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"GameInfo"

{
game "HALF-LIFE 2"
title "HALF-LIFE'"
title2 "== episode two =="

type singleplayer_only
supportsvr 1

FileSystem
{
SteamAppId 420 // This will mount all the
GCFs we need (240=CS:S, 220=HL2).

//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
<dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front
of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a
c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called
"MOD".
// 4. For the first "Game" search path, it adds a search path called
"DEFAULT_WRITE_PATH".
//

//
// Search paths are relative to the base directory, which is where
hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are
in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations. This will search for
VPKs and subfolders
// and mount them in alphabetical order. The easiest way to
distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod,
just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod ep2/custom/*
game+mod episodic/custom/*
game+mod hl2/custom/*

// We search VPK files before ordinary folders, because most


files will be found in
// VPK and we can avoid making thousands of file system calls to
attempt to open files
// in folders where they don't exist. (Searching a VPK is much
faster than making an operating
// system call.)
game_lv hl2/hl2_lv.vpk
game+mod ep2/ep2_sound_vo_english.vpk
game+mod ep2/ep2_pak.vpk
game |all_source_engine_paths|
episodic/ep1_sound_vo_english.vpk
game |all_source_engine_paths|
episodic/ep1_pak.vpk
game |all_source_engine_paths|
hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|
hl2/hl2_textures.vpk
game |all_source_engine_paths|
hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|
platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing


the gameinfo.txt file
// as the first "mod" search path (after any user
customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the HL2 directory as a game search path. This is also


where where writes
// to the "game" path go.
game+game_write ep2

// Where the game's binaries are


gamebin episodic/bin

// Last, mount in shared HL2 loose files


game |all_source_engine_paths|episodic
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}

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