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A Modern

Clan
Cappadocian
&
Related
Bloodlines Primer
by
Thor A. Thorson Jr.
The author would like to thank everyone who has been helpful
in bringing this document to light, especially Telgar for sparking
an idea I had been working on awhile now about how I could bring
back the Clan of Death, and to Mr. Gone, for assisting me in the
creation of these official-looking pdfs. Without his assistance, I
would still be stuck doing everything in Microsoft Word.
Anyway, this document consists of clan spreads of Clan Cap-
padocian and a Sabbat-allied bloodline of male Lamia Antitribu,
that I have dubbed Morbus, which is borrowed, and partially
converted from a bloodline of the same name from Vampire the
Requiem. As always, the documents within are entirely a work of
fanfiction and are not intended to replace the clans and bloodlines
published in 20th Anniversary Edition Vampire the Masquerade,
Vampire the Dark Ages, Dark Ages Vampire, and Vampire the
Requiem, published by White Wolf Publishing, a subsidiary of
CCP.

Thor A. Thorson Jr., Oct. 2011

P.S. These clan spreads are a part of a chronicle that I had been
working on, but never finished. I may finish it at a later time,
once I get my copy of V20, but I thought that everyone else would
enjoy my rendition of the clans that are within this document.
Clan Cappadocian
The Cappadocians are universally shunned for their macabre interests. It has been rumored that
the Clan Founder was a priest in ages past and in his search for the secrets of life, death, and what lays
beyond, Embraced the head of a family of incestuous merchants. After this childe committed amaranth
upon his sire and attempted to annhilate the rest of the clan; some of the Founder’s progeny escaped
into the Shadowlands. During the Shadowlands’ Third Great Maelstrom, these progeny returned to the
Skinlands and after meeting with the Camarilla’s Inner Circle, destroyed the upstart Giovanni Clan.
With their vengeance realized, the Stiffs resumed their research into the mysteries of death, and
also their practice of advising Princes in matters of wraiths and other spiritual issues. The Cappado-
cians are trusted for their lack of interest in earthly power; respected for their insight and wisdom; and
feared for their interest in what lays beyond the shroud of death. Throughout their ordeal, an undercur-
rent of repressed anger and a more obvious paranoia permeates the clan, though none of the other clans
have detected their subtle change in outlook. The few who have deciphered the Cappadocians’ new
attitude chalk it up as simply as delusions.
After their return, Clan Cappadocian has managed to reclaim all their previous holdings. Because
of their near annhilation, they have fortified each to withstand assault from without. The most heavily
fortified is the monastery at Erciyes, where the Elders have recovered their stolen research. It is ru-
mored that Japheth Cappadocius keeps the wraith of Augustus Giovanni enslaved for nightly tortures.

Nickname: Stiffs

Sects
The majority of Cappadocians are found in the Camarilla, though a small, and growing, cabal
are found in the Sabbat. This cabal calls themselves the Harbingers of Skulls, and they seek revenge
against the main clan. The elders in the Clan are unsure what their reason is, and the Harbingers aren’t
saying. In the early 18th Century, all male Lamia defected to the Sabbat, and actively recruit any male
Lamia neonates that they come in contact with. These Lamia Antitribu were promised a more promi-
nent role in the Sabbat’s affairs, where they often compete with the Tzimisce as pack priest.

Appearance
All Cappadocians exhibit a deathly pallor that can never be assuaged by the imbibing of blood.
They will attempt to hide their emaciation, in order to not bring attention to themselves. In ages past,
the Stiffs typically dressed as monks or scholars because of their study of death; however, in the mod-
ern nights, Cappadocians typically dress in whatever fashion that they were in life, though they prefer
free-flowing clothing that won’t hinder movement.

Haven
Traditionally, members of the Clan of Death chose remote locations that were near their research,
such as tombs and ossuaries. In the modern nights, the Stiffs’ typically choose havens that don’t attract
attention of mortals and cainites. Abandoned sanitoriums, morgues, and other less savory locations are
preferred by the Stiffs. Because of the nature of their research, their havens typically have extensive
laboratory facilities as well.

Background
Cappadocians select neonates primarily from academia, though more martially-bent Stiffs occasionally
choose soldiers, assassins, and the like; while more depraved Stiffs sometimes choose serial-killers.
Curiousity and a love of learning are of paramount importance if the neonate is to further the Clan’s
research.

Character Creation
Mental Attributes and Knowledges tend to be primary among Cappadocians. Concepts, Natures
and Demeanors lean toward the introspective and contemplative, while Virtues lean toward one extreme
or the other, either very developed or callously ignored after the Embrace. Backgrounds, like other asp-
ects of the Cappadocians’ personalities, usually focus on making the Cainite self-sufficient or at least
well regarded by others.

Clan Disciplines: Auspex, Fortitude, Necromancy

Weakness
The Cappadocians bear the visage of death, which makes their skin appear cold and corpse-
like. No matter how much vitae a Cappadocian imbibes, she never shows the “flush of life” that other
Cainites may choose to display. This grim condition also exacerbrates with age, and some of the most
venerable Cappadocians literally resemble nothing so much as shrunken cadavers. For every two centu-
ries of unlife, the Stiffs’ Appearance trait decreases by one, till their Appearance reaches zero. Difficul-
ties of Social rolls for Cappadocians - any rolls involving a Social Attribute - increase by one for each
Appearance trait decrease. Once their Appearance reaches zero, Difficulties of Social rolls involving a
Social Attribute automatically fail.

Organization
Prior to the Clan Founder’s diablerie by Augustus Giovanni, the clan had a very loose hierarchy.
After the destruction of Clan Giovanni, and into the modern nights, the first thing that Japheth did was
to codify the clan into a more rigid structure. In each region, all Cappadocians are to meet to discuss
amongst themselves of any new breakthroughs concerning the mysteries of death, once every two
years. Clan Prestige is dependent upon the nature of the breakthrough. Once every five years, the Clan
Elders require the presence of all Cappadocians to meet at the monastery at Erciyes, where all Stiffs
may partake in any new knowledge gleaned in the intervening years. Failure to attend the gathering
at Erciyes results in loss of Clan Status. In the modern nights, Cappadocians have extensive contacts
among their brethren, and are generally friendly with one another.

Bloodlines
Each bloodline of the Cappadocians search for answers to the ultimate mysteries in their own
way. In the modern nights, the Lamia protect their parent clan from all threats. The Lamia Antitribu,
or as they call themselves, Morbus, freed themselves of their female domitors and joined the Sabbat.
Also a member of the Sabbat, the Harbingers of Skulls seek vengeance against the main clan for some
perceived wrong. The Infitiores left the Clan after the Feast of Folly, and make their havens in Egypt.
Finally, the Samedi are rumored to be an offshoot of the Cappadocians, but the truth of this has not been
verified.

Quote
“Death is an enigma, and we have a duty to master its secrets.”
Morbus
The Lamia Antitribu, or Morbus as they call themselves, is committed to the ideals of the Sabbat,
body and soul. As an all-male offshoot of the female-dominated bloodline that serves the Cappado-
cians in the Camarilla, the Morbus’ origins are shrouded in blood-soaked tatters. In the modern nights,
this bloodline traces its beginnings to a night of diablerie that resulted in the final death of Lamia,
herself. As her soul was consumed, Lamia placed a debilitating curse on the future Morbus.
Since that night long ago, the bloodline has proven itself to be an effective means to sow confu-
sion among the mortal populace of Camarilla-held cities. Typically, the Morbus are sent in as scouts
by the Sabbat leadership, with orders to infect as many kine as possible. As the mortals’ succumb to
various diseases and the healthcare system disintegrates, leaving the Kindred of the Camarilla without
healthy vessels; the Sabbats’ war-parties swoop in.
Tonight, the bloodline has secured a prominent place in the Sabbat hierarchy. They have proven
themselves capable, and have earned a reputation as zealots to the destruction of the antediluvians.
Nowhere near as numerous as the Lasombra or Tzimisce, the Morbus have secured for themselves a
few positions of Pack Priest. Should a Morbus comes in contact with a Lamia, they will attack vi-
ciously with everything at their disposal.

Nickname: Lemures

Sect
Never very numerous among the Lamia, the Morbus of the Sabbat are far more common. While
the Lamia are choosy on whom gets the embrace, the Morbus aren’t as particular. While never con-
sidered for any leadership within the Cult of Lilith, and by extension the Lamia bloodline, the Morbus
grabbed their destiny by the throat and throttled it. Because of their second-class status within the
Lamia, the Lemures bolted for the Sabbat shortly after the destruction of Lamia, when they saw that
their lot in unlife would remain the same.
In the modern nights, the Lemures will typically work with the Harbingers of Skulls on furthering
the sect’s knowledge of death, and while they aren’t as proficient as the Lazerenes, they do provide
valuable logistics for them.

Appearance
Like the Lamia, they also do not share the deathly pallor of their parent clan, the Cappadocians.
Exclusively male, the Lemures tend to dress provocatively; anything that will incite a reaction with
others.

Haven
Those Lemures who have not joined a pack tend to share havens with the Harbingers of Skulls,
providing security for the Lazerenes, which suits them just fine. These Morbus tend to be more pro-
ficient in Necromancy than their brethren in packs. Like in all Sabbat packs, Lemures who belong in
one will share a communal haven with others of their packs.

Background
Morbus, like all bloodlines of Clan Cappadocian, seek those individuals that will advance the
search for death’s mysteries, though the Lemures that belong to packs will Embrace childer with mili-
tary training, in order to aid the war effort against the Camarilla. Those Lemures who do not join
packs tend to Embrace from more scholarly types, although some martial skill is a bonus.

Character Creation
Like the Lamia, Morbus choose prospective childer with Physical or Mental Attributes primary,
and also Skills. Additionally, scholarly Morbus often search for childer with some passing familiarity
with Occult, both from the rites taught to them by their own bloodline and simply by proximity to the
Harbingers of Skulls.

Clan Disciplines: Fortitude, Necromancy, Potence

Weakness
Lamia cursed her diablerist with a more gruesome expression of the Seed of Lilith, in which the
only blood that a Morbus can gain sustenance from, is from corpses or the dying. They gain no suste-
nance from healthy blood, although they can still partake in inbibing Kindred vitae. Anyone healthy
that the Morbus feeds upon is required to make a Stamina roll. If the roll fails, the victim contracts a
Black Plague-like pox that is fatal within several days. Any vampire that has consumed Morbus blood
becomes a carrier of the disease until all of the Morbus vitae had been purged from his body. It is for
this reason that the Lemures may not add their vitae to the Vaulderie, though they are still required to
partake in this ritae. This one prohibition is lifted during wartime, in order for packs that have a Le-
mure to magnify the plague that will cripple the mortals’ healthcare system.
With their necromantic arts, Morbus typically have numerous ritually-preserved corpses stashed in
various locations throughout a given area. Those that have not gained the necessary aptitude to do this
typically make frequent trips to the city’s morgue.

Organization
The Lemures have no discernible clan structure. They are completely loyal to the Sabbat first
and foremost, with the Harbingers of Skulls, second. That being said, the Lemures occasionally meet
together, once every three years on the anniversary of Lamia’s diablerie, in order to swap stories of La-
mia that they have destroyed. The more fanciful the story, the more Status the storyteller accumalates.

Quote
“Payback’s a bitch, you Bitch!”
Modern Cappadocians
Preface
This document contains information on the Cappadocian Clan for use in the Modern Nights. It is
not designed to be compatible with the canon history of Vampire: the Masquerade or Dark Ages:
Vampire. It is assumed that when the Giovanni attempted to destroy the Cappadocians, they failed.
Cappadocius himself was diablerized because that was all part of his Master Plan, but his Clan
fought back successfully and destroyed the Giovanni.

The Cappadocians become a Camarilla Clan who practice the art of Necromancy and spend their
nights searching for scholarly insight. They’re a Clan of academics, doctors, theologists and
scientists always searching for answers to where they fit into the world and how the world fits
together.

A large faction of the Clan, enraged at the folly of Cappadocius and full of rage, joined the Sabbat to
become the Cappadocian Antitribu, the sorcerous shock troops of the Sabbat. These dark magicians
raise zombie armies and rot their enemies alive. They enslave ghosts as spies and agents. The
unholy magic of their bloodline is potent and they’re all too happy to use it.

The largest Cappadocian bloodline, the Lamia, also survived the Giovanni’s attempted coup and
played a large part in destroying the upstart Venetians. These warrior-women joined with the
Cappadocian Antitribu in the Sabbat, spreading plagues among the mortals and slaying whatever
vampires they can lay their hands on for the greater glory of their Dark Mother.

Thank you to eveyone who helped bring this document together!

Telgar wrote the three Modern Cappadocian splats and designed the Lamia symbol, using elements
from the original Cappadocian Clan Shield. He also wrote this preface and assembled the document.
Phaolan created the symbols of the Cappadocians and their Antitribu, based on the V20 design for
the Cappadocians by Rich Thomas.
Mr.Gone gets all credit for the character sheets. He has fully editable 1, 2 and 4 page versions on his
website: http://mrgone.rocksolidshells.com/

Enjoy the Modern Cappadocians!


Cappadocians
Sometimes known as the Clan of Death, the Cappadocians are fascinated with the nature of
the vampiric condition. Their curiosity nearly lead to their destruction once, not too long before
the Anarch Revolts. An incestuous family of mortal necromancers was Embraced by the Clan’s
Antediluvian to bring the him knowledge of what lay beyond death. For a time, these Giovanni
aided their Clanmates in the eternal quest for knowledge, but their patriarch had other plans. In
1444 he attempted to destroy the Clan and position his family in its place. The Giovanni patriarch
supposedly succeeded in usurping the power of the Cappadocian founder, but his triumph was short-
lived. The eldest childer of the founder fell upon him and his followers, plunging the Clan of Death
into civil war. The necromancers were obliterated, but the Clan was devastated.
Despite their near-destruction, the Cappadocians never truly learned the lesson that curiosity
can have consequences. They remain as fascinated with mysteries as ever, always seeking new
understanding and more knowledge. They believe that eventually they will be able to fully
understand their undead existence, mastering it in ways the other Clans cannot even imagine.
The eternal quest for knowledge has lead the Cappadocians to be revered as some of the brightest
and most insightful vampires in existence, earning them places as advisors and trusted confidants in
any number of cities. The scientific detachment of the Clan makes some Kindred uncomfortable, but
reassures others that the Cadavers are unlikely to meddle in politics.
Outsiders often write the Cappadocians off as morbid and depressing, but understanding takes
many forms. While it is true that virtually every Cappadocian is in some way searching for the
answers to life, death and everything; they vary wildly in their approach. Religion, science and
philosophy are well represented among the Cadavers.
The keenest minds can be found in surprising places and a young dreamer is just as likely to be
Embraced as a hide-bound authority. If one thing truly unites the vampires of Clan Cappadocian it
is their hunger to know. In the pursuit of knowledge, Cadavers will go to any lengths that can have
disturbing implications for those who possess some scrap of information a Cappadocian sets her
sights upon.

Nickname: Cadavers

Sect: After the civil war that nearly destroyed them, the Cappadocians split into two camps:
the survivalists and the scholars. The survivalists joined the Sabbat, while the scholars joined the
Camarilla. Both groups consider themselves to be the true Clan and the other to be the antitribu
outcasts. The numbers just barely favor the Cappadocians of the Camarilla, but as the Final Nights
approach defection nibbles away at their ranks and it may be that the balance of power is shifting.

Appearance: The Deathly Pallor that afflicts the clan often dictates the fashion choices of
older Cappadocians. Moribund elders of the clan tend to shroud themselves in concealing garments,
hiding their skeletal and pallid bodies. Younger Cadavers, in whom the curse has not yet manifested
so strongly, prefer clothes both practical and professional. The Cappadocians have a reputation of
intelligence, insight and reliability, and they strive to maintain that image when they can.

Haven: Cadavers tend towards solitary havens, for often their research is not suitable for
public viewing. Those Cappadocians that spend more time in the field, such as archaeologists,
anthropologists and the like, often make “havens” in tents, RVs, or other mobile shelters. Contrary
to popular opinion, it is exceedingly rare to find a Cadaver haven filled with dissected corpses and
preserved skeletons. A few bones are not out of place, but mortals would take more then a passing
interest in a haven filled with the dead.

Background: Intelligence and insight draw the Cadavers to a potential childe like honey
attracts bees. An unending fascination with questions, mysteries and advancing knowledge means
that the ranks of the Clan are full of professors, doctors, priests and philosophers. Sires often select
new Cappadocians because their knowledge and skills compliment that of the older Kindred.

Character Creation: Mental Attributes and Knowledges are the keystones of the
Cappadocians, virtually defining them as a group. The clan prizes strong will and determination,
so high scores in willpower are common. Cadavers typically follow Humanity, but a few zealous
scholars prefer the Path of Bones. Due to the large numbers lost during the Giovanni uprising and
the rapid Embracing to enlarge the Clan afterward, Cappadocians tend to have higher than average
Generation. Retainers in the form of lab assistants or promising apprentices are fairly common, as
are Contacts who provide new leads to assist the Cadavers in their quests for knowledge.

Clan Disciplines: Auspex, Fortitude and Necromancy

Weakness: Now matter how much blood a Cappadocian drinks, her skin will always remain as
pale and cold as a bloodless corpse. Because of this deathly pallor, the difficulty for any Social roll
is increased by one, and they are easily marked as vampires. Cappadocians may not take the Merit
‘Blush of Health’.

Organization: The Cadavers meet most often in small groups of two or three to share
information or to collaborate on a special project. Occasionally the Cappadocians will gather in
larger groups, putting together dark conferences that last a few nights or weeks before the various
Cadavers disperse to pursue their own researches once more. The most famous and most regular
of these conferences takes place once every 10 years in Anatolia, the ancient home of the Clan.
Attending the conference at Erciyes is something of a rite of passage among the Cappadocians.
A small group of Ancillae publish several ‘scholarly journals’ each year and makes copies
available to anyone that wants one. These journals contain information on recent scientific advances
and essays by the most knowledgeable Kindred of all Clans. Rarely, members of the Sabbat have
been known to submit articles to the journals. Public versions of the journals are either edited to be
suitable for the kine to read, or are specially prepared to crumble to ash when held by a mortal.

Bloodlines: The Cappadocian antitribu are warrior-sorcerers who found a home among the
Sabbat, where they dedicate themselves to self-preservation above all else. Along with the antitribu,
the Lilith-worshipping Lamia are loyal to the Sabbat; they learn Potence in place of Auspex
and their bite caries a virulent magical plague. In the Caribbean dwell the rotting, zombie-like
Samedi who replace Auspex with Obfuscate to better hide their decaying bodies. The Samedi have
integrated themselves into the practices of voodoo and claim to be descended from the Loa of death.

Quote: A curse? Primitive superstitious nonsense! Now open that seal and let’s see what we’ve got
in here!
Cappadocian
Name: Nature: Generation:
Player: Demeanor: Sire:
Chronicle: Concept: Title:
Attributes
Physical Social Mental
Strength _________

OOOOOOOO Charisma_________

OOOOOOOO Perception_________

OOOOOOOO
Dexterity _______

OOOOOOOO Manipulation_______

OOOOOOOO Intelligence_______

OOOOOOOO
Stamina _________

OOOOOOOO Appearance_________

OOOOOOOO Wits_________ OOOOOOOO

Abilities
Talents Skills Knowledges
Alertness_________
OOOOOOOO Animal Ken_______
OOOOOOOO Academics_________
OOOOOOOO
Athletics_______OOOOOOOO Crafts_________OOOOOOOO Computer_______ OOOOOOOO
Brawl_________OOOOOOOO Drive_________OOOOOOOO Finance_________OOOOOOOO
Dodge_________ OOOOOOOO Etiquette_________
OOOOOOOO Investigation______
OOOOOOOO
Empathy_______ OOOOOOOO Firearms_______OOOOOOOO Law___________ OOOOOOOO
Expression_________
OOOOOOOO Melee_________OOOOOOOO Linguistics_________
OOOOOOOO
Intimidation_______
OOOOOOOO Performance______
OOOOOOOO Medicine_________
OOOOOOOO
Leadership_______
OOOOOOOO Security_______OOOOOOOO Occult_________ OOOOOOOO
Streetwise_________
OOOOOOOO Stealth_________
OOOOOOOO Politics_________
OOOOOOOO
Subterfuge______OOOOOOOO Survival_________
OOOOOOOO Science_________OOOOOOOO
Advantages
Disciplines Backgrounds Virtues
_____________
Auspex OOOOOOOO _____________OOOOOOOO Conscience/Conviction___

OOOOO
_____________
Fortitude OOOOOOOO _____________OOOOOOOO
_____________
Necromancy OOOOOOOO _____________OOOOOOOO Self-Control/Instinct____

OOOOO
_____________OOOOOOOO _____________OOOOOOOO
_____________OOOOOOOO _____________OOOOOOOO Courage___________O
●OOOO
_____________OOOOOOOO _____________OOOOOOOO

Merits & Flaws Humanity/Path Health


Merit Cost __________________ Bruised …
__________________ ___ OOOOOOOOOO Hurt -1 …
__________________ ___ Injured -1 …
__________________ ___ Willpower Wounded -2 …
__________________ ___ OOOOOOOOOO Mauled -2 …
__________________ ___ ………………………… Crippled -5 …
__________________ ___
Flaw Cost Incapacitated …
__________________ ___ Bloodpool Weakness
__________________ ___ ………………………… Deathly Pallor;
__________________ ___ …………………………
+1 Dif. T o Social Rolls

__________________ ___ ………………………… Experience


__________________ ___ …………………………
__________________ ___ Points Per Turn:____
Cappadocian Antitribu
When the founder of Clan Cappadocian brought over a family of Venetian necromancers to
expand his knowledge into the lands of the dead, some protested. When the treacherous patriarch
of the family destroyed the Founder, a civil war erupted among the Clan of Death. Despite the thick
blood and dark magic of the necromancers, they were defeated. The survivors of the Clan’s internal
warfare were haggard and bitter; arguments arose frequently among the different factions of the
Clan as they tried to re-establish a structure in the vacuum of power left after the Reaper War.
The Convention of Thorns saw the splintering of the Clan of Death into those who believed
the founder of their Clan had brought destruction upon them with his mad schemes and those who
simply wished to continue as they had been. The battle-scarred survivors of the Giovanni uprising
allied themselves with the nascent Sabbat, taking nearly half of Clan Cappadocian with them, along
with the warrior-priestesses of Lilith, the Lamia bloodline who harbored deep hatred for the schemes
of the founder that cost them their High Priestess and direct connection to the Dark Mother.
The Cappadocian antitribu and the Lamia quickly established themselves as invaluable allies
to the Sabbat, contributing any number of dark rituals and bloody practices to the repertoire of
the budding sect. The Zombies have ample evidence that the schemes of the Antediluvians will
bring only destruction and a frigid determination that they will not suffer for the schemes of the
Elders again. Free will, self-determination and self-defense are the rallying of the Zombies. Those
who have confronted death repeatedly and triumphed in each case, those snared in the schemes of
those more powerful than they and survived, these are the mortals who draw the attention of the
Cappadocian antitribu.
For over four hundred years the Cappadocian antitribu were the preeminent magicians of
the Sabbat. Then the House of Goratrix defected to the Sabbat and brought with it the secrets of
Thaumaturgy. The Tremere antitribu soon displaced the Zombies as the magi and advisors of the
Sabbat. For the next two centuries the Cappadocian antitribu were reduced to common foot soldiers.
Some of the best to be sure, but still foot soldiers.
After the conflagration in Mexico City that destroyed the Sabbat Tremere have the Cardinals
and Archbishops remembered their old advisors and magicians. Now, in desperation, they turn to the
Zombies. The ill-treated Cappadocians smirk smugly and say that it was merely a matter of time.
In private, they plot revenge on those who usurped their places. Any rumor of a surviving Tremere
antitribu is tracked down, and obliterated.

Nickname: Zombies

Appearance: The appearance of Cappadocian antitribu follows few real trends. They are
Embraced from all races, ages, and genders. Everything from the runaway teenager to the hardened
war veteran is present among their ranks. There is only one general rule: the Zombies are all fit,
healthy, and able to fight. Those who cannot defend themselves in some way are never chosen for
the Embrace. Zombies often adopt a paramilitary culture and dress accordingly, with necessary
modifications depending on their specific brand of survivalism.

Haven: Zombies often lair with their pack mates; those who don’t tend to make homes in
places of death and pain. Cemeteries, prisons, abandoned hospitals, and mausoleums are all popular
choices. These havens are typically kept spare, with little furniture beyond the basic necessities.
The Zombies who are especially adept in the ways of Necromancy keep many books around their
havens. It is a rare home that does not have at least one rack of weapons ready to be used at the
slightest notice.

Background: The majority of the Cappadocian antitribu hail from violent backgrounds. They
may have been soldiers, police officers, bounty hunters, and mercenaries.. The key is the ability
to confront death and triumph over it. Consequently, it is highly unlikely that any Zombie will be
unable to defend their self at some standard of excellence. With the recent demise of the Tremere
antitribu, the Zombies have been called on along with the Tzimisce to provide the Sabbat with
sorcerous shock troops. Those Cappadocian antitribu chosen for their mystic prowess are still fit,
though the emphasis is on their mental strength more than physical.

Character Creation: The headstrong and often violent Zombies tend to Embrace many
neonates with Bravo and Deviant Natures. Self-reliance, strength of personality and determination
are chief factors in the selection process. High Willpower and Courage scores are exceedingly
common, as are healthy levels of Physical Attributes and Talents, though there is little excuse to
skimp on Skills. Mental Attributes and Knowledges are a secondary concern for the Zombies; they
often focus specifically on those traits that allow them to excel at the deadly magic for which their
bloodline is famous. That isn’t to say the Zombies are stupid, they are well aware the mind is a
valuable weapon. They just tend toward a more physical view on self-defense.

Clan Disciplines: Auspex, Fortitude and Necromancy

Weakness: No matter how much blood a Zombie drinks, her skin will always remain pale
and cold as a bloodless corpse. Because of this deathly pallor, the difficulty for any Social roll is
increased by one, and they are easily marked as vampires. Cappadocian antitribu may not take the
Merit ‘Blush of Health’.

Organization: The Cappadocian antitribu organize themselves much like a guerrilla army.
They have no true ‘leader’ for the entire line; they are broken up into small ‘cells’ of between four to
seven members. These cells function exactly like normal Sabbat Packs, but are generally comprised
only of Cappadocian antitribu, Lamia and Samedi. Some of the more open-minded groups will
allow outsiders entrance, but usually such progressive Cappadocians simply join standards packs.
A Zombie is normally chosen as the cell’s Commander (ductus), and a Lamia or a sorcerer for
the Sergeant (priest). The rest of the group is generally made up of Zombies, Gorgons and Stiffs
evenly. Sometimes several of these cells with join together for larger strikes, but they prefer to
operate independently. Skilled necromancers are often given positions of high respect for their art.
Knowledge of the deadly powers of the Discipline is a prerequisite for advancement among the
cells.

Bloodlines: The Lamia followed their Cappadocian masters to the Sabbat en masse. They serve
the sect as warrior-priestesses, fighting and preaching the word of the Sabbat and of Lilith. Their
disciplines are Fortitude, Necromancy and Potence and their bite carries a virulent magical plague.
A few of the rotting Samedi have joined their cousins in the Sabbat; they have the Discipline of
Obfuscate in place of Auspex.

Quote: Death nearly got us last time. *sound of a gun being cocked* This time it wont stand a
chance.
Cappadocian Antitribu
Name: Nature: Generation:
Player: Demeanor: Sire:
Chronicle: Concept: Title:
Attributes
Physical Social Mental
Strength _________

OOOOOOOO Charisma_________

OOOOOOOO Perception_________

OOOOOOOO
Dexterity _______

OOOOOOOO Manipulation_______

OOOOOOOO Intelligence_______

OOOOOOOO
Stamina _________

OOOOOOOO Appearance_________

OOOOOOOO Wits_________ OOOOOOOO

Abilities
Talents Skills Knowledges
Alertness_________
OOOOOOOO Animal Ken_______
OOOOOOOO Academics_________
OOOOOOOO
Athletics_______OOOOOOOO Crafts_________OOOOOOOO Computer_______ OOOOOOOO
Brawl_________OOOOOOOO Drive_________OOOOOOOO Finance_________OOOOOOOO
Dodge_________ OOOOOOOO Etiquette_________
OOOOOOOO Investigation______
OOOOOOOO
Empathy_______ OOOOOOOO Firearms_______OOOOOOOO Law___________ OOOOOOOO
Expression_________
OOOOOOOO Melee_________OOOOOOOO Linguistics_________
OOOOOOOO
Intimidation_______
OOOOOOOO Performance______
OOOOOOOO Medicine_________
OOOOOOOO
Leadership_______
OOOOOOOO Security_______OOOOOOOO Occult_________ OOOOOOOO
Streetwise_________
OOOOOOOO Stealth_________
OOOOOOOO Politics_________
OOOOOOOO
Subterfuge______OOOOOOOO Survival_________
OOOOOOOO Science_________OOOOOOOO
Advantages
Disciplines Backgrounds Virtues
_____________
Auspex OOOOOOOO _____________OOOOOOOO Conscience/Conviction___

OOOOO
_____________
Fortitude OOOOOOOO _____________OOOOOOOO
_____________
Necromancy OOOOOOOO _____________OOOOOOOO Self-Control/Instinct____

OOOOO
_____________OOOOOOOO _____________OOOOOOOO
_____________OOOOOOOO _____________OOOOOOOO Courage___________O
●OOOO
_____________OOOOOOOO _____________OOOOOOOO

Merits & Flaws Humanity/Path Health


Merit Cost __________________ Bruised …
__________________ ___ OOOOOOOOOO Hurt -1 …
__________________ ___ Injured -1 …
__________________ ___ Willpower Wounded -2 …
__________________ ___ OOOOOOOOOO Mauled -2 …
__________________ ___ ………………………… Crippled -5 …
__________________ ___
Flaw Cost Incapacitated …
__________________ ___ Bloodpool Weakness
__________________ ___ ………………………… Deathly Pallor;
__________________ ___ …………………………
+1 Dif. T o Social Rolls

__________________ ___ ………………………… Experience


__________________ ___ …………………………
__________________ ___ Points Per Turn:____
Lamia
Before the rise of Christianity, there was a group of mortal women united under the leadership
of the original Lamia, a daughter of She Who Came Before Eve. They spread the word of the Dark
Mother through pain and suffering. One night, an ancient of Clan Cappadocian stumbled across the
High Priestess performing one of her rites under the full moon. Drawn by her beauty, the vampire
Embraced her. As she died, she whispered to him and, terrified, the vampire fled.
Now the Lamia are a closely-allied bloodline of the Cappadocians, using the morbid studies of
their cousins to enhance their own ability to spread plague and misery. Their scourges encourage the
survivors to accept the truth of the Dark Mother’s words.
When the treacherous Italian necromancers were destroyed and the Cappadocian Clan split
itself among the Camarilla and the Sabbat, the High Priestess Lamia led her sisters to the Sabbat
and personally purged any of her bloodline that refused to follow. No one aside from Lamia herself
knows why she pledged her cult and her bloodline to the service of a sect who primarily venerate
Caine, but some suspect the Lamia may secretly be planning to turn against the Sabbat once Lilith
returns to guide them herself and are using the sect to destroy as many other vampires as they can
while they await that day.
The Marys earned their nickname by the plagues they spread. Frequently Lamia will be sent
into cities where the Sabbat is trying to establish a foothold and bite as many mortals as possible,
inspiring a quick-spreading and deadly outbreak of their Medua Virus. Those who survive the
plague are approached by the Lamia and frequently turned into ghouls to serve in the Cult of the
Dark Mother as harbingers of her will. The rare mortals who become asymptomatic carriers are
especially prized.
Because of their violence and strategic value, the Lamia are tolerated by the Sword of Caine,
but not fully accepted. Their mortal Lilith cults and, even by Sabbat standards, deranged rituals
make them outsiders in the sect. Useful, but never fully trusted.

Nickname: Marys

Appearance: Lamia vary widely in their appearance, ranging from the deranged and
disheveled murderess to the perfectly sterilized CDC epidemiologist. The light of fanaticism burns
within their eyes, no matter their outward appearance and virtually every Lamia wears some symbol
of their devotion to the Dark Mother on their person at all times.

Haven: Though they do join Packs, Lamia almost always keep a private haven where they
can perform their private rituals and meet with their converts. As a whole, the Sabbat frowns upon
fraternization with mortals and so the Marys don’t rub their behavior in the faces of their packmates.
Lamia favor houses or basement apartments where loud noises and occasional screams might be
muffled easily by distance or soundproofing.

Background: The most obvious feature common to all Lamia is their gender: there are no male
Lamia. The eldest members of the bloodline hail from the Mediterranean or the Middle East, but
younger Lamia can come from anywhere. Favored candidates for the Embrace are women who were
dissatisfied with their lot in life and fought, usually in a literal sense, to gain more. Those touched by
particular insight into the mysteries of the unseen also attract the attention of Marys.
Character Creation: Lamia favor both Social and Physical Attributes heavily along with
Abilities like Empathy, Intimidation and Expression. They may be skilled killers, but violence is
simply the means to their ends. The true goal for any Lamia is conversion to the way of the Cult and
the best tools for that are emotional and mental manipulation. The Lamia also favor Medicine and
Occult to further their understanding of Necromancy, the favored Discipline of the Dark Mother.
Virtually every Lamia has some degree of Herd representing their cultists and carriers.

Clan Disciplines: Fortitude, Necromancy and Potence

Weakness: All Lamia carry a virulent plague known as the Seed of Lilith or the Medusa Virus.
Anyone they bite must roll their Stamina against difficulty 6 (8 for men) or become infected by it. If
the victim is mortal, they will succumb to the plague and die within a week. Vampires are immune
to the plague, but if they drink the blood of a Lamia they become carriers until they purge the tainted
vitae.

Organization: All the Marys revere the leader of their bloodline, but beyond reverence for
Lamia herself and the Dark Mother, there is little internal structure. They operate individually,
striking out to form a cult of their own once past the usual sire-childe relationship. Status within the
bloodline is awarded those who have the largest, most dedicated cults and who come up with the
most creative ways to spread the message of the Dark Mother.

Quote: Hush, child. The fever has already broken. You are worthy. The others? Oh... I am
afraid they were found wanting.
Name:
Lamia
Nature: Generation:
Player: Demeanor: Sire:
Chronicle: Concept: Title:
Attributes
Physical Social Mental
Strength _________

OOOOOOOO Charisma_________

OOOOOOOO Perception_________

OOOOOOOO
Dexterity _______

OOOOOOOO Manipulation_______

OOOOOOOO Intelligence_______

OOOOOOOO
Stamina _________

OOOOOOOO Appearance_________

OOOOOOOO Wits_________ OOOOOOOO

Abilities
Talents Skills Knowledges
Alertness_________
OOOOOOOO Animal Ken_______
OOOOOOOO Academics_________
OOOOOOOO
Athletics_______OOOOOOOO Crafts_________OOOOOOOO Computer_______ OOOOOOOO
Brawl_________OOOOOOOO Drive_________OOOOOOOO Finance_________OOOOOOOO
Dodge_________ OOOOOOOO Etiquette_________
OOOOOOOO Investigation______
OOOOOOOO
Empathy_______ OOOOOOOO Firearms_______OOOOOOOO Law___________ OOOOOOOO
Expression_________
OOOOOOOO Melee_________OOOOOOOO Linguistics_________
OOOOOOOO
Intimidation_______
OOOOOOOO Performance______
OOOOOOOO Medicine_________
OOOOOOOO
Leadership_______
OOOOOOOO Security_______OOOOOOOO Occult_________ OOOOOOOO
Streetwise_________
OOOOOOOO Stealth_________
OOOOOOOO Politics_________
OOOOOOOO
Subterfuge______OOOOOOOO Survival_________
OOOOOOOO Science_________OOOOOOOO
Advantages
Disciplines Backgrounds Virtues
_____________
Fortitude OOOOOOOO _____________OOOOOOOO Conscience/Conviction___

OOOOO
_____________
Necromancy OOOOOOOO _____________OOOOOOOO
_____________
Potence OOOOOOOO _____________OOOOOOOO Self-Control/Instinct____

OOOOO
_____________OOOOOOOO _____________OOOOOOOO
_____________OOOOOOOO _____________OOOOOOOO Courage___________O
●OOOO
_____________OOOOOOOO _____________OOOOOOOO

Merits & Flaws Humanity/Path Health


Merit Cost __________________ Bruised …
__________________ ___ OOOOOOOOOO Hurt -1 …
__________________ ___ Injured -1 …
__________________ ___ Willpower Wounded -2 …
__________________ ___ OOOOOOOOOO Mauled -2 …
__________________ ___ ………………………… Crippled -5 …
__________________ ___
Flaw Cost Incapacitated …
__________________ ___ Bloodpool Weakness
__________________ ___ ………………………… V ict im Mu st Mak e St amin a R oll ( dif.6 female,
__________________ ___ …………………………
dif.8 male) . I f falied, V ict im con t r act s fat al P lagu e

__________________ ___ ………………………… Experience


__________________ ___ …………………………
__________________ ___ Points Per Turn:____
Modern Clan Cappadocian
The Cappadocians are universally shunned for unsure what their reason is, and the Harbingers
their macabre interests. It has been rumored that aren’t saying.
the Clan Founder was a priest in ages past and in
his search for the secrets of life, death, and what Appearance
lays beyond, Embraced the head of a family of All Cappadocians exhibit a deathly pallor
incestuous merchants. After this childe committed that can never be assuaged by the imbibing of
amaranth upon his sire and attempted to annhi- blood. They will attempt to hide their emaciation,
late the rest of the clan; some of the Founder’s in order to not bring attention to themselves. In
progeny escaped into the Shadowlands. During ages past, the Stiffs typically dressed as monks
the Shadowlands’ Third Great Maelstrom, these or scholars because of their study of death; how-
progeny returned to the Skinlands and after meet- ever, in the modern nights, Cappadocians typi-
ing with the Camarilla’s Inner Circle, destroyed cally dress in whatever fashion that they were in
the upstart Giovanni Clan. life, though they prefer free-flowing clothing that
With their vengeance realized, the Stiffs re- won’t hinder movement.
sumed their research into the mysteries of death,
and also their practice of advising Princes in Haven
matters of wraiths and other spiritual issues. The Traditionally, members of the Clan of Death
Cappadocians are trusted for their lack of inter- chose remote locations that were near their re-
est in earthly power; respected for their insight search, such as tombs and ossuaries. In the mod-
and wisdom; and feared for their interest in what ern nights, the Stiffs’ typically choose havens that
lays beyond the shroud of death. Throughout their don’t attract attention of mortals and cainites.
ordeal, an undercurrent of repressed anger and a Abandoned sanitoriums, morgues, and other less
more obvious paranoia permeates the clan, though savory locations are preferred by the Stiffs. Be-
none of the other clans have detected their subtle cause of the nature of their research, their havens
change in outlook. The few who have deciphered typically have extensive laboratory facilities
the Cappadocians’ new attitude chalk it up as within as well.
simply as delusions.
After their return, Clan Cappadocian has Background
managed to reclaim all their previous holdings. Cappadocians select neonates primarily from
Because of their near annhilation, they have forti- academia, though more martially-bent Stiffs oc-
fied each to withstand assault from without. The casionally choose soldiers, assassins, and the like;
most heavily fortified is the monastery at Erci- while more depraved Stiffs sometimes choose
yes, where the Elders have recovered their stolen serial-killers. Curiousity and a love of learning
research. It is rumored that Japheth Cappadocius are of paramount importance if the neonate is to
keeps the wraith of Augustus Giovanni enslaved further the Clan’s research.
for nightly tortures.
Character Creation
Nickname: Stiffs Mental Attributes and Knowledges tend to be
primary among Cappadocians. Concepts, Natures
Sects and Demeanors lean toward the introspective and
The majority of Cappadocians are found in the contemplative, while Virtues lean toward one
Camarilla, though a small, and growing, cabal are extreme or the other, either very developed or cal-
found in the Sabbat. This cabal calls themselves lously ignored after the Embrace. Backgrounds,
the Harbingers of Skulls, and they seek revenge like other aspects of the Cappadocians’ personali-
against the main clan. The elders in the Clan are ties, usually focus on making the Cainite self-su-
fficient or at least well regarded by others. Sabbat, the Harbingers of Skulls seek vengeance
against the main clan for some perceived wrong.
Clan Disciplines: Auspex, Fortitude, Necromancy The Infitiores left the Clan after the Feast of
Folly, and make their havens in Egypt. Finally,
Weakness the Samedi are rumored to be an offshoot of the
The Cappadocians bear the visage of death, Cappadocians, but the truth of this has never been
which makes their skin appear cold and corpse- verified.
like. No matter how much vitae a Cappadocian
imbibes, she never shows the “flush of life” that Quote
other Cainites may choose to display. This grim “Death is an enigma, and we have a duty to
condition also exacerbrates with age, and some master its secrets.”
of the most venerable Cappadocians literally
resemble nothing so much as shrunken cadav- Stereotypes
ers. For every two centuries of unlife, the Stiffs’
Appearance trait decreases by one, till their Ap- Camarilla: “It will be an eternity before the
pearance reaches zero. Difficulties of Social rolls wounds of their betrayal will heal.”
for Cappadocians - any rolls involving a Social
Attribute - increase by one for each Appearance Sabbat: “While we can sympathize with their
trait decrease. Once their Appearance reaches plight against the Antediluvians, sometimes you
zero, Difficulties of Social rolls involving a Social must cut your losses.”
Attribute automatically fail.
Independents: “You don’t know what patience
Organization is till you plan the destruction of an entire
Prior to the Clan Founder’s diablerie by Au- clan.”
gustus Giovanni, the clan had a very loose hierar-
chy. After the destruction of Clan Giovanni, and Inconnu: “What is their purpose in unlife?”
into the modern nights, the first thing that Japheth
did was to codify the clan into a more rigid struc-
ture. In each region, all Cappadocians are to meet The View From Without
to discuss amongst themselves of any new break-
throughs concerning the mysteries of death, once Camarilla: “I didn’t like the Giovanni anyway”
every two years. Clan Prestige is dependent upon
the nature of the breakthrough. Sabbat: “A degenerate group of has-beens.”
Once per decade, the Clan Elders require
the presence of all Cappadocians to meet at the Inconnu: “It is good to see that at long last, a
monastery at Erciyes, where all Stiffs may partake wrong was righted.”
in any new knowledge gleaned in the interven-
ing years. Failure to attend the gathering at Erci-
yes results in loss of Clan Status. In the modern
nights, Cappadocians have extensive contacts
among their brethren, and are generally friendly
with one another.

Bloodlines
Each bloodline of the Cappadocians search
for answers to the ultimate mysteries in their own
way. In the modern nights, the Lamia protect their
parent clan from all threats. As a member of the

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