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• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 +3 16 9
+0
Constitution
+1 Intelligence
CLASS
+2 INITIATIVE HIT POINTS
10
Wisdom
-1 Charisma
Total
1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1 History INT
INTELLIGENCE
● +4 Insight WIS
30 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
13 +2 Medicine WIS SPEED
● +4 Perception WIS
WISDOM
-1 Performance CHA === ACTIONS === === BONUS ACTIONS ===
+2 ● +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Unarmed Strike
When you use the Attack action with an unarmed
Help, Hide, Ready, Search, Use an Object, strike or a monk weapon on your turn, you can make
+1 Religion INT Opportunity Attack, Grapple, Shove, Improvise, one unarmed strike as a bonus action.
15 Two-Weapon Fighting, Interact with an Object
+3 Sleight of Hand DEX
● +5 Stealth DEX
CHARISMA +2 Survival WIS
SKILLS ACTIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 21 Medium 5' 11" 160
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.