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Yeh Dil Maange More

Story
A terrorist attack happens in India and the Indian Army is sent to kill all those terrorists. That’s how I the
game begins. All the terrorists were killed, but the mission wasn’t successful because there were
causalities to the Indian Army. Al Qaeda took full responsibility for the attack and the same was confirmed
by the sources too. The government however, as it is, decided to go for non-violent measures and talk to
the opposite govt. but the Indian Army and RAW decided against it. A mission was assigned that was to go
into Pakistan and eliminate the head of Al Qaeda. The mission was successful and the target was
eliminated. However, on returning the soldiers got spotted. I don’t know how, but I wanna show that I
decided to take one for the team, without actually telling them and only I remain in Pakistan while the entire
team returns home safely. The next stage in game shows how I crossed the border (obviously killing
enemies) and the game ends!

How to Play
The usual controls of an action game. Further, I know publicity for GDC is important, but gaming on mobile
is not a that good experience compared to one on PC. So, I hope this game is built on PC. We can of
course release a version for mobile after the contest too.

Levels
1. Beginning (Terrorist attack I mean) (Full on action) (Team)
2. Enter Pakistan (Stealth mode) (Team)
3. Eliminate the target (Stealth mode) (Team)
4. Leave Pakistan (Stealth mode + Action) (I’ll be left alone at this stage) (Team+Individual)
5. Victory (when I’ll be left alone and will be going across the border) (Individual)

Projected Timeline
1. Menu Design – 1 day
2. Characters and assets – 3-4 days
3. Level Design – 10-15 days
4. Coding – 10-15 days
5. Finishing Touch – 2 days

Features
1. Game can be saved, i.e., if player has completed level 2 before completing closing the game, it
should not start from the beginning when the player starts the game again.
2. Level of difficulty to continue increase with each level. Of course, individual missions would be more
difficult and trickier than team missions.
3. I don’t know if we are able to do that or not, but the movement of enemy shouldn’t be just a fixed
path (in stealth missions). It would be better if that’s a random path because in that way the player
won’t be like waiting for him to reach a fixed point where he’s relatively easy to be killed.
4. Health packs that I can use myself, or give to my team mates or they could give me.

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