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Monk 1

Alric Nighthound CLASS & LEVEL PLAYER NAME

Variant Human Courtier 0


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 +3 16 9
+0
Constitution
+1 Intelligence
CLASS
+2 INITIATIVE HIT POINTS
10
Wisdom
-1 Charisma
Total
1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION
● +5 Acrobatics DEX
=== TOOLS ===
+2
+1 +2 Animal Handling WIS
PROFICIENCY BONUS
Woodcarver's Tools
+1 Arcana INT
=== LANGUAGES ===
12 +0 Athletics STR Celestial, Common, Dwarvish, Halfling
-1 Deception CHA ABILITY SAVE DC

+1 History INT
INTELLIGENCE
● +4 Insight WIS
30 ft. (Walking)
+1 -1 Intimidation CHA
+1 Investigation INT
13 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

● +4 Perception WIS
WISDOM
-1 Performance CHA === ACTIONS === === BONUS ACTIONS ===
+2 ● +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Unarmed Strike
When you use the Attack action with an unarmed
Help, Hide, Ready, Search, Use an Object, strike or a monk weapon on your turn, you can make
+1 Religion INT Opportunity Attack, Grapple, Shove, Improvise, one unarmed strike as a bonus action.
15 Two-Weapon Fighting, Interact with an Object
+3 Sleight of Hand DEX

● +5 Stealth DEX
CHARISMA +2 Survival WIS

-1 ● +5 Woodcarver's Tools (Dex)

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Tonfa +5 1d4+3 Bludgeoning

Tonfa (Offhand) +5 1d4 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

Throwing Stars (Shuriken) +5 1d4+3 Piercing

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +5 1d4+3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 21 Medium 5' 11" 160

Alric Nighthound GENDER


Lawful Neutral
AGE
The Red Knight, Pale
SIZE HEIGHT
Blue
WEIGHT
Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I believe that anything worth doing is


worth doing right.
I always want to know how things
work and what makes people tick.
PERSONALITY TRAITS

It is the duty of all civilized people to


strengthen the bonds of community
and the security of communities.
IDEALS

I will get revenge on the evil forces


that destroyed my place of business
and ruined my livelihood.
BONDS

I’m quick to assume that someone is


trying to cheat me.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Stuff I can do Stuff I have


2x Tonfa
* Unarmored Defense • PHB 78 10x Shuriken
While not wearing armor and not using a shield, I Backpack
dodge really well and am hard to hit (AC 15). Bedroll
Fine Clothes
* Martial Arts • PHB 78 Mess Kit (Plates, Spoon, Knife, Fork)
While I am fighting with fists, feet or monk weapons Food (10 days worth)
and I'm not wearing armor or wielding a shield, Hempen Rope (50 feet)
• I use DEX for the attack and damage rolls, Tinderbox
• I can roll my Martial Arts damage die 10x Torches
• When you use the Attack action on your turn, I can Waterskin
make one unarmed strike as a bonus action.
5 Gold Pieces
* Dual Wielder • PHB 165
• When I'm armed with two tonfas I add a +1 bonus
to AC
• I draw or stow two tonfas as a bonus action.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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