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Republic of the Philippines

Department of Education
Region IV A- CALABARZON
Division of Rizal
District of Rodriguez II
KASIGLAHAN VILLAGE ELEMENTARY SCHOOL
San Jose Rodriguez, Rizal

KVES Mathlandia

RATIONALE
Math club is an organization of students interested in promoting mathematics
in the campus. It is a student initiated and teacher supported academic group
dedicated to serve the needs and interests of all students interested in mathematics.
Important aspects of learning mathematics are mastering practical techniques such
as addition, division, measurement and so on. Another aspect of doing mathematics
involves creativity and imagination.
The KVES Math Club is a co-curricular organization formed to reinforce the
objectives of the Mathematics curriculum. The organization aims to further develop
and improve the knowledge and skills of pupils who are inclined to Mathematics and
explore with them. This organization also caters to students who are gifted with
logical, mathematical and communication skills and abilities, as stipulated in the
National Council of Teachers of Mathematics (NCTM). Moreover, this organization
brings into the limelight the recent trends in computer technology as the former helps
the pupils see the interrelationship and close links between Mathematics and the
technology.
With the ardent desire to make mathematics more interesting and significant
in a learner’s life, the organization also introduces and develops activities that will
help the learners see the relationship of Mathematics to the real world. It will provide
learners with activities such as games, puzzles, discussion, film viewing,
experiments and investigations.
As stipulated in the Vision – Mission of the school, the organization’s
endeavor also includes most of all, the sharing of God – given talents, knowledge
and skills with the slow learners of the School. It also hopes that sooner it will move
out of KVES and adopt a community of less fortunate kids who need education yet
deprived of the opportunity. As the process of sharing ripples, the learners will also
develop in them skills and self-confidence needed for a life of dedicated service and
the challenges in the real world.

MISSION
The purpose of the Math Club is to organize people who like Math, allow for
its members to interact, promote mathematics as a tool for learning, and encourage
new ideas and ways of attaining personal goals. Through its “hands-on” activities,
meetings, and other events, the KVES Mathematics Club can provide members with
the knowledge of increasing opportunities in the field of Math.

THE OBJECTIVES OF THE ORGANIZATION

The organization aims to:


Develop logical and mathematical skills basic to their age;
Increase ability for reason logically and critically;
Help students to have positive attitude towards mathematics;
Share the knowledge and skills with slow learners through the Remedial
Program;
Relate Mathematics to computer technology and the real world;
Promote a holistic development of students through the games and puzzles;
Further study of mathematics beyond the classroom instruction and to regard
mathematics as an integral part of their life; and
Develop a plan on how to improve Mathematics education in the Grade
School.

OUR MATH CLUB REGULATIONS:


-I will abide by the 3R's Rule:
1) Respect for myself
2) Respect for my teacher
3) Respect for my classmate.
 I will always raise my hand before I speak
 I will not interrupt anybody speaking without permission.
 I will stay on task without distracting or disturbing.
 I will positively participate in all classroom activities, even if I'm not
sure of my answer.
 I will enjoy math and I will provide the right atmosphere for my
classmates and my teacher to make math class one of my favorite
classes.
 I will not touch any of the educational materials and equipment in the
club except the materials assigned by the teacher.
ACTIVITIES

Math club provides pupils who are interested in math or talented at the subject
to develop and practice their mathematical abilities in an enjoyable, energetic setting.
Teachers or math club advisers can lead students in a number of activities that will
sharpen math skills, increase learning, be fun and make children excited to learn
about math.

NAME OF NATURE OF TIME EVALUATION/OUTPUT


ACTIVITY ACTIVITY FRAME

1. Lecture, Exploring Accomplished activity


Discussion and mathematical sheets.
Hands-on concepts through
Activities manipulatives.
Seminar on Internet
Web Page
Making for
Mathematics
activities

2. Film – viewing Watching a film and Reaction Paper


making collage,
synopsis about
the film.

3. Tutorial Assisting slow Attendance on tutorial


learners in Math lessons.
Helping less Accomplished activity
fortunate kids sheets.
learn Math

4. Short Develop stories out Short story books or


Story/Comic of a mathematical comic strips
Strips Making problem. They
can present it
through short
story books or
comic strips.

5. Experiments Investigating and Activity output: Data


experimenting gathered
some phenomena
– activities
outside the
classroom

First, Second and Third Grade Math Games


Playing math games in the first, second and third grade classrooms provides a
means for students to establish a positive attitude toward math. The increased
interaction between students allows them to learn from each other as they operate at
different levels of thinking. Math games provide an opportunity for young students to
develop and test problem-solving strategies.
Ensure a Successful Game Time
Use game time wisely and plan to get the most benefit from math games. Determine
a specific purpose for the game based on educational goals and make sure the
game matches the objective. Allow no more than four players per game so that turns
come quickly. The amount of time it takes to complete a game should be short so
students do not get bored or frustrated. Use a few basic game structures and
alternate math concepts for variety.
Board Games
Create a simple board game by marking beginning and ending spaces and making a
path of squares from one to another. Use cardboard, cardstock or poster board and
laminate. Make several cards with math problems on them. Vary the problems
according to grade level. For first graders, you can use simple addition problems,
such as 3 + 2. For third graders, you can use multiplication. Do not put the answers
on the cards. Place cards on the game board face down in a pile. Students take
turns picking the cards and solving the problem. They can then move their playing
piece the same number of squares as the answer. The first player to reach the end
of the board wins.
Spinner Games
Create a spinner and divide it into eight sections. On each of the sections draw a
symbol that represents a number value. For instance, you can use a picture of a
nickel to represent the number five or a picture of a die representing the number of
dots showing. You can use a math problem, such as 3 + 4, or 6 x 2, or a fraction
such as 4/2 to represent the number 2. Vary the pictures according to the grade level
of your students. Give players a number grid with 100 squares, marked 1 through
100. Have players spin the spinner and mark off the number of squares on their grid
represented by the symbol indicated by the spinner pointer. First player to mark off
100 squares wins.
Dice Games
A dice game can help students understand place value. Roll the dice and put them in
order to make the highest number possible, using the numbers on the dice to
represent place value. For instance, if you roll a 2 and a 3, your best answer would
be 32. Using 3 dice, a roll of 6, 1 and 4 should give you 641, and so on. Write down
your answer and pass the dice to the next player. After a series of four or five
rounds, students add their scores. The player with the highest score wins. For
variety, try to make the smallest number possible.
Activities for Rational Counting for Primary Grades
Rational counting refers to a child's ability to assign a number to the objects she is
counting. As she counts a set of objects, the child must understand that the last
number is equivalent to the total number of items in the set. Rational counting
requires a mastery of rote counting and one-to-one correspondence. These activities
will encourage students to connect numbers to their counting.
Ice Cream Matching
Draw or print 10 ice cream cones and 10 ice cream scoops. Use brown or tan paper
for the cones and pink, blue, green or yellow for the scoops. On each cone, write a
number from 1 to 10. On each scoop, place stickers or draw items to represent a
corresponding number of items. Students must match each cone to the scoop with
the corresponding number of items. For an ice cream cone and scoop template, see
preschoolrainbow.org.
Muffin Math/Egg-cellent Counting
Using a dark marker, write the numerals 1 through 10 on the bottoms of paper muffin
pan liners. Give students bingo chips, beans, buttons or coins. Have them count the
correct number of items to match the number in each liner and place them inside the
liner. As an alternative, write numbers in the compartments of an egg carton and
have students count objects to match those numbers.
Beanbag Game
Cover five large coffee cans with self-adhesive paper. Write the numbers 1 to 5 on
each of the cans. Draw a corresponding number of dots on the cans. Make 15
beanbags with socks filled with beans that are tied or sewn closed. On each
beanbag, draw one to five dots. Have each student choose a beanbag, count the
dots and throw the beanbag into the correct coffee can. Play until all the bags are
tossed into the cans. Allow two or three students to play the game together.
Matching Sticks
You will need 20 large craft sticks and a dark magic marker to create this matching
game. Write the numerals 1 to 10 on 10 of the craft sticks. On the other 10 sticks,
draw one to 10 small shapes: circles, hearts, diamonds and so on. Once the sticks
have dried, give them to a student. Have her match the numbers to the correct
number of objects. Allow students to work in pairs to match the sticks to make the
activity feel more like a game.
SCHEDULE OF MEETINGS
Every Friday …
10:00 – 11:00 a.m.
1:40 – 2:40 p.m.

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