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x += deltaMove * lx * 0.1
z += deltaMove * lz * 0.1
func renderScene
if deltaMove
computePos(deltaMove)
ok
// Reset transformations
glLoadIdentity()
// Draw ground
// Draw 9 SnowMen
for i = -3 to -1
for j = -3 to -1
glPushMatrix()
glTranslatef(i*10.0, 0.0, j * 10.0)
drawSnowMan()
number = (i+3)*3+(j+3)
renderBitmapString(0.0, 0.5, 0.0,font ,""+number)
glPopMatrix()
next
next
time=glutGet(GLUT_ELAPSED_TIME)
if time - timebase > 1000
s = "RingFreeGLUT - FPS: " + (frame*1000.0/(time-timebase))
timebase = time
frame = 0
ok
glPushMatrix()
glLoadIdentity()
renderBitmapString(5,30,0,GLUT_BITMAP_HELVETICA_18,s)
glPopMatrix()
restorePerspectiveProjection()
glutSwapBuffers()
// -----------------------------------
// KEYBOARD
// -----------------------------------
func processNormalKeys
key = glutEventKey()
xx = glutEventX()
yy = glutEventY()
switch key
on 27
glutDestroyMenu(mainMenu)
glutDestroyMenu(fillMenu)
glutDestroyMenu(colorMenu)
glutDestroyMenu(fontMenu)
Shutdown()
off
func pressKey
key = glutEventKey()
xx = glutEventX()
yy = glutEventY()
switch key
on GLUT_KEY_UP
deltaMove = 0.5
on GLUT_KEY_DOWN
deltaMove = -0.5
off
func releaseKey
key = glutEventKey()
switch key
on GLUT_KEY_UP
deltaMove = 0
on GLUT_KEY_DOWN
deltaMove = 0
off
// -----------------------------------
// MOUSE
// -----------------------------------
func mouseMove
xx = glutEventX()
yy = glutEventY()
// update deltaAngle
deltaAngle = (xx - xOrigin) * 0.001
func mouseButton
button = glutEventButton()
state = glutEventState()
xx = glutEventX()
yy = glutEventY()
// -----------------------------------
// MENUS
// -----------------------------------
func processMenuStatus
status = glutEventStatus()
if status = GLUT_MENU_IN_USE
menuFlag = 1
else
menuFlag = 0
ok
func processMainMenu
// nothing to do in here
// all actions are for submenus
func processFillMenu
option = glutEventValue()
switch option
on C_FILL
glPolygonMode(GL_FRONT, GL_FILL)
on C_LINE
glPolygonMode(GL_FRONT, GL_LINE)
off
func processFontMenu
option = glutEventValue()
switch (option) {
on C_INT_GLUT_BITMAP_8_BY_13
font = GLUT_BITMAP_8_BY_13
on C_INT_GLUT_BITMAP_9_BY_15
font = GLUT_BITMAP_9_BY_15
on C_INT_GLUT_BITMAP_TIMES_ROMAN_10
font = GLUT_BITMAP_TIMES_ROMAN_10
on C_INT_GLUT_BITMAP_TIMES_ROMAN_24
font = GLUT_BITMAP_TIMES_ROMAN_24
on C_INT_GLUT_BITMAP_HELVETICA_10
font = GLUT_BITMAP_HELVETICA_10
on C_INT_GLUT_BITMAP_HELVETICA_12
font = GLUT_BITMAP_HELVETICA_12
on C_INT_GLUT_BITMAP_HELVETICA_18
font = GLUT_BITMAP_HELVETICA_18
off
func processColorMenu
option = glutEventValue()
switch option
on C_RED
red = 1.0
green = 0.0
blue = 0.0
on C_GREEN
red = 0.0
green = 1.0
blue = 0.0
on C_BLUE
red = 0.0
green = 0.0
blue = 1.0
on C_ORANGE
red = 1.0
green = 0.5
blue = 0.5
off
func createPopupMenus
fontMenu = glutCreateMenu(:processFontMenu)
glutAddMenuEntry("BITMAP_8_BY_13 ",C_INT_GLUT_BITMAP_8_BY_13 )
glutAddMenuEntry("BITMAP_9_BY_15",C_INT_GLUT_BITMAP_9_BY_15 )
glutAddMenuEntry("BITMAP_TIMES_ROMAN_10 ",C_INT_GLUT_BITMAP_TIMES_ROMAN_10 )
glutAddMenuEntry("BITMAP_TIMES_ROMAN_24",C_INT_GLUT_BITMAP_TIMES_ROMAN_24 )
glutAddMenuEntry("BITMAP_HELVETICA_10 ",C_INT_GLUT_BITMAP_HELVETICA_10 )
glutAddMenuEntry("BITMAP_HELVETICA_12",C_INT_GLUT_BITMAP_HELVETICA_12 )
glutAddMenuEntry("BITMAP_HELVETICA_18",C_INT_GLUT_BITMAP_HELVETICA_18 )
fillMenu = glutCreateMenu(:processFillMenu)
glutAddMenuEntry("Fill",C_FILL)
glutAddMenuEntry("Line",C_LINE)
colorMenu = glutCreateMenu(:processColorMenu)
glutAddMenuEntry("Red",C_RED);
glutAddMenuEntry("Blue",C_BLUE);
glutAddMenuEntry("Green",C_GREEN);
glutAddMenuEntry("Orange",C_ORANGE);
mainMenu = glutCreateMenu(:processMainMenu)
// -----------------------------------
// MAIN
// -----------------------------------
func main
// register callbacks
glutDisplayFunc(:renderScene)
glutReshapeFunc(:changeSize)
glutIdleFunc(:renderScene)
glutIgnoreKeyRepeat(1)
glutKeyboardFunc(:processNormalKeys)
glutSpecialFunc(:pressKey)
glutSpecialUpFunc(:releaseKey)
glutMotionFunc(:mouseMove)
// OpenGL init
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
// init Menus
createPopupMenus()
Screen Shots:
Ring 1.5 comes with RingOpenGL and support for the next versions
• OpenGL 1.1
• OpenGL 1.2
• OpenGL 1.3
• OpenGL 1.4
• OpenGL 1.5
• OpenGL 2.0
• OpenGL 2.1
• OpenGL 3.0
• OpenGL 3.2
• OpenGL 3.3
• OpenGL 4.0
• OpenGL 4.1
• OpenGL 4.2
• OpenGL 4.3
• OpenGL 4.4
• OpenGL 4.5
• OpenGL 4.6
Example:
/*
This sample is based on C Tutorials
from :
http://www.wikihow.com/Make-a-Cube-in-OpenGL
*/
load "freeglut.ring"
load "opengl21lib.ring"
// ----------------------------------------------------------
// Global Variables
// ----------------------------------------------------------
rotate_y=0
rotate_x=0
// ----------------------------------------------------------
// display() Callback function
// ----------------------------------------------------------
func display
// Reset transformations
glLoadIdentity()
glEnd()
glFlush()
glutSwapBuffers()
// ----------------------------------------------------------
// specialKeys() Callback Function
// ----------------------------------------------------------
func specialKeys
key = glutEventKey()
on GLUT_KEY_RIGHT
rotate_y += 5
on GLUT_KEY_UP
rotate_x += 5
on GLUT_KEY_DOWN
rotate_x -= 5
off
// ----------------------------------------------------------
// main() function
// ----------------------------------------------------------
func main
// Create window
glutCreateWindow("Awesome Cube")
// Callback functions
glutDisplayFunc(:display)
glutSpecialFunc(:specialKeys)
// Return to OS
Screen Shot:
The Code Generator is updated to support <constant> type, So we can have constants other than numbers, for example
: Strings and Pointers.
When we have pointers we can determine the pointer type. To use this feature, before <constant> and </constant> we
can use
$nDefaultConstantType = C_CONSTANT_TYPE_POINTER
$cDefaultConstantPointerType = "void *"