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g A B C D E F G H I J K L M N O P Q R S T U V W X Y Z AA BB CC DD EE XX

1 -1 6 -6 4 -4 3 -3 7 -7 10 -10 5 -5 8 -8 9 -9 12 -12 15 -15 20 -20 25 -25 30 -30 50 -50 roll roll

1 Make SAN Roll or lose 10 San

2 Automatic Success

3 Automatic Failure

4 Automatic success

5 You die

6 Make dex roll or take 1d6 damage

7 make luck roll and you instantly save the group / or die if you fail. You can choose a letter, apply it to luck and have someone else roll your luck if you choose.

8 Lose 5 san

9 critical success

10 critical failure

11 They are in your head. Hear voices for the entire next episode. Otherwise nothing happens

12 make strength test and if succeed, then you perform an amazing physical feat that helps. If not, then you take 5 damage.

13 super extra critical failure

14 success

15 success

16 success

17 success

18 fail

19 fail

20 fail

21 super duper success add a permanent d6 to your luck

22 you see too much lose 10 san

23 success

24 fail

25 lose motor control for 5 rounds. Paralyzed with fear.

26 laugh hysterically. you want to die. commit suicide unless you make a san roll

27 succeed

28 succeed

29 succeed

30 die

31 you can't die for next three rounds

32 you cant die for rest of episode

33 roll

34 roll

35 die

36 roll

37 roll

38

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