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4HIS GUIDE IS MEANT TO EXPAND AND GIVE DIRECTION
TO FURTHER APPLICATIONS OF THE !LCHEMY SKILL FOR 3TAR
7ARS D BEYOND WHAT IS ESTABLISHED IN THE $ARK
3IDE 3OURCEBOOK 3TAR 7ARS 'AMER AND THE
2EVISED #ORE 2ULEBOOK BY 7IZARDS OF THE #OAST 4HIS
SUPPLEMENT IS FOR '-S AND 0LAYERS
$ +EY TO !LCHEMY 0OWER
$ESCRIPTIONS
$# 4HE !LCHEMY $IFlCULTY #HECK
,ORE $# 4HE +NOWLEDGE 3ITH ,ORE $IFlCULTY
#HECK OF EACH ALTERATION TO LEARN
#OST 4HE ADDITIONAL COST IN ALCHEMICAL MATERIALS
AFTER THE INITIAL CREDITS OF ALCHEMICAL
APPARATUS INSTEAD THE GENERIC COST SEE THE $ARK 3IDE
3OURCEBOOK PAGES AND FOR MORE DETAILS
#OMPONENTS 4HE SPECIlC COMPONENTS REQUIRED TO
COMPLETE THE PROCEDURE SEE !LCHEMY #OMPONENTS
BELOW
!LCHEMY #OMPONENTS
3OME ALCHEMICAL TREATMENTS OR PROCEDURES REQUIRE
SPECIlC COMPONENTS 4HE ALCHEMIST CAN STILL
PERFORM THE ALTERATION BUT INCREASE THE $# BY
FOR EACH COMPONENT THE ALCHEMIST DOESNT HAVE
4HE COMPONENT IS USED UP ENTIRELY EVEN ON A FAILED
!LCHEMY CHECK (AVING ALL COMPONENTS IN THE
ALCHEMICAL ALTERATION AFFORDS THE RECIPIENT WITH A
CIRCUMSTANCE BONUS TO THEIR FORTITUDE CHECK TO AVOID
DAMAGE AS NOTED BEHIND THE COMPONENT IN ;BRACKETS=
#OMPONENTS COME IN MANY FORMS POWDERS BONES
TISSUES ORGANISMS ELEMENTS CHEMICALS GEMS ETC
$ 2ANDOM -UTATION 4ABLE
2OLL $ AND CONSULT THIS TABLE IF THE RECIPIENT FAILS THE &ORTITUDE CHECK BY MORE THAN %FFECTS AND 0ROCEDURES
FOR THE ALCHEMY PROCEDURE .OT MANY ALCHEMY SUBJECTS SURVIVE MULTIPLE ALTERATIONS !LCHEMISTS CAN ALTER A LIVING ORGANISM WITH !LCHEMY
TO TWIST AND REENGINEER AN ORGANISM 4HIS REQUIRES
.O MUTATION BUT NIGHTMARES ENSUE FOR D WEEKS ALCHEMICAL SUPPLIES AND USE OF THE &ORCE !SIDE FROM
RULES FOR !LCHEMY SEE 4HE $ARK 3IDE 3OURCEBOOK
0AINFUL ALTERATION D ADDITIONAL WOUND DAMAGE PAGE THE FOLLOWING ARE SPECIAL QUALITIES WHICH
'AINS UNCANNY RESISTANCE TO PAIN RECEIVES PERMANENT BONUS TO CAN BE ADDED TO THE RECIPIENT 4HESE ARE ALL EXAMPLES
&ORTITUDE SAVING THROWS WHEN WOUNDED TO DETERMINE IF KNOCKED OUT OF 3ITH BIOMECHANICS OR THE RESHAPING OF THE mESH
(ORRIlC SCARRING REDUCE #HARISMA BY -ANY 3ITH USED ASSISTANTS IN THEIR WORK INCLUDING THE
3ITH SURGEON DROID SEE .EW %QUIPMENT BELOW 4HE
)MPOSING APPEARANCE GAINS A CIRCUMSTANCE BONUS TO )NTIMIDATE CHECKS $ROID CAN ATTEMPT TO AID ANOTHER BY USING ITS #RAFT
0SYCHOLOGICAL TRAUMA RECEIVES n PENALTY TO ALL 7ILL SAVES "IOMECHANICS AGAINST A STANDARD $# OF
7EAKENED PERMANENTLY REDUCE 3TRENGTH BY %ACH ALTERATION IS NOT NECESSARILY INCLUDED IN THE
!LCHEMISTS EDUCATION 4HE KNOWLEDGE MAY BE PASSED
-USCULAR DETERIORATION REDUCE CARRYING WEIGHT BY HALF
ON FROM MASTER TO APPRENTICE OR LEARNED THROUGH STUDY
#HRONIC RHEUMATISM PERMANENTLY REDUCE $EXTERITY BY
OF ALCHEMICAL TEXTS AND 3ITH SCROLLS 4HIS REQUIRES A
.ERVOUS SYSTEM DAMAGED PENALTY OF n TO "ASE !TTACK "ONUS +NOWLEDGE 3ITH ,ORE CHECK AT THE LISTED ,ORE $#
(EALTH RAVAGED PERMANENTLY REDUCE #ONSTITUTION BY /NE ,ORE CHECK IS ALLOWED PER WEEK OF CONSTANT
STUDY 4HE CHARACTER MAY TAKE BUT NOT ON
!GED RECIPIENT IS NOW ONE AGE CATEGORY OLDER BUT DOES NOT GAIN ANY
THIS CHECK ,EARNING FROM A HOLOCRON IS THE SAME AS
BONUSES FROM AGING SEE 2EVISED #ORE 2ULES PAGE
LEARNING FROM A MASTER WHICH REQUIRES NO CHECK 4HE
7RITHING IN PAIN RECIPIENT MAKES AN IMMEDIATE &ORTITUDE SAVE AGAINST ALTERATION MAY ALSO BE FOUND IN CERTAIN 3ITH SCROLLS
DEATH $# 2ECIPIENT RECEIVES AN ADDITIONAL D DAMAGE DIRECTLY TO '-S DISCRETION 7HETHER THE MASTER OR HOLOCRON
WOUNDS TEACHES IT IS ANOTHER MATTER
$ 2ANDOM -UTATION 4ABLE
2OLL $ AND CONSULT THIS TABLE IF THE RECIPIENT FAILS THE &ORTITUDE
CHECK BY MORE THAN FOR THE ALCHEMY PROCEDURE .OT MANY
ALCHEMY SUBJECTS SURVIVE MULTIPLE ALTERATIONS
.O MUTATION BUT NIGHTMARES ENSUE FOR $ WEEKS
0AINFUL ALTERATION $ ADDITIONAL DAMAGE
'AINS UNCANNY RESISTANCE TO PAIN RECEIVES PERMANENT BONUS TO 3TRENGTH CHECKS WHEN RESISTING DAMAGE
(ORRIlC SCARRING ALL SOCIAL INTERACTION SKILLS EXCEPT )NTIMIDATION RECEIVE A n PIP PENALTY
)MPOSING APPEARANCE GAINS A PIP BONUS TO )NTIMIDATION SKILL CHECKS
0SYCHOLOGICAL TRAUMA RECEIVES n PIP PENALTY TO ALL 7ILLPOWER SKILL ROLLS
7EAKENED PERMANENTLY REDUCE 3TRENGTH RATING BY n PIP
-USCULAR DETERIORATION n$ PENALTY TO ALL ,IFTING SKILL CHECKS
#HRONIC RHEUMATISM PERMANENTLY REDUCE $EXTERITY RATING BY n PIP
.ERVOUS SYSTEM DAMAGED PENALTY OF n TO ALL ATTACK ROLLS
(EALTH RAVAGED PERMANENTLY REDUCE 3TRENGTH RATING BY n PIP
!GED INCREASE RECIPIENTS AGE BY $ YEARS
7RITHING IN PAIN RECIPIENT MUST MAKE A $IFlCULT 3TRENGTH CHECK OR DIE 2ECIPIENT TAKES AN ADDITIONAL $ DAMAGE
%NHANCEMENTS
%NHANCEMENTS ALTER THE RECIPIENT WITHOUT A DISTINGUISHABLE CHANGE BUT REQUIRES MORE FOCUS TO ACHIEVE SUCCESS &OR $ EACH ENHANCEMENT REQUIRES
MINUTES VITALITY POINTS AND GIVES THE ALCHEMIST $ARK 3IDE 0OINT &OR $ EACH ENHANCEMENT REQUIRES MINUTES AND GIVES THE ALCHEMIST
$ARK 3IDE 0OINT
$ $
%NDURANCE
$# %NDURANCE
,ORE $# !LTER $IFlCULTY -ODERATE
#OST CREDITS ,ORE $IFlCULTY -ODERATE
#OMPONENTS 4HE HEART OF A LEVEL PREDATOR ;= #OST CREDITS
4HE RECIPIENT HAS SUPERNATURAL ENDURANCE AFFORDING A CIRCUMSTANCE #OMPONENTS 4HE HEART OF A PREDATOR ; PIPS=
BONUS TO ALL CHECKS AND SAVES AS LISTED IN THE %NDURANCE FEAT SEE THE 4HE RECIPIENT HAS SUPERNATURAL ENDURANCE AFFORDING A TO ALL
2EVISED #ORE 2ULES PAGE )N ADDITION WHEN THE RECIPIENT WOULD 3TAMINA SKILL CHECKS )N ADDITION WHEN THE RECIPIENT WOULD NORMALLY
NORMALLY BE EXHAUSTED THEY ARE ONLY TREATED AS IF THEY ARE FATIGUED SEE BE EXHAUSTED THEY ARE ONLY TREATED AS IF THEY ARE FATIGUED
THE 2EVISED #ORE 2ULES PG
&LESH SCULPTING
&LESH SCULPTING !LTER $IFlCULTY 6ERY $IFlCULT
$# ,ORE $IFlCULTY 6ERY $IFlCULT
,ORE $# #OST CREDITS
#OST CREDITS #OMPONENTS ! HAIR OR NAIL FROM
#OMPONENTS ! HAIR OR NAIL FROM THE THE MIMICKED ; PIP=
MIMICKED ;= 4HE ALCHEMIST PHYSICALLY CHANGES
4HE ALCHEMIST PHYSICALLY CHANGES THE THE RECIPIENT TO MIMIC ANOTHER
RECIPIENT TO MIMIC ANOTHER PERSON PERSON OR CREATURE 4HE RECIPIENT
OR CREATURE 4HE RECIPIENT MUST BE MUST BE SIMILAR IN SIZE AND OF THE
SIMILAR IN SIZE AND OF THE SAME BODY SAME BODY TYPE BIPED QUADRUPED
TYPE BIPED QUADRUPED SCALY SKIN SCALY SKIN CARAPACE mESH ETC
CARAPACE mESH ETC 4HE ALCHEMIST 4HE ALCHEMIST MUST PERFORM A
MUST PERFORM A $ISGUISE CHECK $IFlCULT #ON $ISGUISE CHECK
$# TO CREATE A PERFECT MIMIC TO CREATE A PERFECT MIMIC 4HIS
4HIS CHANGES THE APPEARANCE BUT CHANGES THE APPEARANCE BUT NOT THE
NOT THE VOICE OR MANNERISMS 4HIS VOICE OR MANNERISMS 4HIS AFFORDS
AFFORDS A &ORCE BONUS TO ANY A $ BONUS TO ANY #ON $ISGUISE
$ISGUISE CHECK TO EMULATE THE TARGET SKILL CHECK TO EMULATE THE TARGET
4HIS ENHANCEMENT IS OFTEN USED IN 4HIS ENHANCEMENT IS OFTEN USED IN
CONJUNCTION WITH THE 6OICE -IMIC CONJUNCTION WITH THE 6OICE -IMIC
ENHANCEMENT ENHANCEMENT
2ETURNING THE RECIPIENT TO NORMAL 2ETURNING THE RECIPIENT TO NORMAL
REQUIRES ANOTHER !LCHEMY CHECK $# REQUIRES ANOTHER USE OF THE
CREDITS OF SUPPLIES DOES NOT !LCHEMY &ORCE POWER
CREDITS OF SUPPLIES AND DOES NOT
GAIN THE ALCHEMIST A $ARK 3IDE 0OINT
GAIN THE ALCHEMIST A $ARK 3IDE
0OINT
&ORCE &ORCE
$# !LTER $IFlCULTY 6ERY $IFlCULT
,ORE $# ,ORE $IFlCULTY 6ERY $IFlCULT
#OST CREDITS #OST CREDITS
#OMPONENTS 3ACRIlCE OF A &ORCE TALISMAN OR ;= #OMPONENTS 3ACRIlCE OF A &ORCE TALISMAN ;$=
4HE RECIPIENT IS STRONGER IN THE &ORCE AND RECEIVES AN ADDITIONAL 4HE RECIPIENT IS STRONGER IN THE &ORCE AND RECEIVES AN ADDITIONAL
BONUS TO ALL &ORCE SKILLS 4HE RECIPIENT IS MORE SUSCEPTIBLE TO THE &ORCE PIP BONUS TO ALL &ORCE SKILL ROLLS 4HE RECIPIENT IS MORE SUSCEPTIBLE TO
AND RECEIVES A n PENALTY TO ALL SAVING THROWS AGAINST &ORCE EFFECTS THE &ORCE AND RECEIVES A n PIP PENALTY TO ALL 0ERCEPTION 7ILLPOWER
4HE RECIPIENT HAS A TENDENCY TO GLOW SLIGHTLY WHEN USING &ORCE SKILLS OR #ONTROL ROLLS TO RESIST &ORCE EFFECTS 4HE RECIPIENT HAS A TENDENCY TO
OR &ORCE FEATS 4HE GLOW IS EQUIVALENT TO CANDLEPOWER PER &ORCE
USER GLOW SLIGHTLY WHEN USING &ORCE POWERS 4HE GLOW IS EQUIVALENT TO
LEVEL OF THE RECIPIENT CANDLEPOWER FOR EVERY DIE THE CHARACTER HAS IN HIS &ORCE SKILLS
(EARING (EARING
!LTER $IFlCULTY 6ERY $IFlCULT
$#
,ORE $IFlCULTY 6ERY $IFlCULT
,ORE $#
#OST CREDITS
#OST CREDITS
4HE RECIPIENT HAS ENHANCED HEARING AFFORDING A PIP BONUS TO ALL
4HE RECIPIENT HAS ENHANCED HEARING AFFORDING A CIRCUMSTANCE BONUS
SOUND
RELATED 3EARCH SKILL CHECKS ,OUD NOISES TEND TO IRRITATE THE
TO ALL ,ISTEN CHECKS ,OUD NOISES TEND TO IRRITATE THE RECIPIENT REQUIRING A
RECIPIENT REQUIRING A -ODERATE 3TRENGTH CHECK &AILURE INDICATES THAT
&ORTITUDE SAVING THROW $# OR SUFFER FROM A HEADACHE n ON ALL SKILL
HE SUFFERS FROM A HEADACHE n PIP PENALTY ON ALL SKILL CHECKS FOR $
CHECKS FOR D HOURS
HOURS
)MBUE &ORCE )MBUE &ORCE
!LTER $IFlCULTY 6ERY $IFlCULT
$#
,ORE $IFlCULTY (EROIC
,ORE $#
#OST CREDITS
#OST CREDITS
4HE ALCHEMIST CAN IMBUE THE RECIPIENT WITH THE $ARK 3IDE OF THE &ORCE
4HE ALCHEMIST CAN IMBUE THE RECIPIENT WITH THE $ARK 3IDE OF THE &ORCE
WHICH MAKES THE TARGET &ORCE
3ENSITIVE FOR FREE 4HIS IS CONDITIONAL
WHICH GRANTS THE &ORCE 3ENSITIVE FEAT FOR FREE 4HIS FEAT IS CONDITIONAL AS
AS THE ALCHEMIST CAN STRIP THE DARK SIDE ENERGY WITH A -ODERATION
THE ALCHEMIST CAN STRIP THE DARK SIDE ENERGY WITH A 7ISDOM CHECK $#
!LTER SKILL CHECK WHILE IN VISUAL SIGHT OF HIS SUBJECT )F THE RECIPIENT IS
WHILE IN VISUAL SIGHT OF HIS SUBJECT )F THE RECIPIENT IS STRIPPED OF HIS
STRIPPED OF HIS &ORCE SENSITIVITY HE LOSES ACCESS TO ALL &ORCE SKILLS AND
&ORCE POWERS HE LOSES ACCESS TO ALL &ORCE SKILLS AND &ORCE FEATS
&ORCE POWERS
/NLY THE HARDIEST SURVIVE THIS ALTERATION 4HE ALCHEMIST GAINS $ARK
/NLY THE HARDIEST SURVIVE THIS ALTERATION 4HE ALCHEMIST GAINS $ARK
3IDE 0OINT AND THE RECIPIENT IS IMBUED WITH $ARK 3IDE 0OINTS )F THE
3IDE 0OINT AND THE RECIPIENT IS IMBUED WITH $ARK 3IDE 0OINTS )F
RECIPIENT EVER HAS LESS THAN $ARK 3IDE 0OINT HE LOSES ACCESS TO THIS FEAT
THE RECIPIENT EVER HAS LESS THAN $ARK 3IDE 0OINT HE LOSES HIS &ORCE
SENSITIVITY
4OUCH 4OUCH
$# !LTER $IFlCULTY 6ERY $IFlCULT
,ORE $# ,ORE $IFlCULTY 6ERY $IFlCULT
#OST CREDITS #OST CREDITS
#OMPONENTS 4HE TENTACLE OF A LEVEL OCEAN PREDATOR ;= #OMPONENTS 4HE TENTACLE OF AN OCEAN PREDATOR ; PIPS=
4HE RECIPIENT HAS ENHANCED TOUCH AFFORDING A CIRCUMSTANCE BONUS TO 4HE RECIPIENT HAS ENHANCED TOUCH AFFORDING A BONUS TO ALL 6ALUE
ALL !PPRAISE #RAFT $ISABLE $EVICE 3EARCH 3LEIGHT OF (AND AND 4REAT 3ECURITY 3EARCH 0ICK 0OCKET AND &IRST !ID SKILL CHECKS WHEN THEIR
)NJURY CHECKS WHEN THEIR HANDS ARE PRIMARILY USED 0AIN TENDS TO AFFECT HANDS ARE PRIMARILY USED 0AIN TENDS TO AFFECT THE RECIPIENT MORE WHEN
THE RECIPIENT MORE WHEN WOUNDED ALL &ORTITUDE SAVING THROWS TO RESIST WOUNDED ALL 3TRENGTH CHECKS TO RESIST DAMAGE RECEIVE A n$ PENALTY
BEING KNOCKED OUT HAVE THEIR BASE $# INCREASED TO INSTEAD OF )F )F TORTURED THE TORTURER RECEIVES A $ BONUS TO )NTIMIDATION SKILL
TORTURED THE TORTURER RECEIVES A BONUS TO )NTIMIDATE CHECKS CHECKS
6ISION 6ISION
$# !LTER $IFlCULTY 6ERY $IFlCULT
,ORE $# ,ORE $IFlCULTY $IFlCULT
#OST CREDITS #OST CREDITS
#OMPONENTS 4HE EYE OF A LEVEL #OMPONENTS 4HE EYE OF A
PREDATORY AVIAN ;= PREDATORY AVIAN ; PIPS=
4HE RECIPIENT HAS ENHANCED VISION 4HE RECIPIENT HAS ENHANCED VISION
AFFORDING A &ORCE BONUS TO AFFORDING A PIP BONUS TO ALL
ALL 3POT CHECKS #OMPLEX VISUAL VISION
RELATED 3EARCH SKILL CHECKS
PATTERNS TEND TO IRRITATE THE RECIPIENT #OMPLEX VISUAL PATTERNS TEND TO
REQUIRING A 7ILL SAVING THROW $# IRRITATE THE RECIPIENT REQUIRING A
&AILURE INDICATES THE SUBJECT -ODERATE 7ILLPOWER SKILL CHECK
SUFFERS FROM A HEADACHE n ON ALL &AILURE INDICATES THE SUBJECT SUFFERS
SKILL CHECKS FOR D HOURS !NY FROM A HEADACHE n PIP PENALTY ON
EFFECTS OF MYOPIA ARE NEGATED ALL SKILL CHECKS FOR $ HOURS !NY
EFFECTS OF MYOPIA ARE NEGATED
6OICE "ASIC 6OICE "ASIC
$# !LTER $IFlCULTY -ODERATE
,ORE $# ,ORE $IFlCULTY -ODERATE
#OST CREDITS #OST CREDITS
4HE RECIPIENT GAINS THE POWER OF SPEECH THE QUALITY OF WHICH IS INDICATIVE 4HE RECIPIENT GAINS THE POWER OF SPEECH THE QUALITY OF WHICH IS
OF ITS NATURE )T CAN BE RASPY GUTTURAL OR SCREECHING )T PROVIDES A BASIC INDICATIVE OF ITS NATURE )T CAN BE RASPY GUTTURAL OR SCREECHING )T
GRAMMAR IN THE LANGUAGE OF THE ALCHEMIST 4HE RECIPIENT MUST HAVE AT PROVIDES A BASIC GRAMMAR IN THE LANGUAGE OF THE ALCHEMIST 4HE
LEAST AN )NTELLIGENCE ATTRIBUTE OF RECIPIENT MUST HAVE A 0ERCEPTION RATING OF AT LEAST $
6OICE %NHANCED 6OICE %NHANCED
!LTER $IFlCULTY -ODERATE
$#
,ORE $IFlCULTY $IFlCULT
,ORE $#
#OST CREDITS
#OST CREDITS
4HE RECIPIENT GAINS A BEAUTIFUL VOICE 4HE RECIPIENTS SPEECH IS
4HE RECIPIENT GAINS A BEAUTIFUL VOICE 4HE RECIPIENTS SPEECH IS MUSICAL
MUSICAL AND NEAR HYPNOTIC 4HIS ENHANCEMENT AFFORDS A $ BONUS
AND NEAR HYPNOTIC 4HIS ENHANCEMENT AFFORDS A &ORCE BONUS TO
TO 0ERCEPTION 3INGING A PIP BONUS TO !LTER ROLLS WHEN USING
%NTERTAIN 3ING AND A &ORCE BONUS TO !FFECT -IND AND $IPLOMACY
THE !FFECT -IND &ORCE POWER AND A PIP BONUS TO 0ERSUASION
CHECKS )F THE RECIPIENT SPEAKS IT RECEIVES A n CIRCUMSTANCE PENALTY TO
SKILL CHECKS )F THE RECIPIENT SPEAKS IT RECEIVES A n PIP PENALTY TO
)NTIMIDATE CHECKS
)NTIMIDATION SKILL CHECKS
6OICE -IMIC 6OICE -IMIC
$# !LTER $IFlCULTY $IFlCULT
,ORE $# ,ORE $IFlCULTY 6ERY $IFlCULT
#OST CREDITS #OST CREDITS
4HE RECIPIENTS VOICE IS CHANGED TO MIMIC THAT OF ANOTHER PERSON 4HE RECIPIENTS VOICE IS CHANGED TO MIMIC THAT OF ANOTHER PERSON
OR CREATURE 4HE ALCHEMIST MUST MAKE A $ISGUISE CHECK $# TO OR CREATURE 4HE ALCHEMIST MUST MAKE A $IFlCULT #ON $ISGUISE
SUCCESSFULLY MIMIC THE VOICE )F THE ALCHEMIST HAS A RECORDING OF THE SKILL CHECK TO SUCCESSFULLY MIMIC THE VOICE )F THE ALCHEMIST HAS A
TARGETS VOICE SHE GAINS A CIRCUMSTANCE BONUS TO THE $ISGUISE RECORDING OF THE TARGETS VOICE SHE GAINS A $ BONUS TO THE #ON
CHECK 4HIS ENHANCEMENT PROVIDES THE RECIPIENT WITH A BONUS TO $ISGUISE SKILL CHECK 4HIS ENHANCEMENT PROVIDES THE RECIPIENT WITH A
$ISGUISE CHECKS TO IMITATE THE TARGET 4HIS ENHANCEMENT IS OFTEN USED IN $ BONUS TO #ON $ISGUISE SKILL CHECKS TO IMITATE THE TARGET 4HIS
CONJUNCTION WITH THE &LESH 3CULPTING ENHANCEMENT ENHANCEMENT IS OFTEN USED IN CONJUNCTION WITH THE &LESH 3CULPTING
2ETURNING THE RECIPIENT TO NORMAL REQUIRES ANOTHER !LCHEMY CHECK $# ENHANCEMENT
CREDITS OF SUPPLIES AND DOES NOT GAIN THE ALCHEMIST A $ARK 3IDE 2ETURNING THE RECIPIENT TO NORMAL REQUIRES ANOTHER US OF THE !LCHEMY
0OINT &ORCE POWER CREDITS OF SUPPLIES AND DOES NOT GAIN THE ALCHEMIST
A $ARK 3IDE 0OINT
2ESISTANCES
2ESISTANCES TWIST THE NATURAL BODY TO BECOME SPECIALIZED AT RESISTING OUTSIDE &ORCES GENERALLY AT THE EXPENSE OF SOMETHING ELSE
&OR $ EACH 2ESISTANCE REQUIRES HOUR VITALITY POINTS AND MAY GIVE THE ALCHEMIST $ARK 3IDE 0OINTS
&OR $ EACH 2ESISTANCE REQUIRES HOUR AND MAY GIVE THE ALCHEMIST $ARK 3IDE 0OINTS
#OLD 2ESISTANCE #OLD 2ESISTANCE
!LTER $IFlCULTY $IFlCULT
$#
,ORE $IFlCULTY $IFlCULT
,ORE $#
#OST CREDITS
#OST CREDITS
2ECIPIENT GAINS A $ BONUS ON ALL ROLLS TO RESIST THE EFFECTS OF COLD
2ECIPIENT GAINS A &ORCE BONUS ON &ORTITUDE CHECKS AGAINST COLD
CLIMATES AND A n PENALTY TO ALL ROLLS TO RESIST THE EFFECTS OF HOT
CLIMATES AND A n PENALTY TO &ORTITUDE CHECKS AGAINST HOT CLIMATES 4HE
CLIMATES 4HE RECIPIENT IS ALSO IMMUNE TO IMMEDIATE EFFECTS OF VERY
RECIPIENT IS ALSO IMMUNE TO IMMEDIATE EFFECTS OF VERY COLD ENVIRONS OR
COLD ENVIRONS OR OBJECTS FOR A NUMBER OF ROUNDS EQUAL TO THE NUMBER
OBJECTS FOR THEIR #ONSTITUTION SCORE IN ROUNDS 3ITH 3COUTS OFTEN WERE ALSO
OF DICE IN ITS 3TRENGTH RATING TIMES 3ITH 3COUTS OFTEN WERE ALSO
IMBUED WITH (EAT 2ESISTANCE ALBEIT AT A TOTAL OF
IMBUED WITH (EAT 2ESISTANCE ALBEIT AT A TOTAL OF
4HE !LCHEMIST GAINS $ARK 3IDE 0OINT
4HE !LCHEMIST GAINS $ARK 3IDE 0OINT
$ISEASE 2ESISTANCE $ISEASE 2ESISTANCE
$# !LTER $IFlCULTY $IFlCULT
,ORE $# ,ORE $IFlCULTY $IFlCULT
#OST #OST
4HE RECIPIENT GAINS A &ORCE BONUS ON &ORTITUDE CHECKS AGAINST 4HE RECIPIENT GAINS A $ BONUS ON ALL 3TRENGTH CHECKS MADE TO RESIST
DISEASES (OWEVER THE RECIPIENT IS MORE LIKELY TO BE A CARRIER DISEASES (OWEVER THE RECIPIENT IS MORE LIKELY TO BE A CARRIER
)F THE ALCHEMIST FAILS A 7ILL 0OWER CHECK $# SHE GAINS A $ARK 3IDE )F THE ALCHEMIST FAILS A 6ERY $IFlCULT 7ILLPOWER SKILL CHECK SHE GAINS
0OINT -AKING THE SAVE INCREASES THE TIME THE RECIPIENT IS UNDER THE A $ARK 3IDE 0OINT -AKING THE SAVE INCREASES THE TIME THE RECIPIENT
ALCHEMISTS CARE TO ONE DAY )F THE ALCHEMIST LEAVES THE RECIPIENTS SIDE IS UNDER THE ALCHEMISTS CARE TO ONE DAY )F THE ALCHEMIST LEAVES THE
BEFORE THIS TIME SHE GAINS $ARK 3IDE 0OINT RECIPIENTS SIDE BEFORE THIS TIME SHE GAINS $ARK 3IDE 0OINT
(EAT 2ESISTANCE (EAT 2ESISTANCE
$# !LTER $IFlCULTY $IFlCULT
,ORE $# ,ORE $IFlCULTY $IFlCULT
#OST CREDITS #OST CREDITS
4HE RECIPIENT GAINS A &ORCE BONUS ON &ORTITUDE CHECKS AGAINST HOT 4HE RECIPIENT GAINS A $ BONUS ON ALL ROLLS TO RESIST THE EFFECTS OF
CLIMATES AND A n PENALTY TO FORTITUDE CHECKS AGAINST COLD CLIMATES 4HE HOT CLIMATES AND A n PENALTY TO ALL ROLLS TO RESIST THE EFFECTS OF COLD
RECIPIENT IS ALSO IMMUNE TO IMMEDIATE EFFECTS OF VERY HOT ENVIRONS OR CLIMATES 4HE RECIPIENT IS ALSO IMMUNE TO IMMEDIATE EFFECTS OF VERY
OBJECTS FOR THEIR #ONSTITUTION SCORE IN ROUNDS 3ITH 3COUTS OFTEN WERE ALSO HOT ENVIRONS OR OBJECTS FOR A NUMBER OF ROUNDS EQUAL TO THE NUMBER OF
IMBUED WITH #OLD 2ESISTANCE ALBEIT AT A TOTAL OF DICE IN ITS 3TRENGTH RATING TIMES 3ITH 3COUTS OFTEN WERE ALSO IMBUED
4HE ALCHEMIST GAINS $ARK 3IDE 0OINT WITH #OLD 2ESISTANCE ALBEIT AT A TOTAL OF
4HE ALCHEMIST GAINS $ARK 3IDE 0OINT
0OISON 2ESISTANCE
$# 0OISON 2ESISTANCE
,ORE $# !LTER $IFlCULTY $IFlCULT
#OST CREDITS ,ORE $IFlCULTY $IFlCULT
&OR THE RECIPIENT THE INITIAL DAMAGE OF ALL POISONS IS REDUCED TO OR #OST CREDITS
NEGATED AND &ORTITUDE CHECKS AGAINST SECONDARY DAMAGE SEE THE &OR THE RECIPIENT 3TRENGTH CHECKS MADE TO RESIST POISON DAMAGE
2EVISED #ORE 2ULES PAGE RECEIVE A &ORCE BONUS RECEIVE A $ BONUS
4HE ALCHEMIST GAINS $ARK 3IDE 0OINT 4HE ALCHEMIST GAINS $ARK 3IDE 0OINT
2ADIATION 2ESISTANCE 2ADIATION 2ESISTANCE
$# !LTER $IFlCULTY 6ERY $IFlCULT
,ORE $# ,ORE $IFlCULTY 6ERY $IFlCULT
#OST CREDITS #OST CREDITS
4HE RECIPIENT IS IMMUNE TO ,EVEL )
)) RADIATION -ILD 3TRONG AND GAINS 4HE RECIPIENT IS IMMUNE TO ,EVEL )
)) RADIATION -ILD 3TRONG AND
A &ORCE BONUS ON &ORTITUDE CHECKS AGAINST ,EVEL )))
6 RADIATION GAINS A $ BONUS ON 3TRENGTH CHECKS MADE TO RESIST ,EVEL )))
6
0OWERFUL 3EARING ,ETHAL 4HE CHARACTERS SKIN HAS A YELLOWISH TINGE RADIATION 0OWERFUL 3EARING ,ETHAL 4HE CHARACTERS SKIN HAS A
THAT VANISHES WITHIN A WEEK OF THE ALTERATION YELLOWISH TINGE THAT VANISHES WITHIN A WEEK OF THE ALTERATION
4HE ALCHEMIST GAINS $ARK 3IDE 0OINT 4HE ALCHEMIST GAINS $ARK 3IDE 0OINT
2EPLACEMENTS
2EPLACEMENTS ARE LIMBS ORGANS OR TISSUES GRAFTED ONTO THE RECIPIENT THAT ARE MEANT TO REPLACE DAMAGED OR DEFECTIVE BODY PARTS 4HE RECIPIENT AND THE
REPLACEMENT PART ARE HARMONIZED SO REJECTION IS NOT AN ISSUE EXCEPT ON A FAILED !LCHEMY CHECK
$O NOT MISTAKE THE INTENTIONS OF A 3ITH ALCHEMIST RESTORING SIGHT TO THE BLIND HEARING TO THE DEAF AND LIMBS TO AMPUTEES IS NOT DONE OUT OF THE
GOODNESS OF HER HEART 4HE PROMISES OF A 3ITH ALCHEMIST INEVITABLY LEAD TO OTHER CHANGES OF THE RECIPIENT AND SERVITUDE IS SOMETIMES THE ONLY PAYMENT
AN ALCHEMIST WILL ACCEPT
$ $
!N ALCHEMIST MAY TRY TO PERFORM A REPLACEMENT ON HIMSELF WITH !N ALCHEMIST MAY TRY TO PERFORM A REPLACEMENT ON HIMSELF WITH THE
THE HELP OF AN ASSISTANT INCREASE ALL REQUIRED $#S BY 5NLESS HELP OF AN ASSISTANT INCREASE ALL REQUIRED $IFlCULTIES BY 5NLESS
PRESERVED BY 3ITH !LCHEMY A @HARVESTABLE BODY PART CANNOT BE PRESERVED BY 3ITH !LCHEMY A @HARVESTABLE BODY PART CANNOT BE DEAD
DEAD FOR MORE THAN HOURS 4HE ALCHEMIST DOES NOT GAIN A $ARK FOR MORE THAN HOURS 4HE ALCHEMIST DOES NOT GAIN A $ARK 3IDE
3IDE 0OINT IF SHE REPLACES MISSING OR DISEASED BODY PARTS OTHERWISE 0OINT IF SHE REPLACES MISSING OR DISEASED BODY PARTS OTHERWISE THE
THE ALCHEMIST GAINS $ARK 3IDE 0OINT ALCHEMIST GAINS $ARK 3IDE 0OINT
!RM
!RM !LTER $IFlCULTY 6ERY $IFlCULT
$#
,ORE $IFlCULTY 6ERY $IFlCULT
,ORE $#
#OST CREDITS
#OST CREDITS
! REPLACEMENT ARM IS GRAFTED ONTO THE CHARACTER )F THE ARM IS
! REPLACEMENT ARM IS GRAFTED ONTO THE CHARACTER )F THE ARM IS ORIGINALLY
ORIGINALLY FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE
FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE $# 4HE ARM
DIFlCULTY 4HE ARM HAS BEEN HARMONIZED WITH THE BODY AND IMBUED
HAS BEEN HARMONIZED WITH THE BODY AND IMBUED WITH THE &ORCE IT HAS A
WITH THE &ORCE IT HAS A 3TRENGTH AND $EXTERITY OF PIP MORE THAN
3TRENGTH AND $EXTERITY OF MORE THAN THE CHARACTER
THE CHARACTER
(ARVESTING A USEABLE ARM REQUIRES A 4REAT )NJURY CHECK $#
(ARVESTING A USEABLE ARM REQUIRES A $IFlCULT -EDICINE ! SKILL
CHECK
%AR %AR
$# !LTER $IFlCULTY -ODERATE
,ORE $# ,ORE $IFlCULTY 6ERY $IFlCULT
#OST CREDITS #OST CREDITS
! REPLACEMENT EAR IS TRANSPLANTED TO THE CHARACTER )F THE EAR IS ORIGINALLY ! REPLACEMENT EAR IS TRANSPLANTED INTO THE CHARACTER )F THE EAR IS
FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE $# 4HIS IS NOT ORIGINALLY FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE
COSMETIC ONLY BUT INCLUDES THE INNER EAR CANAL AND ALL AUDITORY ORGANS DIFlCULTY 4HIS IS NOT COSMETIC ONLY BUT INCLUDES THE INNER EAR CANAL
4HE REPLACEMENT AFFORDS A &ORCE BONUS TO ,ISTEN CHECKS )F THE NEW AND ALL AUDITORY ORGANS 4HE REPLACEMENT AFFORDS A PIP BONUS TO
EAR COULD HEAR IN ULTRASONIC OR SUBSONIC RANGES IT RETAINS THAT ABILITY ALL SOUND
BASED 3EARCH SKILL CHECKS )F THE NEW EAR COULD HEAR IN
"OTH EARS MAY BE REPLACED WITH THE SAME SKILL CHECK ULTRASONIC OR SUBSONIC RANGES IT RETAINS THAT ABILITY "OTH EARS MAY BE
(ARVESTING A USEABLE EAR ORGAN REQUIRES A 4REAT )NJURY CHECK $# REPLACED WITH THE SAME SKILL CHECK
(ARVESTING A USEABLE EAR ORGAN REQUIRES A $IFlCULT -EDICINE ! SKILL
CHECK
%YE %YE
$# !LTER $IFlCULTY -ODERATE
,ORE $# ,ORE $IFlCULTY 6ERY $IFlCULT
#OST CREDITS #OST CREDITS
! REPLACEMENT EYE IS TRANSPLANTED TO THE CHARACTER )F THE EYE IS ORIGINALLY ! REPLACEMENT EYE IS TRANSPLANTED TO THE CHARACTER )F THE EYE IS
FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE $# 4HE EYE AND ORIGINALLY FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE
NERVE ENDINGS ARE REPLACED WHICH RESTORES SIGHT TO THE BLIND AND THROUGH DIFlCULTY 4HE EYE AND NERVE ENDINGS ARE REPLACED WHICH RESTORES
ALCHEMICAL TRANSFORMATION THE EYE AFFORDS A BONUS TO 3POT CHECKS )F SIGHT TO THE BLIND AND THROUGH ALCHEMICAL TRANSFORMATION THE EYE
THE NEW EYE COULD SEE BEYOND THE VISUAL LIGHT SPECTRUM SUCH AS LOW LIGHT AFFORDS A PIP BONUS TO VISION
BASED 3EARCH SKILL CHECKS )F THE NEW
VISION IT RETAINS THAT ABILITY EYE COULD SEE BEYOND THE VISUAL LIGHT SPECTRUM SUCH AS LOW LIGHT
(ARVESTING A USEABLE EYE REQUIRES A 4REAT )NJURY CHECK $# VISION IT RETAINS THAT ABILITY
(ARVESTING A USEABLE EYE REQUIRES A $IFlCULT -EDICINE ! SKILL CHECK
&OOT &OOT
$# !LTER $IFlCULTY $IFlCULT
,ORE $# ,ORE $IFlCULTY $IFlCULT
#OST CREDITS #OST CREDITS
! REPLACEMENT FOOT IS GRAFTED ONTO THE CHARACTER )F THE FOOT IS ORIGINALLY ! REPLACEMENT FOOT IS GRAFTED ONTO THE CHARACTER )F THE FOOT IS
FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE $# 4HE FOOT ORIGINALLY FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE
HAS BEEN HARMONIZED WITH THE BODY AND IMBUED WITH THE &ORCE IF BOTH DIFlCULTY 4HE FOOT HAS BEEN HARMONIZED WITH THE BODY AND IMBUED
FEET ARE REPLACED THE CHARACTER IS UNAFFECTED BY THE lRST METERS WHEN WITH THE &ORCE IF BOTH FEET ARE REPLACED THE CHARACTER IS UNAFFECTED BY
FALLING THE lRST METERS WHEN FALLING
(ARVESTING A USEABLE FOOT REQUIRES A 4REAT )NJURY CHECK $# (ARVESTING A USEABLE FOOT REQUIRES A $IFlCULT -EDICINE ! SKILL
CHECK
(AND
(AND !LTER $IFlCULTY $IFlCULT
$# ,ORE $IFlCULTY $IFlCULT
,ORE $# #OST CREDITS
#OST CREDITS ! REPLACEMENT HAND IS GRAFTED ONTO THE CHARACTER )F THE HAND IS
! REPLACEMENT HAND IS GRAFTED ONTO THE CHARACTER )F THE HAND IS ORIGINALLY ORIGINALLY FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE
FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE $# 4HE HAND DIFlCULTY 4HE HAND HAS BEEN HARMONIZED WITH THE BODY AND IMBUED
HAS BEEN HARMONIZED WITH THE BODY AND IMBUED WITH THE &ORCE IT WITH THE &ORCE IT PROVIDES A BONUS TO CLIMBING
BASED #LIMBING
PROVIDES A BONUS TO #LIMB CHECKS *UMPING SKILL CHECKS
(ARVESTING A USEABLE HAND REQUIRES A 4REAT )NJURY CHECK $# (ARVESTING A USEABLE HAND REQUIRES A $IFlCULT -EDICINE ! SKILL
CHECK
(EART (EART
$# !LTER $IFlCULTY 6ERY $IFlCULT
,ORE $# ,ORE $IFlCULTY $IFlCULT
#OST CREDITS #OST CREDITS
! REPLACEMENT HEART IS TRANSPLANTED INTO THE CHARACTER )F THE HEART IS ! REPLACEMENT HEART IS TRANSPLANTED INTO THE CHARACTER )F THE HEART
ORIGINALLY FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE $# IS ORIGINALLY FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO
4HE HEART HAS BEEN HARMONIZED WITH THE BODY AND IMBUED WITH THE THE DIFlCULTY 4HE HEART HAS BEEN HARMONIZED WITH THE BODY AND
&ORCE IT PROVIDES A BONUS TO &ORTITUDE CHECKS IMBUED WITH THE &ORCE IT PROVIDES A PIP BONUS TO ALL 3TRENGTH AND
(ARVESTING A USEABLE HEART REQUIRES A 4REAT )NJURY CHECK $# &AILURE 3TRENGTH
BASED SKILL CHECKS
ON THE PART OF THE ALCHEMIST ASSURES THE DEATH OF THE RECIPIENT )F THE (ARVESTING A USEABLE HEART REQUIRES A $IFlCULT -EDICINE ! SKILL
RECIPIENT DIES THE ALCHEMIST GAINS A $ARK 3IDE 0OINT CHECK &AILURE ON THE PART OF THE ALCHEMIST ASSURES THE DEATH OF THE
RECIPIENT )F THE RECIPIENT DIES THE ALCHEMIST GAINS A $ARK 3IDE 0OINT
,EG ,EG
$# !LTER $IFlCULTY 6ERY $IFlCULT
,ORE $# ,ORE $IFlCULTY 6ERY $IFlCULT
#OST CREDITS #OST CREDITS
! REPLACEMENT LEG IS GRAFTED ONTO THE CHARACTER )F THE LEG IS ORIGINALLY ! REPLACEMENT LEG IS GRAFTED ONTO THE CHARACTER )F THE LEG IS ORIGINALLY
FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE $# 4HE LEG HAS FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE DIFlCULTY 4HE
BEEN HARMONIZED WITH THE BODY AND IMBUED WITH THE &ORCE )F BOTH LEGS LEG HAS BEEN HARMONIZED WITH THE BODY AND IMBUED WITH THE &ORCE )F
ARE REPLACED ADD MORE METER TO BASE SPEED BOTH LEGS ARE REPLACED ADD TO THE RECIPIENTS -OVE SCORE
(ARVESTING A USEABLE ARM REQUIRES A $IFlCULT -EDICINE ! SKILL
(ARVESTING A USEABLE ARM REQUIRES A 4REAT )NJURY CHECK $# CHECK
3KIN 3KIN
$# !LTER $IFlCULTY -ODERATE
,ORE $# ,ORE $IFlCULTY $IFlCULT
#OST #OST
2EPLACEMENT SKIN IS GRAFTED ONTO THE CHARACTER )F THE SKIN IS ORIGINALLY 2EPLACEMENT SKIN IS GRAFTED ONTO THE CHARACTER )F THE SKIN IS ORIGINALLY
FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE $# 4HE SKIN FROM A DIFFERENT SPECIES THAN THE RECIPIENT ADD TO THE DIFlCULTY 4HE
HAS BEEN HARMONIZED WITH THE BODY AND IMBUED WITH THE &ORCE IT GAINS SKIN HAS BEEN HARMONIZED WITH THE BODY AND IMBUED WITH THE &ORCE
A $2 OF !NY PREVIOUS DAMAGE REDUCTION THE SKIN HAD STACKS WITH THIS IT ADDS TO ANY 3TRENGTH CHECKS MADE TO RESIST PHYSICAL OR ENERGY
BONUS DAMAGE
(ARVESTING A USEABLE SKIN REQUIRES A 4REAT )NJURY CHECK $# (ARVESTING A USEABLE SKIN REQUIRES A -ODERATE -EDICINE ! SKILL
CHECK
!LCHEMY 4ECHNIQUES
4HERE ARE NUMEROUS USES OF !LCHEMY THAT DO NOT CALL UPON THE DARK POWERS OF 3ITH 3ORCERY 4HE FOLLOWING
ARE FURTHER APPLICATIONS OF THE !LCHEMY SKILL WHICH MAY NOT RESULT IN A $ARK 3IDE 0OINT
4ONIC OF #OLORING 4ONIC OF #OLORING
$# !LTER $IFlCULTY %ASY
,ORE $# ,ORE $IFlCULTY %ASY
#OST CREDITS #OST CREDITS
4HE ALCHEMIST CREATES A TONIC WHICH COATS THE OBJECT WITH A THIN lLM 4HE ALCHEMIST CREATES A TONIC WHICH COATS THE OBJECT WITH A THIN lLM
THAT CHANGES ITS COLOR 4HE OBJECT CAN BE COMPOSED OF HAIR SKIN METALS THAT CHANGES ITS COLOR 4HE OBJECT CAN BE COMPOSED OF HAIR SKIN
CLOTHING ETC OF ANY COLOR INCLUDING METALLIC COLORS .ORMAL WEAR DOES METALS CLOTHING ETC OF ANY COLOR INCLUDING METALLIC COLORS .ORMAL
NOT REMOVE THE COLORING BUT AN APPROPRIATE 2EPAIR OR 4REAT )NJURY $# WEAR DOES NOT REMOVE THE COLORING BUT A $IFlCULT 2EPAIR OR &IRST
CAN RETURN THE OBJECT TO NORMAL AFTER WEEK !NOTHER !LCHEMY CHECK !ID SKILL CHECK CAN RETURN THE OBJECT TO NORMAL AFTER WEEK !NOTHER
$# CAN ALSO RETURN THE OBJECT TO NORMAL !LCHEMY CHECK %ASY !LTER DIFlCULTY CAN ALSO RETURN THE OBJECT TO
NORMAL
!LCHEMIC 0OISON !LCHEMIC 0OISON
$#
!LTER $IFlCULTY -ODERATE
,ORE $#
,ORE $IFlCULTY -ODERATE
#OST CREDITS
#OST CREDITS
4HE ALCHEMIST INTENSIlES A POISON HE HAS CREATED TO BE MORE POTENT
4HE ALCHEMIST INTENSIlES A POISON HE HAS CREATED TO BE MORE POTENT
INCREASING THE )NITIAL $AMAGE BY AND THE 3ECONDARY $AMAGE BY
INCREASING THE POISONS DAMAGE RATING BY $ 4O MAKE THE POISON
4O MAKE THE POISON THE ALCHEMIST MUST MAKE A SUCCESSFUL #RAFT 0OISON
THE ALCHEMIST MUST MAKE A $IFlCULT -EDICINE ! CHECK
CHECK WITH A $# OF SEE THE 2EVISED #ORE 2ULES PAGES AND
"ALM OF (EALING
"ALM OF (EALING !LTER $IFlCULTY -ODERATE
$# ,ORE $IFlCULTY -ODERATE
,ORE $# #OST CREDITS
#OST CREDITS 4HE ALCHEMIST CREATES A BALM FOR OPEN WOUNDS )F THE PATIENT RESTS
4HE ALCHEMIST CREATES A BALM FOR OPEN WOUNDS )F THE PATIENT RESTS FOR FOR HOURS SHE GAINS A $ BONUS TO HER #ONTROL ROLL WHEN USING THE
HOURS SHE GAINS A &ORCE BONUS TO A (EAL 3ELF CHECK AND AN ADDITIONAL !CCELERATE (EALING &ORCE POWER ! CHARACTER CAN ONLY BENElT FROM
WOUND POINT FOR THE DAY ! CHARACTER CAN ONLY BENElT FROM THE USE OF A THE USE OF A BALM OF HEALING ONCE EVERY HOURS
BALM OF HEALING ONCE EVERY HOURS 4O RECEIVE THESE EFFECTS THE PATIENT MUST HAVE AT LEAST $ARK 3IDE
4O RECEIVE THESE EFFECTS THE PATIENT MUST HAVE AT LEAST $ARK 3IDE 0OINT 0OINT OR HE TREATS THE BALM OF HEALING AS A POISON THAT INmICTS $
OR HE TREATS THE BALM OF HEALING AS #ONTACT POISON SEE THE 2EVISED #ORE DAMAGE UNLESS HE SUCCEEDS IN A $IFlCULT 3TRENGTH CHECK )F THE
2ULES PAGE )F THE SAVING THROW AGAINST THE POISON SUCCEEDS THE 3TRENGTH CHECK AGAINST THE POISON SUCCEEDS THE PATIENT GAINS THE
PATIENT GAINS THE BENElTS STATED ABOVE BENElTS STATED ABOVE
#LOAK OF #ONCEALMENT
#LOAK OF #ONCEALMENT !LTER $IFlCULTY $IFlCULT
$# ,ORE $IFlCULTY 6ERY $IFlCULT
,ORE $# #OST CREDITS AND &ORCE 0OINT
#OST CREDITS AND &ORCE 0OINT 4HE ALCHEMIST IMBUES A CLOAK CAPE OR COAT
4HE ALCHEMIST IMBUES A CLOAK CAPE OR COAT WITH THE &ORCE WHICH AIDS THE CHARACTER
WITH THE &ORCE WHICH AIDS THE CHARACTER WITH A $ BONUS TO ALL (IDE AND 3NEAK
WITH A &ORCE BONUS TO ALL (IDE AND -OVE SKILL CHECKS 4HE CLOAK BLENDS IN WITH ITS
3ILENTLY CHECKS 4HE CLOAK BLENDS IN WITH ITS SURROUNDINGS BUT THIS BONUS ONLY WORKS
SURROUNDINGS BUT THIS BONUS ONLY WORKS IN IN DARKNESS 4HE CLOAK APPEARS TO BE lNELY
DARKNESS 4HE CLOAK APPEARS TO BE lNELY MADE MADE IN THE LIGHT )N SNOW ENVIRONMENTS THE
IN THE LIGHT )N SNOW ENVIRONMENTS THE WEARER WEARER GAINS A n$ PENALTY TO (IDE SKILL
GAINS A n PENALTY TO (IDE CHECKS DURING THE CHECKS DURING THE DAY 4HE WEARER ALSO GAINS
DAY 4HE WEARER ALSO GAINS A BONUS TO ALL A PIP BONUS TO ALL 0ERCEPTION 7ILLPOWER
&ORCE SAVING THROWS 4HE ALCHEMIST SACRIlCES OR #ONTROL ROLLS MADE TO RESIST THE EFFECTS
A &ORCE 0OINT TO IMBUE THE CLOAK 4HIS ITEM OF &ORCE POWERS 4HE ALCHEMIST SACRIlCES A
WAS USED BY 3ITH ASSASSINS TO AID THEIR TRADE &ORCE 0OINT TO IMBUE THE CLOAK 4HIS ITEM
DURING THE 'REAT (YPERSPACE 7AR AND MANY WAS USED BY 3ITH ASSASSINS TO AID THEIR TRADE
*EDI FELL TO THESE SHADOW WARRIORS DURING THE 'REAT (YPERSPACE 7AR AND MANY
*EDI FELL TO THESE SHADOW WARRIORS
$RAUGHT OF !LERTNESS
$RAUGHT OF !LERTNESS !LTER $IFlCULTY %ASY
$#
,ORE $IFlCULTY $IFlCULT
,ORE $#
#OST CREDITS
#OST CREDITS
4HE ALCHEMIST CREATES A DRAUGHT LITER WHICH INDUCES WATCHFULNESS
4HE ALCHEMIST CREATES A DRAUGHT LITER WHICH INDUCES WATCHFULNESS 4HE
4HE IMBIBER GAINS A BONUS TO 3EARCH SKILL CHECKS FOR HOURS
IMBIBER GAINS A &ORCE BONUS TO 3POT AND ,ISTEN CHECKS FOR HOURS
4HE IMBIBER IS JUMPY AND CANNOT SLEEP IN THIS HOUR PERIOD /NCE
4HE IMBIBER IS JUMPY AND CANNOT SLEEP IN THIS HOUR PERIOD /NCE THIS
THIS PERIOD HAS EXPIRED THE CHARACTER MUST SLEEP UNLESS HE MAKES A
PERIOD HAS EXPIRED THE CHARACTER MUST SLEEP UNLESS HE MAKES A &ORTITUDE
3TAMINA SKILL CHECK -ODERATE DIFlCULTY FOR EVERY HOURS AWAKE
CHECK $# FOR EVERY HOURS AWAKE BEYOND )F ANOTHER DRAUGHT
BEYOND )F ANOTHER DRAUGHT OF ALERTNESS IS CONSUMED THE NEXT
OF ALERTNESS IS CONSUMED THE NEXT DAY THE CHARACTER GAINS A BONUS TO
DAY THE CHARACTER GAINS A $ BONUS TO 3TAMINA CHECKS MADE TO STAY
STAY AWAKE BUT SUFFERS D VITALITY DAMAGE THAT CANNOT BE RECOVERED UNTIL
AWAKE BUT IS CONSIDERED TO HAVE SUFFERED ONE h3TUNNEDv DAMAGE
HE RESTS FOR HOURS
RESULT UNTIL HE RESTS FOR HOURS
4O BENElT FROM THESE EFFECTS THE PATIENT MUST HAVE AT LEAST $ARK 3IDE
4O RECEIVE THESE EFFECTS THE PATIENT MUST HAVE AT LEAST $ARK 3IDE
0OINT OR HE TREATS THE DRAUGHT OF ALERTNESS AS $EADLY POISON SEE THE
0OINT OR HE TREATS THE DRAUGHT OF ALERTNESS AS A POISON THAT INmICTS
2EVISED #ORE 2ULES PAGE )F THE SAVING THROW VERSUS THE POISON
$ DAMAGE UNLESS HE SUCCEEDS IN A $IFlCULT 3TRENGTH CHECK )F THE
SUCCEEDS THE PATIENT GAINS THE BENElTS STATED ABOVE
3TRENGTH CHECK AGAINST THE POISON SUCCEEDS THE PATIENT GAINS THE
4HIS DRAUGHT IS EXTREMELY SOUR
BENElTS STATED ABOVE
4HIS DRAUGHT IS EXTREMELY SOUR
$RAUGHT OF ,OYALTY
$RAUGHT OF ,OYALTY !LTER $IFlCULTY $IFlCULT
$# ,ORE $IFlCULTY $IFlCULT
,ORE $# #OST CREDITS
#OST CREDITS 4HE ALCHEMIST CREATES A DRAUGHT LITER WHICH INDUCES DEVOTION 4HE
4HE ALCHEMIST CREATES A DRAUGHT LITER WHICH INDUCES DEVOTION 4HE IMBIBER ENTERS A HYPNOTIC TRANCE AND IS EASILY COMMANDED SHOULD
IMBIBER ENTERS A HYPNOTIC TRANCE AND IS EASILY COMMANDED SHOULD HE HE FAIL A -ODERATE 0ERCEPTION OR #ONTROL ROLL 4HE SUBJECT CAN THEN
FAIL A &ORTITUDE CHECK $# 4HE SUBJECT CAN THEN BE MADE @LOYAL TO BE MADE @LOYAL TO WHATEVER OBJECT OR PERSON THAT THE ALCHEMIST
WHATEVER OBJECT OR PERSON THAT THE ALCHEMIST WISHES THOUGH HE GETS A WISHES THOUGH HE GETS A -ODERATE 7ILLPOWER SKILL CHECK TO RESIST
7ILL SAVE $# TO RESIST THIS PROGRAMMING 0ROGRAMMING EQUIPMENT THIS PROGRAMMING 0ROGRAMMING EQUIPMENT SUCH AS CONTINUOUS
SUCH AS CONTINUOUS AUDIO TRACKS mASHING LIGHTS AND OTHER DRUGS INCREASE AUDIO TRACKS mASHING LIGHTS AND OTHER DRUGS INCREASE THE 7ILL SAVE
THE 7ILL SAVE $# BY )F ALL WORKS THE IMBIBER IS UNSWERVINGLY LOYAL $IFlCULTY BY )F ALL WORKS THE IMBIBER IS UNSWERVINGLY LOYAL TO THE
TO THE OBJECT OR PERSON AND CANNOT BE BRIBED BLACKMAILED OR SEDUCED OBJECT OR PERSON AND CANNOT BE BRIBED BLACKMAILED OR SEDUCED !NY
!NY SUCH ATTEMPT AUTOMATICALLY FAILS NO CHECK OR SAVING THROW IS SUCH ATTEMPT AUTOMATICALLY FAILS NO CHECK IS NECESSARY !NYONE WHO
NECESSARY !NYONE WHO FAILS THE &ORTITUDE CHECK BUT SUCCEEDS AT THE 7ILL FAILS THE 0ERCEPTION OR #ONTROL CHECK BUT SUCCEEDS AT THE 7ILLPOWER
CHECK GAINS A ONE TIME BONUS TO FURTHER 7ILL SAVES TO RESIST FURTHER SKILL CHECK GAINS A ONE TIME PIP BONUS TO FURTHER 7ILLPOWER SKILL
PROGRAMMING 4HIS BONUS IS NOT CUMULATIVE CHECKS TO RESIST FURTHER PROGRAMMING 4HIS BONUS IS NOT CUMULATIVE
7HILE THE CREATION OF THIS POTION DOES NOT GRANT A $30 TO THE !LCHEMIST 7HILE THE CREATION OF THIS POTION DOES NOT GRANT A $ARK 3IDE 0OINT TO
ANYONE WHO USES THIS DRAUGHT MAY '-S DISCRETION THE !LCHEMIST ANYONE WHO USES THIS DRAUGHT MAY '-S DISCRETION
4HIS DRAUGHT HAS NO TASTE 4HIS DRAUGHT HAS NO TASTE
$RAUGHT OF (EALING $RAUGHT OF (EALING
$# !LTER $IFlCULTY -ODERATE
,ORE $# ,ORE $IFlCULTY -ODERATE
#OST CREDITS #OST CREDITS
4HE ALCHEMIST CREATES A DRAUGHT LITER WHICH INDUCES HEALING &OR EVERY 4HE ALCHEMIST CREATES A DRAUGHT LITER WHICH INDUCES HEALING 7HEN
DAY OF NORMAL REST TREAT THE SUBJECT AS IF SHE WERE RECEIVING LONG TERM ROLLING TO HEAL THE CHARACTER RECEIVES A $ BONUS ! SECOND USE
CARE ! SECOND USE OF THIS DRAUGHT REQUIRES A &ORTITUDE CHECK $# OR OF THIS DRAUGHT REQUIRES A -ODERATE 3TRENGTH CHECK OR IT INmICTS $
IT INmICTS D DAMAGE 4HE DRAUGHT BEGINS WORKING AFTER THE lRST HOUR OF DAMAGE 4HE DRAUGHT BEGINS WORKING AFTER THE lRST HOUR OF REST )F THE
REST )F THE IMBIBER EXERTS HIMSELF DURING THE DAY HE RECOVERS WOUNDS AND IMBIBER EXERTS HIMSELF DURING THE DAY HE HEALS NORMALLY AND DOES NOT
VITALITY AS IF HE WERE DOING LIGHT ACTIVITY OR RESTING ! CHARACTER CAN ONLY RECEIVE THE $ BONUS ! CHARACTER CAN ONLY BENElT FROM THE USE OF A
BENElT FROM THE USE OF A DRAUGHT OF HEALING ONCE EVERY HOURS DRAUGHT OF HEALING ONCE EVERY HOURS
4O RECEIVE THESE EFFECTS THE PATIENT MUST HAVE AT LEAST $ARK 3IDE 0OINT 4O RECEIVE THESE EFFECTS THE PATIENT MUST HAVE AT LEAST $ARK 3IDE
OR THE DRAUGHT OF HEALING IS TREATED AS A $EADLY POISON SEE THE 2EVISED 0OINT OR HE TREATS THE DRAUGHT OF HEALING AS A POISON THAT INmICTS
#ORE 2ULES PAGE )F THE SAVING THROW VERUS THE POISON SUCCEEDS THE $ DAMAGE UNLESS HE SUCCEEDS IN A $IFlCULT 3TRENGTH CHECK )F THE
PATIENT GAINS THE BENElTS STATED ABOVE 3TRENGTH CHECK AGAINST THE POISON SUCCEEDS THE PATIENT GAINS THE
4HIS DRAUGHT IS BITTER AND FOUL TASTING BENElTS STATED ABOVE
4HIS DRAUGHT IS BITTER AND FOUL TASTING
$RAUGHT OF 2EST $RAUGHT OF 2EST
$# !LTER $IFlCULTY %ASY
,ORE $# ,ORE $IFlCULTY %ASY
#OST CREDITS #OST CREDITS
4HE ALCHEMIST CREATES A DRAUGHT LITER WHICH INDUCES DROWSINESS 4HE 4HE ALCHEMIST CREATES A DRAUGHT LITER WHICH INDUCES DROWSINESS
IMBIBER ROLLS A &ORTITUDE SAVE AGAINST POISON $# OR SHE FALLS ASLEEP 4HE IMBIBER ROLLS HIS 3TRENGTH RATING AGAINST A -ODERATE DIFlCULTY )F
IN D ROUNDS 4HE SLEEP LASTS FOR HOURS )F THE IMBIBER HAS BEEN SHE FAILS SHE FALLS ASLEEP IN $ ROUNDS 4HE SLEEP LASTS FOR HOURS
WOUNDED THE HOURS OF REST IS EQUIVALENT TO A WHOLE DAY OF RESTING AND )F THE IMBIBER HAS BEEN WOUNDED THE HOURS OF REST IS EQUIVALENT TO
SHE HEALS WOUND POINT 4HE SUBJECT CANNOT USE A DRAUGHT MORE THAN A WHOLE DAY OF COMPLETE REST 4HE SUBJECT CANNOT USE A DRAUGHT MORE
ONCE EVERY HOURS OR THE SECOND DRAUGHT IS CONSIDERED DEADLY POISON THAN ONCE EVERY HOURS OR THE SECOND DRAUGHT IS CONSIDERED A POISON
SEE THE 2EVISED #ORE 2ULES PAGE THAT INmICTS $ DAMAGE UNLESS SHE SUCCEEDS IN A $IFlCULT 3TRENGTH
4HIS DRAUGHT IS VISCOUS AND SWEET CHECK
4HIS DRAUGHT IS VISCOUS AND SWEET
$RAUGHT OF 4RUTH
$RAUGHT OF 4RUTH !LTER $IFlCULTY -ODERATE
$# ,ORE $IFlCULTY $IFlCULT
,ORE $# #OST CREDITS
#OST CREDITS 4HE SUBJECT FEELS DROWSY AND IS COMPELLED TO TALK IN A SLEEPY STUPOR
4HE SUBJECT FEELS DROWSY AND IS COMPELLED TO TALK IN A SLEEPY STUPOR IF IF SHE FAILS A $IFlCULT 0ERCEPTION OR #ONTROL CHECK )NTERROGATORS GAIN
SHE FAILS A &ORTITUDE CHECK $# )NTERROGATORS GAIN A BONUS TO A $ BONUS TO )NTIMIDATION CHECKS AGAINST THE SUBJECT AS WELL AS
)NTIMIDATE CHECKS AGAINST THE SUBJECT AS WELL AS A BONUS TO 3ENSE A $ BONUS TO 7ILLPOWER SKILL CHECKS TO TELL IF SHE IS TELLING THE
-OTIVE TO TELL IF SHE IS TELLING THE TRUTH 4HE IMBIBER FEELS TIRED AND OUT OF TRUTH 4HE IMBIBER FEELS TIRED AND OUT OF CONTROL OF HER BODY AND IS
CONTROL OF HER BODY AND IS CONSIDERED TO BE FATIGUED CONSIDERED TO BE FATIGUED
4HIS DRAUGHT TASTES SWEET WITH A BITTER AFTERTASTE 4HIS DRAUGHT TASTES SWEET WITH A BITTER AFTERTASTE
&ORCE "ATTERIES
&ORCE "ATTERIES !LTER $IFlCULTY $IFlCULT
$# ,ORE $IFlCULTY $IFlCULT
,ORE $# #OST CREDITS &ORCE 0OINT
#OST CREDITS &ORCE 0OINT 4HE ALCHEMIST IMBUES A GEM WITH THE &ORCE )T GLOWS WITH AN UNNATURAL
4HE ALCHEMIST IMBUES A GEM WITH THE &ORCE )T GLOWS WITH AN UNNATURAL LIGHT EQUAL TO A CANDLE IN THE DARK 4HE GEM CAN BE USED IN A NUMBER
LIGHT EQUAL TO A CANDLE IN THE DARK 4HE GEM CAN BE USED IN A NUMBER OF WAYS TO CALL ON THE &ORCE 0OINT OR TO ACT AS A POWER CELL FOR A
OF WAYS TO CALL ON THE &ORCE 0OINT OR TO ACT AS A POWER CELL FOR A DEVICE DEVICE INCLUDING DROIDS VEHICLES OR A LIGHTSABER 7HOEVER HOLDS
INCLUDING DROIDS VEHICLES OR A LIGHTSABER 7HOEVER HOLDS THE GEM THE GEM CAN CALL ON THE &ORCE 0OINT BY MAKING AN %ASY 0ERCEPTION
CAN CALL ON THE &ORCE 0OINT BY MAKING A 7ISDOM CHECK $# AFTER OR #ONTROL CHECK AFTER WHICH THE GEM LOSES ITS INNER LIGHT )F USED AS
WHICH THE GEM LOSES ITS INNER LIGHT )F USED AS A POWER CELL FOR A DEVICE A POWER CELL FOR A DEVICE THE &ORCE BATTERY CAN EFFECTIVELY POWER A
THE &ORCE BATTERY CAN EFFECTIVELY POWER A MEDIUM
SIZED DEVICE FOR YEAR MEDIUM
SIZED DEVICE FOR $ YEARS &OR EACH SIZE CATEGORY LARGER
PER &ORCE LEVEL OF THE ALCHEMIST &OR EACH SIZE CATEGORY LARGER DOUBLE THE DOUBLE THE &ORCE BATTERIES OR HALVE THE TIME &OR EACH SIZE CATEGORY
&ORCE BATTERIES OR HALVE THE TIME &OR EACH SIZE CATEGORY SMALLER TRIPLE SMALLER TRIPLE THE LIFE OF THE DEVICE 4HE GEM TO BE IMBUED MUST BE
THE LIFE OF THE DEVICE 4HE GEM TO BE IMBUED MUST BE WORTH AT LEAST WORTH AT LEAST CREDITS
CREDITS 2ECHARGING A SPENT &ORCE BATTERY REQUIRES USE OF THE !LCHEMY &ORCE
2ECHARGING A SPENT &ORCE BATTERY REQUIRES AN !LCHEMY CHECK $# POWER WITH AN !LTER DIFlCULTY OF -ODERATE CREDITS OF ALCHEMICAL
CREDITS OF ALCHEMICAL MATERIALS AND THE SACRIlCE OF &ORCE 0OINT MATERIALS AND THE SACRIlCE OF &ORCE 0OINT
#REATION OF A FORCE BATTERY GAINS THE ALCHEMIST A $ARK 3IDE 0OINT #REATION OF A FORCE BATTERY GAINS THE ALCHEMIST A $ARK 3IDE 0OINT
#REATE #LONE
$#
#REATE #LONE
!LTER $IFlCULTY 6ERY $IFlCULT
,ORE $#
,ORE $IFlCULTY (EROIC
#OST CREDITS
#OST CREDITS
4HE ALCHEMIST IS ABLE TO CREATE A CLONE
4HE ALCHEMIST IS ABLE TO CREATE A
FROM A SAMPLE OF CELLS 4HE CLONE STARTS
CLONE FROM A SAMPLE OF CELLS 4HE
AS A ST LEVEL COMMONER WITH NO SKILLS
CLONE STARTS AS A BEGINNING CHARACTER
-OST CLONES WILL FOLLOW A FEAT AND LEVEL
WITH NO SKILL DICE -OST CLONES WILL
PROGRESSION SIMILAR TO THE ORIGINAL BUT
FOLLOW A SKILL PROGRESSION SIMILAR TO
THEY DONT HAVE TO 5NTIL THE CLONE IS
THE ORIGINAL BUT THEY DONT HAVE TO
@AWAKENED IT IS ESSENTIALLY A BLANK
5NTIL THE CLONE IS @AWAKENED IT IS
BODY -AKING A WHOLE CLONE GIVES THE
ESSENTIALLY A BLANK BODY -AKING A
ALCHEMIST ONE $ARK 3IDE 0OINT
WHOLE CLONE GIVES THE ALCHEMIST ONE
4HE ALCHEMIST MAY WISH TO CLONE ONLY
$ARK 3IDE 0OINT
A SINGLE BODY PART WHICH DOES NOT
4HE ALCHEMIST MAY WISH TO CLONE
GARNER A $ARK 3IDE 0OINT
ONLY A SINGLE BODY PART WHICH DOES
)F THE ALCHEMIST USES A FOCUSING
NOT GARNER A $ARK 3IDE 0OINT
CHAMBER SEE 3TAR 7ARS 'AMER
)F THE ALCHEMIST USES A FOCUSING
PAGE OR A CLONING CYLINDER LOWER
CHAMBER OR A CLONING CYLINDER LOWER
THE $# BY 4O MAKE A STABILE CLONE
THE !LTER $IFlCULTY BY 4O MAKE
ONE NOT PRONE TO INSANITY REQUIRES
A STABILE CLONE ONE NOT PRONE TO
THE CLONE BE GROWN FOR AT LEAST YEAR
INSANITY REQUIRES THE CLONE BE GROWN
/THERWISE A CLONE CAN BE FULL GROWN
FOR AT LEAST YEAR /THERWISE A CLONE
IN ONE MONTH
CAN BE FULL GROWN IN ONE MONTH
&ORGING OF 3TRENGTH
!LTER $IFlCULTY 6ARIES
,ORE $IFlCULTY $IFlCULT
#OST 6ARIABLE
4HE ALCHEMIST MAY INCREASE THE "ODY 3TRENGTH OF AN ITEM BY $
&ORGING OF 3TRENGTH SEE 37$ PAGE 4HE !LTER DIFlCULTY OF THE !LCHEMY POWER
$# 6ARIABLE USE IS %ASY FOR SMALL HAND
HELD OR WORN ITEMS -ODERATE FOR ITEMS
,ORE $# AND EQUIPMENT BETWEEN AND KILOGRAMS IN WEIGHT $IFlCULT
#OST 6ARIABLE FOR ITEMS AND EQUIPMENT BETWEEN TO KILOGRAMS IN WEIGHT
4HE ALCHEMIST MAY DOUBLE THE NORMAL WOUND POINTS AND HARDNESS OF AN 6ERY $IFlCULT FOR ITEMS AND EQUIPMENT BETWEEN AND
ITEM 4HE !LCHEMY SKILL CHECK HAS A $# OF PLUS PER SIZE LEVEL OF THE KILOGRAMS IN WEIGHT AND (EROIC FOR ITEMS AND EQUIPMENT BETWEEN
ITEM ABOVE 3MALL 4HE COST IN ALCHEMICAL SUPPLIES IS CREDITS PER SIZE AND KILOGRAMS IN WEIGHT
LEVEL OF THE ITEM ABOVE 3MALL AND ANY ITEM OF LESSER SIZE IS TREATED AS IF -ATERIALS COST IS CREDITS FOR SMALL HAND
HELD OR WORN ITEMS
IT WERE 3MALL )F THE ALCHEMIST WAS INVOLVED IN THE CRAFTING PROCESS OF THE CREDITS FOR ITEMS AND EQUIPMENT BETWEEN AND KILOGRAMS IN
OBJECT EITHER BY MAKING IT HIMSELF OR BY SUCCESSFULLY ASSISTING ANOTHER WEIGHT CREDITS FOR ITEMS AND EQUIPMENT BETWEEN TO
HE GAINS A CIRCUMSTANCE BONUS ON HIS !LCHEMY SKILL ROLL KILOGRAMS IN WEIGHT CREDITS FOR ITEMS AND EQUIPMENT BETWEEN
AND KILOGRAMS IN WEIGHT AND CREDITS FOR ITEMS AND
EQUIPMENT BETWEEN AND KILOGRAMS IN WEIGHT
!NY ITEM SMALLER THAN HAND
HELD OR WORN IS TREATED AS IF IT WERE HAND
HELD OR WORN )F THE ALCHEMIST WAS INVOLVED IN THE CRAFTING PROCESS OF
THE OBJECT EITHER BY MAKING IT HIMSELF OR BY SUCCESSFULLY ASSISTING
ANOTHER HE GAINS A BONUS ON THE !LCHEMY POWERS !LTER ROLL
0RESERVATION OF &LESH 0RESERVATION OF &LESH
$# !LTER $IFlCULTY %ASY
,ORE $# ,ORE $IFlCULTY -ODERATE
#OST CREDITS #OST CREDITS
4HE ALCHEMIST IS ABLE TO PRESERVE DEAD mESH IN A SEALED CONTAINER lLLED 4HE ALCHEMIST IS ABLE TO PRESERVE DEAD mESH IN A SEALED CONTAINER
WITH A RED OR BLACK GELATINOUS SUBSTANCE 4HE mESH CAN BE PRESERVED FOR lLLED WITH A RED OR BLACK GELATINOUS SUBSTANCE 4HE mESH CAN BE
YEARS PER &ORCE
USER LEVEL OF THE ALCHEMIST 4HIS CAN BE USEFUL FOR PRESERVED FOR YEARS PER &ORCE
USER LEVEL OF THE ALCHEMIST 4HIS CAN
THE PRESERVATION OF BODY PARTS FOR LATER USE IN ALCHEMY FOR TROPHIES OR AS BE USEFUL FOR THE PRESERVATION OF BODY PARTS FOR LATER USE IN ALCHEMY
EMERGENCY FOOD SUPPLIES &OOD PRESERVED IN SUCH A MANNER MAY HAVE AN FOR TROPHIES OR AS EMERGENCY FOOD SUPPLIES &OOD PRESERVED IN SUCH A
ACIDIC TASTE MANNER MAY HAVE AN ACIDIC TASTE
0RESERVATION OF )NORGANIC
0RESERVATION OF )NORGANIC !LTER $IFlCULTY %ASY
$# ,ORE $IFlCULTY -ODERATE
,ORE $# #OST CREDITS
#OST CREDITS 4HE ALCHEMIST IS ABLE TO PRESERVE INORGANIC MATERIAL BY IMBUING IT
4HE ALCHEMIST IS ABLE TO PRESERVE INORGANIC MATERIAL BY IMBUING IT WITH WITH THE &ORCE 4HIS WAS USED TO PRESERVE 3ITH 3CROLLS BOOKS AND
THE &ORCE 4HIS WAS USED TO PRESERVE 3ITH 3CROLLS BOOKS AND OTHER OTHER ARTIFACTS !N OBJECT SO IMBUED WILL RESIST RUST AND DETERIORATION
ARTIFACTS !N OBJECT SO IMBUED WILL RESIST RUST AND DETERIORATION GAINING A GAINING A $ BONUS TO "ODY 3TRENGTH ROLLS TO RESIST SUCH EFFECTS
&ORCE BONUS TO SAVES AGAINST SUCH EFFECTS 4HIS TECHNIQUE WAS USED TO 4HIS TECHNIQUE WAS USED TO PROTECT 3ITH WAR DROIDS FROM THE ELEMENTS
PROTECT 3ITH WAR DROIDS FROM THE ELEMENTS
"IOMECHANICAL #REATURES
3OME CREATURES HAVE BEEN TWISTED TO SERVE THE ALCHEMIST AND THE CREATION OF THESE MONSTERS IS A CLOSELY
GUARDED SECRET 4HESE CREATIONS DO NOT
INCUR THE STANDARD CREDIT ALCHEMICAL APPARATUS COST )NSTEAD USE THE COSTS LISTED IN THIS SECTION 5NLIKE MOST ALTERATIONS THESE SYMBIOTES
PARASITES ARE THE RESULT OF GENETIC MANIPULATION WITH A GENE SPLICER SEE .EW %QUIPMENT BELOW AND DO NOT REQUIRE THE &ORCE !S SUCH CREATING
THESE CREATURES WITH THE !LCHEMY SKILL DOES NOT BESTOW A $ARK 3IDE 0OINT
$ $
)F A GENE SPLICER IS UNAVAILABLE THE ALCHEMIST CAN STILL ATTEMPT TO )F A GENE SPLICER IS UNAVAILABLE THE ALCHEMIST CAN STILL ATTEMPT TO
MAKE THE CREATURE BUT THE $# IS INCREASED BY AND THE ALCHEMIST MAKE THE CREATURE BUT THE !LTER $IFlCULTY IS INCREASED BY AND THE
GAINS $ARK 3IDE 0OINT !NY FURTHER ALTERATIONS TO THE CREATURE GIVE ALCHEMIST GAINS $ARK 3IDE 0OINT !NY FURTHER ALTERATIONS TO THE
THE ALCHEMIST $ARK 3IDE 0OINT CREATURE GIVE THE ALCHEMIST $ARK 3IDE 0OINT
!LSO NOTE THE INTRODUCTION OF @PARASITIC HARMONY A STATE AT WHICH A PARASITE AND HOST HAVE ACHIEVED A NATURAL BALANCE AND SOME KIND OF SYMBIOTIC
RELATIONSHIP OCCURS 4HERE ARE MANY HORROR STORIES ABOUT THE QUEST TO DEVELOP THESE CREATURES AS WELL AS TALES OF THE COUNTLESS SENTIENTS WHO DIED
HORRIlCALLY IN SUCH EXPERIMENTS
(EART 7ORM (EART 7ORM
$# !LTER $IFlCULTY $IFlCULT
,ORE $# ,ORE $IFlCULTY $IFlCULT
#OST CREDITS #OST CREDITS
/NCE A FEARED PREDATOR THE HEART WORM IS A PARASITE MODIlED BY /NCE A FEARED PREDATOR THE HEART WORM IS A PARASITE MODIlED BY
!LCHEMY TO ENHANCE THE HOSTS VITALITY !FTER THE RECIPIENT SWALLOWS THE !LCHEMY TO ENHANCE THE HOSTS VITALITY !FTER THE RECIPIENT SWALLOWS
METER LONG WORM IT MAKES ITS WAY THROUGH THE HOST AND WRAPS AROUND ITS THE METER LONG WORM IT MAKES ITS WAY THROUGH THE HOST AND WRAPS
HEART 4HIS IS EXTREMELY PAINFUL AND THE HOST SUFFERS D WOUND POINTS OF AROUND ITS HEART 4HIS IS EXTREMELY PAINFUL AND THE HOST SUFFERS $
DAMAGE AND IS CONSIDERED FATIGUED FOR HOURS @0ARASITIC HARMONY IS POINTS OF DAMAGE AND IS CONSIDERED FATIGUED FOR HOURS @0ARASITIC
ACHIEVED AFTER THIS PERIOD AND THE HOST GAINS A BONUS VITALITY POINTS HARMONY IS ACHIEVED AFTER THIS PERIOD AND THE HOST GAINS A $
4HE INCREASED METABOLISM OF THE HOST RESULTS IN PRONOUNCED VEINS AND A BONUS TO 3TAMINA SKILL ROLLS AND A $ BONUS TO 3TRENGTH ROLLS MADE
DECREASE IN BODY FAT 4HE HOST REQUIRES MORE SUSTENANCE THAN BEFORE TO RESIST DAMAGE 4HE INCREASED METABOLISM OF THE HOST RESULTS IN
)F THE HOST EVER SUFFERS FROM 3TARVATION AND 4HIRST 3EE THE 2EVISED #ORE PRONOUNCED VEINS AND A DECREASE IN BODY FAT 4HE HOST REQUIRES
2ULEBOOK PAGE DAMAGE TO THE CHARACTER IS NOW D MORE SUSTENANCE THAN BEFORE )F THE HOST EVER SUFFERS FROM 3TARVATION
2EMOVING A HEART WORM REQUIRES THE 3URGERY FEAT AND A 4REAT )NJURY AND 4HIRST THESE BONUSES ARE INSTEAD TREATED AS PENALTIES
CHECK $# &AILURE MEANS THE HEART WORM CONSTRICTS THE HEART 2EMOVING A HEART WORM REQUIRES THE A $IFlCULT -EDICINE ! SKILL
DEALING D DAMAGE DIRECTLY TO WOUNDS CHECK &AILURE MEANS THE HEART WORM CONSTRICTS THE HEART DEALING
4HE HEART WORM CAN LIVE FOR A THOUSAND YEARS INSIDE A HOST BUT THEY CAN $ DAMAGE
GET SICK 2OLL A &ORTITUDE CHECK FOR THE PARASITE IF THE HOST ENCOUNTERS 4HE HEART WORM CAN LIVE FOR A THOUSAND YEARS INSIDE A HOST BUT
DISEASE )F THE HEART WORM DIES IT DEALS D POINTS OF DAMAGE DIRECTLY TO THEY CAN GET SICK 2OLL A 3TRENGTH CHECK FOR THE PARASITE IF THE HOST
THE HOSTS WOUND POINTS WHILE IN ITS DEATH THROES )F THE HOST DIES SO TOO ENCOUNTERS DISEASE )F THE HEART WORM DIES IT DEALS $ POINTS OF
DOES THE HEART WORM )F ANOTHER HEART WORM IS INTRODUCED IN THE HOST THE DAMAGE DIRECTLY TO THE HOST WHILE IN ITS DEATH THROES )F THE HOST DIES
TWO lGHT EACH OTHER INSIDE DEALING D WOUND DAMAGE EACH ROUND TO THE SO TOO DOES THE HEART WORM )F ANOTHER HEART WORM IS INTRODUCED IN
HOST THE HOST THE TWO lGHT EACH OTHER INSIDE DEALING $ DAMAGE EACH
! HEART WORM CAN GROW UP TO METERS IN LENGTH ROUND TO THE HOST
! HEART WORM CAN GROW UP TO METERS IN LENGTH
(EART 7ORM
$EXTERITY $
(EART 7ORM !DULT !QUATIC 0ARASITE )NIT $EX $EF 0ERCEPTION $
$EX 3IZE 3PD M 6070 !TK RANGED BY SEARCH $
WEAPON 31 &AST (EALING 36 &ORT 2EF 7ILL 3: 3TRENGTH $
3 &ACE2EACH M BY M M 3TR $EX #ON )NT 3PECIAL !BILITIES
7IS #HA &AST (EALING ! HEART WORM HEALS TWICE AS FAST AS OTHER CREATURES
3KILLS ,ISTEN 3URVIVAL 4REAT )NJURY -OVE
&EATS .ONE 3IZE 5P TO METERS LONG
!QUA "LOATER !QUA "LOATER
$# !LTER $IFlCULTY -ODERATE
,ORE $# ,ORE $IFlCULTY -ODERATE
#OST CREDITS #OST CREDITS
4HIS JELLYlSH CAN BE USED BY ITS HOST FOR TRANSPORT AND TO BREATHE 4HIS JELLYlSH CAN BE USED BY ITS HOST FOR TRANSPORT AND TO BREATHE
UNDERWATER BY lLTERING THE SURROUNDING ATMOSPHERE 5NLIKE MOST UNDERWATER BY lLTERING THE SURROUNDING ATMOSPHERE 5NLIKE MOST
PARASITES THE HOST IS ON THE INSIDE AND PROVIDES ENERGY TO THE AQUA BLOATER PARASITES THE HOST IS ON THE INSIDE AND PROVIDES ENERGY TO THE AQUA
VIA A TENDRIL 4HE HOST LOSES VITALITY FOR EVERY MINUTE THAT THE CREATURE BLOATER VIA A TENDRIL 4HE HOST MUST SUCCEED AT AN %ASY 3TAMINA SKILL
MOVES UNDERWATER /NCE THE HOSTS VITALITY ROLL FOR EVERY MINUTE THAT THE CREATURE
IS EXPENDED THE AQUA BLOATER MOVES AT HALF MOVED UNDERWATER )F THE HOST FAILS THE
SPEED AND DEALS DAMAGE PER HOUR TO ITS HOST AQUA BLOATER MOVES AT HALF NORMAL SPEED
4HE AQUA BLOATER OBEYS THE COMMANDS OF THE AND DEALS $ DAMAGE PER HOUR TO ITS HOST
HOST PROVIDED A SUCCESSFUL (ANDLE !NIMAL 4HE AQUA BLOATER OBEYS THE COMMANDS OF
CHECK $# IS MADE )T TAKES A HOST TWO THE HOST PROVIDED A -ODERATE "EAST 2IDING
ROUNDS TO ENTER OR EXIT THE AQUA BLOATER )T CAN SKILL CHECK IS SUCCESSFULLY MADE )T TAKES
LIVE FOR TEN YEARS IN AN AQUATIC ENVIRONMENT A HOST TWO ROUNDS TO ENTER OR EXIT THE AQUA
BLOATER )T CAN LIVE FOR TEN YEARS IN AN AQUATIC
!QUA "LOATER !DULT !QUATIC 0ARASITE ENVIRONMENT
)NIT $EX $EF $EX
!QUA "LOATER
n 3IZE .ATURAL 3PD M SWIM
$EXTERITY $
M 6070 !TK RANGED
0ERCEPTION $
BY WEAPON OR MELEE D
3EARCH $ SNEAK $
PUNCH 31 &AST (EALING 36 &ORT
3TRENGTH $
2EF 7ILL 3: , &ACE2EACH
3PECIAL !BILITIES
M BY M M 3TR $EX #ON
&AST (EALING 4HE AQUA BLOATER HEALS
)NT 7IS #HA
TWICE AS FAST AS A NORMAL CREATURE
3KILLS ,ISTEN -OVE 3ILENTLY
0UNCH )NmICTS 3TRENGTH PIP DAMAGE
3URVIVAL
-OVE GROUND SWIMMING
&EATS -ULTIATTACK
3IZE ,ARGE
0OISON ,EECH 0OISON ,EECH
$# !LTER $IFlCULTY -ODERATE
,ORE $# ,ORE $IFlCULTY -ODERATE
#OST CREDITS #OST CREDITS
"Y lLTERING THE HOSTS BLOOD THE POISON LEECH ABSORBS POISONS INTRODUCED "Y lLTERING THE HOSTS BLOOD THE POISON LEECH ABSORBS POISONS
INTO THE HOST AND NEGATES ANY SECONDARY POISON DAMAGE THE HOST MIGHT INTRODUCED INTO THE HOST !NY POISON EFFECTS ARE APPLIED TO THE LEECH
OTHERWISE RECEIVE !NY POISON EFFECTS ARE APPLIED TO THE LEECH ! LEECH ! LEECH CAN LIVE FOR MONTHS IN ITS DRIED FORM BUT REQUIRES LIQUID
CAN LIVE FOR MONTHS IN ITS DRIED FORM BUT REQUIRES LIQUID TO @WAKE UP TO @WAKE UP /NCE AWAKE A LEECH CAN LIVE FOR YEARS IN A MOIST
/NCE AWAKE A LEECH CAN LIVE FOR YEARS IN A MOIST ENVIRONMENT 4HE ENVIRONMENT 4HE LEECH IS APPLIED NEAR AN ARTERY IN THE NECK ARM OR
LEECH IS APPLIED NEAR AN ARTERY IN THE NECK ARM OR THIGH OF ITS HOST (OSTS THIGH OF ITS HOST (OSTS ARE CONSIDERED TO HAVE TAKEN ONE h3TUNNEDv
ARE CONSIDERED EXHAUSTED SEE THE 2EVISED #ORE 2ULES PAGE WHILE DAMAGE RESULT WHILE UNDER THE EFFECTS OF THE POISON LEECH AND THIS
UNDER THE EFFECTS OF THE POISON LEECH AND THIS LASTS FOR AN HOUR AFTER THE LASTS FOR AN HOUR AFTER THE LEECH HAS BEEN REMOVED
LEECH HAS BEEN REMOVED 4O BENElT FROM A POISON LEECH THE HOST MUST HAVE AT LEAST $ARK
4O BENElT FROM A POISON LEECH THE HOST MUST HAVE AT LEAST $ARK 3IDE 3IDE 0OINT OR THE POISON LEECH SECRETES A POISON THAT INmICTS $
0OINT OR THE POISON LEECH SECRETES A $EADLY POISON SEE THE 2EVISED #ORE DAMAGE UNLESS SHE SUCCEEDS IN A $IFlCULT 3TRENGTH CHECK )F THE
2ULES PAGE )F THE SAVING THROW VERSUS THE POISON SUCCEEDS THE 3TRENGTH CHECK VERSUS THE POISON SUCCEEDS THE PATIENT GAINS THE
PATIENT GAINS THE BENElTS STATED ABOVE BENElTS STATED ABOVE
0OISON ,EECH
$EXTERITY $
0ERCEPTION $
0OISON ,EECH !DULT 3WAMP 0ARASITE )NIT $EX $EF HIDE $ SNEAK $
$EX 3IZE 3PD M SWIM M 6070 !TK 3TRENGTH $
RANGED BY WEAPON n OR n MELEE Dn CRIT BITE 36 3PECIAL !BILITIES
&ORT 2EF 7ILL n 3: 4 M &ACE2EACH M BY "ITE )NmICTS THE POISON LEECHS 3TRENGTH IN DAMAGE
M M 3TR $EX #ON )NT 7IS #HA 0OISON 3ECRETION 0OISON FROM A POISON LEECH INmICTS $ OF
3KILLS (IDE -OVE 3ILENTLY 3URVIVAL POISON DAMAGE UNLESS THE TARGET OF THE POISON SUCCEEDS IN A
&EATS .ONE $IFlCULT 3TRENGTH CHECK
-OVE GROUND SWIMMING
3IZE METERS LONG
,IFE ,EECH ,IFE ,EECH
$# !LTER $IFlCULTY -ODERATE
,ORE $# ,ORE $IFlCULTY $IFlCULT
#OST CREDITS EACH #OST CREDITS EACH
#OMPONENTS ! LEECH #OMPONENTS ! LEECH
4HIS LEECH DRAINS THE STRENGTH AND LIFE FROM ITS HOST 4HE LEECH SAPS 4HIS LEECH DRAINS THE STRENGTH AND LIFE FROM ITS HOST 7HILE THE LIFE
D VITALITY PER HOUR SO LONG AS IT IS ATTACHED (OSTS DO NOT HEAL VITALITY LEECH IS ATTACHED ITS HOST IS UNABLE TO HEAL WOUNDS NORMALLY THOUGH
NORMALLY BUT MAY USE &ORCE SKILLS OR A MEDICAL KIT WITH THE 4REAT MEDKITS AND HEALING &ORCE POWERS ARE EFFECTIVE %ACH DAY THAT IT
)NJURY SKILL /NCE THE HOST IS REDUCED TO ZERO VITALITY THEY ARE FATIGUED REMAINS ATTACHED TO A HOST THE HOST TAKES $ DAMAGE PIP PER DAY
4HE VICTIM WILL THEN LOSE POINT OF 3TRENGTH AND $EXTERITY AS WELL THE LEECH HAS BEEN ATTACHED )F THE OUTCOME OF THIS DAMAGE ROLL IS
AS WOUND POINT EACH DAY UNTIL ONLY HALF OF HIS WOUND POINTS REMAIN h7OUNDEDv OR WORSE THE HOST AND THE LEECH ARE CONSIDERED TO BE
ROUNDED DOWN !T THIS POINT THE LEECH AND VICTIM ARE CONSIDERED TO IN @PARASITIC HARMONY -ULTIPLE LIFE LEECHES CAN BE APPLIED TO A HOST
BE IN @PARASITIC HARMONY -ULTIPLE LIFE LEECHES CAN BE APPLIED TO A HOST ONCE @PARASITIC HARMONY IS ACHIEVED 4HE HOST CAN SUPPORT A NUMBER
ONCE @PARASITIC HARMONY IS ACHIEVED 4HE HOST CAN SUPPORT A NUMBER OF OF LEECHES EQUAL TO THE NUMBER OF DICE IN HIS 3TRENGTH RATING TIMES
LEECHES EQUAL TO HIS #ONSTITUTION SCORE BEFORE THIS @PARASITIC HARMONY IS BEFORE THIS @PARASITIC HARMONY IS BROKEN AFTER WHICH THE CHARACTER
BROKEN AND THE CHARACTER LOSES WOUND POINTS EVERY HOUR TAKES $ DAMAGE PER HOUR PIP PER EACH ADDITIONAL LEECH PRESENT
4HE LEECH CAN BE REMOVED FORCEFULLY BUT DEALS POINT OF WOUND DAMAGE 4HE LEECH CAN BE REMOVED FORCEFULLY BUT THE VICTIM TAKES $ DAMAGE
IMMEDIATELY AND THE VICTIM MAY BLEED TO DEATH AS HE LOSES WOUND AND MAY BLEED TO DEATH AS HE TAKES $ OF DAMAGE EACH ROUND
POINT EACH ROUND UNLESS A SUCCESSFUL 4REAT )NJURY CHECK $# (EAL PIP FOR EACH ADDITIONAL ROUND SPENT BLEEDING 4HIS CONTINUES UNLESS A
!NOTHER OR (EAL 3ELF CHECK IS MADE ! SUCCESSFUL 4REAT )NJURY CHECK -ODERATE &IRST !ID SKILL CHECK OR A SUCCESSFUL USE OF THE !CCELERATE
$# CAN REMOVE THE LEECH WITHOUT DEALING WOUND DAMAGE THOUGH (EALING &ORCE POWER IS ACCOMPLISHED ! $IFlCULT &IRST !ID SKILL CHECK
BLOOD LOSS CONTINUES !NY CAN REMOVE THE LEECH WITHOUT DEALING DAMAGE THOUGH BLOOD LOSS
ATTEMPTS TO REMOVE THE LEECH WITH ,IFE ,EECH !DULT 3WAMP CONTINUES !NY ATTEMPTS TO REMOVE THE LEECH WITH !CCELERATE (EALING
(EAL 3ELF AUTOMATICALLY FAIL )F 0ARASITE )NIT $EX AUTOMATICALLY FAIL )F THE LEECH IS REMOVED OR KILLED BEFORE IT HAS
THE LEECH IS REMOVED OR KILLED $EF $EX 3IZE 3PD REACHED @PARASITIC HARMONY IT
M SWIM M 6070 ,IFE ,EECH $ POISONS THE HOST 4HE POISON
BEFORE IT HAS REACHED @PARASITIC
$EXTERITY $ INmICTS $ DAMAGE UNLESS THE
HARMONY IT POISONS THE HOST WITH !TK RANGED BY WEAPON n
MELEE Dn CRIT BITE 36 0ERCEPTION $ HOST SUCCEEDS IN A $IFlCULT
#ONTACT POISON SEE THE 2EVISED
(IDE $ SNEAK $ 3TRENGTH CHECK 4HE LEECH MUST
#ORE 2ULES PAGE 4HE LEECH &ORT n 2EF 7ILL n 3: 4
3TRENGTH $ FEED AT LEAST ONCE A WEEK OR
MUST FEED AT LEAST ONCE A WEEK OR M &ACE2EACH M BY
M M 3TR $EX #ON 3PECIAL !BILITIES IT DIES 4HE LEECH CAN LIVE UP
IT DIES 4HE LEECH CAN LIVE UP TO
)NT 7IS #HA "ITE )NmICTS THE LIFE LEECHS TO TWENTY YEARS IF REGULARLY
TWENTY YEARS IF REGULARLY FED AND
3KILLS (IDE -OVE 3ILENTLY 3TRENGTH IN DAMAGE FED AND MAY GROW UP TO HALF A
MAY GROW UP TO HALF A METER IN
3URVIVAL -OVE GROUND SWIMMING METER IN LENGTH )TS HOST MUST
LENGTH )TS HOST MUST BE AT LEAST
ONE SIZE LEVEL LARGER THAN ITSELF &EATS .ONE 3IZE METERS LONG BE AT LEAST ONE SIZE LEVEL LARGER
THAN ITSELF
3PINAL $RAGON 3PINAL $RAGON !DULT
3PINAL $RAGON
$# !LTER $IFlCULTY $IFlCULT
!RCTIC 0ARASITE )NIT
,ORE $# ,ORE $IFlCULTY $IFlCULT
$EX $EF
#OST CREDITS #OST CREDITS
$EX 3IZE 3PD
/NCE A TAPE WORM A /NCE A TAPE WORM A SPINAL DRAGON SERVES AS A
M 6070 !TK
SPINAL DRAGON SERVES NEURAL CONDUIT IN THE HOST REATTACHING BROKEN
RANGED BY WEAPON
AS A NEURAL CONDUIT IN NERVES AND RESTORING MOBILITY 4HIS CREATURE IS
36 &ORT 2EF
THE HOST REATTACHING USED TO TREAT BATTLElELD INJURIES THAT RESULT IN
7ILL 3: 4 &ACE
BROKEN NERVES AND A BROKEN SPINE /NCE IMPLANTED WITH A SPINAL
2EACH M BY M M
RESTORING MOBILITY DRAGON THE HOSTS BACK IS LINED WITH HORNED
3TR $EX #ON
4HIS CREATURE IS USED GROWTHS )F PARALYZED THE HOST GAINS FULL
)NT 7IS #HA
TO TREAT BATTLElELD MOBILITY IN A WEEK
3KILLS (IDE ,ISTEN
INJURIES THAT RESULT 4O IMPLANT THE SPINAL DRAGON THE ALCHEMIST
-OVE 3ILENTLY
IN A BROKEN SPINE MUST MAKE A $IFlCULT &IRST !ID SKILL CHECK 4HE
3URVIVAL
/NCE IMPLANTED WITH HOST IS NOT EXACTLY THE SAME AS BEFORE AND LOSES
&EATS .ONE
A SPINAL DRAGON THE PIP FROM HIS $EXTERITY SCORE 4HE
HOSTS BACK IS LINED ALCHEMIST
WITH HORNED GROWTHS )F PARALYZED THE HOST GAINS ALSO GAINS A 3PINAL $RAGON
FULL MOBILITY IN A WEEK PIP BONUS $EXTERITY $
4O IMPLANT THE SPINAL DRAGON THE ALCHEMIST MUST TO ALL FUTURE 0ERCEPTION $
MAKE A 4REAT )NJURY CHECK $# 4HE HOST )NTIMIDATION (IDE $ SEARCH $
IS NOT EXACTLY THE SAME AS BEFORE AND LOSES OR 0ERSUASION SNEAK $
$EXTERITY POINT 4HE ALCHEMIST ALSO GAINS A CHECKS MADE 3TRENGTH $
&ORCE BONUS TO ALL FUTURE )NTIMIDATE OR $IPLOMACY AGAINST THE HOST -OVE
CHECKS MADE AGAINST THE HOST 3IZE 4INY
&ORCE ,EECH &ORCE ,EECH
!LTER $IFlCULTY $IFlCULT
$EXTERITY $
,ORE $IFlCULTY $IFlCULT
&ORCE ,EECH &ORCE ,EECH !DULT 3WAMP #OST CREDITS EACH
0ERCEPTION $
$# HIDE $ SNEAK $
0ARASITE )NIT $EX $EF #OMPONENTS ! LEECH
,ORE $# 3TRENGTH $
$EX 3IZE 3PD M SWIM 4HIS LEECH PROVIDES THE
#OST CREDITS EACH #ONTROL $
M 6070 !TK RANGED HOST WITH A n PENALTY TO
#OMPONENTS ! LEECH &ORCE 0OWERS !CCELERATE (EALING
BY WEAPON n MELEE Dn CRIT ALL &ORCE SKILL ROLLS FOR
4HIS LEECH PROVIDES THE HOST WITH 3PECIAL !BILITIES
BITE 31 &ORCE
5SING 36 &ORT EVERY HOUR IT IS ATTACHED
A n PENALTY TO ALL &ORCE SKILLS "ITE )NmICTS THE &ORCE LEECHS 3TRENGTH
2EF 7ILL n 3: 4 M UP TO A MAXIMUM n$
FOR EVERY HOUR IT IS ATTACHED UP IN DAMAGE
&ACE2EACH M BY M M PENALTY PER LEECH )F THE
TO A MAXIMUM n PENALTY PER &ORCE
3ENSITIVE 4HE &ORCE LEECH IS
$30S 3TR $EX #ON )NT HOST CALLS UPON A &ORCE
LEECH )F THE HOST CALLS UPON A &ORCE
SENSITIVE
7IS #HA 0OINT THE LEECH GAINS
&ORCE 0OINT THE LEECH GAINS THE 3TEAL &ORCE 7HEN ATTACHED TO A HOST A
3KILLS (IDE -OVE 3ILENTLY THE BONUS NOT THE HOST
BONUS NOT THE HOST 4HE HOST &ORCE LEECH INCURS A n PIP PENALTY TO
3URVIVAL 4HE HOST CAN SUPPORT TWO
CAN SUPPORT TWO LEECHES PER ALL OF THE HOSTS &ORCE SKILLS FOR EVERY
&ORCE 3KILLS (EAL 3ELF n LEECHES PER SIZE LEVEL SO
SIZE LEVEL SO A -EDIUM SIZE HOUR IT IS ATTACHED MAXIMUM PENALTY
&EATS &ORCE
3ENSITIVE A -EDIUM SIZE CHARACTER
CHARACTER CAN HAVE TEN LEECHES
$ PER LEECH )F THE HOST USES A
&ORCE &EATS #ONTROL CAN HAVE TEN LEECHES
ATTACHED &ORCE 0OINT THE LEECH GAINS THE BONUS
ATTACHED4HE LEECH CAN BE
4HE LEECH CAN BE REMOVED INSTEAD OF THE HOST
FORCEFULLY BUT IT STEALS &ORCE 0OINT AND DEALS D POINTS OF DAMAGE TO REMOVED FORCEFULLY BUT IT
-OVE GROUND SWIMMING
THE HOST ! SUCCESSFUL 4REAT )NJURY CHECK $# CAN REMOVE THE LEECH STEALS &ORCE 0OINT AND
3IZE METERS LONG
WITHOUT DEALING WOUND DAMAGE THOUGH BLOOD LOSS CONTINUES WHICH DEALS $ POINTS OF
DAMAGE TO THE HOST ! $IFlCULT &IRST !ID SKILL CHECK CAN REMOVE THE
REQUIRES AN ADDITIONAL 4REAT )NJURY $# (EAL !NOTHER OR (EAL 3ELF
LEECH WITHOUT DEALING DAMAGE THOUGH BLOOD LOSS CONTINUES ! HOST
CHECK !NY ATTEMPTS TO REMOVE THE LEECH WITH (EAL 3ELF AUTOMATICALLY
SUFFERING FROM BLOOD LOSS TAKES $ OF DAMAGE EACH ROUND PIP
FAIL
FOR EACH ADDITIONAL ROUND SPENT BLEEDING 4HIS CONTINUES UNLESS A
#REATING A FORCE LEECH GIVES THE ALCHEMIST $ARK 3IDE 0OINT EVEN IF A
-ODERATE &IRST !ID SKILL CHECK OR THE !CCELERATE (EALING &ORCE POWER
GENE SPLICER IS USED
ARE SUCCESSFULLY ACCOMPLISHED !NY ATTEMPTS TO REMOVE THE LEECH WITH
!CCELERATE (EALING AUTOMATICALLY FAIL
#REATING A FORCE LEECH GIVES THE ALCHEMIST $ARK 3IDE 0OINT EVEN IF A
GENE SPLICER IS USED
.EW %QUIPMENT
!SIDE FROM THE ALCHEMICAL APPARATUSES COMMON TO !LCHEMY 3EE THE $ARK 3IDE 3OURCEBOOK PAGE THE FOLLOWING ARE INDIVIDUAL PIECES OF
EQUIPMENT !LCHEMISTS HAVE FOUND USEFUL 3IMILAR DEVICES DURING THE 'REAT (YPERSPACE 7AR COULD EASILY COST MORE
3PAARTI #LONING #YLINDER 3PAARTI #LONING #YLINDER
#OST CREDITS 7EIGHT KG #OST CREDITS 7EIGHT KG
!VAILABILITY 2ARE 2 .*/ ILLEGAL %RA 2% 2 .*/ !VAILABILITY 2ARE 2 .*/ ILLEGAL %RA 2% 2 .*/
3PAARTI CLONING CYLINDERS ARE THE TOP AND END OF THE LINE IN CLONING 3PAARTI CLONING CYLINDERS ARE THE TOP AND END OF THE LINE IN CLONING
CYLINDERS !FTER THE #LONE 7ARS IT WAS ILLEGAL FOR ANYONE BUT THE %MPIRE CYLINDERS !FTER THE #LONE 7ARS IT WAS ILLEGAL FOR ANYONE BUT THE
TO OWN OR OPERATE A CLONING CYLINDER 4HE STIGMA OF CLONES PERVADED %MPIRE TO OWN OR OPERATE A CLONING CYLINDER 4HE STIGMA OF CLONES
INTO THE .*/ ERA AND ONLY MADMEN SOUGHT OUT THE POWER OF CLONES 4HE PERVADED INTO THE .*/ ERA AND ONLY MADMEN SOUGHT OUT THE POWER OF
TECHNOLOGY OF CLONING CYLINDERS STRETCHES BACK TO THE 3ITH ALCHEMISTS CLONES 4HE TECHNOLOGY OF CLONING CYLINDERS STRETCHES BACK TO THE 3ITH
MANY WHO WERE BRILLIANT GENETIC CREATORS ALCHEMISTS MANY WHO WERE BRILLIANT GENETIC CREATORS
4HE 3PAARTI #YLINDER WAS ABLE TO GROW A CLONE WITHIN A MONTH BUT 4HE 3PAARTI #YLINDER WAS ABLE TO GROW A CLONE WITHIN A MONTH BUT
A STABLE CLONE REQUIRED TWO YEARS 7ITH SOME 3PAARTI CYLINDERS HE A STABLE CLONE REQUIRED TWO YEARS 7ITH SOME 3PAARTI CYLINDERS HE
APPROPRIATED FROM ONE OF THE %MPERORS STOREHOUSES 'RAND !DMIRAL APPROPRIATED FROM ONE OF THE %MPERORS STOREHOUSES 'RAND !DMIRAL
4HRAWN WAS ABLE TO GROW STABLE CLONES WITH YSALAMIRI IN RECORD TIME 4HRAWN WAS ABLE TO GROW STABLE CLONES WITH YSALAMIRI IN RECORD TIME
%MPEROR 0ALPATINE MADE EXTENSIVE USE OF CLONES IN HIS ALCHEMICAL %MPEROR 0ALPATINE MADE EXTENSIVE USE OF CLONES IN HIS ALCHEMICAL
EXPERIMENTS /LDER CLONING CYLINDERS WEIGHED TWICE AS MUCH AND COULD EXPERIMENTS /LDER CLONING CYLINDERS WEIGHED TWICE AS MUCH AND
GROW A CLONE IN THREE MONTHS MINIMUM ,INES OF CLONING CYLINDERS COULD GROW A CLONE IN THREE MONTHS MINIMUM ,INES OF CLONING
CAN BE CONNECTED TO A SINGLE GENE COMPUTER #YLINDERS REQUIRE A GENE CYLINDERS CAN BE CONNECTED TO A SINGLE GENE COMPUTER #YLINDERS
COMPUTER OR AN ABLE ALCHEMIST REQUIRE A GENE COMPUTER OR AN ABLE ALCHEMIST
3ITH 3URGERY $ROID 3ITH 3URGERY $ROID
#LASSIlCATION -EDIUM
SIZE lRST DEGREE BIOMECHANICS ASSISTANT DROID #LASSIlCATION -EDIUM
SIZE lRST DEGREE BIOMECHANICS ASSISTANT DROID
#OST CREDITS #OST CREDITS
!VAILABILITY 2ARE %RA 2% !VAILABILITY 2ARE %RA 2%
/FTEN AN ALCHEMIST DOESNT TRUST HIS OWN APPRENTICES IN THE LAB -ANY /FTEN AN ALCHEMIST DOESNT TRUST HIS OWN APPRENTICES IN THE LAB -ANY
ALCHEMISTS USE 3ITH SURGERY DROIDS THAT CAN HANDLE VOLATILE CHEMICALS ALCHEMISTS USE 3ITH SURGERY DROIDS THAT CAN HANDLE VOLATILE CHEMICALS
DANGEROUS CREATURES AND SERVE AS BOTH SURGEON AND TORTURER .O 3ITH DANGEROUS CREATURES AND SERVE AS BOTH SURGEON AND TORTURER .O 3ITH
'ENE 3PLICER
'ENE 3PLICER #OST CREDITS 7EIGHT KG
#OST CREDITS 7EIGHT KG !VAILABILITY 2ARE ILLEGAL %RA 2% 2 .*/
!VAILABILITY 2ARE ILLEGAL %RA 2% 2 .*/ 'ENE SPLICERS ARE BUILT FROM THE GROUND UP BY MEDICAL TECHNICIANS
'ENE SPLICERS ARE BUILT FROM THE GROUND UP BY MEDICAL TECHNICIANS AND RESEARCHERS !NYONE BUILDING A GENE SPLICER MUST POSSES THE
AND RESEARCHERS !NYONE BUILDING A GENE SPLICER MUST POSSES THE #RAFT #OMPUTER 0ROGRAMMING2EPAIR SKILL AS WELL AS THE MANY PARTS
%LECTRONICS SKILL AS WELL AS THE MANY PARTS REQUIRED TO CONSTRUCT ONE REQUIRED TO CONSTRUCT ONE 'ENE SPLICERS THAT ARE FOUND ON THE BLACK
'ENE SPLICERS THAT ARE FOUND ON THE BLACK MARKET INVARIABLY HAVE A SORDID MARKET INVARIABLY HAVE A SORDID HISTORY
HISTORY 4HESE MACHINES CAN BE AS LARGE AS A "ACTA 4ANK OR AS SMALL AS A JAR
4HESE MACHINES CAN BE AS LARGE AS A "ACTA 4ANK OR AS SMALL AS A JAR 4HEY 4HEY ARE USED TO ALTER AN ORGANISMS GENETIC PROPERTIES USEFUL FOR
ARE USED TO ALTER AN ORGANISMS GENETIC PROPERTIES USEFUL FOR MEDICAL MEDICAL THERAPY AND BIOLOGICAL WEAPONRY 4HE GENE SPLICER MUST
THERAPY AND BIOLOGICAL WEAPONRY 4HE GENE SPLICER MUST BE ONE SIZE BE ONE SIZE CATEGORY LARGER THAN THE ORGANISM BEING MANIPULATED
CATEGORY LARGER THAN THE ORGANISM BEING MANIPULATED WITHIN IT 3ETTING UP WITHIN IT 3ETTING UP A GENE SPLICER REQUIRES A $IFlCULT #OMPUTER
A GENE SPLICER REQUIRES A #OMPUTER 5SE CHECK $# 0ROGRAMMING2EPAIR SKILL CHECK
&ORCE 0OWERS
4HE !LCHEMY &ORCE POWER ADAPTED FROM 4HE $ARK 3IDE 3OURCEBOOK IS DETAILED BELOW
$
!LCHEMY !,4%2
#ONTROL $IFlCULTY -ODERATE !,4%2!4)/.
$)&&)#5,49
3ENSE $IFlCULTY -ODERATE
!LTER $IFlCULTY 6ARIES SEE BELOW !DD #LAWS OR &ANGS STRENGTH DAMAGE $IFlCULT
2EQUIRED 0OWERS !CCELERATE !NOTHERS (EALING #ONTROL
!DD (ORNS STRENGTH $ DAMAGE $IFlCULT
!NOTHERS 0AIN #ONTROL 0AIN %NHANCE !TTRIBUTE %NHANCE
!NOTHERS !TTRIBUTE &EED ON $ARK 3IDE (IBERNATION 4RANCE !DD .ATURAL !RMOR $ VERSUS ENERGY (EROIC