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Overview:
Index Let’s start making sense of what
Virtual Reality is and
understand how we arrived
here.
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School of Innovation India from Facebook
What are
Virtual,
Augmented &
Extended
Realities?
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What are Virtual, Augmented & School of Innovation India from Facebook
Extended Realities?
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What are Virtual, Augmented & School of Innovation India from Facebook
Extended Realities?
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School of Innovation India from Facebook
Principles, the
science behind
VR and
Challenges
Virtual Reality is the way to trick our brain into thinking that it is in
some other environment. And there are a range of technologies
that contribute in making this trick immersion feel real.
Our brain has been exposed to this kind of trickery from ages and
we observe this happening to us from time to time even without
requiring the Head Mounted Displays. And not just vision, but all
our senses collectively or independently help us create that
illusion of immersion. We are known to fall into these kind of
immersions every now and then while:
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Principles, the science behind VR School of Innovation India from Facebook
and Challenges
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Principles, the science behind VR School of Innovation India from Facebook
and Challenges
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Principles, the science behind VR School of Innovation India from Facebook
and Challenges
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Principles, the science behind VR School of Innovation India from Facebook
and Challenges
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Principles, the science behind VR School of Innovation India from Facebook
and Challenges
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Principles, the science behind VR School of Innovation India from Facebook
and Challenges
Challenges
-Realistic sense
-No nausea
-Depth
-Non interfering Sensors
-Ergonomics
-Immersion
-Presence
-Teleportation
-Movements
-Interactions
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School of Innovation India from Facebook
History and
Introduction to
Headsets
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School of Innovation India from Facebook
History and Introduction to Headsets
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School of Innovation India from Facebook
History and Introduction to Headsets
showroom in Tokyo.)
system to track and react to the
movements of the user's head. In the same year, Virtuality launched
and went on to become the first mass-produced, networked,
multiplayer VR entertainment system. It was released in many
countries, including a dedicated VR arcade at Embarcadero Center
in San Francisco. Costing up to $73,000 per multi-pod Virtuality
system, they featured headsets and exoskeleton gloves that gave
one of the first "immersive" VR experiences. Antonio Medina, a MIT
graduate and NASA scientist, designed a virtual reality system to
"drive" Mars rovers from Earth in apparent real time despite the
substantial delay of Mars-Earth-Mars signals.
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School of Innovation India from Facebook
History and Introduction to Headsets
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School of Innovation India from Facebook
History and Introduction to Headsets
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School of Innovation India from Facebook
History and Introduction to Headsets
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School of Innovation India from Facebook
References
•-https://www.youtube.com/watch?v=f-vUixm-
YlQ&list=PL_ezWOhnpakMojiJGm-YiCz5zr4GpuLG_&index=2
•-https://en.wikipedia.org/wiki/Virtual_reality
•-https://www.kickstarter.com/projects/1523379957/oculus-
rift-step-into-the-game
•-https://en.wikipedia.org/wiki/Oculus_Rift
•-https://www.forbes.com/sites/briansolomon/2014/03/25/
•facebook-buys-oculus-virtual-reality-gaming-startup-for-2-
billion/#743169392498
•-https://en.wikipedia.org/wiki/Augmented_reality
•-https://en.wikipedia.org/wiki/Extended_reality
•-https://jahya.net/blog/how-depth-sensor-works-in-5-
minutes/
•-https://en.wikipedia.org/wiki/Light-field_camera
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