Professional Documents
Culture Documents
{
game "HALF-LIFE 2"
title "HALF-LIFE'"
title2 "== episode two =="
type singleplayer_only
supportsvr 1
FileSystem
{
SteamAppId 420 // This will mount all the
GCFs we need (240=CS:S, 220=HL2).
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
<dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front
of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a
c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called
"MOD".
// 4. For the first "Game" search path, it adds a search path called
"DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where
hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are
in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations. This will search for
VPKs and subfolders
// and mount them in alphabetical order. The easiest way to
distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod,
just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod ep2/custom/*
game+mod episodic/custom/*
game+mod hl2/custom/*