Debug: Found 1 TownHall
[14:11:17.137] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:11:17.658] Debug: Found 3 DarkElixirDrill
[14:11:18.019] Debug: Finding TownHall
[14:11:18.091] Debug: Found 1 TownHall
[14:11:18.095] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[14:11:18.097] elixir colloctors is 4
[14:11:18.098] gold mines is 3
[14:11:18.100] ----------------------------
[14:11:18.101] sum of all is 7
[14:11:18.102] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
[14:11:18.103] Debug: Smart 4 Fingers Deploy is the new best with 1
[14:11:18.105] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
[14:11:18.106] Debug: Finding TownHall
[14:11:18.162] Debug: Found 1 TownHall
[14:11:18.164] [Attack] #116, Dead, TH11, 171162 Gold, 174865 Elixir, 3044 Dark
elixir
[14:11:19.750] Debug: Clearing game grid API cache
[14:11:19.751] Debug: Clearing building API cache
[14:11:19.753] Debug: Clearing deploy API cache
[14:11:19.754] [Attack] This base meets the attack requirements!
[14:11:19.756] Analyzing potential deploy points...
[14:11:19.758] Debug: FindRedPoints: Scanning images...
[14:11:19.760] Debug: FRP: 1 (1.2)
[14:11:19.854] Debug: FRP: 2
[14:11:19.858] Debug: FRP: 3
[14:11:19.876] Debug: FRP: 5 (7)
[14:11:19.881] Debug: FRP: 6 Created FI
[14:11:19.882] Debug: FRP: 7 - scanning for border1
[14:11:20.087] Debug: FRP: 7 - border1 had 0 results
[14:11:20.094] Debug: FRP: 7 - scanning for border2
[14:11:20.304] Debug: FRP: 7 - border2 had 244 results
[14:11:20.306] Debug: FRP: 7 - scanning for border3
[14:11:20.487] Debug: FRP: 7 - border3 had 0 results
[14:11:20.492] Debug: FRP: 7 - scanning for border4
[14:11:20.876] Debug: FRP: 7 - border4 had 123 results
[14:11:20.878] Debug: FRP: 7 - scanning for border5
[14:11:21.086] Debug: FRP: 7 - border5 had 1 results
[14:11:21.088] Debug: FRP: 7 - scanning for border6
[14:11:21.213] Debug: FRP: 7 - border6 had 0 results
[14:11:21.214] Debug: FRP: 7 - scanning for border7
[14:11:21.387] Debug: FRP: 7 - border7 had 9 results
[14:11:21.572] Debug: FindRedPoints: Removing duplicate points...
[14:11:21.574] Debug: 'FrameCopy' called. Frame is 1.8 seconds old. Refreshing
frame.
[14:11:21.730] Debug: FindRedPoints: Done...
[14:11:27.722] [Smart 4 Fingers Deploy] 1.0.3.34 starts
[14:11:27.723] Targets at this side = 3 targets from total 9 targets
[14:11:27.725] [Smart 4 Fingers Deploy] Deploy 10x Miner
[14:11:27.726] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:27.945] Debug: Miner is selected
[14:11:28.796] Debug: [Deploy] Recounting Miner; current count is 43
[14:11:28.844] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:11:28.878] Debug: [Deploy] Recounting Miner done; new count set to 43
[14:11:28.879] Debug: [Deploy] Miner is deployed now
[14:11:29.887] Debug: [Deploy] Recounting Miner; current count is 43
[14:11:29.930] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:11:30.001] Debug: [Deploy] Recounting Miner done; new count set to 26
[14:11:30.003] Targets at this side = 1 targets from total 6 targets
[14:11:30.004] [Smart 4 Fingers Deploy] Deploy 8x Miner
[14:11:30.005] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:30.292] Debug: Miner selection could not be verified; trying again
[14:11:30.294] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:30.558] Debug: Miner selection could not be verified; trying again
[14:11:30.559] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:30.827] Debug: Miner selection could not be verified; trying again
[14:11:30.830] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:31.095] Debug: Miner selection could not be verified; trying again
[14:11:31.097] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:31.371] Debug: Miner selection could not be verified; trying again
[14:11:31.373] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:31.685] Debug: Miner selection could not be verified; trying again
[14:11:31.686] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:31.948] Debug: Miner selection could not be verified; trying again
[14:11:31.950] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:32.241] Debug: Miner selection could not be verified; trying again
[14:11:32.243] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:32.499] Debug: Miner selection could not be verified; trying again
[14:11:32.501] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:32.892] Debug: Miner selection could not be verified; trying again
[14:11:32.894] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:33.234] Debug: Miner selection could not be verified; trying again
[14:11:33.237] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:33.582] Debug: Miner selection could not be verified; trying again
[14:11:33.583] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:33.845] Debug: Miner selection could not be verified; trying again
[14:11:33.846] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:34.113] Debug: Miner selection could not be verified; trying again
[14:11:34.114] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:34.403] Debug: Miner selection could not be verified; trying again
[14:11:34.406] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:34.747] Debug: Miner selection could not be verified; trying again
[14:11:34.749] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:35.032] Debug: Miner selection could not be verified; trying again
[14:11:35.144] A debug screenshot has been saved: Select (Debug) 41.png
[14:11:35.145] Couldn't select Miner within 5 seconds
[14:11:35.980] Debug: [Deploy] Recounting Miner; current count is 26
[14:11:36.074] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:11:36.146] Debug: [Deploy] Recounting Miner done; new count set to 18
[14:11:36.148] Targets at this side = 2 targets from total 5 targets
[14:11:36.149] [Smart 4 Fingers Deploy] Deploy 9x Miner
[14:11:36.151] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:36.507] Debug: Miner is selected
[14:11:37.437] Debug: [Deploy] Recounting Miner; current count is 18
[14:11:37.486] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:11:37.554] Debug: [Deploy] Recounting Miner done; new count set to 9
[14:11:37.556] Targets at this side = 3 targets from total 3 targets
[14:11:37.556] [Smart 4 Fingers Deploy] Deploy 9x Miner
[14:11:37.557] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:11:37.841] Debug: Miner is selected
[14:11:38.947] Debug: [Deploy] Recounting Miner; current count is 9
[14:11:39.057] Debug: [Deploy] Miner is grey or red; count set to 0
[14:11:39.070] [Smart 4 Fingers Deploy] Deploy Heroes
[14:11:39.072] Debug: Selecting Warden (rect: x105, y575, r149, b597; cx127, cy586)
[14:11:39.408] Debug: Warden is selected
[14:11:40.087] Debug: [AR] Compacting done, 186.3MB -> 186.3MB
[14:11:40.143] Debug: [Deploy] Recounting Warden; current count is 1
[14:11:40.188] Debug: IsGreyOrRed failed because H=279.4, S=0.833, B=0.835
[14:11:40.189] Debug: [Deploy] Recounting Warden done; new count set to 0
[14:11:40.191] Debug: [Deploy] Warden is deployed now
[14:11:40.192] Debug: FinalizeAttack() 0 fibers pending
[14:11:40.194] [Smart 4 Fingers Deploy] Smart Zap Drills module
[14:11:40.195] [Smart Zap] looking for dark elixir drills ...
[14:11:40.196] Debug: Finding DarkElixirDrill
[14:11:40.198] Debug: Finding TownHall
[14:11:40.202] Debug: Watching heroes to activate abilities: Warden
[14:11:40.396] Debug: Found 1 TownHall
[14:11:40.401] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:11:41.639] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:11:42.665] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:11:42.699] Debug: Found 2 DarkElixirDrill
[14:11:42.700] [Force Zap] Waiting for Lightning drills to be finished
[14:11:42.703] Debug: [Force Zap] Start time is 14:11:19
[14:11:43.905] Debug: Finding DarkElixirDrill
[14:11:43.907] Debug: Finding TownHall
[14:11:44.246] Debug: Found 1 TownHall
[14:11:44.248] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:11:45.275] Activating Warden's power
[14:11:45.279] Debug: A new thread tries to access input! (debug)
[14:11:45.284] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[14:11:46.046] Debug: Found 1 DarkElixirDrill


[14:11:47.036] Debug: Finding DarkElixirDrill
[14:11:47.037] Debug: Finding TownHall
[14:11:47.091] Debug: Found 1 TownHall
[14:11:47.093] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:11:48.625] Debug: Found 1 DarkElixirDrill
[14:11:49.636] Debug: Finding DarkElixirDrill
[14:11:49.637] Debug: Finding TownHall
[14:11:49.690] Debug: Found 1 TownHall
[14:11:49.693] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:11:51.249] Debug: Found 1 DarkElixirDrill
[14:11:52.461] Debug: Finding DarkElixirDrill
[14:11:52.463] Debug: Finding TownHall
[14:11:52.509] Debug: Found 1 TownHall
[14:11:52.511] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:11:53.786] Debug: Found 0 DarkElixirDrill
[14:11:54.953] Debug: Finding DarkElixirDrill
[14:11:54.957] Debug: Finding TownHall
[14:11:55.088] Debug: Found 1 TownHall
[14:11:55.089] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:11:57.541] Debug: Found 0 DarkElixirDrill
[14:11:57.544] [Smart Zap] found 2 drills
[14:11:58.175] Debug: Finding TownHall
[14:11:58.241] Debug: Found 1 TownHall
[14:11:58.665] [Smart 4 Fingers Deploy] Smart Zap Drills this base only has 20
DE .. it doesn't match the requirements (200)
[14:11:59.015] Debug: FinalizeAttack() 0 fibers pending
[14:11:59.021] [Attack] Waiting for end of battle...
[14:13:41.000] Debug: [AR] Compacting done, 200.7MB -> 200.7MB
[14:14:34.481] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:14:34.492] Debug: A5 Check 1: 19 ms


[14:14:34.644] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:14:34.781] Debug: A5 Check 1: 16 ms
[14:14:34.798] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[14:14:39.180] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[14:14:39.563] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[14:14:39.567] [Attack] Returning home...
[14:14:40.335] Debug: A5 Check 1: 14 ms
[14:14:40.460] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[14:14:40.570] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:14:40.794] Debug: Waiting for clouds to disappear, state is WhiteClouds
[14:14:42.226] Debug: A5 Check 1: 25 ms
[14:14:42.391] Debug: State is now: Unknown
[14:14:42.393] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:14:42.525] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:14:42.615] Refreshed trophy count: 2703
[14:14:42.782] Debug: Clouds are gone, state is Ingame
[14:14:42.791] Debug: Zoomed out
[14:14:42.792] Debug: Figuring out whether we won or lost
[14:14:42.793] Debug: Clearing game grid API cache
[14:14:42.794] Debug: Clearing building API cache
[14:14:42.795] Debug: Clearing deploy API cache
[14:14:43.032] [Auto-Stop module] Starting Auto-Stop module...
[14:14:43.137] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:14:43.137] [Auto-Stop module] Reading ressources...
[14:14:43.237] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:14:45.162] [Collect] Starting a collection run
[14:14:45.164] Debug: Ensuring the game is zoomed out
[14:14:45.173] Debug: Zoomed out
[14:14:46.041] [Collect] Collecting Main Base resources
[14:14:49.788] Debug: [Collect] Looking for a loot cart
[14:14:49.918] Debug: [Collect] Didn't find a loot cart
[14:14:49.919] [Collect] Total collected: 3 items, 0 loot carts
[14:14:49.920] [ReArm] Trying to rearm all traps/xbow/inferno
[14:14:54.446] [ReArm] Could not find townhall
[14:14:54.756] [Build] Waiting to let other modules work...
[14:14:55.005] [Auto-Stop module] Starting Auto-Stop module...
[14:14:55.116] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:14:55.117] [Auto-Stop module] Reading ressources...
[14:14:55.208] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:14:57.231] Debug: Ensuring the game is zoomed out
[14:14:57.238] Debug: Zoomed out
[14:14:57.246] Debug: Zoomed out
[14:14:57.679] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:14:57.969] Debug: Begin BuildingsUpgradeModule
[14:14:57.970] Debug: Ensuring the game is zoomed out
[14:14:57.978] Debug: Zoomed out
[14:14:58.155] Debug: Read builder information: 0/5
[14:14:58.156] [BuildingsUpgrade] No builders available; can't do any work
[14:14:58.254] [Donate] Going to check if we can donate troops
[14:14:58.255] [Donate] Going to request troops
[14:14:58.386] [Donate] Starting clan donation checks...
[14:14:59.824] [Donate] Trying to donate troops on button 1
[14:14:59.825] Debug: Doing request analysis bc smart donation mode is active
[14:14:59.890] Analyzing request text: archer
[14:14:59.891] Debug: Donation string is "archer"
[14:14:59.892] Debug: Checking keywords for unit Barbarian
[14:14:59.893] Debug: Checking keyword "barb" with 1 faults allowed
[14:14:59.894] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:14:59.895] Debug: Checking keywords for unit Archer
[14:14:59.896] Debug: Unit Archer can be donated because no keywords or blacklist
[14:14:59.898] Debug: Checking keywords for unit Miner
[14:14:59.899] Debug: Checking keyword "ner" with 0 faults allowed
[14:14:59.899] Debug: Checking keyword "minerv" with 1 faults allowed
[14:14:59.900] Debug: Checking keyword "mner" with 1 faults allowed
[14:14:59.901] Debug: Checking keywords for unit Giant
[14:14:59.902] Debug: Checking keyword "giiant" with 1 faults allowed
[14:14:59.903] Debug: Checking keyword "gilant" with 1 faults allowed
[14:15:00.296] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:15:00.310] Debug: A5 Check 1: 21 ms


[14:15:00.438] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:15:00.581] Debug: A5 Check 1: 19 ms
[14:15:00.899] Debug: A5 Check 1: 17 ms
[14:15:01.205] Debug: A5 Check 1: 19 ms
[14:15:01.411] Debug: Found donation separator
[14:15:01.543] Debug: A5 Check 1: 17 ms
[14:15:01.806] Debug: A5 Check 1: 17 ms
[14:15:01.949] Debug: DonateTroops Scan took 276 ms
[14:15:02.084] Debug: A5 Check 1: 18 ms
[14:15:02.348] Debug: A5 Check 1: 16 ms
[14:15:02.605] Debug: A5 Check 1: 20 ms
[14:15:02.749] Debug: DonateTroops Scan took 280 ms
[14:15:02.879] Debug: A5 Check 1: 16 ms
[14:15:03.134] Debug: A5 Check 1: 17 ms
[14:15:03.387] Debug: A5 Check 1: 18 ms
[14:15:03.532] Debug: DonateTroops Scan took 277 ms
[14:15:03.687] Debug: A5 Check 1: 29 ms
[14:15:03.864] [Donate] Could not find anything we can and are allowed to donate.
[14:15:04.041] Debug: A5 Check 1: 26 ms
[14:15:04.334] Debug: A5 Check 1: 15 ms
[14:15:04.539] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:15:04.659] [Donate] Trying to donate troops on button 2
[14:15:04.659] Debug: Doing request analysis bc smart donation mode is active
[14:15:04.720] Analyzing request text: archer
[14:15:04.722] Debug: Donation string is "archer"
[14:15:04.722] Debug: Checking keywords for unit Barbarian
[14:15:04.723] Debug: Checking keyword "barb" with 1 faults allowed
[14:15:04.724] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:15:04.725] Debug: Checking keywords for unit Archer
[14:15:04.726] Debug: Unit Archer can be donated because no keywords or blacklist
[14:15:04.727] Debug: Checking keywords for unit Miner
[14:15:04.728] Debug: Checking keyword "ner" with 0 faults allowed
[14:15:04.729] Debug: Checking keyword "minerv" with 1 faults allowed
[14:15:04.730] Debug: Checking keyword "mner" with 1 faults allowed
[14:15:04.730] Debug: Checking keywords for unit Giant
[14:15:04.731] Debug: Checking keyword "giiant" with 1 faults allowed
[14:15:04.732] Debug: Checking keyword "gilant" with 1 faults allowed
[14:15:05.129] Debug: A5 Check 1: 16 ms
[14:15:05.261] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:15:05.403] Debug: A5 Check 1: 19 ms
[14:15:05.701] Debug: A5 Check 1: 21 ms
[14:15:06.021] Debug: A5 Check 1: 19 ms
[14:15:06.217] Debug: Found donation separator
[14:15:06.343] Debug: A5 Check 1: 16 ms
[14:15:06.611] Debug: A5 Check 1: 16 ms
[14:15:06.756] Debug: DonateTroops Scan took 283 ms
[14:15:06.893] Debug: A5 Check 1: 20 ms
[14:15:07.147] Debug: A5 Check 1: 17 ms
[14:15:07.403] Debug: A5 Check 1: 17 ms
[14:15:07.567] Debug: DonateTroops Scan took 300 ms
[14:15:07.702] Debug: A5 Check 1: 18 ms
[14:15:07.966] Debug: A5 Check 1: 18 ms
[14:15:08.211] Debug: A5 Check 1: 16 ms
[14:15:08.353] Debug: DonateTroops Scan took 265 ms
[14:15:08.491] Debug: A5 Check 1: 17 ms
[14:15:08.614] [Donate] Could not find anything we can and are allowed to donate.
[14:15:08.747] Debug: A5 Check 1: 16 ms
[14:15:09.026] Debug: A5 Check 1: 13 ms
[14:15:09.312] [Donate] Trying to donate troops on button 3
[14:15:09.313] Debug: Doing request analysis bc smart donation mode is active
[14:15:09.312] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:15:09.397] Analyzing request text: m ner
[14:15:09.400] Debug: Donation string is "mner"
[14:15:09.401] Debug: Checking keywords for unit Barbarian
[14:15:09.403] Debug: Checking keyword "barb" with 1 faults allowed
[14:15:09.404] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:15:09.405] Debug: Checking keywords for unit Archer
[14:15:09.407] Debug: Unit Archer can be donated because no keywords or blacklist
[14:15:09.409] Debug: Checking keywords for unit Miner
[14:15:09.411] Debug: Checking keyword "ner" with 0 faults allowed
[14:15:09.412] Unit Miner can be donated, found keyword 'ner': ner
[14:15:09.414] Debug: Checking keyword "minerv" with 1 faults allowed
[14:15:09.415] Debug: Checking keyword "mner" with 1 faults allowed
[14:15:09.416] Unit Miner can be donated, found keyword 'mner': mner
[14:15:09.418] Debug: Checking keywords for unit Giant
[14:15:09.418] Debug: Checking keyword "giiant" with 1 faults allowed
[14:15:09.419] Debug: Checking keyword "gilant" with 1 faults allowed
[14:15:09.844] Debug: A5 Check 1: 16 ms
[14:15:09.985] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:15:10.117] Debug: A5 Check 1: 16 ms
[14:15:10.421] Debug: A5 Check 1: 18 ms
[14:15:10.727] Debug: A5 Check 1: 17 ms
[14:15:10.944] Debug: Found donation separator
[14:15:11.081] Debug: A5 Check 1: 17 ms
[14:15:11.337] Debug: A5 Check 1: 18 ms
[14:15:11.614] Debug: A5 Check 1: 19 ms
[14:15:11.750] Debug: DonateTroops Scan took 548 ms
[14:15:11.887] Debug: A5 Check 1: 17 ms
[14:15:12.135] Debug: A5 Check 1: 17 ms
[14:15:12.397] Debug: A5 Check 1: 16 ms
[14:15:12.672] Debug: A5 Check 1: 17 ms
[14:15:12.807] Debug: DonateTroops Scan took 541 ms
[14:15:12.936] Debug: A5 Check 1: 18 ms
[14:15:13.066] [Donate] Could not find anything we can and are allowed to donate.
[14:15:13.196] Debug: A5 Check 1: 16 ms
[14:15:13.474] Debug: A5 Check 1: 16 ms
[14:15:13.672] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:15:14.279] Debug: Trophy count couldn't be read properly.
[14:15:14.905] [Donate] Trying to request troops
[14:15:15.669] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[14:15:15.862] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:15:17.383] Debug: A5 Check 1: 20 ms
[14:15:17.401] Debug: A5 Check 2: 16 ms
[14:15:17.522] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:15:17.652] Debug: A5 Check 1: 17 ms
[14:15:17.671] Debug: A5 Check 2: 17 ms
[14:15:17.928] Debug: A5 Check 1: 17 ms
[14:15:17.944] Debug: A5 Check 2: 14 ms
[14:15:18.211] Debug: A5 Check 1: 16 ms
[14:15:18.229] Debug: A5 Check 2: 15 ms
[14:15:18.484] Debug: A5 Check 1: 16 ms
[14:15:18.504] Debug: A5 Check 2: 17 ms
[14:15:18.761] Debug: A5 Check 1: 20 ms
[14:15:18.782] Debug: A5 Check 2: 19 ms
[14:15:18.939] Typing request message
[14:15:19.143] Debug: A5 Check 1: 17 ms
[14:15:19.163] Debug: A5 Check 2: 17 ms
[14:15:19.438] Debug: A5 Check 1: 16 ms
[14:15:19.455] Debug: A5 Check 2: 15 ms
[14:15:19.727] Debug: A5 Check 1: 19 ms
[14:15:19.744] Debug: A5 Check 2: 16 ms
[14:15:19.928] Successfully requested troops
[14:15:20.134] Debug: A5 Check 1: 28 ms
[14:15:20.319] [Donate] Clan donation done
[14:15:20.407] Debug: [GameState]: 'Unknown' -> 'Dialog'
[14:15:20.412] Debug: [Donate] There is no red icon on the chat button
[14:15:20.530] [Auto-Stop module] Starting Auto-Stop module...
[14:15:21.142] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:15:21.678] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:15:21.679] [Auto-Stop module] Reading ressources...
[14:15:21.772] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:15:24.666] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:15:25.644] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:25.695] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:26.615] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:26.625] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:26.701] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:26.712] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:26.793] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:26.840] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:27.843] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:27.851] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:27.930] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:27.938] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:28.031] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:28.076] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:29.002] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:29.010] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:29.092] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:29.102] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:29.181] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:29.228] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:30.226] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:30.236] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:30.320] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:30.330] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:30.408] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:30.458] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:31.366] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:31.374] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:31.463] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:31.474] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:31.559] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:31.610] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:32.566] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:32.576] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:32.656] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:32.663] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:32.747] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:32.797] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:33.710] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:33.720] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:33.798] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:33.806] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:33.893] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:33.943] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:34.910] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:34.919] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:35.000] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:35.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:35.087] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:35.137] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:36.052] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:36.060] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:36.144] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:36.152] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:36.263] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:36.318] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:37.250] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:37.262] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:37.340] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:37.350] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:37.434] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:37.480] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:38.392] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:38.401] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:38.481] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:38.490] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:38.571] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:38.617] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:39.634] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:39.641] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:39.720] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:39.729] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:39.810] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:39.859] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:40.773] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:40.784] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:40.864] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:40.874] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:40.949] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:41.003] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:41.866] Debug: [AR] Compacting done, 204.6MB -> 204.6MB
[14:15:42.007] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:42.018] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:42.107] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:42.116] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:42.195] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:42.242] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:43.163] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:43.173] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:43.252] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:43.261] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:43.343] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:43.386] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:44.351] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:44.358] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:44.440] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:44.449] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:44.524] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:44.572] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:45.490] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:45.501] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:45.582] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:45.592] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:45.676] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:45.720] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:46.720] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:46.730] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:46.813] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:46.823] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:46.905] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:46.955] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:47.882] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:47.894] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:47.973] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:47.981] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:48.061] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:48.104] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:49.112] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:49.121] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:49.200] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:49.208] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:49.291] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:49.344] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:50.266] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:50.275] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:50.351] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:50.362] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:50.442] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:50.494] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:51.489] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:51.497] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:51.574] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:51.582] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:51.658] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:51.711] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:52.675] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:52.691] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:52.805] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:52.814] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:52.925] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:52.979] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:53.943] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:53.952] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:54.032] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:54.041] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:54.121] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:54.171] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:55.089] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:55.099] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:55.175] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:55.185] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:55.279] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:55.323] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:56.323] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:56.332] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:56.410] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:56.420] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:56.500] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:56.547] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:57.455] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:57.465] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:57.550] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:57.560] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:57.641] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:57.690] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:58.693] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:58.702] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:58.782] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:58.790] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:15:58.870] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:15:58.917] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:15:59.833] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:15:59.842] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:15:59.922] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:15:59.930] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:00.010] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:00.058] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:01.023] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:01.033] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:01.113] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:01.126] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:01.208] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:01.256] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:02.161] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:02.169] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:02.248] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:02.257] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:02.341] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:02.388] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:03.343] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:03.357] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:03.468] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:03.478] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:03.586] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:03.655] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:04.561] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:04.572] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:04.661] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:04.669] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:04.751] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:04.797] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:05.802] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:05.812] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:05.890] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:05.902] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:05.980] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:06.030] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:06.946] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:06.955] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:07.032] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:07.041] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:07.122] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:07.170] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:08.123] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:08.131] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:08.207] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:08.215] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:08.292] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:08.344] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:09.290] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:09.299] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:09.372] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:09.381] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:09.468] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:09.515] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:10.476] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:10.484] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:10.566] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:10.574] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:10.652] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:10.701] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:11.618] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:11.626] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:11.713] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:11.724] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:11.806] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:11.855] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:12.861] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:12.870] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:12.948] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:12.955] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:13.040] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:13.092] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:14.011] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:14.021] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:14.100] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:14.109] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:14.184] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:14.230] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:15.168] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:15.177] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:15.264] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:15.273] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:15.355] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:15.403] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:16:16.312] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:16.322] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:16.399] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:16.408] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:16.487] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:16:16.497] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:16:16.583] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:16:16.593] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:16:16.679] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:16:16.690] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:16:16.691] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:16:16.692] [Build] Checking if we can attack now...
[14:16:18.582] Debug: Reading numbers in overview
[14:16:18.623] Debug: Read overview numbers (string): 258/260
[14:16:18.624] Debug: Read overview numbers: 258 260 (TroopsCount)
[14:16:18.626] Debug: [Build] Disabling clan donation module
[14:16:18.627] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 99% capacity, spells at 100% capacity)
[14:16:18.840] [Auto-Stop module] Starting Auto-Stop module...
[14:16:19.452] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:16:20.010] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:16:20.012] [Auto-Stop module] Reading ressources...
[14:16:20.120] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:16:22.110] Debug: Begin BuildingsUpgradeModule
[14:16:22.111] Debug: Ensuring the game is zoomed out
[14:16:22.120] Debug: Zoomed out
[14:16:22.290] Debug: Read builder information: 0/5
[14:16:22.291] [BuildingsUpgrade] No builders available; can't do any work
[14:16:22.367] [Trophy] Disabling everything except AttackModule and TrophyModule
[14:16:22.493] [Trophy] Looking at troops and heroes
[14:16:23.399] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:16:25.683] Debug: Found 43 miners already trained
[14:16:25.809] Debug: Found 5 lightnings already trained
[14:16:25.826] [Trophy] Can't drop trophies: no cheap troops or heroes available
[14:16:25.906] Debug: [Attack] Enabling clan donation module
[14:16:26.772] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:16:28.169] Debug: Ensuring the game is zoomed out
[14:16:28.179] Debug: Zoomed out
[14:16:28.188] Debug: Zoomed out
[14:16:28.188] Debug: Finding TownHall
[14:16:30.179] Debug: Found 0 TownHall
[14:16:30.180] Debug: Starting matchmaking
[14:16:30.181] Debug: StartSerachForMatch 1
[14:16:30.366] Debug: ClickAttack()
[14:16:30.688] Debug: StartSearchForMatch: Clicking 'Find a match'
[14:16:30.690] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[14:16:30.927] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[14:16:31.079] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[14:16:31.090] Debug: A5 Check 1: 16 ms
[14:16:31.206] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:16:31.302] Debug: Starting matchmaking; done
[14:16:31.304] Debug: Waiting for clouds to appear...
[14:16:31.305] Debug: Waiting for clouds to disappear...
[14:16:31.306] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:16:31.305] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:16:35.982] Debug: A5 Check 1: 18 ms
[14:16:36.151] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:16:36.151] Debug: [Attack] It took 00minutes 04seconds until we got offered a
new opponent
[14:16:36.153] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:16:36.293] Debug: A5 Check 1: 14 ms
[14:16:36.483] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:16:36.885] Debug: Clearing game grid API cache
[14:16:36.886] Debug: Clearing building API cache
[14:16:36.888] Debug: Clearing deploy API cache
[14:16:37.066] Debug: Finding TownHall
[14:16:37.148] Debug: Found 1 TownHall
[14:16:37.151] Debug: Finding ElixirCollector
[14:16:37.151] Debug: Finding TownHall
[14:16:37.184] Debug: Found 1 TownHall
[14:16:37.186] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:16:37.479] Debug: Found 6 ElixirCollector
[14:16:37.873] Debug: Elixir collectors: E1=1 E2=2 E3=1 E4=0 E5=0 Avg=2
[14:16:37.874] Debug: Rejected as dead base because level 12 E1 collector found
[14:16:37.874] Debug: Meets requirements failed on dead base check.
[14:16:37.875] Debug: Testing 0 attack methods
[14:16:37.876] Debug: no algorithm is suited to attack here
[14:16:37.877] Debug: Finding TownHall
[14:16:37.912] Debug: Found 1 TownHall
[14:16:37.913] [Attack] #1, Active, TH11, 104605 Gold, 261557 Elixir, 3188 Dark
elixir, Skipping: This base isn't dead.
[14:16:37.914] Debug: Waiting 968 ms until we can click the next button (user
setting 2 s)
[14:16:39.302] Debug: A5 Check 1: 14 ms
[14:16:39.456] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:16:39.552] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:16:40.063] Debug: Waiting for clouds to appear...
[14:16:40.064] Debug: Waiting for clouds to disappear...
[14:16:40.066] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:16:40.582] Debug: A5 Check 1: 16 ms
[14:16:40.697] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:16:40.698] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:16:40.699] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:16:40.832] Debug: A5 Check 1: 14 ms
[14:16:41.112] Debug: A5 Check 1: 19 ms
[14:16:41.393] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:16:41.474] Debug: Clearing game grid API cache
[14:16:41.475] Debug: Clearing building API cache
[14:16:41.476] Debug: Clearing deploy API cache
[14:16:41.642] Debug: Finding TownHall
[14:16:41.719] Debug: Found 1 TownHall
[14:16:41.723] Debug: Finding ElixirCollector
[14:16:41.725] Debug: Finding TownHall
[14:16:41.760] Debug: Found 1 TownHall
[14:16:41.761] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:16:42.037] Debug: Found 6 ElixirCollector
[14:16:42.485] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:16:42.487] Debug: Rejected as dead base because level 12 E1 collector found
[14:16:42.487] Debug: Meets requirements failed on dead base check.
[14:16:42.488] Debug: Testing 0 attack methods
[14:16:42.489] Debug: no algorithm is suited to attack here
[14:16:42.490] Debug: Finding TownHall
[14:16:42.525] Debug: Found 1 TownHall
[14:16:42.526] [Attack] #2, Active, TH11, 116757 Gold, 127639 Elixir, 1768 Dark
elixir, Skipping: This base isn't dead.
[14:16:42.527] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[14:16:43.913] Debug: A5 Check 1: 16 ms
[14:16:44.065] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:16:44.167] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:16:44.669] Debug: Waiting for clouds to appear...
[14:16:44.670] Debug: Waiting for clouds to disappear...
[14:16:44.671] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:16:45.176] Debug: A5 Check 1: 13 ms
[14:16:45.304] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:16:45.305] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:16:45.305] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:16:45.446] Debug: A5 Check 1: 15 ms
[14:16:45.697] Debug: A5 Check 1: 15 ms
[14:16:45.950] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:16:46.098] Debug: Clearing game grid API cache
[14:16:46.100] Debug: Clearing building API cache
[14:16:46.101] Debug: Clearing deploy API cache
[14:16:46.257] Debug: Finding TownHall
[14:16:47.699] Debug: Found 0 TownHall
[14:16:47.702] Debug: Finding ElixirCollector
[14:16:47.703] Debug: Finding TownHall
[14:16:47.741] Debug: Found 0 TownHall
[14:16:48.033] Debug: Found 0 ElixirCollector
[14:16:48.035] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:16:48.036] Debug: Regular logic indicates active base
[14:16:48.037] Debug: Meets requirements failed on dead base check.
[14:16:48.037] Debug: Testing 0 attack methods
[14:16:48.038] Debug: no algorithm is suited to attack here
[14:16:48.039] Debug: Finding TownHall
[14:16:48.075] Debug: Found 0 TownHall
[14:16:48.077] [Attack] #3, Active, TH Not Found, 137256 Gold, 209421 Elixir, 1353
Dark elixir, Skipping: This base isn't dead.
[14:16:48.077] Debug: Waiting 31 ms until we can click the next button (user
setting 2 s)
[14:16:48.475] Debug: A5 Check 1: 16 ms
[14:16:48.642] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:16:48.736] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:16:49.147] Debug: Waiting for clouds to appear...
[14:16:49.149] Debug: Waiting for clouds to disappear...
[14:16:49.150] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:04.243] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:15min
[14:17:07.651] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:17:07.662] Debug: A5 Check 1: 15 ms


[14:17:07.786] Debug: [Attack] It took 00minutes 18seconds until we got offered a
new opponent
[14:17:07.787] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:07.787] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:07.911] Debug: A5 Check 1: 17 ms
[14:17:08.222] Debug: A5 Check 1: 21 ms
[14:17:08.442] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:08.592] Debug: Clearing game grid API cache
[14:17:08.593] Debug: Clearing building API cache
[14:17:08.594] Debug: Clearing deploy API cache
[14:17:08.726] Debug: Finding TownHall
[14:17:08.799] Debug: Found 1 TownHall
[14:17:08.802] Debug: Finding ElixirCollector
[14:17:08.803] Debug: Finding TownHall
[14:17:08.836] Debug: Found 1 TownHall
[14:17:08.838] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:17:09.040] Debug: Found 3 ElixirCollector
[14:17:09.261] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:17:09.262] Debug: Regular logic indicates active base
[14:17:09.263] Debug: Meets requirements failed on dead base check.
[14:17:09.264] Debug: Testing 0 attack methods
[14:17:09.265] Debug: no algorithm is suited to attack here
[14:17:09.267] Debug: Finding TownHall
[14:17:09.300] Debug: Found 1 TownHall
[14:17:09.301] [Attack] #4, Active, TH11, 19144 Gold, 70254 Elixir, 250 Dark
elixir, Skipping: This base isn't dead.
[14:17:09.302] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[14:17:10.936] Debug: A5 Check 1: 16 ms
[14:17:11.060] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:17:11.151] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:17:11.649] Debug: Waiting for clouds to appear...
[14:17:11.651] Debug: Waiting for clouds to disappear...
[14:17:11.651] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:12.125] Debug: A5 Check 1: 14 ms
[14:17:12.254] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:17:12.255] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:12.256] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:12.381] Debug: A5 Check 1: 16 ms
[14:17:12.616] Debug: A5 Check 1: 16 ms
[14:17:12.826] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:12.977] Debug: Clearing game grid API cache
[14:17:12.978] Debug: Clearing building API cache
[14:17:12.979] Debug: Clearing deploy API cache
[14:17:13.143] Debug: Finding TownHall
[14:17:13.277] Debug: Found 1 TownHall
[14:17:13.280] Debug: Finding ElixirCollector
[14:17:13.281] Debug: Finding TownHall
[14:17:13.313] Debug: Found 1 TownHall
[14:17:13.314] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[14:17:13.651] Debug: Found 0 ElixirCollector
[14:17:13.653] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:17:13.655] Debug: Regular logic indicates active base
[14:17:13.656] Debug: Meets requirements failed on dead base check.
[14:17:13.657] Debug: Testing 0 attack methods
[14:17:13.658] Debug: no algorithm is suited to attack here
[14:17:13.658] Debug: Finding TownHall
[14:17:13.711] Debug: Found 1 TownHall
[14:17:13.712] [Attack] #5, Active, TH10, 43480 Gold, 13789 Elixir, 608 Dark
elixir, Skipping: This base isn't dead.
[14:17:13.713] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[14:17:15.372] Debug: A5 Check 1: 15 ms
[14:17:15.511] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:17:15.603] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:17:16.019] Debug: Waiting for clouds to appear...
[14:17:16.020] Debug: Waiting for clouds to disappear...
[14:17:16.021] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:23.829] Debug: A5 Check 1: 16 ms
[14:17:23.949] Debug: [Attack] It took 00minutes 07seconds until we got offered a
new opponent
[14:17:23.950] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:23.950] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:24.090] Debug: A5 Check 1: 17 ms
[14:17:24.115] Debug: A5 Check 2: 22 ms
[14:17:24.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:24.756] Debug: Clearing game grid API cache
[14:17:24.757] Debug: Clearing building API cache
[14:17:24.758] Debug: Clearing deploy API cache
[14:17:24.924] Debug: Finding TownHall
[14:17:25.061] Debug: Found 1 TownHall
[14:17:25.065] Debug: Finding ElixirCollector
[14:17:25.066] Debug: Finding TownHall
[14:17:25.103] Debug: Found 1 TownHall
[14:17:25.104] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:17:25.367] Debug: Found 0 ElixirCollector
[14:17:25.368] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:17:25.369] Debug: Regular logic indicates active base
[14:17:25.369] Debug: Meets requirements failed on dead base check.
[14:17:25.370] Debug: Testing 0 attack methods
[14:17:25.371] Debug: no algorithm is suited to attack here
[14:17:25.372] Debug: Finding TownHall
[14:17:25.406] Debug: Found 1 TownHall
[14:17:25.407] [Attack] #6, Active, TH11, 22349 Gold, 234894 Elixir, 1867 Dark
elixir, Skipping: This base isn't dead.
[14:17:25.408] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[14:17:27.167] Debug: A5 Check 1: 16 ms
[14:17:27.321] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:17:27.413] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:17:27.832] Debug: Waiting for clouds to appear...
[14:17:27.832] Debug: Waiting for clouds to disappear...
[14:17:27.833] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:33.597] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:17:33.607] Debug: A5 Check 1: 18 ms


[14:17:33.726] Debug: [Attack] It took 00minutes 05seconds until we got offered a
new opponent
[14:17:33.728] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:33.729] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:33.854] Debug: A5 Check 1: 16 ms
[14:17:34.143] Debug: A5 Check 1: 13 ms
[14:17:34.404] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:34.437] Debug: Clearing game grid API cache
[14:17:34.438] Debug: Clearing building API cache
[14:17:34.438] Debug: Clearing deploy API cache
[14:17:34.624] Debug: Finding TownHall
[14:17:34.701] Debug: Found 1 TownHall
[14:17:34.705] Debug: Finding ElixirCollector
[14:17:34.706] Debug: Finding TownHall
[14:17:34.743] Debug: Found 1 TownHall
[14:17:34.745] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:17:35.112] Debug: Found 5 ElixirCollector
[14:17:35.539] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:17:35.540] Debug: Rejected as dead base because level 12 E1 collector found
[14:17:35.541] Debug: Meets requirements failed on dead base check.
[14:17:35.542] Debug: Testing 0 attack methods
[14:17:35.543] Debug: no algorithm is suited to attack here
[14:17:35.544] Debug: Finding TownHall
[14:17:35.585] Debug: Found 1 TownHall
[14:17:35.586] [Attack] #7, Active, TH11, 140248 Gold, 122694 Elixir, 553 Dark
elixir, Skipping: This base isn't dead.
[14:17:35.587] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[14:17:36.862] Debug: A5 Check 1: 17 ms
[14:17:37.022] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:17:37.116] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:17:37.613] Debug: Waiting for clouds to appear...
[14:17:37.614] Debug: Waiting for clouds to disappear...
[14:17:37.616] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:38.133] Debug: A5 Check 1: 15 ms
[14:17:38.248] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:17:38.249] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:38.250] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:38.381] Debug: A5 Check 1: 17 ms
[14:17:38.402] Debug: A5 Check 2: 18 ms
[14:17:38.572] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:38.974] Debug: Clearing game grid API cache
[14:17:38.975] Debug: Clearing building API cache
[14:17:38.976] Debug: Clearing deploy API cache
[14:17:39.102] Debug: Finding TownHall
[14:17:39.178] Debug: Found 1 TownHall
[14:17:39.181] Debug: Finding ElixirCollector
[14:17:39.182] Debug: Finding TownHall
[14:17:39.215] Debug: Found 1 TownHall
[14:17:39.217] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:17:39.501] Debug: Found 0 ElixirCollector
[14:17:39.502] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:17:39.504] Debug: Regular logic indicates active base
[14:17:39.505] Debug: Meets requirements failed on dead base check.
[14:17:39.506] Debug: Testing 0 attack methods
[14:17:39.506] Debug: no algorithm is suited to attack here
[14:17:39.507] Debug: Finding TownHall
[14:17:39.539] Debug: Found 1 TownHall
[14:17:39.541] [Attack] #8, Active, TH11, 159386 Gold, 157066 Elixir, 3286 Dark
elixir, Skipping: This base isn't dead.
[14:17:39.542] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[14:17:41.314] Debug: A5 Check 1: 15 ms
[14:17:41.527] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:17:41.624] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:17:42.103] Debug: Waiting for clouds to appear...
[14:17:42.104] Debug: Waiting for clouds to disappear...
[14:17:42.106] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:42.388] Debug: [AR] Compacting done, 202.6MB -> 202.6MB
[14:17:42.637] Debug: A5 Check 1: 17 ms
[14:17:42.755] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:17:42.756] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:42.756] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:42.888] Debug: A5 Check 1: 15 ms
[14:17:43.151] Debug: A5 Check 1: 32 ms
[14:17:43.360] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:43.514] Debug: Clearing game grid API cache
[14:17:43.515] Debug: Clearing building API cache
[14:17:43.516] Debug: Clearing deploy API cache
[14:17:43.704] Debug: Finding TownHall
[14:17:43.780] Debug: Found 1 TownHall
[14:17:43.783] Debug: Finding ElixirCollector
[14:17:43.784] Debug: Finding TownHall
[14:17:43.822] Debug: Found 1 TownHall
[14:17:43.823] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:17:44.072] Debug: Found 4 ElixirCollector
[14:17:44.375] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:17:44.377] Debug: Regular logic indicates active base
[14:17:44.378] Debug: Meets requirements failed on dead base check.
[14:17:44.378] Debug: Testing 0 attack methods
[14:17:44.379] Debug: no algorithm is suited to attack here
[14:17:44.380] Debug: Finding TownHall
[14:17:44.419] Debug: Found 1 TownHall
[14:17:44.420] [Attack] #9, Active, TH11, 54355 Gold, 94051 Elixir, 868 Dark
elixir, Skipping: This base isn't dead.
[14:17:44.421] Debug: Waiting 1093 ms until we can click the next button (user
setting 2 s)
[14:17:45.982] Debug: A5 Check 1: 16 ms
[14:17:46.118] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:17:46.232] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:17:46.731] Debug: Waiting for clouds to appear...
[14:17:46.732] Debug: Waiting for clouds to disappear...
[14:17:46.733] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:47.763] Debug: A5 Check 1: 16 ms
[14:17:47.885] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:17:47.886] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:47.891] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:48.025] Debug: A5 Check 1: 16 ms
[14:17:48.180] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:48.585] Debug: Clearing game grid API cache
[14:17:48.586] Debug: Clearing building API cache
[14:17:48.587] Debug: Clearing deploy API cache
[14:17:48.760] Debug: Finding TownHall
[14:17:48.840] Debug: Found 1 TownHall
[14:17:48.843] Debug: Finding ElixirCollector
[14:17:48.844] Debug: Finding TownHall
[14:17:48.879] Debug: Found 1 TownHall
[14:17:48.881] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:17:49.079] Debug: Found 7 ElixirCollector
[14:17:49.658] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:17:49.659] Debug: Rejected as dead base because level 12 E1 collector found
[14:17:49.661] Debug: Meets requirements failed on dead base check.
[14:17:49.662] Debug: Testing 0 attack methods
[14:17:49.662] Debug: no algorithm is suited to attack here
[14:17:49.663] Debug: Finding TownHall
[14:17:49.698] Debug: Found 1 TownHall
[14:17:49.699] [Attack] #10, Active, TH11, 154785 Gold, 228686 Elixir, 1512 Dark
elixir, Skipping: This base isn't dead.
[14:17:49.699] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[14:17:50.993] Debug: A5 Check 1: 21 ms
[14:17:51.193] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:17:51.320] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:17:51.637] Debug: Waiting for clouds to appear...
[14:17:51.638] Debug: Waiting for clouds to disappear...
[14:17:51.638] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:52.656] Debug: A5 Check 1: 18 ms
[14:17:52.785] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:52.922] Debug: A5 Check 1: 17 ms
[14:17:53.056] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:17:53.056] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:53.199] Debug: A5 Check 1: 14 ms
[14:17:53.454] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:53.854] Debug: Clearing game grid API cache
[14:17:53.855] Debug: Clearing building API cache
[14:17:53.856] Debug: Clearing deploy API cache
[14:17:53.986] Debug: Finding TownHall
[14:17:54.069] Debug: Found 1 TownHall
[14:17:54.072] Debug: Finding ElixirCollector
[14:17:54.073] Debug: Finding TownHall
[14:17:54.108] Debug: Found 1 TownHall
[14:17:54.110] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:17:54.436] Debug: Found 0 ElixirCollector
[14:17:54.437] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:17:54.440] Debug: Regular logic indicates active base
[14:17:54.442] Debug: Meets requirements failed on dead base check.
[14:17:54.444] Debug: Testing 0 attack methods
[14:17:54.446] Debug: no algorithm is suited to attack here
[14:17:54.448] Debug: Finding TownHall
[14:17:54.490] Debug: Found 1 TownHall
[14:17:54.491] [Attack] #11, Active, TH11, 309614 Gold, 438710 Elixir, 1312 Dark
elixir, Skipping: This base isn't dead.
[14:17:54.492] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[14:17:56.140] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:17:56.154] Debug: A5 Check 1: 19 ms


[14:17:56.505] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:17:56.649] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:17:57.001] Debug: Waiting for clouds to appear...
[14:17:57.002] Debug: Waiting for clouds to disappear...
[14:17:57.003] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:17:57.654] Debug: A5 Check 1: 15 ms
[14:17:57.785] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:17:57.786] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:17:57.785] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:17:57.924] Debug: A5 Check 1: 16 ms
[14:17:58.187] Debug: A5 Check 1: 16 ms
[14:17:58.434] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:17:58.588] Debug: Clearing game grid API cache
[14:17:58.589] Debug: Clearing building API cache
[14:17:58.590] Debug: Clearing deploy API cache
[14:17:58.724] Debug: Finding TownHall
[14:17:58.811] Debug: Found 1 TownHall
[14:17:58.815] Debug: Finding ElixirCollector
[14:17:58.815] Debug: Finding TownHall
[14:17:58.852] Debug: Found 1 TownHall
[14:17:58.854] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:17:59.163] Debug: Found 0 ElixirCollector
[14:17:59.164] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:17:59.165] Debug: Regular logic indicates active base
[14:17:59.166] Debug: Meets requirements failed on dead base check.
[14:17:59.167] Debug: Testing 0 attack methods
[14:17:59.168] Debug: no algorithm is suited to attack here
[14:17:59.169] Debug: Finding TownHall
[14:17:59.203] Debug: Found 1 TownHall
[14:17:59.204] [Attack] #12, Active, TH11, 116233 Gold, 133287 Elixir, 3228 Dark
elixir, Skipping: This base isn't dead.
[14:17:59.205] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[14:18:00.864] Debug: A5 Check 1: 18 ms
[14:18:01.084] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:01.198] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:01.685] Debug: Waiting for clouds to appear...
[14:18:01.686] Debug: Waiting for clouds to disappear...
[14:18:01.687] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:02.899] Debug: A5 Check 1: 14 ms
[14:18:03.018] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:18:03.019] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:03.021] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:03.149] Debug: A5 Check 1: 19 ms
[14:18:03.170] Debug: A5 Check 2: 21 ms
[14:18:03.350] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:03.752] Debug: Clearing game grid API cache
[14:18:03.753] Debug: Clearing building API cache
[14:18:03.755] Debug: Clearing deploy API cache
[14:18:03.822] Debug: Finding TownHall
[14:18:03.896] Debug: Found 1 TownHall
[14:18:03.899] Debug: Finding ElixirCollector
[14:18:03.900] Debug: Finding TownHall
[14:18:03.936] Debug: Found 1 TownHall
[14:18:03.937] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:04.070] Debug: Found 7 ElixirCollector
[14:18:04.552] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:18:04.553] Debug: Regular logic indicates active base
[14:18:04.555] Debug: Meets requirements failed on dead base check.
[14:18:04.557] Debug: Testing 0 attack methods
[14:18:04.558] Debug: no algorithm is suited to attack here
[14:18:04.559] Debug: Finding TownHall
[14:18:04.594] Debug: Found 1 TownHall
[14:18:04.596] [Attack] #13, Active, TH11, 99731 Gold, 109740 Elixir, 930 Dark
elixir, Skipping: This base isn't dead.
[14:18:04.597] Debug: Waiting 1157 ms until we can click the next button (user
setting 2 s)
[14:18:06.108] Debug: A5 Check 1: 17 ms
[14:18:06.244] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:06.336] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:06.844] Debug: Waiting for clouds to appear...
[14:18:06.845] Debug: Waiting for clouds to disappear...
[14:18:06.846] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:07.682] Debug: A5 Check 1: 23 ms
[14:18:07.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:07.948] Debug: A5 Check 1: 15 ms
[14:18:08.088] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:18:08.089] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:08.241] Debug: A5 Check 1: 19 ms
[14:18:08.517] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:08.922] Debug: Clearing game grid API cache
[14:18:08.924] Debug: Clearing building API cache
[14:18:08.925] Debug: Clearing deploy API cache
[14:18:09.071] Debug: Finding TownHall
[14:18:09.161] Debug: Found 1 TownHall
[14:18:09.164] Debug: Finding ElixirCollector
[14:18:09.165] Debug: Finding TownHall
[14:18:09.199] Debug: Found 1 TownHall
[14:18:09.200] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:09.512] Debug: Found 0 ElixirCollector
[14:18:09.514] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:09.515] Debug: Regular logic indicates active base
[14:18:09.517] Debug: Meets requirements failed on dead base check.
[14:18:09.518] Debug: Testing 0 attack methods
[14:18:09.519] Debug: no algorithm is suited to attack here
[14:18:09.520] Debug: Finding TownHall
[14:18:09.562] Debug: Found 1 TownHall
[14:18:09.563] [Attack] #14, Active, TH11, 101007 Gold, 238264 Elixir, 1341 Dark
elixir, Skipping: This base isn't dead.
[14:18:09.564] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[14:18:11.338] Debug: A5 Check 1: 18 ms
[14:18:11.526] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:11.635] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:12.096] Debug: Waiting for clouds to appear...
[14:18:12.098] Debug: Waiting for clouds to disappear...
[14:18:12.099] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:12.668] Debug: A5 Check 1: 22 ms
[14:18:12.862] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:12.866] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:12.867] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:13.027] Debug: A5 Check 1: 19 ms
[14:18:13.218] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:13.625] Debug: Clearing game grid API cache
[14:18:13.626] Debug: Clearing building API cache
[14:18:13.628] Debug: Clearing deploy API cache
[14:18:13.840] Debug: Finding TownHall
[14:18:13.921] Debug: Found 1 TownHall
[14:18:13.925] Debug: Finding ElixirCollector
[14:18:13.926] Debug: Finding TownHall
[14:18:13.961] Debug: Found 1 TownHall
[14:18:13.963] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:14.259] Debug: Found 0 ElixirCollector
[14:18:14.261] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:14.262] Debug: Regular logic indicates active base
[14:18:14.263] Debug: Meets requirements failed on dead base check.
[14:18:14.264] Debug: Testing 0 attack methods
[14:18:14.265] Debug: no algorithm is suited to attack here
[14:18:14.265] Debug: Finding TownHall
[14:18:14.301] Debug: Found 1 TownHall
[14:18:14.302] [Attack] #15, Active, TH11, 255428 Gold, 147856 Elixir, 3445 Dark
elixir, Skipping: This base isn't dead.
[14:18:14.303] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[14:18:15.976] Debug: A5 Check 1: 16 ms
[14:18:16.231] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:16.335] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:16.926] Debug: Waiting for clouds to appear...
[14:18:16.927] Debug: Waiting for clouds to disappear...
[14:18:16.928] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:17.307] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:18:17.319] Debug: A5 Check 1: 19 ms


[14:18:17.449] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:17.450] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:17.451] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:17.584] Debug: A5 Check 1: 17 ms
[14:18:17.763] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:18.179] Debug: Clearing game grid API cache
[14:18:18.181] Debug: Clearing building API cache
[14:18:18.182] Debug: Clearing deploy API cache
[14:18:18.412] Debug: Finding TownHall
[14:18:18.505] Debug: Found 1 TownHall
[14:18:18.507] Debug: Finding ElixirCollector
[14:18:18.509] Debug: Finding TownHall
[14:18:18.545] Debug: Found 1 TownHall
[14:18:18.547] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:18.838] Debug: Found 0 ElixirCollector
[14:18:18.840] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:18.843] Debug: Regular logic indicates active base
[14:18:18.844] Debug: Meets requirements failed on dead base check.
[14:18:18.845] Debug: Testing 0 attack methods
[14:18:18.846] Debug: no algorithm is suited to attack here
[14:18:18.847] Debug: Finding TownHall
[14:18:18.883] Debug: Found 1 TownHall
[14:18:18.885] [Attack] #16, Active, TH11, 395860 Gold, 232820 Elixir, 3065 Dark
elixir, Skipping: This base isn't dead.
[14:18:18.886] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[14:18:20.544] Debug: A5 Check 1: 14 ms
[14:18:20.712] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:20.824] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:21.162] Debug: Waiting for clouds to appear...
[14:18:21.163] Debug: Waiting for clouds to disappear...
[14:18:21.164] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:21.818] Debug: A5 Check 1: 16 ms
[14:18:21.950] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:21.952] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:21.954] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:22.082] Debug: A5 Check 1: 14 ms
[14:18:22.252] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:22.654] Debug: Clearing game grid API cache
[14:18:22.656] Debug: Clearing building API cache
[14:18:22.657] Debug: Clearing deploy API cache
[14:18:22.831] Debug: Finding TownHall
[14:18:24.439] Debug: Found 0 TownHall
[14:18:24.444] Debug: Finding ElixirCollector
[14:18:24.445] Debug: Finding TownHall
[14:18:24.480] Debug: Found 0 TownHall
[14:18:24.774] Debug: Found 0 ElixirCollector
[14:18:24.775] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:24.776] Debug: Regular logic indicates active base
[14:18:24.777] Debug: Meets requirements failed on dead base check.
[14:18:24.779] Debug: Testing 0 attack methods
[14:18:24.780] Debug: no algorithm is suited to attack here
[14:18:24.781] Debug: Finding TownHall
[14:18:24.816] Debug: Found 0 TownHall
[14:18:24.818] [Attack] #17, Active, TH Not Found, 14204 Gold, 445036 Elixir, 758
Dark elixir, Skipping: This base isn't dead.
[14:18:25.158] Debug: A5 Check 1: 17 ms
[14:18:25.332] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:25.429] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:25.920] Debug: Waiting for clouds to appear...
[14:18:25.921] Debug: Waiting for clouds to disappear...
[14:18:25.922] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:26.442] Debug: A5 Check 1: 18 ms
[14:18:26.574] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:26.575] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:26.575] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:26.716] Debug: A5 Check 1: 20 ms
[14:18:26.985] Debug: A5 Check 1: 16 ms
[14:18:27.235] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:27.303] Debug: Clearing game grid API cache
[14:18:27.305] Debug: Clearing building API cache
[14:18:27.306] Debug: Clearing deploy API cache
[14:18:27.481] Debug: Finding TownHall
[14:18:28.683] Debug: Found 0 TownHall
[14:18:28.686] Debug: Finding ElixirCollector
[14:18:28.687] Debug: Finding TownHall
[14:18:28.723] Debug: Found 0 TownHall
[14:18:29.113] Debug: Found 0 ElixirCollector
[14:18:29.119] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:29.121] Debug: Regular logic indicates active base
[14:18:29.123] Debug: Meets requirements failed on dead base check.
[14:18:29.125] Debug: Testing 0 attack methods
[14:18:29.126] Debug: no algorithm is suited to attack here
[14:18:29.128] Debug: Finding TownHall
[14:18:29.182] Debug: Found 0 TownHall
[14:18:29.184] [Attack] #18, Active, TH Not Found, 207075 Gold, 334355 Elixir, 2592
Dark elixir, Skipping: This base isn't dead.
[14:18:29.185] Debug: Waiting 125 ms until we can click the next button (user
setting 2 s)
[14:18:29.703] Debug: A5 Check 1: 14 ms
[14:18:29.843] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:29.965] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:30.544] Debug: Waiting for clouds to appear...
[14:18:30.545] Debug: Waiting for clouds to disappear...
[14:18:30.546] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:30.953] Debug: A5 Check 1: 16 ms
[14:18:31.072] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:31.073] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:31.073] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:31.216] Debug: A5 Check 1: 18 ms
[14:18:31.487] Debug: A5 Check 1: 19 ms
[14:18:31.738] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:31.890] Debug: Clearing game grid API cache
[14:18:31.891] Debug: Clearing building API cache
[14:18:31.892] Debug: Clearing deploy API cache
[14:18:32.074] Debug: Finding TownHall
[14:18:32.159] Debug: Found 1 TownHall
[14:18:32.163] Debug: Finding ElixirCollector
[14:18:32.164] Debug: Finding TownHall
[14:18:32.208] Debug: Found 1 TownHall
[14:18:32.209] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:32.514] Debug: Found 0 ElixirCollector
[14:18:32.516] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:32.517] Debug: Regular logic indicates active base
[14:18:32.518] Debug: Meets requirements failed on dead base check.
[14:18:32.519] Debug: Testing 0 attack methods
[14:18:32.520] Debug: no algorithm is suited to attack here
[14:18:32.521] Debug: Finding TownHall
[14:18:32.561] Debug: Found 1 TownHall
[14:18:32.563] [Attack] #19, Active, TH11, 96482 Gold, 297329 Elixir, 2917 Dark
elixir, Skipping: This base isn't dead.
[14:18:32.565] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[14:18:34.414] Debug: A5 Check 1: 23 ms
[14:18:34.657] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:34.795] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:35.003] Debug: Waiting for clouds to appear...
[14:18:35.004] Debug: Waiting for clouds to disappear...
[14:18:35.005] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:35.663] Debug: A5 Check 1: 21 ms
[14:18:35.786] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:35.787] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:35.787] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:35.917] Debug: A5 Check 1: 15 ms
[14:18:36.108] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:36.510] Debug: Clearing game grid API cache
[14:18:36.511] Debug: Clearing building API cache
[14:18:36.513] Debug: Clearing deploy API cache
[14:18:36.708] Debug: Finding TownHall
[14:18:36.792] Debug: Found 1 TownHall
[14:18:36.796] Debug: Finding ElixirCollector
[14:18:36.797] Debug: Finding TownHall
[14:18:36.831] Debug: Found 1 TownHall
[14:18:36.833] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:37.147] Debug: Found 0 ElixirCollector
[14:18:37.149] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:37.149] Debug: Regular logic indicates active base
[14:18:37.150] Debug: Meets requirements failed on dead base check.
[14:18:37.151] Debug: Testing 0 attack methods
[14:18:37.152] Debug: no algorithm is suited to attack here
[14:18:37.152] Debug: Finding TownHall
[14:18:37.191] Debug: Found 1 TownHall
[14:18:37.193] [Attack] #20, Active, TH11, 426809 Gold, 100600 Elixir, 3492 Dark
elixir, Skipping: This base isn't dead.
[14:18:37.195] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[14:18:38.959] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:18:38.970] Debug: A5 Check 1: 16 ms


[14:18:39.111] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:39.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:39.704] Debug: Waiting for clouds to appear...
[14:18:39.705] Debug: Waiting for clouds to disappear...
[14:18:39.706] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:40.251] Debug: A5 Check 1: 16 ms
[14:18:40.376] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:40.377] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:40.377] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:40.512] Debug: A5 Check 1: 18 ms
[14:18:40.682] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:41.081] Debug: Clearing game grid API cache
[14:18:41.083] Debug: Clearing building API cache
[14:18:41.084] Debug: Clearing deploy API cache
[14:18:41.239] Debug: Finding TownHall
[14:18:41.314] Debug: Found 1 TownHall
[14:18:41.317] Debug: Finding ElixirCollector
[14:18:41.318] Debug: Finding TownHall
[14:18:41.352] Debug: Found 1 TownHall
[14:18:41.353] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:41.595] Debug: Found 0 ElixirCollector
[14:18:41.596] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:41.596] Debug: Regular logic indicates active base
[14:18:41.597] Debug: Meets requirements failed on dead base check.
[14:18:41.598] Debug: Testing 0 attack methods
[14:18:41.599] Debug: no algorithm is suited to attack here
[14:18:41.602] Debug: Finding TownHall
[14:18:41.638] Debug: Found 1 TownHall
[14:18:41.640] [Attack] #21, Active, TH11, 32678 Gold, 24272 Elixir, 1329 Dark
elixir, Skipping: This base isn't dead.
[14:18:41.640] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[14:18:43.548] Debug: A5 Check 1: 16 ms
[14:18:43.708] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:43.813] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:44.372] Debug: Waiting for clouds to appear...
[14:18:44.374] Debug: Waiting for clouds to disappear...
[14:18:44.375] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:44.783] Debug: A5 Check 1: 23 ms
[14:18:44.910] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:44.912] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:44.913] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:45.052] Debug: A5 Check 1: 18 ms
[14:18:45.318] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:45.697] Debug: Clearing game grid API cache
[14:18:45.698] Debug: Clearing building API cache
[14:18:45.699] Debug: Clearing deploy API cache
[14:18:45.869] Debug: Finding TownHall
[14:18:45.959] Debug: Found 1 TownHall
[14:18:45.962] Debug: Finding ElixirCollector
[14:18:45.963] Debug: Finding TownHall
[14:18:46.001] Debug: Found 1 TownHall
[14:18:46.003] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:46.301] Debug: Found 0 ElixirCollector
[14:18:46.303] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:46.303] Debug: Regular logic indicates active base
[14:18:46.304] Debug: Meets requirements failed on dead base check.
[14:18:46.305] Debug: Testing 0 attack methods
[14:18:46.306] Debug: no algorithm is suited to attack here
[14:18:46.307] Debug: Finding TownHall
[14:18:46.343] Debug: Found 1 TownHall
[14:18:46.344] [Attack] #22, Active, TH11, 126597 Gold, 129234 Elixir, 3595 Dark
elixir, Skipping: This base isn't dead.
[14:18:46.344] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[14:18:48.128] Debug: A5 Check 1: 14 ms
[14:18:48.297] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:48.416] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:48.757] Debug: Waiting for clouds to appear...
[14:18:48.758] Debug: Waiting for clouds to disappear...
[14:18:48.760] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:49.407] Debug: A5 Check 1: 18 ms
[14:18:49.524] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:49.525] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:49.525] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:49.657] Debug: A5 Check 1: 18 ms
[14:18:49.680] Debug: A5 Check 2: 21 ms
[14:18:49.840] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:50.242] Debug: Clearing game grid API cache
[14:18:50.243] Debug: Clearing building API cache
[14:18:50.244] Debug: Clearing deploy API cache
[14:18:50.435] Debug: Finding TownHall
[14:18:50.603] Debug: Found 1 TownHall
[14:18:50.607] Debug: Finding ElixirCollector
[14:18:50.608] Debug: Finding TownHall
[14:18:50.651] Debug: Found 1 TownHall
[14:18:50.653] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[14:18:50.949] Debug: Found 4 ElixirCollector
[14:18:51.238] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:51.239] Debug: Regular logic indicates active base
[14:18:51.240] Debug: Meets requirements failed on dead base check.
[14:18:51.241] Debug: Testing 0 attack methods
[14:18:51.243] Debug: no algorithm is suited to attack here
[14:18:51.246] Debug: Finding TownHall
[14:18:51.280] Debug: Found 1 TownHall
[14:18:51.281] [Attack] #23, Active, TH10, 140650 Gold, 166485 Elixir, 415 Dark
elixir, Skipping: This base isn't dead.
[14:18:51.282] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[14:18:52.675] Debug: A5 Check 1: 18 ms
[14:18:52.814] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:52.925] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:53.418] Debug: Waiting for clouds to appear...
[14:18:53.420] Debug: Waiting for clouds to disappear...
[14:18:53.421] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:53.934] Debug: A5 Check 1: 17 ms
[14:18:54.052] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:54.053] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:54.053] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:54.190] Debug: A5 Check 1: 17 ms
[14:18:54.456] Debug: A5 Check 1: 14 ms
[14:18:54.755] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:54.783] Debug: Clearing game grid API cache
[14:18:54.784] Debug: Clearing building API cache
[14:18:54.785] Debug: Clearing deploy API cache
[14:18:54.944] Debug: Finding TownHall
[14:18:55.084] Debug: Found 1 TownHall
[14:18:55.087] Debug: Finding ElixirCollector
[14:18:55.089] Debug: Finding TownHall
[14:18:55.123] Debug: Found 1 TownHall
[14:18:55.124] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:55.429] Debug: Found 0 ElixirCollector
[14:18:55.430] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:18:55.431] Debug: Regular logic indicates active base
[14:18:55.431] Debug: Meets requirements failed on dead base check.
[14:18:55.432] Debug: Testing 0 attack methods
[14:18:55.433] Debug: no algorithm is suited to attack here
[14:18:55.434] Debug: Finding TownHall
[14:18:55.470] Debug: Found 1 TownHall
[14:18:55.471] [Attack] #24, Active, TH11, 27298 Gold, 165460 Elixir, 2010 Dark
elixir, Skipping: This base isn't dead.
[14:18:55.472] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[14:18:57.240] Debug: A5 Check 1: 14 ms
[14:18:57.425] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:18:57.540] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:18:57.880] Debug: Waiting for clouds to appear...
[14:18:57.881] Debug: Waiting for clouds to disappear...
[14:18:57.882] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:18:58.527] Debug: A5 Check 1: 17 ms
[14:18:58.647] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:18:58.648] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:18:58.649] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:18:58.781] Debug: A5 Check 1: 15 ms
[14:18:58.956] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:18:59.356] Debug: Clearing game grid API cache
[14:18:59.357] Debug: Clearing building API cache
[14:18:59.359] Debug: Clearing deploy API cache
[14:18:59.534] Debug: Finding TownHall
[14:18:59.610] Debug: Found 1 TownHall
[14:18:59.612] Debug: Finding ElixirCollector
[14:18:59.612] Debug: Finding TownHall
[14:18:59.652] Debug: Found 1 TownHall
[14:18:59.654] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:18:59.880] Debug: Found 4 ElixirCollector
[14:19:00.164] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:19:00.165] Debug: Regular logic indicates active base
[14:19:00.166] Debug: Meets requirements failed on dead base check.
[14:19:00.167] Debug: Testing 0 attack methods
[14:19:00.167] Debug: no algorithm is suited to attack here
[14:19:00.168] Debug: Finding TownHall
[14:19:00.207] Debug: Found 1 TownHall
[14:19:00.208] [Attack] #25, Active, TH11, 46784 Gold, 33121 Elixir, 149 Dark
elixir, Skipping: This base isn't dead.
[14:19:00.209] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[14:19:01.740] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:19:01.752] Debug: A5 Check 1: 16 ms


[14:19:01.902] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:02.006] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:02.481] Debug: Waiting for clouds to appear...
[14:19:02.483] Debug: Waiting for clouds to disappear...
[14:19:02.484] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:03.009] Debug: A5 Check 1: 20 ms
[14:19:03.129] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:03.131] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:03.131] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:03.265] Debug: A5 Check 1: 14 ms
[14:19:03.447] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:03.889] Debug: Clearing game grid API cache
[14:19:03.891] Debug: Clearing building API cache
[14:19:03.894] Debug: Clearing deploy API cache
[14:19:04.065] Debug: Finding TownHall
[14:19:04.143] Debug: Found 1 TownHall
[14:19:04.146] Debug: Finding ElixirCollector
[14:19:04.147] Debug: Finding TownHall
[14:19:04.182] Debug: Found 1 TownHall
[14:19:04.182] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:04.424] Debug: Found 0 ElixirCollector
[14:19:04.425] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:04.426] Debug: Regular logic indicates active base
[14:19:04.426] Debug: Meets requirements failed on dead base check.
[14:19:04.428] Debug: Testing 0 attack methods
[14:19:04.429] Debug: no algorithm is suited to attack here
[14:19:04.430] Debug: Finding TownHall
[14:19:04.471] Debug: Found 1 TownHall
[14:19:04.473] [Attack] #26, Active, TH11, 140290 Gold, 91917 Elixir, 1871 Dark
elixir, Skipping: This base isn't dead.
[14:19:04.474] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[14:19:06.120] Debug: A5 Check 1: 17 ms
[14:19:06.310] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:06.422] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:07.084] Debug: Waiting for clouds to appear...
[14:19:07.086] Debug: Waiting for clouds to disappear...
[14:19:07.087] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:07.592] Debug: A5 Check 1: 17 ms
[14:19:07.723] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:07.723] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:07.724] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:07.859] Debug: A5 Check 1: 14 ms
[14:19:08.155] Debug: A5 Check 1: 16 ms
[14:19:08.369] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:08.523] Debug: Clearing game grid API cache
[14:19:08.523] Debug: Clearing building API cache
[14:19:08.524] Debug: Clearing deploy API cache
[14:19:08.690] Debug: Finding TownHall
[14:19:10.413] Debug: Found 0 TownHall
[14:19:10.415] Debug: Finding ElixirCollector
[14:19:10.416] Debug: Finding TownHall
[14:19:10.451] Debug: Found 0 TownHall
[14:19:10.731] Debug: Found 0 ElixirCollector
[14:19:10.732] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:10.733] Debug: Regular logic indicates active base
[14:19:10.735] Debug: Meets requirements failed on dead base check.
[14:19:10.736] Debug: Testing 0 attack methods
[14:19:10.737] Debug: no algorithm is suited to attack here
[14:19:10.738] Debug: Finding TownHall
[14:19:10.773] Debug: Found 0 TownHall
[14:19:10.774] [Attack] #27, Active, TH Not Found, 324296 Gold, 68941 Elixir, 3446
Dark elixir, Skipping: This base isn't dead.
[14:19:11.112] Debug: A5 Check 1: 15 ms
[14:19:11.286] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:11.383] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:11.876] Debug: Waiting for clouds to appear...
[14:19:11.877] Debug: Waiting for clouds to disappear...
[14:19:11.879] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:12.458] Debug: A5 Check 1: 13 ms
[14:19:12.581] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:12.582] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:12.583] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:12.718] Debug: A5 Check 1: 15 ms
[14:19:12.916] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:13.358] Debug: Clearing game grid API cache
[14:19:13.359] Debug: Clearing building API cache
[14:19:13.360] Debug: Clearing deploy API cache
[14:19:13.500] Debug: Finding TownHall
[14:19:13.576] Debug: Found 1 TownHall
[14:19:13.579] Debug: Finding ElixirCollector
[14:19:13.580] Debug: Finding TownHall
[14:19:13.616] Debug: Found 1 TownHall
[14:19:13.617] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:13.878] Debug: Found 0 ElixirCollector
[14:19:13.880] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:13.881] Debug: Regular logic indicates active base
[14:19:13.882] Debug: Meets requirements failed on dead base check.
[14:19:13.883] Debug: Testing 0 attack methods
[14:19:13.884] Debug: no algorithm is suited to attack here
[14:19:13.886] Debug: Finding TownHall
[14:19:13.923] Debug: Found 1 TownHall
[14:19:13.924] [Attack] #28, Active, TH11, 51699 Gold, 100994 Elixir, 2271 Dark
elixir, Skipping: This base isn't dead.
[14:19:13.925] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[14:19:15.815] Debug: A5 Check 1: 15 ms
[14:19:15.977] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:16.087] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:16.666] Debug: Waiting for clouds to appear...
[14:19:16.667] Debug: Waiting for clouds to disappear...
[14:19:16.667] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:17.064] Debug: A5 Check 1: 16 ms
[14:19:17.192] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:17.193] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:17.193] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:17.321] Debug: A5 Check 1: 16 ms
[14:19:17.533] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:17.926] Debug: Clearing game grid API cache
[14:19:17.927] Debug: Clearing building API cache
[14:19:17.928] Debug: Clearing deploy API cache
[14:19:18.097] Debug: Finding TownHall
[14:19:18.182] Debug: Found 1 TownHall
[14:19:18.185] Debug: Finding ElixirCollector
[14:19:18.186] Debug: Finding TownHall
[14:19:18.222] Debug: Found 1 TownHall
[14:19:18.223] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:18.512] Debug: Found 0 ElixirCollector
[14:19:18.514] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:18.516] Debug: Regular logic indicates active base
[14:19:18.517] Debug: Meets requirements failed on dead base check.
[14:19:18.518] Debug: Testing 0 attack methods
[14:19:18.519] Debug: no algorithm is suited to attack here
[14:19:18.520] Debug: Finding TownHall
[14:19:18.560] Debug: Found 1 TownHall
[14:19:18.561] [Attack] #29, Active, TH11, 362612 Gold, 179519 Elixir, 3575 Dark
elixir, Skipping: This base isn't dead.
[14:19:18.562] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[14:19:20.367] Debug: A5 Check 1: 16 ms
[14:19:20.532] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:20.632] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:20.991] Debug: Waiting for clouds to appear...
[14:19:20.992] Debug: Waiting for clouds to disappear...
[14:19:20.993] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:21.648] Debug: A5 Check 1: 17 ms
[14:19:21.773] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:21.774] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:21.775] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:21.902] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:19:21.913] Debug: A5 Check 1: 18 ms


[14:19:22.072] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:22.482] Debug: Clearing game grid API cache
[14:19:22.483] Debug: Clearing building API cache
[14:19:22.486] Debug: Clearing deploy API cache
[14:19:22.688] Debug: Finding TownHall
[14:19:22.771] Debug: Found 1 TownHall
[14:19:22.774] Debug: Finding ElixirCollector
[14:19:22.775] Debug: Finding TownHall
[14:19:22.811] Debug: Found 1 TownHall
[14:19:22.812] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:23.161] Debug: Found 5 ElixirCollector
[14:19:23.507] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:19:23.508] Debug: Regular logic indicates active base
[14:19:23.509] Debug: Meets requirements failed on dead base check.
[14:19:23.510] Debug: Testing 0 attack methods
[14:19:23.510] Debug: no algorithm is suited to attack here
[14:19:23.511] Debug: Finding TownHall
[14:19:23.546] Debug: Found 1 TownHall
[14:19:23.548] [Attack] #30, Active, TH11, 148625 Gold, 171449 Elixir, 3046 Dark
elixir, Skipping: This base isn't dead.
[14:19:23.549] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:19:24.829] Debug: A5 Check 1: 16 ms
[14:19:24.958] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:25.069] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:25.300] Reducing minimum attack requirements.
[14:19:25.301] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[14:19:25.302] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[14:19:25.545] Debug: Waiting for clouds to appear...
[14:19:25.547] Debug: Waiting for clouds to disappear...
[14:19:25.548] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:26.057] Debug: A5 Check 1: 16 ms
[14:19:26.177] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:26.180] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:26.179] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:26.322] Debug: A5 Check 1: 18 ms
[14:19:26.593] Debug: A5 Check 1: 19 ms
[14:19:26.858] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:26.882] Debug: Clearing game grid API cache
[14:19:26.883] Debug: Clearing building API cache
[14:19:26.884] Debug: Clearing deploy API cache
[14:19:27.062] Debug: Finding TownHall
[14:19:27.138] Debug: Found 1 TownHall
[14:19:27.142] Debug: Finding ElixirCollector
[14:19:27.143] Debug: Finding TownHall
[14:19:27.182] Debug: Found 1 TownHall
[14:19:27.183] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:27.485] Debug: Found 0 ElixirCollector
[14:19:27.487] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:27.488] Debug: Regular logic indicates active base
[14:19:27.490] Debug: Meets requirements failed on dead base check.
[14:19:27.491] Debug: Testing 0 attack methods
[14:19:27.493] Debug: no algorithm is suited to attack here
[14:19:27.495] Debug: Finding TownHall
[14:19:27.534] Debug: Found 1 TownHall
[14:19:27.535] [Attack] #31, Active, TH11, 203541 Gold, 466516 Elixir, 3354 Dark
elixir, Skipping: This base isn't dead.
[14:19:27.536] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[14:19:29.196] Debug: A5 Check 1: 17 ms
[14:19:29.435] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:29.543] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:30.014] Debug: Waiting for clouds to appear...
[14:19:30.016] Debug: Waiting for clouds to disappear...
[14:19:30.017] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:30.531] Debug: A5 Check 1: 16 ms
[14:19:30.655] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:30.656] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:30.656] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:30.797] Debug: A5 Check 1: 17 ms
[14:19:31.057] Debug: A5 Check 1: 16 ms
[14:19:31.293] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:31.439] Debug: Clearing game grid API cache
[14:19:31.440] Debug: Clearing building API cache
[14:19:31.441] Debug: Clearing deploy API cache
[14:19:31.586] Debug: Finding TownHall
[14:19:31.669] Debug: Found 1 TownHall
[14:19:31.672] Debug: Finding ElixirCollector
[14:19:31.672] Debug: Finding TownHall
[14:19:31.711] Debug: Found 1 TownHall
[14:19:31.712] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:31.999] Debug: Found 0 ElixirCollector
[14:19:32.000] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:32.001] Debug: Regular logic indicates active base
[14:19:32.001] Debug: Meets requirements failed on dead base check.
[14:19:32.002] Debug: Testing 0 attack methods
[14:19:32.003] Debug: no algorithm is suited to attack here
[14:19:32.004] Debug: Finding TownHall
[14:19:32.045] Debug: Found 1 TownHall
[14:19:32.047] [Attack] #32, Active, TH11, 279946 Gold, 212168 Elixir, 1085 Dark
elixir, Skipping: This base isn't dead.
[14:19:32.048] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[14:19:33.869] Debug: A5 Check 1: 19 ms
[14:19:34.084] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:34.224] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:34.566] Debug: Waiting for clouds to appear...
[14:19:34.567] Debug: Waiting for clouds to disappear...
[14:19:34.568] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:35.082] Debug: A5 Check 1: 18 ms
[14:19:35.199] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:35.199] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:35.200] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:35.328] Debug: A5 Check 1: 15 ms
[14:19:35.605] Debug: A5 Check 1: 15 ms
[14:19:35.801] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:35.952] Debug: Clearing game grid API cache
[14:19:35.953] Debug: Clearing building API cache
[14:19:35.954] Debug: Clearing deploy API cache
[14:19:36.099] Debug: Finding TownHall
[14:19:36.176] Debug: Found 1 TownHall
[14:19:36.179] Debug: Finding ElixirCollector
[14:19:36.180] Debug: Finding TownHall
[14:19:36.213] Debug: Found 1 TownHall
[14:19:36.215] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:36.464] Debug: Found 0 ElixirCollector
[14:19:36.465] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:36.466] Debug: Regular logic indicates active base
[14:19:36.467] Debug: Meets requirements failed on dead base check.
[14:19:36.468] Debug: Testing 0 attack methods
[14:19:36.468] Debug: no algorithm is suited to attack here
[14:19:36.469] Debug: Finding TownHall
[14:19:36.506] Debug: Found 1 TownHall
[14:19:36.507] [Attack] #33, Active, TH11, 107074 Gold, 151707 Elixir, 201 Dark
elixir, Skipping: This base isn't dead.
[14:19:36.508] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[14:19:38.411] Debug: A5 Check 1: 15 ms
[14:19:38.554] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:38.668] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:39.298] Debug: Waiting for clouds to appear...
[14:19:39.299] Debug: Waiting for clouds to disappear...
[14:19:39.300] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:39.822] Debug: A5 Check 1: 16 ms
[14:19:39.941] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:39.942] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:39.942] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:40.075] Debug: A5 Check 1: 20 ms
[14:19:40.329] Debug: A5 Check 1: 16 ms
[14:19:40.522] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:40.671] Debug: Clearing game grid API cache
[14:19:40.672] Debug: Clearing building API cache
[14:19:40.672] Debug: Clearing deploy API cache
[14:19:40.850] Debug: Finding TownHall
[14:19:40.928] Debug: Found 1 TownHall
[14:19:40.930] Debug: Finding ElixirCollector
[14:19:40.931] Debug: Finding TownHall
[14:19:40.963] Debug: Found 1 TownHall
[14:19:40.965] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:41.192] Debug: Found 1 ElixirCollector
[14:19:41.289] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:41.290] Debug: Regular logic indicates active base
[14:19:41.291] Debug: Meets requirements failed on dead base check.
[14:19:41.292] Debug: Testing 0 attack methods
[14:19:41.293] Debug: no algorithm is suited to attack here
[14:19:41.294] Debug: Finding TownHall
[14:19:41.331] Debug: Found 1 TownHall
[14:19:41.332] [Attack] #34, Active, TH11, 155550 Gold, 37597 Elixir, 1019 Dark
elixir, Skipping: This base isn't dead.
[14:19:41.333] Debug: Waiting 1329 ms until we can click the next button (user
setting 2 s)
[14:19:43.118] Debug: [AR] Compacting done, 216.5MB -> 216.5MB
[14:19:43.135] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:19:43.148] Debug: A5 Check 1: 17 ms


[14:19:43.303] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:43.409] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:43.775] Debug: Waiting for clouds to appear...
[14:19:43.776] Debug: Waiting for clouds to disappear...
[14:19:43.778] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:44.373] Debug: A5 Check 1: 15 ms
[14:19:44.524] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:44.525] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:44.526] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:44.737] Debug: A5 Check 1: 31 ms
[14:19:44.784] Debug: A5 Check 2: 46 ms
[14:19:44.986] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:45.383] Debug: Clearing game grid API cache
[14:19:45.385] Debug: Clearing building API cache
[14:19:45.386] Debug: Clearing deploy API cache
[14:19:45.503] Debug: Finding TownHall
[14:19:46.619] Debug: Found 0 TownHall
[14:19:46.622] Debug: Finding ElixirCollector
[14:19:46.623] Debug: Finding TownHall
[14:19:46.660] Debug: Found 0 TownHall
[14:19:46.900] Debug: Found 7 ElixirCollector
[14:19:47.374] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:19:47.375] Debug: Regular logic indicates active base
[14:19:47.375] Debug: Meets requirements failed on dead base check.
[14:19:47.376] Debug: Testing 0 attack methods
[14:19:47.377] Debug: no algorithm is suited to attack here
[14:19:47.378] Debug: Finding TownHall
[14:19:47.412] Debug: Found 0 TownHall
[14:19:47.413] [Attack] #35, Active, TH Not Found, 111990 Gold, 113246 Elixir, 3723
Dark elixir, Skipping: This base isn't dead.
[14:19:47.751] Debug: A5 Check 1: 15 ms
[14:19:47.904] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:48.010] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:48.271] Reducing minimum attack requirements.
[14:19:48.273] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[14:19:48.274] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[14:19:48.512] Debug: Waiting for clouds to appear...
[14:19:48.514] Debug: Waiting for clouds to disappear...
[14:19:48.515] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:49.026] Debug: A5 Check 1: 17 ms
[14:19:49.152] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:49.153] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:49.154] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:49.292] Debug: A5 Check 1: 17 ms
[14:19:49.567] Debug: A5 Check 1: 18 ms
[14:19:49.812] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:49.983] Debug: Clearing game grid API cache
[14:19:49.985] Debug: Clearing building API cache
[14:19:49.985] Debug: Clearing deploy API cache
[14:19:50.213] Debug: Finding TownHall
[14:19:50.334] Debug: Found 1 TownHall
[14:19:50.339] Debug: Finding ElixirCollector
[14:19:50.340] Debug: Finding TownHall
[14:19:50.388] Debug: Found 1 TownHall
[14:19:50.390] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:50.710] Debug: Found 0 ElixirCollector
[14:19:50.714] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:50.715] Debug: Regular logic indicates active base
[14:19:50.716] Debug: Meets requirements failed on dead base check.
[14:19:50.716] Debug: Testing 0 attack methods
[14:19:50.717] Debug: no algorithm is suited to attack here
[14:19:50.718] Debug: Finding TownHall
[14:19:50.755] Debug: Found 1 TownHall
[14:19:50.756] [Attack] #36, Active, TH11, 150587 Gold, 64751 Elixir, 3169 Dark
elixir, Skipping: This base isn't dead.
[14:19:50.757] Debug: Waiting 1219 ms until we can click the next button (user
setting 2 s)
[14:19:52.421] Debug: A5 Check 1: 16 ms
[14:19:52.591] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:52.695] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:53.172] Debug: Waiting for clouds to appear...
[14:19:53.173] Debug: Waiting for clouds to disappear...
[14:19:53.175] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:53.564] Debug: A5 Check 1: 17 ms
[14:19:53.682] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:53.683] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:53.683] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:53.814] Debug: A5 Check 1: 17 ms
[14:19:54.068] Debug: A5 Check 1: 18 ms
[14:19:54.259] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:54.408] Debug: Clearing game grid API cache
[14:19:54.409] Debug: Clearing building API cache
[14:19:54.410] Debug: Clearing deploy API cache
[14:19:54.551] Debug: Finding TownHall
[14:19:54.629] Debug: Found 1 TownHall
[14:19:54.632] Debug: Finding ElixirCollector
[14:19:54.633] Debug: Finding TownHall
[14:19:54.670] Debug: Found 1 TownHall
[14:19:54.671] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:54.897] Debug: Found 4 ElixirCollector
[14:19:55.192] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:19:55.195] Debug: Regular logic indicates active base
[14:19:55.195] Debug: Meets requirements failed on dead base check.
[14:19:55.197] Debug: Testing 0 attack methods
[14:19:55.197] Debug: no algorithm is suited to attack here
[14:19:55.199] Debug: Finding TownHall
[14:19:55.233] Debug: Found 1 TownHall
[14:19:55.235] [Attack] #37, Active, TH11, 58871 Gold, 54403 Elixir, 97 Dark
elixir, Skipping: This base isn't dead.
[14:19:55.236] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[14:19:56.635] Debug: A5 Check 1: 17 ms
[14:19:56.802] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:19:56.908] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:19:57.457] Debug: Waiting for clouds to appear...
[14:19:57.459] Debug: Waiting for clouds to disappear...
[14:19:57.460] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:19:57.985] Debug: A5 Check 1: 15 ms
[14:19:58.108] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:19:58.109] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:19:58.110] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:19:58.239] Debug: A5 Check 1: 16 ms
[14:19:58.413] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:19:58.820] Debug: Clearing game grid API cache
[14:19:58.822] Debug: Clearing building API cache
[14:19:58.824] Debug: Clearing deploy API cache
[14:19:58.967] Debug: Finding TownHall
[14:19:59.056] Debug: Found 1 TownHall
[14:19:59.059] Debug: Finding ElixirCollector
[14:19:59.060] Debug: Finding TownHall
[14:19:59.096] Debug: Found 1 TownHall
[14:19:59.097] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:19:59.386] Debug: Found 0 ElixirCollector
[14:19:59.387] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:19:59.388] Debug: Regular logic indicates active base
[14:19:59.389] Debug: Meets requirements failed on dead base check.
[14:19:59.390] Debug: Testing 0 attack methods
[14:19:59.391] Debug: no algorithm is suited to attack here
[14:19:59.391] Debug: Finding TownHall
[14:19:59.429] Debug: Found 1 TownHall
[14:19:59.431] [Attack] #38, Active, TH11, 384339 Gold, 380992 Elixir, 2319 Dark
elixir, Skipping: This base isn't dead.
[14:19:59.432] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[14:20:01.248] Debug: A5 Check 1: 16 ms
[14:20:01.393] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:01.490] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:01.966] Debug: Waiting for clouds to appear...
[14:20:01.967] Debug: Waiting for clouds to disappear...
[14:20:01.968] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:02.456] Debug: A5 Check 1: 15 ms
[14:20:02.578] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:02.579] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:02.580] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:02.717] Debug: A5 Check 1: 18 ms
[14:20:02.996] Debug: A5 Check 1: 17 ms
[14:20:03.264] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:03.290] Debug: Clearing game grid API cache
[14:20:03.291] Debug: Clearing building API cache
[14:20:03.292] Debug: Clearing deploy API cache
[14:20:03.431] Debug: Finding TownHall
[14:20:03.509] Debug: Found 1 TownHall
[14:20:03.513] Debug: Finding ElixirCollector
[14:20:03.514] Debug: Finding TownHall
[14:20:03.550] Debug: Found 1 TownHall
[14:20:03.552] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:03.842] Debug: Found 0 ElixirCollector
[14:20:03.844] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:20:03.845] Debug: Regular logic indicates active base
[14:20:03.846] Debug: Meets requirements failed on dead base check.
[14:20:03.847] Debug: Testing 0 attack methods
[14:20:03.848] Debug: no algorithm is suited to attack here
[14:20:03.849] Debug: Finding TownHall
[14:20:03.883] Debug: Found 1 TownHall
[14:20:03.885] [Attack] #39, Active, TH11, 167436 Gold, 269712 Elixir, 2857 Dark
elixir, Skipping: This base isn't dead.
[14:20:03.886] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[14:20:05.652] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:20:05.665] Debug: A5 Check 1: 20 ms


[14:20:05.846] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:05.951] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:06.393] Debug: Waiting for clouds to appear...
[14:20:06.396] Debug: Waiting for clouds to disappear...
[14:20:06.400] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:07.092] Debug: A5 Check 1: 15 ms
[14:20:07.217] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:07.217] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:07.217] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:07.363] Debug: A5 Check 1: 16 ms
[14:20:07.574] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:07.976] Debug: Clearing game grid API cache
[14:20:07.977] Debug: Clearing building API cache
[14:20:07.979] Debug: Clearing deploy API cache
[14:20:08.139] Debug: Finding TownHall
[14:20:08.229] Debug: Found 1 TownHall
[14:20:08.231] Debug: Finding ElixirCollector
[14:20:08.233] Debug: Finding TownHall
[14:20:08.272] Debug: Found 1 TownHall
[14:20:08.274] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:08.578] Debug: Found 0 ElixirCollector
[14:20:08.579] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:20:08.580] Debug: Regular logic indicates active base
[14:20:08.581] Debug: Meets requirements failed on dead base check.
[14:20:08.582] Debug: Testing 0 attack methods
[14:20:08.583] Debug: no algorithm is suited to attack here
[14:20:08.584] Debug: Finding TownHall
[14:20:08.623] Debug: Found 1 TownHall
[14:20:08.625] [Attack] #40, Active, TH11, 90443 Gold, 249111 Elixir, 3300 Dark
elixir, Skipping: This base isn't dead.
[14:20:08.626] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[14:20:10.409] Debug: A5 Check 1: 18 ms
[14:20:10.592] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:10.688] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:10.822] Reducing minimum attack requirements.
[14:20:10.824] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[14:20:10.826] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[14:20:11.053] Debug: Waiting for clouds to appear...
[14:20:11.055] Debug: Waiting for clouds to disappear...
[14:20:11.057] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:11.578] Debug: A5 Check 1: 15 ms
[14:20:11.739] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:11.740] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:11.741] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:11.911] Debug: A5 Check 1: 24 ms
[14:20:12.096] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:12.532] Debug: Clearing game grid API cache
[14:20:12.533] Debug: Clearing building API cache
[14:20:12.535] Debug: Clearing deploy API cache
[14:20:12.678] Debug: Finding TownHall
[14:20:12.757] Debug: Found 1 TownHall
[14:20:12.759] Debug: Finding ElixirCollector
[14:20:12.760] Debug: Finding TownHall
[14:20:12.797] Debug: Found 1 TownHall
[14:20:12.797] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:13.020] Debug: Found 5 ElixirCollector
[14:20:13.318] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:20:13.318] Debug: Regular logic indicates active base
[14:20:13.319] Debug: Meets requirements failed on dead base check.
[14:20:13.320] Debug: Testing 0 attack methods
[14:20:13.320] Debug: no algorithm is suited to attack here
[14:20:13.321] Debug: Finding TownHall
[14:20:13.356] Debug: Found 1 TownHall
[14:20:13.357] [Attack] #41, Active, TH11, 51218 Gold, 46326 Elixir, 150 Dark
elixir, Skipping: This base isn't dead.
[14:20:13.358] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[14:20:14.999] Debug: A5 Check 1: 16 ms
[14:20:15.137] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:15.248] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:15.864] Debug: Waiting for clouds to appear...
[14:20:15.865] Debug: Waiting for clouds to disappear...
[14:20:15.866] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:16.261] Debug: A5 Check 1: 16 ms
[14:20:16.390] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:16.391] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:16.391] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:16.530] Debug: A5 Check 1: 17 ms
[14:20:16.816] Debug: A5 Check 1: 15 ms
[14:20:17.144] Debug: Clearing game grid API cache
[14:20:17.145] Debug: Clearing building API cache
[14:20:17.146] Debug: Clearing deploy API cache
[14:20:17.147] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:17.405] Debug: Finding TownHall
[14:20:17.517] Debug: Found 1 TownHall
[14:20:17.520] Debug: Finding ElixirCollector
[14:20:17.521] Debug: Finding TownHall
[14:20:17.560] Debug: Found 1 TownHall
[14:20:17.562] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:17.861] Debug: Found 5 ElixirCollector
[14:20:18.276] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:20:18.277] Debug: Rejected as dead base because level 12 E1 collector found
[14:20:18.278] Debug: Meets requirements failed on dead base check.
[14:20:18.279] Debug: Testing 0 attack methods
[14:20:18.280] Debug: no algorithm is suited to attack here
[14:20:18.282] Debug: Finding TownHall
[14:20:18.319] Debug: Found 1 TownHall
[14:20:18.321] [Attack] #42, Active, TH11, 144760 Gold, 371499 Elixir, 2926 Dark
elixir, Skipping: This base isn't dead.
[14:20:18.322] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[14:20:19.626] Debug: A5 Check 1: 15 ms
[14:20:19.810] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:19.927] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:20.290] Debug: Waiting for clouds to appear...
[14:20:20.292] Debug: Waiting for clouds to disappear...
[14:20:20.294] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:20.922] Debug: A5 Check 1: 15 ms
[14:20:21.046] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:21.047] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:21.048] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:21.174] Debug: A5 Check 1: 16 ms
[14:20:21.342] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:21.780] Debug: Clearing game grid API cache
[14:20:21.781] Debug: Clearing building API cache
[14:20:21.782] Debug: Clearing deploy API cache
[14:20:21.945] Debug: Finding TownHall
[14:20:22.022] Debug: Found 1 TownHall
[14:20:22.025] Debug: Finding ElixirCollector
[14:20:22.025] Debug: Finding TownHall
[14:20:22.063] Debug: Found 1 TownHall
[14:20:22.065] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:22.312] Debug: Found 5 ElixirCollector
[14:20:22.537] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=1 E5=1 Avg=3.6
[14:20:22.538] Debug: Regular logic indicates dead base
[14:20:22.540] Debug: Testing 1 attack methods
[14:20:22.542] Debug: Gold doesn't meet requirements: 258910 < 342950
[14:20:22.543] Debug: Elixir doesn't meet requirements: 270874 < 342950
[14:20:22.545] Debug: Meets all requirements failed on resource check.
[14:20:22.546] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:20:22.547] Debug: no algorithm is suited to attack here
[14:20:22.548] Debug: Finding TownHall
[14:20:22.590] Debug: Found 1 TownHall
[14:20:22.592] [Attack] #43, Dead, TH11, 258910 Gold, 270874 Elixir, 744 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:20:22.593] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[14:20:24.244] Debug: A5 Check 1: 16 ms
[14:20:24.387] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:24.487] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:25.065] Debug: Waiting for clouds to appear...
[14:20:25.066] Debug: Waiting for clouds to disappear...
[14:20:25.067] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:25.461] Debug: A5 Check 1: 14 ms
[14:20:25.589] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:25.589] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:25.590] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:25.713] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:20:25.725] Debug: A5 Check 1: 17 ms


[14:20:26.005] Debug: A5 Check 1: 17 ms
[14:20:26.251] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:26.405] Debug: Clearing game grid API cache
[14:20:26.406] Debug: Clearing building API cache
[14:20:26.407] Debug: Clearing deploy API cache
[14:20:26.621] Debug: Finding TownHall
[14:20:26.696] Debug: Found 1 TownHall
[14:20:26.699] Debug: Finding ElixirCollector
[14:20:26.700] Debug: Finding TownHall
[14:20:26.742] Debug: Found 1 TownHall
[14:20:26.743] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:27.036] Debug: Found 6 ElixirCollector
[14:20:27.452] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:20:27.453] Debug: Regular logic indicates active base
[14:20:27.454] Debug: Meets requirements failed on dead base check.
[14:20:27.455] Debug: Testing 0 attack methods
[14:20:27.456] Debug: no algorithm is suited to attack here
[14:20:27.457] Debug: Finding TownHall
[14:20:27.494] Debug: Found 1 TownHall
[14:20:27.495] [Attack] #44, Active, TH11, 262268 Gold, 54298 Elixir, 1060 Dark
elixir, Skipping: This base isn't dead.
[14:20:27.496] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[14:20:28.778] Debug: A5 Check 1: 19 ms
[14:20:28.946] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:29.053] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:29.420] Debug: Waiting for clouds to appear...
[14:20:29.422] Debug: Waiting for clouds to disappear...
[14:20:29.424] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:29.942] Debug: A5 Check 1: 16 ms
[14:20:30.063] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:30.065] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:30.065] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:30.211] Debug: A5 Check 1: 20 ms
[14:20:30.225] Debug: A5 Check 2: 13 ms
[14:20:30.481] Debug: A5 Check 1: 16 ms
[14:20:30.734] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:30.885] Debug: Clearing game grid API cache
[14:20:30.886] Debug: Clearing building API cache
[14:20:30.887] Debug: Clearing deploy API cache
[14:20:31.052] Debug: Finding TownHall
[14:20:31.130] Debug: Found 1 TownHall
[14:20:31.133] Debug: Finding ElixirCollector
[14:20:31.134] Debug: Finding TownHall
[14:20:31.170] Debug: Found 1 TownHall
[14:20:31.171] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:31.454] Debug: Found 0 ElixirCollector
[14:20:31.454] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:20:31.455] Debug: Regular logic indicates active base
[14:20:31.456] Debug: Meets requirements failed on dead base check.
[14:20:31.457] Debug: Testing 0 attack methods
[14:20:31.458] Debug: no algorithm is suited to attack here
[14:20:31.459] Debug: Finding TownHall
[14:20:31.495] Debug: Found 1 TownHall
[14:20:31.497] [Attack] #45, Active, TH11, 28874 Gold, 367833 Elixir, 126 Dark
elixir, Skipping: This base isn't dead.
[14:20:31.498] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[14:20:33.278] Debug: A5 Check 1: 26 ms
[14:20:33.527] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:33.696] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:33.816] Reducing minimum attack requirements.
[14:20:33.818] New active base requirements: 81,452 gold, 81,452 elixir, 0 dark
elixir
[14:20:33.819] New dead base requirements: 325,803 gold, 325,803 elixir, 0 dark
elixir
[14:20:34.044] Debug: Waiting for clouds to appear...
[14:20:34.046] Debug: Waiting for clouds to disappear...
[14:20:34.047] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:34.690] Debug: A5 Check 1: 16 ms
[14:20:34.820] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:34.821] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:34.822] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:34.957] Debug: A5 Check 1: 15 ms
[14:20:35.149] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:35.551] Debug: Clearing game grid API cache
[14:20:35.552] Debug: Clearing building API cache
[14:20:35.554] Debug: Clearing deploy API cache
[14:20:35.729] Debug: Finding TownHall
[14:20:37.266] Debug: Found 0 TownHall
[14:20:37.269] Debug: Finding ElixirCollector
[14:20:37.270] Debug: Finding TownHall
[14:20:37.303] Debug: Found 0 TownHall
[14:20:37.601] Debug: Found 5 ElixirCollector
[14:20:38.023] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:20:38.024] Debug: Rejected as dead base because level 12 E1 collector found
[14:20:38.026] Debug: Meets requirements failed on dead base check.
[14:20:38.027] Debug: Testing 0 attack methods
[14:20:38.028] Debug: no algorithm is suited to attack here
[14:20:38.029] Debug: Finding TownHall
[14:20:38.063] Debug: Found 0 TownHall
[14:20:38.065] [Attack] #46, Active, TH Not Found, 26407 Gold, 93692 Elixir, 2068
Dark elixir, Skipping: This base isn't dead.
[14:20:38.412] Debug: A5 Check 1: 22 ms
[14:20:38.583] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:38.699] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:39.280] Debug: Waiting for clouds to appear...
[14:20:39.282] Debug: Waiting for clouds to disappear...
[14:20:39.282] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:39.793] Debug: A5 Check 1: 15 ms
[14:20:39.909] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:39.911] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:39.910] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:40.052] Debug: A5 Check 1: 19 ms
[14:20:40.074] Debug: A5 Check 2: 20 ms
[14:20:40.272] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:40.725] Debug: Clearing game grid API cache
[14:20:40.727] Debug: Clearing building API cache
[14:20:40.728] Debug: Clearing deploy API cache
[14:20:40.882] Debug: Finding TownHall
[14:20:40.969] Debug: Found 1 TownHall
[14:20:40.972] Debug: Finding ElixirCollector
[14:20:40.973] Debug: Finding TownHall
[14:20:41.008] Debug: Found 1 TownHall
[14:20:41.009] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:41.293] Debug: Found 6 ElixirCollector
[14:20:41.702] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[14:20:41.703] Debug: Regular logic indicates active base
[14:20:41.704] Debug: Meets requirements failed on dead base check.
[14:20:41.705] Debug: Testing 0 attack methods
[14:20:41.706] Debug: no algorithm is suited to attack here
[14:20:41.707] Debug: Finding TownHall
[14:20:41.744] Debug: Found 1 TownHall
[14:20:41.746] [Attack] #47, Active, TH11, 135130 Gold, 109470 Elixir, 3133 Dark
elixir, Skipping: This base isn't dead.
[14:20:41.748] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[14:20:43.135] Debug: A5 Check 1: 17 ms
[14:20:43.296] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:43.405] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:43.878] Debug: Waiting for clouds to appear...
[14:20:43.879] Debug: Waiting for clouds to disappear...
[14:20:43.883] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:44.485] Debug: A5 Check 1: 23 ms
[14:20:44.639] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:44.641] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:44.642] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:44.787] Debug: A5 Check 1: 20 ms
[14:20:45.019] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:45.418] Debug: Clearing game grid API cache
[14:20:45.419] Debug: Clearing building API cache
[14:20:45.420] Debug: Clearing deploy API cache
[14:20:45.622] Debug: Finding TownHall
[14:20:45.708] Debug: Found 1 TownHall
[14:20:45.711] Debug: Finding ElixirCollector
[14:20:45.712] Debug: Finding TownHall
[14:20:45.750] Debug: Found 1 TownHall
[14:20:45.751] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:45.946] Debug: Found 7 ElixirCollector
[14:20:46.469] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:20:46.470] Debug: Regular logic indicates active base
[14:20:46.471] Debug: Meets requirements failed on dead base check.
[14:20:46.471] Debug: Testing 0 attack methods
[14:20:46.472] Debug: no algorithm is suited to attack here
[14:20:46.473] Debug: Finding TownHall
[14:20:46.509] Debug: Found 1 TownHall
[14:20:46.510] [Attack] #48, Active, TH11, 404275 Gold, 45447 Elixir, 995 Dark
elixir, Skipping: This base isn't dead.
[14:20:46.511] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[14:20:47.769] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:20:47.783] Debug: A5 Check 1: 21 ms


[14:20:47.952] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:48.053] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:48.425] Debug: Waiting for clouds to appear...
[14:20:48.425] Debug: Waiting for clouds to disappear...
[14:20:48.426] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:49.074] Debug: A5 Check 1: 16 ms
[14:20:49.194] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:49.195] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:49.196] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:49.328] Debug: A5 Check 1: 17 ms
[14:20:49.496] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:49.945] Debug: Clearing game grid API cache
[14:20:49.946] Debug: Clearing building API cache
[14:20:49.947] Debug: Clearing deploy API cache
[14:20:50.100] Debug: Finding TownHall
[14:20:50.174] Debug: Found 1 TownHall
[14:20:50.177] Debug: Finding ElixirCollector
[14:20:50.178] Debug: Finding TownHall
[14:20:50.214] Debug: Found 1 TownHall
[14:20:50.215] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:50.980] Debug: Found 0 ElixirCollector
[14:20:50.981] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:20:50.982] Debug: Regular logic indicates active base
[14:20:50.984] Debug: Meets requirements failed on dead base check.
[14:20:50.985] Debug: Testing 0 attack methods
[14:20:50.986] Debug: no algorithm is suited to attack here
[14:20:50.987] Debug: Finding TownHall
[14:20:51.019] Debug: Found 1 TownHall
[14:20:51.020] [Attack] #49, Active, TH11, 41038 Gold, 75030 Elixir, 1291 Dark
elixir, Skipping: This base isn't dead.
[14:20:51.021] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[14:20:52.407] Debug: A5 Check 1: 16 ms
[14:20:52.560] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:52.667] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:53.249] Debug: Waiting for clouds to appear...
[14:20:53.250] Debug: Waiting for clouds to disappear...
[14:20:53.251] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:53.650] Debug: A5 Check 1: 15 ms
[14:20:53.768] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:53.768] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:53.771] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:53.909] Debug: A5 Check 1: 15 ms
[14:20:53.931] Debug: A5 Check 2: 21 ms
[14:20:54.206] Debug: A5 Check 1: 16 ms
[14:20:54.440] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:54.587] Debug: Clearing game grid API cache
[14:20:54.588] Debug: Clearing building API cache
[14:20:54.589] Debug: Clearing deploy API cache
[14:20:54.728] Debug: Finding TownHall
[14:20:54.811] Debug: Found 1 TownHall
[14:20:54.814] Debug: Finding ElixirCollector
[14:20:54.815] Debug: Finding TownHall
[14:20:54.850] Debug: Found 1 TownHall
[14:20:54.851] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:55.204] Debug: Found 0 ElixirCollector
[14:20:55.206] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:20:55.208] Debug: Regular logic indicates active base
[14:20:55.210] Debug: Meets requirements failed on dead base check.
[14:20:55.212] Debug: Testing 0 attack methods
[14:20:55.214] Debug: no algorithm is suited to attack here
[14:20:55.217] Debug: Finding TownHall
[14:20:55.285] Debug: Found 1 TownHall
[14:20:55.287] [Attack] #50, Active, TH11, 17965 Gold, 370262 Elixir, 2971 Dark
elixir, Skipping: This base isn't dead.
[14:20:55.288] Debug: Waiting 1296 ms until we can click the next button (user
setting 2 s)
[14:20:57.011] Debug: A5 Check 1: 17 ms
[14:20:57.153] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:20:57.261] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:20:57.512] Reducing minimum attack requirements.
[14:20:57.513] New active base requirements: 77,380 gold, 77,380 elixir, 0 dark
elixir
[14:20:57.515] New dead base requirements: 309,513 gold, 309,513 elixir, 0 dark
elixir
[14:20:57.741] Debug: Waiting for clouds to appear...
[14:20:57.742] Debug: Waiting for clouds to disappear...
[14:20:57.744] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:20:58.262] Debug: A5 Check 1: 14 ms
[14:20:58.386] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:20:58.387] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:20:58.387] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:20:58.526] Debug: A5 Check 1: 15 ms
[14:20:58.791] Debug: A5 Check 1: 22 ms
[14:20:59.053] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:20:59.078] Debug: Clearing game grid API cache
[14:20:59.079] Debug: Clearing building API cache
[14:20:59.081] Debug: Clearing deploy API cache
[14:20:59.231] Debug: Finding TownHall
[14:20:59.324] Debug: Found 1 TownHall
[14:20:59.327] Debug: Finding ElixirCollector
[14:20:59.328] Debug: Finding TownHall
[14:20:59.364] Debug: Found 1 TownHall
[14:20:59.364] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:20:59.654] Debug: Found 0 ElixirCollector
[14:20:59.656] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:20:59.657] Debug: Regular logic indicates active base
[14:20:59.658] Debug: Meets requirements failed on dead base check.
[14:20:59.659] Debug: Testing 0 attack methods
[14:20:59.661] Debug: no algorithm is suited to attack here
[14:20:59.662] Debug: Finding TownHall
[14:20:59.697] Debug: Found 1 TownHall
[14:20:59.698] [Attack] #51, Active, TH11, 394300 Gold, 160280 Elixir, 3119 Dark
elixir, Skipping: This base isn't dead.
[14:20:59.699] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[14:21:01.470] Debug: A5 Check 1: 15 ms
[14:21:01.626] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:01.732] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:02.303] Debug: Waiting for clouds to appear...
[14:21:02.304] Debug: Waiting for clouds to disappear...
[14:21:02.305] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:02.702] Debug: A5 Check 1: 15 ms
[14:21:02.824] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:02.825] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:02.826] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:02.969] Debug: A5 Check 1: 18 ms
[14:21:03.237] Debug: A5 Check 1: 17 ms
[14:21:03.434] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:03.586] Debug: Clearing game grid API cache
[14:21:03.587] Debug: Clearing building API cache
[14:21:03.588] Debug: Clearing deploy API cache
[14:21:03.714] Debug: Finding TownHall
[14:21:03.793] Debug: Found 1 TownHall
[14:21:03.797] Debug: Finding ElixirCollector
[14:21:03.798] Debug: Finding TownHall
[14:21:03.832] Debug: Found 1 TownHall
[14:21:03.833] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:04.065] Debug: Found 0 ElixirCollector
[14:21:04.066] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:21:04.067] Debug: Regular logic indicates active base
[14:21:04.067] Debug: Meets requirements failed on dead base check.
[14:21:04.068] Debug: Testing 0 attack methods
[14:21:04.069] Debug: no algorithm is suited to attack here
[14:21:04.070] Debug: Finding TownHall
[14:21:04.107] Debug: Found 1 TownHall
[14:21:04.108] [Attack] #52, Active, TH11, 5677 Gold, 35597 Elixir, 2225 Dark
elixir, Skipping: This base isn't dead.
[14:21:04.109] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[14:21:06.059] Debug: A5 Check 1: 20 ms
[14:21:06.240] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:06.367] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:06.706] Debug: Waiting for clouds to appear...
[14:21:06.706] Debug: Waiting for clouds to disappear...
[14:21:06.706] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:07.223] Debug: A5 Check 1: 16 ms
[14:21:07.345] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:07.346] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:07.346] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:07.485] Debug: A5 Check 1: 16 ms
[14:21:07.754] Debug: A5 Check 1: 17 ms
[14:21:08.020] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:08.049] Debug: Clearing game grid API cache
[14:21:08.051] Debug: Clearing building API cache
[14:21:08.052] Debug: Clearing deploy API cache
[14:21:08.228] Debug: Finding TownHall
[14:21:09.619] Debug: Found 0 TownHall
[14:21:09.621] Debug: Finding ElixirCollector
[14:21:09.622] Debug: Finding TownHall
[14:21:09.659] Debug: Found 0 TownHall
[14:21:09.978] Debug: Found 0 ElixirCollector
[14:21:09.980] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:21:09.982] Debug: Regular logic indicates active base
[14:21:09.983] Debug: Meets requirements failed on dead base check.
[14:21:09.984] Debug: Testing 0 attack methods
[14:21:09.984] Debug: no algorithm is suited to attack here
[14:21:09.985] Debug: Finding TownHall
[14:21:10.027] Debug: Found 0 TownHall
[14:21:10.029] [Attack] #53, Active, TH Not Found, 238892 Gold, 256435 Elixir, 3010
Dark elixir, Skipping: This base isn't dead.
[14:21:10.030] Debug: Waiting 16 ms until we can click the next button (user
setting 2 s)
[14:21:10.437] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:21:10.452] Debug: A5 Check 1: 22 ms


[14:21:10.604] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:10.702] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:11.180] Debug: Waiting for clouds to appear...
[14:21:11.182] Debug: Waiting for clouds to disappear...
[14:21:11.183] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:11.650] Debug: A5 Check 1: 18 ms
[14:21:11.781] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:11.784] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:11.783] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:11.926] Debug: A5 Check 1: 14 ms
[14:21:12.085] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:12.531] Debug: Clearing game grid API cache
[14:21:12.532] Debug: Clearing building API cache
[14:21:12.534] Debug: Clearing deploy API cache
[14:21:12.717] Debug: Finding TownHall
[14:21:12.799] Debug: Found 1 TownHall
[14:21:12.801] Debug: Finding ElixirCollector
[14:21:12.802] Debug: Finding TownHall
[14:21:12.843] Debug: Found 1 TownHall
[14:21:12.845] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:13.121] Debug: Found 1 ElixirCollector
[14:21:13.235] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:21:13.236] Debug: Regular logic indicates active base
[14:21:13.236] Debug: Meets requirements failed on dead base check.
[14:21:13.237] Debug: Testing 0 attack methods
[14:21:13.238] Debug: no algorithm is suited to attack here
[14:21:13.239] Debug: Finding TownHall
[14:21:13.278] Debug: Found 1 TownHall
[14:21:13.280] [Attack] #54, Active, TH11, 388742 Gold, 130155 Elixir, 1131 Dark
elixir, Skipping: This base isn't dead.
[14:21:13.281] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[14:21:14.937] Debug: A5 Check 1: 16 ms
[14:21:15.102] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:15.208] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:15.585] Debug: Waiting for clouds to appear...
[14:21:15.587] Debug: Waiting for clouds to disappear...
[14:21:15.590] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:16.228] Debug: A5 Check 1: 15 ms
[14:21:16.352] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:16.353] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:16.359] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:16.493] Debug: A5 Check 1: 15 ms
[14:21:16.851] Debug: A5 Check 1: 32 ms
[14:21:17.149] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:17.174] Debug: Clearing game grid API cache
[14:21:17.175] Debug: Clearing building API cache
[14:21:17.176] Debug: Clearing deploy API cache
[14:21:17.354] Debug: Finding TownHall
[14:21:17.430] Debug: Found 1 TownHall
[14:21:17.433] Debug: Finding ElixirCollector
[14:21:17.434] Debug: Finding TownHall
[14:21:17.469] Debug: Found 1 TownHall
[14:21:17.471] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:17.611] Debug: Found 7 ElixirCollector
[14:21:18.087] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[14:21:18.088] Debug: Regular logic indicates active base
[14:21:18.089] Debug: Meets requirements failed on dead base check.
[14:21:18.089] Debug: Testing 0 attack methods
[14:21:18.090] Debug: no algorithm is suited to attack here
[14:21:18.091] Debug: Finding TownHall
[14:21:18.126] Debug: Found 1 TownHall
[14:21:18.128] [Attack] #55, Active, TH11, 170802 Gold, 182930 Elixir, 762 Dark
elixir, Skipping: This base isn't dead.
[14:21:18.129] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[14:21:19.555] Debug: A5 Check 1: 17 ms
[14:21:19.702] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:19.816] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:19.953] Reducing minimum attack requirements.
[14:21:19.954] New active base requirements: 73,511 gold, 73,511 elixir, 0 dark
elixir
[14:21:19.955] New dead base requirements: 294,038 gold, 294,038 elixir, 0 dark
elixir
[14:21:20.161] Debug: Waiting for clouds to appear...
[14:21:20.163] Debug: Waiting for clouds to disappear...
[14:21:20.165] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:20.800] Debug: A5 Check 1: 14 ms
[14:21:20.924] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:20.925] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:20.925] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:21.056] Debug: A5 Check 1: 15 ms
[14:21:21.318] Debug: A5 Check 1: 14 ms
[14:21:21.519] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:21.666] Debug: Clearing game grid API cache
[14:21:21.667] Debug: Clearing building API cache
[14:21:21.668] Debug: Clearing deploy API cache
[14:21:21.793] Debug: Finding TownHall
[14:21:21.872] Debug: Found 1 TownHall
[14:21:21.875] Debug: Finding ElixirCollector
[14:21:21.877] Debug: Finding TownHall
[14:21:21.912] Debug: Found 1 TownHall
[14:21:21.914] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:22.193] Debug: Found 3 ElixirCollector
[14:21:22.586] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:21:22.587] Debug: Regular logic indicates active base
[14:21:22.588] Debug: Meets requirements failed on dead base check.
[14:21:22.589] Debug: Testing 0 attack methods
[14:21:22.590] Debug: no algorithm is suited to attack here
[14:21:22.591] Debug: Finding TownHall
[14:21:22.631] Debug: Found 1 TownHall
[14:21:22.633] [Attack] #56, Active, TH11, 81175 Gold, 67562 Elixir, 433 Dark
elixir, Skipping: This base isn't dead.
[14:21:22.634] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[14:21:24.035] Debug: A5 Check 1: 14 ms
[14:21:24.177] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:24.292] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:24.764] Debug: Waiting for clouds to appear...
[14:21:24.766] Debug: Waiting for clouds to disappear...
[14:21:24.768] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:25.295] Debug: A5 Check 1: 16 ms
[14:21:25.420] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:25.421] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:25.422] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:25.558] Debug: A5 Check 1: 15 ms
[14:21:25.830] Debug: A5 Check 1: 20 ms
[14:21:26.052] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:26.210] Debug: Clearing game grid API cache
[14:21:26.211] Debug: Clearing building API cache
[14:21:26.213] Debug: Clearing deploy API cache
[14:21:26.369] Debug: Finding TownHall
[14:21:28.125] Debug: Found 0 TownHall
[14:21:28.128] Debug: Finding ElixirCollector
[14:21:28.129] Debug: Finding TownHall
[14:21:28.165] Debug: Found 0 TownHall
[14:21:28.444] Debug: Found 0 ElixirCollector
[14:21:28.445] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:21:28.446] Debug: Regular logic indicates active base
[14:21:28.447] Debug: Meets requirements failed on dead base check.
[14:21:28.448] Debug: Testing 0 attack methods
[14:21:28.449] Debug: no algorithm is suited to attack here
[14:21:28.449] Debug: Finding TownHall
[14:21:28.490] Debug: Found 0 TownHall
[14:21:28.491] [Attack] #57, Active, TH Not Found, 78446 Gold, 340480 Elixir, 1074
Dark elixir, Skipping: This base isn't dead.
[14:21:28.835] Debug: A5 Check 1: 18 ms
[14:21:29.018] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:29.113] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:29.601] Debug: Waiting for clouds to appear...
[14:21:29.602] Debug: Waiting for clouds to disappear...
[14:21:29.602] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:30.122] Debug: A5 Check 1: 15 ms
[14:21:30.241] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:30.242] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:30.242] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:30.375] Debug: A5 Check 1: 17 ms
[14:21:30.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:30.949] Debug: Clearing game grid API cache
[14:21:30.950] Debug: Clearing building API cache
[14:21:30.951] Debug: Clearing deploy API cache
[14:21:31.131] Debug: Finding TownHall
[14:21:31.215] Debug: Found 1 TownHall
[14:21:31.218] Debug: Finding ElixirCollector
[14:21:31.219] Debug: Finding TownHall
[14:21:31.258] Debug: Found 1 TownHall
[14:21:31.259] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:31.529] Debug: Found 0 ElixirCollector
[14:21:31.530] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:21:31.531] Debug: Regular logic indicates active base
[14:21:31.532] Debug: Meets requirements failed on dead base check.
[14:21:31.533] Debug: Testing 0 attack methods
[14:21:31.534] Debug: no algorithm is suited to attack here
[14:21:31.535] Debug: Finding TownHall
[14:21:31.574] Debug: Found 1 TownHall
[14:21:31.575] [Attack] #58, Active, TH11, 215022 Gold, 370822 Elixir, 1516 Dark
elixir, Skipping: This base isn't dead.
[14:21:31.576] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[14:21:33.395] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:21:33.409] Debug: A5 Check 1: 21 ms


[14:21:33.594] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:33.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:34.066] Debug: Waiting for clouds to appear...
[14:21:34.068] Debug: Waiting for clouds to disappear...
[14:21:34.069] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:34.586] Debug: A5 Check 1: 16 ms
[14:21:34.711] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:34.712] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:34.712] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:34.854] Debug: A5 Check 1: 18 ms
[14:21:35.025] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:35.428] Debug: Clearing game grid API cache
[14:21:35.429] Debug: Clearing building API cache
[14:21:35.430] Debug: Clearing deploy API cache
[14:21:35.595] Debug: Finding TownHall
[14:21:35.672] Debug: Found 1 TownHall
[14:21:35.676] Debug: Finding ElixirCollector
[14:21:35.677] Debug: Finding TownHall
[14:21:35.716] Debug: Found 1 TownHall
[14:21:35.717] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:36.015] Debug: Found 6 ElixirCollector
[14:21:36.448] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:21:36.449] Debug: Regular logic indicates active base
[14:21:36.450] Debug: Meets requirements failed on dead base check.
[14:21:36.450] Debug: Testing 0 attack methods
[14:21:36.451] Debug: no algorithm is suited to attack here
[14:21:36.452] Debug: Finding TownHall
[14:21:36.487] Debug: Found 1 TownHall
[14:21:36.488] [Attack] #59, Active, TH11, 225134 Gold, 225368 Elixir, 1135 Dark
elixir, Skipping: This base isn't dead.
[14:21:36.489] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:21:37.880] Debug: A5 Check 1: 16 ms
[14:21:38.033] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:38.137] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:38.667] Debug: Waiting for clouds to appear...
[14:21:38.669] Debug: Waiting for clouds to disappear...
[14:21:38.671] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:39.195] Debug: A5 Check 1: 17 ms
[14:21:39.315] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:39.316] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:39.316] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:39.445] Debug: A5 Check 1: 16 ms
[14:21:39.623] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:40.063] Debug: Clearing game grid API cache
[14:21:40.065] Debug: Clearing building API cache
[14:21:40.066] Debug: Clearing deploy API cache
[14:21:40.252] Debug: Finding TownHall
[14:21:40.335] Debug: Found 1 TownHall
[14:21:40.338] Debug: Finding ElixirCollector
[14:21:40.339] Debug: Finding TownHall
[14:21:40.375] Debug: Found 1 TownHall
[14:21:40.376] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:40.549] Debug: Found 7 ElixirCollector
[14:21:41.135] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:21:41.136] Debug: Rejected as dead base because level 12 E1 collector found
[14:21:41.137] Debug: Meets requirements failed on dead base check.
[14:21:41.138] Debug: Testing 0 attack methods
[14:21:41.139] Debug: no algorithm is suited to attack here
[14:21:41.140] Debug: Finding TownHall
[14:21:41.179] Debug: Found 1 TownHall
[14:21:41.180] [Attack] #60, Active, TH11, 134842 Gold, 53681 Elixir, 3185 Dark
elixir, Skipping: This base isn't dead.
[14:21:41.181] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[14:21:42.453] Debug: A5 Check 1: 15 ms
[14:21:42.602] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:42.723] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:42.948] Reducing minimum attack requirements.
[14:21:42.949] New active base requirements: 69,836 gold, 69,836 elixir, 0 dark
elixir
[14:21:42.950] New dead base requirements: 279,337 gold, 279,337 elixir, 0 dark
elixir
[14:21:43.187] Debug: Waiting for clouds to appear...
[14:21:43.188] Debug: Waiting for clouds to disappear...
[14:21:43.189] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:43.707] Debug: A5 Check 1: 18 ms
[14:21:43.783] Debug: [AR] Compacting done, 218.2MB -> 218.2MB
[14:21:43.871] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:43.872] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:43.872] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:44.072] Debug: A5 Check 1: 23 ms
[14:21:44.321] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:44.758] Debug: Clearing game grid API cache
[14:21:44.759] Debug: Clearing building API cache
[14:21:44.760] Debug: Clearing deploy API cache
[14:21:44.936] Debug: Finding TownHall
[14:21:45.015] Debug: Found 1 TownHall
[14:21:45.019] Debug: Finding ElixirCollector
[14:21:45.020] Debug: Finding TownHall
[14:21:45.057] Debug: Found 1 TownHall
[14:21:45.058] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:45.395] Debug: Found 6 ElixirCollector
[14:21:45.868] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:21:45.869] Debug: Rejected as dead base because level 12 E1 collector found
[14:21:45.870] Debug: Meets requirements failed on dead base check.
[14:21:45.870] Debug: Testing 0 attack methods
[14:21:45.872] Debug: no algorithm is suited to attack here
[14:21:45.873] Debug: Finding TownHall
[14:21:45.910] Debug: Found 1 TownHall
[14:21:45.913] [Attack] #61, Active, TH11, 100472 Gold, 105085 Elixir, 2589 Dark
elixir, Skipping: This base isn't dead.
[14:21:45.914] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[14:21:47.180] Debug: A5 Check 1: 16 ms
[14:21:47.311] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:47.407] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:47.877] Debug: Waiting for clouds to appear...
[14:21:47.878] Debug: Waiting for clouds to disappear...
[14:21:47.879] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:48.395] Debug: A5 Check 1: 17 ms
[14:21:48.519] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:48.520] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:48.521] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:48.652] Debug: A5 Check 1: 17 ms
[14:21:48.913] Debug: A5 Check 1: 16 ms
[14:21:49.103] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:49.253] Debug: Clearing game grid API cache
[14:21:49.255] Debug: Clearing building API cache
[14:21:49.256] Debug: Clearing deploy API cache
[14:21:49.463] Debug: Finding TownHall
[14:21:49.565] Debug: Found 1 TownHall
[14:21:49.570] Debug: Finding ElixirCollector
[14:21:49.571] Debug: Finding TownHall
[14:21:49.617] Debug: Found 1 TownHall
[14:21:49.619] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:49.879] Debug: Found 6 ElixirCollector
[14:21:50.353] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:21:50.355] Debug: Rejected as dead base because level 12 E1 collector found
[14:21:50.356] Debug: Meets requirements failed on dead base check.
[14:21:50.357] Debug: Testing 0 attack methods
[14:21:50.357] Debug: no algorithm is suited to attack here
[14:21:50.358] Debug: Finding TownHall
[14:21:50.390] Debug: Found 1 TownHall
[14:21:50.392] [Attack] #62, Active, TH11, 354467 Gold, 140397 Elixir, 538 Dark
elixir, Skipping: This base isn't dead.
[14:21:50.393] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[14:21:51.666] Debug: A5 Check 1: 17 ms
[14:21:51.818] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:51.915] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:52.407] Debug: Waiting for clouds to appear...
[14:21:52.408] Debug: Waiting for clouds to disappear...
[14:21:52.409] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:52.924] Debug: A5 Check 1: 14 ms
[14:21:53.050] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:53.051] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:53.050] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:53.184] Debug: A5 Check 1: 19 ms
[14:21:53.207] Debug: A5 Check 2: 20 ms
[14:21:53.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:53.786] Debug: Clearing game grid API cache
[14:21:53.787] Debug: Clearing building API cache
[14:21:53.787] Debug: Clearing deploy API cache
[14:21:53.938] Debug: Finding TownHall
[14:21:54.018] Debug: Found 1 TownHall
[14:21:54.021] Debug: Finding ElixirCollector
[14:21:54.022] Debug: Finding TownHall
[14:21:54.058] Debug: Found 1 TownHall
[14:21:54.060] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:54.197] Debug: Found 7 ElixirCollector
[14:21:54.746] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:21:54.747] Debug: Rejected as dead base because level 12 E1 collector found
[14:21:54.748] Debug: Meets requirements failed on dead base check.
[14:21:54.749] Debug: Testing 0 attack methods
[14:21:54.750] Debug: no algorithm is suited to attack here
[14:21:54.751] Debug: Finding TownHall
[14:21:54.795] Debug: Found 1 TownHall
[14:21:54.796] [Attack] #63, Active, TH11, 153003 Gold, 36315 Elixir, 473 Dark
elixir, Skipping: This base isn't dead.
[14:21:54.798] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[14:21:56.190] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:21:56.203] Debug: A5 Check 1: 22 ms


[14:21:56.345] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:21:56.439] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:21:56.925] Debug: Waiting for clouds to appear...
[14:21:56.926] Debug: Waiting for clouds to disappear...
[14:21:56.928] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:21:57.462] Debug: A5 Check 1: 17 ms
[14:21:57.592] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:21:57.593] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:21:57.594] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:21:57.728] Debug: A5 Check 1: 17 ms
[14:21:57.909] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:21:58.314] Debug: Clearing game grid API cache
[14:21:58.315] Debug: Clearing building API cache
[14:21:58.316] Debug: Clearing deploy API cache
[14:21:58.507] Debug: Finding TownHall
[14:21:58.595] Debug: Found 1 TownHall
[14:21:58.598] Debug: Finding ElixirCollector
[14:21:58.599] Debug: Finding TownHall
[14:21:58.636] Debug: Found 1 TownHall
[14:21:58.638] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:21:58.933] Debug: Found 0 ElixirCollector
[14:21:58.935] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:21:58.936] Debug: Regular logic indicates active base
[14:21:58.937] Debug: Meets requirements failed on dead base check.
[14:21:58.938] Debug: Testing 0 attack methods
[14:21:58.939] Debug: no algorithm is suited to attack here
[14:21:58.939] Debug: Finding TownHall
[14:21:58.976] Debug: Found 1 TownHall
[14:21:58.977] [Attack] #64, Active, TH11, 135540 Gold, 316675 Elixir, 1402 Dark
elixir, Skipping: This base isn't dead.
[14:21:58.979] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[14:22:00.753] Debug: A5 Check 1: 21 ms
[14:22:00.934] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:01.028] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:01.515] Debug: Waiting for clouds to appear...
[14:22:01.516] Debug: Waiting for clouds to disappear...
[14:22:01.517] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:02.032] Debug: A5 Check 1: 15 ms
[14:22:02.155] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:02.156] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:02.157] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:02.288] Debug: A5 Check 1: 16 ms
[14:22:02.454] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:02.899] Debug: Clearing game grid API cache
[14:22:02.900] Debug: Clearing building API cache
[14:22:02.902] Debug: Clearing deploy API cache
[14:22:03.032] Debug: Finding TownHall
[14:22:03.106] Debug: Found 1 TownHall
[14:22:03.110] Debug: Finding ElixirCollector
[14:22:03.111] Debug: Finding TownHall
[14:22:03.150] Debug: Found 1 TownHall
[14:22:03.151] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:03.413] Debug: Found 4 ElixirCollector
[14:22:03.632] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=1 Avg=3.5
[14:22:03.634] Debug: Regular logic indicates dead base
[14:22:03.635] Debug: Testing 1 attack methods
[14:22:03.636] Debug: Gold doesn't meet requirements: 117636 < 279337
[14:22:03.637] Debug: Elixir doesn't meet requirements: 108664 < 279337
[14:22:03.638] Debug: Meets all requirements failed on resource check.
[14:22:03.638] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:22:03.639] Debug: no algorithm is suited to attack here
[14:22:03.640] Debug: Finding TownHall
[14:22:03.674] Debug: Found 1 TownHall
[14:22:03.676] [Attack] #65, Dead, TH11, 117636 Gold, 108664 Elixir, 516 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:22:03.677] Debug: Waiting 1219 ms until we can click the next button (user
setting 2 s)
[14:22:05.318] Debug: A5 Check 1: 16 ms
[14:22:05.461] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:05.566] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:06.007] Reducing minimum attack requirements.
[14:22:06.011] New active base requirements: 66,345 gold, 66,345 elixir, 0 dark
elixir
[14:22:06.013] New dead base requirements: 265,371 gold, 265,371 elixir, 0 dark
elixir
[14:22:06.238] Debug: Waiting for clouds to appear...
[14:22:06.238] Debug: Waiting for clouds to disappear...
[14:22:06.239] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:06.649] Debug: A5 Check 1: 18 ms
[14:22:06.778] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:06.779] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:06.780] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:06.916] Debug: A5 Check 1: 16 ms
[14:22:07.192] Debug: A5 Check 1: 17 ms
[14:22:07.481] Debug: Clearing game grid API cache
[14:22:07.482] Debug: Clearing building API cache
[14:22:07.483] Debug: Clearing deploy API cache
[14:22:07.485] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:07.646] Debug: Finding TownHall
[14:22:08.968] Debug: Found 0 TownHall
[14:22:08.972] Debug: Finding ElixirCollector
[14:22:08.973] Debug: Finding TownHall
[14:22:09.011] Debug: Found 0 TownHall
[14:22:09.334] Debug: Found 0 ElixirCollector
[14:22:09.335] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:22:09.336] Debug: Regular logic indicates active base
[14:22:09.337] Debug: Meets requirements failed on dead base check.
[14:22:09.338] Debug: Testing 0 attack methods
[14:22:09.339] Debug: no algorithm is suited to attack here
[14:22:09.340] Debug: Finding TownHall
[14:22:09.376] Debug: Found 0 TownHall
[14:22:09.377] [Attack] #66, Active, TH Not Found, 189148 Gold, 316048 Elixir, 2242
Dark elixir, Skipping: This base isn't dead.
[14:22:09.378] Debug: Waiting 94 ms until we can click the next button (user
setting 2 s)
[14:22:09.921] Debug: A5 Check 1: 17 ms
[14:22:10.132] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:10.256] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:10.602] Debug: Waiting for clouds to appear...
[14:22:10.604] Debug: Waiting for clouds to disappear...
[14:22:10.606] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:11.323] Debug: A5 Check 1: 20 ms
[14:22:11.468] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:11.469] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:11.473] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:11.605] Debug: A5 Check 1: 16 ms
[14:22:11.805] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:12.207] Debug: Clearing game grid API cache
[14:22:12.208] Debug: Clearing building API cache
[14:22:12.209] Debug: Clearing deploy API cache
[14:22:12.364] Debug: Finding TownHall
[14:22:13.570] Debug: Found 0 TownHall
[14:22:13.572] Debug: Finding ElixirCollector
[14:22:13.573] Debug: Finding TownHall
[14:22:13.610] Debug: Found 0 TownHall
[14:22:13.893] Debug: Found 7 ElixirCollector
[14:22:14.475] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:22:14.476] Debug: Rejected as dead base because level 12 E1 collector found
[14:22:14.477] Debug: Meets requirements failed on dead base check.
[14:22:14.478] Debug: Testing 0 attack methods
[14:22:14.479] Debug: no algorithm is suited to attack here
[14:22:14.480] Debug: Finding TownHall
[14:22:14.517] Debug: Found 0 TownHall
[14:22:14.519] [Attack] #67, Active, TH Not Found, 30078 Gold, 15618 Elixir, 3747
Dark elixir, Skipping: This base isn't dead.
[14:22:14.860] Debug: A5 Check 1: 15 ms
[14:22:15.025] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:15.130] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:15.640] Debug: Waiting for clouds to appear...
[14:22:15.641] Debug: Waiting for clouds to disappear...
[14:22:15.642] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:16.029] Debug: A5 Check 1: 16 ms
[14:22:16.154] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:16.156] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:16.156] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:16.282] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:22:16.297] Debug: A5 Check 1: 22 ms


[14:22:16.624] Debug: A5 Check 1: 33 ms
[14:22:16.664] Debug: A5 Check 2: 38 ms
[14:22:16.919] Debug: Clearing game grid API cache
[14:22:16.922] Debug: Clearing building API cache
[14:22:16.924] Debug: Clearing deploy API cache
[14:22:16.923] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:17.103] Debug: Finding TownHall
[14:22:17.180] Debug: Found 1 TownHall
[14:22:17.183] Debug: Finding ElixirCollector
[14:22:17.184] Debug: Finding TownHall
[14:22:17.219] Debug: Found 1 TownHall
[14:22:17.220] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:17.468] Debug: Found 6 ElixirCollector
[14:22:17.930] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:22:17.931] Debug: Regular logic indicates active base
[14:22:17.932] Debug: Meets requirements failed on dead base check.
[14:22:17.933] Debug: Testing 0 attack methods
[14:22:17.933] Debug: no algorithm is suited to attack here
[14:22:17.934] Debug: Finding TownHall
[14:22:17.971] Debug: Found 1 TownHall
[14:22:17.975] [Attack] #68, Active, TH11, 165223 Gold, 37794 Elixir, 2988 Dark
elixir, Skipping: This base isn't dead.
[14:22:17.976] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[14:22:19.270] Debug: A5 Check 1: 18 ms
[14:22:19.467] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:19.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:20.043] Debug: Waiting for clouds to appear...
[14:22:20.046] Debug: Waiting for clouds to disappear...
[14:22:20.047] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:20.544] Debug: A5 Check 1: 14 ms
[14:22:20.674] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:20.675] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:20.676] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:20.817] Debug: A5 Check 1: 17 ms
[14:22:20.833] Debug: A5 Check 2: 15 ms
[14:22:21.095] Debug: A5 Check 1: 19 ms
[14:22:21.300] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:21.449] Debug: Clearing game grid API cache
[14:22:21.451] Debug: Clearing building API cache
[14:22:21.452] Debug: Clearing deploy API cache
[14:22:21.569] Debug: Finding TownHall
[14:22:21.647] Debug: Found 1 TownHall
[14:22:21.650] Debug: Finding ElixirCollector
[14:22:21.651] Debug: Finding TownHall
[14:22:21.685] Debug: Found 1 TownHall
[14:22:21.686] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:21.965] Debug: Found 6 ElixirCollector
[14:22:22.464] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[14:22:22.466] Debug: Regular logic indicates active base
[14:22:22.467] Debug: Meets requirements failed on dead base check.
[14:22:22.468] Debug: Testing 0 attack methods
[14:22:22.468] Debug: no algorithm is suited to attack here
[14:22:22.469] Debug: Finding TownHall
[14:22:22.504] Debug: Found 1 TownHall
[14:22:22.505] [Attack] #69, Active, TH11, 310736 Gold, 340022 Elixir, 2360 Dark
elixir, Skipping: This base isn't dead.
[14:22:22.506] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[14:22:23.905] Debug: A5 Check 1: 14 ms
[14:22:24.058] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:24.151] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:24.739] Debug: Waiting for clouds to appear...
[14:22:24.740] Debug: Waiting for clouds to disappear...
[14:22:24.741] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:25.151] Debug: A5 Check 1: 22 ms
[14:22:25.272] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:25.273] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:25.273] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:25.404] Debug: A5 Check 1: 18 ms
[14:22:25.682] Debug: A5 Check 1: 17 ms
[14:22:25.870] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:26.022] Debug: Clearing game grid API cache
[14:22:26.023] Debug: Clearing building API cache
[14:22:26.024] Debug: Clearing deploy API cache
[14:22:26.155] Debug: Finding TownHall
[14:22:26.231] Debug: Found 1 TownHall
[14:22:26.234] Debug: Finding ElixirCollector
[14:22:26.235] Debug: Finding TownHall
[14:22:26.272] Debug: Found 1 TownHall
[14:22:26.274] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:26.511] Debug: Found 5 ElixirCollector
[14:22:26.845] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:22:26.846] Debug: Regular logic indicates active base
[14:22:26.847] Debug: Meets requirements failed on dead base check.
[14:22:26.848] Debug: Testing 0 attack methods
[14:22:26.849] Debug: no algorithm is suited to attack here
[14:22:26.849] Debug: Finding TownHall
[14:22:26.884] Debug: Found 1 TownHall
[14:22:26.886] [Attack] #70, Active, TH11, 76277 Gold, 80874 Elixir, 695 Dark
elixir, Skipping: This base isn't dead.
[14:22:26.886] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[14:22:28.415] Debug: A5 Check 1: 16 ms
[14:22:28.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:28.654] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:28.918] Reducing minimum attack requirements.
[14:22:28.921] New active base requirements: 63,028 gold, 63,028 elixir, 0 dark
elixir
[14:22:28.922] New dead base requirements: 252,103 gold, 252,103 elixir, 0 dark
elixir
[14:22:29.141] Debug: Waiting for clouds to appear...
[14:22:29.143] Debug: Waiting for clouds to disappear...
[14:22:29.144] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:29.673] Debug: A5 Check 1: 17 ms
[14:22:29.803] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:29.805] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:29.805] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:29.939] Debug: A5 Check 1: 16 ms
[14:22:30.111] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:30.518] Debug: Clearing game grid API cache
[14:22:30.519] Debug: Clearing building API cache
[14:22:30.520] Debug: Clearing deploy API cache
[14:22:30.667] Debug: Finding TownHall
[14:22:30.749] Debug: Found 1 TownHall
[14:22:30.751] Debug: Finding ElixirCollector
[14:22:30.753] Debug: Finding TownHall
[14:22:30.794] Debug: Found 1 TownHall
[14:22:30.796] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:31.066] Debug: Found 0 ElixirCollector
[14:22:31.067] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:22:31.068] Debug: Regular logic indicates active base
[14:22:31.069] Debug: Meets requirements failed on dead base check.
[14:22:31.069] Debug: Testing 0 attack methods
[14:22:31.070] Debug: no algorithm is suited to attack here
[14:22:31.071] Debug: Finding TownHall
[14:22:31.108] Debug: Found 1 TownHall
[14:22:31.109] [Attack] #71, Active, TH11, 121387 Gold, 142831 Elixir, 1095 Dark
elixir, Skipping: This base isn't dead.
[14:22:31.110] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[14:22:32.955] Debug: A5 Check 1: 24 ms
[14:22:33.152] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:33.292] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:33.598] Debug: Waiting for clouds to appear...
[14:22:33.599] Debug: Waiting for clouds to disappear...
[14:22:33.600] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:34.125] Debug: A5 Check 1: 19 ms
[14:22:34.257] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:34.257] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:34.259] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:34.391] Debug: A5 Check 1: 17 ms
[14:22:34.657] Debug: A5 Check 1: 17 ms
[14:22:34.871] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:35.023] Debug: Clearing game grid API cache
[14:22:35.024] Debug: Clearing building API cache
[14:22:35.025] Debug: Clearing deploy API cache
[14:22:35.194] Debug: Finding TownHall
[14:22:35.268] Debug: Found 1 TownHall
[14:22:35.271] Debug: Finding ElixirCollector
[14:22:35.272] Debug: Finding TownHall
[14:22:35.307] Debug: Found 1 TownHall
[14:22:35.308] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:35.583] Debug: Found 6 ElixirCollector
[14:22:36.055] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:22:36.056] Debug: Rejected as dead base because level 12 E1 collector found
[14:22:36.058] Debug: Meets requirements failed on dead base check.
[14:22:36.059] Debug: Testing 0 attack methods
[14:22:36.060] Debug: no algorithm is suited to attack here
[14:22:36.061] Debug: Finding TownHall
[14:22:36.092] Debug: Found 1 TownHall
[14:22:36.094] [Attack] #72, Active, TH11, 209562 Gold, 221337 Elixir, 1099 Dark
elixir, Skipping: This base isn't dead.
[14:22:36.095] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[14:22:37.489] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:22:37.500] Debug: A5 Check 1: 16 ms


[14:22:37.653] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:37.762] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:38.302] Debug: Waiting for clouds to appear...
[14:22:38.304] Debug: Waiting for clouds to disappear...
[14:22:38.305] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:38.682] Debug: A5 Check 1: 15 ms
[14:22:38.802] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:38.803] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:38.804] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:38.940] Debug: A5 Check 1: 18 ms
[14:22:39.193] Debug: A5 Check 1: 14 ms
[14:22:39.439] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:39.588] Debug: Clearing game grid API cache
[14:22:39.589] Debug: Clearing building API cache
[14:22:39.590] Debug: Clearing deploy API cache
[14:22:39.704] Debug: Finding TownHall
[14:22:39.781] Debug: Found 1 TownHall
[14:22:39.783] Debug: Finding ElixirCollector
[14:22:39.784] Debug: Finding TownHall
[14:22:39.818] Debug: Found 1 TownHall
[14:22:39.820] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:40.082] Debug: Found 6 ElixirCollector
[14:22:40.503] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:22:40.504] Debug: Regular logic indicates active base
[14:22:40.505] Debug: Meets requirements failed on dead base check.
[14:22:40.506] Debug: Testing 0 attack methods
[14:22:40.507] Debug: no algorithm is suited to attack here
[14:22:40.507] Debug: Finding TownHall
[14:22:40.544] Debug: Found 1 TownHall
[14:22:40.546] [Attack] #73, Active, TH11, 91738 Gold, 90008 Elixir, 451 Dark
elixir, Skipping: This base isn't dead.
[14:22:40.547] Debug: Waiting 1046 ms until we can click the next button (user
setting 2 s)
[14:22:41.937] Debug: A5 Check 1: 16 ms
[14:22:42.080] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:42.185] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:42.767] Debug: Waiting for clouds to appear...
[14:22:42.768] Debug: Waiting for clouds to disappear...
[14:22:42.769] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:43.171] Debug: A5 Check 1: 17 ms
[14:22:43.297] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:43.298] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:43.301] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:43.437] Debug: A5 Check 1: 15 ms
[14:22:43.814] Debug: A5 Check 1: 19 ms
[14:22:44.076] Debug: Clearing game grid API cache
[14:22:44.077] Debug: Clearing building API cache
[14:22:44.079] Debug: Clearing deploy API cache
[14:22:44.081] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:44.220] Debug: Finding TownHall
[14:22:44.299] Debug: Found 1 TownHall
[14:22:44.302] Debug: Finding ElixirCollector
[14:22:44.303] Debug: Finding TownHall
[14:22:44.339] Debug: Found 1 TownHall
[14:22:44.340] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:44.629] Debug: Found 6 ElixirCollector
[14:22:45.085] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:22:45.086] Debug: Regular logic indicates active base
[14:22:45.087] Debug: Meets requirements failed on dead base check.
[14:22:45.087] Debug: Testing 0 attack methods
[14:22:45.088] Debug: no algorithm is suited to attack here
[14:22:45.089] Debug: Finding TownHall
[14:22:45.128] Debug: Found 1 TownHall
[14:22:45.130] [Attack] #74, Active, TH11, 330390 Gold, 115766 Elixir, 958 Dark
elixir, Skipping: This base isn't dead.
[14:22:45.131] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[14:22:46.449] Debug: A5 Check 1: 20 ms
[14:22:46.651] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:46.797] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:47.190] Debug: Waiting for clouds to appear...
[14:22:47.193] Debug: Waiting for clouds to disappear...
[14:22:47.194] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:47.724] Debug: A5 Check 1: 17 ms
[14:22:47.874] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:47.875] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:47.875] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:48.037] Debug: A5 Check 1: 20 ms
[14:22:48.243] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:48.691] Debug: Clearing game grid API cache
[14:22:48.693] Debug: Clearing building API cache
[14:22:48.694] Debug: Clearing deploy API cache
[14:22:48.904] Debug: Finding TownHall
[14:22:49.019] Debug: Found 1 TownHall
[14:22:49.023] Debug: Finding ElixirCollector
[14:22:49.024] Debug: Finding TownHall
[14:22:49.073] Debug: Found 1 TownHall
[14:22:49.075] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:49.306] Debug: Found 7 ElixirCollector
[14:22:50.047] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:22:50.048] Debug: Rejected as dead base because level 12 E1 collector found
[14:22:50.049] Debug: Meets requirements failed on dead base check.
[14:22:50.051] Debug: Testing 0 attack methods
[14:22:50.052] Debug: no algorithm is suited to attack here
[14:22:50.054] Debug: Finding TownHall
[14:22:50.097] Debug: Found 1 TownHall
[14:22:50.099] [Attack] #75, Active, TH11, 223407 Gold, 50505 Elixir, 2992 Dark
elixir, Skipping: This base isn't dead.
[14:22:50.100] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[14:22:51.143] Debug: A5 Check 1: 18 ms
[14:22:51.330] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:51.468] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:51.589] Reducing minimum attack requirements.
[14:22:51.591] New active base requirements: 59,877 gold, 59,877 elixir, 0 dark
elixir
[14:22:51.592] New dead base requirements: 239,498 gold, 239,498 elixir, 0 dark
elixir
[14:22:51.854] Debug: Waiting for clouds to appear...
[14:22:51.856] Debug: Waiting for clouds to disappear...
[14:22:51.857] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:52.378] Debug: A5 Check 1: 19 ms
[14:22:52.530] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:52.531] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:52.532] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:52.682] Debug: A5 Check 1: 17 ms
[14:22:52.868] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:53.270] Debug: Clearing game grid API cache
[14:22:53.271] Debug: Clearing building API cache
[14:22:53.273] Debug: Clearing deploy API cache
[14:22:53.431] Debug: Finding TownHall
[14:22:53.522] Debug: Found 1 TownHall
[14:22:53.526] Debug: Finding ElixirCollector
[14:22:53.528] Debug: Finding TownHall
[14:22:53.566] Debug: Found 1 TownHall
[14:22:53.568] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:53.845] Debug: Found 5 ElixirCollector
[14:22:54.241] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:22:54.242] Debug: Regular logic indicates active base
[14:22:54.243] Debug: Meets requirements failed on dead base check.
[14:22:54.244] Debug: Testing 0 attack methods
[14:22:54.245] Debug: no algorithm is suited to attack here
[14:22:54.247] Debug: Finding TownHall
[14:22:54.286] Debug: Found 1 TownHall
[14:22:54.288] [Attack] #76, Active, TH11, 137064 Gold, 291483 Elixir, 703 Dark
elixir, Skipping: This base isn't dead.
[14:22:54.290] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[14:22:55.586] Debug: A5 Check 1: 17 ms
[14:22:55.767] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:22:55.879] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:22:56.354] Debug: Waiting for clouds to appear...
[14:22:56.355] Debug: Waiting for clouds to disappear...
[14:22:56.356] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:22:56.874] Debug: A5 Check 1: 18 ms
[14:22:56.991] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:22:56.992] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:22:56.993] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:22:57.125] Debug: A5 Check 1: 17 ms
[14:22:57.140] Debug: A5 Check 2: 12 ms
[14:22:57.387] Debug: A5 Check 1: 13 ms
[14:22:57.582] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:22:57.731] Debug: Clearing game grid API cache
[14:22:57.732] Debug: Clearing building API cache
[14:22:57.733] Debug: Clearing deploy API cache
[14:22:57.883] Debug: Finding TownHall
[14:22:57.955] Debug: Found 1 TownHall
[14:22:57.958] Debug: Finding ElixirCollector
[14:22:57.959] Debug: Finding TownHall
[14:22:57.993] Debug: Found 1 TownHall
[14:22:57.994] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:22:58.226] Debug: Found 2 ElixirCollector
[14:22:58.325] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[14:22:58.325] Debug: Regular logic indicates dead base
[14:22:58.326] Debug: Testing 1 attack methods
[14:22:58.327] Debug: Gold doesn't meet requirements: 64718 < 239498
[14:22:58.328] Debug: Elixir doesn't meet requirements: 92270 < 239498
[14:22:58.329] Debug: Meets all requirements failed on resource check.
[14:22:58.330] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:22:58.331] Debug: no algorithm is suited to attack here
[14:22:58.332] Debug: Finding TownHall
[14:22:58.367] Debug: Found 1 TownHall
[14:22:58.368] [Attack] #77, Dead, TH11, 64718 Gold, 92270 Elixir, 216 Dark elixir,
Skipping: All of the loot requirements weren't met.
[14:22:58.369] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[14:23:00.171] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:23:00.184] Debug: A5 Check 1: 19 ms


[14:23:00.326] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:23:00.448] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:23:00.786] Debug: Waiting for clouds to appear...
[14:23:00.787] Debug: Waiting for clouds to disappear...
[14:23:00.788] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:23:01.451] Debug: A5 Check 1: 17 ms
[14:23:01.576] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:23:01.577] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:23:01.578] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:23:01.712] Debug: A5 Check 1: 17 ms
[14:23:01.735] Debug: A5 Check 2: 21 ms
[14:23:01.908] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:23:02.313] Debug: Clearing game grid API cache
[14:23:02.314] Debug: Clearing building API cache
[14:23:02.314] Debug: Clearing deploy API cache
[14:23:02.464] Debug: Finding TownHall
[14:23:02.546] Debug: Found 1 TownHall
[14:23:02.552] Debug: Finding ElixirCollector
[14:23:02.553] Debug: Finding TownHall
[14:23:02.590] Debug: Found 1 TownHall
[14:23:02.591] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:23:02.829] Debug: Found 5 ElixirCollector
[14:23:03.234] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:23:03.235] Debug: Rejected as dead base because level 12 E1 collector found
[14:23:03.236] Debug: Meets requirements failed on dead base check.
[14:23:03.237] Debug: Testing 0 attack methods
[14:23:03.238] Debug: no algorithm is suited to attack here
[14:23:03.238] Debug: Finding TownHall
[14:23:03.274] Debug: Found 1 TownHall
[14:23:03.275] [Attack] #78, Active, TH11, 47744 Gold, 156763 Elixir, 1431 Dark
elixir, Skipping: This base isn't dead.
[14:23:03.276] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[14:23:04.680] Debug: A5 Check 1: 14 ms
[14:23:04.819] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:23:04.924] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:23:05.524] Debug: Waiting for clouds to appear...
[14:23:05.526] Debug: Waiting for clouds to disappear...
[14:23:05.527] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:23:05.906] Debug: A5 Check 1: 17 ms
[14:23:06.038] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:23:06.039] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:23:06.039] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:23:06.176] Debug: A5 Check 1: 22 ms
[14:23:06.434] Debug: A5 Check 1: 15 ms
[14:23:06.459] Debug: A5 Check 2: 22 ms
[14:23:06.682] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:23:06.831] Debug: Clearing game grid API cache
[14:23:06.832] Debug: Clearing building API cache
[14:23:06.834] Debug: Clearing deploy API cache
[14:23:07.001] Debug: Finding TownHall
[14:23:07.090] Debug: Found 1 TownHall
[14:23:07.093] Debug: Finding ElixirCollector
[14:23:07.094] Debug: Finding TownHall
[14:23:07.129] Debug: Found 1 TownHall
[14:23:07.130] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:23:07.402] Debug: Found 0 ElixirCollector
[14:23:07.404] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:23:07.405] Debug: Regular logic indicates active base
[14:23:07.405] Debug: Meets requirements failed on dead base check.
[14:23:07.406] Debug: Testing 0 attack methods
[14:23:07.407] Debug: no algorithm is suited to attack here
[14:23:07.408] Debug: Finding TownHall
[14:23:07.444] Debug: Found 1 TownHall
[14:23:07.445] [Attack] #79, Active, TH11, 60206 Gold, 86524 Elixir, 2495 Dark
elixir, Skipping: This base isn't dead.
[14:23:07.446] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[14:23:09.222] Debug: A5 Check 1: 18 ms
[14:23:09.367] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:23:09.485] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:23:09.962] Debug: Waiting for clouds to appear...
[14:23:09.963] Debug: Waiting for clouds to disappear...
[14:23:09.964] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:23:10.480] Debug: A5 Check 1: 17 ms
[14:23:10.606] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:23:10.609] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:23:10.608] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:23:10.807] Debug: A5 Check 1: 23 ms
[14:23:11.068] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:23:11.516] Debug: Clearing game grid API cache
[14:23:11.517] Debug: Clearing building API cache
[14:23:11.518] Debug: Clearing deploy API cache
[14:23:11.689] Debug: Finding TownHall
[14:23:11.776] Debug: Found 1 TownHall
[14:23:11.780] Debug: Finding ElixirCollector
[14:23:11.781] Debug: Finding TownHall
[14:23:11.816] Debug: Found 1 TownHall
[14:23:11.817] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:23:12.099] Debug: Found 0 ElixirCollector
[14:23:12.100] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:23:12.102] Debug: Regular logic indicates active base
[14:23:12.103] Debug: Meets requirements failed on dead base check.
[14:23:12.104] Debug: Testing 0 attack methods
[14:23:12.104] Debug: no algorithm is suited to attack here
[14:23:12.104] Debug: Finding TownHall
[14:23:12.140] Debug: Found 1 TownHall
[14:23:12.142] [Attack] #80, Active, TH11, 128618 Gold, 193161 Elixir, 3499 Dark
elixir, Skipping: This base isn't dead.
[14:23:12.143] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[14:23:13.922] Debug: A5 Check 1: 16 ms
[14:23:14.099] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:23:14.201] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:23:14.436] Reducing minimum attack requirements.
[14:23:14.437] New active base requirements: 56,884 gold, 56,884 elixir, 0 dark
elixir
[14:23:14.439] New dead base requirements: 227,524 gold, 227,524 elixir, 0 dark
elixir
[14:23:14.664] Debug: Waiting for clouds to appear...
[14:23:14.665] Debug: Waiting for clouds to disappear...
[14:23:14.667] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:23:15.191] Debug: A5 Check 1: 16 ms
[14:23:15.326] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:23:15.326] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:23:15.328] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:23:15.467] Debug: A5 Check 1: 19 ms
[14:23:15.646] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:23:16.062] Debug: Clearing game grid API cache
[14:23:16.064] Debug: Clearing building API cache
[14:23:16.066] Debug: Clearing deploy API cache
[14:23:16.234] Debug: Finding TownHall
[14:23:16.353] Debug: Found 1 TownHall
[14:23:16.356] Debug: Finding ElixirCollector
[14:23:16.357] Debug: Finding TownHall
[14:23:16.413] Debug: Found 1 TownHall
[14:23:16.415] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:23:16.709] Debug: Found 0 ElixirCollector
[14:23:16.710] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:23:16.712] Debug: Regular logic indicates active base
[14:23:16.713] Debug: Meets requirements failed on dead base check.
[14:23:16.714] Debug: Testing 0 attack methods
[14:23:16.715] Debug: no algorithm is suited to attack here
[14:23:16.716] Debug: Finding TownHall
[14:23:16.757] Debug: Found 1 TownHall
[14:23:16.757] [Attack] #81, Active, TH11, 401979 Gold, 60136 Elixir, 1580 Dark
elixir, Skipping: This base isn't dead.
[14:23:16.759] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[14:23:18.412] Debug: A5 Check 1: 15 ms
[14:23:18.566] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:23:18.663] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:23:19.233] Debug: Waiting for clouds to appear...
[14:23:19.234] Debug: Waiting for clouds to disappear...
[14:23:19.235] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:23:19.633] Debug: A5 Check 1: 15 ms
[14:23:19.752] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:23:19.753] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:23:19.755] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:23:19.882] Debug: A5 Check 1: 15 ms
[14:23:20.157] Debug: A5 Check 1: 16 ms
[14:23:20.362] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:23:20.515] Debug: Clearing game grid API cache
[14:23:20.516] Debug: Clearing building API cache
[14:23:20.517] Debug: Clearing deploy API cache
[14:23:20.718] Debug: Finding TownHall
[14:23:20.792] Debug: Found 1 TownHall
[14:23:20.797] Debug: Finding ElixirCollector
[14:23:20.798] Debug: Finding TownHall
[14:23:20.838] Debug: Found 1 TownHall
[14:23:20.839] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:23:20.974] Debug: Found 7 ElixirCollector
[14:23:21.219] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=1 E5=2
Avg=3.71428571428571
[14:23:21.219] Debug: Regular logic indicates dead base
[14:23:21.220] Debug: Testing 1 attack methods
[14:23:21.221] Debug: Finding TownHall
[14:23:21.258] Debug: Found 1 TownHall
[14:23:21.304] Analyzing potential deploy points...
[14:23:21.306] Debug: FindRedPoints: Scanning images...
[14:23:21.307] Debug: FRP: 1 (1.2)
[14:23:21.337] Debug: FRP: 2
[14:23:21.341] Debug: FRP: 3
[14:23:21.351] Debug: FRP: 5 (7)
[14:23:21.352] Debug: FRP: 6 Created FI
[14:23:21.352] Debug: FRP: 7 - scanning for border1
[14:23:21.396] Debug: FRP: 7 - border1 had 0 results
[14:23:21.397] Debug: FRP: 7 - scanning for border2
[14:23:21.441] Debug: FRP: 7 - border2 had 4 results
[14:23:21.442] Debug: FRP: 7 - scanning for border3
[14:23:21.488] Debug: FRP: 7 - border3 had 0 results
[14:23:21.489] Debug: FRP: 7 - scanning for border4
[14:23:21.637] Debug: FRP: 7 - border4 had 186 results
[14:23:21.638] Debug: FRP: 7 - scanning for border5
[14:23:21.731] Debug: FRP: 7 - border5 had 6 results
[14:23:21.732] Debug: FRP: 7 - scanning for border6
[14:23:21.795] Debug: FRP: 7 - border6 had 1 results
[14:23:21.796] Debug: FRP: 7 - scanning for border7
[14:23:21.853] Debug: FRP: 7 - border7 had 3 results
[14:23:21.965] Debug: FRP: 1 (0.544)
[14:23:21.993] Debug: FRP: 2
[14:23:21.995] Debug: FRP: 3
[14:23:22.005] Debug: FRP: 5 (7)
[14:23:22.006] Debug: FRP: 6 Created FI
[14:23:22.007] Debug: FRP: 7 - scanning for border1
[14:23:22.074] Debug: FRP: 7 - border1 had 170 results
[14:23:22.075] Debug: FRP: 7 - scanning for border2
[14:23:22.171] Debug: FRP: 7 - border2 had 324 results
[14:23:22.172] Debug: FRP: 7 - scanning for border3
[14:23:22.224] Debug: FRP: 7 - border3 had 41 results
[14:23:22.225] Debug: FRP: 7 - scanning for border4
[14:23:22.334] Debug: FRP: 7 - border4 had 115 results
[14:23:22.335] Debug: FRP: 7 - scanning for border5
[14:23:22.423] Debug: FRP: 7 - border5 had 3 results
[14:23:22.424] Debug: FRP: 7 - scanning for border6
[14:23:22.481] Debug: FRP: 7 - border6 had 110 results
[14:23:22.482] Debug: FRP: 7 - scanning for border7
[14:23:22.556] Debug: FRP: 7 - border7 had 86 results
[14:23:22.668] Debug: FindRedPoints: Removing duplicate points...
[14:23:22.751] Debug: FindRedPoints: Done...
[14:23:22.754] Debug: Finding ElixirCollector
[14:23:22.755] Debug: Finding TownHall
[14:23:22.792] Debug: Found 1 TownHall
[14:23:22.794] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:23:22.827] Debug: Found 7 ElixirCollector
[14:23:22.829] Debug: Finding GoldMine
[14:23:22.830] Debug: Finding TownHall
[14:23:22.864] Debug: Found 1 TownHall
[14:23:22.866] Debug: Maximum GoldMine based on TH11: 7x level 12
[14:23:23.243] Debug: Found 7 GoldMine
[14:23:23.247] Debug: Finding DarkElixirDrill
[14:23:23.248] Debug: Finding TownHall
[14:23:23.285] Debug: Found 1 TownHall
[14:23:23.287] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:23:23.906] Debug: Found 3 DarkElixirDrill
[14:23:24.141] Debug: Finding TownHall
[14:23:24.178] Debug: Found 1 TownHall
[14:23:24.181] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[14:23:24.182] elixir colloctors is 6
[14:23:24.183] gold mines is 7
[14:23:24.184] ----------------------------
[14:23:24.185] sum of all is 13
[14:23:24.185] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
[14:23:24.186] Debug: Smart 4 Fingers Deploy is the new best with 1
[14:23:24.187] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
[14:23:24.188] Debug: Finding TownHall
[14:23:24.223] Debug: Found 1 TownHall
[14:23:24.224] [Attack] #82, Dead, TH11, 272652 Gold, 308155 Elixir, 540 Dark
elixir
[14:23:25.409] Debug: Clearing game grid API cache
[14:23:25.410] Debug: Clearing building API cache
[14:23:25.412] Debug: Clearing deploy API cache
[14:23:25.414] [Attack] This base meets the attack requirements!
[14:23:25.415] Analyzing potential deploy points...
[14:23:25.418] Debug: FindRedPoints: Scanning images...
[14:23:25.419] Debug: FRP: 1 (1.2)
[14:23:25.446] Debug: FRP: 2
[14:23:25.447] Debug: FRP: 3
[14:23:25.456] Debug: FRP: 5 (7)
[14:23:25.457] Debug: FRP: 6 Created FI
[14:23:25.457] Debug: FRP: 7 - scanning for border1
[14:23:25.511] Debug: FRP: 7 - border1 had 44 results
[14:23:25.514] Debug: FRP: 7 - scanning for border2
[14:23:25.605] Debug: FRP: 7 - border2 had 351 results
[14:23:25.606] Debug: FRP: 7 - scanning for border3
[14:23:25.651] Debug: FRP: 7 - border3 had 21 results
[14:23:25.652] Debug: FRP: 7 - scanning for border4
[14:23:25.742] Debug: FRP: 7 - border4 had 126 results
[14:23:25.743] Debug: FRP: 7 - scanning for border5
[14:23:25.811] Debug: FRP: 7 - border5 had 0 results
[14:23:25.812] Debug: FRP: 7 - scanning for border6
[14:23:25.861] Debug: FRP: 7 - border6 had 94 results
[14:23:25.862] Debug: FRP: 7 - scanning for border7
[14:23:25.933] Debug: FRP: 7 - border7 had 80 results
[14:23:26.045] Debug: FRP: 1 (0.575)
[14:23:26.074] Debug: FRP: 2
[14:23:26.075] Debug: FRP: 3
[14:23:26.083] Debug: FRP: 5 (7)
[14:23:26.084] Debug: FRP: 6 Created FI
[14:23:26.085] Debug: FRP: 7 - scanning for border1
[14:23:26.174] Debug: FRP: 7 - border1 had 345 results
[14:23:26.175] Debug: FRP: 7 - scanning for border2
[14:23:26.270] Debug: FRP: 7 - border2 had 350 results
[14:23:26.271] Debug: FRP: 7 - scanning for border3
[14:23:26.322] Debug: FRP: 7 - border3 had 37 results
[14:23:26.323] Debug: FRP: 7 - scanning for border4
[14:23:26.413] Debug: FRP: 7 - border4 had 94 results
[14:23:26.415] Debug: FRP: 7 - scanning for border5
[14:23:26.484] Debug: FRP: 7 - border5 had 0 results
[14:23:26.484] Debug: FRP: 7 - scanning for border6
[14:23:26.558] Debug: FRP: 7 - border6 had 112 results
[14:23:26.559] Debug: FRP: 7 - scanning for border7
[14:23:26.638] Debug: FRP: 7 - border7 had 126 results
[14:23:26.750] Debug: FindRedPoints: Removing duplicate points...
[14:23:26.854] Debug: FindRedPoints: Done...
[14:23:31.008] [Smart 4 Fingers Deploy] 1.0.3.34 starts
[14:23:31.009] Targets at this side = 6 targets from total 15 targets
[14:23:31.010] [Smart 4 Fingers Deploy] Deploy 10x Miner
[14:23:31.011] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:31.214] Debug: Miner is selected
[14:23:32.015] Debug: [Deploy] Recounting Miner; current count is 43
[14:23:32.056] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[14:23:32.079] Debug: [Deploy] Recounting Miner done; new count set to 33
[14:23:32.080] Debug: [Deploy] Miner is deployed now
[14:23:32.082] Targets at this side = 1 targets from total 9 targets
[14:23:32.083] [Smart 4 Fingers Deploy] Deploy 11x Miner
[14:23:32.084] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:32.306] Debug: Miner selection could not be verified; trying again
[14:23:32.313] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:32.563] Debug: Miner selection could not be verified; trying again
[14:23:32.563] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:32.781] Debug: Miner selection could not be verified; trying again
[14:23:32.782] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:32.988] Debug: Miner selection could not be verified; trying again
[14:23:32.989] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:33.194] Debug: Miner selection could not be verified; trying again
[14:23:33.195] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:33.409] Debug: Miner selection could not be verified; trying again
[14:23:33.410] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:33.618] Debug: Miner selection could not be verified; trying again
[14:23:33.620] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:33.824] Debug: Miner selection could not be verified; trying again
[14:23:33.825] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:34.027] Debug: Miner selection could not be verified; trying again
[14:23:34.029] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:34.239] Debug: Miner selection could not be verified; trying again
[14:23:34.240] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:34.450] Debug: Miner selection could not be verified; trying again
[14:23:34.451] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:34.653] Debug: Miner selection could not be verified; trying again
[14:23:34.654] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:34.855] Debug: Miner selection could not be verified; trying again
[14:23:34.856] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:35.066] Debug: Miner selection could not be verified; trying again
[14:23:35.067] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:35.273] Debug: Miner selection could not be verified; trying again
[14:23:35.274] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:35.483] Debug: Miner selection could not be verified; trying again
[14:23:35.484] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:35.691] Debug: Miner selection could not be verified; trying again
[14:23:35.692] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:35.895] Debug: Miner selection could not be verified; trying again
[14:23:35.896] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:36.102] Debug: Miner selection could not be verified; trying again
[14:23:36.103] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:36.305] Debug: Miner selection could not be verified; trying again
[14:23:36.306] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:36.509] Debug: Miner selection could not be verified; trying again
[14:23:36.510] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:36.717] Debug: Miner selection could not be verified; trying again
[14:23:36.718] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:36.926] Debug: Miner selection could not be verified; trying again
[14:23:36.927] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:37.129] Debug: Miner selection could not be verified; trying again
[14:23:37.175] A debug screenshot has been saved: Select (Debug) 42.png
[14:23:37.178] Couldn't select Miner within 5 seconds
[14:23:39.042] Debug: [Deploy] Recounting Miner; current count is 33
[14:23:39.759] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[14:23:39.810] Debug: [Deploy] Recounting Miner done; new count set to 25
[14:23:41.316] Debug: [Deploy] Recounting Miner; current count is 25
[14:23:42.039] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[14:23:42.074] Debug: [Deploy] Recounting Miner done; new count set to 23
[14:23:43.014] Debug: [Deploy] Recounting Miner; current count is 23
[14:23:43.299] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[14:23:43.335] Debug: [Deploy] Recounting Miner done; new count set to 22
[14:23:43.337] Targets at this side = 4 targets from total 8 targets
[14:23:43.338] [Smart 4 Fingers Deploy] Deploy 11x Miner
[14:23:43.340] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:43.732] Debug: Miner is selected
[14:23:44.481] Debug: [AR] Compacting done, 171.6MB -> 171.6MB
[14:23:44.814] Debug: [Deploy] Recounting Miner; current count is 22
[14:23:45.013] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[14:23:45.037] Debug: [Deploy] Recounting Miner done; new count set to 11
[14:23:45.038] Targets at this side = 4 targets from total 4 targets
[14:23:45.040] [Smart 4 Fingers Deploy] Deploy 11x Miner
[14:23:45.041] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[14:23:45.248] Debug: Miner is selected
[14:23:46.038] Debug: [Deploy] Recounting Miner; current count is 11
[14:23:46.078] Debug: [Deploy] Miner is grey or red; count set to 0
[14:23:46.079] Debug: FinalizeAttack() 0 fibers pending
[14:23:46.082] [Smart 4 Fingers Deploy] Smart Zap Drills module
[14:23:46.083] [Smart Zap] looking for dark elixir drills ...
[14:23:46.085] Debug: Finding DarkElixirDrill
[14:23:46.086] Debug: Finding TownHall
[14:23:46.170] Debug: Found 1 TownHall
[14:23:46.171] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:23:46.788] Debug: Found 0 DarkElixirDrill
[14:23:46.789] [Force Zap] Waiting for Lightning drills to be finished
[14:23:46.790] Debug: [Force Zap] Start time is 14:23:25
[14:23:47.827] Debug: Finding DarkElixirDrill
[14:23:47.828] Debug: Finding TownHall
[14:23:47.866] Debug: Found 1 TownHall
[14:23:47.867] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:23:48.493] Debug: Found 0 DarkElixirDrill
[14:23:49.538] Debug: Finding DarkElixirDrill
[14:23:49.539] Debug: Finding TownHall
[14:23:49.574] Debug: Found 1 TownHall
[14:23:49.576] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:23:50.178] Debug: Found 0 DarkElixirDrill
[14:23:51.214] Debug: Finding DarkElixirDrill
[14:23:51.215] Debug: Finding TownHall
[14:23:51.258] Debug: Found 1 TownHall
[14:23:51.259] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:23:51.818] Debug: Found 0 DarkElixirDrill
[14:23:52.897] Debug: Finding DarkElixirDrill
[14:23:52.898] Debug: Finding TownHall
[14:23:52.932] Debug: Found 1 TownHall
[14:23:52.933] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:23:53.471] Debug: Found 0 DarkElixirDrill
[14:23:54.516] Debug: Finding DarkElixirDrill
[14:23:54.518] Debug: Finding TownHall
[14:23:54.562] Debug: Found 1 TownHall
[14:23:54.563] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:23:55.144] Debug: Found 0 DarkElixirDrill
[14:23:55.146] [Smart Zap] found 0 drills
[14:23:55.147] [Smart Zap] didn't find dark elixir drills matches the requirements
[14:23:55.360] Debug: FinalizeAttack() 0 fibers pending
[14:23:55.361] [Attack] Waiting for end of battle...
[14:24:47.544] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:24:47.556] Debug: A5 Check 1: 18 ms


[14:24:47.687] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:24:47.808] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[14:24:52.400] [Attack] Returning home...
[14:24:56.825] Debug: A5 Check 1: 14 ms
[14:24:56.952] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[14:24:57.047] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:24:57.228] Debug: Waiting for clouds to disappear, state is WhiteClouds
[14:24:58.854] Debug: A5 Check 1: 22 ms
[14:24:59.035] Debug: State is now: Unknown
[14:24:59.037] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:24:59.186] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:24:59.384] Debug: Clouds are gone, state is Ingame
[14:24:59.393] Debug: Zoomed out
[14:24:59.394] Debug: Figuring out whether we won or lost
[14:24:59.407] Refreshed trophy count: 2721
[14:24:59.408] Debug: Clearing game grid API cache
[14:24:59.409] Debug: Clearing building API cache
[14:24:59.410] Debug: Clearing deploy API cache
[14:24:59.640] [Trophy] Looking at troops and heroes
[14:25:00.599] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:25:02.552] Debug: Found 14 miners already trained
[14:25:02.703] Debug: Found 5 lightnings already trained
[14:25:02.739] [Trophy] Starting a trophy drop attack using King, Queen
[14:25:02.740] [Attack] AttackModule starting... (Reason: dropping trophies)
[14:25:03.693] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:25:05.057] Debug: Ensuring the game is zoomed out
[14:25:05.067] Debug: Zoomed out
[14:25:05.076] Debug: Zoomed out
[14:25:05.077] Debug: Finding TownHall
[14:25:07.139] Debug: Found 0 TownHall
[14:25:07.141] Debug: Starting matchmaking
[14:25:07.142] Debug: StartSerachForMatch 1
[14:25:07.279] Debug: ClickAttack()
[14:25:07.535] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[14:25:07.665] Debug: StartSearchForMatch: Clicking 'Find a match'
[14:25:07.926] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[14:25:08.082] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:25:08.092] Debug: A5 Check 1: 16 ms


[14:25:08.214] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:25:08.335] Debug: Starting matchmaking; done
[14:25:08.337] Debug: Waiting for clouds to appear...
[14:25:08.338] Debug: Waiting for clouds to disappear...
[14:25:08.339] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:25:08.341] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:25:09.881] Debug: A5 Check 1: 23 ms
[14:25:10.030] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:25:10.031] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:25:10.032] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:25:10.167] Debug: A5 Check 1: 16 ms
[14:25:10.341] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:25:10.736] Debug: Clearing game grid API cache
[14:25:10.738] Debug: Clearing building API cache
[14:25:10.740] Debug: Clearing deploy API cache
[14:25:10.908] Debug: Finding TownHall
[14:25:10.987] Debug: Found 1 TownHall
[14:25:12.208] Debug: Clearing game grid API cache
[14:25:12.210] Debug: Clearing building API cache
[14:25:12.211] Debug: Clearing deploy API cache
[14:25:12.212] [Attack] This base meets the attack requirements!
[14:25:12.213] Debug: Surrender Deploy 1
[14:25:13.306] Debug: Surrender Deploy 2
[14:25:13.307] Debug: Selecting King (rect: x107, y575, r157, b597; cx132, cy586)
[14:25:13.514] Debug: King is selected
[14:25:14.115] Debug: [Deploy] Recounting King; current count is 1
[14:25:14.151] Debug: [Deploy] King is grey or red; count set to 0
[14:25:14.151] Debug: [Deploy] King is deployed now
[14:25:14.153] Debug: Surrender Deploy unit deployed, breaking.
[14:25:14.157] Debug: Surrender 1
[14:25:14.158] Debug: Surrender 2
[14:25:14.160] Activating hero abilities to regain health if possible
[14:25:14.167] Debug: Not activating Queen because it is not deployed (1)
[14:25:14.168] Debug: [Deploy] Recounting Queen; current count is 1
[14:25:14.204] Debug: IsGreyOrRed failed because H=244.1, S=0.735, B=0.429
[14:25:14.205] Debug: [Deploy] Recounting Queen done; nothing was changed because
hero is still available
[14:25:14.207] Debug: Surrender 3
[14:25:14.768] Debug: A5 Check 1: 14 ms
[14:25:14.896] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:25:15.122] Debug: A5 Check 1: 20 ms
[14:25:16.074] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[14:25:16.152] Debug: FinalizeAttack() 0 fibers pending
[14:25:16.155] [Attack] Waiting for end of battle...
[14:25:20.681] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[14:25:21.040] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[14:25:21.044] [Attack] Returning home...
[14:25:22.484] Debug: A5 Check 1: 17 ms
[14:25:22.766] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[14:25:22.767] Debug: Waiting for clouds to disappear, state is Unknown
[14:25:22.901] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:25:23.206] Debug: State is now: WhiteClouds
[14:25:24.560] Debug: A5 Check 1: 21 ms
[14:25:24.792] Debug: State is now: Unknown
[14:25:24.793] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:25:25.028] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:25:25.141] Debug: Clouds are gone, state is Ingame
[14:25:25.153] Debug: Zoomed out
[14:25:25.154] Debug: Figuring out whether we won or lost
[14:25:25.171] Refreshed trophy count: 2695
[14:25:25.173] Debug: Clearing game grid API cache
[14:25:25.174] Debug: Clearing building API cache
[14:25:25.175] Debug: Clearing deploy API cache
[14:25:25.419] [Trophy] Looking at troops and heroes
[14:25:26.663] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:25:28.913] Debug: Found 14 miners already trained
[14:25:29.132] Debug: Found 5 lightnings already trained
[14:25:29.142] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[14:25:29.168] [Trophy] Starting a trophy drop attack using King, Queen
[14:25:29.169] [Attack] AttackModule starting... (Reason: dropping trophies)
[14:25:30.184] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:25:31.622] Debug: Ensuring the game is zoomed out
[14:25:31.634] Debug: Zoomed out
[14:25:31.646] Debug: Zoomed out
[14:25:31.648] Debug: Finding TownHall
[14:25:33.775] Debug: Found 0 TownHall
[14:25:33.777] Debug: Starting matchmaking
[14:25:33.778] Debug: StartSerachForMatch 1
[14:25:33.922] Debug: ClickAttack()
[14:25:34.184] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[14:25:34.307] Debug: StartSearchForMatch: Clicking 'Find a match'
[14:25:34.606] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:25:34.619] Debug: A5 Check 1: 17 ms


[14:25:34.745] Debug: [GameState]: 'Matchmaking' -> 'Unknown'
[14:25:34.852] Debug: Starting matchmaking; done
[14:25:34.853] Debug: Waiting for clouds to appear...
[14:25:34.854] Debug: Waiting for clouds to disappear...
[14:25:34.855] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:25:34.855] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:25:36.491] Debug: A5 Check 1: 14 ms
[14:25:36.615] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:25:36.616] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:25:36.617] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:25:36.750] Debug: A5 Check 1: 18 ms
[14:25:36.914] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:25:37.325] Debug: Clearing game grid API cache
[14:25:37.326] Debug: Clearing building API cache
[14:25:37.329] Debug: Clearing deploy API cache
[14:25:37.505] Debug: Finding TownHall
[14:25:37.602] Debug: Found 1 TownHall
[14:25:38.781] Debug: Clearing game grid API cache
[14:25:38.782] Debug: Clearing building API cache
[14:25:38.783] Debug: Clearing deploy API cache
[14:25:38.784] [Attack] This base meets the attack requirements!
[14:25:38.785] Debug: Surrender Deploy 1
[14:25:39.891] Debug: Surrender Deploy 2
[14:25:39.892] Debug: Selecting King (rect: x107, y575, r157, b597; cx132, cy586)
[14:25:40.104] Debug: King is selected
[14:25:40.620] Debug: [Deploy] Recounting King; current count is 1
[14:25:40.658] Debug: [Deploy] King is grey or red; count set to 0
[14:25:40.659] Debug: [Deploy] King is deployed now
[14:25:40.663] Debug: Surrender Deploy unit deployed, breaking.
[14:25:40.664] Debug: Surrender 1
[14:25:40.665] Debug: Surrender 2
[14:25:40.666] Activating hero abilities to regain health if possible
[14:25:40.673] Debug: Not activating Queen because it is not deployed (1)
[14:25:40.674] Debug: [Deploy] Recounting Queen; current count is 1
[14:25:40.711] Debug: IsGreyOrRed failed because H=244.1, S=0.735, B=0.429
[14:25:40.712] Debug: [Deploy] Recounting Queen done; nothing was changed because
hero is still available
[14:25:40.714] Debug: Surrender 3
[14:25:41.273] Debug: A5 Check 1: 19 ms
[14:25:41.397] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:25:41.589] Debug: A5 Check 1: 16 ms
[14:25:42.464] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[14:25:42.537] Debug: FinalizeAttack() 0 fibers pending
[14:25:42.538] [Attack] Waiting for end of battle...
[14:25:45.108] Debug: [AR] Compacting done, 188.6MB -> 188.6MB
[14:25:46.902] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[14:25:47.085] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[14:25:47.088] [Attack] Returning home...
[14:25:49.025] Debug: A5 Check 1: 18 ms
[14:25:49.148] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[14:25:49.249] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:25:49.401] Debug: Waiting for clouds to disappear, state is WhiteClouds
[14:25:50.854] Debug: A5 Check 1: 16 ms
[14:25:50.984] Debug: State is now: Unknown
[14:25:50.986] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:25:51.121] Debug: A5 Check 1: 19 ms
[14:25:51.387] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:25:51.592] Debug: Clouds are gone, state is Ingame
[14:25:51.601] Debug: Zoomed out
[14:25:51.602] Debug: Figuring out whether we won or lost
[14:25:51.615] Refreshed trophy count: 2668
[14:25:51.616] Debug: Clearing game grid API cache
[14:25:51.617] Debug: Clearing building API cache
[14:25:51.617] Debug: Clearing deploy API cache
[14:25:51.855] [Trophy] Looking at troops and heroes
[14:25:52.814] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:25:54.151] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[14:25:54.858] Debug: Found 15 miners already trained
[14:25:54.993] Debug: Found 5 lightnings already trained
[14:25:55.027] [Trophy] Starting a trophy drop attack using King, Queen
[14:25:55.028] [Attack] AttackModule starting... (Reason: dropping trophies)
[14:25:55.976] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:25:57.387] Debug: Ensuring the game is zoomed out
[14:25:57.396] Debug: Zoomed out
[14:25:57.405] Debug: Zoomed out
[14:25:57.406] Debug: Finding TownHall
[14:25:59.481] Debug: Found 0 TownHall
[14:25:59.485] Debug: Starting matchmaking
[14:25:59.486] Debug: StartSerachForMatch 1
[14:25:59.639] Debug: ClickAttack()
[14:25:59.895] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[14:26:00.022] Debug: StartSearchForMatch: Clicking 'Find a match'
[14:26:00.282] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[14:26:00.439] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:26:00.450] Debug: A5 Check 1: 16 ms


[14:26:00.569] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:26:00.701] Debug: Starting matchmaking; done
[14:26:00.704] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:26:00.704] Debug: Waiting for clouds to appear...
[14:26:00.707] Debug: Waiting for clouds to disappear...
[14:26:00.708] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:26:01.723] Debug: A5 Check 1: 17 ms
[14:26:01.854] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:26:01.855] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:26:01.856] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:26:01.995] Debug: A5 Check 1: 16 ms
[14:26:02.163] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:26:02.605] Debug: Clearing game grid API cache
[14:26:02.607] Debug: Clearing building API cache
[14:26:02.608] Debug: Clearing deploy API cache
[14:26:02.758] Debug: Finding TownHall
[14:26:02.846] Debug: Found 1 TownHall
[14:26:04.028] Debug: Clearing game grid API cache
[14:26:04.029] Debug: Clearing building API cache
[14:26:04.030] Debug: Clearing deploy API cache
[14:26:04.031] [Attack] This base meets the attack requirements!
[14:26:04.032] Debug: Surrender Deploy 1
[14:26:05.343] Debug: Surrender Deploy 2
[14:26:05.345] Debug: Selecting King (rect: x107, y575, r157, b597; cx132, cy586)
[14:26:05.554] Debug: King is selected
[14:26:06.176] Debug: [Deploy] Recounting King; current count is 1
[14:26:06.268] Debug: Start A
[14:26:06.427] Debug: IsGreyOrRed failed because H=244.8, S=0.722, B=0.410
[14:26:06.430] Debug: [Deploy] Recounting King done; nothing was changed because
hero is still available
[14:26:06.432] Debug: Selecting King (rect: x107, y575, r157, b597; cx132, cy586)
[14:26:06.630] Raccoon Bot stopped.
[14:26:06.810] Debug: King is selected
[14:26:09.342] Debug: A5 Check 1: 17 ms
[14:26:09.927] Debug: A5 Check 1: 15 ms
[14:26:10.513] Debug: A5 Check 1: 20 ms
[14:26:13.382] Debug: A5 Check 1: 19 ms
[14:26:15.215] Debug: A5 Check 1: 16 ms
[14:26:15.540] Debug: A5 Check 1: 26 ms
[14:26:20.772] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[14:26:34.753] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:26:34.764] Debug: A5 Check 1: 17 ms


[14:26:56.173] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:26:56.194] Debug: A5 Check 1: 27 ms


[14:26:56.209] Debug: A5 Check 2: 14 ms
[14:26:56.475] Debug: A5 Check 1: 17 ms
[14:26:58.327] Debug: Start A
[14:26:58.356] Debug: Start C
[14:26:58.360] Debug: [SetActiveModules] Clearing (8 checked types)
[14:26:58.362] Debug: Clearing all modules in ModuleManager
[14:26:58.547] Debug: StartupModule is running
[14:26:58.548] Debug: Closing dialogs
[14:26:58.728] Debug: Checking to see if we're at Builder Base
[14:26:58.730] Debug: Deactivating StartupModule
[14:26:58.732] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[14:26:58.842] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[14:26:58.854] Debug: [GameState]: 'AttackInProgress' -> 'Ingame'
[14:26:58.877] [Collect] Starting a collection run
[14:26:58.878] Debug: Ensuring the game is zoomed out
[14:26:58.889] Debug: Zoomed out
[14:26:59.103] Refreshed trophy count: 2645
[14:26:59.771] [Collect] Collecting Main Base resources
[14:27:02.937] Debug: [Collect] Looking for a loot cart
[14:27:03.071] Debug: [Collect] Didn't find a loot cart
[14:27:03.072] Debug: [Collect] Looking for trader tent
[14:27:03.237] [Collect] Total collected: 3 items, 0 loot carts
[14:27:03.238] [ReArm] Trying to rearm all traps/xbow/inferno
[14:27:07.754] [ReArm] Could not find townhall
[14:27:08.063] [Auto-Stop module] Starting Auto-Stop module...
[14:27:08.172] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:27:08.172] [Auto-Stop module] Reading ressources...
[14:27:08.269] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:27:10.291] [Build]: Starting to quicktrain.
[14:27:10.292] Debug: Ensuring the game is zoomed out
[14:27:10.300] Debug: Zoomed out
[14:27:11.208] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:27:12.232] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:12.278] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:13.187] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:13.196] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:13.273] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:13.281] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:13.370] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:13.417] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:14.302] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:14.310] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:14.388] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:14.398] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:14.484] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:14.530] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:15.473] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:15.483] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:15.567] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:15.576] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:15.658] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:15.706] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:16.716] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:16.724] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:16.805] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:16.815] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:16.893] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:16.941] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:17.862] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:17.871] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:17.948] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:17.956] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:18.040] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:18.088] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:19.055] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:19.064] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:19.145] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:19.156] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:19.230] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:19.277] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:20.194] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:20.204] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:20.281] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:20.290] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:20.375] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:20.422] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:21.412] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:21.422] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:21.500] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:21.510] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:21.587] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:21.634] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:22.554] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:22.562] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:22.643] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:22.652] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:22.734] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:22.780] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:23.789] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:23.799] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:23.874] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:23.883] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:23.964] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:24.011] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:24.929] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:24.938] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:25.013] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:25.022] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:25.099] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:25.145] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:26.057] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:26.070] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:26.171] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:26.181] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:26.276] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:26.330] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:27.254] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:27.264] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:27.340] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:27.349] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:27.431] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:27.480] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:28.449] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:28.459] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:28.536] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:28.545] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:28.624] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:28.677] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:29.590] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:29.599] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:29.678] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:29.686] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:29.773] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:29.821] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:30.788] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:30.797] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:30.876] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:30.884] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:30.964] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:31.012] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:31.971] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:31.980] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:32.077] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:32.090] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:32.182] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:32.232] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:33.233] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:33.239] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:33.325] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:33.334] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:33.416] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:33.461] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:34.376] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:34.386] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:34.473] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:34.483] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:34.555] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:34.603] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:35.562] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:35.570] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:35.650] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:35.660] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:35.746] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:35.795] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:36.711] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:36.721] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:36.807] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:36.816] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:36.902] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:36.950] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:37.950] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:37.958] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:38.043] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:38.053] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:38.134] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:38.182] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:39.098] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:39.106] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:39.190] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:39.200] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:39.276] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:39.323] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:40.211] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:40.220] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:40.301] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:40.309] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:40.397] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:40.443] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:41.348] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:41.358] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:41.437] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:41.447] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:41.527] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:41.574] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:42.589] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:42.598] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:42.698] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:42.708] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:42.808] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:42.864] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:43.830] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:43.838] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:43.917] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:43.925] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:44.005] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:44.051] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:44.957] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:44.967] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:45.043] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:45.052] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:45.136] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:45.183] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:45.542] Debug: [AR] Compacting done, 198.3MB -> 198.3MB
[14:27:46.155] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:46.164] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:46.239] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:46.248] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:46.329] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:46.375] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:47.284] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:47.294] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:47.371] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:47.382] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:47.464] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:47.512] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:48.505] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:48.515] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:48.617] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:48.627] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:48.723] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:48.774] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:49.691] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:49.700] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:49.785] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:49.794] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:49.873] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:49.923] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:50.803] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:50.812] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:50.888] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:50.897] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:50.974] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:51.024] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:51.938] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:51.946] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:52.023] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:52.032] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:52.114] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:52.160] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:53.176] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:53.185] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:53.279] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:53.288] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:53.368] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:53.417] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:54.354] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:54.363] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:54.445] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:54.456] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:54.538] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:54.585] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:55.541] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:55.551] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:55.635] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:55.644] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:55.726] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:55.776] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:56.693] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:56.703] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:56.785] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:56.795] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:56.871] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:56.920] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:57.895] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:57.905] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:57.984] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:57.993] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:58.070] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:58.117] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:27:59.048] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:27:59.057] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:27:59.151] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:27:59.160] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:27:59.241] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:27:59.296] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:28:00.203] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:28:00.211] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:28:00.295] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:28:00.306] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:28:00.392] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:28:00.438] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:28:01.352] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:28:01.359] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:28:01.446] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:28:01.455] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:28:01.535] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:28:01.581] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:28:02.581] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:28:02.591] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:28:02.673] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:28:02.684] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:28:02.773] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:28:02.782] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:28:02.865] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:28:02.874] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:28:02.951] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:28:02.961] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:28:02.963] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:28:02.964] [Build] Checking if we can attack now...
[14:28:04.494] Debug: Reading numbers in overview
[14:28:04.520] Debug: Read overview numbers (string): 108/260
[14:28:04.521] Debug: Read overview numbers: 108 260 (TroopsCount)
[14:28:04.522] [Build] We can't attack yet. 108/260 troops (that's 42% of the
needed 86%)
[14:28:04.730] [Build] Waiting to let other modules work...
[14:28:04.999] [Auto-Stop module] Starting Auto-Stop module...
[14:28:05.640] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:28:06.160] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:28:06.161] [Auto-Stop module] Reading ressources...
[14:28:06.253] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:28:08.243] Debug: Ensuring the game is zoomed out
[14:28:08.251] Debug: Zoomed out
[14:28:08.260] Debug: Zoomed out
[14:28:08.696] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:28:08.934] Debug: Begin BuildingsUpgradeModule
[14:28:08.935] Debug: Ensuring the game is zoomed out
[14:28:08.943] Debug: Zoomed out
[14:28:09.089] Debug: Read builder information: 0/5
[14:28:09.090] [BuildingsUpgrade] No builders available; can't do any work
[14:28:09.177] [Donate] Going to check if we can donate troops
[14:28:09.179] [Donate] Going to request troops
[14:28:09.291] [Donate] Starting clan donation checks...
[14:28:10.520] [Donate] Trying to donate troops on button 1
[14:28:10.521] Debug: Doing request analysis bc smart donation mode is active
[14:28:10.607] Analyzing request text: archer
[14:28:10.609] Debug: Donation string is "archer"
[14:28:10.614] Debug: Checking keywords for unit Barbarian
[14:28:10.615] Debug: Checking keyword "barb" with 1 faults allowed
[14:28:10.616] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:28:10.617] Debug: Checking keywords for unit Archer
[14:28:10.618] Debug: Unit Archer can be donated because no keywords or blacklist
[14:28:10.619] Debug: Checking keywords for unit Miner
[14:28:10.620] Debug: Checking keyword "ner" with 0 faults allowed
[14:28:10.621] Debug: Checking keyword "minerv" with 1 faults allowed
[14:28:10.622] Debug: Checking keyword "mner" with 1 faults allowed
[14:28:10.623] Debug: Checking keywords for unit Giant
[14:28:10.625] Debug: Checking keyword "giiant" with 1 faults allowed
[14:28:10.627] Debug: Checking keyword "gilant" with 1 faults allowed
[14:28:11.054] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:28:11.068] Debug: A5 Check 1: 21 ms


[14:28:11.200] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:28:11.327] Debug: A5 Check 1: 16 ms
[14:28:11.666] Debug: A5 Check 1: 21 ms
[14:28:11.971] Debug: A5 Check 1: 19 ms
[14:28:12.185] Debug: Found donation separator
[14:28:12.314] Debug: A5 Check 1: 17 ms
[14:28:12.566] Debug: A5 Check 1: 19 ms
[14:28:12.710] Debug: DonateTroops Scan took 272 ms
[14:28:12.855] Debug: A5 Check 1: 17 ms
[14:28:13.112] Debug: A5 Check 1: 16 ms
[14:28:13.364] Debug: A5 Check 1: 17 ms
[14:28:13.506] Debug: DonateTroops Scan took 271 ms
[14:28:13.645] Debug: A5 Check 1: 20 ms
[14:28:13.899] Debug: A5 Check 1: 16 ms
[14:28:14.153] Debug: A5 Check 1: 16 ms
[14:28:14.296] Debug: DonateTroops Scan took 272 ms
[14:28:14.427] Debug: A5 Check 1: 18 ms
[14:28:14.548] [Donate] Could not find anything we can and are allowed to donate.
[14:28:14.679] Debug: A5 Check 1: 17 ms
[14:28:14.949] Debug: A5 Check 1: 14 ms
[14:28:15.159] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:28:15.289] [Donate] Trying to donate troops on button 2
[14:28:15.290] Debug: Doing request analysis bc smart donation mode is active
[14:28:15.346] Analyzing request text: archer
[14:28:15.347] Debug: Donation string is "archer"
[14:28:15.347] Debug: Checking keywords for unit Barbarian
[14:28:15.348] Debug: Checking keyword "barb" with 1 faults allowed
[14:28:15.349] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:28:15.350] Debug: Checking keywords for unit Archer
[14:28:15.351] Debug: Unit Archer can be donated because no keywords or blacklist
[14:28:15.352] Debug: Checking keywords for unit Miner
[14:28:15.353] Debug: Checking keyword "ner" with 0 faults allowed
[14:28:15.359] Debug: Checking keyword "minerv" with 1 faults allowed
[14:28:15.360] Debug: Checking keyword "mner" with 1 faults allowed
[14:28:15.362] Debug: Checking keywords for unit Giant
[14:28:15.363] Debug: Checking keyword "giiant" with 1 faults allowed
[14:28:15.364] Debug: Checking keyword "gilant" with 1 faults allowed
[14:28:15.524] Debug: Trophy count couldn't be read properly.
[14:28:15.783] Debug: A5 Check 1: 18 ms
[14:28:15.944] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:28:16.112] Debug: A5 Check 1: 21 ms
[14:28:16.472] Debug: A5 Check 1: 21 ms
[14:28:16.792] Debug: A5 Check 1: 18 ms
[14:28:16.982] Debug: Found donation separator
[14:28:17.116] Debug: A5 Check 1: 19 ms
[14:28:17.369] Debug: A5 Check 1: 17 ms
[14:28:17.510] Debug: DonateTroops Scan took 270 ms
[14:28:17.651] Debug: A5 Check 1: 18 ms
[14:28:17.926] Debug: A5 Check 1: 17 ms
[14:28:18.183] Debug: A5 Check 1: 19 ms
[14:28:18.317] Debug: DonateTroops Scan took 267 ms
[14:28:18.451] Debug: A5 Check 1: 17 ms
[14:28:18.715] Debug: A5 Check 1: 17 ms
[14:28:18.981] Debug: A5 Check 1: 18 ms
[14:28:19.125] Debug: DonateTroops Scan took 286 ms
[14:28:19.256] Debug: A5 Check 1: 17 ms
[14:28:19.379] [Donate] Could not find anything we can and are allowed to donate.
[14:28:19.506] Debug: A5 Check 1: 17 ms
[14:28:19.797] Debug: A5 Check 1: 14 ms
[14:28:20.005] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:28:20.013] Debug: Trophy count couldn't be read properly.
[14:28:20.121] [Donate] Trying to donate troops on button 3
[14:28:20.122] Debug: Doing request analysis bc smart donation mode is active
[14:28:20.186] Analyzing request text: m ner
[14:28:20.187] Debug: Donation string is "mner"
[14:28:20.188] Debug: Checking keywords for unit Barbarian
[14:28:20.189] Debug: Checking keyword "barb" with 1 faults allowed
[14:28:20.190] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:28:20.191] Debug: Checking keywords for unit Archer
[14:28:20.192] Debug: Unit Archer can be donated because no keywords or blacklist
[14:28:20.193] Debug: Checking keywords for unit Miner
[14:28:20.194] Debug: Checking keyword "ner" with 0 faults allowed
[14:28:20.196] Unit Miner can be donated, found keyword 'ner': ner
[14:28:20.200] Debug: Checking keyword "minerv" with 1 faults allowed
[14:28:20.201] Debug: Checking keyword "mner" with 1 faults allowed
[14:28:20.202] Unit Miner can be donated, found keyword 'mner': mner
[14:28:20.203] Debug: Checking keywords for unit Giant
[14:28:20.204] Debug: Checking keyword "giiant" with 1 faults allowed
[14:28:20.205] Debug: Checking keyword "gilant" with 1 faults allowed
[14:28:20.612] Debug: A5 Check 1: 18 ms
[14:28:20.740] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:28:20.873] Debug: A5 Check 1: 18 ms
[14:28:21.172] Debug: A5 Check 1: 17 ms
[14:28:21.521] Debug: A5 Check 1: 20 ms
[14:28:21.784] Debug: Found donation separator
[14:28:21.914] Debug: A5 Check 1: 17 ms
[14:28:22.167] Debug: A5 Check 1: 16 ms
[14:28:22.437] Debug: A5 Check 1: 17 ms
[14:28:22.586] Debug: DonateTroops Scan took 552 ms
[14:28:22.719] Debug: A5 Check 1: 17 ms
[14:28:22.975] Debug: A5 Check 1: 17 ms
[14:28:23.263] Debug: A5 Check 1: 17 ms
[14:28:23.531] Debug: A5 Check 1: 15 ms
[14:28:23.671] Debug: DonateTroops Scan took 558 ms
[14:28:23.802] Debug: A5 Check 1: 16 ms
[14:28:23.922] [Donate] Could not find anything we can and are allowed to donate.
[14:28:24.053] Debug: A5 Check 1: 16 ms
[14:28:24.335] Debug: A5 Check 1: 15 ms
[14:28:24.534] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:28:25.752] [Donate] Trying to request troops
[14:28:26.658] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:28:29.156] Debug: A5 Check 1: 21 ms
[14:28:29.173] Debug: A5 Check 2: 15 ms
[14:28:29.294] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:28:29.428] Debug: A5 Check 1: 16 ms
[14:28:29.447] Debug: A5 Check 2: 17 ms
[14:28:29.702] Debug: A5 Check 1: 18 ms
[14:28:29.719] Debug: A5 Check 2: 15 ms
[14:28:29.977] Debug: A5 Check 1: 15 ms
[14:28:29.993] Debug: A5 Check 2: 14 ms
[14:28:30.274] Debug: A5 Check 1: 17 ms
[14:28:30.291] Debug: A5 Check 2: 15 ms
[14:28:30.553] Debug: A5 Check 1: 17 ms
[14:28:30.574] Debug: A5 Check 2: 19 ms
[14:28:30.736] Typing request message
[14:28:30.927] Debug: A5 Check 1: 17 ms
[14:28:30.947] Debug: A5 Check 2: 18 ms
[14:28:31.211] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:28:31.228] Debug: A5 Check 1: 21 ms


[14:28:31.250] Debug: A5 Check 2: 21 ms
[14:28:31.523] Debug: A5 Check 1: 17 ms
[14:28:31.541] Debug: A5 Check 2: 16 ms
[14:28:31.806] Debug: A5 Check 1: 19 ms
[14:28:31.823] Debug: A5 Check 2: 16 ms
[14:28:31.980] Successfully requested troops
[14:28:32.113] Debug: A5 Check 1: 18 ms
[14:28:32.281] [Donate] Clan donation done
[14:28:32.407] Debug: [GameState]: 'Unknown' -> 'Dialog'
[14:28:32.427] Debug: [Donate] There is no red icon on the chat button
[14:28:32.599] [Auto-Stop module] Starting Auto-Stop module...
[14:28:33.243] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:28:33.765] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:28:33.766] [Auto-Stop module] Reading ressources...
[14:28:33.867] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:28:36.783] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:28:37.830] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:28:37.840] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:28:37.933] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:28:37.943] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:28:38.043] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:28:38.054] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:28:38.056] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:28:38.058] [Build] Checking if we can attack now...
[14:28:40.547] Debug: Reading numbers in overview
[14:28:40.574] Debug: Read overview numbers (string): 114/260
[14:28:40.574] Debug: Read overview numbers: 114 260 (TroopsCount)
[14:28:40.575] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[14:28:40.783] [Build] Waiting to let other modules work...
[14:28:42.474] Debug: [Donate] There is no red icon on the chat button
[14:28:45.785] [Auto-Stop module] Starting Auto-Stop module...
[14:28:46.399] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:28:46.921] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:28:46.922] [Auto-Stop module] Reading ressources...
[14:28:47.012] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:28:51.885] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:28:52.784] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:28:52.793] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:28:52.873] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:28:52.883] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:28:52.976] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:28:52.985] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:28:52.986] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:28:52.987] [Build] Checking if we can attack now...
[14:28:54.876] Debug: Reading numbers in overview
[14:28:54.900] Debug: Read overview numbers (string): 114/260
[14:28:54.901] Debug: Read overview numbers: 114 260 (TroopsCount)
[14:28:54.902] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[14:28:55.107] [Build] Waiting to let other modules work...
[14:28:55.249] Debug: [Donate] There is no red icon on the chat button
[14:28:58.930] [Auto-Stop module] Starting Auto-Stop module...
[14:28:59.541] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:29:00.071] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:29:00.072] [Auto-Stop module] Reading ressources...
[14:29:00.162] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:29:06.223] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:29:07.153] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:29:07.162] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:29:07.250] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:29:07.257] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:29:07.341] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:29:07.349] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:29:07.350] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:29:07.351] [Build] Checking if we can attack now...
[14:29:10.172] Debug: Reading numbers in overview
[14:29:10.196] Debug: Read overview numbers (string): 120/260
[14:29:10.197] Debug: Read overview numbers: 120 260 (TroopsCount)
[14:29:10.198] [Build] We can't attack yet. 120/260 troops (that's 46% of the
needed 86%)
[14:29:10.410] [Build] Waiting to let other modules work...
[14:29:10.680] Debug: Begin BuildingsUpgradeModule
[14:29:10.681] Debug: Ensuring the game is zoomed out
[14:29:10.683] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:29:11.316] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:29:12.267] Debug: Zoomed out
[14:29:12.406] Debug: Read builder information: 0/5
[14:29:12.407] [BuildingsUpgrade] No builders available; can't do any work
[14:29:12.608] [Auto-Stop module] Starting Auto-Stop module...
[14:29:12.717] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:29:12.719] [Auto-Stop module] Reading ressources...
[14:29:12.809] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:29:14.616] Debug: [Donate] There is no red icon on the chat button
[14:29:21.485] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:29:22.454] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:29:22.462] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:29:22.538] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:29:22.547] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:29:22.631] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:29:22.639] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:29:22.641] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:29:22.642] [Build] Checking if we can attack now...
[14:29:24.537] Debug: Reading numbers in overview
[14:29:24.560] Debug: Read overview numbers (string): 120/260
[14:29:24.561] Debug: Read overview numbers: 120 260 (TroopsCount)
[14:29:24.562] [Build] We can't attack yet. 120/260 troops (that's 46% of the
needed 86%)
[14:29:24.792] [Build] Waiting to let other modules work...
[14:29:25.019] [Auto-Stop module] Starting Auto-Stop module...
[14:29:25.633] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:29:26.151] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:29:26.152] [Auto-Stop module] Reading ressources...
[14:29:26.244] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:29:28.126] Debug: [Donate] There is no red icon on the chat button
[14:29:35.940] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:29:36.881] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:29:36.890] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:29:36.969] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:29:36.978] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:29:37.057] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:29:37.067] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:29:37.069] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:29:37.079] [Build] Checking if we can attack now...
[14:29:38.654] Debug: Reading numbers in overview
[14:29:38.673] Debug: Read overview numbers (string): 120/260
[14:29:38.674] Debug: Read overview numbers: 120 260 (TroopsCount)
[14:29:38.675] [Build] We can't attack yet. 120/260 troops (that's 46% of the
needed 86%)
[14:29:38.886] [Build] Waiting to let other modules work...
[14:29:39.131] [Auto-Stop module] Starting Auto-Stop module...
[14:29:39.739] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:29:40.263] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:29:40.264] [Auto-Stop module] Reading ressources...
[14:29:40.360] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:29:42.240] Debug: [Donate] There is no red icon on the chat button
[14:29:45.928] Debug: [AR] Compacting done, 206.3MB -> 206.3MB
[14:29:50.039] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:29:50.968] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:29:50.976] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:29:51.051] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:29:51.060] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:29:51.145] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:29:51.154] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:29:51.156] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:29:51.157] [Build] Checking if we can attack now...
[14:29:52.735] Debug: Reading numbers in overview
[14:29:52.755] Debug: Read overview numbers (string): 126/260
[14:29:52.757] Debug: Read overview numbers: 126 260 (TroopsCount)
[14:29:52.758] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[14:29:52.965] [Build] Waiting to let other modules work...
[14:29:53.212] [Auto-Stop module] Starting Auto-Stop module...
[14:29:53.822] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:29:54.360] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:29:54.362] [Auto-Stop module] Reading ressources...
[14:29:54.476] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:29:56.370] Debug: [Donate] There is no red icon on the chat button
[14:29:58.907] [Collect] Starting a collection run
[14:29:58.908] Debug: Ensuring the game is zoomed out
[14:29:58.918] Debug: Zoomed out
[14:29:59.839] [Collect] Collecting Main Base resources
[14:30:02.107] Debug: [Collect] Looking for a loot cart
[14:30:02.241] Debug: [Collect] Didn't find a loot cart
[14:30:02.242] [Collect] Total collected: 1 item, 0 loot carts
[14:30:04.064] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:30:04.995] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:30:05.003] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:30:05.082] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:30:05.092] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:30:05.172] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:30:05.181] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:30:05.183] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:30:05.184] [Build] Checking if we can attack now...
[14:30:06.819] Debug: Reading numbers in overview
[14:30:06.842] Debug: Read overview numbers (string): 126/260
[14:30:06.843] Debug: Read overview numbers: 126 260 (TroopsCount)
[14:30:06.844] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[14:30:07.056] [Build] Waiting to let other modules work...
[14:30:07.302] [Auto-Stop module] Starting Auto-Stop module...
[14:30:07.925] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:30:08.450] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:30:08.451] [Auto-Stop module] Reading ressources...
[14:30:08.544] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:30:10.554] Debug: Ensuring the game is zoomed out
[14:30:10.562] Debug: Zoomed out
[14:30:10.570] Debug: Zoomed out
[14:30:11.098] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:30:11.302] Debug: Begin BuildingsUpgradeModule
[14:30:11.303] Debug: Ensuring the game is zoomed out
[14:30:11.313] Debug: Zoomed out
[14:30:11.451] Debug: Read builder information: 0/5
[14:30:11.451] [BuildingsUpgrade] No builders available; can't do any work
[14:30:11.547] Debug: [Donate] There is no red icon on the chat button
[14:30:18.175] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:30:19.195] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:30:19.203] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:30:19.277] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:30:19.286] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:30:19.366] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:30:19.375] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:30:19.376] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:30:19.377] [Build] Checking if we can attack now...
[14:30:21.573] Debug: Reading numbers in overview
[14:30:21.594] Debug: Read overview numbers (string): 126/260
[14:30:21.596] Debug: Read overview numbers: 126 260 (TroopsCount)
[14:30:21.597] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[14:30:21.829] [Build] Waiting to let other modules work...
[14:30:22.078] [Auto-Stop module] Starting Auto-Stop module...
[14:30:22.710] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:30:23.230] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:30:23.231] [Auto-Stop module] Reading ressources...
[14:30:23.320] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:30:25.189] Debug: [Donate] There is no red icon on the chat button
[14:30:33.011] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:30:34.035] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:30:34.044] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:30:34.124] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:30:34.134] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:30:34.213] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:30:34.221] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:30:34.222] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:30:34.224] [Build] Checking if we can attack now...
[14:30:35.762] Debug: Reading numbers in overview
[14:30:35.789] Debug: Read overview numbers (string): 132/260
[14:30:35.790] Debug: Read overview numbers: 132 260 (TroopsCount)
[14:30:35.791] [Build] We can't attack yet. 132/260 troops (that's 51% of the
needed 86%)
[14:30:35.997] [Build] Waiting to let other modules work...
[14:30:36.252] [Auto-Stop module] Starting Auto-Stop module...
[14:30:36.866] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:30:37.385] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:30:37.386] [Auto-Stop module] Reading ressources...
[14:30:37.475] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:30:39.359] Debug: [Donate] There is no red icon on the chat button
[14:30:47.155] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:30:48.189] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:30:48.197] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:30:48.279] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:30:48.287] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:30:48.371] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:30:48.380] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:30:48.382] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:30:48.383] [Build] Checking if we can attack now...
[14:30:50.954] Debug: Reading numbers in overview
[14:30:50.974] Debug: Read overview numbers (string): 132/260
[14:30:50.975] Debug: Read overview numbers: 132 260 (TroopsCount)
[14:30:50.977] [Build] We can't attack yet. 132/260 troops (that's 51% of the
needed 86%)
[14:30:51.184] [Build] Waiting to let other modules work...
[14:30:51.433] [Auto-Stop module] Starting Auto-Stop module...
[14:30:52.039] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:30:52.562] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:30:52.564] [Auto-Stop module] Reading ressources...
[14:30:52.656] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:30:54.621] Debug: [Donate] There is no red icon on the chat button
[14:31:02.287] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:31:03.225] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:31:03.235] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:31:03.317] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:31:03.330] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:31:03.411] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:31:03.418] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:31:03.420] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:31:03.421] [Build] Checking if we can attack now...
[14:31:05.314] Debug: Reading numbers in overview
[14:31:05.344] Debug: Read overview numbers (string): 138/260
[14:31:05.345] Debug: Read overview numbers: 138 260 (TroopsCount)
[14:31:05.347] [Build] We can't attack yet. 138/260 troops (that's 53% of the
needed 86%)
[14:31:05.575] [Build] Waiting to let other modules work...
[14:31:05.812] [Auto-Stop module] Starting Auto-Stop module...
[14:31:06.422] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:31:06.943] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:31:06.944] [Auto-Stop module] Reading ressources...
[14:31:07.034] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:31:08.912] Debug: [Donate] There is no red icon on the chat button
[14:31:11.336] Debug: Begin BuildingsUpgradeModule
[14:31:11.338] Debug: Ensuring the game is zoomed out
[14:31:11.346] Debug: Zoomed out
[14:31:11.486] Debug: Read builder information: 0/5
[14:31:11.487] [BuildingsUpgrade] No builders available; can't do any work
[14:31:16.723] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:31:17.648] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:31:17.656] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:31:17.737] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:31:17.745] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:31:17.834] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:31:17.843] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:31:17.845] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:31:17.846] [Build] Checking if we can attack now...
[14:31:19.428] Debug: Reading numbers in overview
[14:31:19.451] Debug: Read overview numbers (string): 138/260
[14:31:19.452] Debug: Read overview numbers: 138 260 (TroopsCount)
[14:31:19.453] [Build] We can't attack yet. 138/260 troops (that's 53% of the
needed 86%)
[14:31:19.664] [Build] Waiting to let other modules work...
[14:31:19.909] [Auto-Stop module] Starting Auto-Stop module...
[14:31:20.516] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:31:21.038] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:31:21.039] [Auto-Stop module] Reading ressources...
[14:31:21.130] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:31:23.006] Debug: [Donate] There is no red icon on the chat button
[14:31:30.788] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:31:31.818] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:31:31.827] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:31:31.915] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:31:31.933] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:31:32.010] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:31:32.018] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:31:32.020] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:31:32.022] [Build] Checking if we can attack now...
[14:31:33.883] Debug: Reading numbers in overview
[14:31:33.908] Debug: Read overview numbers (string): 138/260
[14:31:33.909] Debug: Read overview numbers: 138 260 (TroopsCount)
[14:31:33.910] [Build] We can't attack yet. 138/260 troops (that's 53% of the
needed 86%)
[14:31:34.125] [Build] Waiting to let other modules work...
[14:31:34.376] [Auto-Stop module] Starting Auto-Stop module...
[14:31:34.990] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:31:35.502] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:31:35.503] [Auto-Stop module] Reading ressources...
[14:31:35.598] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:31:37.468] [Donate] Going to check if we can donate troops
[14:31:37.587] [Donate] Starting clan donation checks...
[14:31:38.792] [Donate] Trying to donate troops on button 1
[14:31:38.793] Debug: Doing request analysis bc smart donation mode is active
[14:31:38.860] Analyzing request text: archer
[14:31:38.862] Debug: Donation string is "archer"
[14:31:38.863] Debug: Checking keywords for unit Barbarian
[14:31:38.864] Debug: Checking keyword "barb" with 1 faults allowed
[14:31:38.864] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:31:38.865] Debug: Checking keywords for unit Archer
[14:31:38.866] Debug: Unit Archer can be donated because no keywords or blacklist
[14:31:38.867] Debug: Checking keywords for unit Miner
[14:31:38.868] Debug: Checking keyword "ner" with 0 faults allowed
[14:31:38.868] Debug: Checking keyword "minerv" with 1 faults allowed
[14:31:38.869] Debug: Checking keyword "mner" with 1 faults allowed
[14:31:38.869] Debug: Checking keywords for unit Giant
[14:31:38.870] Debug: Checking keyword "giiant" with 1 faults allowed
[14:31:38.871] Debug: Checking keyword "gilant" with 1 faults allowed
[14:31:39.272] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:31:39.287] Debug: A5 Check 1: 23 ms


[14:31:39.418] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:31:39.553] Debug: A5 Check 1: 19 ms
[14:31:39.871] Debug: A5 Check 1: 15 ms
[14:31:40.166] Debug: A5 Check 1: 18 ms
[14:31:40.379] Debug: Found donation separator
[14:31:40.513] Debug: A5 Check 1: 19 ms
[14:31:40.771] Debug: A5 Check 1: 19 ms
[14:31:40.924] Debug: DonateTroops Scan took 285 ms
[14:31:41.057] Debug: A5 Check 1: 16 ms
[14:31:41.313] Debug: A5 Check 1: 17 ms
[14:31:41.568] Debug: A5 Check 1: 19 ms
[14:31:41.721] Debug: DonateTroops Scan took 286 ms
[14:31:41.861] Debug: A5 Check 1: 17 ms
[14:31:42.121] Debug: A5 Check 1: 16 ms
[14:31:42.387] Debug: A5 Check 1: 18 ms
[14:31:42.531] Debug: DonateTroops Scan took 279 ms
[14:31:42.670] Debug: A5 Check 1: 18 ms
[14:31:42.798] [Donate] Could not find anything we can and are allowed to donate.
[14:31:42.937] Debug: A5 Check 1: 18 ms
[14:31:43.232] Debug: A5 Check 1: 15 ms
[14:31:43.435] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:31:43.576] [Donate] Trying to donate troops on button 2
[14:31:43.577] Debug: Doing request analysis bc smart donation mode is active
[14:31:43.654] Analyzing request text: archer
[14:31:43.655] Debug: Donation string is "archer"
[14:31:43.657] Debug: Checking keywords for unit Barbarian
[14:31:43.658] Debug: Checking keyword "barb" with 1 faults allowed
[14:31:43.659] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:31:43.661] Debug: Checking keywords for unit Archer
[14:31:43.662] Debug: Unit Archer can be donated because no keywords or blacklist
[14:31:43.663] Debug: Checking keywords for unit Miner
[14:31:43.663] Debug: Checking keyword "ner" with 0 faults allowed
[14:31:43.664] Debug: Checking keyword "minerv" with 1 faults allowed
[14:31:43.665] Debug: Checking keyword "mner" with 1 faults allowed
[14:31:43.666] Debug: Checking keywords for unit Giant
[14:31:43.667] Debug: Checking keyword "giiant" with 1 faults allowed
[14:31:43.668] Debug: Checking keyword "gilant" with 1 faults allowed
[14:31:43.855] Debug: Trophy count couldn't be read properly.
[14:31:44.112] Debug: A5 Check 1: 16 ms
[14:31:44.234] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:31:44.367] Debug: A5 Check 1: 18 ms
[14:31:44.672] Debug: A5 Check 1: 18 ms
[14:31:44.992] Debug: A5 Check 1: 18 ms
[14:31:45.183] Debug: Found donation separator
[14:31:45.313] Debug: A5 Check 1: 18 ms
[14:31:45.569] Debug: A5 Check 1: 16 ms
[14:31:45.715] Debug: DonateTroops Scan took 275 ms
[14:31:45.853] Debug: A5 Check 1: 17 ms
[14:31:46.102] Debug: A5 Check 1: 16 ms
[14:31:46.322] Debug: [AR] Compacting done, 182.0MB -> 182.0MB
[14:31:46.396] Debug: A5 Check 1: 19 ms
[14:31:46.548] Debug: DonateTroops Scan took 326 ms
[14:31:46.681] Debug: A5 Check 1: 17 ms
[14:31:46.932] Debug: A5 Check 1: 18 ms
[14:31:47.194] Debug: A5 Check 1: 15 ms
[14:31:47.331] Debug: DonateTroops Scan took 266 ms
[14:31:47.473] Debug: A5 Check 1: 18 ms
[14:31:47.604] [Donate] Could not find anything we can and are allowed to donate.
[14:31:47.735] Debug: A5 Check 1: 18 ms
[14:31:48.017] Debug: A5 Check 1: 16 ms
[14:31:48.222] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:31:48.230] Debug: Trophy count couldn't be read properly.
[14:31:48.337] [Donate] Trying to donate troops on button 3
[14:31:48.338] Debug: Doing request analysis bc smart donation mode is active
[14:31:48.395] Analyzing request text: m ner
[14:31:48.396] Debug: Donation string is "mner"
[14:31:48.397] Debug: Checking keywords for unit Barbarian
[14:31:48.398] Debug: Checking keyword "barb" with 1 faults allowed
[14:31:48.399] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:31:48.400] Debug: Checking keywords for unit Archer
[14:31:48.400] Debug: Unit Archer can be donated because no keywords or blacklist
[14:31:48.402] Debug: Checking keywords for unit Miner
[14:31:48.403] Debug: Checking keyword "ner" with 0 faults allowed
[14:31:48.404] Unit Miner can be donated, found keyword 'ner': ner
[14:31:48.405] Debug: Checking keyword "minerv" with 1 faults allowed
[14:31:48.405] Debug: Checking keyword "mner" with 1 faults allowed
[14:31:48.406] Unit Miner can be donated, found keyword 'mner': mner
[14:31:48.407] Debug: Checking keywords for unit Giant
[14:31:48.408] Debug: Checking keyword "giiant" with 1 faults allowed
[14:31:48.408] Debug: Checking keyword "gilant" with 1 faults allowed
[14:31:48.810] Debug: A5 Check 1: 18 ms
[14:31:48.943] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:31:49.082] Debug: A5 Check 1: 21 ms
[14:31:49.499] Debug: A5 Check 1: 17 ms
[14:31:49.805] Debug: A5 Check 1: 17 ms
[14:31:50.019] Debug: Found donation separator
[14:31:50.148] Debug: A5 Check 1: 16 ms
[14:31:50.402] Debug: A5 Check 1: 18 ms
[14:31:50.671] Debug: A5 Check 1: 16 ms
[14:31:50.814] Debug: DonateTroops Scan took 548 ms
[14:31:50.950] Debug: A5 Check 1: 19 ms
[14:31:51.204] Debug: A5 Check 1: 16 ms
[14:31:51.472] Debug: A5 Check 1: 18 ms
[14:31:51.746] Debug: A5 Check 1: 17 ms
[14:31:51.886] Debug: DonateTroops Scan took 562 ms
[14:31:52.024] Debug: A5 Check 1: 18 ms
[14:31:52.146] [Donate] Could not find anything we can and are allowed to donate.
[14:31:52.275] Debug: A5 Check 1: 17 ms
[14:31:52.561] Debug: A5 Check 1: 15 ms
[14:31:52.774] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:31:53.977] [Donate] Clan donation done
[14:31:54.106] Debug: [Donate] There is no red icon on the chat button
[14:31:54.230] [Auto-Stop module] Starting Auto-Stop module...
[14:31:54.341] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:31:54.342] [Auto-Stop module] Reading ressources...
[14:31:54.439] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:31:57.276] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:31:58.212] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:31:58.222] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:31:58.301] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:31:58.312] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:31:58.395] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:31:58.403] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:31:58.404] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:31:58.405] [Build] Checking if we can attack now...
[14:32:00.618] Debug: Reading numbers in overview
[14:32:00.648] Debug: Read overview numbers (string): 144/260
[14:32:00.649] Debug: Read overview numbers: 144 260 (TroopsCount)
[14:32:00.650] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[14:32:00.858] [Build] Waiting to let other modules work...
[14:32:01.610] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:32:04.229] Debug: [Donate] There is no red icon on the chat button
[14:32:06.275] [Auto-Stop module] Starting Auto-Stop module...
[14:32:06.380] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:32:06.381] [Auto-Stop module] Reading ressources...
[14:32:06.473] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:32:10.582] Debug: Ensuring the game is zoomed out
[14:32:10.589] Debug: Zoomed out
[14:32:10.599] Debug: Zoomed out
[14:32:11.034] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:32:12.289] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:32:13.214] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:32:13.221] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:32:13.303] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:32:13.311] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:32:13.400] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:32:13.411] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:32:13.413] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:32:13.414] [Build] Checking if we can attack now...
[14:32:14.998] Debug: Reading numbers in overview
[14:32:15.029] Debug: Read overview numbers (string): 144/260
[14:32:15.031] Debug: Read overview numbers: 144 260 (TroopsCount)
[14:32:15.032] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[14:32:15.246] [Build] Waiting to let other modules work...
[14:32:15.494] Debug: Begin BuildingsUpgradeModule
[14:32:15.495] Debug: Ensuring the game is zoomed out
[14:32:15.496] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:32:16.110] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:32:17.111] Debug: Zoomed out
[14:32:17.256] Debug: Read builder information: 0/5
[14:32:17.257] [BuildingsUpgrade] No builders available; can't do any work
[14:32:17.342] Debug: [Donate] There is no red icon on the chat button
[14:32:18.339] [Auto-Stop module] Starting Auto-Stop module...
[14:32:18.449] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:32:18.450] [Auto-Stop module] Reading ressources...
[14:32:18.541] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:32:26.371] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:32:27.274] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:32:27.284] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:32:27.379] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:32:27.403] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:32:27.538] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:32:27.566] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:32:27.569] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:32:27.570] [Build] Checking if we can attack now...
[14:32:29.116] Debug: Reading numbers in overview
[14:32:29.161] Debug: Read overview numbers (string): 150/260
[14:32:29.162] Debug: Read overview numbers: 150 260 (TroopsCount)
[14:32:29.163] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[14:32:29.370] [Build] Waiting to let other modules work...
[14:32:29.504] Debug: [Donate] There is no red icon on the chat button
[14:32:30.378] [Auto-Stop module] Starting Auto-Stop module...
[14:32:30.988] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:32:31.519] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:32:31.520] [Auto-Stop module] Reading ressources...
[14:32:31.608] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:32:40.456] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:32:41.483] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:32:41.493] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:32:41.575] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:32:41.583] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:32:41.663] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:32:41.671] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:32:41.672] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:32:41.673] [Build] Checking if we can attack now...
[14:32:43.218] Debug: Reading numbers in overview
[14:32:43.260] Debug: Read overview numbers (string): 150/260
[14:32:43.261] Debug: Read overview numbers: 150 260 (TroopsCount)
[14:32:43.262] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[14:32:43.471] [Build] Waiting to let other modules work...
[14:32:43.741] [Auto-Stop module] Starting Auto-Stop module...
[14:32:44.379] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:32:44.895] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:32:44.896] [Auto-Stop module] Reading ressources...
[14:32:45.008] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:32:46.896] Debug: [Donate] There is no red icon on the chat button
[14:32:54.539] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:32:55.536] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:32:55.546] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:32:55.632] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:32:55.642] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:32:55.736] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:32:55.746] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:32:55.748] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:32:55.749] [Build] Checking if we can attack now...
[14:32:57.376] Debug: Reading numbers in overview
[14:32:57.430] Debug: Read overview numbers (string): 150/260
[14:32:57.432] Debug: Read overview numbers: 150 260 (TroopsCount)
[14:32:57.433] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[14:32:57.654] [Build] Waiting to let other modules work...
[14:32:57.908] [Auto-Stop module] Starting Auto-Stop module...
[14:32:58.557] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:32:59.100] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:32:59.102] [Auto-Stop module] Reading ressources...
[14:32:59.205] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:33:01.305] [Collect] Starting a collection run
[14:33:01.306] Debug: Ensuring the game is zoomed out
[14:33:01.315] Debug: Zoomed out
[14:33:01.994] [Collect] Collecting Main Base resources
[14:33:05.923] Debug: [Collect] Looking for a loot cart
[14:33:06.078] Debug: [Collect] Didn't find a loot cart
[14:33:06.079] [Collect] Total collected: 3 items, 0 loot carts
[14:33:06.250] Debug: [Donate] There is no red icon on the chat button
[14:33:08.791] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:33:09.812] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:33:09.822] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:33:09.916] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:33:09.926] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:33:10.018] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:33:10.029] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:33:10.030] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:33:10.031] [Build] Checking if we can attack now...
[14:33:11.630] Debug: Reading numbers in overview
[14:33:11.675] Debug: Read overview numbers (string): 156/260
[14:33:11.676] Debug: Read overview numbers: 156 260 (TroopsCount)
[14:33:11.677] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[14:33:11.888] [Build] Waiting to let other modules work...
[14:33:12.138] [Auto-Stop module] Starting Auto-Stop module...
[14:33:12.769] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:33:13.307] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:33:13.308] [Auto-Stop module] Reading ressources...
[14:33:13.421] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:33:15.564] Debug: Begin BuildingsUpgradeModule
[14:33:15.566] Debug: Ensuring the game is zoomed out
[14:33:15.573] Debug: Zoomed out
[14:33:15.775] Debug: Read builder information: 0/5
[14:33:15.776] [BuildingsUpgrade] No builders available; can't do any work
[14:33:16.332] Debug: [Donate] There is no red icon on the chat button
[14:33:22.970] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:33:23.988] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:33:23.997] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:33:24.077] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:33:24.086] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:33:24.171] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:33:24.179] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:33:24.181] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:33:24.182] [Build] Checking if we can attack now...
[14:33:25.727] Debug: Reading numbers in overview
[14:33:25.775] Debug: Read overview numbers (string): 156/260
[14:33:25.776] Debug: Read overview numbers: 156 260 (TroopsCount)
[14:33:25.778] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[14:33:25.987] [Build] Waiting to let other modules work...
[14:33:26.240] [Auto-Stop module] Starting Auto-Stop module...
[14:33:26.853] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:33:27.381] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:33:27.382] [Auto-Stop module] Reading ressources...
[14:33:27.485] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:33:29.373] Debug: [Donate] There is no red icon on the chat button
[14:33:37.048] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:33:38.078] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:33:38.087] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:33:38.168] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:33:38.178] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:33:38.261] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:33:38.271] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:33:38.272] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:33:38.273] [Build] Checking if we can attack now...
[14:33:39.823] Debug: Reading numbers in overview
[14:33:39.870] Debug: Read overview numbers (string): 156/260
[14:33:39.871] Debug: Read overview numbers: 156 260 (TroopsCount)
[14:33:39.872] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[14:33:40.078] [Build] Waiting to let other modules work...
[14:33:40.336] [Auto-Stop module] Starting Auto-Stop module...
[14:33:40.952] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:33:41.477] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:33:41.480] [Auto-Stop module] Reading ressources...
[14:33:41.578] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:33:43.466] Debug: [Donate] There is no red icon on the chat button
[14:33:46.722] Debug: [AR] Compacting done, 204.9MB -> 204.9MB
[14:33:51.160] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:33:52.086] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:33:52.095] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:33:52.186] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:33:52.196] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:33:52.289] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:33:52.299] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:33:52.300] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:33:52.301] [Build] Checking if we can attack now...
[14:33:53.863] Debug: Reading numbers in overview
[14:33:53.887] Debug: Read overview numbers (string): 162/260
[14:33:53.888] Debug: Read overview numbers: 162 260 (TroopsCount)
[14:33:53.889] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[14:33:54.094] [Build] Waiting to let other modules work...
[14:33:54.348] [Auto-Stop module] Starting Auto-Stop module...
[14:33:54.988] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:33:55.509] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:33:55.510] [Auto-Stop module] Reading ressources...
[14:33:55.599] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:33:57.477] Debug: [Donate] There is no red icon on the chat button
[14:34:05.220] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:34:06.137] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:34:06.147] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:34:06.224] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:34:06.233] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:34:06.323] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:34:06.332] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:34:06.332] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:34:06.333] [Build] Checking if we can attack now...
[14:34:07.870] Debug: Reading numbers in overview
[14:34:07.893] Debug: Read overview numbers (string): 162/260
[14:34:07.894] Debug: Read overview numbers: 162 260 (TroopsCount)
[14:34:07.895] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[14:34:08.102] [Build] Waiting to let other modules work...
[14:34:08.355] [Auto-Stop module] Starting Auto-Stop module...
[14:34:08.966] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:34:09.487] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:34:09.488] [Auto-Stop module] Reading ressources...
[14:34:09.580] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:34:11.621] Debug: Ensuring the game is zoomed out
[14:34:11.630] Debug: Zoomed out
[14:34:11.639] Debug: Zoomed out
[14:34:12.061] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:34:12.146] Debug: [Donate] There is no red icon on the chat button
[14:34:15.602] Debug: Begin BuildingsUpgradeModule
[14:34:15.603] Debug: Ensuring the game is zoomed out
[14:34:15.609] Debug: Zoomed out
[14:34:15.807] Debug: Read builder information: 0/5
[14:34:15.808] [BuildingsUpgrade] No builders available; can't do any work
[14:34:19.135] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:34:20.157] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:34:20.167] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:34:20.249] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:34:20.258] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:34:20.333] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:34:20.343] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:34:20.345] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:34:20.346] [Build] Checking if we can attack now...
[14:34:22.220] Debug: Reading numbers in overview
[14:34:22.248] Debug: Read overview numbers (string): 168/260
[14:34:22.249] Debug: Read overview numbers: 168 260 (TroopsCount)
[14:34:22.250] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[14:34:22.357] [Build] Waiting to let other modules work...
[14:34:22.591] [Auto-Stop module] Starting Auto-Stop module...
[14:34:23.208] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:34:23.730] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:34:23.732] [Auto-Stop module] Reading ressources...
[14:34:23.829] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:34:25.705] Debug: [Donate] There is no red icon on the chat button
[14:34:33.396] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:34:34.418] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:34:34.427] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:34:34.509] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:34:34.520] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:34:34.610] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:34:34.620] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:34:34.621] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:34:34.623] [Build] Checking if we can attack now...
[14:34:36.820] Debug: Reading numbers in overview
[14:34:36.841] Debug: Read overview numbers (string): 168/260
[14:34:36.842] Debug: Read overview numbers: 168 260 (TroopsCount)
[14:34:36.843] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[14:34:37.057] [Build] Waiting to let other modules work...
[14:34:37.299] [Auto-Stop module] Starting Auto-Stop module...
[14:34:37.905] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:34:38.442] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:34:38.442] [Auto-Stop module] Reading ressources...
[14:34:38.570] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:34:40.468] Debug: [Donate] There is no red icon on the chat button
[14:34:48.129] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:34:49.158] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:34:49.168] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:34:49.247] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:34:49.255] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:34:49.361] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:34:49.371] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:34:49.372] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:34:49.374] [Build] Checking if we can attack now...
[14:34:51.253] Debug: Reading numbers in overview
[14:34:51.274] Debug: Read overview numbers (string): 168/260
[14:34:51.275] Debug: Read overview numbers: 168 260 (TroopsCount)
[14:34:51.276] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[14:34:51.487] [Build] Waiting to let other modules work...
[14:34:51.736] [Auto-Stop module] Starting Auto-Stop module...
[14:34:52.361] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:34:52.886] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:34:52.887] [Auto-Stop module] Reading ressources...
[14:34:52.979] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:34:54.877] [Donate] Going to check if we can donate troops
[14:34:54.989] [Donate] Starting clan donation checks...
[14:34:56.190] [Donate] Trying to donate troops on button 1
[14:34:56.191] Debug: Doing request analysis bc smart donation mode is active
[14:34:56.254] Analyzing request text: archer
[14:34:56.255] Debug: Donation string is "archer"
[14:34:56.256] Debug: Checking keywords for unit Barbarian
[14:34:56.257] Debug: Checking keyword "barb" with 1 faults allowed
[14:34:56.258] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:34:56.259] Debug: Checking keywords for unit Archer
[14:34:56.259] Debug: Unit Archer can be donated because no keywords or blacklist
[14:34:56.260] Debug: Checking keywords for unit Miner
[14:34:56.261] Debug: Checking keyword "ner" with 0 faults allowed
[14:34:56.262] Debug: Checking keyword "minerv" with 1 faults allowed
[14:34:56.263] Debug: Checking keyword "mner" with 1 faults allowed
[14:34:56.264] Debug: Checking keywords for unit Giant
[14:34:56.264] Debug: Checking keyword "giiant" with 1 faults allowed
[14:34:56.265] Debug: Checking keyword "gilant" with 1 faults allowed
[14:34:56.669] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:34:56.685] Debug: A5 Check 1: 22 ms


[14:34:56.819] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:34:56.949] Debug: A5 Check 1: 20 ms
[14:34:57.276] Debug: A5 Check 1: 16 ms
[14:34:57.574] Debug: A5 Check 1: 16 ms
[14:34:57.785] Debug: Found donation separator
[14:34:57.916] Debug: A5 Check 1: 17 ms
[14:34:58.174] Debug: A5 Check 1: 17 ms
[14:34:58.322] Debug: DonateTroops Scan took 278 ms
[14:34:58.458] Debug: A5 Check 1: 17 ms
[14:34:58.717] Debug: A5 Check 1: 18 ms
[14:34:58.975] Debug: A5 Check 1: 19 ms
[14:34:59.117] Debug: DonateTroops Scan took 277 ms
[14:34:59.256] Debug: A5 Check 1: 18 ms
[14:34:59.514] Debug: A5 Check 1: 17 ms
[14:34:59.769] Debug: A5 Check 1: 18 ms
[14:34:59.906] Debug: DonateTroops Scan took 270 ms
[14:35:00.041] Debug: A5 Check 1: 18 ms
[14:35:00.169] [Donate] Could not find anything we can and are allowed to donate.
[14:35:00.318] Debug: A5 Check 1: 24 ms
[14:35:00.673] Debug: A5 Check 1: 18 ms
[14:35:00.890] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:35:01.021] [Donate] Trying to donate troops on button 2
[14:35:01.023] Debug: Doing request analysis bc smart donation mode is active
[14:35:01.081] Analyzing request text: archer
[14:35:01.082] Debug: Donation string is "archer"
[14:35:01.082] Debug: Checking keywords for unit Barbarian
[14:35:01.083] Debug: Checking keyword "barb" with 1 faults allowed
[14:35:01.084] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:35:01.085] Debug: Checking keywords for unit Archer
[14:35:01.087] Debug: Unit Archer can be donated because no keywords or blacklist
[14:35:01.088] Debug: Checking keywords for unit Miner
[14:35:01.089] Debug: Checking keyword "ner" with 0 faults allowed
[14:35:01.089] Debug: Checking keyword "minerv" with 1 faults allowed
[14:35:01.090] Debug: Checking keyword "mner" with 1 faults allowed
[14:35:01.091] Debug: Checking keywords for unit Giant
[14:35:01.092] Debug: Checking keyword "giiant" with 1 faults allowed
[14:35:01.092] Debug: Checking keyword "gilant" with 1 faults allowed
[14:35:01.247] Debug: Trophy count couldn't be read properly.
[14:35:01.499] Debug: A5 Check 1: 17 ms
[14:35:01.626] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:35:01.765] Debug: A5 Check 1: 18 ms
[14:35:02.081] Debug: A5 Check 1: 17 ms
[14:35:02.402] Debug: A5 Check 1: 19 ms
[14:35:02.607] Debug: Found donation separator
[14:35:02.738] Debug: A5 Check 1: 17 ms
[14:35:03.004] Debug: A5 Check 1: 17 ms
[14:35:03.151] Debug: DonateTroops Scan took 291 ms
[14:35:03.287] Debug: A5 Check 1: 16 ms
[14:35:03.546] Debug: A5 Check 1: 19 ms
[14:35:03.797] Debug: A5 Check 1: 16 ms
[14:35:03.934] Debug: DonateTroops Scan took 267 ms
[14:35:04.086] Debug: A5 Check 1: 16 ms
[14:35:04.370] Debug: A5 Check 1: 20 ms
[14:35:04.639] Debug: A5 Check 1: 18 ms
[14:35:04.781] Debug: DonateTroops Scan took 280 ms
[14:35:04.913] Debug: A5 Check 1: 16 ms
[14:35:05.036] [Donate] Could not find anything we can and are allowed to donate.
[14:35:05.167] Debug: A5 Check 1: 18 ms
[14:35:05.464] Debug: A5 Check 1: 16 ms
[14:35:05.664] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:35:05.811] [Donate] Trying to donate troops on button 3
[14:35:05.812] Debug: Doing request analysis bc smart donation mode is active
[14:35:05.887] Analyzing request text: m ner
[14:35:05.888] Debug: Donation string is "mner"
[14:35:05.889] Debug: Checking keywords for unit Barbarian
[14:35:05.890] Debug: Checking keyword "barb" with 1 faults allowed
[14:35:05.891] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:35:05.893] Debug: Checking keywords for unit Archer
[14:35:05.894] Debug: Unit Archer can be donated because no keywords or blacklist
[14:35:05.895] Debug: Checking keywords for unit Miner
[14:35:05.896] Debug: Checking keyword "ner" with 0 faults allowed
[14:35:05.898] Unit Miner can be donated, found keyword 'ner': ner
[14:35:05.899] Debug: Checking keyword "minerv" with 1 faults allowed
[14:35:05.900] Debug: Checking keyword "mner" with 1 faults allowed
[14:35:05.901] Unit Miner can be donated, found keyword 'mner': mner
[14:35:05.903] Debug: Checking keywords for unit Giant
[14:35:05.904] Debug: Checking keyword "giiant" with 1 faults allowed
[14:35:05.905] Debug: Checking keyword "gilant" with 1 faults allowed
[14:35:06.346] Debug: A5 Check 1: 17 ms
[14:35:06.472] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:35:06.606] Debug: A5 Check 1: 19 ms
[14:35:06.919] Debug: A5 Check 1: 18 ms
[14:35:07.235] Debug: A5 Check 1: 19 ms
[14:35:07.440] Debug: Found donation separator
[14:35:07.576] Debug: A5 Check 1: 19 ms
[14:35:07.832] Debug: A5 Check 1: 17 ms
[14:35:08.102] Debug: A5 Check 1: 17 ms
[14:35:08.241] Debug: DonateTroops Scan took 540 ms
[14:35:08.376] Debug: A5 Check 1: 19 ms
[14:35:08.641] Debug: A5 Check 1: 21 ms
[14:35:08.904] Debug: A5 Check 1: 16 ms
[14:35:09.175] Debug: A5 Check 1: 15 ms
[14:35:09.320] Debug: DonateTroops Scan took 553 ms
[14:35:09.451] Debug: A5 Check 1: 18 ms
[14:35:09.569] [Donate] Could not find anything we can and are allowed to donate.
[14:35:09.702] Debug: A5 Check 1: 15 ms
[14:35:09.972] Debug: A5 Check 1: 15 ms
[14:35:10.176] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:35:11.401] [Donate] Clan donation done
[14:35:11.541] Debug: [Donate] There is no red icon on the chat button
[14:35:11.662] [Auto-Stop module] Starting Auto-Stop module...
[14:35:11.780] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:35:11.781] [Auto-Stop module] Reading ressources...
[14:35:11.870] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:35:14.722] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:35:15.647] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:35:15.656] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:35:15.738] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:35:15.747] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:35:15.824] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:35:15.833] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:35:15.835] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:35:15.835] [Build] Checking if we can attack now...
[14:35:17.420] Debug: Reading numbers in overview
[14:35:17.444] Debug: Read overview numbers (string): 174/260
[14:35:17.445] Debug: Read overview numbers: 174 260 (TroopsCount)
[14:35:17.447] [Build] We can't attack yet. 174/260 troops (that's 67% of the
needed 86%)
[14:35:17.657] [Build] Waiting to let other modules work...
[14:35:17.905] Debug: Begin BuildingsUpgradeModule
[14:35:17.907] Debug: Ensuring the game is zoomed out
[14:35:17.908] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:35:18.516] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:35:19.478] Debug: Zoomed out
[14:35:19.673] Debug: Read builder information: 0/5
[14:35:19.674] [BuildingsUpgrade] No builders available; can't do any work
[14:35:21.557] Debug: [Donate] There is no red icon on the chat button
[14:35:23.732] [Auto-Stop module] Starting Auto-Stop module...
[14:35:23.840] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:35:23.841] [Auto-Stop module] Reading ressources...
[14:35:23.932] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:35:28.702] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:35:29.631] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:35:29.640] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:35:29.717] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:35:29.726] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:35:29.814] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:35:29.823] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:35:29.824] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:35:29.826] [Build] Checking if we can attack now...
[14:35:32.377] Debug: Reading numbers in overview
[14:35:32.403] Debug: Read overview numbers (string): 174/260
[14:35:32.404] Debug: Read overview numbers: 174 260 (TroopsCount)
[14:35:32.405] [Build] We can't attack yet. 174/260 troops (that's 67% of the
needed 86%)
[14:35:32.616] [Build] Waiting to let other modules work...
[14:35:32.751] Debug: [Donate] There is no red icon on the chat button
[14:35:35.797] [Auto-Stop module] Starting Auto-Stop module...
[14:35:36.409] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:35:36.930] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:35:36.931] [Auto-Stop module] Reading ressources...
[14:35:37.016] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:35:43.689] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:35:44.628] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:35:44.638] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:35:44.718] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:35:44.728] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:35:44.810] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:35:44.819] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:35:44.821] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:35:44.822] [Build] Checking if we can attack now...
[14:35:46.354] Debug: Reading numbers in overview
[14:35:46.377] Debug: Read overview numbers (string): 180/260
[14:35:46.379] Debug: Read overview numbers: 180 260 (TroopsCount)
[14:35:46.381] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[14:35:46.591] [Build] Waiting to let other modules work...
[14:35:46.722] Debug: [Donate] There is no red icon on the chat button
[14:35:47.115] Debug: [AR] Compacting done, 212.9MB -> 212.9MB
[14:35:48.892] [Auto-Stop module] Starting Auto-Stop module...
[14:35:49.504] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:35:50.027] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:35:50.029] [Auto-Stop module] Reading ressources...
[14:35:50.129] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:35:57.663] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:35:58.588] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:35:58.598] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:35:58.680] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:35:58.691] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:35:58.772] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:35:58.782] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:35:58.784] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:35:58.785] [Build] Checking if we can attack now...
[14:36:00.364] Debug: Reading numbers in overview
[14:36:00.385] Debug: Read overview numbers (string): 180/260
[14:36:00.386] Debug: Read overview numbers: 180 260 (TroopsCount)
[14:36:00.387] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[14:36:00.493] [Build] Waiting to let other modules work...
[14:36:00.623] Debug: [Donate] There is no red icon on the chat button
[14:36:01.353] [Collect] Starting a collection run
[14:36:01.355] Debug: Ensuring the game is zoomed out
[14:36:01.355] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:36:01.974] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:36:02.945] Debug: Zoomed out
[14:36:03.811] [Collect] Collecting Main Base resources
[14:36:05.896] Debug: [Collect] Looking for a loot cart
[14:36:06.052] Debug: [Collect] Didn't find a loot cart
[14:36:06.053] [Collect] Total collected: 1 item, 0 loot carts
[14:36:06.277] [Auto-Stop module] Starting Auto-Stop module...
[14:36:06.402] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:36:06.403] [Auto-Stop module] Reading ressources...
[14:36:06.501] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:36:11.547] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:36:12.479] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:36:12.487] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:36:12.564] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:36:12.575] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:36:12.651] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:36:12.659] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:36:12.661] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:36:12.662] [Build] Checking if we can attack now...
[14:36:14.227] Debug: Reading numbers in overview
[14:36:14.247] Debug: Read overview numbers (string): 180/260
[14:36:14.248] Debug: Read overview numbers: 180 260 (TroopsCount)
[14:36:14.249] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[14:36:14.456] [Build] Waiting to let other modules work...
[14:36:14.706] Debug: Ensuring the game is zoomed out
[14:36:14.707] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:36:15.342] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:36:16.297] Debug: Zoomed out
[14:36:16.306] Debug: Zoomed out
[14:36:16.725] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:36:16.820] Debug: [Donate] There is no red icon on the chat button
[14:36:17.930] Debug: Begin BuildingsUpgradeModule
[14:36:17.931] Debug: Ensuring the game is zoomed out
[14:36:17.941] Debug: Zoomed out
[14:36:18.128] Debug: Read builder information: 0/5
[14:36:18.129] [BuildingsUpgrade] No builders available; can't do any work
[14:36:18.422] [Auto-Stop module] Starting Auto-Stop module...
[14:36:18.534] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:36:18.535] [Auto-Stop module] Reading ressources...
[14:36:18.627] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:36:25.515] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:36:26.423] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:36:26.432] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:36:26.508] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:36:26.518] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:36:26.596] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:36:26.606] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:36:26.608] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:36:26.609] [Build] Checking if we can attack now...
[14:36:28.177] Debug: Reading numbers in overview
[14:36:28.205] Debug: Read overview numbers (string): 186/260
[14:36:28.207] Debug: Read overview numbers: 186 260 (TroopsCount)
[14:36:28.208] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[14:36:28.318] [Build] Waiting to let other modules work...
[14:36:28.431] Debug: [Donate] There is no red icon on the chat button
[14:36:30.486] [Auto-Stop module] Starting Auto-Stop module...
[14:36:31.096] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:36:31.615] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:36:31.615] [Auto-Stop module] Reading ressources...
[14:36:31.701] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:36:39.446] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:36:40.348] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:36:40.357] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:36:40.441] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:36:40.450] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:36:40.533] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:36:40.541] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:36:40.542] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:36:40.544] [Build] Checking if we can attack now...
[14:36:42.078] Debug: Reading numbers in overview
[14:36:42.101] Debug: Read overview numbers (string): 186/260
[14:36:42.102] Debug: Read overview numbers: 186 260 (TroopsCount)
[14:36:42.104] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[14:36:42.311] [Build] Waiting to let other modules work...
[14:36:42.447] Debug: [Donate] There is no red icon on the chat button
[14:36:43.568] [Auto-Stop module] Starting Auto-Stop module...
[14:36:44.201] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:36:44.720] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:36:44.721] [Auto-Stop module] Reading ressources...
[14:36:44.816] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:36:53.389] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:36:54.299] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:36:54.307] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:36:54.386] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:36:54.395] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:36:54.479] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:36:54.489] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:36:54.490] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:36:54.491] [Build] Checking if we can attack now...
[14:36:56.037] Debug: Reading numbers in overview
[14:36:56.059] Debug: Read overview numbers (string): 186/260
[14:36:56.060] Debug: Read overview numbers: 186 260 (TroopsCount)
[14:36:56.061] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[14:36:56.268] [Build] Waiting to let other modules work...
[14:36:56.401] Debug: [Donate] There is no red icon on the chat button
[14:36:56.647] [Auto-Stop module] Starting Auto-Stop module...
[14:36:57.261] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:36:57.779] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:36:57.780] [Auto-Stop module] Reading ressources...
[14:36:57.873] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:37:07.318] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:37:08.340] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:37:08.350] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:37:08.428] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:37:08.437] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:37:08.523] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:37:08.531] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:37:08.533] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:37:08.533] [Build] Checking if we can attack now...
[14:37:10.074] Debug: Reading numbers in overview
[14:37:10.098] Debug: Read overview numbers (string): 192/260
[14:37:10.099] Debug: Read overview numbers: 192 260 (TroopsCount)
[14:37:10.100] [Build] We can't attack yet. 192/260 troops (that's 74% of the
needed 86%)
[14:37:10.306] [Build] Waiting to let other modules work...
[14:37:10.559] [Auto-Stop module] Starting Auto-Stop module...
[14:37:11.167] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:37:11.712] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:37:11.713] [Auto-Stop module] Reading ressources...
[14:37:11.814] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:37:13.693] Debug: [Donate] There is no red icon on the chat button
[14:37:18.040] Debug: Begin BuildingsUpgradeModule
[14:37:18.041] Debug: Ensuring the game is zoomed out
[14:37:18.050] Debug: Zoomed out
[14:37:18.230] Debug: Read builder information: 0/5
[14:37:18.231] [BuildingsUpgrade] No builders available; can't do any work
[14:37:21.436] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:37:22.375] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:37:22.383] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:37:22.482] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:37:22.492] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:37:22.587] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:37:22.597] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:37:22.599] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:37:22.601] [Build] Checking if we can attack now...
[14:37:25.432] Debug: Reading numbers in overview
[14:37:25.454] Debug: Read overview numbers (string): 192/260
[14:37:25.455] Debug: Read overview numbers: 192 260 (TroopsCount)
[14:37:25.456] [Build] We can't attack yet. 192/260 troops (that's 74% of the
needed 86%)
[14:37:25.669] [Build] Waiting to let other modules work...
[14:37:25.919] [Auto-Stop module] Starting Auto-Stop module...
[14:37:26.536] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:37:27.058] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:37:27.058] [Auto-Stop module] Reading ressources...
[14:37:27.147] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:37:29.056] Debug: [Donate] There is no red icon on the chat button
[14:37:36.805] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:37:37.737] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:37:37.747] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:37:37.831] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:37:37.839] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:37:37.921] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:37:37.929] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:37:37.930] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:37:37.931] [Build] Checking if we can attack now...
[14:37:39.823] Debug: Reading numbers in overview
[14:37:39.847] Debug: Read overview numbers (string): 192/260
[14:37:39.848] Debug: Read overview numbers: 192 260 (TroopsCount)
[14:37:39.849] [Build] We can't attack yet. 192/260 troops (that's 74% of the
needed 86%)
[14:37:40.059] [Build] Waiting to let other modules work...
[14:37:40.309] [Auto-Stop module] Starting Auto-Stop module...
[14:37:40.918] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:37:41.434] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:37:41.435] [Auto-Stop module] Reading ressources...
[14:37:41.525] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:37:43.407] Debug: [Donate] There is no red icon on the chat button
[14:37:47.516] Debug: [AR] Compacting done, 204.4MB -> 204.4MB
[14:37:51.151] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:37:52.072] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:37:52.081] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:37:52.162] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:37:52.171] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:37:52.256] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:37:52.266] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:37:52.268] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:37:52.269] [Build] Checking if we can attack now...
[14:37:53.847] Debug: Reading numbers in overview
[14:37:53.870] Debug: Read overview numbers (string): 198/260
[14:37:53.871] Debug: Read overview numbers: 198 260 (TroopsCount)
[14:37:53.872] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[14:37:54.079] [Build] Waiting to let other modules work...
[14:37:54.328] [Auto-Stop module] Starting Auto-Stop module...
[14:37:54.944] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:37:55.491] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:37:55.494] [Auto-Stop module] Reading ressources...
[14:37:55.621] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:37:57.508] Debug: [Donate] There is no red icon on the chat button
[14:38:05.095] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:38:06.117] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:38:06.126] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:38:06.224] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:38:06.234] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:38:06.334] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:38:06.344] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:38:06.345] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:38:06.346] [Build] Checking if we can attack now...
[14:38:08.549] Debug: Reading numbers in overview
[14:38:08.571] Debug: Read overview numbers (string): 198/260
[14:38:08.572] Debug: Read overview numbers: 198 260 (TroopsCount)
[14:38:08.573] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[14:38:08.778] [Build] Waiting to let other modules work...
[14:38:09.024] [Auto-Stop module] Starting Auto-Stop module...
[14:38:09.645] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:38:10.165] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:38:10.166] [Auto-Stop module] Reading ressources...
[14:38:10.256] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:38:12.178] [Donate] Going to check if we can donate troops
[14:38:12.286] [Donate] Starting clan donation checks...
[14:38:13.463] [Donate] Trying to donate troops on button 1
[14:38:13.464] Debug: Doing request analysis bc smart donation mode is active
[14:38:13.530] Analyzing request text: archer
[14:38:13.531] Debug: Donation string is "archer"
[14:38:13.533] Debug: Checking keywords for unit Barbarian
[14:38:13.534] Debug: Checking keyword "barb" with 1 faults allowed
[14:38:13.535] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:38:13.536] Debug: Checking keywords for unit Archer
[14:38:13.538] Debug: Unit Archer can be donated because no keywords or blacklist
[14:38:13.539] Debug: Checking keywords for unit Miner
[14:38:13.539] Debug: Checking keyword "ner" with 0 faults allowed
[14:38:13.539] Debug: Checking keyword "minerv" with 1 faults allowed
[14:38:13.540] Debug: Checking keyword "mner" with 1 faults allowed
[14:38:13.541] Debug: Checking keywords for unit Giant
[14:38:13.541] Debug: Checking keyword "giiant" with 1 faults allowed
[14:38:13.543] Debug: Checking keyword "gilant" with 1 faults allowed
[14:38:13.939] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:38:13.957] Debug: A5 Check 1: 22 ms


[14:38:14.089] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:38:14.217] Debug: A5 Check 1: 18 ms
[14:38:14.521] Debug: A5 Check 1: 18 ms
[14:38:14.838] Debug: A5 Check 1: 16 ms
[14:38:15.047] Debug: Found donation separator
[14:38:15.175] Debug: A5 Check 1: 17 ms
[14:38:15.444] Debug: A5 Check 1: 15 ms
[14:38:15.592] Debug: DonateTroops Scan took 278 ms
[14:38:15.739] Debug: A5 Check 1: 20 ms
[14:38:15.998] Debug: A5 Check 1: 18 ms
[14:38:16.257] Debug: A5 Check 1: 18 ms
[14:38:16.402] Debug: DonateTroops Scan took 279 ms
[14:38:16.536] Debug: A5 Check 1: 16 ms
[14:38:16.794] Debug: A5 Check 1: 19 ms
[14:38:17.047] Debug: A5 Check 1: 18 ms
[14:38:17.228] Debug: DonateTroops Scan took 307 ms
[14:38:17.391] Debug: A5 Check 1: 23 ms
[14:38:17.570] [Donate] Could not find anything we can and are allowed to donate.
[14:38:17.721] Debug: A5 Check 1: 20 ms
[14:38:17.993] Debug: A5 Check 1: 15 ms
[14:38:18.195] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:38:18.314] [Donate] Trying to donate troops on button 2
[14:38:18.315] Debug: Doing request analysis bc smart donation mode is active
[14:38:18.374] Analyzing request text: archer
[14:38:18.375] Debug: Donation string is "archer"
[14:38:18.377] Debug: Checking keywords for unit Barbarian
[14:38:18.379] Debug: Checking keyword "barb" with 1 faults allowed
[14:38:18.381] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:38:18.382] Debug: Checking keywords for unit Archer
[14:38:18.383] Debug: Unit Archer can be donated because no keywords or blacklist
[14:38:18.384] Debug: Checking keywords for unit Miner
[14:38:18.384] Debug: Checking keyword "ner" with 0 faults allowed
[14:38:18.385] Debug: Checking keyword "minerv" with 1 faults allowed
[14:38:18.386] Debug: Checking keyword "mner" with 1 faults allowed
[14:38:18.387] Debug: Checking keywords for unit Giant
[14:38:18.388] Debug: Checking keyword "giiant" with 1 faults allowed
[14:38:18.388] Debug: Checking keyword "gilant" with 1 faults allowed
[14:38:18.550] Debug: Trophy count couldn't be read properly.
[14:38:18.812] Debug: A5 Check 1: 17 ms
[14:38:18.942] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:38:19.075] Debug: A5 Check 1: 16 ms
[14:38:19.379] Debug: A5 Check 1: 17 ms
[14:38:19.703] Debug: A5 Check 1: 19 ms
[14:38:19.897] Debug: Found donation separator
[14:38:20.027] Debug: A5 Check 1: 20 ms
[14:38:20.285] Debug: A5 Check 1: 16 ms
[14:38:20.427] Debug: DonateTroops Scan took 278 ms
[14:38:20.563] Debug: A5 Check 1: 20 ms
[14:38:20.838] Debug: A5 Check 1: 16 ms
[14:38:21.101] Debug: A5 Check 1: 19 ms
[14:38:21.244] Debug: DonateTroops Scan took 275 ms
[14:38:21.379] Debug: A5 Check 1: 19 ms
[14:38:21.646] Debug: A5 Check 1: 19 ms
[14:38:21.903] Debug: A5 Check 1: 17 ms
[14:38:22.050] Debug: DonateTroops Scan took 275 ms
[14:38:22.189] Debug: A5 Check 1: 18 ms
[14:38:22.317] [Donate] Could not find anything we can and are allowed to donate.
[14:38:22.454] Debug: A5 Check 1: 18 ms
[14:38:22.767] Debug: A5 Check 1: 19 ms
[14:38:22.786] Debug: A5 Check 2: 18 ms
[14:38:23.079] [Donate] Trying to donate troops on button 3
[14:38:23.081] Debug: Doing request analysis bc smart donation mode is active
[14:38:23.082] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:38:23.140] Analyzing request text: m ner
[14:38:23.141] Debug: Donation string is "mner"
[14:38:23.143] Debug: Checking keywords for unit Barbarian
[14:38:23.144] Debug: Checking keyword "barb" with 1 faults allowed
[14:38:23.145] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:38:23.146] Debug: Checking keywords for unit Archer
[14:38:23.147] Debug: Unit Archer can be donated because no keywords or blacklist
[14:38:23.148] Debug: Checking keywords for unit Miner
[14:38:23.149] Debug: Checking keyword "ner" with 0 faults allowed
[14:38:23.150] Unit Miner can be donated, found keyword 'ner': ner
[14:38:23.152] Debug: Checking keyword "minerv" with 1 faults allowed
[14:38:23.154] Debug: Checking keyword "mner" with 1 faults allowed
[14:38:23.155] Unit Miner can be donated, found keyword 'mner': mner
[14:38:23.156] Debug: Checking keywords for unit Giant
[14:38:23.157] Debug: Checking keyword "giiant" with 1 faults allowed
[14:38:23.158] Debug: Checking keyword "gilant" with 1 faults allowed
[14:38:23.321] Debug: Trophy count couldn't be read properly.
[14:38:23.575] Debug: A5 Check 1: 18 ms
[14:38:23.699] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:38:23.833] Debug: A5 Check 1: 19 ms
[14:38:24.134] Debug: A5 Check 1: 20 ms
[14:38:24.435] Debug: A5 Check 1: 19 ms
[14:38:24.638] Debug: Found donation separator
[14:38:24.769] Debug: A5 Check 1: 18 ms
[14:38:25.018] Debug: A5 Check 1: 16 ms
[14:38:25.286] Debug: A5 Check 1: 17 ms
[14:38:25.420] Debug: DonateTroops Scan took 531 ms
[14:38:25.557] Debug: A5 Check 1: 16 ms
[14:38:25.809] Debug: A5 Check 1: 20 ms
[14:38:26.064] Debug: A5 Check 1: 16 ms
[14:38:26.347] Debug: A5 Check 1: 19 ms
[14:38:26.487] Debug: DonateTroops Scan took 551 ms
[14:38:26.620] Debug: A5 Check 1: 16 ms
[14:38:26.750] [Donate] Could not find anything we can and are allowed to donate.
[14:38:26.890] Debug: A5 Check 1: 18 ms
[14:38:27.164] Debug: A5 Check 1: 15 ms
[14:38:27.369] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:38:27.379] Debug: Trophy count couldn't be read properly.
[14:38:28.605] [Donate] Clan donation done
[14:38:28.732] Debug: [Donate] There is no red icon on the chat button
[14:38:28.847] [Auto-Stop module] Starting Auto-Stop module...
[14:38:28.957] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:38:28.959] [Auto-Stop module] Reading ressources...
[14:38:29.052] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:38:31.881] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:38:32.809] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:38:32.817] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:38:32.893] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:38:32.903] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:38:32.983] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:38:32.991] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:38:32.992] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:38:32.993] [Build] Checking if we can attack now...
[14:38:34.574] Debug: Reading numbers in overview
[14:38:34.601] Debug: Read overview numbers (string): 204/260
[14:38:34.602] Debug: Read overview numbers: 204 260 (TroopsCount)
[14:38:34.603] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[14:38:34.814] [Build] Waiting to let other modules work...
[14:38:35.066] Debug: Ensuring the game is zoomed out
[14:38:35.067] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:38:35.682] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:38:36.650] Debug: Zoomed out
[14:38:36.659] Debug: Zoomed out
[14:38:37.082] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:38:37.282] Debug: Begin BuildingsUpgradeModule
[14:38:37.284] Debug: Ensuring the game is zoomed out
[14:38:37.292] Debug: Zoomed out
[14:38:37.481] Debug: Read builder information: 0/5
[14:38:37.482] [BuildingsUpgrade] No builders available; can't do any work
[14:38:38.744] Debug: [Donate] There is no red icon on the chat button
[14:38:38.745] [Donate] Going to request troops
[14:38:38.858] [Donate] Starting clan donation checks...
[14:38:40.073] [Donate] Trying to donate troops on button 1
[14:38:40.074] Debug: Doing request analysis bc smart donation mode is active
[14:38:40.140] Analyzing request text: archer
[14:38:40.141] Debug: Donation string is "archer"
[14:38:40.142] Debug: Checking keywords for unit Barbarian
[14:38:40.143] Debug: Checking keyword "barb" with 1 faults allowed
[14:38:40.145] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:38:40.146] Debug: Checking keywords for unit Archer
[14:38:40.147] Debug: Unit Archer can be donated because no keywords or blacklist
[14:38:40.147] Debug: Checking keywords for unit Miner
[14:38:40.148] Debug: Checking keyword "ner" with 0 faults allowed
[14:38:40.149] Debug: Checking keyword "minerv" with 1 faults allowed
[14:38:40.150] Debug: Checking keyword "mner" with 1 faults allowed
[14:38:40.150] Debug: Checking keywords for unit Giant
[14:38:40.151] Debug: Checking keyword "giiant" with 1 faults allowed
[14:38:40.153] Debug: Checking keyword "gilant" with 1 faults allowed
[14:38:40.547] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:38:40.564] Debug: A5 Check 1: 23 ms


[14:38:40.700] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:38:40.855] Debug: A5 Check 1: 18 ms
[14:38:41.178] Debug: A5 Check 1: 17 ms
[14:38:41.483] Debug: A5 Check 1: 17 ms
[14:38:41.677] Debug: Found donation separator
[14:38:41.806] Debug: A5 Check 1: 19 ms
[14:38:42.054] Debug: A5 Check 1: 16 ms
[14:38:42.195] Debug: DonateTroops Scan took 271 ms
[14:38:42.334] Debug: A5 Check 1: 18 ms
[14:38:42.597] Debug: A5 Check 1: 16 ms
[14:38:42.856] Debug: A5 Check 1: 17 ms
[14:38:43.001] Debug: DonateTroops Scan took 276 ms
[14:38:43.134] Debug: A5 Check 1: 18 ms
[14:38:43.404] Debug: A5 Check 1: 21 ms
[14:38:43.662] Debug: A5 Check 1: 17 ms
[14:38:43.806] Debug: DonateTroops Scan took 276 ms
[14:38:43.937] Debug: A5 Check 1: 16 ms
[14:38:44.071] [Donate] Could not find anything we can and are allowed to donate.
[14:38:44.211] Debug: A5 Check 1: 17 ms
[14:38:44.497] Debug: A5 Check 1: 18 ms
[14:38:44.748] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:38:44.865] [Donate] Trying to donate troops on button 2
[14:38:44.867] Debug: Doing request analysis bc smart donation mode is active
[14:38:44.944] Analyzing request text: archer
[14:38:44.945] Debug: Donation string is "archer"
[14:38:44.947] Debug: Checking keywords for unit Barbarian
[14:38:44.948] Debug: Checking keyword "barb" with 1 faults allowed
[14:38:44.949] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:38:44.950] Debug: Checking keywords for unit Archer
[14:38:44.950] Debug: Unit Archer can be donated because no keywords or blacklist
[14:38:44.951] Debug: Checking keywords for unit Miner
[14:38:44.952] Debug: Checking keyword "ner" with 0 faults allowed
[14:38:44.953] Debug: Checking keyword "minerv" with 1 faults allowed
[14:38:44.954] Debug: Checking keyword "mner" with 1 faults allowed
[14:38:44.956] Debug: Checking keywords for unit Giant
[14:38:44.957] Debug: Checking keyword "giiant" with 1 faults allowed
[14:38:44.959] Debug: Checking keyword "gilant" with 1 faults allowed
[14:38:45.374] Debug: A5 Check 1: 18 ms
[14:38:45.498] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:38:45.625] Debug: A5 Check 1: 17 ms
[14:38:45.933] Debug: A5 Check 1: 20 ms
[14:38:46.238] Debug: A5 Check 1: 19 ms
[14:38:46.437] Debug: Found donation separator
[14:38:46.569] Debug: A5 Check 1: 19 ms
[14:38:46.835] Debug: A5 Check 1: 18 ms
[14:38:46.978] Debug: DonateTroops Scan took 279 ms
[14:38:47.124] Debug: A5 Check 1: 21 ms
[14:38:47.379] Debug: A5 Check 1: 15 ms
[14:38:47.658] Debug: A5 Check 1: 15 ms
[14:38:47.801] Debug: DonateTroops Scan took 295 ms
[14:38:47.930] Debug: A5 Check 1: 18 ms
[14:38:48.193] Debug: A5 Check 1: 16 ms
[14:38:48.450] Debug: A5 Check 1: 16 ms
[14:38:48.594] Debug: DonateTroops Scan took 278 ms
[14:38:48.729] Debug: A5 Check 1: 16 ms
[14:38:48.855] [Donate] Could not find anything we can and are allowed to donate.
[14:38:48.993] Debug: A5 Check 1: 19 ms
[14:38:49.270] Debug: A5 Check 1: 15 ms
[14:38:49.477] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:38:49.602] [Donate] Trying to donate troops on button 3
[14:38:49.603] Debug: Doing request analysis bc smart donation mode is active
[14:38:49.661] Analyzing request text: m ner
[14:38:49.662] Debug: Donation string is "mner"
[14:38:49.663] Debug: Checking keywords for unit Barbarian
[14:38:49.664] Debug: Checking keyword "barb" with 1 faults allowed
[14:38:49.665] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:38:49.665] Debug: Checking keywords for unit Archer
[14:38:49.666] Debug: Unit Archer can be donated because no keywords or blacklist
[14:38:49.667] Debug: Checking keywords for unit Miner
[14:38:49.667] Debug: Checking keyword "ner" with 0 faults allowed
[14:38:49.669] Unit Miner can be donated, found keyword 'ner': ner
[14:38:49.670] Debug: Checking keyword "minerv" with 1 faults allowed
[14:38:49.671] Debug: Checking keyword "mner" with 1 faults allowed
[14:38:49.672] Unit Miner can be donated, found keyword 'mner': mner
[14:38:49.673] Debug: Checking keywords for unit Giant
[14:38:49.674] Debug: Checking keyword "giiant" with 1 faults allowed
[14:38:49.675] Debug: Checking keyword "gilant" with 1 faults allowed
[14:38:49.839] Debug: Trophy count couldn't be read properly.
[14:38:50.131] Debug: A5 Check 1: 25 ms
[14:38:50.304] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:38:50.458] Debug: A5 Check 1: 17 ms
[14:38:50.764] Debug: A5 Check 1: 18 ms
[14:38:51.079] Debug: A5 Check 1: 17 ms
[14:38:51.290] Debug: Found donation separator
[14:38:51.424] Debug: A5 Check 1: 18 ms
[14:38:51.685] Debug: A5 Check 1: 20 ms
[14:38:51.954] Debug: A5 Check 1: 18 ms
[14:38:52.092] Debug: DonateTroops Scan took 547 ms
[14:38:52.221] Debug: A5 Check 1: 16 ms
[14:38:52.472] Debug: A5 Check 1: 17 ms
[14:38:52.720] Debug: A5 Check 1: 16 ms
[14:38:52.989] Debug: A5 Check 1: 16 ms
[14:38:53.125] Debug: DonateTroops Scan took 528 ms
[14:38:53.266] Debug: A5 Check 1: 17 ms
[14:38:53.391] [Donate] Could not find anything we can and are allowed to donate.
[14:38:53.523] Debug: A5 Check 1: 15 ms
[14:38:53.800] Debug: A5 Check 1: 15 ms
[14:38:53.999] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:38:54.407] Debug: Trophy count couldn't be read properly.
[14:38:55.241] [Donate] Trying to request troops
[14:38:56.155] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:38:57.688] Debug: A5 Check 1: 17 ms
[14:38:57.707] Debug: A5 Check 2: 16 ms
[14:38:57.845] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:38:57.972] Debug: A5 Check 1: 19 ms
[14:38:57.989] Debug: A5 Check 2: 16 ms
[14:38:58.247] Debug: A5 Check 1: 17 ms
[14:38:58.270] Debug: A5 Check 2: 21 ms
[14:38:58.528] Debug: A5 Check 1: 15 ms
[14:38:58.590] Debug: A5 Check 2: 20 ms
[14:38:58.879] Debug: A5 Check 1: 19 ms
[14:38:58.896] Debug: A5 Check 2: 16 ms
[14:38:59.155] Debug: A5 Check 1: 18 ms
[14:38:59.172] Debug: A5 Check 2: 16 ms
[14:38:59.331] Typing request message
[14:38:59.524] Debug: A5 Check 1: 21 ms
[14:38:59.545] Debug: A5 Check 2: 19 ms
[14:38:59.827] Debug: A5 Check 1: 20 ms
[14:38:59.848] Debug: A5 Check 2: 18 ms
[14:39:00.125] Debug: A5 Check 1: 18 ms
[14:39:00.145] Debug: A5 Check 2: 18 ms
[14:39:00.403] Debug: A5 Check 1: 16 ms
[14:39:00.420] Debug: A5 Check 2: 16 ms
[14:39:00.567] Successfully requested troops
[14:39:00.694] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:39:00.707] Debug: A5 Check 1: 18 ms


[14:39:00.857] [Donate] Clan donation done
[14:39:00.964] Debug: [GameState]: 'Unknown' -> 'Dialog'
[14:39:00.969] Debug: [Donate] There is no red icon on the chat button
[14:39:01.092] [Auto-Stop module] Starting Auto-Stop module...
[14:39:01.734] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:39:02.256] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:39:02.257] [Auto-Stop module] Reading ressources...
[14:39:02.346] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:39:04.348] [Collect] Starting a collection run
[14:39:04.350] Debug: Ensuring the game is zoomed out
[14:39:04.359] Debug: Zoomed out
[14:39:05.032] [Collect] Collecting Main Base resources
[14:39:08.436] Debug: [Collect] Looking for a loot cart
[14:39:08.568] Debug: [Collect] Didn't find a loot cart
[14:39:08.569] [Collect] Total collected: 3 items, 0 loot carts
[14:39:09.673] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:39:10.715] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:39:10.724] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:39:10.812] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:39:10.822] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:39:10.901] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:39:10.911] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:39:10.913] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:39:10.913] [Build] Checking if we can attack now...
[14:39:12.502] Debug: Reading numbers in overview
[14:39:12.525] Debug: Read overview numbers (string): 210/260
[14:39:12.526] Debug: Read overview numbers: 210 260 (TroopsCount)
[14:39:12.528] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[14:39:12.734] [Build] Waiting to let other modules work...
[14:39:12.873] Debug: [Donate] There is no red icon on the chat button
[14:39:14.238] [Auto-Stop module] Starting Auto-Stop module...
[14:39:14.856] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:39:15.377] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:39:15.378] [Auto-Stop module] Reading ressources...
[14:39:15.468] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:39:23.880] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:39:24.900] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:39:24.909] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:39:24.989] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:39:24.998] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:39:25.083] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:39:25.093] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:39:25.094] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:39:25.096] [Build] Checking if we can attack now...
[14:39:26.618] Debug: Reading numbers in overview
[14:39:26.640] Debug: Read overview numbers (string): 210/260
[14:39:26.640] Debug: Read overview numbers: 210 260 (TroopsCount)
[14:39:26.642] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[14:39:26.856] [Build] Waiting to let other modules work...
[14:39:26.984] Debug: [Donate] There is no red icon on the chat button
[14:39:27.348] [Auto-Stop module] Starting Auto-Stop module...
[14:39:27.957] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:39:28.519] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:39:28.520] [Auto-Stop module] Reading ressources...
[14:39:28.632] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:39:37.971] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:39:38.991] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:39:39.000] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:39:39.081] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:39:39.090] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:39:39.168] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:39:39.176] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:39:39.178] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:39:39.179] [Build] Checking if we can attack now...
[14:39:40.725] Debug: Reading numbers in overview
[14:39:40.751] Debug: Read overview numbers (string): 210/260
[14:39:40.752] Debug: Read overview numbers: 210 260 (TroopsCount)
[14:39:40.753] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[14:39:40.964] [Build] Waiting to let other modules work...
[14:39:41.213] [Auto-Stop module] Starting Auto-Stop module...
[14:39:41.827] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:39:42.347] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:39:42.348] [Auto-Stop module] Reading ressources...
[14:39:42.443] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:39:44.441] Debug: Begin BuildingsUpgradeModule
[14:39:44.442] Debug: Ensuring the game is zoomed out
[14:39:44.450] Debug: Zoomed out
[14:39:44.575] Debug: Read builder information: 0/5
[14:39:44.575] [BuildingsUpgrade] No builders available; can't do any work
[14:39:44.768] Debug: [Donate] There is no red icon on the chat button
[14:39:47.882] Debug: [AR] Compacting done, 212.6MB -> 212.6MB
[14:39:52.036] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:39:53.064] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:39:53.074] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:39:53.160] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:39:53.170] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:39:53.254] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:39:53.262] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:39:53.263] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:39:53.264] [Build] Checking if we can attack now...
[14:39:54.806] Debug: Reading numbers in overview
[14:39:54.827] Debug: Read overview numbers (string): 216/260
[14:39:54.828] Debug: Read overview numbers: 216 260 (TroopsCount)
[14:39:54.829] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[14:39:55.037] [Build] Waiting to let other modules work...
[14:39:55.292] [Auto-Stop module] Starting Auto-Stop module...
[14:39:55.922] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:39:56.448] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:39:56.449] [Auto-Stop module] Reading ressources...
[14:39:56.541] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:39:58.411] Debug: [Donate] There is no red icon on the chat button
[14:40:06.095] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:40:07.019] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:40:07.028] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:40:07.107] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:40:07.117] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:40:07.198] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:40:07.206] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:40:07.207] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:40:07.208] [Build] Checking if we can attack now...
[14:40:08.769] [Barracks] Could not get to Overview tab: exceeded 5 tries
[14:40:08.771] [Build] Waiting to let other modules work...
[14:40:09.080] [Auto-Stop module] Starting Auto-Stop module...
[14:40:09.697] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:40:10.220] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:40:10.221] [Auto-Stop module] Reading ressources...
[14:40:10.312] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:40:12.218] Debug: [Donate] There is no red icon on the chat button
[14:40:19.878] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:40:20.904] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:40:20.914] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:40:20.995] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:40:21.003] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:40:21.084] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:40:21.092] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:40:21.093] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:40:21.094] [Build] Checking if we can attack now...
[14:40:22.638] Debug: Reading numbers in overview
[14:40:22.659] Debug: Read overview numbers (string): 222/260
[14:40:22.661] Debug: Read overview numbers: 222 260 (TroopsCount)
[14:40:22.662] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[14:40:22.878] [Build] Waiting to let other modules work...
[14:40:23.145] [Auto-Stop module] Starting Auto-Stop module...
[14:40:23.779] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:40:24.305] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:40:24.305] [Auto-Stop module] Reading ressources...
[14:40:24.401] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:40:26.267] Debug: [Donate] There is no red icon on the chat button
[14:40:33.976] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:40:34.930] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:40:34.939] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:40:35.017] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:40:35.026] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:40:35.113] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:40:35.122] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:40:35.123] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:40:35.124] [Build] Checking if we can attack now...
[14:40:36.706] Debug: Reading numbers in overview
[14:40:36.731] Debug: Read overview numbers (string): 222/260
[14:40:36.732] Debug: Read overview numbers: 222 260 (TroopsCount)
[14:40:36.733] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[14:40:36.940] [Build] Waiting to let other modules work...
[14:40:37.198] [Auto-Stop module] Starting Auto-Stop module...
[14:40:37.806] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:40:38.328] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:40:38.329] [Auto-Stop module] Reading ressources...
[14:40:38.423] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:40:40.423] Debug: Ensuring the game is zoomed out
[14:40:40.434] Debug: Zoomed out
[14:40:40.444] Debug: Zoomed out
[14:40:40.924] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:40:41.008] Debug: [Donate] There is no red icon on the chat button
[14:40:44.558] Debug: Begin BuildingsUpgradeModule
[14:40:44.559] Debug: Ensuring the game is zoomed out
[14:40:44.568] Debug: Zoomed out
[14:40:44.710] Debug: Read builder information: 0/5
[14:40:44.712] [BuildingsUpgrade] No builders available; can't do any work
[14:40:47.986] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:40:48.914] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:40:48.922] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:40:49.005] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:40:49.016] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:40:49.097] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:40:49.108] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:40:49.113] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:40:49.114] [Build] Checking if we can attack now...
[14:40:50.718] Debug: Reading numbers in overview
[14:40:50.739] Debug: Read overview numbers (string): 222/260
[14:40:50.740] Debug: Read overview numbers: 222 260 (TroopsCount)
[14:40:50.741] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[14:40:50.947] [Build] Waiting to let other modules work...
[14:40:51.200] [Auto-Stop module] Starting Auto-Stop module...
[14:40:51.818] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:40:52.333] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:40:52.335] [Auto-Stop module] Reading ressources...
[14:40:52.427] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:40:54.291] Debug: [Donate] There is no red icon on the chat button
[14:41:02.112] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:41:03.132] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:41:03.139] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:41:03.222] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:41:03.232] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:41:03.314] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:41:03.324] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:41:03.325] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:41:03.327] [Build] Checking if we can attack now...
[14:41:05.170] Debug: Reading numbers in overview
[14:41:05.201] Debug: Read overview numbers (string): 228/260
[14:41:05.202] Debug: Read overview numbers: 228 260 (TroopsCount)
[14:41:05.203] Debug: [Build] Disabling clan donation module
[14:41:05.204] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 88% capacity, spells at 100% capacity)
[14:41:05.412] [Auto-Stop module] Starting Auto-Stop module...
[14:41:06.031] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:41:06.564] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:41:06.565] [Auto-Stop module] Reading ressources...
[14:41:06.689] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:41:08.611] Debug: [Attack] Enabling clan donation module
[14:41:09.827] Debug: Ensuring the game is zoomed out
[14:41:09.838] Debug: Zoomed out
[14:41:09.845] Debug: Zoomed out
[14:41:09.846] Debug: Finding TownHall
[14:41:11.842] Debug: Found 0 TownHall
[14:41:11.844] Debug: Starting matchmaking
[14:41:11.845] Debug: StartSerachForMatch 1
[14:41:11.989] Debug: ClickAttack()
[14:41:12.311] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[14:41:12.428] Debug: StartSearchForMatch: Clicking 'Find a match'
[14:41:12.685] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[14:41:12.840] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:41:12.851] Debug: A5 Check 1: 16 ms


[14:41:12.967] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:41:13.077] Debug: Starting matchmaking; done
[14:41:13.078] Debug: Waiting for clouds to appear...
[14:41:13.080] Debug: Waiting for clouds to disappear...
[14:41:13.081] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:13.080] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:14.207] Debug: A5 Check 1: 15 ms
[14:41:14.331] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:41:14.333] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:14.333] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:14.459] Debug: A5 Check 1: 14 ms
[14:41:14.712] Debug: A5 Check 1: 16 ms
[14:41:14.959] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:15.111] Debug: Clearing game grid API cache
[14:41:15.112] Debug: Clearing building API cache
[14:41:15.113] Debug: Clearing deploy API cache
[14:41:15.266] Debug: Finding TownHall
[14:41:15.346] Debug: Found 1 TownHall
[14:41:15.350] Debug: Finding ElixirCollector
[14:41:15.351] Debug: Finding TownHall
[14:41:15.386] Debug: Found 1 TownHall
[14:41:15.387] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:15.553] Debug: Found 7 ElixirCollector
[14:41:16.124] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:41:16.125] Debug: Rejected as dead base because level 12 E1 collector found
[14:41:16.126] Debug: Meets requirements failed on dead base check.
[14:41:16.127] Debug: Testing 0 attack methods
[14:41:16.128] Debug: no algorithm is suited to attack here
[14:41:16.129] Debug: Finding TownHall
[14:41:16.168] Debug: Found 1 TownHall
[14:41:16.169] [Attack] #1, Active, TH11, 109670 Gold, 221446 Elixir, 910 Dark
elixir, Skipping: This base isn't dead.
[14:41:16.170] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:41:17.581] Debug: A5 Check 1: 17 ms
[14:41:17.781] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:17.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:18.199] Debug: Waiting for clouds to appear...
[14:41:18.200] Debug: Waiting for clouds to disappear...
[14:41:18.201] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:18.970] Debug: A5 Check 1: 15 ms
[14:41:19.094] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:41:19.095] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:19.096] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:19.222] Debug: A5 Check 1: 14 ms
[14:41:19.484] Debug: A5 Check 1: 17 ms
[14:41:19.724] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:19.792] Debug: Clearing game grid API cache
[14:41:19.793] Debug: Clearing building API cache
[14:41:19.794] Debug: Clearing deploy API cache
[14:41:19.952] Debug: Finding TownHall
[14:41:20.035] Debug: Found 1 TownHall
[14:41:20.038] Debug: Finding ElixirCollector
[14:41:20.040] Debug: Finding TownHall
[14:41:20.073] Debug: Found 1 TownHall
[14:41:20.074] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:20.248] Debug: Found 7 ElixirCollector
[14:41:20.787] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:41:20.788] Debug: Rejected as dead base because level 12 E1 collector found
[14:41:20.789] Debug: Meets requirements failed on dead base check.
[14:41:20.790] Debug: Testing 0 attack methods
[14:41:20.790] Debug: no algorithm is suited to attack here
[14:41:20.791] Debug: Finding TownHall
[14:41:20.833] Debug: Found 1 TownHall
[14:41:20.836] [Attack] #2, Active, TH11, 163756 Gold, 235695 Elixir, 2995 Dark
elixir, Skipping: This base isn't dead.
[14:41:20.837] Debug: Waiting 954 ms until we can click the next button (user
setting 2 s)
[14:41:22.235] Debug: A5 Check 1: 20 ms
[14:41:22.425] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:22.525] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:22.980] Debug: Waiting for clouds to appear...
[14:41:22.981] Debug: Waiting for clouds to disappear...
[14:41:22.982] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:23.855] Debug: A5 Check 1: 15 ms
[14:41:23.978] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:41:23.979] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:23.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:24.107] Debug: A5 Check 1: 15 ms
[14:41:24.380] Debug: A5 Check 1: 14 ms
[14:41:24.642] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:24.666] Debug: Clearing game grid API cache
[14:41:24.666] Debug: Clearing building API cache
[14:41:24.667] Debug: Clearing deploy API cache
[14:41:24.855] Debug: Finding TownHall
[14:41:24.929] Debug: Found 1 TownHall
[14:41:24.932] Debug: Finding ElixirCollector
[14:41:24.933] Debug: Finding TownHall
[14:41:24.971] Debug: Found 1 TownHall
[14:41:24.973] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:25.300] Debug: Found 0 ElixirCollector
[14:41:25.301] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:41:25.302] Debug: Regular logic indicates active base
[14:41:25.303] Debug: Meets requirements failed on dead base check.
[14:41:25.304] Debug: Testing 0 attack methods
[14:41:25.304] Debug: no algorithm is suited to attack here
[14:41:25.305] Debug: Finding TownHall
[14:41:25.339] Debug: Found 1 TownHall
[14:41:25.340] [Attack] #3, Active, TH11, 52268 Gold, 321971 Elixir, 3601 Dark
elixir, Skipping: This base isn't dead.
[14:41:25.341] Debug: Waiting 1329 ms until we can click the next button (user
setting 2 s)
[14:41:27.128] Debug: A5 Check 1: 15 ms
[14:41:27.280] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:27.372] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:27.869] Debug: Waiting for clouds to appear...
[14:41:27.870] Debug: Waiting for clouds to disappear...
[14:41:27.871] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:28.358] Debug: A5 Check 1: 17 ms
[14:41:28.513] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:41:28.515] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:28.515] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:28.669] Debug: A5 Check 1: 18 ms
[14:41:28.847] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:29.247] Debug: Clearing game grid API cache
[14:41:29.248] Debug: Clearing building API cache
[14:41:29.248] Debug: Clearing deploy API cache
[14:41:29.389] Debug: Finding TownHall
[14:41:29.466] Debug: Found 1 TownHall
[14:41:29.469] Debug: Finding ElixirCollector
[14:41:29.470] Debug: Finding TownHall
[14:41:29.504] Debug: Found 1 TownHall
[14:41:29.505] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:29.732] Debug: Found 6 ElixirCollector
[14:41:30.148] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:41:30.149] Debug: Regular logic indicates active base
[14:41:30.150] Debug: Meets requirements failed on dead base check.
[14:41:30.151] Debug: Testing 0 attack methods
[14:41:30.152] Debug: no algorithm is suited to attack here
[14:41:30.153] Debug: Finding TownHall
[14:41:30.188] Debug: Found 1 TownHall
[14:41:30.190] [Attack] #4, Active, TH11, 104577 Gold, 70304 Elixir, 432 Dark
elixir, Skipping: This base isn't dead.
[14:41:30.191] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:41:31.618] Debug: A5 Check 1: 18 ms
[14:41:31.817] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:32.016] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:32.403] Debug: Waiting for clouds to appear...
[14:41:32.404] Debug: Waiting for clouds to disappear...
[14:41:32.405] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:33.244] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:41:33.253] Debug: A5 Check 1: 17 ms


[14:41:33.373] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:33.511] Debug: A5 Check 1: 14 ms
[14:41:33.648] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:41:33.649] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:33.789] Debug: A5 Check 1: 17 ms
[14:41:34.076] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:34.472] Debug: Clearing game grid API cache
[14:41:34.473] Debug: Clearing building API cache
[14:41:34.474] Debug: Clearing deploy API cache
[14:41:34.630] Debug: Finding TownHall
[14:41:34.712] Debug: Found 1 TownHall
[14:41:34.716] Debug: Finding ElixirCollector
[14:41:34.717] Debug: Finding TownHall
[14:41:34.754] Debug: Found 1 TownHall
[14:41:34.755] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:35.042] Debug: Found 0 ElixirCollector
[14:41:35.043] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:41:35.044] Debug: Regular logic indicates active base
[14:41:35.045] Debug: Meets requirements failed on dead base check.
[14:41:35.046] Debug: Testing 0 attack methods
[14:41:35.047] Debug: no algorithm is suited to attack here
[14:41:35.048] Debug: Finding TownHall
[14:41:35.086] Debug: Found 1 TownHall
[14:41:35.087] [Attack] #5, Active, TH11, 336859 Gold, 259705 Elixir, 2615 Dark
elixir, Skipping: This base isn't dead.
[14:41:35.088] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[14:41:36.856] Debug: A5 Check 1: 15 ms
[14:41:37.028] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:37.128] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:37.555] Debug: Waiting for clouds to appear...
[14:41:37.557] Debug: Waiting for clouds to disappear...
[14:41:37.557] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:38.339] Debug: A5 Check 1: 15 ms
[14:41:38.454] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:41:38.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:38.457] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:38.593] Debug: A5 Check 1: 17 ms
[14:41:38.757] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:39.211] Debug: Clearing game grid API cache
[14:41:39.212] Debug: Clearing building API cache
[14:41:39.213] Debug: Clearing deploy API cache
[14:41:39.404] Debug: Finding TownHall
[14:41:39.509] Debug: Found 1 TownHall
[14:41:39.513] Debug: Finding ElixirCollector
[14:41:39.514] Debug: Finding TownHall
[14:41:39.557] Debug: Found 1 TownHall
[14:41:39.558] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:39.890] Debug: Found 6 ElixirCollector
[14:41:40.373] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:41:40.376] Debug: Rejected as dead base because level 12 E1 collector found
[14:41:40.378] Debug: Meets requirements failed on dead base check.
[14:41:40.379] Debug: Testing 0 attack methods
[14:41:40.380] Debug: no algorithm is suited to attack here
[14:41:40.381] Debug: Finding TownHall
[14:41:40.417] Debug: Found 1 TownHall
[14:41:40.418] [Attack] #6, Active, TH11, 376366 Gold, 376373 Elixir, 3100 Dark
elixir, Skipping: This base isn't dead.
[14:41:40.419] Debug: Waiting 796 ms until we can click the next button (user
setting 2 s)
[14:41:41.686] Debug: A5 Check 1: 16 ms
[14:41:41.863] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:41.955] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:42.425] Debug: Waiting for clouds to appear...
[14:41:42.427] Debug: Waiting for clouds to disappear...
[14:41:42.428] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:42.945] Debug: A5 Check 1: 14 ms
[14:41:43.061] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:41:43.063] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:43.064] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:43.191] Debug: A5 Check 1: 15 ms
[14:41:43.446] Debug: A5 Check 1: 21 ms
[14:41:43.467] Debug: A5 Check 2: 19 ms
[14:41:43.667] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:43.857] Debug: Clearing game grid API cache
[14:41:43.858] Debug: Clearing building API cache
[14:41:43.860] Debug: Clearing deploy API cache
[14:41:44.002] Debug: Finding TownHall
[14:41:44.080] Debug: Found 1 TownHall
[14:41:44.083] Debug: Finding ElixirCollector
[14:41:44.085] Debug: Finding TownHall
[14:41:44.118] Debug: Found 1 TownHall
[14:41:44.120] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:44.355] Debug: Found 5 ElixirCollector
[14:41:44.749] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:41:44.751] Debug: Rejected as dead base because level 12 E1 collector found
[14:41:44.752] Debug: Meets requirements failed on dead base check.
[14:41:44.753] Debug: Testing 0 attack methods
[14:41:44.755] Debug: no algorithm is suited to attack here
[14:41:44.756] Debug: Finding TownHall
[14:41:44.798] Debug: Found 1 TownHall
[14:41:44.800] [Attack] #7, Active, TH11, 215194 Gold, 204891 Elixir, 303 Dark
elixir, Skipping: This base isn't dead.
[14:41:44.801] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:41:46.308] Debug: A5 Check 1: 15 ms
[14:41:46.457] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:46.559] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:47.096] Debug: Waiting for clouds to appear...
[14:41:47.097] Debug: Waiting for clouds to disappear...
[14:41:47.098] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:47.618] Debug: A5 Check 1: 16 ms
[14:41:47.733] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:41:47.734] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:47.735] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:47.861] Debug: A5 Check 1: 16 ms
[14:41:48.017] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:48.304] Debug: [AR] Compacting done, 206.5MB -> 206.5MB
[14:41:48.419] Debug: Clearing game grid API cache
[14:41:48.420] Debug: Clearing building API cache
[14:41:48.421] Debug: Clearing deploy API cache
[14:41:48.550] Debug: Finding TownHall
[14:41:48.624] Debug: Found 1 TownHall
[14:41:48.627] Debug: Finding ElixirCollector
[14:41:48.628] Debug: Finding TownHall
[14:41:48.663] Debug: Found 1 TownHall
[14:41:48.665] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:48.880] Debug: Found 0 ElixirCollector
[14:41:48.881] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:41:48.883] Debug: Regular logic indicates active base
[14:41:48.884] Debug: Meets requirements failed on dead base check.
[14:41:48.885] Debug: Testing 0 attack methods
[14:41:48.885] Debug: no algorithm is suited to attack here
[14:41:48.886] Debug: Finding TownHall
[14:41:48.921] Debug: Found 1 TownHall
[14:41:48.922] [Attack] #8, Active, TH11, 73610 Gold, 86405 Elixir, 475 Dark
elixir, Skipping: This base isn't dead.
[14:41:48.923] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[14:41:50.829] Debug: A5 Check 1: 15 ms
[14:41:50.968] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:51.059] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:51.496] Debug: Waiting for clouds to appear...
[14:41:51.497] Debug: Waiting for clouds to disappear...
[14:41:51.499] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:52.015] Debug: A5 Check 1: 14 ms
[14:41:52.132] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:41:52.133] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:52.135] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:52.255] Debug: A5 Check 1: 15 ms
[14:41:52.514] Debug: A5 Check 1: 18 ms
[14:41:52.533] Debug: A5 Check 2: 19 ms
[14:41:52.721] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:52.872] Debug: Clearing game grid API cache
[14:41:52.873] Debug: Clearing building API cache
[14:41:52.874] Debug: Clearing deploy API cache
[14:41:53.016] Debug: Finding TownHall
[14:41:53.092] Debug: Found 1 TownHall
[14:41:53.096] Debug: Finding ElixirCollector
[14:41:53.097] Debug: Finding TownHall
[14:41:53.131] Debug: Found 1 TownHall
[14:41:53.132] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:53.369] Debug: Found 6 ElixirCollector
[14:41:53.819] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:41:53.820] Debug: Rejected as dead base because level 12 E1 collector found
[14:41:53.821] Debug: Meets requirements failed on dead base check.
[14:41:53.822] Debug: Testing 0 attack methods
[14:41:53.823] Debug: no algorithm is suited to attack here
[14:41:53.824] Debug: Finding TownHall
[14:41:53.857] Debug: Found 1 TownHall
[14:41:53.858] [Attack] #9, Active, TH11, 59598 Gold, 34813 Elixir, 1472 Dark
elixir, Skipping: This base isn't dead.
[14:41:53.860] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[14:41:55.242] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:41:55.253] Debug: A5 Check 1: 17 ms


[14:41:55.389] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:41:55.482] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:41:56.005] Debug: Waiting for clouds to appear...
[14:41:56.007] Debug: Waiting for clouds to disappear...
[14:41:56.008] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:41:56.749] Debug: A5 Check 1: 16 ms
[14:41:56.873] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:41:56.875] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:41:56.876] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:41:57.010] Debug: A5 Check 1: 19 ms
[14:41:57.187] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:41:57.594] Debug: Clearing game grid API cache
[14:41:57.595] Debug: Clearing building API cache
[14:41:57.596] Debug: Clearing deploy API cache
[14:41:57.707] Debug: Finding TownHall
[14:41:57.784] Debug: Found 1 TownHall
[14:41:57.787] Debug: Finding ElixirCollector
[14:41:57.788] Debug: Finding TownHall
[14:41:57.820] Debug: Found 1 TownHall
[14:41:57.822] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:41:58.087] Debug: Found 0 ElixirCollector
[14:41:58.088] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:41:58.089] Debug: Regular logic indicates active base
[14:41:58.090] Debug: Meets requirements failed on dead base check.
[14:41:58.092] Debug: Testing 0 attack methods
[14:41:58.093] Debug: no algorithm is suited to attack here
[14:41:58.094] Debug: Finding TownHall
[14:41:58.129] Debug: Found 1 TownHall
[14:41:58.130] [Attack] #10, Active, TH11, 111957 Gold, 248088 Elixir, 3272 Dark
elixir, Skipping: This base isn't dead.
[14:41:58.132] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[14:42:00.038] Debug: A5 Check 1: 15 ms
[14:42:00.203] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:00.312] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:00.862] Debug: Waiting for clouds to appear...
[14:42:00.863] Debug: Waiting for clouds to disappear...
[14:42:00.864] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:01.291] Debug: A5 Check 1: 18 ms
[14:42:01.442] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:01.443] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:01.444] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:01.572] Debug: A5 Check 1: 16 ms
[14:42:01.737] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:02.265] Debug: Clearing game grid API cache
[14:42:02.266] Debug: Clearing building API cache
[14:42:02.267] Debug: Clearing deploy API cache
[14:42:02.417] Debug: Finding TownHall
[14:42:02.495] Debug: Found 1 TownHall
[14:42:02.497] Debug: Finding ElixirCollector
[14:42:02.498] Debug: Finding TownHall
[14:42:02.532] Debug: Found 1 TownHall
[14:42:02.533] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:02.766] Debug: Found 6 ElixirCollector
[14:42:03.226] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:42:03.227] Debug: Regular logic indicates active base
[14:42:03.229] Debug: Meets requirements failed on dead base check.
[14:42:03.230] Debug: Testing 0 attack methods
[14:42:03.231] Debug: no algorithm is suited to attack here
[14:42:03.232] Debug: Finding TownHall
[14:42:03.265] Debug: Found 1 TownHall
[14:42:03.267] [Attack] #11, Active, TH11, 170583 Gold, 153789 Elixir, 498 Dark
elixir, Skipping: This base isn't dead.
[14:42:03.268] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[14:42:04.550] Debug: A5 Check 1: 18 ms
[14:42:04.714] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:04.826] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:05.405] Debug: Waiting for clouds to appear...
[14:42:05.407] Debug: Waiting for clouds to disappear...
[14:42:05.408] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:05.794] Debug: A5 Check 1: 14 ms
[14:42:05.909] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:05.910] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:05.911] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:06.046] Debug: A5 Check 1: 15 ms
[14:42:06.062] Debug: A5 Check 2: 13 ms
[14:42:06.318] Debug: A5 Check 1: 15 ms
[14:42:06.566] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:06.718] Debug: Clearing game grid API cache
[14:42:06.721] Debug: Clearing building API cache
[14:42:06.724] Debug: Clearing deploy API cache
[14:42:06.948] Debug: Finding TownHall
[14:42:07.026] Debug: Found 1 TownHall
[14:42:07.030] Debug: Finding ElixirCollector
[14:42:07.031] Debug: Finding TownHall
[14:42:07.065] Debug: Found 1 TownHall
[14:42:07.067] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:07.321] Debug: Found 5 ElixirCollector
[14:42:07.672] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:42:07.673] Debug: Regular logic indicates active base
[14:42:07.674] Debug: Meets requirements failed on dead base check.
[14:42:07.675] Debug: Testing 0 attack methods
[14:42:07.676] Debug: no algorithm is suited to attack here
[14:42:07.677] Debug: Finding TownHall
[14:42:07.717] Debug: Found 1 TownHall
[14:42:07.719] [Attack] #12, Active, TH11, 120665 Gold, 97010 Elixir, 1898 Dark
elixir, Skipping: This base isn't dead.
[14:42:07.720] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[14:42:09.106] Debug: A5 Check 1: 15 ms
[14:42:09.235] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:09.342] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:09.888] Debug: Waiting for clouds to appear...
[14:42:09.889] Debug: Waiting for clouds to disappear...
[14:42:09.889] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:10.285] Debug: A5 Check 1: 15 ms
[14:42:10.407] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:10.408] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:10.409] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:10.530] Debug: A5 Check 1: 14 ms
[14:42:10.785] Debug: A5 Check 1: 21 ms
[14:42:10.998] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:11.145] Debug: Clearing game grid API cache
[14:42:11.146] Debug: Clearing building API cache
[14:42:11.147] Debug: Clearing deploy API cache
[14:42:11.294] Debug: Finding TownHall
[14:42:11.368] Debug: Found 1 TownHall
[14:42:11.372] Debug: Finding ElixirCollector
[14:42:11.373] Debug: Finding TownHall
[14:42:11.408] Debug: Found 1 TownHall
[14:42:11.409] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:11.535] Debug: Found 7 ElixirCollector
[14:42:12.075] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:42:12.076] Debug: Regular logic indicates active base
[14:42:12.078] Debug: Meets requirements failed on dead base check.
[14:42:12.079] Debug: Testing 0 attack methods
[14:42:12.080] Debug: no algorithm is suited to attack here
[14:42:12.082] Debug: Finding TownHall
[14:42:12.121] Debug: Found 1 TownHall
[14:42:12.122] [Attack] #13, Active, TH11, 182903 Gold, 241132 Elixir, 2006 Dark
elixir, Skipping: This base isn't dead.
[14:42:12.124] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[14:42:13.529] Debug: A5 Check 1: 16 ms
[14:42:13.662] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:13.767] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:14.223] Debug: Waiting for clouds to appear...
[14:42:14.224] Debug: Waiting for clouds to disappear...
[14:42:14.225] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:14.743] Debug: A5 Check 1: 14 ms
[14:42:14.864] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:14.864] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:14.865] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:14.994] Debug: A5 Check 1: 17 ms
[14:42:15.264] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:42:15.279] Debug: A5 Check 1: 23 ms


[14:42:15.501] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:15.651] Debug: Clearing game grid API cache
[14:42:15.652] Debug: Clearing building API cache
[14:42:15.653] Debug: Clearing deploy API cache
[14:42:15.785] Debug: Finding TownHall
[14:42:15.912] Debug: Found 1 TownHall
[14:42:15.916] Debug: Finding ElixirCollector
[14:42:15.917] Debug: Finding TownHall
[14:42:15.953] Debug: Found 1 TownHall
[14:42:15.954] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[14:42:16.172] Debug: Found 6 ElixirCollector
[14:42:16.570] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[14:42:16.571] Debug: Regular logic indicates active base
[14:42:16.572] Debug: Meets requirements failed on dead base check.
[14:42:16.573] Debug: Testing 0 attack methods
[14:42:16.573] Debug: no algorithm is suited to attack here
[14:42:16.574] Debug: Finding TownHall
[14:42:16.609] Debug: Found 1 TownHall
[14:42:16.611] [Attack] #14, Active, TH10, 95138 Gold, 81106 Elixir, 621 Dark
elixir, Skipping: This base isn't dead.
[14:42:16.612] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:42:17.996] Debug: A5 Check 1: 15 ms
[14:42:18.131] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:18.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:18.691] Debug: Waiting for clouds to appear...
[14:42:18.692] Debug: Waiting for clouds to disappear...
[14:42:18.693] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:19.345] Debug: A5 Check 1: 16 ms
[14:42:19.468] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:19.469] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:19.469] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:19.599] Debug: A5 Check 1: 17 ms
[14:42:19.852] Debug: A5 Check 1: 19 ms
[14:42:19.869] Debug: A5 Check 2: 16 ms
[14:42:20.087] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:20.239] Debug: Clearing game grid API cache
[14:42:20.240] Debug: Clearing building API cache
[14:42:20.241] Debug: Clearing deploy API cache
[14:42:20.391] Debug: Finding TownHall
[14:42:20.525] Debug: Found 1 TownHall
[14:42:20.530] Debug: Finding ElixirCollector
[14:42:20.530] Debug: Finding TownHall
[14:42:20.564] Debug: Found 1 TownHall
[14:42:20.566] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:20.715] Debug: Found 7 ElixirCollector
[14:42:21.236] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:42:21.237] Debug: Regular logic indicates active base
[14:42:21.238] Debug: Meets requirements failed on dead base check.
[14:42:21.239] Debug: Testing 0 attack methods
[14:42:21.240] Debug: no algorithm is suited to attack here
[14:42:21.240] Debug: Finding TownHall
[14:42:21.281] Debug: Found 1 TownHall
[14:42:21.283] [Attack] #15, Active, TH11, 111846 Gold, 102291 Elixir, 2262 Dark
elixir, Skipping: This base isn't dead.
[14:42:21.285] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[14:42:22.674] Debug: A5 Check 1: 17 ms
[14:42:22.843] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:22.968] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:23.317] Debug: Waiting for clouds to appear...
[14:42:23.318] Debug: Waiting for clouds to disappear...
[14:42:23.319] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:23.967] Debug: A5 Check 1: 17 ms
[14:42:24.087] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:24.088] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:24.090] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:24.217] Debug: A5 Check 1: 15 ms
[14:42:24.235] Debug: A5 Check 2: 15 ms
[14:42:24.498] Debug: A5 Check 1: 16 ms
[14:42:24.518] Debug: A5 Check 2: 18 ms
[14:42:24.730] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:24.788] Debug: Clearing game grid API cache
[14:42:24.790] Debug: Clearing building API cache
[14:42:24.791] Debug: Clearing deploy API cache
[14:42:24.941] Debug: Finding TownHall
[14:42:25.021] Debug: Found 1 TownHall
[14:42:25.024] Debug: Finding ElixirCollector
[14:42:25.025] Debug: Finding TownHall
[14:42:25.059] Debug: Found 1 TownHall
[14:42:25.061] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:25.300] Debug: Found 6 ElixirCollector
[14:42:25.717] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:42:25.718] Debug: Regular logic indicates active base
[14:42:25.719] Debug: Meets requirements failed on dead base check.
[14:42:25.720] Debug: Testing 0 attack methods
[14:42:25.721] Debug: no algorithm is suited to attack here
[14:42:25.722] Debug: Finding TownHall
[14:42:25.758] Debug: Found 1 TownHall
[14:42:25.759] [Attack] #16, Active, TH11, 165277 Gold, 154702 Elixir, 628 Dark
elixir, Skipping: This base isn't dead.
[14:42:25.760] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[14:42:27.143] Debug: A5 Check 1: 14 ms
[14:42:27.274] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:27.376] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:27.833] Debug: Waiting for clouds to appear...
[14:42:27.835] Debug: Waiting for clouds to disappear...
[14:42:27.836] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:28.377] Debug: A5 Check 1: 16 ms
[14:42:28.545] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:28.546] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:28.551] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:28.697] Debug: A5 Check 1: 18 ms
[14:42:28.965] Debug: A5 Check 1: 17 ms
[14:42:29.173] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:29.322] Debug: Clearing game grid API cache
[14:42:29.323] Debug: Clearing building API cache
[14:42:29.324] Debug: Clearing deploy API cache
[14:42:29.491] Debug: Finding TownHall
[14:42:29.565] Debug: Found 1 TownHall
[14:42:29.568] Debug: Finding ElixirCollector
[14:42:29.569] Debug: Finding TownHall
[14:42:29.606] Debug: Found 1 TownHall
[14:42:29.608] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:29.861] Debug: Found 5 ElixirCollector
[14:42:30.150] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=0 Avg=3
[14:42:30.152] Debug: Regular logic indicates dead base
[14:42:30.153] Debug: Testing 1 attack methods
[14:42:30.154] Debug: Gold doesn't meet requirements: 84472 < 400000
[14:42:30.155] Debug: Elixir doesn't meet requirements: 197170 < 400000
[14:42:30.156] Debug: Meets all requirements failed on resource check.
[14:42:30.157] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:42:30.157] Debug: no algorithm is suited to attack here
[14:42:30.158] Debug: Finding TownHall
[14:42:30.191] Debug: Found 1 TownHall
[14:42:30.193] [Attack] #17, Dead, TH11, 84472 Gold, 197170 Elixir, 1016 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:42:30.194] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[14:42:31.716] Debug: A5 Check 1: 16 ms
[14:42:31.865] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:31.965] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:32.431] Debug: Waiting for clouds to appear...
[14:42:32.432] Debug: Waiting for clouds to disappear...
[14:42:32.433] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:32.953] Debug: A5 Check 1: 18 ms
[14:42:33.079] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:33.081] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:33.082] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:33.209] Debug: A5 Check 1: 15 ms
[14:42:33.461] Debug: A5 Check 1: 17 ms
[14:42:33.673] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:33.835] Debug: Clearing game grid API cache
[14:42:33.836] Debug: Clearing building API cache
[14:42:33.838] Debug: Clearing deploy API cache
[14:42:34.027] Debug: Finding TownHall
[14:42:34.123] Debug: Found 1 TownHall
[14:42:34.127] Debug: Finding ElixirCollector
[14:42:34.128] Debug: Finding TownHall
[14:42:34.166] Debug: Found 1 TownHall
[14:42:34.167] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:34.461] Debug: Found 5 ElixirCollector
[14:42:34.847] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[14:42:34.849] Debug: Regular logic indicates active base
[14:42:34.850] Debug: Meets requirements failed on dead base check.
[14:42:34.851] Debug: Testing 0 attack methods
[14:42:34.852] Debug: no algorithm is suited to attack here
[14:42:34.854] Debug: Finding TownHall
[14:42:34.890] Debug: Found 1 TownHall
[14:42:34.891] [Attack] #18, Active, TH11, 170843 Gold, 138040 Elixir, 1246 Dark
elixir, Skipping: This base isn't dead.
[14:42:34.891] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[14:42:36.268] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:42:36.280] Debug: A5 Check 1: 18 ms


[14:42:36.430] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:36.542] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:37.099] Debug: Waiting for clouds to appear...
[14:42:37.101] Debug: Waiting for clouds to disappear...
[14:42:37.102] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:37.622] Debug: A5 Check 1: 14 ms
[14:42:37.742] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:37.743] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:37.744] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:37.871] Debug: A5 Check 1: 16 ms
[14:42:38.122] Debug: A5 Check 1: 18 ms
[14:42:38.357] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:38.508] Debug: Clearing game grid API cache
[14:42:38.510] Debug: Clearing building API cache
[14:42:38.510] Debug: Clearing deploy API cache
[14:42:38.642] Debug: Finding TownHall
[14:42:38.720] Debug: Found 1 TownHall
[14:42:38.724] Debug: Finding ElixirCollector
[14:42:38.725] Debug: Finding TownHall
[14:42:38.757] Debug: Found 1 TownHall
[14:42:38.759] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:39.037] Debug: Found 6 ElixirCollector
[14:42:39.620] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:42:39.621] Debug: Rejected as dead base because level 12 E1 collector found
[14:42:39.622] Debug: Meets requirements failed on dead base check.
[14:42:39.623] Debug: Testing 0 attack methods
[14:42:39.624] Debug: no algorithm is suited to attack here
[14:42:39.626] Debug: Finding TownHall
[14:42:39.669] Debug: Found 1 TownHall
[14:42:39.671] [Attack] #19, Active, TH11, 213374 Gold, 215580 Elixir, 3136 Dark
elixir, Skipping: This base isn't dead.
[14:42:39.673] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[14:42:40.956] Debug: A5 Check 1: 15 ms
[14:42:41.117] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:41.218] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:41.692] Debug: Waiting for clouds to appear...
[14:42:41.693] Debug: Waiting for clouds to disappear...
[14:42:41.694] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:42.304] Debug: A5 Check 1: 16 ms
[14:42:42.425] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:42.426] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:42.428] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:42.561] Debug: A5 Check 1: 15 ms
[14:42:42.734] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:43.132] Debug: Clearing game grid API cache
[14:42:43.133] Debug: Clearing building API cache
[14:42:43.134] Debug: Clearing deploy API cache
[14:42:43.253] Debug: Finding TownHall
[14:42:43.337] Debug: Found 1 TownHall
[14:42:43.339] Debug: Finding ElixirCollector
[14:42:43.340] Debug: Finding TownHall
[14:42:43.376] Debug: Found 1 TownHall
[14:42:43.378] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:43.655] Debug: Found 0 ElixirCollector
[14:42:43.656] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:42:43.657] Debug: Regular logic indicates active base
[14:42:43.658] Debug: Meets requirements failed on dead base check.
[14:42:43.659] Debug: Testing 0 attack methods
[14:42:43.660] Debug: no algorithm is suited to attack here
[14:42:43.661] Debug: Finding TownHall
[14:42:43.698] Debug: Found 1 TownHall
[14:42:43.699] [Attack] #20, Active, TH11, 399718 Gold, 149700 Elixir, 3220 Dark
elixir, Skipping: This base isn't dead.
[14:42:43.701] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[14:42:45.479] Debug: A5 Check 1: 15 ms
[14:42:45.643] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:45.734] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:46.199] Debug: Waiting for clouds to appear...
[14:42:46.201] Debug: Waiting for clouds to disappear...
[14:42:46.202] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:46.846] Debug: A5 Check 1: 15 ms
[14:42:46.963] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:46.964] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:46.965] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:47.096] Debug: A5 Check 1: 14 ms
[14:42:47.261] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:47.668] Debug: Clearing game grid API cache
[14:42:47.670] Debug: Clearing building API cache
[14:42:47.671] Debug: Clearing deploy API cache
[14:42:47.814] Debug: Finding TownHall
[14:42:47.891] Debug: Found 1 TownHall
[14:42:47.895] Debug: Finding ElixirCollector
[14:42:47.896] Debug: Finding TownHall
[14:42:47.937] Debug: Found 1 TownHall
[14:42:47.938] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:48.188] Debug: Found 6 ElixirCollector
[14:42:48.588] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:42:48.589] Debug: Regular logic indicates active base
[14:42:48.590] Debug: Meets requirements failed on dead base check.
[14:42:48.591] Debug: Testing 0 attack methods
[14:42:48.592] Debug: no algorithm is suited to attack here
[14:42:48.593] Debug: Finding TownHall
[14:42:48.634] Debug: Found 1 TownHall
[14:42:48.636] [Attack] #21, Active, TH11, 68390 Gold, 80713 Elixir, 1454 Dark
elixir, Skipping: This base isn't dead.
[14:42:48.636] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[14:42:50.033] Debug: A5 Check 1: 15 ms
[14:42:50.178] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:50.298] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:50.780] Debug: Waiting for clouds to appear...
[14:42:50.781] Debug: Waiting for clouds to disappear...
[14:42:50.782] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:51.433] Debug: A5 Check 1: 14 ms
[14:42:51.548] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:51.549] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:51.549] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:51.687] Debug: A5 Check 1: 17 ms
[14:42:51.894] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:52.339] Debug: Clearing game grid API cache
[14:42:52.341] Debug: Clearing building API cache
[14:42:52.341] Debug: Clearing deploy API cache
[14:42:52.469] Debug: Finding TownHall
[14:42:52.605] Debug: Found 1 TownHall
[14:42:52.608] Debug: Finding ElixirCollector
[14:42:52.609] Debug: Finding TownHall
[14:42:52.646] Debug: Found 1 TownHall
[14:42:52.647] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[14:42:52.941] Debug: Found 6 ElixirCollector
[14:42:53.364] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:42:53.365] Debug: Regular logic indicates active base
[14:42:53.366] Debug: Meets requirements failed on dead base check.
[14:42:53.367] Debug: Testing 0 attack methods
[14:42:53.368] Debug: no algorithm is suited to attack here
[14:42:53.369] Debug: Finding TownHall
[14:42:53.401] Debug: Found 1 TownHall
[14:42:53.403] [Attack] #22, Active, TH10, 60739 Gold, 161922 Elixir, 1463 Dark
elixir, Skipping: This base isn't dead.
[14:42:53.404] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:42:54.676] Debug: A5 Check 1: 16 ms
[14:42:54.689] Debug: A5 Check 2: 11 ms
[14:42:54.899] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:54.991] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:42:55.467] Debug: Waiting for clouds to appear...
[14:42:55.469] Debug: Waiting for clouds to disappear...
[14:42:55.470] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:42:56.138] Debug: A5 Check 1: 20 ms
[14:42:56.257] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:42:56.258] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:42:56.258] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:42:56.375] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:42:56.388] Debug: A5 Check 1: 18 ms


[14:42:56.573] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:42:56.973] Debug: Clearing game grid API cache
[14:42:56.974] Debug: Clearing building API cache
[14:42:56.975] Debug: Clearing deploy API cache
[14:42:57.120] Debug: Finding TownHall
[14:42:57.252] Debug: Found 1 TownHall
[14:42:57.255] Debug: Finding ElixirCollector
[14:42:57.256] Debug: Finding TownHall
[14:42:57.290] Debug: Found 1 TownHall
[14:42:57.291] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:42:57.549] Debug: Found 5 ElixirCollector
[14:42:57.908] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:42:57.909] Debug: Regular logic indicates active base
[14:42:57.910] Debug: Meets requirements failed on dead base check.
[14:42:57.911] Debug: Testing 0 attack methods
[14:42:57.912] Debug: no algorithm is suited to attack here
[14:42:57.914] Debug: Finding TownHall
[14:42:57.946] Debug: Found 1 TownHall
[14:42:57.947] [Attack] #23, Active, TH11, 122479 Gold, 232753 Elixir, 1836 Dark
elixir, Skipping: This base isn't dead.
[14:42:57.948] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[14:42:59.332] Debug: A5 Check 1: 17 ms
[14:42:59.475] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:42:59.577] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:00.078] Debug: Waiting for clouds to appear...
[14:43:00.079] Debug: Waiting for clouds to disappear...
[14:43:00.081] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:00.604] Debug: A5 Check 1: 20 ms
[14:43:00.743] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:00.744] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:00.746] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:00.901] Debug: A5 Check 1: 16 ms
[14:43:01.216] Debug: A5 Check 1: 22 ms
[14:43:01.573] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:01.604] Debug: Clearing game grid API cache
[14:43:01.606] Debug: Clearing building API cache
[14:43:01.607] Debug: Clearing deploy API cache
[14:43:01.828] Debug: Finding TownHall
[14:43:01.930] Debug: Found 1 TownHall
[14:43:01.934] Debug: Finding ElixirCollector
[14:43:01.935] Debug: Finding TownHall
[14:43:01.975] Debug: Found 1 TownHall
[14:43:01.977] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:02.236] Debug: Found 7 ElixirCollector
[14:43:02.945] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:43:02.946] Debug: Rejected as dead base because level 12 E1 collector found
[14:43:02.948] Debug: Meets requirements failed on dead base check.
[14:43:02.949] Debug: Testing 0 attack methods
[14:43:02.950] Debug: no algorithm is suited to attack here
[14:43:02.951] Debug: Finding TownHall
[14:43:02.990] Debug: Found 1 TownHall
[14:43:02.991] [Attack] #24, Active, TH11, 219052 Gold, 357828 Elixir, 3061 Dark
elixir, Skipping: This base isn't dead.
[14:43:02.993] Debug: Waiting 609 ms until we can click the next button (user
setting 2 s)
[14:43:04.026] Debug: A5 Check 1: 17 ms
[14:43:04.224] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:04.376] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:04.745] Debug: Waiting for clouds to appear...
[14:43:04.746] Debug: Waiting for clouds to disappear...
[14:43:04.748] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:05.264] Debug: A5 Check 1: 17 ms
[14:43:05.404] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:05.406] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:05.406] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:05.559] Debug: A5 Check 1: 16 ms
[14:43:05.760] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:06.164] Debug: Clearing game grid API cache
[14:43:06.165] Debug: Clearing building API cache
[14:43:06.166] Debug: Clearing deploy API cache
[14:43:06.343] Debug: Finding TownHall
[14:43:06.431] Debug: Found 1 TownHall
[14:43:06.435] Debug: Finding ElixirCollector
[14:43:06.437] Debug: Finding TownHall
[14:43:06.479] Debug: Found 1 TownHall
[14:43:06.480] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:06.848] Debug: Found 6 ElixirCollector
[14:43:07.517] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:43:07.519] Debug: Rejected as dead base because level 12 E1 collector found
[14:43:07.520] Debug: Meets requirements failed on dead base check.
[14:43:07.521] Debug: Testing 0 attack methods
[14:43:07.522] Debug: no algorithm is suited to attack here
[14:43:07.523] Debug: Finding TownHall
[14:43:07.563] Debug: Found 1 TownHall
[14:43:07.565] [Attack] #25, Active, TH11, 431438 Gold, 185143 Elixir, 323 Dark
elixir, Skipping: This base isn't dead.
[14:43:07.566] Debug: Waiting 594 ms until we can click the next button (user
setting 2 s)
[14:43:08.633] Debug: A5 Check 1: 20 ms
[14:43:08.845] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:08.982] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:09.339] Debug: Waiting for clouds to appear...
[14:43:09.340] Debug: Waiting for clouds to disappear...
[14:43:09.341] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:09.853] Debug: A5 Check 1: 17 ms
[14:43:09.999] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:10.001] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:10.000] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:10.152] Debug: A5 Check 1: 16 ms
[14:43:10.335] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:10.774] Debug: Clearing game grid API cache
[14:43:10.775] Debug: Clearing building API cache
[14:43:10.776] Debug: Clearing deploy API cache
[14:43:10.899] Debug: Finding TownHall
[14:43:10.973] Debug: Found 1 TownHall
[14:43:10.976] Debug: Finding ElixirCollector
[14:43:10.977] Debug: Finding TownHall
[14:43:11.013] Debug: Found 1 TownHall
[14:43:11.014] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:11.248] Debug: Found 4 ElixirCollector
[14:43:11.529] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:43:11.530] Debug: Regular logic indicates active base
[14:43:11.531] Debug: Meets requirements failed on dead base check.
[14:43:11.532] Debug: Testing 0 attack methods
[14:43:11.533] Debug: no algorithm is suited to attack here
[14:43:11.534] Debug: Finding TownHall
[14:43:11.570] Debug: Found 1 TownHall
[14:43:11.572] [Attack] #26, Active, TH11, 77061 Gold, 98045 Elixir, 364 Dark
elixir, Skipping: This base isn't dead.
[14:43:11.572] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[14:43:13.095] Debug: A5 Check 1: 17 ms
[14:43:13.291] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:13.387] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:13.942] Debug: Waiting for clouds to appear...
[14:43:13.942] Debug: Waiting for clouds to disappear...
[14:43:13.944] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:14.458] Debug: A5 Check 1: 17 ms
[14:43:14.580] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:14.581] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:14.582] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:14.733] Debug: A5 Check 1: 18 ms
[14:43:14.987] Debug: A5 Check 1: 19 ms
[14:43:15.183] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:15.333] Debug: Clearing game grid API cache
[14:43:15.334] Debug: Clearing building API cache
[14:43:15.336] Debug: Clearing deploy API cache
[14:43:15.484] Debug: Finding TownHall
[14:43:15.563] Debug: Found 1 TownHall
[14:43:15.565] Debug: Finding ElixirCollector
[14:43:15.566] Debug: Finding TownHall
[14:43:15.602] Debug: Found 1 TownHall
[14:43:15.603] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:15.753] Debug: Found 7 ElixirCollector
[14:43:16.271] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:43:16.272] Debug: Regular logic indicates active base
[14:43:16.273] Debug: Meets requirements failed on dead base check.
[14:43:16.274] Debug: Testing 0 attack methods
[14:43:16.275] Debug: no algorithm is suited to attack here
[14:43:16.276] Debug: Finding TownHall
[14:43:16.309] Debug: Found 1 TownHall
[14:43:16.311] [Attack] #27, Active, TH11, 389821 Gold, 289486 Elixir, 2622 Dark
elixir, Skipping: This base isn't dead.
[14:43:16.312] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[14:43:17.716] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:43:17.730] Debug: A5 Check 1: 21 ms


[14:43:17.928] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:18.049] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:18.369] Debug: Waiting for clouds to appear...
[14:43:18.370] Debug: Waiting for clouds to disappear...
[14:43:18.371] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:19.112] Debug: A5 Check 1: 15 ms
[14:43:19.238] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:19.239] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:19.239] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:19.372] Debug: A5 Check 1: 16 ms
[14:43:19.645] Debug: A5 Check 1: 18 ms
[14:43:19.885] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:20.035] Debug: Clearing game grid API cache
[14:43:20.036] Debug: Clearing building API cache
[14:43:20.038] Debug: Clearing deploy API cache
[14:43:20.169] Debug: Finding TownHall
[14:43:20.253] Debug: Found 1 TownHall
[14:43:20.254] Debug: Finding ElixirCollector
[14:43:20.255] Debug: Finding TownHall
[14:43:20.293] Debug: Found 1 TownHall
[14:43:20.295] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:20.447] Debug: Found 7 ElixirCollector
[14:43:20.806] Debug: Elixir collectors: E1=0 E2=0 E3=7 E4=0 E5=0 Avg=3
[14:43:20.807] Debug: Regular logic indicates dead base
[14:43:20.808] Debug: Testing 1 attack methods
[14:43:20.809] Debug: Gold doesn't meet requirements: 331510 < 400000
[14:43:20.810] Debug: Elixir doesn't meet requirements: 325411 < 400000
[14:43:20.812] Debug: Meets all requirements failed on resource check.
[14:43:20.813] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:43:20.814] Debug: no algorithm is suited to attack here
[14:43:20.814] Debug: Finding TownHall
[14:43:20.851] Debug: Found 1 TownHall
[14:43:20.853] [Attack] #28, Dead, TH11, 331510 Gold, 325411 Elixir, 3244 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:43:20.854] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[14:43:22.513] Debug: A5 Check 1: 16 ms
[14:43:22.712] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:22.829] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:23.191] Debug: Waiting for clouds to appear...
[14:43:23.193] Debug: Waiting for clouds to disappear...
[14:43:23.194] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:23.846] Debug: A5 Check 1: 18 ms
[14:43:23.994] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:23.996] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:23.995] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:24.145] Debug: A5 Check 1: 21 ms
[14:43:24.378] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:24.783] Debug: Clearing game grid API cache
[14:43:24.784] Debug: Clearing building API cache
[14:43:24.786] Debug: Clearing deploy API cache
[14:43:24.983] Debug: Finding TownHall
[14:43:25.072] Debug: Found 1 TownHall
[14:43:25.075] Debug: Finding ElixirCollector
[14:43:25.076] Debug: Finding TownHall
[14:43:25.117] Debug: Found 1 TownHall
[14:43:25.118] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:25.396] Debug: Found 0 ElixirCollector
[14:43:25.398] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:43:25.399] Debug: Regular logic indicates active base
[14:43:25.400] Debug: Meets requirements failed on dead base check.
[14:43:25.403] Debug: Testing 0 attack methods
[14:43:25.404] Debug: no algorithm is suited to attack here
[14:43:25.404] Debug: Finding TownHall
[14:43:25.446] Debug: Found 1 TownHall
[14:43:25.448] [Attack] #29, Active, TH11, 109258 Gold, 232661 Elixir, 2245 Dark
elixir, Skipping: This base isn't dead.
[14:43:25.450] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[14:43:27.220] Debug: A5 Check 1: 15 ms
[14:43:27.370] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:27.475] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:28.003] Debug: Waiting for clouds to appear...
[14:43:28.005] Debug: Waiting for clouds to disappear...
[14:43:28.007] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:28.679] Debug: A5 Check 1: 17 ms
[14:43:28.837] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:28.838] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:28.840] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:28.999] Debug: A5 Check 1: 19 ms
[14:43:29.194] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:29.598] Debug: Clearing game grid API cache
[14:43:29.599] Debug: Clearing building API cache
[14:43:29.601] Debug: Clearing deploy API cache
[14:43:29.747] Debug: Finding TownHall
[14:43:29.826] Debug: Found 1 TownHall
[14:43:29.830] Debug: Finding ElixirCollector
[14:43:29.831] Debug: Finding TownHall
[14:43:29.867] Debug: Found 1 TownHall
[14:43:29.868] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:30.119] Debug: Found 5 ElixirCollector
[14:43:30.479] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:43:30.480] Debug: Regular logic indicates active base
[14:43:30.481] Debug: Meets requirements failed on dead base check.
[14:43:30.481] Debug: Testing 0 attack methods
[14:43:30.482] Debug: no algorithm is suited to attack here
[14:43:30.483] Debug: Finding TownHall
[14:43:30.520] Debug: Found 1 TownHall
[14:43:30.521] [Attack] #30, Active, TH11, 302130 Gold, 362201 Elixir, 572 Dark
elixir, Skipping: This base isn't dead.
[14:43:30.522] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[14:43:32.047] Debug: A5 Check 1: 16 ms
[14:43:32.191] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:32.296] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:32.536] Reducing minimum attack requirements.
[14:43:32.537] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[14:43:32.538] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[14:43:32.767] Debug: Waiting for clouds to appear...
[14:43:32.768] Debug: Waiting for clouds to disappear...
[14:43:32.769] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:33.385] Debug: A5 Check 1: 18 ms
[14:43:33.506] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:33.507] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:33.508] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:33.646] Debug: A5 Check 1: 16 ms
[14:43:33.814] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:34.222] Debug: Clearing game grid API cache
[14:43:34.224] Debug: Clearing building API cache
[14:43:34.225] Debug: Clearing deploy API cache
[14:43:34.458] Debug: Finding TownHall
[14:43:34.551] Debug: Found 1 TownHall
[14:43:34.553] Debug: Finding ElixirCollector
[14:43:34.555] Debug: Finding TownHall
[14:43:34.600] Debug: Found 1 TownHall
[14:43:34.601] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:34.866] Debug: Found 0 ElixirCollector
[14:43:34.867] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:43:34.868] Debug: Regular logic indicates active base
[14:43:34.869] Debug: Meets requirements failed on dead base check.
[14:43:34.869] Debug: Testing 0 attack methods
[14:43:34.870] Debug: no algorithm is suited to attack here
[14:43:34.871] Debug: Finding TownHall
[14:43:34.909] Debug: Found 1 TownHall
[14:43:34.910] [Attack] #31, Active, TH11, 245053 Gold, 266187 Elixir, 1541 Dark
elixir, Skipping: This base isn't dead.
[14:43:34.912] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[14:43:36.686] Debug: A5 Check 1: 14 ms
[14:43:36.829] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:36.919] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:37.406] Debug: Waiting for clouds to appear...
[14:43:37.407] Debug: Waiting for clouds to disappear...
[14:43:37.408] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:37.914] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:43:37.926] Debug: A5 Check 1: 17 ms


[14:43:38.039] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:38.040] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:38.041] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:38.179] Debug: A5 Check 1: 19 ms
[14:43:38.437] Debug: A5 Check 1: 17 ms
[14:43:38.670] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:38.815] Debug: Clearing game grid API cache
[14:43:38.816] Debug: Clearing building API cache
[14:43:38.817] Debug: Clearing deploy API cache
[14:43:38.966] Debug: Finding TownHall
[14:43:40.404] Debug: Found 0 TownHall
[14:43:40.407] Debug: Finding ElixirCollector
[14:43:40.409] Debug: Finding TownHall
[14:43:40.446] Debug: Found 0 TownHall
[14:43:40.732] Debug: Found 0 ElixirCollector
[14:43:40.734] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:43:40.735] Debug: Regular logic indicates active base
[14:43:40.736] Debug: Meets requirements failed on dead base check.
[14:43:40.736] Debug: Testing 0 attack methods
[14:43:40.737] Debug: no algorithm is suited to attack here
[14:43:40.738] Debug: Finding TownHall
[14:43:40.777] Debug: Found 0 TownHall
[14:43:40.779] [Attack] #32, Active, TH Not Found, 303718 Gold, 405674 Elixir, 2260
Dark elixir, Skipping: This base isn't dead.
[14:43:40.780] Debug: Waiting 47 ms until we can click the next button (user
setting 2 s)
[14:43:41.178] Debug: A5 Check 1: 17 ms
[14:43:41.318] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:41.409] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:41.918] Debug: Waiting for clouds to appear...
[14:43:41.919] Debug: Waiting for clouds to disappear...
[14:43:41.920] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:42.425] Debug: A5 Check 1: 16 ms
[14:43:42.546] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:42.547] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:42.553] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:42.684] Debug: A5 Check 1: 14 ms
[14:43:42.947] Debug: A5 Check 1: 13 ms
[14:43:43.157] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:43.344] Debug: Clearing game grid API cache
[14:43:43.345] Debug: Clearing building API cache
[14:43:43.346] Debug: Clearing deploy API cache
[14:43:43.491] Debug: Finding TownHall
[14:43:43.569] Debug: Found 1 TownHall
[14:43:43.572] Debug: Finding ElixirCollector
[14:43:43.573] Debug: Finding TownHall
[14:43:43.607] Debug: Found 1 TownHall
[14:43:43.608] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:43.838] Debug: Found 5 ElixirCollector
[14:43:44.158] Debug: Elixir collectors: E1=0 E2=3 E3=1 E4=0 E5=0 Avg=2.25
[14:43:44.159] Debug: Regular logic indicates dead base
[14:43:44.160] Debug: Testing 1 attack methods
[14:43:44.161] Debug: Gold doesn't meet requirements: 68576 < 380000
[14:43:44.162] Debug: Elixir doesn't meet requirements: 107777 < 380000
[14:43:44.164] Debug: Meets all requirements failed on resource check.
[14:43:44.165] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:43:44.166] Debug: no algorithm is suited to attack here
[14:43:44.167] Debug: Finding TownHall
[14:43:44.203] Debug: Found 1 TownHall
[14:43:44.205] [Attack] #33, Dead, TH11, 68576 Gold, 107777 Elixir, 649 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:43:44.206] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[14:43:45.718] Debug: A5 Check 1: 16 ms
[14:43:45.866] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:45.966] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:46.535] Debug: Waiting for clouds to appear...
[14:43:46.536] Debug: Waiting for clouds to disappear...
[14:43:46.537] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:46.929] Debug: A5 Check 1: 15 ms
[14:43:47.051] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:47.052] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:47.053] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:47.188] Debug: A5 Check 1: 17 ms
[14:43:47.437] Debug: A5 Check 1: 16 ms
[14:43:47.675] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:47.825] Debug: Clearing game grid API cache
[14:43:47.826] Debug: Clearing building API cache
[14:43:47.828] Debug: Clearing deploy API cache
[14:43:47.981] Debug: Finding TownHall
[14:43:48.064] Debug: Found 1 TownHall
[14:43:48.068] Debug: Finding ElixirCollector
[14:43:48.069] Debug: Finding TownHall
[14:43:48.105] Debug: Found 1 TownHall
[14:43:48.106] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:48.277] Debug: Found 7 ElixirCollector
[14:43:48.829] Debug: [AR] Compacting done, 219.9MB -> 219.9MB
[14:43:48.846] Debug: Elixir collectors: E1=4 E2=2 E3=0 E4=0 E5=0
Avg=1.33333333333333
[14:43:48.847] Debug: Rejected as dead base because level 12 E1 collector found
[14:43:48.847] Debug: Meets requirements failed on dead base check.
[14:43:48.849] Debug: Testing 0 attack methods
[14:43:48.850] Debug: no algorithm is suited to attack here
[14:43:48.851] Debug: Finding TownHall
[14:43:48.884] Debug: Found 1 TownHall
[14:43:48.886] [Attack] #34, Active, TH11, 389034 Gold, 382359 Elixir, 1409 Dark
elixir, Skipping: This base isn't dead.
[14:43:48.888] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[14:43:50.173] Debug: A5 Check 1: 14 ms
[14:43:50.385] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:50.490] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:50.996] Debug: Waiting for clouds to appear...
[14:43:50.997] Debug: Waiting for clouds to disappear...
[14:43:50.999] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:51.629] Debug: A5 Check 1: 16 ms
[14:43:51.751] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:51.752] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:51.753] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:51.881] Debug: A5 Check 1: 14 ms
[14:43:52.136] Debug: A5 Check 1: 15 ms
[14:43:52.399] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:52.551] Debug: Clearing game grid API cache
[14:43:52.552] Debug: Clearing building API cache
[14:43:52.554] Debug: Clearing deploy API cache
[14:43:52.701] Debug: Finding TownHall
[14:43:52.779] Debug: Found 1 TownHall
[14:43:52.781] Debug: Finding ElixirCollector
[14:43:52.782] Debug: Finding TownHall
[14:43:52.815] Debug: Found 1 TownHall
[14:43:52.816] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:53.080] Debug: Found 0 ElixirCollector
[14:43:53.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:43:53.082] Debug: Regular logic indicates active base
[14:43:53.083] Debug: Meets requirements failed on dead base check.
[14:43:53.084] Debug: Testing 0 attack methods
[14:43:53.085] Debug: no algorithm is suited to attack here
[14:43:53.085] Debug: Finding TownHall
[14:43:53.121] Debug: Found 1 TownHall
[14:43:53.123] [Attack] #35, Active, TH11, 235693 Gold, 68860 Elixir, 3042 Dark
elixir, Skipping: This base isn't dead.
[14:43:53.124] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[14:43:55.016] Debug: A5 Check 1: 17 ms
[14:43:55.165] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:55.263] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:43:55.499] Reducing minimum attack requirements.
[14:43:55.500] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[14:43:55.501] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[14:43:55.725] Debug: Waiting for clouds to appear...
[14:43:55.726] Debug: Waiting for clouds to disappear...
[14:43:55.727] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:43:56.274] Debug: A5 Check 1: 19 ms
[14:43:56.431] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:43:56.433] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:43:56.437] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:43:56.598] Debug: A5 Check 1: 18 ms
[14:43:56.767] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:43:57.170] Debug: Clearing game grid API cache
[14:43:57.171] Debug: Clearing building API cache
[14:43:57.173] Debug: Clearing deploy API cache
[14:43:57.352] Debug: Finding TownHall
[14:43:57.442] Debug: Found 1 TownHall
[14:43:57.445] Debug: Finding ElixirCollector
[14:43:57.446] Debug: Finding TownHall
[14:43:57.480] Debug: Found 1 TownHall
[14:43:57.482] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:43:57.767] Debug: Found 0 ElixirCollector
[14:43:57.768] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:43:57.771] Debug: Regular logic indicates active base
[14:43:57.772] Debug: Meets requirements failed on dead base check.
[14:43:57.774] Debug: Testing 0 attack methods
[14:43:57.775] Debug: no algorithm is suited to attack here
[14:43:57.776] Debug: Finding TownHall
[14:43:57.813] Debug: Found 1 TownHall
[14:43:57.815] [Attack] #36, Active, TH11, 58203 Gold, 88597 Elixir, 864 Dark
elixir, Skipping: This base isn't dead.
[14:43:57.816] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[14:43:59.569] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:43:59.579] Debug: A5 Check 1: 16 ms


[14:43:59.739] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:43:59.834] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:00.320] Debug: Waiting for clouds to appear...
[14:44:00.321] Debug: Waiting for clouds to disappear...
[14:44:00.322] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:00.840] Debug: A5 Check 1: 15 ms
[14:44:00.962] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:00.963] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:00.964] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:01.099] Debug: A5 Check 1: 16 ms
[14:44:01.280] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:01.691] Debug: Clearing game grid API cache
[14:44:01.692] Debug: Clearing building API cache
[14:44:01.693] Debug: Clearing deploy API cache
[14:44:01.856] Debug: Finding TownHall
[14:44:01.958] Debug: Found 1 TownHall
[14:44:01.961] Debug: Finding ElixirCollector
[14:44:01.962] Debug: Finding TownHall
[14:44:02.005] Debug: Found 1 TownHall
[14:44:02.007] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:02.296] Debug: Found 0 ElixirCollector
[14:44:02.297] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:44:02.298] Debug: Regular logic indicates active base
[14:44:02.301] Debug: Meets requirements failed on dead base check.
[14:44:02.301] Debug: Testing 0 attack methods
[14:44:02.302] Debug: no algorithm is suited to attack here
[14:44:02.302] Debug: Finding TownHall
[14:44:02.338] Debug: Found 1 TownHall
[14:44:02.339] [Attack] #37, Active, TH11, 93340 Gold, 110107 Elixir, 1374 Dark
elixir, Skipping: This base isn't dead.
[14:44:02.339] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[14:44:04.113] Debug: A5 Check 1: 15 ms
[14:44:04.282] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:04.384] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:04.709] Debug: Waiting for clouds to appear...
[14:44:04.710] Debug: Waiting for clouds to disappear...
[14:44:04.711] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:05.375] Debug: A5 Check 1: 19 ms
[14:44:05.501] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:05.502] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:05.503] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:05.629] Debug: A5 Check 1: 16 ms
[14:44:05.883] Debug: A5 Check 1: 14 ms
[14:44:06.072] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:06.227] Debug: Clearing game grid API cache
[14:44:06.228] Debug: Clearing building API cache
[14:44:06.229] Debug: Clearing deploy API cache
[14:44:06.392] Debug: Finding TownHall
[14:44:06.465] Debug: Found 1 TownHall
[14:44:06.468] Debug: Finding ElixirCollector
[14:44:06.468] Debug: Finding TownHall
[14:44:06.507] Debug: Found 1 TownHall
[14:44:06.508] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:06.744] Debug: Found 6 ElixirCollector
[14:44:07.217] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:44:07.218] Debug: Rejected as dead base because level 12 E1 collector found
[14:44:07.220] Debug: Meets requirements failed on dead base check.
[14:44:07.221] Debug: Testing 0 attack methods
[14:44:07.222] Debug: no algorithm is suited to attack here
[14:44:07.223] Debug: Finding TownHall
[14:44:07.265] Debug: Found 1 TownHall
[14:44:07.266] [Attack] #38, Active, TH11, 80883 Gold, 128386 Elixir, 2053 Dark
elixir, Skipping: This base isn't dead.
[14:44:07.268] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[14:44:08.536] Debug: A5 Check 1: 14 ms
[14:44:08.720] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:08.823] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:09.377] Debug: Waiting for clouds to appear...
[14:44:09.379] Debug: Waiting for clouds to disappear...
[14:44:09.380] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:09.903] Debug: A5 Check 1: 15 ms
[14:44:10.026] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:10.027] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:10.028] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:10.158] Debug: A5 Check 1: 15 ms
[14:44:10.412] Debug: A5 Check 1: 14 ms
[14:44:10.648] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:10.797] Debug: Clearing game grid API cache
[14:44:10.798] Debug: Clearing building API cache
[14:44:10.798] Debug: Clearing deploy API cache
[14:44:10.973] Debug: Finding TownHall
[14:44:11.059] Debug: Found 1 TownHall
[14:44:11.063] Debug: Finding ElixirCollector
[14:44:11.064] Debug: Finding TownHall
[14:44:11.100] Debug: Found 1 TownHall
[14:44:11.101] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:11.382] Debug: Found 0 ElixirCollector
[14:44:11.384] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:44:11.386] Debug: Regular logic indicates active base
[14:44:11.386] Debug: Meets requirements failed on dead base check.
[14:44:11.387] Debug: Testing 0 attack methods
[14:44:11.388] Debug: no algorithm is suited to attack here
[14:44:11.389] Debug: Finding TownHall
[14:44:11.426] Debug: Found 1 TownHall
[14:44:11.428] [Attack] #39, Active, TH11, 152653 Gold, 431922 Elixir, 4406 Dark
elixir, Skipping: This base isn't dead.
[14:44:11.429] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[14:44:13.215] Debug: A5 Check 1: 16 ms
[14:44:13.364] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:13.464] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:13.928] Debug: Waiting for clouds to appear...
[14:44:13.929] Debug: Waiting for clouds to disappear...
[14:44:13.931] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:14.387] Debug: A5 Check 1: 17 ms
[14:44:14.504] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:14.505] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:14.506] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:14.635] Debug: A5 Check 1: 15 ms
[14:44:14.880] Debug: A5 Check 1: 13 ms
[14:44:15.128] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:15.284] Debug: Clearing game grid API cache
[14:44:15.285] Debug: Clearing building API cache
[14:44:15.286] Debug: Clearing deploy API cache
[14:44:15.458] Debug: Finding TownHall
[14:44:15.541] Debug: Found 1 TownHall
[14:44:15.545] Debug: Finding ElixirCollector
[14:44:15.546] Debug: Finding TownHall
[14:44:15.583] Debug: Found 1 TownHall
[14:44:15.585] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:15.868] Debug: Found 6 ElixirCollector
[14:44:16.334] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:44:16.335] Debug: Rejected as dead base because level 12 E1 collector found
[14:44:16.336] Debug: Meets requirements failed on dead base check.
[14:44:16.337] Debug: Testing 0 attack methods
[14:44:16.338] Debug: no algorithm is suited to attack here
[14:44:16.339] Debug: Finding TownHall
[14:44:16.373] Debug: Found 1 TownHall
[14:44:16.374] [Attack] #40, Active, TH11, 22922 Gold, 132237 Elixir, 3130 Dark
elixir, Skipping: This base isn't dead.
[14:44:16.375] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[14:44:17.654] Debug: A5 Check 1: 17 ms
[14:44:17.806] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:17.902] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:18.199] Reducing minimum attack requirements.
[14:44:18.201] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[14:44:18.202] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[14:44:18.446] Debug: Waiting for clouds to appear...
[14:44:18.447] Debug: Waiting for clouds to disappear...
[14:44:18.448] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:19.326] Debug: A5 Check 1: 14 ms
[14:44:19.452] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[14:44:19.453] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:19.452] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:19.586] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:44:19.597] Debug: A5 Check 1: 20 ms


[14:44:19.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:20.223] Debug: Clearing game grid API cache
[14:44:20.225] Debug: Clearing building API cache
[14:44:20.226] Debug: Clearing deploy API cache
[14:44:20.410] Debug: Finding TownHall
[14:44:21.802] Debug: Found 0 TownHall
[14:44:21.805] Debug: Finding ElixirCollector
[14:44:21.807] Debug: Finding TownHall
[14:44:21.848] Debug: Found 0 TownHall
[14:44:22.178] Debug: Found 0 ElixirCollector
[14:44:22.178] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:44:22.179] Debug: Regular logic indicates active base
[14:44:22.181] Debug: Meets requirements failed on dead base check.
[14:44:22.182] Debug: Testing 0 attack methods
[14:44:22.183] Debug: no algorithm is suited to attack here
[14:44:22.184] Debug: Finding TownHall
[14:44:22.225] Debug: Found 0 TownHall
[14:44:22.226] [Attack] #41, Active, TH Not Found, 288810 Gold, 202517 Elixir, 1321
Dark elixir, Skipping: This base isn't dead.
[14:44:22.570] Debug: A5 Check 1: 17 ms
[14:44:22.738] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:22.833] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:23.307] Debug: Waiting for clouds to appear...
[14:44:23.308] Debug: Waiting for clouds to disappear...
[14:44:23.310] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:23.867] Debug: A5 Check 1: 17 ms
[14:44:24.012] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:24.014] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:24.015] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:24.146] Debug: A5 Check 1: 19 ms
[14:44:24.167] Debug: A5 Check 2: 19 ms
[14:44:24.337] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:24.782] Debug: Clearing game grid API cache
[14:44:24.784] Debug: Clearing building API cache
[14:44:24.785] Debug: Clearing deploy API cache
[14:44:24.926] Debug: Finding TownHall
[14:44:24.999] Debug: Found 1 TownHall
[14:44:25.002] Debug: Finding ElixirCollector
[14:44:25.002] Debug: Finding TownHall
[14:44:25.037] Debug: Found 1 TownHall
[14:44:25.038] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:25.295] Debug: Found 5 ElixirCollector
[14:44:25.691] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:44:25.692] Debug: Rejected as dead base because level 12 E1 collector found
[14:44:25.693] Debug: Meets requirements failed on dead base check.
[14:44:25.694] Debug: Testing 0 attack methods
[14:44:25.695] Debug: no algorithm is suited to attack here
[14:44:25.696] Debug: Finding TownHall
[14:44:25.732] Debug: Found 1 TownHall
[14:44:25.733] [Attack] #42, Active, TH11, 126921 Gold, 299763 Elixir, 1211 Dark
elixir, Skipping: This base isn't dead.
[14:44:25.735] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:44:27.242] Debug: A5 Check 1: 13 ms
[14:44:27.365] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:27.466] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:28.025] Debug: Waiting for clouds to appear...
[14:44:28.026] Debug: Waiting for clouds to disappear...
[14:44:28.027] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:28.555] Debug: A5 Check 1: 16 ms
[14:44:28.676] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:28.678] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:28.678] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:28.813] Debug: A5 Check 1: 19 ms
[14:44:28.834] Debug: A5 Check 2: 19 ms
[14:44:29.011] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:29.412] Debug: Clearing game grid API cache
[14:44:29.413] Debug: Clearing building API cache
[14:44:29.414] Debug: Clearing deploy API cache
[14:44:29.550] Debug: Finding TownHall
[14:44:29.625] Debug: Found 1 TownHall
[14:44:29.628] Debug: Finding ElixirCollector
[14:44:29.629] Debug: Finding TownHall
[14:44:29.663] Debug: Found 1 TownHall
[14:44:29.664] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:29.851] Debug: Found 7 ElixirCollector
[14:44:30.322] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=0 E5=0
Avg=2.33333333333333
[14:44:30.323] Debug: Regular logic indicates dead base
[14:44:30.324] Debug: Testing 1 attack methods
[14:44:30.325] Debug: Gold doesn't meet requirements: 89947 < 342950
[14:44:30.325] Debug: Elixir doesn't meet requirements: 120300 < 342950
[14:44:30.326] Debug: Meets all requirements failed on resource check.
[14:44:30.327] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:44:30.328] Debug: no algorithm is suited to attack here
[14:44:30.328] Debug: Finding TownHall
[14:44:30.365] Debug: Found 1 TownHall
[14:44:30.367] [Attack] #43, Dead, TH11, 89947 Gold, 120300 Elixir, 889 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:44:30.368] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:44:31.888] Debug: A5 Check 1: 15 ms
[14:44:32.037] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:32.133] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:32.604] Debug: Waiting for clouds to appear...
[14:44:32.606] Debug: Waiting for clouds to disappear...
[14:44:32.607] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:33.221] Debug: A5 Check 1: 16 ms
[14:44:33.335] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:33.336] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:33.337] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:33.463] Debug: A5 Check 1: 14 ms
[14:44:33.633] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:34.034] Debug: Clearing game grid API cache
[14:44:34.035] Debug: Clearing building API cache
[14:44:34.036] Debug: Clearing deploy API cache
[14:44:34.179] Debug: Finding TownHall
[14:44:34.256] Debug: Found 1 TownHall
[14:44:34.258] Debug: Finding ElixirCollector
[14:44:34.259] Debug: Finding TownHall
[14:44:34.294] Debug: Found 1 TownHall
[14:44:34.295] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:34.576] Debug: Found 0 ElixirCollector
[14:44:34.577] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:44:34.578] Debug: Regular logic indicates active base
[14:44:34.580] Debug: Meets requirements failed on dead base check.
[14:44:34.581] Debug: Testing 0 attack methods
[14:44:34.582] Debug: no algorithm is suited to attack here
[14:44:34.583] Debug: Finding TownHall
[14:44:34.626] Debug: Found 1 TownHall
[14:44:34.627] [Attack] #44, Active, TH11, 46312 Gold, 117993 Elixir, 1202 Dark
elixir, Skipping: This base isn't dead.
[14:44:34.629] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[14:44:36.403] Debug: A5 Check 1: 15 ms
[14:44:36.537] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:36.632] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:37.095] Debug: Waiting for clouds to appear...
[14:44:37.096] Debug: Waiting for clouds to disappear...
[14:44:37.098] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:37.619] Debug: A5 Check 1: 15 ms
[14:44:37.740] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:37.741] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:37.742] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:37.867] Debug: A5 Check 1: 17 ms
[14:44:38.118] Debug: A5 Check 1: 18 ms
[14:44:38.353] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:38.499] Debug: Clearing game grid API cache
[14:44:38.500] Debug: Clearing building API cache
[14:44:38.501] Debug: Clearing deploy API cache
[14:44:38.648] Debug: Finding TownHall
[14:44:38.725] Debug: Found 1 TownHall
[14:44:38.730] Debug: Finding ElixirCollector
[14:44:38.731] Debug: Finding TownHall
[14:44:38.767] Debug: Found 1 TownHall
[14:44:38.769] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:39.054] Debug: Found 0 ElixirCollector
[14:44:39.055] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:44:39.056] Debug: Regular logic indicates active base
[14:44:39.057] Debug: Meets requirements failed on dead base check.
[14:44:39.057] Debug: Testing 0 attack methods
[14:44:39.058] Debug: no algorithm is suited to attack here
[14:44:39.058] Debug: Finding TownHall
[14:44:39.096] Debug: Found 1 TownHall
[14:44:39.097] [Attack] #45, Active, TH11, 73542 Gold, 64203 Elixir, 3487 Dark
elixir, Skipping: This base isn't dead.
[14:44:39.098] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[14:44:40.874] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:44:40.888] Debug: A5 Check 1: 19 ms


[14:44:41.037] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:41.127] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:41.375] Reducing minimum attack requirements.
[14:44:41.377] New active base requirements: 81,452 gold, 81,452 elixir, 0 dark
elixir
[14:44:41.378] New dead base requirements: 325,803 gold, 325,803 elixir, 0 dark
elixir
[14:44:41.706] Debug: Waiting for clouds to appear...
[14:44:41.707] Debug: Waiting for clouds to disappear...
[14:44:41.708] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:42.234] Debug: A5 Check 1: 14 ms
[14:44:42.351] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:42.352] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:42.352] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:42.486] Debug: A5 Check 1: 17 ms
[14:44:42.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:43.099] Debug: Clearing game grid API cache
[14:44:43.100] Debug: Clearing building API cache
[14:44:43.101] Debug: Clearing deploy API cache
[14:44:43.265] Debug: Finding TownHall
[14:44:43.345] Debug: Found 1 TownHall
[14:44:43.350] Debug: Finding ElixirCollector
[14:44:43.351] Debug: Finding TownHall
[14:44:43.384] Debug: Found 1 TownHall
[14:44:43.385] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:43.684] Debug: Found 6 ElixirCollector
[14:44:44.157] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:44:44.158] Debug: Rejected as dead base because level 12 E1 collector found
[14:44:44.159] Debug: Meets requirements failed on dead base check.
[14:44:44.161] Debug: Testing 0 attack methods
[14:44:44.161] Debug: no algorithm is suited to attack here
[14:44:44.162] Debug: Finding TownHall
[14:44:44.199] Debug: Found 1 TownHall
[14:44:44.201] [Attack] #46, Active, TH11, 214952 Gold, 219262 Elixir, 3106 Dark
elixir, Skipping: This base isn't dead.
[14:44:44.201] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[14:44:45.504] Debug: A5 Check 1: 18 ms
[14:44:45.684] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:45.810] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:46.162] Debug: Waiting for clouds to appear...
[14:44:46.163] Debug: Waiting for clouds to disappear...
[14:44:46.165] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:46.687] Debug: A5 Check 1: 16 ms
[14:44:46.803] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:46.804] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:46.804] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:46.937] Debug: A5 Check 1: 18 ms
[14:44:47.189] Debug: A5 Check 1: 17 ms
[14:44:47.416] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:47.569] Debug: Clearing game grid API cache
[14:44:47.570] Debug: Clearing building API cache
[14:44:47.571] Debug: Clearing deploy API cache
[14:44:47.741] Debug: Finding TownHall
[14:44:47.816] Debug: Found 1 TownHall
[14:44:47.819] Debug: Finding ElixirCollector
[14:44:47.820] Debug: Finding TownHall
[14:44:47.855] Debug: Found 1 TownHall
[14:44:47.856] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:47.998] Debug: Found 7 ElixirCollector
[14:44:48.465] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[14:44:48.466] Debug: Regular logic indicates active base
[14:44:48.467] Debug: Meets requirements failed on dead base check.
[14:44:48.468] Debug: Testing 0 attack methods
[14:44:48.469] Debug: no algorithm is suited to attack here
[14:44:48.469] Debug: Finding TownHall
[14:44:48.506] Debug: Found 1 TownHall
[14:44:48.507] [Attack] #47, Active, TH11, 78540 Gold, 92650 Elixir, 1602 Dark
elixir, Skipping: This base isn't dead.
[14:44:48.509] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[14:44:49.913] Debug: A5 Check 1: 16 ms
[14:44:50.129] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:50.235] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:50.811] Debug: Waiting for clouds to appear...
[14:44:50.813] Debug: Waiting for clouds to disappear...
[14:44:50.814] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:51.310] Debug: A5 Check 1: 14 ms
[14:44:51.428] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:51.429] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:51.430] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:51.567] Debug: A5 Check 1: 18 ms
[14:44:51.832] Debug: A5 Check 1: 15 ms
[14:44:52.069] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:52.214] Debug: Clearing game grid API cache
[14:44:52.215] Debug: Clearing building API cache
[14:44:52.216] Debug: Clearing deploy API cache
[14:44:52.361] Debug: Finding TownHall
[14:44:53.556] Debug: Found 0 TownHall
[14:44:53.558] Debug: Finding ElixirCollector
[14:44:53.559] Debug: Finding TownHall
[14:44:53.595] Debug: Found 0 TownHall
[14:44:53.864] Debug: Found 7 ElixirCollector
[14:44:54.406] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:44:54.407] Debug: Rejected as dead base because level 12 E1 collector found
[14:44:54.408] Debug: Meets requirements failed on dead base check.
[14:44:54.409] Debug: Testing 0 attack methods
[14:44:54.409] Debug: no algorithm is suited to attack here
[14:44:54.410] Debug: Finding TownHall
[14:44:54.445] Debug: Found 0 TownHall
[14:44:54.446] [Attack] #48, Active, TH Not Found, 293812 Gold, 204776 Elixir, 2319
Dark elixir, Skipping: This base isn't dead.
[14:44:54.781] Debug: A5 Check 1: 18 ms
[14:44:54.961] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:55.067] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:44:55.544] Debug: Waiting for clouds to appear...
[14:44:55.545] Debug: Waiting for clouds to disappear...
[14:44:55.546] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:44:56.074] Debug: A5 Check 1: 15 ms
[14:44:56.193] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:44:56.195] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:44:56.196] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:44:56.364] Debug: A5 Check 1: 21 ms
[14:44:56.588] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:44:57.037] Debug: Clearing game grid API cache
[14:44:57.039] Debug: Clearing building API cache
[14:44:57.040] Debug: Clearing deploy API cache
[14:44:57.160] Debug: Finding TownHall
[14:44:57.246] Debug: Found 1 TownHall
[14:44:57.249] Debug: Finding ElixirCollector
[14:44:57.250] Debug: Finding TownHall
[14:44:57.287] Debug: Found 1 TownHall
[14:44:57.288] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:44:57.597] Debug: Found 6 ElixirCollector
[14:44:58.066] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:44:58.068] Debug: Rejected as dead base because level 12 E1 collector found
[14:44:58.069] Debug: Meets requirements failed on dead base check.
[14:44:58.070] Debug: Testing 0 attack methods
[14:44:58.071] Debug: no algorithm is suited to attack here
[14:44:58.071] Debug: Finding TownHall
[14:44:58.112] Debug: Found 1 TownHall
[14:44:58.115] [Attack] #49, Active, TH11, 170369 Gold, 474704 Elixir, 3721 Dark
elixir, Skipping: This base isn't dead.
[14:44:58.116] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[14:44:59.502] Debug: A5 Check 1: 15 ms
[14:44:59.670] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:44:59.768] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:00.230] Debug: Waiting for clouds to appear...
[14:45:00.231] Debug: Waiting for clouds to disappear...
[14:45:00.232] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:00.744] Debug: A5 Check 1: 16 ms
[14:45:00.863] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:00.864] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:00.865] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:00.987] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:45:00.999] Debug: A5 Check 1: 19 ms


[14:45:01.015] Debug: A5 Check 2: 13 ms
[14:45:01.276] Debug: A5 Check 1: 17 ms
[14:45:01.487] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:01.641] Debug: Clearing game grid API cache
[14:45:01.642] Debug: Clearing building API cache
[14:45:01.643] Debug: Clearing deploy API cache
[14:45:01.853] Debug: Finding TownHall
[14:45:01.946] Debug: Found 1 TownHall
[14:45:01.951] Debug: Finding ElixirCollector
[14:45:01.952] Debug: Finding TownHall
[14:45:01.991] Debug: Found 1 TownHall
[14:45:01.993] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:02.309] Debug: Found 5 ElixirCollector
[14:45:02.700] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:45:02.701] Debug: Rejected as dead base because level 12 E1 collector found
[14:45:02.702] Debug: Meets requirements failed on dead base check.
[14:45:02.703] Debug: Testing 0 attack methods
[14:45:02.704] Debug: no algorithm is suited to attack here
[14:45:02.705] Debug: Finding TownHall
[14:45:02.738] Debug: Found 1 TownHall
[14:45:02.740] [Attack] #50, Active, TH11, 120489 Gold, 63957 Elixir, 1555 Dark
elixir, Skipping: This base isn't dead.
[14:45:02.741] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[14:45:04.019] Debug: A5 Check 1: 16 ms
[14:45:04.176] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:04.276] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:04.524] Reducing minimum attack requirements.
[14:45:04.525] New active base requirements: 77,380 gold, 77,380 elixir, 0 dark
elixir
[14:45:04.526] New dead base requirements: 309,513 gold, 309,513 elixir, 0 dark
elixir
[14:45:04.754] Debug: Waiting for clouds to appear...
[14:45:04.756] Debug: Waiting for clouds to disappear...
[14:45:04.757] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:05.360] Debug: A5 Check 1: 18 ms
[14:45:05.479] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:05.480] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:05.481] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:05.610] Debug: A5 Check 1: 20 ms
[14:45:05.791] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:06.196] Debug: Clearing game grid API cache
[14:45:06.197] Debug: Clearing building API cache
[14:45:06.198] Debug: Clearing deploy API cache
[14:45:06.345] Debug: Finding TownHall
[14:45:06.418] Debug: Found 1 TownHall
[14:45:06.420] Debug: Finding ElixirCollector
[14:45:06.421] Debug: Finding TownHall
[14:45:06.457] Debug: Found 1 TownHall
[14:45:06.459] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:06.698] Debug: Found 6 ElixirCollector
[14:45:07.104] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:45:07.105] Debug: Regular logic indicates active base
[14:45:07.106] Debug: Meets requirements failed on dead base check.
[14:45:07.107] Debug: Testing 0 attack methods
[14:45:07.108] Debug: no algorithm is suited to attack here
[14:45:07.108] Debug: Finding TownHall
[14:45:07.143] Debug: Found 1 TownHall
[14:45:07.144] [Attack] #51, Active, TH11, 192887 Gold, 218130 Elixir, 3205 Dark
elixir, Skipping: This base isn't dead.
[14:45:07.145] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:45:08.545] Debug: A5 Check 1: 15 ms
[14:45:08.704] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:08.798] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:09.289] Debug: Waiting for clouds to appear...
[14:45:09.290] Debug: Waiting for clouds to disappear...
[14:45:09.292] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:09.818] Debug: A5 Check 1: 16 ms
[14:45:09.947] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:09.948] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:09.949] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:10.084] Debug: A5 Check 1: 15 ms
[14:45:10.252] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:10.657] Debug: Clearing game grid API cache
[14:45:10.658] Debug: Clearing building API cache
[14:45:10.659] Debug: Clearing deploy API cache
[14:45:10.781] Debug: Finding TownHall
[14:45:10.859] Debug: Found 1 TownHall
[14:45:10.862] Debug: Finding ElixirCollector
[14:45:10.863] Debug: Finding TownHall
[14:45:10.899] Debug: Found 1 TownHall
[14:45:10.901] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:11.173] Debug: Found 5 ElixirCollector
[14:45:11.574] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:45:11.575] Debug: Rejected as dead base because level 12 E1 collector found
[14:45:11.576] Debug: Meets requirements failed on dead base check.
[14:45:11.577] Debug: Testing 0 attack methods
[14:45:11.578] Debug: no algorithm is suited to attack here
[14:45:11.579] Debug: Finding TownHall
[14:45:11.617] Debug: Found 1 TownHall
[14:45:11.618] [Attack] #52, Active, TH11, 377517 Gold, 90064 Elixir, 1751 Dark
elixir, Skipping: This base isn't dead.
[14:45:11.619] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[14:45:12.936] Debug: A5 Check 1: 20 ms
[14:45:13.176] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:13.274] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:13.737] Debug: Waiting for clouds to appear...
[14:45:13.738] Debug: Waiting for clouds to disappear...
[14:45:13.739] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:14.267] Debug: A5 Check 1: 16 ms
[14:45:14.380] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:14.381] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:14.382] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:14.508] Debug: A5 Check 1: 16 ms
[14:45:14.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:15.139] Debug: Clearing game grid API cache
[14:45:15.141] Debug: Clearing building API cache
[14:45:15.142] Debug: Clearing deploy API cache
[14:45:15.298] Debug: Finding TownHall
[14:45:15.370] Debug: Found 1 TownHall
[14:45:15.373] Debug: Finding ElixirCollector
[14:45:15.374] Debug: Finding TownHall
[14:45:15.410] Debug: Found 1 TownHall
[14:45:15.411] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:15.689] Debug: Found 0 ElixirCollector
[14:45:15.691] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:45:15.693] Debug: Regular logic indicates active base
[14:45:15.694] Debug: Meets requirements failed on dead base check.
[14:45:15.695] Debug: Testing 0 attack methods
[14:45:15.696] Debug: no algorithm is suited to attack here
[14:45:15.699] Debug: Finding TownHall
[14:45:15.732] Debug: Found 1 TownHall
[14:45:15.734] [Attack] #53, Active, TH11, 122309 Gold, 197504 Elixir, 2884 Dark
elixir, Skipping: This base isn't dead.
[14:45:15.735] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[14:45:17.495] Debug: A5 Check 1: 16 ms
[14:45:17.659] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:17.770] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:18.347] Debug: Waiting for clouds to appear...
[14:45:18.349] Debug: Waiting for clouds to disappear...
[14:45:18.350] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:18.725] Debug: A5 Check 1: 18 ms
[14:45:18.851] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:18.852] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:18.853] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:18.994] Debug: A5 Check 1: 19 ms
[14:45:19.013] Debug: A5 Check 2: 17 ms
[14:45:19.278] Debug: A5 Check 1: 18 ms
[14:45:19.527] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:19.684] Debug: Clearing game grid API cache
[14:45:19.685] Debug: Clearing building API cache
[14:45:19.686] Debug: Clearing deploy API cache
[14:45:19.858] Debug: Finding TownHall
[14:45:19.947] Debug: Found 1 TownHall
[14:45:19.950] Debug: Finding ElixirCollector
[14:45:19.950] Debug: Finding TownHall
[14:45:19.987] Debug: Found 1 TownHall
[14:45:19.988] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:20.152] Debug: Found 7 ElixirCollector
[14:45:20.685] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:45:20.686] Debug: Regular logic indicates active base
[14:45:20.687] Debug: Meets requirements failed on dead base check.
[14:45:20.688] Debug: Testing 0 attack methods
[14:45:20.689] Debug: no algorithm is suited to attack here
[14:45:20.690] Debug: Finding TownHall
[14:45:20.726] Debug: Found 1 TownHall
[14:45:20.728] [Attack] #54, Active, TH11, 162483 Gold, 274157 Elixir, 1528 Dark
elixir, Skipping: This base isn't dead.
[14:45:20.729] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[14:45:22.126] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:45:22.138] Debug: A5 Check 1: 16 ms


[14:45:22.318] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:22.440] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:22.783] Debug: Waiting for clouds to appear...
[14:45:22.784] Debug: Waiting for clouds to disappear...
[14:45:22.786] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:23.371] Debug: A5 Check 1: 14 ms
[14:45:23.488] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:23.489] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:23.489] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:23.638] Debug: A5 Check 1: 23 ms
[14:45:23.665] Debug: A5 Check 2: 24 ms
[14:45:23.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:24.375] Debug: Clearing game grid API cache
[14:45:24.376] Debug: Clearing building API cache
[14:45:24.377] Debug: Clearing deploy API cache
[14:45:24.525] Debug: Finding TownHall
[14:45:24.601] Debug: Found 1 TownHall
[14:45:24.603] Debug: Finding ElixirCollector
[14:45:24.604] Debug: Finding TownHall
[14:45:24.640] Debug: Found 1 TownHall
[14:45:24.641] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:24.864] Debug: Found 0 ElixirCollector
[14:45:24.865] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:45:24.866] Debug: Regular logic indicates active base
[14:45:24.867] Debug: Meets requirements failed on dead base check.
[14:45:24.868] Debug: Testing 0 attack methods
[14:45:24.868] Debug: no algorithm is suited to attack here
[14:45:24.869] Debug: Finding TownHall
[14:45:24.905] Debug: Found 1 TownHall
[14:45:24.907] [Attack] #55, Active, TH11, 151046 Gold, 164678 Elixir, 0 Dark
elixir, Skipping: This base isn't dead.
[14:45:24.908] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[14:45:26.691] Debug: A5 Check 1: 16 ms
[14:45:26.857] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:26.979] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:27.320] Reducing minimum attack requirements.
[14:45:27.321] New active base requirements: 73,511 gold, 73,511 elixir, 0 dark
elixir
[14:45:27.322] New dead base requirements: 294,038 gold, 294,038 elixir, 0 dark
elixir
[14:45:27.533] Debug: Waiting for clouds to appear...
[14:45:27.534] Debug: Waiting for clouds to disappear...
[14:45:27.536] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:28.051] Debug: A5 Check 1: 14 ms
[14:45:28.169] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:28.170] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:28.172] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:28.303] Debug: A5 Check 1: 16 ms
[14:45:28.560] Debug: A5 Check 1: 15 ms
[14:45:28.803] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:28.959] Debug: Clearing game grid API cache
[14:45:28.960] Debug: Clearing building API cache
[14:45:28.962] Debug: Clearing deploy API cache
[14:45:29.166] Debug: Finding TownHall
[14:45:29.268] Debug: Found 1 TownHall
[14:45:29.272] Debug: Finding ElixirCollector
[14:45:29.273] Debug: Finding TownHall
[14:45:29.316] Debug: Found 1 TownHall
[14:45:29.317] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:29.625] Debug: Found 3 ElixirCollector
[14:45:29.842] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:45:29.843] Debug: Regular logic indicates active base
[14:45:29.845] Debug: Meets requirements failed on dead base check.
[14:45:29.846] Debug: Testing 0 attack methods
[14:45:29.847] Debug: no algorithm is suited to attack here
[14:45:29.847] Debug: Finding TownHall
[14:45:29.880] Debug: Found 1 TownHall
[14:45:29.882] [Attack] #56, Active, TH11, 210959 Gold, 236654 Elixir, 5135 Dark
elixir, Skipping: This base isn't dead.
[14:45:29.883] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[14:45:31.412] Debug: A5 Check 1: 16 ms
[14:45:31.599] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:31.703] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:32.041] Debug: Waiting for clouds to appear...
[14:45:32.043] Debug: Waiting for clouds to disappear...
[14:45:32.044] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:32.690] Debug: A5 Check 1: 17 ms
[14:45:32.812] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:32.813] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:32.814] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:32.944] Debug: A5 Check 1: 17 ms
[14:45:33.102] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:33.540] Debug: Clearing game grid API cache
[14:45:33.542] Debug: Clearing building API cache
[14:45:33.543] Debug: Clearing deploy API cache
[14:45:33.667] Debug: Finding TownHall
[14:45:33.742] Debug: Found 1 TownHall
[14:45:33.745] Debug: Finding ElixirCollector
[14:45:33.746] Debug: Finding TownHall
[14:45:33.782] Debug: Found 1 TownHall
[14:45:33.783] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:34.016] Debug: Found 0 ElixirCollector
[14:45:34.017] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:45:34.018] Debug: Regular logic indicates active base
[14:45:34.018] Debug: Meets requirements failed on dead base check.
[14:45:34.019] Debug: Testing 0 attack methods
[14:45:34.020] Debug: no algorithm is suited to attack here
[14:45:34.021] Debug: Finding TownHall
[14:45:34.059] Debug: Found 1 TownHall
[14:45:34.060] [Attack] #57, Active, TH11, 137831 Gold, 242840 Elixir, 3069 Dark
elixir, Skipping: This base isn't dead.
[14:45:34.062] Debug: Waiting 1485 ms until we can click the next button (user
setting 2 s)
[14:45:35.950] Debug: A5 Check 1: 15 ms
[14:45:36.087] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:36.186] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:36.669] Debug: Waiting for clouds to appear...
[14:45:36.670] Debug: Waiting for clouds to disappear...
[14:45:36.671] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:37.305] Debug: A5 Check 1: 14 ms
[14:45:37.420] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:37.421] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:37.422] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:37.553] Debug: A5 Check 1: 19 ms
[14:45:37.724] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:38.166] Debug: Clearing game grid API cache
[14:45:38.168] Debug: Clearing building API cache
[14:45:38.168] Debug: Clearing deploy API cache
[14:45:38.296] Debug: Finding TownHall
[14:45:38.371] Debug: Found 1 TownHall
[14:45:38.374] Debug: Finding ElixirCollector
[14:45:38.375] Debug: Finding TownHall
[14:45:38.412] Debug: Found 1 TownHall
[14:45:38.413] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:38.628] Debug: Found 6 ElixirCollector
[14:45:38.982] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[14:45:38.983] Debug: Regular logic indicates active base
[14:45:38.984] Debug: Meets requirements failed on dead base check.
[14:45:38.984] Debug: Testing 0 attack methods
[14:45:38.985] Debug: no algorithm is suited to attack here
[14:45:38.986] Debug: Finding TownHall
[14:45:39.021] Debug: Found 1 TownHall
[14:45:39.022] [Attack] #58, Active, TH11, 79308 Gold, 114100 Elixir, 187 Dark
elixir, Skipping: This base isn't dead.
[14:45:39.024] Debug: Waiting 1141 ms until we can click the next button (user
setting 2 s)
[14:45:40.543] Debug: A5 Check 1: 18 ms
[14:45:40.691] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:40.788] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:41.337] Debug: Waiting for clouds to appear...
[14:45:41.339] Debug: Waiting for clouds to disappear...
[14:45:41.340] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:41.734] Debug: A5 Check 1: 16 ms
[14:45:41.853] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:41.854] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:41.855] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:41.980] Debug: A5 Check 1: 16 ms
[14:45:42.222] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:45:42.233] Debug: A5 Check 1: 17 ms


[14:45:42.250] Debug: A5 Check 2: 15 ms
[14:45:42.436] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:42.582] Debug: Clearing game grid API cache
[14:45:42.584] Debug: Clearing building API cache
[14:45:42.585] Debug: Clearing deploy API cache
[14:45:42.709] Debug: Finding TownHall
[14:45:42.789] Debug: Found 1 TownHall
[14:45:42.793] Debug: Finding ElixirCollector
[14:45:42.793] Debug: Finding TownHall
[14:45:42.826] Debug: Found 1 TownHall
[14:45:42.828] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:43.062] Debug: Found 7 ElixirCollector
[14:45:43.528] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:45:43.529] Debug: Regular logic indicates active base
[14:45:43.531] Debug: Meets requirements failed on dead base check.
[14:45:43.532] Debug: Testing 0 attack methods
[14:45:43.533] Debug: no algorithm is suited to attack here
[14:45:43.534] Debug: Finding TownHall
[14:45:43.570] Debug: Found 1 TownHall
[14:45:43.571] [Attack] #59, Active, TH11, 166927 Gold, 293514 Elixir, 1926 Dark
elixir, Skipping: This base isn't dead.
[14:45:43.572] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[14:45:44.971] Debug: A5 Check 1: 14 ms
[14:45:45.101] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:45.201] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:45.707] Debug: Waiting for clouds to appear...
[14:45:45.710] Debug: Waiting for clouds to disappear...
[14:45:45.711] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:46.363] Debug: A5 Check 1: 15 ms
[14:45:46.481] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:46.482] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:46.483] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:46.618] Debug: A5 Check 1: 19 ms
[14:45:46.637] Debug: A5 Check 2: 17 ms
[14:45:46.814] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:47.254] Debug: Clearing game grid API cache
[14:45:47.255] Debug: Clearing building API cache
[14:45:47.256] Debug: Clearing deploy API cache
[14:45:47.406] Debug: Finding TownHall
[14:45:48.654] Debug: Found 0 TownHall
[14:45:48.656] Debug: Finding ElixirCollector
[14:45:48.657] Debug: Finding TownHall
[14:45:48.699] Debug: Found 0 TownHall
[14:45:49.016] Debug: Found 0 ElixirCollector
[14:45:49.018] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:45:49.019] Debug: Regular logic indicates active base
[14:45:49.020] Debug: Meets requirements failed on dead base check.
[14:45:49.021] Debug: Testing 0 attack methods
[14:45:49.022] Debug: no algorithm is suited to attack here
[14:45:49.022] Debug: Finding TownHall
[14:45:49.064] Debug: Found 0 TownHall
[14:45:49.066] [Attack] #60, Active, TH Not Found, 146839 Gold, 66968 Elixir, 2514
Dark elixir, Skipping: This base isn't dead.
[14:45:49.067] Debug: Waiting 187 ms until we can click the next button (user
setting 2 s)
[14:45:49.365] Debug: [AR] Compacting done, 188.0MB -> 188.0MB
[14:45:49.756] Debug: A5 Check 1: 16 ms
[14:45:49.912] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:50.020] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:50.250] Reducing minimum attack requirements.
[14:45:50.251] New active base requirements: 69,836 gold, 69,836 elixir, 0 dark
elixir
[14:45:50.252] New dead base requirements: 279,337 gold, 279,337 elixir, 0 dark
elixir
[14:45:50.476] Debug: Waiting for clouds to appear...
[14:45:50.477] Debug: Waiting for clouds to disappear...
[14:45:50.479] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:51.038] Debug: A5 Check 1: 31 ms
[14:45:51.181] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:51.182] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:51.183] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:51.324] Debug: A5 Check 1: 19 ms
[14:45:51.511] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:51.949] Debug: Clearing game grid API cache
[14:45:51.950] Debug: Clearing building API cache
[14:45:51.951] Debug: Clearing deploy API cache
[14:45:52.134] Debug: Finding TownHall
[14:45:52.211] Debug: Found 1 TownHall
[14:45:52.215] Debug: Finding ElixirCollector
[14:45:52.216] Debug: Finding TownHall
[14:45:52.251] Debug: Found 1 TownHall
[14:45:52.252] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:52.504] Debug: Found 6 ElixirCollector
[14:45:52.973] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:45:52.974] Debug: Regular logic indicates active base
[14:45:52.975] Debug: Meets requirements failed on dead base check.
[14:45:52.977] Debug: Testing 0 attack methods
[14:45:52.978] Debug: no algorithm is suited to attack here
[14:45:52.979] Debug: Finding TownHall
[14:45:53.014] Debug: Found 1 TownHall
[14:45:53.015] [Attack] #61, Active, TH11, 245295 Gold, 84490 Elixir, 1126 Dark
elixir, Skipping: This base isn't dead.
[14:45:53.015] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[14:45:54.284] Debug: A5 Check 1: 16 ms
[14:45:54.476] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:54.583] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:55.133] Debug: Waiting for clouds to appear...
[14:45:55.134] Debug: Waiting for clouds to disappear...
[14:45:55.136] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:45:55.657] Debug: A5 Check 1: 21 ms
[14:45:55.784] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:45:55.785] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:45:55.785] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:45:55.921] Debug: A5 Check 1: 17 ms
[14:45:55.944] Debug: A5 Check 2: 22 ms
[14:45:56.117] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:45:56.513] Debug: Clearing game grid API cache
[14:45:56.514] Debug: Clearing building API cache
[14:45:56.515] Debug: Clearing deploy API cache
[14:45:56.682] Debug: Finding TownHall
[14:45:56.758] Debug: Found 1 TownHall
[14:45:56.763] Debug: Finding ElixirCollector
[14:45:56.763] Debug: Finding TownHall
[14:45:56.797] Debug: Found 1 TownHall
[14:45:56.798] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:45:57.046] Debug: Found 0 ElixirCollector
[14:45:57.047] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:45:57.048] Debug: Regular logic indicates active base
[14:45:57.049] Debug: Meets requirements failed on dead base check.
[14:45:57.049] Debug: Testing 0 attack methods
[14:45:57.050] Debug: no algorithm is suited to attack here
[14:45:57.051] Debug: Finding TownHall
[14:45:57.092] Debug: Found 1 TownHall
[14:45:57.093] [Attack] #62, Active, TH11, 106607 Gold, 101007 Elixir, 294 Dark
elixir, Skipping: This base isn't dead.
[14:45:57.094] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[14:45:58.870] Debug: A5 Check 1: 14 ms
[14:45:59.027] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:45:59.126] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:45:59.577] Debug: Waiting for clouds to appear...
[14:45:59.579] Debug: Waiting for clouds to disappear...
[14:45:59.580] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:00.064] Debug: A5 Check 1: 16 ms
[14:46:00.180] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:00.181] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:00.182] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:00.311] Debug: A5 Check 1: 17 ms
[14:46:00.326] Debug: A5 Check 2: 14 ms
[14:46:00.576] Debug: A5 Check 1: 18 ms
[14:46:00.757] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:00.903] Debug: Clearing game grid API cache
[14:46:00.905] Debug: Clearing building API cache
[14:46:00.906] Debug: Clearing deploy API cache
[14:46:01.067] Debug: Finding TownHall
[14:46:01.141] Debug: Found 1 TownHall
[14:46:01.144] Debug: Finding ElixirCollector
[14:46:01.145] Debug: Finding TownHall
[14:46:01.179] Debug: Found 1 TownHall
[14:46:01.180] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:01.305] Debug: Found 7 ElixirCollector
[14:46:01.975] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:46:01.976] Debug: Rejected as dead base because level 12 E1 collector found
[14:46:01.978] Debug: Meets requirements failed on dead base check.
[14:46:01.979] Debug: Testing 0 attack methods
[14:46:01.981] Debug: no algorithm is suited to attack here
[14:46:01.982] Debug: Finding TownHall
[14:46:02.025] Debug: Found 1 TownHall
[14:46:02.026] [Attack] #63, Active, TH11, 41552 Gold, 36806 Elixir, 631 Dark
elixir, Skipping: This base isn't dead.
[14:46:02.027] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[14:46:03.290] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:46:03.302] Debug: A5 Check 1: 17 ms


[14:46:03.453] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:03.543] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:04.021] Debug: Waiting for clouds to appear...
[14:46:04.022] Debug: Waiting for clouds to disappear...
[14:46:04.023] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:04.502] Debug: A5 Check 1: 16 ms
[14:46:04.626] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:04.627] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:04.627] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:04.756] Debug: A5 Check 1: 15 ms
[14:46:05.018] Debug: A5 Check 1: 17 ms
[14:46:05.205] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:05.352] Debug: Clearing game grid API cache
[14:46:05.354] Debug: Clearing building API cache
[14:46:05.356] Debug: Clearing deploy API cache
[14:46:05.507] Debug: Finding TownHall
[14:46:05.583] Debug: Found 1 TownHall
[14:46:05.586] Debug: Finding ElixirCollector
[14:46:05.587] Debug: Finding TownHall
[14:46:05.623] Debug: Found 1 TownHall
[14:46:05.625] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:05.852] Debug: Found 0 ElixirCollector
[14:46:05.854] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:46:05.855] Debug: Regular logic indicates active base
[14:46:05.856] Debug: Meets requirements failed on dead base check.
[14:46:05.857] Debug: Testing 0 attack methods
[14:46:05.859] Debug: no algorithm is suited to attack here
[14:46:05.860] Debug: Finding TownHall
[14:46:05.897] Debug: Found 1 TownHall
[14:46:05.898] [Attack] #64, Active, TH11, 64633 Gold, 102000 Elixir, 557 Dark
elixir, Skipping: This base isn't dead.
[14:46:05.900] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[14:46:07.678] Debug: A5 Check 1: 15 ms
[14:46:07.839] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:07.962] Debug: A5 Check 1: 16 ms
[14:46:08.216] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:08.446] Debug: Waiting for clouds to appear...
[14:46:08.447] Debug: Waiting for clouds to disappear...
[14:46:08.449] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:09.093] Debug: A5 Check 1: 14 ms
[14:46:09.217] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:09.218] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:09.223] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:09.344] Debug: A5 Check 1: 15 ms
[14:46:09.513] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:09.952] Debug: Clearing game grid API cache
[14:46:09.953] Debug: Clearing building API cache
[14:46:09.954] Debug: Clearing deploy API cache
[14:46:10.107] Debug: Finding TownHall
[14:46:10.186] Debug: Found 1 TownHall
[14:46:10.188] Debug: Finding ElixirCollector
[14:46:10.189] Debug: Finding TownHall
[14:46:10.225] Debug: Found 1 TownHall
[14:46:10.226] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:10.518] Debug: Found 4 ElixirCollector
[14:46:10.818] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:46:10.820] Debug: Rejected as dead base because level 12 E1 collector found
[14:46:10.821] Debug: Meets requirements failed on dead base check.
[14:46:10.822] Debug: Testing 0 attack methods
[14:46:10.823] Debug: no algorithm is suited to attack here
[14:46:10.823] Debug: Finding TownHall
[14:46:10.860] Debug: Found 1 TownHall
[14:46:10.861] [Attack] #65, Active, TH11, 199425 Gold, 361679 Elixir, 491 Dark
elixir, Skipping: This base isn't dead.
[14:46:10.862] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[14:46:12.377] Debug: A5 Check 1: 15 ms
[14:46:12.559] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:12.746] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:12.875] Reducing minimum attack requirements.
[14:46:12.876] New active base requirements: 66,345 gold, 66,345 elixir, 0 dark
elixir
[14:46:12.878] New dead base requirements: 265,371 gold, 265,371 elixir, 0 dark
elixir
[14:46:13.088] Debug: Waiting for clouds to appear...
[14:46:13.090] Debug: Waiting for clouds to disappear...
[14:46:13.091] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:13.742] Debug: A5 Check 1: 16 ms
[14:46:13.861] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:13.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:13.863] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:13.991] Debug: A5 Check 1: 15 ms
[14:46:14.279] Debug: A5 Check 1: 16 ms
[14:46:14.505] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:14.654] Debug: Clearing game grid API cache
[14:46:14.655] Debug: Clearing building API cache
[14:46:14.656] Debug: Clearing deploy API cache
[14:46:14.825] Debug: Finding TownHall
[14:46:14.912] Debug: Found 1 TownHall
[14:46:14.915] Debug: Finding ElixirCollector
[14:46:14.916] Debug: Finding TownHall
[14:46:14.952] Debug: Found 1 TownHall
[14:46:14.953] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:15.240] Debug: Found 0 ElixirCollector
[14:46:15.241] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:46:15.243] Debug: Regular logic indicates active base
[14:46:15.244] Debug: Meets requirements failed on dead base check.
[14:46:15.245] Debug: Testing 0 attack methods
[14:46:15.246] Debug: no algorithm is suited to attack here
[14:46:15.248] Debug: Finding TownHall
[14:46:15.283] Debug: Found 1 TownHall
[14:46:15.285] [Attack] #66, Active, TH11, 130020 Gold, 249199 Elixir, 3118 Dark
elixir, Skipping: This base isn't dead.
[14:46:15.286] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[14:46:17.066] Debug: A5 Check 1: 14 ms
[14:46:17.221] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:17.322] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:17.796] Debug: Waiting for clouds to appear...
[14:46:17.797] Debug: Waiting for clouds to disappear...
[14:46:17.799] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:18.328] Debug: A5 Check 1: 19 ms
[14:46:18.455] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:18.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:18.457] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:18.592] Debug: A5 Check 1: 14 ms
[14:46:18.867] Debug: A5 Check 1: 14 ms
[14:46:19.077] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:19.230] Debug: Clearing game grid API cache
[14:46:19.231] Debug: Clearing building API cache
[14:46:19.232] Debug: Clearing deploy API cache
[14:46:19.392] Debug: Finding TownHall
[14:46:19.468] Debug: Found 1 TownHall
[14:46:19.470] Debug: Finding ElixirCollector
[14:46:19.471] Debug: Finding TownHall
[14:46:19.510] Debug: Found 1 TownHall
[14:46:19.511] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:19.789] Debug: Found 6 ElixirCollector
[14:46:20.250] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:46:20.251] Debug: Regular logic indicates active base
[14:46:20.252] Debug: Meets requirements failed on dead base check.
[14:46:20.253] Debug: Testing 0 attack methods
[14:46:20.253] Debug: no algorithm is suited to attack here
[14:46:20.255] Debug: Finding TownHall
[14:46:20.289] Debug: Found 1 TownHall
[14:46:20.291] [Attack] #67, Active, TH11, 323481 Gold, 328556 Elixir, 3586 Dark
elixir, Skipping: This base isn't dead.
[14:46:20.294] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[14:46:21.698] Debug: A5 Check 1: 14 ms
[14:46:21.856] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:21.957] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:22.425] Debug: Waiting for clouds to appear...
[14:46:22.427] Debug: Waiting for clouds to disappear...
[14:46:22.428] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:22.955] Debug: A5 Check 1: 14 ms
[14:46:23.075] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:23.076] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:23.077] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:23.229] Debug: A5 Check 1: 17 ms
[14:46:23.247] Debug: A5 Check 2: 17 ms
[14:46:23.426] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:23.825] Debug: Clearing game grid API cache
[14:46:23.826] Debug: Clearing building API cache
[14:46:23.827] Debug: Clearing deploy API cache
[14:46:23.891] Debug: Finding TownHall
[14:46:23.965] Debug: Found 1 TownHall
[14:46:23.969] Debug: Finding ElixirCollector
[14:46:23.970] Debug: Finding TownHall
[14:46:24.004] Debug: Found 1 TownHall
[14:46:24.005] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:24.272] Debug: Found 6 ElixirCollector
[14:46:24.696] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[14:46:24.697] Debug: Regular logic indicates active base
[14:46:24.698] Debug: Meets requirements failed on dead base check.
[14:46:24.699] Debug: Testing 0 attack methods
[14:46:24.699] Debug: no algorithm is suited to attack here
[14:46:24.700] Debug: Finding TownHall
[14:46:24.735] Debug: Found 1 TownHall
[14:46:24.736] [Attack] #68, Active, TH11, 113313 Gold, 103142 Elixir, 2144 Dark
elixir, Skipping: This base isn't dead.
[14:46:24.737] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[14:46:26.235] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:46:26.247] Debug: A5 Check 1: 16 ms


[14:46:26.395] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:26.501] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:26.980] Debug: Waiting for clouds to appear...
[14:46:26.981] Debug: Waiting for clouds to disappear...
[14:46:26.982] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:27.503] Debug: A5 Check 1: 15 ms
[14:46:27.621] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:27.623] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:27.624] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:27.749] Debug: A5 Check 1: 16 ms
[14:46:27.925] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:28.317] Debug: Clearing game grid API cache
[14:46:28.318] Debug: Clearing building API cache
[14:46:28.319] Debug: Clearing deploy API cache
[14:46:28.468] Debug: Finding TownHall
[14:46:28.544] Debug: Found 1 TownHall
[14:46:28.546] Debug: Finding ElixirCollector
[14:46:28.547] Debug: Finding TownHall
[14:46:28.581] Debug: Found 1 TownHall
[14:46:28.582] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:28.700] Debug: Found 7 ElixirCollector
[14:46:29.292] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:46:29.294] Debug: Regular logic indicates active base
[14:46:29.295] Debug: Meets requirements failed on dead base check.
[14:46:29.296] Debug: Testing 0 attack methods
[14:46:29.297] Debug: no algorithm is suited to attack here
[14:46:29.298] Debug: Finding TownHall
[14:46:29.341] Debug: Found 1 TownHall
[14:46:29.343] [Attack] #69, Active, TH11, 186637 Gold, 152290 Elixir, 1229 Dark
elixir, Skipping: This base isn't dead.
[14:46:29.344] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[14:46:30.740] Debug: A5 Check 1: 15 ms
[14:46:30.881] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:30.971] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:31.431] Debug: Waiting for clouds to appear...
[14:46:31.432] Debug: Waiting for clouds to disappear...
[14:46:31.433] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:31.969] Debug: A5 Check 1: 17 ms
[14:46:32.087] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:32.089] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:32.090] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:32.212] Debug: A5 Check 1: 13 ms
[14:46:32.485] Debug: A5 Check 1: 15 ms
[14:46:32.673] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:32.861] Debug: Clearing game grid API cache
[14:46:32.862] Debug: Clearing building API cache
[14:46:32.863] Debug: Clearing deploy API cache
[14:46:32.993] Debug: Finding TownHall
[14:46:33.071] Debug: Found 1 TownHall
[14:46:33.075] Debug: Finding ElixirCollector
[14:46:33.076] Debug: Finding TownHall
[14:46:33.109] Debug: Found 1 TownHall
[14:46:33.110] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:33.350] Debug: Found 5 ElixirCollector
[14:46:33.709] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[14:46:33.710] Debug: Rejected as dead base because level 12 E1 collector found
[14:46:33.711] Debug: Meets requirements failed on dead base check.
[14:46:33.712] Debug: Testing 0 attack methods
[14:46:33.712] Debug: no algorithm is suited to attack here
[14:46:33.713] Debug: Finding TownHall
[14:46:33.750] Debug: Found 1 TownHall
[14:46:33.751] [Attack] #70, Active, TH11, 77474 Gold, 49997 Elixir, 761 Dark
elixir, Skipping: This base isn't dead.
[14:46:33.752] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[14:46:35.263] Debug: A5 Check 1: 15 ms
[14:46:35.392] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:35.484] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:35.720] Reducing minimum attack requirements.
[14:46:35.721] New active base requirements: 63,028 gold, 63,028 elixir, 0 dark
elixir
[14:46:35.723] New dead base requirements: 252,103 gold, 252,103 elixir, 0 dark
elixir
[14:46:35.947] Debug: Waiting for clouds to appear...
[14:46:35.949] Debug: Waiting for clouds to disappear...
[14:46:35.950] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:36.457] Debug: A5 Check 1: 16 ms
[14:46:36.576] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:36.577] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:36.578] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:36.712] Debug: A5 Check 1: 15 ms
[14:46:36.965] Debug: A5 Check 1: 14 ms
[14:46:37.149] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:37.300] Debug: Clearing game grid API cache
[14:46:37.301] Debug: Clearing building API cache
[14:46:37.302] Debug: Clearing deploy API cache
[14:46:37.469] Debug: Finding TownHall
[14:46:37.540] Debug: Found 1 TownHall
[14:46:37.544] Debug: Finding ElixirCollector
[14:46:37.544] Debug: Finding TownHall
[14:46:37.581] Debug: Found 1 TownHall
[14:46:37.581] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:37.828] Debug: Found 5 ElixirCollector
[14:46:38.220] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:46:38.221] Debug: Rejected as dead base because level 12 E1 collector found
[14:46:38.222] Debug: Meets requirements failed on dead base check.
[14:46:38.223] Debug: Testing 0 attack methods
[14:46:38.224] Debug: no algorithm is suited to attack here
[14:46:38.225] Debug: Finding TownHall
[14:46:38.258] Debug: Found 1 TownHall
[14:46:38.260] [Attack] #71, Active, TH11, 86276 Gold, 15440 Elixir, 1512 Dark
elixir, Skipping: This base isn't dead.
[14:46:38.261] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[14:46:39.539] Debug: A5 Check 1: 16 ms
[14:46:39.742] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:39.870] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:40.344] Debug: Waiting for clouds to appear...
[14:46:40.345] Debug: Waiting for clouds to disappear...
[14:46:40.346] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:40.987] Debug: A5 Check 1: 18 ms
[14:46:41.112] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:41.113] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:41.114] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:41.237] Debug: A5 Check 1: 13 ms
[14:46:41.405] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:41.841] Debug: Clearing game grid API cache
[14:46:41.843] Debug: Clearing building API cache
[14:46:41.844] Debug: Clearing deploy API cache
[14:46:41.978] Debug: Finding TownHall
[14:46:42.057] Debug: Found 1 TownHall
[14:46:42.060] Debug: Finding ElixirCollector
[14:46:42.061] Debug: Finding TownHall
[14:46:42.099] Debug: Found 1 TownHall
[14:46:42.101] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:42.319] Debug: Found 0 ElixirCollector
[14:46:42.321] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:46:42.321] Debug: Regular logic indicates active base
[14:46:42.321] Debug: Meets requirements failed on dead base check.
[14:46:42.322] Debug: Testing 0 attack methods
[14:46:42.323] Debug: no algorithm is suited to attack here
[14:46:42.323] Debug: Finding TownHall
[14:46:42.359] Debug: Found 1 TownHall
[14:46:42.360] [Attack] #72, Active, TH11, 197868 Gold, 60805 Elixir, 2109 Dark
elixir, Skipping: This base isn't dead.
[14:46:42.362] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[14:46:44.247] Debug: A5 Check 1: 14 ms
[14:46:44.383] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:44.475] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:44.957] Debug: Waiting for clouds to appear...
[14:46:44.959] Debug: Waiting for clouds to disappear...
[14:46:44.960] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:45.635] Debug: A5 Check 1: 18 ms
[14:46:45.755] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:45.756] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:45.757] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:45.886] Debug: A5 Check 1: 16 ms
[14:46:46.066] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:46.469] Debug: Clearing game grid API cache
[14:46:46.470] Debug: Clearing building API cache
[14:46:46.471] Debug: Clearing deploy API cache
[14:46:46.642] Debug: Finding TownHall
[14:46:46.718] Debug: Found 1 TownHall
[14:46:46.720] Debug: Finding ElixirCollector
[14:46:46.721] Debug: Finding TownHall
[14:46:46.757] Debug: Found 1 TownHall
[14:46:46.758] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:47.020] Debug: Found 5 ElixirCollector
[14:46:47.247] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=1 E5=0 Avg=3.2
[14:46:47.248] Debug: Regular logic indicates dead base
[14:46:47.249] Debug: Testing 1 attack methods
[14:46:47.250] Debug: Gold doesn't meet requirements: 207667 < 252103
[14:46:47.251] Debug: Meets all requirements failed on resource check.
[14:46:47.252] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[14:46:47.252] Debug: no algorithm is suited to attack here
[14:46:47.253] Debug: Finding TownHall
[14:46:47.289] Debug: Found 1 TownHall
[14:46:47.290] [Attack] #73, Dead, TH11, 207667 Gold, 257117 Elixir, 3240 Dark
elixir, Skipping: All of the loot requirements weren't met.
[14:46:47.290] Debug: Waiting 1171 ms until we can click the next button (user
setting 2 s)
[14:46:48.919] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:46:48.929] Debug: A5 Check 1: 18 ms


[14:46:49.087] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:49.198] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:49.666] Debug: Waiting for clouds to appear...
[14:46:49.667] Debug: Waiting for clouds to disappear...
[14:46:49.669] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:50.184] Debug: A5 Check 1: 15 ms
[14:46:50.298] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:50.299] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:50.300] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:50.433] Debug: A5 Check 1: 16 ms
[14:46:50.714] Debug: A5 Check 1: 21 ms
[14:46:50.985] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:51.013] Debug: Clearing game grid API cache
[14:46:51.014] Debug: Clearing building API cache
[14:46:51.016] Debug: Clearing deploy API cache
[14:46:51.168] Debug: Finding TownHall
[14:46:51.248] Debug: Found 1 TownHall
[14:46:51.251] Debug: Finding ElixirCollector
[14:46:51.252] Debug: Finding TownHall
[14:46:51.289] Debug: Found 1 TownHall
[14:46:51.291] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:51.433] Debug: Found 7 ElixirCollector
[14:46:51.936] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[14:46:51.937] Debug: Regular logic indicates active base
[14:46:51.938] Debug: Meets requirements failed on dead base check.
[14:46:51.939] Debug: Testing 0 attack methods
[14:46:51.940] Debug: no algorithm is suited to attack here
[14:46:51.941] Debug: Finding TownHall
[14:46:51.973] Debug: Found 1 TownHall
[14:46:51.974] [Attack] #74, Active, TH11, 193263 Gold, 143753 Elixir, 1865 Dark
elixir, Skipping: This base isn't dead.
[14:46:51.976] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[14:46:53.368] Debug: A5 Check 1: 16 ms
[14:46:53.515] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:53.605] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:54.156] Debug: Waiting for clouds to appear...
[14:46:54.158] Debug: Waiting for clouds to disappear...
[14:46:54.160] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:54.555] Debug: A5 Check 1: 17 ms
[14:46:54.678] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:54.679] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:54.681] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:54.811] Debug: A5 Check 1: 15 ms
[14:46:54.832] Debug: A5 Check 2: 19 ms
[14:46:55.086] Debug: A5 Check 1: 20 ms
[14:46:55.106] Debug: A5 Check 2: 19 ms
[14:46:55.282] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:55.434] Debug: Clearing game grid API cache
[14:46:55.435] Debug: Clearing building API cache
[14:46:55.436] Debug: Clearing deploy API cache
[14:46:55.599] Debug: Finding TownHall
[14:46:55.678] Debug: Found 1 TownHall
[14:46:55.681] Debug: Finding ElixirCollector
[14:46:55.682] Debug: Finding TownHall
[14:46:55.716] Debug: Found 1 TownHall
[14:46:55.717] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:46:55.942] Debug: Found 5 ElixirCollector
[14:46:56.304] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[14:46:56.305] Debug: Regular logic indicates active base
[14:46:56.306] Debug: Meets requirements failed on dead base check.
[14:46:56.307] Debug: Testing 0 attack methods
[14:46:56.309] Debug: no algorithm is suited to attack here
[14:46:56.310] Debug: Finding TownHall
[14:46:56.347] Debug: Found 1 TownHall
[14:46:56.349] [Attack] #75, Active, TH11, 200499 Gold, 181546 Elixir, 790 Dark
elixir, Skipping: This base isn't dead.
[14:46:56.350] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[14:46:57.876] Debug: A5 Check 1: 13 ms
[14:46:58.012] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:46:58.117] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:46:58.357] Reducing minimum attack requirements.
[14:46:58.358] New active base requirements: 59,877 gold, 59,877 elixir, 0 dark
elixir
[14:46:58.359] New dead base requirements: 239,498 gold, 239,498 elixir, 0 dark
elixir
[14:46:58.580] Debug: Waiting for clouds to appear...
[14:46:58.581] Debug: Waiting for clouds to disappear...
[14:46:58.582] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:46:59.112] Debug: A5 Check 1: 19 ms
[14:46:59.231] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:46:59.232] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:46:59.233] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:46:59.363] Debug: A5 Check 1: 15 ms
[14:46:59.612] Debug: A5 Check 1: 15 ms
[14:46:59.849] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:46:59.995] Debug: Clearing game grid API cache
[14:46:59.997] Debug: Clearing building API cache
[14:46:59.998] Debug: Clearing deploy API cache
[14:47:00.165] Debug: Finding TownHall
[14:47:00.246] Debug: Found 1 TownHall
[14:47:00.249] Debug: Finding ElixirCollector
[14:47:00.250] Debug: Finding TownHall
[14:47:00.283] Debug: Found 1 TownHall
[14:47:00.284] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:47:00.562] Debug: Found 5 ElixirCollector
[14:47:00.960] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:47:00.961] Debug: Rejected as dead base because level 12 E1 collector found
[14:47:00.962] Debug: Meets requirements failed on dead base check.
[14:47:00.963] Debug: Testing 0 attack methods
[14:47:00.964] Debug: no algorithm is suited to attack here
[14:47:00.965] Debug: Finding TownHall
[14:47:00.998] Debug: Found 1 TownHall
[14:47:00.999] [Attack] #76, Active, TH11, 75666 Gold, 263781 Elixir, 2930 Dark
elixir, Skipping: This base isn't dead.
[14:47:01.000] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[14:47:02.287] Debug: A5 Check 1: 15 ms
[14:47:02.532] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:47:02.645] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:47:03.196] Debug: Waiting for clouds to appear...
[14:47:03.197] Debug: Waiting for clouds to disappear...
[14:47:03.198] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:47:03.726] Debug: A5 Check 1: 16 ms
[14:47:03.851] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:47:03.852] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:47:03.853] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:47:03.982] Debug: A5 Check 1: 15 ms
[14:47:04.159] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:47:04.560] Debug: Clearing game grid API cache
[14:47:04.561] Debug: Clearing building API cache
[14:47:04.563] Debug: Clearing deploy API cache
[14:47:04.696] Debug: Finding TownHall
[14:47:04.774] Debug: Found 1 TownHall
[14:47:04.778] Debug: Finding ElixirCollector
[14:47:04.779] Debug: Finding TownHall
[14:47:04.815] Debug: Found 1 TownHall
[14:47:04.817] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:47:05.071] Debug: Found 0 ElixirCollector
[14:47:05.072] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[14:47:05.073] Debug: Regular logic indicates active base
[14:47:05.074] Debug: Meets requirements failed on dead base check.
[14:47:05.075] Debug: Testing 0 attack methods
[14:47:05.076] Debug: no algorithm is suited to attack here
[14:47:05.078] Debug: Finding TownHall
[14:47:05.119] Debug: Found 1 TownHall
[14:47:05.121] [Attack] #77, Active, TH11, 163356 Gold, 99120 Elixir, 1718 Dark
elixir, Skipping: This base isn't dead.
[14:47:05.123] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[14:47:06.902] Debug: A5 Check 1: 14 ms
[14:47:07.095] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:47:07.210] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:47:07.554] Debug: Waiting for clouds to appear...
[14:47:07.555] Debug: Waiting for clouds to disappear...
[14:47:07.557] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:47:08.159] Debug: A5 Check 1: 14 ms
[14:47:08.274] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:47:08.274] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:47:08.280] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:47:08.407] Debug: A5 Check 1: 17 ms
[14:47:08.666] Debug: A5 Check 1: 16 ms
[14:47:08.861] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:47:09.008] Debug: Clearing game grid API cache
[14:47:09.010] Debug: Clearing building API cache
[14:47:09.011] Debug: Clearing deploy API cache
[14:47:09.213] Debug: Finding TownHall
[14:47:09.293] Debug: Found 1 TownHall
[14:47:09.296] Debug: Finding ElixirCollector
[14:47:09.296] Debug: Finding TownHall
[14:47:09.335] Debug: Found 1 TownHall
[14:47:09.336] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:47:09.475] Debug: Found 7 ElixirCollector
[14:47:10.107] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:47:10.108] Debug: Rejected as dead base because level 12 E1 collector found
[14:47:10.109] Debug: Meets requirements failed on dead base check.
[14:47:10.110] Debug: Testing 0 attack methods
[14:47:10.111] Debug: no algorithm is suited to attack here
[14:47:10.113] Debug: Finding TownHall
[14:47:10.158] Debug: Found 1 TownHall
[14:47:10.160] [Attack] #78, Active, TH11, 228285 Gold, 166920 Elixir, 2778 Dark
elixir, Skipping: This base isn't dead.
[14:47:10.161] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[14:47:11.429] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:47:11.439] Debug: A5 Check 1: 16 ms


[14:47:11.595] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:47:11.686] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:47:12.168] Debug: Waiting for clouds to appear...
[14:47:12.169] Debug: Waiting for clouds to disappear...
[14:47:12.171] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:47:12.667] Debug: A5 Check 1: 17 ms
[14:47:12.828] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:47:12.828] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:47:12.829] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:47:12.977] Debug: A5 Check 1: 15 ms
[14:47:13.257] Debug: A5 Check 1: 17 ms
[14:47:13.507] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:47:13.534] Debug: Clearing game grid API cache
[14:47:13.536] Debug: Clearing building API cache
[14:47:13.537] Debug: Clearing deploy API cache
[14:47:13.667] Debug: Finding TownHall
[14:47:14.864] Debug: Found 0 TownHall
[14:47:14.867] Debug: Finding ElixirCollector
[14:47:14.868] Debug: Finding TownHall
[14:47:14.905] Debug: Found 0 TownHall
[14:47:15.200] Debug: Found 7 ElixirCollector
[14:47:15.731] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[14:47:15.732] Debug: Rejected as dead base because level 12 E1 collector found
[14:47:15.734] Debug: Meets requirements failed on dead base check.
[14:47:15.735] Debug: Testing 0 attack methods
[14:47:15.736] Debug: no algorithm is suited to attack here
[14:47:15.737] Debug: Finding TownHall
[14:47:15.773] Debug: Found 0 TownHall
[14:47:15.774] [Attack] #79, Active, TH Not Found, 69011 Gold, 134787 Elixir, 3902
Dark elixir, Skipping: This base isn't dead.
[14:47:16.116] Debug: A5 Check 1: 17 ms
[14:47:16.314] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:47:16.413] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:47:16.757] Debug: Waiting for clouds to appear...
[14:47:16.759] Debug: Waiting for clouds to disappear...
[14:47:16.760] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[14:47:17.402] Debug: A5 Check 1: 16 ms
[14:47:17.415] Debug: A5 Check 2: 11 ms
[14:47:17.528] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[14:47:17.529] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[14:47:17.530] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:47:17.660] Debug: A5 Check 1: 13 ms
[14:47:17.826] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[14:47:18.240] Debug: Clearing game grid API cache
[14:47:18.241] Debug: Clearing building API cache
[14:47:18.242] Debug: Clearing deploy API cache
[14:47:18.444] Debug: Finding TownHall
[14:47:18.517] Debug: Found 1 TownHall
[14:47:18.520] Debug: Finding ElixirCollector
[14:47:18.520] Debug: Finding TownHall
[14:47:18.555] Debug: Found 1 TownHall
[14:47:18.556] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:47:18.795] Debug: Found 6 ElixirCollector
[14:47:19.073] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=1 E5=0
Avg=3.16666666666667
[14:47:19.074] Debug: Regular logic indicates dead base
[14:47:19.075] Debug: Testing 1 attack methods
[14:47:19.076] Debug: Finding TownHall
[14:47:19.115] Debug: Found 1 TownHall
[14:47:19.161] Analyzing potential deploy points...
[14:47:19.163] Debug: FindRedPoints: Scanning images...
[14:47:19.164] Debug: FRP: 1 (1.2)
[14:47:19.190] Debug: FRP: 2
[14:47:19.191] Debug: FRP: 3
[14:47:19.200] Debug: FRP: 5 (7)
[14:47:19.201] Debug: FRP: 6 Created FI
[14:47:19.202] Debug: FRP: 7 - scanning for border1
[14:47:19.245] Debug: FRP: 7 - border1 had 0 results
[14:47:19.246] Debug: FRP: 7 - scanning for border2
[14:47:19.287] Debug: FRP: 7 - border2 had 5 results
[14:47:19.288] Debug: FRP: 7 - scanning for border3
[14:47:19.333] Debug: FRP: 7 - border3 had 0 results
[14:47:19.334] Debug: FRP: 7 - scanning for border4
[14:47:19.424] Debug: FRP: 7 - border4 had 133 results
[14:47:19.427] Debug: FRP: 7 - scanning for border5
[14:47:19.489] Debug: FRP: 7 - border5 had 6 results
[14:47:19.490] Debug: FRP: 7 - scanning for border6
[14:47:19.532] Debug: FRP: 7 - border6 had 0 results
[14:47:19.533] Debug: FRP: 7 - scanning for border7
[14:47:19.573] Debug: FRP: 7 - border7 had 0 results
[14:47:19.685] Debug: FRP: 1 (0.685)
[14:47:19.712] Debug: FRP: 2
[14:47:19.713] Debug: FRP: 3
[14:47:19.722] Debug: FRP: 5 (7)
[14:47:19.723] Debug: FRP: 6 Created FI
[14:47:19.724] Debug: FRP: 7 - scanning for border1
[14:47:19.779] Debug: FRP: 7 - border1 had 100 results
[14:47:19.780] Debug: FRP: 7 - scanning for border2
[14:47:19.852] Debug: FRP: 7 - border2 had 246 results
[14:47:19.853] Debug: FRP: 7 - scanning for border3
[14:47:19.903] Debug: FRP: 7 - border3 had 43 results
[14:47:19.904] Debug: FRP: 7 - scanning for border4
[14:47:19.987] Debug: FRP: 7 - border4 had 93 results
[14:47:19.988] Debug: FRP: 7 - scanning for border5
[14:47:20.052] Debug: FRP: 7 - border5 had 1 results
[14:47:20.054] Debug: FRP: 7 - scanning for border6
[14:47:20.106] Debug: FRP: 7 - border6 had 95 results
[14:47:20.108] Debug: FRP: 7 - scanning for border7
[14:47:20.168] Debug: FRP: 7 - border7 had 83 results
[14:47:20.280] Debug: FRP: 1 (0.091)
[14:47:20.309] Debug: FRP: 2
[14:47:20.311] Debug: FRP: 3
[14:47:20.318] Debug: FRP: 5 (7)
[14:47:20.319] Debug: FRP: 6 Created FI
[14:47:20.320] Debug: FRP: 7 - scanning for border1
[14:47:20.361] Debug: FRP: 7 - border1 had 0 results
[14:47:20.362] Debug: FRP: 7 - scanning for border2
[14:47:20.405] Debug: FRP: 7 - border2 had 16 results
[14:47:20.407] Debug: FRP: 7 - scanning for border3
[14:47:20.449] Debug: FRP: 7 - border3 had 1 results
[14:47:20.449] Debug: FRP: 7 - scanning for border4
[14:47:20.548] Debug: FRP: 7 - border4 had 131 results
[14:47:20.549] Debug: FRP: 7 - scanning for border5
[14:47:20.618] Debug: FRP: 7 - border5 had 2 results
[14:47:20.620] Debug: FRP: 7 - scanning for border6
[14:47:20.664] Debug: FRP: 7 - border6 had 0 results
[14:47:20.664] Debug: FRP: 7 - scanning for border7
[14:47:20.704] Debug: FRP: 7 - border7 had 0 results
[14:47:20.816] Debug: FindRedPoints: Removing duplicate points...
[14:47:20.894] Debug: FindRedPoints: Done...
[14:47:20.896] Debug: Finding ElixirCollector
[14:47:20.897] Debug: Finding TownHall
[14:47:20.932] Debug: Found 1 TownHall
[14:47:20.934] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[14:47:21.899] Debug: Found 6 ElixirCollector
[14:47:21.901] Debug: Finding GoldMine
[14:47:21.902] Debug: Finding TownHall
[14:47:21.939] Debug: Found 1 TownHall
[14:47:21.941] Debug: Maximum GoldMine based on TH11: 7x level 12
[14:47:23.888] Debug: Found 4 GoldMine
[14:47:23.890] Debug: Finding DarkElixirDrill
[14:47:23.891] Debug: Finding TownHall
[14:47:23.928] Debug: Found 1 TownHall
[14:47:23.929] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:47:24.866] Debug: Found 2 DarkElixirDrill
[14:47:25.083] Debug: Finding TownHall
[14:47:25.117] Debug: Found 1 TownHall
[14:47:25.120] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[14:47:25.121] elixir colloctors is 6
[14:47:25.122] gold mines is 4
[14:47:25.123] ----------------------------
[14:47:25.124] sum of all is 10
[14:47:25.124] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
[14:47:25.125] Debug: Smart 4 Fingers Deploy is the new best with 1
[14:47:25.126] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
[14:47:25.127] Debug: Finding TownHall
[14:47:25.162] Debug: Found 1 TownHall
[14:47:25.163] [Attack] #80, Dead, TH11, 262455 Gold, 268295 Elixir, 1348 Dark
elixir
[14:47:26.353] Debug: Clearing game grid API cache
[14:47:26.354] Debug: Clearing building API cache
[14:47:26.355] Debug: Clearing deploy API cache
[14:47:26.356] [Attack] This base meets the attack requirements!
[14:47:26.357] Analyzing potential deploy points...
[14:47:26.358] Debug: FindRedPoints: Scanning images...
[14:47:26.360] Debug: FRP: 1 (1.2)
[14:47:26.388] Debug: FRP: 2
[14:47:26.389] Debug: FRP: 3
[14:47:26.397] Debug: FRP: 5 (7)
[14:47:26.398] Debug: FRP: 6 Created FI
[14:47:26.399] Debug: FRP: 7 - scanning for border1
[14:47:26.451] Debug: FRP: 7 - border1 had 13 results
[14:47:26.452] Debug: FRP: 7 - scanning for border2
[14:47:26.519] Debug: FRP: 7 - border2 had 234 results
[14:47:26.520] Debug: FRP: 7 - scanning for border3
[14:47:26.570] Debug: FRP: 7 - border3 had 27 results
[14:47:26.571] Debug: FRP: 7 - scanning for border4
[14:47:26.647] Debug: FRP: 7 - border4 had 87 results
[14:47:26.649] Debug: FRP: 7 - scanning for border5
[14:47:26.707] Debug: FRP: 7 - border5 had 1 results
[14:47:26.709] Debug: FRP: 7 - scanning for border6
[14:47:26.757] Debug: FRP: 7 - border6 had 62 results
[14:47:26.758] Debug: FRP: 7 - scanning for border7
[14:47:26.817] Debug: FRP: 7 - border7 had 54 results
[14:47:26.930] Debug: FRP: 1 (0.622)
[14:47:26.959] Debug: FRP: 2
[14:47:26.961] Debug: FRP: 3
[14:47:26.969] Debug: FRP: 5 (7)
[14:47:26.970] Debug: FRP: 6 Created FI
[14:47:26.970] Debug: FRP: 7 - scanning for border1
[14:47:27.033] Debug: FRP: 7 - border1 had 219 results
[14:47:27.034] Debug: FRP: 7 - scanning for border2
[14:47:27.108] Debug: FRP: 7 - border2 had 237 results
[14:47:27.109] Debug: FRP: 7 - scanning for border3
[14:47:27.163] Debug: FRP: 7 - border3 had 65 results
[14:47:27.164] Debug: FRP: 7 - scanning for border4
[14:47:27.232] Debug: FRP: 7 - border4 had 65 results
[14:47:27.234] Debug: FRP: 7 - scanning for border5
[14:47:27.292] Debug: FRP: 7 - border5 had 1 results
[14:47:27.293] Debug: FRP: 7 - scanning for border6
[14:47:27.352] Debug: FRP: 7 - border6 had 102 results
[14:47:27.353] Debug: FRP: 7 - scanning for border7
[14:47:27.417] Debug: FRP: 7 - border7 had 95 results
[14:47:27.529] Debug: FRP: 1 (0.028)
[14:47:27.557] Debug: FRP: 2
[14:47:27.558] Debug: FRP: 3
[14:47:27.568] Debug: FRP: 5 (7)
[14:47:27.569] Debug: FRP: 6 Created FI
[14:47:27.570] Debug: FRP: 7 - scanning for border1
[14:47:27.611] Debug: FRP: 7 - border1 had 0 results
[14:47:27.612] Debug: FRP: 7 - scanning for border2
[14:47:27.677] Debug: FRP: 7 - border2 had 202 results
[14:47:27.678] Debug: FRP: 7 - scanning for border3
[14:47:27.722] Debug: FRP: 7 - border3 had 8 results
[14:47:27.722] Debug: FRP: 7 - scanning for border4
[14:47:27.804] Debug: FRP: 7 - border4 had 103 results
[14:47:27.805] Debug: FRP: 7 - scanning for border5
[14:47:27.863] Debug: FRP: 7 - border5 had 2 results
[14:47:27.865] Debug: FRP: 7 - scanning for border6
[14:47:27.908] Debug: FRP: 7 - border6 had 2 results
[14:47:27.909] Debug: FRP: 7 - scanning for border7
[14:47:27.963] Debug: FRP: 7 - border7 had 24 results
[14:47:28.078] Debug: FindRedPoints: Removing duplicate points...
[14:47:28.166] Debug: FindRedPoints: Done...
[14:47:32.368] [Smart 4 Fingers Deploy] 1.0.3.34 starts
[14:47:32.369] Targets at this side = 3 targets from total 11 targets
[14:47:32.369] [Smart 4 Fingers Deploy] Deploy 9x Miner
[14:47:32.370] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:32.572] Debug: Miner selection could not be verified; trying again
[14:47:32.572] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:32.772] Debug: Miner selection could not be verified; trying again
[14:47:32.774] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:32.975] Debug: Miner selection could not be verified; trying again
[14:47:32.976] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:33.178] Debug: Miner selection could not be verified; trying again
[14:47:33.179] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:33.379] Debug: Miner selection could not be verified; trying again
[14:47:33.380] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:33.580] Debug: Miner selection could not be verified; trying again
[14:47:33.581] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:33.784] Debug: Miner selection could not be verified; trying again
[14:47:33.786] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:33.987] Debug: Miner selection could not be verified; trying again
[14:47:33.988] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:34.191] Debug: Miner selection could not be verified; trying again
[14:47:34.192] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:34.404] Debug: Miner selection could not be verified; trying again
[14:47:34.405] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:34.607] Debug: Miner selection could not be verified; trying again
[14:47:34.608] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:34.811] Debug: Miner selection could not be verified; trying again
[14:47:34.813] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:35.018] Debug: Miner selection could not be verified; trying again
[14:47:35.019] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:35.219] Debug: Miner selection could not be verified; trying again
[14:47:35.220] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:35.420] Debug: Miner selection could not be verified; trying again
[14:47:35.421] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:35.622] Debug: Miner selection could not be verified; trying again
[14:47:35.623] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:35.827] Debug: Miner selection could not be verified; trying again
[14:47:35.829] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:36.030] Debug: Miner selection could not be verified; trying again
[14:47:36.031] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:36.229] Debug: Miner selection could not be verified; trying again
[14:47:36.230] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:36.433] Debug: Miner selection could not be verified; trying again
[14:47:36.435] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:36.633] Debug: Miner selection could not be verified; trying again
[14:47:36.635] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:36.839] Debug: Miner selection could not be verified; trying again
[14:47:36.840] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:37.040] Debug: Miner selection could not be verified; trying again
[14:47:37.041] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:37.242] Debug: Miner selection could not be verified; trying again
[14:47:37.243] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:37.443] Debug: Miner selection could not be verified; trying again
[14:47:37.488] A debug screenshot has been saved: Select (Debug) 43.png
[14:47:37.489] Couldn't select Miner within 5 seconds
[14:47:38.264] Debug: [Deploy] Recounting Miner; current count is 38
[14:47:38.302] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:47:38.346] Debug: [Deploy] Recounting Miner done; new count set to 29
[14:47:38.347] Debug: [Deploy] Miner is deployed now
[14:47:38.348] Targets at this side = 2 targets from total 8 targets
[14:47:38.349] [Smart 4 Fingers Deploy] Deploy 9x Miner
[14:47:38.350] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:38.551] Debug: Miner selection could not be verified; trying again
[14:47:38.552] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:38.752] Debug: Miner selection could not be verified; trying again
[14:47:38.753] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:38.956] Debug: Miner selection could not be verified; trying again
[14:47:38.957] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:39.156] Debug: Miner selection could not be verified; trying again
[14:47:39.157] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:39.360] Debug: Miner selection could not be verified; trying again
[14:47:39.361] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:39.572] Debug: Miner selection could not be verified; trying again
[14:47:39.573] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:39.788] Debug: Miner selection could not be verified; trying again
[14:47:39.790] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:39.997] Debug: Miner selection could not be verified; trying again
[14:47:39.998] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:40.200] Debug: Miner selection could not be verified; trying again
[14:47:40.201] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:40.404] Debug: Miner selection could not be verified; trying again
[14:47:40.406] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:40.609] Debug: Miner selection could not be verified; trying again
[14:47:40.611] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:40.810] Debug: Miner selection could not be verified; trying again
[14:47:40.811] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:41.016] Debug: Miner selection could not be verified; trying again
[14:47:41.017] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:41.218] Debug: Miner selection could not be verified; trying again
[14:47:41.219] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:41.419] Debug: Miner selection could not be verified; trying again
[14:47:41.421] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:41.621] Debug: Miner selection could not be verified; trying again
[14:47:41.622] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:41.824] Debug: Miner selection could not be verified; trying again
[14:47:41.825] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:42.030] Debug: Miner selection could not be verified; trying again
[14:47:42.031] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:42.238] Debug: Miner selection could not be verified; trying again
[14:47:42.239] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:42.440] Debug: Miner selection could not be verified; trying again
[14:47:42.441] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:42.641] Debug: Miner selection could not be verified; trying again
[14:47:42.642] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:42.846] Debug: Miner selection could not be verified; trying again
[14:47:42.847] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:43.050] Debug: Miner selection could not be verified; trying again
[14:47:43.050] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:43.248] Debug: Miner selection could not be verified; trying again
[14:47:43.249] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:43.453] Debug: Miner selection could not be verified; trying again
[14:47:43.500] A debug screenshot has been saved: Select (Debug) 44.png
[14:47:43.502] Couldn't select Miner within 5 seconds
[14:47:44.500] Debug: [Deploy] Recounting Miner; current count is 29
[14:47:44.921] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:47:44.952] Debug: [Deploy] Recounting Miner done; new count set to 22
[14:47:46.197] Debug: [Deploy] Recounting Miner; current count is 22
[14:47:46.993] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:47:47.021] Debug: [Deploy] Recounting Miner done; new count set to 21
[14:47:48.437] Debug: [Deploy] Recounting Miner; current count is 21
[14:47:49.127] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:47:49.150] Debug: [Deploy] Recounting Miner done; new count set to 20
[14:47:49.152] Targets at this side = 2 targets from total 6 targets
[14:47:49.153] [Smart 4 Fingers Deploy] Deploy 10x Miner
[14:47:49.154] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:49.518] Debug: Miner selection could not be verified; trying again
[14:47:49.519] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:49.903] Debug: [AR] Compacting done, 170.1MB -> 170.1MB
[14:47:49.924] Debug: Miner selection could not be verified; trying again
[14:47:49.925] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:50.230] Debug: Miner selection could not be verified; trying again
[14:47:50.231] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:50.441] Debug: Miner selection could not be verified; trying again
[14:47:50.443] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:50.657] Debug: Miner selection could not be verified; trying again
[14:47:50.658] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:50.866] Debug: Miner selection could not be verified; trying again
[14:47:50.867] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:51.070] Debug: Miner selection could not be verified; trying again
[14:47:51.071] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:51.278] Debug: Miner selection could not be verified; trying again
[14:47:51.279] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:51.483] Debug: Miner selection could not be verified; trying again
[14:47:51.484] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:51.688] Debug: Miner selection could not be verified; trying again
[14:47:51.689] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:51.895] Debug: Miner selection could not be verified; trying again
[14:47:51.896] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:52.105] Debug: Miner selection could not be verified; trying again
[14:47:52.106] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:52.310] Debug: Miner selection could not be verified; trying again
[14:47:52.311] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:52.509] Debug: Miner selection could not be verified; trying again
[14:47:52.511] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:52.719] Debug: Miner selection could not be verified; trying again
[14:47:52.720] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:52.931] Debug: Miner selection could not be verified; trying again
[14:47:52.932] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:53.134] Debug: Miner selection could not be verified; trying again
[14:47:53.135] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:53.337] Debug: Miner selection could not be verified; trying again
[14:47:53.338] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:53.544] Debug: Miner selection could not be verified; trying again
[14:47:53.545] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:53.744] Debug: Miner selection could not be verified; trying again
[14:47:53.745] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:53.951] Debug: Miner selection could not be verified; trying again
[14:47:53.953] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:54.156] Debug: Miner selection could not be verified; trying again
[14:47:54.203] A debug screenshot has been saved: Select (Debug) 45.png
[14:47:54.204] Couldn't select Miner within 5 seconds
[14:47:55.011] Debug: [Deploy] Recounting Miner; current count is 20
[14:47:55.048] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[14:47:55.054] Debug: [Deploy] Recounting Miner done; new count set to 10
[14:47:55.056] Targets at this side = 4 targets from total 4 targets
[14:47:55.057] [Smart 4 Fingers Deploy] Deploy 10x Miner
[14:47:55.058] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[14:47:55.259] Debug: Miner is selected
[14:47:56.021] Debug: [Deploy] Recounting Miner; current count is 10
[14:47:56.063] Debug: [Deploy] Miner is grey or red; count set to 0
[14:47:56.064] [Smart 4 Fingers Deploy] Deploy Heroes
[14:47:56.065] Debug: Selecting King (rect: x107, y575, r157, b597; cx132, cy586)
[14:47:56.274] Debug: King is selected
[14:47:56.832] Debug: [Deploy] Recounting King; current count is 1
[14:47:56.870] Debug: IsGreyOrRed failed because H=262.5, S=0.878, B=0.678
[14:47:56.871] Debug: [Deploy] Recounting King done; new count set to 0
[14:47:56.872] Debug: [Deploy] King is deployed now
[14:47:56.873] Debug: Selecting Queen (rect: x171, y575, r228, b597; cx199, cy586)
[14:47:57.078] Debug: Queen is selected
[14:47:57.675] Debug: [Deploy] Recounting Queen; current count is 1
[14:47:57.716] Debug: IsGreyOrRed failed because H=259.2, S=0.677, B=0.539
[14:47:57.717] Debug: [Deploy] Recounting Queen done; new count set to 0
[14:47:57.717] Debug: [Deploy] Queen is deployed now
[14:47:57.719] Debug: Watching heroes to activate abilities: King Queen
[14:47:57.719] Debug: FinalizeAttack() 0 fibers pending
[14:47:57.722] [Smart 4 Fingers Deploy] Smart Zap Drills module
[14:47:57.723] [Smart Zap] looking for dark elixir drills ...
[14:47:57.724] Debug: Finding DarkElixirDrill
[14:47:57.726] Debug: Finding TownHall
[14:47:57.856] Debug: Found 1 TownHall
[14:47:57.857] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:47:58.554] Debug: Found 2 DarkElixirDrill
[14:47:58.556] [Force Zap] Waiting for Lightning drills to be finished
[14:47:58.557] Debug: [Force Zap] Start time is 14:47:26
[14:47:59.614] Debug: Finding DarkElixirDrill
[14:47:59.615] Debug: Finding TownHall
[14:47:59.676] Debug: Found 1 TownHall
[14:47:59.677] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:00.302] Debug: Found 1 DarkElixirDrill
[14:48:01.360] Debug: Finding DarkElixirDrill
[14:48:01.361] Debug: Finding TownHall
[14:48:01.449] Debug: Found 1 TownHall
[14:48:01.451] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:02.117] Debug: Found 2 DarkElixirDrill
[14:48:03.117] Debug: Finding DarkElixirDrill
[14:48:03.118] Debug: Finding TownHall
[14:48:03.185] Debug: Found 1 TownHall
[14:48:03.185] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:03.775] Debug: Found 1 DarkElixirDrill
[14:48:04.834] Debug: Finding DarkElixirDrill
[14:48:04.835] Debug: Finding TownHall
[14:48:04.894] Debug: Found 1 TownHall
[14:48:04.896] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:05.493] Debug: Found 2 DarkElixirDrill
[14:48:06.503] Debug: Finding DarkElixirDrill
[14:48:06.504] Debug: Finding TownHall
[14:48:06.587] Debug: Found 1 TownHall
[14:48:06.588] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:07.216] Debug: Found 1 DarkElixirDrill
[14:48:07.221] [Smart Zap] found 2 drills
[14:48:07.718] Debug: Finding TownHall
[14:48:07.812] Debug: Found 1 TownHall
[14:48:08.234] Debug: Selecting Lightning (rect: x249, y575, r302, b597; cx275,
cy586)
[14:48:08.464] Debug: Lightning is selected
[14:48:08.690] Debug: [Deploy] Recounting Lightning; current count is 5
[14:48:08.746] Debug: IsGreyOrRed failed because H=248.5, S=0.488, B=0.518
[14:48:08.801] Debug: [Deploy] Recounting Lightning done; new count set to 4
[14:48:08.803] Debug: [Deploy] Lightning is deployed now
[14:48:09.711] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:10.717] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:11.730] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:12.742] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:13.756] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:14.772] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:15.777] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:16.784] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:16.825] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at CoC_Bot.Modules.Helpers.AttackHelper.GetAttackResources() in
C:\Users\Administrator\Documents\CoCBot-public\CoC
Bot.Main\Modules\Helpers\AttackHelper.cs:line 150
at CoC_Bot.API.Opponent.GetAvailableLoot(Boolean useCache) in
C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\Opponent.cs:line 68
at SmartFourFingersDeploy.SmartZapping.<SmartZap>d__2.MoveNext() in
D:\apps\c#\Smart4Fingers\SmartZapping.cs:line 81
at
SmartFourFingersDeploy.SmartFourFingersDeploy.<ZapDarkElixirDrills>d__22.MoveNext()
in D:\apps\c#\Smart4Fingers\SmartFourFingersDeploy.cs:line 420
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.Helpers.DeployHelper.<FinalizeAttack>d__15.MoveNext() in
_7MA:line 309
at SmartFourFingersDeploy.SmartFourFingersDeploy.<AttackRoutine>d__19.MoveNext()
in D:\apps\c#\Smart4Fingers\SmartFourFingersDeploy.cs:line 341
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 516
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:48:17.100] [Smart Zap] gain 324 DE from this drill


[14:48:17.101] [Smart Zap] Check if this drill is destroyed ...
[14:48:17.102] Debug: Finding DarkElixirDrill
[14:48:17.104] Debug: Finding TownHall
[14:48:17.173] Debug: Found 1 TownHall
[14:48:17.175] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:18.194] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:18.223] Debug: Found 0 DarkElixirDrill
[14:48:19.205] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:19.226] Debug: Finding DarkElixirDrill
[14:48:19.227] Debug: Finding TownHall
[14:48:19.241] Debug: Found 1 TownHall
[14:48:19.243] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:20.237] Debug: Found 0 DarkElixirDrill
[14:48:20.267] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:21.242] Debug: Finding DarkElixirDrill
[14:48:21.243] Debug: Finding TownHall
[14:48:21.303] Debug: Found 1 TownHall
[14:48:21.305] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:22.228] Debug: Found 0 DarkElixirDrill
[14:48:22.320] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:23.230] Debug: Finding DarkElixirDrill
[14:48:23.231] Debug: Finding TownHall
[14:48:23.287] Debug: Found 1 TownHall
[14:48:23.288] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:24.249] Debug: Found 0 DarkElixirDrill
[14:48:24.309] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[14:48:25.252] Debug: Finding DarkElixirDrill
[14:48:25.253] Debug: Finding TownHall
[14:48:25.315] Debug: Found 1 TownHall
[14:48:25.316] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[14:48:26.230] Debug: Found 0 DarkElixirDrill
[14:48:26.232] [Smart Zap] the drill was destroyed !!
[14:48:26.495] Debug: FinalizeAttack() 0 fibers pending
[14:48:26.497] [Attack] Waiting for end of battle...
[14:48:51.673] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:48:51.690] Debug: A5 Check 1: 29 ms


[14:48:51.836] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[14:48:51.959] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[14:48:56.647] [Attack] Returning home...
[14:48:56.708] Debug: UpdateCheck: Could not find updater.exe
[14:48:57.385] Debug: A5 Check 1: 16 ms
[14:48:57.531] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[14:48:57.646] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[14:48:57.794] Debug: Waiting for clouds to disappear, state is WhiteClouds
[14:48:59.370] Debug: A5 Check 1: 20 ms
[14:48:59.531] Debug: State is now: Unknown
[14:48:59.533] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[14:48:59.691] Debug: A5 Check 1: 18 ms
[14:49:00.033] Debug: Clouds are gone, state is Ingame
[14:49:00.035] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:49:00.044] Debug: Zoomed out
[14:49:00.046] Debug: Figuring out whether we won or lost
[14:49:00.061] Refreshed trophy count: 2661
[14:49:00.063] Debug: Clearing game grid API cache
[14:49:00.064] Debug: Clearing building API cache
[14:49:00.065] Debug: Clearing deploy API cache
[14:49:00.286] [Auto-Stop module] Starting Auto-Stop module...
[14:49:00.406] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:49:00.407] [Auto-Stop module] Reading ressources...
[14:49:00.513] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:49:02.528] [Collect] Starting a collection run
[14:49:02.529] Debug: Ensuring the game is zoomed out
[14:49:02.539] Debug: Zoomed out
[14:49:03.282] [Collect] Collecting Main Base resources
[14:49:07.104] Debug: [Collect] Looking for a loot cart
[14:49:07.241] Debug: [Collect] Didn't find a loot cart
[14:49:07.242] [Collect] Total collected: 3 items, 0 loot carts
[14:49:07.244] [ReArm] Trying to rearm all traps/xbow/inferno
[14:49:11.725] [ReArm] Could not find townhall
[14:49:12.037] [Build] Waiting to let other modules work...
[14:49:12.281] Debug: Ensuring the game is zoomed out
[14:49:12.289] Debug: Zoomed out
[14:49:12.298] Debug: Zoomed out
[14:49:12.722] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:49:12.923] [Auto-Stop module] Starting Auto-Stop module...
[14:49:13.030] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:49:13.031] [Auto-Stop module] Reading ressources...
[14:49:13.122] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:49:15.051] Debug: Begin BuildingsUpgradeModule
[14:49:15.052] Debug: Ensuring the game is zoomed out
[14:49:15.060] Debug: Zoomed out
[14:49:15.196] Debug: Read builder information: 0/5
[14:49:15.197] [BuildingsUpgrade] No builders available; can't do any work
[14:49:15.294] [Donate] Going to check if we can donate troops
[14:49:15.296] [Donate] Going to request troops
[14:49:15.400] [Donate] Starting clan donation checks...
[14:49:16.707] [Donate] Trying to donate troops on button 1
[14:49:16.708] Debug: Doing request analysis bc smart donation mode is active
[14:49:16.771] Analyzing request text: archer
[14:49:16.772] Debug: Donation string is "archer"
[14:49:16.773] Debug: Checking keywords for unit Barbarian
[14:49:16.774] Debug: Checking keyword "barb" with 1 faults allowed
[14:49:16.776] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:49:16.777] Debug: Checking keywords for unit Archer
[14:49:16.778] Debug: Unit Archer can be donated because no keywords or blacklist
[14:49:16.779] Debug: Checking keywords for unit Miner
[14:49:16.780] Debug: Checking keyword "ner" with 0 faults allowed
[14:49:16.781] Debug: Checking keyword "minerv" with 1 faults allowed
[14:49:16.781] Debug: Checking keyword "mner" with 1 faults allowed
[14:49:16.782] Debug: Checking keywords for unit Giant
[14:49:16.783] Debug: Checking keyword "giiant" with 1 faults allowed
[14:49:16.784] Debug: Checking keyword "gilant" with 1 faults allowed
[14:49:16.948] Debug: Trophy count couldn't be read properly.
[14:49:17.187] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:49:17.202] Debug: A5 Check 1: 20 ms


[14:49:17.348] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:49:17.473] Debug: A5 Check 1: 15 ms
[14:49:17.787] Debug: A5 Check 1: 19 ms
[14:49:18.101] Debug: A5 Check 1: 20 ms
[14:49:18.312] Debug: Found donation separator
[14:49:18.446] Debug: A5 Check 1: 19 ms
[14:49:18.722] Debug: A5 Check 1: 17 ms
[14:49:18.868] Debug: DonateTroops Scan took 277 ms
[14:49:19.007] Debug: A5 Check 1: 17 ms
[14:49:19.271] Debug: A5 Check 1: 19 ms
[14:49:19.613] Debug: A5 Check 1: 20 ms
[14:49:19.803] Debug: DonateTroops Scan took 353 ms
[14:49:19.941] Debug: A5 Check 1: 20 ms
[14:49:20.191] Debug: A5 Check 1: 18 ms
[14:49:20.448] Debug: A5 Check 1: 16 ms
[14:49:20.586] Debug: DonateTroops Scan took 271 ms
[14:49:20.731] Debug: A5 Check 1: 18 ms
[14:49:20.886] [Donate] Could not find anything we can and are allowed to donate.
[14:49:21.048] Debug: A5 Check 1: 19 ms
[14:49:21.381] Debug: A5 Check 1: 16 ms
[14:49:21.613] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:49:21.738] [Donate] Trying to donate troops on button 2
[14:49:21.739] Debug: Doing request analysis bc smart donation mode is active
[14:49:21.815] Analyzing request text: archer
[14:49:21.816] Debug: Donation string is "archer"
[14:49:21.817] Debug: Checking keywords for unit Barbarian
[14:49:21.819] Debug: Checking keyword "barb" with 1 faults allowed
[14:49:21.819] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:49:21.820] Debug: Checking keywords for unit Archer
[14:49:21.821] Debug: Unit Archer can be donated because no keywords or blacklist
[14:49:21.822] Debug: Checking keywords for unit Miner
[14:49:21.822] Debug: Checking keyword "ner" with 0 faults allowed
[14:49:21.823] Debug: Checking keyword "minerv" with 1 faults allowed
[14:49:21.825] Debug: Checking keyword "mner" with 1 faults allowed
[14:49:21.826] Debug: Checking keywords for unit Giant
[14:49:21.827] Debug: Checking keyword "giiant" with 1 faults allowed
[14:49:21.829] Debug: Checking keyword "gilant" with 1 faults allowed
[14:49:22.010] Debug: Trophy count couldn't be read properly.
[14:49:22.277] Debug: A5 Check 1: 22 ms
[14:49:22.443] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:49:22.582] Debug: A5 Check 1: 15 ms
[14:49:22.884] Debug: A5 Check 1: 17 ms
[14:49:23.189] Debug: A5 Check 1: 17 ms
[14:49:23.382] Debug: Found donation separator
[14:49:23.512] Debug: A5 Check 1: 17 ms
[14:49:23.766] Debug: A5 Check 1: 19 ms
[14:49:23.915] Debug: DonateTroops Scan took 281 ms
[14:49:24.049] Debug: A5 Check 1: 15 ms
[14:49:24.310] Debug: A5 Check 1: 16 ms
[14:49:24.569] Debug: A5 Check 1: 18 ms
[14:49:24.715] Debug: DonateTroops Scan took 278 ms
[14:49:24.869] Debug: A5 Check 1: 26 ms
[14:49:25.201] Debug: A5 Check 1: 21 ms
[14:49:25.475] Debug: A5 Check 1: 18 ms
[14:49:25.615] Debug: DonateTroops Scan took 274 ms
[14:49:25.744] Debug: A5 Check 1: 16 ms
[14:49:25.874] [Donate] Could not find anything we can and are allowed to donate.
[14:49:26.012] Debug: A5 Check 1: 16 ms
[14:49:26.289] Debug: A5 Check 1: 17 ms
[14:49:26.519] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:49:26.529] Debug: Trophy count couldn't be read properly.
[14:49:26.643] [Donate] Trying to donate troops on button 3
[14:49:26.645] Debug: Doing request analysis bc smart donation mode is active
[14:49:26.709] Analyzing request text: m ner
[14:49:26.710] Debug: Donation string is "mner"
[14:49:26.711] Debug: Checking keywords for unit Barbarian
[14:49:26.713] Debug: Checking keyword "barb" with 1 faults allowed
[14:49:26.714] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:49:26.715] Debug: Checking keywords for unit Archer
[14:49:26.716] Debug: Unit Archer can be donated because no keywords or blacklist
[14:49:26.717] Debug: Checking keywords for unit Miner
[14:49:26.718] Debug: Checking keyword "ner" with 0 faults allowed
[14:49:26.719] Unit Miner can be donated, found keyword 'ner': ner
[14:49:26.720] Debug: Checking keyword "minerv" with 1 faults allowed
[14:49:26.721] Debug: Checking keyword "mner" with 1 faults allowed
[14:49:26.722] Unit Miner can be donated, found keyword 'mner': mner
[14:49:26.722] Debug: Checking keywords for unit Giant
[14:49:26.723] Debug: Checking keyword "giiant" with 1 faults allowed
[14:49:26.724] Debug: Checking keyword "gilant" with 1 faults allowed
[14:49:27.171] Debug: A5 Check 1: 19 ms
[14:49:27.324] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:49:27.468] Debug: A5 Check 1: 19 ms
[14:49:27.798] Debug: A5 Check 1: 16 ms
[14:49:28.112] Debug: A5 Check 1: 17 ms
[14:49:28.320] Debug: Found donation separator
[14:49:28.451] Debug: A5 Check 1: 16 ms
[14:49:28.707] Debug: A5 Check 1: 19 ms
[14:49:28.980] Debug: A5 Check 1: 16 ms
[14:49:29.122] Debug: DonateTroops Scan took 549 ms
[14:49:29.142] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[14:49:29.258] Debug: A5 Check 1: 16 ms
[14:49:29.516] Debug: A5 Check 1: 18 ms
[14:49:29.762] Debug: A5 Check 1: 16 ms
[14:49:30.050] Debug: A5 Check 1: 17 ms
[14:49:30.193] Debug: DonateTroops Scan took 557 ms
[14:49:30.357] Debug: A5 Check 1: 21 ms
[14:49:30.524] [Donate] Could not find anything we can and are allowed to donate.
[14:49:30.708] Debug: A5 Check 1: 22 ms
[14:49:30.982] Debug: A5 Check 1: 17 ms
[14:49:31.203] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:49:31.210] Debug: Trophy count couldn't be read properly.
[14:49:32.394] [Donate] Trying to request troops
[14:49:33.345] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:49:34.883] Debug: A5 Check 1: 21 ms
[14:49:34.902] Debug: A5 Check 2: 16 ms
[14:49:35.025] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:49:35.158] Debug: A5 Check 1: 19 ms
[14:49:35.178] Debug: A5 Check 2: 19 ms
[14:49:35.429] Debug: A5 Check 1: 15 ms
[14:49:35.447] Debug: A5 Check 2: 16 ms
[14:49:35.716] Debug: A5 Check 1: 18 ms
[14:49:35.735] Debug: A5 Check 2: 18 ms
[14:49:36.060] Debug: A5 Check 1: 20 ms
[14:49:36.087] Debug: A5 Check 2: 25 ms
[14:49:36.378] Debug: A5 Check 1: 17 ms
[14:49:36.394] Debug: A5 Check 2: 15 ms
[14:49:36.554] Typing request message
[14:49:36.751] Debug: A5 Check 1: 19 ms
[14:49:36.769] Debug: A5 Check 2: 16 ms
[14:49:37.045] Debug: A5 Check 1: 16 ms
[14:49:37.063] Debug: A5 Check 2: 16 ms
[14:49:37.343] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:49:37.358] Debug: A5 Check 1: 20 ms


[14:49:37.380] Debug: A5 Check 2: 20 ms
[14:49:37.540] Successfully requested troops
[14:49:37.675] Debug: A5 Check 1: 17 ms
[14:49:37.818] [Donate] Clan donation done
[14:49:37.910] Debug: [GameState]: 'Unknown' -> 'Dialog'
[14:49:37.915] Debug: [Donate] There is no red icon on the chat button
[14:49:38.091] [Auto-Stop module] Starting Auto-Stop module...
[14:49:38.707] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:49:39.228] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:49:39.230] [Auto-Stop module] Reading ressources...
[14:49:39.333] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:49:42.203] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:49:43.130] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:43.175] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:44.129] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:44.181] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[14:49:45.085] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:45.093] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:45.171] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:45.221] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:46.187] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:46.195] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:46.284] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:46.294] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:46.377] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:46.433] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:47.352] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:47.360] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:47.439] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:47.449] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:47.529] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:47.579] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:48.577] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:48.588] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:48.671] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:48.679] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:48.760] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:48.809] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:49.722] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:49.732] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:49.812] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:49.820] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:49.898] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:49.943] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:50.312] Debug: [AR] Compacting done, 215.9MB -> 215.9MB
[14:49:50.847] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:50.855] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:50.938] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:50.945] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:51.028] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:51.073] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:51.983] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:51.990] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:52.069] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:52.082] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:52.177] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:52.229] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:53.194] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:53.205] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:53.286] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:53.295] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:53.381] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:53.429] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:54.339] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:54.348] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:54.433] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:54.442] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:54.523] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:54.576] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:55.540] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:55.550] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:55.633] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:55.641] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:55.722] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:55.769] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:56.701] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:56.711] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:56.804] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:56.814] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:56.911] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:56.964] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:57.892] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:57.903] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:58.000] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:58.016] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:58.123] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:58.175] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:49:59.094] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:49:59.105] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:49:59.191] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:49:59.201] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:49:59.288] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:49:59.342] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:00.343] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:00.353] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:00.448] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:00.459] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:00.544] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:00.591] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:01.504] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:01.514] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:01.595] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:01.603] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:01.683] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:01.734] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:02.682] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:02.692] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:02.774] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:02.784] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:02.868] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:02.914] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:03.835] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:03.844] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:03.923] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:03.932] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:04.027] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:04.075] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:05.068] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:05.077] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:05.157] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:05.167] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:05.251] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:05.297] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:06.240] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:06.249] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:06.351] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:06.360] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:06.461] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:06.512] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:07.411] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:07.422] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:07.503] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:07.512] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:07.605] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:07.652] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:08.570] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:08.579] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:08.665] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:08.674] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:08.772] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:08.829] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:09.739] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:09.748] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:09.828] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:09.836] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:09.912] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:09.961] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:10.869] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:10.878] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:10.959] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:10.967] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:11.047] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:11.095] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:12.049] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:12.059] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:12.141] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:12.151] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:12.233] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:12.279] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:13.188] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:13.198] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:13.280] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:13.289] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:13.370] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:13.417] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:14.439] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:14.448] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:14.549] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:14.558] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:14.661] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:14.718] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:15.663] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:15.672] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:15.751] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:15.761] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:15.844] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:15.893] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:16.900] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:16.907] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:16.992] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:17.000] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:17.082] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:17.130] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:18.033] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:18.043] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:18.127] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:18.135] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:18.220] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:18.267] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:19.226] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:19.234] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:19.315] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:19.325] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:19.407] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:19.457] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:20.400] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:20.411] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:20.504] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:20.532] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:20.631] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:20.682] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:21.640] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:21.649] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:21.728] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:21.736] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:21.819] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:21.864] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:22.779] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:22.786] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:22.870] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:22.879] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:22.962] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:23.011] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:24.019] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:24.030] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:24.107] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:24.117] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:24.197] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:24.240] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:25.153] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:25.163] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:25.239] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:25.249] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:25.334] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:25.381] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:26.315] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:26.323] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:26.416] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:26.426] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:26.523] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:26.573] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:27.522] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:27.531] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:27.630] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:27.639] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:27.734] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:27.789] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[14:50:28.735] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:28.745] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:28.840] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:28.850] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:28.938] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:28.949] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:50:29.047] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:29.057] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:29.158] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:29.168] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:29.170] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:50:29.171] [Build] Checking if we can attack now...
[14:50:31.475] Debug: Reading numbers in overview
[14:50:31.510] Debug: Read overview numbers (string): 84/260
[14:50:31.511] Debug: Read overview numbers: 84 260 (TroopsCount)
[14:50:31.513] [Build] We can't attack yet. 84/260 troops (that's 32% of the needed
86%)
[14:50:31.626] [Build] Waiting to let other modules work...
[14:50:31.858] [Auto-Stop module] Starting Auto-Stop module...
[14:50:32.507] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:50:33.044] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:50:33.045] [Auto-Stop module] Reading ressources...
[14:50:33.152] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:50:35.199] Debug: Begin BuildingsUpgradeModule
[14:50:35.200] Debug: Ensuring the game is zoomed out
[14:50:35.210] Debug: Zoomed out
[14:50:35.345] Debug: Read builder information: 0/5
[14:50:35.346] [BuildingsUpgrade] No builders available; can't do any work
[14:50:35.545] Debug: [Donate] There is no red icon on the chat button
[14:50:42.856] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:50:43.897] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:43.911] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:50:44.069] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:44.090] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:44.271] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:44.283] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:44.285] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:50:44.287] [Build] Checking if we can attack now...
[14:50:46.807] Debug: Reading numbers in overview
[14:50:46.840] Debug: Read overview numbers (string): 84/260
[14:50:46.841] Debug: Read overview numbers: 84 260 (TroopsCount)
[14:50:46.844] [Build] We can't attack yet. 84/260 troops (that's 32% of the needed
86%)
[14:50:47.015] [Build] Waiting to let other modules work...
[14:50:47.331] [Auto-Stop module] Starting Auto-Stop module...
[14:50:48.201] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:50:48.854] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:50:48.856] [Auto-Stop module] Reading ressources...
[14:50:49.048] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:50:51.032] Debug: [Donate] There is no red icon on the chat button
[14:50:58.157] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:50:59.187] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:50:59.196] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:50:59.328] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:50:59.344] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:50:59.478] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:50:59.489] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:50:59.490] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:50:59.491] [Build] Checking if we can attack now...
[14:51:01.105] Debug: Reading numbers in overview
[14:51:01.130] Debug: Read overview numbers (string): 84/260
[14:51:01.133] Debug: Read overview numbers: 84 260 (TroopsCount)
[14:51:01.134] [Build] We can't attack yet. 84/260 troops (that's 32% of the needed
86%)
[14:51:01.238] [Build] Waiting to let other modules work...
[14:51:01.468] [Auto-Stop module] Starting Auto-Stop module...
[14:51:02.100] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:51:02.632] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:51:02.633] [Auto-Stop module] Reading ressources...
[14:51:02.734] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:51:04.704] Debug: [Donate] There is no red icon on the chat button
[14:51:12.359] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:51:13.266] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:51:13.277] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:51:13.367] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:51:13.375] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:51:13.459] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:51:13.468] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:51:13.470] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:51:13.471] [Build] Checking if we can attack now...
[14:51:15.061] Debug: Reading numbers in overview
[14:51:15.087] Debug: Read overview numbers (string): 90/260
[14:51:15.087] Debug: Read overview numbers: 90 260 (TroopsCount)
[14:51:15.088] [Build] We can't attack yet. 90/260 troops (that's 35% of the needed
86%)
[14:51:15.323] [Build] Waiting to let other modules work...
[14:51:15.588] [Auto-Stop module] Starting Auto-Stop module...
[14:51:16.298] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:51:16.834] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:51:16.835] [Auto-Stop module] Reading ressources...
[14:51:16.936] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:51:18.939] Debug: Ensuring the game is zoomed out
[14:51:18.948] Debug: Zoomed out
[14:51:18.957] Debug: Zoomed out
[14:51:19.480] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:51:19.571] Debug: [Donate] There is no red icon on the chat button
[14:51:26.553] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:51:27.532] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:51:27.540] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:51:27.633] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:51:27.642] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:51:27.730] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:51:27.741] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:51:27.744] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:51:27.744] [Build] Checking if we can attack now...
[14:51:29.974] Debug: Reading numbers in overview
[14:51:29.996] Debug: Read overview numbers (string): 90/260
[14:51:29.998] Debug: Read overview numbers: 90 260 (TroopsCount)
[14:51:29.999] [Build] We can't attack yet. 90/260 troops (that's 35% of the needed
86%)
[14:51:30.105] [Build] Waiting to let other modules work...
[14:51:30.330] [Auto-Stop module] Starting Auto-Stop module...
[14:51:30.961] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:51:31.492] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:51:31.493] [Auto-Stop module] Reading ressources...
[14:51:31.593] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:51:33.414] Debug: [Donate] There is no red icon on the chat button
[14:51:35.198] Debug: Begin BuildingsUpgradeModule
[14:51:35.199] Debug: Ensuring the game is zoomed out
[14:51:35.208] Debug: Zoomed out
[14:51:35.332] Debug: Read builder information: 0/5
[14:51:35.333] [BuildingsUpgrade] No builders available; can't do any work
[14:51:41.239] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:51:42.161] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:51:42.172] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:51:42.265] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:51:42.277] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:51:42.372] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:51:42.388] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:51:42.390] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:51:42.392] [Build] Checking if we can attack now...
[14:51:45.030] Debug: Reading numbers in overview
[14:51:45.055] Debug: Read overview numbers (string): 96/260
[14:51:45.056] Debug: Read overview numbers: 96 260 (TroopsCount)
[14:51:45.056] [Build] We can't attack yet. 96/260 troops (that's 37% of the needed
86%)
[14:51:45.267] [Build] Waiting to let other modules work...
[14:51:45.533] [Auto-Stop module] Starting Auto-Stop module...
[14:51:46.160] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:51:46.697] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:51:46.698] [Auto-Stop module] Reading ressources...
[14:51:46.801] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:51:48.764] Debug: [Donate] There is no red icon on the chat button
[14:51:50.816] Debug: [AR] Compacting done, 198.5MB -> 198.5MB
[14:51:56.467] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:51:57.416] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:51:57.424] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:51:57.510] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:51:57.520] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:51:57.607] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:51:57.616] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:51:57.617] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:51:57.618] [Build] Checking if we can attack now...
[14:51:59.312] Debug: Reading numbers in overview
[14:51:59.350] Debug: Read overview numbers (string): 96/260
[14:51:59.351] Debug: Read overview numbers: 96 260 (TroopsCount)
[14:51:59.353] [Build] We can't attack yet. 96/260 troops (that's 37% of the needed
86%)
[14:51:59.489] [Build] Waiting to let other modules work...
[14:51:59.702] [Auto-Stop module] Starting Auto-Stop module...
[14:52:00.323] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:52:00.869] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:52:00.870] [Auto-Stop module] Reading ressources...
[14:52:00.964] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:52:02.990] [Collect] Starting a collection run
[14:52:02.991] Debug: Ensuring the game is zoomed out
[14:52:03.001] Debug: Zoomed out
[14:52:03.667] [Collect] Collecting Main Base resources
[14:52:05.808] Debug: [Collect] Looking for a loot cart
[14:52:05.946] Debug: [Collect] Didn't find a loot cart
[14:52:05.947] [Collect] Total collected: 1 item, 0 loot carts
[14:52:06.203] Debug: [Donate] There is no red icon on the chat button
[14:52:10.578] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:52:11.513] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:52:11.521] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:52:11.610] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:52:11.619] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:52:11.721] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:52:11.730] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:52:11.732] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:52:11.733] [Build] Checking if we can attack now...
[14:52:13.317] Debug: Reading numbers in overview
[14:52:13.347] Debug: Read overview numbers (string): 96/260
[14:52:13.348] Debug: Read overview numbers: 96 260 (TroopsCount)
[14:52:13.349] [Build] We can't attack yet. 96/260 troops (that's 37% of the needed
86%)
[14:52:13.561] [Build] Waiting to let other modules work...
[14:52:13.832] [Auto-Stop module] Starting Auto-Stop module...
[14:52:14.471] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:52:14.994] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:52:14.996] [Auto-Stop module] Reading ressources...
[14:52:15.093] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:52:16.986] Debug: [Donate] There is no red icon on the chat button
[14:52:24.604] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:52:25.559] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:52:25.569] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:52:25.663] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:52:25.672] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:52:25.780] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:52:25.789] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:52:25.791] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:52:25.792] [Build] Checking if we can attack now...
[14:52:27.401] Debug: Reading numbers in overview
[14:52:27.422] Debug: Read overview numbers (string): 102/260
[14:52:27.423] Debug: Read overview numbers: 102 260 (TroopsCount)
[14:52:27.424] [Build] We can't attack yet. 102/260 troops (that's 39% of the
needed 86%)
[14:52:27.638] [Build] Waiting to let other modules work...
[14:52:27.883] [Auto-Stop module] Starting Auto-Stop module...
[14:52:28.509] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:52:29.049] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:52:29.049] [Auto-Stop module] Reading ressources...
[14:52:29.147] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:52:31.046] Debug: [Donate] There is no red icon on the chat button
[14:52:35.297] Debug: Begin BuildingsUpgradeModule
[14:52:35.298] Debug: Ensuring the game is zoomed out
[14:52:35.307] Debug: Zoomed out
[14:52:35.426] Debug: Read builder information: 0/5
[14:52:35.428] [BuildingsUpgrade] No builders available; can't do any work
[14:52:38.862] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:52:39.799] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:52:39.809] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:52:39.905] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:52:39.914] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:52:39.997] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:52:40.005] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:52:40.007] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:52:40.008] [Build] Checking if we can attack now...
[14:52:41.940] Debug: Reading numbers in overview
[14:52:41.966] Debug: Read overview numbers (string): 102/260
[14:52:41.967] Debug: Read overview numbers: 102 260 (TroopsCount)
[14:52:41.968] [Build] We can't attack yet. 102/260 troops (that's 39% of the
needed 86%)
[14:52:42.183] [Build] Waiting to let other modules work...
[14:52:42.452] [Auto-Stop module] Starting Auto-Stop module...
[14:52:43.102] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:52:43.632] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:52:43.633] [Auto-Stop module] Reading ressources...
[14:52:43.728] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:52:45.660] [Donate] Going to check if we can donate troops
[14:52:45.763] [Donate] Starting clan donation checks...
[14:52:46.971] [Donate] Trying to donate troops on button 1
[14:52:46.973] Debug: Doing request analysis bc smart donation mode is active
[14:52:47.057] Analyzing request text: archer
[14:52:47.059] Debug: Donation string is "archer"
[14:52:47.061] Debug: Checking keywords for unit Barbarian
[14:52:47.062] Debug: Checking keyword "barb" with 1 faults allowed
[14:52:47.065] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:52:47.066] Debug: Checking keywords for unit Archer
[14:52:47.068] Debug: Unit Archer can be donated because no keywords or blacklist
[14:52:47.073] Debug: Checking keywords for unit Miner
[14:52:47.074] Debug: Checking keyword "ner" with 0 faults allowed
[14:52:47.075] Debug: Checking keyword "minerv" with 1 faults allowed
[14:52:47.077] Debug: Checking keyword "mner" with 1 faults allowed
[14:52:47.078] Debug: Checking keywords for unit Giant
[14:52:47.079] Debug: Checking keyword "giiant" with 1 faults allowed
[14:52:47.081] Debug: Checking keyword "gilant" with 1 faults allowed
[14:52:47.503] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:52:47.519] Debug: A5 Check 1: 22 ms


[14:52:47.665] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:52:47.799] Debug: A5 Check 1: 17 ms
[14:52:48.179] Debug: A5 Check 1: 24 ms
[14:52:48.630] Debug: A5 Check 1: 20 ms
[14:52:48.860] Debug: Found donation separator
[14:52:49.008] Debug: A5 Check 1: 20 ms
[14:52:49.271] Debug: A5 Check 1: 17 ms
[14:52:49.424] Debug: DonateTroops Scan took 287 ms
[14:52:49.562] Debug: A5 Check 1: 18 ms
[14:52:49.836] Debug: A5 Check 1: 17 ms
[14:52:50.104] Debug: A5 Check 1: 19 ms
[14:52:50.276] Debug: DonateTroops Scan took 317 ms
[14:52:50.411] Debug: A5 Check 1: 17 ms
[14:52:50.552] [Donate] Could not find anything we can and are allowed to donate.
[14:52:50.693] Debug: A5 Check 1: 18 ms
[14:52:50.994] Debug: A5 Check 1: 17 ms
[14:52:51.211] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:52:51.323] [Donate] Trying to donate troops on button 2
[14:52:51.324] Debug: Doing request analysis bc smart donation mode is active
[14:52:51.385] Analyzing request text: archer
[14:52:51.386] Debug: Donation string is "archer"
[14:52:51.388] Debug: Checking keywords for unit Barbarian
[14:52:51.390] Debug: Checking keyword "barb" with 1 faults allowed
[14:52:51.391] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:52:51.392] Debug: Checking keywords for unit Archer
[14:52:51.393] Debug: Unit Archer can be donated because no keywords or blacklist
[14:52:51.394] Debug: Checking keywords for unit Miner
[14:52:51.394] Debug: Checking keyword "ner" with 0 faults allowed
[14:52:51.396] Debug: Checking keyword "minerv" with 1 faults allowed
[14:52:51.396] Debug: Checking keyword "mner" with 1 faults allowed
[14:52:51.397] Debug: Checking keywords for unit Giant
[14:52:51.398] Debug: Checking keyword "giiant" with 1 faults allowed
[14:52:51.399] Debug: Checking keyword "gilant" with 1 faults allowed
[14:52:51.835] Debug: A5 Check 1: 21 ms
[14:52:51.971] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:52:52.105] Debug: A5 Check 1: 17 ms
[14:52:52.423] Debug: A5 Check 1: 20 ms
[14:52:52.746] Debug: A5 Check 1: 17 ms
[14:52:52.975] Debug: Found donation separator
[14:52:53.113] Debug: A5 Check 1: 18 ms
[14:52:53.406] Debug: A5 Check 1: 17 ms
[14:52:53.618] Debug: DonateTroops Scan took 367 ms
[14:52:53.834] Debug: A5 Check 1: 22 ms
[14:52:54.122] Debug: A5 Check 1: 19 ms
[14:52:54.390] Debug: A5 Check 1: 19 ms
[14:52:54.539] Debug: DonateTroops Scan took 282 ms
[14:52:54.681] Debug: A5 Check 1: 19 ms
[14:52:54.821] [Donate] Could not find anything we can and are allowed to donate.
[14:52:54.989] Debug: A5 Check 1: 19 ms
[14:52:55.280] Debug: A5 Check 1: 16 ms
[14:52:55.502] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:52:55.614] [Donate] Trying to donate troops on button 3
[14:52:55.615] Debug: Doing request analysis bc smart donation mode is active
[14:52:55.677] Analyzing request text: m ner
[14:52:55.678] Debug: Donation string is "mner"
[14:52:55.679] Debug: Checking keywords for unit Barbarian
[14:52:55.679] Debug: Checking keyword "barb" with 1 faults allowed
[14:52:55.680] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:52:55.681] Debug: Checking keywords for unit Archer
[14:52:55.682] Debug: Unit Archer can be donated because no keywords or blacklist
[14:52:55.682] Debug: Checking keywords for unit Miner
[14:52:55.683] Debug: Checking keyword "ner" with 0 faults allowed
[14:52:55.684] Unit Miner can be donated, found keyword 'ner': ner
[14:52:55.685] Debug: Checking keyword "minerv" with 1 faults allowed
[14:52:55.686] Debug: Checking keyword "mner" with 1 faults allowed
[14:52:55.687] Unit Miner can be donated, found keyword 'mner': mner
[14:52:55.688] Debug: Checking keywords for unit Giant
[14:52:55.689] Debug: Checking keyword "giiant" with 1 faults allowed
[14:52:55.690] Debug: Checking keyword "gilant" with 1 faults allowed
[14:52:56.124] Debug: A5 Check 1: 20 ms
[14:52:56.264] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:52:56.429] Debug: A5 Check 1: 22 ms
[14:52:56.768] Debug: A5 Check 1: 18 ms
[14:52:57.095] Debug: A5 Check 1: 25 ms
[14:52:57.313] Debug: Found donation separator
[14:52:57.449] Debug: A5 Check 1: 21 ms
[14:52:57.721] Debug: A5 Check 1: 17 ms
[14:52:58.036] Debug: A5 Check 1: 20 ms
[14:52:58.182] Debug: DonateTroops Scan took 601 ms
[14:52:58.328] Debug: A5 Check 1: 18 ms
[14:52:58.605] Debug: A5 Check 1: 19 ms
[14:52:58.879] Debug: A5 Check 1: 18 ms
[14:52:59.292] Debug: A5 Check 1: 24 ms
[14:52:59.455] Debug: DonateTroops Scan took 716 ms
[14:52:59.615] Debug: A5 Check 1: 21 ms
[14:52:59.753] [Donate] Could not find anything we can and are allowed to donate.
[14:52:59.904] Debug: A5 Check 1: 19 ms
[14:53:00.198] Debug: A5 Check 1: 15 ms
[14:53:00.415] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:53:00.830] Debug: Trophy count couldn't be read properly.
[14:53:01.669] [Donate] Clan donation done
[14:53:01.802] Debug: [Donate] There is no red icon on the chat button
[14:53:01.924] [Auto-Stop module] Starting Auto-Stop module...
[14:53:02.036] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:53:02.037] [Auto-Stop module] Reading ressources...
[14:53:02.136] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:53:04.997] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:53:06.042] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:53:06.054] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:53:06.135] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:53:06.148] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:53:06.231] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:53:06.238] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:53:06.240] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:53:06.241] [Build] Checking if we can attack now...
[14:53:08.523] Debug: Reading numbers in overview
[14:53:08.557] Debug: Read overview numbers (string): 108/260
[14:53:08.558] Debug: Read overview numbers: 108 260 (TroopsCount)
[14:53:08.560] [Build] We can't attack yet. 108/260 troops (that's 42% of the
needed 86%)
[14:53:08.673] [Build] Waiting to let other modules work...
[14:53:11.828] Debug: [Donate] There is no red icon on the chat button
[14:53:13.949] [Auto-Stop module] Starting Auto-Stop module...
[14:53:14.606] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:53:15.152] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:53:15.153] [Auto-Stop module] Reading ressources...
[14:53:15.332] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:53:19.819] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:53:20.908] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:53:20.935] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:53:21.085] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:53:21.099] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:53:21.210] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:53:21.219] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:53:21.221] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:53:21.223] [Build] Checking if we can attack now...
[14:53:22.862] Debug: Reading numbers in overview
[14:53:22.883] Debug: Read overview numbers (string): 108/260
[14:53:22.884] Debug: Read overview numbers: 108 260 (TroopsCount)
[14:53:22.886] [Build] We can't attack yet. 108/260 troops (that's 42% of the
needed 86%)
[14:53:23.102] [Build] Waiting to let other modules work...
[14:53:23.348] Debug: Ensuring the game is zoomed out
[14:53:23.348] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:53:23.977] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:53:24.959] Debug: Zoomed out
[14:53:24.969] Debug: Zoomed out
[14:53:25.411] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:53:25.500] Debug: [Donate] There is no red icon on the chat button
[14:53:27.213] [Auto-Stop module] Starting Auto-Stop module...
[14:53:27.328] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:53:27.329] [Auto-Stop module] Reading ressources...
[14:53:27.431] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:53:34.244] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:53:35.150] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:53:35.158] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:53:35.246] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:53:35.263] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:53:35.345] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:53:35.363] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:53:35.364] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:53:35.365] [Build] Checking if we can attack now...
[14:53:36.954] Debug: Reading numbers in overview
[14:53:36.979] Debug: Read overview numbers (string): 108/260
[14:53:36.980] Debug: Read overview numbers: 108 260 (TroopsCount)
[14:53:36.981] [Build] We can't attack yet. 108/260 troops (that's 42% of the
needed 86%)
[14:53:37.107] [Build] Waiting to let other modules work...
[14:53:37.404] Debug: Begin BuildingsUpgradeModule
[14:53:37.406] Debug: Ensuring the game is zoomed out
[14:53:37.406] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:53:38.055] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:53:39.028] Debug: Zoomed out
[14:53:39.153] Debug: Read builder information: 0/5
[14:53:39.153] [BuildingsUpgrade] No builders available; can't do any work
[14:53:39.359] [Auto-Stop module] Starting Auto-Stop module...
[14:53:39.476] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:53:39.477] [Auto-Stop module] Reading ressources...
[14:53:39.598] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:53:41.436] Debug: [Donate] There is no red icon on the chat button
[14:53:44.272] Debug: Error uploading m2: The remote server returned an error:
(522) Origin Connection Time-out.
[14:53:48.239] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:53:49.183] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:53:49.190] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:53:49.289] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:53:49.298] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:53:49.380] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:53:49.388] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:53:49.389] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:53:49.391] [Build] Checking if we can attack now...
[14:53:50.962] Debug: Reading numbers in overview
[14:53:50.989] Debug: Read overview numbers (string): 114/260
[14:53:50.990] Debug: Read overview numbers: 114 260 (TroopsCount)
[14:53:50.992] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[14:53:51.203] [Build] Waiting to let other modules work...
[14:53:51.315] Debug: [AR] Compacting done, 190.3MB -> 190.3MB
[14:53:51.466] [Auto-Stop module] Starting Auto-Stop module...
[14:53:52.085] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:53:52.613] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:53:52.614] [Auto-Stop module] Reading ressources...
[14:53:52.712] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:53:54.607] Debug: [Donate] There is no red icon on the chat button
[14:54:02.308] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:54:03.251] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:54:03.260] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:54:03.339] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:54:03.350] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:54:03.434] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:54:03.444] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:54:03.445] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:54:03.446] [Build] Checking if we can attack now...
[14:54:04.955] Debug: Reading numbers in overview
[14:54:04.978] Debug: Read overview numbers (string): 114/260
[14:54:04.979] Debug: Read overview numbers: 114 260 (TroopsCount)
[14:54:04.980] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[14:54:05.191] [Build] Waiting to let other modules work...
[14:54:05.446] [Auto-Stop module] Starting Auto-Stop module...
[14:54:06.074] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:54:06.611] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:54:06.612] [Auto-Stop module] Reading ressources...
[14:54:06.716] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:54:08.556] Debug: [Donate] There is no red icon on the chat button
[14:54:16.424] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:54:17.420] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:54:17.435] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:54:17.537] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:54:17.549] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:54:17.659] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:54:17.669] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:54:17.671] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:54:17.672] [Build] Checking if we can attack now...
[14:54:19.245] Debug: Reading numbers in overview
[14:54:19.271] Debug: Read overview numbers (string): 114/260
[14:54:19.272] Debug: Read overview numbers: 114 260 (TroopsCount)
[14:54:19.273] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[14:54:19.489] [Build] Waiting to let other modules work...
[14:54:19.730] [Auto-Stop module] Starting Auto-Stop module...
[14:54:36.721] Timeout trying to close dialogs/get back Ingame
[14:54:41.727] Timeout trying to close dialogs/get back Ingame
[14:54:42.786] [Auto-Stop module] Cannot get into 'ingame' state. Aborting.
[14:54:48.512] Timeout trying to close dialogs/get back Ingame
[14:54:52.223] [BuildTask-QuickTrain] Can't train units, state is NotAttached
[14:54:52.225] [Build] Checking if we can attack now...
[14:54:55.678] [Barracks] Could not click Overview tab: state is NotAttached
[14:54:55.680] [Build] Waiting to let other modules work...
[14:54:55.845] [Auto-Stop module] Starting Auto-Stop module...
[14:55:00.857] Timeout trying to close dialogs/get back Ingame
[14:55:05.862] Timeout trying to close dialogs/get back Ingame
[14:55:06.902] [Auto-Stop module] Cannot get into 'ingame' state. Aborting.
[14:55:08.571] Debug: Start A
[14:55:09.086] Raccoon Bot stopped.
[14:55:11.898] Timeout trying to close dialogs/get back Ingame
[14:55:28.224] Debug: Start A
[14:55:28.230] Adb Error: SharpAdbClient.Exceptions.DeviceNotFoundException: The
device '127.0.0.1:21523' was not found.
at SharpAdbClient.AdbClient.SetDevice(IAdbSocket socket, DeviceData device)
at SharpAdbClient.AdbClient.<ExecuteRemoteCommandAsync>d__31.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification
(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at _kK._Wb._bl.MoveNext() in _gB:line 677
[14:55:28.236] Adb Error: SharpAdbClient.Exceptions.DeviceNotFoundException: The
device '127.0.0.1:21523' was not found.
at SharpAdbClient.AdbClient.SetDevice(IAdbSocket socket, DeviceData device)
at SharpAdbClient.AdbClient.<ExecuteRemoteCommandAsync>d__31.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification
(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
at _kK._Wb._bl.MoveNext() in _gB:line 677
[14:55:28.241] Debug: Start C
[14:55:28.243] Debug: [SetActiveModules] Clearing (8 checked types)
[14:55:28.245] Debug: Clearing all modules in ModuleManager
[14:55:28.511] Debug: StartupModule is running
[14:55:28.513] Debug: Closing dialogs
[14:55:28.696] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[14:55:33.515] Timeout trying to close dialogs/get back Ingame
[14:55:33.516] Debug: Checking to see if we're at Builder Base
[14:55:33.533] Debug: Deactivating StartupModule
[14:55:33.534] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[14:55:35.895] Starting game...
[14:55:35.897] Autostart when ingame has been set to YES
[14:55:38.566] Timeout trying to close dialogs/get back Ingame
[14:55:38.586] [Auto-Stop module] Starting Auto-Stop module...
[14:55:43.586] Timeout trying to close dialogs/get back Ingame
[14:55:48.592] Timeout trying to close dialogs/get back Ingame
[14:55:49.632] [Auto-Stop module] Cannot get into 'ingame' state. Aborting.
[14:55:52.204] Debug: [AR] Compacting done, 471.5MB -> 471.5MB
[14:55:54.642] Timeout trying to close dialogs/get back Ingame
[14:55:54.790] [Collect] Starting a collection run
[14:55:54.792] Debug: Ensuring the game is zoomed out
[14:55:54.810] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:55:59.816] Timeout trying to close dialogs/get back Ingame
[14:56:00.411] Could not get to Ingame or BB_Ingame
[14:56:00.686] Debug: Detaching
[14:56:01.275] Raccoon Bot stopped.
[14:56:01.747] Debug: Commandline entry of process 7172: "C:\Program
Files\Microvirt\MEmu\MEmu.exe" MEmu_2
[14:56:01.752] Debug: cmdline index of 2nd q: 42
[14:56:01.754] Debug: commandline args: MEmu_2 targetName: MEmu_2
[14:56:01.756] Debug: GetProcessArgs took 168 ms
[14:56:01.762] Debug: Found client rect 00110A36!
[14:56:01.762] Debug: Found ADB target 127.0.0.1:21523!
[14:56:01.764] Debug: cmdline index of 2nd q: 42
[14:56:01.766] Debug: commandline args: MEmu_2 targetName: MEmu_2
[14:56:01.767] Debug: GetProcessArgs took 3 ms
[14:56:03.107] Debug: Checking for active MEmu capturing
[14:56:03.111] Debug: MEmu capture is active
[14:56:03.113] Debug: Initialized ImageCapturing for 'MEmu_2'
[14:56:03.118] Debug: ADB Connect...
[14:56:03.121] Debug: ADB Connect done!
[14:56:03.123] Attached to [0x1C04 MEmu]
[14:56:03.147] Successfully attached to [ANDROID 5.1.1 (5)]
[14:56:03.356] Autostart when ingame has been set to NO
[14:56:03.360] Debug: [SetActiveModules] Clearing (8 checked types)
[14:56:03.362] Debug: Clearing all modules in ModuleManager
[14:56:03.577] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:56:03.592] Debug: A5 Check 1: 21 ms


[14:56:04.137] Debug: A5 Check 1: 18 ms
[14:56:04.151] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[14:56:04.163] Debug: [GameState]: 'Dialog' -> 'Unknown'
[14:56:04.482] Debug: StartupModule is running
[14:56:04.483] Debug: Closing dialogs
[14:56:05.329] Debug: A5 Check 1: 30 ms
[14:56:06.506] Debug: A5 Check 1: 40 ms
[14:56:07.767] Debug: A5 Check 1: 57 ms
[14:56:08.924] Debug: A5 Check 1: 35 ms
[14:56:09.472] Timeout trying to close dialogs/get back Ingame
[14:56:09.473] Debug: Checking to see if we're at Builder Base
[14:56:09.474] Debug: Deactivating StartupModule
[14:56:09.476] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[14:56:10.087] Debug: A5 Check 1: 24 ms
[14:56:11.101] Debug: A5 Check 1: 17 ms
[14:56:12.007] Debug: A5 Check 1: 33 ms
[14:56:12.924] Debug: A5 Check 1: 18 ms
[14:56:13.838] Debug: A5 Check 1: 36 ms
[14:56:13.860] Debug: A5 Check 2: 21 ms
[14:56:14.472] Timeout trying to close dialogs/get back Ingame
[14:56:14.685] Debug: A5 Check 1: 32 ms
[14:56:14.708] Debug: A5 Check 2: 22 ms
[14:56:15.128] Debug: A5 Check 1: 39 ms
[14:56:15.166] Debug: A5 Check 2: 29 ms
[14:56:15.565] Debug: A5 Check 1: 28 ms
[14:56:15.603] Debug: A5 Check 2: 36 ms
[14:56:15.997] Debug: A5 Check 1: 25 ms
[14:56:16.412] Debug: A5 Check 1: 25 ms
[14:56:16.432] Debug: A5 Check 2: 19 ms
[14:56:16.838] Debug: A5 Check 1: 22 ms
[14:56:17.261] Debug: A5 Check 1: 31 ms
[14:56:17.290] Debug: A5 Check 2: 26 ms
[14:56:17.696] Debug: A5 Check 1: 22 ms
[14:56:17.737] Debug: A5 Check 2: 39 ms
[14:56:18.153] Debug: A5 Check 1: 20 ms
[14:56:18.174] Debug: A5 Check 2: 19 ms
[14:56:18.567] Debug: A5 Check 1: 23 ms
[14:56:18.993] Debug: A5 Check 1: 28 ms
[14:56:19.399] Debug: A5 Check 1: 20 ms
[14:56:19.843] Debug: A5 Check 1: 20 ms
[14:56:20.629] Debug: A5 Check 1: 17 ms
[14:56:21.367] Debug: A5 Check 1: 20 ms
[14:56:22.102] Debug: A5 Check 1: 18 ms
[14:56:22.812] Debug: A5 Check 1: 17 ms
[14:56:23.527] Debug: A5 Check 1: 25 ms
[14:56:24.240] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:56:24.255] Debug: A5 Check 1: 22 ms


[14:56:25.017] Debug: A5 Check 1: 36 ms
[14:56:25.837] Debug: A5 Check 1: 32 ms
[14:56:26.624] Debug: A5 Check 1: 18 ms
[14:56:27.403] Debug: A5 Check 1: 21 ms
[14:56:28.214] Debug: A5 Check 1: 21 ms
[14:56:28.988] Debug: A5 Check 1: 39 ms
[14:56:29.658] Debug: A5 Check 1: 19 ms
[14:56:30.257] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:56:30.362] [Auto-Stop module] Starting Auto-Stop module...
[14:56:30.498] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:56:30.502] [Auto-Stop module] Reading ressources...
[14:56:30.634] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:56:32.659] [Collect] Starting a collection run
[14:56:32.661] Debug: Ensuring the game is zoomed out
[14:56:32.670] Debug: Zoomed out
[14:56:33.553] [Collect] Collecting Main Base resources
[14:56:37.276] Debug: Start A
[14:56:37.317] Debug: [Collect] Looking for a loot cart
[14:56:37.556] Debug: [Collect] Didn't find a loot cart
[14:56:37.558] Debug: [Collect] Looking for trader tent
[14:56:37.789] Raccoon Bot stopped.
[14:56:37.827] [Collect] Total collected: 3 items, 0 loot carts
[14:56:37.828] [ReArm] Trying to rearm all traps/xbow/inferno
[14:56:38.024] Debug: [StartGame] Success : True
[14:56:43.495] [ReArm] Could not find townhall
[14:56:44.628] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at _fK._9E(IEnumerable`1 , Rectangle , Boolean ) in _cA:line 91
at CoC_Bot.Scanner.Scan(IEnumerable`1 defs, Rectangle rect, Boolean
noRectMerging) in _cA:line 145
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Object , MouseEventArgs )
at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32
clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr
wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNative
Methods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason,
Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason,
ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _n2A._OKb()

[14:56:58.300] A debug screenshot has been saved: Manual Screenshot (Debug) 1.png
[14:57:09.915] Debug: Start A
[14:57:09.959] Debug: Start C
[14:57:09.964] Debug: [SetActiveModules] Clearing (8 checked types)
[14:57:09.965] Debug: Clearing all modules in ModuleManager
[14:57:10.174] Debug: StartupModule is running
[14:57:10.175] Debug: Closing dialogs
[14:57:10.334] Debug: Checking to see if we're at Builder Base
[14:57:10.335] Debug: Deactivating StartupModule
[14:57:10.337] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[14:57:10.465] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[14:57:10.538] [Collect] Starting a collection run
[14:57:10.539] Debug: Ensuring the game is zoomed out
[14:57:10.552] Debug: Zoomed out
[14:57:11.508] [Collect] Collecting Main Base resources
[14:57:13.581] Debug: [Collect] Looking for a loot cart
[14:57:13.748] Debug: [Collect] Didn't find a loot cart
[14:57:13.749] Debug: [Collect] Looking for trader tent
[14:57:13.984] [Collect] Total collected: 0 items, 0 loot carts
[14:57:13.986] [ReArm] Trying to rearm all traps/xbow/inferno
[14:57:21.032] [ReArm] Could not find townhall
[14:57:21.510] [Auto-Stop module] Starting Auto-Stop module...
[14:57:21.651] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:57:21.652] [Auto-Stop module] Reading ressources...
[14:57:21.768] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:57:23.819] [Build]: Starting to quicktrain.
[14:57:23.820] Debug: Ensuring the game is zoomed out
[14:57:23.829] Debug: Zoomed out
[14:57:24.769] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:57:25.833] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:57:25.853] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:57:25.996] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:57:26.006] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:57:26.115] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:57:26.129] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:57:26.130] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:57:26.131] [Build] Checking if we can attack now...
[14:57:28.238] Debug: Reading numbers in overview
[14:57:28.299] Debug: Read overview numbers (string): 144/260
[14:57:28.301] Debug: Read overview numbers: 144 260 (TroopsCount)
[14:57:28.303] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[14:57:28.436] [Build] Waiting to let other modules work...
[14:57:28.659] Debug: Ensuring the game is zoomed out
[14:57:28.661] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:57:29.304] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:57:30.363] Debug: Zoomed out
[14:57:30.380] Debug: Zoomed out
[14:57:30.939] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:57:31.164] Debug: Begin BuildingsUpgradeModule
[14:57:31.165] Debug: Ensuring the game is zoomed out
[14:57:31.175] Debug: Zoomed out
[14:57:31.392] Debug: Read builder information: 0/5
[14:57:31.393] [BuildingsUpgrade] No builders available; can't do any work
[14:57:31.527] [Donate] Going to check if we can donate troops
[14:57:31.528] [Donate] Going to request troops
[14:57:31.623] [Donate] Starting clan donation checks...
[14:57:33.275] [Donate] Trying to donate troops on button 1
[14:57:33.276] Debug: Doing request analysis bc smart donation mode is active
[14:57:33.356] Analyzing request text: archer
[14:57:33.358] Debug: Donation string is "archer"
[14:57:33.359] Debug: Checking keywords for unit Barbarian
[14:57:33.360] Debug: Checking keyword "barb" with 1 faults allowed
[14:57:33.361] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:57:33.362] Debug: Checking keywords for unit Archer
[14:57:33.363] Debug: Unit Archer can be donated because no keywords or blacklist
[14:57:33.364] Debug: Checking keywords for unit Miner
[14:57:33.365] Debug: Checking keyword "ner" with 0 faults allowed
[14:57:33.367] Debug: Checking keyword "minerv" with 1 faults allowed
[14:57:33.369] Debug: Checking keyword "mner" with 1 faults allowed
[14:57:33.370] Debug: Checking keywords for unit Giant
[14:57:33.371] Debug: Checking keyword "giiant" with 1 faults allowed
[14:57:33.374] Debug: Checking keyword "gilant" with 1 faults allowed
[14:57:34.266] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at CoC_Bot.Modules.ClanDonationModule._NKA.MoveNext() in _DlA:line 315
at CoC_Bot.Modules.ClanDonationModule._t5b.MoveNext() in _DlA:line 218
at (Object )
at CoC_Bot.Modules.ClanDonationModule._6kb.MoveNext() in _DlA:line 123
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.ClanDonationModule._hKA() in _DlA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[14:57:34.302] Debug: A5 Check 1: 53 ms


[14:57:34.323] Debug: A5 Check 2: 17 ms
[14:57:34.549] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:57:34.809] Debug: A5 Check 1: 28 ms
[14:57:34.828] Debug: A5 Check 2: 18 ms
[14:57:35.254] Debug: A5 Check 1: 23 ms
[14:57:35.275] Debug: A5 Check 2: 18 ms
[14:57:35.537] Debug: Found donation separator
[14:57:35.721] Debug: A5 Check 1: 26 ms
[14:57:35.739] Debug: A5 Check 2: 17 ms
[14:57:36.073] Debug: A5 Check 1: 26 ms
[14:57:36.096] Debug: A5 Check 2: 21 ms
[14:57:36.265] Debug: DonateTroops Scan took 374 ms
[14:57:36.469] Debug: A5 Check 1: 27 ms
[14:57:36.487] Debug: A5 Check 2: 16 ms
[14:57:36.807] Debug: A5 Check 1: 27 ms
[14:57:36.828] Debug: A5 Check 2: 19 ms
[14:57:37.163] Debug: A5 Check 1: 27 ms
[14:57:37.183] Debug: A5 Check 2: 18 ms
[14:57:37.371] Debug: DonateTroops Scan took 377 ms
[14:57:37.534] Debug: A5 Check 1: 23 ms
[14:57:37.555] Debug: A5 Check 2: 19 ms
[14:57:37.708] [Donate] Could not find anything we can and are allowed to donate.
[14:57:37.871] Debug: A5 Check 1: 21 ms
[14:57:37.890] Debug: A5 Check 2: 17 ms
[14:57:38.242] Debug: A5 Check 1: 18 ms
[14:57:38.524] [Donate] Trying to donate troops on button 2
[14:57:38.526] Debug: Doing request analysis bc smart donation mode is active
[14:57:38.762] Analyzing request text:
[14:57:38.772] Debug: Donation string is ""
[14:57:38.778] Debug: Checking keywords for unit Barbarian
[14:57:38.780] Debug: Checking keyword "barb" with 1 faults allowed
[14:57:38.781] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:57:38.788] Debug: Checking keywords for unit Archer
[14:57:38.790] Debug: Unit Archer can be donated because no keywords or blacklist
[14:57:38.792] Debug: Checking keywords for unit Miner
[14:57:38.795] Debug: Checking keyword "ner" with 0 faults allowed
[14:57:38.796] Debug: Checking keyword "minerv" with 1 faults allowed
[14:57:38.798] Debug: Checking keyword "mner" with 1 faults allowed
[14:57:38.801] Debug: Checking keywords for unit Giant
[14:57:38.803] Debug: Checking keyword "giiant" with 1 faults allowed
[14:57:38.808] Debug: Checking keyword "gilant" with 1 faults allowed
[14:57:39.005] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:57:39.437] Debug: Trophy count couldn't be read properly.
[14:57:39.856] Debug: A5 Check 1: 81 ms
[14:57:40.058] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:57:40.281] Debug: A5 Check 1: 31 ms
[14:57:41.338] Debug: A5 Check 1: 78 ms
[14:57:42.098] Debug: A5 Check 1: 38 ms
[14:57:42.500] Debug: Found donation separator
[14:57:42.750] Debug: A5 Check 1: 33 ms
[14:57:43.153] Debug: A5 Check 1: 26 ms
[14:57:43.352] Debug: DonateTroops Scan took 399 ms
[14:57:43.541] Debug: A5 Check 1: 24 ms
[14:57:43.713] [Donate] Could not find anything we can and are allowed to donate.
[14:57:43.931] Debug: A5 Check 1: 26 ms
[14:57:44.354] Debug: A5 Check 1: 25 ms
[14:57:44.381] Debug: A5 Check 2: 25 ms
[14:57:44.561] [Donate] Trying to donate troops on button 3
[14:57:44.563] Debug: Doing request analysis bc smart donation mode is active
[14:57:44.659] Analyzing request text:
[14:57:44.660] Debug: Donation string is ""
[14:57:44.662] Debug: Checking keywords for unit Barbarian
[14:57:44.663] Debug: Checking keyword "barb" with 1 faults allowed
[14:57:44.664] Debug: Checking keyword "barbarian" with 1 faults allowed
[14:57:44.665] Debug: Checking keywords for unit Archer
[14:57:44.665] Debug: Unit Archer can be donated because no keywords or blacklist
[14:57:44.666] Debug: Checking keywords for unit Miner
[14:57:44.667] Debug: Checking keyword "ner" with 0 faults allowed
[14:57:44.671] Debug: Checking keyword "minerv" with 1 faults allowed
[14:57:44.672] Debug: Checking keyword "mner" with 1 faults allowed
[14:57:44.675] Debug: Checking keywords for unit Giant
[14:57:44.676] Debug: Checking keyword "giiant" with 1 faults allowed
[14:57:44.679] Debug: Checking keyword "gilant" with 1 faults allowed
[14:57:44.780] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:57:44.929] Debug: Trophy count couldn't be read properly.
[14:57:45.459] Debug: A5 Check 1: 41 ms
[14:57:45.674] Debug: [GameState]: 'Ingame' -> 'Unknown'
[14:57:45.962] Debug: A5 Check 1: 24 ms
[14:57:46.387] Debug: A5 Check 1: 25 ms
[14:57:46.679] Debug: Found donation separator
[14:57:46.923] Debug: A5 Check 1: 51 ms
[14:57:47.354] Debug: A5 Check 1: 65 ms
[14:57:47.699] Debug: DonateTroops Scan took 576 ms
[14:57:48.031] Debug: A5 Check 1: 39 ms
[14:57:48.454] Debug: A5 Check 1: 32 ms
[14:57:49.036] Debug: A5 Check 1: 66 ms
[14:57:49.253] Debug: DonateTroops Scan took 510 ms
[14:57:49.456] Debug: A5 Check 1: 29 ms
[14:57:49.709] [Donate] Could not find anything we can and are allowed to donate.
[14:57:49.996] Debug: A5 Check 1: 39 ms
[14:57:50.806] Debug: A5 Check 1: 68 ms
[14:57:51.502] Debug: [GameState]: 'Unknown' -> 'Ingame'
[14:57:51.987] Debug: Trophy count couldn't be read properly.
[14:57:52.740] Debug: [AR] Compacting done, 172.4MB -> 172.4MB
[14:57:52.865] [Donate] Trying to request troops
[14:57:53.798] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:57:57.538] [Donate] Clan donation done
[14:57:57.714] Debug: [Donate] There is no red icon on the chat button
[14:57:57.841] [Auto-Stop module] Starting Auto-Stop module...
[14:57:58.745] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:57:59.303] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:57:59.305] [Auto-Stop module] Reading ressources...
[14:57:59.431] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:58:02.339] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:58:03.340] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:58:03.349] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:58:03.451] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:58:03.462] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:58:03.565] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:58:03.579] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:58:03.581] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:58:03.582] [Build] Checking if we can attack now...
[14:58:05.920] Debug: Reading numbers in overview
[14:58:05.998] Debug: Read overview numbers (string): 150/260
[14:58:06.000] Debug: Read overview numbers: 150 260 (TroopsCount)
[14:58:06.002] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[14:58:06.123] [Build] Waiting to let other modules work...
[14:58:07.748] Debug: [Donate] There is no red icon on the chat button
[14:58:11.377] [Auto-Stop module] Starting Auto-Stop module...
[14:58:12.103] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:58:12.675] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:58:12.681] [Auto-Stop module] Reading ressources...
[14:58:12.805] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:58:17.284] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:58:18.225] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:58:18.236] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:58:18.369] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:58:18.383] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:58:18.502] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:58:18.511] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:58:18.513] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:58:18.515] [Build] Checking if we can attack now...
[14:58:20.620] Debug: Reading numbers in overview
[14:58:20.740] Debug: Read overview numbers (string): 150/260
[14:58:20.742] Debug: Read overview numbers: 150 260 (TroopsCount)
[14:58:20.745] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[14:58:20.889] [Build] Waiting to let other modules work...
[14:58:21.059] Debug: [Donate] There is no red icon on the chat button
[14:58:24.739] [Auto-Stop module] Starting Auto-Stop module...
[14:58:25.492] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:58:26.092] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:58:26.093] [Auto-Stop module] Reading ressources...
[14:58:26.245] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:58:32.080] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:58:33.066] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:58:33.077] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:58:33.187] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:58:33.197] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:58:33.307] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:58:33.322] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:58:33.324] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:58:33.325] [Build] Checking if we can attack now...
[14:58:34.993] Debug: Reading numbers in overview
[14:58:35.071] Debug: Read overview numbers (string): 150/260
[14:58:35.073] Debug: Read overview numbers: 150 260 (TroopsCount)
[14:58:35.074] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[14:58:35.215] [Build] Waiting to let other modules work...
[14:58:35.458] Debug: Begin BuildingsUpgradeModule
[14:58:35.459] Debug: Ensuring the game is zoomed out
[14:58:35.461] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[14:58:36.130] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:58:37.188] Debug: Zoomed out
[14:58:37.459] Debug: Read builder information: 0/5
[14:58:37.460] [BuildingsUpgrade] No builders available; can't do any work
[14:58:37.576] Debug: [Donate] There is no red icon on the chat button
[14:58:37.986] [Auto-Stop module] Starting Auto-Stop module...
[14:58:38.121] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:58:38.122] [Auto-Stop module] Reading ressources...
[14:58:38.243] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:58:46.710] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:58:47.859] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:58:47.882] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:58:48.041] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:58:48.054] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:58:48.158] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:58:48.168] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:58:48.169] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:58:48.170] [Build] Checking if we can attack now...
[14:58:49.841] Debug: Reading numbers in overview
[14:58:49.897] Debug: Read overview numbers (string): 156/260
[14:58:49.898] Debug: Read overview numbers: 156 260 (TroopsCount)
[14:58:49.899] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[14:58:50.043] [Build] Waiting to let other modules work...
[14:58:50.291] [Auto-Stop module] Starting Auto-Stop module...
[14:58:50.955] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:58:51.501] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:58:51.502] [Auto-Stop module] Reading ressources...
[14:58:51.615] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:58:53.668] Debug: [Donate] There is no red icon on the chat button
[14:59:01.107] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:59:02.061] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:59:02.072] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:59:02.173] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:59:02.182] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:59:02.276] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:59:02.286] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:59:02.287] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:59:02.288] [Build] Checking if we can attack now...
[14:59:03.917] Debug: Reading numbers in overview
[14:59:03.974] Debug: Read overview numbers (string): 156/260
[14:59:03.975] Debug: Read overview numbers: 156 260 (TroopsCount)
[14:59:03.976] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[14:59:04.084] [Build] Waiting to let other modules work...
[14:59:04.458] [Auto-Stop module] Starting Auto-Stop module...
[14:59:05.155] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:59:05.699] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:59:05.701] [Auto-Stop module] Reading ressources...
[14:59:05.816] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:59:07.761] Debug: [Donate] There is no red icon on the chat button
[14:59:15.185] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:59:16.159] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:59:16.170] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:59:16.271] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:59:16.283] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:59:16.414] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:59:16.423] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:59:16.425] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:59:16.427] [Build] Checking if we can attack now...
[14:59:18.104] Debug: Reading numbers in overview
[14:59:18.168] Debug: Read overview numbers (string): 156/260
[14:59:18.169] Debug: Read overview numbers: 156 260 (TroopsCount)
[14:59:18.170] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[14:59:18.391] [Build] Waiting to let other modules work...
[14:59:18.648] [Auto-Stop module] Starting Auto-Stop module...
[14:59:19.342] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:59:19.972] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:59:19.973] [Auto-Stop module] Reading ressources...
[14:59:20.099] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:59:22.044] Debug: [Donate] There is no red icon on the chat button
[14:59:29.487] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:59:30.493] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:59:30.503] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:59:30.624] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:59:30.634] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:59:30.760] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:59:30.776] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:59:30.778] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:59:30.780] [Build] Checking if we can attack now...
[14:59:33.451] Debug: Reading numbers in overview
[14:59:33.476] Debug: Read overview numbers (string): 162/260
[14:59:33.477] Debug: Read overview numbers: 162 260 (TroopsCount)
[14:59:33.479] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[14:59:33.725] [Build] Waiting to let other modules work...
[14:59:33.971] [Auto-Stop module] Starting Auto-Stop module...
[14:59:34.642] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:59:35.219] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:59:35.220] [Auto-Stop module] Reading ressources...
[14:59:35.342] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:59:37.330] Debug: Ensuring the game is zoomed out
[14:59:37.340] Debug: Zoomed out
[14:59:37.353] Debug: Zoomed out
[14:59:37.898] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[14:59:38.295] Debug: Begin BuildingsUpgradeModule
[14:59:38.301] Debug: Ensuring the game is zoomed out
[14:59:38.336] Debug: Zoomed out
[14:59:38.659] Debug: Read builder information: 0/5
[14:59:38.661] [BuildingsUpgrade] No builders available; can't do any work
[14:59:38.866] Debug: [Donate] There is no red icon on the chat button
[14:59:45.375] Debug: [GameState]: 'Ingame' -> 'Dialog'
[14:59:46.573] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[14:59:46.590] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[14:59:46.839] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[14:59:46.868] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[14:59:47.083] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[14:59:47.115] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[14:59:47.118] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[14:59:47.122] [Build] Checking if we can attack now...
[14:59:49.924] Debug: Reading numbers in overview
[14:59:49.995] Debug: Read overview numbers (string): 162/260
[14:59:49.998] Debug: Read overview numbers: 162 260 (TroopsCount)
[14:59:50.001] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[14:59:50.297] [Build] Waiting to let other modules work...
[14:59:50.779] [Auto-Stop module] Starting Auto-Stop module...
[14:59:51.642] Debug: [GameState]: 'Dialog' -> 'Ingame'
[14:59:52.314] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[14:59:52.316] [Auto-Stop module] Reading ressources...
[14:59:52.483] [Auto-Stop module] Conditions aren't met, waiting a bit...
[14:59:53.505] Debug: [AR] Compacting done, 184.1MB -> 184.1MB
[14:59:54.616] Debug: [Donate] There is no red icon on the chat button
[15:00:01.477] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:00:02.421] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:00:02.433] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:00:02.534] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:00:02.545] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:00:02.650] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:00:02.659] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:00:02.661] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:00:02.662] [Build] Checking if we can attack now...
[15:00:04.641] Debug: Reading numbers in overview
[15:00:04.687] Debug: Read overview numbers (string): 162/260
[15:00:04.688] Debug: Read overview numbers: 162 260 (TroopsCount)
[15:00:04.690] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[15:00:04.834] [Build] Waiting to let other modules work...
[15:00:05.145] [Auto-Stop module] Starting Auto-Stop module...
[15:00:05.846] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:00:06.425] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:00:06.426] [Auto-Stop module] Reading ressources...
[15:00:06.585] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:00:08.583] Debug: [Donate] There is no red icon on the chat button
[15:00:10.579] [Collect] Starting a collection run
[15:00:10.581] Debug: Ensuring the game is zoomed out
[15:00:10.592] Debug: Zoomed out
[15:00:11.432] [Collect] Collecting Main Base resources
[15:00:14.731] Debug: [Collect] Looking for a loot cart
[15:00:15.035] Debug: [Collect] Didn't find a loot cart
[15:00:15.038] [Collect] Total collected: 1 item, 0 loot carts
[15:00:16.565] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:00:17.591] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:00:17.604] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:00:17.720] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:00:17.732] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:00:17.844] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:00:17.853] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:00:17.855] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:00:17.856] [Build] Checking if we can attack now...
[15:00:19.750] Debug: Reading numbers in overview
[15:00:19.780] Debug: Read overview numbers (string): 168/260
[15:00:19.781] Debug: Read overview numbers: 168 260 (TroopsCount)
[15:00:19.783] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[15:00:19.902] [Build] Waiting to let other modules work...
[15:00:20.131] [Auto-Stop module] Starting Auto-Stop module...
[15:00:20.820] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:00:21.387] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:00:21.388] [Auto-Stop module] Reading ressources...
[15:00:21.562] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:00:23.605] Debug: [Donate] There is no red icon on the chat button
[15:00:31.595] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:00:32.703] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:00:32.730] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:00:32.932] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:00:32.945] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:00:33.077] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:00:33.087] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:00:33.097] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:00:33.103] [Build] Checking if we can attack now...
[15:00:34.873] Debug: Reading numbers in overview
[15:00:34.925] Debug: Read overview numbers (string): 168/260
[15:00:34.927] Debug: Read overview numbers: 168 260 (TroopsCount)
[15:00:34.929] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[15:00:35.120] [Build] Waiting to let other modules work...
[15:00:35.416] [Auto-Stop module] Starting Auto-Stop module...
[15:00:36.390] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:00:37.039] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:00:37.041] [Auto-Stop module] Reading ressources...
[15:00:37.205] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:00:39.337] Debug: Begin BuildingsUpgradeModule
[15:00:39.339] Debug: Ensuring the game is zoomed out
[15:00:39.356] Debug: Zoomed out
[15:00:39.675] Debug: Read builder information: 0/5
[15:00:39.676] [BuildingsUpgrade] No builders available; can't do any work
[15:00:39.834] Debug: [Donate] There is no red icon on the chat button
[15:00:46.568] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:00:48.003] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:00:48.033] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:00:48.321] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:00:48.354] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:00:48.608] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:00:48.628] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:00:48.632] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:00:48.634] [Build] Checking if we can attack now...
[15:00:50.886] Debug: Reading numbers in overview
[15:00:50.930] Debug: Read overview numbers (string): 174/260
[15:00:50.931] Debug: Read overview numbers: 174 260 (TroopsCount)
[15:00:50.935] [Build] We can't attack yet. 174/260 troops (that's 67% of the
needed 86%)
[15:00:51.081] [Build] Waiting to let other modules work...
[15:00:51.544] [Auto-Stop module] Starting Auto-Stop module...
[15:00:52.388] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:00:52.971] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:00:52.972] [Auto-Stop module] Reading ressources...
[15:00:53.175] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:00:55.279] [Donate] Going to check if we can donate troops
[15:00:55.436] [Donate] Starting clan donation checks...
[15:00:57.828] [Donate] Trying to donate troops on button 1
[15:00:57.830] Debug: Doing request analysis bc smart donation mode is active
[15:00:57.973] Analyzing request text: archer
[15:00:57.974] Debug: Donation string is "archer"
[15:00:57.977] Debug: Checking keywords for unit Barbarian
[15:00:57.981] Debug: Checking keyword "barb" with 1 faults allowed
[15:00:57.982] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:00:57.983] Debug: Checking keywords for unit Archer
[15:00:57.989] Debug: Unit Archer can be donated because no keywords or blacklist
[15:00:57.991] Debug: Checking keywords for unit Miner
[15:00:57.992] Debug: Checking keyword "ner" with 0 faults allowed
[15:00:57.998] Debug: Checking keyword "minerv" with 1 faults allowed
[15:00:57.999] Debug: Checking keyword "mner" with 1 faults allowed
[15:00:58.000] Debug: Checking keywords for unit Giant
[15:00:58.004] Debug: Checking keyword "giiant" with 1 faults allowed
[15:00:58.007] Debug: Checking keyword "gilant" with 1 faults allowed
[15:00:58.344] Debug: Trophy count couldn't be read properly.
[15:00:58.606] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:00:58.648] Debug: A5 Check 1: 56 ms


[15:00:58.697] Debug: A5 Check 2: 44 ms
[15:00:59.085] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:00:59.370] Debug: A5 Check 1: 45 ms
[15:00:59.405] Debug: A5 Check 2: 34 ms
[15:01:00.406] Debug: A5 Check 1: 82 ms
[15:01:00.502] Debug: A5 Check 2: 91 ms
[15:01:01.413] Debug: A5 Check 1: 62 ms
[15:01:01.439] Debug: A5 Check 2: 23 ms
[15:01:01.963] Debug: Found donation separator
[15:01:02.286] Debug: A5 Check 1: 51 ms
[15:01:02.332] Debug: A5 Check 2: 44 ms
[15:01:02.935] Debug: A5 Check 1: 43 ms
[15:01:02.974] Debug: A5 Check 2: 34 ms
[15:01:03.318] Debug: DonateTroops Scan took 681 ms
[15:01:03.670] Debug: A5 Check 1: 61 ms
[15:01:03.715] Debug: A5 Check 2: 39 ms
[15:01:04.000] [Donate] Could not find anything we can and are allowed to donate.
[15:01:04.347] Debug: A5 Check 1: 52 ms
[15:01:04.391] Debug: A5 Check 2: 39 ms
[15:01:04.971] Debug: A5 Check 1: 46 ms
[15:01:05.230] [Donate] Trying to donate troops on button 2
[15:01:05.238] Debug: Doing request analysis bc smart donation mode is active
[15:01:05.395] Analyzing request text: archer
[15:01:05.396] Debug: Donation string is "archer"
[15:01:05.403] Debug: Checking keywords for unit Barbarian
[15:01:05.406] Debug: Checking keyword "barb" with 1 faults allowed
[15:01:05.407] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:01:05.409] Debug: Checking keywords for unit Archer
[15:01:05.410] Debug: Unit Archer can be donated because no keywords or blacklist
[15:01:05.412] Debug: Checking keywords for unit Miner
[15:01:05.420] Debug: Checking keyword "ner" with 0 faults allowed
[15:01:05.434] Debug: Checking keyword "minerv" with 1 faults allowed
[15:01:05.441] Debug: Checking keyword "mner" with 1 faults allowed
[15:01:05.443] Debug: Checking keywords for unit Giant
[15:01:05.444] Debug: Checking keyword "giiant" with 1 faults allowed
[15:01:05.447] Debug: Checking keyword "gilant" with 1 faults allowed
[15:01:05.616] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:01:05.757] Debug: Trophy count couldn't be read properly.
[15:01:06.526] Debug: A5 Check 1: 69 ms
[15:01:07.007] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:01:07.414] Debug: A5 Check 1: 45 ms
[15:01:08.086] Debug: A5 Check 1: 49 ms
[15:01:08.537] Debug: Found donation separator
[15:01:08.815] Debug: A5 Check 1: 43 ms
[15:01:09.367] Debug: A5 Check 1: 38 ms
[15:01:09.701] Debug: DonateTroops Scan took 616 ms
[15:01:09.997] Debug: A5 Check 1: 35 ms
[15:01:10.252] [Donate] Could not find anything we can and are allowed to donate.
[15:01:10.529] Debug: A5 Check 1: 37 ms
[15:01:11.180] Debug: A5 Check 1: 52 ms
[15:01:11.472] [Donate] Trying to donate troops on button 3
[15:01:11.473] Debug: Doing request analysis bc smart donation mode is active
[15:01:11.628] Analyzing request text: m ner
[15:01:11.629] Debug: Donation string is "mner"
[15:01:11.633] Debug: Checking keywords for unit Barbarian
[15:01:11.637] Debug: Checking keyword "barb" with 1 faults allowed
[15:01:11.639] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:01:11.641] Debug: Checking keywords for unit Archer
[15:01:11.642] Debug: Unit Archer can be donated because no keywords or blacklist
[15:01:11.643] Debug: Checking keywords for unit Miner
[15:01:11.644] Debug: Checking keyword "ner" with 0 faults allowed
[15:01:11.646] Unit Miner can be donated, found keyword 'ner': ner
[15:01:11.653] Debug: Checking keyword "minerv" with 1 faults allowed
[15:01:11.655] Debug: Checking keyword "mner" with 1 faults allowed
[15:01:11.657] Unit Miner can be donated, found keyword 'mner': mner
[15:01:11.659] Debug: Checking keywords for unit Giant
[15:01:11.660] Debug: Checking keyword "giiant" with 1 faults allowed
[15:01:11.662] Debug: Checking keyword "gilant" with 1 faults allowed
[15:01:11.825] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:01:11.982] Debug: Trophy count couldn't be read properly.
[15:01:12.824] Debug: A5 Check 1: 120 ms
[15:01:13.381] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:01:14.152] Debug: A5 Check 1: 46 ms
[15:01:14.822] Debug: A5 Check 1: 36 ms
[15:01:15.233] Debug: Found donation separator
[15:01:15.423] Debug: A5 Check 1: 25 ms
[15:01:15.707] Debug: A5 Check 1: 19 ms
[15:01:15.988] Debug: A5 Check 1: 20 ms
[15:01:16.141] Debug: DonateTroops Scan took 581 ms
[15:01:16.327] Debug: A5 Check 1: 31 ms
[15:01:16.502] [Donate] Could not find anything we can and are allowed to donate.
[15:01:16.763] Debug: A5 Check 1: 33 ms
[15:01:17.307] Debug: A5 Check 1: 36 ms
[15:01:17.695] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:01:18.043] Debug: Trophy count couldn't be read properly.
[15:01:18.893] [Donate] Clan donation done
[15:01:19.202] Debug: [Donate] There is no red icon on the chat button
[15:01:19.716] [Auto-Stop module] Starting Auto-Stop module...
[15:01:20.007] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:01:20.008] [Auto-Stop module] Reading ressources...
[15:01:20.254] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:01:23.363] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:01:24.442] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:01:24.453] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:01:24.559] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:01:24.571] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:01:24.676] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:01:24.686] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:01:24.688] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:01:24.689] [Build] Checking if we can attack now...
[15:01:27.061] Debug: Reading numbers in overview
[15:01:27.097] Debug: Read overview numbers (string): 180/260
[15:01:27.098] Debug: Read overview numbers: 180 260 (TroopsCount)
[15:01:27.100] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[15:01:27.248] [Build] Waiting to let other modules work...
[15:01:29.210] Debug: [Donate] There is no red icon on the chat button
[15:01:32.073] [Auto-Stop module] Starting Auto-Stop module...
[15:01:32.727] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:01:33.275] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:01:33.276] [Auto-Stop module] Reading ressources...
[15:01:33.392] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:01:38.319] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:01:39.292] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:01:39.302] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:01:39.402] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:01:39.415] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:01:39.522] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:01:39.533] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:01:39.534] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:01:39.535] [Build] Checking if we can attack now...
[15:01:41.708] Debug: Reading numbers in overview
[15:01:41.841] Debug: Read overview numbers (string): 180/260
[15:01:41.843] Debug: Read overview numbers: 180 260 (TroopsCount)
[15:01:41.846] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[15:01:42.057] [Build] Waiting to let other modules work...
[15:01:42.373] Debug: Ensuring the game is zoomed out
[15:01:42.374] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[15:01:43.056] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:01:44.129] Debug: Zoomed out
[15:01:44.142] Debug: Zoomed out
[15:01:44.605] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[15:01:44.826] Debug: Begin BuildingsUpgradeModule
[15:01:44.827] Debug: Ensuring the game is zoomed out
[15:01:44.839] Debug: Zoomed out
[15:01:45.043] Debug: Read builder information: 0/5
[15:01:45.045] [BuildingsUpgrade] No builders available; can't do any work
[15:01:45.331] [Auto-Stop module] Starting Auto-Stop module...
[15:01:45.533] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:01:45.534] [Auto-Stop module] Reading ressources...
[15:01:45.678] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:01:47.742] Debug: [Donate] There is no red icon on the chat button
[15:01:53.288] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:01:53.968] Debug: [AR] Compacting done, 186.3MB -> 186.3MB
[15:01:54.284] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:01:54.297] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:01:54.393] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:01:54.405] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:01:54.498] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:01:54.511] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:01:54.513] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:01:54.515] [Build] Checking if we can attack now...
[15:01:56.520] Debug: Reading numbers in overview
[15:01:56.557] Debug: Read overview numbers (string): 180/260
[15:01:56.559] Debug: Read overview numbers: 180 260 (TroopsCount)
[15:01:56.561] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[15:01:56.733] [Build] Waiting to let other modules work...
[15:01:57.532] [Auto-Stop module] Starting Auto-Stop module...
[15:01:58.251] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:01:58.836] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:01:58.838] [Auto-Stop module] Reading ressources...
[15:01:58.951] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:02:00.952] Debug: [Donate] There is no red icon on the chat button
[15:02:07.868] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:02:08.855] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:02:08.866] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:02:08.978] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:02:08.988] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:02:09.101] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:02:09.112] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:02:09.114] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:02:09.115] [Build] Checking if we can attack now...
[15:02:10.698] Debug: Reading numbers in overview
[15:02:10.732] Debug: Read overview numbers (string): 186/260
[15:02:10.734] Debug: Read overview numbers: 186 260 (TroopsCount)
[15:02:10.735] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[15:02:10.847] [Build] Waiting to let other modules work...
[15:02:11.101] [Auto-Stop module] Starting Auto-Stop module...
[15:02:11.792] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:02:12.359] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:02:12.361] [Auto-Stop module] Reading ressources...
[15:02:12.486] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:02:14.519] Debug: [Donate] There is no red icon on the chat button
[15:02:22.178] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:02:23.514] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:02:23.552] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:02:23.779] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:02:23.791] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:02:23.932] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:02:23.944] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:02:23.945] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:02:23.946] [Build] Checking if we can attack now...
[15:02:27.471] Debug: Reading numbers in overview
[15:02:28.417] Debug: Read overview numbers (string): 186/260
[15:02:28.419] Debug: Read overview numbers: 186 260 (TroopsCount)
[15:02:28.421] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[15:02:28.644] [Build] Waiting to let other modules work...
[15:02:29.024] [Auto-Stop module] Starting Auto-Stop module...
[15:02:29.916] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:02:30.513] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:02:30.515] [Auto-Stop module] Reading ressources...
[15:02:30.649] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:02:32.923] Debug: [Donate] There is no red icon on the chat button
[15:02:40.028] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:02:41.306] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:02:41.319] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:02:41.468] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:02:41.487] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:02:41.653] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:02:41.666] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:02:41.668] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:02:41.670] [Build] Checking if we can attack now...
[15:02:44.777] Debug: Reading numbers in overview
[15:02:44.820] Debug: Read overview numbers (string): 186/260
[15:02:44.824] Debug: Read overview numbers: 186 260 (TroopsCount)
[15:02:44.826] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[15:02:45.006] [Build] Waiting to let other modules work...
[15:02:45.357] [Auto-Stop module] Starting Auto-Stop module...
[15:02:46.294] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:02:46.525] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:02:46.526] [Auto-Stop module] Reading ressources...
[15:02:46.701] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:02:49.050] Debug: Begin BuildingsUpgradeModule
[15:02:49.051] Debug: Ensuring the game is zoomed out
[15:02:49.067] Debug: Zoomed out
[15:02:49.398] Debug: Read builder information: 0/5
[15:02:49.400] [BuildingsUpgrade] No builders available; can't do any work
[15:02:49.579] Debug: [Donate] There is no red icon on the chat button
[15:02:56.336] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:02:57.441] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:02:57.459] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:02:57.692] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:02:57.719] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:02:57.965] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:02:58.004] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:02:58.008] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:02:58.009] [Build] Checking if we can attack now...
[15:02:59.864] Debug: Reading numbers in overview
[15:02:59.903] Debug: Read overview numbers (string): 192/260
[15:02:59.905] Debug: Read overview numbers: 192 260 (TroopsCount)
[15:02:59.907] [Build] We can't attack yet. 192/260 troops (that's 74% of the
needed 86%)
[15:03:00.163] [Build] Waiting to let other modules work...
[15:03:00.533] [Auto-Stop module] Starting Auto-Stop module...
[15:03:01.318] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:03:01.986] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:03:01.988] [Auto-Stop module] Reading ressources...
[15:03:02.212] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:03:04.310] Debug: [Donate] There is no red icon on the chat button
[15:03:11.559] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:03:12.721] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:03:12.737] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:03:12.897] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:03:12.909] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:03:13.088] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:03:13.099] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:03:13.101] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:03:13.102] [Build] Checking if we can attack now...
[15:03:15.980] Debug: Reading numbers in overview
[15:03:16.042] Debug: Read overview numbers (string): 192/260
[15:03:16.045] Debug: Read overview numbers: 192 260 (TroopsCount)
[15:03:16.047] [Build] We can't attack yet. 192/260 troops (that's 74% of the
needed 86%)
[15:03:16.259] [Build] Waiting to let other modules work...
[15:03:16.625] [Auto-Stop module] Starting Auto-Stop module...
[15:03:17.474] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:03:18.139] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:03:18.141] [Auto-Stop module] Reading ressources...
[15:03:18.508] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:03:20.725] [Collect] Starting a collection run
[15:03:20.727] Debug: Ensuring the game is zoomed out
[15:03:20.739] Debug: Zoomed out
[15:03:21.545] [Collect] Collecting Main Base resources
[15:03:28.599] Debug: [Collect] Looking for a loot cart
[15:03:28.963] Debug: [Collect] Didn't find a loot cart
[15:03:28.970] [Collect] Total collected: 3 items, 0 loot carts
[15:03:30.913] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:03:32.033] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:03:32.050] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:03:32.262] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:03:32.281] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:03:32.456] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:03:32.468] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:03:32.469] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:03:32.471] [Build] Checking if we can attack now...
[15:03:35.868] Debug: Reading numbers in overview
[15:03:35.937] Debug: Read overview numbers (string): 198/260
[15:03:35.938] Debug: Read overview numbers: 198 260 (TroopsCount)
[15:03:35.940] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[15:03:36.106] [Build] Waiting to let other modules work...
[15:03:36.455] [Auto-Stop module] Starting Auto-Stop module...
[15:03:37.402] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:03:37.626] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:03:37.629] [Auto-Stop module] Reading ressources...
[15:03:37.883] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:03:39.989] Debug: [Donate] There is no red icon on the chat button
[15:03:42.493] Debug: Ensuring the game is zoomed out
[15:03:42.503] Debug: Zoomed out
[15:03:42.515] Debug: Zoomed out
[15:03:43.368] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[15:03:47.346] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:03:48.425] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:03:48.436] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:03:48.594] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:03:48.605] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:03:48.773] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:03:48.792] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:03:48.794] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:03:48.796] [Build] Checking if we can attack now...
[15:03:50.496] Debug: Reading numbers in overview
[15:03:50.534] Debug: Read overview numbers (string): 198/260
[15:03:50.536] Debug: Read overview numbers: 198 260 (TroopsCount)
[15:03:50.537] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[15:03:50.711] [Build] Waiting to let other modules work...
[15:03:51.056] [Auto-Stop module] Starting Auto-Stop module...
[15:03:52.001] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:03:52.221] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:03:52.223] [Auto-Stop module] Reading ressources...
[15:03:52.435] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:03:54.532] Debug: [AR] Compacting done, 184.5MB -> 184.5MB
[15:03:55.087] Debug: Begin BuildingsUpgradeModule
[15:03:55.089] Debug: Ensuring the game is zoomed out
[15:03:55.100] Debug: Zoomed out
[15:03:55.424] Debug: Read builder information: 0/5
[15:03:55.428] [BuildingsUpgrade] No builders available; can't do any work
[15:03:55.649] Debug: [Donate] There is no red icon on the chat button
[15:04:02.073] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:04:03.234] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:04:03.246] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:04:03.483] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:04:03.498] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:04:03.692] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:04:03.722] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:04:03.724] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:04:03.726] [Build] Checking if we can attack now...
[15:04:05.820] Debug: Reading numbers in overview
[15:04:05.870] Debug: Read overview numbers (string): 198/260
[15:04:05.871] Debug: Read overview numbers: 198 260 (TroopsCount)
[15:04:05.874] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[15:04:06.163] [Build] Waiting to let other modules work...
[15:04:06.609] [Auto-Stop module] Starting Auto-Stop module...
[15:04:07.716] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:04:07.917] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:04:07.918] [Auto-Stop module] Reading ressources...
[15:04:08.183] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:04:10.888] Debug: [Donate] There is no red icon on the chat button
[15:04:17.658] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:04:18.863] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:04:18.876] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:04:19.110] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:04:19.142] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:04:19.389] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:04:19.402] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:04:19.404] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:04:19.406] [Build] Checking if we can attack now...
[15:04:22.694] Debug: Reading numbers in overview
[15:04:22.757] Debug: Read overview numbers (string): 204/260
[15:04:22.759] Debug: Read overview numbers: 204 260 (TroopsCount)
[15:04:22.764] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[15:04:22.945] [Build] Waiting to let other modules work...
[15:04:23.346] [Auto-Stop module] Starting Auto-Stop module...
[15:04:24.247] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:04:24.902] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:04:24.905] [Auto-Stop module] Reading ressources...
[15:04:25.115] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:04:27.869] [Donate] Going to check if we can donate troops
[15:04:28.085] [Donate] Starting clan donation checks...
[15:04:29.164] Debug: Trophy count couldn't be read properly.
[15:04:30.663] [Donate] Trying to donate troops on button 1
[15:04:30.666] Debug: Doing request analysis bc smart donation mode is active
[15:04:30.797] Analyzing request text: archer
[15:04:30.799] Debug: Donation string is "archer"
[15:04:30.801] Debug: Checking keywords for unit Barbarian
[15:04:30.803] Debug: Checking keyword "barb" with 1 faults allowed
[15:04:30.807] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:04:30.809] Debug: Checking keywords for unit Archer
[15:04:30.811] Debug: Unit Archer can be donated because no keywords or blacklist
[15:04:30.813] Debug: Checking keywords for unit Miner
[15:04:30.815] Debug: Checking keyword "ner" with 0 faults allowed
[15:04:30.819] Debug: Checking keyword "minerv" with 1 faults allowed
[15:04:30.821] Debug: Checking keyword "mner" with 1 faults allowed
[15:04:30.822] Debug: Checking keywords for unit Giant
[15:04:30.824] Debug: Checking keyword "giiant" with 1 faults allowed
[15:04:30.826] Debug: Checking keyword "gilant" with 1 faults allowed
[15:04:31.669] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at CoC_Bot.Modules.ClanDonationModule._NKA.MoveNext() in _DlA:line 315
at CoC_Bot.Modules.ClanDonationModule._t5b.MoveNext() in _DlA:line 218
at (Object )
at CoC_Bot.Modules.ClanDonationModule._6kb.MoveNext() in _DlA:line 123
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.ClanDonationModule._hKA() in _DlA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:04:31.706] Debug: A5 Check 1: 55 ms


[15:04:31.759] Debug: A5 Check 2: 51 ms
[15:04:32.116] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:04:32.595] Debug: A5 Check 1: 59 ms
[15:04:32.630] Debug: A5 Check 2: 32 ms
[15:04:33.406] Debug: A5 Check 1: 47 ms
[15:04:33.454] Debug: A5 Check 2: 44 ms
[15:04:33.900] Debug: Found donation separator
[15:04:34.184] Debug: A5 Check 1: 46 ms
[15:04:34.230] Debug: A5 Check 2: 44 ms
[15:04:34.847] Debug: A5 Check 1: 47 ms
[15:04:34.883] Debug: A5 Check 2: 33 ms
[15:04:35.347] Debug: DonateTroops Scan took 811 ms
[15:04:35.870] Debug: A5 Check 1: 98 ms
[15:04:35.925] Debug: A5 Check 2: 53 ms
[15:04:36.318] [Donate] Could not find anything we can and are allowed to donate.
[15:04:36.704] Debug: A5 Check 1: 66 ms
[15:04:36.767] Debug: A5 Check 2: 60 ms
[15:04:37.667] Debug: A5 Check 1: 54 ms
[15:04:38.130] [Donate] Trying to donate troops on button 2
[15:04:38.131] Debug: Doing request analysis bc smart donation mode is active
[15:04:38.255] Analyzing request text: archer
[15:04:38.257] Debug: Donation string is "archer"
[15:04:38.258] Debug: Checking keywords for unit Barbarian
[15:04:38.263] Debug: Checking keyword "barb" with 1 faults allowed
[15:04:38.266] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:04:38.268] Debug: Checking keywords for unit Archer
[15:04:38.270] Debug: Unit Archer can be donated because no keywords or blacklist
[15:04:38.272] Debug: Checking keywords for unit Miner
[15:04:38.273] Debug: Checking keyword "ner" with 0 faults allowed
[15:04:38.274] Debug: Checking keyword "minerv" with 1 faults allowed
[15:04:38.280] Debug: Checking keyword "mner" with 1 faults allowed
[15:04:38.282] Debug: Checking keywords for unit Giant
[15:04:38.286] Debug: Checking keyword "giiant" with 1 faults allowed
[15:04:38.288] Debug: Checking keyword "gilant" with 1 faults allowed
[15:04:38.518] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:04:38.704] Debug: Trophy count couldn't be read properly.
[15:04:39.140] Debug: A5 Check 1: 42 ms
[15:04:39.458] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:04:39.758] Debug: A5 Check 1: 51 ms
[15:04:40.495] Debug: A5 Check 1: 43 ms
[15:04:41.256] Debug: A5 Check 1: 74 ms
[15:04:41.776] Debug: Found donation separator
[15:04:42.064] Debug: A5 Check 1: 47 ms
[15:04:42.685] Debug: A5 Check 1: 49 ms
[15:04:43.033] Debug: DonateTroops Scan took 647 ms
[15:04:43.351] Debug: A5 Check 1: 43 ms
[15:04:43.654] [Donate] Could not find anything we can and are allowed to donate.
[15:04:44.011] Debug: A5 Check 1: 71 ms
[15:04:44.608] Debug: A5 Check 1: 35 ms
[15:04:44.896] [Donate] Trying to donate troops on button 3
[15:04:44.898] Debug: Doing request analysis bc smart donation mode is active
[15:04:45.032] Analyzing request text: m ner
[15:04:45.034] Debug: Donation string is "mner"
[15:04:45.047] Debug: Checking keywords for unit Barbarian
[15:04:45.052] Debug: Checking keyword "barb" with 1 faults allowed
[15:04:45.055] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:04:45.057] Debug: Checking keywords for unit Archer
[15:04:45.059] Debug: Unit Archer can be donated because no keywords or blacklist
[15:04:45.060] Debug: Checking keywords for unit Miner
[15:04:45.062] Debug: Checking keyword "ner" with 0 faults allowed
[15:04:45.068] Unit Miner can be donated, found keyword 'ner': ner
[15:04:45.073] Debug: Checking keyword "minerv" with 1 faults allowed
[15:04:45.075] Debug: Checking keyword "mner" with 1 faults allowed
[15:04:45.076] Unit Miner can be donated, found keyword 'mner': mner
[15:04:45.091] Debug: Checking keywords for unit Giant
[15:04:45.092] Debug: Checking keyword "giiant" with 1 faults allowed
[15:04:45.099] Debug: Checking keyword "gilant" with 1 faults allowed
[15:04:45.291] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:04:45.450] Debug: Trophy count couldn't be read properly.
[15:04:45.976] Debug: A5 Check 1: 50 ms
[15:04:46.305] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:04:46.745] Debug: A5 Check 1: 64 ms
[15:04:47.725] Debug: A5 Check 1: 54 ms
[15:04:48.409] Debug: Found donation separator
[15:04:48.799] Debug: A5 Check 1: 67 ms
[15:04:49.617] Debug: A5 Check 1: 45 ms
[15:04:50.411] Debug: A5 Check 1: 61 ms
[15:04:50.838] Debug: DonateTroops Scan took 1598 ms
[15:04:51.234] Debug: A5 Check 1: 60 ms
[15:04:51.582] [Donate] Could not find anything we can and are allowed to donate.
[15:04:51.853] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:04:51.888] Debug: A5 Check 1: 48 ms


[15:04:52.820] Debug: A5 Check 1: 59 ms
[15:04:53.460] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:04:53.976] Debug: Trophy count couldn't be read properly.
[15:04:54.857] [Donate] Clan donation done
[15:04:55.052] Debug: [Donate] There is no red icon on the chat button
[15:04:55.288] [Auto-Stop module] Starting Auto-Stop module...
[15:04:55.638] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:04:55.640] [Auto-Stop module] Reading ressources...
[15:04:55.913] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:04:59.265] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:05:00.275] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:05:00.296] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:05:00.521] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:05:00.537] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:05:00.703] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:05:00.715] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:05:00.717] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:05:00.719] [Build] Checking if we can attack now...
[15:05:02.463] Debug: Reading numbers in overview
[15:05:02.502] Debug: Read overview numbers (string): 210/260
[15:05:02.504] Debug: Read overview numbers: 210 260 (TroopsCount)
[15:05:02.506] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[15:05:02.693] [Build] Waiting to let other modules work...
[15:05:03.078] Debug: Begin BuildingsUpgradeModule
[15:05:03.080] Debug: Ensuring the game is zoomed out
[15:05:03.082] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[15:05:03.954] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:05:05.111] Debug: Zoomed out
[15:05:05.562] Debug: Read builder information: 0/5
[15:05:05.564] [BuildingsUpgrade] No builders available; can't do any work
[15:05:05.906] Debug: [Donate] There is no red icon on the chat button
[15:05:07.844] [Auto-Stop module] Starting Auto-Stop module...
[15:05:08.058] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:05:08.061] [Auto-Stop module] Reading ressources...
[15:05:08.292] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:05:14.280] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:05:15.334] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:05:15.347] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:05:15.495] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:05:15.519] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:05:15.770] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:05:15.783] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:05:15.784] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:05:15.786] [Build] Checking if we can attack now...
[15:05:17.713] Debug: Reading numbers in overview
[15:05:17.773] Debug: Read overview numbers (string): 210/260
[15:05:17.775] Debug: Read overview numbers: 210 260 (TroopsCount)
[15:05:17.780] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[15:05:18.005] [Build] Waiting to let other modules work...
[15:05:18.207] Debug: [Donate] There is no red icon on the chat button
[15:05:20.635] [Auto-Stop module] Starting Auto-Stop module...
[15:05:21.604] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:05:21.878] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:05:21.885] [Auto-Stop module] Reading ressources...
[15:05:22.138] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:05:29.336] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:05:30.542] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:05:30.575] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:05:30.894] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:05:30.921] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:05:31.327] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:05:31.355] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:05:31.359] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:05:31.373] [Build] Checking if we can attack now...
[15:05:33.571] Debug: Reading numbers in overview
[15:05:33.638] Debug: Read overview numbers (string): 216/260
[15:05:33.640] Debug: Read overview numbers: 216 260 (TroopsCount)
[15:05:33.643] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[15:05:33.881] [Build] Waiting to let other modules work...
[15:05:34.310] [Auto-Stop module] Starting Auto-Stop module...
[15:05:35.241] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:05:35.576] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:05:35.580] [Auto-Stop module] Reading ressources...
[15:05:35.885] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:05:38.201] Debug: [Donate] There is no red icon on the chat button
[15:05:42.611] Debug: Ensuring the game is zoomed out
[15:05:42.642] Debug: Zoomed out
[15:05:42.682] Debug: Zoomed out
[15:05:43.556] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[15:05:45.464] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:05:46.660] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:05:46.717] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:05:47.027] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:05:47.061] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:05:47.396] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:05:47.435] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:05:47.438] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:05:47.440] [Build] Checking if we can attack now...
[15:05:50.267] Debug: Reading numbers in overview
[15:05:50.581] Debug: Read overview numbers (string): 216/260
[15:05:50.583] Debug: Read overview numbers: 216 260 (TroopsCount)
[15:05:50.585] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[15:05:51.272] [Build] Waiting to let other modules work...
[15:05:51.823] [Auto-Stop module] Starting Auto-Stop module...
[15:05:52.840] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:05:53.132] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:05:53.135] [Auto-Stop module] Reading ressources...
[15:05:53.391] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:05:55.391] Debug: [AR] Compacting done, 179.7MB -> 179.7MB
[15:05:56.288] Debug: [Donate] There is no red icon on the chat button
[15:06:02.672] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:06:03.949] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:06:03.977] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:06:04.313] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:06:04.352] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:06:04.657] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:06:04.686] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:06:04.688] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:06:04.689] [Build] Checking if we can attack now...
[15:06:06.657] Debug: Reading numbers in overview
[15:06:06.723] Debug: Read overview numbers (string): 216/260
[15:06:06.725] Debug: Read overview numbers: 216 260 (TroopsCount)
[15:06:06.727] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[15:06:06.912] [Build] Waiting to let other modules work...
[15:06:07.870] [Auto-Stop module] Starting Auto-Stop module...
[15:06:09.553] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:06:10.028] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:06:10.030] [Auto-Stop module] Reading ressources...
[15:06:10.407] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:06:13.955] Debug: Begin BuildingsUpgradeModule
[15:06:13.957] Debug: Ensuring the game is zoomed out
[15:06:13.968] Debug: Zoomed out
[15:06:14.471] Debug: Read builder information: 0/5
[15:06:14.472] [BuildingsUpgrade] No builders available; can't do any work
[15:06:14.850] Debug: [Donate] There is no red icon on the chat button
[15:06:18.455] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:06:20.032] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:06:20.045] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:06:20.365] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:06:20.496] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:06:21.069] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:06:21.155] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:06:21.158] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:06:21.161] [Build] Checking if we can attack now...
[15:06:23.665] Debug: Reading numbers in overview
[15:06:23.773] Debug: Read overview numbers (string): 222/260
[15:06:23.774] Debug: Read overview numbers: 222 260 (TroopsCount)
[15:06:23.777] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[15:06:24.054] [Build] Waiting to let other modules work...
[15:06:24.955] [Auto-Stop module] Starting Auto-Stop module...
[15:06:26.026] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:06:26.383] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:06:26.385] [Auto-Stop module] Reading ressources...
[15:06:26.634] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:06:29.820] [Collect] Starting a collection run
[15:06:29.821] Debug: Ensuring the game is zoomed out
[15:06:29.833] Debug: Zoomed out
[15:06:31.740] [Collect] Collecting Main Base resources
[15:06:39.383] Debug: [Collect] Looking for a loot cart
[15:06:39.918] Debug: [Collect] Didn't find a loot cart
[15:06:39.924] [Collect] Total collected: 1 item, 0 loot carts
[15:06:40.952] [Auto-Stop module] Starting Auto-Stop module...
[15:06:41.744] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:06:41.745] [Auto-Stop module] Reading ressources...
[15:06:42.070] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:06:47.689] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:06:49.086] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:06:49.125] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:06:49.632] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:06:49.660] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:06:50.157] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:06:50.168] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:06:50.170] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:06:50.172] [Build] Checking if we can attack now...
[15:06:52.606] Debug: Reading numbers in overview
[15:06:52.700] Debug: Read overview numbers (string): 222/260
[15:06:52.707] Debug: Read overview numbers: 222 260 (TroopsCount)
[15:06:52.711] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[15:06:53.032] [Build] Waiting to let other modules work...
[15:06:53.352] Debug: [Donate] There is no red icon on the chat button
[15:06:54.584] [Auto-Stop module] Starting Auto-Stop module...
[15:06:55.464] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:06:56.176] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:06:56.181] [Auto-Stop module] Reading ressources...
[15:06:56.376] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:07:04.180] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:07:05.191] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:07:05.202] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[15:07:05.303] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:07:05.323] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:07:05.418] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:07:05.429] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:07:05.430] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[15:07:05.432] [Build] Checking if we can attack now...
[15:07:07.001] Debug: Reading numbers in overview
[15:07:07.036] Debug: Read overview numbers (string): 228/260
[15:07:07.039] Debug: Read overview numbers: 228 260 (TroopsCount)
[15:07:07.041] Debug: [Build] Disabling clan donation module
[15:07:07.042] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 88% capacity, spells at 100% capacity)
[15:07:07.143] Debug: [Attack] Enabling clan donation module
[15:07:08.146] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:07:09.548] Debug: Ensuring the game is zoomed out
[15:07:09.559] Debug: Zoomed out
[15:07:09.571] Debug: Zoomed out
[15:07:09.572] Debug: Finding TownHall
[15:07:12.533] Debug: Found 0 TownHall
[15:07:12.535] Debug: Starting matchmaking
[15:07:12.539] Debug: StartSerachForMatch 1
[15:07:12.722] Debug: ClickAttack()
[15:07:13.027] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[15:07:13.156] Debug: StartSearchForMatch: Clicking 'Find a match'
[15:07:13.416] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[15:07:13.585] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:07:13.598] Debug: A5 Check 1: 20 ms


[15:07:13.738] Debug: [GameState]: 'Dialog' -> 'Unknown'
[15:07:13.906] Debug: Starting matchmaking; done
[15:07:13.913] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:13.916] Debug: Waiting for clouds to appear...
[15:07:13.922] Debug: Waiting for clouds to disappear...
[15:07:13.924] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:14.948] Debug: A5 Check 1: 24 ms
[15:07:15.105] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:07:15.106] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:15.106] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:15.261] Debug: A5 Check 1: 21 ms
[15:07:15.474] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:15.926] Debug: Clearing game grid API cache
[15:07:15.926] Debug: Clearing building API cache
[15:07:15.928] Debug: Clearing deploy API cache
[15:07:16.084] Debug: Finding TownHall
[15:07:16.178] Debug: Found 1 TownHall
[15:07:16.183] Debug: Finding ElixirCollector
[15:07:16.184] Debug: Finding TownHall
[15:07:16.226] Debug: Found 1 TownHall
[15:07:16.228] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:07:16.520] Debug: Found 0 ElixirCollector
[15:07:16.522] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:07:16.523] Debug: Regular logic indicates active base
[15:07:16.524] Debug: Meets requirements failed on dead base check.
[15:07:16.525] Debug: Testing 0 attack methods
[15:07:16.527] Debug: no algorithm is suited to attack here
[15:07:16.529] Debug: Finding TownHall
[15:07:16.575] Debug: Found 1 TownHall
[15:07:16.577] [Attack] #1, Active, TH11, 236930 Gold, 70926 Elixir, 1621 Dark
elixir, Skipping: This base isn't dead.
[15:07:16.578] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[15:07:18.381] Debug: A5 Check 1: 22 ms
[15:07:18.586] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:18.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:19.121] Debug: Waiting for clouds to appear...
[15:07:19.123] Debug: Waiting for clouds to disappear...
[15:07:19.127] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:19.787] Debug: A5 Check 1: 20 ms
[15:07:19.937] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:19.938] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:19.939] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:20.099] Debug: A5 Check 1: 18 ms
[15:07:20.471] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:20.868] Debug: Clearing game grid API cache
[15:07:20.870] Debug: Clearing building API cache
[15:07:20.871] Debug: Clearing deploy API cache
[15:07:21.108] Debug: Finding TownHall
[15:07:21.200] Debug: Found 1 TownHall
[15:07:21.203] Debug: Finding ElixirCollector
[15:07:21.204] Debug: Finding TownHall
[15:07:21.246] Debug: Found 1 TownHall
[15:07:21.248] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:07:21.473] Debug: Found 7 ElixirCollector
[15:07:22.115] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[15:07:22.116] Debug: Regular logic indicates active base
[15:07:22.116] Debug: Meets requirements failed on dead base check.
[15:07:22.118] Debug: Testing 0 attack methods
[15:07:22.119] Debug: no algorithm is suited to attack here
[15:07:22.120] Debug: Finding TownHall
[15:07:22.160] Debug: Found 1 TownHall
[15:07:22.161] [Attack] #2, Active, TH11, 261840 Gold, 162981 Elixir, 4074 Dark
elixir, Skipping: This base isn't dead.
[15:07:22.163] Debug: Waiting 703 ms until we can click the next button (user
setting 2 s)
[15:07:23.457] Debug: A5 Check 1: 56 ms
[15:07:23.768] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:23.940] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:24.187] Debug: Waiting for clouds to appear...
[15:07:24.188] Debug: Waiting for clouds to disappear...
[15:07:24.190] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:24.840] Debug: A5 Check 1: 18 ms
[15:07:24.994] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:24.995] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:24.996] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:25.154] Debug: A5 Check 1: 21 ms
[15:07:25.374] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:25.834] Debug: Clearing game grid API cache
[15:07:25.836] Debug: Clearing building API cache
[15:07:25.837] Debug: Clearing deploy API cache
[15:07:26.054] Debug: Finding TownHall
[15:07:26.144] Debug: Found 1 TownHall
[15:07:26.149] Debug: Finding ElixirCollector
[15:07:26.150] Debug: Finding TownHall
[15:07:26.190] Debug: Found 1 TownHall
[15:07:26.191] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:07:26.376] Debug: Found 7 ElixirCollector
[15:07:27.112] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:07:27.114] Debug: Rejected as dead base because level 12 E1 collector found
[15:07:27.115] Debug: Meets requirements failed on dead base check.
[15:07:27.117] Debug: Testing 0 attack methods
[15:07:27.118] Debug: no algorithm is suited to attack here
[15:07:27.119] Debug: Finding TownHall
[15:07:27.160] Debug: Found 1 TownHall
[15:07:27.162] [Attack] #3, Active, TH11, 145248 Gold, 106337 Elixir, 1592 Dark
elixir, Skipping: This base isn't dead.
[15:07:27.163] Debug: Waiting 671 ms until we can click the next button (user
setting 2 s)
[15:07:28.338] Debug: A5 Check 1: 17 ms
[15:07:28.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:28.739] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:29.291] Debug: Waiting for clouds to appear...
[15:07:29.292] Debug: Waiting for clouds to disappear...
[15:07:29.293] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:29.822] Debug: A5 Check 1: 19 ms
[15:07:29.966] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:29.968] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:29.969] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:30.134] Debug: A5 Check 1: 23 ms
[15:07:30.387] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:30.818] Debug: Clearing game grid API cache
[15:07:30.820] Debug: Clearing building API cache
[15:07:30.821] Debug: Clearing deploy API cache
[15:07:31.029] Debug: Finding TownHall
[15:07:31.131] Debug: Found 1 TownHall
[15:07:31.133] Debug: Finding ElixirCollector
[15:07:31.134] Debug: Finding TownHall
[15:07:31.177] Debug: Found 1 TownHall
[15:07:31.179] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:07:31.388] Debug: Found 7 ElixirCollector
[15:07:32.118] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[15:07:32.119] Debug: Regular logic indicates active base
[15:07:32.120] Debug: Meets requirements failed on dead base check.
[15:07:32.121] Debug: Testing 0 attack methods
[15:07:32.122] Debug: no algorithm is suited to attack here
[15:07:32.123] Debug: Finding TownHall
[15:07:32.166] Debug: Found 1 TownHall
[15:07:32.168] [Attack] #4, Active, TH11, 292474 Gold, 202073 Elixir, 3351 Dark
elixir, Skipping: This base isn't dead.
[15:07:32.169] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[15:07:33.231] Debug: A5 Check 1: 25 ms
[15:07:33.448] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:33.588] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:34.037] Debug: Waiting for clouds to appear...
[15:07:34.039] Debug: Waiting for clouds to disappear...
[15:07:34.040] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:34.651] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:07:34.665] Debug: A5 Check 1: 22 ms


[15:07:34.816] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:34.817] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:34.818] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:34.989] Debug: A5 Check 1: 22 ms
[15:07:35.019] Debug: A5 Check 2: 28 ms
[15:07:35.239] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:35.708] Debug: Clearing game grid API cache
[15:07:35.710] Debug: Clearing building API cache
[15:07:35.711] Debug: Clearing deploy API cache
[15:07:35.887] Debug: Finding TownHall
[15:07:35.979] Debug: Found 1 TownHall
[15:07:35.984] Debug: Finding ElixirCollector
[15:07:35.985] Debug: Finding TownHall
[15:07:36.026] Debug: Found 1 TownHall
[15:07:36.028] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:07:36.324] Debug: Found 0 ElixirCollector
[15:07:36.326] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:07:36.327] Debug: Regular logic indicates active base
[15:07:36.328] Debug: Meets requirements failed on dead base check.
[15:07:36.329] Debug: Testing 0 attack methods
[15:07:36.330] Debug: no algorithm is suited to attack here
[15:07:36.331] Debug: Finding TownHall
[15:07:36.371] Debug: Found 1 TownHall
[15:07:36.374] [Attack] #5, Active, TH11, 87843 Gold, 11103 Elixir, 2884 Dark
elixir, Skipping: This base isn't dead.
[15:07:36.375] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[15:07:38.169] Debug: A5 Check 1: 18 ms
[15:07:38.352] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:38.473] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:38.991] Debug: Waiting for clouds to appear...
[15:07:38.994] Debug: Waiting for clouds to disappear...
[15:07:38.998] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:39.573] Debug: A5 Check 1: 23 ms
[15:07:39.797] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:39.799] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:39.800] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:39.947] Debug: A5 Check 1: 16 ms
[15:07:40.254] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:40.659] Debug: Clearing game grid API cache
[15:07:40.660] Debug: Clearing building API cache
[15:07:40.661] Debug: Clearing deploy API cache
[15:07:40.839] Debug: Finding TownHall
[15:07:40.941] Debug: Found 1 TownHall
[15:07:40.944] Debug: Finding ElixirCollector
[15:07:40.945] Debug: Finding TownHall
[15:07:40.986] Debug: Found 1 TownHall
[15:07:40.988] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:07:41.187] Debug: Found 7 ElixirCollector
[15:07:41.954] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:07:41.955] Debug: Rejected as dead base because level 12 E1 collector found
[15:07:41.956] Debug: Meets requirements failed on dead base check.
[15:07:41.957] Debug: Testing 0 attack methods
[15:07:41.958] Debug: no algorithm is suited to attack here
[15:07:41.959] Debug: Finding TownHall
[15:07:42.000] Debug: Found 1 TownHall
[15:07:42.001] [Attack] #6, Active, TH11, 276279 Gold, 174256 Elixir, 1305 Dark
elixir, Skipping: This base isn't dead.
[15:07:42.002] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[15:07:43.056] Debug: A5 Check 1: 17 ms
[15:07:43.272] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:43.426] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:43.803] Debug: Waiting for clouds to appear...
[15:07:43.804] Debug: Waiting for clouds to disappear...
[15:07:43.806] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:44.320] Debug: A5 Check 1: 16 ms
[15:07:44.458] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:44.460] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:44.461] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:44.612] Debug: A5 Check 1: 22 ms
[15:07:44.986] Debug: A5 Check 1: 22 ms
[15:07:45.280] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:45.309] Debug: Clearing game grid API cache
[15:07:45.312] Debug: Clearing building API cache
[15:07:45.314] Debug: Clearing deploy API cache
[15:07:45.474] Debug: Finding TownHall
[15:07:46.611] Debug: Found 0 TownHall
[15:07:46.616] Debug: Finding ElixirCollector
[15:07:46.617] Debug: Finding TownHall
[15:07:46.658] Debug: Found 0 TownHall
[15:07:46.987] Debug: Found 6 ElixirCollector
[15:07:47.447] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[15:07:47.449] Debug: Regular logic indicates active base
[15:07:47.450] Debug: Meets requirements failed on dead base check.
[15:07:47.451] Debug: Testing 0 attack methods
[15:07:47.452] Debug: no algorithm is suited to attack here
[15:07:47.454] Debug: Finding TownHall
[15:07:47.492] Debug: Found 0 TownHall
[15:07:47.494] [Attack] #7, Active, TH Not Found, 98515 Gold, 83479 Elixir, 912
Dark elixir, Skipping: This base isn't dead.
[15:07:47.853] Debug: A5 Check 1: 16 ms
[15:07:48.030] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:48.150] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:48.566] Debug: Waiting for clouds to appear...
[15:07:48.568] Debug: Waiting for clouds to disappear...
[15:07:48.570] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:49.226] Debug: A5 Check 1: 18 ms
[15:07:49.367] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:49.368] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:49.369] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:49.536] Debug: A5 Check 1: 23 ms
[15:07:49.750] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:50.199] Debug: Clearing game grid API cache
[15:07:50.201] Debug: Clearing building API cache
[15:07:50.202] Debug: Clearing deploy API cache
[15:07:50.521] Debug: Finding TownHall
[15:07:52.148] Debug: Found 0 TownHall
[15:07:52.152] Debug: Finding ElixirCollector
[15:07:52.153] Debug: Finding TownHall
[15:07:52.197] Debug: Found 0 TownHall
[15:07:52.524] Debug: Found 0 ElixirCollector
[15:07:52.526] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:07:52.529] Debug: Regular logic indicates active base
[15:07:52.530] Debug: Meets requirements failed on dead base check.
[15:07:52.531] Debug: Testing 0 attack methods
[15:07:52.532] Debug: no algorithm is suited to attack here
[15:07:52.533] Debug: Finding TownHall
[15:07:52.576] Debug: Found 0 TownHall
[15:07:52.577] [Attack] #8, Active, TH Not Found, 418582 Gold, 67442 Elixir, 1690
Dark elixir, Skipping: This base isn't dead.
[15:07:52.942] Debug: A5 Check 1: 17 ms
[15:07:53.142] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:53.268] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:53.679] Debug: Waiting for clouds to appear...
[15:07:53.680] Debug: Waiting for clouds to disappear...
[15:07:53.682] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:54.337] Debug: A5 Check 1: 19 ms
[15:07:54.483] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:54.485] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:54.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:54.645] Debug: A5 Check 1: 18 ms
[15:07:54.901] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:55.360] Debug: Clearing game grid API cache
[15:07:55.361] Debug: Clearing building API cache
[15:07:55.365] Debug: Clearing deploy API cache
[15:07:55.569] Debug: Finding TownHall
[15:07:55.698] Debug: [AR] Compacting done, 205.3MB -> 205.3MB
[15:07:55.717] Debug: Found 1 TownHall
[15:07:55.721] Debug: Finding ElixirCollector
[15:07:55.722] Debug: Finding TownHall
[15:07:55.790] Debug: Found 1 TownHall
[15:07:55.794] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:07:56.255] Debug: Found 0 ElixirCollector
[15:07:56.257] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:07:56.258] Debug: Regular logic indicates active base
[15:07:56.259] Debug: Meets requirements failed on dead base check.
[15:07:56.260] Debug: Testing 0 attack methods
[15:07:56.261] Debug: no algorithm is suited to attack here
[15:07:56.263] Debug: Finding TownHall
[15:07:56.302] Debug: Found 1 TownHall
[15:07:56.304] [Attack] #9, Active, TH11, 135440 Gold, 293472 Elixir, 2866 Dark
elixir, Skipping: This base isn't dead.
[15:07:56.305] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[15:07:57.755] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:07:57.769] Debug: A5 Check 1: 19 ms


[15:07:57.995] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:07:58.172] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:07:58.417] Debug: Waiting for clouds to appear...
[15:07:58.418] Debug: Waiting for clouds to disappear...
[15:07:58.419] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:07:59.064] Debug: A5 Check 1: 16 ms
[15:07:59.199] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:07:59.200] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:07:59.202] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:07:59.348] Debug: A5 Check 1: 15 ms
[15:07:59.552] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:07:59.940] Debug: Clearing game grid API cache
[15:07:59.941] Debug: Clearing building API cache
[15:07:59.942] Debug: Clearing deploy API cache
[15:08:00.131] Debug: Finding TownHall
[15:08:00.230] Debug: Found 1 TownHall
[15:08:00.234] Debug: Finding ElixirCollector
[15:08:00.235] Debug: Finding TownHall
[15:08:00.274] Debug: Found 1 TownHall
[15:08:00.275] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:00.615] Debug: Found 0 ElixirCollector
[15:08:00.616] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:08:00.617] Debug: Regular logic indicates active base
[15:08:00.618] Debug: Meets requirements failed on dead base check.
[15:08:00.619] Debug: Testing 0 attack methods
[15:08:00.619] Debug: no algorithm is suited to attack here
[15:08:00.620] Debug: Finding TownHall
[15:08:00.656] Debug: Found 1 TownHall
[15:08:00.657] [Attack] #10, Active, TH11, 232120 Gold, 211292 Elixir, 3457 Dark
elixir, Skipping: This base isn't dead.
[15:08:00.658] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[15:08:02.353] Debug: A5 Check 1: 17 ms
[15:08:02.555] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:02.715] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:03.090] Debug: Waiting for clouds to appear...
[15:08:03.092] Debug: Waiting for clouds to disappear...
[15:08:03.093] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:03.607] Debug: A5 Check 1: 16 ms
[15:08:03.736] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:03.736] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:03.738] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:03.880] Debug: A5 Check 1: 15 ms
[15:08:04.196] Debug: A5 Check 1: 21 ms
[15:08:04.465] Debug: Clearing game grid API cache
[15:08:04.466] Debug: Clearing building API cache
[15:08:04.467] Debug: Clearing deploy API cache
[15:08:04.470] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:04.681] Debug: Finding TownHall
[15:08:04.765] Debug: Found 1 TownHall
[15:08:04.767] Debug: Finding ElixirCollector
[15:08:04.768] Debug: Finding TownHall
[15:08:04.807] Debug: Found 1 TownHall
[15:08:04.808] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:05.122] Debug: Found 5 ElixirCollector
[15:08:05.545] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:08:05.547] Debug: Rejected as dead base because level 12 E1 collector found
[15:08:05.549] Debug: Meets requirements failed on dead base check.
[15:08:05.550] Debug: Testing 0 attack methods
[15:08:05.551] Debug: no algorithm is suited to attack here
[15:08:05.551] Debug: Finding TownHall
[15:08:05.591] Debug: Found 1 TownHall
[15:08:05.592] [Attack] #11, Active, TH11, 208265 Gold, 132200 Elixir, 1434 Dark
elixir, Skipping: This base isn't dead.
[15:08:05.593] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[15:08:06.960] Debug: A5 Check 1: 26 ms
[15:08:07.191] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:07.341] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:07.569] Debug: Waiting for clouds to appear...
[15:08:07.571] Debug: Waiting for clouds to disappear...
[15:08:07.572] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:08.216] Debug: A5 Check 1: 15 ms
[15:08:08.348] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:08.349] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:08.351] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:08.478] Debug: A5 Check 1: 14 ms
[15:08:08.644] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:09.081] Debug: Clearing game grid API cache
[15:08:09.082] Debug: Clearing building API cache
[15:08:09.083] Debug: Clearing deploy API cache
[15:08:09.277] Debug: Finding TownHall
[15:08:09.361] Debug: Found 1 TownHall
[15:08:09.364] Debug: Finding ElixirCollector
[15:08:09.365] Debug: Finding TownHall
[15:08:09.400] Debug: Found 1 TownHall
[15:08:09.402] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:09.655] Debug: Found 5 ElixirCollector
[15:08:09.993] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[15:08:09.994] Debug: Regular logic indicates active base
[15:08:09.995] Debug: Meets requirements failed on dead base check.
[15:08:09.996] Debug: Testing 0 attack methods
[15:08:09.997] Debug: no algorithm is suited to attack here
[15:08:09.998] Debug: Finding TownHall
[15:08:10.031] Debug: Found 1 TownHall
[15:08:10.032] [Attack] #12, Active, TH11, 242810 Gold, 186199 Elixir, 1781 Dark
elixir, Skipping: This base isn't dead.
[15:08:10.033] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[15:08:11.549] Debug: A5 Check 1: 16 ms
[15:08:11.696] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:11.794] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:12.467] Debug: Waiting for clouds to appear...
[15:08:12.468] Debug: Waiting for clouds to disappear...
[15:08:12.470] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:12.849] Debug: A5 Check 1: 17 ms
[15:08:12.976] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:12.976] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:12.977] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:13.104] Debug: A5 Check 1: 18 ms
[15:08:13.288] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:13.816] Debug: Clearing game grid API cache
[15:08:13.818] Debug: Clearing building API cache
[15:08:13.819] Debug: Clearing deploy API cache
[15:08:13.970] Debug: Finding TownHall
[15:08:14.045] Debug: Found 1 TownHall
[15:08:14.048] Debug: Finding ElixirCollector
[15:08:14.049] Debug: Finding TownHall
[15:08:14.084] Debug: Found 1 TownHall
[15:08:14.085] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:14.402] Debug: Found 6 ElixirCollector
[15:08:14.885] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:08:14.886] Debug: Rejected as dead base because level 12 E1 collector found
[15:08:14.887] Debug: Meets requirements failed on dead base check.
[15:08:14.888] Debug: Testing 0 attack methods
[15:08:14.888] Debug: no algorithm is suited to attack here
[15:08:14.889] Debug: Finding TownHall
[15:08:14.925] Debug: Found 1 TownHall
[15:08:14.926] [Attack] #13, Active, TH11, 228737 Gold, 41373 Elixir, 2613 Dark
elixir, Skipping: This base isn't dead.
[15:08:14.928] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[15:08:16.097] Debug: A5 Check 1: 15 ms
[15:08:16.314] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:16.421] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:16.904] Debug: Waiting for clouds to appear...
[15:08:16.905] Debug: Waiting for clouds to disappear...
[15:08:16.906] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:17.418] Debug: A5 Check 1: 17 ms
[15:08:17.552] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:17.554] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:17.554] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:17.749] Debug: A5 Check 1: 26 ms
[15:08:17.968] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:18.401] Debug: Clearing game grid API cache
[15:08:18.402] Debug: Clearing building API cache
[15:08:18.403] Debug: Clearing deploy API cache
[15:08:18.550] Debug: Finding TownHall
[15:08:18.628] Debug: Found 1 TownHall
[15:08:18.631] Debug: Finding ElixirCollector
[15:08:18.631] Debug: Finding TownHall
[15:08:18.665] Debug: Found 1 TownHall
[15:08:18.666] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:18.792] Debug: Found 7 ElixirCollector
[15:08:19.305] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[15:08:19.306] Debug: Regular logic indicates active base
[15:08:19.307] Debug: Meets requirements failed on dead base check.
[15:08:19.308] Debug: Testing 0 attack methods
[15:08:19.309] Debug: no algorithm is suited to attack here
[15:08:19.309] Debug: Finding TownHall
[15:08:19.347] Debug: Found 1 TownHall
[15:08:19.349] [Attack] #14, Active, TH11, 364943 Gold, 224572 Elixir, 1558 Dark
elixir, Skipping: This base isn't dead.
[15:08:19.351] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[15:08:20.858] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:08:20.871] Debug: A5 Check 1: 17 ms


[15:08:21.013] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:21.106] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:21.569] Debug: Waiting for clouds to appear...
[15:08:21.570] Debug: Waiting for clouds to disappear...
[15:08:21.572] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:22.091] Debug: A5 Check 1: 14 ms
[15:08:22.211] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:22.213] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:22.213] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:22.350] Debug: A5 Check 1: 22 ms
[15:08:22.369] Debug: A5 Check 2: 18 ms
[15:08:22.648] Debug: A5 Check 1: 14 ms
[15:08:22.907] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:23.069] Debug: Clearing game grid API cache
[15:08:23.070] Debug: Clearing building API cache
[15:08:23.071] Debug: Clearing deploy API cache
[15:08:23.222] Debug: Finding TownHall
[15:08:23.323] Debug: Found 1 TownHall
[15:08:23.328] Debug: Finding ElixirCollector
[15:08:23.329] Debug: Finding TownHall
[15:08:23.376] Debug: Found 1 TownHall
[15:08:23.377] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:23.620] Debug: Found 0 ElixirCollector
[15:08:23.621] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:08:23.622] Debug: Regular logic indicates active base
[15:08:23.623] Debug: Meets requirements failed on dead base check.
[15:08:23.624] Debug: Testing 0 attack methods
[15:08:23.624] Debug: no algorithm is suited to attack here
[15:08:23.625] Debug: Finding TownHall
[15:08:23.661] Debug: Found 1 TownHall
[15:08:23.662] [Attack] #15, Active, TH11, 37196 Gold, 60251 Elixir, 3007 Dark
elixir, Skipping: This base isn't dead.
[15:08:23.663] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[15:08:25.434] Debug: A5 Check 1: 16 ms
[15:08:25.598] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:25.691] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:26.274] Debug: Waiting for clouds to appear...
[15:08:26.275] Debug: Waiting for clouds to disappear...
[15:08:26.277] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:26.809] Debug: A5 Check 1: 15 ms
[15:08:26.930] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:26.931] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:26.933] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:27.070] Debug: A5 Check 1: 15 ms
[15:08:27.252] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:27.657] Debug: Clearing game grid API cache
[15:08:27.658] Debug: Clearing building API cache
[15:08:27.659] Debug: Clearing deploy API cache
[15:08:27.847] Debug: Finding TownHall
[15:08:27.929] Debug: Found 1 TownHall
[15:08:27.932] Debug: Finding ElixirCollector
[15:08:27.934] Debug: Finding TownHall
[15:08:27.970] Debug: Found 1 TownHall
[15:08:27.972] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:28.159] Debug: Found 7 ElixirCollector
[15:08:28.835] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[15:08:28.837] Debug: Regular logic indicates active base
[15:08:28.838] Debug: Meets requirements failed on dead base check.
[15:08:28.839] Debug: Testing 0 attack methods
[15:08:28.840] Debug: no algorithm is suited to attack here
[15:08:28.842] Debug: Finding TownHall
[15:08:28.889] Debug: Found 1 TownHall
[15:08:28.890] [Attack] #16, Active, TH11, 156408 Gold, 303588 Elixir, 3691 Dark
elixir, Skipping: This base isn't dead.
[15:08:28.891] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[15:08:30.058] Debug: A5 Check 1: 14 ms
[15:08:30.228] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:30.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:30.813] Debug: Waiting for clouds to appear...
[15:08:30.814] Debug: Waiting for clouds to disappear...
[15:08:30.815] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:31.333] Debug: A5 Check 1: 17 ms
[15:08:31.452] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:31.453] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:31.454] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:31.587] Debug: A5 Check 1: 17 ms
[15:08:31.744] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:32.186] Debug: Clearing game grid API cache
[15:08:32.187] Debug: Clearing building API cache
[15:08:32.188] Debug: Clearing deploy API cache
[15:08:32.357] Debug: Finding TownHall
[15:08:32.432] Debug: Found 1 TownHall
[15:08:32.434] Debug: Finding ElixirCollector
[15:08:32.435] Debug: Finding TownHall
[15:08:32.470] Debug: Found 1 TownHall
[15:08:32.471] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:32.591] Debug: Found 7 ElixirCollector
[15:08:33.357] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:08:33.358] Debug: Rejected as dead base because level 12 E1 collector found
[15:08:33.359] Debug: Meets requirements failed on dead base check.
[15:08:33.360] Debug: Testing 0 attack methods
[15:08:33.362] Debug: no algorithm is suited to attack here
[15:08:33.363] Debug: Finding TownHall
[15:08:33.412] Debug: Found 1 TownHall
[15:08:33.413] [Attack] #17, Active, TH11, 128410 Gold, 416100 Elixir, 865 Dark
elixir, Skipping: This base isn't dead.
[15:08:33.415] Debug: Waiting 765 ms until we can click the next button (user
setting 2 s)
[15:08:34.743] Debug: A5 Check 1: 17 ms
[15:08:34.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:35.251] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:35.552] Debug: Waiting for clouds to appear...
[15:08:35.553] Debug: Waiting for clouds to disappear...
[15:08:35.555] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:36.183] Debug: A5 Check 1: 36 ms
[15:08:36.522] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:36.523] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:36.525] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:36.558] Debug: Clearing game grid API cache
[15:08:36.559] Debug: Clearing building API cache
[15:08:36.560] Debug: Clearing deploy API cache
[15:08:36.569] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:36.862] Debug: Finding TownHall
[15:08:38.574] Debug: Found 0 TownHall
[15:08:38.576] Debug: Finding ElixirCollector
[15:08:38.577] Debug: Finding TownHall
[15:08:38.620] Debug: Found 0 TownHall
[15:08:38.999] Debug: Found 0 ElixirCollector
[15:08:39.001] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:08:39.003] Debug: Regular logic indicates active base
[15:08:39.004] Debug: Meets requirements failed on dead base check.
[15:08:39.006] Debug: Testing 0 attack methods
[15:08:39.007] Debug: no algorithm is suited to attack here
[15:08:39.008] Debug: Finding TownHall
[15:08:39.114] Debug: Found 0 TownHall
[15:08:39.119] [Attack] #18, Active, TH Not Found, 287110 Gold, 176600 Elixir, 3695
Dark elixir, Skipping: This base isn't dead.
[15:08:39.783] Debug: A5 Check 1: 64 ms
[15:08:40.257] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:40.456] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:40.721] Debug: Waiting for clouds to appear...
[15:08:40.722] Debug: Waiting for clouds to disappear...
[15:08:40.723] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:41.142] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:08:41.154] Debug: A5 Check 1: 20 ms


[15:08:41.273] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:41.274] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:41.275] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:41.451] Debug: A5 Check 1: 21 ms
[15:08:41.749] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:42.194] Debug: Clearing game grid API cache
[15:08:42.196] Debug: Clearing building API cache
[15:08:42.197] Debug: Clearing deploy API cache
[15:08:42.398] Debug: Finding TownHall
[15:08:42.488] Debug: Found 1 TownHall
[15:08:42.491] Debug: Finding ElixirCollector
[15:08:42.492] Debug: Finding TownHall
[15:08:42.528] Debug: Found 1 TownHall
[15:08:42.530] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:42.839] Debug: Found 6 ElixirCollector
[15:08:43.319] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:08:43.320] Debug: Rejected as dead base because level 12 E1 collector found
[15:08:43.321] Debug: Meets requirements failed on dead base check.
[15:08:43.322] Debug: Testing 0 attack methods
[15:08:43.323] Debug: no algorithm is suited to attack here
[15:08:43.324] Debug: Finding TownHall
[15:08:43.360] Debug: Found 1 TownHall
[15:08:43.362] [Attack] #19, Active, TH11, 228595 Gold, 47330 Elixir, 3208 Dark
elixir, Skipping: This base isn't dead.
[15:08:43.363] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[15:08:44.512] Debug: A5 Check 1: 16 ms
[15:08:44.901] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:45.055] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:45.370] Debug: Waiting for clouds to appear...
[15:08:45.371] Debug: Waiting for clouds to disappear...
[15:08:45.372] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:45.952] Debug: A5 Check 1: 15 ms
[15:08:46.081] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:46.083] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:46.083] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:46.223] Debug: A5 Check 1: 19 ms
[15:08:46.249] Debug: A5 Check 2: 24 ms
[15:08:46.425] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:46.829] Debug: Clearing game grid API cache
[15:08:46.831] Debug: Clearing building API cache
[15:08:46.832] Debug: Clearing deploy API cache
[15:08:46.985] Debug: Finding TownHall
[15:08:47.067] Debug: Found 1 TownHall
[15:08:47.070] Debug: Finding ElixirCollector
[15:08:47.071] Debug: Finding TownHall
[15:08:47.104] Debug: Found 1 TownHall
[15:08:47.106] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:47.364] Debug: Found 0 ElixirCollector
[15:08:47.366] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:08:47.367] Debug: Regular logic indicates active base
[15:08:47.368] Debug: Meets requirements failed on dead base check.
[15:08:47.369] Debug: Testing 0 attack methods
[15:08:47.370] Debug: no algorithm is suited to attack here
[15:08:47.371] Debug: Finding TownHall
[15:08:47.406] Debug: Found 1 TownHall
[15:08:47.407] [Attack] #20, Active, TH11, 95046 Gold, 200774 Elixir, 840 Dark
elixir, Skipping: This base isn't dead.
[15:08:47.408] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[15:08:49.192] Debug: A5 Check 1: 17 ms
[15:08:49.348] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:49.457] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:50.060] Debug: Waiting for clouds to appear...
[15:08:50.061] Debug: Waiting for clouds to disappear...
[15:08:50.062] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:50.439] Debug: A5 Check 1: 16 ms
[15:08:50.573] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:50.573] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:50.574] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:50.710] Debug: A5 Check 1: 16 ms
[15:08:50.923] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:51.306] Debug: Clearing game grid API cache
[15:08:51.307] Debug: Clearing building API cache
[15:08:51.308] Debug: Clearing deploy API cache
[15:08:51.506] Debug: Finding TownHall
[15:08:51.583] Debug: Found 1 TownHall
[15:08:51.585] Debug: Finding ElixirCollector
[15:08:51.586] Debug: Finding TownHall
[15:08:51.622] Debug: Found 1 TownHall
[15:08:51.624] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:51.876] Debug: Found 1 ElixirCollector
[15:08:51.927] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:08:51.928] Debug: Regular logic indicates active base
[15:08:51.929] Debug: Meets requirements failed on dead base check.
[15:08:51.930] Debug: Testing 0 attack methods
[15:08:51.931] Debug: no algorithm is suited to attack here
[15:08:51.932] Debug: Finding TownHall
[15:08:51.968] Debug: Found 1 TownHall
[15:08:51.970] [Attack] #21, Active, TH11, 208675 Gold, 126667 Elixir, 1299 Dark
elixir, Skipping: This base isn't dead.
[15:08:51.971] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[15:08:53.744] Debug: A5 Check 1: 13 ms
[15:08:53.895] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:54.002] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:54.568] Debug: Waiting for clouds to appear...
[15:08:54.569] Debug: Waiting for clouds to disappear...
[15:08:54.570] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:54.961] Debug: A5 Check 1: 16 ms
[15:08:55.081] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:08:55.082] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:08:55.083] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:08:55.214] Debug: A5 Check 1: 16 ms
[15:08:55.475] Debug: A5 Check 1: 17 ms
[15:08:55.722] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:08:55.880] Debug: Clearing game grid API cache
[15:08:55.882] Debug: Clearing building API cache
[15:08:55.883] Debug: Clearing deploy API cache
[15:08:56.097] Debug: Finding TownHall
[15:08:56.176] Debug: Found 1 TownHall
[15:08:56.179] Debug: Finding ElixirCollector
[15:08:56.180] Debug: Finding TownHall
[15:08:56.214] Debug: Found 1 TownHall
[15:08:56.216] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:08:56.659] Debug: Found 6 ElixirCollector
[15:08:57.172] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:08:57.173] Debug: Rejected as dead base because level 12 E1 collector found
[15:08:57.174] Debug: Meets requirements failed on dead base check.
[15:08:57.175] Debug: Testing 0 attack methods
[15:08:57.176] Debug: no algorithm is suited to attack here
[15:08:57.177] Debug: Finding TownHall
[15:08:57.210] Debug: Found 1 TownHall
[15:08:57.211] [Attack] #22, Active, TH11, 266020 Gold, 457489 Elixir, 3460 Dark
elixir, Skipping: This base isn't dead.
[15:08:57.213] Debug: Waiting 672 ms until we can click the next button (user
setting 2 s)
[15:08:58.250] Debug: A5 Check 1: 16 ms
[15:08:58.440] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:08:58.552] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:08:58.906] Debug: Waiting for clouds to appear...
[15:08:58.907] Debug: Waiting for clouds to disappear...
[15:08:58.908] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:08:59.771] Debug: A5 Check 1: 17 ms
[15:08:59.905] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:00.044] Debug: A5 Check 1: 15 ms
[15:09:00.206] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:09:00.207] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:00.240] Debug: Clearing game grid API cache
[15:09:00.241] Debug: Clearing building API cache
[15:09:00.243] Debug: Clearing deploy API cache
[15:09:00.243] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:00.389] Debug: Finding TownHall
[15:09:00.476] Debug: Found 1 TownHall
[15:09:00.480] Debug: Finding ElixirCollector
[15:09:00.480] Debug: Finding TownHall
[15:09:00.520] Debug: Found 1 TownHall
[15:09:00.522] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:00.838] Debug: Found 6 ElixirCollector
[15:09:01.361] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[15:09:01.362] Debug: Regular logic indicates active base
[15:09:01.363] Debug: Meets requirements failed on dead base check.
[15:09:01.364] Debug: Testing 0 attack methods
[15:09:01.365] Debug: no algorithm is suited to attack here
[15:09:01.366] Debug: Finding TownHall
[15:09:01.407] Debug: Found 1 TownHall
[15:09:01.409] [Attack] #23, Active, TH11, 107986 Gold, 391042 Elixir, 3517 Dark
elixir, Skipping: This base isn't dead.
[15:09:01.410] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[15:09:02.675] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:09:02.687] Debug: A5 Check 1: 17 ms


[15:09:02.860] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:02.969] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:03.436] Debug: Waiting for clouds to appear...
[15:09:03.437] Debug: Waiting for clouds to disappear...
[15:09:03.438] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:03.986] Debug: A5 Check 1: 19 ms
[15:09:04.108] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:04.109] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:04.109] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:04.244] Debug: A5 Check 1: 15 ms
[15:09:04.415] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:04.860] Debug: Clearing game grid API cache
[15:09:04.861] Debug: Clearing building API cache
[15:09:04.863] Debug: Clearing deploy API cache
[15:09:05.022] Debug: Finding TownHall
[15:09:05.102] Debug: Found 1 TownHall
[15:09:05.106] Debug: Finding ElixirCollector
[15:09:05.107] Debug: Finding TownHall
[15:09:05.141] Debug: Found 1 TownHall
[15:09:05.142] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:05.407] Debug: Found 6 ElixirCollector
[15:09:05.872] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[15:09:05.873] Debug: Regular logic indicates active base
[15:09:05.873] Debug: Meets requirements failed on dead base check.
[15:09:05.874] Debug: Testing 0 attack methods
[15:09:05.875] Debug: no algorithm is suited to attack here
[15:09:05.876] Debug: Finding TownHall
[15:09:05.913] Debug: Found 1 TownHall
[15:09:05.914] [Attack] #24, Active, TH11, 142543 Gold, 183114 Elixir, 3062 Dark
elixir, Skipping: This base isn't dead.
[15:09:05.915] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[15:09:07.385] Debug: A5 Check 1: 25 ms
[15:09:07.588] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:07.725] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:07.936] Debug: Waiting for clouds to appear...
[15:09:07.937] Debug: Waiting for clouds to disappear...
[15:09:07.937] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:08.602] Debug: A5 Check 1: 18 ms
[15:09:08.725] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:08.726] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:08.727] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:08.881] Debug: A5 Check 1: 28 ms
[15:09:09.110] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:09.507] Debug: Clearing game grid API cache
[15:09:09.508] Debug: Clearing building API cache
[15:09:09.510] Debug: Clearing deploy API cache
[15:09:09.672] Debug: Finding TownHall
[15:09:09.749] Debug: Found 1 TownHall
[15:09:09.752] Debug: Finding ElixirCollector
[15:09:09.753] Debug: Finding TownHall
[15:09:09.790] Debug: Found 1 TownHall
[15:09:09.791] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:10.047] Debug: Found 0 ElixirCollector
[15:09:10.048] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:09:10.049] Debug: Regular logic indicates active base
[15:09:10.050] Debug: Meets requirements failed on dead base check.
[15:09:10.050] Debug: Testing 0 attack methods
[15:09:10.051] Debug: no algorithm is suited to attack here
[15:09:10.052] Debug: Finding TownHall
[15:09:10.086] Debug: Found 1 TownHall
[15:09:10.087] [Attack] #25, Active, TH11, 216681 Gold, 105058 Elixir, 663 Dark
elixir, Skipping: This base isn't dead.
[15:09:10.088] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[15:09:11.872] Debug: A5 Check 1: 17 ms
[15:09:12.026] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:12.127] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:12.793] Debug: Waiting for clouds to appear...
[15:09:12.795] Debug: Waiting for clouds to disappear...
[15:09:12.796] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:13.178] Debug: A5 Check 1: 15 ms
[15:09:13.298] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:13.299] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:13.300] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:13.437] Debug: A5 Check 1: 18 ms
[15:09:13.459] Debug: A5 Check 2: 21 ms
[15:09:13.655] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:14.058] Debug: Clearing game grid API cache
[15:09:14.059] Debug: Clearing building API cache
[15:09:14.060] Debug: Clearing deploy API cache
[15:09:14.226] Debug: Finding TownHall
[15:09:14.312] Debug: Found 1 TownHall
[15:09:14.315] Debug: Finding ElixirCollector
[15:09:14.316] Debug: Finding TownHall
[15:09:14.352] Debug: Found 1 TownHall
[15:09:14.353] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:14.519] Debug: Found 7 ElixirCollector
[15:09:15.037] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[15:09:15.038] Debug: Regular logic indicates active base
[15:09:15.040] Debug: Meets requirements failed on dead base check.
[15:09:15.041] Debug: Testing 0 attack methods
[15:09:15.042] Debug: no algorithm is suited to attack here
[15:09:15.044] Debug: Finding TownHall
[15:09:15.079] Debug: Found 1 TownHall
[15:09:15.081] [Attack] #26, Active, TH11, 54439 Gold, 244004 Elixir, 1237 Dark
elixir, Skipping: This base isn't dead.
[15:09:15.082] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[15:09:16.492] Debug: A5 Check 1: 17 ms
[15:09:16.638] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:16.735] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:17.224] Debug: Waiting for clouds to appear...
[15:09:17.226] Debug: Waiting for clouds to disappear...
[15:09:17.228] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:17.722] Debug: A5 Check 1: 15 ms
[15:09:17.859] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:17.861] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:17.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:18.068] Debug: A5 Check 1: 22 ms
[15:09:18.277] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:18.682] Debug: Clearing game grid API cache
[15:09:18.683] Debug: Clearing building API cache
[15:09:18.684] Debug: Clearing deploy API cache
[15:09:18.874] Debug: Finding TownHall
[15:09:18.958] Debug: Found 1 TownHall
[15:09:18.963] Debug: Finding ElixirCollector
[15:09:18.964] Debug: Finding TownHall
[15:09:19.002] Debug: Found 1 TownHall
[15:09:19.003] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:19.277] Debug: Found 5 ElixirCollector
[15:09:19.564] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:09:19.565] Debug: Regular logic indicates active base
[15:09:19.566] Debug: Meets requirements failed on dead base check.
[15:09:19.568] Debug: Testing 0 attack methods
[15:09:19.568] Debug: no algorithm is suited to attack here
[15:09:19.569] Debug: Finding TownHall
[15:09:19.607] Debug: Found 1 TownHall
[15:09:19.608] [Attack] #27, Active, TH11, 285834 Gold, 370188 Elixir, 1749 Dark
elixir, Skipping: This base isn't dead.
[15:09:19.609] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[15:09:21.135] Debug: A5 Check 1: 16 ms
[15:09:21.287] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:21.391] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:21.885] Debug: Waiting for clouds to appear...
[15:09:21.886] Debug: Waiting for clouds to disappear...
[15:09:21.888] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:22.402] Debug: A5 Check 1: 17 ms
[15:09:22.526] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:22.527] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:22.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:22.657] Debug: A5 Check 1: 14 ms
[15:09:22.929] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:09:22.949] Debug: A5 Check 1: 25 ms


[15:09:23.173] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:23.338] Debug: Clearing game grid API cache
[15:09:23.339] Debug: Clearing building API cache
[15:09:23.341] Debug: Clearing deploy API cache
[15:09:23.523] Debug: Finding TownHall
[15:09:23.634] Debug: Found 1 TownHall
[15:09:23.640] Debug: Finding ElixirCollector
[15:09:23.641] Debug: Finding TownHall
[15:09:23.682] Debug: Found 1 TownHall
[15:09:23.683] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:23.976] Debug: Found 0 ElixirCollector
[15:09:23.979] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:09:23.983] Debug: Regular logic indicates active base
[15:09:23.984] Debug: Meets requirements failed on dead base check.
[15:09:23.985] Debug: Testing 0 attack methods
[15:09:23.986] Debug: no algorithm is suited to attack here
[15:09:23.987] Debug: Finding TownHall
[15:09:24.028] Debug: Found 1 TownHall
[15:09:24.030] [Attack] #28, Active, TH11, 293143 Gold, 308384 Elixir, 3091 Dark
elixir, Skipping: This base isn't dead.
[15:09:24.032] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[15:09:25.701] Debug: A5 Check 1: 20 ms
[15:09:25.870] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:25.967] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:26.453] Debug: Waiting for clouds to appear...
[15:09:26.455] Debug: Waiting for clouds to disappear...
[15:09:26.456] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:26.971] Debug: A5 Check 1: 17 ms
[15:09:27.103] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:27.104] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:27.105] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:27.241] Debug: A5 Check 1: 17 ms
[15:09:27.408] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:27.807] Debug: Clearing game grid API cache
[15:09:27.808] Debug: Clearing building API cache
[15:09:27.809] Debug: Clearing deploy API cache
[15:09:27.955] Debug: Finding TownHall
[15:09:28.041] Debug: Found 1 TownHall
[15:09:28.046] Debug: Finding ElixirCollector
[15:09:28.047] Debug: Finding TownHall
[15:09:28.083] Debug: Found 1 TownHall
[15:09:28.085] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:28.377] Debug: Found 5 ElixirCollector
[15:09:28.867] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:09:28.869] Debug: Rejected as dead base because level 12 E1 collector found
[15:09:28.870] Debug: Meets requirements failed on dead base check.
[15:09:28.872] Debug: Testing 0 attack methods
[15:09:28.873] Debug: no algorithm is suited to attack here
[15:09:28.874] Debug: Finding TownHall
[15:09:28.922] Debug: Found 1 TownHall
[15:09:28.924] [Attack] #29, Active, TH11, 372670 Gold, 338176 Elixir, 1813 Dark
elixir, Skipping: This base isn't dead.
[15:09:28.925] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[15:09:30.225] Debug: A5 Check 1: 19 ms
[15:09:30.362] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:30.456] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:30.959] Debug: Waiting for clouds to appear...
[15:09:30.960] Debug: Waiting for clouds to disappear...
[15:09:30.961] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:31.482] Debug: A5 Check 1: 16 ms
[15:09:31.599] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:31.601] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:31.601] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:31.746] Debug: A5 Check 1: 17 ms
[15:09:32.013] Debug: A5 Check 1: 18 ms
[15:09:32.230] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:32.293] Debug: Clearing game grid API cache
[15:09:32.295] Debug: Clearing building API cache
[15:09:32.296] Debug: Clearing deploy API cache
[15:09:32.426] Debug: Finding TownHall
[15:09:32.504] Debug: Found 1 TownHall
[15:09:32.507] Debug: Finding ElixirCollector
[15:09:32.508] Debug: Finding TownHall
[15:09:32.542] Debug: Found 1 TownHall
[15:09:32.543] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:32.798] Debug: Found 7 ElixirCollector
[15:09:33.283] Debug: Elixir collectors: E1=2 E2=3 E3=0 E4=0 E5=0 Avg=1.6
[15:09:33.284] Debug: Regular logic indicates active base
[15:09:33.284] Debug: Meets requirements failed on dead base check.
[15:09:33.286] Debug: Testing 0 attack methods
[15:09:33.286] Debug: no algorithm is suited to attack here
[15:09:33.287] Debug: Finding TownHall
[15:09:33.324] Debug: Found 1 TownHall
[15:09:33.325] [Attack] #30, Active, TH11, 136923 Gold, 242073 Elixir, 874 Dark
elixir, Skipping: This base isn't dead.
[15:09:33.326] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[15:09:34.721] Debug: A5 Check 1: 17 ms
[15:09:34.875] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:34.978] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:35.188] Reducing minimum attack requirements.
[15:09:35.189] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[15:09:35.190] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[15:09:35.438] Debug: Waiting for clouds to appear...
[15:09:35.439] Debug: Waiting for clouds to disappear...
[15:09:35.440] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:36.229] Debug: A5 Check 1: 15 ms
[15:09:36.352] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:36.353] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:36.354] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:36.487] Debug: A5 Check 1: 14 ms
[15:09:36.666] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:37.070] Debug: Clearing game grid API cache
[15:09:37.072] Debug: Clearing building API cache
[15:09:37.073] Debug: Clearing deploy API cache
[15:09:37.222] Debug: Finding TownHall
[15:09:38.900] Debug: Found 0 TownHall
[15:09:38.904] Debug: Finding ElixirCollector
[15:09:38.905] Debug: Finding TownHall
[15:09:38.944] Debug: Found 0 TownHall
[15:09:39.231] Debug: Found 0 ElixirCollector
[15:09:39.232] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:09:39.233] Debug: Regular logic indicates active base
[15:09:39.233] Debug: Meets requirements failed on dead base check.
[15:09:39.234] Debug: Testing 0 attack methods
[15:09:39.235] Debug: no algorithm is suited to attack here
[15:09:39.236] Debug: Finding TownHall
[15:09:39.277] Debug: Found 0 TownHall
[15:09:39.279] [Attack] #31, Active, TH Not Found, 160511 Gold, 426192 Elixir, 1017
Dark elixir, Skipping: This base isn't dead.
[15:09:39.663] Debug: A5 Check 1: 22 ms
[15:09:39.914] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:40.063] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:40.298] Debug: Waiting for clouds to appear...
[15:09:40.299] Debug: Waiting for clouds to disappear...
[15:09:40.301] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:40.948] Debug: A5 Check 1: 22 ms
[15:09:41.071] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:41.072] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:41.072] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:41.220] Debug: A5 Check 1: 16 ms
[15:09:41.385] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:41.826] Debug: Clearing game grid API cache
[15:09:41.827] Debug: Clearing building API cache
[15:09:41.829] Debug: Clearing deploy API cache
[15:09:42.004] Debug: Finding TownHall
[15:09:42.082] Debug: Found 1 TownHall
[15:09:42.086] Debug: Finding ElixirCollector
[15:09:42.087] Debug: Finding TownHall
[15:09:42.121] Debug: Found 1 TownHall
[15:09:42.123] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:42.407] Debug: Found 0 ElixirCollector
[15:09:42.408] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:09:42.409] Debug: Regular logic indicates active base
[15:09:42.412] Debug: Meets requirements failed on dead base check.
[15:09:42.413] Debug: Testing 0 attack methods
[15:09:42.414] Debug: no algorithm is suited to attack here
[15:09:42.415] Debug: Finding TownHall
[15:09:42.452] Debug: Found 1 TownHall
[15:09:42.453] [Attack] #32, Active, TH11, 219428 Gold, 251422 Elixir, 1545 Dark
elixir, Skipping: This base isn't dead.
[15:09:42.454] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[15:09:44.226] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:09:44.238] Debug: A5 Check 1: 18 ms


[15:09:44.405] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:44.519] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:44.934] Debug: Waiting for clouds to appear...
[15:09:44.934] Debug: Waiting for clouds to disappear...
[15:09:44.936] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:46.172] Debug: A5 Check 1: 17 ms
[15:09:46.296] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:09:46.298] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:46.298] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:46.439] Debug: A5 Check 1: 15 ms
[15:09:46.608] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:47.013] Debug: Clearing game grid API cache
[15:09:47.014] Debug: Clearing building API cache
[15:09:47.015] Debug: Clearing deploy API cache
[15:09:47.200] Debug: Finding TownHall
[15:09:47.288] Debug: Found 1 TownHall
[15:09:47.291] Debug: Finding ElixirCollector
[15:09:47.291] Debug: Finding TownHall
[15:09:47.332] Debug: Found 1 TownHall
[15:09:47.334] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:47.614] Debug: Found 0 ElixirCollector
[15:09:47.615] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:09:47.616] Debug: Regular logic indicates active base
[15:09:47.618] Debug: Meets requirements failed on dead base check.
[15:09:47.619] Debug: Testing 0 attack methods
[15:09:47.620] Debug: no algorithm is suited to attack here
[15:09:47.621] Debug: Finding TownHall
[15:09:47.661] Debug: Found 1 TownHall
[15:09:47.663] [Attack] #33, Active, TH11, 168208 Gold, 246883 Elixir, 2291 Dark
elixir, Skipping: This base isn't dead.
[15:09:47.665] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[15:09:49.441] Debug: A5 Check 1: 17 ms
[15:09:49.591] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:49.686] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:50.188] Debug: Waiting for clouds to appear...
[15:09:50.189] Debug: Waiting for clouds to disappear...
[15:09:50.190] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:50.782] Debug: A5 Check 1: 27 ms
[15:09:50.910] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:50.911] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:50.912] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:51.053] Debug: A5 Check 1: 18 ms
[15:09:51.259] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:51.707] Debug: Clearing game grid API cache
[15:09:51.708] Debug: Clearing building API cache
[15:09:51.709] Debug: Clearing deploy API cache
[15:09:51.912] Debug: Finding TownHall
[15:09:52.002] Debug: Found 1 TownHall
[15:09:52.005] Debug: Finding ElixirCollector
[15:09:52.006] Debug: Finding TownHall
[15:09:52.044] Debug: Found 1 TownHall
[15:09:52.046] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:52.327] Debug: Found 0 ElixirCollector
[15:09:52.329] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:09:52.331] Debug: Regular logic indicates active base
[15:09:52.332] Debug: Meets requirements failed on dead base check.
[15:09:52.334] Debug: Testing 0 attack methods
[15:09:52.335] Debug: no algorithm is suited to attack here
[15:09:52.336] Debug: Finding TownHall
[15:09:52.376] Debug: Found 1 TownHall
[15:09:52.378] [Attack] #34, Active, TH11, 440505 Gold, 157184 Elixir, 3168 Dark
elixir, Skipping: This base isn't dead.
[15:09:52.380] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[15:09:54.164] Debug: A5 Check 1: 20 ms
[15:09:54.364] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:54.491] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:54.826] Debug: Waiting for clouds to appear...
[15:09:54.827] Debug: Waiting for clouds to disappear...
[15:09:54.828] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:55.350] Debug: A5 Check 1: 17 ms
[15:09:55.468] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:55.469] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:55.469] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:55.602] Debug: A5 Check 1: 15 ms
[15:09:55.908] Debug: A5 Check 1: 19 ms
[15:09:56.184] Debug: Clearing game grid API cache
[15:09:56.184] Debug: Clearing building API cache
[15:09:56.184] Debug: Clearing deploy API cache
[15:09:56.185] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:09:56.317] Debug: Finding TownHall
[15:09:56.395] Debug: [AR] Compacting done, 211.3MB -> 211.3MB
[15:09:56.441] Debug: Found 1 TownHall
[15:09:56.444] Debug: Finding ElixirCollector
[15:09:56.445] Debug: Finding TownHall
[15:09:56.479] Debug: Found 1 TownHall
[15:09:56.480] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:09:56.723] Debug: Found 0 ElixirCollector
[15:09:56.724] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:09:56.725] Debug: Regular logic indicates active base
[15:09:56.725] Debug: Meets requirements failed on dead base check.
[15:09:56.727] Debug: Testing 0 attack methods
[15:09:56.729] Debug: no algorithm is suited to attack here
[15:09:56.730] Debug: Finding TownHall
[15:09:56.765] Debug: Found 1 TownHall
[15:09:56.766] [Attack] #35, Active, TH11, 273756 Gold, 14917 Elixir, 101 Dark
elixir, Skipping: This base isn't dead.
[15:09:56.767] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[15:09:58.422] Debug: A5 Check 1: 14 ms
[15:09:58.604] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:09:58.714] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:09:58.986] Reducing minimum attack requirements.
[15:09:58.988] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[15:09:58.989] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[15:09:59.221] Debug: Waiting for clouds to appear...
[15:09:59.223] Debug: Waiting for clouds to disappear...
[15:09:59.224] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:09:59.741] Debug: A5 Check 1: 16 ms
[15:09:59.862] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:09:59.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:09:59.864] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:09:59.997] Debug: A5 Check 1: 18 ms
[15:10:00.261] Debug: A5 Check 1: 18 ms
[15:10:00.283] Debug: A5 Check 2: 20 ms
[15:10:00.469] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:00.619] Debug: Clearing game grid API cache
[15:10:00.620] Debug: Clearing building API cache
[15:10:00.621] Debug: Clearing deploy API cache
[15:10:00.751] Debug: Finding TownHall
[15:10:00.828] Debug: Found 1 TownHall
[15:10:00.833] Debug: Finding ElixirCollector
[15:10:00.834] Debug: Finding TownHall
[15:10:00.872] Debug: Found 1 TownHall
[15:10:00.873] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:01.115] Debug: Found 6 ElixirCollector
[15:10:01.716] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[15:10:01.717] Debug: Regular logic indicates active base
[15:10:01.718] Debug: Meets requirements failed on dead base check.
[15:10:01.719] Debug: Testing 0 attack methods
[15:10:01.720] Debug: no algorithm is suited to attack here
[15:10:01.721] Debug: Finding TownHall
[15:10:01.754] Debug: Found 1 TownHall
[15:10:01.755] [Attack] #36, Active, TH11, 107607 Gold, 98604 Elixir, 996 Dark
elixir, Skipping: This base isn't dead.
[15:10:01.756] Debug: Waiting 860 ms until we can click the next button (user
setting 2 s)
[15:10:03.018] Debug: A5 Check 1: 14 ms
[15:10:03.165] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:03.268] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:03.865] Debug: Waiting for clouds to appear...
[15:10:03.867] Debug: Waiting for clouds to disappear...
[15:10:03.868] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:04.257] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:10:04.269] Debug: A5 Check 1: 16 ms


[15:10:04.391] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:10:04.392] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:04.393] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:04.523] Debug: A5 Check 1: 19 ms
[15:10:04.783] Debug: A5 Check 1: 18 ms
[15:10:04.980] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:05.130] Debug: Clearing game grid API cache
[15:10:05.131] Debug: Clearing building API cache
[15:10:05.132] Debug: Clearing deploy API cache
[15:10:05.261] Debug: Finding TownHall
[15:10:05.340] Debug: Found 1 TownHall
[15:10:05.343] Debug: Finding ElixirCollector
[15:10:05.344] Debug: Finding TownHall
[15:10:05.381] Debug: Found 1 TownHall
[15:10:05.383] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:05.645] Debug: Found 3 ElixirCollector
[15:10:05.869] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:10:05.870] Debug: Regular logic indicates active base
[15:10:05.871] Debug: Meets requirements failed on dead base check.
[15:10:05.872] Debug: Testing 0 attack methods
[15:10:05.872] Debug: no algorithm is suited to attack here
[15:10:05.873] Debug: Finding TownHall
[15:10:05.907] Debug: Found 1 TownHall
[15:10:05.908] [Attack] #37, Active, TH11, 79836 Gold, 148699 Elixir, 900 Dark
elixir, Skipping: This base isn't dead.
[15:10:05.909] Debug: Waiting 1218 ms until we can click the next button (user
setting 2 s)
[15:10:07.571] Debug: A5 Check 1: 17 ms
[15:10:07.713] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:07.822] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:08.230] Debug: Waiting for clouds to appear...
[15:10:08.231] Debug: Waiting for clouds to disappear...
[15:10:08.232] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:09.252] Debug: A5 Check 1: 15 ms
[15:10:09.376] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:10:09.378] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:09.379] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:09.512] Debug: A5 Check 1: 14 ms
[15:10:09.536] Debug: A5 Check 2: 22 ms
[15:10:09.714] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:10.115] Debug: Clearing game grid API cache
[15:10:10.116] Debug: Clearing building API cache
[15:10:10.118] Debug: Clearing deploy API cache
[15:10:10.266] Debug: Finding TownHall
[15:10:10.342] Debug: Found 1 TownHall
[15:10:10.345] Debug: Finding ElixirCollector
[15:10:10.346] Debug: Finding TownHall
[15:10:10.379] Debug: Found 1 TownHall
[15:10:10.380] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:10.514] Debug: Found 7 ElixirCollector
[15:10:10.970] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[15:10:10.971] Debug: Regular logic indicates active base
[15:10:10.973] Debug: Meets requirements failed on dead base check.
[15:10:10.974] Debug: Testing 0 attack methods
[15:10:10.975] Debug: no algorithm is suited to attack here
[15:10:10.976] Debug: Finding TownHall
[15:10:11.012] Debug: Found 1 TownHall
[15:10:11.014] [Attack] #38, Active, TH11, 77604 Gold, 108676 Elixir, 640 Dark
elixir, Skipping: This base isn't dead.
[15:10:11.014] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[15:10:12.536] Debug: A5 Check 1: 18 ms
[15:10:12.678] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:12.787] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:13.281] Debug: Waiting for clouds to appear...
[15:10:13.282] Debug: Waiting for clouds to disappear...
[15:10:13.283] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:14.710] Debug: A5 Check 1: 17 ms
[15:10:14.835] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:10:14.835] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:14.836] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:14.979] Debug: A5 Check 1: 21 ms
[15:10:15.167] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:15.570] Debug: Clearing game grid API cache
[15:10:15.571] Debug: Clearing building API cache
[15:10:15.572] Debug: Clearing deploy API cache
[15:10:15.704] Debug: Finding TownHall
[15:10:17.375] Debug: Found 0 TownHall
[15:10:17.382] Debug: Finding ElixirCollector
[15:10:17.385] Debug: Finding TownHall
[15:10:17.436] Debug: Found 0 TownHall
[15:10:17.833] Debug: Found 0 ElixirCollector
[15:10:17.834] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:10:17.835] Debug: Regular logic indicates active base
[15:10:17.838] Debug: Meets requirements failed on dead base check.
[15:10:17.839] Debug: Testing 0 attack methods
[15:10:17.840] Debug: no algorithm is suited to attack here
[15:10:17.841] Debug: Finding TownHall
[15:10:17.878] Debug: Found 0 TownHall
[15:10:17.879] [Attack] #39, Active, TH Not Found, 170673 Gold, 214428 Elixir, 4229
Dark elixir, Skipping: This base isn't dead.
[15:10:18.217] Debug: A5 Check 1: 17 ms
[15:10:18.379] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:18.483] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:18.961] Debug: Waiting for clouds to appear...
[15:10:18.962] Debug: Waiting for clouds to disappear...
[15:10:18.964] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:19.710] Debug: A5 Check 1: 17 ms
[15:10:19.840] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:10:19.841] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:19.842] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:19.971] Debug: A5 Check 1: 18 ms
[15:10:19.988] Debug: A5 Check 2: 15 ms
[15:10:20.257] Debug: A5 Check 1: 19 ms
[15:10:20.277] Debug: A5 Check 2: 19 ms
[15:10:20.495] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:20.647] Debug: Clearing game grid API cache
[15:10:20.648] Debug: Clearing building API cache
[15:10:20.649] Debug: Clearing deploy API cache
[15:10:20.854] Debug: Finding TownHall
[15:10:20.929] Debug: Found 1 TownHall
[15:10:20.932] Debug: Finding ElixirCollector
[15:10:20.934] Debug: Finding TownHall
[15:10:20.969] Debug: Found 1 TownHall
[15:10:20.970] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:21.108] Debug: Found 7 ElixirCollector
[15:10:21.707] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:10:21.708] Debug: Rejected as dead base because level 12 E1 collector found
[15:10:21.709] Debug: Meets requirements failed on dead base check.
[15:10:21.710] Debug: Testing 0 attack methods
[15:10:21.711] Debug: no algorithm is suited to attack here
[15:10:21.712] Debug: Finding TownHall
[15:10:21.745] Debug: Found 1 TownHall
[15:10:21.747] [Attack] #40, Active, TH11, 368257 Gold, 64012 Elixir, 2989 Dark
elixir, Skipping: This base isn't dead.
[15:10:21.748] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[15:10:23.067] Debug: A5 Check 1: 25 ms
[15:10:23.269] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:23.366] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:23.453] Reducing minimum attack requirements.
[15:10:23.454] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[15:10:23.455] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[15:10:23.671] Debug: Waiting for clouds to appear...
[15:10:23.672] Debug: Waiting for clouds to disappear...
[15:10:23.673] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:25.179] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:10:25.190] Debug: A5 Check 1: 16 ms


[15:10:25.316] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:10:25.317] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:25.317] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:25.466] Debug: A5 Check 1: 19 ms
[15:10:25.730] Debug: A5 Check 1: 18 ms
[15:10:25.749] Debug: A5 Check 2: 18 ms
[15:10:25.985] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:26.134] Debug: Clearing game grid API cache
[15:10:26.135] Debug: Clearing building API cache
[15:10:26.136] Debug: Clearing deploy API cache
[15:10:26.295] Debug: Finding TownHall
[15:10:27.678] Debug: Found 0 TownHall
[15:10:27.682] Debug: Finding ElixirCollector
[15:10:27.683] Debug: Finding TownHall
[15:10:27.720] Debug: Found 0 TownHall
[15:10:28.014] Debug: Found 0 ElixirCollector
[15:10:28.016] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:10:28.018] Debug: Regular logic indicates active base
[15:10:28.019] Debug: Meets requirements failed on dead base check.
[15:10:28.020] Debug: Testing 0 attack methods
[15:10:28.021] Debug: no algorithm is suited to attack here
[15:10:28.022] Debug: Finding TownHall
[15:10:28.061] Debug: Found 0 TownHall
[15:10:28.062] [Attack] #41, Active, TH Not Found, 107925 Gold, 280911 Elixir, 3879
Dark elixir, Skipping: This base isn't dead.
[15:10:28.063] Debug: Waiting 78 ms until we can click the next button (user
setting 2 s)
[15:10:28.647] Debug: A5 Check 1: 17 ms
[15:10:28.816] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:28.924] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:29.254] Debug: Waiting for clouds to appear...
[15:10:29.255] Debug: Waiting for clouds to disappear...
[15:10:29.256] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:30.015] Debug: A5 Check 1: 16 ms
[15:10:30.134] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:10:30.134] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:30.135] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:30.265] Debug: A5 Check 1: 16 ms
[15:10:30.282] Debug: A5 Check 2: 16 ms
[15:10:30.539] Debug: A5 Check 1: 15 ms
[15:10:30.736] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:30.888] Debug: Clearing game grid API cache
[15:10:30.889] Debug: Clearing building API cache
[15:10:30.890] Debug: Clearing deploy API cache
[15:10:31.058] Debug: Finding TownHall
[15:10:31.134] Debug: Found 1 TownHall
[15:10:31.137] Debug: Finding ElixirCollector
[15:10:31.138] Debug: Finding TownHall
[15:10:31.173] Debug: Found 1 TownHall
[15:10:31.174] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:31.409] Debug: Found 3 ElixirCollector
[15:10:31.572] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=1 E5=1 Avg=4.5
[15:10:31.573] Debug: Regular logic indicates dead base
[15:10:31.574] Debug: Testing 1 attack methods
[15:10:31.575] Debug: Gold doesn't meet requirements: 209406 < 342950
[15:10:31.575] Debug: Elixir doesn't meet requirements: 201570 < 342950
[15:10:31.576] Debug: Meets all requirements failed on resource check.
[15:10:31.577] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[15:10:31.578] Debug: no algorithm is suited to attack here
[15:10:31.579] Debug: Finding TownHall
[15:10:31.612] Debug: Found 1 TownHall
[15:10:31.614] [Attack] #42, Dead, TH11, 209406 Gold, 201570 Elixir, 525 Dark
elixir, Skipping: All of the loot requirements weren't met.
[15:10:31.615] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[15:10:33.246] Debug: A5 Check 1: 14 ms
[15:10:33.392] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:33.492] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:33.975] Debug: Waiting for clouds to appear...
[15:10:33.976] Debug: Waiting for clouds to disappear...
[15:10:33.976] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:35.017] Debug: A5 Check 1: 19 ms
[15:10:35.141] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:10:35.142] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:35.143] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:35.279] Debug: A5 Check 1: 15 ms
[15:10:35.465] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:35.912] Debug: Clearing game grid API cache
[15:10:35.913] Debug: Clearing building API cache
[15:10:35.914] Debug: Clearing deploy API cache
[15:10:36.091] Debug: Finding TownHall
[15:10:37.513] Debug: Found 0 TownHall
[15:10:37.516] Debug: Finding ElixirCollector
[15:10:37.518] Debug: Finding TownHall
[15:10:37.555] Debug: Found 0 TownHall
[15:10:37.856] Debug: Found 0 ElixirCollector
[15:10:37.858] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:10:37.859] Debug: Regular logic indicates active base
[15:10:37.859] Debug: Meets requirements failed on dead base check.
[15:10:37.860] Debug: Testing 0 attack methods
[15:10:37.861] Debug: no algorithm is suited to attack here
[15:10:37.862] Debug: Finding TownHall
[15:10:37.903] Debug: Found 0 TownHall
[15:10:37.903] [Attack] #43, Active, TH Not Found, 361282 Gold, 220252 Elixir, 4082
Dark elixir, Skipping: This base isn't dead.
[15:10:37.904] Debug: Waiting 16 ms until we can click the next button (user
setting 2 s)
[15:10:38.200] Debug: A5 Check 1: 24 ms
[15:10:38.446] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:38.546] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:38.983] Debug: Waiting for clouds to appear...
[15:10:38.984] Debug: Waiting for clouds to disappear...
[15:10:38.985] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:40.102] Debug: A5 Check 1: 17 ms
[15:10:40.228] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:10:40.229] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:40.230] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:40.361] Debug: A5 Check 1: 14 ms
[15:10:40.537] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:40.938] Debug: Clearing game grid API cache
[15:10:40.939] Debug: Clearing building API cache
[15:10:40.940] Debug: Clearing deploy API cache
[15:10:41.093] Debug: Finding TownHall
[15:10:41.170] Debug: Found 1 TownHall
[15:10:41.172] Debug: Finding ElixirCollector
[15:10:41.173] Debug: Finding TownHall
[15:10:41.207] Debug: Found 1 TownHall
[15:10:41.209] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:41.445] Debug: Found 0 ElixirCollector
[15:10:41.447] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:10:41.447] Debug: Regular logic indicates active base
[15:10:41.448] Debug: Meets requirements failed on dead base check.
[15:10:41.449] Debug: Testing 0 attack methods
[15:10:41.450] Debug: no algorithm is suited to attack here
[15:10:41.452] Debug: Finding TownHall
[15:10:41.488] Debug: Found 1 TownHall
[15:10:41.489] [Attack] #44, Active, TH11, 83236 Gold, 93603 Elixir, 1913 Dark
elixir, Skipping: This base isn't dead.
[15:10:41.490] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[15:10:43.276] Debug: A5 Check 1: 20 ms
[15:10:43.295] Debug: A5 Check 2: 16 ms
[15:10:43.472] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:43.570] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:44.156] Debug: Waiting for clouds to appear...
[15:10:44.157] Debug: Waiting for clouds to disappear...
[15:10:44.158] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:44.721] Debug: A5 Check 1: 19 ms
[15:10:44.851] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:10:44.852] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:44.856] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:44.997] Debug: A5 Check 1: 20 ms
[15:10:45.185] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:45.603] Debug: Clearing game grid API cache
[15:10:45.604] Debug: Clearing building API cache
[15:10:45.605] Debug: Clearing deploy API cache
[15:10:45.756] Debug: Finding TownHall
[15:10:45.838] Debug: Found 1 TownHall
[15:10:45.842] Debug: Finding ElixirCollector
[15:10:45.843] Debug: Finding TownHall
[15:10:45.881] Debug: Found 1 TownHall
[15:10:45.882] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:46.169] Debug: Found 7 ElixirCollector
[15:10:46.766] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:10:46.767] Debug: Rejected as dead base because level 12 E1 collector found
[15:10:46.768] Debug: Meets requirements failed on dead base check.
[15:10:46.769] Debug: Testing 0 attack methods
[15:10:46.770] Debug: no algorithm is suited to attack here
[15:10:46.771] Debug: Finding TownHall
[15:10:46.808] Debug: Found 1 TownHall
[15:10:46.810] [Attack] #45, Active, TH11, 14636 Gold, 117950 Elixir, 480 Dark
elixir, Skipping: This base isn't dead.
[15:10:46.811] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[15:10:47.960] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:10:47.973] Debug: A5 Check 1: 17 ms


[15:10:48.131] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:48.235] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:48.489] Reducing minimum attack requirements.
[15:10:48.490] New active base requirements: 81,452 gold, 81,452 elixir, 0 dark
elixir
[15:10:48.491] New dead base requirements: 325,803 gold, 325,803 elixir, 0 dark
elixir
[15:10:48.729] Debug: Waiting for clouds to appear...
[15:10:48.730] Debug: Waiting for clouds to disappear...
[15:10:48.734] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:49.245] Debug: A5 Check 1: 15 ms
[15:10:49.374] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:10:49.375] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:49.375] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:49.515] Debug: A5 Check 1: 18 ms
[15:10:49.537] Debug: A5 Check 2: 21 ms
[15:10:49.716] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:50.204] Debug: Clearing game grid API cache
[15:10:50.206] Debug: Clearing building API cache
[15:10:50.207] Debug: Clearing deploy API cache
[15:10:50.351] Debug: Finding TownHall
[15:10:50.428] Debug: Found 1 TownHall
[15:10:50.433] Debug: Finding ElixirCollector
[15:10:50.435] Debug: Finding TownHall
[15:10:50.471] Debug: Found 1 TownHall
[15:10:50.473] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:50.751] Debug: Found 0 ElixirCollector
[15:10:50.752] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:10:50.753] Debug: Regular logic indicates active base
[15:10:50.754] Debug: Meets requirements failed on dead base check.
[15:10:50.755] Debug: Testing 0 attack methods
[15:10:50.755] Debug: no algorithm is suited to attack here
[15:10:50.757] Debug: Finding TownHall
[15:10:50.795] Debug: Found 1 TownHall
[15:10:50.796] [Attack] #46, Active, TH11, 347795 Gold, 373461 Elixir, 1856 Dark
elixir, Skipping: This base isn't dead.
[15:10:50.797] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[15:10:52.571] Debug: A5 Check 1: 17 ms
[15:10:52.735] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:52.845] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:53.334] Debug: Waiting for clouds to appear...
[15:10:53.336] Debug: Waiting for clouds to disappear...
[15:10:53.336] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:10:54.759] Debug: A5 Check 1: 16 ms
[15:10:54.881] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:10:54.883] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:10:54.883] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:10:55.025] Debug: A5 Check 1: 19 ms
[15:10:55.041] Debug: A5 Check 2: 15 ms
[15:10:55.195] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:10:55.638] Debug: Clearing game grid API cache
[15:10:55.639] Debug: Clearing building API cache
[15:10:55.641] Debug: Clearing deploy API cache
[15:10:55.781] Debug: Finding TownHall
[15:10:55.862] Debug: Found 1 TownHall
[15:10:55.865] Debug: Finding ElixirCollector
[15:10:55.866] Debug: Finding TownHall
[15:10:55.901] Debug: Found 1 TownHall
[15:10:55.902] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:10:56.186] Debug: Found 6 ElixirCollector
[15:10:56.665] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:10:56.666] Debug: Rejected as dead base because level 12 E1 collector found
[15:10:56.667] Debug: Meets requirements failed on dead base check.
[15:10:56.668] Debug: Testing 0 attack methods
[15:10:56.668] Debug: no algorithm is suited to attack here
[15:10:56.669] Debug: Finding TownHall
[15:10:56.704] Debug: Found 1 TownHall
[15:10:56.705] [Attack] #47, Active, TH11, 158377 Gold, 47528 Elixir, 835 Dark
elixir, Skipping: This base isn't dead.
[15:10:56.705] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[15:10:58.104] Debug: A5 Check 1: 16 ms
[15:10:58.265] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:10:58.371] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:10:58.859] Debug: Waiting for clouds to appear...
[15:10:58.860] Debug: Waiting for clouds to disappear...
[15:10:58.862] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:00.278] Debug: A5 Check 1: 15 ms
[15:11:00.402] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:00.403] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:00.404] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:00.541] Debug: A5 Check 1: 18 ms
[15:11:00.561] Debug: A5 Check 2: 18 ms
[15:11:00.787] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:01.229] Debug: Clearing game grid API cache
[15:11:01.230] Debug: Clearing building API cache
[15:11:01.232] Debug: Clearing deploy API cache
[15:11:01.347] Debug: Finding TownHall
[15:11:01.426] Debug: Found 1 TownHall
[15:11:01.431] Debug: Finding ElixirCollector
[15:11:01.432] Debug: Finding TownHall
[15:11:01.469] Debug: Found 1 TownHall
[15:11:01.470] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:01.714] Debug: Found 6 ElixirCollector
[15:11:02.169] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[15:11:02.170] Debug: Regular logic indicates active base
[15:11:02.171] Debug: Meets requirements failed on dead base check.
[15:11:02.171] Debug: Testing 0 attack methods
[15:11:02.172] Debug: no algorithm is suited to attack here
[15:11:02.173] Debug: Finding TownHall
[15:11:02.207] Debug: Found 1 TownHall
[15:11:02.209] [Attack] #48, Active, TH11, 71716 Gold, 60736 Elixir, 1947 Dark
elixir, Skipping: This base isn't dead.
[15:11:02.210] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[15:11:03.594] Debug: A5 Check 1: 15 ms
[15:11:03.740] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:03.844] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:04.336] Debug: Waiting for clouds to appear...
[15:11:04.338] Debug: Waiting for clouds to disappear...
[15:11:04.338] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:05.398] Debug: A5 Check 1: 17 ms
[15:11:05.528] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:05.529] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:05.536] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:05.662] Debug: A5 Check 1: 14 ms
[15:11:05.917] Debug: A5 Check 1: 16 ms
[15:11:06.255] Debug: Clearing game grid API cache
[15:11:06.257] Debug: Clearing building API cache
[15:11:06.258] Debug: Clearing deploy API cache
[15:11:06.258] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:06.415] Debug: Finding TownHall
[15:11:06.496] Debug: Found 1 TownHall
[15:11:06.499] Debug: Finding ElixirCollector
[15:11:06.500] Debug: Finding TownHall
[15:11:06.539] Debug: Found 1 TownHall
[15:11:06.540] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:06.820] Debug: Found 6 ElixirCollector
[15:11:07.347] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:11:07.348] Debug: Rejected as dead base because level 12 E1 collector found
[15:11:07.349] Debug: Meets requirements failed on dead base check.
[15:11:07.351] Debug: Testing 0 attack methods
[15:11:07.352] Debug: no algorithm is suited to attack here
[15:11:07.353] Debug: Finding TownHall
[15:11:07.389] Debug: Found 1 TownHall
[15:11:07.390] [Attack] #49, Active, TH11, 363871 Gold, 342231 Elixir, 1251 Dark
elixir, Skipping: This base isn't dead.
[15:11:07.392] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[15:11:08.661] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:11:08.672] Debug: A5 Check 1: 18 ms


[15:11:08.843] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:08.944] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:09.345] Debug: Waiting for clouds to appear...
[15:11:09.346] Debug: Waiting for clouds to disappear...
[15:11:09.347] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:10.619] Debug: A5 Check 1: 16 ms
[15:11:10.747] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:10.884] Debug: A5 Check 1: 14 ms
[15:11:11.017] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:11.018] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:11.166] Debug: A5 Check 1: 18 ms
[15:11:11.181] Debug: A5 Check 2: 14 ms
[15:11:11.399] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:11.813] Debug: Clearing game grid API cache
[15:11:11.814] Debug: Clearing building API cache
[15:11:11.815] Debug: Clearing deploy API cache
[15:11:11.955] Debug: Finding TownHall
[15:11:12.037] Debug: Found 1 TownHall
[15:11:12.039] Debug: Finding ElixirCollector
[15:11:12.040] Debug: Finding TownHall
[15:11:12.076] Debug: Found 1 TownHall
[15:11:12.077] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:12.329] Debug: Found 4 ElixirCollector
[15:11:12.624] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[15:11:12.625] Debug: Regular logic indicates active base
[15:11:12.626] Debug: Meets requirements failed on dead base check.
[15:11:12.627] Debug: Testing 0 attack methods
[15:11:12.627] Debug: no algorithm is suited to attack here
[15:11:12.628] Debug: Finding TownHall
[15:11:12.666] Debug: Found 1 TownHall
[15:11:12.667] [Attack] #50, Active, TH11, 139544 Gold, 96152 Elixir, 411 Dark
elixir, Skipping: This base isn't dead.
[15:11:12.669] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[15:11:14.198] Debug: A5 Check 1: 25 ms
[15:11:14.361] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:14.458] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:14.670] Reducing minimum attack requirements.
[15:11:14.671] New active base requirements: 77,380 gold, 77,380 elixir, 0 dark
elixir
[15:11:14.672] New dead base requirements: 309,513 gold, 309,513 elixir, 0 dark
elixir
[15:11:14.987] Debug: Waiting for clouds to appear...
[15:11:14.988] Debug: Waiting for clouds to disappear...
[15:11:14.989] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:16.273] Debug: A5 Check 1: 14 ms
[15:11:16.405] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:16.405] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:16.406] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:16.548] Debug: A5 Check 1: 15 ms
[15:11:16.831] Debug: A5 Check 1: 24 ms
[15:11:17.189] Debug: Clearing game grid API cache
[15:11:17.190] Debug: Clearing building API cache
[15:11:17.192] Debug: Clearing deploy API cache
[15:11:17.192] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:17.328] Debug: Finding TownHall
[15:11:17.413] Debug: Found 1 TownHall
[15:11:17.415] Debug: Finding ElixirCollector
[15:11:17.416] Debug: Finding TownHall
[15:11:17.456] Debug: Found 1 TownHall
[15:11:17.457] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:17.743] Debug: Found 0 ElixirCollector
[15:11:17.745] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:11:17.746] Debug: Regular logic indicates active base
[15:11:17.747] Debug: Meets requirements failed on dead base check.
[15:11:17.748] Debug: Testing 0 attack methods
[15:11:17.749] Debug: no algorithm is suited to attack here
[15:11:17.750] Debug: Finding TownHall
[15:11:17.796] Debug: Found 1 TownHall
[15:11:17.797] [Attack] #51, Active, TH11, 321811 Gold, 31098 Elixir, 2661 Dark
elixir, Skipping: This base isn't dead.
[15:11:17.798] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[15:11:19.588] Debug: A5 Check 1: 16 ms
[15:11:19.767] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:19.863] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:20.208] Debug: Waiting for clouds to appear...
[15:11:20.209] Debug: Waiting for clouds to disappear...
[15:11:20.210] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:21.123] Debug: A5 Check 1: 20 ms
[15:11:21.244] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:21.245] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:21.246] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:21.380] Debug: A5 Check 1: 17 ms
[15:11:21.610] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:22.010] Debug: Clearing game grid API cache
[15:11:22.011] Debug: Clearing building API cache
[15:11:22.013] Debug: Clearing deploy API cache
[15:11:22.190] Debug: Finding TownHall
[15:11:22.292] Debug: Found 1 TownHall
[15:11:22.296] Debug: Finding ElixirCollector
[15:11:22.297] Debug: Finding TownHall
[15:11:22.352] Debug: Found 1 TownHall
[15:11:22.354] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:22.598] Debug: Found 7 ElixirCollector
[15:11:23.183] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[15:11:23.184] Debug: Regular logic indicates active base
[15:11:23.185] Debug: Meets requirements failed on dead base check.
[15:11:23.186] Debug: Testing 0 attack methods
[15:11:23.187] Debug: no algorithm is suited to attack here
[15:11:23.188] Debug: Finding TownHall
[15:11:23.224] Debug: Found 1 TownHall
[15:11:23.225] [Attack] #52, Active, TH11, 257030 Gold, 345072 Elixir, 4896 Dark
elixir, Skipping: This base isn't dead.
[15:11:23.226] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[15:11:24.275] Debug: A5 Check 1: 18 ms
[15:11:24.293] Debug: A5 Check 2: 13 ms
[15:11:24.565] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:24.654] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:25.107] Debug: Waiting for clouds to appear...
[15:11:25.112] Debug: Waiting for clouds to disappear...
[15:11:25.119] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:26.004] Debug: A5 Check 1: 14 ms
[15:11:26.129] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:26.131] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:26.131] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:26.271] Debug: A5 Check 1: 17 ms
[15:11:26.289] Debug: A5 Check 2: 16 ms
[15:11:26.563] Debug: A5 Check 1: 17 ms
[15:11:26.806] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:26.955] Debug: Clearing game grid API cache
[15:11:26.956] Debug: Clearing building API cache
[15:11:26.957] Debug: Clearing deploy API cache
[15:11:27.139] Debug: Finding TownHall
[15:11:27.226] Debug: Found 1 TownHall
[15:11:27.229] Debug: Finding ElixirCollector
[15:11:27.230] Debug: Finding TownHall
[15:11:27.263] Debug: Found 1 TownHall
[15:11:27.265] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:27.418] Debug: Found 7 ElixirCollector
[15:11:28.147] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[15:11:28.148] Debug: Regular logic indicates active base
[15:11:28.149] Debug: Meets requirements failed on dead base check.
[15:11:28.151] Debug: Testing 0 attack methods
[15:11:28.152] Debug: no algorithm is suited to attack here
[15:11:28.153] Debug: Finding TownHall
[15:11:28.192] Debug: Found 1 TownHall
[15:11:28.194] [Attack] #53, Active, TH11, 226272 Gold, 214129 Elixir, 2059 Dark
elixir, Skipping: This base isn't dead.
[15:11:28.195] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[15:11:29.319] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:11:29.330] Debug: A5 Check 1: 15 ms


[15:11:29.460] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:29.570] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:30.066] Debug: Waiting for clouds to appear...
[15:11:30.067] Debug: Waiting for clouds to disappear...
[15:11:30.069] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:31.103] Debug: A5 Check 1: 14 ms
[15:11:31.223] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:31.225] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:31.224] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:31.368] Debug: A5 Check 1: 16 ms
[15:11:31.527] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:31.931] Debug: Clearing game grid API cache
[15:11:31.932] Debug: Clearing building API cache
[15:11:31.933] Debug: Clearing deploy API cache
[15:11:32.048] Debug: Finding TownHall
[15:11:32.124] Debug: Found 1 TownHall
[15:11:32.128] Debug: Finding ElixirCollector
[15:11:32.129] Debug: Finding TownHall
[15:11:32.161] Debug: Found 1 TownHall
[15:11:32.162] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:32.305] Debug: Found 7 ElixirCollector
[15:11:32.765] Debug: Elixir collectors: E1=0 E2=3 E3=1 E4=0 E5=0 Avg=2.25
[15:11:32.767] Debug: Regular logic indicates dead base
[15:11:32.768] Debug: Testing 1 attack methods
[15:11:32.769] Debug: Gold doesn't meet requirements: 75339 < 309513
[15:11:32.770] Debug: Elixir doesn't meet requirements: 96970 < 309513
[15:11:32.771] Debug: Meets all requirements failed on resource check.
[15:11:32.772] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[15:11:32.772] Debug: no algorithm is suited to attack here
[15:11:32.773] Debug: Finding TownHall
[15:11:32.817] Debug: Found 1 TownHall
[15:11:32.819] [Attack] #54, Dead, TH11, 75339 Gold, 96970 Elixir, 946 Dark elixir,
Skipping: All of the loot requirements weren't met.
[15:11:32.821] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[15:11:34.229] Debug: A5 Check 1: 19 ms
[15:11:34.405] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:34.498] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:34.931] Debug: Waiting for clouds to appear...
[15:11:34.932] Debug: Waiting for clouds to disappear...
[15:11:34.933] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:36.842] Debug: A5 Check 1: 17 ms
[15:11:36.980] Debug: [Attack] It took 00minutes 02seconds until we got offered a
new opponent
[15:11:36.981] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:36.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:37.114] Debug: A5 Check 1: 17 ms
[15:11:37.376] Debug: A5 Check 1: 15 ms
[15:11:37.609] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:37.768] Debug: Clearing game grid API cache
[15:11:37.769] Debug: Clearing building API cache
[15:11:37.769] Debug: Clearing deploy API cache
[15:11:37.947] Debug: Finding TownHall
[15:11:38.027] Debug: Found 1 TownHall
[15:11:38.030] Debug: Finding ElixirCollector
[15:11:38.030] Debug: Finding TownHall
[15:11:38.067] Debug: Found 1 TownHall
[15:11:38.068] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:38.332] Debug: Found 5 ElixirCollector
[15:11:38.807] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0
Avg=1.66666666666667
[15:11:38.809] Debug: Rejected as dead base because level 12 E1 collector found
[15:11:38.810] Debug: Meets requirements failed on dead base check.
[15:11:38.811] Debug: Testing 0 attack methods
[15:11:38.812] Debug: no algorithm is suited to attack here
[15:11:38.814] Debug: Finding TownHall
[15:11:38.865] Debug: Found 1 TownHall
[15:11:38.867] [Attack] #55, Active, TH11, 207489 Gold, 142119 Elixir, 2189 Dark
elixir, Skipping: This base isn't dead.
[15:11:38.869] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[15:11:40.183] Debug: A5 Check 1: 15 ms
[15:11:40.324] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:40.428] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:40.635] Reducing minimum attack requirements.
[15:11:40.637] New active base requirements: 73,511 gold, 73,511 elixir, 0 dark
elixir
[15:11:40.638] New dead base requirements: 294,038 gold, 294,038 elixir, 0 dark
elixir
[15:11:40.854] Debug: Waiting for clouds to appear...
[15:11:40.856] Debug: Waiting for clouds to disappear...
[15:11:40.857] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:42.400] Debug: A5 Check 1: 16 ms
[15:11:42.523] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:42.524] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:42.525] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:42.657] Debug: A5 Check 1: 17 ms
[15:11:42.829] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:43.231] Debug: Clearing game grid API cache
[15:11:43.233] Debug: Clearing building API cache
[15:11:43.234] Debug: Clearing deploy API cache
[15:11:43.380] Debug: Finding TownHall
[15:11:43.462] Debug: Found 1 TownHall
[15:11:43.465] Debug: Finding ElixirCollector
[15:11:43.465] Debug: Finding TownHall
[15:11:43.501] Debug: Found 1 TownHall
[15:11:43.502] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:43.740] Debug: Found 0 ElixirCollector
[15:11:43.741] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:11:43.742] Debug: Regular logic indicates active base
[15:11:43.744] Debug: Meets requirements failed on dead base check.
[15:11:43.745] Debug: Testing 0 attack methods
[15:11:43.746] Debug: no algorithm is suited to attack here
[15:11:43.747] Debug: Finding TownHall
[15:11:43.783] Debug: Found 1 TownHall
[15:11:43.784] [Attack] #56, Active, TH11, 46198 Gold, 52198 Elixir, 1933 Dark
elixir, Skipping: This base isn't dead.
[15:11:43.785] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[15:11:45.685] Debug: A5 Check 1: 14 ms
[15:11:45.835] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:45.940] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:46.422] Debug: Waiting for clouds to appear...
[15:11:46.423] Debug: Waiting for clouds to disappear...
[15:11:46.424] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:48.711] Debug: A5 Check 1: 15 ms
[15:11:48.834] Debug: [Attack] It took 00minutes 02seconds until we got offered a
new opponent
[15:11:48.835] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:48.836] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:48.971] Debug: A5 Check 1: 16 ms
[15:11:49.152] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:49.557] Debug: Clearing game grid API cache
[15:11:49.558] Debug: Clearing building API cache
[15:11:49.561] Debug: Clearing deploy API cache
[15:11:49.721] Debug: Finding TownHall
[15:11:49.824] Debug: Found 1 TownHall
[15:11:49.830] Debug: Finding ElixirCollector
[15:11:49.832] Debug: Finding TownHall
[15:11:49.881] Debug: Found 1 TownHall
[15:11:49.882] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:50.177] Debug: Found 0 ElixirCollector
[15:11:50.179] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:11:50.180] Debug: Regular logic indicates active base
[15:11:50.181] Debug: Meets requirements failed on dead base check.
[15:11:50.183] Debug: Testing 0 attack methods
[15:11:50.184] Debug: no algorithm is suited to attack here
[15:11:50.185] Debug: Finding TownHall
[15:11:50.217] Debug: Found 1 TownHall
[15:11:50.219] [Attack] #57, Active, TH11, 379439 Gold, 287027 Elixir, 3027 Dark
elixir, Skipping: This base isn't dead.
[15:11:50.220] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[15:11:51.992] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:11:52.007] Debug: A5 Check 1: 19 ms


[15:11:52.147] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:52.238] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:52.846] Debug: Waiting for clouds to appear...
[15:11:52.847] Debug: Waiting for clouds to disappear...
[15:11:52.848] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:53.729] Debug: A5 Check 1: 16 ms
[15:11:53.854] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:53.855] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:53.856] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:53.998] Debug: A5 Check 1: 14 ms
[15:11:54.173] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:54.575] Debug: Clearing game grid API cache
[15:11:54.576] Debug: Clearing building API cache
[15:11:54.578] Debug: Clearing deploy API cache
[15:11:54.758] Debug: Finding TownHall
[15:11:54.847] Debug: Found 1 TownHall
[15:11:54.852] Debug: Finding ElixirCollector
[15:11:54.853] Debug: Finding TownHall
[15:11:54.909] Debug: Found 1 TownHall
[15:11:54.917] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:55.345] Debug: Found 0 ElixirCollector
[15:11:55.347] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:11:55.349] Debug: Regular logic indicates active base
[15:11:55.351] Debug: Meets requirements failed on dead base check.
[15:11:55.352] Debug: Testing 0 attack methods
[15:11:55.353] Debug: no algorithm is suited to attack here
[15:11:55.354] Debug: Finding TownHall
[15:11:55.390] Debug: Found 1 TownHall
[15:11:55.391] [Attack] #58, Active, TH11, 185854 Gold, 236674 Elixir, 1331 Dark
elixir, Skipping: This base isn't dead.
[15:11:55.391] Debug: Waiting 1188 ms until we can click the next button (user
setting 2 s)
[15:11:56.939] Debug: A5 Check 1: 23 ms
[15:11:57.041] Debug: [AR] Compacting done, 200.4MB -> 200.4MB
[15:11:57.152] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:11:57.254] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:11:57.553] Debug: Waiting for clouds to appear...
[15:11:57.554] Debug: Waiting for clouds to disappear...
[15:11:57.555] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:11:58.602] Debug: A5 Check 1: 17 ms
[15:11:58.726] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:11:58.727] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:11:58.727] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:11:58.860] Debug: A5 Check 1: 17 ms
[15:11:59.037] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:11:59.436] Debug: Clearing game grid API cache
[15:11:59.437] Debug: Clearing building API cache
[15:11:59.438] Debug: Clearing deploy API cache
[15:11:59.603] Debug: Finding TownHall
[15:11:59.691] Debug: Found 1 TownHall
[15:11:59.694] Debug: Finding ElixirCollector
[15:11:59.695] Debug: Finding TownHall
[15:11:59.729] Debug: Found 1 TownHall
[15:11:59.731] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:11:59.898] Debug: Found 7 ElixirCollector
[15:12:00.396] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[15:12:00.397] Debug: Regular logic indicates active base
[15:12:00.399] Debug: Meets requirements failed on dead base check.
[15:12:00.400] Debug: Testing 0 attack methods
[15:12:00.401] Debug: no algorithm is suited to attack here
[15:12:00.402] Debug: Finding TownHall
[15:12:00.466] Debug: Found 1 TownHall
[15:12:00.468] [Attack] #59, Active, TH11, 388303 Gold, 158657 Elixir, 3337 Dark
elixir, Skipping: This base isn't dead.
[15:12:00.469] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[15:12:01.795] Debug: A5 Check 1: 14 ms
[15:12:01.939] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:02.041] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:02.468] Debug: Waiting for clouds to appear...
[15:12:02.469] Debug: Waiting for clouds to disappear...
[15:12:02.470] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:03.491] Debug: A5 Check 1: 15 ms
[15:12:03.613] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:03.750] Debug: A5 Check 1: 15 ms
[15:12:03.883] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:12:03.884] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:03.913] Debug: Clearing game grid API cache
[15:12:03.914] Debug: Clearing building API cache
[15:12:03.915] Debug: Clearing deploy API cache
[15:12:03.915] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:04.029] Debug: Finding TownHall
[15:12:04.107] Debug: Found 1 TownHall
[15:12:04.112] Debug: Finding ElixirCollector
[15:12:04.113] Debug: Finding TownHall
[15:12:04.149] Debug: Found 1 TownHall
[15:12:04.151] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:04.401] Debug: Found 3 ElixirCollector
[15:12:04.628] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[15:12:04.629] Debug: Regular logic indicates active base
[15:12:04.629] Debug: Meets requirements failed on dead base check.
[15:12:04.630] Debug: Testing 0 attack methods
[15:12:04.631] Debug: no algorithm is suited to attack here
[15:12:04.632] Debug: Finding TownHall
[15:12:04.670] Debug: Found 1 TownHall
[15:12:04.671] [Attack] #60, Active, TH11, 72973 Gold, 129353 Elixir, 1644 Dark
elixir, Skipping: This base isn't dead.
[15:12:04.672] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[15:12:06.316] Debug: A5 Check 1: 16 ms
[15:12:06.467] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:06.567] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:06.767] Reducing minimum attack requirements.
[15:12:06.768] New active base requirements: 69,836 gold, 69,836 elixir, 0 dark
elixir
[15:12:06.769] New dead base requirements: 279,337 gold, 279,337 elixir, 0 dark
elixir
[15:12:06.986] Debug: Waiting for clouds to appear...
[15:12:06.987] Debug: Waiting for clouds to disappear...
[15:12:06.988] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:08.047] Debug: A5 Check 1: 17 ms
[15:12:08.178] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:12:08.180] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:08.181] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:08.322] Debug: A5 Check 1: 17 ms
[15:12:08.505] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:08.907] Debug: Clearing game grid API cache
[15:12:08.908] Debug: Clearing building API cache
[15:12:08.909] Debug: Clearing deploy API cache
[15:12:09.068] Debug: Finding TownHall
[15:12:09.167] Debug: Found 1 TownHall
[15:12:09.170] Debug: Finding ElixirCollector
[15:12:09.171] Debug: Finding TownHall
[15:12:09.208] Debug: Found 1 TownHall
[15:12:09.209] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:09.523] Debug: Found 0 ElixirCollector
[15:12:09.525] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:12:09.526] Debug: Regular logic indicates active base
[15:12:09.528] Debug: Meets requirements failed on dead base check.
[15:12:09.529] Debug: Testing 0 attack methods
[15:12:09.530] Debug: no algorithm is suited to attack here
[15:12:09.531] Debug: Finding TownHall
[15:12:09.569] Debug: Found 1 TownHall
[15:12:09.571] [Attack] #61, Active, TH11, 343072 Gold, 291803 Elixir, 4186 Dark
elixir, Skipping: This base isn't dead.
[15:12:09.572] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[15:12:11.421] Debug: A5 Check 1: 23 ms
[15:12:11.618] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:11.756] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:12.085] Debug: Waiting for clouds to appear...
[15:12:12.086] Debug: Waiting for clouds to disappear...
[15:12:12.087] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:12.596] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:12:12.608] Debug: A5 Check 1: 16 ms


[15:12:12.728] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:12.729] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:12.730] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:12.861] Debug: A5 Check 1: 16 ms
[15:12:13.141] Debug: A5 Check 1: 21 ms
[15:12:13.344] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:13.493] Debug: Clearing game grid API cache
[15:12:13.495] Debug: Clearing building API cache
[15:12:13.496] Debug: Clearing deploy API cache
[15:12:13.643] Debug: Finding TownHall
[15:12:13.721] Debug: Found 1 TownHall
[15:12:13.724] Debug: Finding ElixirCollector
[15:12:13.724] Debug: Finding TownHall
[15:12:13.760] Debug: Found 1 TownHall
[15:12:13.761] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:14.007] Debug: Found 6 ElixirCollector
[15:12:14.480] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[15:12:14.481] Debug: Regular logic indicates active base
[15:12:14.483] Debug: Meets requirements failed on dead base check.
[15:12:14.484] Debug: Testing 0 attack methods
[15:12:14.485] Debug: no algorithm is suited to attack here
[15:12:14.485] Debug: Finding TownHall
[15:12:14.518] Debug: Found 1 TownHall
[15:12:14.520] [Attack] #62, Active, TH11, 73662 Gold, 73478 Elixir, 97 Dark
elixir, Skipping: This base isn't dead.
[15:12:14.523] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[15:12:15.914] Debug: A5 Check 1: 17 ms
[15:12:16.056] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:16.166] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:16.773] Debug: Waiting for clouds to appear...
[15:12:16.774] Debug: Waiting for clouds to disappear...
[15:12:16.776] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:17.292] Debug: A5 Check 1: 16 ms
[15:12:17.417] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:17.417] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:17.419] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:17.551] Debug: A5 Check 1: 17 ms
[15:12:17.809] Debug: A5 Check 1: 16 ms
[15:12:18.014] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:18.167] Debug: Clearing game grid API cache
[15:12:18.168] Debug: Clearing building API cache
[15:12:18.169] Debug: Clearing deploy API cache
[15:12:18.303] Debug: Finding TownHall
[15:12:18.386] Debug: Found 1 TownHall
[15:12:18.388] Debug: Finding ElixirCollector
[15:12:18.388] Debug: Finding TownHall
[15:12:18.424] Debug: Found 1 TownHall
[15:12:18.425] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:18.650] Debug: Found 1 ElixirCollector
[15:12:18.693] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=1 E5=0 Avg=4
[15:12:18.695] Debug: Regular logic indicates dead base
[15:12:18.696] Debug: Testing 1 attack methods
[15:12:18.698] Debug: Gold doesn't meet requirements: 57615 < 279337
[15:12:18.699] Debug: Elixir doesn't meet requirements: 141060 < 279337
[15:12:18.700] Debug: Meets all requirements failed on resource check.
[15:12:18.702] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[15:12:18.702] Debug: no algorithm is suited to attack here
[15:12:18.703] Debug: Finding TownHall
[15:12:18.739] Debug: Found 1 TownHall
[15:12:18.740] [Attack] #63, Dead, TH11, 57615 Gold, 141060 Elixir, 261 Dark
elixir, Skipping: All of the loot requirements weren't met.
[15:12:18.741] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[15:12:20.525] Debug: A5 Check 1: 14 ms
[15:12:20.670] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:20.764] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:21.387] Debug: Waiting for clouds to appear...
[15:12:21.388] Debug: Waiting for clouds to disappear...
[15:12:21.389] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:21.795] Debug: A5 Check 1: 14 ms
[15:12:21.927] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:21.928] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:21.929] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:22.102] Debug: A5 Check 1: 24 ms
[15:12:22.337] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:22.739] Debug: Clearing game grid API cache
[15:12:22.740] Debug: Clearing building API cache
[15:12:22.741] Debug: Clearing deploy API cache
[15:12:22.881] Debug: Finding TownHall
[15:12:22.960] Debug: Found 1 TownHall
[15:12:22.964] Debug: Finding ElixirCollector
[15:12:22.967] Debug: Finding TownHall
[15:12:23.007] Debug: Found 1 TownHall
[15:12:23.007] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:23.205] Debug: Found 7 ElixirCollector
[15:12:23.743] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:12:23.745] Debug: Rejected as dead base because level 12 E1 collector found
[15:12:23.746] Debug: Meets requirements failed on dead base check.
[15:12:23.747] Debug: Testing 0 attack methods
[15:12:23.748] Debug: no algorithm is suited to attack here
[15:12:23.748] Debug: Finding TownHall
[15:12:23.786] Debug: Found 1 TownHall
[15:12:23.788] [Attack] #64, Active, TH11, 153651 Gold, 254464 Elixir, 1130 Dark
elixir, Skipping: This base isn't dead.
[15:12:23.789] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[15:12:25.193] Debug: A5 Check 1: 14 ms
[15:12:25.342] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:25.439] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:25.934] Debug: Waiting for clouds to appear...
[15:12:25.936] Debug: Waiting for clouds to disappear...
[15:12:25.938] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:26.445] Debug: A5 Check 1: 15 ms
[15:12:26.569] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:26.570] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:26.571] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:26.703] Debug: A5 Check 1: 15 ms
[15:12:26.984] Debug: A5 Check 1: 16 ms
[15:12:27.008] Debug: A5 Check 2: 22 ms
[15:12:27.219] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:27.284] Debug: Clearing game grid API cache
[15:12:27.285] Debug: Clearing building API cache
[15:12:27.286] Debug: Clearing deploy API cache
[15:12:27.570] Debug: Finding TownHall
[15:12:27.690] Debug: Found 1 TownHall
[15:12:27.694] Debug: Finding ElixirCollector
[15:12:27.696] Debug: Finding TownHall
[15:12:27.738] Debug: Found 1 TownHall
[15:12:27.740] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:27.995] Debug: Found 6 ElixirCollector
[15:12:28.463] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:12:28.464] Debug: Rejected as dead base because level 12 E1 collector found
[15:12:28.465] Debug: Meets requirements failed on dead base check.
[15:12:28.466] Debug: Testing 0 attack methods
[15:12:28.466] Debug: no algorithm is suited to attack here
[15:12:28.467] Debug: Finding TownHall
[15:12:28.501] Debug: Found 1 TownHall
[15:12:28.502] [Attack] #65, Active, TH11, 205862 Gold, 178967 Elixir, 1131 Dark
elixir, Skipping: This base isn't dead.
[15:12:28.503] Debug: Waiting 782 ms until we can click the next button (user
setting 2 s)
[15:12:29.533] Debug: A5 Check 1: 24 ms
[15:12:29.716] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:29.812] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:30.095] Reducing minimum attack requirements.
[15:12:30.098] New active base requirements: 66,345 gold, 66,345 elixir, 0 dark
elixir
[15:12:30.103] New dead base requirements: 265,371 gold, 265,371 elixir, 0 dark
elixir
[15:12:30.317] Debug: Waiting for clouds to appear...
[15:12:30.318] Debug: Waiting for clouds to disappear...
[15:12:30.320] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:30.964] Debug: A5 Check 1: 16 ms
[15:12:31.093] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:31.094] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:31.095] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:31.228] Debug: A5 Check 1: 16 ms
[15:12:31.411] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:31.819] Debug: Clearing game grid API cache
[15:12:31.820] Debug: Clearing building API cache
[15:12:31.821] Debug: Clearing deploy API cache
[15:12:31.969] Debug: Finding TownHall
[15:12:33.357] Debug: Found 0 TownHall
[15:12:33.360] Debug: Finding ElixirCollector
[15:12:33.361] Debug: Finding TownHall
[15:12:33.396] Debug: Found 0 TownHall
[15:12:33.690] Debug: Found 0 ElixirCollector
[15:12:33.691] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:12:33.692] Debug: Regular logic indicates active base
[15:12:33.693] Debug: Meets requirements failed on dead base check.
[15:12:33.694] Debug: Testing 0 attack methods
[15:12:33.695] Debug: no algorithm is suited to attack here
[15:12:33.696] Debug: Finding TownHall
[15:12:33.732] Debug: Found 0 TownHall
[15:12:33.733] [Attack] #66, Active, TH Not Found, 109291 Gold, 215360 Elixir, 2752
Dark elixir, Skipping: This base isn't dead.
[15:12:33.734] Debug: Waiting 94 ms until we can click the next button (user
setting 2 s)
[15:12:34.258] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:12:34.272] Debug: A5 Check 1: 20 ms


[15:12:34.434] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:34.553] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:34.854] Debug: Waiting for clouds to appear...
[15:12:34.855] Debug: Waiting for clouds to disappear...
[15:12:34.856] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:35.912] Debug: A5 Check 1: 14 ms
[15:12:36.032] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:12:36.033] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:36.033] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:36.170] Debug: A5 Check 1: 16 ms
[15:12:36.188] Debug: A5 Check 2: 18 ms
[15:12:36.358] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:36.759] Debug: Clearing game grid API cache
[15:12:36.761] Debug: Clearing building API cache
[15:12:36.762] Debug: Clearing deploy API cache
[15:12:36.915] Debug: Finding TownHall
[15:12:36.995] Debug: Found 1 TownHall
[15:12:36.998] Debug: Finding ElixirCollector
[15:12:37.000] Debug: Finding TownHall
[15:12:37.032] Debug: Found 1 TownHall
[15:12:37.034] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:37.258] Debug: Found 0 ElixirCollector
[15:12:37.259] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:12:37.260] Debug: Regular logic indicates active base
[15:12:37.261] Debug: Meets requirements failed on dead base check.
[15:12:37.262] Debug: Testing 0 attack methods
[15:12:37.263] Debug: no algorithm is suited to attack here
[15:12:37.265] Debug: Finding TownHall
[15:12:37.304] Debug: Found 1 TownHall
[15:12:37.306] [Attack] #67, Active, TH11, 43463 Gold, 2789 Elixir, 227 Dark
elixir, Skipping: This base isn't dead.
[15:12:37.307] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[15:12:39.199] Debug: A5 Check 1: 15 ms
[15:12:39.341] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:39.447] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:39.942] Debug: Waiting for clouds to appear...
[15:12:39.943] Debug: Waiting for clouds to disappear...
[15:12:39.944] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:40.466] Debug: A5 Check 1: 17 ms
[15:12:40.586] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:40.587] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:40.590] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:40.721] Debug: A5 Check 1: 18 ms
[15:12:40.887] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:41.289] Debug: Clearing game grid API cache
[15:12:41.290] Debug: Clearing building API cache
[15:12:41.291] Debug: Clearing deploy API cache
[15:12:41.441] Debug: Finding TownHall
[15:12:41.517] Debug: Found 1 TownHall
[15:12:41.521] Debug: Finding ElixirCollector
[15:12:41.521] Debug: Finding TownHall
[15:12:41.559] Debug: Found 1 TownHall
[15:12:41.561] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:41.802] Debug: Found 0 ElixirCollector
[15:12:41.803] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:12:41.804] Debug: Regular logic indicates active base
[15:12:41.805] Debug: Meets requirements failed on dead base check.
[15:12:41.806] Debug: Testing 0 attack methods
[15:12:41.806] Debug: no algorithm is suited to attack here
[15:12:41.806] Debug: Finding TownHall
[15:12:41.842] Debug: Found 1 TownHall
[15:12:41.844] [Attack] #68, Active, TH11, 193868 Gold, 134186 Elixir, 2037 Dark
elixir, Skipping: This base isn't dead.
[15:12:41.845] Debug: Waiting 1454 ms until we can click the next button (user
setting 2 s)
[15:12:43.791] Debug: A5 Check 1: 18 ms
[15:12:43.967] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:44.092] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:44.433] Debug: Waiting for clouds to appear...
[15:12:44.434] Debug: Waiting for clouds to disappear...
[15:12:44.434] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:45.076] Debug: A5 Check 1: 14 ms
[15:12:45.203] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:45.204] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:45.204] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:45.346] Debug: A5 Check 1: 16 ms
[15:12:45.519] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:45.975] Debug: Clearing game grid API cache
[15:12:45.976] Debug: Clearing building API cache
[15:12:45.977] Debug: Clearing deploy API cache
[15:12:46.151] Debug: Finding TownHall
[15:12:46.235] Debug: Found 1 TownHall
[15:12:46.238] Debug: Finding ElixirCollector
[15:12:46.239] Debug: Finding TownHall
[15:12:46.278] Debug: Found 1 TownHall
[15:12:46.280] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:46.571] Debug: Found 0 ElixirCollector
[15:12:46.575] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:12:46.577] Debug: Regular logic indicates active base
[15:12:46.578] Debug: Meets requirements failed on dead base check.
[15:12:46.579] Debug: Testing 0 attack methods
[15:12:46.580] Debug: no algorithm is suited to attack here
[15:12:46.581] Debug: Finding TownHall
[15:12:46.618] Debug: Found 1 TownHall
[15:12:46.619] [Attack] #69, Active, TH11, 30640 Gold, 157430 Elixir, 2823 Dark
elixir, Skipping: This base isn't dead.
[15:12:46.620] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[15:12:48.389] Debug: A5 Check 1: 16 ms
[15:12:48.535] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:48.641] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:49.324] Debug: Waiting for clouds to appear...
[15:12:49.326] Debug: Waiting for clouds to disappear...
[15:12:49.327] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:49.707] Debug: A5 Check 1: 15 ms
[15:12:49.832] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:49.833] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:49.833] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:49.974] Debug: A5 Check 1: 20 ms
[15:12:50.205] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:50.608] Debug: Clearing game grid API cache
[15:12:50.610] Debug: Clearing building API cache
[15:12:50.611] Debug: Clearing deploy API cache
[15:12:50.805] Debug: Finding TownHall
[15:12:52.355] Debug: Found 0 TownHall
[15:12:52.359] Debug: Finding ElixirCollector
[15:12:52.360] Debug: Finding TownHall
[15:12:52.399] Debug: Found 0 TownHall
[15:12:52.681] Debug: Found 0 ElixirCollector
[15:12:52.683] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:12:52.684] Debug: Regular logic indicates active base
[15:12:52.685] Debug: Meets requirements failed on dead base check.
[15:12:52.686] Debug: Testing 0 attack methods
[15:12:52.687] Debug: no algorithm is suited to attack here
[15:12:52.687] Debug: Finding TownHall
[15:12:52.727] Debug: Found 0 TownHall
[15:12:52.728] [Attack] #70, Active, TH Not Found, 410284 Gold, 155657 Elixir, 3367
Dark elixir, Skipping: This base isn't dead.
[15:12:53.076] Debug: A5 Check 1: 16 ms
[15:12:53.246] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:53.345] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:53.611] Reducing minimum attack requirements.
[15:12:53.612] New active base requirements: 63,028 gold, 63,028 elixir, 0 dark
elixir
[15:12:53.613] New dead base requirements: 252,103 gold, 252,103 elixir, 0 dark
elixir
[15:12:53.843] Debug: Waiting for clouds to appear...
[15:12:53.844] Debug: Waiting for clouds to disappear...
[15:12:53.846] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:54.395] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:12:54.413] Debug: A5 Check 1: 25 ms


[15:12:54.614] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:54.614] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:54.617] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:54.781] Debug: A5 Check 1: 17 ms
[15:12:55.030] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:12:55.470] Debug: Clearing game grid API cache
[15:12:55.471] Debug: Clearing building API cache
[15:12:55.472] Debug: Clearing deploy API cache
[15:12:55.660] Debug: Finding TownHall
[15:12:55.747] Debug: Found 1 TownHall
[15:12:55.752] Debug: Finding ElixirCollector
[15:12:55.753] Debug: Finding TownHall
[15:12:55.795] Debug: Found 1 TownHall
[15:12:55.796] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:12:56.121] Debug: Found 0 ElixirCollector
[15:12:56.123] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:12:56.123] Debug: Regular logic indicates active base
[15:12:56.125] Debug: Meets requirements failed on dead base check.
[15:12:56.126] Debug: Testing 0 attack methods
[15:12:56.128] Debug: no algorithm is suited to attack here
[15:12:56.130] Debug: Finding TownHall
[15:12:56.168] Debug: Found 1 TownHall
[15:12:56.169] [Attack] #71, Active, TH11, 158804 Gold, 244140 Elixir, 1485 Dark
elixir, Skipping: This base isn't dead.
[15:12:56.170] Debug: Waiting 1296 ms until we can click the next button (user
setting 2 s)
[15:12:57.937] Debug: A5 Check 1: 16 ms
[15:12:58.104] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:12:58.208] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:12:58.679] Debug: Waiting for clouds to appear...
[15:12:58.681] Debug: Waiting for clouds to disappear...
[15:12:58.682] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:12:59.200] Debug: A5 Check 1: 16 ms
[15:12:59.324] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:12:59.325] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:12:59.326] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:12:59.466] Debug: A5 Check 1: 19 ms
[15:12:59.631] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:00.054] Debug: Clearing game grid API cache
[15:13:00.055] Debug: Clearing building API cache
[15:13:00.057] Debug: Clearing deploy API cache
[15:13:00.189] Debug: Finding TownHall
[15:13:01.236] Debug: Found 0 TownHall
[15:13:01.238] Debug: Finding ElixirCollector
[15:13:01.239] Debug: Finding TownHall
[15:13:01.277] Debug: Found 0 TownHall
[15:13:01.524] Debug: Found 6 ElixirCollector
[15:13:01.945] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[15:13:01.947] Debug: Regular logic indicates active base
[15:13:01.948] Debug: Meets requirements failed on dead base check.
[15:13:01.949] Debug: Testing 0 attack methods
[15:13:01.950] Debug: no algorithm is suited to attack here
[15:13:01.951] Debug: Finding TownHall
[15:13:01.985] Debug: Found 0 TownHall
[15:13:01.986] [Attack] #72, Active, TH Not Found, 82391 Gold, 248593 Elixir, 1868
Dark elixir, Skipping: This base isn't dead.
[15:13:01.987] Debug: Waiting 78 ms until we can click the next button (user
setting 2 s)
[15:13:02.395] Debug: A5 Check 1: 16 ms
[15:13:02.593] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:02.700] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:03.186] Debug: Waiting for clouds to appear...
[15:13:03.188] Debug: Waiting for clouds to disappear...
[15:13:03.189] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:03.705] Debug: A5 Check 1: 18 ms
[15:13:03.828] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:03.830] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:03.831] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:03.968] Debug: A5 Check 1: 15 ms
[15:13:04.237] Debug: A5 Check 1: 14 ms
[15:13:04.482] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:04.635] Debug: Clearing game grid API cache
[15:13:04.636] Debug: Clearing building API cache
[15:13:04.638] Debug: Clearing deploy API cache
[15:13:04.822] Debug: Finding TownHall
[15:13:04.903] Debug: Found 1 TownHall
[15:13:04.905] Debug: Finding ElixirCollector
[15:13:04.906] Debug: Finding TownHall
[15:13:04.947] Debug: Found 1 TownHall
[15:13:04.948] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:05.209] Debug: Found 7 ElixirCollector
[15:13:05.823] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[15:13:05.825] Debug: Regular logic indicates active base
[15:13:05.826] Debug: Meets requirements failed on dead base check.
[15:13:05.827] Debug: Testing 0 attack methods
[15:13:05.827] Debug: no algorithm is suited to attack here
[15:13:05.828] Debug: Finding TownHall
[15:13:05.867] Debug: Found 1 TownHall
[15:13:05.869] [Attack] #73, Active, TH11, 306027 Gold, 259949 Elixir, 1963 Dark
elixir, Skipping: This base isn't dead.
[15:13:05.870] Debug: Waiting 765 ms until we can click the next button (user
setting 2 s)
[15:13:07.022] Debug: A5 Check 1: 17 ms
[15:13:07.170] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:07.278] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:07.832] Debug: Waiting for clouds to appear...
[15:13:07.833] Debug: Waiting for clouds to disappear...
[15:13:07.834] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:08.363] Debug: A5 Check 1: 17 ms
[15:13:08.483] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:08.484] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:08.484] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:08.616] Debug: A5 Check 1: 15 ms
[15:13:08.804] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:09.207] Debug: Clearing game grid API cache
[15:13:09.208] Debug: Clearing building API cache
[15:13:09.209] Debug: Clearing deploy API cache
[15:13:09.388] Debug: Finding TownHall
[15:13:09.473] Debug: Found 1 TownHall
[15:13:09.475] Debug: Finding ElixirCollector
[15:13:09.476] Debug: Finding TownHall
[15:13:09.512] Debug: Found 1 TownHall
[15:13:09.514] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:09.802] Debug: Found 0 ElixirCollector
[15:13:09.803] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:13:09.804] Debug: Regular logic indicates active base
[15:13:09.805] Debug: Meets requirements failed on dead base check.
[15:13:09.805] Debug: Testing 0 attack methods
[15:13:09.806] Debug: no algorithm is suited to attack here
[15:13:09.807] Debug: Finding TownHall
[15:13:09.845] Debug: Found 1 TownHall
[15:13:09.847] [Attack] #74, Active, TH11, 112642 Gold, 339765 Elixir, 3136 Dark
elixir, Skipping: This base isn't dead.
[15:13:09.848] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[15:13:11.635] Debug: A5 Check 1: 17 ms
[15:13:11.795] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:11.890] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:12.315] Debug: Waiting for clouds to appear...
[15:13:12.316] Debug: Waiting for clouds to disappear...
[15:13:12.316] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:13.806] Debug: A5 Check 1: 16 ms
[15:13:13.929] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[15:13:13.930] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:13.931] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:14.066] Debug: A5 Check 1: 16 ms
[15:13:14.236] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:14.629] Debug: Clearing game grid API cache
[15:13:14.630] Debug: Clearing building API cache
[15:13:14.632] Debug: Clearing deploy API cache
[15:13:14.770] Debug: Finding TownHall
[15:13:14.845] Debug: Found 1 TownHall
[15:13:14.847] Debug: Finding ElixirCollector
[15:13:14.848] Debug: Finding TownHall
[15:13:14.883] Debug: Found 1 TownHall
[15:13:14.884] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:15.087] Debug: Found 7 ElixirCollector
[15:13:15.650] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:13:15.651] Debug: Rejected as dead base because level 12 E1 collector found
[15:13:15.652] Debug: Meets requirements failed on dead base check.
[15:13:15.653] Debug: Testing 0 attack methods
[15:13:15.654] Debug: no algorithm is suited to attack here
[15:13:15.655] Debug: Finding TownHall
[15:13:15.689] Debug: Found 1 TownHall
[15:13:15.690] [Attack] #75, Active, TH11, 167327 Gold, 82239 Elixir, 1251 Dark
elixir, Skipping: This base isn't dead.
[15:13:15.692] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[15:13:17.081] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:13:17.093] Debug: A5 Check 1: 19 ms


[15:13:17.247] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:17.343] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:17.551] Reducing minimum attack requirements.
[15:13:17.552] New active base requirements: 59,877 gold, 59,877 elixir, 0 dark
elixir
[15:13:17.553] New dead base requirements: 239,498 gold, 239,498 elixir, 0 dark
elixir
[15:13:17.810] Debug: Waiting for clouds to appear...
[15:13:17.812] Debug: Waiting for clouds to disappear...
[15:13:17.813] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:18.594] Debug: A5 Check 1: 18 ms
[15:13:18.720] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:18.721] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:18.722] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:18.864] Debug: A5 Check 1: 18 ms
[15:13:19.060] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:19.515] Debug: Clearing game grid API cache
[15:13:19.516] Debug: Clearing building API cache
[15:13:19.517] Debug: Clearing deploy API cache
[15:13:19.696] Debug: Finding TownHall
[15:13:19.778] Debug: Found 1 TownHall
[15:13:19.780] Debug: Finding ElixirCollector
[15:13:19.781] Debug: Finding TownHall
[15:13:19.815] Debug: Found 1 TownHall
[15:13:19.817] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:20.115] Debug: Found 0 ElixirCollector
[15:13:20.116] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:13:20.117] Debug: Regular logic indicates active base
[15:13:20.118] Debug: Meets requirements failed on dead base check.
[15:13:20.120] Debug: Testing 0 attack methods
[15:13:20.120] Debug: no algorithm is suited to attack here
[15:13:20.120] Debug: Finding TownHall
[15:13:20.156] Debug: Found 1 TownHall
[15:13:20.157] [Attack] #76, Active, TH11, 125807 Gold, 39967 Elixir, 2836 Dark
elixir, Skipping: This base isn't dead.
[15:13:20.158] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[15:13:21.936] Debug: A5 Check 1: 17 ms
[15:13:22.101] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:22.221] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:22.789] Debug: Waiting for clouds to appear...
[15:13:22.790] Debug: Waiting for clouds to disappear...
[15:13:22.791] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:23.066] Debug: A5 Check 1: 16 ms
[15:13:23.191] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:23.192] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:23.193] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:23.325] Debug: A5 Check 1: 18 ms
[15:13:23.580] Debug: A5 Check 1: 17 ms
[15:13:23.782] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:23.925] Debug: Clearing game grid API cache
[15:13:23.926] Debug: Clearing building API cache
[15:13:23.927] Debug: Clearing deploy API cache
[15:13:24.056] Debug: Finding TownHall
[15:13:24.187] Debug: Found 1 TownHall
[15:13:24.192] Debug: Finding ElixirCollector
[15:13:24.194] Debug: Finding TownHall
[15:13:24.232] Debug: Found 1 TownHall
[15:13:24.233] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[15:13:24.461] Debug: Found 0 ElixirCollector
[15:13:24.463] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:13:24.465] Debug: Regular logic indicates active base
[15:13:24.466] Debug: Meets requirements failed on dead base check.
[15:13:24.466] Debug: Testing 0 attack methods
[15:13:24.467] Debug: no algorithm is suited to attack here
[15:13:24.468] Debug: Finding TownHall
[15:13:24.503] Debug: Found 1 TownHall
[15:13:24.505] [Attack] #77, Active, TH10, 35387 Gold, 210639 Elixir, 1311 Dark
elixir, Skipping: This base isn't dead.
[15:13:24.506] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[15:13:26.282] Debug: A5 Check 1: 14 ms
[15:13:26.412] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:26.515] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:27.178] Debug: Waiting for clouds to appear...
[15:13:27.179] Debug: Waiting for clouds to disappear...
[15:13:27.180] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:27.584] Debug: A5 Check 1: 14 ms
[15:13:27.701] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:27.702] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:27.703] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:27.837] Debug: A5 Check 1: 18 ms
[15:13:27.857] Debug: A5 Check 2: 18 ms
[15:13:28.010] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:28.415] Debug: Clearing game grid API cache
[15:13:28.417] Debug: Clearing building API cache
[15:13:28.417] Debug: Clearing deploy API cache
[15:13:28.579] Debug: Finding TownHall
[15:13:28.716] Debug: Found 1 TownHall
[15:13:28.718] Debug: Finding ElixirCollector
[15:13:28.719] Debug: Finding TownHall
[15:13:28.755] Debug: Found 1 TownHall
[15:13:28.756] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:29.021] Debug: Found 5 ElixirCollector
[15:13:29.439] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:13:29.440] Debug: Rejected as dead base because level 12 E1 collector found
[15:13:29.441] Debug: Meets requirements failed on dead base check.
[15:13:29.443] Debug: Testing 0 attack methods
[15:13:29.444] Debug: no algorithm is suited to attack here
[15:13:29.445] Debug: Finding TownHall
[15:13:29.486] Debug: Found 1 TownHall
[15:13:29.487] [Attack] #78, Active, TH11, 187807 Gold, 153049 Elixir, 2295 Dark
elixir, Skipping: This base isn't dead.
[15:13:29.487] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[15:13:30.770] Debug: A5 Check 1: 16 ms
[15:13:30.914] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:31.007] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:31.495] Debug: Waiting for clouds to appear...
[15:13:31.496] Debug: Waiting for clouds to disappear...
[15:13:31.497] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:32.120] Debug: A5 Check 1: 20 ms
[15:13:32.300] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:32.301] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:32.302] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:32.457] Debug: A5 Check 1: 17 ms
[15:13:32.668] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:33.069] Debug: Clearing game grid API cache
[15:13:33.070] Debug: Clearing building API cache
[15:13:33.071] Debug: Clearing deploy API cache
[15:13:33.248] Debug: Finding TownHall
[15:13:33.328] Debug: Found 1 TownHall
[15:13:33.331] Debug: Finding ElixirCollector
[15:13:33.332] Debug: Finding TownHall
[15:13:33.371] Debug: Found 1 TownHall
[15:13:33.372] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:33.533] Debug: Found 7 ElixirCollector
[15:13:34.070] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:13:34.072] Debug: Rejected as dead base because level 12 E1 collector found
[15:13:34.073] Debug: Meets requirements failed on dead base check.
[15:13:34.074] Debug: Testing 0 attack methods
[15:13:34.075] Debug: no algorithm is suited to attack here
[15:13:34.076] Debug: Finding TownHall
[15:13:34.116] Debug: Found 1 TownHall
[15:13:34.117] [Attack] #79, Active, TH11, 128845 Gold, 291977 Elixir, 1925 Dark
elixir, Skipping: This base isn't dead.
[15:13:34.118] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[15:13:35.530] Debug: A5 Check 1: 17 ms
[15:13:35.683] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:35.783] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:36.264] Debug: Waiting for clouds to appear...
[15:13:36.266] Debug: Waiting for clouds to disappear...
[15:13:36.267] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:36.786] Debug: A5 Check 1: 15 ms
[15:13:36.906] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:36.907] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:36.908] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:37.044] Debug: A5 Check 1: 14 ms
[15:13:37.225] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:37.677] Debug: Clearing game grid API cache
[15:13:37.678] Debug: Clearing building API cache
[15:13:37.679] Debug: Clearing deploy API cache
[15:13:37.839] Debug: Finding TownHall
[15:13:37.919] Debug: Found 1 TownHall
[15:13:37.922] Debug: Finding ElixirCollector
[15:13:37.922] Debug: Finding TownHall
[15:13:37.959] Debug: Found 1 TownHall
[15:13:37.960] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:38.170] Debug: Found 1 ElixirCollector
[15:13:38.214] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[15:13:38.215] Debug: Regular logic indicates dead base
[15:13:38.217] Debug: Testing 1 attack methods
[15:13:38.219] Debug: Gold doesn't meet requirements: 57304 < 239498
[15:13:38.220] Debug: Elixir doesn't meet requirements: 130522 < 239498
[15:13:38.220] Debug: Meets all requirements failed on resource check.
[15:13:38.221] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[15:13:38.222] Debug: no algorithm is suited to attack here
[15:13:38.223] Debug: Finding TownHall
[15:13:38.259] Debug: Found 1 TownHall
[15:13:38.261] [Attack] #80, Dead, TH11, 57304 Gold, 130522 Elixir, 253 Dark
elixir, Skipping: All of the loot requirements weren't met.
[15:13:38.262] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[15:13:40.022] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:13:40.034] Debug: A5 Check 1: 17 ms


[15:13:40.239] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:40.348] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:40.686] Reducing minimum attack requirements.
[15:13:40.687] New active base requirements: 56,884 gold, 56,884 elixir, 0 dark
elixir
[15:13:40.688] New dead base requirements: 227,524 gold, 227,524 elixir, 0 dark
elixir
[15:13:40.924] Debug: Waiting for clouds to appear...
[15:13:40.924] Debug: Waiting for clouds to disappear...
[15:13:40.925] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:41.449] Debug: A5 Check 1: 17 ms
[15:13:41.575] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:41.575] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:41.576] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:41.712] Debug: A5 Check 1: 17 ms
[15:13:41.896] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:42.299] Debug: Clearing game grid API cache
[15:13:42.300] Debug: Clearing building API cache
[15:13:42.301] Debug: Clearing deploy API cache
[15:13:42.460] Debug: Finding TownHall
[15:13:42.548] Debug: Found 1 TownHall
[15:13:42.550] Debug: Finding ElixirCollector
[15:13:42.551] Debug: Finding TownHall
[15:13:42.587] Debug: Found 1 TownHall
[15:13:42.589] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:42.938] Debug: Found 0 ElixirCollector
[15:13:42.942] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:13:42.944] Debug: Regular logic indicates active base
[15:13:42.945] Debug: Meets requirements failed on dead base check.
[15:13:42.946] Debug: Testing 0 attack methods
[15:13:42.947] Debug: no algorithm is suited to attack here
[15:13:42.948] Debug: Finding TownHall
[15:13:43.004] Debug: Found 1 TownHall
[15:13:43.011] [Attack] #81, Active, TH11, 198010 Gold, 67966 Elixir, 4606 Dark
elixir, Skipping: This base isn't dead.
[15:13:43.013] Debug: Waiting 1282 ms until we can click the next button (user
setting 2 s)
[15:13:44.737] Debug: A5 Check 1: 16 ms
[15:13:44.901] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:45.004] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:45.485] Debug: Waiting for clouds to appear...
[15:13:45.486] Debug: Waiting for clouds to disappear...
[15:13:45.487] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:45.971] Debug: A5 Check 1: 15 ms
[15:13:46.097] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:46.098] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:46.098] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:46.236] Debug: A5 Check 1: 18 ms
[15:13:46.420] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:46.820] Debug: Clearing game grid API cache
[15:13:46.821] Debug: Clearing building API cache
[15:13:46.822] Debug: Clearing deploy API cache
[15:13:46.998] Debug: Finding TownHall
[15:13:47.082] Debug: Found 1 TownHall
[15:13:47.084] Debug: Finding ElixirCollector
[15:13:47.085] Debug: Finding TownHall
[15:13:47.121] Debug: Found 1 TownHall
[15:13:47.122] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:47.424] Debug: Found 0 ElixirCollector
[15:13:47.425] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:13:47.426] Debug: Regular logic indicates active base
[15:13:47.428] Debug: Meets requirements failed on dead base check.
[15:13:47.429] Debug: Testing 0 attack methods
[15:13:47.432] Debug: no algorithm is suited to attack here
[15:13:47.433] Debug: Finding TownHall
[15:13:47.477] Debug: Found 1 TownHall
[15:13:47.479] [Attack] #82, Active, TH11, 60700 Gold, 186096 Elixir, 698 Dark
elixir, Skipping: This base isn't dead.
[15:13:47.480] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[15:13:49.255] Debug: A5 Check 1: 16 ms
[15:13:49.437] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:49.538] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:50.009] Debug: Waiting for clouds to appear...
[15:13:50.011] Debug: Waiting for clouds to disappear...
[15:13:50.012] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:50.540] Debug: A5 Check 1: 15 ms
[15:13:50.655] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:50.656] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:50.656] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:50.794] Debug: A5 Check 1: 20 ms
[15:13:50.965] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:51.360] Debug: Clearing game grid API cache
[15:13:51.362] Debug: Clearing building API cache
[15:13:51.363] Debug: Clearing deploy API cache
[15:13:51.575] Debug: Finding TownHall
[15:13:51.653] Debug: Found 1 TownHall
[15:13:51.655] Debug: Finding ElixirCollector
[15:13:51.656] Debug: Finding TownHall
[15:13:51.695] Debug: Found 1 TownHall
[15:13:51.696] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:51.949] Debug: Found 5 ElixirCollector
[15:13:52.340] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:13:52.341] Debug: Rejected as dead base because level 12 E1 collector found
[15:13:52.341] Debug: Meets requirements failed on dead base check.
[15:13:52.342] Debug: Testing 0 attack methods
[15:13:52.343] Debug: no algorithm is suited to attack here
[15:13:52.344] Debug: Finding TownHall
[15:13:52.381] Debug: Found 1 TownHall
[15:13:52.382] [Attack] #83, Active, TH11, 255800 Gold, 219100 Elixir, 1581 Dark
elixir, Skipping: This base isn't dead.
[15:13:52.383] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[15:13:53.833] Debug: A5 Check 1: 21 ms
[15:13:54.023] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:54.152] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:54.504] Debug: Waiting for clouds to appear...
[15:13:54.506] Debug: Waiting for clouds to disappear...
[15:13:54.508] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:55.036] Debug: A5 Check 1: 16 ms
[15:13:55.160] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:55.162] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:55.162] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:55.299] Debug: A5 Check 1: 23 ms
[15:13:55.590] Debug: A5 Check 1: 19 ms
[15:13:55.615] Debug: A5 Check 2: 24 ms
[15:13:55.816] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:13:55.966] Debug: Clearing game grid API cache
[15:13:55.968] Debug: Clearing building API cache
[15:13:55.969] Debug: Clearing deploy API cache
[15:13:56.100] Debug: Finding TownHall
[15:13:56.179] Debug: Found 1 TownHall
[15:13:56.182] Debug: Finding ElixirCollector
[15:13:56.183] Debug: Finding TownHall
[15:13:56.220] Debug: Found 1 TownHall
[15:13:56.221] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:13:56.437] Debug: Found 1 ElixirCollector
[15:13:56.536] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:13:56.538] Debug: Regular logic indicates active base
[15:13:56.538] Debug: Meets requirements failed on dead base check.
[15:13:56.539] Debug: Testing 0 attack methods
[15:13:56.540] Debug: no algorithm is suited to attack here
[15:13:56.541] Debug: Finding TownHall
[15:13:56.578] Debug: Found 1 TownHall
[15:13:56.580] [Attack] #84, Active, TH11, 116114 Gold, 177353 Elixir, 1243 Dark
elixir, Skipping: This base isn't dead.
[15:13:56.581] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[15:13:57.756] Debug: [AR] Compacting done, 206.2MB -> 206.2MB
[15:13:58.352] Debug: A5 Check 1: 17 ms
[15:13:58.493] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:13:58.604] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:13:59.145] Debug: Waiting for clouds to appear...
[15:13:59.147] Debug: Waiting for clouds to disappear...
[15:13:59.149] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:13:59.683] Debug: A5 Check 1: 20 ms
[15:13:59.806] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:13:59.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:13:59.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:13:59.942] Debug: A5 Check 1: 17 ms
[15:14:00.219] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:14:00.230] Debug: A5 Check 1: 18 ms


[15:14:00.431] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:00.580] Debug: Clearing game grid API cache
[15:14:00.581] Debug: Clearing building API cache
[15:14:00.583] Debug: Clearing deploy API cache
[15:14:00.748] Debug: Finding TownHall
[15:14:00.825] Debug: Found 1 TownHall
[15:14:00.828] Debug: Finding ElixirCollector
[15:14:00.829] Debug: Finding TownHall
[15:14:00.866] Debug: Found 1 TownHall
[15:14:00.867] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:01.113] Debug: Found 5 ElixirCollector
[15:14:01.520] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:14:01.522] Debug: Rejected as dead base because level 12 E1 collector found
[15:14:01.522] Debug: Meets requirements failed on dead base check.
[15:14:01.523] Debug: Testing 0 attack methods
[15:14:01.524] Debug: no algorithm is suited to attack here
[15:14:01.525] Debug: Finding TownHall
[15:14:01.558] Debug: Found 1 TownHall
[15:14:01.560] [Attack] #85, Active, TH11, 38052 Gold, 230352 Elixir, 648 Dark
elixir, Skipping: This base isn't dead.
[15:14:01.561] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[15:14:02.961] Debug: A5 Check 1: 17 ms
[15:14:03.099] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:03.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:03.465] Reducing minimum attack requirements.
[15:14:03.466] New active base requirements: 54,040 gold, 54,040 elixir, 0 dark
elixir
[15:14:03.468] New dead base requirements: 216,148 gold, 216,148 elixir, 0 dark
elixir
[15:14:03.700] Debug: Waiting for clouds to appear...
[15:14:03.703] Debug: Waiting for clouds to disappear...
[15:14:03.704] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:04.295] Debug: A5 Check 1: 15 ms
[15:14:04.455] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:04.456] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:04.456] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:04.669] Debug: A5 Check 1: 19 ms
[15:14:04.879] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:05.287] Debug: Clearing game grid API cache
[15:14:05.288] Debug: Clearing building API cache
[15:14:05.289] Debug: Clearing deploy API cache
[15:14:05.465] Debug: Finding TownHall
[15:14:05.557] Debug: Found 1 TownHall
[15:14:05.564] Debug: Finding ElixirCollector
[15:14:05.565] Debug: Finding TownHall
[15:14:05.606] Debug: Found 1 TownHall
[15:14:05.607] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:05.767] Debug: Found 7 ElixirCollector
[15:14:06.374] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:14:06.374] Debug: Rejected as dead base because level 12 E1 collector found
[15:14:06.375] Debug: Meets requirements failed on dead base check.
[15:14:06.376] Debug: Testing 0 attack methods
[15:14:06.377] Debug: no algorithm is suited to attack here
[15:14:06.378] Debug: Finding TownHall
[15:14:06.416] Debug: Found 1 TownHall
[15:14:06.417] [Attack] #86, Active, TH11, 268877 Gold, 45807 Elixir, 2681 Dark
elixir, Skipping: This base isn't dead.
[15:14:06.418] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[15:14:07.705] Debug: A5 Check 1: 17 ms
[15:14:07.859] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:07.946] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:08.455] Debug: Waiting for clouds to appear...
[15:14:08.456] Debug: Waiting for clouds to disappear...
[15:14:08.457] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:08.985] Debug: A5 Check 1: 18 ms
[15:14:09.102] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:09.103] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:09.104] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:09.244] Debug: A5 Check 1: 14 ms
[15:14:09.415] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:09.832] Debug: Clearing game grid API cache
[15:14:09.833] Debug: Clearing building API cache
[15:14:09.834] Debug: Clearing deploy API cache
[15:14:10.039] Debug: Finding TownHall
[15:14:10.147] Debug: Found 1 TownHall
[15:14:10.151] Debug: Finding ElixirCollector
[15:14:10.153] Debug: Finding TownHall
[15:14:10.193] Debug: Found 1 TownHall
[15:14:10.195] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:10.375] Debug: Found 7 ElixirCollector
[15:14:10.920] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:14:10.921] Debug: Rejected as dead base because level 12 E1 collector found
[15:14:10.923] Debug: Meets requirements failed on dead base check.
[15:14:10.924] Debug: Testing 0 attack methods
[15:14:10.924] Debug: no algorithm is suited to attack here
[15:14:10.925] Debug: Finding TownHall
[15:14:10.960] Debug: Found 1 TownHall
[15:14:10.961] [Attack] #87, Active, TH11, 257431 Gold, 364823 Elixir, 2866 Dark
elixir, Skipping: This base isn't dead.
[15:14:10.962] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[15:14:12.116] Debug: A5 Check 1: 19 ms
[15:14:12.331] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:12.431] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:12.922] Debug: Waiting for clouds to appear...
[15:14:12.923] Debug: Waiting for clouds to disappear...
[15:14:12.924] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:13.468] Debug: A5 Check 1: 18 ms
[15:14:13.617] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:13.618] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:13.619] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:13.780] Debug: A5 Check 1: 22 ms
[15:14:13.989] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:14.438] Debug: Clearing game grid API cache
[15:14:14.439] Debug: Clearing building API cache
[15:14:14.441] Debug: Clearing deploy API cache
[15:14:14.667] Debug: Finding TownHall
[15:14:14.764] Debug: Found 1 TownHall
[15:14:14.768] Debug: Finding ElixirCollector
[15:14:14.769] Debug: Finding TownHall
[15:14:14.813] Debug: Found 1 TownHall
[15:14:14.815] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:15.198] Debug: Found 6 ElixirCollector
[15:14:15.944] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:14:15.945] Debug: Rejected as dead base because level 12 E1 collector found
[15:14:15.946] Debug: Meets requirements failed on dead base check.
[15:14:15.947] Debug: Testing 0 attack methods
[15:14:15.949] Debug: no algorithm is suited to attack here
[15:14:15.950] Debug: Finding TownHall
[15:14:15.989] Debug: Found 1 TownHall
[15:14:15.990] [Attack] #88, Active, TH11, 45604 Gold, 78144 Elixir, 3706 Dark
elixir, Skipping: This base isn't dead.
[15:14:15.992] Debug: Waiting 437 ms until we can click the next button (user
setting 2 s)
[15:14:16.917] Debug: A5 Check 1: 18 ms
[15:14:17.089] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:17.202] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:17.592] Debug: Waiting for clouds to appear...
[15:14:17.596] Debug: Waiting for clouds to disappear...
[15:14:17.598] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:18.250] Debug: A5 Check 1: 19 ms
[15:14:18.398] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:18.399] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:18.400] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:18.560] Debug: A5 Check 1: 21 ms
[15:14:18.591] Debug: A5 Check 2: 28 ms
[15:14:18.803] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:19.246] Debug: Clearing game grid API cache
[15:14:19.247] Debug: Clearing building API cache
[15:14:19.249] Debug: Clearing deploy API cache
[15:14:19.381] Debug: Finding TownHall
[15:14:19.456] Debug: Found 1 TownHall
[15:14:19.462] Debug: Finding ElixirCollector
[15:14:19.463] Debug: Finding TownHall
[15:14:19.499] Debug: Found 1 TownHall
[15:14:19.500] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:19.737] Debug: Found 6 ElixirCollector
[15:14:20.164] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[15:14:20.166] Debug: Regular logic indicates active base
[15:14:20.166] Debug: Meets requirements failed on dead base check.
[15:14:20.167] Debug: Testing 0 attack methods
[15:14:20.168] Debug: no algorithm is suited to attack here
[15:14:20.169] Debug: Finding TownHall
[15:14:20.204] Debug: Found 1 TownHall
[15:14:20.205] [Attack] #89, Active, TH11, 59376 Gold, 93819 Elixir, 1622 Dark
elixir, Skipping: This base isn't dead.
[15:14:20.206] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[15:14:21.614] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:14:21.629] Debug: A5 Check 1: 22 ms


[15:14:21.767] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:21.859] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:22.344] Debug: Waiting for clouds to appear...
[15:14:22.345] Debug: Waiting for clouds to disappear...
[15:14:22.346] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:22.735] Debug: A5 Check 1: 16 ms
[15:14:22.860] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:22.862] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:22.862] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:23.009] Debug: A5 Check 1: 18 ms
[15:14:23.323] Debug: A5 Check 1: 18 ms
[15:14:23.559] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:23.586] Debug: Clearing game grid API cache
[15:14:23.587] Debug: Clearing building API cache
[15:14:23.589] Debug: Clearing deploy API cache
[15:14:23.745] Debug: Finding TownHall
[15:14:23.834] Debug: Found 1 TownHall
[15:14:23.838] Debug: Finding ElixirCollector
[15:14:23.839] Debug: Finding TownHall
[15:14:23.879] Debug: Found 1 TownHall
[15:14:23.881] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:24.148] Debug: Found 6 ElixirCollector
[15:14:24.611] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[15:14:24.612] Debug: Regular logic indicates active base
[15:14:24.613] Debug: Meets requirements failed on dead base check.
[15:14:24.614] Debug: Testing 0 attack methods
[15:14:24.615] Debug: no algorithm is suited to attack here
[15:14:24.616] Debug: Finding TownHall
[15:14:24.651] Debug: Found 1 TownHall
[15:14:24.653] [Attack] #90, Active, TH11, 40139 Gold, 45978 Elixir, 1120 Dark
elixir, Skipping: This base isn't dead.
[15:14:24.654] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[15:14:26.074] Debug: A5 Check 1: 17 ms
[15:14:26.295] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:26.473] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:26.613] Reducing minimum attack requirements.
[15:14:26.614] New active base requirements: 51,338 gold, 51,338 elixir, 0 dark
elixir
[15:14:26.616] New dead base requirements: 205,341 gold, 205,341 elixir, 0 dark
elixir
[15:14:26.875] Debug: Waiting for clouds to appear...
[15:14:26.877] Debug: Waiting for clouds to disappear...
[15:14:26.878] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:27.375] Debug: A5 Check 1: 15 ms
[15:14:27.493] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:27.494] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:27.494] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:27.626] Debug: A5 Check 1: 16 ms
[15:14:27.881] Debug: A5 Check 1: 17 ms
[15:14:28.074] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:28.263] Debug: Clearing game grid API cache
[15:14:28.264] Debug: Clearing building API cache
[15:14:28.265] Debug: Clearing deploy API cache
[15:14:28.425] Debug: Finding TownHall
[15:14:28.504] Debug: Found 1 TownHall
[15:14:28.508] Debug: Finding ElixirCollector
[15:14:28.510] Debug: Finding TownHall
[15:14:28.557] Debug: Found 1 TownHall
[15:14:28.559] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:28.708] Debug: Found 7 ElixirCollector
[15:14:29.364] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[15:14:29.365] Debug: Regular logic indicates active base
[15:14:29.366] Debug: Meets requirements failed on dead base check.
[15:14:29.367] Debug: Testing 0 attack methods
[15:14:29.369] Debug: no algorithm is suited to attack here
[15:14:29.370] Debug: Finding TownHall
[15:14:29.411] Debug: Found 1 TownHall
[15:14:29.413] [Attack] #91, Active, TH11, 297586 Gold, 167969 Elixir, 2549 Dark
elixir, Skipping: This base isn't dead.
[15:14:29.414] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[15:14:30.679] Debug: A5 Check 1: 16 ms
[15:14:30.839] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:30.969] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:31.358] Debug: Waiting for clouds to appear...
[15:14:31.359] Debug: Waiting for clouds to disappear...
[15:14:31.360] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:31.966] Debug: A5 Check 1: 23 ms
[15:14:32.141] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:32.143] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:32.144] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:32.298] Debug: A5 Check 1: 18 ms
[15:14:32.498] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:32.897] Debug: Clearing game grid API cache
[15:14:32.898] Debug: Clearing building API cache
[15:14:32.899] Debug: Clearing deploy API cache
[15:14:33.076] Debug: Finding TownHall
[15:14:33.155] Debug: Found 1 TownHall
[15:14:33.159] Debug: Finding ElixirCollector
[15:14:33.160] Debug: Finding TownHall
[15:14:33.194] Debug: Found 1 TownHall
[15:14:33.195] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:33.420] Debug: Found 0 ElixirCollector
[15:14:33.422] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:14:33.423] Debug: Regular logic indicates active base
[15:14:33.424] Debug: Meets requirements failed on dead base check.
[15:14:33.425] Debug: Testing 0 attack methods
[15:14:33.426] Debug: no algorithm is suited to attack here
[15:14:33.427] Debug: Finding TownHall
[15:14:33.469] Debug: Found 1 TownHall
[15:14:33.470] [Attack] #92, Active, TH11, 29468 Gold, 126055 Elixir, 565 Dark
elixir, Skipping: This base isn't dead.
[15:14:33.472] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[15:14:35.252] Debug: A5 Check 1: 15 ms
[15:14:35.398] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:35.495] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:36.110] Debug: Waiting for clouds to appear...
[15:14:36.112] Debug: Waiting for clouds to disappear...
[15:14:36.113] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:36.518] Debug: A5 Check 1: 25 ms
[15:14:36.671] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:36.671] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:36.672] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:36.833] Debug: A5 Check 1: 18 ms
[15:14:37.084] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:37.480] Debug: Clearing game grid API cache
[15:14:37.481] Debug: Clearing building API cache
[15:14:37.482] Debug: Clearing deploy API cache
[15:14:37.635] Debug: Finding TownHall
[15:14:37.720] Debug: Found 1 TownHall
[15:14:37.723] Debug: Finding ElixirCollector
[15:14:37.724] Debug: Finding TownHall
[15:14:37.762] Debug: Found 1 TownHall
[15:14:37.763] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:38.046] Debug: Found 6 ElixirCollector
[15:14:38.521] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[15:14:38.522] Debug: Regular logic indicates active base
[15:14:38.523] Debug: Meets requirements failed on dead base check.
[15:14:38.524] Debug: Testing 0 attack methods
[15:14:38.525] Debug: no algorithm is suited to attack here
[15:14:38.527] Debug: Finding TownHall
[15:14:38.578] Debug: Found 1 TownHall
[15:14:38.580] [Attack] #93, Active, TH11, 335326 Gold, 380574 Elixir, 847 Dark
elixir, Skipping: This base isn't dead.
[15:14:38.581] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[15:14:39.914] Debug: A5 Check 1: 17 ms
[15:14:40.075] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:40.172] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:40.661] Debug: Waiting for clouds to appear...
[15:14:40.662] Debug: Waiting for clouds to disappear...
[15:14:40.663] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:41.207] Debug: A5 Check 1: 18 ms
[15:14:41.363] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:41.365] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:41.365] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:41.518] Debug: A5 Check 1: 18 ms
[15:14:41.730] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:42.168] Debug: Clearing game grid API cache
[15:14:42.169] Debug: Clearing building API cache
[15:14:42.170] Debug: Clearing deploy API cache
[15:14:42.332] Debug: Finding TownHall
[15:14:42.409] Debug: Found 1 TownHall
[15:14:42.415] Debug: Finding ElixirCollector
[15:14:42.416] Debug: Finding TownHall
[15:14:42.465] Debug: Found 1 TownHall
[15:14:42.468] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:42.640] Debug: Found 7 ElixirCollector
[15:14:43.303] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[15:14:43.304] Debug: Regular logic indicates active base
[15:14:43.305] Debug: Meets requirements failed on dead base check.
[15:14:43.306] Debug: Testing 0 attack methods
[15:14:43.307] Debug: no algorithm is suited to attack here
[15:14:43.308] Debug: Finding TownHall
[15:14:43.342] Debug: Found 1 TownHall
[15:14:43.343] [Attack] #94, Active, TH11, 212053 Gold, 194289 Elixir, 550 Dark
elixir, Skipping: This base isn't dead.
[15:14:43.344] Debug: Waiting 829 ms until we can click the next button (user
setting 2 s)
[15:14:44.515] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:14:44.530] Debug: A5 Check 1: 22 ms


[15:14:44.753] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:44.855] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:45.450] Debug: Waiting for clouds to appear...
[15:14:45.451] Debug: Waiting for clouds to disappear...
[15:14:45.451] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:45.854] Debug: A5 Check 1: 17 ms
[15:14:46.000] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:46.002] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:46.001] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:46.156] Debug: A5 Check 1: 21 ms
[15:14:46.354] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:46.759] Debug: Clearing game grid API cache
[15:14:46.760] Debug: Clearing building API cache
[15:14:46.761] Debug: Clearing deploy API cache
[15:14:46.933] Debug: Finding TownHall
[15:14:47.024] Debug: Found 1 TownHall
[15:14:47.030] Debug: Finding ElixirCollector
[15:14:47.031] Debug: Finding TownHall
[15:14:47.069] Debug: Found 1 TownHall
[15:14:47.071] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:47.325] Debug: Found 0 ElixirCollector
[15:14:47.328] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:14:47.328] Debug: Regular logic indicates active base
[15:14:47.329] Debug: Meets requirements failed on dead base check.
[15:14:47.330] Debug: Testing 0 attack methods
[15:14:47.331] Debug: no algorithm is suited to attack here
[15:14:47.332] Debug: Finding TownHall
[15:14:47.365] Debug: Found 1 TownHall
[15:14:47.366] [Attack] #95, Active, TH11, 346637 Gold, 226429 Elixir, 1123 Dark
elixir, Skipping: This base isn't dead.
[15:14:47.367] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[15:14:49.170] Debug: A5 Check 1: 18 ms
[15:14:49.350] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:49.481] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:49.613] Reducing minimum attack requirements.
[15:14:49.615] New active base requirements: 48,772 gold, 48,772 elixir, 0 dark
elixir
[15:14:49.616] New dead base requirements: 195,074 gold, 195,074 elixir, 0 dark
elixir
[15:14:49.841] Debug: Waiting for clouds to appear...
[15:14:49.843] Debug: Waiting for clouds to disappear...
[15:14:49.844] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:50.375] Debug: A5 Check 1: 18 ms
[15:14:50.507] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:50.509] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:50.514] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:50.654] Debug: A5 Check 1: 15 ms
[15:14:50.937] Debug: A5 Check 1: 17 ms
[15:14:51.234] Debug: Clearing game grid API cache
[15:14:51.235] Debug: Clearing building API cache
[15:14:51.236] Debug: Clearing deploy API cache
[15:14:51.237] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:51.427] Debug: Finding TownHall
[15:14:51.525] Debug: Found 1 TownHall
[15:14:51.530] Debug: Finding ElixirCollector
[15:14:51.531] Debug: Finding TownHall
[15:14:51.574] Debug: Found 1 TownHall
[15:14:51.575] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:51.921] Debug: Found 0 ElixirCollector
[15:14:51.922] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:14:51.924] Debug: Regular logic indicates active base
[15:14:51.925] Debug: Meets requirements failed on dead base check.
[15:14:51.926] Debug: Testing 0 attack methods
[15:14:51.926] Debug: no algorithm is suited to attack here
[15:14:51.928] Debug: Finding TownHall
[15:14:51.975] Debug: Found 1 TownHall
[15:14:51.976] [Attack] #96, Active, TH11, 117044 Gold, 369464 Elixir, 2962 Dark
elixir, Skipping: This base isn't dead.
[15:14:51.978] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[15:14:53.711] Debug: A5 Check 1: 20 ms
[15:14:53.903] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:54.022] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:54.424] Debug: Waiting for clouds to appear...
[15:14:54.426] Debug: Waiting for clouds to disappear...
[15:14:54.427] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:55.080] Debug: A5 Check 1: 15 ms
[15:14:55.203] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:55.204] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:55.205] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:14:55.339] Debug: A5 Check 1: 18 ms
[15:14:55.608] Debug: A5 Check 1: 16 ms
[15:14:55.796] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:14:55.943] Debug: Clearing game grid API cache
[15:14:55.945] Debug: Clearing building API cache
[15:14:55.946] Debug: Clearing deploy API cache
[15:14:56.055] Debug: Finding TownHall
[15:14:56.137] Debug: Found 1 TownHall
[15:14:56.139] Debug: Finding ElixirCollector
[15:14:56.140] Debug: Finding TownHall
[15:14:56.175] Debug: Found 1 TownHall
[15:14:56.177] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:14:56.501] Debug: Found 6 ElixirCollector
[15:14:57.066] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[15:14:57.068] Debug: Regular logic indicates active base
[15:14:57.069] Debug: Meets requirements failed on dead base check.
[15:14:57.070] Debug: Testing 0 attack methods
[15:14:57.072] Debug: no algorithm is suited to attack here
[15:14:57.073] Debug: Finding TownHall
[15:14:57.113] Debug: Found 1 TownHall
[15:14:57.114] [Attack] #97, Active, TH11, 169161 Gold, 126666 Elixir, 1117 Dark
elixir, Skipping: This base isn't dead.
[15:14:57.116] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[15:14:58.402] Debug: A5 Check 1: 17 ms
[15:14:58.549] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:14:58.647] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:14:59.419] Debug: Waiting for clouds to appear...
[15:14:59.420] Debug: Waiting for clouds to disappear...
[15:14:59.421] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:14:59.835] Debug: A5 Check 1: 17 ms
[15:14:59.986] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:14:59.987] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:14:59.988] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:15:00.148] Debug: A5 Check 1: 22 ms
[15:15:00.388] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:15:00.788] Debug: Clearing game grid API cache
[15:15:00.790] Debug: Clearing building API cache
[15:15:00.791] Debug: Clearing deploy API cache
[15:15:00.945] Debug: Finding TownHall
[15:15:01.022] Debug: Found 1 TownHall
[15:15:01.025] Debug: Finding ElixirCollector
[15:15:01.026] Debug: Finding TownHall
[15:15:01.065] Debug: Found 1 TownHall
[15:15:01.066] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:15:01.379] Debug: Found 6 ElixirCollector
[15:15:01.914] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[15:15:01.915] Debug: Rejected as dead base because level 12 E1 collector found
[15:15:01.916] Debug: Meets requirements failed on dead base check.
[15:15:01.917] Debug: Testing 0 attack methods
[15:15:01.919] Debug: no algorithm is suited to attack here
[15:15:01.920] Debug: Finding TownHall
[15:15:01.967] Debug: Found 1 TownHall
[15:15:01.968] [Attack] #98, Active, TH11, 100112 Gold, 121910 Elixir, 1412 Dark
elixir, Skipping: This base isn't dead.
[15:15:01.969] Debug: Waiting 829 ms until we can click the next button (user
setting 2 s)
[15:15:03.261] Debug: A5 Check 1: 17 ms
[15:15:03.423] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:15:03.518] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:15:04.004] Debug: Waiting for clouds to appear...
[15:15:04.005] Debug: Waiting for clouds to disappear...
[15:15:04.006] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:15:04.581] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:15:04.595] Debug: A5 Check 1: 21 ms


[15:15:04.737] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:15:04.738] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:15:04.738] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:15:04.898] Debug: A5 Check 1: 19 ms
[15:15:04.924] Debug: A5 Check 2: 24 ms
[15:15:05.127] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:15:05.566] Debug: Clearing game grid API cache
[15:15:05.567] Debug: Clearing building API cache
[15:15:05.568] Debug: Clearing deploy API cache
[15:15:05.701] Debug: Finding TownHall
[15:15:05.780] Debug: Found 1 TownHall
[15:15:05.785] Debug: Finding ElixirCollector
[15:15:05.786] Debug: Finding TownHall
[15:15:05.821] Debug: Found 1 TownHall
[15:15:05.822] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:15:06.067] Debug: Found 5 ElixirCollector
[15:15:06.401] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[15:15:06.402] Debug: Regular logic indicates active base
[15:15:06.402] Debug: Meets requirements failed on dead base check.
[15:15:06.403] Debug: Testing 0 attack methods
[15:15:06.404] Debug: no algorithm is suited to attack here
[15:15:06.405] Debug: Finding TownHall
[15:15:06.440] Debug: Found 1 TownHall
[15:15:06.442] [Attack] #99, Active, TH11, 74811 Gold, 72010 Elixir, 425 Dark
elixir, Skipping: This base isn't dead.
[15:15:06.443] Debug: Waiting 1125 ms until we can click the next button (user
setting 2 s)
[15:15:07.968] Debug: A5 Check 1: 17 ms
[15:15:08.109] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:15:08.215] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:15:08.772] Debug: Waiting for clouds to appear...
[15:15:08.775] Debug: Waiting for clouds to disappear...
[15:15:08.777] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:15:09.320] Debug: A5 Check 1: 18 ms
[15:15:09.467] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:15:09.468] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:15:09.469] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:15:09.687] Debug: A5 Check 1: 23 ms
[15:15:10.011] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:15:10.416] Debug: Clearing game grid API cache
[15:15:10.418] Debug: Clearing building API cache
[15:15:10.419] Debug: Clearing deploy API cache
[15:15:10.614] Debug: Finding TownHall
[15:15:10.716] Debug: Found 1 TownHall
[15:15:10.720] Debug: Finding ElixirCollector
[15:15:10.721] Debug: Finding TownHall
[15:15:10.762] Debug: Found 1 TownHall
[15:15:10.764] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:15:11.061] Debug: Found 0 ElixirCollector
[15:15:11.063] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[15:15:11.064] Debug: Regular logic indicates active base
[15:15:11.065] Debug: Meets requirements failed on dead base check.
[15:15:11.068] Debug: Testing 0 attack methods
[15:15:11.069] Debug: no algorithm is suited to attack here
[15:15:11.070] Debug: Finding TownHall
[15:15:11.106] Debug: Found 1 TownHall
[15:15:11.108] [Attack] #100, Active, TH11, 121807 Gold, 301662 Elixir, 5996 Dark
elixir, Skipping: This base isn't dead.
[15:15:11.108] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[15:15:12.794] Debug: A5 Check 1: 21 ms
[15:15:13.012] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:15:13.156] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:15:13.271] Reducing minimum attack requirements.
[15:15:13.272] New active base requirements: 46,334 gold, 46,334 elixir, 0 dark
elixir
[15:15:13.274] New dead base requirements: 185,321 gold, 185,321 elixir, 0 dark
elixir
[15:15:13.640] Debug: Waiting for clouds to appear...
[15:15:13.641] Debug: Waiting for clouds to disappear...
[15:15:13.641] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[15:15:14.043] Debug: A5 Check 1: 19 ms
[15:15:14.166] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[15:15:14.167] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[15:15:14.167] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:15:14.306] Debug: A5 Check 1: 18 ms
[15:15:14.506] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[15:15:14.916] Debug: Clearing game grid API cache
[15:15:14.917] Debug: Clearing building API cache
[15:15:14.918] Debug: Clearing deploy API cache
[15:15:15.139] Debug: Finding TownHall
[15:15:15.263] Debug: Found 1 TownHall
[15:15:15.268] Debug: Finding ElixirCollector
[15:15:15.269] Debug: Finding TownHall
[15:15:15.315] Debug: Found 1 TownHall
[15:15:15.317] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:15:15.647] Debug: Found 6 ElixirCollector
[15:15:15.998] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=2 E5=0 Avg=3.5
[15:15:15.999] Debug: Regular logic indicates dead base
[15:15:16.000] Debug: Testing 1 attack methods
[15:15:16.001] Debug: Finding TownHall
[15:15:16.035] Debug: Found 1 TownHall
[15:15:16.078] Analyzing potential deploy points...
[15:15:16.081] Debug: FindRedPoints: Scanning images...
[15:15:16.082] Debug: FRP: 1 (1.2)
[15:15:16.112] Debug: FRP: 2
[15:15:16.114] Debug: FRP: 3
[15:15:16.122] Debug: FRP: 5 (7)
[15:15:16.123] Debug: FRP: 6 Created FI
[15:15:16.124] Debug: FRP: 7 - scanning for border1
[15:15:16.164] Debug: FRP: 7 - border1 had 2 results
[15:15:16.165] Debug: FRP: 7 - scanning for border2
[15:15:16.228] Debug: FRP: 7 - border2 had 171 results
[15:15:16.229] Debug: FRP: 7 - scanning for border3
[15:15:16.276] Debug: FRP: 7 - border3 had 8 results
[15:15:16.277] Debug: FRP: 7 - scanning for border4
[15:15:16.372] Debug: FRP: 7 - border4 had 130 results
[15:15:16.373] Debug: FRP: 7 - scanning for border5
[15:15:16.445] Debug: FRP: 7 - border5 had 4 results
[15:15:16.446] Debug: FRP: 7 - scanning for border6
[15:15:16.488] Debug: FRP: 7 - border6 had 16 results
[15:15:16.489] Debug: FRP: 7 - scanning for border7
[15:15:16.538] Debug: FRP: 7 - border7 had 28 results
[15:15:16.651] Debug: FRP: 1 (0.637)
[15:15:16.678] Debug: FRP: 2
[15:15:16.680] Debug: FRP: 3
[15:15:16.689] Debug: FRP: 5 (7)
[15:15:16.690] Debug: FRP: 6 Created FI
[15:15:16.691] Debug: FRP: 7 - scanning for border1
[15:15:16.733] Debug: FRP: 7 - border1 had 2 results
[15:15:16.734] Debug: FRP: 7 - scanning for border2
[15:15:16.786] Debug: FRP: 7 - border2 had 56 results
[15:15:16.787] Debug: FRP: 7 - scanning for border3
[15:15:16.830] Debug: FRP: 7 - border3 had 6 results
[15:15:16.831] Debug: FRP: 7 - scanning for border4
[15:15:16.939] Debug: FRP: 7 - border4 had 135 results
[15:15:16.939] Debug: FRP: 7 - scanning for border5
[15:15:17.010] Debug: FRP: 7 - border5 had 3 results
[15:15:17.011] Debug: FRP: 7 - scanning for border6
[15:15:17.052] Debug: FRP: 7 - border6 had 11 results
[15:15:17.053] Debug: FRP: 7 - scanning for border7
[15:15:17.094] Debug: FRP: 7 - border7 had 22 results
[15:15:17.206] Debug: FRP: 1 (0.075)
[15:15:17.237] Debug: FRP: 2
[15:15:17.238] Debug: FRP: 3
[15:15:17.247] Debug: FRP: 5 (7)
[15:15:17.249] Debug: FRP: 6 Created FI
[15:15:17.250] Debug: FRP: 7 - scanning for border1
[15:15:17.309] Debug: FRP: 7 - border1 had 17 results
[15:15:17.310] Debug: FRP: 7 - scanning for border2
[15:15:17.400] Debug: FRP: 7 - border2 had 247 results
[15:15:17.401] Debug: FRP: 7 - scanning for border3
[15:15:17.463] Debug: FRP: 7 - border3 had 46 results
[15:15:17.464] Debug: FRP: 7 - scanning for border4
[15:15:17.558] Debug: FRP: 7 - border4 had 101 results
[15:15:17.561] Debug: FRP: 7 - scanning for border5
[15:15:17.644] Debug: FRP: 7 - border5 had 2 results
[15:15:17.646] Debug: FRP: 7 - scanning for border6
[15:15:17.702] Debug: FRP: 7 - border6 had 62 results
[15:15:17.704] Debug: FRP: 7 - scanning for border7
[15:15:17.778] Debug: FRP: 7 - border7 had 44 results
[15:15:17.890] Debug: FindRedPoints: Removing duplicate points...
[15:15:17.988] Debug: FindRedPoints: Done...
[15:15:17.990] Debug: Finding ElixirCollector
[15:15:17.991] Debug: Finding TownHall
[15:15:18.030] Debug: Found 1 TownHall
[15:15:18.031] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[15:15:19.095] Debug: Found 6 ElixirCollector
[15:15:19.096] Debug: Finding GoldMine
[15:15:19.097] Debug: Finding TownHall
[15:15:19.135] Debug: Found 1 TownHall
[15:15:19.137] Debug: Maximum GoldMine based on TH11: 7x level 12
[15:15:21.361] Debug: Found 6 GoldMine
[15:15:21.362] Debug: Finding DarkElixirDrill
[15:15:21.363] Debug: Finding TownHall
[15:15:21.398] Debug: Found 1 TownHall
[15:15:21.399] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:15:21.812] Debug: Found 3 DarkElixirDrill
[15:15:21.988] Debug: Finding TownHall
[15:15:22.023] Debug: Found 1 TownHall
[15:15:22.027] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[15:15:22.028] elixir colloctors is 5
[15:15:22.030] gold mines is 5
[15:15:22.031] ----------------------------
[15:15:22.032] sum of all is 10
[15:15:22.033] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
[15:15:22.034] Debug: Smart 4 Fingers Deploy is the new best with 1
[15:15:22.035] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
[15:15:22.036] Debug: Finding TownHall
[15:15:22.070] Debug: Found 1 TownHall
[15:15:22.071] [Attack] #101, Dead, TH11, 187538 Gold, 253538 Elixir, 1749 Dark
elixir
[15:15:23.258] Debug: Clearing game grid API cache
[15:15:23.259] Debug: Clearing building API cache
[15:15:23.260] Debug: Clearing deploy API cache
[15:15:23.261] [Attack] This base meets the attack requirements!
[15:15:23.262] Analyzing potential deploy points...
[15:15:23.263] Debug: FindRedPoints: Scanning images...
[15:15:23.264] Debug: FRP: 1 (1.2)
[15:15:23.293] Debug: FRP: 2
[15:15:23.295] Debug: FRP: 3
[15:15:23.303] Debug: FRP: 5 (7)
[15:15:23.305] Debug: FRP: 6 Created FI
[15:15:23.306] Debug: FRP: 7 - scanning for border1
[15:15:23.350] Debug: FRP: 7 - border1 had 7 results
[15:15:23.352] Debug: FRP: 7 - scanning for border2
[15:15:23.427] Debug: FRP: 7 - border2 had 244 results
[15:15:23.429] Debug: FRP: 7 - scanning for border3
[15:15:23.478] Debug: FRP: 7 - border3 had 21 results
[15:15:23.479] Debug: FRP: 7 - scanning for border4
[15:15:23.566] Debug: FRP: 7 - border4 had 111 results
[15:15:23.567] Debug: FRP: 7 - scanning for border5
[15:15:23.634] Debug: FRP: 7 - border5 had 2 results
[15:15:23.636] Debug: FRP: 7 - scanning for border6
[15:15:23.680] Debug: FRP: 7 - border6 had 18 results
[15:15:23.681] Debug: FRP: 7 - scanning for border7
[15:15:23.739] Debug: FRP: 7 - border7 had 30 results
[15:15:23.852] Debug: FRP: 1 (0.606)
[15:15:23.877] Debug: FRP: 2
[15:15:23.879] Debug: FRP: 3
[15:15:23.887] Debug: FRP: 5 (7)
[15:15:23.888] Debug: FRP: 6 Created FI
[15:15:23.889] Debug: FRP: 7 - scanning for border1
[15:15:23.966] Debug: FRP: 7 - border1 had 257 results
[15:15:23.967] Debug: FRP: 7 - scanning for border2
[15:15:24.057] Debug: FRP: 7 - border2 had 289 results
[15:15:24.058] Debug: FRP: 7 - scanning for border3
[15:15:24.124] Debug: FRP: 7 - border3 had 84 results
[15:15:24.125] Debug: FRP: 7 - scanning for border4
[15:15:24.201] Debug: FRP: 7 - border4 had 64 results
[15:15:24.202] Debug: FRP: 7 - scanning for border5
[15:15:24.271] Debug: FRP: 7 - border5 had 2 results
[15:15:24.272] Debug: FRP: 7 - scanning for border6
[15:15:24.337] Debug: FRP: 7 - border6 had 94 results
[15:15:24.338] Debug: FRP: 7 - scanning for border7
[15:15:24.411] Debug: FRP: 7 - border7 had 87 results
[15:15:24.523] Debug: FindRedPoints: Removing duplicate points...
[15:15:24.609] Debug: FindRedPoints: Done...
[15:15:28.926] [Smart 4 Fingers Deploy] 1.0.3.34 starts
[15:15:28.928] Targets at this side = 4 targets from total 13 targets
[15:15:28.929] [Smart 4 Fingers Deploy] Deploy 9x Miner
[15:15:28.930] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:29.147] Debug: Miner selection could not be verified; trying again
[15:15:29.148] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:29.359] Debug: Miner selection could not be verified; trying again
[15:15:29.360] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:29.574] Debug: Miner selection could not be verified; trying again
[15:15:29.576] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:29.778] Debug: Miner selection could not be verified; trying again
[15:15:29.779] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:29.981] Debug: Miner selection could not be verified; trying again
[15:15:29.981] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:30.182] Debug: Miner selection could not be verified; trying again
[15:15:30.183] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:30.387] Debug: Miner selection could not be verified; trying again
[15:15:30.388] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:30.588] Debug: Miner selection could not be verified; trying again
[15:15:30.589] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:30.792] Debug: Miner selection could not be verified; trying again
[15:15:30.793] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:30.997] Debug: Miner selection could not be verified; trying again
[15:15:30.998] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:31.197] Debug: Miner selection could not be verified; trying again
[15:15:31.199] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:31.422] Debug: Miner selection could not be verified; trying again
[15:15:31.424] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:31.635] Debug: Miner selection could not be verified; trying again
[15:15:31.637] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:31.836] Debug: Miner selection could not be verified; trying again
[15:15:31.837] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:32.041] Debug: Miner selection could not be verified; trying again
[15:15:32.042] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:32.243] Debug: Miner selection could not be verified; trying again
[15:15:32.245] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:32.446] Debug: Miner selection could not be verified; trying again
[15:15:32.448] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:32.650] Debug: Miner selection could not be verified; trying again
[15:15:32.651] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:32.857] Debug: Miner selection could not be verified; trying again
[15:15:32.858] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:33.058] Debug: Miner selection could not be verified; trying again
[15:15:33.060] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:33.266] Debug: Miner selection could not be verified; trying again
[15:15:33.267] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:33.472] Debug: Miner selection could not be verified; trying again
[15:15:33.473] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:33.678] Debug: Miner selection could not be verified; trying again
[15:15:33.679] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:33.879] Debug: Miner selection could not be verified; trying again
[15:15:33.880] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:34.080] Debug: Miner selection could not be verified; trying again
[15:15:34.126] A debug screenshot has been saved: Select (Debug) 46.png
[15:15:34.128] Couldn't select Miner within 5 seconds
[15:15:34.915] Debug: [Deploy] Recounting Miner; current count is 38
[15:15:34.957] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[15:15:34.998] Debug: [Deploy] Recounting Miner done; new count set to 29
[15:15:34.999] Debug: [Deploy] Miner is deployed now
[15:15:35.001] Targets at this side = 3 targets from total 9 targets
[15:15:35.002] [Smart 4 Fingers Deploy] Deploy 9x Miner
[15:15:35.004] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:35.215] Debug: Miner selection could not be verified; trying again
[15:15:35.216] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:35.423] Debug: Miner selection could not be verified; trying again
[15:15:35.424] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:35.628] Debug: Miner selection could not be verified; trying again
[15:15:35.628] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:35.830] Debug: Miner selection could not be verified; trying again
[15:15:35.831] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:36.038] Debug: Miner selection could not be verified; trying again
[15:15:36.040] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:36.245] Debug: Miner selection could not be verified; trying again
[15:15:36.247] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:36.450] Debug: Miner selection could not be verified; trying again
[15:15:36.451] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:36.667] Debug: Miner selection could not be verified; trying again
[15:15:36.668] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:36.902] Debug: Miner selection could not be verified; trying again
[15:15:36.904] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:37.118] Debug: Miner selection could not be verified; trying again
[15:15:37.119] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:37.323] Debug: Miner selection could not be verified; trying again
[15:15:37.324] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:37.531] Debug: Miner selection could not be verified; trying again
[15:15:37.532] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:37.731] Debug: Miner selection could not be verified; trying again
[15:15:37.733] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:37.939] Debug: Miner selection could not be verified; trying again
[15:15:37.940] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:38.155] Debug: Miner selection could not be verified; trying again
[15:15:38.156] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:38.358] Debug: Miner selection could not be verified; trying again
[15:15:38.360] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:38.571] Debug: Miner selection could not be verified; trying again
[15:15:38.571] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:38.772] Debug: Miner selection could not be verified; trying again
[15:15:38.773] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:38.983] Debug: Miner selection could not be verified; trying again
[15:15:38.984] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:39.190] Debug: Miner selection could not be verified; trying again
[15:15:39.191] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:39.403] Debug: Miner selection could not be verified; trying again
[15:15:39.404] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:39.609] Debug: Miner selection could not be verified; trying again
[15:15:39.610] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:39.819] Debug: Miner selection could not be verified; trying again
[15:15:39.820] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:40.028] Debug: Miner selection could not be verified; trying again
[15:15:40.077] A debug screenshot has been saved: Select (Debug) 47.png
[15:15:40.078] Couldn't select Miner within 5 seconds
[15:15:40.861] Debug: [Deploy] Recounting Miner; current count is 29
[15:15:40.898] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[15:15:40.924] Debug: [Deploy] Recounting Miner done; new count set to 20
[15:15:40.925] Targets at this side = 5 targets from total 6 targets
[15:15:40.926] [Smart 4 Fingers Deploy] Deploy 10x Miner
[15:15:40.927] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:41.162] Debug: Miner selection could not be verified; trying again
[15:15:41.163] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:41.378] Debug: Miner selection could not be verified; trying again
[15:15:41.379] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:41.598] Debug: Miner selection could not be verified; trying again
[15:15:41.600] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:41.813] Debug: Miner selection could not be verified; trying again
[15:15:41.814] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:42.039] Debug: Miner selection could not be verified; trying again
[15:15:42.040] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:42.284] Debug: Miner selection could not be verified; trying again
[15:15:42.286] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:42.505] Debug: Miner selection could not be verified; trying again
[15:15:42.506] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:42.716] Debug: Miner selection could not be verified; trying again
[15:15:42.717] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:42.924] Debug: Miner selection could not be verified; trying again
[15:15:42.926] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:43.131] Debug: Miner selection could not be verified; trying again
[15:15:43.132] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:43.338] Debug: Miner selection could not be verified; trying again
[15:15:43.339] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:43.541] Debug: Miner selection could not be verified; trying again
[15:15:43.542] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:43.746] Debug: Miner selection could not be verified; trying again
[15:15:43.747] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:43.955] Debug: Miner selection could not be verified; trying again
[15:15:43.955] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:44.164] Debug: Miner selection could not be verified; trying again
[15:15:44.166] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:44.370] Debug: Miner selection could not be verified; trying again
[15:15:44.371] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:44.575] Debug: Miner selection could not be verified; trying again
[15:15:44.578] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:44.781] Debug: Miner selection could not be verified; trying again
[15:15:44.782] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:44.991] Debug: Miner selection could not be verified; trying again
[15:15:44.993] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:45.199] Debug: Miner selection could not be verified; trying again
[15:15:45.200] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:45.402] Debug: Miner selection could not be verified; trying again
[15:15:45.403] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:45.607] Debug: Miner selection could not be verified; trying again
[15:15:45.608] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:45.811] Debug: Miner selection could not be verified; trying again
[15:15:45.812] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:46.017] Debug: Miner selection could not be verified; trying again
[15:15:46.068] A debug screenshot has been saved: Select (Debug) 48.png
[15:15:46.070] Couldn't select Miner within 5 seconds
[15:15:46.879] Debug: [Deploy] Recounting Miner; current count is 20
[15:15:46.917] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[15:15:46.924] Debug: [Deploy] Recounting Miner done; new count set to 10
[15:15:46.925] Targets at this side = 1 targets from total 1 targets
[15:15:46.926] [Smart 4 Fingers Deploy] Deploy 10x Miner
[15:15:46.927] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[15:15:47.135] Debug: Miner is selected
[15:15:47.906] Debug: [Deploy] Recounting Miner; current count is 10
[15:15:47.945] Debug: [Deploy] Miner is grey or red; count set to 0
[15:15:47.947] [Smart 4 Fingers Deploy] Deploy Heroes
[15:15:47.948] Debug: Selecting Queen (rect: x104, y575, r161, b597; cx132, cy586)
[15:15:48.161] Debug: Queen is selected
[15:15:48.722] Debug: [Deploy] Recounting Queen; current count is 1
[15:15:48.759] Debug: IsGreyOrRed failed because H=259.9, S=0.706, B=0.547
[15:15:48.760] Debug: [Deploy] Recounting Queen done; new count set to 0
[15:15:48.761] Debug: [Deploy] Queen is deployed now
[15:15:48.763] Debug: Selecting Warden (rect: x170, y575, r216, b597; cx193, cy586)
[15:15:48.970] Debug: Warden is selected
[15:15:49.531] Debug: [Deploy] Recounting Warden; current count is 1
[15:15:49.565] Debug: IsGreyOrRed failed because H=274.1, S=0.737, B=0.673
[15:15:49.566] Debug: [Deploy] Recounting Warden done; new count set to 0
[15:15:49.567] Debug: [Deploy] Warden is deployed now
[15:15:49.568] Debug: Watching heroes to activate abilities: Queen Warden
[15:15:49.568] Debug: FinalizeAttack() 0 fibers pending
[15:15:49.570] [Smart 4 Fingers Deploy] Smart Zap Drills module
[15:15:49.571] [Smart Zap] looking for dark elixir drills ...
[15:15:49.573] Debug: Finding DarkElixirDrill
[15:15:49.574] Debug: Finding TownHall
[15:15:49.703] Debug: Found 1 TownHall
[15:15:49.704] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:15:50.537] Debug: Found 1 DarkElixirDrill
[15:15:50.538] [Force Zap] Waiting for Lightning drills to be finished
[15:15:50.539] Debug: [Force Zap] Start time is 15:15:23
[15:15:51.594] Debug: Finding DarkElixirDrill
[15:15:51.595] Debug: Finding TownHall
[15:15:51.659] Debug: Found 1 TownHall
[15:15:51.663] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:15:52.497] Debug: Found 1 DarkElixirDrill
[15:15:53.500] Debug: Finding DarkElixirDrill
[15:15:53.502] Debug: Finding TownHall
[15:15:53.555] Debug: Found 1 TownHall
[15:15:53.557] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:15:54.369] Debug: Found 1 DarkElixirDrill
[15:15:54.585] Activating Warden's power
[15:15:54.586] Debug: A new thread tries to access input! (debug)
[15:15:54.588] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[15:15:55.426] Debug: Finding DarkElixirDrill


[15:15:55.428] Debug: Finding TownHall
[15:15:55.488] Debug: Found 1 TownHall
[15:15:55.489] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:15:56.269] Debug: Found 2 DarkElixirDrill
[15:15:57.334] Debug: Finding DarkElixirDrill
[15:15:57.335] Debug: Finding TownHall
[15:15:57.407] Debug: Found 1 TownHall
[15:15:57.408] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:15:58.081] Debug: Found 1 DarkElixirDrill
[15:15:58.415] Debug: [AR] Compacting done, 198.0MB -> 198.0MB
[15:15:59.100] Debug: Finding DarkElixirDrill
[15:15:59.102] Debug: Finding TownHall
[15:15:59.165] Debug: Found 1 TownHall
[15:15:59.167] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:15:59.851] Debug: Found 1 DarkElixirDrill
[15:15:59.852] [Smart Zap] found 2 drills
[15:16:00.104] Debug: Finding TownHall
[15:16:00.164] Debug: Found 1 TownHall
[15:16:00.427] Debug: Selecting Lightning (rect: x248, y575, r302, b597; cx275,
cy586)
[15:16:00.671] Debug: Lightning is selected
[15:16:00.900] Debug: [Deploy] Recounting Lightning; current count is 5
[15:16:00.969] Debug: IsGreyOrRed failed because H=249.5, S=0.488, B=0.518
[15:16:01.033] Debug: [Deploy] Recounting Lightning done; new count set to 4
[15:16:01.034] Debug: [Deploy] Lightning is deployed now
[15:16:01.918] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:02.926] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:03.940] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:04.954] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:05.966] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:06.979] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:07.993] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:09.002] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:09.356] [Smart Zap] gain only 57 DE from this drill .
[15:16:09.358] [Smart Zap] you set the minimum to 200 .. will not zap this drill
again.
[15:16:09.360] Debug: Selecting Lightning (rect: x248, y575, r302, b597; cx275,
cy586)
[15:16:09.663] Debug: Lightning is selected
[15:16:09.903] Debug: [Deploy] Recounting Lightning; current count is 4
[15:16:09.964] Debug: IsGreyOrRed failed because H=249.5, S=0.488, B=0.518
[15:16:10.002] Debug: [Deploy] Recounting Lightning done; new count set to 3
[15:16:10.926] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:11.933] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:12.943] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:13.955] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:14.972] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:15.982] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:16.990] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:18.000] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:18.022] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at CoC_Bot.Modules.Helpers.AttackHelper.GetAttackResources() in
C:\Users\Administrator\Documents\CoCBot-public\CoC
Bot.Main\Modules\Helpers\AttackHelper.cs:line 150
at CoC_Bot.API.Opponent.GetAvailableLoot(Boolean useCache) in
C:\Users\Administrator\Documents\CoCBot-public\CoC Bot.Main\API\Opponent.cs:line 68
at SmartFourFingersDeploy.SmartZapping.<SmartZap>d__2.MoveNext() in
D:\apps\c#\Smart4Fingers\SmartZapping.cs:line 81
at
SmartFourFingersDeploy.SmartFourFingersDeploy.<ZapDarkElixirDrills>d__22.MoveNext()
in D:\apps\c#\Smart4Fingers\SmartFourFingersDeploy.cs:line 420
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.Helpers.DeployHelper.<FinalizeAttack>d__15.MoveNext() in
_7MA:line 309
at SmartFourFingersDeploy.SmartFourFingersDeploy.<AttackRoutine>d__19.MoveNext()
in D:\apps\c#\Smart4Fingers\SmartFourFingersDeploy.cs:line 341
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 516
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:16:18.270] [Smart Zap] gain 561 DE from this drill


[15:16:18.272] [Smart Zap] Check if this drill is destroyed ...
[15:16:18.275] Debug: Finding DarkElixirDrill
[15:16:18.276] Debug: Finding TownHall
[15:16:18.355] Debug: Found 1 TownHall
[15:16:18.357] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:16:19.387] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[15:16:19.429] Activating Queen's power
[15:16:19.431] Debug: A new thread tries to access input! (debug)
[15:16:19.433] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[15:16:19.486] Debug: Found 0 DarkElixirDrill


[15:16:20.489] Debug: Finding DarkElixirDrill
[15:16:20.490] Debug: Finding TownHall
[15:16:20.540] Debug: Found 1 TownHall
[15:16:20.543] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:16:21.557] Debug: Found 0 DarkElixirDrill
[15:16:22.559] Debug: Finding DarkElixirDrill
[15:16:22.561] Debug: Finding TownHall
[15:16:22.601] Debug: Found 1 TownHall
[15:16:22.602] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:16:23.550] Debug: Found 0 DarkElixirDrill
[15:16:24.552] Debug: Finding DarkElixirDrill
[15:16:24.553] Debug: Finding TownHall
[15:16:24.589] Debug: Found 1 TownHall
[15:16:24.591] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:16:25.505] Debug: Found 0 DarkElixirDrill
[15:16:26.508] Debug: Finding DarkElixirDrill
[15:16:26.509] Debug: Finding TownHall
[15:16:26.546] Debug: Found 1 TownHall
[15:16:26.548] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[15:16:27.464] Debug: Found 0 DarkElixirDrill
[15:16:27.466] [Smart Zap] the drill was destroyed !!
[15:16:27.468] [Smart Zap] no other drills to zap
[15:16:27.669] Debug: FinalizeAttack() 0 fibers pending
[15:16:27.670] [Attack] Waiting for end of battle...
[15:17:58.861] Debug: [AR] Compacting done, 207.7MB -> 207.7MB
[15:18:36.450] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:18:36.461] Debug: A5 Check 1: 17 ms


[15:18:36.596] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[15:18:36.724] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[15:18:41.452] [Attack] Returning home...
[15:18:42.252] Debug: A5 Check 1: 14 ms
[15:18:42.366] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[15:18:42.460] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[15:18:42.636] Debug: Waiting for clouds to disappear, state is WhiteClouds
[15:18:43.984] Debug: A5 Check 1: 16 ms
[15:18:44.110] Debug: State is now: Unknown
[15:18:44.112] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[15:18:44.245] Debug: A5 Check 1: 15 ms
[15:18:44.545] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:18:44.755] Debug: Clouds are gone, state is Ingame
[15:18:44.764] Debug: Zoomed out
[15:18:44.765] Debug: Figuring out whether we won or lost
[15:18:44.783] Refreshed trophy count: 2667
[15:18:44.785] Debug: Clearing game grid API cache
[15:18:44.786] Debug: Clearing building API cache
[15:18:44.787] Debug: Clearing deploy API cache
[15:18:45.026] [Auto-Stop module] Starting Auto-Stop module...
[15:18:45.204] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:18:45.205] [Auto-Stop module] Reading ressources...
[15:18:45.376] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:18:47.438] [Collect] Starting a collection run
[15:18:47.439] Debug: Ensuring the game is zoomed out
[15:18:47.448] Debug: Zoomed out
[15:18:48.195] [Collect] Collecting Main Base resources
[15:18:51.601] Debug: [Collect] Looking for a loot cart
[15:18:51.737] Debug: [Collect] Didn't find a loot cart
[15:18:51.737] [Collect] Total collected: 3 items, 0 loot carts
[15:18:51.738] [ReArm] Trying to rearm all traps/xbow/inferno
[15:18:56.450] [ReArm] Could not find townhall
[15:18:56.765] [Build] Waiting to let other modules work...
[15:18:57.019] Debug: Ensuring the game is zoomed out
[15:18:57.027] Debug: Zoomed out
[15:18:57.038] Debug: Zoomed out
[15:18:57.465] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[15:18:57.668] [Auto-Stop module] Starting Auto-Stop module...
[15:18:57.777] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:18:57.779] [Auto-Stop module] Reading ressources...
[15:18:57.879] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:18:59.817] Debug: Begin BuildingsUpgradeModule
[15:18:59.818] Debug: Ensuring the game is zoomed out
[15:18:59.826] Debug: Zoomed out
[15:18:59.967] Debug: Read builder information: 0/5
[15:18:59.968] [BuildingsUpgrade] No builders available; can't do any work
[15:19:00.057] [Donate] Going to check if we can donate troops
[15:19:00.058] [Donate] Going to request troops
[15:19:00.178] [Donate] Starting clan donation checks...
[15:19:01.448] [Donate] Trying to donate troops on button 1
[15:19:01.449] Debug: Doing request analysis bc smart donation mode is active
[15:19:01.542] Analyzing request text: archer
[15:19:01.545] Debug: Donation string is "archer"
[15:19:01.547] Debug: Checking keywords for unit Barbarian
[15:19:01.548] Debug: Checking keyword "barb" with 1 faults allowed
[15:19:01.550] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:19:01.551] Debug: Checking keywords for unit Archer
[15:19:01.552] Debug: Unit Archer can be donated because no keywords or blacklist
[15:19:01.553] Debug: Checking keywords for unit Miner
[15:19:01.555] Debug: Checking keyword "ner" with 0 faults allowed
[15:19:01.563] Debug: Checking keyword "minerv" with 1 faults allowed
[15:19:01.565] Debug: Checking keyword "mner" with 1 faults allowed
[15:19:01.568] Debug: Checking keywords for unit Giant
[15:19:01.569] Debug: Checking keyword "giiant" with 1 faults allowed
[15:19:01.570] Debug: Checking keyword "gilant" with 1 faults allowed
[15:19:01.827] Debug: Trophy count couldn't be read properly.
[15:19:02.099] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:19:02.121] Debug: A5 Check 1: 29 ms


[15:19:02.139] Debug: A5 Check 2: 16 ms
[15:19:02.315] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:19:02.480] Debug: A5 Check 1: 24 ms
[15:19:02.503] Debug: A5 Check 2: 21 ms
[15:19:02.898] Debug: A5 Check 1: 23 ms
[15:19:02.916] Debug: A5 Check 2: 16 ms
[15:19:03.264] Debug: A5 Check 1: 20 ms
[15:19:03.283] Debug: A5 Check 2: 17 ms
[15:19:03.486] Debug: Found donation separator
[15:19:03.626] Debug: A5 Check 1: 19 ms
[15:19:03.643] Debug: A5 Check 2: 16 ms
[15:19:03.919] Debug: A5 Check 1: 24 ms
[15:19:03.937] Debug: A5 Check 2: 17 ms
[15:19:04.079] Debug: DonateTroops Scan took 309 ms
[15:19:04.235] Debug: A5 Check 1: 22 ms
[15:19:04.253] Debug: A5 Check 2: 18 ms
[15:19:04.523] Debug: A5 Check 1: 23 ms
[15:19:04.539] Debug: A5 Check 2: 15 ms
[15:19:04.808] Debug: A5 Check 1: 20 ms
[15:19:04.826] Debug: A5 Check 2: 17 ms
[15:19:04.974] Debug: DonateTroops Scan took 314 ms
[15:19:05.118] Debug: A5 Check 1: 19 ms
[15:19:05.137] Debug: A5 Check 2: 18 ms
[15:19:05.263] [Donate] Could not find anything we can and are allowed to donate.
[15:19:05.408] Debug: A5 Check 1: 20 ms
[15:19:05.428] Debug: A5 Check 2: 16 ms
[15:19:05.733] Debug: A5 Check 1: 15 ms
[15:19:05.952] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:19:05.960] Debug: Trophy count couldn't be read properly.
[15:19:06.070] [Donate] Trying to donate troops on button 2
[15:19:06.071] Debug: Doing request analysis bc smart donation mode is active
[15:19:06.137] Analyzing request text: archer
[15:19:06.138] Debug: Donation string is "archer"
[15:19:06.139] Debug: Checking keywords for unit Barbarian
[15:19:06.140] Debug: Checking keyword "barb" with 1 faults allowed
[15:19:06.140] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:19:06.141] Debug: Checking keywords for unit Archer
[15:19:06.143] Debug: Unit Archer can be donated because no keywords or blacklist
[15:19:06.145] Debug: Checking keywords for unit Miner
[15:19:06.146] Debug: Checking keyword "ner" with 0 faults allowed
[15:19:06.147] Debug: Checking keyword "minerv" with 1 faults allowed
[15:19:06.149] Debug: Checking keyword "mner" with 1 faults allowed
[15:19:06.150] Debug: Checking keywords for unit Giant
[15:19:06.150] Debug: Checking keyword "giiant" with 1 faults allowed
[15:19:06.152] Debug: Checking keyword "gilant" with 1 faults allowed
[15:19:06.570] Debug: A5 Check 1: 18 ms
[15:19:06.700] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:19:06.903] Debug: A5 Check 1: 28 ms
[15:19:07.338] Debug: A5 Check 1: 20 ms
[15:19:07.653] Debug: A5 Check 1: 18 ms
[15:19:07.862] Debug: Found donation separator
[15:19:08.002] Debug: A5 Check 1: 21 ms
[15:19:08.273] Debug: A5 Check 1: 18 ms
[15:19:08.417] Debug: DonateTroops Scan took 282 ms
[15:19:08.582] Debug: A5 Check 1: 18 ms
[15:19:08.861] Debug: A5 Check 1: 19 ms
[15:19:09.125] Debug: A5 Check 1: 20 ms
[15:19:09.274] Debug: DonateTroops Scan took 283 ms
[15:19:09.426] Debug: A5 Check 1: 19 ms
[15:19:09.686] Debug: A5 Check 1: 18 ms
[15:19:09.958] Debug: A5 Check 1: 18 ms
[15:19:10.097] Debug: DonateTroops Scan took 280 ms
[15:19:10.240] Debug: A5 Check 1: 18 ms
[15:19:10.369] [Donate] Could not find anything we can and are allowed to donate.
[15:19:10.514] Debug: A5 Check 1: 26 ms
[15:19:10.801] Debug: A5 Check 1: 17 ms
[15:19:11.021] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:19:11.143] [Donate] Trying to donate troops on button 3
[15:19:11.145] Debug: Doing request analysis bc smart donation mode is active
[15:19:11.201] Analyzing request text: m ner
[15:19:11.202] Debug: Donation string is "mner"
[15:19:11.203] Debug: Checking keywords for unit Barbarian
[15:19:11.205] Debug: Checking keyword "barb" with 1 faults allowed
[15:19:11.206] Debug: Checking keyword "barbarian" with 1 faults allowed
[15:19:11.207] Debug: Checking keywords for unit Archer
[15:19:11.208] Debug: Unit Archer can be donated because no keywords or blacklist
[15:19:11.209] Debug: Checking keywords for unit Miner
[15:19:11.210] Debug: Checking keyword "ner" with 0 faults allowed
[15:19:11.211] Unit Miner can be donated, found keyword 'ner': ner
[15:19:11.211] Debug: Checking keyword "minerv" with 1 faults allowed
[15:19:11.212] Debug: Checking keyword "mner" with 1 faults allowed
[15:19:11.213] Unit Miner can be donated, found keyword 'mner': mner
[15:19:11.214] Debug: Checking keywords for unit Giant
[15:19:11.215] Debug: Checking keyword "giiant" with 1 faults allowed
[15:19:11.215] Debug: Checking keyword "gilant" with 1 faults allowed
[15:19:11.632] Debug: A5 Check 1: 18 ms
[15:19:11.761] Debug: [GameState]: 'Ingame' -> 'Unknown'
[15:19:11.900] Debug: A5 Check 1: 21 ms
[15:19:12.275] Debug: A5 Check 1: 35 ms
[15:19:12.716] Debug: A5 Check 1: 22 ms
[15:19:12.925] Debug: Found donation separator
[15:19:13.069] Debug: A5 Check 1: 19 ms
[15:19:13.340] Debug: A5 Check 1: 22 ms
[15:19:13.622] Debug: A5 Check 1: 19 ms
[15:19:13.764] Debug: DonateTroops Scan took 565 ms
[15:19:13.911] Debug: A5 Check 1: 22 ms
[15:19:14.163] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[15:19:14.182] Debug: A5 Check 1: 18 ms
[15:19:14.457] Debug: A5 Check 1: 19 ms
[15:19:14.740] Debug: A5 Check 1: 22 ms
[15:19:14.894] Debug: DonateTroops Scan took 579 ms
[15:19:15.036] Debug: A5 Check 1: 20 ms
[15:19:15.171] [Donate] Could not find anything we can and are allowed to donate.
[15:19:15.313] Debug: A5 Check 1: 22 ms
[15:19:15.609] Debug: A5 Check 1: 17 ms
[15:19:15.806] Debug: [GameState]: 'Unknown' -> 'Ingame'
[15:19:16.219] Debug: Trophy count couldn't be read properly.
[15:19:17.047] [Donate] Trying to request troops
[15:19:18.038] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:19:19.592] Debug: A5 Check 1: 20 ms
[15:19:19.611] Debug: A5 Check 2: 17 ms
[15:19:19.738] Debug: [GameState]: 'Dialog' -> 'Unknown'
[15:19:19.882] Debug: A5 Check 1: 20 ms
[15:19:19.903] Debug: A5 Check 2: 19 ms
[15:19:20.167] Debug: A5 Check 1: 18 ms
[15:19:20.183] Debug: A5 Check 2: 15 ms
[15:19:20.467] Debug: A5 Check 1: 18 ms
[15:19:20.485] Debug: A5 Check 2: 17 ms
[15:19:20.750] Debug: A5 Check 1: 18 ms
[15:19:20.767] Debug: A5 Check 2: 15 ms
[15:19:21.038] Debug: A5 Check 1: 18 ms
[15:19:21.054] Debug: A5 Check 2: 15 ms
[15:19:21.218] Typing request message
[15:19:21.431] Debug: A5 Check 1: 19 ms
[15:19:21.452] Debug: A5 Check 2: 18 ms
[15:19:21.730] Debug: A5 Check 1: 20 ms
[15:19:21.750] Debug: A5 Check 2: 18 ms
[15:19:22.036] Debug: A5 Check 1: 18 ms
[15:19:22.052] Debug: A5 Check 2: 15 ms
[15:19:22.219] Successfully requested troops
[15:19:22.372] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:19:22.385] Debug: A5 Check 1: 23 ms


[15:19:22.554] [Donate] Clan donation done
[15:19:22.656] Debug: [GameState]: 'Unknown' -> 'Dialog'
[15:19:22.665] Debug: [Donate] There is no red icon on the chat button
[15:19:22.888] [Auto-Stop module] Starting Auto-Stop module...
[15:19:23.566] Debug: [GameState]: 'Dialog' -> 'Ingame'
[15:19:24.090] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[15:19:24.090] [Auto-Stop module] Reading ressources...
[15:19:24.183] [Auto-Stop module] Conditions aren't met, waiting a bit...
[15:19:27.075] Debug: [GameState]: 'Ingame' -> 'Dialog'
[15:19:28.082] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:28.140] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:29.072] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:29.119] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[15:19:30.083] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:30.093] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:30.181] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:30.233] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:31.139] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:31.189] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[15:19:32.150] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:32.160] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:32.252] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:32.298] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:33.224] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:33.236] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:33.328] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:33.335] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:33.437] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:33.484] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:34.387] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:34.396] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:34.474] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:34.482] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:34.564] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:34.613] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:35.558] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:35.569] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:35.670] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:35.679] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:35.780] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:35.835] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:36.737] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:36.746] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:36.829] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:36.839] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:36.918] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:36.964] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:37.878] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:37.886] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:37.975] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:37.985] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:38.066] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:38.108] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:39.009] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:39.018] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:39.103] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:39.112] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:39.198] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:39.252] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:40.184] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:40.192] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:40.273] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:40.282] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:40.369] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:40.414] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:41.400] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:41.412] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:41.489] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:41.499] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:41.585] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:41.628] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:42.549] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:42.556] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:42.646] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:42.662] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:42.765] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:42.818] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:44.123] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[15:19:44.133] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[15:19:44.463] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[15:19:44.473] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[15:19:44.848] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[15:19:44.919] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[15:19:44.923] [Game] Detected Online Too Long message
[15:19:44.926] Debug: Saving screenshot in case of Online Too Long false positive
[15:19:45.434] Debug: Now in RestartGame(Personal break is about to start)
[15:19:45.524] [Restart] Restarting game (Reason: Personal break is about to start)
[15:19:45.527] Debug: Settings 'start after dialog handling' to true (by
RestartGame)
[15:19:45.534] Debug: [RestartGameT] Forcing game restart
[15:19:45.539] Debug: [RestartGameT] Waiting...
[15:19:46.155] Raccoon Bot stopped.
[15:19:46.729] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[15:19:46.746] Debug: A5 Check 1: 33 ms
[15:19:47.241] Debug: A5 Check 1: 41 ms
[15:19:47.602] Debug: A5 Check 1: 12 ms
[15:19:47.858] Debug: A5 Check 1: 17 ms
[15:19:48.142] Debug: A5 Check 1: 14 ms
[15:19:48.426] Debug: A5 Check 1: 16 ms
[15:19:48.547] [Restart] Restarted, state is Unknown
[15:19:48.549] [Restart] StartWhenIngame is true, starting bot
[15:19:48.552] Debug: [SetActiveModules] Clearing (8 checked types)
[15:19:48.554] Debug: Clearing all modules in ModuleManager
[15:19:48.716] Debug: A5 Check 1: 14 ms
[15:19:48.924] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[15:19:48.930] Debug: [GameState]: 'Dialog' -> 'Unknown'
[15:19:48.979] Debug: A5 Check 1: 15 ms
[15:19:49.081] Debug: StartupModule is running
[15:19:49.082] Debug: Closing dialogs
[15:19:49.716] Debug: A5 Check 1: 24 ms
[15:19:49.735] Debug: A5 Check 2: 17 ms
[15:19:50.581] Debug: A5 Check 1: 25 ms
[15:19:50.600] Debug: A5 Check 2: 17 ms
[15:19:51.902] Debug: A5 Check 1: 532 ms
[15:19:52.225] Debug: A5 Check 2: 321 ms
[15:19:52.233] Debug: A5 Check 3: 8 ms
[15:19:53.699] Debug: A5 Check 1: 511 ms
[15:19:54.016] Debug: A5 Check 2: 316 ms
[15:19:54.028] Debug: A5 Check 3: 10 ms
[15:19:54.417] Timeout trying to close dialogs/get back Ingame
[15:19:54.418] Debug: Checking to see if we're at Builder Base
[15:19:54.418] Debug: Deactivating StartupModule
[15:19:54.419] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[15:19:55.394] Debug: A5 Check 1: 428 ms
[15:19:55.725] Debug: A5 Check 2: 331 ms
[15:19:55.736] Debug: A5 Check 3: 9 ms
[15:19:57.189] Debug: A5 Check 1: 475 ms
[15:19:57.512] Debug: A5 Check 2: 323 ms
[15:19:57.522] Debug: A5 Check 3: 8 ms
[15:19:58.879] Debug: A5 Check 1: 421 ms
[15:19:59.199] Debug: A5 Check 2: 319 ms
[15:19:59.207] Debug: A5 Check 3: 8 ms
[15:19:59.306] Debug: [AR] Compacting done, 175.7MB -> 175.7MB
[15:19:59.627] Timeout trying to close dialogs/get back Ingame
[15:20:00.108] Debug: A5 Check 1: 432 ms
[15:20:00.422] Debug: A5 Check 2: 313 ms
[15:20:00.430] Debug: A5 Check 3: 8 ms
[15:20:01.355] Debug: A5 Check 1: 484 ms
[15:20:01.673] Debug: A5 Check 2: 317 ms
[15:20:01.684] Debug: A5 Check 3: 9 ms
[15:20:02.075] Starting to handle dialog
[15:20:02.076] Debug: Settings 'start after dialog handling' to true (by
DialogHandling)
[15:20:02.387] Raccoon Bot stopped.
[15:20:02.638] Debug: A5 Check 1: 492 ms
[15:20:02.955] Debug: A5 Check 2: 317 ms
[15:20:02.965] Debug: A5 Check 3: 9 ms
[15:20:03.825] Debug: A5 Check 1: 417 ms
[15:20:04.141] Debug: A5 Check 2: 315 ms
[15:20:04.152] Debug: A5 Check 3: 9 ms
[15:20:04.543] Dialog identified as TakeABreak
[15:20:04.545] Debug: Online Too Long was detected correctly, deleting screenshot
[15:20:04.548] Waiting 0:41 before trying to get back in game
[15:20:05.015] Debug: A5 Check 1: 417 ms
[15:20:05.331] Debug: A5 Check 2: 315 ms
[15:20:05.341] Debug: A5 Check 3: 8 ms
[15:20:06.210] Debug: A5 Check 1: 439 ms
[15:20:06.593] Debug: A5 Check 2: 381 ms
[15:20:06.603] Debug: A5 Check 3: 9 ms
[15:20:07.054] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:20:07.475] Debug: A5 Check 1: 424 ms


[15:20:07.793] Debug: A5 Check 2: 317 ms
[15:20:07.803] Debug: A5 Check 3: 8 ms
[15:20:08.669] Debug: A5 Check 1: 423 ms
[15:20:08.988] Debug: A5 Check 2: 318 ms
[15:20:08.999] Debug: A5 Check 3: 9 ms
[15:20:09.862] Debug: A5 Check 1: 420 ms
[15:20:10.179] Debug: A5 Check 2: 315 ms
[15:20:10.187] Debug: A5 Check 3: 8 ms
[15:20:11.048] Debug: A5 Check 1: 424 ms
[15:20:11.372] Debug: A5 Check 2: 324 ms
[15:20:11.382] Debug: A5 Check 3: 8 ms
[15:20:12.295] Debug: A5 Check 1: 421 ms
[15:20:12.611] Debug: A5 Check 2: 314 ms
[15:20:12.622] Debug: A5 Check 3: 10 ms
[15:20:13.481] Debug: A5 Check 1: 419 ms
[15:20:13.798] Debug: A5 Check 2: 316 ms
[15:20:13.807] Debug: A5 Check 3: 8 ms
[15:20:14.668] Debug: A5 Check 1: 415 ms
[15:20:14.988] Debug: A5 Check 2: 319 ms
[15:20:14.999] Debug: A5 Check 3: 9 ms
[15:20:15.858] Debug: A5 Check 1: 419 ms
[15:20:16.173] Debug: A5 Check 2: 314 ms
[15:20:16.183] Debug: A5 Check 3: 8 ms
[15:20:16.568] Waiting 0:29 before trying to get back in game
[15:20:17.092] Debug: A5 Check 1: 475 ms
[15:20:17.412] Debug: A5 Check 2: 318 ms
[15:20:17.422] Debug: A5 Check 3: 9 ms
[15:20:18.273] Debug: A5 Check 1: 418 ms
[15:20:18.590] Debug: A5 Check 2: 315 ms
[15:20:18.599] Debug: A5 Check 3: 8 ms
[15:20:19.453] Debug: A5 Check 1: 418 ms
[15:20:19.768] Debug: A5 Check 2: 313 ms
[15:20:19.777] Debug: A5 Check 3: 9 ms
[15:20:20.631] Debug: A5 Check 1: 422 ms
[15:20:20.948] Debug: A5 Check 2: 316 ms
[15:20:20.957] Debug: A5 Check 3: 8 ms
[15:20:21.810] Debug: A5 Check 1: 417 ms
[15:20:22.175] Debug: A5 Check 2: 363 ms
[15:20:22.184] Debug: A5 Check 3: 9 ms
[15:20:23.090] Debug: A5 Check 1: 466 ms
[15:20:23.408] Debug: A5 Check 2: 317 ms
[15:20:23.419] Debug: A5 Check 3: 9 ms
[15:20:24.292] Debug: A5 Check 1: 423 ms
[15:20:24.610] Debug: A5 Check 2: 316 ms
[15:20:24.621] Debug: A5 Check 3: 10 ms
[15:20:25.521] Debug: A5 Check 1: 442 ms
[15:20:25.840] Debug: A5 Check 2: 319 ms
[15:20:25.850] Debug: A5 Check 3: 8 ms
[15:20:26.706] Debug: A5 Check 1: 420 ms
[15:20:27.026] Debug: A5 Check 2: 319 ms
[15:20:27.036] Debug: A5 Check 3: 9 ms
[15:20:27.951] Debug: A5 Check 1: 421 ms
[15:20:27.956] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 750
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:20:28.267] Debug: A5 Check 2: 315 ms


[15:20:28.277] Debug: A5 Check 3: 9 ms
[15:20:29.133] Debug: A5 Check 1: 421 ms
[15:20:29.448] Debug: A5 Check 2: 314 ms
[15:20:29.457] Debug: A5 Check 3: 8 ms
[15:20:30.317] Debug: A5 Check 1: 418 ms
[15:20:30.634] Debug: A5 Check 2: 316 ms
[15:20:30.644] Debug: A5 Check 3: 8 ms
[15:20:31.040] Waiting 0:15 before trying to get back in game
[15:20:31.510] Debug: A5 Check 1: 422 ms
[15:20:31.825] Debug: A5 Check 2: 314 ms
[15:20:31.835] Debug: A5 Check 3: 8 ms
[15:20:32.738] Debug: A5 Check 1: 470 ms
[15:20:33.053] Debug: A5 Check 2: 313 ms
[15:20:33.063] Debug: A5 Check 3: 8 ms
[15:20:33.917] Debug: A5 Check 1: 419 ms
[15:20:34.237] Debug: A5 Check 2: 318 ms
[15:20:34.247] Debug: A5 Check 3: 8 ms
[15:20:35.101] Debug: A5 Check 1: 421 ms
[15:20:35.417] Debug: A5 Check 2: 315 ms
[15:20:35.426] Debug: A5 Check 3: 8 ms
[15:20:36.280] Debug: A5 Check 1: 417 ms
[15:20:36.595] Debug: A5 Check 2: 313 ms
[15:20:36.604] Debug: A5 Check 3: 8 ms
[15:20:37.455] Debug: A5 Check 1: 418 ms
[15:20:37.791] Debug: A5 Check 2: 335 ms
[15:20:37.802] Debug: A5 Check 3: 9 ms
[15:20:38.694] Debug: A5 Check 1: 419 ms
[15:20:39.010] Debug: A5 Check 2: 314 ms
[15:20:39.020] Debug: A5 Check 3: 9 ms
[15:20:39.880] Debug: A5 Check 1: 421 ms
[15:20:40.196] Debug: A5 Check 2: 314 ms
[15:20:40.206] Debug: A5 Check 3: 8 ms
[15:20:41.055] Debug: A5 Check 1: 415 ms
[15:20:41.374] Debug: A5 Check 2: 318 ms
[15:20:41.384] Debug: A5 Check 3: 9 ms
[15:20:42.230] Debug: A5 Check 1: 413 ms
[15:20:42.550] Debug: A5 Check 2: 319 ms
[15:20:42.559] Debug: A5 Check 3: 8 ms
[15:20:43.470] Debug: A5 Check 1: 464 ms
[15:20:43.782] Debug: A5 Check 2: 312 ms
[15:20:43.792] Debug: A5 Check 3: 8 ms
[15:20:44.639] Debug: A5 Check 1: 417 ms
[15:20:44.957] Debug: A5 Check 2: 317 ms
[15:20:44.966] Debug: A5 Check 3: 8 ms
[15:20:45.814] Debug: A5 Check 1: 415 ms
[15:20:46.130] Debug: A5 Check 2: 314 ms
[15:20:46.138] Debug: A5 Check 3: 8 ms
[15:20:46.525] Break might be over, beginning to try getting back InGame...
[15:20:46.993] Debug: A5 Check 1: 415 ms
[15:20:47.310] Debug: A5 Check 2: 316 ms
[15:20:47.320] Debug: A5 Check 3: 9 ms
[15:20:47.823] Debug: A5 Check 1: 22 ms
[15:20:47.843] Debug: A5 Check 2: 19 ms
[15:20:48.102] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:20:48.117] Debug: A5 Check 1: 19 ms


[15:20:48.438] Debug: A5 Check 1: 30 ms
[15:20:48.817] Waiting for 'Supercell Logo' (120 sec timeout)
[15:20:48.913] Debug: A5 Check 1: 22 ms
[15:20:49.436] Debug: A5 Check 1: 24 ms
[15:20:49.976] Debug: A5 Check 1: 19 ms
[15:20:50.499] Debug: A5 Check 1: 14 ms
[15:20:50.935] Debug: A5 Check 1: 14 ms
[15:20:51.334] Debug: A5 Check 1: 13 ms
[15:20:51.735] Debug: A5 Check 1: 11 ms
[15:20:52.136] Debug: A5 Check 1: 15 ms
[15:20:52.577] Debug: A5 Check 1: 15 ms
[15:20:52.965] Debug: A5 Check 1: 10 ms
[15:20:53.376] Debug: A5 Check 1: 14 ms
[15:20:53.858] Debug: A5 Check 1: 19 ms
[15:20:54.295] Debug: A5 Check 1: 10 ms
[15:20:54.708] Debug: A5 Check 1: 13 ms
[15:20:55.106] Debug: A5 Check 1: 8 ms
[15:20:55.491] Debug: A5 Check 1: 8 ms
[15:20:55.929] Debug: A5 Check 1: 10 ms
[15:20:56.338] Debug: A5 Check 1: 13 ms
[15:20:56.743] Debug: A5 Check 1: 12 ms
[15:20:57.144] Debug: A5 Check 1: 14 ms
[15:20:57.590] Debug: A5 Check 1: 14 ms
[15:20:57.986] Debug: A5 Check 1: 14 ms
[15:20:58.387] Debug: A5 Check 1: 9 ms
[15:20:58.787] Debug: A5 Check 1: 15 ms
[15:20:59.421] Debug: A5 Check 1: 15 ms
[15:20:59.839] Debug: A5 Check 1: 8 ms
[15:21:00.246] Debug: A5 Check 1: 14 ms
[15:21:00.642] Debug: A5 Check 1: 14 ms
[15:21:01.087] Debug: A5 Check 1: 14 ms
[15:21:01.476] Debug: A5 Check 1: 9 ms
[15:21:01.888] Debug: A5 Check 1: 14 ms
[15:21:02.279] Debug: A5 Check 1: 9 ms
[15:21:02.710] Debug: A5 Check 1: 9 ms
[15:21:03.108] Debug: A5 Check 1: 13 ms
[15:21:03.515] Debug: A5 Check 1: 13 ms
[15:21:03.905] Debug: A5 Check 1: 8 ms
[15:21:04.390] Debug: A5 Check 1: 19 ms
[15:21:04.828] Debug: A5 Check 1: 13 ms
[15:21:05.228] Debug: A5 Check 1: 10 ms
[15:21:05.620] Debug: A5 Check 1: 14 ms
[15:21:06.057] Debug: A5 Check 1: 13 ms
[15:21:06.470] Debug: A5 Check 1: 13 ms
[15:21:06.873] Debug: A5 Check 1: 10 ms
[15:21:07.258] Debug: A5 Check 1: 9 ms
[15:21:07.700] Debug: A5 Check 1: 13 ms
[15:21:08.122] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at ( , Definition , Rectangle , Boolean )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _Qyb._yRb.MoveNext()
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _Qyb._QtA.MoveNext()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _J3b._67A.MoveNext()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _J3b._bWb.MoveNext()
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at _gj._ZJ() in _b:line 352
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:21:08.136] Debug: A5 Check 1: 18 ms


[15:21:08.618] Debug: A5 Check 1: 15 ms
[15:21:09.046] Debug: A5 Check 1: 13 ms
[15:21:09.482] Debug: A5 Check 1: 13 ms
[15:21:09.968] Debug: A5 Check 1: 13 ms
[15:21:10.374] Debug: A5 Check 1: 14 ms
[15:21:10.772] Debug: A5 Check 1: 14 ms
[15:21:11.217] Debug: A5 Check 1: 14 ms
[15:21:11.618] Debug: A5 Check 1: 13 ms
[15:21:12.024] Debug: A5 Check 1: 12 ms
[15:21:12.414] Debug: A5 Check 1: 9 ms
[15:21:12.845] Debug: A5 Check 1: 9 ms
[15:21:13.247] Debug: A5 Check 1: 15 ms
[15:21:13.640] Debug: A5 Check 1: 9 ms
[15:21:14.036] Debug: A5 Check 1: 15 ms
[15:21:14.492] Debug: A5 Check 1: 8 ms
[15:21:14.892] Debug: A5 Check 1: 16 ms
[15:21:15.372] Debug: A5 Check 1: 9 ms
[15:21:15.768] Debug: A5 Check 1: 12 ms
[15:21:16.210] Debug: A5 Check 1: 13 ms
[15:21:16.612] Debug: A5 Check 1: 16 ms
[15:21:17.016] Debug: A5 Check 1: 9 ms
[15:21:17.401] Debug: A5 Check 1: 9 ms
[15:21:17.846] Debug: A5 Check 1: 15 ms
[15:21:18.239] Debug: A5 Check 1: 13 ms
[15:21:18.637] Debug: A5 Check 1: 8 ms
[15:21:19.034] Debug: A5 Check 1: 14 ms
[15:21:19.464] Debug: A5 Check 1: 9 ms
[15:21:19.850] Debug: A5 Check 1: 9 ms
[15:21:20.272] Debug: A5 Check 1: 17 ms
[15:21:20.722] Debug: A5 Check 1: 10 ms
[15:21:21.168] Debug: A5 Check 1: 13 ms
[15:21:21.561] Debug: A5 Check 1: 13 ms
[15:21:21.961] Debug: A5 Check 1: 9 ms
[15:21:22.356] Debug: A5 Check 1: 14 ms
[15:21:22.799] Debug: A5 Check 1: 13 ms
[15:21:23.194] Debug: A5 Check 1: 15 ms
[15:21:23.592] Debug: A5 Check 1: 8 ms
[15:21:23.986] Debug: A5 Check 1: 13 ms
[15:21:24.420] Debug: A5 Check 1: 9 ms
[15:21:24.819] Debug: A5 Check 1: 14 ms
[15:21:25.222] Debug: A5 Check 1: 14 ms
[15:21:25.657] Debug: A5 Check 1: 20 ms
[15:21:26.142] Debug: A5 Check 1: 12 ms
[15:21:26.530] Debug: A5 Check 1: 9 ms
[15:21:26.941] Debug: A5 Check 1: 17 ms
[15:21:27.335] Debug: A5 Check 1: 13 ms
[15:21:27.764] Debug: A5 Check 1: 10 ms
[15:21:28.146] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at ( , Definition , Rectangle , Boolean )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _Qyb._yRb.MoveNext()
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _Qyb._QtA.MoveNext()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _J3b._67A.MoveNext()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _J3b._bWb.MoveNext()
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at _gj._ZJ() in _b:line 352
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:21:28.155] Debug: A5 Check 1: 15 ms


[15:21:28.561] Debug: A5 Check 1: 13 ms
[15:21:28.957] Debug: A5 Check 1: 13 ms
[15:21:29.396] Debug: A5 Check 1: 13 ms
[15:21:29.787] Debug: A5 Check 1: 15 ms
[15:21:30.184] Debug: A5 Check 1: 10 ms
[15:21:30.577] Debug: A5 Check 1: 13 ms
[15:21:31.072] Debug: A5 Check 1: 15 ms
[15:21:31.474] Debug: A5 Check 1: 8 ms
[15:21:31.876] Debug: A5 Check 1: 13 ms
[15:21:32.270] Debug: A5 Check 1: 14 ms
[15:21:32.708] Debug: A5 Check 1: 13 ms
[15:21:33.099] Debug: A5 Check 1: 14 ms
[15:21:33.496] Debug: A5 Check 1: 9 ms
[15:21:33.880] Debug: A5 Check 1: 9 ms
[15:21:34.322] Debug: A5 Check 1: 13 ms
[15:21:34.708] Debug: A5 Check 1: 8 ms
[15:21:35.118] Debug: A5 Check 1: 13 ms
[15:21:35.514] Debug: A5 Check 1: 10 ms
[15:21:35.954] Debug: A5 Check 1: 13 ms
[15:21:36.433] Debug: A5 Check 1: 18 ms
[15:21:36.838] Debug: A5 Check 1: 11 ms
[15:21:37.228] Debug: A5 Check 1: 9 ms
[15:21:37.659] Debug: A5 Check 1: 9 ms
[15:21:38.041] Debug: A5 Check 1: 8 ms
[15:21:38.444] Debug: A5 Check 1: 13 ms
[15:21:38.832] Debug: A5 Check 1: 11 ms
[15:21:39.270] Debug: A5 Check 1: 14 ms
[15:21:39.662] Debug: A5 Check 1: 10 ms
[15:21:40.056] Debug: A5 Check 1: 8 ms
[15:21:40.448] Debug: A5 Check 1: 14 ms
[15:21:40.881] Debug: A5 Check 1: 10 ms
[15:21:41.286] Debug: A5 Check 1: 14 ms
[15:21:41.754] Debug: A5 Check 1: 16 ms
[15:21:42.157] Debug: A5 Check 1: 13 ms
[15:21:42.588] Debug: A5 Check 1: 9 ms
[15:21:42.988] Debug: A5 Check 1: 16 ms
[15:21:43.389] Debug: A5 Check 1: 14 ms
[15:21:43.783] Debug: A5 Check 1: 15 ms
[15:21:44.224] Debug: A5 Check 1: 14 ms
[15:21:44.616] Debug: A5 Check 1: 14 ms
[15:21:45.018] Debug: A5 Check 1: 15 ms
[15:21:45.402] Debug: A5 Check 1: 9 ms
[15:21:45.840] Debug: A5 Check 1: 8 ms
[15:21:46.226] Debug: A5 Check 1: 9 ms
[15:21:46.622] Debug: A5 Check 1: 9 ms
[15:21:47.101] Debug: A5 Check 1: 15 ms
[15:21:47.552] Debug: A5 Check 1: 14 ms
[15:21:47.948] Debug: A5 Check 1: 15 ms
[15:21:48.346] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:21:48.356] Debug: A5 Check 1: 17 ms


[15:21:48.754] Debug: A5 Check 1: 14 ms
[15:21:49.190] Debug: A5 Check 1: 8 ms
[15:21:49.585] Debug: A5 Check 1: 15 ms
[15:21:49.986] Debug: A5 Check 1: 13 ms
[15:21:50.375] Debug: A5 Check 1: 8 ms
[15:21:50.808] Debug: A5 Check 1: 8 ms
[15:21:51.203] Debug: A5 Check 1: 15 ms
[15:21:51.605] Debug: A5 Check 1: 15 ms
[15:21:51.990] Debug: A5 Check 1: 9 ms
[15:21:52.513] Debug: A5 Check 1: 13 ms
[15:21:52.900] Debug: A5 Check 1: 9 ms
[15:21:53.304] Debug: A5 Check 1: 14 ms
[15:21:53.697] Debug: A5 Check 1: 13 ms
[15:21:54.139] Debug: A5 Check 1: 14 ms
[15:21:54.535] Debug: A5 Check 1: 11 ms
[15:21:54.939] Debug: A5 Check 1: 16 ms
[15:21:55.332] Debug: A5 Check 1: 15 ms
[15:21:55.768] Debug: A5 Check 1: 16 ms
[15:21:56.151] Debug: A5 Check 1: 9 ms
[15:21:56.555] Debug: A5 Check 1: 14 ms
[15:21:56.949] Debug: A5 Check 1: 14 ms
[15:21:57.380] Debug: A5 Check 1: 8 ms
[15:21:57.848] Debug: A5 Check 1: 9 ms
[15:21:58.240] Debug: A5 Check 1: 8 ms
[15:21:58.636] Debug: A5 Check 1: 14 ms
[15:21:59.075] Debug: A5 Check 1: 13 ms
[15:21:59.490] Debug: [AR] Compacting done, 178.1MB -> 178.1MB
[15:21:59.506] Debug: A5 Check 1: 15 ms
[15:21:59.912] Debug: A5 Check 1: 14 ms
[15:22:00.307] Debug: A5 Check 1: 14 ms
[15:22:00.737] Debug: A5 Check 1: 9 ms
[15:22:01.124] Debug: A5 Check 1: 10 ms
[15:22:01.524] Debug: A5 Check 1: 13 ms
[15:22:01.924] Debug: A5 Check 1: 15 ms
[15:22:02.365] Debug: A5 Check 1: 14 ms
[15:22:02.773] Debug: A5 Check 1: 22 ms
[15:22:03.333] Debug: A5 Check 1: 17 ms
[15:22:03.805] Debug: A5 Check 1: 14 ms
[15:22:04.341] Debug: A5 Check 1: 15 ms
[15:22:04.788] Debug: A5 Check 1: 14 ms
[15:22:05.185] Debug: A5 Check 1: 11 ms
[15:22:05.574] Debug: A5 Check 1: 8 ms
[15:22:06.015] Debug: A5 Check 1: 10 ms
[15:22:06.409] Debug: A5 Check 1: 14 ms
[15:22:06.806] Debug: A5 Check 1: 10 ms
[15:22:07.199] Debug: A5 Check 1: 13 ms
[15:22:07.650] Debug: A5 Check 1: 15 ms
[15:22:08.038] Debug: A5 Check 1: 9 ms
[15:22:08.511] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:22:08.520] Debug: A5 Check 1: 14 ms


[15:22:08.932] Debug: A5 Check 1: 14 ms
[15:22:09.369] Debug: A5 Check 1: 14 ms
[15:22:09.753] Debug: A5 Check 1: 12 ms
[15:22:10.173] Debug: A5 Check 1: 16 ms
[15:22:10.575] Debug: A5 Check 1: 12 ms
[15:22:11.014] Debug: A5 Check 1: 9 ms
[15:22:11.403] Debug: A5 Check 1: 11 ms
[15:22:11.809] Debug: A5 Check 1: 12 ms
[15:22:12.202] Debug: A5 Check 1: 12 ms
[15:22:12.649] Debug: A5 Check 1: 13 ms
[15:22:13.049] Debug: A5 Check 1: 14 ms
[15:22:13.471] Debug: A5 Check 1: 17 ms
[15:22:13.909] Debug: A5 Check 1: 9 ms
[15:22:14.360] Debug: A5 Check 1: 14 ms
[15:22:14.744] Debug: A5 Check 1: 10 ms
[15:22:15.148] Debug: A5 Check 1: 14 ms
[15:22:15.537] Debug: A5 Check 1: 9 ms
[15:22:15.968] Debug: A5 Check 1: 10 ms
[15:22:16.363] Debug: A5 Check 1: 14 ms
[15:22:16.757] Debug: A5 Check 1: 9 ms
[15:22:17.146] Debug: A5 Check 1: 13 ms
[15:22:17.590] Debug: A5 Check 1: 14 ms
[15:22:17.984] Debug: A5 Check 1: 14 ms
[15:22:18.380] Debug: A5 Check 1: 13 ms
[15:22:18.804] Debug: A5 Check 1: 16 ms
[15:22:19.290] Debug: A5 Check 1: 14 ms
[15:22:19.671] Debug: A5 Check 1: 10 ms
[15:22:20.068] Debug: A5 Check 1: 9 ms
[15:22:20.454] Debug: A5 Check 1: 8 ms
[15:22:20.890] Debug: A5 Check 1: 14 ms
[15:22:21.276] Debug: A5 Check 1: 9 ms
[15:22:21.673] Debug: A5 Check 1: 9 ms
[15:22:22.067] Debug: A5 Check 1: 14 ms
[15:22:22.503] Debug: A5 Check 1: 9 ms
[15:22:22.892] Debug: A5 Check 1: 14 ms
[15:22:23.293] Debug: A5 Check 1: 13 ms
[15:22:23.685] Debug: A5 Check 1: 10 ms
[15:22:24.169] Debug: A5 Check 1: 21 ms
[15:22:24.602] Debug: A5 Check 1: 14 ms
[15:22:25.012] Debug: A5 Check 1: 13 ms
[15:22:25.411] Debug: A5 Check 1: 14 ms
[15:22:25.837] Debug: A5 Check 1: 9 ms
[15:22:26.220] Debug: A5 Check 1: 9 ms
[15:22:26.627] Debug: A5 Check 1: 13 ms
[15:22:27.019] Debug: A5 Check 1: 9 ms
[15:22:27.460] Debug: A5 Check 1: 13 ms
[15:22:27.855] Debug: A5 Check 1: 15 ms
[15:22:28.261] Debug: A5 Check 1: 14 ms
[15:22:28.646] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at ( , Definition , Rectangle , Boolean )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _J3b._67A.MoveNext()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _J3b._bWb.MoveNext()
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at _gj._ZJ() in _b:line 352
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:22:28.656] Debug: A5 Check 1: 16 ms


[15:22:29.102] Debug: A5 Check 1: 14 ms
[15:22:29.649] Debug: A5 Check 1: 17 ms
[15:22:30.060] Debug: A5 Check 1: 11 ms
[15:22:30.456] Debug: A5 Check 1: 15 ms
[15:22:30.902] Debug: A5 Check 1: 15 ms
[15:22:31.308] Debug: A5 Check 1: 14 ms
[15:22:31.721] Debug: A5 Check 1: 15 ms
[15:22:32.109] Debug: A5 Check 1: 9 ms
[15:22:32.545] Debug: A5 Check 1: 14 ms
[15:22:32.983] Debug: A5 Check 1: 19 ms
[15:22:33.395] Debug: A5 Check 1: 14 ms
[15:22:33.812] Debug: A5 Check 1: 14 ms
[15:22:34.251] Debug: A5 Check 1: 15 ms
[15:22:34.647] Debug: A5 Check 1: 14 ms
[15:22:35.134] Debug: A5 Check 1: 10 ms
[15:22:35.532] Debug: A5 Check 1: 14 ms
[15:22:35.967] Debug: A5 Check 1: 14 ms
[15:22:36.359] Debug: A5 Check 1: 14 ms
[15:22:36.768] Debug: A5 Check 1: 15 ms
[15:22:37.162] Debug: A5 Check 1: 9 ms
[15:22:37.609] Debug: A5 Check 1: 13 ms
[15:22:38.012] Debug: A5 Check 1: 16 ms
[15:22:38.408] Debug: A5 Check 1: 9 ms
[15:22:38.806] Debug: A5 Check 1: 14 ms
[15:22:39.249] Debug: A5 Check 1: 14 ms
[15:22:39.637] Debug: A5 Check 1: 9 ms
[15:22:40.054] Debug: A5 Check 1: 19 ms
[15:22:40.521] Debug: A5 Check 1: 14 ms
[15:22:40.964] Debug: A5 Check 1: 15 ms
[15:22:41.356] Debug: A5 Check 1: 10 ms
[15:22:41.762] Debug: A5 Check 1: 14 ms
[15:22:42.159] Debug: A5 Check 1: 14 ms
[15:22:42.599] Debug: A5 Check 1: 14 ms
[15:22:42.991] Debug: A5 Check 1: 15 ms
[15:22:43.396] Debug: A5 Check 1: 14 ms
[15:22:43.792] Debug: A5 Check 1: 9 ms
[15:22:44.232] Debug: A5 Check 1: 14 ms
[15:22:44.627] Debug: A5 Check 1: 13 ms
[15:22:45.032] Debug: A5 Check 1: 14 ms
[15:22:45.478] Debug: A5 Check 1: 25 ms
[15:22:45.946] Debug: A5 Check 1: 9 ms
[15:22:46.338] Debug: A5 Check 1: 15 ms
[15:22:46.735] Debug: A5 Check 1: 15 ms
[15:22:47.130] Debug: A5 Check 1: 15 ms
[15:22:47.560] Debug: A5 Check 1: 8 ms
[15:22:47.955] Debug: A5 Check 1: 16 ms
[15:22:48.349] Debug: A5 Check 1: 11 ms
[15:22:48.735] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at ( , Definition , Rectangle , Boolean )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _J3b._67A.MoveNext()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[]
parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _J3b._bWb.MoveNext()
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at _gj._ZJ() in _b:line 352
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:22:48.744] Debug: A5 Check 1: 15 ms


[15:22:49.116] Timeout while waiting for 'Supercell Logo'
[15:22:49.206] Debug: A5 Check 1: 14 ms
[15:22:49.606] Debug: A5 Check 1: 15 ms
[15:22:50.005] Debug: A5 Check 1: 16 ms
[15:22:50.435] Debug: A5 Check 1: 14 ms
[15:22:50.906] Debug: A5 Check 1: 16 ms
[15:22:51.322] Debug: A5 Check 1: 15 ms
[15:22:51.712] Debug: A5 Check 1: 10 ms
[15:22:52.102] Debug: A5 Check 1: 15 ms
[15:22:52.491] Debug: A5 Check 1: 8 ms
[15:22:52.870] Unable to handle dialog 'TakeABreak': State is now: 'Unknown'
[15:22:52.873] Debug: Now in RestartGame(Failed to get back ingame from dialog
TakeABreak)
[15:22:52.874] [Restart] Restarting game (Reason: Failed to get back ingame from
dialog TakeABreak)
[15:22:52.876] Debug: [RestartGameT] Forcing game restart
[15:22:52.877] Debug: [RestartGameT] Waiting...
[15:22:52.881] [DialogHandling] StartWhenIngame is true, starting bot
[15:22:52.884] Debug: [SetActiveModules] Clearing (8 checked types)
[15:22:52.886] Debug: Clearing all modules in ModuleManager
[15:22:53.037] Debug: A5 Check 1: 21 ms
[15:22:53.544] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[15:22:54.263] Debug: A5 Check 1: 24 ms
[15:22:55.172] Debug: A5 Check 1: 16 ms
[15:22:55.883] [Restart] Restarted, state is Unknown
[15:22:55.885] Debug: [Restart] StartWhenIngame is false. Bot won't be autostarted.
[15:22:56.233] Debug: A5 Check 1: 27 ms
[15:22:57.337] Debug: A5 Check 1: 16 ms
[15:22:58.239] Debug: A5 Check 1: 17 ms
[15:22:58.626] Timeout trying to close dialogs/get back Ingame
[15:22:58.710] Debug: A5 Check 1: 15 ms
[15:22:59.049] Debug: StartupModule is running
[15:22:59.050] Debug: Closing dialogs
[15:22:59.615] Debug: A5 Check 1: 14 ms
[15:23:00.506] Debug: A5 Check 1: 14 ms
[15:23:01.394] Debug: A5 Check 1: 11 ms
[15:23:02.380] Debug: A5 Check 1: 14 ms
[15:23:03.269] Debug: A5 Check 1: 13 ms
[15:23:04.050] Timeout trying to close dialogs/get back Ingame
[15:23:04.050] Debug: Checking to see if we're at Builder Base
[15:23:04.051] Debug: Deactivating StartupModule
[15:23:04.052] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[15:23:04.128] Debug: A5 Check 1: 16 ms
[15:23:04.554] Debug: A5 Check 1: 9 ms
[15:23:04.954] Debug: A5 Check 1: 13 ms
[15:23:05.350] Debug: A5 Check 1: 14 ms
[15:23:05.741] Debug: A5 Check 1: 12 ms
[15:23:06.137] Debug: A5 Check 1: 14 ms
[15:23:06.529] Debug: A5 Check 1: 10 ms
[15:23:07.087] Debug: A5 Check 1: 15 ms
[15:23:07.567] Debug: A5 Check 1: 16 ms
[15:23:08.013] Debug: A5 Check 1: 9 ms
[15:23:08.407] Debug: A5 Check 1: 12 ms
[15:23:08.794] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:23:08.804] Debug: A5 Check 1: 15 ms


[15:23:09.213] Debug: A5 Check 1: 13 ms
[15:23:09.609] Debug: A5 Check 1: 8 ms
[15:23:09.996] Debug: A5 Check 1: 9 ms
[15:23:10.383] Debug: A5 Check 1: 9 ms
[15:23:10.773] Debug: A5 Check 1: 8 ms
[15:23:11.171] Debug: A5 Check 1: 14 ms
[15:23:11.560] Debug: A5 Check 1: 10 ms
[15:23:11.977] Debug: A5 Check 1: 18 ms
[15:23:12.461] Debug: A5 Check 1: 13 ms
[15:23:12.852] Debug: A5 Check 1: 9 ms
[15:23:13.243] Debug: A5 Check 1: 14 ms
[15:23:13.661] Debug: A5 Check 1: 13 ms
[15:23:14.048] Debug: A5 Check 1: 9 ms
[15:23:14.460] Debug: A5 Check 1: 13 ms
[15:23:14.869] Debug: A5 Check 1: 14 ms
[15:23:15.267] Debug: A5 Check 1: 13 ms
[15:23:15.661] Debug: A5 Check 1: 12 ms
[15:23:16.057] Debug: A5 Check 1: 14 ms
[15:23:16.442] Debug: A5 Check 1: 8 ms
[15:23:16.837] Debug: A5 Check 1: 9 ms
[15:23:17.227] Debug: A5 Check 1: 9 ms
[15:23:17.707] Debug: A5 Check 1: 12 ms
[15:23:18.091] Debug: A5 Check 1: 8 ms
[15:23:18.487] Debug: A5 Check 1: 13 ms
[15:23:18.877] Debug: A5 Check 1: 9 ms
[15:23:19.279] Debug: A5 Check 1: 9 ms
[15:23:19.674] Debug: A5 Check 1: 13 ms
[15:23:20.064] Debug: A5 Check 1: 10 ms
[15:23:20.463] Debug: A5 Check 1: 14 ms
[15:23:20.857] Debug: A5 Check 1: 10 ms
[15:23:21.257] Debug: A5 Check 1: 12 ms
[15:23:21.660] Debug: A5 Check 1: 13 ms
[15:23:22.060] Debug: A5 Check 1: 13 ms
[15:23:22.453] Debug: A5 Check 1: 14 ms
[15:23:22.894] Debug: A5 Check 1: 18 ms
[15:23:23.317] Debug: A5 Check 1: 15 ms
[15:23:23.709] Debug: A5 Check 1: 15 ms
[15:23:24.107] Debug: A5 Check 1: 13 ms
[15:23:24.497] Debug: A5 Check 1: 12 ms
[15:23:24.889] Debug: A5 Check 1: 9 ms
[15:23:25.286] Debug: A5 Check 1: 14 ms
[15:23:25.685] Debug: A5 Check 1: 13 ms
[15:23:26.078] Debug: A5 Check 1: 13 ms
[15:23:26.498] Debug: A5 Check 1: 13 ms
[15:23:26.898] Debug: A5 Check 1: 12 ms
[15:23:27.289] Debug: A5 Check 1: 8 ms
[15:23:27.687] Debug: A5 Check 1: 14 ms
[15:23:28.107] Debug: A5 Check 1: 18 ms
[15:23:28.562] Debug: A5 Check 1: 13 ms
[15:23:28.944] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:23:28.954] Debug: A5 Check 1: 16 ms


[15:23:29.356] Debug: A5 Check 1: 13 ms
[15:23:29.765] Debug: A5 Check 1: 13 ms
[15:23:30.162] Debug: A5 Check 1: 15 ms
[15:23:30.556] Debug: A5 Check 1: 9 ms
[15:23:30.960] Debug: A5 Check 1: 13 ms
[15:23:31.344] Debug: A5 Check 1: 9 ms
[15:23:31.727] Debug: A5 Check 1: 9 ms
[15:23:32.113] Debug: A5 Check 1: 10 ms
[15:23:32.508] Debug: A5 Check 1: 13 ms
[15:23:32.914] Debug: A5 Check 1: 14 ms
[15:23:33.308] Debug: A5 Check 1: 9 ms
[15:23:33.796] Debug: A5 Check 1: 14 ms
[15:23:34.187] Debug: A5 Check 1: 9 ms
[15:23:34.587] Debug: A5 Check 1: 14 ms
[15:23:34.980] Debug: A5 Check 1: 13 ms
[15:23:35.370] Debug: A5 Check 1: 9 ms
[15:23:35.764] Debug: A5 Check 1: 15 ms
[15:23:36.156] Debug: A5 Check 1: 10 ms
[15:23:36.555] Debug: A5 Check 1: 14 ms
[15:23:36.951] Debug: A5 Check 1: 16 ms
[15:23:37.348] Debug: A5 Check 1: 15 ms
[15:23:37.740] Debug: A5 Check 1: 13 ms
[15:23:38.131] Debug: A5 Check 1: 9 ms
[15:23:38.532] Debug: A5 Check 1: 9 ms
[15:23:39.011] Debug: A5 Check 1: 10 ms
[15:23:39.406] Debug: A5 Check 1: 12 ms
[15:23:39.804] Debug: A5 Check 1: 9 ms
[15:23:40.207] Debug: A5 Check 1: 16 ms
[15:23:40.607] Debug: A5 Check 1: 9 ms
[15:23:41.003] Debug: A5 Check 1: 14 ms
[15:23:41.401] Debug: A5 Check 1: 14 ms
[15:23:41.793] Debug: A5 Check 1: 13 ms
[15:23:42.181] Debug: A5 Check 1: 10 ms
[15:23:42.572] Debug: A5 Check 1: 14 ms
[15:23:42.972] Debug: A5 Check 1: 14 ms
[15:23:43.365] Debug: A5 Check 1: 9 ms
[15:23:43.758] Debug: A5 Check 1: 15 ms
[15:23:44.220] Debug: A5 Check 1: 18 ms
[15:23:44.626] Debug: A5 Check 1: 13 ms
[15:23:45.019] Debug: A5 Check 1: 13 ms
[15:23:45.414] Debug: A5 Check 1: 14 ms
[15:23:45.821] Debug: A5 Check 1: 14 ms
[15:23:46.217] Debug: A5 Check 1: 14 ms
[15:23:46.621] Debug: A5 Check 1: 14 ms
[15:23:47.016] Debug: A5 Check 1: 13 ms
[15:23:47.421] Debug: A5 Check 1: 14 ms
[15:23:47.818] Debug: A5 Check 1: 13 ms
[15:23:48.211] Debug: A5 Check 1: 9 ms
[15:23:48.602] Debug: A5 Check 1: 9 ms
[15:23:48.988] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:23:48.998] Debug: A5 Check 1: 15 ms


[15:23:49.441] Debug: A5 Check 1: 19 ms
[15:23:49.868] Debug: A5 Check 1: 13 ms
[15:23:50.253] Debug: A5 Check 1: 9 ms
[15:23:50.642] Debug: A5 Check 1: 8 ms
[15:23:51.046] Debug: A5 Check 1: 13 ms
[15:23:51.445] Debug: A5 Check 1: 13 ms
[15:23:51.842] Debug: A5 Check 1: 14 ms
[15:23:52.234] Debug: A5 Check 1: 9 ms
[15:23:52.635] Debug: A5 Check 1: 9 ms
[15:23:53.030] Debug: A5 Check 1: 9 ms
[15:23:53.425] Debug: A5 Check 1: 13 ms
[15:23:53.810] Debug: A5 Check 1: 8 ms
[15:23:54.190] Debug: A5 Check 1: 8 ms
[15:23:54.605] Debug: A5 Check 1: 17 ms
[15:23:55.076] Debug: A5 Check 1: 12 ms
[15:23:55.479] Debug: A5 Check 1: 13 ms
[15:23:55.868] Debug: A5 Check 1: 12 ms
[15:23:56.257] Debug: A5 Check 1: 13 ms
[15:23:56.640] Debug: A5 Check 1: 8 ms
[15:23:57.028] Debug: A5 Check 1: 8 ms
[15:23:57.415] Debug: A5 Check 1: 9 ms
[15:23:57.807] Debug: A5 Check 1: 9 ms
[15:23:58.207] Debug: A5 Check 1: 12 ms
[15:23:58.600] Debug: A5 Check 1: 12 ms
[15:23:58.998] Debug: A5 Check 1: 14 ms
[15:23:59.389] Debug: A5 Check 1: 16 ms
[15:23:59.739] Debug: [AR] Compacting done, 180.3MB -> 180.3MB
[15:23:59.818] Debug: A5 Check 1: 13 ms
[15:24:00.303] Debug: A5 Check 1: 9 ms
[15:24:00.690] Debug: A5 Check 1: 9 ms
[15:24:01.079] Debug: A5 Check 1: 9 ms
[15:24:01.461] Debug: A5 Check 1: 9 ms
[15:24:01.856] Debug: A5 Check 1: 12 ms
[15:24:02.248] Debug: A5 Check 1: 13 ms
[15:24:02.651] Debug: A5 Check 1: 14 ms
[15:24:03.045] Debug: A5 Check 1: 10 ms
[15:24:03.444] Debug: A5 Check 1: 14 ms
[15:24:03.828] Debug: A5 Check 1: 8 ms
[15:24:04.222] Debug: A5 Check 1: 14 ms
[15:24:04.621] Debug: A5 Check 1: 14 ms
[15:24:05.026] Debug: A5 Check 1: 13 ms
[15:24:05.503] Debug: A5 Check 1: 16 ms
[15:24:05.901] Debug: A5 Check 1: 14 ms
[15:24:06.292] Debug: A5 Check 1: 12 ms
[15:24:06.686] Debug: A5 Check 1: 8 ms
[15:24:07.084] Debug: A5 Check 1: 8 ms
[15:24:07.490] Debug: A5 Check 1: 13 ms
[15:24:07.878] Debug: A5 Check 1: 8 ms
[15:24:08.269] Debug: A5 Check 1: 13 ms
[15:24:08.661] Debug: A5 Check 1: 13 ms
[15:24:09.053] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:24:09.065] Debug: A5 Check 1: 16 ms


[15:24:09.465] Debug: A5 Check 1: 13 ms
[15:24:09.866] Debug: A5 Check 1: 14 ms
[15:24:10.253] Debug: A5 Check 1: 9 ms
[15:24:10.677] Debug: A5 Check 1: 17 ms
[15:24:11.115] Debug: A5 Check 1: 13 ms
[15:24:11.503] Debug: A5 Check 1: 8 ms
[15:24:11.895] Debug: A5 Check 1: 9 ms
[15:24:12.294] Debug: A5 Check 1: 13 ms
[15:24:12.695] Debug: A5 Check 1: 12 ms
[15:24:13.089] Debug: A5 Check 1: 13 ms
[15:24:13.483] Debug: A5 Check 1: 13 ms
[15:24:13.870] Debug: A5 Check 1: 9 ms
[15:24:14.271] Debug: A5 Check 1: 14 ms
[15:24:14.675] Debug: A5 Check 1: 14 ms
[15:24:15.072] Debug: A5 Check 1: 14 ms
[15:24:15.464] Debug: A5 Check 1: 13 ms
[15:24:15.847] Debug: A5 Check 1: 9 ms
[15:24:16.324] Debug: A5 Check 1: 12 ms
[15:24:16.719] Debug: A5 Check 1: 10 ms
[15:24:17.121] Debug: A5 Check 1: 10 ms
[15:24:17.511] Debug: A5 Check 1: 10 ms
[15:24:17.894] Debug: A5 Check 1: 8 ms
[15:24:18.280] Debug: A5 Check 1: 10 ms
[15:24:18.667] Debug: A5 Check 1: 9 ms
[15:24:19.058] Debug: A5 Check 1: 8 ms
[15:24:19.455] Debug: A5 Check 1: 9 ms
[15:24:19.847] Debug: A5 Check 1: 14 ms
[15:24:20.243] Debug: A5 Check 1: 13 ms
[15:24:20.639] Debug: A5 Check 1: 12 ms
[15:24:21.032] Debug: A5 Check 1: 13 ms
[15:24:21.511] Debug: A5 Check 1: 14 ms
[15:24:21.915] Debug: A5 Check 1: 13 ms
[15:24:22.308] Debug: A5 Check 1: 13 ms
[15:24:22.706] Debug: A5 Check 1: 14 ms
[15:24:23.101] Debug: A5 Check 1: 14 ms
[15:24:23.508] Debug: A5 Check 1: 12 ms
[15:24:23.904] Debug: A5 Check 1: 13 ms
[15:24:24.310] Debug: A5 Check 1: 13 ms
[15:24:24.705] Debug: A5 Check 1: 14 ms
[15:24:25.104] Debug: A5 Check 1: 14 ms
[15:24:25.499] Debug: A5 Check 1: 15 ms
[15:24:25.888] Debug: A5 Check 1: 9 ms
[15:24:26.279] Debug: A5 Check 1: 13 ms
[15:24:26.762] Debug: A5 Check 1: 18 ms
[15:24:27.263] Debug: A5 Check 1: 14 ms
[15:24:27.740] Debug: A5 Check 1: 15 ms
[15:24:28.224] Debug: A5 Check 1: 14 ms
[15:24:28.694] Debug: A5 Check 1: 15 ms
[15:24:29.098] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[15:24:29.107] Debug: A5 Check 1: 14 ms
[15:24:29.502] Debug: A5 Check 1: 8 ms
[15:24:29.907] Debug: A5 Check 1: 13 ms
[15:24:30.303] Debug: A5 Check 1: 9 ms
[15:24:30.693] Debug: A5 Check 1: 14 ms
[15:24:31.092] Debug: A5 Check 1: 13 ms
[15:24:31.497] Debug: A5 Check 1: 13 ms
[15:24:31.932] Debug: A5 Check 1: 16 ms
[15:24:32.366] Debug: A5 Check 1: 12 ms
[15:24:32.756] Debug: A5 Check 1: 9 ms
[15:24:33.164] Debug: A5 Check 1: 13 ms
[15:24:33.554] Debug: A5 Check 1: 9 ms
[15:24:33.941] Debug: A5 Check 1: 8 ms
[15:24:34.365] Debug: A5 Check 1: 14 ms
[15:24:34.770] Debug: A5 Check 1: 13 ms
[15:24:35.157] Debug: A5 Check 1: 8 ms
[15:24:35.556] Debug: A5 Check 1: 14 ms
[15:24:35.950] Debug: A5 Check 1: 13 ms
[15:24:36.355] Debug: A5 Check 1: 13 ms
[15:24:36.760] Debug: A5 Check 1: 10 ms
[15:24:37.167] Debug: A5 Check 1: 17 ms
[15:24:37.613] Debug: A5 Check 1: 10 ms
[15:24:38.004] Debug: A5 Check 1: 14 ms
[15:24:38.402] Debug: A5 Check 1: 14 ms
[15:24:38.797] Debug: A5 Check 1: 14 ms
[15:24:39.194] Debug: A5 Check 1: 8 ms
[15:24:39.584] Debug: A5 Check 1: 10 ms
[15:24:39.974] Debug: A5 Check 1: 13 ms
[15:24:40.366] Debug: A5 Check 1: 10 ms
[15:24:40.755] Debug: A5 Check 1: 13 ms
[15:24:41.138] Debug: A5 Check 1: 9 ms
[15:24:41.536] Debug: A5 Check 1: 14 ms
[15:24:41.934] Debug: A5 Check 1: 13 ms
[15:24:42.337] Debug: A5 Check 1: 14 ms
[15:24:42.816] Debug: A5 Check 1: 14 ms
[15:24:43.204] Debug: A5 Check 1: 8 ms
[15:24:43.605] Debug: A5 Check 1: 13 ms
[15:24:44.000] Debug: A5 Check 1: 10 ms
[15:24:44.398] Debug: A5 Check 1: 13 ms
[15:24:44.789] Debug: A5 Check 1: 14 ms
[15:24:45.181] Debug: A5 Check 1: 13 ms
[15:24:45.579] Debug: A5 Check 1: 14 ms
[15:24:45.970] Debug: A5 Check 1: 13 ms
[15:24:46.370] Debug: A5 Check 1: 13 ms
[15:24:46.765] Debug: A5 Check 1: 13 ms
[15:24:47.155] Debug: A5 Check 1: 11 ms
[15:24:47.555] Debug: A5 Check 1: 14 ms
[15:24:48.032] Debug: A5 Check 1: 15 ms
[15:24:48.428] Debug: A5 Check 1: 13 ms
[15:24:48.823] Debug: A5 Check 1: 8 ms
[15:24:49.213] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:24:49.222] Debug: A5 Check 1: 15 ms


[15:24:49.617] Debug: A5 Check 1: 13 ms
[15:24:50.027] Debug: A5 Check 1: 17 ms
[15:24:50.438] Debug: A5 Check 1: 9 ms
[15:24:50.825] Debug: A5 Check 1: 9 ms
[15:24:51.222] Debug: A5 Check 1: 9 ms
[15:24:51.617] Debug: A5 Check 1: 13 ms
[15:24:52.005] Debug: A5 Check 1: 9 ms
[15:24:52.394] Debug: A5 Check 1: 10 ms
[15:24:52.795] Debug: A5 Check 1: 13 ms
[15:24:53.251] Debug: A5 Check 1: 16 ms
[15:24:53.669] Debug: A5 Check 1: 9 ms
[15:24:54.066] Debug: A5 Check 1: 13 ms
[15:24:54.457] Debug: A5 Check 1: 13 ms
[15:24:54.855] Debug: A5 Check 1: 13 ms
[15:24:55.251] Debug: A5 Check 1: 11 ms
[15:24:55.649] Debug: A5 Check 1: 14 ms
[15:24:56.047] Debug: A5 Check 1: 14 ms
[15:24:56.442] Debug: A5 Check 1: 13 ms
[15:24:56.834] Debug: A5 Check 1: 12 ms
[15:24:57.230] Debug: A5 Check 1: 14 ms
[15:24:57.623] Debug: A5 Check 1: 8 ms
[15:24:58.015] Debug: A5 Check 1: 14 ms
[15:24:58.439] Debug: A5 Check 1: 19 ms
[15:24:58.885] Debug: A5 Check 1: 13 ms
[15:24:59.273] Debug: A5 Check 1: 8 ms
[15:24:59.667] Debug: A5 Check 1: 9 ms
[15:25:00.069] Debug: A5 Check 1: 14 ms
[15:25:00.459] Debug: A5 Check 1: 8 ms
[15:25:00.863] Debug: A5 Check 1: 12 ms
[15:25:01.255] Debug: A5 Check 1: 9 ms
[15:25:01.651] Debug: A5 Check 1: 14 ms
[15:25:02.042] Debug: A5 Check 1: 13 ms
[15:25:02.427] Debug: A5 Check 1: 9 ms
[15:25:02.815] Debug: A5 Check 1: 9 ms
[15:25:03.213] Debug: A5 Check 1: 9 ms
[15:25:03.614] Debug: A5 Check 1: 14 ms
[15:25:04.103] Debug: A5 Check 1: 14 ms
[15:25:04.490] Debug: A5 Check 1: 13 ms
[15:25:04.883] Debug: A5 Check 1: 13 ms
[15:25:05.273] Debug: A5 Check 1: 10 ms
[15:25:05.675] Debug: A5 Check 1: 12 ms
[15:25:06.069] Debug: A5 Check 1: 13 ms
[15:25:06.453] Debug: A5 Check 1: 8 ms
[15:25:06.848] Debug: A5 Check 1: 10 ms
[15:25:07.251] Debug: A5 Check 1: 13 ms
[15:25:07.646] Debug: A5 Check 1: 12 ms
[15:25:08.047] Debug: A5 Check 1: 12 ms
[15:25:08.434] Debug: A5 Check 1: 10 ms
[15:25:08.825] Debug: A5 Check 1: 8 ms
[15:25:09.293] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:25:09.303] Debug: A5 Check 1: 15 ms


[15:25:09.695] Debug: A5 Check 1: 9 ms
[15:25:10.080] Debug: A5 Check 1: 10 ms
[15:25:10.473] Debug: A5 Check 1: 8 ms
[15:25:10.871] Debug: A5 Check 1: 14 ms
[15:25:11.270] Debug: A5 Check 1: 13 ms
[15:25:11.660] Debug: A5 Check 1: 9 ms
[15:25:12.053] Debug: A5 Check 1: 13 ms
[15:25:12.441] Debug: A5 Check 1: 13 ms
[15:25:12.837] Debug: A5 Check 1: 10 ms
[15:25:13.235] Debug: A5 Check 1: 14 ms
[15:25:13.624] Debug: A5 Check 1: 10 ms
[15:25:14.018] Debug: A5 Check 1: 14 ms
[15:25:14.473] Debug: A5 Check 1: 16 ms
[15:25:14.904] Debug: A5 Check 1: 13 ms
[15:25:15.308] Debug: A5 Check 1: 13 ms
[15:25:15.695] Debug: A5 Check 1: 10 ms
[15:25:16.088] Debug: A5 Check 1: 15 ms
[15:25:16.472] Debug: A5 Check 1: 10 ms
[15:25:16.861] Debug: A5 Check 1: 8 ms
[15:25:17.263] Debug: A5 Check 1: 13 ms
[15:25:17.663] Debug: A5 Check 1: 14 ms
[15:25:18.058] Debug: A5 Check 1: 12 ms
[15:25:18.452] Debug: A5 Check 1: 15 ms
[15:25:18.846] Debug: A5 Check 1: 14 ms
[15:25:19.241] Debug: A5 Check 1: 12 ms
[15:25:19.650] Debug: A5 Check 1: 19 ms
[15:25:20.121] Debug: A5 Check 1: 14 ms
[15:25:20.509] Debug: A5 Check 1: 12 ms
[15:25:20.902] Debug: A5 Check 1: 14 ms
[15:25:21.299] Debug: A5 Check 1: 13 ms
[15:25:21.705] Debug: A5 Check 1: 14 ms
[15:25:22.093] Debug: A5 Check 1: 9 ms
[15:25:22.488] Debug: A5 Check 1: 9 ms
[15:25:22.874] Debug: A5 Check 1: 9 ms
[15:25:23.268] Debug: A5 Check 1: 14 ms
[15:25:23.653] Debug: A5 Check 1: 9 ms
[15:25:23.992] Autostart when ingame has been set to YES
[15:25:24.081] Debug: A5 Check 1: 16 ms
[15:25:24.401] Raccoon Bot stopped.
[15:25:24.406] Game has been in state 'Unknown' for too long, restarting...
[15:25:24.408] Debug: StartRestartGame() 1
[15:25:24.423] Debug: StartRestartGame() 2
[15:25:24.468] Debug: Now in RestartGame(Game has been in state 'Unknown' for too
long, restarting...)
[15:25:24.469] [Restart] Restarting game (Reason: Game has been in state 'Unknown'
for too long, restarting...)
[15:25:24.471] Debug: [RestartGameT] Forcing game restart
[15:25:24.471] Debug: [RestartGameT] Waiting...
[15:25:24.561] Debug: A5 Check 1: 18 ms
[15:25:25.215] Debug: A5 Check 1: 19 ms
[15:25:25.730] Debug: A5 Check 1: 26 ms
[15:25:26.149] Debug: A5 Check 1: 19 ms
[15:25:26.546] Debug: A5 Check 1: 19 ms
[15:25:26.876] Debug: A5 Check 1: 14 ms
[15:25:27.324] Debug: A5 Check 1: 13 ms
[15:25:27.490] [Restart] Restarted, state is Unknown
[15:25:27.491] [Restart] StartWhenIngame is true, starting bot
[15:25:27.496] Debug: [SetActiveModules] Clearing (8 checked types)
[15:25:27.500] Debug: Clearing all modules in ModuleManager
[15:25:27.776] Debug: A5 Check 1: 20 ms
[15:25:27.901] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[15:25:28.161] Debug: StartupModule is running
[15:25:28.162] Debug: Closing dialogs
[15:25:28.765] Debug: A5 Check 1: 18 ms
[15:25:29.868] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _pIb._n1A() in _0lA:line 54
at .()
at _pIb._wvb() in _0lA:line 200
at CoC_Bot.Modules.StartupModule._hKA() in _8NA:line 32
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:25:29.883] Debug: A5 Check 1: 52 ms


[15:25:30.790] Debug: A5 Check 1: 16 ms
[15:25:31.676] Debug: A5 Check 1: 8 ms
[15:25:32.564] Debug: A5 Check 1: 14 ms
[15:25:33.160] Timeout trying to close dialogs/get back Ingame
[15:25:33.161] Debug: Checking to see if we're at Builder Base
[15:25:33.162] Debug: Deactivating StartupModule
[15:25:33.163] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[15:25:33.465] Debug: A5 Check 1: 12 ms
[15:25:34.354] Debug: A5 Check 1: 14 ms
[15:25:35.251] Debug: A5 Check 1: 15 ms
[15:25:36.156] Debug: A5 Check 1: 10 ms
[15:25:37.048] Debug: A5 Check 1: 13 ms
[15:25:37.941] Debug: A5 Check 1: 15 ms
[15:25:38.270] Timeout trying to close dialogs/get back Ingame
[15:25:38.352] Debug: A5 Check 1: 14 ms
[15:25:38.756] Debug: A5 Check 1: 14 ms
[15:25:39.158] Debug: A5 Check 1: 12 ms
[15:25:39.555] Debug: A5 Check 1: 13 ms
[15:25:39.962] Debug: A5 Check 1: 14 ms
[15:25:40.356] Debug: A5 Check 1: 14 ms
[15:25:40.744] Debug: A5 Check 1: 10 ms
[15:25:41.168] Debug: A5 Check 1: 18 ms
[15:25:41.620] Debug: A5 Check 1: 10 ms
[15:25:42.011] Debug: A5 Check 1: 12 ms
[15:25:42.416] Debug: A5 Check 1: 15 ms
[15:25:42.802] Debug: A5 Check 1: 9 ms
[15:25:43.212] Debug: A5 Check 1: 13 ms
[15:25:43.609] Debug: A5 Check 1: 12 ms
[15:25:44.005] Debug: A5 Check 1: 8 ms
[15:25:44.407] Debug: A5 Check 1: 13 ms
[15:25:44.806] Debug: A5 Check 1: 13 ms
[15:25:45.204] Debug: A5 Check 1: 14 ms
[15:25:45.607] Debug: A5 Check 1: 13 ms
[15:25:45.995] Debug: A5 Check 1: 10 ms
[15:25:46.408] Debug: A5 Check 1: 18 ms
[15:25:46.863] Debug: A5 Check 1: 9 ms
[15:25:47.261] Debug: A5 Check 1: 13 ms
[15:25:47.666] Debug: A5 Check 1: 14 ms
[15:25:48.060] Debug: A5 Check 1: 14 ms
[15:25:48.457] Debug: A5 Check 1: 13 ms
[15:25:48.859] Debug: A5 Check 1: 13 ms
[15:25:49.258] Debug: A5 Check 1: 13 ms
[15:25:49.649] Debug: A5 Check 1: 12 ms
[15:25:50.039] Debug: A5 Check 1: 9 ms
[15:25:50.425] Debug: A5 Check 1: 8 ms
[15:25:50.837] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:25:50.847] Debug: A5 Check 1: 15 ms


[15:25:51.255] Debug: A5 Check 1: 15 ms
[15:25:51.649] Debug: A5 Check 1: 10 ms
[15:25:52.122] Debug: A5 Check 1: 11 ms
[15:25:52.511] Debug: A5 Check 1: 9 ms
[15:25:52.917] Debug: A5 Check 1: 14 ms
[15:25:53.315] Debug: A5 Check 1: 9 ms
[15:25:53.717] Debug: A5 Check 1: 9 ms
[15:25:54.113] Debug: A5 Check 1: 14 ms
[15:25:54.500] Debug: A5 Check 1: 10 ms
[15:25:54.895] Debug: A5 Check 1: 14 ms
[15:25:55.287] Debug: A5 Check 1: 14 ms
[15:25:55.680] Debug: A5 Check 1: 10 ms
[15:25:56.074] Debug: A5 Check 1: 8 ms
[15:25:56.473] Debug: A5 Check 1: 14 ms
[15:25:56.873] Debug: A5 Check 1: 13 ms
[15:25:57.371] Debug: A5 Check 1: 14 ms
[15:25:57.772] Debug: A5 Check 1: 12 ms
[15:25:58.173] Debug: A5 Check 1: 14 ms
[15:25:58.576] Debug: A5 Check 1: 14 ms
[15:25:58.971] Debug: A5 Check 1: 14 ms
[15:25:59.366] Debug: A5 Check 1: 13 ms
[15:25:59.755] Debug: A5 Check 1: 9 ms
[15:25:59.928] Debug: [AR] Compacting done, 175.6MB -> 175.6MB
[15:26:00.190] Debug: A5 Check 1: 13 ms
[15:26:00.589] Debug: A5 Check 1: 15 ms
[15:26:00.991] Debug: A5 Check 1: 13 ms
[15:26:01.385] Debug: A5 Check 1: 14 ms
[15:26:01.784] Debug: A5 Check 1: 14 ms
[15:26:02.174] Debug: A5 Check 1: 9 ms
[15:26:02.697] Debug: A5 Check 1: 14 ms
[15:26:03.098] Debug: A5 Check 1: 13 ms
[15:26:03.505] Debug: A5 Check 1: 15 ms
[15:26:03.909] Debug: A5 Check 1: 13 ms
[15:26:04.315] Debug: A5 Check 1: 13 ms
[15:26:04.702] Debug: A5 Check 1: 10 ms
[15:26:05.093] Debug: A5 Check 1: 14 ms
[15:26:05.490] Debug: A5 Check 1: 15 ms
[15:26:05.886] Debug: A5 Check 1: 9 ms
[15:26:06.283] Debug: A5 Check 1: 14 ms
[15:26:06.678] Debug: A5 Check 1: 13 ms
[15:26:07.070] Debug: A5 Check 1: 14 ms
[15:26:07.475] Debug: A5 Check 1: 14 ms
[15:26:07.958] Debug: A5 Check 1: 15 ms
[15:26:08.361] Debug: A5 Check 1: 13 ms
[15:26:08.752] Debug: A5 Check 1: 12 ms
[15:26:09.141] Debug: A5 Check 1: 8 ms
[15:26:09.544] Debug: A5 Check 1: 13 ms
[15:26:09.935] Debug: A5 Check 1: 9 ms
[15:26:10.336] Debug: A5 Check 1: 15 ms
[15:26:10.739] Debug: A5 Check 1: 14 ms
[15:26:11.133] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:26:11.142] Debug: A5 Check 1: 15 ms


[15:26:11.535] Debug: A5 Check 1: 14 ms
[15:26:11.933] Debug: A5 Check 1: 14 ms
[15:26:12.327] Debug: A5 Check 1: 14 ms
[15:26:12.728] Debug: A5 Check 1: 14 ms
[15:26:13.186] Debug: A5 Check 1: 17 ms
[15:26:13.607] Debug: A5 Check 1: 13 ms
[15:26:14.001] Debug: A5 Check 1: 11 ms
[15:26:14.405] Debug: A5 Check 1: 17 ms
[15:26:14.881] Debug: A5 Check 1: 16 ms
[15:26:15.343] Debug: A5 Check 1: 13 ms
[15:26:15.749] Debug: A5 Check 1: 14 ms
[15:26:16.147] Debug: A5 Check 1: 13 ms
[15:26:16.543] Debug: A5 Check 1: 12 ms
[15:26:16.937] Debug: A5 Check 1: 9 ms
[15:26:17.326] Debug: A5 Check 1: 9 ms
[15:26:17.719] Debug: A5 Check 1: 10 ms
[15:26:18.127] Debug: A5 Check 1: 9 ms
[15:26:18.631] Debug: A5 Check 1: 19 ms
[15:26:19.021] Debug: A5 Check 1: 9 ms
[15:26:19.419] Debug: A5 Check 1: 14 ms
[15:26:19.820] Debug: A5 Check 1: 14 ms
[15:26:20.217] Debug: A5 Check 1: 13 ms
[15:26:20.617] Debug: A5 Check 1: 10 ms
[15:26:21.040] Debug: A5 Check 1: 14 ms
[15:26:21.437] Debug: A5 Check 1: 15 ms
[15:26:21.823] Debug: A5 Check 1: 12 ms
[15:26:22.228] Debug: A5 Check 1: 14 ms
[15:26:22.622] Debug: A5 Check 1: 8 ms
[15:26:23.020] Debug: A5 Check 1: 8 ms
[15:26:23.417] Debug: A5 Check 1: 13 ms
[15:26:23.873] Debug: A5 Check 1: 16 ms
[15:26:24.280] Debug: A5 Check 1: 10 ms
[15:26:24.663] Debug: A5 Check 1: 9 ms
[15:26:25.056] Debug: A5 Check 1: 9 ms
[15:26:25.460] Debug: A5 Check 1: 13 ms
[15:26:25.860] Debug: A5 Check 1: 13 ms
[15:26:26.253] Debug: A5 Check 1: 10 ms
[15:26:26.650] Debug: A5 Check 1: 11 ms
[15:26:27.045] Debug: A5 Check 1: 9 ms
[15:26:27.438] Debug: A5 Check 1: 14 ms
[15:26:27.837] Debug: A5 Check 1: 10 ms
[15:26:28.226] Debug: A5 Check 1: 9 ms
[15:26:28.616] Debug: A5 Check 1: 10 ms
[15:26:29.034] Debug: A5 Check 1: 17 ms
[15:26:29.492] Debug: A5 Check 1: 12 ms
[15:26:29.890] Debug: A5 Check 1: 13 ms
[15:26:30.284] Debug: A5 Check 1: 9 ms
[15:26:30.684] Debug: A5 Check 1: 13 ms
[15:26:31.081] Debug: A5 Check 1: 9 ms
[15:26:31.472] Debug: A5 Check 1: 9 ms
[15:26:31.937] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:26:31.948] Debug: A5 Check 1: 15 ms


[15:26:32.332] Debug: A5 Check 1: 10 ms
[15:26:32.744] Debug: A5 Check 1: 12 ms
[15:26:33.144] Debug: A5 Check 1: 12 ms
[15:26:33.532] Debug: A5 Check 1: 11 ms
[15:26:33.929] Debug: A5 Check 1: 13 ms
[15:26:34.350] Debug: A5 Check 1: 24 ms
[15:26:34.804] Debug: A5 Check 1: 14 ms
[15:26:35.208] Debug: A5 Check 1: 10 ms
[15:26:35.604] Debug: A5 Check 1: 13 ms
[15:26:36.000] Debug: A5 Check 1: 9 ms
[15:26:36.389] Debug: A5 Check 1: 9 ms
[15:26:36.790] Debug: A5 Check 1: 15 ms
[15:26:37.182] Debug: A5 Check 1: 9 ms
[15:26:37.575] Debug: A5 Check 1: 9 ms
[15:26:37.971] Debug: A5 Check 1: 15 ms
[15:26:38.371] Debug: A5 Check 1: 15 ms
[15:26:38.769] Debug: A5 Check 1: 14 ms
[15:26:39.169] Debug: A5 Check 1: 14 ms
[15:26:39.556] Debug: A5 Check 1: 8 ms
[15:26:40.037] Debug: A5 Check 1: 13 ms
[15:26:40.444] Debug: A5 Check 1: 13 ms
[15:26:40.843] Debug: A5 Check 1: 13 ms
[15:26:41.234] Debug: A5 Check 1: 10 ms
[15:26:41.624] Debug: A5 Check 1: 9 ms
[15:26:42.023] Debug: A5 Check 1: 13 ms
[15:26:42.419] Debug: A5 Check 1: 9 ms
[15:26:42.821] Debug: A5 Check 1: 13 ms
[15:26:43.217] Debug: A5 Check 1: 13 ms
[15:26:43.609] Debug: A5 Check 1: 13 ms
[15:26:44.012] Debug: A5 Check 1: 13 ms
[15:26:44.410] Debug: A5 Check 1: 14 ms
[15:26:44.805] Debug: A5 Check 1: 8 ms
[15:26:45.276] Debug: A5 Check 1: 9 ms
[15:26:45.668] Debug: A5 Check 1: 14 ms
[15:26:46.060] Debug: A5 Check 1: 12 ms
[15:26:46.446] Debug: A5 Check 1: 10 ms
[15:26:46.835] Debug: A5 Check 1: 10 ms
[15:26:47.240] Debug: A5 Check 1: 8 ms
[15:26:47.649] Debug: A5 Check 1: 13 ms
[15:26:48.043] Debug: A5 Check 1: 14 ms
[15:26:48.430] Debug: A5 Check 1: 10 ms
[15:26:48.828] Debug: A5 Check 1: 14 ms
[15:26:49.228] Debug: A5 Check 1: 14 ms
[15:26:49.622] Debug: A5 Check 1: 8 ms
[15:26:50.024] Debug: A5 Check 1: 16 ms
[15:26:50.521] Debug: A5 Check 1: 13 ms
[15:26:50.914] Debug: A5 Check 1: 9 ms
[15:26:51.323] Debug: A5 Check 1: 13 ms
[15:26:51.727] Debug: A5 Check 1: 15 ms
[15:26:52.117] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:26:52.128] Debug: A5 Check 1: 15 ms


[15:26:52.527] Debug: A5 Check 1: 12 ms
[15:26:52.918] Debug: A5 Check 1: 10 ms
[15:26:53.318] Debug: A5 Check 1: 14 ms
[15:26:53.721] Debug: A5 Check 1: 15 ms
[15:26:54.117] Debug: A5 Check 1: 14 ms
[15:26:54.514] Debug: A5 Check 1: 14 ms
[15:26:54.915] Debug: A5 Check 1: 14 ms
[15:26:55.305] Debug: A5 Check 1: 8 ms
[15:26:55.774] Debug: A5 Check 1: 20 ms
[15:26:56.172] Debug: A5 Check 1: 8 ms
[15:26:56.573] Debug: A5 Check 1: 15 ms
[15:26:56.972] Debug: A5 Check 1: 9 ms
[15:26:57.374] Debug: A5 Check 1: 15 ms
[15:26:57.763] Debug: A5 Check 1: 9 ms
[15:26:58.146] Debug: A5 Check 1: 9 ms
[15:26:58.549] Debug: A5 Check 1: 12 ms
[15:26:58.941] Debug: A5 Check 1: 8 ms
[15:26:59.340] Debug: A5 Check 1: 8 ms
[15:26:59.741] Debug: A5 Check 1: 17 ms
[15:27:00.145] Debug: A5 Check 1: 14 ms
[15:27:00.538] Debug: A5 Check 1: 14 ms
[15:27:01.040] Debug: A5 Check 1: 22 ms
[15:27:01.552] Debug: A5 Check 1: 15 ms
[15:27:02.034] Debug: A5 Check 1: 15 ms
[15:27:02.510] Debug: A5 Check 1: 14 ms
[15:27:02.985] Debug: A5 Check 1: 15 ms
[15:27:03.444] Debug: A5 Check 1: 15 ms
[15:27:03.912] Debug: A5 Check 1: 17 ms
[15:27:04.385] Debug: A5 Check 1: 15 ms
[15:27:04.848] Debug: A5 Check 1: 15 ms
[15:27:05.316] Debug: A5 Check 1: 15 ms
[15:27:05.788] Debug: A5 Check 1: 17 ms
[15:27:06.288] Debug: A5 Check 1: 22 ms
[15:27:06.828] Debug: A5 Check 1: 15 ms
[15:27:07.311] Debug: A5 Check 1: 14 ms
[15:27:07.773] Debug: A5 Check 1: 14 ms
[15:27:08.167] Debug: A5 Check 1: 15 ms
[15:27:08.553] Debug: A5 Check 1: 8 ms
[15:27:08.945] Debug: A5 Check 1: 9 ms
[15:27:09.360] Debug: A5 Check 1: 13 ms
[15:27:09.764] Debug: A5 Check 1: 13 ms
[15:27:10.155] Debug: A5 Check 1: 14 ms
[15:27:10.559] Debug: A5 Check 1: 12 ms
[15:27:10.948] Debug: A5 Check 1: 10 ms
[15:27:11.347] Debug: A5 Check 1: 15 ms
[15:27:11.828] Debug: A5 Check 1: 20 ms
[15:27:12.234] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:27:12.244] Debug: A5 Check 1: 15 ms


[15:27:12.642] Debug: A5 Check 1: 14 ms
[15:27:13.038] Debug: A5 Check 1: 14 ms
[15:27:13.444] Debug: A5 Check 1: 13 ms
[15:27:13.832] Debug: A5 Check 1: 11 ms
[15:27:14.237] Debug: A5 Check 1: 12 ms
[15:27:14.626] Debug: A5 Check 1: 8 ms
[15:27:15.019] Debug: A5 Check 1: 11 ms
[15:27:15.409] Debug: A5 Check 1: 9 ms
[15:27:15.797] Debug: A5 Check 1: 14 ms
[15:27:16.187] Debug: A5 Check 1: 9 ms
[15:27:16.590] Debug: A5 Check 1: 14 ms
[15:27:17.030] Debug: A5 Check 1: 20 ms
[15:27:17.467] Debug: A5 Check 1: 15 ms
[15:27:17.862] Debug: A5 Check 1: 13 ms
[15:27:18.256] Debug: A5 Check 1: 12 ms
[15:27:18.655] Debug: A5 Check 1: 13 ms
[15:27:19.057] Debug: A5 Check 1: 8 ms
[15:27:19.450] Debug: A5 Check 1: 14 ms
[15:27:19.848] Debug: A5 Check 1: 18 ms
[15:27:20.238] Debug: A5 Check 1: 12 ms
[15:27:20.644] Debug: A5 Check 1: 12 ms
[15:27:21.043] Debug: A5 Check 1: 15 ms
[15:27:21.438] Debug: A5 Check 1: 9 ms
[15:27:21.837] Debug: A5 Check 1: 14 ms
[15:27:22.236] Debug: A5 Check 1: 19 ms
[15:27:22.715] Debug: A5 Check 1: 13 ms
[15:27:23.108] Debug: A5 Check 1: 11 ms
[15:27:23.505] Debug: A5 Check 1: 14 ms
[15:27:23.912] Debug: A5 Check 1: 13 ms
[15:27:24.312] Debug: A5 Check 1: 14 ms
[15:27:24.708] Debug: A5 Check 1: 14 ms
[15:27:25.111] Debug: A5 Check 1: 14 ms
[15:27:25.505] Debug: A5 Check 1: 8 ms
[15:27:25.907] Debug: A5 Check 1: 14 ms
[15:27:26.314] Debug: A5 Check 1: 13 ms
[15:27:26.702] Debug: A5 Check 1: 8 ms
[15:27:27.098] Debug: A5 Check 1: 12 ms
[15:27:27.490] Debug: A5 Check 1: 9 ms
[15:27:27.975] Debug: A5 Check 1: 13 ms
[15:27:28.365] Debug: A5 Check 1: 10 ms
[15:27:28.765] Debug: A5 Check 1: 14 ms
[15:27:29.159] Debug: A5 Check 1: 13 ms
[15:27:29.550] Debug: A5 Check 1: 13 ms
[15:27:29.939] Debug: A5 Check 1: 10 ms
[15:27:30.326] Debug: A5 Check 1: 9 ms
[15:27:30.721] Debug: A5 Check 1: 9 ms
[15:27:31.125] Debug: A5 Check 1: 9 ms
[15:27:31.525] Debug: A5 Check 1: 12 ms
[15:27:31.923] Debug: A5 Check 1: 12 ms
[15:27:32.313] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:27:32.322] Debug: A5 Check 1: 17 ms


[15:27:32.712] Debug: A5 Check 1: 13 ms
[15:27:33.204] Debug: A5 Check 1: 15 ms
[15:27:33.597] Debug: A5 Check 1: 10 ms
[15:27:33.990] Debug: A5 Check 1: 14 ms
[15:27:34.387] Debug: A5 Check 1: 14 ms
[15:27:34.778] Debug: A5 Check 1: 13 ms
[15:27:35.210] Debug: A5 Check 1: 13 ms
[15:27:35.615] Debug: A5 Check 1: 13 ms
[15:27:36.025] Debug: A5 Check 1: 14 ms
[15:27:36.423] Debug: A5 Check 1: 13 ms
[15:27:36.823] Debug: A5 Check 1: 14 ms
[15:27:37.219] Debug: A5 Check 1: 14 ms
[15:27:37.617] Debug: A5 Check 1: 14 ms
[15:27:38.036] Debug: A5 Check 1: 15 ms
[15:27:38.514] Debug: A5 Check 1: 14 ms
[15:27:38.907] Debug: A5 Check 1: 12 ms
[15:27:39.297] Debug: A5 Check 1: 9 ms
[15:27:39.693] Debug: A5 Check 1: 13 ms
[15:27:40.094] Debug: A5 Check 1: 14 ms
[15:27:40.491] Debug: A5 Check 1: 14 ms
[15:27:40.893] Debug: A5 Check 1: 15 ms
[15:27:41.289] Debug: A5 Check 1: 15 ms
[15:27:41.673] Debug: A5 Check 1: 8 ms
[15:27:42.073] Debug: A5 Check 1: 15 ms
[15:27:42.472] Debug: A5 Check 1: 14 ms
[15:27:42.877] Debug: A5 Check 1: 12 ms
[15:27:43.277] Debug: A5 Check 1: 9 ms
[15:27:43.755] Debug: A5 Check 1: 18 ms
[15:27:44.153] Debug: A5 Check 1: 14 ms
[15:27:44.544] Debug: A5 Check 1: 13 ms
[15:27:44.936] Debug: A5 Check 1: 12 ms
[15:27:45.327] Debug: A5 Check 1: 11 ms
[15:27:45.722] Debug: A5 Check 1: 8 ms
[15:27:46.124] Debug: A5 Check 1: 13 ms
[15:27:46.511] Debug: A5 Check 1: 9 ms
[15:27:46.906] Debug: A5 Check 1: 13 ms
[15:27:47.306] Debug: A5 Check 1: 15 ms
[15:27:47.702] Debug: A5 Check 1: 14 ms
[15:27:48.094] Debug: A5 Check 1: 9 ms
[15:27:48.491] Debug: A5 Check 1: 13 ms
[15:27:48.948] Debug: A5 Check 1: 23 ms
[15:27:49.374] Debug: A5 Check 1: 9 ms
[15:27:49.772] Debug: A5 Check 1: 13 ms
[15:27:50.175] Debug: A5 Check 1: 12 ms
[15:27:50.574] Debug: A5 Check 1: 9 ms
[15:27:50.973] Debug: A5 Check 1: 13 ms
[15:27:51.365] Debug: A5 Check 1: 10 ms
[15:27:51.754] Debug: A5 Check 1: 8 ms
[15:27:52.144] Debug: A5 Check 1: 10 ms
[15:27:52.532] Debug: A5 Check 1: 11 ms
[15:27:52.924] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:27:52.936] Debug: A5 Check 1: 16 ms


[15:27:53.339] Debug: A5 Check 1: 14 ms
[15:27:53.733] Debug: A5 Check 1: 14 ms
[15:27:54.133] Debug: A5 Check 1: 18 ms
[15:27:54.595] Debug: A5 Check 1: 8 ms
[15:27:54.995] Debug: A5 Check 1: 9 ms
[15:27:55.394] Debug: A5 Check 1: 10 ms
[15:27:55.795] Debug: A5 Check 1: 13 ms
[15:27:56.197] Debug: A5 Check 1: 15 ms
[15:27:56.594] Debug: A5 Check 1: 15 ms
[15:27:56.994] Debug: A5 Check 1: 12 ms
[15:27:57.389] Debug: A5 Check 1: 12 ms
[15:27:57.790] Debug: A5 Check 1: 9 ms
[15:27:58.203] Debug: A5 Check 1: 16 ms
[15:27:58.467] Raccoon Bot stopped.
[15:27:58.471] Game has been in state 'Unknown' for too long, restarting...
[15:27:58.472] Debug: StartRestartGame() 1
[15:27:58.486] Debug: StartRestartGame() 2
[15:27:58.582] Debug: Now in RestartGame(Game has been in state 'Unknown' for too
long, restarting...)
[15:27:58.583] [Restart] Restarting game (Reason: Game has been in state 'Unknown'
for too long, restarting...)
[15:27:58.585] Debug: [RestartGameT] Forcing game restart
[15:27:58.594] Debug: [RestartGameT] Waiting...
[15:27:58.671] Debug: A5 Check 1: 18 ms
[15:27:59.205] Debug: A5 Check 1: 34 ms
[15:27:59.807] Debug: A5 Check 1: 16 ms
[15:28:00.171] Debug: [AR] Compacting done, 179.4MB -> 179.4MB
[15:28:00.346] Debug: A5 Check 1: 17 ms
[15:28:00.694] Debug: A5 Check 1: 18 ms
[15:28:01.176] Debug: A5 Check 1: 17 ms
[15:28:01.591] Debug: A5 Check 1: 9 ms
[15:28:01.597] [Restart] Restarted, state is Unknown
[15:28:01.599] [Restart] StartWhenIngame is true, starting bot
[15:28:01.601] Debug: [SetActiveModules] Clearing (8 checked types)
[15:28:01.602] Debug: Clearing all modules in ModuleManager
[15:28:01.985] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[15:28:02.568] Debug: A5 Check 1: 13 ms
[15:28:03.535] Debug: A5 Check 1: 15 ms
[15:28:04.422] Debug: A5 Check 1: 8 ms
[15:28:05.352] Debug: A5 Check 1: 19 ms
[15:28:06.295] Debug: A5 Check 1: 13 ms
[15:28:07.003] Timeout trying to close dialogs/get back Ingame
[15:28:07.072] Debug: A5 Check 1: 14 ms
[15:28:07.393] Debug: StartupModule is running
[15:28:07.394] Debug: Closing dialogs
[15:28:07.954] Debug: A5 Check 1: 9 ms
[15:28:08.937] Debug: A5 Check 1: 16 ms
[15:28:09.842] Debug: A5 Check 1: 9 ms
[15:28:10.762] Debug: A5 Check 1: 18 ms
[15:28:11.674] Debug: A5 Check 1: 8 ms
[15:28:12.394] Timeout trying to close dialogs/get back Ingame
[15:28:12.394] Debug: Checking to see if we're at Builder Base
[15:28:12.396] Debug: Deactivating StartupModule
[15:28:12.397] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[15:28:12.471] Debug: A5 Check 1: 13 ms
[15:28:12.895] Debug: A5 Check 1: 15 ms
[15:28:13.286] Debug: A5 Check 1: 9 ms
[15:28:13.674] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:28:13.685] Debug: A5 Check 1: 15 ms


[15:28:14.081] Debug: A5 Check 1: 9 ms
[15:28:14.505] Debug: A5 Check 1: 9 ms
[15:28:14.909] Debug: A5 Check 1: 13 ms
[15:28:15.316] Debug: A5 Check 1: 13 ms
[15:28:15.706] Debug: A5 Check 1: 8 ms
[15:28:16.182] Debug: A5 Check 1: 19 ms
[15:28:16.585] Debug: A5 Check 1: 14 ms
[15:28:16.983] Debug: A5 Check 1: 13 ms
[15:28:17.389] Debug: A5 Check 1: 14 ms
[15:28:17.780] Debug: A5 Check 1: 8 ms
[15:28:18.186] Debug: A5 Check 1: 13 ms
[15:28:18.584] Debug: A5 Check 1: 14 ms
[15:28:18.985] Debug: A5 Check 1: 13 ms
[15:28:19.383] Debug: A5 Check 1: 14 ms
[15:28:19.778] Debug: A5 Check 1: 10 ms
[15:28:20.179] Debug: A5 Check 1: 12 ms
[15:28:20.579] Debug: A5 Check 1: 13 ms
[15:28:20.974] Debug: A5 Check 1: 13 ms
[15:28:21.445] Debug: A5 Check 1: 17 ms
[15:28:21.856] Debug: A5 Check 1: 10 ms
[15:28:22.255] Debug: A5 Check 1: 13 ms
[15:28:22.649] Debug: A5 Check 1: 9 ms
[15:28:23.047] Debug: A5 Check 1: 13 ms
[15:28:23.440] Debug: A5 Check 1: 14 ms
[15:28:23.840] Debug: A5 Check 1: 13 ms
[15:28:24.237] Debug: A5 Check 1: 13 ms
[15:28:24.645] Debug: A5 Check 1: 13 ms
[15:28:25.044] Debug: A5 Check 1: 13 ms
[15:28:25.434] Debug: A5 Check 1: 10 ms
[15:28:25.827] Debug: A5 Check 1: 14 ms
[15:28:26.227] Debug: A5 Check 1: 17 ms
[15:28:26.749] Debug: A5 Check 1: 18 ms
[15:28:27.275] Debug: A5 Check 1: 17 ms
[15:28:27.699] Debug: A5 Check 1: 9 ms
[15:28:28.093] Debug: A5 Check 1: 13 ms
[15:28:28.487] Debug: A5 Check 1: 14 ms
[15:28:28.885] Debug: A5 Check 1: 14 ms
[15:28:29.284] Debug: A5 Check 1: 9 ms
[15:28:29.675] Debug: A5 Check 1: 9 ms
[15:28:30.066] Debug: A5 Check 1: 11 ms
[15:28:30.460] Debug: A5 Check 1: 8 ms
[15:28:30.867] Debug: A5 Check 1: 13 ms
[15:28:31.261] Debug: A5 Check 1: 9 ms
[15:28:31.670] Debug: A5 Check 1: 14 ms
[15:28:32.140] Debug: A5 Check 1: 19 ms
[15:28:32.544] Debug: A5 Check 1: 13 ms
[15:28:32.948] Debug: A5 Check 1: 22 ms
[15:28:33.355] Debug: A5 Check 1: 14 ms
[15:28:33.746] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:28:33.755] Debug: A5 Check 1: 17 ms


[15:28:34.160] Debug: A5 Check 1: 12 ms
[15:28:34.562] Debug: A5 Check 1: 13 ms
[15:28:34.958] Debug: A5 Check 1: 12 ms
[15:28:35.358] Debug: A5 Check 1: 12 ms
[15:28:35.749] Debug: A5 Check 1: 9 ms
[15:28:36.141] Debug: A5 Check 1: 13 ms
[15:28:36.550] Debug: A5 Check 1: 16 ms
[15:28:36.946] Debug: A5 Check 1: 13 ms
[15:28:37.399] Debug: A5 Check 1: 16 ms
[15:28:37.834] Debug: A5 Check 1: 15 ms
[15:28:38.233] Debug: A5 Check 1: 14 ms
[15:28:38.626] Debug: A5 Check 1: 9 ms
[15:28:39.035] Debug: A5 Check 1: 14 ms
[15:28:39.429] Debug: A5 Check 1: 9 ms
[15:28:39.821] Debug: A5 Check 1: 14 ms
[15:28:40.221] Debug: A5 Check 1: 14 ms
[15:28:40.611] Debug: A5 Check 1: 9 ms
[15:28:41.003] Debug: A5 Check 1: 10 ms
[15:28:41.406] Debug: A5 Check 1: 14 ms
[15:28:41.811] Debug: A5 Check 1: 14 ms
[15:28:42.204] Debug: A5 Check 1: 15 ms
[15:28:42.623] Debug: A5 Check 1: 17 ms
[15:28:43.083] Debug: A5 Check 1: 14 ms
[15:28:43.475] Debug: A5 Check 1: 8 ms
[15:28:43.880] Debug: A5 Check 1: 13 ms
[15:28:44.277] Debug: A5 Check 1: 14 ms
[15:28:44.665] Debug: A5 Check 1: 10 ms
[15:28:45.062] Debug: A5 Check 1: 14 ms
[15:28:45.471] Debug: A5 Check 1: 14 ms
[15:28:45.871] Debug: A5 Check 1: 14 ms
[15:28:46.280] Debug: A5 Check 1: 13 ms
[15:28:46.666] Debug: A5 Check 1: 10 ms
[15:28:47.065] Debug: A5 Check 1: 14 ms
[15:28:47.465] Debug: A5 Check 1: 13 ms
[15:28:47.866] Debug: A5 Check 1: 15 ms
[15:28:48.335] Debug: A5 Check 1: 13 ms
[15:28:48.731] Debug: A5 Check 1: 9 ms
[15:28:49.135] Debug: A5 Check 1: 13 ms
[15:28:49.531] Debug: A5 Check 1: 10 ms
[15:28:49.918] Debug: A5 Check 1: 9 ms
[15:28:50.331] Debug: A5 Check 1: 9 ms
[15:28:50.721] Debug: A5 Check 1: 9 ms
[15:28:51.128] Debug: A5 Check 1: 13 ms
[15:28:51.524] Debug: A5 Check 1: 12 ms
[15:28:51.922] Debug: A5 Check 1: 14 ms
[15:28:52.321] Debug: A5 Check 1: 15 ms
[15:28:52.720] Debug: A5 Check 1: 14 ms
[15:28:53.114] Debug: A5 Check 1: 10 ms
[15:28:53.600] Debug: A5 Check 1: 16 ms
[15:28:53.986] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:28:53.997] Debug: A5 Check 1: 14 ms


[15:28:54.394] Debug: A5 Check 1: 13 ms
[15:28:54.789] Debug: A5 Check 1: 14 ms
[15:28:55.178] Debug: A5 Check 1: 9 ms
[15:28:55.579] Debug: A5 Check 1: 12 ms
[15:28:55.976] Debug: A5 Check 1: 9 ms
[15:28:56.373] Debug: A5 Check 1: 12 ms
[15:28:56.769] Debug: A5 Check 1: 13 ms
[15:28:57.169] Debug: A5 Check 1: 13 ms
[15:28:57.570] Debug: A5 Check 1: 14 ms
[15:28:57.967] Debug: A5 Check 1: 13 ms
[15:28:58.373] Debug: A5 Check 1: 13 ms
[15:28:58.849] Debug: A5 Check 1: 16 ms
[15:28:59.235] Debug: A5 Check 1: 8 ms
[15:28:59.630] Debug: A5 Check 1: 9 ms
[15:29:00.028] Debug: A5 Check 1: 14 ms
[15:29:00.423] Debug: A5 Check 1: 8 ms
[15:29:00.829] Debug: A5 Check 1: 13 ms
[15:29:01.226] Debug: A5 Check 1: 13 ms
[15:29:01.624] Debug: A5 Check 1: 12 ms
[15:29:02.019] Debug: A5 Check 1: 14 ms
[15:29:02.403] Debug: A5 Check 1: 9 ms
[15:29:02.794] Debug: A5 Check 1: 12 ms
[15:29:03.200] Debug: A5 Check 1: 15 ms
[15:29:03.598] Debug: A5 Check 1: 15 ms
[15:29:04.083] Debug: A5 Check 1: 16 ms
[15:29:04.476] Debug: A5 Check 1: 9 ms
[15:29:04.871] Debug: A5 Check 1: 14 ms
[15:29:05.270] Debug: A5 Check 1: 13 ms
[15:29:05.674] Debug: A5 Check 1: 12 ms
[15:29:06.062] Debug: A5 Check 1: 10 ms
[15:29:06.457] Debug: A5 Check 1: 13 ms
[15:29:06.852] Debug: A5 Check 1: 14 ms
[15:29:07.252] Debug: A5 Check 1: 14 ms
[15:29:07.644] Debug: A5 Check 1: 9 ms
[15:29:08.053] Debug: A5 Check 1: 13 ms
[15:29:08.450] Debug: A5 Check 1: 15 ms
[15:29:08.839] Debug: A5 Check 1: 14 ms
[15:29:09.297] Debug: A5 Check 1: 17 ms
[15:29:09.710] Debug: A5 Check 1: 13 ms
[15:29:10.109] Debug: A5 Check 1: 13 ms
[15:29:10.514] Debug: A5 Check 1: 14 ms
[15:29:10.914] Debug: A5 Check 1: 13 ms
[15:29:11.319] Debug: A5 Check 1: 15 ms
[15:29:11.705] Debug: A5 Check 1: 9 ms
[15:29:12.105] Debug: A5 Check 1: 14 ms
[15:29:12.501] Debug: A5 Check 1: 14 ms
[15:29:12.890] Debug: A5 Check 1: 8 ms
[15:29:13.285] Debug: A5 Check 1: 13 ms
[15:29:13.674] Debug: A5 Check 1: 8 ms
[15:29:14.055] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:29:14.066] Debug: A5 Check 1: 14 ms


[15:29:14.504] Debug: A5 Check 1: 20 ms
[15:29:14.948] Debug: A5 Check 1: 14 ms
[15:29:15.337] Debug: A5 Check 1: 9 ms
[15:29:15.732] Debug: A5 Check 1: 9 ms
[15:29:16.128] Debug: A5 Check 1: 13 ms
[15:29:16.530] Debug: A5 Check 1: 14 ms
[15:29:16.922] Debug: A5 Check 1: 14 ms
[15:29:17.318] Debug: A5 Check 1: 9 ms
[15:29:17.704] Debug: A5 Check 1: 9 ms
[15:29:18.106] Debug: A5 Check 1: 13 ms
[15:29:18.500] Debug: A5 Check 1: 14 ms
[15:29:18.901] Debug: A5 Check 1: 15 ms
[15:29:19.302] Debug: A5 Check 1: 15 ms
[15:29:19.689] Debug: A5 Check 1: 9 ms
[15:29:20.180] Debug: A5 Check 1: 13 ms
[15:29:20.579] Debug: A5 Check 1: 13 ms
[15:29:20.972] Debug: A5 Check 1: 15 ms
[15:29:21.369] Debug: A5 Check 1: 13 ms
[15:29:21.772] Debug: A5 Check 1: 14 ms
[15:29:22.171] Debug: A5 Check 1: 14 ms
[15:29:22.580] Debug: A5 Check 1: 14 ms
[15:29:22.974] Debug: A5 Check 1: 13 ms
[15:29:23.379] Debug: A5 Check 1: 14 ms
[15:29:23.776] Debug: A5 Check 1: 12 ms
[15:29:24.168] Debug: A5 Check 1: 9 ms
[15:29:24.558] Debug: A5 Check 1: 10 ms
[15:29:24.956] Debug: A5 Check 1: 13 ms
[15:29:25.464] Debug: A5 Check 1: 13 ms
[15:29:25.859] Debug: A5 Check 1: 13 ms
[15:29:26.260] Debug: A5 Check 1: 12 ms
[15:29:26.651] Debug: A5 Check 1: 14 ms
[15:29:27.051] Debug: A5 Check 1: 15 ms
[15:29:27.445] Debug: A5 Check 1: 9 ms
[15:29:27.840] Debug: A5 Check 1: 14 ms
[15:29:28.230] Debug: A5 Check 1: 13 ms
[15:29:28.624] Debug: A5 Check 1: 15 ms
[15:29:29.051] Debug: A5 Check 1: 13 ms
[15:29:29.447] Debug: A5 Check 1: 9 ms
[15:29:29.844] Debug: A5 Check 1: 10 ms
[15:29:30.239] Debug: A5 Check 1: 13 ms
[15:29:30.724] Debug: A5 Check 1: 9 ms
[15:29:31.125] Debug: A5 Check 1: 14 ms
[15:29:31.518] Debug: A5 Check 1: 14 ms
[15:29:31.913] Debug: A5 Check 1: 14 ms
[15:29:32.319] Debug: A5 Check 1: 14 ms
[15:29:32.724] Debug: A5 Check 1: 13 ms
[15:29:33.111] Debug: A5 Check 1: 8 ms
[15:29:33.510] Debug: A5 Check 1: 13 ms
[15:29:33.902] Debug: A5 Check 1: 14 ms
[15:29:34.292] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:29:34.302] Debug: A5 Check 1: 15 ms


[15:29:34.702] Debug: A5 Check 1: 13 ms
[15:29:35.098] Debug: A5 Check 1: 13 ms
[15:29:35.498] Debug: A5 Check 1: 13 ms
[15:29:35.980] Debug: A5 Check 1: 14 ms
[15:29:36.385] Debug: A5 Check 1: 13 ms
[15:29:36.776] Debug: A5 Check 1: 9 ms
[15:29:37.174] Debug: A5 Check 1: 8 ms
[15:29:37.569] Debug: A5 Check 1: 13 ms
[15:29:37.995] Debug: A5 Check 1: 13 ms
[15:29:38.384] Debug: A5 Check 1: 9 ms
[15:29:38.775] Debug: A5 Check 1: 12 ms
[15:29:39.164] Debug: A5 Check 1: 10 ms
[15:29:39.564] Debug: A5 Check 1: 13 ms
[15:29:39.967] Debug: A5 Check 1: 13 ms
[15:29:40.375] Debug: A5 Check 1: 12 ms
[15:29:40.774] Debug: A5 Check 1: 12 ms
[15:29:41.250] Debug: A5 Check 1: 16 ms
[15:29:41.652] Debug: A5 Check 1: 8 ms
[15:29:42.053] Debug: A5 Check 1: 10 ms
[15:29:42.447] Debug: A5 Check 1: 9 ms
[15:29:42.841] Debug: A5 Check 1: 13 ms
[15:29:43.223] Debug: A5 Check 1: 9 ms
[15:29:43.625] Debug: A5 Check 1: 13 ms
[15:29:44.018] Debug: A5 Check 1: 13 ms
[15:29:44.424] Debug: A5 Check 1: 12 ms
[15:29:44.821] Debug: A5 Check 1: 13 ms
[15:29:45.223] Debug: A5 Check 1: 13 ms
[15:29:45.613] Debug: A5 Check 1: 9 ms
[15:29:46.005] Debug: A5 Check 1: 8 ms
[15:29:46.437] Debug: A5 Check 1: 17 ms
[15:29:46.877] Debug: A5 Check 1: 13 ms
[15:29:47.280] Debug: A5 Check 1: 17 ms
[15:29:47.676] Debug: A5 Check 1: 12 ms
[15:29:48.073] Debug: A5 Check 1: 14 ms
[15:29:48.465] Debug: A5 Check 1: 10 ms
[15:29:48.859] Debug: A5 Check 1: 12 ms
[15:29:49.262] Debug: A5 Check 1: 14 ms
[15:29:49.650] Debug: A5 Check 1: 10 ms
[15:29:50.045] Debug: A5 Check 1: 13 ms
[15:29:50.439] Debug: A5 Check 1: 11 ms
[15:29:50.838] Debug: A5 Check 1: 13 ms
[15:29:51.232] Debug: A5 Check 1: 10 ms
[15:29:51.654] Debug: A5 Check 1: 19 ms
[15:29:52.121] Debug: A5 Check 1: 15 ms
[15:29:52.509] Debug: A5 Check 1: 9 ms
[15:29:52.905] Debug: A5 Check 1: 14 ms
[15:29:53.305] Debug: A5 Check 1: 15 ms
[15:29:53.700] Debug: A5 Check 1: 10 ms
[15:29:54.095] Debug: A5 Check 1: 9 ms
[15:29:54.491] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:29:54.502] Debug: A5 Check 1: 15 ms


[15:29:54.889] Debug: A5 Check 1: 9 ms
[15:29:55.284] Debug: A5 Check 1: 15 ms
[15:29:55.675] Debug: A5 Check 1: 14 ms
[15:29:56.071] Debug: A5 Check 1: 15 ms
[15:29:56.473] Debug: A5 Check 1: 14 ms
[15:29:56.861] Debug: A5 Check 1: 9 ms
[15:29:57.338] Debug: A5 Check 1: 9 ms
[15:29:57.731] Debug: A5 Check 1: 10 ms
[15:29:58.153] Debug: A5 Check 1: 20 ms
[15:29:58.555] Debug: A5 Check 1: 13 ms
[15:29:58.957] Debug: A5 Check 1: 12 ms
[15:29:59.354] Debug: A5 Check 1: 14 ms
[15:29:59.752] Debug: A5 Check 1: 14 ms
[15:30:00.156] Debug: A5 Check 1: 16 ms
[15:30:00.372] Debug: [AR] Compacting done, 173.2MB -> 173.2MB
[15:30:00.589] Debug: A5 Check 1: 8 ms
[15:30:00.990] Debug: A5 Check 1: 13 ms
[15:30:01.388] Debug: A5 Check 1: 9 ms
[15:30:01.790] Debug: A5 Check 1: 13 ms
[15:30:02.181] Debug: A5 Check 1: 12 ms
[15:30:02.654] Debug: A5 Check 1: 8 ms
[15:30:03.044] Debug: A5 Check 1: 9 ms
[15:30:03.439] Debug: A5 Check 1: 13 ms
[15:30:03.836] Debug: A5 Check 1: 9 ms
[15:30:04.227] Debug: A5 Check 1: 9 ms
[15:30:04.622] Debug: A5 Check 1: 14 ms
[15:30:05.019] Debug: A5 Check 1: 15 ms
[15:30:05.423] Debug: A5 Check 1: 12 ms
[15:30:05.820] Debug: A5 Check 1: 15 ms
[15:30:06.222] Debug: A5 Check 1: 8 ms
[15:30:06.622] Debug: A5 Check 1: 14 ms
[15:30:07.020] Debug: A5 Check 1: 15 ms
[15:30:07.415] Debug: A5 Check 1: 13 ms
[15:30:07.893] Debug: A5 Check 1: 12 ms
[15:30:08.288] Debug: A5 Check 1: 15 ms
[15:30:08.693] Debug: A5 Check 1: 13 ms
[15:30:09.094] Debug: A5 Check 1: 12 ms
[15:30:09.486] Debug: A5 Check 1: 11 ms
[15:30:09.877] Debug: A5 Check 1: 13 ms
[15:30:10.272] Debug: A5 Check 1: 8 ms
[15:30:10.664] Debug: A5 Check 1: 10 ms
[15:30:11.062] Debug: A5 Check 1: 11 ms
[15:30:11.464] Debug: A5 Check 1: 12 ms
[15:30:11.857] Debug: A5 Check 1: 13 ms
[15:30:12.252] Debug: A5 Check 1: 14 ms
[15:30:12.657] Debug: A5 Check 1: 14 ms
[15:30:13.136] Debug: A5 Check 1: 15 ms
[15:30:13.555] Debug: A5 Check 1: 12 ms
[15:30:13.950] Debug: A5 Check 1: 14 ms
[15:30:14.348] Debug: A5 Check 1: 14 ms
[15:30:14.734] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:30:14.744] Debug: A5 Check 1: 14 ms


[15:30:15.135] Debug: A5 Check 1: 13 ms
[15:30:15.533] Debug: A5 Check 1: 14 ms
[15:30:15.924] Debug: A5 Check 1: 9 ms
[15:30:16.326] Debug: A5 Check 1: 13 ms
[15:30:16.724] Debug: A5 Check 1: 13 ms
[15:30:17.114] Debug: A5 Check 1: 10 ms
[15:30:17.508] Debug: A5 Check 1: 12 ms
[15:30:17.902] Debug: A5 Check 1: 14 ms
[15:30:18.363] Debug: A5 Check 1: 27 ms
[15:30:18.794] Debug: A5 Check 1: 13 ms
[15:30:19.196] Debug: A5 Check 1: 14 ms
[15:30:19.590] Debug: A5 Check 1: 13 ms
[15:30:19.994] Debug: A5 Check 1: 14 ms
[15:30:20.389] Debug: A5 Check 1: 13 ms
[15:30:20.790] Debug: A5 Check 1: 13 ms
[15:30:21.186] Debug: A5 Check 1: 11 ms
[15:30:21.573] Debug: A5 Check 1: 9 ms
[15:30:21.968] Debug: A5 Check 1: 13 ms
[15:30:22.360] Debug: A5 Check 1: 13 ms
[15:30:22.757] Debug: A5 Check 1: 14 ms
[15:30:23.152] Debug: A5 Check 1: 11 ms
[15:30:23.569] Debug: A5 Check 1: 18 ms
[15:30:24.026] Debug: A5 Check 1: 15 ms
[15:30:24.424] Debug: A5 Check 1: 12 ms
[15:30:24.822] Debug: A5 Check 1: 13 ms
[15:30:25.222] Debug: A5 Check 1: 13 ms
[15:30:25.621] Debug: A5 Check 1: 8 ms
[15:30:26.013] Debug: A5 Check 1: 10 ms
[15:30:26.403] Debug: A5 Check 1: 9 ms
[15:30:26.800] Debug: A5 Check 1: 14 ms
[15:30:27.199] Debug: A5 Check 1: 14 ms
[15:30:27.592] Debug: A5 Check 1: 9 ms
[15:30:27.994] Debug: A5 Check 1: 12 ms
[15:30:28.383] Debug: A5 Check 1: 10 ms
[15:30:28.774] Debug: A5 Check 1: 12 ms
[15:30:29.255] Debug: A5 Check 1: 13 ms
[15:30:29.648] Debug: A5 Check 1: 9 ms
[15:30:30.042] Debug: A5 Check 1: 14 ms
[15:30:30.440] Debug: A5 Check 1: 13 ms
[15:30:30.844] Debug: A5 Check 1: 13 ms
[15:30:31.241] Debug: A5 Check 1: 12 ms
[15:30:31.636] Debug: A5 Check 1: 8 ms
[15:30:32.032] Debug: A5 Check 1: 10 ms
[15:30:32.431] Debug: A5 Check 1: 9 ms
[15:30:32.832] Debug: A5 Check 1: 13 ms
[15:30:33.261] Debug: A5 Check 1: 20 ms
[15:30:33.539] Raccoon Bot stopped.
[15:30:33.545] Game has been in state 'Unknown' for too long, restarting...
[15:30:33.546] Debug: StartRestartGame() 1
[15:30:33.561] Debug: StartRestartGame() 2
[15:30:33.662] Debug: Now in RestartGame(Game has been in state 'Unknown' for too
long, restarting...)
[15:30:33.663] [Restart] Restarting game (Reason: Game has been in state 'Unknown'
for too long, restarting...)
[15:30:33.665] Debug: [RestartGameT] Forcing game restart
[15:30:33.668] Debug: [RestartGameT] Waiting...
[15:30:33.755] Debug: A5 Check 1: 16 ms
[15:30:34.423] Debug: A5 Check 1: 31 ms
[15:30:35.025] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:30:35.043] Debug: A5 Check 1: 24 ms


[15:30:35.462] Debug: A5 Check 1: 15 ms
[15:30:35.837] Debug: A5 Check 1: 15 ms
[15:30:36.321] Debug: A5 Check 1: 15 ms
[15:30:36.670] [Restart] Restarted, state is Unknown
[15:30:36.672] [Restart] StartWhenIngame is true, starting bot
[15:30:36.677] Debug: [SetActiveModules] Clearing (8 checked types)
[15:30:36.679] Debug: Clearing all modules in ModuleManager
[15:30:36.916] Debug: A5 Check 1: 19 ms
[15:30:37.200] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[15:30:37.424] Debug: StartupModule is running
[15:30:37.426] Debug: Closing dialogs
[15:30:38.011] Debug: A5 Check 1: 15 ms
[15:30:38.970] Debug: A5 Check 1: 8 ms
[15:30:39.882] Debug: A5 Check 1: 17 ms
[15:30:40.836] Debug: A5 Check 1: 13 ms
[15:30:41.721] Debug: A5 Check 1: 9 ms
[15:30:42.425] Timeout trying to close dialogs/get back Ingame
[15:30:42.426] Debug: Checking to see if we're at Builder Base
[15:30:42.427] Debug: Deactivating StartupModule
[15:30:42.428] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[15:30:42.631] Debug: A5 Check 1: 9 ms
[15:30:43.538] Debug: A5 Check 1: 14 ms
[15:30:44.428] Debug: A5 Check 1: 12 ms
[15:30:45.351] Debug: A5 Check 1: 18 ms
[15:30:46.263] Debug: A5 Check 1: 12 ms
[15:30:47.155] Debug: A5 Check 1: 14 ms
[15:30:47.480] Timeout trying to close dialogs/get back Ingame
[15:30:47.563] Debug: A5 Check 1: 14 ms
[15:30:47.956] Debug: A5 Check 1: 8 ms
[15:30:48.348] Debug: A5 Check 1: 9 ms
[15:30:48.742] Debug: A5 Check 1: 8 ms
[15:30:49.142] Debug: A5 Check 1: 13 ms
[15:30:49.540] Debug: A5 Check 1: 14 ms
[15:30:49.935] Debug: A5 Check 1: 14 ms
[15:30:50.369] Debug: A5 Check 1: 14 ms
[15:30:50.851] Debug: A5 Check 1: 14 ms
[15:30:51.255] Debug: A5 Check 1: 14 ms
[15:30:51.657] Debug: A5 Check 1: 13 ms
[15:30:52.053] Debug: A5 Check 1: 14 ms
[15:30:52.451] Debug: A5 Check 1: 13 ms
[15:30:52.851] Debug: A5 Check 1: 14 ms
[15:30:53.257] Debug: A5 Check 1: 14 ms
[15:30:53.648] Debug: A5 Check 1: 10 ms
[15:30:54.038] Debug: A5 Check 1: 16 ms
[15:30:54.425] Debug: A5 Check 1: 8 ms
[15:30:54.832] Debug: A5 Check 1: 14 ms
[15:30:55.220] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:30:55.229] Debug: A5 Check 1: 15 ms


[15:30:55.639] Debug: A5 Check 1: 13 ms
[15:30:56.118] Debug: A5 Check 1: 10 ms
[15:30:56.521] Debug: A5 Check 1: 15 ms
[15:30:56.918] Debug: A5 Check 1: 14 ms
[15:30:57.322] Debug: A5 Check 1: 14 ms
[15:30:57.722] Debug: A5 Check 1: 14 ms
[15:30:58.125] Debug: A5 Check 1: 13 ms
[15:30:58.533] Debug: A5 Check 1: 13 ms
[15:30:58.921] Debug: A5 Check 1: 8 ms
[15:30:59.313] Debug: A5 Check 1: 9 ms
[15:30:59.710] Debug: A5 Check 1: 14 ms
[15:31:00.099] Debug: A5 Check 1: 11 ms
[15:31:00.504] Debug: A5 Check 1: 13 ms
[15:31:00.892] Debug: A5 Check 1: 9 ms
[15:31:01.376] Debug: A5 Check 1: 17 ms
[15:31:01.772] Debug: A5 Check 1: 12 ms
[15:31:02.172] Debug: A5 Check 1: 16 ms
[15:31:02.573] Debug: A5 Check 1: 12 ms
[15:31:02.978] Debug: A5 Check 1: 14 ms
[15:31:03.368] Debug: A5 Check 1: 9 ms
[15:31:03.765] Debug: A5 Check 1: 13 ms
[15:31:04.158] Debug: A5 Check 1: 13 ms
[15:31:04.556] Debug: A5 Check 1: 13 ms
[15:31:04.954] Debug: A5 Check 1: 13 ms
[15:31:05.353] Debug: A5 Check 1: 9 ms
[15:31:05.757] Debug: A5 Check 1: 13 ms
[15:31:06.154] Debug: A5 Check 1: 16 ms
[15:31:06.622] Debug: A5 Check 1: 16 ms
[15:31:07.027] Debug: A5 Check 1: 13 ms
[15:31:07.422] Debug: A5 Check 1: 13 ms
[15:31:07.851] Debug: A5 Check 1: 9 ms
[15:31:08.244] Debug: A5 Check 1: 13 ms
[15:31:08.640] Debug: A5 Check 1: 13 ms
[15:31:09.039] Debug: A5 Check 1: 15 ms
[15:31:09.438] Debug: A5 Check 1: 15 ms
[15:31:09.831] Debug: A5 Check 1: 9 ms
[15:31:10.237] Debug: A5 Check 1: 15 ms
[15:31:10.631] Debug: A5 Check 1: 15 ms
[15:31:11.022] Debug: A5 Check 1: 13 ms
[15:31:11.415] Debug: A5 Check 1: 12 ms
[15:31:11.858] Debug: A5 Check 1: 20 ms
[15:31:12.288] Debug: A5 Check 1: 13 ms
[15:31:12.690] Debug: A5 Check 1: 13 ms
[15:31:13.096] Debug: A5 Check 1: 13 ms
[15:31:13.492] Debug: A5 Check 1: 13 ms
[15:31:13.887] Debug: A5 Check 1: 14 ms
[15:31:14.291] Debug: A5 Check 1: 13 ms
[15:31:14.689] Debug: A5 Check 1: 14 ms
[15:31:15.084] Debug: A5 Check 1: 10 ms
[15:31:15.474] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:31:15.486] Debug: A5 Check 1: 16 ms


[15:31:15.871] Debug: A5 Check 1: 9 ms
[15:31:16.262] Debug: A5 Check 1: 13 ms
[15:31:16.668] Debug: A5 Check 1: 15 ms
[15:31:17.087] Debug: A5 Check 1: 17 ms
[15:31:17.547] Debug: A5 Check 1: 14 ms
[15:31:17.941] Debug: A5 Check 1: 10 ms
[15:31:18.337] Debug: A5 Check 1: 14 ms
[15:31:18.726] Debug: A5 Check 1: 9 ms
[15:31:19.119] Debug: A5 Check 1: 9 ms
[15:31:19.515] Debug: A5 Check 1: 12 ms
[15:31:19.911] Debug: A5 Check 1: 9 ms
[15:31:20.311] Debug: A5 Check 1: 15 ms
[15:31:20.703] Debug: A5 Check 1: 13 ms
[15:31:21.101] Debug: A5 Check 1: 14 ms
[15:31:21.501] Debug: A5 Check 1: 14 ms
[15:31:21.898] Debug: A5 Check 1: 15 ms
[15:31:22.306] Debug: A5 Check 1: 13 ms
[15:31:22.785] Debug: A5 Check 1: 14 ms
[15:31:23.186] Debug: A5 Check 1: 14 ms
[15:31:23.577] Debug: A5 Check 1: 13 ms
[15:31:23.974] Debug: A5 Check 1: 13 ms
[15:31:24.369] Debug: A5 Check 1: 14 ms
[15:31:24.780] Debug: A5 Check 1: 14 ms
[15:31:25.173] Debug: A5 Check 1: 12 ms
[15:31:25.564] Debug: A5 Check 1: 9 ms
[15:31:25.960] Debug: A5 Check 1: 12 ms
[15:31:26.348] Debug: A5 Check 1: 9 ms
[15:31:26.748] Debug: A5 Check 1: 13 ms
[15:31:27.146] Debug: A5 Check 1: 9 ms
[15:31:27.565] Debug: A5 Check 1: 13 ms
[15:31:28.052] Debug: A5 Check 1: 14 ms
[15:31:28.455] Debug: A5 Check 1: 19 ms
[15:31:28.841] Debug: A5 Check 1: 8 ms
[15:31:29.238] Debug: A5 Check 1: 12 ms
[15:31:29.634] Debug: A5 Check 1: 9 ms
[15:31:30.027] Debug: A5 Check 1: 13 ms
[15:31:30.420] Debug: A5 Check 1: 14 ms
[15:31:30.808] Debug: A5 Check 1: 13 ms
[15:31:31.214] Debug: A5 Check 1: 13 ms
[15:31:31.610] Debug: A5 Check 1: 12 ms
[15:31:32.009] Debug: A5 Check 1: 13 ms
[15:31:32.408] Debug: A5 Check 1: 13 ms
[15:31:32.798] Debug: A5 Check 1: 8 ms
[15:31:33.282] Debug: A5 Check 1: 14 ms
[15:31:33.674] Debug: A5 Check 1: 8 ms
[15:31:34.064] Debug: A5 Check 1: 10 ms
[15:31:34.461] Debug: A5 Check 1: 10 ms
[15:31:34.865] Debug: A5 Check 1: 13 ms
[15:31:35.268] Debug: A5 Check 1: 13 ms
[15:31:35.665] Debug: A5 Check 1: 10 ms
[15:31:36.046] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:31:36.056] Debug: A5 Check 1: 15 ms


[15:31:36.454] Debug: A5 Check 1: 14 ms
[15:31:36.846] Debug: A5 Check 1: 8 ms
[15:31:37.245] Debug: A5 Check 1: 14 ms
[15:31:37.639] Debug: A5 Check 1: 14 ms
[15:31:38.042] Debug: A5 Check 1: 9 ms
[15:31:38.506] Debug: A5 Check 1: 17 ms
[15:31:38.916] Debug: A5 Check 1: 10 ms
[15:31:39.316] Debug: A5 Check 1: 10 ms
[15:31:39.716] Debug: A5 Check 1: 10 ms
[15:31:40.108] Debug: A5 Check 1: 8 ms
[15:31:40.515] Debug: A5 Check 1: 14 ms
[15:31:40.905] Debug: A5 Check 1: 8 ms
[15:31:41.303] Debug: A5 Check 1: 9 ms
[15:31:41.697] Debug: A5 Check 1: 9 ms
[15:31:42.094] Debug: A5 Check 1: 13 ms
[15:31:42.490] Debug: A5 Check 1: 15 ms
[15:31:42.873] Debug: A5 Check 1: 9 ms
[15:31:43.269] Debug: A5 Check 1: 15 ms
[15:31:43.695] Debug: A5 Check 1: 18 ms
[15:31:44.134] Debug: A5 Check 1: 8 ms
[15:31:44.533] Debug: A5 Check 1: 15 ms
[15:31:44.917] Debug: A5 Check 1: 8 ms
[15:31:45.320] Debug: A5 Check 1: 13 ms
[15:31:45.723] Debug: A5 Check 1: 14 ms
[15:31:46.121] Debug: A5 Check 1: 14 ms
[15:31:46.528] Debug: A5 Check 1: 15 ms
[15:31:46.914] Debug: A5 Check 1: 9 ms
[15:31:47.317] Debug: A5 Check 1: 15 ms
[15:31:47.717] Debug: A5 Check 1: 14 ms
[15:31:48.105] Debug: A5 Check 1: 8 ms
[15:31:48.513] Debug: A5 Check 1: 13 ms
[15:31:48.919] Debug: A5 Check 1: 20 ms
[15:31:49.393] Debug: A5 Check 1: 13 ms
[15:31:49.787] Debug: A5 Check 1: 10 ms
[15:31:50.178] Debug: A5 Check 1: 8 ms
[15:31:50.571] Debug: A5 Check 1: 10 ms
[15:31:50.963] Debug: A5 Check 1: 13 ms
[15:31:51.361] Debug: A5 Check 1: 10 ms
[15:31:51.758] Debug: A5 Check 1: 12 ms
[15:31:52.148] Debug: A5 Check 1: 9 ms
[15:31:52.541] Debug: A5 Check 1: 15 ms
[15:31:52.942] Debug: A5 Check 1: 15 ms
[15:31:53.336] Debug: A5 Check 1: 9 ms
[15:31:53.735] Debug: A5 Check 1: 15 ms
[15:31:54.128] Debug: A5 Check 1: 13 ms
[15:31:54.625] Debug: A5 Check 1: 12 ms
[15:31:55.011] Debug: A5 Check 1: 9 ms
[15:31:55.404] Debug: A5 Check 1: 13 ms
[15:31:55.801] Debug: A5 Check 1: 13 ms
[15:31:56.193] Debug: A5 Check 1: 8 ms
[15:31:56.585] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:31:56.596] Debug: A5 Check 1: 16 ms


[15:31:56.988] Debug: A5 Check 1: 13 ms
[15:31:57.404] Debug: A5 Check 1: 14 ms
[15:31:57.803] Debug: A5 Check 1: 14 ms
[15:31:58.200] Debug: A5 Check 1: 14 ms
[15:31:58.605] Debug: A5 Check 1: 14 ms
[15:31:59.008] Debug: A5 Check 1: 15 ms
[15:31:59.395] Debug: A5 Check 1: 9 ms
[15:31:59.872] Debug: A5 Check 1: 13 ms
[15:32:00.267] Debug: A5 Check 1: 13 ms
[15:32:00.594] Debug: [AR] Compacting done, 173.3MB -> 173.3MB
[15:32:00.700] Debug: A5 Check 1: 14 ms
[15:32:01.102] Debug: A5 Check 1: 14 ms
[15:32:01.495] Debug: A5 Check 1: 12 ms
[15:32:01.886] Debug: A5 Check 1: 9 ms
[15:32:02.282] Debug: A5 Check 1: 14 ms
[15:32:02.676] Debug: A5 Check 1: 13 ms
[15:32:03.073] Debug: A5 Check 1: 13 ms
[15:32:03.476] Debug: A5 Check 1: 13 ms
[15:32:03.877] Debug: A5 Check 1: 13 ms
[15:32:04.272] Debug: A5 Check 1: 12 ms
[15:32:04.663] Debug: A5 Check 1: 10 ms
[15:32:05.148] Debug: A5 Check 1: 17 ms
[15:32:05.551] Debug: A5 Check 1: 14 ms
[15:32:05.949] Debug: A5 Check 1: 10 ms
[15:32:06.337] Debug: A5 Check 1: 13 ms
[15:32:06.731] Debug: A5 Check 1: 12 ms
[15:32:07.119] Debug: A5 Check 1: 9 ms
[15:32:07.521] Debug: A5 Check 1: 13 ms
[15:32:07.912] Debug: A5 Check 1: 9 ms
[15:32:08.315] Debug: A5 Check 1: 14 ms
[15:32:08.713] Debug: A5 Check 1: 13 ms
[15:32:09.106] Debug: A5 Check 1: 8 ms
[15:32:09.499] Debug: A5 Check 1: 14 ms
[15:32:09.891] Debug: A5 Check 1: 13 ms
[15:32:10.328] Debug: A5 Check 1: 17 ms
[15:32:10.773] Debug: A5 Check 1: 10 ms
[15:32:11.176] Debug: A5 Check 1: 13 ms
[15:32:11.576] Debug: A5 Check 1: 13 ms
[15:32:11.964] Debug: A5 Check 1: 9 ms
[15:32:12.359] Debug: A5 Check 1: 14 ms
[15:32:12.752] Debug: A5 Check 1: 9 ms
[15:32:13.155] Debug: A5 Check 1: 13 ms
[15:32:13.548] Debug: A5 Check 1: 14 ms
[15:32:13.939] Debug: A5 Check 1: 13 ms
[15:32:14.340] Debug: A5 Check 1: 15 ms
[15:32:14.740] Debug: A5 Check 1: 13 ms
[15:32:15.136] Debug: A5 Check 1: 13 ms
[15:32:15.539] Debug: A5 Check 1: 16 ms
[15:32:15.995] Debug: A5 Check 1: 9 ms
[15:32:16.391] Debug: A5 Check 1: 12 ms
[15:32:16.785] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:32:16.798] Debug: A5 Check 1: 17 ms


[15:32:17.190] Debug: A5 Check 1: 9 ms
[15:32:17.585] Debug: A5 Check 1: 13 ms
[15:32:17.980] Debug: A5 Check 1: 13 ms
[15:32:18.384] Debug: A5 Check 1: 13 ms
[15:32:18.782] Debug: A5 Check 1: 13 ms
[15:32:19.177] Debug: A5 Check 1: 9 ms
[15:32:19.577] Debug: A5 Check 1: 13 ms
[15:32:19.965] Debug: A5 Check 1: 11 ms
[15:32:20.356] Debug: A5 Check 1: 14 ms
[15:32:20.749] Debug: A5 Check 1: 13 ms
[15:32:21.223] Debug: A5 Check 1: 9 ms
[15:32:21.626] Debug: A5 Check 1: 14 ms
[15:32:22.022] Debug: A5 Check 1: 13 ms
[15:32:22.415] Debug: A5 Check 1: 14 ms
[15:32:22.806] Debug: A5 Check 1: 9 ms
[15:32:23.196] Debug: A5 Check 1: 9 ms
[15:32:23.586] Debug: A5 Check 1: 8 ms
[15:32:23.992] Debug: A5 Check 1: 13 ms
[15:32:24.388] Debug: A5 Check 1: 15 ms
[15:32:24.773] Debug: A5 Check 1: 8 ms
[15:32:25.172] Debug: A5 Check 1: 14 ms
[15:32:25.568] Debug: A5 Check 1: 13 ms
[15:32:25.967] Debug: A5 Check 1: 14 ms
[15:32:26.455] Debug: A5 Check 1: 14 ms
[15:32:26.846] Debug: A5 Check 1: 9 ms
[15:32:27.239] Debug: A5 Check 1: 9 ms
[15:32:27.633] Debug: A5 Check 1: 14 ms
[15:32:28.018] Debug: A5 Check 1: 9 ms
[15:32:28.414] Debug: A5 Check 1: 13 ms
[15:32:28.815] Debug: A5 Check 1: 9 ms
[15:32:29.222] Debug: A5 Check 1: 12 ms
[15:32:29.618] Debug: A5 Check 1: 14 ms
[15:32:30.014] Debug: A5 Check 1: 13 ms
[15:32:30.398] Debug: A5 Check 1: 9 ms
[15:32:30.794] Debug: A5 Check 1: 10 ms
[15:32:31.193] Debug: A5 Check 1: 9 ms
[15:32:31.655] Debug: A5 Check 1: 17 ms
[15:32:32.074] Debug: A5 Check 1: 13 ms
[15:32:32.470] Debug: A5 Check 1: 15 ms
[15:32:32.868] Debug: A5 Check 1: 14 ms
[15:32:33.261] Debug: A5 Check 1: 9 ms
[15:32:33.656] Debug: A5 Check 1: 13 ms
[15:32:34.053] Debug: A5 Check 1: 13 ms
[15:32:34.440] Debug: A5 Check 1: 9 ms
[15:32:34.830] Debug: A5 Check 1: 9 ms
[15:32:35.224] Debug: A5 Check 1: 13 ms
[15:32:35.612] Debug: A5 Check 1: 9 ms
[15:32:36.017] Debug: A5 Check 1: 15 ms
[15:32:36.420] Debug: A5 Check 1: 15 ms
[15:32:36.833] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:32:36.844] Debug: A5 Check 1: 21 ms


[15:32:37.293] Debug: A5 Check 1: 14 ms
[15:32:37.687] Debug: A5 Check 1: 9 ms
[15:32:38.073] Debug: A5 Check 1: 9 ms
[15:32:38.477] Debug: A5 Check 1: 15 ms
[15:32:38.862] Debug: A5 Check 1: 9 ms
[15:32:39.262] Debug: A5 Check 1: 15 ms
[15:32:39.659] Debug: A5 Check 1: 15 ms
[15:32:40.059] Debug: A5 Check 1: 15 ms
[15:32:40.451] Debug: A5 Check 1: 14 ms
[15:32:40.860] Debug: A5 Check 1: 13 ms
[15:32:41.253] Debug: A5 Check 1: 10 ms
[15:32:41.644] Debug: A5 Check 1: 12 ms
[15:32:42.036] Debug: A5 Check 1: 15 ms
[15:32:42.517] Debug: A5 Check 1: 14 ms
[15:32:42.914] Debug: A5 Check 1: 11 ms
[15:32:43.316] Debug: A5 Check 1: 14 ms
[15:32:43.716] Debug: A5 Check 1: 13 ms
[15:32:44.102] Debug: A5 Check 1: 10 ms
[15:32:44.498] Debug: A5 Check 1: 14 ms
[15:32:44.886] Debug: A5 Check 1: 14 ms
[15:32:45.280] Debug: A5 Check 1: 15 ms
[15:32:45.685] Debug: A5 Check 1: 13 ms
[15:32:46.069] Debug: A5 Check 1: 9 ms
[15:32:46.468] Debug: A5 Check 1: 14 ms
[15:32:46.858] Debug: A5 Check 1: 8 ms
[15:32:47.258] Debug: A5 Check 1: 13 ms
[15:32:47.740] Debug: A5 Check 1: 9 ms
[15:32:48.147] Debug: A5 Check 1: 13 ms
[15:32:48.555] Debug: A5 Check 1: 13 ms
[15:32:48.943] Debug: A5 Check 1: 9 ms
[15:32:49.337] Debug: A5 Check 1: 15 ms
[15:32:49.736] Debug: A5 Check 1: 14 ms
[15:32:50.160] Debug: A5 Check 1: 16 ms
[15:32:50.558] Debug: A5 Check 1: 8 ms
[15:32:50.957] Debug: A5 Check 1: 12 ms
[15:32:51.348] Debug: A5 Check 1: 12 ms
[15:32:51.747] Debug: A5 Check 1: 14 ms
[15:32:52.140] Debug: A5 Check 1: 12 ms
[15:32:52.538] Debug: A5 Check 1: 14 ms
[15:32:53.028] Debug: A5 Check 1: 14 ms
[15:32:53.420] Debug: A5 Check 1: 13 ms
[15:32:53.819] Debug: A5 Check 1: 13 ms
[15:32:54.219] Debug: A5 Check 1: 14 ms
[15:32:54.627] Debug: A5 Check 1: 14 ms
[15:32:55.021] Debug: A5 Check 1: 8 ms
[15:32:55.428] Debug: A5 Check 1: 13 ms
[15:32:55.823] Debug: A5 Check 1: 13 ms
[15:32:56.220] Debug: A5 Check 1: 14 ms
[15:32:56.617] Debug: A5 Check 1: 14 ms
[15:32:57.005] Debug: A5 Check 1: 8 ms
[15:32:57.393] Debug: A5 Check 1: 9 ms
[15:32:57.784] Debug: A5 Check 1: 10 ms
[15:32:58.253] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:32:58.268] Debug: A5 Check 1: 19 ms


[15:32:58.668] Debug: A5 Check 1: 14 ms
[15:32:59.068] Debug: A5 Check 1: 14 ms
[15:32:59.463] Debug: A5 Check 1: 13 ms
[15:32:59.855] Debug: A5 Check 1: 8 ms
[15:33:00.257] Debug: A5 Check 1: 14 ms
[15:33:00.651] Debug: A5 Check 1: 11 ms
[15:33:01.050] Debug: A5 Check 1: 13 ms
[15:33:01.453] Debug: A5 Check 1: 14 ms
[15:33:01.855] Debug: A5 Check 1: 15 ms
[15:33:02.246] Debug: A5 Check 1: 13 ms
[15:33:02.642] Debug: A5 Check 1: 9 ms
[15:33:03.034] Debug: A5 Check 1: 10 ms
[15:33:03.465] Debug: A5 Check 1: 19 ms
[15:33:03.897] Debug: A5 Check 1: 9 ms
[15:33:04.291] Debug: A5 Check 1: 14 ms
[15:33:04.683] Debug: A5 Check 1: 10 ms
[15:33:05.084] Debug: A5 Check 1: 11 ms
[15:33:05.484] Debug: A5 Check 1: 14 ms
[15:33:05.877] Debug: A5 Check 1: 9 ms
[15:33:06.379] Debug: A5 Check 1: 24 ms
[15:33:06.797] Debug: A5 Check 1: 13 ms
[15:33:07.187] Debug: A5 Check 1: 9 ms
[15:33:07.594] Debug: A5 Check 1: 13 ms
[15:33:08.032] Debug: A5 Check 1: 19 ms
[15:33:08.307] Raccoon Bot stopped.
[15:33:08.313] Game has been in state 'Unknown' for too long, restarting...
[15:33:08.314] Debug: StartRestartGame() 1
[15:33:08.330] Debug: StartRestartGame() 2
[15:33:08.421] Debug: Now in RestartGame(Game has been in state 'Unknown' for too
long, restarting...)
[15:33:08.422] [Restart] Restarting game (Reason: Game has been in state 'Unknown'
for too long, restarting...)
[15:33:08.424] Debug: [RestartGameT] Forcing game restart
[15:33:08.427] Debug: [RestartGameT] Waiting...
[15:33:08.514] Debug: A5 Check 1: 16 ms
[15:33:09.255] Debug: A5 Check 1: 18 ms
[15:33:09.774] Debug: A5 Check 1: 21 ms
[15:33:10.215] Debug: A5 Check 1: 23 ms
[15:33:10.517] Debug: A5 Check 1: 14 ms
[15:33:10.964] Debug: A5 Check 1: 16 ms
[15:33:11.434] [Restart] Restarted, state is Unknown
[15:33:11.436] [Restart] StartWhenIngame is true, starting bot
[15:33:11.440] Debug: [SetActiveModules] Clearing (8 checked types)
[15:33:11.441] Debug: Clearing all modules in ModuleManager
[15:33:11.554] Debug: A5 Check 1: 25 ms
[15:33:11.952] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[15:33:12.655] Debug: A5 Check 1: 15 ms
[15:33:13.551] Debug: A5 Check 1: 15 ms
[15:33:14.470] Debug: A5 Check 1: 15 ms
[15:33:15.432] Debug: A5 Check 1: 13 ms
[15:33:16.322] Debug: A5 Check 1: 13 ms
[15:33:17.081] Timeout trying to close dialogs/get back Ingame
[15:33:17.151] Debug: A5 Check 1: 14 ms
[15:33:17.472] Debug: StartupModule is running
[15:33:17.473] Debug: Closing dialogs
[15:33:18.039] Debug: A5 Check 1: 16 ms
[15:33:18.924] Debug: A5 Check 1: 9 ms
[15:33:19.819] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _pIb._n1A() in _0lA:line 54
at .()
at _pIb._wvb() in _0lA:line 200
at CoC_Bot.Modules.StartupModule._hKA() in _8NA:line 32
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:33:19.831] Debug: A5 Check 1: 15 ms


[15:33:20.721] Debug: A5 Check 1: 9 ms
[15:33:21.610] Debug: A5 Check 1: 13 ms
[15:33:22.492] Debug: A5 Check 1: 10 ms
[15:33:22.814] Timeout trying to close dialogs/get back Ingame
[15:33:22.815] Debug: Checking to see if we're at Builder Base
[15:33:22.816] Debug: Deactivating StartupModule
[15:33:22.817] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[15:33:22.893] Debug: A5 Check 1: 12 ms
[15:33:23.296] Debug: A5 Check 1: 9 ms
[15:33:23.684] Debug: A5 Check 1: 9 ms
[15:33:24.073] Debug: A5 Check 1: 13 ms
[15:33:24.457] Debug: A5 Check 1: 8 ms
[15:33:24.873] Debug: A5 Check 1: 17 ms
[15:33:25.326] Debug: A5 Check 1: 12 ms
[15:33:25.724] Debug: A5 Check 1: 13 ms
[15:33:26.124] Debug: A5 Check 1: 13 ms
[15:33:26.529] Debug: A5 Check 1: 15 ms
[15:33:26.935] Debug: A5 Check 1: 14 ms
[15:33:27.325] Debug: A5 Check 1: 9 ms
[15:33:27.718] Debug: A5 Check 1: 13 ms
[15:33:28.107] Debug: A5 Check 1: 10 ms
[15:33:28.505] Debug: A5 Check 1: 8 ms
[15:33:28.925] Debug: A5 Check 1: 9 ms
[15:33:29.316] Debug: A5 Check 1: 10 ms
[15:33:29.705] Debug: A5 Check 1: 14 ms
[15:33:30.105] Debug: A5 Check 1: 18 ms
[15:33:30.578] Debug: A5 Check 1: 15 ms
[15:33:30.979] Debug: A5 Check 1: 13 ms
[15:33:31.368] Debug: A5 Check 1: 10 ms
[15:33:31.761] Debug: A5 Check 1: 12 ms
[15:33:32.147] Debug: A5 Check 1: 11 ms
[15:33:32.546] Debug: A5 Check 1: 14 ms
[15:33:32.945] Debug: A5 Check 1: 15 ms
[15:33:33.338] Debug: A5 Check 1: 8 ms
[15:33:33.733] Debug: A5 Check 1: 13 ms
[15:33:34.125] Debug: A5 Check 1: 13 ms
[15:33:34.513] Debug: A5 Check 1: 10 ms
[15:33:34.917] Debug: A5 Check 1: 14 ms
[15:33:35.315] Debug: A5 Check 1: 14 ms
[15:33:35.798] Debug: A5 Check 1: 13 ms
[15:33:36.185] Debug: A5 Check 1: 9 ms
[15:33:36.584] Debug: A5 Check 1: 14 ms
[15:33:36.980] Debug: A5 Check 1: 14 ms
[15:33:37.373] Debug: A5 Check 1: 12 ms
[15:33:37.777] Debug: A5 Check 1: 13 ms
[15:33:38.179] Debug: A5 Check 1: 14 ms
[15:33:38.567] Debug: A5 Check 1: 9 ms
[15:33:38.970] Debug: A5 Check 1: 14 ms
[15:33:39.361] Debug: A5 Check 1: 8 ms
[15:33:39.747] Debug: A5 Check 1: 10 ms
[15:33:40.132] Debug: A5 Check 1: 9 ms
[15:33:40.527] Debug: A5 Check 1: 10 ms
[15:33:41.031] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:33:41.044] Debug: A5 Check 1: 18 ms


[15:33:41.431] Debug: A5 Check 1: 10 ms
[15:33:41.823] Debug: A5 Check 1: 9 ms
[15:33:42.219] Debug: A5 Check 1: 15 ms
[15:33:42.611] Debug: A5 Check 1: 14 ms
[15:33:43.014] Debug: A5 Check 1: 13 ms
[15:33:43.405] Debug: A5 Check 1: 14 ms
[15:33:43.796] Debug: A5 Check 1: 13 ms
[15:33:44.180] Debug: A5 Check 1: 10 ms
[15:33:44.587] Debug: A5 Check 1: 15 ms
[15:33:44.984] Debug: A5 Check 1: 14 ms
[15:33:45.390] Debug: A5 Check 1: 17 ms
[15:33:45.786] Debug: A5 Check 1: 9 ms
[15:33:46.227] Debug: A5 Check 1: 24 ms
[15:33:46.649] Debug: A5 Check 1: 10 ms
[15:33:47.041] Debug: A5 Check 1: 9 ms
[15:33:47.438] Debug: A5 Check 1: 9 ms
[15:33:47.845] Debug: A5 Check 1: 13 ms
[15:33:48.250] Debug: A5 Check 1: 14 ms
[15:33:48.643] Debug: A5 Check 1: 13 ms
[15:33:49.038] Debug: A5 Check 1: 14 ms
[15:33:49.428] Debug: A5 Check 1: 9 ms
[15:33:49.826] Debug: A5 Check 1: 14 ms
[15:33:50.227] Debug: A5 Check 1: 14 ms
[15:33:50.615] Debug: A5 Check 1: 9 ms
[15:33:51.007] Debug: A5 Check 1: 9 ms
[15:33:51.419] Debug: A5 Check 1: 18 ms
[15:33:51.880] Debug: A5 Check 1: 14 ms
[15:33:52.269] Debug: A5 Check 1: 14 ms
[15:33:52.673] Debug: A5 Check 1: 15 ms
[15:33:53.062] Debug: A5 Check 1: 10 ms
[15:33:53.446] Debug: A5 Check 1: 9 ms
[15:33:53.845] Debug: A5 Check 1: 14 ms
[15:33:54.236] Debug: A5 Check 1: 13 ms
[15:33:54.627] Debug: A5 Check 1: 10 ms
[15:33:55.034] Debug: A5 Check 1: 13 ms
[15:33:55.434] Debug: A5 Check 1: 14 ms
[15:33:55.827] Debug: A5 Check 1: 13 ms
[15:33:56.210] Debug: A5 Check 1: 10 ms
[15:33:56.607] Debug: A5 Check 1: 13 ms
[15:33:57.088] Debug: A5 Check 1: 16 ms
[15:33:57.489] Debug: A5 Check 1: 14 ms
[15:33:57.883] Debug: A5 Check 1: 15 ms
[15:33:58.270] Debug: A5 Check 1: 8 ms
[15:33:58.657] Debug: A5 Check 1: 8 ms
[15:33:59.066] Debug: A5 Check 1: 14 ms
[15:33:59.456] Debug: A5 Check 1: 8 ms
[15:33:59.858] Debug: A5 Check 1: 14 ms
[15:34:00.252] Debug: A5 Check 1: 14 ms
[15:34:00.652] Debug: A5 Check 1: 14 ms
[15:34:00.809] Debug: [AR] Compacting done, 179.3MB -> 179.3MB
[15:34:01.073] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:34:01.084] Debug: A5 Check 1: 15 ms


[15:34:01.482] Debug: A5 Check 1: 14 ms
[15:34:01.872] Debug: A5 Check 1: 9 ms
[15:34:02.344] Debug: A5 Check 1: 9 ms
[15:34:02.738] Debug: A5 Check 1: 12 ms
[15:34:03.140] Debug: A5 Check 1: 13 ms
[15:34:03.535] Debug: A5 Check 1: 14 ms
[15:34:03.931] Debug: A5 Check 1: 13 ms
[15:34:04.328] Debug: A5 Check 1: 13 ms
[15:34:04.733] Debug: A5 Check 1: 13 ms
[15:34:05.124] Debug: A5 Check 1: 9 ms
[15:34:05.515] Debug: A5 Check 1: 10 ms
[15:34:05.902] Debug: A5 Check 1: 9 ms
[15:34:06.298] Debug: A5 Check 1: 13 ms
[15:34:06.688] Debug: A5 Check 1: 12 ms
[15:34:07.094] Debug: A5 Check 1: 13 ms
[15:34:07.572] Debug: A5 Check 1: 17 ms
[15:34:07.982] Debug: A5 Check 1: 14 ms
[15:34:08.367] Debug: A5 Check 1: 10 ms
[15:34:08.757] Debug: A5 Check 1: 13 ms
[15:34:09.159] Debug: A5 Check 1: 13 ms
[15:34:09.563] Debug: A5 Check 1: 16 ms
[15:34:09.970] Debug: A5 Check 1: 14 ms
[15:34:10.378] Debug: A5 Check 1: 14 ms
[15:34:10.772] Debug: A5 Check 1: 9 ms
[15:34:11.161] Debug: A5 Check 1: 9 ms
[15:34:11.554] Debug: A5 Check 1: 9 ms
[15:34:11.951] Debug: A5 Check 1: 10 ms
[15:34:12.343] Debug: A5 Check 1: 14 ms
[15:34:12.775] Debug: A5 Check 1: 21 ms
[15:34:13.205] Debug: A5 Check 1: 13 ms
[15:34:13.609] Debug: A5 Check 1: 13 ms
[15:34:14.008] Debug: A5 Check 1: 8 ms
[15:34:14.419] Debug: A5 Check 1: 14 ms
[15:34:14.812] Debug: A5 Check 1: 10 ms
[15:34:15.199] Debug: A5 Check 1: 10 ms
[15:34:15.590] Debug: A5 Check 1: 13 ms
[15:34:15.985] Debug: A5 Check 1: 14 ms
[15:34:16.378] Debug: A5 Check 1: 13 ms
[15:34:16.781] Debug: A5 Check 1: 16 ms
[15:34:17.180] Debug: A5 Check 1: 14 ms
[15:34:17.580] Debug: A5 Check 1: 15 ms
[15:34:17.992] Debug: A5 Check 1: 19 ms
[15:34:18.435] Debug: A5 Check 1: 8 ms
[15:34:18.833] Debug: A5 Check 1: 14 ms
[15:34:19.231] Debug: A5 Check 1: 14 ms
[15:34:19.621] Debug: A5 Check 1: 12 ms
[15:34:20.006] Debug: A5 Check 1: 8 ms
[15:34:20.394] Debug: A5 Check 1: 9 ms
[15:34:20.801] Debug: A5 Check 1: 14 ms
[15:34:21.193] Debug: A5 Check 1: 10 ms
[15:34:21.584] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:34:21.594] Debug: A5 Check 1: 15 ms


[15:34:21.986] Debug: A5 Check 1: 13 ms
[15:34:22.379] Debug: A5 Check 1: 13 ms
[15:34:22.771] Debug: A5 Check 1: 9 ms
[15:34:23.161] Debug: A5 Check 1: 9 ms
[15:34:23.640] Debug: A5 Check 1: 12 ms
[15:34:24.040] Debug: A5 Check 1: 13 ms
[15:34:24.439] Debug: A5 Check 1: 13 ms
[15:34:24.831] Debug: A5 Check 1: 9 ms
[15:34:25.232] Debug: A5 Check 1: 14 ms
[15:34:25.626] Debug: A5 Check 1: 14 ms
[15:34:26.014] Debug: A5 Check 1: 9 ms
[15:34:26.419] Debug: A5 Check 1: 13 ms
[15:34:26.812] Debug: A5 Check 1: 14 ms
[15:34:27.214] Debug: A5 Check 1: 14 ms
[15:34:27.603] Debug: A5 Check 1: 16 ms
[15:34:27.998] Debug: A5 Check 1: 14 ms
[15:34:28.394] Debug: A5 Check 1: 14 ms
[15:34:28.887] Debug: A5 Check 1: 14 ms
[15:34:29.282] Debug: A5 Check 1: 10 ms
[15:34:29.673] Debug: A5 Check 1: 14 ms
[15:34:30.065] Debug: A5 Check 1: 13 ms
[15:34:30.461] Debug: A5 Check 1: 13 ms
[15:34:30.848] Debug: A5 Check 1: 9 ms
[15:34:31.251] Debug: A5 Check 1: 14 ms
[15:34:31.647] Debug: A5 Check 1: 13 ms
[15:34:32.031] Debug: A5 Check 1: 10 ms
[15:34:32.424] Debug: A5 Check 1: 13 ms
[15:34:32.823] Debug: A5 Check 1: 12 ms
[15:34:33.223] Debug: A5 Check 1: 13 ms
[15:34:33.621] Debug: A5 Check 1: 13 ms
[15:34:34.082] Debug: A5 Check 1: 17 ms
[15:34:34.484] Debug: A5 Check 1: 8 ms
[15:34:34.873] Debug: A5 Check 1: 8 ms
[15:34:35.275] Debug: A5 Check 1: 12 ms
[15:34:35.670] Debug: A5 Check 1: 9 ms
[15:34:36.071] Debug: A5 Check 1: 13 ms
[15:34:36.463] Debug: A5 Check 1: 14 ms
[15:34:36.853] Debug: A5 Check 1: 8 ms
[15:34:37.250] Debug: A5 Check 1: 15 ms
[15:34:37.640] Debug: A5 Check 1: 9 ms
[15:34:38.023] Debug: A5 Check 1: 8 ms
[15:34:38.419] Debug: A5 Check 1: 9 ms
[15:34:38.813] Debug: A5 Check 1: 13 ms
[15:34:39.237] Debug: A5 Check 1: 19 ms
[15:34:39.685] Debug: A5 Check 1: 14 ms
[15:34:40.103] Debug: A5 Check 1: 14 ms
[15:34:40.500] Debug: A5 Check 1: 14 ms
[15:34:40.915] Debug: A5 Check 1: 10 ms
[15:34:41.311] Debug: A5 Check 1: 13 ms
[15:34:41.703] Debug: A5 Check 1: 8 ms
[15:34:42.093] Debug: A5 Check 1: 9 ms
[15:34:42.481] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:34:42.491] Debug: A5 Check 1: 15 ms


[15:34:42.882] Debug: A5 Check 1: 9 ms
[15:34:43.279] Debug: A5 Check 1: 13 ms
[15:34:43.671] Debug: A5 Check 1: 9 ms
[15:34:44.129] Debug: A5 Check 1: 15 ms
[15:34:44.641] Debug: A5 Check 1: 21 ms
[15:34:45.107] Debug: A5 Check 1: 10 ms
[15:34:45.502] Debug: A5 Check 1: 13 ms
[15:34:45.902] Debug: A5 Check 1: 8 ms
[15:34:46.311] Debug: A5 Check 1: 17 ms
[15:34:46.777] Debug: A5 Check 1: 17 ms
[15:34:47.240] Debug: A5 Check 1: 13 ms
[15:34:47.639] Debug: A5 Check 1: 13 ms
[15:34:48.032] Debug: A5 Check 1: 10 ms
[15:34:48.422] Debug: A5 Check 1: 8 ms
[15:34:48.820] Debug: A5 Check 1: 11 ms
[15:34:49.217] Debug: A5 Check 1: 14 ms
[15:34:49.607] Debug: A5 Check 1: 9 ms
[15:34:50.147] Debug: A5 Check 1: 25 ms
[15:34:50.552] Debug: A5 Check 1: 13 ms
[15:34:50.953] Debug: A5 Check 1: 13 ms
[15:34:51.349] Debug: A5 Check 1: 11 ms
[15:34:51.741] Debug: A5 Check 1: 12 ms
[15:34:52.147] Debug: A5 Check 1: 9 ms
[15:34:52.539] Debug: A5 Check 1: 15 ms
[15:34:52.950] Debug: A5 Check 1: 14 ms
[15:34:53.350] Debug: A5 Check 1: 14 ms
[15:34:53.750] Debug: A5 Check 1: 14 ms
[15:34:54.149] Debug: A5 Check 1: 13 ms
[15:34:54.546] Debug: A5 Check 1: 13 ms
[15:34:54.940] Debug: A5 Check 1: 15 ms
[15:34:55.381] Debug: A5 Check 1: 16 ms
[15:34:55.815] Debug: A5 Check 1: 13 ms
[15:34:56.204] Debug: A5 Check 1: 9 ms
[15:34:56.591] Debug: A5 Check 1: 9 ms
[15:34:56.981] Debug: A5 Check 1: 13 ms
[15:34:57.376] Debug: A5 Check 1: 12 ms
[15:34:57.765] Debug: A5 Check 1: 9 ms
[15:34:58.169] Debug: A5 Check 1: 13 ms
[15:34:58.561] Debug: A5 Check 1: 9 ms
[15:34:58.960] Debug: A5 Check 1: 12 ms
[15:34:59.351] Debug: A5 Check 1: 15 ms
[15:34:59.747] Debug: A5 Check 1: 15 ms
[15:35:00.140] Debug: A5 Check 1: 8 ms
[15:35:00.554] Debug: A5 Check 1: 15 ms
[15:35:01.018] Debug: A5 Check 1: 15 ms
[15:35:01.408] Debug: A5 Check 1: 11 ms
[15:35:01.797] Debug: A5 Check 1: 9 ms
[15:35:02.190] Debug: A5 Check 1: 13 ms
[15:35:02.575] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:35:02.585] Debug: A5 Check 1: 15 ms


[15:35:02.990] Debug: A5 Check 1: 12 ms
[15:35:03.388] Debug: A5 Check 1: 13 ms
[15:35:03.780] Debug: A5 Check 1: 9 ms
[15:35:04.163] Debug: A5 Check 1: 9 ms
[15:35:04.564] Debug: A5 Check 1: 13 ms
[15:35:04.957] Debug: A5 Check 1: 13 ms
[15:35:05.354] Debug: A5 Check 1: 9 ms
[15:35:05.746] Debug: A5 Check 1: 14 ms
[15:35:06.222] Debug: A5 Check 1: 13 ms
[15:35:06.612] Debug: A5 Check 1: 10 ms
[15:35:07.011] Debug: A5 Check 1: 14 ms
[15:35:07.400] Debug: A5 Check 1: 9 ms
[15:35:07.806] Debug: A5 Check 1: 13 ms
[15:35:08.199] Debug: A5 Check 1: 12 ms
[15:35:08.589] Debug: A5 Check 1: 8 ms
[15:35:08.977] Debug: A5 Check 1: 9 ms
[15:35:09.360] Debug: A5 Check 1: 9 ms
[15:35:09.747] Debug: A5 Check 1: 9 ms
[15:35:10.141] Debug: A5 Check 1: 9 ms
[15:35:10.535] Debug: A5 Check 1: 15 ms
[15:35:10.921] Debug: A5 Check 1: 8 ms
[15:35:11.411] Debug: A5 Check 1: 20 ms
[15:35:11.823] Debug: A5 Check 1: 12 ms
[15:35:12.219] Debug: A5 Check 1: 8 ms
[15:35:12.621] Debug: A5 Check 1: 15 ms
[15:35:13.015] Debug: A5 Check 1: 13 ms
[15:35:13.404] Debug: A5 Check 1: 8 ms
[15:35:13.798] Debug: A5 Check 1: 14 ms
[15:35:14.197] Debug: A5 Check 1: 15 ms
[15:35:14.589] Debug: A5 Check 1: 13 ms
[15:35:14.987] Debug: A5 Check 1: 14 ms
[15:35:15.387] Debug: A5 Check 1: 13 ms
[15:35:15.780] Debug: A5 Check 1: 14 ms
[15:35:16.173] Debug: A5 Check 1: 9 ms
[15:35:16.605] Debug: A5 Check 1: 20 ms
[15:35:17.043] Debug: A5 Check 1: 10 ms
[15:35:17.437] Debug: A5 Check 1: 9 ms
[15:35:17.826] Debug: A5 Check 1: 8 ms
[15:35:18.213] Debug: A5 Check 1: 9 ms
[15:35:18.606] Debug: A5 Check 1: 14 ms
[15:35:19.013] Debug: A5 Check 1: 14 ms
[15:35:19.405] Debug: A5 Check 1: 14 ms
[15:35:19.803] Debug: A5 Check 1: 13 ms
[15:35:20.187] Debug: A5 Check 1: 10 ms
[15:35:20.578] Debug: A5 Check 1: 14 ms
[15:35:20.973] Debug: A5 Check 1: 13 ms
[15:35:21.367] Debug: A5 Check 1: 14 ms
[15:35:21.765] Debug: A5 Check 1: 15 ms
[15:35:22.245] Debug: A5 Check 1: 13 ms
[15:35:22.633] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:35:22.643] Debug: A5 Check 1: 15 ms


[15:35:23.038] Debug: A5 Check 1: 8 ms
[15:35:23.429] Debug: A5 Check 1: 9 ms
[15:35:23.826] Debug: A5 Check 1: 13 ms
[15:35:24.217] Debug: A5 Check 1: 13 ms
[15:35:24.618] Debug: A5 Check 1: 13 ms
[15:35:25.010] Debug: A5 Check 1: 9 ms
[15:35:25.403] Debug: A5 Check 1: 14 ms
[15:35:25.794] Debug: A5 Check 1: 14 ms
[15:35:26.190] Debug: A5 Check 1: 14 ms
[15:35:26.572] Debug: A5 Check 1: 9 ms
[15:35:26.981] Debug: A5 Check 1: 13 ms
[15:35:27.450] Debug: A5 Check 1: 10 ms
[15:35:27.843] Debug: A5 Check 1: 13 ms
[15:35:28.235] Debug: A5 Check 1: 13 ms
[15:35:28.622] Debug: A5 Check 1: 13 ms
[15:35:29.016] Debug: A5 Check 1: 14 ms
[15:35:29.416] Debug: A5 Check 1: 9 ms
[15:35:29.820] Debug: A5 Check 1: 13 ms
[15:35:30.209] Debug: A5 Check 1: 9 ms
[15:35:30.594] Debug: A5 Check 1: 9 ms
[15:35:31.005] Debug: A5 Check 1: 14 ms
[15:35:31.406] Debug: A5 Check 1: 13 ms
[15:35:31.804] Debug: A5 Check 1: 9 ms
[15:35:32.188] Debug: A5 Check 1: 8 ms
[15:35:32.651] Debug: A5 Check 1: 15 ms
[15:35:33.056] Debug: A5 Check 1: 12 ms
[15:35:33.455] Debug: A5 Check 1: 14 ms
[15:35:33.854] Debug: A5 Check 1: 14 ms
[15:35:34.256] Debug: A5 Check 1: 13 ms
[15:35:34.640] Debug: A5 Check 1: 8 ms
[15:35:35.036] Debug: A5 Check 1: 14 ms
[15:35:35.423] Debug: A5 Check 1: 13 ms
[15:35:35.823] Debug: A5 Check 1: 15 ms
[15:35:36.230] Debug: A5 Check 1: 13 ms
[15:35:36.639] Debug: A5 Check 1: 14 ms
[15:35:37.040] Debug: A5 Check 1: 13 ms
[15:35:37.438] Debug: A5 Check 1: 14 ms
[15:35:37.894] Debug: A5 Check 1: 19 ms
[15:35:38.324] Debug: A5 Check 1: 12 ms
[15:35:38.718] Debug: A5 Check 1: 14 ms
[15:35:39.119] Debug: A5 Check 1: 9 ms
[15:35:39.516] Debug: A5 Check 1: 13 ms
[15:35:39.902] Debug: A5 Check 1: 9 ms
[15:35:40.299] Debug: A5 Check 1: 9 ms
[15:35:40.703] Debug: A5 Check 1: 13 ms
[15:35:41.107] Debug: A5 Check 1: 14 ms
[15:35:41.500] Debug: A5 Check 1: 14 ms
[15:35:41.897] Debug: A5 Check 1: 14 ms
[15:35:42.280] Debug: A5 Check 1: 10 ms
[15:35:42.669] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:35:42.680] Debug: A5 Check 1: 16 ms


[15:35:43.121] Debug: A5 Check 1: 22 ms
[15:35:43.468] Raccoon Bot stopped.
[15:35:43.472] Game has been in state 'Unknown' for too long, restarting...
[15:35:43.474] Debug: StartRestartGame() 1
[15:35:43.487] Debug: StartRestartGame() 2
[15:35:43.577] Debug: Now in RestartGame(Game has been in state 'Unknown' for too
long, restarting...)
[15:35:43.578] [Restart] Restarting game (Reason: Game has been in state 'Unknown'
for too long, restarting...)
[15:35:43.579] Debug: [RestartGameT] Forcing game restart
[15:35:43.581] Debug: [RestartGameT] Waiting...
[15:35:43.669] Debug: A5 Check 1: 18 ms
[15:35:44.230] Debug: A5 Check 1: 22 ms
[15:35:44.706] Debug: A5 Check 1: 29 ms
[15:35:45.228] Debug: A5 Check 1: 26 ms
[15:35:45.648] Debug: A5 Check 1: 23 ms
[15:35:46.158] Debug: A5 Check 1: 15 ms
[15:35:46.584] [Restart] Restarted, state is Unknown
[15:35:46.586] [Restart] StartWhenIngame is true, starting bot
[15:35:46.598] Debug: [SetActiveModules] Clearing (8 checked types)
[15:35:46.599] Debug: Clearing all modules in ModuleManager
[15:35:46.774] Debug: A5 Check 1: 20 ms
[15:35:47.176] Raccoon Bot started with modules: StartupModule, AntiAFKModule,
WaitingModule, ClanGamesModule, TrophyModule, Auto_StopModule,
BuildingsUpgradeModule, CollectModule, QuickTrainModule, ClanDonationModule,
AttackModule
[15:35:47.422] Debug: A5 Check 1: 18 ms
[15:35:47.780] Debug: StartupModule is running
[15:35:47.781] Debug: Closing dialogs
[15:35:48.339] Debug: A5 Check 1: 13 ms
[15:35:49.356] Debug: A5 Check 1: 15 ms
[15:35:50.274] Debug: A5 Check 1: 9 ms
[15:35:51.176] Debug: A5 Check 1: 14 ms
[15:35:52.067] Debug: A5 Check 1: 14 ms
[15:35:52.768] Timeout trying to close dialogs/get back Ingame
[15:35:52.769] Debug: Checking to see if we're at Builder Base
[15:35:52.770] Debug: Deactivating StartupModule
[15:35:52.771] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[15:35:52.959] Debug: A5 Check 1: 13 ms
[15:35:53.871] Debug: A5 Check 1: 15 ms
[15:35:54.822] Debug: A5 Check 1: 14 ms
[15:35:55.712] Debug: A5 Check 1: 13 ms
[15:35:56.608] Debug: A5 Check 1: 13 ms
[15:35:57.515] Debug: A5 Check 1: 10 ms
[15:35:57.843] Timeout trying to close dialogs/get back Ingame
[15:35:57.919] Debug: A5 Check 1: 13 ms
[15:35:58.319] Debug: A5 Check 1: 13 ms
[15:35:58.711] Debug: A5 Check 1: 14 ms
[15:35:59.101] Debug: A5 Check 1: 11 ms
[15:35:59.565] Debug: A5 Check 1: 13 ms
[15:35:59.953] Debug: A5 Check 1: 13 ms
[15:36:00.351] Debug: A5 Check 1: 14 ms
[15:36:00.742] Debug: A5 Check 1: 13 ms
[15:36:01.032] Debug: [AR] Compacting done, 176.0MB -> 176.0MB
[15:36:01.174] Debug: A5 Check 1: 9 ms
[15:36:01.567] Debug: A5 Check 1: 13 ms
[15:36:01.980] Debug: A5 Check 1: 9 ms
[15:36:02.371] Debug: A5 Check 1: 14 ms
[15:36:02.785] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[15:36:02.797] Debug: A5 Check 1: 16 ms


[15:36:03.183] Debug: A5 Check 1: 9 ms
[15:36:03.572] Debug: A5 Check 1: 8 ms
[15:36:03.964] Debug: A5 Check 1: 13 ms
[15:36:04.363] Debug: A5 Check 1: 13 ms
[15:36:04.834] Debug: A5 Check 1: 15 ms
[15:36:05.231] Debug: A5 Check 1: 14 ms
[15:36:05.657] Debug: A5 Check 1: 14 ms
[15:36:05.948] A debug screenshot has been saved: Manual Screenshot (Debug) 1.png
[15:36:06.105] Debug: A5 Check 1: 15 ms
[15:36:06.499] Debug: A5 Check 1: 13 ms
[15:36:06.886] Debug: A5 Check 1: 9 ms
[15:36:07.299] Debug: A5 Check 1: 13 ms
[15:36:07.690] Debug: A5 Check 1: 9 ms
[15:36:08.079] Debug: A5 Check 1: 9 ms
[15:36:08.480] Debug: A5 Check 1: 9 ms
[15:36:08.873] Debug: A5 Check 1: 12 ms
[15:36:09.269] Debug: A5 Check 1: 13 ms
[15:36:09.666] Debug: A5 Check 1: 14 ms
[15:36:10.162] Debug: A5 Check 1: 16 ms
[15:36:10.553] Debug: A5 Check 1: 8 ms
[15:36:10.949] Debug: A5 Check 1: 10 ms
[15:36:11.336] Debug: A5 Check 1: 14 ms
[15:36:11.721] Debug: A5 Check 1: 13 ms
[15:36:12.103] Debug: A5 Check 1: 9 ms
[15:36:12.517] Debug: A5 Check 1: 15 ms
[15:36:12.911] Debug: A5 Check 1: 13 ms
[15:36:13.338] Debug: A5 Check 1: 13 ms
[15:36:13.499] [Custom Algorithm Settings] Saving All In One Push Settings.
[15:36:13.507] [Custom Algorithm Settings] Saving Dark Dragon Deploy Settings.
[15:36:13.514] [Custom Algorithm Settings] Saving Dark Push Deploy Settings.
[15:36:13.519] [Custom Algorithm Settings] Saving Human Barch Deploy Settings.
[15:36:13.532] [Custom Algorithm Settings] Saving [Smart 4 Fingers Deploy]
Settings.
[15:36:13.772] Debug: A5 Check 1: 15 ms
[15:36:14.254] Raccoon Bot stopped.
[15:36:14.260] Debug: Detaching
[15:36:14.269] Debug: A5 Check 1: 16 ms
[15:36:15.011] Debug: Commandline entry of process 7172: "C:\Program
Files\Microvirt\MEmu\MEmu.exe" MEmu_2
[15:36:15.014] Debug: cmdline index of 2nd q: 42
[15:36:15.015] Debug: commandline args: MEmu_2 targetName: MEmu_2
[15:36:15.016] Debug: GetProcessArgs took 66 ms

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