Professional Documents
Culture Documents
Melissa Klein
Post University
Abstract
David Perkins’ (2009) Making Learning Whole: How Seven Principles of Teaching Can
and most importantly, students. This paper will discuss in detail the seven principles and
examples of teaching methods that violate those principles, while offering suggestions and
strategies to improve.
The first principle Perkins (2009) discusses is the importance of students playing the whole
game in education. Playing the whole game refers to educating in a way that helps students see
the big picture of a topic. Instead of teaching one element at a time without students
understanding the “why” of what they are learning, teachers must create an educational
environment where students play a junior version of the whole game. Junior versions are the key
to learning the whole game by making it practical and doable. They allow learners to have a
reasonable challenge without the expectation of being an expert. A common way of teaching
today is “elements first”, teaching one element of the game at a time (Perkins, 2009, pg. 3). This
method of teaching is flawed because it prevents students from a deeper understanding of the
topic they are learning. Teaching students the junior version of a topic, allows them to see the big
picture and makes the challenges of learning a new element of a topic more meaningful.
A physics professor at the Oregon Institute of Technology is teaching a physics 101 class. He
writes an equation for the frequency of sound on the board. The students copy the equation,
memorize it for test time, and forget it later. Here is the problem with this scenario: teaching
element by element does not offer students a deeper understanding of the whole game of what
they are learning. Playing the whole game while learning should not be routine, it should require
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students to think and find the problem, not just solve it. Playing the whole game is not
emotionally flat, it involves discovery, creativity, and curiosity (Perkins, 2009). A suggestion of
how to help students have a deeper meaning of the physics behind the frequency of sound would
be to teach the whole game by relating to an ultrasound wave. Students seeing the whole game of
how physics plays an important role in the mechanism of ultrasound, promotes deeper
understanding and overall memory of the topic. The educator teaching physics in this scenario
should create a junior version of the whole game of physics in ultrasound to make it more
In order to make the game worth playing, educators must understand that intrinsic motivation
is directly related to students’ ability to fully grasp a topic. In order to increase intrinsic
motivation, there must be a connection and practical application to the students’ lives. Intrinsic
motivation declines over time because students “find increasingly little that is directly relevant or
useful in their daily lives” (Perkins, 2009, p. 56). According to Perkins (2009) the best ways to
make the game worth playing is to (1) create a generative topic that ties everything together for
the student, (2) educators must create clear goals depicting to students what they are meant to
learn (3) learners use activities to think and act on what they know and (4) ongoing assessment
early and often by educators (p. 65). Students who are fundamentally engaged in their learning
have an increased motivation to continue digging deeper to build on their understanding. In some
ways, making the game worth playing is similar to coaching. Coaches set high expectations and
build the commitment and confidence of their players by increasing intrinsic motivation.
Because of the importance of intrinsic motivation in playing the whole game, educators must be
cautious to not give students subtle signals of low expectations. Teacher expectations should
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foster a warm climate (socially and emotionally welcoming), thorough and careful feedback, add
difficult material to match the learners’ understanding, and allow more opportunities for the
student to respond (p. 70). Also, learners must feel that they have a choice in their learning.
Giving students options of how they progress in a project or where they focus their attention
promotes intrinsic motivation which in turn supports a broader, deeper understanding of the
topic.
A teacher at Capital High School, in Helena Montana is teaching about DNA, she decides to
play the movie Gattaca for students over the course of 2 weeks. Students watch the movie and
take a short quiz once the movie is over. Here’s what is wrong with this scenario: educators who
make the game worth playing teach what’s worth learning and connect it to student’s daily lives.
Playing a movie that has some discussion of DNA does not increase understanding of the topic
or intrinsically motivate students. This teacher did not offer high expectations of her students.
Educators who desire to make the game worth playing must intrinsically motivate students that
gives them enthusiasm for their learning. A suggestion for making the game worth playing for
students regarding DNA would be to find a way to somehow connect it to their daily lives.
Working on the hard parts is essential to playing the whole game. The hard parts are the
difficult aspects of a topic, where the learner may have trouble. For example, Perkins (2009)
describes the hard parts while playing the piano, he defines them as the few measures within the
music piece that would give him the most “trouble” (p.79). Focusing on the hard parts isn’t
always fun, but it is essential to mastering the whole game. Mastering the hard parts isn’t a
understanding. As an educator, when addressing the hard parts good timing is key. When, where
and how much to focus on are all important. Teachers should offer feedback early and often to
assess in a way that is designed to make the learner stronger and assist in their learning process.
Educators should use communicative feedback to ensure communication between teacher and
concerns, and suggestions (Perkins, 2009, p.86). Assessment can be in many different forms, it
can involve peer and self-assessment, communicative feedback by the educator, immediate
occasions to apply understanding, reintegration into the whole game, and implicit feedback.
There is a Diagnostic Medical Sonography (DMS) student who attended the program for two
years and then during her senior year went out to the workplace to begin the required externship
performing ultrasounds in a real-world diagnostic medical setting full time. This student was not
made aware of the hard parts of the ultrasound profession before leaving on externship. She was
uncomfortable speaking with physicians, making difficult calls related to pathology, and
handling unfortunate patient outcomes. Ultimately, she questioned her career decision in
ultrasound and unfortunately, she ended up dropping out of the program. Within this specific
scenario, students who have decided to apply and attend the DMS program already have an
interest and enthusiasm for the topic. The hard parts in this case are not academically related.
This student’s motivation to continue the program was shaken because of the professor failing to
address the hard parts. Educators must establish a trusting relationship with their students so that
the stress of the hard parts is minimized and ultimately students are able to regain their self-
assurance and intrinsic motivation to continue the program. In this case, the ultrasound
professors should have been pro-actively focused on the hard parts of the profession while
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incorporating ways for students to put them into action with junior versions of real-world
Playing out of town refers to the transfer of learning from the original context it was
“…Applying the games we learn and the bits and pieces of those games not just in their
original contexts, but elsewhere, in some other setting where they might be helpful”. (p.
110)
Naturally, humans tend to learn surface characteristics of a topic rather than the underlying
principle. Unfortunately, teachers all over the world mistakenly assume that the concepts they
are teaching will eventually transfer over to other contexts. Transfer of knowledge is
unsuccessful when the initial context of learning contained little reflective thought or the initial
learning context failed to involve enough time and variety (Perkins, 2009). Transfer of
knowledge to different contexts is a difficult process and certain conditions facilitate transfer
more easily than others. The key ingredient to successfully playing out of town is educators that
make the effort. Perkins (2009) describes two successful aspects of knowledge transfer, “high
road transfer” and “low road transfer” (pg. 120). High road transfer happens when students make
conceptual connections by learning thoughtfully. High road transfer is more likely when the
learner thinks reflectively about the topic at hand and seeks possible connections. Low road
120). It occurs when the current learning situation reminds the learner of a previous situation
they have previously encountered. It is highly dependent on the learner’s familiarity of the
previous situation in the original context and their ability to recognize the pattern of similarities.
Perkins defines four ways educators can facilitate playing out of town. First, educators should
apply theory and then offer examples throughout the lesson. Second, students should design a
project rather than write a paper. Third, students have a choice in the design of their projects and
must be encouraged to create something meaningful to them personally. Lastly, educators offer
extensive communicative feedback periodically throughout the entire learning process (Perkins,
2009, p. 124). Ultimately, playing out of town means teaching the whole game to begin with.
Educators must offer lessons of a wide scope of understandings that apply to many areas of life.
This will help students transfer knowledge to another context. Really, the entire point of
education is to prepare students with skills and knowledge to use outside of the classroom.
Perkins summarizes it best, “playing out of town promotes a vision of how education can speak
While taking the Anatomy and Physiology course at the Oregon Institute of Technology, a
student failed to recognize a typically easy muscle group on the cadaver. There was a disconnect
in the transfer of knowledge from what she had read in her text book to the actual application on
the cadaver. The best way for students to transfer knowledge to different contexts is by content
being learned in an active way. Educators can make the most of understanding by offering a
Hidden games are present within the whole game of a topic. There are aspects to everything
that people learn in and out of the classroom that have perspectives, dimensions, and layers that
are not obvious on the surface (Perkins, 2009). When students have a complete grasp on a topic,
including the hidden layers and perspectives that are not always apparent, it can lead to greater
understanding and performance. Sometimes, the hidden aspects of the game are missed because
of neglect due to the preoccupation of teaching, learning, getting through assignments, and
routines. Educators must recognize and find hidden games within the whole game they are
teaching. Hidden games should be taught just as whole games, by creating a simpler, junior
version in order to help students understand it. An example of how an educator could help
students recognize hidden games would be to develop an experience where students grasp a
concept then face adverse circumstances that breaks down their misconceptions of the concept.
Perkins (2009) describes ways areas games can be hidden: simplicity, common sense, “good
The same scenario discussed above within the Work on the Hard Parts section of this paper
is also an example of the hidden games associated within ultrasound that the student was
unaware of. The professors in this scenario failed to uncover the tacit hidden games that they
assumed the student would implicitly understand. Hidden games can be found within casual
reasoning and the underlying presumptions people have about things. In this scenario, the student
had misconceptions about what the field of ultrasound entailed and it wasn’t uncovered until she
was given the experience. The educators should have offered junior versions of the game early
on to expose and deconstruct misconceptions the student had. Hidden games should be
accessible to learners, ultimately empowering them and deepening their understanding of the
whole game.
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In order for learners to thrive in the whole game, they must be exposed to patterns of
endeavors and social engagement. Participation structures are how roles and responsibilities are
organized in activities (Perkins, 2009). Rich participation structures can serve the whole game.
Learning from a team supports the other principles of learning that are discussed in Perkins’
(2009) book Making Learning Whole: How Seven Principles of Teaching Can Transform
Education. As it relates to playing the whole game, new learners to a concept or activity seldom
can play the whole game alone. The social interactions and responsibility in the roles of a team
generate motivation which makes the game worth playing. Learning from the team benefits
working on the hard parts because participants can learn from one another through direct
coaching, counseling, and observations. Discussion within groups typically focuses on the
hidden game and strategy for the hidden games. Working with other people with different
problem-solving approaches promotes a wide scope of understanding that helps with easy
A group project within a Master’s in Education class left a student very frustrated with group
learning. The project had set roles but was poorly organized with not enough people to
adequately fill the roles of involvement and divvy out the responsibility equally. Overall, the
student was left feeling like she did not understand as much about the topic as she would have
liked and that she spent countless hours forming her part of the project, while other students
within the group contributed very little. In this case, learning from the team requires organization
of roles and responsibility for learning. Social interactions and responsibilities must be of the
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nature that make the game worth playing for all the students. When group projects are
mismanaged, the student may struggle to find intrinsic motivation to invest in the understanding
of the topic.
The final principle in Perkins’ (2009) book describes the importance of one being a
proactive learner who seeks to play the whole game throughout their life. He describes the
importance of students being allowed in the “Driver’s Seat” of playing the whole game (Perkins,
2009, p. 195). When educators create and organize the learner’s experience without allowing
them to be in the driver’s seat, they prevent them from playing the whole game. Educators
should encourage students to be proactive learners. The whole game of learning is as much about
attitude as it is about skill. Please see the diagram below that describes characteristics of a
Work on the
Play the Whole Play out of Learn from the Hard Parts
Game Town Team
•Student seeks
•Student is self- •Student seeks •Student asks, out the areas
managed & to find "Who can I that need
seeks a sense different learn from?" work and finds
of the whole contexts to Where can I ways to
game experience the look for a practice/deco
topic in mentor?" nstruct them
Learn the
Make the Game of Uncover the
Game Worth Learning Hidden Games
Playing •Student is •Students don't
•Students make aware of their wait for the
connections to learning teacher to
their own practice and reveal the
interests to organize hidden games,
promote learning to they search for
intrisic tranfer to them
motivation different
topics
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A student as a high schooler was never asked to be proactive in her learning. She did well
academically but was only a surface learner and fell into patterns of shallow learning. When she
began college, she was unable to understand why her grades were falling and why college was so
much more difficult. Unfortunately, she had not learned how to be a proactive learner and play
the whole game of learning. This student’s story is similar to many high school students
transitioning into college. Educators should encourage students to make choices about their
learning and support self-management. Students must be allowed to be in the driver’s seat of
As the lead sonographer at my work place, we often discuss sonographers that have, what
we call, the “X” factor. These sonographers play the whole game of ultrasound. They are
intrinsically motivated, are constantly striving to uncover the hidden games, learn from the team,
play out of town, and are forever, proactive learners. Unfortunately, sonographers with the “X”
factor are very hard to come by. A lot of sonographers who are in the workforce fail to play the
The seven principles discussed by Perkins have put into words the type of educator I
strive to be and the type of student success stories I desire to be a part of. I would love to hear
years down the road that the students from my ultrasound program had the “X” factor that
“The reality is, when we step off the platform with degrees in hand, most of what we
There is much I need to learn about teaching the whole game. Understanding the different
principles of the whole game is a start, but I still have a lot to learn to put it all into action.
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References
Perkins, D. N., & ebrary, I. (2009). Making learning whole : how seven principles of teaching