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The 9 Age
Fantasy Battles
The model part gains Devastating Charge (+1 Ar- The model gains Feigned Flight and Strider. Units
mour Penetration). Charge Range rolls by units with with more than half of their models with this Favour
more than half of their models with this Favour are may declare Flee as a Charge Reaction even if they have
subject to Maximised Roll. Fearless. When doing so, the subsequent Rally Test is
subject to Minimised Roll.
Favour of Akaan, God of Gluttony
Attack Attribute - Close Combat Favour of Savar, God of Pride
Universal Rule
The first time a model with this Favour successfully
charges a Fleeing unit, or is on the winning side of a Discipline Tests taken by units with at least one model
combat and does not Pursue (or Overrun), the model with this Favour are subject to Minimised Roll.
part with this Favour gains +1 Strength (the effect lasts
for the duration of the game). Favour of Nukuja, Goddess of Sloth
Universal Rule
Favour of Sugulag, God of Greed
Universal Rule Models with this Favour gain +1 Resilience. If a model
with this Favour Declares a Charge against an enemy
The bearer gains Great Weapon, Halberd, Paired unit that is more than 10″ away or perform a March
Weapons, and Weapon Master. A Character with this Move of more than 10″, this effect is lost until the start
Favour has its Special Equipment allowance increased of the Melee Phase in the next Player Turn.
by 50 pts.
Favour of Vanadra, Goddess of Wrath
Attack Attribute - Close Combat
Universal Rules
Battle Fever
Units with more than half of their models with Battle Fever must reroll any natural rolls of ‘1’ when rolling for Charge
Range.
Favoured Champion
The model gains +1 Agility, +1 Offensive Skill, +1 Defensive Skill, and +1 Health Point. Model parts with Harnessed
are not affected.
Irredeemable
The model cannot make Stomp Attacks and can make Grind Attacks as Supporting Attacks, ignoring the maximum
number of Supporting Attacks. When a model with Irredeemable is killed by a Melee Attack, remove it as a casualty
only at the end of Initiative Step 0. A unit with at least one model with Irredeemable may never have more ranks
than files.
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Path of the Exiled
The model gains Stubborn in the first Round of Combat provided its unit does not have more ranks than files and it
is Engaged in Combat in its Front Facing. Units with Path of the Exiled cannot join or be joined by units with Path of
the Favoured.
Veil Walker
The model can target enemy units that are in base contact with it when casting Hellfire. When a model with Veil
Walker casts any non-Bound Spell, you may discard one Veil Token when declaring the target(s) of the spell and
activate one of the following effects:
- Secret of Flesh: Failed to-wound rolls from this spell must be rerolled.
- Secret of Separation: The spell’s range is increased by 6″. Aura Spells only gain +3″ range. Spells with type:
Caster are unaffected.
- Secret of Substance: Successful Armour Saves against wounds caused by this spell must be rerolled.
Armoury
Hell-Forged Armour - Armour
Follows the rules for Plate Armour (can be enchanted as if it was Plate Armour) . The wearer’s model gains Fearless.
If more than half of a unit’s models have Hell-Forged Armour, the unit must reroll failed March Tests (including when
mounted on a Gigantic Mount).
Hereditary Spell
Casting
Range Type Duration Effect
Value
H Hellfire
Hex The target suffers <2D3> {2D6} hits with Strength 7,
<8+> Armour Penetration 0, and Magical Attacks.
18″ Direct Instant
{11+}
Damage
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Special Equipment
Weapon Enchantments Artefacts
Burning Portent 125 pts Ledger of Souls 100 pts
Hand Weapon enchantment. Dominant.
Attacks made with this weapon have their Armour The bearer gains The Reckoning (see Battleshrine).
Penetration set to 10 and gain Flaming Attacks,
Magical Attacks, and Multiple Wounds (D3).
Immortal Gauntlets 55 pts
Symbol of Slaughter 40 pts At the start of any Round of Combat you may discard
Hand Weapon and Paired Weapons enchantment. a Veil Token from your Veil Token pool. If so, choose
When using this weapon, the wielder gains +2 Attack either Divine Attacks, Flaming Attacks, or Magical
Value, +2 Agility, and suffers -2 Offensive Skill. At- Attacks. The bearer’s Close Combat Attacks gain the
tacks made with this weapon gain Magical Attacks. chosen Attack Attribute. The chosen effect lasts until
the end of the phase.
Armour Enchantments
Orb of Foreboding 55 pts
Thrice-Forged 70 pts At the start of the Deployment Phase, immediately
Standard Size models only. before step 1 (Determine who deploys first), you may
Suit of Armour enchantment. choose one of the opponent’s non-Character units.
The wearer gains +3 Armour. This unit loses Vanguard and Scout. The opponent
must immediately deploy this unit. This is done out-
Gladiator’s Spirit 25 pts side the normal Deployment procedure and is ig-
Spiked Shield enchantment. nored when determining the first deployed unit and
Hits caused by the Spiked Shield gain +1 Strength the number of deployed units.
and +1 Armour Penetration.
Lord of the Damned 50 pts
Sorcerers only.
Banner Enchantments Any unit with Irredeemable within 18″ of the bearer
Icon of the Infinite 85 pts may reroll the distance it moves in the Movement
0-2 per Army. Phase with Random Movement.
The bearer can cast Hellfire (Hereditary Spell) as a
Bound Spell with Power Level (4/8). Wyrd Stone 35 pts
One use only. Must be activated when the bearer’s
model is hit by an attack with at least Strength 5 or
Banner of the Void 65 pts
at least Armour Penetration 5. The bearer’s model
Chosen, Chosen Knights, and Chosen Lords only.
gains Aegis (4+).
The bearer’s unit gains Aegis (5+, against Ranged If the bearer’s model is Standard or Large, this effect
Attacks). is lost at end of the Player Turn.
If the bearer’s model is Gigantic, this effect is lost
Wasteland Torch 30 pts after rolling the Aegis Save once (if the bearer is hit
The bearer’s unit gains Strider (Ruins). After deter- by several simultaneous attacks, the owner chooses
mining Deployment Zones (at the end of step 6 of the which attack to use the Aegis Save against).
Pre-Game Sequence), you may choose a single Build-
ing, Field, or Forest Terrain Feature. Chosen Fields
and Forests become Ruins, and chosen Buildings be-
come Cliffs.
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Army Organisation
Characters (Max. 45 %)
Size Large
Exalted Herald Type Infantry
840 pts single model Base 50x50 mm
Global Adv Mar Dis Model Rules
5 8 5 3 Aegis (4+)
Offensive Att Off Str AP Agi
6 9 5 2 8
Model Rules
Manifestation: Universal Rule.
During Spell Selection, each Exalted Herald must choose two Manifestations from the list below and apply the
effects during the game. The model knows the spells indicated on the chosen Manifestations. This replaces the
normal rules for Spell Selection connected to being a Wizard Adept or Master.
Optional Model Rules
The Exalted Herald gains The Exalted Herald knows
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Size Standard
Chosen Lord Type Infantry
350 pts single model Base 25x25 mm
A mount marked with (LB) counts towards Legendary Beasts. Additionally, the mount and its rider count
towards Characters.
Global Adv Mar Dis Model Rules
5 8 5 2 7
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Size Large
Doomlord Type Infantry
350 pts single model Base 40x40 mm
A mount marked with (LB) counts towards Legendary Beasts. Additionally, the mount and its rider count
towards Characters.
Global Adv Mar Dis Model Rules
5 7 5 2 4
SizeStandard
Sorcerer Type Infantry
145 pts single model Base 25x25 mm
A mount marked with (LB) counts towards Legendary Beasts. Additionally, the mount and its rider count
towards Characters.
Global Adv Mar Dis Model Rules
3 4 4 0 Light Armour
Offensive Att Off Str AP Agi
2 4 3 0 3
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Size Standard
Barbarian Chief Type Infantry
140 pts single model Base 25x25 mm
A mount marked with (LB) counts towards Legendary Beasts. Additionally, the mount and its rider count
towards Characters.
Global Adv Mar Dis Model Rules
4″ 8″ 8 Battle Fever
Defensive HP Def Res Arm
3 5 4 0 Heavy Armour
Offensive Att Off Str AP Agi
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Size Gigantic
Feldrak Ancestor Type Beast
760 pts single model Base 75x100 mm
8 6 6 3 Light Armour
Offensive Att Off Str AP Agi
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Character Mounts
SizeStandard
Black Steed Type Cavalry
Base 25x50 mm
8″ 14″ C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str AP Agi
1 3 4 0 3 Harnessed
SizeStandard
Scythed Skywheel Type Construct
Base 50x50 mm
SizeLarge
Dark Chariot Type Construct
0-3 Mounts/Army Base 50x100 mm
8″ 8″ C Swiftstride
Defensive HP Def Res Arm
4 C 5 C+1
Offensive Att Off Str AP Agi
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Size Standard
War Dais Type Infantry
Base 50x50 mm
Global Adv Mar Dis Model Rules
C C C Tall
Defensive HP Def Res Arm
4 5 4 1 4 Harnessed
Size Large
Karkadan Type Cavalry
Base 50x75 mm
Global Adv Mar Dis Model Rules
7″ 14″ C Fear
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str AP Agi
2 3 5 2 2 Harnessed
Size Gigantic
Wasteland Dragon Type Beast
0-1 Mounts/Army Base 50x100 mm
This mount and its rider count towards Characters. Additionally, this mount counts towards Legendary Beasts.
Global Adv Mar Dis Model Rules
6 5 6 4
Offensive Att Off Str AP Agi
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Size Standard
Shadow Chaser Type Cavalry
Base 25x50 mm
Global Adv Mar Dis Model Rules
1 3 3 0 4 Harnessed
Size Large
Chimera Type Cavalry
0-2 Mounts/Army Base 50x100 mm
This mount and its rider count towards Characters. Additionally, this mount counts towards Legendary Beasts.
Global Adv Mar Dis Model Rules
4 C 5 C
Offensive Att Off Str AP Agi
5 4 5 2 4 Harnessed
Size Gigantic
Wasteland Behemoth Type Beast
0-2 Mounts/Army Base 100x150 mm
This mount and its rider count towards Characters. Additionally, this mount counts towards Legendary Beasts.
Global Adv Mar Dis Model Rules
7″ 14″ C
Defensive HP Def Res Arm
7 3 6 4
Offensive Att Off Str AP Agi
6 3 6 3 3 Harnessed
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Core (Min. 20 %)
SizeStandard
Warriors Type Infantry
260 pts + 23 pts/extra model 10-30 models Base 25x25 mm
2 5 4 1 4
Size Standard
Fallen Type Infantry
160 pts + 28 pts/extra model 5-10 models 0-2* Units/Army Base 25x25 mm
1 2 4 0 Hell-Forged Armour
Offensive Att Off Str AP Agi
2 4 4 1 4 Paired Weapons
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Size Standard
Barbarians Type Infantry
150 pts + 11 pts/extra model 15-40 models Base 25x25 mm
Global Adv Mar Dis Model Rules
1 4 4 0 3
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Special (No limit)
SizeStandard
Warrior Knights Type Cavalry
285 pts + 50 pts/extra model 5-10 models Base 25x50 mm
Warrior Rider 2 5 4 1 4
Black Steed 1 3 4 0 3 Harnessed
Size Large
Warrior Chariot Type Construct
220 pts single model 0-4 Units/Army Base 50x100 mm
Global Adv Mar Dis Model Rules
4 5 5 1 Hell-Forged Armour
Offensive Att Off Str AP Agi
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Size Standard
Chosen Type Infantry
270 pts + 65 pts/extra model 5-10 models Base 25x25 mm
Global Adv Mar Dis Model Rules
3 6 4 1 5 Master of Battle
SizeLarge
Chosen Knights Type Cavalry
420 pts + 120 pts/extra model 3-5 models 0-12 Models/Army Base 50x75 mm
Chosen Rider 3 6 4 1 5
Karkadan 2 3 5 2 2 Harnessed
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Size Large
Chosen Chariot Type Construct
390 pts single model 0-2 Units/Army Base 50x100 mm
Global Adv Mar Dis Model Rules
5 6 5 2 Hell-Forged Armour
Offensive Att Off Str AP Agi
Options pts
Chosen Crew must choose a single Favour:
Envy 15 Pride 10
Gluttony 30 Sloth 65
Greed 10 Wrath free
Lust 15
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Size Large
Forsworn Type Infantry
200 pts + 70 pts/extra model 3-10 models Base 40x40 mm
Global Adv Mar Dis Model Rules
2 3 5 1 Hell-Forged Armour
Offensive Att Off Str AP Agi
3 4 4 1 3
Size Large
Wretched One Type Infantry
130 pts + 97 pts/extra model 1-6 models 0-2 Units/Army Base 40x40 mm
Global Adv Mar Dis Model Rules
3 2 4 0 Fortitude (5+)
Offensive Att Off Str AP Agi
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Size Large
Battleshrine Type Construct
430 pts single model 0-2 Units/Army Base 50x100 mm
Global Adv Mar Dis Model Rules
5 4 5 4 Aegis (5+)
Offensive Att Off Str AP Agi
Size Standard
Barbarian Horsemen Type Cavalry
130 pts + 25 pts/extra model 5-15 models 0-4 Units/Army Base 25x50 mm
1 4 3 1 Heavy Armour
Offensive Att Off Str AP Agi
Barbarian Horseman 1 4 4 0 3
Black Steed 1 3 4 0 3 Harnessed
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Size Standard
Flayers Type Cavalry
160 pts + 25 pts/extra model 5-10 models 0-4 Units/Army Base 25x50 mm
Global Adv Mar Dis Model Rules
1 4 3 1 Hard Target
Offensive Att Off Str AP Agi
Flayer 1 4 4 0 4
Shadow Chaser 1 3 3 0 4 Harnessed
Size Standard
Warhounds Type Beast
100 pts + 10 pts/extra model 5-15 models 0-4 Units/Army Base 25x50 mm
1 3 3 0
Offensive Att Off Str AP Agi
1 3 3 0 4
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Size Large
Chimera Type Beast
265 pts single model 0-3 Units/Army Base 50x100 mm
The model additionally counts towards Legendary Beasts when taking Wings.
4 3 5 3
Offensive Att Off Str AP Agi
5 4 5 2 4
Size Large
Feldraks Type Beast
365 pts + 120 pts/extra model 3-6 models Base 50x75 mm
Global Adv Mar Dis Model Rules
4 4 5 2 Light Armour
Offensive Att Off Str AP Agi
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Legendary Beasts (Max. 35 %)
SizeGigantic
Feldrak Elder Type Beast
520 pts single model 0-2 Units/Army Base 50x100 mm
8″ 16″ 9
Defensive HP Def Res Arm
6 5 6 3 Light Armour
Offensive Att Off Str AP Agi
Options pts
One choice only:
Great Weapon 20 Halberd 35
Paired Weapons 20
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Size Gigantic
Marauding Giant Type Infantry
270 pts single model 0-3 Units/Army Base 50x75 mm
Global Adv Mar Dis Model Rules
7 3 5 1
Offensive Att Off Str AP Agi
5 3 5 2 3 Rage
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Size Gigantic
Forsaken One Type Beast
410 pts single model 0-2 Units/Army Base 50x100 mm
Global Adv Mar Dis Model Rules
6 2 6 0 Fortitude (5+)
Offensive Att Off Str AP Agi
Size Gigantic
Hellmaw Type Construct
340 pts single model 0-2 Units/Army Base 100x150 mm
Global Adv Mar Dis Model Rules
5 3 5 2 Aegis (5+)
Offensive Att Off Str AP Agi
5 3 5 2 1
Model Rules
Gateway: Universal Rule.
At the end of each friendly Magic Phase, each Hellmaw may do one of the following:
- Open a Gateway: Mark a single point on the Battlefield with a Gateway Marker. This point must be within
Line of Sight and 24″ of the Hellmaw, and more than 6″ away from enemy units. There can never be more
than 4 friendly Gateway markers on the Battlefield (including Ominous Gateways).
- Close a Gateway: Choose a friendly Gateway Marker with its centre within Line of Sight and 24″ of the
Hellmaw. All units within 2D6″ suffer D6 hits with Strength 4, Armour Penetration 0, and Magical Attacks.
Then remove the marker. If all friendly Hellmaws have been removed as casualties, immediately close all
Gateways as described above.
A friendly unit consisting entirely of non-Gigantic models with Hell-Forged Armour, Supernal, and/or Veil
Walker that ends an Advance or March Move in contact with the centre of a friendly Gateway Marker may choose
to enter the Gateway: remove the unit from the Battlefield. The unit:
- Is then placed back on the Battlefield within 3″ of the centre of any other friendly Gateway Marker. No
model can end up with its center farther away than its March Rate from the chosen marker.
- Must have the same formation, but may face any direction.
- Must abide by the Unit Spacing rule.
- Loses Scoring until its next Player Turn.
Only a single unit may exit the same Gateway Marker in each Player Turn.
Options pts Options pts
One choice only: One Ominous Gateway 50
Two Ominous Gateways 125
Optional Model Rules
Ominous Gateway: Universal Rule.
0-2 Choice per Army.
During step 7 of the Pre-Game Sequence (Spell Selection), for each Ominous Gateway in your army, mark a
point on the Battlefield with a Gateway Marker. This must be outside the opponent’s Deployment Zone. If both
players have Ominous Gateways, the player that picked their Deployment Zone marks their Ominous Gateways
first.
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Quick Reference Sheet
Characters Core Legendary Beasts
Exalted Herald Warriors Feldrak Elder
Chosen Lord Fallen Marauding Giant
Doomlord Barbarians Forsaken One
Sorcerer Hellmaw
Barbarian Chief Special
Feldrak Ancestor
Warrior Knights
Warrior Chariot
Character Mounts Chosen
Black Steed Chosen Knights
Scythed Skywheel Chosen Chariot
Dark Chariot Forsworn
War Dais Wretched One
Karkadan Battleshrine
Wasteland Dragon Barbarian Horsemen
Shadow Chaser Flayers
Chimera Warhounds
Wasteland Behemoth Chimera
Feldraks
Shooting Weapons
Name Aim Shooting Model
Bow 4+ Flayer
Throwing Weapons 4+ Barbarian Chief
5+ Barbarian, Flayer
Envy Model part gains Devastating Charge (+1 AP). Maximised Roll for Charge Range for units with
Attack Attribute - Close Combat mostly this Favour.
Gluttony Model part gains +1 Strength for the game when it charges a Fleeing unit, or wins a combat
Attack Attribute - Close Combat and doesn’t Pursue nor Overrun (works only one time).
Greed Bearer gains Great Weapon, Halberd, Paired Weapons, and Weapon Master. +50 pts Special
Universal Rule Equipment allowance.
Lust Model gains Feigned Flight and Strider. Units with mostly this Favour may declare Flee even if
Universal Rule Fearless, and then Rally with Minimised Roll the next turn.
Pride
Minimised Roll for Discipline Tests.
Universal Rule
Sloth Model gains +1 Resilience, unless it Declares a Charge to a 10+″ away enemy or March Move
Universal Rule for 10+″ (lost for a Player Turn).
Wrath Model gains Lightning Reflexes and +1 Agility. Enemy gets +1 to hit the model. Effects working
Attack Attribute - Close Combat only the first Round of Combat.
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Change Log
0.204.2
- Blue and green from last patch removed.
0.204.1
- Blue and green from last patch removed, few layout updates.
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